WO2017069449A1 - Game gun - Google Patents

Game gun Download PDF

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Publication number
WO2017069449A1
WO2017069449A1 PCT/KR2016/011401 KR2016011401W WO2017069449A1 WO 2017069449 A1 WO2017069449 A1 WO 2017069449A1 KR 2016011401 W KR2016011401 W KR 2016011401W WO 2017069449 A1 WO2017069449 A1 WO 2017069449A1
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WO
WIPO (PCT)
Prior art keywords
gun
unit
trigger signal
fragrance
muzzle
Prior art date
Application number
PCT/KR2016/011401
Other languages
French (fr)
Korean (ko)
Inventor
김기인
Original Assignee
주식회사 인퍼니
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 주식회사 인퍼니 filed Critical 주식회사 인퍼니
Publication of WO2017069449A1 publication Critical patent/WO2017069449A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/219Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators
    • F41A33/02Light- or radiation-emitting guns ; Light- or radiation-sensitive guns; Cartridges carrying light emitting sources, e.g. laser
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F41WEAPONS
    • F41AFUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
    • F41A33/00Adaptations for training; Gun simulators
    • F41A33/06Recoil simulators

Definitions

  • One embodiment of the present invention relates to a gaming gun that can provide a vivid sense of performance, such as when using a real gun.
  • games such as a shooting game for firing bullets targeting a target with a model gun or a battle game for combating an enemy with a model gun are well known as a popular game.
  • the game device using the model gun includes a model gun manipulated by a user, a game control unit for forming a game screen viewed from the model gun, and a display unit for displaying a game screen formed on the game control unit, and is arranged to face the model gun.
  • the displayed display unit displays a game screen on which an enemy or a target appears along with the background of the game.
  • such a game model firearm is a criterion for determining the performance of real shooting feeling.
  • effects such as the sound of the fire during the firing, explosives due to the explosives of the fire, and the discharge of casings are difficult to apply, resulting in a drop in the realism of the shooting.
  • the present invention was devised to solve the above problems, and aims to provide a firearm for gaming that can provide a vivid sense of performance by implementing firearms, firearms and gunpowder scent as when using a real firearm. .
  • a gaming gun is a gaming gun that has a form similar to a real gun and generates a trigger signal when triggered by using a trigger, and outputs a laser beam toward the target to aim at a target located in front of the game gun.
  • a reaction force generating unit generating a reaction force to the rear opposite to the front when the trigger signal is generated;
  • the trigger signal when the trigger signal is generated, it may include a fragrance ejection unit for discharging the fragrance to the rear.
  • the game gun is a muzzle facing forward; A handle provided at the rear of the muzzle; And provided between the muzzle and the handle portion, and the gasket and the ball gasket to move the movement space formed in the longitudinal direction therein, extending from the gasket ball is protruded outward, is pulled to be moved back and fixed before the percussion It may include a body portion having a member.
  • the reaction force generating unit is an air compressor for generating compressed air; And a solenoid valve configured to transfer the compressed air supplied from the air compressor to the moving space when the trigger signal is received.
  • the body portion is switched on and off by the operation of the trigger;
  • a gun controller configured to generate the trigger signal when the switching unit is turned on, and control the operation of the solenoid valve by using the trigger signal.
  • the body unit may further include a manual operation unit including at least one function button for manually operating a function of the firearm control unit.
  • the laser output unit may be formed at an end of the muzzle, and an aiming member may be installed to be adjacent to the laser output unit to aim the target.
  • One side of the muzzle may be formed with a light emitting unit that is turned on when the trigger signal is generated.
  • An infrared camera for detecting the laser beam may be formed at one side of the muzzle.
  • the fragrance ejection unit is attached to the body portion fragrance tank having a fragrance powder having a gunpowder aroma; And an on / off valve electrically connected to the solenoid valve to open and close the fragrance tank by the operation of the solenoid valve.
  • the reaction force generating unit may advance the bunch of bolts forward by the operation of the air compressor or the solenoid valve according to the trigger signal, and generate the reaction force backward by the advance.
  • the user can realize a vivid performance by implementing a fire flame, a recoil firearm, and a gunpowder scent as when using a real firearm.
  • the user when a user sets a target, the user may aim the target precisely by pointing the target through the visible laser beam.
  • the LED when the user triggers toward the target, the LED may be turned on to provide the user with a lively feeling that the bullet is triggered by the actual firearm.
  • the reaction when the user triggers toward the target, the reaction may be generated through the reaction force generating unit so that the user may feel a reaction that can be felt when the bullet is triggered from the actual firearm.
  • the user when the user triggers toward the target, the user may discharge the gunpowder scent through the scent ejection unit to provide the user with a gunpowder odor that can be felt when the bullet is triggered from the actual firearm.
  • FIG. 1 is a perspective view showing a gaming gun according to an embodiment of the present invention.
  • Figure 2 is a plan view showing a gaming gun according to an embodiment of the present invention.
  • Figure 3 is a side view showing a firearm for gaming according to an embodiment of the present invention.
  • FIG. 4 is a view specifically showing a reaction force generating unit of the gaming gun of FIG. 3.
  • any part of the specification is to “include” any component, this means that it may further include other components, except to exclude other components unless otherwise stated.
  • terms such as “... unit” described in the specification means a unit for processing at least one function or operation, which may be implemented in hardware or software, or a combination of hardware and software.
  • FIG. 1 is a perspective view showing a gaming gun according to an embodiment of the present invention
  • Figure 2 is a plan view showing a gaming gun according to an embodiment of the present invention
  • Figure 3 is a gaming gun according to an embodiment of the present invention It is a side view which shows
  • FIG. 4 is a figure which shows the reaction force generation part of the game gun of FIG.
  • the game firearm 10 is a simulated firearm that has a form similar to an actual firearm and generates a trigger signal when triggered using the trigger 301, Muzzle 20 facing the target on the game display screen displayed on the screen (not shown) disposed in front, the handle portion 30 provided in the rear of the muzzle 20, muzzle 20 and the handle portion 30 It is composed of a body portion 30 provided between.
  • the game firearm 10 is not limited to the type of firearm of FIGS. 1 to 4, and various types of simulated firearms may be used as various actual firearms exist.
  • the body portion 30 extends from the bolt (not shown) and the bolt bundle 303 and the bolt bundle 303 which move a moving space (not shown) formed in the longitudinal direction therein, protrude outwards, and trigger. And a pulling member (not shown) which is moved backward and fixed before.
  • the body part 30 generates a trigger signal when the switching unit 302 is turned on and off by the operation of the trigger 301 therein, and when the switching unit 302 is turned on, and uses a trigger signal to generate a solenoid valve ( A gun control unit 304 for controlling the operation of 312 and a manual operation unit (not shown) including at least one function button for manually operating the function of the gun control unit 304.
  • the firearm control unit 304 checks the operation state of the switching unit 302, the laser output unit 220, the light emitting unit 210, and the like, and switches the switching unit 302, the laser output unit 220, and the light emission from an external device. Each operation may be controlled by receiving a control command signal for an operation of the unit 210 or the like.
  • the manual operation unit may be installed outside the firearm 20 so as to be implemented in the form of a display capable of a button or a touch input so as to manually operate a control command by the firearm control unit 304.
  • the switching unit 302 is installed between the upper portion of the trigger 301 and the moving space inside the body portion 30 and is turned on and off by the operation of the trigger 301 to operate the solenoid valve 312.
