WO2013189290A1 - 一种触摸屏键盘及其输入方法 - Google Patents

一种触摸屏键盘及其输入方法 Download PDF

Info

Publication number
WO2013189290A1
WO2013189290A1 PCT/CN2013/077504 CN2013077504W WO2013189290A1 WO 2013189290 A1 WO2013189290 A1 WO 2013189290A1 CN 2013077504 W CN2013077504 W CN 2013077504W WO 2013189290 A1 WO2013189290 A1 WO 2013189290A1
Authority
WO
WIPO (PCT)
Prior art keywords
input
candidate
letters
touch screen
keyboard
Prior art date
Application number
PCT/CN2013/077504
Other languages
English (en)
French (fr)
Inventor
邓朝进
Original Assignee
Deng Chaojin
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Deng Chaojin filed Critical Deng Chaojin
Publication of WO2013189290A1 publication Critical patent/WO2013189290A1/zh

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04886Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus

Definitions

  • the present invention relates to the field of input technology of touch screens, and more particularly to a touch screen keyboard and an input method thereof.
  • touch screen mobile phone input methods can be roughly divided into four types: push-button input method, hand-written input method, voice recognition input method and sliding input input method, each of which has its own advantages and disadvantages, as follows:
  • Key input method as now The mainstream has the following advantages: (1) Taking care of the key input habits of traditional button mobile phones and personal computer users; (2) The calculation, recording, input of a letter or a group of possible letters, time, energy, etc. are relatively small.
  • the handwritten input method has the following advantages: (1) Intuitive input method, taking care of people who can only write strokes, no pinyin and other knowledge bases; (2) Avoid button-type input method button layout crowding, to look at the keyboard to compare The disadvantage of accurately clicking. (3) When the recognition accuracy is high, the steps and time of selection can be reduced. Disadvantages: (1) It is not a good choice for many young people who are used to typing and forgetting words. (2) The identification process is complicated and requires a lot of calculation, time, energy and other consumption; (3) The writing time is longer, and all the current products only provide one handwriting area. It is necessary for the user to wait for a long time to confirm that a word has been written, which wastes a lot of time and greatly reduces the input efficiency.
  • the speech recognition input method is very popular at the moment, it realizes "can speak and input", which is better suited It has a larger user base; but its shortcomings are also obvious: (1) The device must be smoothly connected to the network, otherwise it will be disabled and consume some data traffic accordingly; (2) The use environment And the occasion is picky, the background sound is too obvious or some occasions that are not suitable for speech, not applicable; (3) The input content must be adequately, such as account number, password, trade secret, it is not convenient to input by means of speech.
  • the sliding input design is the latest design idea and an important development direction in the future.
  • Its representative input method is the Swype input method designed by foreign T9 inventor Cliff Kushler and the Aeviou input method of Shanghai Jiaotong University.
  • the Swype input method uses the QWERT keyboard layout to recognize the corresponding letter by sliding the letter between the letters to be input, thereby achieving the effect of inputting a word.
  • the button layout is crowded, and it is necessary to look at the keyboard to click more accurately; (2) when the two letters that need to be input are far away from the keyboard, Must move a long distance to input; (3) More suitable for 1 finger operation, it is not convenient for multiple fingers to work together.
  • the Swype input method will also cost more to identify and calculate the amount of calculation of a letter.
  • the Aeviou input method is currently designed primarily in accordance with the laws of Pinyin. Based on the basic QWERT keyboard layout, when sliding on a letter, the letters on the surrounding keys will become the next possible letters, which is a dynamic keyboard. It compares Swype with one or a set of Chinese characters in a non-intersecting taxiing trajectory.
  • the technical problem to be solved by the present invention is to provide a touch screen keyboard, which will have twenty-six letters Assigned to the partitions that are organized into inner and outer ring structures, the T9 mobile phone input method that assigns twenty-six letters to eight keys is more conventional than without changing the user's key position habits. High letter positioning accuracy.
  • Another technical problem to be solved by the present invention is to provide a method for inputting a touch screen keyboard, which uses a method with sufficient sliding space as a starting point to perform positioning and input by sliding to an angular range set by a keyboard partition of a target letter.
  • it has the advantages of large sliding space and low requirements for sliding accuracy, which is suitable for wide application and application.
  • a touch screen keyboard comprising a keyboard partition structure provided with twenty-six letters.
  • the keyboard partition structure is composed of an inner ring and an outer ring.
