WO2017124488A1 - Data acquisition method for use when calling instruction according to pressing time, and game handle - Google Patents

Data acquisition method for use when calling instruction according to pressing time, and game handle Download PDF

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Publication number
WO2017124488A1
WO2017124488A1 PCT/CN2016/071846 CN2016071846W WO2017124488A1 WO 2017124488 A1 WO2017124488 A1 WO 2017124488A1 CN 2016071846 W CN2016071846 W CN 2016071846W WO 2017124488 A1 WO2017124488 A1 WO 2017124488A1
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time
touch device
unit
recording
data
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PCT/CN2016/071846
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French (fr)
Chinese (zh)
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杨瑛
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杨瑛
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Priority to PCT/CN2016/071846 priority Critical patent/WO2017124488A1/en
Publication of WO2017124488A1 publication Critical patent/WO2017124488A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means

Definitions

  • the invention belongs to the field of household appliances, and in particular relates to a data collection method and a game controller when an instruction is acquired according to a pressing time.
  • the number of invention patents applied by OPPO in 2014 was 938, while the number of invention patents of Tencent in the same period was 1,447.
  • the inventions of the two companies about 80% of the total number of invention patents related to user experience and direct user operations.
  • similar patent applications, including other companies based on user experience are also of a large order of magnitude, such as Huawei.
  • the patent application process and the post-authorization maintenance process will generate human and financial costs: such as replying to review opinions, paying license fees, etc., for core technologies (such as CDMA underlying technology) or market identification.
  • core technologies such as CDMA underlying technology
  • market identification For relatively high-tech technologies (such as sliding unlocking), the related costs are negligible, and the investment in these technologies is worthwhile, but such technologies are a minority after all, and more technologies have been verified by the market. The user's pain points or itch points cannot be touched, and the patent investment in these technologies is likely to cause cost waste.
  • Embodiments of the present invention provide a data collection method when an instruction is invoked according to a pressing time, and the purpose is to provide A simple and easy-to-use method to simplify the progress of the game and take into account the game flow. At the same time, through the timely feedback after using the technology, it is also convenient for the manufacturer to collect the relevant technology in a timely and effective manner.
  • a data acquisition method when an instruction is invoked according to a press time comprising the following steps:
  • the recording program is recorded, the current game progress is recorded, and the technical usage data is sent to the data collection end preset by the manufacturer;
  • the read record program is retrieved, the most recent record is read, and the technical usage data is sent to the data collection terminal preset by the manufacturer.
  • the embodiment of the invention further provides a game handle, the game handle comprising:
  • a recording unit for recording a time threshold for pressing on the touch device
  • a detecting unit configured to detect a user's finger pressing time on the touch device
  • a determining unit wherein an input end thereof is respectively connected to an output end of the recording unit and an output end of the detecting unit, and is configured to determine whether a time that the user presses on the touch device is higher than the time threshold;
  • the input end is connected to the output end of the determining unit, and is used to retrieve a recording program when the time the user presses on the touch device is higher than the time threshold, and record the current game progress when the user presses on the touch device.
  • the read record program is called to read the most recent record;
  • the data sending unit is connected to the output end of the calling unit, and is configured to send technical usage data to a data collection end preset by the manufacturer.
  • the invention presses the time by touching the touch device Matching the progress of the game, which balances the smoothness of the game and simplifies the operation of the game progress. At the same time, through the timely feedback after using the technology, it is also convenient for the manufacturer to collect the relevant technology in a timely and effective manner.
  • FIG. 1 is a schematic flowchart of a data collection method when an instruction is acquired according to a pressing time according to an embodiment of the present invention
  • FIG. 2 is a schematic structural diagram of a game controller according to an embodiment of the present invention.
  • FIG. 1 is a data collection method according to an embodiment of the present invention, when an instruction is acquired according to a pressing time For the convenience of description, only parts related to the embodiment of the present invention are shown.
  • step S101 the time threshold for pressing on the touch device is recorded.
  • step S102 the user's finger pressing time on the touch device is detected.
  • step S103 it is determined whether the time the user pressed on the touch device is higher than the time threshold.
  • step S104 retrieve the recording program, record the current game progress, and send the technical usage data to the data collection end preset by the manufacturer.
  • step S105 the read record program is read, the most recent record is read, and the technical use data is sent to the data collection end preset by the manufacturer.
  • the time threshold set by the user is 3 In seconds, when the user presses the time less than one second or equals one second, it is defined as the user's normal input, and will not enter the next step.
  • the technology uses data for the user to use the data of the technology, that is, the data generated when the method completes the first few steps, the data includes the number of times the user uses the technology (eg, the first time using the technology within a certain period of time) Technology); the specific time point of using the technology; the user's related operations before and after using the technology can help the technology provider to better evaluate the market value of the technology, and better improve the technical data according to the feedback.
  • the invention presses the time by touching the touch device Matching the progress of the game, which balances the smoothness of the game and simplifies the operation of the game progress. At the same time, through the timely feedback after using the technology, it is also convenient for the manufacturer to collect the relevant technology in a timely and effective manner.
  • the game watch includes:
  • a recording unit 21 configured to record a time threshold for pressing on the touch device
  • the detecting unit 22 is configured to detect a finger pressing time of the user on the touch device
  • Judging unit 23 The input end is connected to the output end of the recording unit and the output end of the detecting unit, respectively, for determining whether the time that the user presses on the touch device is higher than the time threshold;
  • Retrieving unit 24 its input end and the judging unit 23 An output connection for retrieving a recording program when the time the user presses on the touch device is higher than the time threshold, recording a current game progress, when the time the user presses on the touch device is lower than the time threshold
  • the read record program is called to read the most recent record
  • the output connection is used to send technical usage data to the data acquisition terminal preset by the manufacturer.
  • the working principle is: the recording unit 21 records the time threshold of pressing on the touch device, and the detecting unit 22 Detecting the user's fingering time on the touch device; the determining unit 23 determines whether the time the user pressed on the touch device is higher than the time threshold, and if so, the retrieval unit 24 The recording program is called to record the current game progress.
  • the data sending unit 25 sends the technical use data to the data collection end preset by the manufacturer. If not, the read record program is read, the most recent record is read, and the data is sent at the same time. unit 25 Send technical usage data to the data acquisition terminal preset by the manufacturer.
  • the invention presses the time by touching the touch device Matching the progress of the game, which balances the smoothness of the game and simplifies the operation of the game progress. At the same time, through the timely feedback after using the technology, it is also convenient for the manufacturer to collect the relevant technology in a timely and effective manner.

