WO2017185635A1 - 一种伸缩结构和虚拟现实头盔 - Google Patents

一种伸缩结构和虚拟现实头盔 Download PDF

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Publication number
WO2017185635A1
WO2017185635A1 PCT/CN2016/100468 CN2016100468W WO2017185635A1 WO 2017185635 A1 WO2017185635 A1 WO 2017185635A1 CN 2016100468 W CN2016100468 W CN 2016100468W WO 2017185635 A1 WO2017185635 A1 WO 2017185635A1
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limiting
limiting portion
slot
virtual reality
plate
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PCT/CN2016/100468
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English (en)
French (fr)
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杨永斌
潘柯
贾骜
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乐视控股(北京)有限公司
乐视致新电子科技(天津)有限公司
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Publication of WO2017185635A1 publication Critical patent/WO2017185635A1/zh

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    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B27/00Optical systems or apparatus not provided for by any of the groups G02B1/00 - G02B26/00, G02B30/00
    • G02B27/01Head-up displays

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  • the present invention relates to the field of mechanical technology and, more particularly, to a telescopic structure and a virtual reality helmet.
  • the virtual reality helmet encloses the vision and hearing of the outside world and guides the user to create a feeling of being in a virtual environment.
  • the virtual reality helmet has the characteristics of small size and strong closure, and has a wide range of applications in military training, virtual driving and virtual city projects.
  • a virtual reality helmet includes a helmet body and a head fixing device for fixing a virtual reality helmet to a user's head, and a lens assembly, a display screen, and a control chip on the helmet body are used for Users provide virtual reality pictures and sounds.
  • the helmet body and the head fixing device of the virtual reality helmet are integrally designed, and the user cannot adjust the size of the virtual reality helmet. Some users feel big when wearing the virtual reality helmet, and some users feel that wearing the virtual reality helmet Small, so the existing virtual reality helmet can not be applied to different groups of people.
  • the present invention provides a telescopic structure and a virtual reality helmet to adjust the size of the virtual reality helmet.
  • a telescopic structure disposed in a helmet body of a virtual reality helmet, the telescopic structure including a bottom case 101 provided with a slide, a spring piece 102, and a telescopic plate 103 ;
  • the elastic piece 102 is connected to the bottom case 101, and the other end of the elastic piece 102 is provided with a pressure plate 106 and a first limiting portion 107;
  • a second limiting portion 108 is defined on the extension plate 103.
  • the one end of the expansion plate 103 is connected to the head fixing device of the virtual reality helmet.
  • the first limiting portion 107 is adapted to the second limiting portion 108 to prevent the expansion plate 103 from sliding on the slide of the bottom case 101 when the pressing plate 106 is not subjected to an external force. ;
  • the elastic piece 102 When the pressing plate 106 receives an external force, the elastic piece 102 is elastically deformed, the first limiting portion 107 is separated from the second limiting portion 108, and the elastic plate 103 is at the bottom case 101. Slide on the slide.
  • the telescopic structure further includes a rebound portion 104 and a spring 105;
  • the rebound portion 104 is disposed on the bottom case 101;
  • One end of the spring 105 is connected to the rebound portion 104, and the other end is connected to the other end of the elastic piece 102.
  • the first limiting portion 107 is a limiting block
  • the second limiting portion 108 is a plurality of limiting slots adapted to the limiting block
  • the first limiting portion 107 is a limiting slot
  • the second limiting portion 108 is a plurality of limiting blocks that are matched with the limiting slot.
  • the second limiting portion 108 is a limiting block
  • the first limiting portion 107 is a plurality of limiting slots adapted to the limiting block
  • the second limiting portion 108 is a limiting slot
  • the first limiting portion 107 is a plurality of limiting blocks that are matched with the limiting slot.
  • the first limiting portion 107 is a plurality of limiting blocks
  • the second limiting portion 108 is a plurality of limiting slots adapted to the limiting block
  • the first limiting portion 107 is a plurality of limiting slots
  • the second limiting portion 108 is a plurality of limiting blocks that are matched with the limiting slots.