  • the keyboard partition structure is divided into twelve partitions, wherein six partitions are located on the inner ring and six partitions are located on the outer ring.
  • the commonly used punctuation marks and twenty-six letters are respectively set on twelve partitions, and twelve partitions are equivalent to twelve keys, which are more traditional than twenty.
  • the six-letter T9 input method assigned to the eight keys has a higher input accuracy.
  • the letter orientation set on the keyboard is roughly similar to the QWERT keyboard layout.
  • the present invention can arrange twenty-six letters and commonly used punctuation marks in the following two ways: one is set in the inner circle six
  • the letters on the partitions are D/F/G, C/V/B, N/M, H/J/K, ⁇ /U/L ⁇ E/R/T from the leftmost counterclockwise direction; /F/G, C/V/B, N/M, H/J/K, Y/U/I, E/R/T outer ring are respectively equipped with A/S, Z/X, Commonly used punctuation marks, L, 0/P, Q/W.
  • the other type of letters placed on the six partitions of the inner ring is F/G, V/B, N/M, H/J, Y/U, R/T from the leftmost counterclockwise direction; /G, V/B, N/M, H/J, Y/U, R/T outer ring are equipped with A/S/D, Z/X/C, common punctuation marks, K/, respectively. L, I/0/P, Q/W/E.
  • a space bar, an input method switching key, an automatic word-making key, and a delete key are also provided around the keyboard partition structure; this positional arrangement also utilizes the limited space of the screen reasonably.
  • a method for inputting a touch screen keyboard comprising the steps of:
  • the step of determining the sliding distance in the step (a) is: setting a threshold according to the user's habits and the screen size of the mobile phone. When the sliding distance is less than the critical value, inputting the letter on the inner circle partition, when the sliding distance is greater than the critical value , Enter the letters or common punctuation marks on the outer circle partition.
  • the candidate code of the English word or other language in the step (b) is composed of one or more code letters; if the candidate code of the English word or other language is more than two code letters, the subsequent input The coded letters will be paired with the previous coded letters as English words.
  • Candidate coding of a language or other language words If all the coding letters of the candidate codes of English words or other language words are input, the candidate codes of the English words or other language words to be input are still not displayed on the screen.
  • the left hand specifies the right finger click or the right hand specifies the double finger gesture of the left finger click to display the candidate code of the English word or other language word of the next line or the previous line; in step (c), click the candidate code of the other language.
  • a two-finger input mode is also defined in the input method, and the input mode corresponds to the implementation operation as follows:
  • Two-point left slide When there is a candidate code, delete the last coded letter; when there is no candidate code, delete a character in front of the cursor in the text input area, the characters include visible characters such as text and punctuation, and spaces, tabs , line breaks, and other invisible characters;
  • Double-pointing right-sliding When there is no candidate encoding, delete one character behind the cursor in the text input area; Double-pointing to the lower left sliding line: Enter/line feed;
  • the left hand specifies the right finger click: When there is a candidate code, the next line candidate code is displayed; when there is no candidate code, the cursor in the text input area moves back one bit;
  • the right hand specifies the left finger click: When there is a candidate code, the previous line candidate code is displayed; when there is no candidate code, the cursor moves forward one bit in the text input area.
  • the invention draws on the excellent design ideas and methods of T9 input method one-key multi-letter, five-stroke input method letter partitioning, binary, etc., inherits the basic layout of the traditional QWERT keyboard, and combines the characteristics of the touch screen to support gesture diversity, and proposes a new input. Keyboard and its input method. It allows high-precision letter input at a small cost while allowing a sliding space that is as loose as the handwriting input method. In addition to the good inheritance relationship with the traditional QWERT keyboard, the input method for any language and arbitrary design ideas developed for the keyboard can be easily and efficiently transplanted into the touch screen device.
  • the present invention has the following advantages and beneficial effects:
  • the keyboard and its partition of the present invention are derived from the traditional QWERT keyboard, greatly taking care of users of various language backgrounds and various input method usage habits worldwide, and reducing the amount of memory and time required for the user to adapt to the new keyboard. , easy to get started quickly.
  • the gesture of the matching positioning keyboard partition of the present invention includes only two aspects: the direction and the length of the sliding distance. Because it has a good correspondence with the keyboard partition, it is convenient for association and memory, and there is no need to limit the starting point of the taxiing. The consistency of operation and comfort are obvious.
  • the invention encourages 3 fingers (index finger, middle finger, ring finger) to cooperate, and most users can complete 2 ⁇ 3 times of sliding in 1 second, so that the input code letters are over one hundred in 1 minute, the actual input Efficient input with more than 60 words is not out of reach for most people.
