WO2017103184A1 - Lighting for game - Google Patents

Lighting for game Download PDF

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Publication number
WO2017103184A1
WO2017103184A1 PCT/EP2016/081546 EP2016081546W WO2017103184A1 WO 2017103184 A1 WO2017103184 A1 WO 2017103184A1 EP 2016081546 W EP2016081546 W EP 2016081546W WO 2017103184 A1 WO2017103184 A1 WO 2017103184A1
Authority
WO
WIPO (PCT)
Prior art keywords
lighting
game
players
player
rules
Prior art date
Application number
PCT/EP2016/081546
Other languages
French (fr)
Inventor
Johannes Petrus Wilhelmus Baaijens
Luca TIBERI
Ralf Gertruda Hubertus VONCKEN
Paul Anthony SHRUBSOLE
Maurice Herman Johan Draaijer
Berent Willem MEERBEEK
Marius Leendert TROUWBORST
Original Assignee
Philips Lighting Holding B.V.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Philips Lighting Holding B.V. filed Critical Philips Lighting Holding B.V.
Publication of WO2017103184A1 publication Critical patent/WO2017103184A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/323Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/217Input arrangements for video game devices characterised by their sensors, purposes or types using environment-related information, i.e. information generated otherwise than by the player, e.g. ambient temperature or humidity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth

Definitions

  • the present disclosure relates to controlling the illumination emitted by one or more lighting components (illumination sources) in order to accompany the playing of the game.
  • Connected lighting systems are a class of lighting systems comprising networked illumination sources, preferably connected by a wireless network so that the illumination sources are wirelessly controllable.
  • These illumination sources or lighting components can be controlled from various user interfaces, such a smartphone and tablet applications, via Internet services or via connected physical devices that are sensors and switches.
  • the behaviour that can be assigned to a connected lighting system offers more opportunities than a traditional lighting system. For an end user it is possible to specify how he wants his lighting system to behave. It is even possible to specify different forms of behaviour at different moments in time. In other words, a user is now able to use his or her lighting systems not only for illumination or atmosphere creation but as a way to support or enhance any other activity happening in his environment or online, e.g. for entertainment, security, notifications, etc.
  • WO 2013/096412 describes an illumination device which can be integrated into portable signage, apparel or furniture and can be associated with seat/ticket information.
  • the illumination devices can receive signals from a central controller to provide illumination effects in the arena.
  • US 2007/0213126 discloses a sports training and testing apparatus for at least one athlete, said apparatus including a control unit adapted to implement a predetermined protocol; a plurality of remote units for providing a series of stimuli for said at least one athlete in accordance with the protocol; at least one sensor for providing to said control unit feedback information associated with said at least one athlete's response to the stimuli; and a communications network providing communications between the control unit and the plurality of remote units including said at least one sensor
  • aspects of the present invention provide a system to encourage children to play more outdoors by enhancing their outdoor playing experience, for example in the case of ball sports like football or tennis. Children are more and more involved in indoor activities like education, gaming etc. Playing outdoors has several benefits, one of which is the reduced probability of developing early myopia. Myopia scientists estimate that if children spend about three hours per day under light levels of at least 10,000 lux they are more protected against myopia (light levels in the classroom are about 500 lux) . In many parts of both the Western and the Asian developed countries, this is not met and is a fast growing problem. Embodiments of the invention described herein encourage children to play more outdoors and therefore enjoy all the health related benefits by providing an interactive systems that can enhance outdoor playing experience.
  • One aspect of the invention provides an apparatus comprising a lighting controller for controlling illumination emitted by one or more lighting components of a lighting system to accompany a game played by multiple mobile players, each player carrying a wearable device having a communication interface for communication position related information of the player to the lighting controller, wherein the lighting controller is configured to perform operations of: accessing a set of lighting rules, the set of lighting rules specifying lighting output mapped to game events or states that can occur within the game; receiving input signals generated at the wearable devices of the players to identify a game state or event based on position related information of the players; and based on the accessed set of lighting rules for the identified state or event, controlling the lighting components to deliver the specified lighting output.
  • Another aspect of the invention provides a computer program product for controlling illumination emitted by one or more lighting components of a lighting system to accompany a game played by multiple mobile players, each player carrying a wearable device having a communication interface for communicating position related information of the player to the lighting controller
  • the computer program product comprises code embodied on a computer readable medium and configured so as when run on one or more control modules to perform operations of: accessing a set of lighting rules, the set of lighting rules specifying lighting outputs mapped to game events or states that can occur within the game; receiving input signals generated at the wearable devices of the player to identify a game state or event based on position related information of the players; based on the accessed set of lighting rules for the identified state or game event, controlling the lighting component to deliver the specified lighting output.
  • Another aspect of the invention provides a method of controlling illuminations emitted by one or more lighting components of a lighting system to accompany a game played by multiple mobile players, each player carrying a wearable device having a communication interface for communicating position related information of the player to the lighting controller, wherein the method comprises: accessing the set of lighting rules, the set of lighting rules specifying lighting outputs mapped to game events that can occur within the game; receiving input signals generated at the wearable devices of the players to identify a game state or event based on the position related information of the players; based on the accessed set of lighting rules for the identified state or game event, controlling the lighting component to deliver the specified lighting output.
  • Figure 1 is a schematic diagram illustrating an environment in which a game is being played by multiple mobile players.
  • Figure 2 is a schematic diagram of the architecture of a system for enhancing game play.
  • Lighting is perceived by end users not only as a functionality, but also something to play with in order to create atmosphere and adapt it to the need or desire of the moment. Lighting can also be utilised as a means of visual communication of information thanks to colours, dimming, dynamic effect, etc.
  • Children are increasingly involved in indoor activities like education, gaming etc. Playing outdoors has many benefits, one of which is a reduced probability of developing early myopia.
