WO2016080757A1 - System for executing table tennis game comprising multiple impact sensors, and method for displaying table tennis game score using same - Google Patents

System for executing table tennis game comprising multiple impact sensors, and method for displaying table tennis game score using same Download PDF

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Publication number
WO2016080757A1
WO2016080757A1 PCT/KR2015/012409 KR2015012409W WO2016080757A1 WO 2016080757 A1 WO2016080757 A1 WO 2016080757A1 KR 2015012409 W KR2015012409 W KR 2015012409W WO 2016080757 A1 WO2016080757 A1 WO 2016080757A1
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WO
WIPO (PCT)
Prior art keywords
sensor
score
table tennis
racket
zone
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Application number
PCT/KR2015/012409
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French (fr)
Korean (ko)
Inventor
박창호
Original Assignee
주식회사 여우전자
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Publication date
Application filed by 주식회사 여우전자 filed Critical 주식회사 여우전자
Priority to CN201580063173.0A priority Critical patent/CN106999752B/en
Priority to JP2017545839A priority patent/JP6527238B2/en
Publication of WO2016080757A1 publication Critical patent/WO2016080757A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B59/00Bats, rackets, or the like, not covered by groups A63B49/00 - A63B57/00
    • A63B59/40Rackets or the like with flat striking surfaces for hitting a ball in the air, e.g. for table tennis
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B67/00Sporting games or accessories therefor, not provided for in groups A63B1/00 - A63B65/00
    • A63B67/04Table games physically beneficial for the human body, modelled on outdoor sports, e.g. table tennis
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0087Electric or electronic controls for exercising apparatus of groups A63B21/00 - A63B23/00, e.g. controlling load
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B59/00Bats, rackets, or the like, not covered by groups A63B49/00 - A63B57/00
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0686Timers, rhythm indicators or pacing apparatus using electric or electronic means

Definitions

  • the present invention relates to a table tennis game progress system and a method for displaying a table tennis game score using the same, and more particularly, receiving a detection signal by an impact sensor installed in each zone on a table tennis table, and according to an input pattern of the received detection signal.
  • the present invention relates to a table tennis game progress system comprising a score calculating terminal for calculating and displaying a score of a table tennis game and a table tennis game score display method using the same.
  • a table tennis game can be divided into a singles game in which two people play and a doubles game in which four people play, and the singles game is played with one player and the other player alternately batting once,
  • the match shall consist of two teams, one team and the other, alternately hit once, but each player in that team shall alternate.
  • the table tennis game has a 21-point start system and 11-point start system, but in recent years, the game is mainly adopted by the 11-point starting system.
  • the player who scored 11 points first in each set is the winner of the set, and the total set of a game is set to 3 sets, 5 sets, 7 sets, and 9 sets for each tournament.
  • Table tennis with the rules as described above is becoming a lifestyle sport that anyone can enjoy.
  • Korean Utility Model Registration No. 292529 that allows each party in the game to display its score wirelessly through a remote control for ease of score management in a conventional table tennis or tennis game.
  • this prior art is a simple technique for changing its score wirelessly, which is merely a technique that cannot easily perform the gain determination and score calculation as described above.
  • the present invention was devised to solve the above-mentioned problems in the related art, and the system of proceeding with a table tennis game in which the determination and score calculation of scores are automatically performed without a referee or scorer at the table tennis game. Provide the composition of the table tennis game score display method.
  • Configuration of the present invention table tennis game progress system for achieving the technical problem as described above, delivers the impact signal of the table tennis game component (racket, table tennis table, net, etc.) and the table tennis ball by the impact sensor installed in each zone on the table tennis table. And a score calculation terminal for calculating and displaying the score of the table tennis game according to the input pattern of the received and received detection signal.
  • the table tennis game component racket, table tennis table, net, etc.
  • the present invention provides a table tennis game progress system installed in a table tennis table having a first zone 11 and a second zone 12 partitioned about a net part 50.
  • a first detection sensor 41 installed in the first zone 11 to detect a shock applied to the first zone 11;
  • a second detection sensor (42) installed in the second zone (12) of the table tennis table (10) to detect an impact applied to the second zone (12);
  • a score calculation terminal (100) installed on one side of the table tennis table (10) to receive the shock detection signals transmitted from the sensors to determine whether the scores of both players are scored and to display the scores of both players according to the determined result; Characterized in that comprises a.
  • the present invention comprises a first racket sensor (21) for detecting the impact applied to the first racket 20 used by one side in the above configuration;
  • a second racket sensor 31 for detecting an impact applied to the second racket 30 used by the other player; Characterized in that further comprises.
  • the present invention consists of a first zone 11 and a second zone 12 partitioned about the net part 50, but the first zone 11 is centerline 13. 1st zone right part 11a, 1st zone left part 11b, and 2nd zone right part 12a and 2nd which partitioned the said 2nd area
  • the first zone right part 11a is installed to sense a shock applied to the first zone right part 11a.
  • Detection sensor 41 A second detection sensor 42 installed at the right side of the second zone 12a and detecting a shock applied to the second zone right side 12a; A third detection sensor (43) installed at the first zone left part (11b) to sense an impact applied to the first zone left part (11b); A fourth detection sensor 44 installed at the second zone left part 12b and detecting a shock applied to the second zone left part 12b; A first racket sensor 21 for detecting an impact applied to the first racket 20 of one team and a third racket sensor 61 for detecting an impact applied to the third racket 60; A third racket sensor 31 for detecting an impact applied to the second racket 30 of the other team and a fourth racket sensor 71 for detecting an impact applied to the fourth racket 70; A net sensor 51 for detecting an impact applied to the net unit 50; A score calculation terminal (100) installed on one side of the table tennis table (10) to receive the shock detection signals transmitted from the sensors to determine whether the scores of both players are scored and to display the scores
  • the present invention in the above configuration, the distance from the center line 13 of the first detection sensor 41 and the third detection sensor 43 and the second detection sensor 42 and the fourth detection sensor ( The distance from the center line 13 with 44 is characterized in that the same distance.
  • the rackets 20, 30, 60, and 70 form a space portion having a predetermined depth at the end of the handle, and detect the impact applied to the racket in the space portion.
  • the racket sensor and the shock detection signal generated by the racket sensor is characterized in that the configuration equipped with a transmitter 22 for wirelessly transmitting to the score calculation terminal (100).
  • the score calculation terminal 100 receives the shock detection signal transmitted from the sensors to determine whether each player scores, and according to the determined result
  • a controller 110 for calculating a score scored by each player A sensor input unit 120 which integrally collects the shock detection signals generated by the sensors and transmits them to the controller 110;
  • the score calculation terminal 100 voice output unit 140 for outputting the table tennis-related information generated by the control unit 110 as a voice; Characterized in that further comprises.
  • Step (S 102) When the shock detection signal is input from the net detection sensor 51, the net unit 50 continues to be monitored, and when the shock detection signal is not input from the net detection sensor 51, the angles of the rackets 20 and 30 of both players are different. Input of the shock detection signal generated by the sensors 21 and 31 and the first detection sensor 41 of the first zone 11 of the table tennis table 10 and the second detection sensors 42 of the second zone 12.
  • Determining whether the pattern is input to the predetermined normal pattern in the storage unit 170 of the score calculation terminal 100 (S 103); If the shock detection signal is not input in the normal pattern, it is determined that one player or the other player has scored, calculating the score of the corresponding player and displaying the score through the display unit 130 (S 104); If the score of one player or the other player increased by the score calculation terminal 100 satisfies the end score of the set (S 105), the score calculation terminal 100 indicates that the set is finished, the display unit 130 Notifying through the voice output unit 140 (S 106); Characterized in that comprises a.
  • the present invention if the set is not a score that satisfies the end score in step S 105, the score calculation terminal 100 is the difference between the score of one player and the score of the other player according to the table tennis regulations Is determined (S 107), and if there is a difference in the corresponding scores, each player should change the order of services through the display unit 130 or the voice output unit 140 of the score calculation terminal 100 according to the table tennis regulations. Informing them (S 108); It characterized in that it further comprises.
  • the score calculation terminal when the game starts. 100 determines whether a shock detection signal is input from the net detection sensor 51 of the net part 50 (S 109), and if the shock detection signal is input from the net detection sensor 51, the net part 50 continues. If the shock detection signal is not input from the net detection sensor 51, the first detection sensor 41 of the first zone 11 of the table tennis table 10 and the second detection sensor 42 of the second zone 12 are not included.
  • Determining whether the shock detection signal transmitted from the input signal is input to the storage unit 170 of the score calculation terminal 100 in a predetermined normal pattern (S 110); If the shock detection signal is not input in a predetermined pattern, determining that one player or the other player has scored, calculates the score of the corresponding player and displays it through the display unit 130 (S 111); Characterized in that further comprises.
  • the present invention table tennis table 10 and the first racket 20, the second racket 30, the third racket 60, the fourth racket 70, the net 50 and the net detection sensor 51 And a first zone 11 partitioned around the first racket sensor 21, the second racket sensor 31, the third racket sensor 61, the fourth racket sensor 71, and the net part 50.
  • the first detection sensor 41, the second detection sensor 42, and the third detection sensor 43 are installed in each of the and the second zone 12, respectively installed in each area partitioned around the center line 13 of the zone.
  • the sensors and the score calculation terminal 100 are initialized (S 200), When the game starts, the score calculation terminal 100 determines whether a shock detection signal is input from the net detection sensor 51 of the net unit 50 (S 201); If the shock detection signal is input from the net detection sensor 51, the net unit 50 continues to monitor, and if the shock detection signal is not input from the net detection sensor 51 determines whether the service of the double match is normally made ( S 202); Sensors 21, 31, 61, and 71 of the rackets 20, 30, 60, and 70 of both team players and the first sensor 41, the second sensor 42, and the third of the table tennis table 10.
  • Determining whether the input pattern of the shock detection signal generated by the detection sensor 43 and the fourth detection sensor 44 is input to the storage unit 170 of the score calculation terminal 100 in a predetermined normal pattern (S 203). ); If the impact detection signal is not input in a predetermined pattern, determining that the score of one team or the other team scored, calculates the score of the corresponding team to display the score through the display unit 130 (S 204); If the score of one side team or the other team increased by the score calculation terminal 100 satisfies the end score of the set (S 205), the display unit 130 or the voice output unit 140 indicates that the set is finished. Notifying through step (S 206); Characterized in that comprises a.
  • the score calculation terminal 100 is the score of one player and the score of the other player of the corresponding score according to the table tennis regulations It is determined whether a difference has occurred (S 207), and if a difference occurs in the corresponding points, the players are informed that the service order must be changed through the display unit 130 or the voice output unit 140 of the score calculation terminal 100. Is a step S 208; Characterized in that further comprises.
  • the step (S 202) of determining whether the service of the double game is normally performed may include: the first detection sensor 41 and the third detection sensor 43; Determining that the ping pong ball dropped to the area on the side of the sensing sensor that the input time of the impact detection signal input from the second sensing sensor 42 and the fourth sensing sensor 44 to the score calculation terminal 100 is faster. It is characterized by.
  • the step (S 202) of determining whether the service of the double game is normally performed may include: the first detection sensor 41 and the third detection sensor 43; It is determined that the ping pong ball falls to the area of the sensor side where the signal strength of the impact detection signal input from the second sensor 42 and the fourth sensor 44 to the score calculation terminal 100 is greater. It features.
  • the table tennis game progress system of the present invention having the above-described configuration automatically calculates and displays the scores of each party to compete even if the referee or scorer does not attend as in the prior art, so that the match party separately determines the score of the score and the score calculation separately. There is an effect that can help to improve the performance of the table tennis because it can focus only on the table tennis game without having to perform.
  • the communication unit of the score calculation terminal transmits the information related to the progress of the table tennis game to the external communication device has the effect that a plurality of users can watch the game while sharing the progress of the table tennis game in real time.
  • FIG. 1 is a configuration diagram of an embodiment of the present invention table tennis game progress system for a single game
  • FIG. 2 is a configuration diagram of an embodiment of the present invention table tennis game progress system for a doubles game
  • FIG. 3 is a block diagram of a table tennis stick of the present invention table tennis game progress system
  • Figure 4 is a block diagram of the score calculation terminal of the present invention table tennis game progress system
  • FIG. 5 and 6 are flow charts for the control of the present table tennis game progress system
  • FIG. 5 is a flow chart for a single game
  • FIG. 6 is a flow chart for a double game.
  • FIG. 1 is a block diagram of an embodiment of the present table tennis game progress system for a single game.
  • the ping pong game progress system 1 for the singles game of the present invention is divided into the same area around the net 50 installed vertically in the center of the table tennis table 10. 11) and the second zone 12 is installed in the table tennis table (10).
  • the system of the present invention is installed in the first zone (11) of the table tennis table (10) to detect the impact applied to the first zone (11) and the table tennis table (10) And a second detection sensor 42 installed in the second zone 12 to sense a shock applied to the second zone 12.
  • the present invention system further includes a first racket 20 used by one player and a second racket 30 used by the other player performing a game with one player.
  • the first racket 20 is provided with a first racket sensor 21 for detecting an impact applied to the racket, and a second racket sensor for sensing the impact applied to the racket (30) ( 31).
  • the net part 50 of the table tennis table 10 is provided with a net sensor 51 for detecting an impact applied to the net.
  • the first detection sensor 41, the second detection sensor 42, the first racket sensor 21, the second racket sensor 31 and the net sensor 51 is at least one to improve the sensitivity of the sensor
  • a plurality of the above can be installed, and the installation position of these sensors is preferably installed at a position that can improve the sensitivity of the sensor as much as possible.
  • the score calculation terminal 100 is installed on one side of the table tennis table (10).
  • the score calculation terminal 100 receives the shock detection signals transmitted from the sensors 41, 42, 21, 31, and 51 during a single game to determine whether the scores of both players are scored, and both players based on the determined result.
  • a score is displayed, and a portion for outputting information such as the displayed score by voice, and a more detailed configuration will be described later.
  • the system 1 of the first embodiment described above according to the method for determining whether the score calculation terminal 100 scores, the sensors 21 and 31 provided in the first racket 20 and the second racket 30 are used. It may not be provided.
  • Figure 2 is a block diagram of an embodiment of the present invention table tennis game progress system for doubles.
  • the table tennis game progress system 2 for the present invention double game is compared with the table tennis game progress system 1 for the single game described above, the first zone 11 and the second zone of the table tennis table 10.
  • the doubles of table tennis consist of two teams, one team and the other team to play one shot alternately, but each player of the team must play each other alternately.
  • a shock sensor is attached to each racket of each team.
  • the progress system 2 for the double game of the present invention is divided into the same area around the net portion 50 vertically installed in the center of the table tennis table 10 and the second area 11 It is a system installed in a table tennis table 10 having a zone 12.
  • the first zone 11 is composed of a first zone right portion 11a and a first zone left portion 11b, which are divided left and right with respect to the center line 13 in a planar direction
  • the second zone 12 is It consists of the 2nd zone right side part 12a and the 2nd zone left side part 12b which are partitioned left and right with respect to the center line 13 in a plane direction.
  • the present invention table tennis game progress system (2) is installed on the first right side portion (11a) of the first detection sensor 41 for detecting the impact applied to the first right side portion (11a) and the first It is installed in the first zone left portion (11b) and includes a third detection sensor (43) for detecting a shock applied to the first zone left portion (11b).
  • the present invention table tennis game progress system (2) is installed on the second right side portion 12a and the second detection sensor 42 for detecting the shock applied to the second right side portion 12a, and the first And a fourth detection sensor 44 installed at the second zone left part 12b to sense an impact applied to the second zone left part 12b.
  • the area of the left and right sides 11a and 11b of the first zone 11 of the table tennis table 10 and the left and right sides 12a and 12b of the second zone 12 is contacted. Since it is necessary to determine whether the service is successful, the distance from the center line 13 of the first sensor 41 and the third sensor 43 and the second sensor 42 and the fourth sensor The distance from the centerline 13 of 44 should remain the same.
  • the present invention system includes the first racket 20 and the third racket 60 used by the players of one team consisting of two players in accordance with the doubles game rules of the table tennis game, the other team of another two players The second racket 30 and the fourth racket 70 used by the athletes.
  • the first racket 20 used by the players of one team includes a first racket sensor 21 for detecting a shock applied to the racket, and the third racket 60 detects a shock applied to the racket.
  • the third racket sensor 61 is provided.
  • the second racket 30 used by the players of the other team has a second racket sensor 31 for detecting the shock applied to the racket, the four rackets 70 for detecting the shock applied to the racket And a fourth racket sensor (71).
  • the net portion 50 of the table tennis table 10 is provided with a net sensor 51 for detecting an impact applied to the net.
  • the third racket sensor 61, the fourth racket sensor 71 and the net sensor 51 can be installed at least one or more in order to improve the sensitivity of the sensor, the installation position of these sensors to improve the sensor sensitivity to the maximum It is desirable to be installed in a position that can be.
  • the score calculation terminal 100 is installed on one side of the table tennis table (10).
  • the score calculation terminal 100 receives the shock detection signal transmitted from the sensors 41, 42, 43, 44, 21, 31, 61, 71, 51 during the double game to determine whether the scores of both players. In this case, the scores of both players are displayed according to the determined result, and the detailed configuration will be described later.
  • the sensor (41, 42, 43, 44), the racket sensor (21, 31, 61, 71) and the net sensor 51 of the present invention is an acceleration sensor (accelerometer) or sound detection widely used as a shock sensor MEMS microphone or pressure sensor for pressure sensing may be used, but it is preferable to use an accelerometer having a relatively low cost and good durability.
  • FIG 3 shows an embodiment of the racket of the table tennis game progress system of the present invention described above, showing only the first racket 20, the second racket 30, the third racket 60, the fourth Racket 70 also has the same configuration as the first racket 20 shown.
  • the first racket 20 is attached to the handle 25 and the handle 25 is held by the user's hand is made of a plate (plate) 24 is hitting the table tennis ball, the racket of the embodiment of the present invention directly with the table tennis ball It is preferable that the sensor is installed in the handle 25 rather than the plate 24 in contact.
  • Figure 4 is a block diagram of the scoring terminal 100 of the present invention table tennis game progress system.
  • the score calculation terminal 100 of the present invention receives the impact detection signals of the sensors installed in the table tennis table 10 determines whether the score of each player performing the table tennis game, and calculates the score of each player according to the determined result It displays through the display unit, and performs the function of notifying the progress of the game by voice, such as changing the sub-volume.
  • the score calculation terminal 100 of the present invention as described above in more detail as follows. It is manufactured as a dedicated hardware device as follows.
  • a general-purpose smart device such as a smart phone or a tablet PC may be installed and executed by executing an application program that performs the functions of the following components.
  • the hardware configuration such as the central processing unit, power supply unit, memory, communication I / F, user I / F of the general purpose smart device and the application program for driving the following each control unit 110, sensor input unit 120,
  • the display unit 130, the voice output unit 140, the communication unit 150, the power supply unit 160, and the storage unit 170 may be configured to perform functions.