  • the present invention is also a good thing for all design and implementation personnel of related products, because it does not require complicated algorithms, formulas, and techniques, and can save a lot of human, material, financial and other development costs.
  • FIG. 1 is a schematic diagram showing the distribution of twenty-six letters and common punctuation marks according to the present invention.
  • Fig. 2 is a schematic view showing another distribution of the present invention which is different from Fig. 1.
  • Figure 3 is a schematic block diagram of the present invention.
  • FIG. 4 is a schematic block diagram of two-finger gesture recognition and function execution according to the present invention.
  • Figure 5 is a schematic diagram of the input word "free" in the present invention.
  • Figure 6 is a schematic diagram of the input word "in the snow" of the present invention.
  • Fig. 7 is a schematic view showing the input of the word "love” in the present invention.
  • the invention provides a touch screen keyboard, which is different from the existing Swype sliding input method and the Aeviou sliding Chinese character input method. When combined with the traditional QWERT keyboard habit, it also greatly increases the single finger sliding space, and does not cross. The situation makes it easier and faster for users to adapt and use.
  • the present invention has twelve partitions, as shown in Figures 1 and 2, with twenty-six letters and common punctuation marks assigned to these partitions.
  • the twelve partitions are arranged in a structure in which the inner ring and the outer ring are distributed, but the form displayed on the touch screen is not limited to a circular shape, and may be an ellipse, a regular hexagon or the like, which is suitable for any geometric shape of a mobile phone screen.
  • six partitions are located on the inner ring and six partitions are located on the outer ring. Twelve partitions are equivalent to twelve buttons, which have higher positioning accuracy than the traditional T9 input method that assigns twenty-six letters to eight keys.
  • the letter distribution rules are as follows:
  • the numeric key 1 is provided with commonly used punctuation marks, the numeric key 2 is provided with A/B/C, and the numeric key 3 is set. There is D/E/F, the number key 4 is set to G/H/I, and so on.
  • the letter setting rule is different from the QWERT keyboard, and the touch screen mobile phone soft keyboard does not have the touch of the phone hardware keyboard bump, so it is often impossible to read the keyboard to "blind" when inputting.
  • the invention inherits the arrangement habits of the letters on the QWERT keyboard, and two cases are illustrated in Fig. 1 and Fig. 2, respectively.
  • the letters arranged on the six partitions of the inner circle are reversed from the leftmost direction to D. /F/G, C/V/B, N/M, H/J/K, ⁇ /U/L ⁇ E/R/T; in the corresponding D/F/G, C/V/B, N/M , H/J/K, ⁇ /U/L ⁇ E/R/T
  • the six sections of the outer ring are respectively provided with A/S, Z/X, common punctuation marks, L, 0/P, Q/W;
  • the other case is: the letters of the six partitions set on the inner ring are
  • the invention also provides the input method of the above touch screen keyboard, comprising the following steps: determining the coded letters or common punctuation marks to be input, starting from any point on the keyboard with sufficient sliding space, sufficient sliding space means that as long as it can be guaranteed Slide in the desired direction and distance.
  • determining the coded letters or common punctuation marks to be input starting from any point on the keyboard with sufficient sliding space, sufficient sliding space means that as long as it can be guaranteed Slide in the desired direction and distance.
  • the sliding distance is determined as follows: The distance threshold is set for each zone, when the taxi distance is less than For the critical value, input the coded letters on the inner circle. When the sliding distance is greater than the critical value, input the coded letters or common punctuation marks on the outer ring, and the target code letters or common punctuation marks are enlarged.
  • Candidate coding of words wherein candidate codes of English words or other language words are composed of more than one coded letter; if all coded letters of candidate codes of English words or other language words are input, the screen still does not display to be input
  • Candidate code for English words or other language words use the left hand to specify the right finger click or the right hand to specify the left finger click (two fingers) gesture to display the next line or the previous line of English words or other language words
  • Candidate coding of words click to select the English words to be entered to input, or click the candidate codes in other languages to display the corresponding candidate words.
  • the setting of the distance threshold can distinguish the sliding distance between the inner ring segment and the outer ring segment in the same direction, which makes the implementation easier and the operation is simpler.
