WO2017115213A1 - Jeu de société pour jouer au football avec une tactique et stratégie d'équipe - Google Patents

Jeu de société pour jouer au football avec une tactique et stratégie d'équipe Download PDF

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Publication number
WO2017115213A1
WO2017115213A1 PCT/IB2016/057787 IB2016057787W WO2017115213A1 WO 2017115213 A1 WO2017115213 A1 WO 2017115213A1 IB 2016057787 W IB2016057787 W IB 2016057787W WO 2017115213 A1 WO2017115213 A1 WO 2017115213A1
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WIPO (PCT)
Prior art keywords
player
token
game
ball
soccer
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PCT/IB2016/057787
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English (en)
Inventor
Shalin Ambrose PINTO
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Pinto Shalin Ambrose
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Publication of WO2017115213A1 publication Critical patent/WO2017115213A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00028Board games simulating indoor or outdoor sporting games, e.g. bowling, basketball, boxing, croquet, athletics, jeu de boules, darts, snooker, rodeo
    • A63F3/00041Football, soccer or rugby board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00463Details of the playing field
    • A63F2003/0047Geometric shapes of individual playing fields

Definitions

  • the present disclosure relates to strategy based board game and more particularly to soccer based board game.
  • the present invention is a new, innovative strategy-based board game that simulates the mind and imagination to newer levels.
  • This game is a simple yet very strategic soccer game appropriate for younger ages and adults alike; it also has exciting, challenging and mentally-stimulating elements.
  • This game can help to develop spatial and strategic thinking, forward-planning and intelligent decision making in players.
  • This game enhances the ability to think as a team player and play out several strategic scenarios by controlling team members, using in-game tokens on a fresh and simple yet sophisticated diamond shapes perspective grid.
  • additional bonus challenges and in-game bonus rewards collecting star rewards and trophies and participating in tournaments, players can feel a sense of achievement and victory as they play.
  • the present disclosure is an energetic, fast, strategic soccer game where one can control their own soccer/ football team.
  • This game is based on a new Diamond Shapes Grid, gives immense number of spaces to maneuver in a single compact grid.
  • the Diamond Shape Grids are the one of the key inventive feature of the product.
  • the present disclosure describes a method of playing a soccer board game involving at least two players, the game pieces include the Main Twin-sided Game Board, 2 Teams of Soccer/ Football Players Tokens, Goalkeeper Tokens, Ball Token, Footy Smart Stars, Trophy Tokens, Team Tokens, Red Card Token, Yellow Card Token, 2 x Dice, Rules of play and optional Challenge Cards, the method of playing the board game comprising the steps of: determining time of the gameplay divided by two halves; choosing Team Token from the red or blue tokens, or by making their own using the blank tokens provided; tossing a coin to start the game and toss winner to decide which side of the pitch the Player chooses with an option of predetermined number of player tokens they play with and who will be the first player to roll, while choosing any one of the two dices throughout the games; placing yellow and red card on any space except in the penalty area, or except immediately next to one of the soccer players starting positions; placing a predetermined number of soccer players
  • the game pieces of each player have different colors for identification and one common Ball token.
  • the grid is divided in three zones Defensive, Offensive and Midfield.
  • the predetermined number of soccer players per team is 6 to 10 which includes 1 goalkeeper.
  • the pre-determined spots to place player tokens are orange-shaded marked spots, in front of the two Penalty areas on the pitch of the main game board or optionally starting with the players spread out on the board for quicker game play.
  • the soccer board game consists of 2 halves times decided by the players; where the toss winner starts the first half and the toss loser starts the second half.
  • the values assigned to one dice are 1 to 5 along with one "MISS" sign and the values assigned to the other dice are 1 to 4 and two "MISS" signs.
  • the Movement Rules define the movement of the ball token as the first step in a player's turn based on the roll of the dice, before progressing to the second step of moving one soccer player token of their own team.
  • the ball token can be moved in any one single direction by rolling the dice and moving it the same number of spaces that are shown on the dice, while moving the ball, the player strategize to reach up to their own player tokens to take further control of the ball and create further connecting ball token passes when ball successful reaches their control zone.
  • the Ball movement is blocked or tackled by the opponent if crossing their control zone with the intention of scoring a goal.
