WO2017120906A1 - 游戏时的专利信息提醒方法和头戴虚拟设备 - Google Patents

游戏时的专利信息提醒方法和头戴虚拟设备 Download PDF

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WO2017120906A1
WO2017120906A1 PCT/CN2016/071077 CN2016071077W WO2017120906A1 WO 2017120906 A1 WO2017120906 A1 WO 2017120906A1 CN 2016071077 W CN2016071077 W CN 2016071077W WO 2017120906 A1 WO2017120906 A1 WO 2017120906A1
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threshold radius
center
head
circle
person
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PCT/CN2016/071077
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English (en)
French (fr)
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赵政荣
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赵政荣
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Priority to PCT/CN2016/071077 priority Critical patent/WO2017120906A1/zh
Publication of WO2017120906A1 publication Critical patent/WO2017120906A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer

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  • the invention belongs to the field of electronic technology, and in particular relates to a patent information reminding method and a head-mounted virtual device during game.
  • the embodiment of the invention provides a patent information reminding method during game, and aims to provide players to play PS VR When someone or an object approaches a certain threshold distance during the game, it can humanize the player and protect the interests of the patent (applicant) right holder.
  • a method for reminding patent information during game comprising the following steps:
  • the prompt is made by the screen wearing the virtual device, and the patent information is pushed to the user.
  • An embodiment of the present invention further provides a headset virtual device, including:
  • a recording unit for recording a preset threshold radius of the user preset and an internal threshold radius
  • a detecting unit configured to detect, by the head-mounted virtual device, whether a person or an object approaches the center of the circle within the peripheral threshold radius;
  • a determining unit wherein the input end is respectively connected to the output end of the recording unit and the output end of the detecting unit, and is configured to determine whether a distance between a person or an object within the peripheral threshold radius and the center of the circle is smaller than an internal threshold radius;
  • the input end is connected to the output end of the determining unit, and when the distance between the person or object within the peripheral threshold radius and the center of the circle is less than the internal threshold radius, the prompt is made by the screen of the wearing virtual device, and the patent is pushed to the user. information.
  • the invention is capable of wearing a virtual device while the player is playing the game. It can humanize the person or object that is close to the outside world, so that it can promptly remind the user who is playing the game, and protect the rights of the patent (applicant) right holder.
  • FIG. 1 is a schematic flow chart of a method for reminding a patent information during a game according to an embodiment of the present invention
  • FIG. 2 is a schematic structural diagram of a head-mounted virtual device according to an embodiment of the present invention.
  • step S101 the user preset preset warning threshold radius and the internal threshold radius are recorded.
  • a peripheral warning radius of 2 meters is set on the virtual helmet, and an internal radius of 0.5 is set.
  • the preset radius should match the actual location. For example, a room with a radius of 2 meters, the user has set a 2.5 The radius of the perimeter of the meter is such that the radius of the actual location is less than the radius of the perimeter warning.
  • step S102 Detecting whether a person or an object approaches the center of the circle within the peripheral threshold radius with the head mounted virtual device as a center;
  • the ultrasonic detector can be installed on the virtual helmet. For example, the user sets the detection radius to 1.5. After the warning radius of the meter, when the virtual helmet is started to start the game, the ultrasonic detector starts to detect the radius of 1.5 meters in the range of the helmet as the center or the object is close to the player.
  • step S103 If not, the process proceeds to step S103, and remains unchanged; if yes, the process proceeds to step S104. Then, it is determined whether the distance between the person or object within the peripheral threshold radius and the center of the circle is less than an internal threshold radius.
  • an internal radius is determined to determine whether the distance between the current person or object and the player is less than 0.5. It is important to note that someone may prank, walk around in the scope of your detection, or other family members pass your detection range, which can interfere with the detection. Therefore, the distance of the probe designed here is to remind the player that someone or an object is close when the distance is gradually reduced to the inner radius after entering the peripheral warning range. Instead of being alerted by someone or an object passing the detection range.
  • step S105 If not, proceed to step S105 and remain unchanged; if yes, proceed to step S106.
  • Make a prompt by wearing the screen of the virtual device while pushing the patent information to the user.
  • the patent information includes, but is not limited to, the state of patent application of the technology, the patent application of the technology / Information on the right holder, the patent application number of the technology, the patent application date, and the like.
  • the patent information is editable, and can be dynamically pushed to the user according to the authorization of the patent application: the patent is being applied for, the patent authorization has been obtained, and the like.
  • the patent information is editable and can be based on patent application rights / The transfer of patent rights, dynamically pushed to the user: the current relevant rights holder of the patent.
  • the pushing manner of the patent information may adopt a small frame display, a voice display, and the like, so that the user can perceive the push mode.
  • the invention is capable of wearing a virtual device while the player is playing the game. It can humanize the person or object that is close to the outside world, so that it can promptly remind the user who is playing the game, and protect the rights of the patent (applicant) right holder.
  • FIG. 2 is a schematic structural diagram of a headset virtual device according to an embodiment of the present invention, where the headset virtual device includes:
  • the recording unit 21 is configured to record a preset peripheral warning threshold radius and an internal threshold radius of the user;
  • the detecting unit 22 is configured to detect, by the head wear virtual device, whether a person or an object approaches the center of the circle within the peripheral threshold radius;
  • Judging unit 23 The input end is connected to the output end of the recording unit and the output end of the detecting unit, respectively, for determining whether the distance between the person or object within the peripheral threshold radius and the center of the circle is less than an internal threshold radius;
  • Prompt unit 24 The input end is connected to the output end of the determining unit, and the distance between the person or object within the peripheral threshold radius and the center of the circle is less than the internal threshold radius, and the prompt is made by the screen of the wearing virtual device, and the patent information is pushed to the user at the same time.
  • the recording unit 21 records the preset peripheral warning threshold radius and the internal threshold radius of the user. .
  • the detecting unit 22 centers on the head-mounted virtual device to detect whether a person or an object approaches the center of the circle within the peripheral threshold radius.
  • the judging unit 23 judges whether the distance between the person or the object within the peripheral threshold radius and the center of the circle is smaller than the inner threshold radius.
  • Reminder unit 24 The distance between the person or object within the peripheral threshold radius and the center of the circle is less than the internal threshold radius, and the prompt is made by the screen of the wearing virtual device, while the patent information is pushed to the user.
  • the invention is capable of wearing a virtual device while the player is playing the game. It can humanize the person or object that is close to the outside world, so that it can promptly remind the user who is playing the game, and protect the rights of the patent (applicant) right holder.