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

A data acquisition method for use when calling an instruction according to a pressing time, and a game handle, belonging to the field of household appliances. The method comprises: recording a time threshold value of a pressing operation on a touch device (S101); detecting the time of a finger pressing operation, on the touch device, of a user (S102); determining whether the time of the pressing operation, on the touch device, of the user is greater than the time threshold value (S103); if so, calling a recording program to record a current game progress, and sending technique usage data to a data acquisition end pre-set by a manufacturer (S104); and if not, calling a record reading program to read a recent record and sending the technique usage data to the data acquisition end pre-set by the manufacturer (S105). By matching a pressing time regarding a touch device with a game progress operation, the fluency of a game is ensured and the game progress operation is simplified, and meanwhile, by means of timely feedback after using the technique, it is convenient for a manufacturer to effectively acquire usage conditions of the related technique in time.

Description

根据按压时间调取指令时的数据采集方法以及游戏手柄  Data acquisition method and game handle when the command is retrieved according to the pressing time 技术领域Technical field
本发明属于家电领域,尤其是涉及 一种根据按压时间调取指令时的数据采集方法以及游戏手柄 。  The invention belongs to the field of household appliances, and in particular relates to a data collection method and a game controller when an instruction is acquired according to a pressing time.
背景技术Background technique
现在企业申请的专利数量越来越多,而且将专利用在市场上、产品中的情形也越来越多。 Nowadays, the number of patents applied by enterprises is increasing, and the use of patents in the market and products is increasing.
根据国家知识产权的数据库显示,OPPO公司在2014年申请的发明专利数为938个,而同期的腾讯公司的发明专利数为1447个。这两家公司的发明中,有关于用户体验和用户直接操作相关的发明专利约占总数的80%左右。当然包括其他以用户体验为主的公司的类似专利申请也是具有很大的数量级,比如小米公司等。 According to the national intellectual property database, the number of invention patents applied by OPPO in 2014 was 938, while the number of invention patents of Tencent in the same period was 1,447. Among the inventions of the two companies, about 80% of the total number of invention patents related to user experience and direct user operations. Of course, similar patent applications, including other companies based on user experience, are also of a large order of magnitude, such as Xiaomi.
考虑到技术使用的同时,专利的申请过程和授权后的维护过程都会产生人力、财力上的成本:如答复审查意见、缴纳授权费等,对于核心技术(如:CDMA的底层技术)或市场认同度比较高的技术(如:滑动解锁)而言,那么相关成本就可以忽略不计,对于这些技术的投入是值得的,但这类技术毕竟是少数,更多的技术经过市场验证后,其实并不能触及用户的痛点或痒点,而对这些技术的专利投入,就容易造成成本的浪费。 Considering the use of technology, the patent application process and the post-authorization maintenance process will generate human and financial costs: such as replying to review opinions, paying license fees, etc., for core technologies (such as CDMA underlying technology) or market identification. For relatively high-tech technologies (such as sliding unlocking), the related costs are negligible, and the investment in these technologies is worthwhile, but such technologies are a minority after all, and more technologies have been verified by the market. The user's pain points or itch points cannot be touched, and the patent investment in these technologies is likely to cause cost waste.