  • the player tokens move in any one single direction up to 3 spaces and the goalkeeper limited to 2 spaces movement on the game board grid to strategize and to block opponent players, further block the ball movement, take control of the ball, create connecting ball token passes and to place players strategically to tackle an opponent player token during their turn; optionally, instead of moving their own team player token with a determistic method of three space in a single direction (player token) or two space in a single direction (goalkeeper) mentioned above, the player chooses to roll the dice again the second time and move his own player token in single direction based on the value of the dice.
  • the Player tokens movement is completed only after the step of rolling the dice has been completed.
  • the Movement Rules define after rolling the dice and movement of the ball, manage the position of the team players by either moving one of their player token up to 3 spaces in any direction in a straight line, or by moving the goalkeeper up to 2 spaces in any direction in a straight line; optionally, instead of moving their own team player token with a determistic method of three space in a single direction (player token) or two space in a single direction (goalkeeper) mentioned above, the player can choose to roll the dice again the second time and move his own player token in single direction based on the value of the dice.
  • the movement of a player or goalkeeper is to strategize and get close to the ball to get it in the player token Control Zone to move the Ball token further, to create connecting passes to other players to score a goal or to block opponent players, further block the ball movement, and to place players strategically to tackle an opponent player token during their turn.
  • Control Zone is the three spaces immediately in front of the player tokens facing their opponent's goal.
  • the kick-off mark in the center of the pitch is marked by a white spot, not inside a particular diamond shaped spaces but on then borders.
  • the number of penalties after Draw are 5, followed by further 2 more attempts if the score is still equal, to avoid a draw or to declare a victory.
  • the penalties are defined as tossing a coin and the loser of the toss place their goalkeeper on the first colored spot nearest their goal while the winner of the toss places the ball on an indicated space just outside the Penalty Area and the Arc (the large white outer line surrounding the goal, and the "D" shape besides the box).
  • the penalty area is the largest area covered by an outer white line of the Penalty Box that surrounds the goal.
  • the player scores more goals than the opponent player in a single match, considered as a winner and gets 1 Footy Smart Star.
  • the player has three Footy Smart Stars or more and the opponent player has a minimum of 1 Star, the player can challenge the opponent player to a Cup Match.
  • the Cup Match has the first cup as the Footy Champ trophy, second cup as the Guinea Cup trophy, third cup as the Glory Cup, fourth cup as the Omni Foot trophy, and finally the last one as World Cup trophy.
  • the present disclosure describes a strategy based soccer board game involving at least two players, comprising: a game board having a rectangular grid of individually identified diamond shapes with a twin-sided unique design, two goal areas at opposing ends of said board, and a plurality of areas indicated within said grid from which the play is initiated, wherein the grid is divided into three zones defensive, midfield and offensive; wherein the Defensive Zone is the lower end area, near to the goalkeeper; the Midfield Zone is in the middle area of the game board; and the Offensive Zone is the area near to the opponent's goal; one plus one optional dice, having numerical indication of a value on the throw of said dice, and providing a correlation between said numerical indication of said dice and a direction of movement of the ball piece; the dice also contain a "MISS" chance to lose a turn of moving the ball piece; predetermined number of soccer players ; predetermined number of goalkeepers; predetermined number of dice; predetermined number of Ball Tokens; predetermined number of Stars and
  • the game pieces of each player have different colors for identification and one common ball token.
  • the number of soccer players are 6 or 10 including 1 goalkeeper per team.
  • the number of Stars are 20 and the number of Trophy Tokens are 10.
  • the number of Team Tokens are 4, out of which the two Team Tokens are of Red and Blue color and the other two Team Tokens are Blank Badges.
  • Penalty Card Tokens are of two types i.e. Red and Yellow and the number of Challenge Cards are 6.
  • the Dice have six faces, wherein the number of Dice to be used to play with throughout the game is 1.
  • the number of diamond shape triangles on the game board is preferably 100 to 500, more preferably 404.
  • the board game is a unique design made of an array of diamond shapes arranged closely in an array horizontally and vertically.
  • the board game is a unique design made of an array of diamond shapes arranged closely in an array horizontally and vertically while ending with triangle shapes at the extreme ends.
  • the board game is made of an array of diamond shaped space is used to strategize game tokens on the board.