  • the embodiments of the invention described herein are provided to engage and assist children to play more outdoors, and therefore enjoy all the health related benefits, by providing an interactive system that can enhance on outdoor playing experience, for example in the case of ball sports such as football or tennis.
  • Wearable user interfaces such as smart bracelets and smart rings are available in the market. These devices are designed to always be carried by a user and can be connected with a smartphone or tablet, or with each other. Such devices provide a new paradigm for interaction with smart devices thanks to the capability of detecting specific moves and gestures via MEMS sensors that they have on board, such as 3D accelerometer and 3D gyroscope. Such smart devices can be configured to have connectivity to a smartphone/tablet (e.g. via Bluetooth) and/or to the Internet (for example, via Wi-Fi). Such devices may also be connected to other connected infrastructures around the person, such as smart lighting. Digital lighting systems are readily available due to digitisation trends and the increasing manufacture of illumination devices using LEDs. These allow illumination sources to be embedded in objects and textiles and allow light to be controlled in a digital way and connected to other systems by wireless and/or wired communication.
  • Embodiments of the invention described herein utilise wearable devices and controllable lighting to provide an interactive system which enhances an outdoor playing experience for children.
  • the outdoor playing experience may be experienced by adults as well as children.
  • this is not restricted to an outdoor context, although the health benefits mainly arrive in an outdoor context.
  • aspects of the invention are also applicable in other types of playing environments where connected lighting can be utilised in the context of enhancing game play, such as sports halls.
  • Figure 1 illustrates an environment 2 in which multiple players 6 are playing a game.
  • the environment 2 may be any suitable environment in which a game can be played in which the players are mobile, for example an outdoor sports park.
  • the environment 2 could be an outdoor space such as a garden or park or a partially covered space such as a sports arena. Whichever form it takes, the environment 2 may be equipped with a connected lighting system comprising one or more illumination sources (also referred to herein as lighting components) and a lighting controller.
  • the lighting components may be embodied in a number of different ways as will become clearer from the following description.
  • Embodiments of the present invention provide an apparatus for enhancing the playing experience for the players 6.
  • the apparatus comprises different components which cooperate to deliver an enhanced game experience.
  • Each player has one or more smart wearable device 8.
  • These wearable devices can communicate amongst themselves and/or with a computer device 15 such as a smartphone or tablet via a network 18 (see Figure 2).
  • Each device 8 can measure its location (e.g. via GPS) and/or proximity one to another (e.g. via RF signal strength). They can also recognise specific gestures to be associated with the game play of a specific game (for example, from a MEMS sensor) and can communicate information to a player by output signals 9, for example coloured lights, dimmable lights, sound or coded light.
  • the information on the recognized specific gesture can also be communicated over the network to the lighting controller.
  • the information which may be conveyed by output signals 9 from these wearable devices is information relating to the game and can be for example about the role and status of the player in game.
  • the information may be conveyed to the user (such as the player wearing the smart wearable device) and/or to other players.
  • Reference numeral 9 denotes an output signal from an output component of one of the wearable devices 8 by way of schematic illustration.
  • each player may carry one or more illumination source 12 which can be wirelessly connected to the same network 18 as the wearable devices 8. These are for example illustrated as luminous textile patches 12 on each player. However, they can take the form of any wearable component including articles of clothing. Moreover, other illumination sources 14 may be provided in the environment attached to garden furniture, buildings, playground installations etc. These are shown by way of schematic illustration only attached to a fence 20, a building 22, and a sports ground plan 24.
  • a lighting controller 10 comprises one or more smart algorithms which are capable of receiving input signals from the devices mentioned above, and to receive feedback from one or more of the lighting components in the system based on the rules and the game play of the game being played. In team sports, game play has certain tactics and rules that describe how to play the ball in certain situations, depending on the location of the players of the same team and of the opponent team.
  • the light emitting devices (clothes or shoes or equipment) can show to the person playing the ball where to play to a team member.
  • the lighting controller 10 receives position related information 30 from the smart wearable devices 8. This position related information may be absolute location (e.g. as determined by a GPS on the wearable device), or proximity information to another component of the apparatus (e.g. as determined by RF signal strength 17).
  • the position related information is shown schematically by an arrow labelled 30 in Figure 1.
  • the position related information could be proximity to another wearable device on another player or to a piece of game equipment such as to detect for example a goal in a football game, or a basket in a basket ball game.
  • the lighting controller may receive input signals from sensors 26a, 28a on the tools or accessories. Such input is shown schematically by arrow 32 in Figure 1 coming from the sensor on ball 26.
  • the lighting controller can generate control signals 34 which deliver a specified lighting output to match a game event or state that can occur in the game.
  • the controller output is shown schematically by arrow 34 directed at the lighting components of one of the players. In reality, there will be a corresponding control signal to each lighting component in the installation.
  • the lighting component which receives a control signal may be worn by the players 6 as denoted by reference 12, or may form part of the environment installation as denoted by reference 14. Different ways in which the lighting components may be illuminated to enhance the game are described later.
  • the apparatus further may comprise an environment detector 13 comprising software and data/sensor input from which advice may be given to children when they should best play outside, based on environment parameters such as measurement of ambient light level, UV level and information from local weather conditions, local traffic density, air quality etc.
  • environment detector 13 comprising software and data/sensor input from which advice may be given to children when they should best play outside, based on environment parameters such as measurement of ambient light level, UV level and information from local weather conditions, local traffic density, air quality etc.
  • the lighting controller 10 is embodied as a computer device 15 on which there is executed an application in the form of a computer program running on the computer device. This is labelled lighting controller 10 in Figure 1. It will be appreciated however that the lighting controller 10 could alternatively be embodied in distributed local control modules, e.g. on the wearable devices, as will be described later.
  • the lighting controller has access to rules 11 specific to the particular game (or particular category of game) being played.