所以需要有一种方法能够通过实在的数据,及时评估相关技术的市场接受度或价值,同时,为了使得本人的上一个申请《 手机电量提醒的方法以及手机提醒*** 》中的相关技术得到及时评估,特提出一种技术使用数据的采集/发送的方法。 Therefore, there is a need to have a way to timely assess the market acceptance or value of related technologies through real data, and at the same time, in order to make my last application for mobile phone power reminder and mobile phone reminder system. The related technology in the paper is evaluated in time, and a method for collecting/sending data using technology is proposed.
技术问题technical problem
本发明实施例提供了 一种根据按压时间调取指令时的数据采集方法 ,目的在于提供 一种操作简单、使用便捷的方法来简化游戏中的进度操作并兼顾游戏流程性 ,同时,通过使用技术后的及时反馈,也方便厂家及时有效的采集相关技术的使用情况。  Embodiments of the present invention provide a data collection method when an instruction is invoked according to a pressing time, and the purpose is to provide A simple and easy-to-use method to simplify the progress of the game and take into account the game flow. At the same time, through the timely feedback after using the technology, it is also convenient for the manufacturer to collect the relevant technology in a timely and effective manner.
技术解决方案Technical solution
本发明是这样实现的: 一种根据按压时间调取指令时的数据采集方法 ,包括以下步骤: The present invention is implemented as follows: A data acquisition method when an instruction is invoked according to a press time, comprising the following steps:
记录在触摸装置上按压的时间阈值; Recording a time threshold for pressing on the touch device;
检测用户在触摸装置上指压时间; Detecting a user's finger pressing time on the touch device;
判断用户在触摸装置上按压的时间是否高于所述时间阈值 ; Determining whether the time the user pressed on the touch device is higher than the time threshold;
若是,调取记录程序,记录当前的游戏进度,并向厂家预设的数据采集端发送技术使用数据; If yes, the recording program is recorded, the current game progress is recorded, and the technical usage data is sent to the data collection end preset by the manufacturer;
若否,调取读取记录程序,读取最近的记录,并向厂家预设的数据采集端发送技术使用数据。 If not, the read record program is retrieved, the most recent record is read, and the technical usage data is sent to the data collection terminal preset by the manufacturer.
本发明实施例还提供了一种 游戏手柄 ,所述游戏手柄包括: The embodiment of the invention further provides a game handle, the game handle comprising:
记录单元,检测单元,判断单元,调取单元,数据发送单元,其中: a recording unit, a detecting unit, a judging unit, a retrieving unit, and a data transmitting unit, wherein:
记录单元,用于记录在触摸装置上按压的时间阈值; a recording unit for recording a time threshold for pressing on the touch device;
检测单元,用于检测用户在触摸装置上指压时间; a detecting unit, configured to detect a user's finger pressing time on the touch device;
判断单元,其输入端分别与所述记录单元的输出端以及所述检测单元的输出端连接,用于判断用户在触摸装置上按压的时间是否高于所述时间阈值; a determining unit, wherein an input end thereof is respectively connected to an output end of the recording unit and an output end of the detecting unit, and is configured to determine whether a time that the user presses on the touch device is higher than the time threshold;
调取单元 , 其输入端与所述判断单元的输出端连接,用于当用户在触摸装置上按压的时间高于所述时间阈值时,调取记录程序,记录当前的游戏进度,当用户在触摸装置上按压的时间低于所述时间阈值时,调取读取记录程序,读取最近的记录; Retrieve unit The input end is connected to the output end of the determining unit, and is used to retrieve a recording program when the time the user presses on the touch device is higher than the time threshold, and record the current game progress when the user presses on the touch device. When the time is lower than the time threshold, the read record program is called to read the most recent record;
数据发送单元,其输入端与所述调取单元的输出端连接,用于向厂家预设的数据采集端发送技术使用数据。 The data sending unit is connected to the output end of the calling unit, and is configured to send technical usage data to a data collection end preset by the manufacturer.
有益效果Beneficial effect
