WO2017047175A1 - Ensemble jeu de casse-tête - Google Patents

Ensemble jeu de casse-tête Download PDF

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Publication number
WO2017047175A1
WO2017047175A1 PCT/JP2016/067541 JP2016067541W WO2017047175A1 WO 2017047175 A1 WO2017047175 A1 WO 2017047175A1 JP 2016067541 W JP2016067541 W JP 2016067541W WO 2017047175 A1 WO2017047175 A1 WO 2017047175A1
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WO
WIPO (PCT)
Prior art keywords
puzzle
numbers
piece
group
arithmetic
Prior art date
Application number
PCT/JP2016/067541
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English (en)
Japanese (ja)
Inventor
森 啓
Original Assignee
森 啓
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 森 啓 filed Critical 森 啓
Publication of WO2017047175A1 publication Critical patent/WO2017047175A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/08Puzzles provided with elements movable in relation, i.e. movably connected, to each other
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B1/00Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
    • G09B1/02Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements
    • G09B1/16Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements the elements each bearing a plurality of different symbols, signs, or combinations of symbols and signs, only one symbol, sign, or combination thereof, of each element to be used at a time

Definitions

  • the present invention uses a rectangular parallelepiped piece in which characters and numbers (hereinafter referred to as letters) are arranged without using a writing instrument at least during playing, and is a side plate having squares of substantially the same size as the size of the piece,
  • the present invention relates to a puzzle game set that can solve problems by placing and arranging problem papers having similar grids.
  • Crossword puzzles have been reviewed as puzzles to train the brain in a game-like manner, and numerical puzzles such as numpres and arithmetic puzzles have been attracting attention, but in any case, the writing type is mainstream and the answer candidate letters many times
  • PC software and smartphone applications that solve such problems have been developed and are popular, but it is a puzzle that is difficult to tackle with older people who are unfamiliar with these or with elementary school students whose use is restricted.
  • An object of the present invention is to provide a game set that solves puzzles in a fun manner as a game using a side board having rectangular solid pieces and squares arranged at least during playing without using writing instruments.
  • the above-mentioned patent, utility model, etc. exist as prior art examples of puzzles having chips and chips, but it is necessary to use a writing instrument such as filling in temporary numbers of answer candidates on replacement boards.
  • a writing instrument such as filling in temporary numbers of answer candidates on replacement boards.
  • it was a complex and expensive set such as a frame with a magnet and a board with an iron plate or a grid-like insertion type mounting table. Also, there was no consideration for preventing the solution pieces from scattering during use or for storage.
  • a character is displayed on the upper surface of a rectangular parallelepiped piece at least as many as the grid, and is associated with the character on the upper surface on four sides so that the character or character group of the puzzle solution candidate can be displayed on the grid without using a writing instrument.
  • the letters displayed on the top of the piece are alphabet letters, and in the case of the A, E, I, O, U vowel pieces, one by one is displayed on the top in order, and the other four letters are arranged on four sides.
  • five characters are grouped as one group, one character is enlarged, the other four characters are displayed on the top small, and one character is arranged on each of four side surfaces to form an English word crossword puzzle piece. It should be noted that characters frequently used may be added redundantly to groups that are fractions of consonant character pieces.
  • the character displayed on the top of the piece is a natural number from 1 to m, and the two numbers parallel to each other and the two numbers including the numbers on the top are distinguished from the three numbers as well. Then, in the number puzzle in which the numbers 1 to m are filled so that the numbers do not overlap at least in each column, select the answer candidate's numbers from among them, So that the side with the group of numbers can be placed on top.
  • the number puzzles an arbitrary number of grids are divided, a math problem is imposed on each grid group, and a number group of answer candidates is filled with numbers from each group of answer candidates. This is a particularly useful piece because there are a plurality of, and each digit of which is not determined which of a plurality of tiles in each group.
  • the pieces added to the m ⁇ m grid of the puzzle are added to the top surface so as to be visually different by color coding, etc., and marks and illustrations as many as the numbers displayed on the top surface are displayed. By identifying and describing etc., the number group is limited, and it has become easier to search. If the number of squares increases and the number of side faces of the pieces is relatively short, 1 to m number pieces can be additionally increased.
  • Abutment means including removable parts whose height does not exceed the thickness of the pieces along the outer circumference of the grid is installed on the side of the stand to facilitate the arrangement of the pieces, and the alignment of the pieces does not use magnets etc. I was able to do it. Furthermore, the extra grid can be clearly distinguished from the upper surface by the m ⁇ m grid arrangement table, and by filling the lower surface up with the marks and illustrations arranged upwards, (m-1) ⁇ (m-1) It is possible to play puzzles with fewer eyes, such as puzzles.
  • the puzzle game set of the present invention can be used as a container in which the character pieces do not scatter at the time of play, and at the time of storage, all the pieces can be placed on the stand and a box serving as the lid can be added.
  • the material of the character block, the side stand and the box cover is not particularly limited, the use of a thinned material or the like makes the product extremely ecological and economical.
  • the puzzle game set housed in a case capable of storing the A or B standard puzzle problem paper in which the character block and the side stand can be opened and closed from the substantially central portion by wooden or plastic etc is lightweight, inexpensive and convenient for carrying.
  • the puzzle game of the present invention can be played with the difficulty of the game, raising the difficulty little by little and playing with the game sense Improves brain activation, concentration and insight, and exerts excellent effects as a training tool for rehabilitation because it plays by picking with fingers.