  • the present disclosure describes a device for playing the board game of soccer, capable of being played by two or more players, comprising: a playing board having at least two Side fields and one Central field; at least one Control Zone per player token; at least one Defensive Zone; at least one Midfield Zone; at least one Offensive Zone; at least one Penalty Area, wherein the Penalty Area is the outer white line of the Penalty Box that surrounds the goal; at least one Goal Score Area; and one white spot (Kick-off mark) in the centre of central field, wherein the white spot is used to place the ball after a goal is scored and to start the first half and second half of the match.
  • a playing board having at least two Side fields and one Central field; at least one Control Zone per player token; at least one Defensive Zone; at least one Midfield Zone; at least one Offensive Zone; at least one Penalty Area, wherein the Penalty Area is the outer white line of the Penalty Box that surrounds the goal; at least one Goal Score Area; and one white spot
  • the playing board is marked with an array of diagonal rows, making abutting squares or diamond shapes.
  • the abutting squares or diamond shapes of playing board are colored with two differentiating colors.
  • the Defensive Zone for first player is Offensive Zone for second player and Offensive Zone for second player is the Defensive Zone for the first player.
  • the White Spot (Kick-off mark) is used to place the ball after a goal is scored and to start the first half and the second half of the match.
  • the game board is having a rectangular grid of individually identified diamond shapes with a twin-sided unique design and those diamond shapes are arranged in the horizontal and vertical arrays while ending with triangle shapes at the extreme ends and making a single grid with borders to define the horizontal and vertical end of the grid.
  • FIG. 1 illustrates a perspective view of board game.
  • FIG. 2 illustrates a board game artwork view
  • FIG. 3 illustrates game pieces artwork view.
  • FIG. 4 illustrates final product game board views: Side 1 and Side 2
  • FIG. 5 illustrates a board game with slow play scenario.
  • FIG.6 illustrates a board game with 4 players quick start scenario.
  • FIG. 7 illustrates a board game with 2 players quick start scenario.
  • FIG. 8 illustrates a board game with all player's quick start scenario.
  • FIG. 9 and FIG. 10 illustrates game artwork.
  • the pieces of the game are, how to play, the Control Zone, the Defensive, Midfield & Offensive Zone, Controlling the ball, Moving, Passing and Kicking, Shooting and Scoring, the Penalty Area, blocking and Tackling, rolling the Dice, Yellow Card and Red Card, Penalties & Draw, winning Stars and Cups and winning Challenges.
  • the pieces of the game are:
  • a game is made up of a single match, made up of two halves, for which the player can keep track of by using a timer. To know how to play the game of the present invention, the player has to follow the setup instructions below to begin the game.
  • the winner of the toss chooses two spaces on the pitch for the first half and the loser of the toss chooses two spaces on the pitch for the second half, one where the Yellow Card will be placed, and one where the Red Card will be placed in the first half of the match.
  • This can be any space except inside the Penalty Area (the larger white-lined box in front of the goal), or immediately next to one of the soccer/football players starting positions. Place the Red and Yellow Cards down on the pitch in the chosen spaces.
  • Play begins by the coin-toss winner rolling the dice: each player takes a turn, where first they will move the ball a number of spaces equal to the number they rolled using the dice. After moving the ball with a possibility of making further connecting steps if the ball reaches with their own player's control zone, they will then move any one of their own players at a time, to further strategize the team positions so that they can block opponent players, block the ball, tackle or take control of the ball to create further connecting passes to the ball. See detailed Movement rules below. • Once the timer finishes, the first half is over, and the players can take a break.
  • the players on the pitch stay in the same position, and the ball is returned to the Kick-off mark in the center of the pitch, on the half-way line, marked by a white dot. However, if any space is occupied by a player token near the white spot mark, then player token has to take a step back in order to make space of the ball token to be placed in the center.
  • the loser of game toss chooses two spaces on the pitch to change the position of the Yellow and Red Card, one where the Yellow Card will be placed, and one where the Red Card will be placed in the second half of the match. This can be any space except inside the penalty area (the larger white-lined box in front of the goal), or immediately next to one of the soccer/football players starting positions. Place the Red and Yellow Cards down on the pitch in the chosen spaces.
  • the Defensive zone is the lower end area near to the goalkeeper, followed by the Midfield Zone in the middle area of the game board, followed by the Offensive Zone, which is the area near to the opponent's goal.
  • Opponent player tokens can also take control of the ball by blocking the controlling football player and tackling the ball, if their Control Zone overlaps with the ball when it is moving through the spaces, use the Blocking and Tackling Rules given below.