该发明通过将 触摸装置按压时间 与游戏进度操作相匹配,从而兼顾了游戏的流畅性以及简化了对游戏进度的操作,同时,通过使用技术后的及时反馈,也方便厂家及时有效的采集相关技术的使用情况。  The invention presses the time by touching the touch device Matching the progress of the game, which balances the smoothness of the game and simplifies the operation of the game progress. At the same time, through the timely feedback after using the technology, it is also convenient for the manufacturer to collect the relevant technology in a timely and effective manner.
附图说明DRAWINGS
图 1 是本发明实施例提供的一种根据按压时间调取指令时的数据采集方法 的流程示意图 ; FIG. 1 is a schematic flowchart of a data collection method when an instruction is acquired according to a pressing time according to an embodiment of the present invention;
图 2 是本发明实施例提供的游戏手柄的结构示意图。 FIG. 2 is a schematic structural diagram of a game controller according to an embodiment of the present invention.
本发明的实施方式Embodiments of the invention
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。 The present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It is understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
图 1 是发明实施例提供的 一种根据按压时间调取指令时的数据采集方法 的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。 FIG. 1 is a data collection method according to an embodiment of the present invention, when an instruction is acquired according to a pressing time For the convenience of description, only parts related to the embodiment of the present invention are shown.
在步骤 S101 中,记录在触摸装置上按压的时间阈值。 In step S101, the time threshold for pressing on the touch device is recorded.
在步骤 S102 中,检测用户在触摸装置上指压时间。 In step S102, the user's finger pressing time on the touch device is detected.
在步骤 S103 中,判断用户在触摸装置上按压的时间是否高于所述时间阈值。 In step S103, it is determined whether the time the user pressed on the touch device is higher than the time threshold.
若是,进入步骤 S104 ,调取记录程序,记录当前的游戏进度,并向厂家预设的数据采集端发送技术使用数据。 If yes, proceed to step S104. , retrieve the recording program, record the current game progress, and send the technical usage data to the data collection end preset by the manufacturer.
若否,进入步骤 S105 ,调取读取记录程序,读取最近的记录,并向厂家预设的数据采集端发送技术使用数据。 If no, go to step S105 , the read record program is read, the most recent record is read, and the technical use data is sent to the data collection end preset by the manufacturer.
在判断用户在触摸装置上按压的时间时,若用户设置的时间阈值是 3 秒时,当用户按压时间不足一秒时或者等于一秒时,定义为用户正常输入,不会进入后续步骤。 When judging the time when the user presses on the touch device, if the time threshold set by the user is 3 In seconds, when the user presses the time less than one second or equals one second, it is defined as the user's normal input, and will not enter the next step.
所述技术使用数据为用户使用该技术的数据,即所述方法走完前几个步骤时产生的数据,所述数据包括用户使用该技术的次数(如在一定时间内是第几次使用该技术);使用该技术的具体时间点;使用该技术前后用户的相关操作等有助于技术提供方更好的评价技术的市场价值,并根据所述反馈更好的改进技术的数据。 The technology uses data for the user to use the data of the technology, that is, the data generated when the method completes the first few steps, the data includes the number of times the user uses the technology (eg, the first time using the technology within a certain period of time) Technology); the specific time point of using the technology; the user's related operations before and after using the technology can help the technology provider to better evaluate the market value of the technology, and better improve the technical data according to the feedback.
该发明通过将 触摸装置按压时间 与游戏进度操作相匹配,从而兼顾了游戏的流畅性以及简化了对游戏进度的操作,同时,通过使用技术后的及时反馈,也方便厂家及时有效的采集相关技术的使用情况。 The invention presses the time by touching the touch device Matching the progress of the game, which balances the smoothness of the game and simplifies the operation of the game progress. At the same time, through the timely feedback after using the technology, it is also convenient for the manufacturer to collect the relevant technology in a timely and effective manner.