  • One side (that is, the end) of the muzzle 20 may be formed with a light emitting unit 210 which is turned on when a trigger signal is generated by the trigger 301.
  • the light emitting unit 210 may be provided with an LED element. Accordingly, in the present invention, when the user triggers toward the target, a light is turned on at the LED attached to the end of the muzzle 20 so that the user can double the feeling that the bullet is triggered by the actual firearm.
  • the gaming gun 10 includes a laser output unit 220, a reaction force generating unit 310 and the fragrance ejection unit 320.
  • the laser output unit 220 is installed at one end of the muzzle 20, and outputs a laser beam toward the target to aim the target located in front of the muzzle 20.
  • the laser output unit 220 is provided with a laser pointer.
  • the laser pointer outputs a laser when a trigger signal is generated due to the trigger 301 of the simulated firearm 112 being pulled out. Since the laser is light having a low diffusion and strong straightness, the laser serves as a bullet of the game firearm 10 in place of the bullet of the actual firearm.
  • the laser output unit 220 includes a visible laser output unit 221 and an invisible laser output unit 222.
  • the visible laser output unit 221 outputs a visible laser by manipulating a laser beam toward the screen or pressing a button of the user regardless of the coordinate acquisition due to the laser output.
  • the invisible laser output unit 222 outputs an invisible laser to obtain the coordinates.
  • Such an invisible laser can recognize a touch point at which the invisible laser is illuminated on the screen by an infrared camera which will be described later. At this time, it is natural that the coordinate information is set in advance on the screen facing the laser.
  • an infrared camera for detecting a laser beam is formed at one side of the muzzle 20 so that the laser beam output toward the target can be detected and transmitted to the gun controller 304 or an external device (not shown). .
  • an aiming member (not shown) is installed at an end of the muzzle 20 so as to be adjacent to the laser output unit 220, and the user may aim the target by using the aiming member. That is, when the user sets the target, the aiming member serves as an auxiliary device that helps the user to aim and shoot the target accurately by pointing the visible laser beam to the target.
  • the reaction force generating unit 310 When the trigger signal is generated by the trigger 301, the reaction force generating unit 310 generates a reaction force to the rear opposite to the front side.
  • the reaction force generating unit 310 includes an air compressor 311 for generating compressed air, and compressed air supplied from the air compressor 311 when receiving a trigger signal. And a solenoid valve 312 that transfers to the moving space formed in the interior.
  • the air compressor 311 is a device connected to the inlet of the solenoid valve 312 through the gas pipe 313, and generates compressed air and supplies it to the inlet direction of the solenoid valve 312.
  • the gas pipe 313 may be inserted into the handle 40, or may be located outside the handle 40.
  • the solenoid valve 312 is installed on one side of the moving space inside the body portion 30, and is controlled by the on and off of the switching unit 302.
  • the solenoid valve 312 is triggered by one side is connected by the air compressor 311 through the gas pipe 313, the other side is electrically connected to the switching unit 302 generated through the on-off of the switching unit 302 It is operated by receiving a signal. That is, the solenoid valve 312 is opened when the trigger 301 is pulled by the user, so that the compressed air is supplied from the air compressor 313 to the moving space inside the body part 30 through the gas pipe.
  • the reaction force generating unit 310 is advanced by the operation of the solenoid valve 312 in response to the trigger signal by the pneumatic bunch 303 forward, by the forward operation such as the reaction force back to the actual fire Can be generated.
  • the solenoid valve 312 is opened by the trigger signal and pneumatic pressure is generated in the moving space
  • the pneumatic bundle 303 provided in the moving space inside the body part 30 moves forward by the pneumatic pressure, and the actual shooting and Generate the same reaction force.
  • a spring for moving the bunch of balls 303 may be provided inside the moving space of the body part 30.
  • the solenoid valve 312 attached to the inside of the body portion 30 of the gaming gun 10 advances the grommet 303 of the gun, Due to the recoil generated when moving forward, the user can feel the recoil that can be felt when the bullet is triggered in the actual firearm.
  • the reaction force generator 310 is operated by the interlocking of the air compressor 313 and the solenoid valve 312 as an example, but the present invention is not limited thereto.
  • the solenoid is not connected to the air compressor 313.
  • an impact may be generated by reciprocating back and forth, and may be operated by generating a reaction force by striking the partition wall during the reciprocating movement.
  • the partition is provided with a spring, the blow is returned to place.
  • the game firearm 10 may be implemented in two forms for providing fire recoil.
  • a pneumatic device may be connected to the gaming gun 10.
  • the pneumatic device may generate a recoil of the gaming gun 10 by supplying the pneumatic pressure from the air compressor (air compressor) to the gun-based movement solenoid valve (pneumatic) in the gaming gun 10.
  • the game firearm (10) when the barrel of the game firearm (10) is opened more than a predetermined angle after a predetermined number of triggers are completed by the air gun from the air compressor in accordance with a control signal output from a separate firearm control device (10)
  • the empty casings may be supplied to the solenoid valve for discharging the empty casings to discharge the predetermined casings loaded in the game gun 10. This allows you to experience more realistic shooting simulation games. In addition, by adding ammunition to the compressed air to make the smell of ammunition when shooting can enhance the realism.
  • solenoid valve may be connected to the gaming gun 10.
  • the solenoid valve may generate a recoil of the gaming gun 10 by using the electromagnetic force generated from the solenoid coil.
  • the fragrance ejection unit 320 discharges the fragrance to the rear.
  • the fragrance ejection unit 320 is attached to the body portion 30 is stored in the fragrance tank (not shown) and the solenoid valve 312 is stored to store the fragrance powder having a powdery fragrance to the operation of the solenoid valve 312 It includes an opening and closing valve (not shown) for opening and closing the fragrance tank.
  • the fragrance sprayer 320 When the user ignites toward the target, the fragrance sprayer 320 is sprayed with a gunpowder scent through the fragrance sprayer 320 attached to the body part 30 of the muzzle 20, and then the user fires a bullet from the actual firearm.
  • the user By allowing the user to feel the smell of gunpowder, the user can improve the similarity with a real firearm.
  • the body portion 30 is provided with a speaker 314, it can provide a realistic triggered sound to the user.
  • the user can provide a vivid sense of performance by implementing a fire flame, firearms and gunpowder aroma as when using a real firearm.
  • the user when the user sets a target, the user can aim the target precisely by pointing the target through a visible laser beam, and when the user triggers toward the target, the LED lights up to allow the user to turn on the actual firearm. It can provide a lifelike feeling of bullet being triggered.
  • the user when the user triggers toward the target to generate a recoil through the reaction force generating unit 310 to allow the user to feel the reaction that can be felt when the bullet is triggered in the actual firearm, the user When the gun is triggered to discharge the gunpowder scent through the fragrance ejection unit 320, the user can provide a gunpowder smell which can be felt when triggering the bullet in the actual firearm.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Toys (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)

Abstract

The present invention relates to a game gun capable of providing a vivid performance feeling by implementing a muzzle flash, gun recoil, and a gunpowder scent as in a case of using an actual gun. To this end, the present invention provides a game gun which has a shape similar to an actual gun and generates a firing signal at the time of firing using a trigger, the game gun comprising: a laser output unit for outputting a laser beam toward a target located in front in order to aim the target; a recoil force generation unit for generating a recoil force to the rear which is the opposite of the front when the firing signal is generated; and a scent discharge unit for discharging a scent to the rear when the firing signal is generated.