  • the first player first move the ball by rolling the dice and moving the ball a number of spaces equal to the number shown on the dice.
  • the player can move the ball in a straight line in any direction, with the intention to shoot a goal, the player can do so directly if the player is near the goal, or the player can pass the ball to a nearby player in their control zone, who, in the same turn, can pass the ball to 3 spaces, possibly creating another connecting pass to other players, or directing the ball to score a goal; if the player can't create a connecting pass to another player or score a goal, the player just move the ball as per the dice roll.
  • the player After the player has rolled the dice and moved the ball and only after both of these actions are completed, the player then manages the team player positions, the player can move one of the football players on first team up to 3 spaces, in any direction in a straight line; or, the first player can choose to move the goalkeeper up to 2 spaces in any direction, in a straight line; optionally, instead of moving their own team player token with a determistic method of three space in a single direction (player token) or two space in a single direction (goalkeeper) mentioned above, the player can choose to roll the dice again the second time and move his own player token in a single direction based on the value of the dice.
  • Any football player that controls the ball can kick the ball 3 spaces in a straight line in any direction; a goalkeeper that controls the ball can kick the ball 4 spaces in a straight line in any direction.
  • the ball can be started from any space in the penalty area (the large outer white line of the penalty box around the goal) next to that particular goal.
  • the Penalty Area is the large outer white line of the Penalty Box that surrounds the goal.
  • the Yellow and Red cards are used as deterrent mechanism where cards are strategically placed outside the Penalty Area. Note: Any player crossing or stepping in the Red or Yellow Card Zone is considered at fault.
  • the Ball is considered immune to the Red card zone, the ball must be moved out using a roll of the dice or while positioning the team players during the turn, who can try and reach the ball while staying outside the red card zone (i.e., their Control Zone can overlap with the ball while it is next to the Red Card).
  • the first player can choose who goes first, or toss a coin.
  • the loser of the toss can place their goalkeeper on the first colored dot nearest their goal.
  • the winner of the toss can then place the ball on the white dot just outside the Penalty Area and arc (large white outer line surrounding the goal, and the "D" shape besides the box). This is done to statistically create a strategic scenario for penalties.
  • the player that won the coin-toss can roll the dice twice to try to score a goal. If they score that counts as one goal; if they fail to score on both rolls of the dice, it is the next player's turn to take a penalty shot.
  • a Cup Match has the same rules as a normal match, with one difference—the winner will receive a Cup instead of a Star.
  • the first cup that can be won is the Footy Champ trophy, then, in order, the Devine Cup Trophy, the Glory Cup, the Omni Foot trophy and then the World Cup.
  • Footy Smart has a number of Challenges, which, if the player accomplish, will give to the player a bonus Footy Smart star.
  • the Diamond Shapes Grid of the game board is the core of the Product and a unique selling point of the Product, additionally the game also consists a unique two step moves per player, the two steps are a combination of Roll the Dice move and Self-determination move as per game rules.
  • the present disclosure describes a method of playing a soccer board game involving at least two players, the game pieces include the Main Twin-sided Board Game, 2 Teams of Soccer/Football Players Tokens, Goalkeepers Token, Ball Token, Footy Smart Stars, Trophy Tokens, Team Tokens, Red Card Token, Yellow Card Token, 2 x Dice, Rules of play and optionally, Challenge Cards, the method of playing the board game comprising the steps of: determining time of the gameplay divided by two halves; choosing Team Token from the red or blue tokens, or by making their own using the blank tokens provided; tossing a coin to start the game, and toss winner to decide which side of the pitch the Player chooses with an option of predetermined number of player tokens they play with and who will be the first player to roll, while choosing any one of the two dices throughout the games; placing yellow and red card on any space except in the penalty area, or immediately next to one of the soccer players starting positions; placing a
  • the game pieces of each player have different colors for identification and one common ball token.
  • the grid is divided in three zones, i.e. Defensive, Offensive and Midfield.
  • the predetermined number of soccer players per team is 6 to 10 which includes 1 goalkeeper.
  • the pre-determined spots to place player tokens are orange-shaded marked spots, which are in front of the two Penalty areas on the pitch of the main game board.
  • the soccer board game consists of 2 halves times decided by the players; where the toss winner starts the first half and the toss loser starts the second half.
  • the values assigned to one dice are 1 to 5 along with one "MISS" sign and the values assigned to the other dice are 1 to 4 and two "MISS" signs.
