WO2016140590A2 - 3d client body replica method to make clothing or footwear articles for people with non-typical sizes - Google Patents

3d client body replica method to make clothing or footwear articles for people with non-typical sizes Download PDF

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Publication number
WO2016140590A2
WO2016140590A2 PCT/RO2016/000010 RO2016000010W WO2016140590A2 WO 2016140590 A2 WO2016140590 A2 WO 2016140590A2 RO 2016000010 W RO2016000010 W RO 2016000010W WO 2016140590 A2 WO2016140590 A2 WO 2016140590A2
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WO
WIPO (PCT)
Prior art keywords
mold
customer
virtual
patterns
physical
Prior art date
Application number
PCT/RO2016/000010
Other languages
French (fr)
Other versions
WO2016140590A3 (en
Inventor
Marius-Victor SIMA
Original Assignee
Sima Marius-Victor
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sima Marius-Victor filed Critical Sima Marius-Victor
Publication of WO2016140590A2 publication Critical patent/WO2016140590A2/en
Publication of WO2016140590A3 publication Critical patent/WO2016140590A3/en

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Classifications

    • AHUMAN NECESSITIES
    • A41WEARING APPAREL
    • A41HAPPLIANCES OR METHODS FOR MAKING CLOTHES, e.g. FOR DRESS-MAKING OR FOR TAILORING, NOT OTHERWISE PROVIDED FOR
    • A41H3/00Patterns for cutting-out; Methods of drafting or marking-out such patterns, e.g. on the cloth
    • A41H3/007Methods of drafting or marking-out patterns using computers
    • AHUMAN NECESSITIES
    • A41WEARING APPAREL
    • A41HAPPLIANCES OR METHODS FOR MAKING CLOTHES, e.g. FOR DRESS-MAKING OR FOR TAILORING, NOT OTHERWISE PROVIDED FOR
    • A41H3/00Patterns for cutting-out; Methods of drafting or marking-out such patterns, e.g. on the cloth
    • A41H3/04Making patterns by modelling on the human body