  • the requirements are as follows: Take a certain value of the range of 30%-70% of the width of the touch screen device when the vertical position is vertical. When the linear distance of the sliding start and end point is greater than the critical value, the positioning is considered. Outer circle partition. When the software is implemented, the difference in sliding habits of each user can also be considered. The training allows the software to automatically learn and determine the inner and outer circle distance thresholds of the various partitions that are more in line with the user's habits.
  • the sequence validity check and the candidate word generating unit perform a complete arrangement and combination according to the partition and the letters or common punctuation marks represented by the previously input partitions to obtain a sequence of letters of equal length (that is, English words or other languages) English alphabetic coding of input methods) or commonly used punctuation marks, but since not all of these alphabetic sequences exist and are meaningful in the dictionary of an English dictionary or some other input method, they must be valid with reference to the data in the dictionary. Sexually screening, eliminating the meaningless sequence of letters, the resulting sequence of valid character combinations is the last meaningful sequence of letters or common punctuation. For English, they are English words and common punctuation, but for other languages it It is only the English alphabetic code and the commonly used punctuation marks.
  • the character combination sequence is the English alphabetic code of the above-mentioned English words or common punctuation marks or some input method of other languages, and these sequences are sent to the character combination sequence prompting unit to be displayed on the screen, and the words corresponding to other language letters are also encoded.
  • Words and common punctuation marks ie in the picture
  • the word "" is selected and sent to the candidate word display unit can also be displayed on the screen.
  • the normal input of text can be realized by the above-mentioned single-finger sliding operation and the function keys of the four corners of the keyboard, but for the common editing operations such as carriage return/line feed, backward deletion, moving the cursor left to right, there is no key on the keyboard layout or Partitions perform their functions, so a two-finger operation is introduced.
  • the two-finger operation requires that the touch screen hardware of the device must support multi-touch, otherwise the above editing operation can be considered by clicking the function in the menu. Item to achieve.
  • Table 2 details the correspondence between the two-finger operation and the common editing operations.
  • Two fingers are pressed and closed, so that the distance between the two fingers is cleared.
  • the left hand specifies the right finger click.
  • the next line candidate code is displayed; when there is no candidate code, the cursor in the text input area moves backward one bit.
  • FIG. 4 is a block diagram of two-finger gesture recognition and function execution, two fingers
  • the process of recognizing the operation gesture is basically the same as the step of recognizing the single-finger gesture in FIG. 3, except that the touch screen hardware must support multi-touch, and after the gesture of the two-finger gesture is recognized, the subsequent gesture function execution unit completes the edit operation of the setting. .
  • the present invention achieves a good balance and integration in terms of keyboard habit, operational comfort, use environment requirements, input efficiency, design and implementation complexity.
  • the simple spelling code is "xz".
  • the specific operation steps are as follows: (1) Single-pointing to the lower left corner for long distance sliding, until the magnifying prompt effect of the partition where the letter X is located, (2) Single-pointing to the lower left corner for long distance sliding, until the magnifying prompt effect of the partition where the letter Z is located, can be released; (3) At this time, as shown in the left part of Fig. 5, the code to be input "xz" is The second of the candidate codes, click on it to display the corresponding candidate words, as shown in the left part of Figure 6;
  • the full spelling code is "qing”.
  • the specific operation steps are as follows: (1) Single-pointing to the upper left corner for long distance sliding, until the magnifying prompt effect of the partition where the letter Q is located, can be released; (2) Single pointing to the upper right corner and short distance Slide, until the magnifying effect of the partition where the letter I is located, you can release it; (3) Single-pointing to the lower right corner for a short distance, until the magnifying effect of the partition where the letter N is located, you can release it; (4) Single finger Slide horizontally to the left for a short distance until the magnifying effect of the partition where the letter G is located, and release it; (5) At this time, as shown in Figure 7, the code to be input "qing" is the first candidate code, to be input. The word “love” is the third of the candidate words, click on it to enter.