Description

게임용 총기Gaming Firearms
본 발명의 일 실시예는 실제 총기를 사용하는 때와 같이 생생한 성능감을 제공할 수 있는 게임용 총기에 관한 것이다.One embodiment of the present invention relates to a gaming gun that can provide a vivid sense of performance, such as when using a real gun.
일반적으로, 모형 총으로 표적을 겨냥하여 탄알을 발사하는 사격 게임이나 모형 총으로 적과 전투하는 전투 게임 등의 게임은 종래부터 인기가 있는 게임으로서 잘 알려져 있다.In general, games such as a shooting game for firing bullets targeting a target with a model gun or a battle game for combating an enemy with a model gun are well known as a popular game.
특히, 실제의 총을 모방한 게임기용 모형 총을 이용하는 대형 게임 장치는 게임 센터에 있어서 중요한 위치를 점하고 있다.In particular, large game apparatuses using model guns for game machines that mimic real guns have an important position in game centers.
이러한 모형 총을 이용하는 게임 장치는 사용자가 조작하는 모형 총과, 모형 총에서 본 게임 화면을 형성하는 게임 제어부와, 게임 제어부에 형성된 게임 화면을 표시하는 디스플레이부를 구비하고 있으며, 모형 총에 대향하여 배치된 디스플레이부에는 게임의 배경과 함께 적 또는 표적이 등장하는 게임 화면이 표시된다.The game device using the model gun includes a model gun manipulated by a user, a game control unit for forming a game screen viewed from the model gun, and a display unit for displaying a game screen formed on the game control unit, and is arranged to face the model gun. The displayed display unit displays a game screen on which an enemy or a target appears along with the background of the game.
그러나, 이러한 종래의 사격 게임기는 사용자의 시각과 청각에 대한 효과만을 제공하고, 모형 총이 실제 사격을 하는 촉감(격발 반동)을 제공하지 못하여 사용자의 재미가 향상되지 못하는 문제점이 있다. However, such a conventional shooting game machine provides only the effect on the user's sight and hearing, and the model gun does not provide a tactile feeling (trial recoil) in which the actual shooting does not improve the user's fun.
따라서, 이러한 게임용 모형 총기는 실제 사격하는 느낌을 제대로 구현하는데 성능을 판가름하는 기준이 된다. 특히, 사격시 발생하는 격발음, 화약의 폭발에 의한 불꽃 및 연기, 탄피 배출 등의 효과는 적용하기 어려워 사격의 사실감이 떨어진다.Therefore, such a game model firearm is a criterion for determining the performance of real shooting feeling. In particular, effects such as the sound of the fire during the firing, explosives due to the explosives of the fire, and the discharge of casings are difficult to apply, resulting in a drop in the realism of the shooting.
본 발명은 상기와 같은 문제점을 해소하기 위하여 창안된 것으로서, 실제 총기를 사용하는 때와 같이 총기 화염, 총기 반동 및 화약 향기를 구현하여 생생한 성능감을 제공할 수 있는 게임용 총기를 제공하는 것을 목적으로 한다.The present invention was devised to solve the above problems, and aims to provide a firearm for gaming that can provide a vivid sense of performance by implementing firearms, firearms and gunpowder scent as when using a real firearm. .
본 발명의 일 실시예에 의한 게임용 총기는 실제 총기와 유사한 형태를 가지고 방아쇠를 이용하여 격발시 격발 신호를 발생하는 게임용 총기이고, 전방에 위치하는 타겟을 조준하기 위하여 상기 타겟을 향하여 레이저 빔을 출력하는 레이저 출력부; 상기 격발 신호가 발생되면, 상기 전방의 반대인 후방으로 반동력을 발생시키는 반동력 발생부; 및 상기 격발 신호가 발생되면, 상기 후방으로 향기를 배출하는 향기 분출부를 포함할 수 있다.A gaming gun according to an embodiment of the present invention is a gaming gun that has a form similar to a real gun and generates a trigger signal when triggered by using a trigger, and outputs a laser beam toward the target to aim at a target located in front of the game gun. A laser output unit; A reaction force generating unit generating a reaction force to the rear opposite to the front when the trigger signal is generated; And when the trigger signal is generated, it may include a fragrance ejection unit for discharging the fragrance to the rear.
본 게임용 총기는 전방을 향하는 총구; 상기 총구의 후방에 구비되는 손잡이부; 및 상기 총구와 손잡이부 사이에 구비되고, 내부에 길이 방향으로 형성된 이동 공간을 이동하는 노리쇠 및 노리쇠 뭉치와, 상기 노리쇠 뭉치로부터 연장형성되어 외측으로 돌출되고, 상기 격발 전에 후방으로 이동되어 고정되는 당김 부재를 구비하는 몸체부를 포함할 수 있다.The game gun is a muzzle facing forward; A handle provided at the rear of the muzzle; And provided between the muzzle and the handle portion, and the gasket and the ball gasket to move the movement space formed in the longitudinal direction therein, extending from the gasket ball is protruded outward, is pulled to be moved back and fixed before the percussion It may include a body portion having a member.
상기 반동력 발생부는 압축 공기를 생성하는 에어 컴프레셔; 및 상기 격발 신호를 수신하면 상기 에어 컴프레셔로부터 공급된 압축 공기를 상기 이동 공간으로 전달하는 솔레노이드 밸브;를 포함할 수 있다.The reaction force generating unit is an air compressor for generating compressed air; And a solenoid valve configured to transfer the compressed air supplied from the air compressor to the moving space when the trigger signal is received.
상기 몸체부는 상기 방아쇠의 동작에 의하여 온오프되는 스위칭부; 및 상기 스위칭부가 온되는 경우 상기 격발 신호를 생성하고, 상기 격발 신호를 이용하여 상기 솔레노이드 밸브의 동작을 제어하는 총기 제어부를 더 포함할 수 있다.The body portion is switched on and off by the operation of the trigger; And a gun controller configured to generate the trigger signal when the switching unit is turned on, and control the operation of the solenoid valve by using the trigger signal.
상기 몸체부는 상기 총기 제어부의 기능을 수동으로 조작하기 위한 적어도 하나의 기능 버튼을 포함하는 수동 조작부를 더 포함할 수 있다.The body unit may further include a manual operation unit including at least one function button for manually operating a function of the firearm control unit.
상기 레이저 출력부는 상기 총구의 단부에 형성되고, 상기 레이저 출력부에 인접되도록 조준 부재가 설치되어 상기 타겟을 조준하도록 할 수 있다.The laser output unit may be formed at an end of the muzzle, and an aiming member may be installed to be adjacent to the laser output unit to aim the target.
상기 총구의 일측에는 상기 격발 신호가 발생하면 점등되는 발광부가 형성될 수 있다.One side of the muzzle may be formed with a light emitting unit that is turned on when the trigger signal is generated.
상기 총구의 일측에는 상기 레이저 빔을 검출하는 적외선 카메라가 형성될 수 있다.An infrared camera for detecting the laser beam may be formed at one side of the muzzle.
상기 향기 분출부는 상기 몸체부에 부착되어 화약 향기를 가지는 향기 분말이 저장된 향기 탱크; 및 상기 솔레노이드 밸브에 전기적으로 연결되어 상기 솔레노이드 밸브의 동작에 의하여 상기 향기 탱크를 개폐하는 개폐 밸브를 포함할 수 있다.The fragrance ejection unit is attached to the body portion fragrance tank having a fragrance powder having a gunpowder aroma; And an on / off valve electrically connected to the solenoid valve to open and close the fragrance tank by the operation of the solenoid valve.
상기 반동력 발생부는 상기 격발 신호에 따른 에어 컴프레셔 또는 솔레노이브 밸브의 동작에 의하여 상기 노리쇠 뭉치를 전방으로 전진시키고, 상기 전진에 의하여 후방으로 반동력을 발생시킬 수 있다.The reaction force generating unit may advance the bunch of bolts forward by the operation of the air compressor or the solenoid valve according to the trigger signal, and generate the reaction force backward by the advance.
본 발명에 따르면, 사용자에게 실제 총기를 사용하는 때와 같이 총기 화염, 총기 반동 및 화약 향기를 구현하여 생생한 성능감을 제공할 수 있다.According to the present invention, the user can realize a vivid performance by implementing a fire flame, a recoil firearm, and a gunpowder scent as when using a real firearm.
또한, 본 발명에 따르면, 사용자가 타겟을 설정하면 가시성 레이저 빔을 통하여 타겟을 가리켜 사용자가 정확하게 타겟을 조준하도록 할 수 있다.In addition, according to the present invention, when a user sets a target, the user may aim the target precisely by pointing the target through the visible laser beam.
또한, 본 발명에 따르면, 사용자가 타겟을 향하여 격발하면 엘이디 등을 점등시켜 사용자로 하여금 실제 총기에서 총알이 격발되는 것 같은 생동감을 제공할 수 있다.Also, according to the present invention, when the user triggers toward the target, the LED may be turned on to provide the user with a lively feeling that the bullet is triggered by the actual firearm.