  • the first limiting portion 107 is a limiting block provided with a first inclined surface
  • the second limiting portion 108 is a limiting slot provided with a second inclined surface
  • the first limiting block is first a slope and a second slope of the limiting slot Face contact
  • the elastic plate 103 can be The slide of the bottom case 101 is slid.
  • a virtual reality helmet includes a head fixing device and a helmet body, wherein the helmet body is provided with a telescopic structure, and the telescopic structure includes a slide provided The bottom case 101, the elastic piece 102 and the expansion plate 103;
  • the elastic piece 102 is connected to the bottom case 101, and the other end of the elastic piece 102 is provided with a pressure plate 106 and a first limiting portion 107;
  • the extension plate 103 is provided with a second limiting portion 108 adapted to the first limiting portion 107, and one end of the elastic plate 103 is connected to the head fixing device;
  • the first limiting portion 107 is adapted to the second limiting portion 108 to prevent the expansion plate 103 from sliding on the slide of the bottom case 101 when the pressing plate 106 is not subjected to an external force. ;
  • the elastic piece 102 When the pressing plate 106 receives an external force, the elastic piece 102 is elastically deformed, the first limiting portion 107 is separated from the second limiting portion 108, and the elastic plate 103 is at the bottom case 101. Slide on the slide.
  • the telescopic structure further includes a rebound portion 104 and a spring 105;
  • the rebound portion 104 is disposed on the bottom case 101;
  • One end of the spring 105 is connected to the rebound portion 104, and the other end is connected to the other end of the elastic piece 102.
  • the first limiting portion 107 is a limiting block
  • the second limiting portion 108 is a plurality of limiting slots adapted to the limiting block
  • the first limiting portion 107 is a limiting slot
  • the second limiting portion 108 is a plurality of limiting blocks that are matched with the limiting slot.
  • the second limiting portion 108 is a limiting block
  • the first limiting portion 107 is a plurality of a limit slot adapted by the limit block
  • the second limiting portion 108 is a limiting slot
  • the first limiting portion 107 is a plurality of limiting blocks that are matched with the limiting slot.
  • the first limiting portion 107 is a plurality of limiting blocks
  • the second limiting portion 108 is a plurality of limiting slots adapted to the limiting block
  • the first limiting portion 107 is a plurality of limiting slots
  • the second limiting portion 108 is a plurality of limiting blocks that are matched with the limiting slots.
  • the first limiting portion 107 is a limiting block provided with a first inclined surface
  • the second limiting portion 108 is a limiting slot provided with a second inclined surface
  • the first limiting block is first The inclined surface is in contact with the second inclined surface of the limiting slot
  • the elastic plate 103 can be The slide of the bottom case 101 is slid.
  • the user when the user does not need to change the size of the virtual reality helmet, the user does not apply an external force to the pressure plate 106, and the first limiting portion 107 and the second limiting portion 108 block the expansion plate 103. Slide on the slide of the bottom case 101.
  • the user applies an external force to the pressure plate 106.
  • the elastic piece 102 is elastically deformed to separate the first limiting portion 107 from the second limiting portion 108, and the expansion plate 103 can slide on the slide of the bottom case 101 to increase or decrease the length between the helmet body and the head fixing device, and the user can adjust the virtual reality helmet to an appropriate size, so the virtual reality helmet provided by the present invention can Suitable for different groups of people.
  • FIG. 1 is an exploded view of a telescopic structure disclosed in an embodiment of the present invention.
  • FIG. 2 is a schematic bottom view of a telescopic structure disclosed in an embodiment of the present invention.
  • FIG. 3 is a schematic bottom view of a telescopic structure disclosed in an embodiment of the present invention.
  • FIG. 4 is a schematic view of a telescopic plate 103 disclosed in an embodiment of the present invention.
