WO2014026424A1 - 一种3d快门式眼镜的驱动方法及其驱动电路 - Google Patents

一种3d快门式眼镜的驱动方法及其驱动电路 Download PDF

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Publication number
WO2014026424A1
WO2014026424A1 PCT/CN2012/082259 CN2012082259W WO2014026424A1 WO 2014026424 A1 WO2014026424 A1 WO 2014026424A1 CN 2012082259 W CN2012082259 W CN 2012082259W WO 2014026424 A1 WO2014026424 A1 WO 2014026424A1
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WIPO (PCT)
Prior art keywords
level signal
shutter glasses
light transmission
low
lens
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PCT/CN2012/082259
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English (en)
French (fr)
Inventor
廖良展
陈宥烨
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深圳市华星光电技术有限公司
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Application filed by 深圳市华星光电技术有限公司 filed Critical 深圳市华星光电技术有限公司
Priority to US13/643,100 priority Critical patent/US20140049821A1/en
Publication of WO2014026424A1 publication Critical patent/WO2014026424A1/zh

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/30Image reproducers
    • H04N13/332Displays for viewing with the aid of special glasses or head-mounted displays [HMD]
    • H04N13/341Displays for viewing with the aid of special glasses or head-mounted displays [HMD] using temporal multiplexing
    • GPHYSICS
    • G02OPTICS
    • G02BOPTICAL ELEMENTS, SYSTEMS OR APPARATUS
    • G02B30/00Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images
    • G02B30/20Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images by providing first and second parallax images to an observer's left and right eyes
    • G02B30/22Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images by providing first and second parallax images to an observer's left and right eyes of the stereoscopic type
    • G02B30/24Optical systems or apparatus for producing three-dimensional [3D] effects, e.g. stereoscopic images by providing first and second parallax images to an observer's left and right eyes of the stereoscopic type involving temporal multiplexing, e.g. using sequentially activated left and right shutters

Definitions

  • the present invention relates to the field of liquid crystal display, and more particularly to a driving method of 3D shutter glasses and a driving circuit thereof.
  • the display signals include a left eye image and a right eye image, and the two images alternately appear.
  • a shutter glasses need to be worn, and the lens of the eyepiece lens is filled with liquid crystal.
  • the driving circuit of the 3D shutter glasses controls the deflection of the liquid crystal molecules to realize the light conduction and cutoff of the lens; when the left eye image is displayed on the 3D liquid crystal display, the driving circuit outputs a high level signal to drive the conduction of the left lens.
  • the right eyeglass is cut off so that the left eye of the viewer can see the left eye image, and the right eye does not view the image; the reverse is also true.
  • the driving circuit outputs a continuous high level signal. Since the liquid crystal molecules are deflected for a certain period of time, the luminous flux will gradually increase. When the first light transmission period is over, the drive circuit outputs a continuous turn-off level, and the lens enters the turn-off period. Similarly, due to the retardation effect of the liquid crystal molecules, the light flux exhibits a stepwise reduction process until the cutoff. When the second light transmission period comes, the driving circuit outputs a high level signal which is opposite to the first light transmission period.
  • the liquid crystal molecules are reversely deflected, and the luminous flux is also gradually decreased by a stepwise increase. Until the deadline.
  • Such a lens will output two consecutive high level signals in opposite directions during its two adjacent light transmission periods, and the voltage in the middle will not change and will not be interrupted.
  • the shutter glasses of the prior art the human eye produces a flickering feeling during the viewing process, which affects the viewing experience.
  • the technical problem to be solved by the present invention is to provide a driving method of a 3D shutter glasses and a driving circuit thereof for improving the flickering feeling of 3D shutter glasses.
  • a driving method of the 3D shutter glasses wherein the left and right glasses of the glasses respectively transmit light during the light transmission period, and are turned off during the off period, wherein the driving circuit of the 3D shutter glasses performs step A : Output at least one low level signal during one transmission period of each lens.
  • the low level signal is an off level.