또한, 본 발명에 따르면, 사용자가 타겟을 향하여 격발하면 반동력 발생부를 통하여 반동을 발생시켜 사용자로 하여금 실제 총기에서 총알이 격발될 때 느낄 수 있는 반동을 체감시킬 수 있다.In addition, according to the present invention, when the user triggers toward the target, the reaction may be generated through the reaction force generating unit so that the user may feel a reaction that can be felt when the bullet is triggered from the actual firearm.
또한, 본 발명에 따르면, 사용자가 타겟을 향하여 격발하면 향기 분출부를 통하여 화약 향기를 배출하여 사용자로 하여금 실제 총기에서 총알을 격발시 느낄 수 있는 화약 냄새를 제공할 수 있다.According to the present invention, when the user triggers toward the target, the user may discharge the gunpowder scent through the scent ejection unit to provide the user with a gunpowder odor that can be felt when the bullet is triggered from the actual firearm.
도 1은 본 발명의 일 실시예에 따른 게임용 총기를 나타내는 사시도이다.1 is a perspective view showing a gaming gun according to an embodiment of the present invention.
도 2는 본 발명의 일 실시예에 따른 게임용 총기를 나타내는 평면도이다.Figure 2 is a plan view showing a gaming gun according to an embodiment of the present invention.
도 3은 본 발명의 일 실시예에 따른 게임용 총기를 나타내는 측면도이다.Figure 3 is a side view showing a firearm for gaming according to an embodiment of the present invention.
도 4는 도 3의 게임용 총기의 반동력 발생부를 구체적으로 나타내는 도면이다.4 is a view specifically showing a reaction force generating unit of the gaming gun of FIG. 3.
본 명세서에서 사용되는 용어에 대해 간략히 설명하고, 본 발명에 대해 구체적으로 설명하기로 한다.Terms used herein will be briefly described and the present invention will be described in detail.
본 발명에서 사용되는 용어는 본 발명에서의 기능을 고려하면서 가능한 현재 널리 사용되는 일반적인 용어들을 선택하였으나, 이는 당 분야에 종사하는 기술자의 의도 또는 판례, 새로운 기술의 출현 등에 따라 달라질 수 있다. 또한, 특정한 경우는 출원인이 임의로 선정한 용어도 있으며, 이 경우 해당되는 발명의 설명 부분에서 상세히 그 의미를 기재할 것이다. 따라서 본 발명에서 사용되는 용어는 단순한 용어의 명칭이 아닌, 그 용어가 가지는 의미와 본 발명의 전반에 걸친 내용을 토대로 정의되어야 한다.The terms used in the present invention have been selected as widely used general terms as possible in consideration of the functions in the present invention, but this may vary according to the intention or precedent of the person skilled in the art, the emergence of new technologies and the like. In addition, in certain cases, there is also a term arbitrarily selected by the applicant, in which case the meaning will be described in detail in the description of the invention. Therefore, the terms used in the present invention should be defined based on the meanings of the terms and the contents throughout the present invention, rather than the names of the simple terms.
명세서 전체에서 어떤 부분이 어떤 구성요소를 "포함"한다고 할 때, 이는 특별히 반대되는 기재가 없는 한 다른 구성요소를 제외하는 것이 아니라 다른 구성요소를 더 포함할 수 있음을 의미한다. 또한, 명세서에 기재된 "...부" 등의 용어는 적어도 하나의 기능이나 동작을 처리하는 단위를 의미하며, 이는 하드웨어 또는 소프트웨어로 구현되거나 하드웨어와 소프트웨어의 결합으로 구현될 수 있다.When any part of the specification is to "include" any component, this means that it may further include other components, except to exclude other components unless otherwise stated. In addition, terms such as "... unit" described in the specification means a unit for processing at least one function or operation, which may be implemented in hardware or software, or a combination of hardware and software.
아래에서는 첨부한 도면을 참고하여 본 발명의 실시예에 대하여 본 발명이 속하는 기술 분야에서 통상의 지식을 가진 자가 용이하게 실시할 수 있도록 상세히 설명한다. 그러나 본 발명은 여러 가지 상이한 형태로 구현될 수 있으며 여기에서 설명하는 실시예에 한정되지 않는다. 그리고 도면에서 본 발명을 명확하게 설명하기 위해서 설명과 관계없는 부분은 생략하였으며, 명세서 전체를 통하여 유사한 부분에 대해서는 유사한 도면 부호를 붙였다.DETAILED DESCRIPTION Hereinafter, exemplary embodiments of the present invention will be described in detail with reference to the accompanying drawings so that those skilled in the art may easily implement the present invention. As those skilled in the art would realize, the described embodiments may be modified in various different ways, all without departing from the spirit or scope of the present invention. In the drawings, parts irrelevant to the description are omitted in order to clearly describe the present invention, and like reference numerals designate like parts throughout the specification.
도 1은 본 발명의 일 실시예에 따른 게임용 총기를 나타내는 사시도이고, 도 2는 본 발명의 일 실시예에 따른 게임용 총기를 나타내는 평면도이며, 도 3은 본 발명의 일 실시예에 따른 게임용 총기를 나타내는 측면도이고, 도 4는 도 3의 게임용 총기의 반동력 발생부를 구체적으로 나타내는 도면이다.1 is a perspective view showing a gaming gun according to an embodiment of the present invention, Figure 2 is a plan view showing a gaming gun according to an embodiment of the present invention, Figure 3 is a gaming gun according to an embodiment of the present invention It is a side view which shows, FIG. 4 is a figure which shows the reaction force generation part of the game gun of FIG.
도 1 내지 도 4를 참조하면, 본 발명의 일 실시예에 따른 게임용 총기(10)는 실제 총기와 유사한 형태를 가지고 방아쇠(301)를 이용하여 격발시 격발 신호를 발생하는 모의 총기로서, 크게는 전방에 배치된 스크린(미도시) 등에 표시되는 게임용 디스플레이 화면 상의 타겟을 향하는 총구(20), 총구(20)의 후방에 구비되는 손잡이부(30), 및 총구(20)와 손잡이부(30) 사이에 구비되는 몸체부(30)로 구성된다. 이러한 게임용 총기(10)는 도 1 내지 도 4의 총기 형태에 한정되지 않으며, 다양한 실제 총기가 존재하듯이 다양한 형태의 모의 총기가 사용될 수 있다.1 to 4, the game firearm 10 according to an embodiment of the present invention is a simulated firearm that has a form similar to an actual firearm and generates a trigger signal when triggered using the trigger 301, Muzzle 20 facing the target on the game display screen displayed on the screen (not shown) disposed in front, the handle portion 30 provided in the rear of the muzzle 20, muzzle 20 and the handle portion 30 It is composed of a body portion 30 provided between. The game firearm 10 is not limited to the type of firearm of FIGS. 1 to 4, and various types of simulated firearms may be used as various actual firearms exist.
상기 몸체부(30)는 내부에 길이 방향으로 형성된 이동 공간(미도시)을 이동하는 노리쇠(미도시) 및 노리쇠 뭉치(303)와, 노리쇠 뭉치(303)로부터 연장형성되어 외측으로 돌출되고, 격발 전에 후방으로 이동되어 고정되는 당김 부재(미도시)를 구비한다.The body portion 30 extends from the bolt (not shown) and the bolt bundle 303 and the bolt bundle 303 which move a moving space (not shown) formed in the longitudinal direction therein, protrude outwards, and trigger. And a pulling member (not shown) which is moved backward and fixed before.
상기 몸체부(30)는 내부에 방아쇠(301)의 동작에 의하여 온오프되는 스위칭부(302)와, 스위칭부(302)가 온되는 경우 격발 신호를 생성하고, 격발 신호를 이용하여 솔레노이드 밸브(312)의 동작을 제어하는 총기 제어부(304)와, 총기 제어부(304)의 기능을 수동으로 조작하기 위한 적어도 하나의 기능 버튼을 포함하는 수동 조작부(미도시)를 더 포함한다.The body part 30 generates a trigger signal when the switching unit 302 is turned on and off by the operation of the trigger 301 therein, and when the switching unit 302 is turned on, and uses a trigger signal to generate a solenoid valve ( A gun control unit 304 for controlling the operation of 312 and a manual operation unit (not shown) including at least one function button for manually operating the function of the gun control unit 304.
상기 총기 제어부(304)는 스위칭부(302), 레이저 출력부(220), 발광부(210) 등의 동작 상태를 체크하고, 외부 장치로부터 스위칭부(302), 레이저 출력부(220), 발광부(210) 등의 동작에 대한 제어 명령 신호를 수신하여 각각의 동작을 제어할 수 있다.The firearm control unit 304 checks the operation state of the switching unit 302, the laser output unit 220, the light emitting unit 210, and the like, and switches the switching unit 302, the laser output unit 220, and the light emission from an external device. Each operation may be controlled by receiving a control command signal for an operation of the unit 210 or the like.
상기 수동 조작부는 총기(20)의 외부에 설치되어 총기 제어부(304)에 의한 제어 명령을 수동으로 조작할 수 있도록 버튼이나 터치입력이 가능한 디스플레이 형태로 구현될 수 있다.The manual operation unit may be installed outside the firearm 20 so as to be implemented in the form of a display capable of a button or a touch input so as to manually operate a control command by the firearm control unit 304.