  • FIG. 5 is a schematic view of a bottom case 101 and a spring piece 102 disclosed in an embodiment of the present invention.
  • FIG. 6 is a schematic diagram of a virtual reality helmet disclosed in an embodiment of the present invention.
  • FIG. 7 is a schematic view of a helmet body 200 and a telescopic structure disclosed in an embodiment of the present invention.
  • Embodiments of the present invention provide a telescopic structure disposed in a helmet body of a virtual reality helmet, which can adjust the size of the virtual reality helmet to make the virtual reality helmet suitable for users of different head sizes. Since there are various ways to implement the above-mentioned telescopic structure, the following detailed description is given by way of an embodiment:
  • FIG. 1 is an exploded view of a telescopic structure disclosed in an embodiment of the present invention
  • FIG. 2 and FIG. 3 are a telescopic structure disclosed in an embodiment of the present invention
  • FIG. 4 is a schematic view showing a telescopic plate 103 according to an embodiment of the present invention
  • FIG. 5 is a schematic view showing a bottom case 101 and a spring piece 102 according to an embodiment of the present invention.
  • the telescopic structure provided by the embodiment of the present invention is disposed in the helmet body of the virtual reality helmet.
  • the telescopic structure includes a bottom case 101, a spring piece 102 and a telescopic plate 103 provided with a slide.
  • One end of the elastic piece 102 is connected to the bottom case 101, and the other end of the elastic piece 102 is provided with a pressing plate 106 and a first limiting portion 107.
  • the extension plate 103 is provided with a second limiting portion 108 adapted to the first limiting portion 107, and one end of the expansion plate 103 is connected to the head fixing device of the virtual reality helmet.
  • the first limiting portion 107 is adapted to the second limiting portion 108 to prevent the expansion plate 103 from sliding on the slide of the bottom case 101.
  • the elastic piece 102 When the pressing plate 106 receives an external force, the elastic piece 102 is elastically deformed, the first limiting portion 107 is separated from the second limiting portion 108, and the elastic plate 103 is slidable on the slide of the bottom case 101.
  • the elastic piece 102 is elastically deformed to separate the first limiting portion 107 from the second limiting portion 108, and the expansion plate 103 can slide on the slide of the bottom case 101 to increase or decrease the length between the helmet body and the head fixing device, and the user can adjust the virtual reality helmet to an appropriate size, so the virtual reality helmet provided by the present invention can Suitable for different groups of people.
  • the telescoping structure may further include a resilient portion 104 and a spring 105.
  • the rebound portion 104 is disposed on the bottom case 101.
  • One end of the spring 105 is coupled to the rebound portion 104, and the other end of the spring 105 is coupled to the other end of the elastic piece 102.
  • the purpose of this is that the spring 105 does not elastically deform when the pressure plate 106 is not subjected to external force; when the pressure plate 106 is subjected to an external force, the spring 105 is elastically deformed to generate a reverse force to push the pressure plate 106 back to the initial state. The state, so the rebound portion 104 and the spring 105 can help the pressure plate 106 to better return to the initial state after the external force has disappeared.
  • the first limiting portion 107 is a limiting block
  • the second limiting portion 108 is a plurality of limiting slots adapted to the limiting block.
  • the first limiting portion 107 and the second limiting portion 108 have various structures to form a frictional force.
  • the first limiting portion 107 is a limiting slot
  • the second limiting portion 108 is a plurality of limiting blocks adapted to the limiting slot.
  • the second limiting portion 108 is a limiting block
  • the first limiting portion 107 is a plurality of limiting slots adapted to the limiting block.
  • the second limiting portion 108 is a limiting slot
  • the first limiting portion 107 is a plurality of A limit block that is adapted to the limit slot.
  • the first limiting portion 107 is a plurality of limiting blocks
  • the second limiting portion 108 is a plurality of limiting slots adapted to the limiting block.
  • the first limiting portion 107 is a plurality of limiting slots
  • the second limiting portion 108 is a plurality of limiting blocks adapted to the limiting slot.