  • the low level signal is a shutdown signal, which is easy to implement in control, and the voltage difference between the high level signal and the high level signal is relatively large, and the liquid crystal can be deflected faster, and the adjustment effect is better.
  • step A only one low-level signal is outputted in one light-transmitting period of each lens; in the single light-transmitting period, the first high-level signal is output before the low-level signal, and the low level The signal is followed by a second high level signal. The more times the low level is output, the more light is lost on the display, and the darker the picture. Turning off only once can reduce the flicker and minimize the loss of light.
  • the ratio of the low-level signal duration to the light-transmitting period is between 1/7 and 1/5. This is a specific ratio of off time. Since the liquid crystal deflection requires a certain reaction time, the duration of the low level signal should not be too short, otherwise the liquid crystal cannot be deflected; of course, it cannot be too long, otherwise the luminous flux loss is too much, affecting Display effect; It has been found that the effect of low level signal is better between 1/7 - 1/5.
  • the ratio of the first high level signal before the low level signal to the light transmission period is between 2/7 and 2/5. After this interval, the liquid crystal has not reached the required offset position. At this time, a low level signal is output, and the luminous flux loss is relatively small.
  • the second high level signal after the low level signal lasts for a period of time between 2/7 and 2/5.
  • the liquid crystal basically reaches the deflection position, and the light entering the glasses is the strongest.
  • the low-level signal is output, which can better reduce the flickering feeling.
  • the ratio of the time between the first high level signal and the second high level signal is 2:1:3. It has been proved by research that the ratio of the present invention can effectively balance the contradiction between the flickering feeling and the light loss, and improve the viewing effect.
  • a driving circuit for 3D shutter glasses comprising a control module for outputting at least a low level signal in one light transmission period of each lens.
  • the ratio of the low level signal output by the control module in the display period of one lens to the entire display period is between 1/7 and 1/5. This is a specific ratio of off time. Since the liquid crystal deflection requires a certain reaction time, the turn-off time should not be too short, otherwise the liquid crystal cannot be deflected; of course, it cannot be too long, otherwise the light loss is too much, affecting the display effect; The study found that the low-level signal ratio is better than ⁇ 1/5.
  • control module sequentially outputs a first high level signal, a low level signal, and a second high level signal in a display period of one lens, the first high level signal, the low level signal, and the first
  • the ratio of time occupied by the two high level signals is 2:1:3. It has been proved by research that the ratio of the present invention can effectively balance the contradiction between the flickering feeling and the light loss, and improve the viewing effect.
  • the Fourier transform is performed on the time-axis-based luminous flux waveform pattern of the lens in a single light transmission period, and the frequency-based waveform diagram is converted. As shown in Fig. 2, from the frequency domain curve d and the flickering curve c, it is known that the frequency of 60 Hz is high, which is the main cause of flickering.
  • At least one low-level signal is outputted during one light transmission period of each lens, so that the luminous flux waveform of the present invention is further deviated from the sinusoidal curve compared with the original 60 Hz frequency band, and after Fourier transform is used,
  • the time domain waveform of the luminous flux waveform is converted into a frequency domain waveform, and the deviated portion is fitted with a high frequency portion in the Fourier fitting. Due to the retardation effect of the liquid crystal, the spectral waveform of the luminous flux curve is formed more higher.
  • the frequency of the waveform the more the number of turn-offs, the more energy it distributes at higher frequencies, and the higher the frequency band it distributes.
  • the higher the frequency band in the spectrum the less likely the human eye is to produce. The flickering feeling, therefore, the present invention can effectively improve the flickering feeling of the 3D shutter glasses.
  • FIG. 1 is a schematic diagram of a conventional 3D shutter glasses driving waveform and a luminous flux waveform
  • FIG. 2 is a schematic diagram of a conventional 3D shuttering glasses luminous flux waveform converted into a frequency domain waveform by Fourier transform
  • FIG. 3 is a schematic diagram of backlight scanning of a liquid crystal display device
  • FIG. 4 is a schematic diagram showing driving waveforms and luminous flux waveforms of 3D shutter glasses according to an embodiment of the present invention
  • FIG. 5 is a schematic diagram showing conversion of a luminous flux waveform of 3D shutter glasses by a Fourier transform into a frequency domain waveform according to an embodiment of the present invention.