  • the rules 11 may be stored in a memory of the lighting controller or may be accessed from a remote memory or the cloud over a suitable network, Moreover, the rules allow events occurring within the game based on the input signals to be identified. In addition or alternatively a particular state of the game may be identified based on the input signals received at the lighting controller 10.
  • the rules 11 map a respective lighting output to each of a plurality of the events or states that may occur as a part of playing the game.
  • the lighting controller is configured to act in accordance with these rules, so as to control the light output of the lighting components (12), (14) to render the corresponding lighting effect to accompany the respective event.
  • the system may also keep track of the state of the game based on these inputs, for example the state may depend on the game history, and control the light output based on the determined game state.
  • Figure 2 is a highly schematic version of one embodiment of the apparatus in accordance with the invention. It differs from the apparatus of Figure 1 in that the lighting controller is embodied in one or more local module of the wearable devices 8. Thus, Figure 2 illustrates three wearable devices 8, each comprising a local control module 80.
  • the local control module operates as the lighting controller, either by itself or in communication with local controllers of other wearable devices in a distributed computing fashion.
  • Each wearable device 8 comprises a proximity detector 82 which can detect the proximity of other wearable devices (or other objects), for example using RF signals.
  • Each wearable device further comprises a position detector 84 which can detect the absolute location of the wearable device, for example using GPS.
  • Each wearable device also includes an output component 86 which allows information concerning the state of the game to be output to the user of the wearable device, or to other players.
  • the signal 9 from the output component may take a number of different forms including but not limited to dimmable lights, coloured lights, coded light or sound.
  • the output signals may also provide feedback to the game play as well as providing information to the users. This feedback can be picked up by the local controllers and fed into the game play.
  • Each player can be equipped with an actuator 88, e.g. a button.
  • the actuator can have the function to detect if a person has the ball or is hit by a ball or another person.
  • the illuminating device (clothes or wearable) will show this and possibly the location of the contact.
  • the actuator can be based on e.g. capacitive sensing, pressure sensing, proximity sensing via RF signal strength, light sensing and could be provided in the illumination component or wearable device or as a separate component.
  • the arrangement of Figure 2 further comprises a wide area network 18, preferably a wide area network such as that commonly referred to as the Internet. The following will be described in the context of the Internet 18 but it will be appreciated that this is not necessarily limiting.
  • the lighting system comprises the lighting components 12, 14. Each lighting component is shown shaded which is an indicative illustration of the fact that there is a potential illumination output from each lighting component. These lighting components may, as described, be any kind of illumination source, worn by a player 6 or as part of the installation of the environment 2.
  • the wearable device 8 and lighting components 12, 14 are connected to one another via the network 18 by means of network interfaces (not shown) which can be wired or wireless. In the case of outdoor play, it is most likely that the connections will be of a wireless nature.
  • Position related information 30 is supplied from the wearable devices 8 to the lighting controller 10. This is via the network 18. It will readily be understood that even though the lighting controller 10 may be implemented in one or more of the wearable devices, the communication from each wearable device to the lighting controller is likely to take place via the network 18. It may be possible for there to be local interconnections on each wearable device between the proximity detector 82 and the GPS 84 to the local control module 80, as an alternative embodiment. This would allow for local communication within a wearable device. Communication of position related information from other wearable devices would come via the network 18.
  • the position related information is processed by the algorithm in the lighting controller 10 which represents the game being played. This maps various lighting outputs onto identifiable game events or game states. For example, the system can advise how to play, by highlighting spots in the environment (using lighting components 14) or players (using lighting components 12) where a ball may need to move to. External light sources that project spotlights or clothes with embedded lighting can be used. Smart algorithms running in the lighting controller 10 combine the position related information 30 from the devices and elicit feedback as explained above, from one or more of the light sources in the system based on the rules and the game play being played. The lighting controller can access these rules 11.
  • these smart devices 8 may be used outdoors to enhance the gaming experience through haptic, visual and aural stimulus.
  • the wearable devices can be pre-programmed with functionality in order to support the game play for a specific game or category of game.
  • the wearable devices can be configured to support the game play in different types of game by programming UIs 80 that can be run either on the devices themselves or on a smartphone/tab let/PC 15 that can communicate with the devices.
  • Smart wearable devices in the form of smart bracelets or smart rings have already been mentioned.
  • smart wearable devices may be in the form of clothing, such as T-shirt, shoes or shorts.
  • the lighting controller receives an indication identifying the game being played (or about to being played), e.g. an ID of the game or a category of the game in which the game falls, such as particular types of game of which the game in question is an instance of, or a standard format of the game which the game complies with.
  • This may be received by any suitable input means, such as a programming UI on each device as mentioned earlier.
  • a user could input the name or ID through the application running on his smart device, or into a separate computer device 15.
  • the user may use a scanning device to scan the printed code printed on packaging, or rule book or other accompanying paperwork for the game, carrying a code, name or ID of the game (or category of the game).
  • this could be a ID or 2D barcode such as a QR code.
  • the piece of the game equipment such as ball 26 or baton 28 may have such codes on them which can provide an identifier for the game.
  • the game events to which such effects are mapped by the rules may for example comprise events derived from information based on sensing of certain properties related to a player.
  • the position related information may comprise absolute position as measured by GPS or proximity to other players as measured by RF signal strength.
  • Other player related properties might comprise performance of a specific gesture as measured by a 3D accelerometer and/or gyroscope.
  • different information from one or more wearable device can be combined in order to generate feedback via actuators on the wearable device.
  • a status light can change colour if the user is touched by an opponent in a specific part of the body for a specific amount of time when he/she is in a specific area. Note that this combines information from activity happening at the player received by the actuator with position related information of the player. The combining of such information may be executed locally in local controller 80 of the wearable device 8.