  • the first limiting portion 107 may be a limiting block provided with a first inclined surface
  • the second limiting portion 108 is a limiting slot provided with a second inclined surface
  • the first inclined surface of the block is in contact with the second inclined surface of the limiting groove; when the external force received by the elastic plate 103 and the elastic piece 102 is greater than the friction generated by the first inclined surface of the limiting block and the second inclined surface of the limiting groove,
  • the expansion plate 103 is slidable on the slide of the bottom case 101.
  • the purpose of this is that when the external force received by the elastic plate 103 and the elastic piece 102 is greater than the frictional force generated by the first inclined surface of the limiting block and the second inclined surface of the limiting groove, even if the user does not press the pressing plate 106, The expansion plate 103 slides on the slide of the bottom case 101.
  • both the limiting block and the limiting slot have only one inclined surface, the expansion plate 103 can only slide in one direction on the slide of the bottom case 101 without being subjected to external force, and cannot be reversed. The direction of the slide.
  • FIG. 6 is a schematic diagram of a virtual reality helmet disclosed in an embodiment of the present invention
  • FIG. 7 is a schematic diagram of the helmet body 200 and the telescopic structure disclosed in the embodiment of the present invention. .
  • the virtual reality helmet provided by the embodiment of the present invention includes a head fixing device 300 and a helmet body 200.
  • the helmet body 200 is provided with a telescopic structure, and the telescopic structure includes a slide provided.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Helmets And Other Head Coverings (AREA)