상기 스위칭부(302)는 방아쇠(301)의 상부와 몸체부(30) 내부의 이동 공간 사이에 설치되고, 방아쇠(301)의 동작에 의하여 온오프되어 솔레노이드 밸브(312)를 동작시킨다.The switching unit 302 is installed between the upper portion of the trigger 301 and the moving space inside the body portion 30 and is turned on and off by the operation of the trigger 301 to operate the solenoid valve 312.
상기 총구(20)의 일측(즉, 단부)에는 방아쇠(301)에 의하여 격발 신호가 발생하면 점등되는 발광부(210)가 형성될 수 있다. 상기 발광부(210)는 엘이디 소자가 구비될 수 있다. 이에 따라, 본 발명에서는 사용자가 타겟을 향해 격발하면 총구(20) 끝단에 부착된 엘이디에서 불빛이 점등하여 사용자로 하여금 실제 총기에서 총알이 격발된 것 같은 느낌을 배가시켜줄 수 있다.One side (that is, the end) of the muzzle 20 may be formed with a light emitting unit 210 which is turned on when a trigger signal is generated by the trigger 301. The light emitting unit 210 may be provided with an LED element. Accordingly, in the present invention, when the user triggers toward the target, a light is turned on at the LED attached to the end of the muzzle 20 so that the user can double the feeling that the bullet is triggered by the actual firearm.
보다 구체적으로는 본 발명의 일 실시예에 따른 게임용 총기(10)는 레이저 출력부(220), 반동력 발생부(310) 및 향기 분출부(320)를 포함한다.More specifically, the gaming gun 10 according to the embodiment of the present invention includes a laser output unit 220, a reaction force generating unit 310 and the fragrance ejection unit 320.
상기 레이저 출력부(220)는 총구(20)의 단부 일측에 설치되고, 전방에 위치하는 타겟을 조준하기 위하여 타겟을 향하여 레이저 빔을 출력한다. 이러한 레이저 출력부(220)는 레이저 포인터가 구비된다. 상기 레이저 포인터는 모의 총기(112)의 방아쇠(301)가 당겨져서 격발 신호가 발생하면, 레이저를 출력한다. 상기 레이저는 확산이 적고 직진성이 강한 빛이므로 실제 총기의 탄환을 대신하여 게임용 총기(10)의 탄환 역할을 수행한다.The laser output unit 220 is installed at one end of the muzzle 20, and outputs a laser beam toward the target to aim the target located in front of the muzzle 20. The laser output unit 220 is provided with a laser pointer. The laser pointer outputs a laser when a trigger signal is generated due to the trigger 301 of the simulated firearm 112 being pulled out. Since the laser is light having a low diffusion and strong straightness, the laser serves as a bullet of the game firearm 10 in place of the bullet of the actual firearm.
보다 구체적으로, 상기 레이저 출력부(220)는 가시 레이저 출력부(221)와 비가시 레이저 출력부(222)를 포함한다. 상기 가시 레이저 출력부(221)는 레이저 출력으로 인한 좌표 획득과 무관하게 항상 스크린을 향하여 레이저를 비추거나 사용자의 버튼 누름과 같은 조작에 의하여 가시 레이저를 출력한다. 또한, 상기 비가시 레이저 출력부(222)는 좌표 획득을 위하여 비가시 레이저를 출력한다. 이러한 비가시 레이저는 후술하는 적외선 카메라에 의하여 비가시 레이저가 스크린에 비춰지는 터치점을 인식할 수 있다. 이때, 상기 레이저가 향하는 스크린에는 좌표 정보가 미리 설정되어 있음은 당연하다 할 것이다.More specifically, the laser output unit 220 includes a visible laser output unit 221 and an invisible laser output unit 222. The visible laser output unit 221 outputs a visible laser by manipulating a laser beam toward the screen or pressing a button of the user regardless of the coordinate acquisition due to the laser output. In addition, the invisible laser output unit 222 outputs an invisible laser to obtain the coordinates. Such an invisible laser can recognize a touch point at which the invisible laser is illuminated on the screen by an infrared camera which will be described later. At this time, it is natural that the coordinate information is set in advance on the screen facing the laser.
도시되어 있지는 않지만, 상기 총구(20)의 일측에는 레이저 빔을 검출하는 적외선 카메라가 형성되어, 타겟을 향하여 출력된 레이저 빔을 검출하여 총기 제어부(304) 또는 외부 장치(미도시)로 전송할 수 있다.Although not shown, an infrared camera for detecting a laser beam is formed at one side of the muzzle 20 so that the laser beam output toward the target can be detected and transmitted to the gun controller 304 or an external device (not shown). .
또한, 상기 총구(20)의 단부에는 레이저 출력부(220)에 인접되도록 조준 부재(미도시)가 설치되고, 조준 부재를 이용하여 사용자가 타겟을 조준하도록 할 수 있다. 즉, 상기 조준 부재는 사용자가 타겟을 설정하면 가시성 레이저 빔이 목표물을 가리켜 사용자가 정확히 목표물을 조준하여 사격할 수 있도록 도와주는 보조 장치의 역할을 수행한다.In addition, an aiming member (not shown) is installed at an end of the muzzle 20 so as to be adjacent to the laser output unit 220, and the user may aim the target by using the aiming member. That is, when the user sets the target, the aiming member serves as an auxiliary device that helps the user to aim and shoot the target accurately by pointing the visible laser beam to the target.
상기 반동력 발생부(310)는 방아쇠(301)에 의하여 격발 신호가 발생되면, 전방의 반대인 후방으로 반동력을 발생시킨다.When the trigger signal is generated by the trigger 301, the reaction force generating unit 310 generates a reaction force to the rear opposite to the front side.
도 4에 도시된 바와 같이, 이러한 반동력 발생부(310)는 압축 공기를 생성하는 에어 컴프레셔(Air compressor, 311)와, 격발 신호를 수신하면 에어 컴프레셔(311)로부터 공급된 압축 공기를 몸체부(30)의 내부에 형성된 이동 공간으로 전달하는 솔레노이드 밸브(Solenoid valve, 312)를 포함한다.As shown in FIG. 4, the reaction force generating unit 310 includes an air compressor 311 for generating compressed air, and compressed air supplied from the air compressor 311 when receiving a trigger signal. And a solenoid valve 312 that transfers to the moving space formed in the interior.
상기 에어 컴프레셔(311)는 솔레노이드 밸브(312)의 입구에 가스관(313)을 통하여 연결되는 장치로서, 압축 공기를 발생시켜 솔레노이드 밸브(312)의 입구 방향으로 공급한다. 상기 가스관(313)은 손잡이부(40) 내부에 삽입될 수도 있고, 손잡이부(40)와 별도로 외부에 위치될 수도 있다.The air compressor 311 is a device connected to the inlet of the solenoid valve 312 through the gas pipe 313, and generates compressed air and supplies it to the inlet direction of the solenoid valve 312. The gas pipe 313 may be inserted into the handle 40, or may be located outside the handle 40.
상기 솔레노이드 밸브(312)는 몸체부(30) 내부의 이동 공간의 일측에 설치되는 것으로서, 스위칭부(302)의 온오프에 의하여 제어된다. 상기 솔레노이드 밸브(312)는 일측이 가스관(313)을 통하여 에어 컴프레셔(311)에 의하여 연결되고, 타측이 스위칭부(302)에 전기적으로 연결되어 스위칭부(302)의 온오프를 통하여 발생되는 격발 신호를 수신하여 동작된다. 즉, 상기 솔레노이드 밸브(312)는 사용자에 의하여 방아쇠(301)가 당겨지면 개구되어, 에어 컴프레셔(313)로부터 가스관을 통하여 압축 공기를 몸체부(30) 내부의 이동 공간으로 공급되도록 한다.The solenoid valve 312 is installed on one side of the moving space inside the body portion 30, and is controlled by the on and off of the switching unit 302. The solenoid valve 312 is triggered by one side is connected by the air compressor 311 through the gas pipe 313, the other side is electrically connected to the switching unit 302 generated through the on-off of the switching unit 302 It is operated by receiving a signal. That is, the solenoid valve 312 is opened when the trigger 301 is pulled by the user, so that the compressed air is supplied from the air compressor 313 to the moving space inside the body part 30 through the gas pipe.
이에 따라, 상기 반동력 발생부(310)는 격발 신호에 따른 솔레노이드 밸브(312)의 동작에 의하여 공압에 의하여 노리쇠 뭉치(303)를 전방으로 전진시키고, 이러한 전진 동작에 의하여 실제 사격과 같이 후방으로 반동력을 발생시킬 수 있다. 이때, 상기 몸체부(30) 내부의 이동 공간에 구비된 노리쇠 뭉치(303)는 격발 신호에 의하여 솔레노이드 밸브(312)가 개구되어 이동 공간에 공압이 발생되면, 이 공압에 의하여 전진하면서 실제 사격과 같은 반동력을 발생시킨다. 도시되어 있지는 않지만, 상기 몸체부(30)의 이동 공간 내부에는 노리쇠 뭉치(303)를 이동시키는 스프링이 구비될 수 있다.Accordingly, the reaction force generating unit 310 is advanced by the operation of the solenoid valve 312 in response to the trigger signal by the pneumatic bunch 303 forward, by the forward operation such as the reaction force back to the actual fire Can be generated. In this case, when the solenoid valve 312 is opened by the trigger signal and pneumatic pressure is generated in the moving space, the pneumatic bundle 303 provided in the moving space inside the body part 30 moves forward by the pneumatic pressure, and the actual shooting and Generate the same reaction force. Although not shown, a spring for moving the bunch of balls 303 may be provided inside the moving space of the body part 30.