  • the control unit 110 may control the sensors 41, 42, 21, 31, 51 of the system for a single game, or the sensors 41, 42, 43, 44, 21, 31 of the system for a single game. Receiving the impact detection signal transmitted from the, 61, 71, 51, to determine whether each player scores, and calculates the score scored by each player according to the determined result.
  • control unit 110 is formed in the form of a MICOM board on which a conventional microprocessor unit (MCU) and its peripheral circuits are mounted.
  • MCU microprocessor unit
  • the score calculation terminal 100 of the system of the present invention includes a sensor input unit 120 to collect the shock detection signal generated by the sensors integrally and transmits to the control unit 110.
  • the sensor input unit 120 transmits a shock detection signal generated by the sensors (41, 42, 43, 44, 21, 31, 61, 71, 51) used in the system of the present invention for a single or double game.
  • the current or voltage of the shock detection signal may be amplified or an analog-to-digital converter may be additionally performed.
  • the transmission of the shock detection signal between the sensor input unit 120 and the sensors is made of a known wired or wireless communication method. .
  • the above communication method is preferably made of a wireless communication method rather than a wired communication method so as not to complicate the surroundings of the table tennis table 10.
  • a wireless Internet method a Bluetooth method, or an RFID method may be adopted.
  • the racket may be configured with a passive RFID chip of a communication means to reduce the power consumption of the racket, so that a battery or the like is not required, or an exchange cycle thereof may be extended.
  • the present invention score calculation terminal 100 includes a display unit 130 for displaying the score of each athlete calculated by the controller 110.
  • the display unit 130 may display in addition to the score display of each player, the display of the server (server) that performs the serve, the cumulative score change status for each player, the original character or square character or color for distinguishing each player in parallel have.
  • the score calculation terminal 100 of the present invention is a voice output for outputting the score of each player calculated by the controller 110, the start and end guide of the game, the change guide of the sub-volume, whether the score of each player, etc. by voice.
  • the unit 140 is included.
  • the control unit 110 of the score calculation terminal 100 of the present invention generates the current score information of each player of the current table tennis game, the situation information for each set or the past game record information of the player based on the score information of each player And it can be stored in the storage unit 170 interlocked with the control unit 110 can be managed by a conventional database management technique.
  • the score calculation terminal 100 of the present invention includes a communication unit 150, the current score information for each player of the table tennis game stored in the storage unit 170 through the communication unit 150, the situation information for each set Or the past game record information of the corresponding player to the external communication network (N) by a known wired or wireless communication method, and the current score information for each player transmitted from the communication device 200 connected to the communication network (N)
  • the user may be able to read the situation information of each set or the past game record information of the corresponding player.
  • this communication unit it is possible to share the game status and records with other devices or systems.
  • the communication method of the communication unit 150 and the communication network (N) is preferably a wired or wireless Internet method, a short-range wireless communication method such as Bluetooth, RFID method or a combination of these methods may be employed.
  • the score of the table tennis game performed by using the table tennis game progress system of the present invention can be grasped in real time even from a remote location through the communication device 200 connected to the communication network N, as well as the past game record information of the corresponding player. It is possible to inquire and share the game status and record with other devices and systems.
  • the communication device 200 is a smart phone (tablet) or tablet (tablet) that can be installed and executed by the application program (application program) that can be viewed and read the various information provided by the system for processing the table tennis game of the present invention It is desirable to be a smart device such as a PC.
  • reference numeral 160 is a power supply unit 160 for applying the driving power of the score calculation terminal 100 of the present invention
  • a user interface such as a button, a touch screen for the operation of the score display terminal 100 (not shown) May be configured separately.
  • FIG. 5 is a flow chart during a single game
  • FIG. 6 is a flow chart during a double game.
  • the control of the progress system of the table tennis game of the present invention is the table tennis table 10, the rackets 20, 30, 60, 70, the net part 50 and the sensors 21, 31, 41, 42 of the system of the present invention described above. , 43, 44, 51, 61, 71) and the score calculation terminal 100, with reference to Figure 5 will be described in the control sequence during a single game.
  • each of the sensors and the score calculation terminal 100 of the system of the present invention is initialized (S 100), and at the same time the score calculation terminal 100 is the first racket sensor 21 and the second racket sensor 31 It is determined whether the players perform the game with the racket provided with the sensors (21, 31) (S 101).
  • the control is performed by dividing the racket that the players have into the racket having the sensors 21 and 31 and the case of playing the game with the racket lacking the sensors 21 and 31.
  • the score calculation terminal 100 is provided from the net detection sensor 51 of the net unit 50. It is determined whether the shock detection signal is input (S 102).
  • the score calculation terminal 100 continues to monitor the net part 50 while waiting for the service of one player to start again. do.
  • the shock detection signal is not input from the net detection sensor 51, the table tennis ball in service is not caught by the net 50, and is normally passed to the other player, so that each sensor of the racket (20, 30) of both players (Next) 21 and 31 and the input pattern of the shock detection signal generated by the first sensor 41 of the first zone 11 of the table tennis table 10 and the second sensor 42 of the second zone 12 It is determined whether or not the rally of the table tennis game is performed in a normal order by determining whether the pattern is input to the storage unit 170 of the score calculation terminal 100 (S 103).
  • the shock detection signal by the sensor 21 of the first racket 20 of one player is called A
  • the shock detection signal by the sensor 31 of the second racket 30 of the other player is called B
  • the impact detection signal by the first detection sensor 41 of the first zone 11 in which one side athlete is located is referred to as C
  • the second detection sensor 42 of the second zone 12 in which the other athlete is located is referred to as C
  • the shock detection signal is D
  • the shock detection signal is A-> C-> D-> B-> C-> A-> D-> B-> C-> A -> D-> B-> C-> A -> D-> B-> C will be sequentially input to the score calculation terminal 100, if the input sequence satisfies the input pattern of the shock detection signal preset in the storage unit 170 score calculation terminal ( 100) judges that both players are in a rally situation in which they normally exchange ping-pong balls and monitor whether the ping-pong rally proceeds continuously.
  • the shock detection signal is A-> C-> D-> B-> C-> A-> D-> B-> C-> A-> D-> B-> C-> A-> D-> B-> C. If the impact detection signal B by the second racket 30 of the other player is not input in the middle, the table tennis ball is not in contact with the second racket 30 of the other player, and thus the shock detection signal is generated. Since the other player is not able to catch the ping pong ball hit by the other player, the score calculation terminal 100 determines that one player has scored such a situation and increases the score of one player by one point. The score can be calculated.
  • the display unit 130 indicates that the set is finished.
  • the voice output unit 140 or both (130, 140) S 106.
  • the score calculation terminal 100 determines whether a difference between the score of one player and the score of the other player occurs according to the table tennis regulations (S 107), if there is a difference in scores (for example, gradually 2), each player should change the order of services through the display unit 130 or the voice output unit 140 of the score calculation terminal 100 according to the table tennis regulations. After notifying them (S 108), the process returns to step S 102 to determine the next rally.
  • step S 101 in the case of a racket that the players have a racket is not provided with the sensor (21, 31) is performed as follows.
  • the score calculation terminal 100 determines whether a shock detection signal is input from the net detection sensor 51 of the net unit 50 (S 109), and the net detection sensor ( If the shock detection signal is input from 51), as described in step S102, the score calculation terminal 100 continues to monitor the net unit 50 while waiting for the service of one player to start again, and the net detection sensor 51 If the shock detection signal is not input from the shock detection signal transmitted from the first detection sensor 41 of the first zone 11 of the table tennis table 10 and the second detection sensor 42 of the second zone 12 score It is determined whether or not the table tennis rally proceeds normally by determining whether it is input to the storage unit 170 of the calculation terminal 100 in a predetermined pattern (S110).
  • the shock detection signal is sequentially entered in the order of C-> D-> C-> D-> C-> D-> C-> D, and then the second zone 12 of the other player If the detection signal of D is not input, this means that the ping pong ball is not in contact with the second zone 12 of the other player, and this occurs when the ping pong ball hit by one player is out of the second zone 12 of the other player. Therefore, the score calculation terminal 100 may calculate the score in such a manner that one player increases the score of the other player by determining that one player has made a mistake in this situation.
  • Steps after step S 111 are performed in the same manner as steps S 105 to S 108 described above, and thus a detailed description thereof will be omitted.
  • each of the sensors and the score calculation terminal 100 of the system of the present invention is initialized (S 200), and at the same time the score calculation terminal 100 is matched by the first team service of the player of one team consisting of a pair of two people
  • the score calculation terminal 100 it is determined whether the shock detection signal is input from the net detection sensor 51 of the net unit 50 (S 201).
  • shock detection signal is input from the net sensor 51, the table tennis ball in service is caught in the net 50, so the score calculation terminal 100 continues to monitor the net 50 while waiting for the service of one team to start again. do.
  • the location of the hit of the service can be determined based on the time difference and the amount of impact delivered to each sensor.
  • the shock detection signal of the first detection sensor 41 of the first zone right part 11a is called C1
  • the shock detection signal of the third detection sensor 43 of the first zone left part 11b is referred to as C2.
  • the first detection sensor 41 of the first zone right side 11a first impacts the drop of the table tennis ball. As detected, the position where the ping-pong ball is dropped becomes the first zone right part 11a (that is, the drop point of the ball becomes the left side).
  • the order of input of the impact detection signal to the score calculation terminal 100 is in the reverse order C2-> C1
  • the position where the table tennis ball is apart is to be the first zone left portion 11b.
  • the table tennis ball is moved to the middle region of the first zone right side 11a and the first zone left 11b.
  • the score can be calculated by looking at the drop and reflecting it to the score gain according to the table tennis rule.
  • the shock detection signal of the first detection sensor 41 of the first zone right side 11a is called C1
  • the shock detection signal of the third detection sensor 43 of the first zone left 11b is referred to as C2. If the signal strength of the impact detection signal is C1 > C2, the dropping point of the table tennis ball is that the first detection sensor 41 is closer than the second detection sensor 43. If the values of C1 and C2 are the same, it may be determined that the distance between the first zone right portion 11a and the first zone left portion 11b has fallen.
  • the sensors 21, 31, 61, and 71 of the rackets 20, 30, 60, and 70 of the team players, the first sensor 41 and the second sensor 42 of the table tennis table 10, Determine whether the input pattern of the shock detection signal generated by the third sensor 43 and the fourth sensor 44 is input to the storage unit 170 of the score calculation terminal 100 in a predetermined pattern in a normal order. It is determined whether a rally of the table tennis game is in progress (S 203).
  • the shock detection signal by the sensor 21 of the first racket 20 of one player of one team is called A
  • the shock detection by the sensor 61 of the third racket 60 of the other player of one team A signal of B
  • the shock detection signal by the sensor 31 of the second racket 30 of one player of the other team is called C
  • the sensor 71 of the fourth racket 70 of the other player of the other team The shock detection signal by means of D
  • the shock detection signal of the first detection sensor 41 of the first zone 11 is called E
  • the signal is F
  • the shock detection signal of the second detection sensor 42 of the second zone 12 is G
  • the shock detection signal of the fourth detection sensor 44 of the second zone 12 is H.
  • the shock detection signal due to the rally of both teams is (A batting)-> (G or H)-> (C batting)-> (E or F) -> (B batting)-> (G or H)-> (D batting)-> (E or F)-> (A batting)-> (G or H)-> (C batting)-> (E or F)-> (B batting)-> (G or H)-> (D batting)-> (E or F)-> (A batting)-> (G or H)-> (C batting)-> (E or F)-> (B batting)-> (G or H)-> (D batting) -> (E or F) will be sequentially input to the score calculation terminal 100 (when one player of one team and one player of the other team is batted as a player), this input order is stored unit (170) If the input pattern of the predetermined shock detection signal is satisfied), the score calculation terminal 100 determines that the current rally situation in which both players normally exchange table tennis balls is monitored whether the table tennis rally proceeds continuously.
  • the score of the corresponding team is determined by the one team or the other team. Is calculated and displayed through the display unit 130 (S204).
  • the impact detection signal of the first racket 20 or the third racket 30 of the players of one team is not input in the middle of the shock detection signal input as described above, this is the first racket 20 of one team )
  • the third racket 30 does not come in contact with the table tennis ball does not generate a shock detection signal, which means that the other players did not receive the table tennis ball batted by the other players because the score calculation terminal 100 is the other side
  • the score can be calculated by increasing the score of the other player by one point.
  • the display unit 130 indicates that the set is finished.
  • the voice output unit 140 or both (130, 140) S 206.
  • the score calculation terminal 100 determines whether a difference between the score of one player and the score of the other player occurs according to the table tennis regulations (S). 207), if there is a difference in scores (for example, gradually 2), each player should change the order of services through the display unit 130 or the voice output unit 140 of the score calculation terminal 100 according to the table tennis regulations. After notifying them (S 208), the process returns to step S 201 to determine the next rally.
  • the score calculation terminal 100 of the present invention performs the following determination method in preparation for various situations that may occur during the table tennis game, which is applied immediately when the situation occurs.
  • the score calculation terminal 100 is a filter for analyzing the impact frequency of the input shock detection signal to distinguish the impact of the table tennis ball and the impact caused by other objects (for example, the impact on the table tennis by hand). By providing (not shown), the impact caused by the table tennis ball and the impact caused by other objects are distinguished. If it is classified as a non-preset shock, even if the shock is input it can be set to not reflect the score calculation.
  • the table tennis game progress system automatically calculates and displays the score of each party competing even if the referee or the scorer does not go to the seat as before, so that the competition party does not need to separately perform the score determination and score calculation of the score. You can focus on only ping-pong matches, which can help improve the performance of ping-pong.
  • the communication unit of the score calculation terminal transmits the information related to the progress of the table tennis game to the external communication device has the effect that a plurality of users can watch the game while sharing the progress of the table tennis game in real time.

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Abstract

The present invention relates to a system for executing a table tennis game, and a method for displaying a table tennis game score using the same and, more specifically, to a system for executing a table tennis game, and a method for displaying a table tennis game score using the same, the system comprising a score calculation terminal which receives a sensing signal of a collision with a table tennis ball from impact sensors installed in a racket and in respective zones of a table tennis table, and calculates and displays the table tennis game score according to the input pattern of the received sensing signal.

Description

다중 충격감지센서를 포함하는 탁구경기 진행시스템 및 이를 이용한 탁구 경기 점수표시방법Table tennis game progress system including multiple shock sensor and table tennis game score display method using the same
본 발명은 탁구경기 진행시스템 및 이를 이용한 탁구 경기 점수표시방법에 관한 것으로서, 보다 상세하게는, 탁구대에 각 구역별로 설치된 충격감지센서에 의한 감지신호를 전달받고, 전달받은 감지신호의 입력 패턴에 따라서 탁구경기의 점수를 산출하여 표시하는 점수산출단말을 포함하는 것을 특징으로 하는 탁구경기 진행시스템 및 이를 이용한 탁구 경기 점수표시방법에 관한 것이다.The present invention relates to a table tennis game progress system and a method for displaying a table tennis game score using the same, and more particularly, receiving a detection signal by an impact sensor installed in each zone on a table tennis table, and according to an input pattern of the received detection signal. The present invention relates to a table tennis game progress system comprising a score calculating terminal for calculating and displaying a score of a table tennis game and a table tennis game score display method using the same.
일반적으로, 탁구 경기는 2인이 시합을 하는 단식경기와 4인이 시합을 하는 복식경기로 나뉘어질 수 있으며, 단식경기는 일측 선수와 타측 선수가 번갈아서 1회씩 타구를 하면서 경기가 진행되고, 복식경기는 2인조로 1팀을 이루어 일측팀과 타측팀이 번갈아서 1회씩 타구를 하되 해당 팀의 각 선수가 상호 번갈아가면서 타구를 하여야 한다.In general, a table tennis game can be divided into a singles game in which two people play and a doubles game in which four people play, and the singles game is played with one player and the other player alternately batting once, The match shall consist of two teams, one team and the other, alternately hit once, but each player in that team shall alternate.
또한, 탁구 경기는 21점 선승제와 11점 선승제의 경기 진행방식이 있는데, 근래에는 주로 11점 선승제 방식을 채택하여 대회를 운영하고 있다.In addition, the table tennis game has a 21-point start system and 11-point start system, but in recent years, the game is mainly adopted by the 11-point starting system.
상기의 11점 선승제 방식은 각 세트마다 11점을 먼저 득점한 선수가 세트의 승자가 되며, 한 경기의 총 세트는 3세트, 5세트, 7세트, 9세트로 대회마다 규정을 마련하고 있다.In the 11-point winning system, the player who scored 11 points first in each set is the winner of the set, and the total set of a game is set to 3 sets, 5 sets, 7 sets, and 9 sets for each tournament.
상기 11점 선승제 방식에서는 점수 변화가 2점 있을 때마다 서브권을 서로 교대하고, 10 대 10 상황에서는 소위 듀스라 하여 먼저 연속으로 2 득점을 얻어야만 승리할 수 있다.In the 11-point winning system, sub-volumes are alternated with each other when there are two points of change, and so-called deuces in a 10-to-10 situation can be won only by first obtaining 2 points in a row.
상술한 바와 같은 규칙을 가지는 탁구는 남녀노소를 누구나 즐길 수 있는 생활 스포츠로 자리잡고 있다.Table tennis with the rules as described above is becoming a lifestyle sport that anyone can enjoy.
그런데, 상술한 바와 같이 탁구 시합의 규칙이 비교적 복잡한 편이므로, 탁수 선수들이 출전하는 정식 대회에는 당연히 각 경기마다 심판과 점수 기록원이 배석하여 점수의 득실을 판정하고 점수의 기록관리를 수행하나, 일반인들끼리 탁구장 등에서 탁구 시합을 할 경우에는 별도의 심판이나 점수 기록원이 없이 탁구 시합을 하는 각 당사자가 스스로 점수 득실을 판정하고 점수 계산을 수행할 수 밖에 없어 경기에 집중할 수 없는 단점이 있다. However, since the rules of table tennis competitions are relatively complicated as described above, in the regular competitions where table tennis players participate, the referees and scorers are assigned to each game to determine the gain and loss of scores and to manage the scores. In the case of playing table tennis at a table tennis field, there is a disadvantage that each party who plays a table tennis game without having to use a separate referee or scorer can determine the score gain and perform the calculation of the score, and thus cannot concentrate on the game.
이러한 단점을 해소하기 위하여 종래 탁구나 테니스 경기시의 점수 관리의 용이함을 위하여 게임중인 각 당사자가 리모컨을 통하여 무선 방식으로 자신의 점수를 표시하게 하는 스코어 입출력 장치가 대한민국실용신안등록 제 292529 호로 공지되어 있으나, 이 선행기술은 자신의 점수를 무선으로 변동시키는 단순한 기술로서, 상술한 바와 같은 점수의 득실 판정과 점수 계산을 편리하게 수행할 수 없는 기술에 불과하다.In order to alleviate these drawbacks, a score input / output device is disclosed in Korean Utility Model Registration No. 292529 that allows each party in the game to display its score wirelessly through a remote control for ease of score management in a conventional table tennis or tennis game. However, this prior art is a simple technique for changing its score wirelessly, which is merely a technique that cannot easily perform the gain determination and score calculation as described above.