  • the present invention discloses a 3D liquid crystal display system comprising a 3D liquid crystal display and its associated 3D shutter glasses.
  • the 3D shutter glasses include a left eye lens and a right eye lens, each lens is filled with liquid crystal molecules, and a driving circuit for controlling deflection of liquid crystal molecules is provided in the eyepiece, and the driving circuit of the 3D shutter glasses is included for each A control module that outputs at least one low level signal during one light transmission period of the lens.
  • the invention also discloses a driving method of the 3D shutter glasses, wherein the left and right eye lenses of the eyepiece respectively transmit light during the light transmission period, and are closed during the off period, wherein the 3D shutter glasses are
  • the driving circuit performs step A: at least one low level signal is output during one light transmission period of each lens.
  • the inventors performed a Fourier transform on a time-axis-based luminous flux waveform diagram of a lens in a single light transmission period, and converted a frequency-based waveform diagram. As shown in FIG. 2, from the frequency domain curve d and the flickering feeling curve c, the flicker sensitivity of the frequency of 60 Hz is high, which is the main cause of the flickering feeling.
  • At least one low-level signal is outputted during one light transmission period of each lens, so that the luminous flux waveform of the present invention is further deviated from the sinusoidal curve compared with the original 60 Hz frequency band, and after Fourier transform is used, The time domain waveform of the luminous flux waveform is converted into a frequency domain waveform, and the deviated portion is fitted with a high frequency portion in the Fourier fitting. Due to the retardation effect of the liquid crystal, the spectral waveform of the luminous flux curve is formed more higher. The frequency of the waveform, the more the number of turn-offs, the more energy it distributes at higher frequencies, and the higher the frequency band it distributes. The higher the frequency band in the spectrum, the less likely the human eye is to produce. Flickering, therefore, The invention can effectively improve the flickering feeling of the 3D shutter glasses. In addition, the technical solution can also easily match the timing of the backlight driving of the liquid crystal display (as shown in FIG. 3).
  • the low level signal of this embodiment uses a turn-off level signal.
  • the control module outputs only a turn-off level signal during a light transmission period of each lens.
  • the driven waveform is as shown by the square wave f
  • the luminous flux waveform is as shown by the curve e, that is, the original luminous flux waveform is divided into two segments.
  • the time domain waveform of the curve e is converted into a frequency domain waveform.
  • the curve g is a Fourier transform fitting curve of the curve e on the spectrum. After dividing into two segments, the curve e is deviated from the sine wave to a greater extent.
  • the degree of deformation is greater, so the higher the number of parts, the 60Hz part is reduced, and the 120Hz part is increased.
  • the more the number of shutdowns the more light is lost on the display screen, and the darker the picture, the more it is turned off to minimize the loss of flicker while minimizing light loss.
  • the driving waveform output by the control module sequentially includes a first high level signal, a turn level signal, and a second high level signal.
  • the ratio of the turn-off level signal to the entire display period is between 1/7 and 1/5; since the liquid crystal deflection requires a certain reaction time, the turn-off time cannot be too short, otherwise the liquid crystal cannot be deflected; of course, it cannot be too long. Otherwise, the light loss is too much, which affects the display effect. It has been found that the effect of the turn-off level signal is between 1/7 and 1/5.
  • the ratio of the first high level signal to the entire display period is between 2/7 and 2/5. After this interval, the liquid crystal has not yet reached the desired deflection position.
  • the lens is turned off, and the light loss is relatively small.
  • the ratio of the second high level signal to the entire display period is between 2/7 and 2/5.
  • the liquid crystal basically reaches the deflection position, and the light entering the glasses is the strongest, and the head is closed before this.
  • the frog mirror can better reduce the flickering.
  • the ratio of the time occupied by the first high level signal, the turn-off level signal, and the second high level signal is 2:1:3. It has been proved by research that the ratio of the present embodiment can effectively balance the contradiction between reducing the flickering feeling and reducing the light loss, and improving the viewing effect.