图 2 是本发明实施例提供的一种游戏手柄的结构示意图,该游戏手表包括: 2 is a schematic structural diagram of a game controller according to an embodiment of the present invention. The game watch includes:
记录单元 21 ,检测单元 22 ,判断单元 23 ,调取单元 24 ,数据发送单元 25 ,其中: Recording unit 21, detecting unit 22, judging unit 23, retrieving unit 24, data transmitting unit 25 ,among them:
记录单元 21 ,用于记录在触摸装置上按压的时间阈值; a recording unit 21, configured to record a time threshold for pressing on the touch device;
检测单元 22 ,用于检测用户在触摸装置上指压时间; The detecting unit 22 is configured to detect a finger pressing time of the user on the touch device;
判断单元 23 ,其输入端分别与所述记录单元的输出端以及所述检测单元的输出端连接,用于判断用户在触摸装置上按压的时间是否高于所述时间阈值; Judging unit 23 The input end is connected to the output end of the recording unit and the output end of the detecting unit, respectively, for determining whether the time that the user presses on the touch device is higher than the time threshold;
调取单元 24, 其输入端与所述判断单元 23 的输出端连接,用于当用户在触摸装置上按压的时间高于所述时间阈值时,调取记录程序,记录当前的游戏进度,当用户在触摸装置上按压的时间低于所述时间阈值时,调取读取记录程序,读取最近的记录; Retrieving unit 24, its input end and the judging unit 23 An output connection for retrieving a recording program when the time the user presses on the touch device is higher than the time threshold, recording a current game progress, when the time the user presses on the touch device is lower than the time threshold When, the read record program is called to read the most recent record;
数据发送单元 25 ,其输入端与所述调取单元 24 的输出端连接,用于向厂家预设的数据采集端发送技术使用数据。 a data transmitting unit 25, an input end thereof and the calling unit 24 The output connection is used to send technical usage data to the data acquisition terminal preset by the manufacturer.
其工作原理是:记录单元 21 记录在触摸装置上按压的时间阈值,检测单元 22 检测用户在触摸装置上指压时间;判断单元 23 判断用户在触摸装置上按压的时间是否高于所述时间阈值,若是,调取单元 24 调取记录程序,记录当前的游戏进度,同时,数据发送单元 25 向厂家预设的数据采集端发送技术使用数据,若否,调取读取记录程序,读取最近的记录,同时,数据发送单元 25 向厂家预设的数据采集端发送技术使用数据。 The working principle is: the recording unit 21 records the time threshold of pressing on the touch device, and the detecting unit 22 Detecting the user's fingering time on the touch device; the determining unit 23 determines whether the time the user pressed on the touch device is higher than the time threshold, and if so, the retrieval unit 24 The recording program is called to record the current game progress. At the same time, the data sending unit 25 sends the technical use data to the data collection end preset by the manufacturer. If not, the read record program is read, the most recent record is read, and the data is sent at the same time. unit 25 Send technical usage data to the data acquisition terminal preset by the manufacturer.
该发明通过将 触摸装置按压时间 与游戏进度操作相匹配,从而兼顾了游戏的流畅性以及简化了对游戏进度的操作,同时,通过使用技术后的及时反馈,也方便厂家及时有效的采集相关技术的使用情况。 The invention presses the time by touching the touch device Matching the progress of the game, which balances the smoothness of the game and simplifies the operation of the game progress. At the same time, through the timely feedback after using the technology, it is also convenient for the manufacturer to collect the relevant technology in a timely and effective manner.
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。 The above are only the preferred embodiments of the present invention, and are not intended to limit the present invention. Any modifications, equivalents, and improvements made within the spirit and scope of the present invention should be included in the scope of the present invention. Inside.