본 발명은 상술한 바와 같은 종래의 제반 문제점을 해소하기 위하여 창안된 것으로서, 탁구 시합시 심판이나 점수 기록원이 배석하지 않고도 점수의 득실 판정과 점수 계산이 자동적으로 수행되는 탁구경기의 진행시스템 및 이를 이용한 탁구 경기 점수표시방법의 구성을 제공한다.The present invention was devised to solve the above-mentioned problems in the related art, and the system of proceeding with a table tennis game in which the determination and score calculation of scores are automatically performed without a referee or scorer at the table tennis game. Provide the composition of the table tennis game score display method.
상기와 같은 기술적 과제를 달성하기 위한 본 발명 탁구경기 진행시스템의 구성은, 탁구대에 각 구역별로 설치된 충격감지센서에 의한 탁구경기 구성요소 (라켓, 탁구대, 네트 등)와 탁구공의 충격신호를 전달받고 전달받은 감지신호의 입력 패턴에 따라서 탁구경기의 점수를 산출하여 표시하는 점수산출단말을 포함하는 것을 특징으로 한다.Configuration of the present invention table tennis game progress system for achieving the technical problem as described above, delivers the impact signal of the table tennis game component (racket, table tennis table, net, etc.) and the table tennis ball by the impact sensor installed in each zone on the table tennis table. And a score calculation terminal for calculating and displaying the score of the table tennis game according to the input pattern of the received and received detection signal.
또한, 상기 기술적 과제를 해결하기 위해 본 발명은 네트부(50)를 중심으로 구획된 제 1 구역(11)과 제 2 구역(12)을 가진 탁구대(10)에 설치되는 탁구경기 진행시스템에 있어서, 상기 제 1 구역(11)에 설치되어 제 1 구역(11)에 가해지는 충격을 감지하는 제 1 감지센서(41); 상기 탁구대(10)의 제 2 구역(12)에 설치되어 제 2 구역(12)에 가해지는 충격을 감지하는 제 2 감지센서(42); 상기 네트부(50)에 가해지는 충격을 감지하는 네트센서(51); 상기 탁구대(10)의 일측에 설치되어 상기 센서들로부터 전달되는 충격감지신호를 수신받아 양측 선수의 득점 여부를 판별하고, 판별된 결과에 따라서 양측 선수의 점수를 표시하는 점수산출단말(100); 을 포함하여 구성되는 것을 특징으로 한다.In addition, in order to solve the above technical problem, the present invention provides a table tennis game progress system installed in a table tennis table having a first zone 11 and a second zone 12 partitioned about a net part 50. A first detection sensor 41 installed in the first zone 11 to detect a shock applied to the first zone 11; A second detection sensor (42) installed in the second zone (12) of the table tennis table (10) to detect an impact applied to the second zone (12); A net sensor 51 for detecting an impact applied to the net unit 50; A score calculation terminal (100) installed on one side of the table tennis table (10) to receive the shock detection signals transmitted from the sensors to determine whether the scores of both players are scored and to display the scores of both players according to the determined result; Characterized in that comprises a.
바람직하게는, 본 발명은 상기 구성에 있어서 일측 선수가 사용하는 제 1 라켓(20)에 가해지는 충격을 감지하는 제 1 라켓센서(21); 타측 선수가 사용하는 제 2 라켓(30)에 가해지는 충격을 감지하는 제 2 라켓센서(31); 를 더 포함하여 구성되는 것을 특징으로 한다. Preferably, the present invention comprises a first racket sensor (21) for detecting the impact applied to the first racket 20 used by one side in the above configuration; A second racket sensor 31 for detecting an impact applied to the second racket 30 used by the other player; Characterized in that further comprises.
한편, 상기 기술적 과제를 해결하기 위해 본 발명은 네트부(50)를 중심으로 구획된 제 1 구역(11)과 제 2 구역(12)으로 이루어지되 상기 제 1 구역(11)을 중앙선(13)을 중심으로 구획한 제 1 구역우측부(11a)와 제 1 구역좌측부(11b) 및 상기 제 2 구역(12)을 중앙선(13)을 중심으로 구획한 제 2 구역우측부(12a)와 제 2 구역좌측부(12b)를 가진 탁구대(10)에 설치되는 탁구경기 진행시스템에 있어서, 상기 제 1 구역우측부(11a)에 설치되어 제 1 구역우측부(11a)에 가해지는 충격을 감지하는 제 1 감지센서(41); 상기 제 2 구역우측부(12a)에 설치되어 제 2 구역우측부(12a)에 가해지는 충격을 감지하는 제 2 감지센서(42); 상기 제 1 구역좌측부(11b)에 설치되어 제 1 구역좌측부(11b)에 가해지는 충격을 감지하는 제 3 감지센서(43); 상기 제 2 구역좌측부(12b)에 설치되어 제 2 구역좌측부(12b)에 가해지는 충격을 감지하는 제 4 감지센서(44); 일측팀의 제 1 라켓(20)에 가해지는 충격을 감지하는 제 1 라켓센서(21)와 제 3 라켓(60)에 가해지는 충격을 감지하는 제 3 라켓센서(61); 타측팀의 제 2 라켓(30)에 가해지는 충격을 감지하는 제 3 라켓센서(31)와 제 4 라켓(70)에 가해지는 충격을 감지하는 제 4 라켓센서(71); 네트부(50)에 가해지는 충격을 감지하는 네트센서(51); 상기 탁구대(10)의 일측에 설치되어 상기 센서들로부터 전달되는 충격감지신호를 수신받아 양측 선수의 득점 여부를 판별하고, 판별된 결과에 따라서 양측 선수의 점수를 표시하는 점수산출단말(100); 을 포함하여 구성되는 것을 특징으로 한다. On the other hand, in order to solve the above technical problem, the present invention consists of a first zone 11 and a second zone 12 partitioned about the net part 50, but the first zone 11 is centerline 13. 1st zone right part 11a, 1st zone left part 11b, and 2nd zone right part 12a and 2nd which partitioned the said 2nd area | region 12 centering | focusing on the center line 13 which divided | divided about the center. In the table tennis game progress system installed in the table tennis table 10 having a zone left part 12b, the first zone right part 11a is installed to sense a shock applied to the first zone right part 11a. Detection sensor 41; A second detection sensor 42 installed at the right side of the second zone 12a and detecting a shock applied to the second zone right side 12a; A third detection sensor (43) installed at the first zone left part (11b) to sense an impact applied to the first zone left part (11b); A fourth detection sensor 44 installed at the second zone left part 12b and detecting a shock applied to the second zone left part 12b; A first racket sensor 21 for detecting an impact applied to the first racket 20 of one team and a third racket sensor 61 for detecting an impact applied to the third racket 60; A third racket sensor 31 for detecting an impact applied to the second racket 30 of the other team and a fourth racket sensor 71 for detecting an impact applied to the fourth racket 70; A net sensor 51 for detecting an impact applied to the net unit 50; A score calculation terminal (100) installed on one side of the table tennis table (10) to receive the shock detection signals transmitted from the sensors to determine whether the scores of both players are scored and to display the scores of both players according to the determined result; Characterized in that comprises a.
바람직하게는, 본 발명은 상기 구성에 있어서, 상기 제 1 감지센서(41)과 제 3 감지센서(43)의 중앙선(13)으로부터의 거리 및 제 2 감지센서(42)와 제 4 감지센서(44)와의 중앙선(13)으로부터 거리는 동일한 거리인 것을 특징으로 한다. Preferably, the present invention, in the above configuration, the distance from the center line 13 of the first detection sensor 41 and the third detection sensor 43 and the second detection sensor 42 and the fourth detection sensor ( The distance from the center line 13 with 44 is characterized in that the same distance.
더 바람직하게는, 본 발명은 전술한 구성에 있어서, 라켓(20,30,60,70)은 손잡이의 말단에 소정 깊이의 공간부를 형성하고, 상기 공간부에 상기 라켓에 가해지는 충격을 감지하는 라켓센서와 상기 라켓센서가 생성하는 충격감지신호를 상기 점수산출단말(100)에 무선으로 전달하는 송신기(22)를 장착한 구성을 특징으로 한다. More preferably, in the above-described configuration, the rackets 20, 30, 60, and 70 form a space portion having a predetermined depth at the end of the handle, and detect the impact applied to the racket in the space portion. The racket sensor and the shock detection signal generated by the racket sensor is characterized in that the configuration equipped with a transmitter 22 for wirelessly transmitting to the score calculation terminal (100).
또한, 더 바람직하게는, 본 발명은 전술한 구성에 있어서, 상기 점수산출단말(100)은, 센서들로부터 전달되는 충격감지신호를 수신받아 각 선수들의 득점 여부를 판별하고, 판별된 결과에 따라서 각 선수가 득점한 점수를 산출하는 제어부(110); 상기 센서들이 생성하는 충격감지신호를 통합적으로 수집하여 제어부(110)로 전달하는 센서입력부(120); 상기 제어부(110)가 산출한 각 선수들의 점수를 표시하는 표시부(130); 상기 제어부(110)에 의하여 처리되는 탁구 경기의 관련 정보를 저장하는 저장부(170); 상기 저장부(170)에 저장된 탁구 경기의 관련 정보를 유선 또는 무선 통신방식으로 외부의 통신망(N)으로 전송하여 통신망(N)에 접속된 통신기기(200)를 통하여 탁구 경기의 관련 정보를 조회할 수 있도록 하는 통신부(150); 를 포함하여 구성되는 것을 특징으로 한다. Further, more preferably, in the above-described configuration, the score calculation terminal 100 receives the shock detection signal transmitted from the sensors to determine whether each player scores, and according to the determined result A controller 110 for calculating a score scored by each player; A sensor input unit 120 which integrally collects the shock detection signals generated by the sensors and transmits them to the controller 110; A display unit 130 for displaying a score of each player calculated by the controller 110; A storage unit 170 for storing related information of a table tennis game processed by the controller 110; Relevant information of the table tennis game stored in the storage unit 170 is transmitted to the external communication network (N) by wire or wireless communication method to query the related information of the table tennis game through the communication device 200 connected to the communication network (N) Communication unit 150 to enable; Characterized in that comprises a.
더 바람직하게는, 본 발명은 전술한 구성에 있어서, 상기 점수산출단말(100)은, 상기 제어부(110)에 의하여 생성되는 탁구 관련 정보를 음성으로 출력하는 음성출력부(140); 를 더 포함하여 구성되는 것을 특징으로 한다. More preferably, in the above-described configuration, the score calculation terminal 100, voice output unit 140 for outputting the table tennis-related information generated by the control unit 110 as a voice; Characterized in that further comprises.
한편, 본 발명은 탁구대(10)와 제 1 라켓(20), 제 2 라켓(30), 네트부(50)와 네트 감지센서(51), 제 1 라켓센서(21), 제 2 라켓센서(31), 상기 네트부(50)를 중심으로 구획된 제 1 구역(11)과 제 2 구역(12)에 각각 설치되어 해당 구역의 충격을 감지하는 제 1 감지센서(41) 와 제 2 감지센서(42) 및 점수산출단말(100)에 의하여 수행되는 단식 경기를 위한 탁구경기의 점수표시방법에 있어서, 상기 센서들과 점수산출단말(100)이 초기화되고(S 100), 상기 점수산출단말(100)은 제 1 라켓센서(21)와 제 2 라켓센서(31)의 존재 유무를 판단하는 단계(S 101); 상기 센서(21,31)가 구비된 라켓으로 경기를 수행하는 경우, 경기가 시작되면 상기 점수산출단말(100)은 네트부(50)의 네트 감지센서(51)로부터 충격 감지신호가 입력되는지 판단하는 단계(S 102); 네트 감지센서(51)로부터 충격 감지신호가 입력된 경우 네트부(50)를 계속 감시하고, 네트 감지센서(51)로부터 충격 감지신호가 입력되지 않은 경우 양 선수의 라켓(20,30)의 각 센서(21,31)들과 탁구대(10)의 제 1 구역(11)의 제 1 감지센서(41)와 제 2 구역(12)의 제 2 감지센서(42)들이 생성하는 충격감지신호의 입력패턴이 점수산출단말(100)의 저장부(170)에 기설정된 정상적인 패턴으로 입력되는지를 판단하는 단계(S 103); 상기의 정상적인 패턴으로 충격 감지신호가 입력되지 않을 경우, 일측 선수 또는 타측 선수가 득점을 한 것으로 판단하여 해당 선수의 점수를 산출하여 표시부(130)를 통하여 표시하는 단계(S 104); 상기 점수산출단말(100)이 증가시킨 일측 선수 또는 타측 선수의 점수가 해당 세트의 종료 스코어를 만족시키는 점수이면(S 105), 상기 점수산출단말(100)이 해당 세트가 종료되었음을 표시부(130)나 음성출력부(140)를 통하여 알려주는 단계(S 106); 를 포함하여 구성되는 것을 특징으로 한다. On the other hand, the present invention table tennis table 10 and the first racket 20, the second racket 30, the net 50 and the net detection sensor 51, the first racket sensor 21, the second racket sensor ( 31, the first detection sensor 41 and the second detection sensor is installed in each of the first zone 11 and the second zone 12 partitioned about the net part 50 to detect the impact of the zone; (42) and the score display method of the table tennis game for a single game performed by the score calculation terminal 100, the sensor and the score calculation terminal 100 is initialized (S 100), the score calculation terminal ( 100, the step of determining the presence of the first racket sensor 21 and the second racket sensor 31 (S 101); In the case of playing a game with the rackets provided with the sensors 21 and 31, when the game starts, the score calculation terminal 100 determines whether a shock detection signal is input from the net sensor 51 of the net unit 50. Step (S 102); When the shock detection signal is input from the net detection sensor 51, the net unit 50 continues to be monitored, and when the shock detection signal is not input from the net detection sensor 51, the angles of the rackets 20 and 30 of both players are different. Input of the shock detection signal generated by the sensors 21 and 31 and the first detection sensor 41 of the first zone 11 of the table tennis table 10 and the second detection sensors 42 of the second zone 12. Determining whether the pattern is input to the predetermined normal pattern in the storage unit 170 of the score calculation terminal 100 (S 103); If the shock detection signal is not input in the normal pattern, it is determined that one player or the other player has scored, calculating the score of the corresponding player and displaying the score through the display unit 130 (S 104); If the score of one player or the other player increased by the score calculation terminal 100 satisfies the end score of the set (S 105), the score calculation terminal 100 indicates that the set is finished, the display unit 130 Notifying through the voice output unit 140 (S 106); Characterized in that comprises a.
바람직하게는, 본 발명은 상기 S 105 단계에서 해당 세트가 종료 스코어를 만족시키는 점수가 아니라면, 상기 점수산출단말(100)은 일측 선수의 점수와 타측 선수의 점수가 탁구 규정에 따른 해당 점수의 차이가 발생하였는지 판단하고(S 107), 해당 점수의 차이가 발생하였다면 탁구 규정에 따라 점수산출단말(100)의 표시부(130)나 음성출력부(140)를 통하여 서비스 순서를 변경해야 함을 각 선수들에게 알려주는 단계(S 108); 를 더 포함하는 것을 특징으로 한다. Preferably, the present invention, if the set is not a score that satisfies the end score in step S 105, the score calculation terminal 100 is the difference between the score of one player and the score of the other player according to the table tennis regulations Is determined (S 107), and if there is a difference in the corresponding scores, each player should change the order of services through the display unit 130 or the voice output unit 140 of the score calculation terminal 100 according to the table tennis regulations. Informing them (S 108); It characterized in that it further comprises.
더 바람직하게는, 본 발명은 상기 구성에 있어서, 상기 S 101 단계에서의 판단 결과, 선수들이 가지고 있는 라켓이 센서(21,31)가 구비되지 않은 라켓의 경우, 경기가 시작되면 상기 점수산출단말(100)은 네트부(50)의 네트 감지센서(51)로부터 충격 감지신호가 입력되는지 판단하고(S 109), 네트 감지센서(51)로부터 충격 감지신호가 입력되었다면 네트부(50)를 계속 감시하고, 네트 감지센서(51)로부터 충격 감지신호가 입력되지 않았다면 탁구대(10)의 제 1 구역(11)의 제 1 감지센서(41)와 제 2 구역(12)의 제 2 감지센서(42)로부터 전달되는 충격감지신호가 점수산출단말(100)의 저장부(170)에 기설정된 정상적인 패턴으로 입력되는지를 판단하는 단계(S 110); 기설정된 패턴으로 충격 감지신호가 입력되지 않을 경우, 일측 선수 또는 타측 선수가 득점을 한 것으로 판단하여 해당 선수의 점수를 산출하고 표시부(130)를 통하여 표시하는 단계(S 111); 를 더 포함하여 구성되는 것을 특징으로 한다.More preferably, in the above configuration, in the above configuration, in the case of the racket that the players have as a result of the determination in step S 101, the sensors 21 and 31 are not provided, the score calculation terminal when the game starts. 100 determines whether a shock detection signal is input from the net detection sensor 51 of the net part 50 (S 109), and if the shock detection signal is input from the net detection sensor 51, the net part 50 continues. If the shock detection signal is not input from the net detection sensor 51, the first detection sensor 41 of the first zone 11 of the table tennis table 10 and the second detection sensor 42 of the second zone 12 are not included. Determining whether the shock detection signal transmitted from the input signal is input to the storage unit 170 of the score calculation terminal 100 in a predetermined normal pattern (S 110); If the shock detection signal is not input in a predetermined pattern, determining that one player or the other player has scored, calculates the score of the corresponding player and displays it through the display unit 130 (S 111); Characterized in that further comprises.