본 발명에서는 반동력 발생부(310)를 통하여 사용자가 타겟을 향해 격발시키면 게임용 총기(10)의 몸체부(30) 내부에 부착된 솔레노이드 밸브(312)가 총기의 노리쇠 뭉치(303)를 전진시키고, 전진시 발생되는 반동으로 인하여 사용자로 하여금 실제 총기에서 총알이 격발될 때 느낄 수 있는 반동을 체감시켜줄 수 있다.In the present invention, when the user triggers toward the target through the reaction force generating unit 310, the solenoid valve 312 attached to the inside of the body portion 30 of the gaming gun 10 advances the grommet 303 of the gun, Due to the recoil generated when moving forward, the user can feel the recoil that can be felt when the bullet is triggered in the actual firearm.
본 발명에서는 반동력 발생부(310)가 에어 컴프레셔(313)와 솔레노이드 밸브(312)의 연동에 의하여 동작되는 것을 일 예로 들어 설명하고 있으나, 이에 한정하는 것은 아니고, 에어 컴프레셔(313)의 연결없이 솔레노이드 밸브(312)에 전기가 공급되면 전후 왕복하여 충격을 생성하고, 전후 왕복 운동시 격벽을 타격하여 반동력을 생성하여 동작될 수도 있다. 이때, 상기 격벽에는 용수철이 구비되어 타격은 제자리로 돌아오게 된다.In the present invention, the reaction force generator 310 is operated by the interlocking of the air compressor 313 and the solenoid valve 312 as an example, but the present invention is not limited thereto. The solenoid is not connected to the air compressor 313. When electricity is supplied to the valve 312, an impact may be generated by reciprocating back and forth, and may be operated by generating a reaction force by striking the partition wall during the reciprocating movement. At this time, the partition is provided with a spring, the blow is returned to place.
보다 구체적으로 설명하자면, 상기 게임용 총기(10)에 사격 반동을 제공하기 위한 두 가지 형태로 실시할 수 있다. More specifically, the game firearm 10 may be implemented in two forms for providing fire recoil.
첫 번째, 상기 게임용 총기(10)에 공압 장치가 연결될 수 있다. 상기 공압 장치는 에어 콤푸레셔(air compressor)에서 나오는 공압을 게임용 총기(10) 내 총기반동용 솔레노이드 밸브(공압용)에 공급하여 게임용 총기(10)의 반동을 발생시킬 수 있다.First, a pneumatic device may be connected to the gaming gun 10. The pneumatic device may generate a recoil of the gaming gun 10 by supplying the pneumatic pressure from the air compressor (air compressor) to the gun-based movement solenoid valve (pneumatic) in the gaming gun 10.
상기 게임용 총기(10)는, 소정 횟수의 격발이 완료된 후 게임용 총기(10)의 총열이 소정 각도 이상 개방되면 별도의 총기 제어 장치로부터 출력되는 제어 신호에 따라 에어 콤푸레셔에서 나오는 공압을 게임용 총기(10) 내 빈 탄피 배출용 솔레노이드 밸브에 공급하여 게임용 총기(10)에 장전되었던 소정 탄피를 배출시킬 수도 있도록 할 수 있다. 이에 따라 더욱 실감나는 사격 시뮬레이션 게임을 체험할 수 있다. 더불어, 압축공기에 탄약향을 첨가시켜 사격 시 탄약 냄새가 나도록 하여 현장감을 더욱 고조시킬 수 있다.The game firearm (10), when the barrel of the game firearm (10) is opened more than a predetermined angle after a predetermined number of triggers are completed by the air gun from the air compressor in accordance with a control signal output from a separate firearm control device (10) The empty casings may be supplied to the solenoid valve for discharging the empty casings to discharge the predetermined casings loaded in the game gun 10. This allows you to experience more realistic shooting simulation games. In addition, by adding ammunition to the compressed air to make the smell of ammunition when shooting can enhance the realism.
두 번째, 상기 게임용 총기(10)에 솔레노이드 밸브만이 연결될 수 있다. 상기 솔레노이드 밸브는 솔레노이드 코일로부터 발생되는 전자기력을 이용하여 게임용 총기(10)의 반동을 발생시킬 수 있다.Second, only the solenoid valve may be connected to the gaming gun 10. The solenoid valve may generate a recoil of the gaming gun 10 by using the electromagnetic force generated from the solenoid coil.
상기 향기 분출부(320)는 방아쇠(301)에 의하여 격발 신호가 발생되면, 후방으로 향기를 배출한다. 이러한 향기 분출부(320)는 몸체부(30)에 부착되어 화약 향기를 가지는 향기 분말이 저장된 향기 탱크(미도시)와, 솔레노이드 밸브(312)에 전기적으로 연결되어 솔레노이드 밸브(312)의 동작에 의하여 향기 탱크를 개폐하는 개폐 밸브(미도시)를 포함한다.When the trigger signal is generated by the trigger 301, the fragrance ejection unit 320 discharges the fragrance to the rear. The fragrance ejection unit 320 is attached to the body portion 30 is stored in the fragrance tank (not shown) and the solenoid valve 312 is stored to store the fragrance powder having a powdery fragrance to the operation of the solenoid valve 312 It includes an opening and closing valve (not shown) for opening and closing the fragrance tank.
이러한 향기 분출부(320)는 사용자가 타겟을 향해 격발시키면 총구(20) 몸체부(30)에 부착된 향기 분출부(320)를 통해 화약 향기가 분사되어 사용자가 실제 총기에서 총알이 격발되고 나면 맡을 수 있는 화약 냄새를 느낄 수 있도록 하여 사용자로 하여금 실제 총기와의 유사성을 향상시켜줄 수 있다.When the user ignites toward the target, the fragrance sprayer 320 is sprayed with a gunpowder scent through the fragrance sprayer 320 attached to the body part 30 of the muzzle 20, and then the user fires a bullet from the actual firearm. By allowing the user to feel the smell of gunpowder, the user can improve the similarity with a real firearm.
또한, 상기 몸체부(30)에는 스피커(314)가 구비되어, 총 격발 사운드를 사용자에게 실감나게 제공할 수 있다.In addition, the body portion 30 is provided with a speaker 314, it can provide a realistic triggered sound to the user.
상기와 같이 구성된 본 발명의 게임용 총기(10)에 따르면, 사용자에게 실제 총기를 사용하는 때와 같이 총기 화염, 총기 반동 및 화약 향기를 구현하여 생생한 성능감을 제공할 수 있다. 또한, 본 발명에 따르면, 사용자가 타겟을 설정하면 가시성 레이저 빔을 통하여 타겟을 가리켜 사용자가 정확하게 타겟을 조준하도록 할 수 있고, 사용자가 타겟을 향하여 격발하면 엘이디 등을 점등시켜 사용자로 하여금 실제 총기에서 총알이 격발되는 것 같은 생동감을 제공할 수 있다. 또한, 본 발명에 따르면, 사용자가 타겟을 향하여 격발하면 반동력 발생부(310)를 통하여 반동을 발생시켜 사용자로 하여금 실제 총기에서 총알이 격발될 때 느낄 수 있는 반동을 체감시킬 수 있고, 사용자가 타겟을 향하여 격발하면 향기 분출부(320)를 통하여 화약 향기를 배출하여 사용자로 하여금 실제 총기에서 총알을 격발시 느낄 수 있는 화약 냄새를 제공할 수 있다.According to the game firearm 10 of the present invention configured as described above, the user can provide a vivid sense of performance by implementing a fire flame, firearms and gunpowder aroma as when using a real firearm. In addition, according to the present invention, when the user sets a target, the user can aim the target precisely by pointing the target through a visible laser beam, and when the user triggers toward the target, the LED lights up to allow the user to turn on the actual firearm. It can provide a lifelike feeling of bullet being triggered. In addition, according to the present invention, when the user triggers toward the target to generate a recoil through the reaction force generating unit 310 to allow the user to feel the reaction that can be felt when the bullet is triggered in the actual firearm, the user When the gun is triggered to discharge the gunpowder scent through the fragrance ejection unit 320, the user can provide a gunpowder smell which can be felt when triggering the bullet in the actual firearm.
이상에서 설명한 것은 본 발명에 의한 게임용 총기(10)를 실시하기 위한 하나의 실시예에 불과한 것으로서, 본 발명은 상기 실시예에 한정되지 않고, 이하의 특허청구범위에서 청구하는 바와 같이 본 발명의 요지를 벗어남이 없이 당해 발명이 속하는 분야에서 통상의 지식을 가진 자라면 누구든지 다양한 변경 실시가 가능한 범위까지 본 발명의 기술적 정신이 있다고 할 것이다.What has been described above is just one embodiment for implementing the gaming gun 10 according to the present invention, the present invention is not limited to the above embodiment, the subject matter of the present invention as claimed in the following claims Without departing from the technical spirit of the present invention to the extent that any person of ordinary skill in the art to which the present invention pertains various modifications can be made.