Abstract

一种伸缩结构和虚拟现实头盔,该伸缩结构设置在虚拟现实头盔的头盔主体内,该伸缩结构包括设置有滑道的底壳(101)、弹片(102)和伸缩板(103)。在用户不需要改变虚拟现实头盔的大小时,用户便不会向压板(106)施加外界作用力,第一限位部(107)与第二限位部(108)会阻止伸缩板(103)在底壳(101)的滑道上滑动。在用户需要改变虚拟现实头盔的大小时,用户便会向压板(106)施加外界作用力,此时,弹片(102)发生弹性形变,以使第一限位部(107)与第二限位部(108)分离,伸缩板(103)便可在底壳(101)的滑道上滑动,从而增加或减少头盔主体与头部固定装置之间的长度,用户便可以将虚拟现实头盔调节至合适的大小。

Description

一种伸缩结构和虚拟现实头盔
本申请要求于2016年4月26日提交中国专利局、申请号为2016203630727、发明名称为“一种伸缩结构和虚拟现实头盔”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本发明涉及机械技术领域,更具体的说,涉及伸缩结构和虚拟现实头盔。
背景技术
虚拟现实头盔将人对外界的视觉和听觉进行封闭,引导用户产生一种身在虚拟环境中的感觉。虚拟现实头盔具有小巧和封闭性强的特点,在军事训练、虚拟驾驶和虚拟城市等项目中具有广泛的应用。
通常情况下,虚拟现实头盔包括头盔主体和头部固定装置,头部固定装置用于将虚拟现实头盔固定在用户的头部,头盔主体上的镜片组件、显示屏幕和控制芯片等部件用于为用户提供虚拟现实的画面和声音。
目前,虚拟现实头盔的头盔主体和头部固定装置是一体成型设计的,用户不能调整虚拟现实头盔的大小,有的用户佩戴虚拟现实头盔时会觉得大,有的用户佩戴虚拟现实头盔时会觉得小,所以现有的虚拟现实头盔无法适用于不同的人群。
发明内容
本发明提供一种伸缩结构和虚拟现实头盔,以调节虚拟现实头盔的大小。
根据本发明实施例的第一方面,提供一种伸缩结构,所述伸缩结构设置在虚拟现实头盔的头盔主体内,所述伸缩结构包括设置有滑道的底壳101、弹片102和伸缩板103;
其中,所述弹片102的一端与所述底壳101相连接,所述弹片102的另一端上设置有压板106和第一限位部107;
所述伸缩板103上设置有与所述第一限位部107相适配的第二限位部108,所述伸缩板103的一端与所述虚拟现实头盔的头部固定装置相连接;
在所述压板106未受到外界作用力时,所述第一限位部107与所述第二限位部108相适配,以阻止所述伸缩板103在所述底壳101的滑道上滑动;
在所述压板106受到外界作用力时,所述弹片102发生弹性形变,所述第一限位部107与所述第二限位部108分离,所述伸缩板103可在所述底壳101的滑道上滑动。
可选的,所述伸缩结构还包括回弹部104和弹簧105;
所述回弹部104设置在所述底壳101上;
所述弹簧105的一端与所述回弹部104连接,另一端与所述弹片102的另一端相连接。
可选的,所述第一限位部107为一个限位块,所述第二限位部108为多个与所述限位块相适配的限位槽;或者,
所述第一限位部107为一个限位槽,所述第二限位部108为多个与所述限位槽相适配的限位块。
可选的,所述第二限位部108为一个限位块,所述第一限位部107为多个与所述限位块相适配的限位槽;或者,
所述第二限位部108为一个限位槽,所述第一限位部107为多个与所述限位槽相适配的限位块。
可选的,所述第一限位部107为多个限位块,所述第二限位部108为多个与所述限位块相适配的限位槽;或者,
所述第一限位部107为多个限位槽,所述第二限位部108为多个与所述限位槽相适配的限位块。
可选的,所述第一限位部107为设置有第一斜面的限位块,所述第二限位部108为设置有第二斜面的限位槽,所述限位块的第一斜面与所述限位槽的第二斜 面相接触;
在所述伸缩板103与所述弹片102受到的外界作用力大于所述限位块的第一斜面与所述限位槽的第二斜面产生的摩擦力时,所述伸缩板103可在所述底壳101的滑道上滑动。
根据本发明实施例的第二方面,提供一种虚拟现实头盔,所述虚拟现实头盔包括头部固定装置和头盔主体,所述头盔主体内设置有伸缩结构,所述伸缩结构包括设置有滑道的底壳101、弹片102和伸缩板103;
其中,所述弹片102的一端与所述底壳101相连接,所述弹片102的另一端上设置有压板106和第一限位部107;