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  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

一种游戏时的专利信息提醒方法和头戴虚拟设备,所述方法包括:记录用户预设的***警示阈值半径以及内部阈值半径(S101);以头戴虚拟设备为圆心,探测所述***阈值半径内是否有人或物体接近所述圆心(S102);若否,则保持不变(S103);若是,则判断所述***阈值半径内的人或物体与所述圆心的距离是否小于内部阈值半径(S104);若否,则保持不变(S105);若是,则通过头戴虚拟设备的屏幕作出提示,同时向用户推送专利信息(S106)。所述方法和设备属于电子技术领域,能够在玩家打游戏的同时,头戴虚拟设备能够人性化的探测到外界接近的人或物体,这样就能及时的向正在玩游戏的用户做出提醒,同时保护专利(申请)权人的权益。

Description

游戏时的专利信息提醒方法和头戴虚拟设备 技术领域
本发明属于 电子技术领域,尤其是涉及一种游戏时的专利信息提醒方法和头戴虚拟设备。
背景技术
知识产权在现在的产品和服务中越来越重要,其中主要包括著作权(版权)、商标权和专利权,这三种权利都能为权利人带来巨大的经济价值。
但与著作权、商标权不同的是,专利权的权利归属比较难以为用户所认识和辨别。比如:一个培训教材或者一部电影里面,会明确的将'版权归特定人所有'的字样告知给用户;商标也以其显著的字或图的特征,在与其他标样区别的同时,也代表着商标权人以及商标权人生产的相关产品。但专利则不然,除了如'滑动解锁'等有限几个专利外,用户很难看到某一专利就知道该专利的申请/权利人。
这种情况所带来的严重后果是:
1 、专利权的保护难度大,一项好的技术出来后,马上就被复制;
2 、专利权/申请人通过专利彰显自己的产品特色的效果差,因为用户也分不清楚某一技术与专利权/申请人的联系。
综上,为充分保护本人的另外一个专利申请(名为《 进行游戏时的提醒方法和头戴虚拟设备》 ),让该本人的专利申请价值最大化, 特提出一个解决办法。
技术问题
本发明实施例提供了 一种游戏时的专利信息提醒方法,目的在于提供玩家在玩 PS VR 游戏时有人或物体接近到一定阈值距离时,能人性化的提醒玩家 ,并同时保护专利(申请)权人的利益。
技术解决方案
本发明是这样实现的: 一种游戏时的专利信息提醒方法 ,包括以下步骤:
记录用户预设的***警示阈值半径以及内部阈值半径;
以头戴虚拟设备为圆心,探测所述***阈值半径内是否有人或物体接近所述圆心;
若否,则保持不变;
若是,则判断所述***阈值半径内的人或物体与所述圆心的距离是否小于内部阈值半径;
若否,则保持不变;
若是,则通过头戴虚拟设备的屏幕作出提示,同时向用户推送专利信息。
本发明实施例还提供了一种 头戴虚拟设备 ,包括:
记录单元,用于记录用户预设的***警示阈值半径以及内部阈值半径;
探测单元,用于以头戴虚拟设备为圆心,探测所述***阈值半径内是否有人或物体接近所述圆心;
判断单元,其输入端分别与所述记录单元的输出端以及所述探测单元的输出端连接,用于判断所述***阈值半径内的人或物体与所述圆心的距离是否小于内部阈值半径 ;
提示单元, 其输入端与所述判断单元的输出端连接,用于***阈值半径内的人或物体与所述圆心的距离小于内部阈值半径时,通过头戴虚拟设备的屏幕作出提示,同时向用户推送专利信息。
有益效果
该发明能够在玩家打游戏的同时, 头戴虚拟设备 能够人性化的探测到外界接近的人或物体,这样就能及时的向正在玩游戏的用户做出提醒,同时保护专利(申请)权人的权益。
附图说明
图 1 是本发明实施例提供的 一种游戏时的专利信息提醒方法 的流程示意图;
图 2 是本发明实施例提供的一种 头戴虚拟设备 的结构示意图。
本发明的实施方式
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,此处所描述的具体实施例仅仅用以解释本发明,并不用于限定本发明。