Claims (10)

  1. 실제 총기와 유사한 형태를 가지고 방아쇠를 이용하여 격발시 격발 신호를 발생하는 게임용 총기이고,It is a game gun that has a form similar to a real firearm and generates a trigger signal when triggered by using a trigger.
    전방에 위치하는 타겟을 조준하기 위하여 상기 타겟을 향하여 레이저 빔을 출력하는 레이저 출력부; A laser output unit configured to output a laser beam toward the target to aim a target positioned in front of the target;
    상기 격발 신호가 발생되면, 상기 전방의 반대인 후방으로 반동력을 발생시키는 반동력 발생부; 및A reaction force generating unit generating a reaction force to the rear opposite to the front when the trigger signal is generated; And
    상기 격발 신호가 발생되면, 상기 후방으로 향기를 배출하는 향기 분출부를 포함하는 것을 특징으로 하는 게임용 총기.When the trigger signal is generated, a gaming gun, characterized in that it comprises a fragrance blower for discharging the fragrance to the rear.
  2. 청구항 1에 있어서,The method according to claim 1,
    전방을 향하는 총구;Muzzle facing forward;
    상기 총구의 후방에 구비되는 손잡이부; 및A handle provided at the rear of the muzzle; And
    상기 총구와 손잡이부 사이에 구비되고, 내부에 길이 방향으로 형성된 이동 공간을 이동하는 노리쇠 및 노리쇠 뭉치와, 상기 노리쇠 뭉치로부터 연장형성되어 외측으로 돌출되고, 상기 격발 전에 후방으로 이동되어 고정되는 당김 부재를 구비하는 몸체부를 포함하는 것을 특징으로 하는 게임용 총기.It is provided between the muzzle and the handle portion, and the gripping member and the grommet bundle for moving the moving space formed in the longitudinal direction therein, the pulling member extending from the gasket and protruding outward, and moved back and fixed before the percussion Game gun, characterized in that it comprises a body having a.
  3. 청구항 2에 있어서,The method according to claim 2,
    상기 반동력 발생부는The reaction force generating unit
    압축 공기를 생성하는 에어 컴프레셔; 및An air compressor for producing compressed air; And
    상기 격발 신호를 수신하면 상기 에어 컴프레셔로부터 공급된 압축 공기를 상기 이동 공간으로 전달하는 솔레노이드 밸브;를 포함하는 것을 특징으로 하는 게임용 총기.And a solenoid valve configured to transfer the compressed air supplied from the air compressor to the moving space upon receiving the trigger signal.
  4. 청구항 3에 있어서,The method according to claim 3,
    상기 몸체부는The body portion
    상기 방아쇠의 동작에 의하여 온오프되는 스위칭부; 및A switching unit turned on and off by the operation of the trigger; And
    상기 스위칭부가 온되는 경우 상기 격발 신호를 생성하고, 상기 격발 신호를 이용하여 상기 솔레노이드 밸브의 동작을 제어하는 총기 제어부를 더 포함하는 것을 특징으로 하는 게임용 총기.And a gun controller configured to generate the trigger signal when the switching unit is turned on, and control the operation of the solenoid valve using the trigger signal.
  5. 청구항 4에 있어서,The method according to claim 4,
    상기 몸체부는The body portion
    상기 총기 제어부의 기능을 수동으로 조작하기 위한 적어도 하나의 기능 버튼을 포함하는 수동 조작부를 더 포함하는 것을 특징으로 하는 게임용 총기.And a manual operation unit including at least one function button for manually operating a function of the firearm control unit.
  6. 청구항 2에 있어서,The method according to claim 2,
    상기 레이저 출력부는 상기 총구의 단부에 형성되고,The laser output unit is formed at the end of the muzzle,
    상기 레이저 출력부에 인접되도록 조준 부재가 설치되어 상기 타겟을 조준하도록 하는 것을 특징으로 하는 게임용 총기.Aiming member is installed so as to be adjacent to the laser output unit to aim the target.
  7. 청구항 2에 있어서,The method according to claim 2,
    상기 총구의 일측에는 상기 격발 신호가 발생하면 점등되는 발광부가 형성되는 것을 특징으로 하는 게임용 총기.One side of the muzzle is a gaming gun, characterized in that the light emitting unit is formed when the trigger signal is generated.
  8. 청구항 2에 있어서,The method according to claim 2,
    상기 총구의 일측에는 상기 레이저 빔을 검출하는 적외선 카메라가 형성되는 것을 특징으로 하는 게임용 총기.Game guns, characterized in that the infrared camera for detecting the laser beam is formed on one side of the muzzle.
  9. 청구항 4에 있어서,The method according to claim 4,
    상기 향기 분출부는The fragrance blower
    상기 몸체부에 부착되어 화약 향기를 가지는 향기 분말이 저장된 향기 탱크; 및A fragrance tank attached to the body to store fragrance powder having a gunpowder fragrance; And
    상기 솔레노이드 밸브에 전기적으로 연결되어 상기 솔레노이드 밸브의 동작에 의하여 상기 향기 탱크를 개폐하는 개폐 밸브를 포함하는 것을 특징으로 하는 게임용 총기.And an opening and closing valve electrically connected to the solenoid valve to open and close the fragrance tank by the operation of the solenoid valve.
  10. 청구항 3에 있어서,The method according to claim 3,
    상기 반동력 발생부는 상기 격발 신호에 따른 에어 컴프레셔 또는 솔레노이브 밸브의 동작에 의하여 상기 노리쇠 뭉치를 전방으로 전진시키고, 상기 전진에 의하여 후방으로 반동력을 발생시키는 것을 특징으로 하는 게임용 총기.The reaction force generating unit advances the bunch of bolts forward by the operation of the air compressor or the solenoid valve according to the trigger signal, the game gun, characterized in that for generating a reaction force to the rear by the advance.
PCT/KR2016/011401 2015-10-23 2016-10-12 Game gun WO2017069449A1 (en)