한편, 본 발명은 탁구대(10)와 제 1 라켓(20), 제 2 라켓(30), 제 3 라켓(60), 제 4 라켓(70), 네트부(50)와 네트 감지센서(51), 제 1 라켓센서(21), 제 2 라켓센서(31), 제 3 라켓센서(61), 제 4 라켓센서(71), 상기 네트부(50)를 중심으로 구획된 제 1 구역(11)과 제 2 구역(12)에 각각 설치되되 해당 구역의 중심선(13)을 중심으로 구획된 각 영역에 설치되는 제 1 감지센서(41), 제 2 감지센서(42), 제 3 감지센서(43), 제 4 감지센서(44) 및 점수산출단말(100)에 의하여 수행되는 복식 경기를 위한 탁구경기의 점수표시방법에 있어서, 센서들과 점수산출단말(100)이 초기화되고(S 200), 경기가 시작되면 상기 점수산출단말(100)은 네트부(50)의 네트 감지센서(51)로부터 충격 감지신호가 입력되는지 판단하는 단계(S 201); 네트 감지센서(51)로부터 충격 감지신호가 입력되었다면 네트부(50)를 계속 감시하고, 네트 감지센서(51)로부터 충격 감지신호가 입력되지 않았다면 복식 경기의 서비스가 정상적으로 이루어졌는지를 판단하는 단계(S 202); 양팀 선수들의 라켓(20,30,60,70)의 각 센서(21,31,61,71)들과 탁구대(10)의 제 1 감지센서(41), 제 2 감지센서(42), 제 3 감지센서(43) 및 제 4 감지센서(44)들이 생성하는 충격감지신호의 입력패턴이 점수산출단말(100)의 저장부(170)에 기설정된 정상적인 패턴으로 입력되는지를 판단하는 단계(S 203); 기설정된 패턴으로 충격 감지신호가 입력되지 않을 경우, 일측팀 또는 타측팀이 득점을 한 것으로 판단하여 해당 팀의 점수를 산출하여 표시부(130)를 통하여 표시하는 단계(S 204); 상기 점수산출단말(100)이 증가시킨 일측팀 또는 타측팀의 점수가 해당 세트의 종료 스코어를 만족시키는 점수이면(S 205), 해당 세트가 종료되었음을 표시부(130)나 음성출력부(140)를 통하여 알려주는 단계(S 206); 를 포함하여 구성되는 것을 특징으로 한다. On the other hand, the present invention table tennis table 10 and the first racket 20, the second racket 30, the third racket 60, the fourth racket 70, the net 50 and the net detection sensor 51 And a first zone 11 partitioned around the first racket sensor 21, the second racket sensor 31, the third racket sensor 61, the fourth racket sensor 71, and the net part 50. The first detection sensor 41, the second detection sensor 42, and the third detection sensor 43 are installed in each of the and the second zone 12, respectively installed in each area partitioned around the center line 13 of the zone. In the score display method of the table tennis game for the doubles performed by the fourth sensor 44 and the score calculation terminal 100, the sensors and the score calculation terminal 100 are initialized (S 200), When the game starts, the score calculation terminal 100 determines whether a shock detection signal is input from the net detection sensor 51 of the net unit 50 (S 201); If the shock detection signal is input from the net detection sensor 51, the net unit 50 continues to monitor, and if the shock detection signal is not input from the net detection sensor 51 determines whether the service of the double match is normally made ( S 202); Sensors 21, 31, 61, and 71 of the rackets 20, 30, 60, and 70 of both team players and the first sensor 41, the second sensor 42, and the third of the table tennis table 10. Determining whether the input pattern of the shock detection signal generated by the detection sensor 43 and the fourth detection sensor 44 is input to the storage unit 170 of the score calculation terminal 100 in a predetermined normal pattern (S 203). ); If the impact detection signal is not input in a predetermined pattern, determining that the score of one team or the other team scored, calculates the score of the corresponding team to display the score through the display unit 130 (S 204); If the score of one side team or the other team increased by the score calculation terminal 100 satisfies the end score of the set (S 205), the display unit 130 or the voice output unit 140 indicates that the set is finished. Notifying through step (S 206); Characterized in that comprises a.
더 바람직하게는, 본 발명은 상기 구성에 있어서, 해당 세트가 종료 스코어를 만족시키는 점수가 아니라면, 상기 점수산출단말(100)은 일측 선수의 점수와 타측 선수의 점수가 탁구 규정에 따른 해당 점수의 차이가 발생하였는지 판단하고(S 207), 해당 점수의 차이가 발생하였다면 점수산출단말(100)의 표시부(130)나 음성출력부(140)를 통하여 서비스 순서를 변경해야 함을 각 선수들에게 알려주는 단계(S 208); 를 더 포함하여 구성되는 것을 특징으로 한다. More preferably, in the above configuration, if the set is not a score that satisfies the end score, the score calculation terminal 100 is the score of one player and the score of the other player of the corresponding score according to the table tennis regulations It is determined whether a difference has occurred (S 207), and if a difference occurs in the corresponding points, the players are informed that the service order must be changed through the display unit 130 or the voice output unit 140 of the score calculation terminal 100. Is a step S 208; Characterized in that further comprises.
더 바람직하게는, 본 발명은 상기 구성에 있어서, 상기 복식 경기의 서비스가 정상적으로 이루어졌는지를 판단하는 단계(S 202)는, 상기 제 1 감지센서(41)와 상기 제 3 감지센서(43) 및 상기 제 2 감지센서(42)와 상기 제 4 감지센서(44)로부터 점수산출단말(100)로 입력되는 충격감지신호의 입력된 시간이 더 빠른 감지센서 측의 구역으로 탁구공이 낙하된 것으로 판단하는 것을 특징으로 한다. More preferably, in the above configuration, the step (S 202) of determining whether the service of the double game is normally performed may include: the first detection sensor 41 and the third detection sensor 43; Determining that the ping pong ball dropped to the area on the side of the sensing sensor that the input time of the impact detection signal input from the second sensing sensor 42 and the fourth sensing sensor 44 to the score calculation terminal 100 is faster. It is characterized by.
더 바람직하게는, 본 발명은 상기 구성에 있어서, 상기 복식 경기의 서비스가 정상적으로 이루어졌는지를 판단하는 단계(S 202)는, 상기 제 1 감지센서(41)와 상기 제 3 감지센서(43) 및 상기 제 2 감지센서(42)와 상기 제 4 감지센서(44)로부터 점수산출단말(100)로 입력되는 충격감지신호의 신호 세기가 더 큰 감지센서 측의 구역으로 탁구공이 낙하된 것으로 판단하는 것을 특징으로 한다. More preferably, in the above configuration, the step (S 202) of determining whether the service of the double game is normally performed may include: the first detection sensor 41 and the third detection sensor 43; It is determined that the ping pong ball falls to the area of the sensor side where the signal strength of the impact detection signal input from the second sensor 42 and the fourth sensor 44 to the score calculation terminal 100 is greater. It features.
상기와 같은 구성을 가지는 본 발명 탁구경기 진행시스템은 종래와 같이 심판이나 점수 기록원이 배석하지 않아도 시합하는 각 당사자의 점수를 자동적으로 산출하여 표시하므로, 시합 당사자가 점수의 득실 판정과 점수 계산을 별도로 수행할 필요가 없이 오로지 탁구 경기에만 집중할 수 있어 탁구의 경기력 향상에 도움을 줄 수 있는 효과가 있다.The table tennis game progress system of the present invention having the above-described configuration automatically calculates and displays the scores of each party to compete even if the referee or scorer does not attend as in the prior art, so that the match party separately determines the score of the score and the score calculation separately. There is an effect that can help to improve the performance of the table tennis because it can focus only on the table tennis game without having to perform.
또한, 점수산출단말의 통신부를 통하여 탁구경기 진행상황과 관련한 정보들을 외부의 통신기기로 송신하여 다수의 사용자들이 해당 탁구경기의 진행상황을 실시간으로 공유하면서 경기를 관람할 수 있는 효과가 있다.In addition, through the communication unit of the score calculation terminal transmits the information related to the progress of the table tennis game to the external communication device has the effect that a plurality of users can watch the game while sharing the progress of the table tennis game in real time.
도 1 은 단식 경기를 위한 본 발명 탁구경기 진행시스템의 실시예의 구성도, 1 is a configuration diagram of an embodiment of the present invention table tennis game progress system for a single game,
도 2 는 복식 경기를 위한 본 발명 탁구경기 진행시스템의 실시예의 구성도, 2 is a configuration diagram of an embodiment of the present invention table tennis game progress system for a doubles game,
도 3 은 본 발명 탁구경기 진행시스템의 탁구채의 구성도,3 is a block diagram of a table tennis stick of the present invention table tennis game progress system,
도 4 는 본 발명 탁구경기 진행시스템의 점수산출단말의 블럭다이어그램,Figure 4 is a block diagram of the score calculation terminal of the present invention table tennis game progress system,
도 5 및 도 6 은 본 발명 탁구경기 진행시스템의 제어를 위한 순서도로서, 도 5 는 단식 경기시의 순서도, 도 6 은 복식 경기시의 순서도이다.5 and 6 are flow charts for the control of the present table tennis game progress system, FIG. 5 is a flow chart for a single game, and FIG. 6 is a flow chart for a double game.
* 도면의 주요 부분에 대한 부호의 설명 *Explanation of symbols on the main parts of the drawings
1; 본 발명 제 1 실시예의 탁구경기 진행시스템One; Table tennis game progress system of the first embodiment of the present invention
2; 본 발명 제 2 실시예의 탁구경기 진행시스템2; Table tennis game progress system of the second embodiment of the present invention
10; 탁구대 10; Table tennis table
11; 제 1 구역11; First zone
11a; 제 1 구역 우측부11a; Right section of the first zone
11b; 제 2 구역 좌측부11b; 2nd zone left side
12; 제 2 구역 12; Second zone
12a; 제 2 구역 우측부 12a; 2nd zone right side
12b; 제 2 구역 좌측부 12b; 2nd zone left side
20; 제 1 라켓 20; First racket
21; 제 1 라켓센서21; 1st Racket Sensor
30; 제 2 라켓30; 2nd racket
31; 제 2 라켓센서31; 2nd Racket Sensor
41; 제 1 감지센서41; First sensor
42; 제 2 감지센서42; 2nd sensor
43; 제 3 감지센서43; 3rd sensor
44; 제 4 감지센서44; 4th sensor
50; 네트부50; Net part
51; 네트 감지센서51; Net sensor
60; 제 3 라켓60; 3rd racket
61; 제 3 라켓센서 61; 3rd Racket Sensor
70; 제 4 라켓 70; 4th Racket
71; 제 4 라켓센서71; 4th Racket Sensor
100; 점수산출단말100; Score calculation terminal
110; 제어부 110; Control
120; 센서입력부120; Sensor input
130; 표시부130; Display
140; 음성출력부140; Voice output section
150; 통신부 150; Communication
160; 전원부 160; Power supply
170; 저장부170; Storage
200; 통신기기200; Communication equipment
N; 통신망N; communications network
이하, 도면을 참조하여 본 발명의 탁구경기 진행시스템 및 이를 이용한 탁구 경기 점수표시방법의 구성 및 작동을 설명한다.Hereinafter, with reference to the drawings will be described the configuration and operation of the table tennis game progress system and the table tennis game score display method using the same.
단, 개시된 도면들은 당업자에게 본 발명의 사상이 충분하게 전달될 수 있도록 하기 위한 예로서 제공되는 것이다. 따라서, 본 발명은 이하 제시되는 도면들에 한정되지 않고 다른 태양으로 구체화될 수도 있다.However, the disclosed drawings are provided as examples to sufficiently convey the spirit of the present invention to those skilled in the art. Accordingly, the invention is not limited to the drawings presented below, but may be embodied in other aspects.
또한, 본 발명 명세서에서 사용되는 용어에 있어서 다른 정의가 없다면, 본 발명이 속하는 기술 분야에서 통상의 지식을 가진 자가 통상적으로 이해하고 있는 의미를 가지며, 하기의 설명 및 첨부 도면에서 본 발명의 요지를 불필요하게 흐릴 수 있는 공지 기능 및 구성에 대한 상세한 설명은 생략한다.In addition, unless there is another definition in terms used in the present specification, it has the meaning commonly understood by those of ordinary skill in the art to which the present invention belongs, and the gist of the present invention in the following description and the accompanying drawings. Detailed descriptions of well-known functions and configurations that may be unnecessarily blurred are omitted.
도 1 은 단식 경기를 위한 본 발명 탁구경기 진행시스템의 실시예의 구성도이다.1 is a block diagram of an embodiment of the present table tennis game progress system for a single game.
도면을 참조하면, 본 발명 단식 경기를 위한 탁구경기 진행시스템(1)은, 탁구대(10)의 중앙에 수직으로 설치된 네트(net)부(50)를 중심으로 동일한 면적으로 구획된 제 1 구역(11)과 제 2 구역(12)을 가진 탁구대(10)에 설치된다.Referring to the drawings, the ping pong game progress system 1 for the singles game of the present invention is divided into the same area around the net 50 installed vertically in the center of the table tennis table 10. 11) and the second zone 12 is installed in the table tennis table (10).
구체적으로, 본 발명 시스템은 상기 탁구대(10)의 제 1 구역(11)에 설치되어 제 1 구역(11)에 가해지는 충격을 감지하는 제 1 감지센서(41)와, 상기 탁구대(10)의 제 2 구역(12)에 설치되어 제 2 구역(12)에 가해지는 충격을 감지하는 제 2 감지센서(42)를 포함한다.Specifically, the system of the present invention is installed in the first zone (11) of the table tennis table (10) to detect the impact applied to the first zone (11) and the table tennis table (10) And a second detection sensor 42 installed in the second zone 12 to sense a shock applied to the second zone 12.
또한, 본 발명 시스템은 일측 선수가 사용하는 제 1 라켓(20)과 일측 선수와 시합을 수행하는 타측 선수가 사용하는 제 2 라켓(30)을 더 포함한다.In addition, the present invention system further includes a first racket 20 used by one player and a second racket 30 used by the other player performing a game with one player.
이때, 상기 제 1 라켓(20)에 라켓에 가해지는 충격을 감지하는 제 1 라켓센서(21)를 구비하고, 상기 제 2 라켓(30)에 라켓에 가해지는 충격을 감지하는 제 2 라켓센서(31)를 구비한다.At this time, the first racket 20 is provided with a first racket sensor 21 for detecting an impact applied to the racket, and a second racket sensor for sensing the impact applied to the racket (30) ( 31).
또한, 상기 탁구대(10)의 네트부(50)는 네트에 가해지는 충격을 감지하는 네트센서(51)를 구비한다.In addition, the net part 50 of the table tennis table 10 is provided with a net sensor 51 for detecting an impact applied to the net.
여기서, 상기 제 1 감지센서(41), 제 2 감지센서(42), 제 1 라켓센서(21), 제 2 라켓센서(31) 및 네트센서(51)는 센서의 감도를 향상시키기 위하여 적어도 하나 이상의 다수개가 설치될 수 있으며, 이들 센서들의 설치위치는 센서의 감도를 최대한 향상시킬 수 있는 위치에 설치되는 것이 바람직하다.Here, the first detection sensor 41, the second detection sensor 42, the first racket sensor 21, the second racket sensor 31 and the net sensor 51 is at least one to improve the sensitivity of the sensor A plurality of the above can be installed, and the installation position of these sensors is preferably installed at a position that can improve the sensitivity of the sensor as much as possible.
또한, 상기 탁구대(10)의 일측으로 점수산출단말(100)이 설치된다. 상기 점수산출단말(100)은 단식 경기시 상기 센서(41,42,21,31,51)들로부터 전달되는 충격감지신호를 수신받아 양측 선수의 득점 여부를 판별하고, 판별된 결과에 따라서 양측 선수의 점수를 표시하고, 표시된 점수 등의 정보를 음성으로 출력하는 부분으로서, 보다 상세한 구성은 후술하기로 한다.In addition, the score calculation terminal 100 is installed on one side of the table tennis table (10). The score calculation terminal 100 receives the shock detection signals transmitted from the sensors 41, 42, 21, 31, and 51 during a single game to determine whether the scores of both players are scored, and both players based on the determined result. A score is displayed, and a portion for outputting information such as the displayed score by voice, and a more detailed configuration will be described later.
한편, 상술한 제 1 실시예의 시스템(1)은 점수산출단말(100)의 득점여부 판별방법에 따라서는 제 1 라켓(20)과 제 2 라켓(30)에 구비되는 센서(21,31)들을 구비하지 않을 수도 있다.On the other hand, the system 1 of the first embodiment described above, according to the method for determining whether the score calculation terminal 100 scores, the sensors 21 and 31 provided in the first racket 20 and the second racket 30 are used. It may not be provided.
도 2 은 복식 경기를 위한 본 발명 탁구경기 진행시스템의 실시예의 구성도이다.Figure 2 is a block diagram of an embodiment of the present invention table tennis game progress system for doubles.
도면을 참조하면, 본 발명 복식 경기를 위한 탁구경기 진행시스템(2)은 상술한 단식 경기를 위한 탁구경기 진행시스템(1)과 비교하여 탁구대(10)의 제 1 구역(11)과 제 2 구역(12)을 각각 평면 방향에서 좌우로 구획한 제 1 구역우측부(11a)와 제 1 구역좌측부(11b) 및 제 2 구역우측부(12a)와 제 2 구역좌측부(12b)에 각각 해당 구역의 가해지는 충격을 감지하는 센서들을 더 구비한다. 이는 탁구 경기의 복식경기 규칙상의 서브시의 득점 여부를 판별하기 위함이다.Referring to the drawings, the table tennis game progress system 2 for the present invention double game is compared with the table tennis game progress system 1 for the single game described above, the first zone 11 and the second zone of the table tennis table 10. The first zone right portion 11a, the first zone left portion 11b, and the second zone right portion 12a and the second zone left portion 12b, each of which is divided into 12 from right to left in the planar direction, respectively, It further comprises sensors for sensing the impact applied. This is to determine whether the sub-season scores in the doubles rules of table tennis.
나아가, 탁구의 복식경기는 2인조로 1팀을 이루어 일측팀과 타측팀이 번갈아서 1회씩 타구를 하되 해당 팀의 각 선수가 상호 번갈아가면서 타구를 하여야 하므로, 이러한 규칙에 따라서 경기가 수행되는지를 판별하기 위하여 각 팀의 각 선수들의 라켓에 충격을 감지하는 센서를 각각 부착한다.Furthermore, the doubles of table tennis consist of two teams, one team and the other team to play one shot alternately, but each player of the team must play each other alternately. To do this, a shock sensor is attached to each racket of each team.
상기와 같은 본 발명의 복식 경기를 위한 탁구경기 진행시스템(2)의 구성을 보다 상세하게 설명하면 하기와 같다.Referring to the configuration of the table tennis game progress system 2 for the doubles of the present invention as described above in more detail.
먼저, 본 발명의 복식 경기를 위한 진행시스템(2)은 탁구대(10)의 중앙에 수직으로 설치된 네트(net)부(50)를 중심으로 동일한 면적으로 구획된 제 1 구역(11)과 제 2 구역(12)을 가진 탁구대(10)에 설치되는 시스템이다.First, the progress system 2 for the double game of the present invention is divided into the same area around the net portion 50 vertically installed in the center of the table tennis table 10 and the second area 11 It is a system installed in a table tennis table 10 having a zone 12.
상기 제 1 구역(11)은 평면 방향에서 중앙선(13)을 기준으로 좌우로 구획되는 제 1 구역우측부(11a)와 제 1 구역좌측부(11b)로 이루어지고, 상기 제 2 구역(12)은 평면 방향에서 중앙선(13)을 기준으로 좌우로 구획되는 제 2 구역우측부(12a)와 제 2 구역좌측부(12b)로 이루어진다.The first zone 11 is composed of a first zone right portion 11a and a first zone left portion 11b, which are divided left and right with respect to the center line 13 in a planar direction, and the second zone 12 is It consists of the 2nd zone right side part 12a and the 2nd zone left side part 12b which are partitioned left and right with respect to the center line 13 in a plane direction.
이때, 본 발명 탁구경기 진행시스템(2)은 상기 제 1 구역우측부(11a)에 설치되어 제 1 구역우측부(11a)에 가해지는 충격을 감지하는 제 1 감지센서(41)와, 상기 제 1 구역좌측부(11b)에 설치되어 제 1 구역좌측부(11b)에 가해지는 충격을 감지하는 제 3 감지센서(43)를 포함한다.At this time, the present invention table tennis game progress system (2) is installed on the first right side portion (11a) of the first detection sensor 41 for detecting the impact applied to the first right side portion (11a) and the first It is installed in the first zone left portion (11b) and includes a third detection sensor (43) for detecting a shock applied to the first zone left portion (11b).