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Input From Keyboards Or The Like (AREA)

Abstract

一种触摸屏键盘及其输入方法。该触摸屏键盘的键盘分区结构由内圈和外圈组成,其中内圈有六个分区、外圈有六个分区;二十六个字母及常用标点符号分别设置于这十二个分区上。输入时,单指向一定方向滑行一段距离即能完成相应分区字母或标点符号的输入。该触摸屏键盘极大地照顾了世界范围内各种语言背景和各类输入法使用习惯的用户;操作时滑行空间大,动作束缚少,有极佳的操作连贯性和舒适度,容易做到真正意义的"盲打"输入;方便多指分工协作,实现文字高效输入;专业技术要求低,相关产品的设计和实施难度小。

Description

一种触摸屏键盘及其输入方法 技术领域
本发明涉及触摸屏的输入技术领域, 具体地说, 是一种触摸屏键盘及其 输入方法。
背景技术
目前已有触摸屏手机输入法大致可以分为四种: 按键式输入法、 手写式 输入法、 语音识别输入法和滑行输入式输入法, 它们各具优缺点, 具体如下: 按键式输入法作为现在的主流, 具有以下优点: (1 ) 照顾了传统按键手 机和个人电脑用户的按键输入习惯; (2) 识别、 录入一个字母或一组可能字 母的计算量、 时间、 能源等代价比较小。 尽管如此, 但是在手机等设备触摸 屏面积较小、 用户多以单手操作的情况下, 它也有其不足之处: (1 ) 按键布 局拥挤, 要看着键盘才能比较准确地点击; (2) 需要输入的 2个字母在键盘 上的距离较远时, 也必须移动较远的距离来输入; (3 )更适合 1根手指操作, 不方便多个手指分工协作。
手写式输入法具有以下优点: (1 ) 直观的输入方式, 照顾了只会笔画书 写、 没有拼音等知识基础的人群; (2) 避免了按键式输入法按键布局拥挤, 要看着键盘才能比较准确地点击的缺点。 (3 ) 识别精度较高的情况下, 可以 减少选择的步骤和时间。 缺点: (1 ) 对许多 "提笔忘字" , 习惯拼音打字的 年轻人来说, 不是一个好的选择; (2) 识别过程复杂, 需要很多计算量、 时 间、 能源等消耗; (3 ) 书写时间较长, 加之目前所有产品只提供了 1块手写 区域, 需要让用户等待较长时间, 以确认一个字已经写完, 浪费了较多时间, 并极大地降低了输入效率。
语音识别输入法当下很热门, 它实现了 "会说话就能输入" , 更好地适 应了更大的用户群体; 但是它的不足之处也很明显: (1 ) 必须让设备流畅地 接入网络, 否则就残废了, 并且会相应地消耗一些数据流量; (2) 对使用环 境和场合有挑剔, 背景声音太明显或者一些不适合讲话的场合, 不适用; (3 ) 输入内容须讲究, 如账号、 密码、 商业机密, 是不方便以讲话的方式来输入 的。
滑行输入设计是最新的设计思路, 也是未来重要的发展方向。 其代表输 入法有国外 T9发明人 Cliff Kushler操刀设计的 Swype输入法和国内上海交通 大学的 Aeviou输入法。
Swype输入法使用 QWERT键盘布局, 通过在要输入的字母之间滑行, 以滑行轨迹拐点位置来识别相应字母, 实现了一笔输入一个单词的效果。 但 是, 它仍然规避不了按键式输入法的所有缺点: (1 ) 按键布局拥挤, 要看着 键盘才能比较准确地点击; (2 )需要输入的 2个字母在键盘上的距离较远时, 也必须移动较远的距离来输入; (3 ) 更适合 1根手指操作, 不方便多个手指 分工协作。 此外, Swype 输入法识别、 录入一个字母的计算量等代价也会比 较大。
Aeviou 输入法目前主要是按照汉语拼音的规律来设计的。 在基本采用 QWERT键盘布局的基础上, 当滑到一个字母上时,其周边键位上的字母会变 成下一个可能的字母, 即是一种动态键盘。 它比起 Swype来说, 是以一条不 会交叉的滑行轨迹输入了一个或一组汉字。 它的缺点是, (1 ) 同按键式输入 法一样, 按键布局拥挤, 要看着键盘才能比较准确地点击, 以及更适合 1 根 手指操作, 不方便多个手指分工协作; (2) 因为动态键盘的特色, 识别、 录 入一个字母的计算量等代价比 Swype更大; (3 )极大地改变了用户对键盘和 键位的认识和习惯, 每次拐弯选择下一个字母时, 都必须 "眼观六路" 。 发明内容