  • the lighting components of this lighting system are connected to the wearable devices and can provide information that is not related to a specific user, but may be relevant for example to a whole team or to a location in the game play or even to a goal of the game.
  • a green coloured light 14G can indicate the spot to be reached by one or more players and can switch off when a goal is achieved. This requires a combination of inputs relating to the position of the players themselves, and the location and movement of the pieces of game equipment such as the ball.
  • the players can wear clothes with embedded lighting components 12.
  • the shirt 125 of a player that can best receive the next pass can be illuminated to attract the attention of the player with the ball.
  • the highlighting of the shirt of the player can be done based on an analysis of the proximity detection of the wearable signals of all players in the field and/or the absolute location of the wearables of all players in the field, of both teams, and based on game tactics rules as known for the typical sport.
  • the state of the game can include one or more factors that are a function of the history of the game, for example time elapsed, turns elapsed, or an event that is a function of one or more other, passed events in the game.
  • one or more of the events are defined not in terms of (or not only in terms of) tracking a certain instantaneous positional setting or action being performed, but rather reaching a certain state or the combination of a certain action being performed when the game is in a certain state.
  • Each lighting effect may pertain for a certain amount of time, appropriate to the game in question.
  • an environmental detector can be provided which detects environmental parameters.
  • a light sensor can detect the lux level that children experience. Since outdoor light levels are much higher than indoor light levels, this parameter can be used to determine if the children are outdoors.
  • a warning signal (sound or vibration) can be used to indicate that it is necessary to go outdoors.
  • This advice can also be tailored via Internet connection with a local weather monitoring website, for example to enable the prediction of available sunshine versus advised amounts of sunshine. Also local traffic density and the air quality parameters (particularly useful in urban areas) can be taken into account. When appropriate outdoor conditions are predicted, the children are advised to go outside.
  • the duration of an outdoor stay may be monitored and advice may be given as to when to go inside again or to a shady location.
  • Traffic conditions and air quality can also be monitored by sensors embedded in a luminaire of street lights which shares the information with the wearable of the children nearby.
  • the analysis of all this data on outdoor conditions can be carried out by a processor in a wearable itself or via a service from a remote location to which the data is sent via an Internet link and where the advice is made and sent back to the wearable. This would save costs on the wearable device as well as on battery power.
  • the wearable could communicate with a mobile phone obtaining Internet link.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Environmental & Geological Engineering (AREA)
  • Radar, Positioning & Navigation (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Circuit Arrangement For Electric Light Sources In General (AREA)

Abstract

Systems and methods are described which enhance an outdoor playing experience utilising wearable devices and controllable lighting. The system comprises a lighting controller for controlling illumination emitted by one or more lighting components of a lighting system to accompany a game played by multiple mobile players, each player carrying a wearable device having a communication interface for communication position related information of the player to the lighting controller, wherein the lighting controller is configured to perform operations of: accessing a set of lighting rules, the set of lighting rules specifying lighting output mapped to game events or states that can occur within the game; receiving input signals generated at the wearable devices of the players to identify a game state or event based on position related information of the players; and based on the accessed set of lighting rules for the identified state or event, controlling the lighting components to deliver the specified lighting output.

Description

Lighting for game
TECHNICAL FIELD
The present disclosure relates to controlling the illumination emitted by one or more lighting components (illumination sources) in order to accompany the playing of the game.
BACKGROUND
Connected lighting systems are a class of lighting systems comprising networked illumination sources, preferably connected by a wireless network so that the illumination sources are wirelessly controllable. These illumination sources or lighting components can be controlled from various user interfaces, such a smartphone and tablet applications, via Internet services or via connected physical devices that are sensors and switches. The behaviour that can be assigned to a connected lighting system offers more opportunities than a traditional lighting system. For an end user it is possible to specify how he wants his lighting system to behave. It is even possible to specify different forms of behaviour at different moments in time. In other words, a user is now able to use his or her lighting systems not only for illumination or atmosphere creation but as a way to support or enhance any other activity happening in his environment or online, e.g. for entertainment, security, notifications, etc.
Connected lighting systems have also been utilised in external environments, such as sports arenas. For example, WO 2013/096412 describes an illumination device which can be integrated into portable signage, apparel or furniture and can be associated with seat/ticket information. The illumination devices can receive signals from a central controller to provide illumination effects in the arena.
US 2007/0213126 discloses a sports training and testing apparatus for at least one athlete, said apparatus including a control unit adapted to implement a predetermined protocol; a plurality of remote units for providing a series of stimuli for said at least one athlete in accordance with the protocol; at least one sensor for providing to said control unit feedback information associated with said at least one athlete's response to the stimuli; and a communications network providing communications between the control unit and the plurality of remote units including said at least one sensor
SUMMARY
Aspects of the present invention provide a system to encourage children to play more outdoors by enhancing their outdoor playing experience, for example in the case of ball sports like football or tennis. Children are more and more involved in indoor activities like education, gaming etc. Playing outdoors has several benefits, one of which is the reduced probability of developing early myopia. Myopia scientists estimate that if children spend about three hours per day under light levels of at least 10,000 lux they are more protected against myopia (light levels in the classroom are about 500 lux) . In many parts of both the Western and the Asian developed countries, this is not met and is a fast growing problem. Embodiments of the invention described herein encourage children to play more outdoors and therefore enjoy all the health related benefits by providing an interactive systems that can enhance outdoor playing experience.
One aspect of the invention provides an apparatus comprising a lighting controller for controlling illumination emitted by one or more lighting components of a lighting system to accompany a game played by multiple mobile players, each player carrying a wearable device having a communication interface for communication position related information of the player to the lighting controller, wherein the lighting controller is configured to perform operations of: accessing a set of lighting rules, the set of lighting rules specifying lighting output mapped to game events or states that can occur within the game; receiving input signals generated at the wearable devices of the players to identify a game state or event based on position related information of the players; and based on the accessed set of lighting rules for the identified state or event, controlling the lighting components to deliver the specified lighting output.