그리고, 본 발명 탁구경기 진행시스템(2)은 상기 제 2 구역우측부(12a)에 설치되어 제 2 구역우측부(12a)에 가해지는 충격을 감지하는 제 2 감지센서(42)와, 상기 제 2 구역좌측부(12b)에 설치되어 제 2 구역좌측부(12b)에 가해지는 충격을 감지하는 제 4 감지센서(44)를 포함한다.In addition, the present invention table tennis game progress system (2) is installed on the second right side portion 12a and the second detection sensor 42 for detecting the shock applied to the second right side portion 12a, and the first And a fourth detection sensor 44 installed at the second zone left part 12b to sense an impact applied to the second zone left part 12b.
이때, 복식경기를 진행하기 위해서는 탁구대(10)의 제 1 구역(11)의 좌우측부(11a,11b)와 제 2 구역(12)의 좌우측부(12a,12b)중 어느 영역에 탁구공이 접촉되었는지를 구별하여 서비스의 성공 여부를 판별하여야 하므로, 상기 제 1 감지센서(41)와 제 3 감지센서(43)의 상기 중앙선(13)으로부터의 거리 및 제 2 감지센서(42)와 제 4 감지센서(44)의 상기 중앙선(13)으로부터의 거리는 동일한 거리를 유지하여야 한다.At this time, in order to proceed with the doubles game, the area of the left and right sides 11a and 11b of the first zone 11 of the table tennis table 10 and the left and right sides 12a and 12b of the second zone 12 is contacted. Since it is necessary to determine whether the service is successful, the distance from the center line 13 of the first sensor 41 and the third sensor 43 and the second sensor 42 and the fourth sensor The distance from the centerline 13 of 44 should remain the same.
또한, 본 발명 시스템은 탁구 경기의 복식 경기 규칙에 따라서 2인으로 이루어진 일측팀의 선수들이 이용하는 제 1 라켓(20)과 제 3 라켓(60)을 포함하고, 또 다른 2인으로 이루어진 타측팀의 선수들이 이용하는 제 2 라켓(30)과 제 4 라켓(70)을 포함한다. In addition, the present invention system includes the first racket 20 and the third racket 60 used by the players of one team consisting of two players in accordance with the doubles game rules of the table tennis game, the other team of another two players The second racket 30 and the fourth racket 70 used by the athletes.
그리고, 일측팀의 선수들이 이용하는 상기 제 1 라켓(20)은 라켓에 가해지는 충격을 감지하는 제 1 라켓센서(21)를 구비하고, 상기 제 3 라켓(60)은 라켓에 가해지는 충격을 감지하는 제 3 라켓센서(61)를 구비한다.In addition, the first racket 20 used by the players of one team includes a first racket sensor 21 for detecting a shock applied to the racket, and the third racket 60 detects a shock applied to the racket. The third racket sensor 61 is provided.
또한, 타측팀의 선수들이 이용하는 상기 제 2 라켓(30)은 라켓에 가해지는 충격을 감지하는 제 2 라켓센서(31)를 구비하고, 상기 4 라켓(70)은 라켓에 가해지는 충격을 감지하는 제 4 라켓센서(71)를 구비한다.In addition, the second racket 30 used by the players of the other team has a second racket sensor 31 for detecting the shock applied to the racket, the four rackets 70 for detecting the shock applied to the racket And a fourth racket sensor (71).
전술한 실시예와 마찬가지로, 상기 탁구대(10)의 네트부(50)에는 네트에 가해지는 충격을 감지하는 네트센서(51)를 구비한다.As in the above-described embodiment, the net portion 50 of the table tennis table 10 is provided with a net sensor 51 for detecting an impact applied to the net.
아울러, 상기 제 1 감지센서(41), 제 2 감지센서(42), 제 3 감지센서(43), 제 4 감지센서(44)와 제 1 라켓센서(21), 제 2 라켓센서(31), 제 3 라켓센서(61), 제 4 라켓센서(71) 및 네트센서(51)는 센서의 감도를 향상시키기 위하여 적어도 하나 이상 다수개가 설치가능하며, 이들 센서들의 설치위치는 센서 감도를 최대한 향상시킬 수 있는 위치에 설치되는 것이 바람직하다.In addition, the first detection sensor 41, the second detection sensor 42, the third detection sensor 43, the fourth detection sensor 44 and the first racket sensor 21, the second racket sensor 31 The third racket sensor 61, the fourth racket sensor 71 and the net sensor 51 can be installed at least one or more in order to improve the sensitivity of the sensor, the installation position of these sensors to improve the sensor sensitivity to the maximum It is desirable to be installed in a position that can be.
또한, 상기 탁구대(10)의 일측으로 점수산출단말(100)이 설치된다. 상기 점수산출단말(100)은 복식 경기시 상기 센서(41,42,43,44,21,31,61,71,51)들로부터 전달되는 충격감지신호를 수신받아 양측 선수의 득점 여부를 판별하고, 판별된 결과에 따라서 양측 선수의 점수를 표시하는 부분으로서, 보다 상세한 구성은 후술하기로 한다.In addition, the score calculation terminal 100 is installed on one side of the table tennis table (10). The score calculation terminal 100 receives the shock detection signal transmitted from the sensors 41, 42, 43, 44, 21, 31, 61, 71, 51 during the double game to determine whether the scores of both players. In this case, the scores of both players are displayed according to the determined result, and the detailed configuration will be described later.
한편, 본 발명의 감지센서(41,42,43,44)나 라켓센서(21,31,61,71) 및 네트센서(51)는 충격감지센서로서 널리 이용되는 가속도센서(accelerometer) 또는 음향 감지용 MEMS 마이크로폰(microphone) 또는 압력 감지용 압력센서(pressure sensor) 등을 이용할 수 있으나, 비교적 저가이면서 내구성도 양호한 가속도센서(accelerometer)를 이용함이 바람직하다.On the other hand, the sensor (41, 42, 43, 44), the racket sensor (21, 31, 61, 71) and the net sensor 51 of the present invention is an acceleration sensor (accelerometer) or sound detection widely used as a shock sensor MEMS microphone or pressure sensor for pressure sensing may be used, but it is preferable to use an accelerometer having a relatively low cost and good durability.
도 3 은 전술한 본 발명의 탁구경기 진행시스템의 라켓의 실시예를 도시한 것으로서 제 1 라켓(20)만을 도시한 것이며, 상술한 제 2 라켓(30), 제 3 라켓(60), 제 4 라켓(70)도 도시된 제 1 라켓(20)과 동일한 구성으로 이루어진다. Figure 3 shows an embodiment of the racket of the table tennis game progress system of the present invention described above, showing only the first racket 20, the second racket 30, the third racket 60, the fourth Racket 70 also has the same configuration as the first racket 20 shown.
상기 제 1 라켓(20)은 사용자의 손으로 파지되는 손잡이(25)와 손잡이(25)에 부착되어 탁구공이 타구되는 플레이트(plate)(24)로 이루어지며, 본 발명 실시예의 라켓은 탁구공과 직접적으로 접촉되는 플레이트(24) 부분보다는 손잡이(25) 부분에 센서가 설치되는 것이 바람직하다.The first racket 20 is attached to the handle 25 and the handle 25 is held by the user's hand is made of a plate (plate) 24 is hitting the table tennis ball, the racket of the embodiment of the present invention directly with the table tennis ball It is preferable that the sensor is installed in the handle 25 rather than the plate 24 in contact.
즉, 도시된 바와 같이, 상기 플레이트(24)와 대향하는 손잡이(25)의 말단에 소정 깊이의 공간부(26)를 형성하고, 상기 공간부(26)에 상기 라켓에 가해지는 충격을 감지하는 제 1 라켓센서(21)와 상기 제 1 라켓센서(21)가 생성하는 충격감지신호를 점수산출단말(100)에 무선으로 전달하는 송신기(22)를 장착한 후, 커버(23)를 이용하여 손잡이(25)의 공간부(26)를 차폐한다. 상기 커버(23)는 접착제 또는 스크류 나사(미도시)를 이용하여 손잡이 말단 부분에 결착시킬 수 있다.That is, as shown, to form a space portion 26 of a predetermined depth at the end of the handle 25 facing the plate 24, to detect the impact applied to the racket in the space portion 26 After mounting the transmitter 22 for wirelessly transmitting the shock detection signal generated by the first racket sensor 21 and the first racket sensor 21 to the score calculation terminal 100, using a cover 23 The space 26 of the handle 25 is shielded. The cover 23 may be attached to the handle end portion by using an adhesive or a screw screw (not shown).
도 4 는 본 발명 탁구경기 진행시스템의 점수산출단말(100)의 블럭다이어그램이다.Figure 4 is a block diagram of the scoring terminal 100 of the present invention table tennis game progress system.
본 발명의 점수산출단말(100)은 탁구대(10)에 설치된 각 센서들의 충격감지신호를 입력받아 탁구 경기를 수행하는 각 선수들의 득점 여부를 판단하고, 판단된 결과에 따라서 각 선수들의 점수를 산출하여 표시부를 통하여 디스플레이하며, 서브권 변경과 같은 경기 진행상황을 음성으로 알려주는 기능을 수행한다. 상기와 같은 본 발명의 점수산출단말(100)을 보다 상세하게 설명하면 하기와 같다. 하기와 같이 전용 하드웨어장치로 제작된다. The score calculation terminal 100 of the present invention receives the impact detection signals of the sensors installed in the table tennis table 10 determines whether the score of each player performing the table tennis game, and calculates the score of each player according to the determined result It displays through the display unit, and performs the function of notifying the progress of the game by voice, such as changing the sub-volume. Referring to the score calculation terminal 100 of the present invention as described above in more detail as follows. It is manufactured as a dedicated hardware device as follows.
그러나, 실시예에 따라서는 이에 한정되지 않고, 하기 각 구성부분의 기능을 수행하는 어플리케이션 프로그램(application program)이 인스톨되어 실행 가능한 스마트폰(smart phone)이나 태블릿(tablet) PC 와 같은 범용 스마트기기가 사용될 수 있으며, 해당 범용 스마트 기기의 중앙처리장치, 전원공급부, 메모리, 통신 I/F, 사용자 I/F 등 하드웨어 구성 및 이를 구동하는 어플리케이션 프로그램이 하기 각 제어부(110), 센서입력부(120), 표시부(130), 음성출력부(140), 통신부(150), 전원부(160)), 및 저장부(170)의 기능을 수행하도록 구성될 수 있다.However, the present invention is not limited thereto, and a general-purpose smart device such as a smart phone or a tablet PC may be installed and executed by executing an application program that performs the functions of the following components. It may be used, the hardware configuration such as the central processing unit, power supply unit, memory, communication I / F, user I / F of the general purpose smart device and the application program for driving the following each control unit 110, sensor input unit 120, The display unit 130, the voice output unit 140, the communication unit 150, the power supply unit 160, and the storage unit 170 may be configured to perform functions.
제어부(110)는 전술한 단식 경기를 위한 시스템의 각 센서들(41,42,21,31,51)들 또는 복식 경기를 위한 시스템의 각 센서들(41,42,43,44,21,31,61,71,51)들로부터 전달되는 충격감지신호를 수신받아 각 선수들의 득점 여부를 판별하고, 판별된 결과에 따라서 각 선수가 득점한 점수를 산출하는 부분이다.The control unit 110 may control the sensors 41, 42, 21, 31, 51 of the system for a single game, or the sensors 41, 42, 43, 44, 21, 31 of the system for a single game. Receiving the impact detection signal transmitted from the, 61, 71, 51, to determine whether each player scores, and calculates the score scored by each player according to the determined result.
본 실시예에 있어서 제어부(110)는 통상의 마이크로프로세서유닛(MCU)과 그 주변부 회로가 실장된 마이컴(MICOM) 보드(board)의 형태로서 이루어진다.In the present embodiment, the control unit 110 is formed in the form of a MICOM board on which a conventional microprocessor unit (MCU) and its peripheral circuits are mounted.
또한, 본 발명 시스템의 점수산출단말(100)은 센서들이 생성하는 충격감지신호를 통합적으로 수집하여 제어부(110)로 전달하는 센서입력부(120)를 포함한다.In addition, the score calculation terminal 100 of the system of the present invention includes a sensor input unit 120 to collect the shock detection signal generated by the sensors integrally and transmits to the control unit 110.
상기 센서입력부(120)는 단식 또는 복식 경기를 위한 본 발명의 시스템에 이용되는 상기 센서들(41,42,43,44,21,31,61,71,51)이 생성하는 충격감지신호를 전달받아, 신호처리를 위하여 충격감지신호의 전류나 전압을 증폭하거나 아날로그-디지털변환(AD converter)을 추가적으로 수행할 수 있다.The sensor input unit 120 transmits a shock detection signal generated by the sensors (41, 42, 43, 44, 21, 31, 61, 71, 51) used in the system of the present invention for a single or double game. In order to process the signal, the current or voltage of the shock detection signal may be amplified or an analog-to-digital converter may be additionally performed.
또한, 상기 센서입력부(120)와 상기 센서들(41,42,43,44,21,31,61,71,51) 사이의 충격감지신호의 전달은 공지된 유선 통신방식 또는 무선 통신방식으로 이루어진다. In addition, the transmission of the shock detection signal between the sensor input unit 120 and the sensors (41, 42, 43, 44, 21, 31, 61, 71, 51) is made of a known wired or wireless communication method. .
상기의 통신방식은 탁구대(10) 주변을 복잡하지 않게 하도록 유선 통신방식보다는 무선 통신방식으로 이루어지는 것이 바람직하며, 이러한 무선 통신방식으로서는 무선인터넷 방식이나 블루투스(bluetooth) 방식, RFID 방식이 채용 가능하다. 특히, RFID 방식이 채용되는 경우 라켓에는 통신 수단을 수동(Passive) 방식의 RFID 칩으로 구성하여 라켓의 소모전력을 줄임으로써, 배터리등이 필요하지 않거나, 그 교환주기를 늘일 수 있다. The above communication method is preferably made of a wireless communication method rather than a wired communication method so as not to complicate the surroundings of the table tennis table 10. As the wireless communication method, a wireless Internet method, a Bluetooth method, or an RFID method may be adopted. In particular, when the RFID scheme is adopted, the racket may be configured with a passive RFID chip of a communication means to reduce the power consumption of the racket, so that a battery or the like is not required, or an exchange cycle thereof may be extended.
또한, 본 발명 점수산출단말(100)은 상기 제어부(110)가 산출한 각 선수들의 점수를 표시하는 표시부(130)를 포함한다. In addition, the present invention score calculation terminal 100 includes a display unit 130 for displaying the score of each athlete calculated by the controller 110.
이때, 상기 표시부(130)는 각 선수들의 득점 표시 이외에도 서브를 수행하는 서버(server)의 표시, 각 선수별 누적 점수 변동상황, 각 선수의 구분용 원문자나 네모문자 또는 색상을 병기하여 표시할 수 있다.At this time, the display unit 130 may display in addition to the score display of each player, the display of the server (server) that performs the serve, the cumulative score change status for each player, the original character or square character or color for distinguishing each player in parallel have.
그리고, 본 발명의 점수산출단말(100)은 상기 제어부(110)가 산출한 각 선수들의 점수, 경기의 시작과 종료 안내, 서브권의 변경 안내, 각 선수들의 득점 여부 등을 음성으로 출력하는 음성출력부(140)를 포함한다.In addition, the score calculation terminal 100 of the present invention is a voice output for outputting the score of each player calculated by the controller 110, the start and end guide of the game, the change guide of the sub-volume, whether the score of each player, etc. by voice. The unit 140 is included.
본 발명의 점수산출단말(100)의 제어부(110)는 각 선수들의 점수 정보에 기초하여 현재 진행중인 탁구 경기의 현재 각 선수별 점수 정보, 각 세트별 상황 정보나 해당 선수의 과거 게임 기록 정보를 생성하고 이를 제어부(110)와 연동된 저장부(170)에 저장하여 통상의 데이터베이스 관리기법으로 관리할 수 있다. The control unit 110 of the score calculation terminal 100 of the present invention generates the current score information of each player of the current table tennis game, the situation information for each set or the past game record information of the player based on the score information of each player And it can be stored in the storage unit 170 interlocked with the control unit 110 can be managed by a conventional database management technique.
또한, 본 발명의 점수산출단말(100)은 통신부(150)를 포함하며, 상기 통신부(150)를 통하여 상기 저장부(170)에 저장된 탁구 경기의 현재 각 선수별 점수 정보, 각 세트별 상황 정보나 해당 선수의 과거 게임 기록 정보 등을 공지의 유선 또는 무선 통신방식으로 외부의 통신망(N)으로 전송하고, 상기 통신망(N)에 접속된 통신기기(200)에서 전송된 현재 각 선수별 점수 정보, 각 세트별 상황 정보나 해당 선수의 과거 게임 기록 정보 등을 열람할 수 있도록 할 수 있다. 이러한 통신부를 통한 타 기기 또는 시스템과의 경기 상황과 기록에 대한 공유가 가능하게 된다. In addition, the score calculation terminal 100 of the present invention includes a communication unit 150, the current score information for each player of the table tennis game stored in the storage unit 170 through the communication unit 150, the situation information for each set Or the past game record information of the corresponding player to the external communication network (N) by a known wired or wireless communication method, and the current score information for each player transmitted from the communication device 200 connected to the communication network (N) For example, the user may be able to read the situation information of each set or the past game record information of the corresponding player. Through this communication unit, it is possible to share the game status and records with other devices or systems.
상기의 통신부(150)와 통신망(N)과의 통신방식은 바람직하게는 유선 또는 무선의 인터넷 방식이거나 블루투스 방식, RFID 방식 등 근거리 무선 통신방식 또는 이들을 복합적으로 사용하는 방식이 채용될 수도 있다. The communication method of the communication unit 150 and the communication network (N) is preferably a wired or wireless Internet method, a short-range wireless communication method such as Bluetooth, RFID method or a combination of these methods may be employed.
따라서, 본 발명의 탁구경기 진행시스템을 이용하여 수행되는 탁구 경기의 점수를 통신망(N)에 접속된 통신기기(200)를 통하여 원격지에서도 실시간으로 파악할 수 있은 물론, 해당 선수의 과거 게임 기록 정보도 조회 가능하며, 타 기기 및 시스템과의 경기 상황과 기록에 대한 공유가 가능하게 된다. Therefore, the score of the table tennis game performed by using the table tennis game progress system of the present invention can be grasped in real time even from a remote location through the communication device 200 connected to the communication network N, as well as the past game record information of the corresponding player. It is possible to inquire and share the game status and record with other devices and systems.
이때, 상기의 통신기기(200)는 본 발명의 탁구경기 진행시스템이 제공하는 각종 정보를 조회하고 열람할 수 있는 어플리케이션 프로그램(application program)이 인스톨되어 실행 가능한 스마트폰(smart phone)이나 태블릿(tablet) PC 와 같은 스마트기기인 것이 바람직하다.At this time, the communication device 200 is a smart phone (tablet) or tablet (tablet) that can be installed and executed by the application program (application program) that can be viewed and read the various information provided by the system for processing the table tennis game of the present invention It is desirable to be a smart device such as a PC.