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KR1020150147689A KR20170047496A (en) 2015-10-23 2015-10-23 Gun for shooting game

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CN113082689A (en) * 2019-01-03 2021-07-09 上海亿湾特训练设备科技有限公司 Universal positioning system and method for firing target paper targets by ball firing and laser
GB2603041A (en) * 2020-12-08 2022-07-27 Acetk Corp Ltd Muzzle flash simulator

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KR20240062209A (en) 2022-10-28 2024-05-09 (주)벤포트 apparatus for making electric recoil

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JP2007289385A (en) * 2006-04-25 2007-11-08 Aruze Corp Shooting game apparatus
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JP2005121300A (en) * 2003-10-16 2005-05-12 Tokyo Marui:Kk Shooting mode switching device for electric air gun
JP2007289385A (en) * 2006-04-25 2007-11-08 Aruze Corp Shooting game apparatus
KR20090008437U (en) * 2008-02-18 2009-08-21 한정숙 Transformable electronic gun for toy
KR100994286B1 (en) * 2010-04-15 2010-11-18 전춘병 Toy gun gearbox with a manual launch capability
KR20140118535A (en) * 2013-03-29 2014-10-08 브이랜드 주식회사 Simulation shooting gun

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN113082689A (en) * 2019-01-03 2021-07-09 上海亿湾特训练设备科技有限公司 Universal positioning system and method for firing target paper targets by ball firing and laser
GB2603041A (en) * 2020-12-08 2022-07-27 Acetk Corp Ltd Muzzle flash simulator
GB2603041B (en) * 2020-12-08 2023-03-29 Acetk Corp Ltd Muzzle flash simulator

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