  • the Movement Rules define the movement of the ball token as the first step in a player turn based on the roll of the dice, before progressing to the second step of moving the soccer player tokens.
  • the ball token can be moved in any one single direction by rolling the dice and moving it the same number of spaces that are shown on the dice, while moving the ball, the player strategise to reach up to their own player tokens to take further control of the ball when in their control zone and create further connecting ball token passes.
  • the Ball movement is blocked or tackled by the opponent if reaching or crossing their control zone with the intention of scoring a goal.
  • the player tokens move in any one single direction up to 3 spaces and the goalkeeper limited to 2 spaces movement on the game board grid to strategize and to block opponent players, further block the ball movement, take control of the ball, create connecting ball token passes and to place players strategically to tackle an opponent player token during their turn; optionally, instead of moving their own team player token with a determistic method of three space in a single direction (player token) or two space in a single direction (goalkeeper) mentioned above, the player can choose to roll the dice again the second time and move his own player token single direction based on the value of the dice.
  • the Player tokens movement is completed only after the step of rolling the dice has been completed.
  • the Movement Rules define after rolling the dice and movement of the ball, manage the position of the team players by either moving one of their player token up to 3 spaces in any direction in a straight line, or by moving the goalkeeper up to 2 spaces in any single direction in a straight line without a turn; optionally, instead of moving their own team player token with a determistic method of three space in a single direction (player token) or two space in a single direction (goalkeeper) mentioned above, the player can choose to roll the dice again the second time and move his own player token single direction based on the value of the dice.
  • the movement of a player or goalkeeper is to strategise and get close to the ball to get it in the player token Control Zone and to move the Ball token further, to create connecting passes to other players to score a goal.
  • Control Zone is the three spaces immediately in front of the player tokens facing their opponent's goal.
  • the kick-off mark in the centre of the pitch is marked by a white spot, not inside a particular diamond shaped spaces but on then borders.
  • the number of penalties after Draw are 5, followed by a further 2 more attempts if the score is still equal, to avoid a draw and to declare a victory.
  • the penalties are defined as tossing a coin and the loser of the toss place their goalkeeper on the first coloured spot nearest their goal while the winner of the toss place the ball on an indicated space just outside the Penalty Area and the Arc (the large white outer line surrounding the goal, and the "D" shape besides the box).
  • the penalty area is the largest area covered by an outer white line of the Penalty Box that surrounds the goal.
  • the player scores more goals than the opponent player in a single match, considered as a winner and gets 1 Footy Smart Star.
  • the player has three Footy Smart Stars or more and the opponent player has a minimum of 1 Star, the player can challenge the opponent player to a Cup Match.
  • the Cup Match has the first cup as the Footy Champ trophy, second cup as the Meaning Cup trophy, third cup as the Glory Cup, fourth cup as the Omni Foot trophy, and finally the last one as World Cup trophy.
  • the present disclosure describes a strategy based soccer board game involving at least two players, comprising: a game board having a rectangular grid of individually identified diamond shapes with a twin-sided unique design, two goal areas at opposing ends of said board, and a plurality of areas indicated within said grid from which play is initiated, wherein the grid is divided into three zones defensive, midfield and offensive; wherein the Defensive Zone is the lower end area, near to the goalkeeper; the Midfield Zone is in the middle area of the game board; and the Offensive Zone is the area near to the opponent's goal; one plus one optional dice having numerical indication of a value on the throw of said dice, and providing a correlation between said numerical indication of said dice and a direction of movement of the ball piece; the dice also contain a "MISS" chance to lose a turn of move the ball piece; predetermined number of soccer players; predetermined number of goalkeepers; predetermined number of dice; predetermined number of Ball Tokens; predetermined number of Stars and Trophy Token
  • the game pieces of each player have different colors for identification and one common ball token.
  • the number of soccer players is 6 or 10 including 1 goalkeeper per team.
  • the number of Stars are 20 and the number of Trophy Tokens are 10.
  • the number of Team Tokens are 4, out of which the two Team Tokens are of Red and Blue color and the other two Team Tokens are Blank Badges.
  • the number of Penalty Card Tokens are of two types i.e. Red and Yellow and the number of Challenge Cards are 6.
  • the Dice have six faces, wherein the number of Dice to be used to play with throughout the game is 1.
  • the number of diamond shape triangles on the game board are preferably 100 to 500, more preferably 404.