所述伸缩板103上设置有与所述第一限位部107相适配的第二限位部108,所述伸缩板103的一端与所述头部固定装置相连接;
在所述压板106未受到外界作用力时,所述第一限位部107与所述第二限位部108相适配,以阻止所述伸缩板103在所述底壳101的滑道上滑动;
在所述压板106受到外界作用力时,所述弹片102发生弹性形变,所述第一限位部107与所述第二限位部108分离,所述伸缩板103可在所述底壳101的滑道上滑动。
可选的,所述伸缩结构还包括回弹部104和弹簧105;
所述回弹部104设置在所述底壳101上;
所述弹簧105的一端与所述回弹部104连接,另一端与所述弹片102的另一端相连接。
可选的,所述第一限位部107为一个限位块,所述第二限位部108为多个与所述限位块相适配的限位槽;或者,
所述第一限位部107为一个限位槽,所述第二限位部108为多个与所述限位槽相适配的限位块。
可选的,所述第二限位部108为一个限位块,所述第一限位部107为多个与 所述限位块相适配的限位槽;或者,
所述第二限位部108为一个限位槽,所述第一限位部107为多个与所述限位槽相适配的限位块。
可选的,所述第一限位部107为多个限位块,所述第二限位部108为多个与所述限位块相适配的限位槽;或者,
所述第一限位部107为多个限位槽,所述第二限位部108为多个与所述限位槽相适配的限位块。
可选的,所述第一限位部107为设置有第一斜面的限位块,所述第二限位部108为设置有第二斜面的限位槽,所述限位块的第一斜面与所述限位槽的第二斜面相接触;
在所述伸缩板103与所述弹片102受到的外界作用力大于所述限位块的第一斜面与所述限位槽的第二斜面产生的摩擦力时,所述伸缩板103可在所述底壳101的滑道上滑动。
与现有技术相比,本实施例提供的技术方案具有以下优点和特点:
在本发明提供的方案中,在用户不需要改变虚拟现实头盔的大小时,用户便不会向压板106施加外界作用力,第一限位部107与第二限位部108会阻止伸缩板103在底壳101的滑道上滑动。在用户需要改变虚拟现实头盔的大小时,用户便会向压板106施加外界作用力,此时,弹片102发生弹性形变,以使第一限位部107与第二限位部108分离,伸缩板103便可在底壳101的滑道上滑动,从而增加或减少头盔主体与头部固定装置之间的长度,用户便可以将虚拟现实头盔调节至合适的大小,所以本发明提供的虚拟现实头盔可以适用于不同的人群。
附图说明
为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1所示的为本发明实施例公开的一种伸缩结构的***图。
图2所示的为本发明实施例公开的一种伸缩结构的底部示意图。
图3所示的为本发明实施例公开的一种伸缩结构的底部示意图。
图4所示的为本发明实施例公开的伸缩板103的示意图。
图5所示的为本发明实施例公开的底壳101和弹片102的示意图。
图6所示的为本发明实施例公开的一种虚拟现实头盔的示意图。
图7所示的为本发明实施例公开的头盔主体200和伸缩结构的示意图。
具体实施方式
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整的描述,显然,所描述的实施例仅仅是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。
本发明实施例提供了一种伸缩结构,该伸缩结构设置在虚拟现实头盔的头盔主体内,该伸缩结构可以调节虚拟现实头盔的大小,以使虚拟现实头盔适用于不同头部大小的用户。由于上述伸缩结构的具体实现存在多种方式,下面通过实施例进行详细说明:
请参见图1至图5所示,图1所示的为本发明实施例公开的一种伸缩结构的***图,图2和图3所示的为本发明实施例公开的一种伸缩结构的底部示意图,图4所示的为本发明实施例公开的伸缩板103的示意图,图5所示的为本发明实施例公开的底壳101和弹片102的示意图。
在图1至图5所示的实施例中,本发明实施例提供的伸缩结构设置在虚拟现实头盔的头盔主体内,伸缩结构包括设置有滑道的底壳101、弹片102和伸缩板103。
其中,弹片102的一端与底壳101相连接,弹片102的另一端上设置有压板106和第一限位部107。
伸缩板103上设置有与第一限位部107相适配的第二限位部108,伸缩板103的一端与虚拟现实头盔的头部固定装置相连接。