Another aspect of the invention provides a computer program product for controlling illumination emitted by one or more lighting components of a lighting system to accompany a game played by multiple mobile players, each player carrying a wearable device having a communication interface for communicating position related information of the player to the lighting controller, wherein the computer program product comprises code embodied on a computer readable medium and configured so as when run on one or more control modules to perform operations of: accessing a set of lighting rules, the set of lighting rules specifying lighting outputs mapped to game events or states that can occur within the game; receiving input signals generated at the wearable devices of the player to identify a game state or event based on position related information of the players; based on the accessed set of lighting rules for the identified state or game event, controlling the lighting component to deliver the specified lighting output.
Another aspect of the invention provides a method of controlling illuminations emitted by one or more lighting components of a lighting system to accompany a game played by multiple mobile players, each player carrying a wearable device having a communication interface for communicating position related information of the player to the lighting controller, wherein the method comprises: accessing the set of lighting rules, the set of lighting rules specifying lighting outputs mapped to game events that can occur within the game; receiving input signals generated at the wearable devices of the players to identify a game state or event based on the position related information of the players; based on the accessed set of lighting rules for the identified state or game event, controlling the lighting component to deliver the specified lighting output.
BRIEF DESCRIPTION OF THE DRAWINGS
For a better understanding of the present invention and to show how the same may be carried into effect, reference will now be made, by way of example, to the accompanying drawings in which:
Figure 1 is a schematic diagram illustrating an environment in which a game is being played by multiple mobile players; and
Figure 2 is a schematic diagram of the architecture of a system for enhancing game play. DETAILED DESCRIPTION OF EMBODIMENT
Increasingly, lighting is perceived by end users not only as a functionality, but also something to play with in order to create atmosphere and adapt it to the need or desire of the moment. Lighting can also be utilised as a means of visual communication of information thanks to colours, dimming, dynamic effect, etc. Children are increasingly involved in indoor activities like education, gaming etc. Playing outdoors has many benefits, one of which is a reduced probability of developing early myopia. The embodiments of the invention described herein are provided to engage and assist children to play more outdoors, and therefore enjoy all the health related benefits, by providing an interactive system that can enhance on outdoor playing experience, for example in the case of ball sports such as football or tennis.
Wearable user interfaces such as smart bracelets and smart rings are available in the market. These devices are designed to always be carried by a user and can be connected with a smartphone or tablet, or with each other. Such devices provide a new paradigm for interaction with smart devices thanks to the capability of detecting specific moves and gestures via MEMS sensors that they have on board, such as 3D accelerometer and 3D gyroscope. Such smart devices can be configured to have connectivity to a smartphone/tablet (e.g. via Bluetooth) and/or to the Internet (for example, via Wi-Fi). Such devices may also be connected to other connected infrastructures around the person, such as smart lighting. Digital lighting systems are readily available due to digitisation trends and the increasing manufacture of illumination devices using LEDs. These allow illumination sources to be embedded in objects and textiles and allow light to be controlled in a digital way and connected to other systems by wireless and/or wired communication.
Embodiments of the invention described herein utilise wearable devices and controllable lighting to provide an interactive system which enhances an outdoor playing experience for children. Of course, the outdoor playing experience may be experienced by adults as well as children. Moreover, this is not restricted to an outdoor context, although the health benefits mainly arrive in an outdoor context. Aspects of the invention are also applicable in other types of playing environments where connected lighting can be utilised in the context of enhancing game play, such as sports halls.
Figure 1 illustrates an environment 2 in which multiple players 6 are playing a game. The environment 2 may be any suitable environment in which a game can be played in which the players are mobile, for example an outdoor sports park. The environment 2 could be an outdoor space such as a garden or park or a partially covered space such as a sports arena. Whichever form it takes, the environment 2 may be equipped with a connected lighting system comprising one or more illumination sources (also referred to herein as lighting components) and a lighting controller. The lighting components may be embodied in a number of different ways as will become clearer from the following description.
Embodiments of the present invention provide an apparatus for enhancing the playing experience for the players 6. The apparatus comprises different components which cooperate to deliver an enhanced game experience.
Each player has one or more smart wearable device 8. These wearable devices can communicate amongst themselves and/or with a computer device 15 such as a smartphone or tablet via a network 18 (see Figure 2). Each device 8 can measure its location (e.g. via GPS) and/or proximity one to another (e.g. via RF signal strength). They can also recognise specific gestures to be associated with the game play of a specific game (for example, from a MEMS sensor) and can communicate information to a player by output signals 9, for example coloured lights, dimmable lights, sound or coded light. The information on the recognized specific gesture can also be communicated over the network to the lighting controller.The information which may be conveyed by output signals 9 from these wearable devices is information relating to the game and can be for example about the role and status of the player in game. The information may be conveyed to the user (such as the player wearing the smart wearable device) and/or to other players. Reference numeral 9 denotes an output signal from an output component of one of the wearable devices 8 by way of schematic illustration.
In addition to the wearable device, each player may carry one or more illumination source 12 which can be wirelessly connected to the same network 18 as the wearable devices 8. These are for example illustrated as luminous textile patches 12 on each player. However, they can take the form of any wearable component including articles of clothing. Moreover, other illumination sources 14 may be provided in the environment attached to garden furniture, buildings, playground installations etc. These are shown by way of schematic illustration only attached to a fence 20, a building 22, and a sports ground plan 24.
The apparatus can further comprise one or more pieces of game equipment like a tool or accessory (e.g. ball 26, baton 28, racket etc.) that have a network interface to connect to same network 18 as the wearable devices and be part of the gameplay . Such accessories can carry sensors 26a, 28a to measure location, proximity to players, movement data, etc. Such pieces of game equipment can further provide feedback (for example on the quality of the play, or how the racket hits the ball, or the speed of the swing when hitting, or the direction in which the ball is played) to the game played by generating output signals showing the quality of the action the player performed, for example with a light and or sound effect. Such information can for example be communicated over the network to the lighting controller.