图 1 是发明实施例提供的 一种游戏时的专利信息提醒方法 的流程示意图,为了便于说明,只示出了与本发明实施例相关的部分。
在步骤 S101 中,记录用户预设的***警示阈值半径以及内部阈值半径 。
在本实施例中 ,如 :在虚拟头盔上设置***警示半径为 2 米,同时设置一个内部半径 0.5 米,在用户预设时需要注意,预设的半径要和实际地点相匹配。如:半径 2 米的房间,用户设置了个 2.5 米的***警示半径,这样实际地点的半径就小于***警示半径。
在步骤 S102 中, 以头戴虚拟设备为圆心,探测所述***阈值半径内是否有人或物体接近所述圆心;
可以在虚拟头盔上安装上超声波探测仪来实现。如:用户在设置好探测半径为 1.5 米的警示半径后,带上虚拟头盔开始游戏时,超声波探测仪以头盔为圆心开始探测半径 1.5 米的范围是否有人或物体接近玩家。
若否,进入步骤 S103 ,则 保持不变 ;若是,进入步骤 S104 , 则判断所述***阈值半径内的人或物体与所述圆心的距离是否小于内部阈值半径。
当人或物体靠近到***警示范围 2 米时,进行判断当前人或物体与玩家的距离是否小于 0.5 的内部半径。 该处需要注意的是:有人可能会恶作剧,在你探测的范围走来走去,或是其他家庭成员路过你的探测范围,这样就会对探测形成干扰。所以这里设计的探测的距离是由进入***警示范围后距离逐渐变小到内部半径时,才提醒玩家有人或物体接近。而不是一有人或物体经过探测范围就提醒。
若否,则进入步骤 S105 , 保持不变 ;若是,则进入步骤 S106 , 通过头戴虚拟设备的屏幕作出提示,同时向用户推送专利信息。
所述专利信息包括但不限于:该技术的专利申请状态,该技术的专利申请 / 权利人、该技术的专利申请号、专利申请日等信息。
所述专利信息是可编辑的,可以根据专利申请的授权与否,向用户动态推送:正在申请专利、已获得专利授权等信息。
所述专利信息是可编辑的,可以根据专利申请权 / 专利权的转让情况,向用户动态推送:该专利的当前相关的权利人。
所述专利信息的推送方式,可以采取小框显示、语音显示等让用户能够感知的推送方式。
该发明能够在玩家打游戏的同时, 头戴虚拟设备 能够人性化的探测到外界接近的人或物体,这样就能及时的向正在玩游戏的用户做出提醒,同时保护专利(申请)权人的权益。
图 2 是本发明实施例提供的 一种 头戴虚拟设备 的结构示意图,该 头戴虚拟设备 包括 :
记录单元 21 ,用于记录用户预设的***警示阈值半径以及内部阈值半径;
探测单元 22 ,用于以头戴虚拟设备为圆心,探测所述***阈值半径内是否有人或物体接近所述圆心;
判断单元 23 ,其输入端分别与所述记录单元的输出端以及所述探测单元的输出端连接,用于判断所述***阈值半径内的人或物体与所述圆心的距离是否小于内部阈值半径 ;
提示单元 24 , 其输入端与所述判断单元的输出端连接,用于***阈值半径内的人或物体与所述圆心的距离小于内部阈值半径,通过头戴虚拟设备的屏幕作出提示,同时向用户推送专利信息。
其工作原理是: 记录单元 21 记录用户预设的***警示阈值半径以及内部阈值半径 。在用户佩戴上虚拟设备正常游戏时,探测单元 22 以头戴虚拟设备为圆心,探测所述***阈值半径内是否有人或物体接近所述圆心 。当有人进入到***阈值半径时, 判断单元 23 判断所述***阈值半径内的人或物体与所述圆心的距离是否小于内部阈值半径。 提醒单元 24 ***阈值半径内的人或物体与所述圆心的距离小于内部阈值半径,通过头戴虚拟设备的屏幕作出提示,同时向用户推送专利信息。
该发明能够在玩家打游戏的同时, 头戴虚拟设备 能够人性化的探测到外界接近的人或物体,这样就能及时的向正在玩游戏的用户做出提醒,同时保护专利(申请)权人的权益。
以上仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。