在压板106未受到外界作用力时,第一限位部107与第二限位部108相适配,以阻止伸缩板103在底壳101的滑道上滑动。
在压板106受到外界作用力时,弹片102发生弹性形变,第一限位部107与第二限位部108分离,伸缩板103可在底壳101的滑道上滑动。
在图1至图5所示的实施例中,在用户不需要改变虚拟现实头盔的大小时,用户便不会向压板106施加外界作用力,第一限位部107与第二限位部108会阻止伸缩板103在底壳101的滑道上滑动。在用户需要改变虚拟现实头盔的大小时,用户便会向压板106施加外界作用力,此时,弹片102发生弹性形变,以使第一限位部107与第二限位部108分离,伸缩板103便可在底壳101的滑道上滑动,从而增加或减少头盔主体与头部固定装置之间的长度,用户便可以将虚拟现实头盔调节至合适的大小,所以本发明提供的虚拟现实头盔可以适用于不同的人群。
在图1至图5所示的实施例中,伸缩结构还可以包括回弹部104和弹簧105。其中,回弹部104设置在底壳101上,弹簧105的一端与回弹部104连接,弹簧105的另一端与弹片102的另一端相连接。这样做的目的是,在压板106未受到外界作用力时,弹簧105未发生弹性形变;在压板106受到外界作用力时,弹簧105发生弹性形变,以产生反向作用力推动压板106回复至初始状态,所以回弹部104和弹簧105可以帮助压板106在外界作用力消失后更好的回复至初始状态。
在图1至图5所示的实施例中,第一限位部107为一个限位块,第二限位部108为多个与限位块相适配的限位槽。但是,第一限位部107与第二限位部108存在多种结构来形成摩擦力。
第一种可选的方案,第一限位部107为一个限位槽,第二限位部108为多个与限位槽相适配的限位块。
第二种可选的方案,第二限位部108为一个限位块,第一限位部107为多个与限位块相适配的限位槽。
第三种可选的方案,第二限位部108为一个限位槽,第一限位部107为多个 与限位槽相适配的限位块。
第四种可选的方案,第一限位部107为多个限位块,第二限位部108为多个与限位块相适配的限位槽。
第五种可选的方案,第一限位部107为多个限位槽,第二限位部108为多个与限位槽相适配的限位块。
在图1至图5所示的实施例中,第一限位部107可以为设置有第一斜面的限位块,第二限位部108为设置有第二斜面的限位槽,限位块的第一斜面与限位槽的第二斜面相接触;在伸缩板103与弹片102受到的外界作用力大于限位块的第一斜面与限位槽的第二斜面产生的摩擦力时,伸缩板103可在底壳101的滑道上滑动。这样做的目的是,在伸缩板103与弹片102受到的外界作用力大于限位块的第一斜面与限位槽的第二斜面产生的摩擦力时,即使用户未按压压板106,也可以实现伸缩板103在底壳101的滑道上滑动。当然,由于限位块和限位槽均只有一个斜面,所以在压板106未受到外界作用力的情况下,伸缩板103只能在底壳101的滑道上沿着一个方向滑动,而不能向相反的方向滑动。
请参见图6和图7所示,图6所示的为本发明实施例公开的一种虚拟现实头盔的示意图,图7所示的为本发明实施例公开的头盔主体200和伸缩结构的示意图。
在图6和图7所示的实施例中,本发明实施例提供的虚拟现实头盔包括头部固定装置300和头盔主体200,头盔主体200内设置有伸缩结构,伸缩结构包括设置有滑道的底壳101、弹片102和伸缩板103。
在图6和图7所示的实施例中,关于伸缩结构的结构、组成和连接关系,与图1至图5所示的实施例相同,请参见图1至图5所示的实施例,在此不再赘述。
以上所述,仅为本发明的具体实施方式,但本发明的保护范围并不局限于此,任何熟悉本技术领域的技术人员在本发明揭露的技术范围内,可轻易想到变化或替换,都应涵盖在本发明的保护范围之内。因此,本发明的保护范围应所述以权利要求的保护范围为准。

Claims (12)

  1. 一种伸缩结构,其特征在于,所述伸缩结构设置在虚拟现实头盔的头盔主体内,所述伸缩结构包括设置有滑道的底壳101、弹片102和伸缩板103;
    其中,所述弹片102的一端与所述底壳101相连接,所述弹片102的另一端上设置有压板106和第一限位部107;
    所述伸缩板103上设置有与所述第一限位部107相适配的第二限位部108,所述伸缩板103的一端与所述虚拟现实头盔的头部固定装置相连接;
    在所述压板106未受到外界作用力时,所述第一限位部107与所述第二限位部108相适配,以阻止所述伸缩板103在所述底壳101的滑道上滑动;