Definitions

  • the present invention relates to a method to make a clothing object in the "made- to-order" system that can be extended also for a footwear object, for people with non- typical sizes that cannot be included in the databases for standard sizes.
  • the invention relates in particular, but not exclusively, to the manufacture of a customized three-dimensional body replica.
  • Measuring operations for each client that shows non-standard dimensions require qualified personnel that should conduct accurate measurements, taking into account the specificities of each particular body.
  • Making a clothing or footwear product in a "made-to-order" system is related to the need for the physical presence of the customer for try-ons.
  • the pattern must be adjusted up to the finished product, taking into account the specificities of each particular body.
  • the manufacturing of clothing or footwear items becomes more difficult for people who have non-standard dimensions, where dimensional or shape deviations from the standard dimensions/shapes are noticed.
  • the manufacturing process is done intermittently, requiring try-ons on the client after each manufacturing stage.
  • a centralized command and control system for the automated manufacturing or customizing a garment, that includes programmable automated manufacturing equipment that is configured for assembling and sewing of customized clothes based on digital models, and programmable automated equipment, configured for the transport of customized clothing or for the customizing of components, in each step of the manufacturing equipment.
  • a design and an automated computer assisted mass customization system that includes a 3-D body model and a virtual prototype model.
  • the present invention may further include a 2-D model for a later cutting of the patterns and sewing them in the manufacturing process.
  • the 3-D body model can be the shape of a dress, a dress in a virtual form or a dress body created by a scanner.
  • the system includes a data base available for the 3D mounting operations and a 2D to 3-D model converter.
  • there is a textile design database which can be created from a fabric or a textile design sample.
  • the main technical problem of this invention is to provide a method for making quality clothing or footwear items as in accordance with the rules in the art, based on non-typical dimensions, and creation of a three-dimensional virtual 3D client body replica and of a customized physical 3D client body replica that represents a true copy of the client's body. Textiles change their characteristics more or less, following processing and heat treatment applied by ironing. For this reason, in order to work with maximum precision, try-ons on the customer or on the exact replica of his body are necessary.
  • the idea underlying this invention is to develop a unique way of taking orders, online and offline, and production of the clothing or footwear object.
  • the technical problem is solved by a method of making a clothing or footwear object, on a physical 3D client body replica resulting from a virtual 3D client body replica.
  • the method of making a clothing or footwear object supposes that after taking the order, scanning of the client's body is carried out with a 3D digital scanning system, thereafter obtaining a virtual 3D client body replica, which is representing a very accurate 3D reproduction of the client's body; the 3D client body replica takes up all non-typical dimensions that can not be placed into the databases for standard sizes; further, the virtual 3D client body replica is transferred to a specialized software where those 2D digital patterns are chosen to correspond as close as possible to the virtual 3D client body replica dimensions; after the establishment of the 2D pattern, it is transformed into a 3D pattern which is further modified depending on the customer's non-typical particularities; the 3D patterns, once chosen, are checked on the virtual 3D client body replica and then are converted into customized 2D patterns to be transmitted subsequently to production; in the next step, the transformation of the virtual 3D client body replica occurs in a scale 1 : 1 physical 3D client body replica, an operation which is performed with CNC routers, or with 3D printers, or any
  • the physical 3D client body replica which the footwear will be worked on, will be made of a material adapted to the requirements of this purpose, the same condition and with the same equipment, based on the virtual 3D client body replica, differing only by the material that meets the requirements for this purpose.
  • FIG. 1 process diagram in the offline order version
  • the method of manufacturing of a clothing article in the offline version involves a first stage of reception of the order.
  • the customer will be present in a manufacturer's center, where he is scanned with a 3D digital scanning system, resulting a virtual 3D client body replica further referred to as a virtual mold VM which is a very accurate 3D reproduction of the customer's body.
  • the virtual mold VM is transferred into a special software where it is measured and where the digital patterns corresponding to the clothing/footwear objects being manufactured are selected from a database of standard patterns. By that soft, the 2D patterns from the database are transformed into 3D pattern.
  • the next step consists in changing the selected 3D patterns according to the specificities of the body identified and confronted with the created virtual mold VM. This will give customized patterns. These 3D patterns, once selected and verified on the virtual mold VM, are transformed into customized 2D patterns that will be subsequently transmitted to the production.
  • the customized physical 3D client body replica further referred to as physical mold PM is made in the next step. So the information obtained after scanning will be taken up, and based on this information, the transformation of the virtual mold VM into a physical mold PM, at a scale 1 : 1 , is carried out.
  • the physical mold PM is made with CNC routers, or with 3D printers, or any other devices may be used that can generate a physical object at 1 :1 scale, strictly respecting the parameters recorded by the scanner and processed according to the customer's silhouette.
  • the physical 3D client body replica (shoe shape), which the footwear will be worked on, will be made of a material adapted to the requirements of this purpose, under the same condition and with the same equipment, based on the virtual 3D client body replica (shoe shape), differing only by the material that meets the requirements for this purpose.
  • the following steps of the method consist in cutting of the materials after the 2D patterns modified according to the virtual 3D client body replica, cutting that is carried out traditionally, i. e. manually, or by an automated cutting table.
  • the items as cut are targeted to the tailor that carries out their assembly, correlated with the worksheets, the assembled product being subjected to a further verification step (try-on) on the physical mold PM, as much as it is needed.
  • the finished product After assembling the product, it will be subjected to finishing operations, and after a final check, the finished product is packaged and delivered.
  • the method of making a clothing article in the online version according to fig. 2 involves the scanning to be performed directly by the customer, in a specialized scanning center, or at home with own scanning devices, and creation of a virtual mold VM by the customer himself, based on the data obtained.
  • the customization of the products is done directly by the customer on the created virtual mold VM, on a website dedicated to the customization of the products, by choosing from a database, different variants of cuts, textures, sleeves, etc.
  • the virtual mold VM and the customized product are sent to the manufacturer, following that this one would make the physical mold PM based on the information received from the customer.
  • the next steps involve determining the 2D patterns according to the created physical mold PM, followed by the manufacturing of the desired product by the manufacturer and customized according to the preferences of the customer.
  • the tailor will verify the assembled product, based on the worksheets (try-on), on the physical mold PM, as much as it is needed.