Claims (2)

  1. 一种根据按压时间调取指令时的数据采集方法 ,其特征在于,所述方法包括如下步骤: A data collecting method for acquiring an instruction according to a pressing time, characterized in that the method comprises the following steps:
    记录在触摸装置上按压的时间阈值;Recording a time threshold for pressing on the touch device;
    检测用户在触摸装置上指压时间;Detecting a user's finger pressing time on the touch device;
    判断用户在触摸装置上按压的时间是否高于所述时间阈值 ;Determining whether the time the user pressed on the touch device is higher than the time threshold;
    若是,调取记录程序,记录当前的游戏进度,并向厂家预设的数据采集端发送技术使用数据;If yes, the recording program is recorded, the current game progress is recorded, and the technical usage data is sent to the data collection end preset by the manufacturer;
    若否,调取读取记录程序,读取最近的记录,并向厂家预设的数据采集端发送技术使用数据。If not, the read record program is retrieved, the most recent record is read, and the technical usage data is sent to the data collection terminal preset by the manufacturer.
  2. 一种 游戏手柄 ,其特征在于,所述 游戏手柄 包括:A game controller, characterized in that the game controller comprises:
    记录单元,检测单元,判断单元,调取单元,数据发送单元,其中:a recording unit, a detecting unit, a judging unit, a retrieving unit, and a data transmitting unit, wherein:
    记录单元,用于记录在触摸装置上按压的时间阈值;a recording unit for recording a time threshold for pressing on the touch device;
    检测单元,用于检测用户在触摸装置上指压时间;a detecting unit, configured to detect a user's finger pressing time on the touch device;
    判断单元,其输入端分别与所述记录单元的输出端以及所述检测单元的输出端连接,用于判断用户在触摸装置上按压的时间是否高于所述时间阈值;a determining unit, wherein an input end thereof is respectively connected to an output end of the recording unit and an output end of the detecting unit, and is configured to determine whether a time that the user presses on the touch device is higher than the time threshold;
    调取单元 , 其输入端与所述判断单元的输出端连接,用于当用户在触摸装置上按压的时间高于所述时间阈值时,调取记录程序,记录当前的游戏进度,当用户在触摸装置上按压的时间低于所述时间阈值时,调取读取记录程序,读取最近的记录;Retrieve unit The input end is connected to the output end of the determining unit, and is used to retrieve a recording program when the time the user presses on the touch device is higher than the time threshold, and record the current game progress when the user presses on the touch device. When the time is lower than the time threshold, the read record program is called to read the most recent record;
    数据发送单元,其输入端与所述调取单元的输出端连接,用于向厂家预设的数据采集端发送技术使用数据。The data sending unit is connected to the output end of the calling unit, and is configured to send technical usage data to a data collection end preset by the manufacturer.
PCT/CN2016/071846 2016-01-23 2016-01-23 Data acquisition method for use when calling instruction according to pressing time, and game handle WO2017124488A1 (en)

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