  • the glasses of the present invention can be turned off twice or more in one display period, that is, the existing luminous flux waveform in one light transmission period is divided into three segments, four segments, etc., the more the number of shutdowns, the elimination thereof The effect of flickering is better, but the loss of light transmittance is also greater, depending on the Consider the model and customer needs.
  • the invention is also not limited to outputting a shutdown level signal, as long as the control module can output at least one low level signal that is lower than the high level signal voltage during a light transmission period.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Testing, Inspecting, Measuring Of Stereoscopic Televisions And Televisions (AREA)
  • Liquid Crystal (AREA)
  • Control Of Indicators Other Than Cathode Ray Tubes (AREA)
  • Liquid Crystal Display Device Control (AREA)

Abstract

一种3D快门式眼镜的驱动方法,包括:所述眼镜的左、右眼镜片分别在其透光周期内透光,在关断周期内关闭,其中,3D快门式眼镜的驱动电路执行在每个镜片的一个透光周期内至少输出一段低电平的步骤。所述驱动方法及驱动电路可有效改善3D快门式眼镜的闪烁感。

Description

一种 3D快门式眼镜的驱动方法及其驱动电路
【技术领域】
本发明涉及液晶显示领域, 更具体的说, 涉及一种 3D快门式眼镜的驱动方 法及其驱动电路。
【背景技术】
对于闪动式的 3D液晶显示器, 其显示信号包括左眼影像和右眼影像, 两 种影像交替出现, 对于观看者, 就需要佩戴一幅快门式眼镜, 目艮镜的镜片内充 满液晶, 通过 3D快门式眼镜的驱动电路来控制液晶分子的偏转, 从而实现镜片 的光线导通和截止; 在 3D液晶显示器显示左眼影像时, 驱动电路输出高电平信 号, 驱动左眼镜片的导通, 右眼镜片截止, 这样观看者的左眼就能看到左眼影 像, 右眼则无观看影像; 反之也一样。 通过左右眼影像的交替轮换, 就可以在 人脑中合成三维立体图案, 形成 3D显示效果。
如图 1所示, 以其中一个镜片为例说明, 虚线 b为驱动电路的控制波形, 曲线 a为镜片的光通量波形示意图, 在第一个透光周期, 驱动电路输出一个持 续的高电平信号, 由于液晶分子偏转需要一定的时间, 因此, 光通量会呈现逐 步增加的过程。 当第一透光周期结束后, 驱动电路输出一个持续的关断电平, 镜片进入关断周期, 同样的, 由于液晶分子的延迟效应, 光通量呈现逐步降低 的过程直至截止。 等第二个透光周期到来的时候, 驱动电路输出一个跟第一个 透光周期反向的高电平信号, 相应的, 液晶分子反向偏转, 光通量同样经过一 个先逐步增加后逐步减小直至截止的过程。 这样一个镜片在其相邻的两个透光 周期内会输出方向相反的两个持续的高电平信号, 中间的电压不会变动, 也不 会打断。 采用现有技术的快门式眼镜, 人眼在观看的过程中会产生闪烁感, 影 响观影体验。