  • the puzzle game set of the present invention makes it possible for children such as primary school children to become unfamiliar with math and English that they are not good at the same time, while at the same time dramatically improving their thinking ability, imagination and problem solving ability. It is also a learning material that can be expanded tremendously. Furthermore, families such as elderly people and elementary school students, ordinary people such as puzzle fans can also challenge and enjoy more difficult puzzle problems.
  • FIG. 1 and FIG. 2 show a projection view of an example of an alphabet character piece used for the crossword puzzle in the embodiment of the present invention.
  • the shape of the piece 1 is a rectangular parallelepiped
  • the shape of the upper surface (2) for displaying the katakana characters 5 is square or rectangular
  • the length of one side is preferably 20 to 40 mm
  • the thickness is arranged with the side surface (3) up Therefore, 10 mm or more is preferable, but in the present embodiment, it is a 30 mm square, and the thickness is 15 mm.
  • the letter A is displayed on the top of the four sides (3) of the vowel character (AEIOU) piece (1), and the other four letters (EIOU) are arranged one by one on the side.
  • the same letter is placed on five sides.
  • consonant character frame (1) for example, five characters (TVWXY) as one group, one character T (5) is enlarged, the remaining four characters (VWXY) are displayed on the top, and four sides are displayed.
  • Each character (VWXY) is arranged in (3) one by one to make a piece (1) for an English word crossword puzzle. If V is the main character on the top surface (2), WXYT is placed on the side surface 3. Although one Z remains, frequently used consonant characters (eg, KSTN) may be used redundantly.
  • the lower face (4) can be arranged with words beginning with the main letter (5) on the upper face and / or its illustration (10) to analogize the letters on the upper face, and to fill unnecessary grids and black squares used.
  • the total number of pieces (1) is 30, and it is possible to play from a puzzle of 6 ⁇ 6 or more squares by increasing the number of pieces of vowel characters.
  • the piece (1) of the alphabet character in the embodiment of the present invention is not limited to the English word crossword puzzle, but can correspond to the crossword puzzle using various alphabet characters such as English Nankuro.
  • FIG. 8 shows a plan view of the problem sheet (17) of the arithmetic puzzle in which the mesh size m ⁇ m is 5 ⁇ 5 as an example.
  • a 5 ⁇ 5 grid 14 is divided into groups of 2 to 4 (usually 1 to m) grids, and an arithmetic problem (18) is imposed to obtain a solution of a number of numbers in each group.
  • FIG. 3 and FIG. 4 show projection views of an example of the numeral piece in the embodiment of the present invention.
  • the shape of the numeral piece (1) is a rectangular parallelepiped
  • the shape of the upper surface (2) displaying the numeral (5) of 1 to m is a square or a rectangle, preferably 20 mm to 40 mm in side length.
  • the thickness is preferably 10 mm or more because the thickness needs to be stabilized even when the side surface (3) of the piece is directed upward.
  • a group of numbers (7A) of two numbers is displayed on the side surface (3B) in the horizontal direction (long side). Arrange the number group (7B).
  • m marks (8) below the displayed numbers implies that in principle the side group of numbers does not contain more than m.
  • 3 marks are attached to the number pieces (three sets of numbers 1 to 3) used when playing a game using 3 ⁇ 3 on 5 ⁇ 5 side-by-side tables, and the side number group is used. By suggesting that four or more numbers are not included, it makes it easier to find the desired group of numbers.
  • the illustrations of the number (8) of the upper surface (2) are arranged on the lower surface (4), the numbers of the upper surface can be analogized.
  • the numbers of the frame main body and the display may be lined with the grids (14) of the table.
  • FIG. 5 is a perspective view of the arithmetic puzzle set of the first embodiment of the present invention.
  • the stand (11) has 4 ⁇ 4 30 mm square cells (14), and the numeral frame (1) is also 30 mm square and 15 mm thick.
  • the upper surface (2) of the numeral frame (1) has the numbers 1 to 4 and the lower surface has an illustration of an apple as an example of the same number as the upper surface.
  • a contact means (13) with a width of 10 mm and a height of 10 mm is provided around the grid in consideration of the clearance when all the numeral pieces (1) are arranged.
  • the outer frame of the box cover (12) which becomes a table which becomes a table which a number piece (1) does not scatter at the time of a play, and a lid of a stand becomes a width 5 mm and height 20 mm at the time of accommodation. If you embed the bottom of the number piece (1) with the bottom (4) of the number piece (1) on top so that the grids (14) on the outer two sides become 3 ⁇ 3 on the grid, beginners and elderly people can easily learn the puzzle rules It's ready, and you can immediately enjoy 4x4 puzzles.
  • the numeral piece (1) and the side stand (11), the box cover (12) are made of thinning wood and cedar board.
  • FIG. 6 is a plan view of the arithmetic puzzle set of the second embodiment of the present invention.
  • the number frame (1) has the same size as that of the first embodiment, and the side plate (11) takes out the contact means (13A) which can be attached and removed, places the problem paper of A5 standard, and returns it. It is also possible to arrange the number piece on top of). If you need to submit a problem sheet in a school lesson or a learning school, you can pull out from the top after copying the puzzle and copy the puzzle solution.
  • the upper space is equipped with a spare number piece (1A), a number group (7A, 7B) can be added to the side (3) to quickly find the required number group, and even if the piece is lost, it is a puzzle It is possible to You can play 3x3 or 4x4 square puzzles by filling the outer squares with the bottom side (4) on top.
  • the side board (11) and the box cover (12) have the same size and have hinges (15) and fasteners (15A) so that they can be stored easily and are portable.
  • FIG. 7 is a plan view of the arithmetic puzzle set of the third embodiment of the present invention.
  • the number frame (1) is a rectangle with an upper surface of 27.5 mm ⁇ 25 mm, and has a thickness of 12.5 mm, and six pairs of 1 to 6 number pieces (1) and one spare number piece (1A) I have a group.
  • the 5 mm thick board has a 6 x 6 grid (14) but with the 10 mm high removable contact means (13A) removed and A5 standard problem paper (17) After placing, it can be played by pressing it by the contact means (13A). Since the stand (11), the contact means (13) and the numeral piece (1) are housed in the plastic A5 size document storage case (16), they are inexpensive, light and convenient for carrying.
  • the puzzle game set of the present invention is a playground equipment for brain training such as nursing homes and day care centers, rehabilitation equipment such as hospitals, teaching materials for learning groups and schools, educational toys at home, and game equipment for general puzzle fans etc. It can be used as