한편, 미설명부호 160 은 본 발명의 점수산출단말(100)의 구동 전력을 인가하는 전원부(160)이며, 상기 점수표시단말(100)의 조작을 위한 버튼, 터치스크린 등 사용자 인터페이스(미도시)가 별도로 구성될 수 있다. On the other hand, reference numeral 160 is a power supply unit 160 for applying the driving power of the score calculation terminal 100 of the present invention, a user interface such as a button, a touch screen for the operation of the score display terminal 100 (not shown) May be configured separately.
이하, 상기와 같이 구성되는 본 발명의 탁구경기의 진행시스템의 제어방법을 설명한다. 도 5 는 단식 경기시의 순서도, 도 6 은 복식 경기시의 순서도이다. Hereinafter, the control method of the progress system of the table tennis game of the present invention configured as described above. 5 is a flow chart during a single game, and FIG. 6 is a flow chart during a double game.
본 발명의 탁구경기의 진행시스템의 제어는 전술한 본 발명 시스템의 탁구대(10)와 라켓(20,30,60,70), 네트부(50) 및 각 센서들(21,31,41,42,43,44,51,61,71) 및 점수산출단말(100)에 의하여 수행되는 것으로서, 도 5 를 참조하여 단식 경기시의 제어 순서를 설명한다.The control of the progress system of the table tennis game of the present invention is the table tennis table 10, the rackets 20, 30, 60, 70, the net part 50 and the sensors 21, 31, 41, 42 of the system of the present invention described above. , 43, 44, 51, 61, 71) and the score calculation terminal 100, with reference to Figure 5 will be described in the control sequence during a single game.
먼저, 본 발명의 시스템의 각 센서들과 점수산출단말(100)이 초기화되고(S 100), 초기화와 동시에 상기 점수산출단말(100)은 제 1 라켓센서(21)와 제 2 라켓센서(31)의 존재 유무를 판단하여 선수들이 센서(21,31)가 구비된 라켓으로 경기를 수행하는지 판단한다(S 101). First, each of the sensors and the score calculation terminal 100 of the system of the present invention is initialized (S 100), and at the same time the score calculation terminal 100 is the first racket sensor 21 and the second racket sensor 31 It is determined whether the players perform the game with the racket provided with the sensors (21, 31) (S 101).
상기의 판단 결과, 선수들이 가지고 있는 라켓이 센서(21,31)가 구비된 라켓일 경우와 센서(21,31)가 결여된 라켓으로 경기를 수행하는 경우로 나뉘어 제어가 수행된다.As a result of the determination, the control is performed by dividing the racket that the players have into the racket having the sensors 21 and 31 and the case of playing the game with the racket lacking the sensors 21 and 31.
즉, 센서(21,31)가 구비된 라켓으로 경기를 수행하는 경우, 일측 선수의 선공 서비스로 경기가 시작되면 상기 점수산출단말(100)은 네트부(50)의 네트 감지센서(51)로부터 충격 감지신호가 입력되는지 판단한다(S 102).That is, when playing a game with a racket provided with the sensors 21 and 31, when the game is started by a player's starting service, the score calculation terminal 100 is provided from the net detection sensor 51 of the net unit 50. It is determined whether the shock detection signal is input (S 102).
네트 감지센서(51)로부터 충격 감지신호가 입력되었다면 서비스하던 탁구공이 네트부(50)에 걸린 것이므로 점수산출단말(100)은 다시 일측 선수의 서비스가 시작되기를 대기하면서 네트부(50)를 계속 감시한다.If the shock detection signal is input from the net detection sensor 51, the table tennis ball in service was caught in the net part 50, so the score calculation terminal 100 continues to monitor the net part 50 while waiting for the service of one player to start again. do.
그러나, 네트 감지센서(51)로부터 충격 감지신호가 입력되지 않았다면 서비스하던 탁구공이 네트부(50)에 걸리지 않고 정상적으로 타측 선수에게 넘어간 것이므로, 다음으로 양 선수의 라켓(20,30)의 각 센서(21,31)들과 탁구대(10)의 제 1 구역(11)의 제 1 감지센서(41)와 제 2 구역(12)의 제 2 감지센서(42)들이 생성하는 충격감지신호의 입력패턴이 점수산출단말(100)의 저장부(170)에 기설정된 패턴으로 입력되는지를 판단하여 정상적인 순서로 탁구 경기의 랠리(rally)가 진행되는지 판단한다(S 103). However, if the shock detection signal is not input from the net detection sensor 51, the table tennis ball in service is not caught by the net 50, and is normally passed to the other player, so that each sensor of the racket (20, 30) of both players (Next) 21 and 31 and the input pattern of the shock detection signal generated by the first sensor 41 of the first zone 11 of the table tennis table 10 and the second sensor 42 of the second zone 12 It is determined whether or not the rally of the table tennis game is performed in a normal order by determining whether the pattern is input to the storage unit 170 of the score calculation terminal 100 (S 103).
즉, 일측 선수의 제 1 라켓(20)의 센서(21)에 의한 충격 감지신호를 A 라 하고, 타측 선수의 제 2 라켓(30)의 센서(31)에 의한 충격 감지신호를 B 라 하고, 일측 선수가 위치하는 제 1 구역(11)의 제 1 감지센서(41)에 의한 충격 감지신호를 C 라하고, 타측 선수가 위치하는 제 2 구역(12)의 제 2 감지센서(42)에 의한 충격감지신호를 D 라고 한다면, 일측 선수에 의하여 선공시 서비스가 이루어질 경우 충격 감지신호가 A->C->D->B->C->A->D->B->C->A->D->B->C 의 순서로 순차적으로 점수산출단말(100)로 입력될 것이며, 이러한 입력순서가 저장부(170)에 기설정된 충격감지신호의 입력패턴을 만족한다면 점수산출단말(100)은 현재 양 선수가 정상적으로 탁구공을 주고 받는 랠리(rally) 상황인 것으로 판단하여 계속적으로 탁구 랠리가 진행되는지 모니터링하게 된다.That is, the shock detection signal by the sensor 21 of the first racket 20 of one player is called A, the shock detection signal by the sensor 31 of the second racket 30 of the other player is called B, The impact detection signal by the first detection sensor 41 of the first zone 11 in which one side athlete is located is referred to as C, and the second detection sensor 42 of the second zone 12 in which the other athlete is located. If the shock detection signal is D, the shock detection signal is A-> C-> D-> B-> C-> A-> D-> B-> C-> A -> D-> B-> C will be sequentially input to the score calculation terminal 100, if the input sequence satisfies the input pattern of the shock detection signal preset in the storage unit 170 score calculation terminal ( 100) judges that both players are in a rally situation in which they normally exchange ping-pong balls and monitor whether the ping-pong rally proceeds continuously.
그러다가, 상기의 정상적인 랠리 상황으로 충격 감지신호가 입력되지 않을 경우, 즉, 기설정된 패턴으로 충격 감지신호가 입력되지 않을 경우에는 일측 선수 또는 타측 선수가 득점을 한 것으로 판단하여 해당 선수의 점수를 산출하여 표시부(130)를 통하여 표시한다(S 104).Then, when the shock detection signal is not input in the normal rally situation, that is, when the shock detection signal is not input in the predetermined pattern, it is determined that one player or the other player has scored and calculates the score of the player. Display through the display unit 130 (S104).
예를 들어, 상기와 같이 충격 감지신호가 A->C->D->B->C->A->D->B->C->A->D->B->C의 순서로 순차적으로 들어오다가 중간에 타측 선수의 제 2 라켓(30)에 의한 충격감지신호인 B 가 입력되지 않았다면, 이는 타측 선수의 제 2 라켓(30)에 탁구공이 접촉되지 않아 충격 감지신호가 생성되지 않는 것이고, 이는 타측 선수가 일측 선수가 타구한 탁구공을 받아치지 못한 것이므로 점수산출단말(100)은 이러한 상황을 일측 선수가 득점을 한 것으로 판단하여 일측 선수의 점수를 1 점 증가시키는 방식으로 점수를 산출할 수 있다.For example, as described above, the shock detection signal is A-> C-> D-> B-> C-> A-> D-> B-> C-> A-> D-> B-> C. If the impact detection signal B by the second racket 30 of the other player is not input in the middle, the table tennis ball is not in contact with the second racket 30 of the other player, and thus the shock detection signal is generated. Since the other player is not able to catch the ping pong ball hit by the other player, the score calculation terminal 100 determines that one player has scored such a situation and increases the score of one player by one point. The score can be calculated.
이어서, 상기 점수산출단말(100)이 증가시킨 일측 선수 또는 타측 선수의 점수가 해당 세트의 종료 스코어를 만족시키는 점수(예를 들어 11 점)이면(S 105), 해당 세트가 종료되었음을 표시부(130)나 음성출력부(140) 또는 이들 모두(130,140)를 통하여 알려준다(S 106).Subsequently, if the score of one player or the other player increased by the score calculation terminal 100 satisfies the end score of the set (for example, 11 points) (S 105), the display unit 130 indicates that the set is finished. ) Or through the voice output unit 140 or both (130, 140) (S 106).
상기 S 105 단계에서 해당 세트가 종료 스코어를 만족시키는 점수가 아니라면, 상기 점수산출단말(100)은 일측 선수의 점수와 타측 선수의 점수가 탁구 규정에 따른 해당 점수의 차이가 발생하였는지 판단하고(S 107), 해당 점수의 차이가 발생하였다면(예를 들어 2 점차) 탁구 규정에 따라 점수산출단말(100)의 표시부(130)나 음성출력부(140)를 통하여 서비스 순서를 변경해야 함을 각 선수들에게 알려준 후(S 108), 상기 S 102 단계로 리턴하여 다음 랠리를 판단하게 된다.If the set is not a score that satisfies the end score in step S 105, the score calculation terminal 100 determines whether a difference between the score of one player and the score of the other player occurs according to the table tennis regulations (S 107), if there is a difference in scores (for example, gradually 2), each player should change the order of services through the display unit 130 or the voice output unit 140 of the score calculation terminal 100 according to the table tennis regulations. After notifying them (S 108), the process returns to step S 102 to determine the next rally.
한편, 상기 S 101 단계에서의 판단 결과, 선수들이 가지고 있는 라켓이 센서(21,31)가 구비되지 않은 라켓의 경우 하기와 같은 제어가 수행된다.On the other hand, as a result of the determination in step S 101, in the case of a racket that the players have a racket is not provided with the sensor (21, 31) is performed as follows.
즉, 일측 선수의 선공 서비스로 경기가 시작되면 상기 점수산출단말(100)은 네트부(50)의 네트 감지센서(51)로부터 충격 감지신호가 입력되는지 판단하고(S 109), 네트 감지센서(51)로부터 충격 감지신호가 입력되었다면 상기 S 102 단계에서 설명한 바와 같이 점수산출단말(100)은 다시 일측 선수의 서비스가 시작되기를 대기하면서 네트부(50)를 계속 감시하고, 네트 감지센서(51)로부터 충격 감지신호가 입력되지 않았다면 탁구대(10)의 제 1 구역(11)의 제 1 감지센서(41)와 제 2 구역(12)의 제 2 감지센서(42)로부터 전달되는 충격감지신호가 점수산출단말(100)의 저장부(170)에 기설정된 패턴으로 입력되는지를 판단하여 정상적으로 탁구 랠리(rally)가 진행되는지 판단한다(S 110).That is, when a game is started by a player's starting service, the score calculation terminal 100 determines whether a shock detection signal is input from the net detection sensor 51 of the net unit 50 (S 109), and the net detection sensor ( If the shock detection signal is input from 51), as described in step S102, the score calculation terminal 100 continues to monitor the net unit 50 while waiting for the service of one player to start again, and the net detection sensor 51 If the shock detection signal is not input from the shock detection signal transmitted from the first detection sensor 41 of the first zone 11 of the table tennis table 10 and the second detection sensor 42 of the second zone 12 score It is determined whether or not the table tennis rally proceeds normally by determining whether it is input to the storage unit 170 of the calculation terminal 100 in a predetermined pattern (S110).
즉, 일측 선수가 위치하는 제 1 구역(11)의 제 1 감지센서(41)에 의한 충격 감지신호를 C 라하고, 타측 선수가 위치하는 제 2 구역(12)의 제 2 감지센서(42)에 의한 충격감지신호를 D 라고 한다면, 일측 선수가 선공으로 서비스를 수행할 경우에는 충격감지신호가 C->D->C->D->C->D->C->D 의 순서로 순차적으로 점수산출단말(100)로 입력될 것이며, 이러한 입력순서가 저장부(170)에 기설정된 패턴을 만족한다면 점수산출단말(100)은 양 선수가 현재 정상적으로 탁구공을 주고 받는 랠리(rally) 상황인 것으로 판단하여 계속적으로 탁구 랠리가 진행되는지 모니터링하게 된다.That is, the shock detection signal by the first detection sensor 41 of the first zone 11 where one side athlete is located, C, and the second detection sensor 42 of the second zone 12 where the other athlete is located. If the shock detection signal by means of D, when one athlete performs service by ship, the shock detection signal is in the order of C-> D-> C-> D-> C-> D-> C-> D. If the input sequence satisfies the pattern set in the storage unit 170, the score calculation terminal 100 is a rally (Rally) that both players are currently giving a table tennis ball normally. It is determined that the situation is continually monitored whether the table tennis rally is progressing.
그러다가, 상기의 정상적인 랠리 상황으로 충격 감지신호가 입력되지 않을 경우, 즉, 기설정된 패턴으로 충격 감지신호가 입력되지 않을 경우에는 일측 선수 또는 타측 선수가 득점을 한 것으로 판단하여 해당 선수의 점수를 산출하고 표시부(130)를 통하여 표시한다(S 111). Then, when the shock detection signal is not input in the normal rally situation, that is, when the shock detection signal is not input in the predetermined pattern, it is determined that one player or the other player has scored and calculates the score of the player. Then, it is displayed through the display unit 130 (S 111).
예를 들어, 상기와 같이 충격 감지신호가 C->D->C->D->C->D->C->D 의 순서로 순차적으로 들어오다가 타측 선수의 제 2 구역(12)의 감지신호인 D 가 입력되지 않았다면, 이는 타측 선수의 제 2 구역(12)에 탁구공이 접촉되지 않은 경우이고, 이는 일측 선수가 타구한 탁구공이 타측 선수의 제 2 구역(12)을 벗어난 상황에 해당하므로 점수산출단말(100)은 이러한 상황을 일측 선수가 실점을 한 것으로 판단하여 타측 선수의 점수를 1 점 증가시키는 방식으로 점수를 산출할 수 있다.For example, as described above, the shock detection signal is sequentially entered in the order of C-> D-> C-> D-> C-> D-> C-> D, and then the second zone 12 of the other player If the detection signal of D is not input, this means that the ping pong ball is not in contact with the second zone 12 of the other player, and this occurs when the ping pong ball hit by one player is out of the second zone 12 of the other player. Therefore, the score calculation terminal 100 may calculate the score in such a manner that one player increases the score of the other player by determining that one player has made a mistake in this situation.
상기 S 111 단계 이후의 단계는 상술한 S 105 내지 S 108 단계와 동일하게 진행되므로 상세한 설명은 생략한다.Steps after step S 111 are performed in the same manner as steps S 105 to S 108 described above, and thus a detailed description thereof will be omitted.
다음으로, 도 6 을 참조하여 복식 경기시의 본 발명의 탁구경기 진행시스템의 제어 순서를 설명한다.Next, with reference to FIG. 6, the control procedure of the table tennis game progress system of the present invention at the time of a double game is demonstrated.
먼저, 본 발명의 시스템의 각 센서들과 점수산출단말(100)이 초기화되고(S 200), 초기화와 동시에 상기 점수산출단말(100)은 2인 1조로 이루어진 일측팀의 선수의 선공 서비스로 경기가 시작되면 상기 점수산출단말(100)은 네트부(50)의 네트 감지센서(51)로부터 충격 감지신호가 입력되는지 판단한다(S 201).First, each of the sensors and the score calculation terminal 100 of the system of the present invention is initialized (S 200), and at the same time the score calculation terminal 100 is matched by the first team service of the player of one team consisting of a pair of two people When the score calculation terminal 100 starts, it is determined whether the shock detection signal is input from the net detection sensor 51 of the net unit 50 (S 201).
네트 감지센서(51)로부터 충격 감지신호가 입력되었다면 서비스하던 탁구공이 네트부(50)에 걸린 것이므로 점수산출단말(100)은 다시 일측팀의 서비스가 시작되기를 대기하면서 네트부(50)를 계속 감시한다.If the shock detection signal is input from the net sensor 51, the table tennis ball in service is caught in the net 50, so the score calculation terminal 100 continues to monitor the net 50 while waiting for the service of one team to start again. do.
그러나, 네트 감지센서(51)로부터 충격 감지신호가 입력되지 않았다면 서비스하던 탁구공이 네트부(50)에 걸리지 않고 정상적으로 타측 선수에게 넘어간 것이므로 이 경우, 복식 경기의 탁구 규칙상 서비스가 정상적으로 이루어졌는지를 판단한다(S 202).However, if the shock detection signal is not input from the net sensor 51, the table tennis ball in service is not caught by the net unit 50, and is normally passed to the other player. In this case, it is determined whether the table tennis service of the double game is normally performed. (S 202).
즉, 복식 경기 규칙에서 서버에 의한 서비스는 반드시 서버의 대각선 방향으로 이루어져야 하므로, 제 1 구역우측부(11a)의 제 1 감지센서(41)와 제 1 구역좌측부(11b)의 제 3 감지센서(43) 및 제 2 구역우측부(12a)의 제 2 감지센서(42)와 제 2 구역좌측부(12b)의 제 4 감지센서(44)로부터 점수산출단말(100)로 입력되는 충격감지신호의 입력 시간차와 각 센서에 전달된 충격량을 통하여 서비스의 타구 위치를 판별할 수 있다. That is, since the service by the server in the double match rule must be made in the diagonal direction of the server, the first detection sensor 41 of the first zone right part 11a and the third detection sensor of the first zone left part 11b ( 43) and the input of the shock detection signal input to the score calculation terminal 100 from the second detection sensor 42 of the second zone right portion 12a and the fourth detection sensor 44 of the second zone left portion 12b. The location of the hit of the service can be determined based on the time difference and the amount of impact delivered to each sensor.
예를 들어, 제 1 구역우측부(11a)의 제 1 감지센서(41)의 충격감지신호를 C1 이라하고, 제 1 구역좌측부(11b)의 제 3 감지센서(43)의 충격감지신호를 C2 라 하면, 충격감지신호의 점수산출단말(100)로의 입력된 순서가 C1->C2 순서라면, 제 1 구역우측부(11a)의 제 1 감지센서(41)에서 먼저 탁구공의 낙하에 따른 충격을 감지한 것으로서, 탁구공이 떨어진 위치는 제 1 구역우측부(11a)가 된다(즉, 공의 낙하 지점은 좌측이 됨). For example, the shock detection signal of the first detection sensor 41 of the first zone right part 11a is called C1, and the shock detection signal of the third detection sensor 43 of the first zone left part 11b is referred to as C2. In this case, if the order of inputting the impact detection signal to the score calculation terminal 100 is C1-> C2, the first detection sensor 41 of the first zone right side 11a first impacts the drop of the table tennis ball. As detected, the position where the ping-pong ball is dropped becomes the first zone right part 11a (that is, the drop point of the ball becomes the left side).