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  • Engineering & Computer Science (AREA)
  • Textile Engineering (AREA)
  • Footwear And Its Accessory, Manufacturing Method And Apparatuses (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention relates to an automated method to make a clothing or a footwear object for persons with non-typical dimensions that cannot be included into the databases for standard dimensions. The method according to the invention has following steps: a) scanning of the customer's body with a 3D digital scanning system, thereafter obtaining a very accurate virtual mold VM of themselves, the 3D client body replica taking up all non-typical dimensions that cannot be included into the databases for standard dimensions, submitting of the virtual mold VM into a specialized software where those 2D digital patterns are chosen that correspond as close as possible to the dimensions of the customer's body and their changing into 2D digital patterns that are modified according to the particularities of the created virtual mold VM, then, transformed into customized 2D patterns that will be submitted to the production, b) in the next step, the transformation of the virtual mold VM occurs into a physical mold PM, that is performed with CNC routers, or with 3D printers, or any other devices that can generate a physical object at 1 :1 scale, c) the next step is the manual or automated cutting of the materials after the 2D patterns modified according to the virtual mold VM, assembling the components as cut, making the finished product, checking thereof on the physical mold PM, followed by the finishing, packing and delivering operations, whereas the virtual mold VM may be made also by direct scanning by the customer, subsequently being sent online to the manufacturer.