【发明内容】 本发明所要解决的技术问题是提供一种改善 3D 快门式眼镜闪烁感的一种 3D快门式眼镜的驱动方法及其驱动电路。
本发明的目的是通过以下技术方案来实现的:
一种 3D快门式眼镜的驱动方法, 所述眼镜的左、右眼镜片分别在其透光周 期内透光, 在关断周期内关闭, 其中, 所述 3D快门式眼镜的驱动电路执行步骤 A: 在每个镜片的一个透光周期内至少输出一段低电平信号。
进一步的, 所述低电平信号为关断电平。 低电平信号为关断信号, 在控制 上容易实现, 且跟高电平信号之间的压差比较大, 液晶可以更快偏转, 调节效 果更好。
进一步的, 所述步骤 A中, 在每个镜片的一个透光周期内只输出一段低电 平信号; 在单个透光周期内, 低电平信号之前输出第一高电平信号, 低电平信 号之后输出第二高电平信号。 输出低电平的次数越多, 显示画面的光线损失就 越多, 画面就越暗, 只关闭一次可以在降低闪烁感的同时, 最大限度地减少光 线损失。
进一步的, 所述步骤 A中, 低电平信号持续时间占透光周期的比例在 1/7 ~ 1/5之间。 此为一种具体的关闭时间占比, 由于液晶偏转需要一定的反应时间, 因此低电平信号的持续时间不能太短, 否则液晶无法偏转; 当然也不能太长, 否则光通量损失太多, 影响显示效果; 经研究发现, 低电平信号占比在 1/7 - 1/5 之间效果是比较好的。
进一步的, 所述步骤 A中, 低电平信号之前的第一高电平信号持续的时间 占透光周期的比例在 2/7 ~ 2/5之间。 在这个区间之后, 液晶还未达到需要的偏 转位置, 此时输出低电平信号, 光通量损失比较小。
进一步的, 所述步骤 A中, 低电平信号之后的第二高电平信号持续的时间 占透光周期的比例在 2/7 ~ 2/5之间。 在这个区间之前, 液晶基本达到偏转位置, 此时进入眼镜的光线最强, 在此之前输出低电平信号, 可以更好地降低闪烁感。
进一步的, 所述步骤 A中, 在每个镜片的一个透光周期内, 低电平信号、 第一高电平信号和第二高电平信号持续的时间比例为 2: 1 : 3。 经研究证明, 采 用本发明的比例, 可以有效平衡降低闪烁感和降低光线损失之间的矛盾, 提高 观影效果。
一种 3D快门式眼镜的驱动电路, 所述 3D快门式眼镜的驱动电路包括用于 在每个镜片的一个透光周期内至少输出一段低电平信号的控制模块。
进一步的, 所述控制模块在一个镜片的显示周期内输出的低电平信号占整 个显示周期的比例在 1/7 ~ 1/5之间。 此为一种具体的关闭时间占比, 由于液晶 偏转需要一定的反应时间, 因此关断时间不能太短, 否则液晶无法偏转; 当然 也不能太长, 否则光线损失太多, 影响显示效果; 经研究发现, 低电平信号占 比在 ~ 1/5之间效果是比较好的。
进一步的, 所述控制模块在一个镜片的显示周期内依次输出第一高电平信 号、 低电平信号和第二高电平信号, 所述第一高电平信号、 低电平信号和第二 高电平信号占用的时间比例为 2: 1 : 3。 经研究证明, 采用本发明的比例, 可以 有效平衡降低闪烁感和降低光线损失之间的矛盾, 提高观影效果。
对镜片在单个透光周期内基于时间轴的光通量波形示意图进行傅里叶变 换, 转换基于频率的波形示意图。 如图 2所示, 由频域曲线 d与闪烁感曲线 c 可知, 频率为 60Hz的闪烁感受度高, 为造成闪烁感的主因。 本发明中, 在每个 镜片的一个透光周期内至少输出一段低电平信号, 这样相比原有的 60Hz频段, 采用本发明的光通量波形会进一步偏离正弦曲线, 采用傅里叶变换后, 将光通 量波形的时域波形转换为频域波形, 偏离的部分在傅里叶拟合中用高频的部分 拟合, 由于液晶的延迟效应, 其光通量曲线的频谱波形会形成更多在更高频次 上的波形, 关断次数越多, 其分布在更高频率上的能量就越多, 其所分布的频 段也越高, 而在频谱上的频段越高, 人眼就越不容易产生闪烁感, 因此, 本发 明可以有效改善 3D快门式眼镜的闪烁感。