Claims (2)

  1. 一种游戏时的专利信息提醒方法 , 其特征在于,所述 方法 包括如下步骤:
    记录用户预设的***警示阈值半径以及内部阈值半径;
    以头戴虚拟设备为圆心,探测所述***阈值半径内是否有人或物体接近所述圆心;
    若否,则保持不变;
    若是,则判断所述***阈值半径内的人或物体与所述圆心的距离是否小于内部阈值半径;
    若否,则保持不变;
    若是,则通过头戴虚拟设备的屏幕作出提示,同时向用户推送专利信息。
  2. 一种 头戴虚拟设备 ,其特征在于,所述 头戴虚拟设备 包括:
    记录单元,用于记录用户预设的***警示阈值半径以及内部阈值半径;
    探测单元,用于以头戴虚拟设备为圆心,探测所述***阈值半径内是否有人或物体接近所述圆心;
    判断单元,其输入端分别与所述记录单元的输出端以及所述探测单元的输出端连接,用于判断所述***阈值半径内的人或物体与所述圆心的距离是否小于内部阈值半径 ;
    提示单元, 其输入端与所述判断单元的输出端连接,用于***阈值半径内的人或物体与所述圆心的距离小于内部阈值半径时,通过头戴虚拟设备的屏幕作出提示,同时向用户推送专利信息。
PCT/CN2016/071077 2016-01-15 2016-01-15 游戏时的专利信息提醒方法和头戴虚拟设备 WO2017120906A1 (zh)

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