Description

3D CLIENT BODY REPLICA METHOD TO MAKE CLOTHING OR FOOTWEAR ARTICLES FOR PEOPLE WITH NON-TYPICAL SIZES
Field of the Invention
The present invention relates to a method to make a clothing object in the "made- to-order" system that can be extended also for a footwear object, for people with non- typical sizes that cannot be included in the databases for standard sizes.
The invention relates in particular, but not exclusively, to the manufacture of a customized three-dimensional body replica.
State of art in the field of the invention
The standard steps that support the large-scale manufacture of clothing, such as coats, overcoats, underwear etc. or of footwear for women, men and children, are known in this area, having as reference standards, tables of measures that are prepared on the basis of statistics referring to the anthropomorphic data of the various body parts.
Measuring operations for each client that shows non-standard dimensions require qualified personnel that should conduct accurate measurements, taking into account the specificities of each particular body.
Making a clothing or footwear product in a "made-to-order" system is related to the need for the physical presence of the customer for try-ons. The pattern must be adjusted up to the finished product, taking into account the specificities of each particular body.
The manufacturing of clothing or footwear items becomes more difficult for people who have non-standard dimensions, where dimensional or shape deviations from the standard dimensions/shapes are noticed. The manufacturing process is done intermittently, requiring try-ons on the client after each manufacturing stage.
If even one of the many dimensions of a standard pattern is not adequate, the final product will be compromised.
From US 2014 277663 A1 , a centralized command and control system is known for the automated manufacturing or customizing a garment, that includes programmable automated manufacturing equipment that is configured for assembling and sewing of customized clothes based on digital models, and programmable automated equipment, configured for the transport of customized clothing or for the customizing of components, in each step of the manufacturing equipment. Once the customer's body was scanned and the customer also selected a customized design of his garment, the manufacturing system according to the invention will make the cloth automatically by receipt of the order, without requiring manual intervention. The customized result of the garment is based on a three-dimensional representation of the client's body shape and style to suit his own. The system can be used to create any kind of clothing.
Also known from US 6473671 B1 is a design and an automated computer assisted mass customization system that includes a 3-D body model and a virtual prototype model. The present invention may further include a 2-D model for a later cutting of the patterns and sewing them in the manufacturing process. The 3-D body model can be the shape of a dress, a dress in a virtual form or a dress body created by a scanner. The system includes a data base available for the 3D mounting operations and a 2D to 3-D model converter. In the preferred embodiment, there is a textile design database, which can be created from a fabric or a textile design sample.
The main technical problem of this invention is to provide a method for making quality clothing or footwear items as in accordance with the rules in the art, based on non-typical dimensions, and creation of a three-dimensional virtual 3D client body replica and of a customized physical 3D client body replica that represents a true copy of the client's body. Textiles change their characteristics more or less, following processing and heat treatment applied by ironing. For this reason, in order to work with maximum precision, try-ons on the customer or on the exact replica of his body are necessary.
Description of the invention
The idea underlying this invention is to develop a unique way of taking orders, online and offline, and production of the clothing or footwear object.
Based on this idea, the technical problem is solved by a method of making a clothing or footwear object, on a physical 3D client body replica resulting from a virtual 3D client body replica.
The method of making a clothing or footwear object according to the invention supposes that after taking the order, scanning of the client's body is carried out with a 3D digital scanning system, thereafter obtaining a virtual 3D client body replica, which is representing a very accurate 3D reproduction of the client's body; the 3D client body replica takes up all non-typical dimensions that can not be placed into the databases for standard sizes; further, the virtual 3D client body replica is transferred to a specialized software where those 2D digital patterns are chosen to correspond as close as possible to the virtual 3D client body replica dimensions; after the establishment of the 2D pattern, it is transformed into a 3D pattern which is further modified depending on the customer's non-typical particularities; the 3D patterns, once chosen, are checked on the virtual 3D client body replica and then are converted into customized 2D patterns to be transmitted subsequently to production; in the next step, the transformation of the virtual 3D client body replica occurs in a scale 1 : 1 physical 3D client body replica, an operation which is performed with CNC routers, or with 3D printers, or any other devices that may be used which can generate a physical object at 1 :1 scale, strictly respecting the parameters recorded by the scanner and processed according to the customer's silhouette; the next step is to cut the materials after the 2D patterns as modified according to the virtual 3D client body replicas, cutting that is done manually or automated, the items as cut are targeted to the assembly, the assembled product being subjected to a further verification step (try-on) on the physical 3D client body replica, as much as it is needed; after assembly of the product, it will be subjected to finishing operations, and after a final check, the finished product is packaged and delivered.
If the making of a footwear object is needed, after scanning of the foot, the physical 3D client body replica, which the footwear will be worked on, will be made of a material adapted to the requirements of this purpose, the same condition and with the same equipment, based on the virtual 3D client body replica, differing only by the material that meets the requirements for this purpose.
Brief description of the drawings:
Fig. 1 process diagram in the offline order version
Fig. 2 process diagram in the online order version
Referring to figure 1 , the method of manufacturing of a clothing article in the offline version involves a first stage of reception of the order. The customer will be present in a manufacturer's center, where he is scanned with a 3D digital scanning system, resulting a virtual 3D client body replica further referred to as a virtual mold VM which is a very accurate 3D reproduction of the customer's body.
Further, the virtual mold VM is transferred into a special software where it is measured and where the digital patterns corresponding to the clothing/footwear objects being manufactured are selected from a database of standard patterns. By that soft, the 2D patterns from the database are transformed into 3D pattern.
The next step consists in changing the selected 3D patterns according to the specificities of the body identified and confronted with the created virtual mold VM. This will give customized patterns. These 3D patterns, once selected and verified on the virtual mold VM, are transformed into customized 2D patterns that will be subsequently transmitted to the production.
The customized physical 3D client body replica further referred to as physical mold PM is made in the next step. So the information obtained after scanning will be taken up, and based on this information, the transformation of the virtual mold VM into a physical mold PM, at a scale 1 : 1 , is carried out.
The physical mold PM is made with CNC routers, or with 3D printers, or any other devices may be used that can generate a physical object at 1 :1 scale, strictly respecting the parameters recorded by the scanner and processed according to the customer's silhouette.
If the making of a footwear object is needed, after scanning of the foot, the physical 3D client body replica (shoe shape), which the footwear will be worked on, will be made of a material adapted to the requirements of this purpose, under the same condition and with the same equipment, based on the virtual 3D client body replica (shoe shape), differing only by the material that meets the requirements for this purpose.
The following steps of the method consist in cutting of the materials after the 2D patterns modified according to the virtual 3D client body replica, cutting that is carried out traditionally, i. e. manually, or by an automated cutting table. The items as cut are targeted to the tailor that carries out their assembly, correlated with the worksheets, the assembled product being subjected to a further verification step (try-on) on the physical mold PM, as much as it is needed.
After assembling the product, it will be subjected to finishing operations, and after a final check, the finished product is packaged and delivered.
The method of making a clothing article in the online version according to fig. 2 involves the scanning to be performed directly by the customer, in a specialized scanning center, or at home with own scanning devices, and creation of a virtual mold VM by the customer himself, based on the data obtained. The customization of the products is done directly by the customer on the created virtual mold VM, on a website dedicated to the customization of the products, by choosing from a database, different variants of cuts, textures, sleeves, etc.
Once the customization is complete, the virtual mold VM and the customized product are sent to the manufacturer, following that this one would make the physical mold PM based on the information received from the customer.
The next steps involve determining the 2D patterns according to the created physical mold PM, followed by the manufacturing of the desired product by the manufacturer and customized according to the preferences of the customer. The tailor will verify the assembled product, based on the worksheets (try-on), on the physical mold PM, as much as it is needed.