【附图说明】 图 1是现有的 3D快门式眼镜驱动波形和光通量波形的示意图; 图 2是现有的 3D快门式眼镜光通量波形通过傅里叶变换转换成频域波形的 示意图;
图 3是液晶显示装置的背光扫描示意图;
图 4是本发明实施例 3D快门式眼镜的驱动波形和光通量波形的示意图; 图 5是本发明实施例 3D快门式眼镜的光通量波形通过傅里叶变换转换成频 域波形的示意图。
【具体实施方式】
本发明公开了一种 3D液晶显示***, 该***包括 3D液晶显示器及其配套 的 3D快门式眼镜。 3D快门式眼镜包括左目艮镜片和右目艮镜片, 每个镜片内充满 液晶分子, 目艮镜内设有控制液晶分子偏转的驱动电路, 所述 3D快门式眼镜的驱 动电路包括用于在每个镜片的一个透光周期内至少输出一段低电平信号的控制 模块。
本发明还公开了一种 3D快门式眼镜的驱动方法, 目艮镜的左、 右目艮镜片分别 在其透光周期内透光, 在关断周期内关闭, 其中, 所述 3D快门式眼镜的驱动电 路执行步骤 A: 在每个镜片的一个透光周期内至少输出一段低电平信号。
发明人对镜片在单个透光周期内基于时间轴的光通量波形示意图进行傅里 叶变换, 转换基于频率的波形示意图。 如图 2所示, 由频域曲线 d与闪烁感曲 线 c可知, 频率为 60Hz的闪烁感受度高, 为造成闪烁感的主因。 本发明中, 在 每个镜片的一个透光周期内至少输出一段低电平信号,这样相比原有的 60Hz频 段, 采用本发明的光通量波形会进一步偏离正弦曲线, 采用傅里叶变换后, 将 光通量波形的时域波形转换为频域波形, 偏离的部分在傅里叶拟合中用高频的 部分拟合, 由于液晶的延迟效应, 其光通量曲线的频谱波形会形成更多在更高 频次上的波形, 关断次数越多, 其分布在更高频率上的能量就越多, 其所分布 的频段也越高, 而在频谱上的频段越高, 人眼就越不容易产生闪烁感, 因此, 本发明可以有效改善 3D快门式眼镜的闪烁感。 另外, 该技术方案也可以轻易的 搭配液晶显示器的背光驱动的时序 (如图 3所示)。
下面结合附图和较佳的实施例对本发明作进一步说明。
如图 4所示, 本实施的低电平信号采用关断电平信号。 控制模块在每个镜 片的一个透光周期只输出一段关断电平信号,驱动的波形如方波 f所示, 光通量 波形如曲线 e所示, 即原来的光通量波形分成了两段。将曲线 e的时域波形转换 为频域波形, 如图 5所示, 曲线 g为曲线 e在频谱上的傅里叶变换拟合曲线, 分成两段后, 其曲线 e偏离正弦波的程度更高, 形变程度更大, 因此高阶的部 分就越多, 而 60Hz部分减少, 120Hz部分增多。 由于关闭的次数越多, 显示画 面的光线损失就越多, 画面就越暗, 只关闭一次可以在降低闪烁感的同时, 最 大限度地减少光线损失。
与关断一次对应, 控制模块输出的驱动波形依次包括第一高电平信号、 关 断电平信号和第二高电平信号。关断电平信号占整个显示周期的比例在 1/7 ~ 1/5 之间; 由于液晶偏转需要一定的反应时间, 因此关断时间不能太短, 否则液晶 无法偏转; 当然也不能太长, 否则光线损失太多, 影响显示效果; 经研究发现, 关断电平信号占比在 1/7 ~ 1/5之间效果是比较理想的。 第一高电平信号占整个 显示周期的比例在 2/7 ~ 2/5之间, 在这个区间之后, 液晶还未达到需要的偏转 位置, 此时关闭镜片, 光线损失比较小。 或者, 第二高电平信号占整个显示周 期的比例在 2/7 ~ 2/5之间, 在这个区间之前, 液晶基本达到偏转位置, 此时进 入眼镜的光线最强, 在此之前关闭目艮镜, 可以更好地降低闪烁感。