本发明所要解决的技术问题是提供一种触摸屏键盘, 它将二十六个字母 分配于被组织成内、 外圈结构的分区上, 在不用明显改变个人电脑用户键位 习惯的情况下, 较传统的将二十六个字母分配于八个键上的 T9手机输入法具 有更高的字母定位精确度。
本发明所要解决的另一技术问题是提供一种触摸屏键盘的输入方法, 它 采用以具有足够滑行空间的任意点为起点, 向目标字母所在键盘分区设置的 角度范围滑行的方法进行定位和输入, 在实际操作过程中, 具有滑行空间大 及滑行精度要求低等优势, 适合广泛推广、 应用。
本发明通过下述技术方案实现: 一种触摸屏键盘, 包括设有放置二十六 个字母的键盘分区结构, 为了提高输入效率, 所述的键盘分区结构由内圈和 外圈组成。
为更好地实现本发明, 所述的键盘分区结构分为十二个分区, 其中六个 分区位于内圈上、 六个分区位于外圈上。
在键盘分区结构上还设有常用标点符号, 所述的常用标点符号及二十六 个字母分别设置于十二个分区上, 十二个分区相当于十二个按键, 较传统的 将二十六个字母分配于八个键上的 T9输入法具有更高的输入精度。
为了不要太大地改变用户的习惯, 设置于键盘上的字母方位大致与 QWERT键盘布局相似,本发明可以采用下列两种方式排列二十六个字母及常 用标点符号: 一种为设于内圈六个分区上的字母从最左边逆时针方向依次为 D/F/G、 C/V/B、 N/M、 H/J/K、 Υ/U/L· E/R/T; 在对应 D/F/G、 C/V/B、 N/M、 H/J/K、 Y/U/I、 E/R/T外圈的六个分区上分别设有 A/S、 Z/X、 常用标点符号、 L、 0/P、 Q/W。 另一种为设于内圈六个分区上的的字母从最左边逆时针方向 依次为 F/G、 V/B、 N/M、 H/J、 Y/U、 R/T; 在对应 F/G、 V/B、 N/M、 H/J、 Y/U、 R/T外圈的六个分区上分别设有 A/S/D、 Z/X/C、 常用标点符号、 K/L、 I/0/P、 Q/W/E。 用户在使用时, 较现有的 Aeviou输入法而言, 适应、 使用过 程都更加方便、 快捷, 可广泛推广、 应用于手机、 掌上电脑等触摸屏设备上。 为了更好地实现本发明, 在所述键盘分区结构的周边还设有空格键、 输 入法切换键、 自动造词键以及删除键; 这种位置安排也合理地利用了屏幕的 有限空间。
一种触摸屏键盘的输入方法, 其特征在于, 包括以下步骤:
( a) 确定待输入的编码字母或常用标点符号, 以键盘上具有足够滑行空 间的任意点为起点, 使用单指或输入笔在屏幕上滑行, 滑行方向为目标字母 或常用标点符号所在分区设置的角度范围, 滑行距离根据用户习惯及手机屏 幕大小确定, 较短时为内圈分区的字母, 较长时为外圈分区的字母或常用标 点符号;
(b)屏幕上显示常用标点符号后, 点击待输入的标点符号, 即完成输入; 或者, 完成待输入英文词语或其他语言字词的所有编码字母的输入, 至屏幕 上出现相应的候选英文词语或其他语言词语的候选编码, 其中英文词语或其 他语言的候选编码由一个以上的编码字母组成; 此处, 将英文词语与其他语 言词语区分, 因为在输入法领域, 只有英语的字母是直接输入, 其他语言的 词语都得按照一定的输入法规则编码为一串英文字母, 直接输入英文字母后, 再按照该规则转换为相应词语, 从而完成间接输入, 所以英文词语较为特殊, 不存在编码的问题。
( c ) 点击选中待输入的英文词语即可输入, 或者点击其他语言的候选编 码以显示对应的候选字词, 并在候选字词中点击选中待输入的字词完成输入。
所述步骤 (a) 中滑行距离的确定方式为: 根据用户习惯及手机屏幕大小 设定临界值, 当滑行距离小于临界值时, 输入位于内圈分区上的字母, 当滑 行距离大于临界值时, 输入位于外圈分区上的字母或常用标点符号。