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • Educational Administration (AREA)
  • Educational Technology (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Toys (AREA)

Abstract

La présente invention vise à fournir un ensemble jeu de casse-tête bon marché, qui compense les lacunes provenant de l'utilisation d'instruments d'écriture pour résoudre des casses-têtes imprimés, et qui peut être joué de manière agréable comme un jeu de société par des enfants très jeunes et des personnes âgées. L'invention concerne un ensemble jeu de casse-tête dans lequel, au lieu d'un instrument d'écriture, les éléments suivants sont constitués sous forme d'ensemble dans une boîte de stockage : des carreaux de caractère de texte, sur lesquels des chiffres ou des caractères de texte (ci-après "caractères de texte") sont affichés sur une surface supérieure carrée de ces derniers, avec des caractères de texte ou des groupes de caractères de texte qui sont associés au caractère de texte affiché et qui sont des candidats pour remplir des espaces positionnés sur les surfaces latérales des carreaux de caractère de texte ; et un plateau d'agencement ayant des espaces dans lesquels il est possible de placer un papier présentant des problèmes à résoudre sur ce dernier et lire ledit papier. L'ensemble jeu de casse-tête est avantageusement léger et portable.
PCT/JP2016/067541 2015-09-18 2016-06-13 Ensemble jeu de casse-tête WO2017047175A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2015004790U JP3202206U (ja) 2015-09-18 2015-09-18 パズルゲームセット
JP2015-004790U 2015-09-18

Publications (1)

Publication Number Publication Date
WO2017047175A1 true WO2017047175A1 (fr) 2017-03-23

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PCT/JP2016/067541 WO2017047175A1 (fr) 2015-09-18 2016-06-13 Ensemble jeu de casse-tête

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WO (1) WO2017047175A1 (fr)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7153976B1 (ja) 2022-03-16 2022-10-17 有限会社パスカル 知育教材、知育システム及び知育プログラム

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS56108161U (fr) * 1980-01-19 1981-08-22
JPS59108686U (ja) * 1983-01-05 1984-07-21 加藤 晴男 各面上に記入した主要文字とその面位置の一覧図を持つ立方体
JP3021874U (ja) * 1995-08-24 1996-03-12 株式会社トミー パズルゲーム装置
JP3065134U (ja) * 1999-06-23 2000-01-28 株式会社フリーハンド パズル問題差し替え式パズルボ―ド
JP3155411U (ja) * 2009-04-27 2009-11-19 等 西川 ナンプレパズル解読ボード
JP3162580U (ja) * 2010-06-22 2010-09-09 富山 真一郎 ナンバープレース用パズルセット

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS56108161U (fr) * 1980-01-19 1981-08-22
JPS59108686U (ja) * 1983-01-05 1984-07-21 加藤 晴男 各面上に記入した主要文字とその面位置の一覧図を持つ立方体
JP3021874U (ja) * 1995-08-24 1996-03-12 株式会社トミー パズルゲーム装置
JP3065134U (ja) * 1999-06-23 2000-01-28 株式会社フリーハンド パズル問題差し替え式パズルボ―ド
JP3155411U (ja) * 2009-04-27 2009-11-19 等 西川 ナンプレパズル解読ボード
JP3162580U (ja) * 2010-06-22 2010-09-09 富山 真一郎 ナンバープレース用パズルセット

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