A lighting controller 10 comprises one or more smart algorithms which are capable of receiving input signals from the devices mentioned above, and to receive feedback from one or more of the lighting components in the system based on the rules and the game play of the game being played. In team sports, game play has certain tactics and rules that describe how to play the ball in certain situations, depending on the location of the players of the same team and of the opponent team. The light emitting devices (clothes or shoes or equipment) can show to the person playing the ball where to play to a team member. The lighting controller 10 receives position related information 30 from the smart wearable devices 8. This position related information may be absolute location (e.g. as determined by a GPS on the wearable device), or proximity information to another component of the apparatus (e.g. as determined by RF signal strength 17). The position related information is shown schematically by an arrow labelled 30 in Figure 1. The position related information could be proximity to another wearable device on another player or to a piece of game equipment such as to detect for example a goal in a football game, or a basket in a basket ball game.
In addition, the lighting controller may receive input signals from sensors 26a, 28a on the tools or accessories. Such input is shown schematically by arrow 32 in Figure 1 coming from the sensor on ball 26.
The lighting controller can generate control signals 34 which deliver a specified lighting output to match a game event or state that can occur in the game. The controller output is shown schematically by arrow 34 directed at the lighting components of one of the players. In reality, there will be a corresponding control signal to each lighting component in the installation. The lighting component which receives a control signal may be worn by the players 6 as denoted by reference 12, or may form part of the environment installation as denoted by reference 14. Different ways in which the lighting components may be illuminated to enhance the game are described later.
The apparatus further may comprise an environment detector 13 comprising software and data/sensor input from which advice may be given to children when they should best play outside, based on environment parameters such as measurement of ambient light level, UV level and information from local weather conditions, local traffic density, air quality etc.
The lighting controller 10 is embodied as a computer device 15 on which there is executed an application in the form of a computer program running on the computer device. This is labelled lighting controller 10 in Figure 1. It will be appreciated however that the lighting controller 10 could alternatively be embodied in distributed local control modules, e.g. on the wearable devices, as will be described later. The lighting controller has access to rules 11 specific to the particular game (or particular category of game) being played. The rules 11 may be stored in a memory of the lighting controller or may be accessed from a remote memory or the cloud over a suitable network, Moreover, the rules allow events occurring within the game based on the input signals to be identified. In addition or alternatively a particular state of the game may be identified based on the input signals received at the lighting controller 10. These input signals can include the position related information 30, and the sensor output signals 32 from the pieces of equipment. The rules 11 map a respective lighting output to each of a plurality of the events or states that may occur as a part of playing the game. The lighting controller is configured to act in accordance with these rules, so as to control the light output of the lighting components (12), (14) to render the corresponding lighting effect to accompany the respective event. The system may also keep track of the state of the game based on these inputs, for example the state may depend on the game history, and control the light output based on the determined game state.
Figure 2 is a highly schematic version of one embodiment of the apparatus in accordance with the invention. It differs from the apparatus of Figure 1 in that the lighting controller is embodied in one or more local module of the wearable devices 8. Thus, Figure 2 illustrates three wearable devices 8, each comprising a local control module 80. The local control module operates as the lighting controller, either by itself or in communication with local controllers of other wearable devices in a distributed computing fashion.
Each wearable device 8 comprises a proximity detector 82 which can detect the proximity of other wearable devices (or other objects), for example using RF signals.
Each wearable device further comprises a position detector 84 which can detect the absolute location of the wearable device, for example using GPS.
Each wearable device also includes an output component 86 which allows information concerning the state of the game to be output to the user of the wearable device, or to other players. The signal 9 from the output component may take a number of different forms including but not limited to dimmable lights, coloured lights, coded light or sound. The output signals may also provide feedback to the game play as well as providing information to the users. This feedback can be picked up by the local controllers and fed into the game play. Each player can be equipped with an actuator 88, e.g. a button. The actuator can have the function to detect if a person has the ball or is hit by a ball or another person. The illuminating device (clothes or wearable) will show this and possibly the location of the contact. The actuator can be based on e.g. capacitive sensing, pressure sensing, proximity sensing via RF signal strength, light sensing and could be provided in the illumination component or wearable device or as a separate component. The arrangement of Figure 2 further comprises a wide area network 18, preferably a wide area network such as that commonly referred to as the Internet. The following will be described in the context of the Internet 18 but it will be appreciated that this is not necessarily limiting. The lighting system comprises the lighting components 12, 14. Each lighting component is shown shaded which is an indicative illustration of the fact that there is a potential illumination output from each lighting component. These lighting components may, as described, be any kind of illumination source, worn by a player 6 or as part of the installation of the environment 2. The wearable device 8 and lighting components 12, 14 are connected to one another via the network 18 by means of network interfaces (not shown) which can be wired or wireless. In the case of outdoor play, it is most likely that the connections will be of a wireless nature.
Position related information 30 is supplied from the wearable devices 8 to the lighting controller 10. This is via the network 18. It will readily be understood that even though the lighting controller 10 may be implemented in one or more of the wearable devices, the communication from each wearable device to the lighting controller is likely to take place via the network 18. It may be possible for there to be local interconnections on each wearable device between the proximity detector 82 and the GPS 84 to the local control module 80, as an alternative embodiment. This would allow for local communication within a wearable device. Communication of position related information from other wearable devices would come via the network 18.