    在所述压板106受到外界作用力时,所述弹片102发生弹性形变,所述第一限位部107与所述第二限位部108分离,所述伸缩板103可在所述底壳101的滑道上滑动。
  2. 根据权利要求1所述的伸缩结构,其特征在于,所述伸缩结构还包括回弹部104和弹簧105;
    所述回弹部104设置在所述底壳101上;
    所述弹簧105的一端与所述回弹部104连接,另一端与所述弹片102的另一端相连接。
  3. 根据权利要求1所述的伸缩结构,其特征在于,所述第一限位部107为一个限位块,所述第二限位部108为多个与所述限位块相适配的限位槽;或者,
    所述第一限位部107为一个限位槽,所述第二限位部108为多个与所述限位槽相适配的限位块。
  4. 根据权利要求1所述的伸缩结构,其特征在于,所述第二限位部108为一个限位块,所述第一限位部107为多个与所述限位块相适配的限位槽;或者,
    所述第二限位部108为一个限位槽,所述第一限位部107为多个与所述限位槽相适配的限位块。
  5. 根据权利要求1所述的伸缩结构,其特征在于,所述第一限位部107为多个限位块,所述第二限位部108为多个与所述限位块相适配的限位槽;或者,
    所述第一限位部107为多个限位槽,所述第二限位部108为多个与所述限位槽相适配的限位块。
  6. 根据权利要求1所述的伸缩结构,其特征在于,所述第一限位部107为设置有第一斜面的限位块,所述第二限位部108为设置有第二斜面的限位槽,所述限位块的第一斜面与所述限位槽的第二斜面相接触;
    在所述伸缩板103与所述弹片102受到的外界作用力大于所述限位块的第一斜面与所述限位槽的第二斜面产生的摩擦力时,所述伸缩板103可在所述底壳101的滑道上滑动。
  7. 一种虚拟现实头盔,其特征在于,所述虚拟现实头盔包括头部固定装置和头盔主体,所述头盔主体内设置有伸缩结构,所述伸缩结构包括设置有滑道的底壳101、弹片102和伸缩板103;
    其中,所述弹片102的一端与所述底壳101相连接,所述弹片102的另一端上设置有压板106和第一限位部107;
    所述伸缩板103上设置有与所述第一限位部107相适配的第二限位部108,所述伸缩板103的一端与所述头部固定装置相连接;
    在所述压板106未受到外界作用力时,所述第一限位部107与所述第二限位部108相适配,以阻止所述伸缩板103在所述底壳101的滑道上滑动;
    在所述压板106受到外界作用力时,所述弹片102发生弹性形变,所述第一限位部107与所述第二限位部108分离,所述伸缩板103可在所述底壳101的滑道上滑动。
  8. 根据权利要求7所述的虚拟现实头盔,其特征在于,所述伸缩结构还包括回弹部104和弹簧105;
    所述回弹部104设置在所述底壳101上;
    所述弹簧105的一端与所述回弹部104连接,另一端与所述弹片102的另一端相连接。
  9. 根据权利要求7所述的虚拟现实头盔,其特征在于,所述第一限位部107为一个限位块,所述第二限位部108为多个与所述限位块相适配的限位槽;或者,
    所述第一限位部107为一个限位槽,所述第二限位部108为多个与所述限位槽相适配的限位块。
  10. 根据权利要求7所述的虚拟现实头盔,其特征在于,所述第二限位部108为一个限位块,所述第一限位部107为多个与所述限位块相适配的限位槽;或者,
    所述第二限位部108为一个限位槽,所述第一限位部107为多个与所述限位槽相适配的限位块。
  11. 根据权利要求7所述的虚拟现实头盔,其特征在于,所述第一限位部107为多个限位块,所述第二限位部108为多个与所述限位块相适配的限位槽;或者,
    所述第一限位部107为多个限位槽,所述第二限位部108为多个与所述限位槽相适配的限位块。
  12. 根据权利要求7所述的虚拟现实头盔,其特征在于,所述第一限位部107为设置有第一斜面的限位块,所述第二限位部108为设置有第二斜面的限位槽,所述限位块的第一斜面与所述限位槽的第二斜面相接触;
    在所述伸缩板103与所述弹片102受到的外界作用力大于所述限位块的第一斜面与所述限位槽的第二斜面产生的摩擦力时,所述伸缩板103可在所述底壳101的滑道上滑动。
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