그리고, 충격감지신호의 점수산출단말(100)로의 입력된 순서가 역으로 C2->C1 순서라면, 제 1 구역좌측부(11b)의 제 3 감지센서(43)에서 먼저 탁구공의 낙하에 따른 충격을 감지한 것으로서, 탁구공이 떨어진 위치는 제 1 구역좌측부(11b)가 되는 것이다. Then, if the order of input of the impact detection signal to the score calculation terminal 100 is in the reverse order C2-> C1, the impact according to the drop of the table tennis ball first in the third detection sensor 43 of the first zone left part 11b. As detected, the position where the table tennis ball is apart is to be the first zone left portion 11b.
만일, 상기의 제 1 감지센서(41) 및 제 3 감지센서(43)의 센서감지신호가 동시에 발생되었다면, 탁구공이 제 1 구역우측부(11a)와 제 1 구역좌측부(11b)의 중간 영역으로 낙하한 것으로 보고 이를 탁구 규칙에 따른 점수 득실에 반영하는 방식으로 점수를 산출할 수 있다.If the sensor detection signals of the first sensor 41 and the third sensor 43 are generated at the same time, the table tennis ball is moved to the middle region of the first zone right side 11a and the first zone left 11b. The score can be calculated by looking at the drop and reflecting it to the score gain according to the table tennis rule.
나아가, 상술한 바와 같은 충격감지신호의 입력 시간차 이외에도 센서에 전달된 충격량을 통하여 서비스의 타구 위치를 판별가능하다. Further, in addition to the input time difference of the impact detection signal as described above, it is possible to determine the hitting position of the service through the amount of impact transmitted to the sensor.
즉, 제 1 구역우측부(11a)의 제 1 감지센서(41)의 충격감지신호를 C1 이라 하고, 제 1 구역좌측부(11b)의 제 3 감지센서(43)의 충격감지신호를 C2 라 하고, 충격감지신호의 신호 세기가 C1 > C2 라면, 탁구공의 낙하점은 제 1 감지센서(41)가 제 2 감지센서(43)보다 더 가까운 것이된다. 만약 C1 과 C2 의 값이 동일하다면 상기 제 1 구역우측부(11a)와 상기 제 1 구역좌측부(11b)의 중간 지점에 떨어진 것으로 판단할 수 있다.That is, the shock detection signal of the first detection sensor 41 of the first zone right side 11a is called C1, and the shock detection signal of the third detection sensor 43 of the first zone left 11b is referred to as C2. If the signal strength of the impact detection signal is C1 > C2, the dropping point of the table tennis ball is that the first detection sensor 41 is closer than the second detection sensor 43. If the values of C1 and C2 are the same, it may be determined that the distance between the first zone right portion 11a and the first zone left portion 11b has fallen.
따라서, 상술한 바와 같은 각 센서로부터 입력되는 충격감지신호와 충격량 정보를 함께 반영함으로써 판단의 정확도를 향상시킬 수 있다. Therefore, it is possible to improve the accuracy of the determination by reflecting the impact detection signal and the impact amount information input from each sensor as described above together.
다음으로 양팀 선수들의 라켓(20,30,60,70)의 각 센서(21,31,61,71)들과 탁구대(10)의 제 1 감지센서(41), 제 2 감지센서(42), 제 3 감지센서(43) 및 제 4 감지센서(44)들이 생성하는 충격감지신호의 입력패턴이 점수산출단말(100)의 저장부(170)에 기설정된 패턴으로 입력되는지를 판단하여 정상적인 순서로 탁구 경기의 랠리(rally)가 진행되는지 판단한다(S 203).Next, the sensors 21, 31, 61, and 71 of the rackets 20, 30, 60, and 70 of the team players, the first sensor 41 and the second sensor 42 of the table tennis table 10, Determine whether the input pattern of the shock detection signal generated by the third sensor 43 and the fourth sensor 44 is input to the storage unit 170 of the score calculation terminal 100 in a predetermined pattern in a normal order. It is determined whether a rally of the table tennis game is in progress (S 203).
즉, 일측팀의 일측 선수의 제 1 라켓(20)의 센서(21)에 의한 충격 감지신호를 A 라 하고, 일측팀의 타측 선수의 제 3 라켓(60)의 센서(61)에 의한 충격 감지신호를 B 라 하고, 타측팀의 일측 선수의 제 2 라켓(30)의 센서(31)에 의한 충격 감지신호를 C 라 하고, 타측팀의 타측 선수의 제 4 라켓(70)의 센서(71)에 의한 충격 감지신호를 D 라 하고, 제 1 구역(11)의 제 1 감지센서(41)의 충격 감지신호를 E 라 하고, 제 1 구역(11)의 제 3 감지센서(43)의 충격 감지신호를 F 라 하고, 제 2 구역(12)의 제 2 감지센서(42)의 충격 감지신호를 G 라 하고, 제 2 구역(12)의 제 4 감지센서(44)의 충격 감지신호를 H 라 하면, 일측팀의 일측 선수에 의하여 선공시 서비스가 정상적으로 이루어질 경우 양측 팀의 랠리에 의한 충격 감지신호는 (A 타구)->(G or H)->(C 타구)->(E or F)->(B 타구)->(G or H)->(D 타구)->(E or F)->(A 타구)->(G or H)->(C 타구)->(E or F)->(B 타구)->(G or H)->(D 타구)->(E or F)의 순서로 순차적으로 점수산출단말(100)로 입력될 것이며(일측팀의 일측 선수와 타측 팀의 일측 선수가 선수로 타구하는 경우), 이러한 입력순서가 저장부(170)에 기설정된 충격감지신호의 입력패턴을 만족한다면 점수산출단말(100)은 현재 양 선수가 정상적으로 탁구공을 주고 받는 랠리(rally) 상황인 것으로 판단하여 계속적으로 탁구 랠리가 진행되는지 모니터링하게 된다.That is, the shock detection signal by the sensor 21 of the first racket 20 of one player of one team is called A, the shock detection by the sensor 61 of the third racket 60 of the other player of one team A signal of B, the shock detection signal by the sensor 31 of the second racket 30 of one player of the other team is called C, the sensor 71 of the fourth racket 70 of the other player of the other team The shock detection signal by means of D, the shock detection signal of the first detection sensor 41 of the first zone 11 is called E, the shock detection of the third detection sensor 43 of the first zone (11). The signal is F, the shock detection signal of the second detection sensor 42 of the second zone 12 is G, and the shock detection signal of the fourth detection sensor 44 of the second zone 12 is H. If the service is normally performed by one player of one team, the shock detection signal due to the rally of both teams is (A batting)-> (G or H)-> (C batting)-> (E or F) -> (B batting)-> (G or H)-> (D batting)-> (E or F)-> (A batting)-> (G or H)-> (C batting)-> (E or F)-> (B batting)-> (G or H)-> (D batting) -> (E or F) will be sequentially input to the score calculation terminal 100 (when one player of one team and one player of the other team is batted as a player), this input order is stored unit (170) If the input pattern of the predetermined shock detection signal is satisfied), the score calculation terminal 100 determines that the current rally situation in which both players normally exchange table tennis balls is monitored whether the table tennis rally proceeds continuously.
그러다가, 상기의 정상적인 랠리 상황으로 충격 감지신호가 입력되지 않을 경우, 즉, 기설정된 패턴으로 충격 감지신호가 입력되지 않을 경우에는 일측팀 또는 타측팀이 득점을 한 것으로 판단하는 방식으로 해당 팀의 점수를 산출하여 표시부(130)를 통하여 표시한다(S 204).Then, when the shock detection signal is not input due to the normal rally situation, that is, when the shock detection signal is not input in the predetermined pattern, the score of the corresponding team is determined by the one team or the other team. Is calculated and displayed through the display unit 130 (S204).
예를 들어, 상기와 같이 입력되는 충격 감지신호중 중간에 일측 팀의 선수들의 제 1 라켓(20) 또는 제 3 라켓(30)의 충격감지신호가 입력되지 않았다면, 이는 일측 팀의 제 1 라켓(20) 또는 제 3 라켓(30)에 탁구공이 접촉되지 않아 충격 감지신호가 생성되지 않는 것이고, 이는 타측 선수들이 타구한 탁구공을 일측 선수들이 받아치지 못한 것이므로 점수산출단말(100)은 이러한 상황을 타측 선수가 득점을 한 것으로 판단하여 타측 선수의 점수를 1 점 증가시는 방식으로 점수를 산출할 수 있다.For example, if the impact detection signal of the first racket 20 or the third racket 30 of the players of one team is not input in the middle of the shock detection signal input as described above, this is the first racket 20 of one team ) Or the third racket 30 does not come in contact with the table tennis ball does not generate a shock detection signal, which means that the other players did not receive the table tennis ball batted by the other players because the score calculation terminal 100 is the other side In determining that the player has scored, the score can be calculated by increasing the score of the other player by one point.
이어서, 상기 점수산출단말(100)이 증가시킨 일측팀 또는 타측팀의 점수가 해당 세트의 종료 스코어를 만족시키는 점수(예를 들어 11 점)이면(S 205), 해당 세트가 종료되었음을 표시부(130)나 음성출력부(140) 또는 이들 모두(130,140)를 통하여 알려준다(S 206).Subsequently, if the score of the one team or the other team increased by the score calculating terminal 100 satisfies the end score of the set (for example, 11 points) (S205), the display unit 130 indicates that the set is finished. ) Or through the voice output unit 140 or both (130, 140) (S 206).
상기 S 205 단계에서 해당 세트가 종료 스코어를 만족시키는 점수가 아니라면, 상기 점수산출단말(100)은 일측 선수의 점수와 타측 선수의 점수가 탁구 규정에 따른 해당 점수의 차이가 발생하였는지 판단하고(S 207), 해당 점수의 차이가 발생하였다면(예를 들어 2 점차) 탁구 규정에 따라 점수산출단말(100)의 표시부(130)나 음성출력부(140)를 통하여 서비스 순서를 변경해야 함을 각 선수들에게 알려준 후(S 208), 상기 S 201 단계로 리턴하여 다음 랠리를 판단한다.If the set is not a score that satisfies the end score in step S 205, the score calculation terminal 100 determines whether a difference between the score of one player and the score of the other player occurs according to the table tennis regulations (S). 207), if there is a difference in scores (for example, gradually 2), each player should change the order of services through the display unit 130 or the voice output unit 140 of the score calculation terminal 100 according to the table tennis regulations. After notifying them (S 208), the process returns to step S 201 to determine the next rally.
한편, 본 발명의 점수산출단말(100)은 탁구 경기중 발생할 수 있는 다양한 상황에 대비하여 하기와 같은 판단 방법을 수행하며, 이는 해당 상황 발생시 즉시 적용된다. On the other hand, the score calculation terminal 100 of the present invention performs the following determination method in preparation for various situations that may occur during the table tennis game, which is applied immediately when the situation occurs.
1) 탁구공의 충격과 기타의 다른 물건에 의한 충격(예를 들어 손으로 탁구대를 건드리는 충격)을 구별하기 위하여 상기 점수산출단말(100)은 입력된 충격감지신호의 충격주파수를 분석하는 필터(미도시)를 구비함으로써 탁구공의 의한 충격과 기타의 다른 물건에 의한 충격을 구분한다. 사전 설정된 충격이 아닌 것으로 구분되는 경우 충격이 입력되더라도 이를 구분하여 점수 산출에는 반영하지 않는 것으로 설정할 수 있게 된다.1) The score calculation terminal 100 is a filter for analyzing the impact frequency of the input shock detection signal to distinguish the impact of the table tennis ball and the impact caused by other objects (for example, the impact on the table tennis by hand). By providing (not shown), the impact caused by the table tennis ball and the impact caused by other objects are distinguished. If it is classified as a non-preset shock, even if the shock is input it can be set to not reflect the score calculation.
2) 경기중에 탁구라켓과 탁구대의 충격이 동시에 발생하면 탁구라켓이 탁구대에 부딪히는 충격으로 인식한다. 2) If a table tennis racket and a table tennis table shock occur at the same time during the game, the table tennis racket will be recognized as a shock hitting the table tennis table.
3) 선수가 서브를 넣을 때 라켓에 공이 맞지 않고 탁구대에 먼저 맞으면 선수가 서브 준비 단계에서 탁구대에 공을 튀기는 행동으로 판단한다. 3) If a player does not hit the ball on the racket and first hits the table tennis table when the player puts the serve in, the player shall be considered to be acting to bounce the ball on the table tennis table during the serve preparation phase.
4) 선수가 서브를 넣을 때 라켓에 탁구공이 맞고 탁구대에 충격이 없이 다시 라켓에 맞으면 서브 준비단계에서 공을 마루바닥에 튀기는 행동으로 인식한다. 4) If a player hits the racket with the racket when the player puts it in, and the racket is hit again without impact on the table tennis table, the player is considered to be bouncing the ball on the floor during the serve preparation phase.
이상의 설명에서 본 발명의 탁구경기 진행시스템 및 이를 이용한 탁구 경기 점수표시방법을 첨부된 도면을 참조하여 상세하게 설명하였으나, 본 발명은 당업자에 의하여 다양한 수정, 변경 및 치환이 가능하고, 이러한 수정, 변경 및 치환은 본 발명의 보호범위에 속하는 것으로 해석되어야 한다.In the above description, the table tennis game progress system and the table tennis game score display method using the same have been described in detail with reference to the accompanying drawings, but the present invention can be variously modified, changed and replaced by those skilled in the art. And substitutions should be interpreted as falling within the protection scope of the present invention.
본 발명 탁구경기 진행시스템은 종래와 같이 심판이나 점수 기록원이 배석하지 않아도 시합하는 각 당사자의 점수를 자동적으로 산출하여 표시하므로, 시합 당사자가 점수의 득실 판정과 점수 계산을 별도로 수행할 필요가 없이 오로지 탁구 경기에만 집중할 수 있어 탁구의 경기력 향상에 도움을 줄 수 있는 효과가 있다.In the present invention, the table tennis game progress system automatically calculates and displays the score of each party competing even if the referee or the scorer does not go to the seat as before, so that the competition party does not need to separately perform the score determination and score calculation of the score. You can focus on only ping-pong matches, which can help improve the performance of ping-pong.
또한, 점수산출단말의 통신부를 통하여 탁구경기 진행상황과 관련한 정보들을 외부의 통신기기로 송신하여 다수의 사용자들이 해당 탁구경기의 진행상황을 실시간으로 공유하면서 경기를 관람할 수 있는 효과가 있다.In addition, through the communication unit of the score calculation terminal transmits the information related to the progress of the table tennis game to the external communication device has the effect that a plurality of users can watch the game while sharing the progress of the table tennis game in real time.

Claims (14)

  1. 네트부(50)를 중심으로 구획된 제 1 구역(11)과 제 2 구역(12)을 가진 탁구대(10)에 설치되는 탁구경기 진행시스템에 있어서,In the table tennis game progress system is installed in the table tennis table 10 having a first zone 11 and a second zone 12 partitioned about the net 50,
    상기 제 1 구역(11)에 설치되어 제 1 구역(11)에 가해지는 충격을 감지하는 제 1 감지센서(41);A first detection sensor 41 installed in the first zone 11 and detecting a shock applied to the first zone 11;
    상기 탁구대(10)의 제 2 구역(12)에 설치되어 제 2 구역(12)에 가해지는 충격을 감지하는 제 2 감지센서(42);A second detection sensor (42) installed in the second zone (12) of the table tennis table (10) to detect an impact applied to the second zone (12);
    상기 네트부(50)에 가해지는 충격을 감지하는 네트센서(51); A net sensor 51 for detecting an impact applied to the net unit 50;
    상기 탁구대(10)의 일측에 설치되어 상기 센서들로부터 전달되는 충격감지신호를 수신받아 양측 선수의 득점 여부를 판별하고, 판별된 결과에 따라서 양측 선수의 점수를 표시하는 점수산출단말(100); A score calculation terminal (100) installed on one side of the table tennis table (10) to receive the shock detection signals transmitted from the sensors to determine whether the scores of both players are scored and to display the scores of both players according to the determined result;
    을 포함하여 구성되는 것을 특징으로 하는 탁구경기 진행시스템.Table tennis game progress system, characterized in that comprising a.
  2. 제 1 항에 있어서, The method of claim 1,
    일측 선수가 사용하는 제 1 라켓(20)에 가해지는 충격을 감지하는 제 1 라켓센서(21); A first racket sensor 21 for detecting an impact applied to the first racket 20 used by one side player;
    타측 선수가 사용하는 제 2 라켓(30)에 가해지는 충격을 감지하는 제 2 라켓센서(31); 를 더 포함하여 구성되는 것을 특징으로 하는 탁구경기 진행시스템.A second racket sensor 31 for detecting an impact applied to the second racket 30 used by the other player; Table tennis game progress system, characterized in that further comprises.
  3. 네트부(50)를 중심으로 구획된 제 1 구역(11)과 제 2 구역(12)으로 이루어지되 상기 제 1 구역(11)을 중앙선(13)을 중심으로 구획한 제 1 구역우측부(11a)와 제 1 구역좌측부(11b) 및 상기 제 2 구역(12)을 중앙선(13)을 중심으로 구획한 제 2 구역우측부(12a)와 제 2 구역좌측부(12b)를 가진 탁구대(10)에 설치되는 탁구경기 진행시스템에 있어서, The first zone 11 and the second zone 12 partitioned about the net part 50, and the first zone right part 11a partitioned the first zone 11 about the center line 13. ) And a first zone left portion 11b and a second zone right portion 12a and a second zone left portion 12b partitioning the second zone 12 around the center line 13. In the table tennis game progress system installed,
    상기 제 1 구역우측부(11a)에 설치되어 제 1 구역우측부(11a)에 가해지는 충격을 감지하는 제 1 감지센서(41);A first detection sensor (41) installed at the right side of the first zone (11a) to sense an impact applied to the first zone right (11a);
    상기 제 2 구역우측부(12a)에 설치되어 제 2 구역우측부(12a)에 가해지는 충격을 감지하는 제 2 감지센서(42);A second detection sensor 42 installed at the right side of the second zone 12a and detecting a shock applied to the second zone right side 12a;
    상기 제 1 구역좌측부(11b)에 설치되어 제 1 구역좌측부(11b)에 가해지는 충격을 감지하는 제 3 감지센서(43); A third detection sensor (43) installed at the first zone left part (11b) to sense an impact applied to the first zone left part (11b);
    상기 제 2 구역좌측부(12b)에 설치되어 제 2 구역좌측부(12b)에 가해지는 충격을 감지하는 제 4 감지센서(44); A fourth detection sensor 44 installed at the second zone left part 12b and detecting a shock applied to the second zone left part 12b;
    일측팀의 제 1 라켓(20)에 가해지는 충격을 감지하는 제 1 라켓센서(21)와 제 3 라켓(60)에 가해지는 충격을 감지하는 제 3 라켓센서(61);A first racket sensor 21 for detecting an impact applied to the first racket 20 of one team and a third racket sensor 61 for detecting an impact applied to the third racket 60;
    타측팀의 제 2 라켓(30)에 가해지는 충격을 감지하는 제 3 라켓센서(31)와 제 4 라켓(70)에 가해지는 충격을 감지하는 제 4 라켓센서(71); A third racket sensor 31 for detecting an impact applied to the second racket 30 of the other team and a fourth racket sensor 71 for detecting an impact applied to the fourth racket 70;
    네트부(50)에 가해지는 충격을 감지하는 네트센서(51); A net sensor 51 for detecting an impact applied to the net unit 50;
    상기 탁구대(10)의 일측에 설치되어 상기 센서들로부터 전달되는 충격감지신호를 수신받아 양측 선수의 득점 여부를 판별하고, 판별된 결과에 따라서 양측 선수의 점수를 표시하는 점수산출단말(100); 을 포함하여 구성되는 것을 특징으로 하는 탁구경기 진행시스템.A score calculation terminal (100) installed on one side of the table tennis table (10) to receive the shock detection signals transmitted from the sensors to determine whether the scores of both players are scored and to display the scores of both players according to the determined result; Table tennis game progress system, characterized in that comprising a.