The position related information is processed by the algorithm in the lighting controller 10 which represents the game being played. This maps various lighting outputs onto identifiable game events or game states. For example, the system can advise how to play, by highlighting spots in the environment (using lighting components 14) or players (using lighting components 12) where a ball may need to move to. External light sources that project spotlights or clothes with embedded lighting can be used. Smart algorithms running in the lighting controller 10 combine the position related information 30 from the devices and elicit feedback as explained above, from one or more of the light sources in the system based on the rules and the game play being played. The lighting controller can access these rules 11.
In operation, these smart devices 8 (one or more per player) may be used outdoors to enhance the gaming experience through haptic, visual and aural stimulus. The wearable devices can be pre-programmed with functionality in order to support the game play for a specific game or category of game. In one embodiment, the wearable devices can be configured to support the game play in different types of game by programming UIs 80 that can be run either on the devices themselves or on a smartphone/tab let/PC 15 that can communicate with the devices. Smart wearable devices in the form of smart bracelets or smart rings have already been mentioned. As an alternative, smart wearable devices may be in the form of clothing, such as T-shirt, shoes or shorts.
The lighting controller receives an indication identifying the game being played (or about to being played), e.g. an ID of the game or a category of the game in which the game falls, such as particular types of game of which the game in question is an instance of, or a standard format of the game which the game complies with. This may be received by any suitable input means, such as a programming UI on each device as mentioned earlier. For example, a user could input the name or ID through the application running on his smart device, or into a separate computer device 15. As another example, the user may use a scanning device to scan the printed code printed on packaging, or rule book or other accompanying paperwork for the game, carrying a code, name or ID of the game (or category of the game). For example, this could be a ID or 2D barcode such as a QR code. As an example, the piece of the game equipment such as ball 26 or baton 28 may have such codes on them which can provide an identifier for the game.
However received, the lighting controller 10 uses the name or ID of the game or category of game, to access the rules 11 and look up the lighting output which corresponds to the game. These rules may be held locally for example, in the computer device 15 or they may be accessed from a server via the Internet and downloaded (or accessed each time they are required). Each set of lighting rules comprises the respective lighting effect matched to each of multiple game events or states that can occur within the corresponding game (or category of game). The effects defined in the rule set may comprise for example a particular colour of lighting, a particular intensity of lighting, a particular special pattern of lighting to be rendered over a plurality of light sources, or a dynamic lighting effect. The game events to which such effects are mapped by the rules may for example comprise events derived from information based on sensing of certain properties related to a player. For example, the position related information may comprise absolute position as measured by GPS or proximity to other players as measured by RF signal strength. Other player related properties might comprise performance of a specific gesture as measured by a 3D accelerometer and/or gyroscope. In some embodiments, different information from one or more wearable device can be combined in order to generate feedback via actuators on the wearable device. For example, a status light can change colour if the user is touched by an opponent in a specific part of the body for a specific amount of time when he/she is in a specific area. Note that this combines information from activity happening at the player received by the actuator with position related information of the player. The combining of such information may be executed locally in local controller 80 of the wearable device 8.
Another use of the lighting output to enhance the gaming experience can involve the installation lighting components, that is the fixed (non- wearable) connected lighting which forms part of the environment installation. The lighting components of this lighting system are connected to the wearable devices and can provide information that is not related to a specific user, but may be relevant for example to a whole team or to a location in the game play or even to a goal of the game. For example, a green coloured light 14G can indicate the spot to be reached by one or more players and can switch off when a goal is achieved. This requires a combination of inputs relating to the position of the players themselves, and the location and movement of the pieces of game equipment such as the ball. In another example, in team sports with a ball, the players can wear clothes with embedded lighting components 12. During training, for example of younger children, the shirt 125 of a player that can best receive the next pass can be illuminated to attract the attention of the player with the ball. The highlighting of the shirt of the player can be done based on an analysis of the proximity detection of the wearable signals of all players in the field and/or the absolute location of the wearables of all players in the field, of both teams, and based on game tactics rules as known for the typical sport.
In indoor situations or in an outdoor stadium at night, pixelated illumination of the field or additional spots that can be automatically moved across the filed can be used. In this way, illumination of a zone can be achieved and advise where to play the next ball can be given. This is suitable for training purposes, for example for games like tennis, and squash. By providing such a mixture of traditional sports and electronic gamification, the experience of traditional sports, especially for the younger generation familiar with electronic gaming, may be enhanced.
In addition to defining particular events in a game, there is the possibility of tracking a current state of the game. The state of the game can include one or more factors that are a function of the history of the game, for example time elapsed, turns elapsed, or an event that is a function of one or more other, passed events in the game. In this case, one or more of the events are defined not in terms of (or not only in terms of) tracking a certain instantaneous positional setting or action being performed, but rather reaching a certain state or the combination of a certain action being performed when the game is in a certain state. Each lighting effect may pertain for a certain amount of time, appropriate to the game in question. For example, when a particular zone has been illuminated for a next ball play, that illumination ceases after the ball has been played (whether or not it arrives in the correct zone). Depending on the rules of play, it may be that for the next ball play a different zone should be illuminated, and the system takes account of this.
As an additional possible feature, designed to encourage children to play outdoors, an environmental detector can be provided which detects environmental parameters. For example, a light sensor can detect the lux level that children experience. Since outdoor light levels are much higher than indoor light levels, this parameter can be used to determine if the children are outdoors. A warning signal (sound or vibration) can be used to indicate that it is necessary to go outdoors. This advice can also be tailored via Internet connection with a local weather monitoring website, for example to enable the prediction of available sunshine versus advised amounts of sunshine. Also local traffic density and the air quality parameters (particularly useful in urban areas) can be taken into account. When appropriate outdoor conditions are predicted, the children are advised to go outside. When there is excessive rain, stormy conditions, a sun strength which is too high, high traffic density or poorer air quality, it is expected that the children are advised to stay inside. Depending on the sun strength detected by the wearable, also via UV detection, the duration of an outdoor stay may be monitored and advice may be given as to when to go inside again or to a shady location. Traffic conditions and air quality can also be monitored by sensors embedded in a luminaire of street lights which shares the information with the wearable of the children nearby. The analysis of all this data on outdoor conditions can be carried out by a processor in a wearable itself or via a service from a remote location to which the data is sent via an Internet link and where the advice is made and sent back to the wearable. This would save costs on the wearable device as well as on battery power. The wearable could communicate with a mobile phone obtaining Internet link.