  • the board game is a unique design made of an array of diamond shapes arranged closely in an array horizontally and vertically.
  • the board game is a unique design made of an array of diamond shapes arranged closely in an array horizontally and vertically while ending with triangle shapes at the extreme ends.
  • the board game is made of an array of diamond shaped space is used to strategies game tokens on the board.
  • the present disclosure describes a device for playing a board game of soccer, capable of being played by two or more players, comprising: a playing board having at least two Side fields and one Central field; at least one Control Zone per player token; at least one Defensive Zone; at least one Midfield Zone; at least one Offensive Zone; at least one Penalty Area, wherein the Penalty Area is the outer white line of the Penalty Box that surrounds the goal; at least one Goal Score Area; and one white spot (Kick-off mark) in the centre of central field, wherein the white spot is used to place the ball after a goal is scored and to start the first half and second half of the match.
  • the playing board is marked with an array of diagonal rows making abutting squares or diamond shapes.
  • the abutting squares or diamond shapes of playing board are colored with two differentiating colors.
  • the Defensive Zone for first player is Offensive Zone for second player and Offensive Zone for second player is Defensive Zone for first player.
  • the white spot (Kick-off mark) is used to place the ball after a goal is scored and to start the first half and second half of the match.
  • the game board is having a rectangular grid of individually identified diamond shapes with a twin-sided unique design and those diamond shapes are arranged in the horizontal and vertical arrays while ending with triangle shapes at the extreme ends and making a single grid with borders to define the horizontal and vertical end of the grid.

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  • Educational Technology (AREA)
  • Multimedia (AREA)
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Abstract

La présente invention concerne un jeu de société de football basé sur une stratégie impliquant au moins deux joueurs, comprenant : un plateau de jeu ayant une grille rectangulaire de formes en diamant identifiées individuellement avec une conception unique à double face; un dé plus un dé facultatif, ayant une indication numérique d'une valeur sur le lancer dudit dé. Une corrélation entre ladite indication numérique dudit dé et une direction de mouvement de la pièce de jeton de balle est fournie, tandis qu'un mouvement de pièces de jeton de joueur est basé sur des règles de mouvement prédéterminées, de façon à marquer un maximum de buts pour gagner le jeu. La présente invention concerne également un procédé pour jouer à un jeu de société de football impliquant au moins deux joueurs, les pièces de jeu comprennent le jeu de société à double face principal, 2 équipes de jetons de joueurs de football, 2 jetons de gardien de but, 1 jeton de balle, des étoiles intelligentes de football, des jetons de trophée, des jetons d'équipe, un jeton de carton rouge, un jeton de carton jaune, 2 x dés, les règles du jeu et, éventuellement, des cartes de défi.
PCT/IB2016/057787 2016-01-03 2016-12-19 Jeu de société pour jouer au football avec une tactique et stratégie d'équipe WO2017115213A1 (fr)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2019115740A1 (fr) 2017-12-15 2019-06-20 Dm Giochi S.R.L.S. Jeu de société de type football à stratégies et tactiques en équipe
US10843064B1 (en) 2019-10-31 2020-11-24 Gerardo Rivera Soccer board game assembly

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB526597A (en) * 1939-03-22 1940-09-20 John Bannister Improvements in appliances for playing board games simulating football
FR963269A (fr) * 1950-07-05
CN1085818A (zh) * 1993-08-03 1994-04-27 刘照全 足球棋
GB2321412A (en) * 1997-01-24 1998-07-29 George Paul Cooling Football board game
GB2335372A (en) * 1998-03-17 1999-09-22 World Ball Company Limited Board game for simulating team games.

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR963269A (fr) * 1950-07-05
GB526597A (en) * 1939-03-22 1940-09-20 John Bannister Improvements in appliances for playing board games simulating football
CN1085818A (zh) * 1993-08-03 1994-04-27 刘照全 足球棋
GB2321412A (en) * 1997-01-24 1998-07-29 George Paul Cooling Football board game
GB2335372A (en) * 1998-03-17 1999-09-22 World Ball Company Limited Board game for simulating team games.

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2019115740A1 (fr) 2017-12-15 2019-06-20 Dm Giochi S.R.L.S. Jeu de société de type football à stratégies et tactiques en équipe
US10843064B1 (en) 2019-10-31 2020-11-24 Gerardo Rivera Soccer board game assembly

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