  4. 제 3 항에 있어서, The method of claim 3, wherein
    상기 제 1 감지센서(41)과 제 3 감지센서(43)의 중앙선(13)으로부터의 거리 및 제 2 감지센서(42)와 제 4 감지센서(44)와의 중앙선(13)으로부터 거리는 동일한 거리인 것을 특징으로 하는 탁구경기 진행시스템.The distance from the center line 13 of the first sensor 41 and the third sensor 43 and the distance from the center line 13 of the second sensor 42 and the fourth sensor 44 are equal distances. Table tennis game progress system, characterized in that.
  5. 제 1 항 내지 제 4 항 중 어느 한 항에 있어서,The method according to any one of claims 1 to 4,
    라켓(20,30,60,70)은 손잡이의 말단에 소정 깊이의 공간부를 형성하고, 상기 공간부에 상기 라켓에 가해지는 충격을 감지하는 라켓센서와 상기 라켓센서가 생성하는 충격감지신호를 상기 점수산출단말(100)에 무선으로 전달하는 송신기(22)를 장착한 구성을 특징으로 하는 탁구경기 진행시스템.The rackets 20, 30, 60, and 70 form a space portion having a predetermined depth at the end of the handle, and the racket sensor for detecting an impact applied to the racket and the shock detection signal generated by the racket sensor. Table tennis game progress system, characterized in that the configuration equipped with a transmitter 22 for wireless transmission to the score calculation terminal (100).
  6. 제 1 항 내지 제 4 항 중 어느 한 항에 있어서, The method according to any one of claims 1 to 4,
    상기 점수산출단말(100)은, The score calculation terminal 100,
    센서들로부터 전달되는 충격감지신호를 수신받아 각 선수들의 득점 여부를 판별하고, 판별된 결과에 따라서 각 선수가 득점한 점수를 산출하는 제어부(110);Receiving the impact detection signals transmitted from the sensors to determine whether the score of each player, and the control unit 110 for calculating the score scored by each player in accordance with the determined result;
    상기 센서들이 생성하는 충격감지신호를 통합적으로 수집하여 제어부(110)로 전달하는 센서입력부(120); A sensor input unit 120 which integrally collects the shock detection signals generated by the sensors and transmits them to the controller 110;
    상기 제어부(110)가 산출한 각 선수들의 점수를 표시하는 표시부(130);A display unit 130 for displaying a score of each player calculated by the controller 110;
    상기 제어부(110)에 의하여 처리되는 탁구 경기의 관련 정보를 저장하는 저장부(170); A storage unit 170 for storing related information of a table tennis game processed by the controller 110;
    상기 저장부(170)에 저장된 탁구 경기의 관련 정보를 유선 또는 무선 통신방식으로 외부의 통신망(N)으로 전송하여 통신망(N)에 접속된 통신기기(200)를 통하여 탁구 경기의 관련 정보를 조회할 수 있도록 하는 통신부(150); 를 포함하여 구성되는 것을 특징으로 하는 탁구경기 진행시스템.Relevant information of the table tennis game stored in the storage unit 170 is transmitted to the external communication network (N) by wire or wireless communication method to query the related information of the table tennis game through the communication device 200 connected to the communication network (N) Communication unit 150 to enable; Table tennis game progress system, characterized in that comprises a.
  7. 제 6 항에 있어서, 상기 점수산출단말(100)은, The method of claim 6, wherein the score calculation terminal 100,
    상기 제어부(110)에 의하여 생성되는 탁구 관련 정보를 음성으로 출력하는 음성출력부(140); 를 더 포함하여 구성되는 것을 특징으로 하는 탁구경기 진행시스템.A voice output unit 140 for outputting the table tennis related information generated by the controller 110 as a voice; Table tennis game progress system, characterized in that further comprises.
  8. 탁구대(10)와 제 1 라켓(20), 제 2 라켓(30), 네트부(50)와 네트 감지센서(51), 제 1 라켓센서(21), 제 2 라켓센서(31), 상기 네트부(50)를 중심으로 구획된 제 1 구역(11)과 제 2 구역(12)에 각각 설치되어 해당 구역의 충격을 감지하는 제 1 감지센서(41) 와 제 2 감지센서(42) 및 점수산출단말(100)에 의하여 수행되는 단식 경기를 위한 탁구경기의 점수표시방법에 있어서,Table tennis table 10 and the first racket 20, the second racket 30, the net unit 50 and the net detection sensor 51, the first racket sensor 21, the second racket sensor 31, the net The first detection sensor 41 and the second detection sensor 42 installed in each of the first zone 11 and the second zone 12 partitioned about the unit 50 to detect the impact of the corresponding zone and the score In the score display method of the table tennis game for a single game performed by the calculation terminal 100,
    상기 센서들과 점수산출단말(100)이 초기화되고(S 100), 상기 점수산출단말(100)은 제 1 라켓센서(21)와 제 2 라켓센서(31)의 존재 유무를 판단하는 단계(S 101);The sensors and the score calculation terminal 100 is initialized (S 100), and the score calculation terminal 100 determines whether the first racket sensor 21 and the second racket sensor 31 exist (S). 101);
    상기 센서(21,31)가 구비된 라켓으로 경기를 수행하는 경우, 경기가 시작되면 상기 점수산출단말(100)은 네트부(50)의 네트 감지센서(51)로부터 충격 감지신호가 입력되는지 판단하는 단계(S 102);In the case of playing a game with the rackets provided with the sensors 21 and 31, when the game starts, the score calculation terminal 100 determines whether a shock detection signal is input from the net sensor 51 of the net unit 50. Step (S 102);
    네트 감지센서(51)로부터 충격 감지신호가 입력된 경우 네트부(50)를 계속 감시하고, 네트 감지센서(51)로부터 충격 감지신호가 입력되지 않은 경우 양 선수의 라켓(20,30)의 각 센서(21,31)들과 탁구대(10)의 제 1 구역(11)의 제 1 감지센서(41)와 제 2 구역(12)의 제 2 감지센서(42)들이 생성하는 충격감지신호의 입력패턴이 점수산출단말(100)의 저장부(170)에 기설정된 정상적인 패턴으로 입력되는지를 판단하는 단계(S 103);When the shock detection signal is input from the net detection sensor 51, the net unit 50 continues to be monitored, and when the shock detection signal is not input from the net detection sensor 51, the angles of the rackets 20 and 30 of both players are different. Input of the shock detection signal generated by the sensors 21 and 31 and the first detection sensor 41 of the first zone 11 of the table tennis table 10 and the second detection sensors 42 of the second zone 12. Determining whether the pattern is input to the predetermined normal pattern in the storage unit 170 of the score calculation terminal 100 (S 103);
    상기의 정상적인 패턴으로 충격 감지신호가 입력되지 않을 경우, 일측 선수 또는 타측 선수가 득점을 한 것으로 판단하여 해당 선수의 점수를 산출하여 표시부(130)를 통하여 표시하는 단계(S 104);If the shock detection signal is not input in the normal pattern, it is determined that one player or the other player has scored, calculating the score of the corresponding player and displaying the score through the display unit 130 (S 104);
    상기 점수산출단말(100)이 증가시킨 일측 선수 또는 타측 선수의 점수가 해당 세트의 종료 스코어를 만족시키는 점수이면(S 105), 상기 점수산출단말(100)이 해당 세트가 종료되었음을 표시부(130)나 음성출력부(140)를 통하여 알려주는 단계(S 106); 를 포함하여 구성되는 것을 특징으로 하는 탁구경기 점수표시방법.If the score of one player or the other player increased by the score calculation terminal 100 satisfies the end score of the set (S 105), the score calculation terminal 100 indicates that the set is finished, the display unit 130 Notifying through the voice output unit 140 (S 106); Table tennis game score display method characterized in that it comprises a.
  9. 제 8 항에 있어서, The method of claim 8,
    상기 S 105 단계에서 해당 세트가 종료 스코어를 만족시키는 점수가 아니라면, 상기 점수산출단말(100)은 일측 선수의 점수와 타측 선수의 점수가 탁구 규정에 따른 해당 점수의 차이가 발생하였는지 판단하고(S 107), 해당 점수의 차이가 발생하였다면 탁구 규정에 따라 점수산출단말(100)의 표시부(130)나 음성출력부(140)를 통하여 서비스 순서를 변경해야 함을 각 선수들에게 알려주는 단계(S 108); 를 더 포함하는 것을 특징으로 하는 탁구경기 점수표시방법.If the set is not a score that satisfies the end score in step S 105, the score calculation terminal 100 determines whether a difference between the score of one player and the score of the other player occurs according to the table tennis regulations (S 107), if a difference in the corresponding score occurs, informing each athlete that the service order must be changed through the display unit 130 or the voice output unit 140 of the score calculation terminal 100 according to the table tennis regulations (S 108); Table tennis game score display method characterized in that it further comprises.
  10. 제 8 항에 있어서, The method of claim 8,
    상기 S 101 단계에서의 판단 결과, 선수들이 가지고 있는 라켓이 센서(21,31)가 구비되지 않은 라켓의 경우, As a result of the determination in step S 101, the racket that the players have is a racket that is not provided with the sensors (21, 31),
    경기가 시작되면 상기 점수산출단말(100)은 네트부(50)의 네트 감지센서(51)로부터 충격 감지신호가 입력되는지 판단하고(S 109), 네트 감지센서(51)로부터 충격 감지신호가 입력되었다면 네트부(50)를 계속 감시하고, When the game starts, the score calculation terminal 100 determines whether a shock detection signal is input from the net detection sensor 51 of the net unit 50 (S 109), and a shock detection signal is input from the net detection sensor 51. If it continues to monitor the net 50,
    네트 감지센서(51)로부터 충격 감지신호가 입력되지 않았다면 탁구대(10)의 제 1 구역(11)의 제 1 감지센서(41)와 제 2 구역(12)의 제 2 감지센서(42)로부터 전달되는 충격감지신호가 점수산출단말(100)의 저장부(170)에 기설정된 정상적인 패턴으로 입력되는지를 판단하는 단계(S 110);If a shock detection signal is not input from the net detection sensor 51, it is transmitted from the first detection sensor 41 of the first zone 11 of the table tennis table 10 and the second detection sensor 42 of the second zone 12. Determining whether the impact detection signal is input to the storage unit 170 of the score calculation terminal 100 in a predetermined normal pattern (S 110);
    기설정된 패턴으로 충격 감지신호가 입력되지 않을 경우, 일측 선수 또는 타측 선수가 득점을 한 것으로 판단하여 해당 선수의 점수를 산출하고 표시부(130)를 통하여 표시하는 단계(S 111); 를 더 포함하여 구성되는 것을 특징으로 하는 탁구경기 점수표시방법.If the shock detection signal is not input in a predetermined pattern, determining that one player or the other player has scored, calculates the score of the corresponding player and displays it through the display unit 130 (S 111); Table tennis game score display method, characterized in that further comprises.
  11. 탁구대(10)와 제 1 라켓(20), 제 2 라켓(30), 제 3 라켓(60), 제 4 라켓(70), 네트부(50)와 네트 감지센서(51), 제 1 라켓센서(21), 제 2 라켓센서(31), 제 3 라켓센서(61), 제 4 라켓센서(71), 상기 네트부(50)를 중심으로 구획된 제 1 구역(11)과 제 2 구역(12)에 각각 설치되되 해당 구역의 중심선(13)을 중심으로 구획된 각 영역에 설치되는 제 1 감지센서(41), 제 2 감지센서(42), 제 3 감지센서(43), 제 4 감지센서(44) 및 점수산출단말(100)에 의하여 수행되는 복식 경기를 위한 탁구경기의 점수표시방법에 있어서,Ping-pong table 10 and the first racket 20, the second racket 30, the third racket 60, the fourth racket 70, the net 50 and the net detection sensor 51, the first racket sensor (21), the second racket sensor 31, the third racket sensor 61, the fourth racket sensor 71, the first zone 11 and the second zone partitioned around the net 50 12, respectively, the first detection sensor 41, the second detection sensor 42, the third detection sensor 43, the fourth detection is installed in each area partitioned around the center line 13 of the area In the score display method of the table tennis game for the doubles performed by the sensor 44 and the score calculation terminal 100,
    센서들과 점수산출단말(100)이 초기화되고(S 200), 경기가 시작되면 상기 점수산출단말(100)은 네트부(50)의 네트 감지센서(51)로부터 충격 감지신호가 입력되는지 판단하는 단계(S 201); Sensors and score calculation terminal 100 is initialized (S 200), and when the game starts, the score calculation terminal 100 determines whether a shock detection signal is input from the net detection sensor 51 of the net unit 50. Step S 201;
    네트 감지센서(51)로부터 충격 감지신호가 입력되었다면 네트부(50)를 계속 감시하고, 네트 감지센서(51)로부터 충격 감지신호가 입력되지 않았다면 복식 경기의 서비스가 정상적으로 이루어졌는지를 판단하는 단계(S 202);If the shock detection signal is input from the net detection sensor 51, the net unit 50 continues to monitor, and if the shock detection signal is not input from the net detection sensor 51 determines whether the service of the double match is normally made ( S 202);
    양팀 선수들의 라켓(20,30,60,70)의 각 센서(21,31,61,71)들과 탁구대(10)의 제 1 감지센서(41), 제 2 감지센서(42), 제 3 감지센서(43) 및 제 4 감지센서(44)들이 생성하는 충격감지신호의 입력패턴이 점수산출단말(100)의 저장부(170)에 기설정된 정상적인 패턴으로 입력되는지를 판단하는 단계(S 203);Sensors 21, 31, 61, and 71 of the rackets 20, 30, 60, and 70 of both team players and the first sensor 41, the second sensor 42, and the third of the table tennis table 10. Determining whether the input pattern of the shock detection signal generated by the detection sensor 43 and the fourth detection sensor 44 is input to the storage unit 170 of the score calculation terminal 100 in a predetermined normal pattern (S 203). );
    기설정된 패턴으로 충격 감지신호가 입력되지 않을 경우, 일측팀 또는 타측팀이 득점을 한 것으로 판단하여 해당 팀의 점수를 산출하여 표시부(130)를 통하여 표시하는 단계(S 204);If the impact detection signal is not input in a predetermined pattern, determining that the score of one team or the other team scored, calculates the score of the corresponding team to display the score through the display unit 130 (S 204);
    상기 점수산출단말(100)이 증가시킨 일측팀 또는 타측팀의 점수가 해당 세트의 종료 스코어를 만족시키는 점수이면(S 205), 해당 세트가 종료되었음을 표시부(130)나 음성출력부(140)를 통하여 알려주는 단계(S 206); 를 포함하여 구성되는 것을 특징으로 하는 탁구경기 점수표시방법.If the score of one side team or the other team increased by the score calculation terminal 100 satisfies the end score of the set (S 205), the display unit 130 or the voice output unit 140 indicates that the set is finished. Notifying through step (S 206); Table tennis game score display method characterized in that it comprises a.
  12. 제 11 항에 있어서, The method of claim 11,
    해당 세트가 종료 스코어를 만족시키는 점수가 아니라면, 상기 점수산출단말(100)은 일측 선수의 점수와 타측 선수의 점수가 탁구 규정에 따른 해당 점수의 차이가 발생하였는지 판단하고(S 207), 해당 점수의 차이가 발생하였다면 점수산출단말(100)의 표시부(130)나 음성출력부(140)를 통하여 서비스 순서를 변경해야 함을 각 선수들에게 알려주는 단계(S 208); 를 더 포함하여 구성되는 것을 특징으로 하는 탁구경기 점수표시방법.If the set is not a score that satisfies the end score, the score calculation terminal 100 determines whether there is a difference between the score of one player and the score of the other player according to the table tennis regulations (S 207), the score If a difference occurs, informing each athlete that the service order must be changed through the display unit 130 or the voice output unit 140 of the score calculation terminal 100 (S 208); Table tennis game score display method, characterized in that further comprises.
  13. 제 11 항에 있어서, 상기 복식 경기의 서비스가 정상적으로 이루어졌는지를 판단하는 단계(S 202)는, The method of claim 11, wherein the determining of whether the service of the double game is normally performed (S 202),
    상기 제 1 감지센서(41)와 상기 제 3 감지센서(43) 및 상기 제 2 감지센서(42)와 상기 제 4 감지센서(44)로부터 점수산출단말(100)로 입력되는 충격감지신호의 입력된 시간이 더 빠른 감지센서 측의 구역으로 탁구공이 낙하된 것으로 판단하는 것을 특징으로 하는 탁구경기 점수표시방법.Input of the shock detection signal input to the score calculation terminal 100 from the first sensor 41, the third sensor 43, the second sensor 42 and the fourth sensor 44 Table tennis game score display method characterized in that it is determined that the table tennis ball dropped to the area on the side of the detection sensor faster time.
  14. 제 11 항에 있어서, 상기 복식 경기의 서비스가 정상적으로 이루어졌는지를 판단하는 단계(S 202)는, The method of claim 11, wherein the determining of whether the service of the double game is normally performed (S 202),
    상기 제 1 감지센서(41)와 상기 제 3 감지센서(43) 및 상기 제 2 감지센서(42)와 상기 제 4 감지센서(44)로부터 점수산출단말(100)로 입력되는 충격감지신호의 신호 세기가 더 큰 감지센서 측의 구역으로 탁구공이 낙하된 것으로 판단하는 것을 특징으로 하는 탁구경기 점수표시방법.The signal of the shock detection signal input to the score calculation terminal 100 from the first sensor 41, the third sensor 43, the second sensor 42 and the fourth sensor 44 Table tennis game score display method characterized in that it determines that the table tennis ball dropped to the area of the sensor side of the greater intensity.
PCT/KR2015/012409 2014-11-20 2015-11-18 System for executing table tennis game comprising multiple impact sensors, and method for displaying table tennis game score using same WO2016080757A1 (en)

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