Claims

Claims
1. A method of making a clothing object through automated manufacturing and customizing of a garment, with programmable automated manufacturing equipment that is configured for assembling and sewing of customized clothes, based on digital models, characterized in that, in the offline variant, after taking the order, the scanning of the customer's body is performed with a 3D digital scanning system, obtaining a virtual mold VM, which is a very accurate 3D reproduction of the customer's body, a 3D client body replica that takes up all the non-typical dimensions that can not be included in the databases for standard sizes; further, the virtual mold VM is transferred into a specialized software, where those 2D digital format patterns are chosen which correspond as closely as possible to the virtual mold VM sizes; after the establishment of the 2D pattern, this is transformed into a 3D pattern which is further modified depending on the customer's non-typical particularities; the 3D patterns, once chosen, are checked on the virtual 3D client body replica and then are converted into customized 2D patterns to be transmitted subsequently to the production; in the next step, the change of the virtual mold VM occurs in a scale 1 :1 physical mold PM, which is made by CNC routers or 3D printers, or any other devices may be used that can generate a physical object at 1 :1 scale, strictly respecting the parameters recorded by the scanner and processed according to the customer's silhouette; the following step is cutting the materials after the 2D patterns modified according to the virtual mold VM; the cutting is performed manually or automated, the items as cut are targeted to the assembly, the assembled product being subjected to a further verification step (try-on) on the physical mold PM, as much as it is needed; after assembly of the product, it will be subjected to the finishing operations, and after a final check, the finished product is packaged and delivered.
2. A method according to claim 1 , characterized in that if the making of a footwear object is needed, after scanning of the foot, the physical mold PM, which the footwear will be worked on, will be made of a material adapted to the requirements of this purpose, under the same condition and with the same equipment, based on the virtual mold VM, differing only by the material that meets the requirements for this purpose.
3. The method according to claim 1 , characterized in that, in the online version, the scanning is performed directly by the customer, and with the data obtained, the customer creates the virtual mold VM, the customization is done directly by the customer on the created virtual mold VM, on a website dedicated to the customization of the products, and subsequently the virtual mold VM and the customized product are submitted to the manufacturer, following that this one would make the physical mold PM based on the information received from the customer, the next steps consisting in establishing of the 2D patterns according to the created physical mold PM, followed by the steps known for manufacturing the desired product.
PCT/RO2016/000010 2015-03-02 2016-02-29 3d client body replica method to make clothing or footwear articles for people with non-typical sizes WO2016140590A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
ROA/00153 2015-03-02
ROA201500153A RO131370A2 (en) 2015-03-02 2015-03-02 Process for making a clothing or footwear item for atypical sized persons

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WO2016140590A3 WO2016140590A3 (en) 2016-11-10

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
RU2637981C1 (en) * 2017-03-01 2017-12-08 Максим Александрович Попов Integrated method of selecting and designing individual-ergonomic physical objects on basis of non-contact anthropometry
CN108158097A (en) * 2018-01-26 2018-06-15 宁波长隆制衣有限公司 A kind of clothes cuts technique and device

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
GB2564139A (en) * 2017-07-04 2019-01-09 Oommen Anne Methods and systems for manufacture of a garment

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EA200970864A1 (en) * 2007-03-19 2010-04-30 Масси Милиано Ою METHOD AND SYSTEM FOR INDIVIDUAL SEWING AND RETAIL SALE CLOTHES
RU2358628C2 (en) * 2007-04-02 2009-06-20 Общество с ограниченной ответственностью "Центр наукоемких инновационных технологий для швейной промышленности" Designing method of clothing based on non-contact anthropometry

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
RU2637981C1 (en) * 2017-03-01 2017-12-08 Максим Александрович Попов Integrated method of selecting and designing individual-ergonomic physical objects on basis of non-contact anthropometry
WO2018160097A1 (en) * 2017-03-01 2018-09-07 Максим Александрович ПОПОВ Complex method for selecting and designing individually ergonomic physical objects on the basis of contactless anthropometry
CN108158097A (en) * 2018-01-26 2018-06-15 宁波长隆制衣有限公司 A kind of clothes cuts technique and device
CN108158097B (en) * 2018-01-26 2020-03-31 宁波长隆制衣有限公司 Clothes cutting process and device

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RO131370A2 (en) 2016-09-30

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