Other variations to the disclosed embodiments can be understood and effected by those skilled in the art in practice of the claimed invention, from a study of the drawings, the disclosure, and the appended claims. In the claims, the word "comprising" does not exclude other elements or steps, and the indefinite article "a" or "an" does not exclude a plurality. A single processor or other unit may fulfill the functions of several items recited in the claims. The mere fact that certain measures are cited in mutually different dependent claims does not indicate that a combination of these measures cannot be used to advantage. Any reference signs in the claims should not be construed as limiting the scope.

Claims

CLAIMS:
1. An system comprising:
- a lighting controller for controlling illumination emitted by one or more lighting components of a lighting system to accompany a game played by multiple mobile players,
- one or more wearable devices for carrying by one ore more players and having a communication interface for communication position related information of the player to the lighting controller,
wherein the lighting controller is configured to perform operations of:
- receiving input signals generated at the wearable devices of the players, the input signal relating to position information of the the players;
- identifying a game state or event based on the received input signals;
- accessing a set of lighting rules, the set of lighting rules specifying lighting output mapped to game events or states that can occur within the game; and
- determining a specific lighting output for one or more lighting components of the lighting system, based on the accessed set of lighting rules and the identified game state or event; and
- sending control signals to the one or more lighting components to deliver the specific lighting output, and
- one or more pieces of game equipment, each equipped having a sensor and configured to deliver sensor output signals indicative of the location or movement of the piece of game equipment to the lighting controller to further identify the game state or event.
2. The system according to claim 1, wherein a specified lighting output comprises visual instructions for game play related to the identified game state or event.
3. The system according to claim 1 or 2, wherein the lighting controller comprises one or more local control modules, each local control module associated with a respective wearable device and each local control module configured to access the set of lighting rules.
4. The system according to claim 1 or 2, wherein the lighting controller is implemented in a computer device configured to communicate with the wearable devices to receive the input signals via a communication network.
5. The system according to claim 4, wherein the computer device is in the form of a smartphone, tablet, laptop or desktop computer, and the lighting controller is
implemented at least partially in a form of an application arranged to run on the computer device.
6. The system according to any preceding claim, wherein at least some of the lighting components are adapted to be worn by the players.
7. The system according to any preceding claim, wherein each wearable device comprises an output component for delivering game related information to one or more of the players.
8. The system according to claim 7, wherein the output component of each wearable device is configured to deliver the game related information by audio output signals or visual output signals.
9. The system according to any preceding claim, wherein at least some of the lighting components are configured to be installed in an environment in which the game is played, wherein the specified lighting output causes selective illumination by the one or more installed lighting components.
10. Apparatus according to claim 9 wherein the one or more installed lighting components are configured to be installed in an open air environment.
11. The system according to any preceding claim wherein the position related information is one of absolute location information of the wearable device carried by the player and proximity information of the wearable device carried by the player with respect to at least to one other wearable device carried by another player.
12. The system according to any preceding claim wherein the position related information is proximity information of the wearable device carried by the player with respect to a piece of game equipment.
13. The system according to any preceding claims which comprises an
environment detector configured to detect at least one environmental parameter and to deliver information about that parameter to one or more of the wearable devices for output to a user.
14. A computer program product for controlling illumination emitted by one or more lighting components of a lighting system to accompany a game played by multiple mobile players using one or more pieces of game equipment, each player carrying a wearable device having a communication interface for communicating position related information of the player to the lighting controller and each of the one or more pieces of game equipment being equipped with a sensor and configured to deliver sensor output signals indicative of the location or movement of the piece of game equipment to the lighting controller, wherein the computer program product comprises code embodied on a computer readable medium and configured so as when run on one or more control modules to perform operations of:
accessing a set of lighting rules, the set of lighting rules specifying lighting outputs mapped to game events or states that can occur within the game;
receiving input signals generated at the wearable devices of the player and the one ore more pieces of game equipment to identify a game state or event based on position related information of the players and/or the location or movement of one or more pieces of game equipment;
based on the accessed set of lighting rules for the identified state or game event, controlling the lighting component to deliver the specified lighting output.
15. A method of controlling illuminations emitted by one or more lighting components of a lighting system to accompany a game played by multiple mobile players using one or more pieces of game equipment, each player carrying a wearable device having a communication interface for communicating position related information of the player to the lighting controller and each of the one or more pieces of game equipment being equipped with a sensor and configured to deliver sensor output signals indicative of the location or movement of the piece of game equipment to the lighting controller, wherein the method comprises: accessing the set of lighting rules, the set of lighting rules specifying lighting outputs mapped to game events that can occur within the game;
receiving input signals generated at the wearable devices of the players and the one ore more pieces of game equipment to identify a game state or event based on the position related information of the players and/or the location or movement of the one or more pieces of game equipment;
based on the accessed set of lighting rules for the identified state or game event, controlling the lighting component to deliver the specified lighting output.
PCT/EP2016/081546 2015-12-18 2016-12-16 Lighting for game WO2017103184A1 (en)

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Citations (3)

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Publication number Priority date Publication date Assignee Title
US20050041161A1 (en) * 1997-12-17 2005-02-24 Color Kinetics, Incorporated Systems and methods for digital entertainment
US20070213126A1 (en) * 2003-07-14 2007-09-13 Fusion Sport International Pty Ltd Sports Training And Testing Methods, Appartaus And System
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