作为更优选的方案, 第一高电平信号、 关断电平信号和第二高电平信号占 用的时间比例为 2: 1 : 3。 经研究证明, 采用本实施方式的比例, 可以有效平衡 降低闪烁感和降低光线损失之间的矛盾, 提高观影效果。
当然, 本发明的眼镜在其一个显示周期内还可以关闭两次及两次以上, 即 将现有的在一个透光周期内的光通量波形分成三段、 四段等, 关闭次数越多, 其消除闪烁的效果更好, 但是, 光线透过率的损失也越大, 具体可以根据不同 的机型和客户需求来综合考量。
本发明也不局限于输出关断电平信号, 只要在一个透光周期内, 控制模块 能输出至少一段比高电平信号电压低的低电平信号即可。
以上内容是结合具体的优选实施方式对本发明所作的进一步详细说明, 不 能认定本发明的具体实施只局限于这些说明。 对于本发明所属技术领域的普通 技术人员来说, 在不脱离本发明构思的前提下, 还可以做出若干筒单推演或替 换, 都应当视为属于本发明的保护范围。

Claims

权利要求
1、 一种 3D快门式眼镜的驱动方法, 所述眼镜的左、 右眼镜片分别在其透 光周期内透光, 在关断周期内关闭, 其中, 所述 3D快门式眼镜的驱动电路执行 步骤 A: 在每个镜片的一个透光周期内只输出一段关断电平; 在单个透光周期 内, 关断电平之前输出第一高电平信号, 关断电平之后输出第二高电平信号; 在每个镜片的一个透光周期内, 关断电平、 第一高电平信号和第二高电平信号 持续的时间比例为 2: 1 : 3。
2、 一种 3D快门式眼镜的驱动方法, 所述眼镜的左、 右眼镜片分别在其透 光周期内透光, 在关断周期内关闭, 其中, 所述 3D快门式眼镜的驱动电路执行 步骤 A: 在每个镜片的一个透光周期内至少输出一段低电平信号。
3、 如权利要求 2所述的一种 3D快门式眼镜的驱动方法, 其中, 所述低电 平信号为关断电平。
4、 如权利要求 3所述的一种 3D快门式眼镜的驱动方法, 其中, 所述步骤 A 中, 在每个镜片的一个透光周期内只输出一段低电平信号; 在单个透光周期 内, 低电平信号之前输出第一高电平信号, 低电平信号之后输出第二高电平信 号。
5、 如权利要求 4所述的一种 3D快门式眼镜的驱动方法, 其中, 所述步骤 A中, 低电平信号持续时间占透光周期的比例在 1/7 ~ 1/5之间。
6、 如权利要求 4所述的一种 3D快门式眼镜的驱动方法, 其中, 所述步骤 A中, 低电平信号之前的第一高电平信号持续的时间占透光周期的比例在 2/7 ~ 2/5之间。
7、 如权利要求 4所述的一种 3D快门式眼镜的驱动方法, 其中, 所述步骤 A中, 低电平信号之后的第二高电平信号持续的时间占透光周期的比例在 2/7 ~ 2/5之间。
8、 如权利要求 4所述的一种 3D快门式眼镜的驱动方法, 其中, 所述步骤 A 中, 在每个镜片的一个透光周期内, 低电平信号、 第一高电平信号和第二高 电平信号持续的时间比例为 2: 1: 3。
9、 一种 3D快门式眼镜的驱动电路, 所述 3D快门式眼镜的驱动电路包括 用于在每个镜片的一个透光周期内至少输出一段低电平信号的控制模块。
10、 如权利要求 9所述的 3D快门式眼镜的驱动电路, 其中, 所述控制模块 在一个镜片的显示周期内输出的低电平信号占整个显示周期的比例在 1/7 ~ 1/5 之间。
11、 如权利要求 9所述的 3D快门式眼镜的驱动电路, 其中, 所述控制模块 在一个镜片的显示周期内依次输出第一高电平信号、 低电平信号和第二高电平 信号,所述第一高电平信号、低电平信号和第二高电平信号占用的时间比例为 2: 1 : 3。
PCT/CN2012/082259 2012-08-14 2012-09-28 一种3d快门式眼镜的驱动方法及其驱动电路 WO2014026424A1 (zh)

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