根据事先确定的输入法, 所述步骤 (b) 中英文词语或其他语言的候选编 码由一个以上的编码字母组成; 若英文词语或其他语言的候选编码为两个以 上编码字母时, 后续输入的编码字母会与前面的编码字母自行配对为英文词 语或其他语言字词的候选编码, 若将英文词语或其他语言字词的候选编码的 全部编码字母输入后, 屏幕上仍未显示出待输入的英文词语或其他语言字词 的候选编码, 采用左边手指定住右边手指点击或右边手指定住左边手指点击 的双指手势, 来显示下一行或者上一行的英文词语或其他语言字词的候选编 码; 所述步骤 (c) 中点击其他语言的候选编码以显示对应的候选字词, 若待 输入的字词仍未显示在屏幕上, 则采用单指或输入笔在竖直方向内向下或向 上滑动来显示下一行或者上一行候选字词, 至待输入的字词出现, 点击选中 即可。
在所述的输入方法中还定义有双指输入方式, 其输入方式与实现操作对 应如下:
双指向左滑行: 有候选编码时, 删除最后一个编码字母; 无候选编码时, 删除文字输入区内光标前面的一个字符, 所述字符包括文字和标点符号等可 见字符, 以及空格、 制表符、 换行符等不可见字符;
双指向右滑行: 无候选编码时, 删除文字输入区内光标后面的一个字符; 双指向左下方滑行: 回车 /换行;
双指按下后外张, 使两指间距离变大的滑行手势: 显示菜单;
双指按下后合拢, 使两指间距离变小的滑行手势: 清空编码;
左边手指定住右边手指点击: 有候选编码时, 显示下一行候选编码; 无 候选编码时, 文字输入区内光标向后移一位;
右边手指定住左边手指点击: 有候选编码时, 显示上一行候选编码; 无 候选编码时, 文字输入区内光标向前移一位。
本发明借鉴 T9输入法一键多字母、 五笔输入法字母分区、 二进制等的优 秀设计思路和方法, 继承传统 QWERT键盘的基本布局, 结合触摸屏支持手 势多样性的特点, 提出了一种新的输入键盘及其输入方法。 它在允许手写输 入法一样宽松的滑行空间的同时, 以较小的代价完成了高精度的字母输入。 加之与传统 QWERT键盘的良好继承关系, 所以世界范围内针对该键盘开发 的任意语言、 任意设计思路的输入法, 几乎都可以简单、 高效地移植到触摸 屏设备中。
本发明与现有技术相比, 具有以下优点及有益效果:
( 1 )本发明的键盘及其分区衍生于传统 QWERT键盘, 极大地照顾了世 界范围内各种语言背景和各类输入法使用习惯的用户, 减少了用户适应新键 盘所需的记忆量和时间, 易于快速上手。
(2) 本发明的配套定位键盘分区的手势, 只包括 2方面要素: 方向和滑 行距离长短。 因为与键盘分区有良好对应关系, 方便联想、 记忆, 加之不需 要对滑行起点有太多限制, 操作连贯性和舒适度感受明显。
(3 ) 也正是因为本发明独特的定位键盘分区的方法, 汽车上、 行走中等 触摸屏颠簸、 视线不稳定的环境, 用户也可以相当准确地录入。 比较熟练的 用户, 甚至不需要看键盘上字母分布情况, 只留意显示的候选编码和字词来 进行操作, 即是真正意义上的 "盲打输入" 。
(4) 本发明鼓励 3根手指 (食指、 中指、 无名指) 协作操作, 并且 1秒 钟内大多数用户都能完成 2〜3次滑行, 从而使得实现 1分钟内输入编码字母 过百, 实际输入字词超过 60个的高效输入, 对多数人来说都并非遥不可及。
(5 ) 本发明对所有相关产品的设计和实施人员来说, 也是一件好事, 因 为实现它不需要复杂的算法、 公式、 技术, 可以节省大量的人力、 物力、 财 力等开发成本。
附图说明
图 1为本发明所述的二十六个字母和常用标点符号的分布示意图。
图 2为本发明区别于图 1的另一种分布示意图。
图 3为本发明的原理框图。
图 4为本发明所述的双指手势识别与功能执行的原理框图。 图 5为本发明输入字词 "自在" 时的示意图。
图 6为本发明输入字词 "雪中" 时的示意图。
图 7为本发明输入字词 "情" 时的示意图。
具体实舫式
以下所述仅是本发明的较佳实施例, 并非对本发明做任何形式上的限制, 凡是依据本发明的技术实质对实施例所作的任何简单修改、 等同变化, 均落 入本发明的保护范围之内。
实施例:
本发明提供了一种触摸屏键盘, 它区别于现有的 Swype滑行输入法以及 Aeviou滑行汉字输入法, 在结合传统 QWERT键盘习惯的同时, 还极大地增 加了单指滑行空间, 更不会出现交叉的情况, 使用户适应和使用都更加方便、 快捷。 本发明设有十二个分区, 如图 1、 图 2所示, 在这些分区上分配有二十 六个字母及常用标点符号。 十二个分区排列成内圈、 外圈分布的结构, 但是 在触摸屏上显示的形式不仅限于圆形, 可为椭圆、 正六边形等适合手机屏幕 的任意几何形状。 其中, 六个分区位于内圈上, 六个分区位于外圈上。 十二 个分区相当于十二个按键, 较传统的将二十六个字母分配于八个键上的 T9输 入法具有更高的定位精度。
许多使用 T9输入法的用户都知道, T9输入法主要是应用于手机上, 其 字母分配规律如下: 数字键 1设有常用标点符号, 数字键 2设有 A/B/C, 数字 键 3 设有 D/E/F, 数字键 4设有 G/H/I, 以此类推。 其字母设置规律有别于 QWERT 键盘, 加之触摸屏手机软键盘没有按键手机硬件键盘凹凸有致的手 感, 所以在输入时往往不能不看键盘做到 "盲打" 。 本发明继承了 QWERT 键盘上字母的排列习惯, 在图 1、 图 2中分别示意了两种情况, 一种情况是: 设于内圈六个分区上的字母从最左边逆时针方向依次为 D/F/G、 C/V/B、 N/M、 H/J/K、 Υ/U/L· E/R/T; 在对应 D/F/G、 C/V/B、 N/M、 H/J/K、 Υ/U/L· E/R/T 外圈的六个分区上分别设有 A/S、 Z/X、 常用标点符号、 L、 0/P、 Q/W; 另 一种情况是: 设于内圈上的六个分区的字母从最左边逆时针方向依次为 F/G、 V/B、 N/M、 H/J、 Y/U、 R/T; 在对应 F/G、 V/B、 N/M、 H/J、 Y/U、 R/T外圈 的六个分区上分别设有 A/S/D、 Z/X/C、 常用标点符号、 K/L、 I/0/P、 Q/W/E。 在所述键盘分区结构的周边上还设有空格键、 输入法切换键、 自动造词键以 及删除键, 合理地利用了屏幕空间。
本发明还提供了上述触摸屏键盘的输入方法, 包括以下步骤: 确定待输 入的编码字母或常用标点符号, 以键盘上具有足够滑行空间的任意点为起点, 足够滑行空间即是说只要保证能在所需方向和距离上滑行即可。 使用单指(1 根手指) 或输入笔在屏幕上向目标字母或常用标点符号所在分区设置的角度 范围内滑行, 滑行距离的确定方式为: 针对各分区设有距离临界值, 当滑行 距离小于临界值时, 输入位于内圈上分区的编码字母, 当滑行距离大于临界 值时, 输入位于外圈上分区的编码字母或常用标点符号, 同时目标编码字母 或常用标点符号所在的分区做放大显示, 以起提示作用。 屏幕上显示常用标 点符号后, 点击待输入的标点符号, 即完成输入; 或者, 完成待输入英文词 语或其他语言字词的所有编码字母的输入, 至屏幕上出现相应的候选英文词 语或其他语言词语的候选编码, 其中英文词语或其他语言词语的候选编码由 一个以上的编码字母组成; 若将英文词语或其他语言字词的候选编码的全部 编码字母输入后, 屏幕上仍未显示出待输入的英文词语或其他语言字词的候 选编码, 采用左边手指定住右边手指点击或右边手指定住左边手指点击的双 指(2根手指)手势, 来显示下一行或者上一行的英文词语或其他语言字词的 候选编码; 点击选中待输入的英文词语即可输入, 或者点击其他语言的候选 编码以显示对应的候选字词, 若待输入的字词仍未显示在屏幕上, 则采用单 指或输入笔在竖直方向内向下或向上滑动来显示下一行或者上一行候选字 词, 至待输入的字词出现, 点击选中即可。 其中, 距离临界值的设定能很好地区别相同方向上内圈分区和外圈分区 的滑行距离, 使实施更加容易、 操作更加简单。 其要求如下: 取触摸屏设备 竖放时宽度的 30%-70%范围内的某个具体值为内外圈分区的滑行距离临界 值, 当滑动起止点直线距离大于该临界值时, 则认为定位了外圈分区。 在配 合软件实现时, 还可以考虑每个用户滑动习惯的差异, 通过训练让软件自动 学习、 确定出更符合用户习惯的各个分区的内外圈距离临界值。
整个过程的工作原理如图 3所示, 当单指或输入笔在手机或平板电脑上 的触摸屏 (即图中 "触摸屏硬件" ) 上点击或滑动时, 可以从触摸单元获得 点击或滑动的屏幕坐标和滑动信息, 其中滑动信息包括手指按下或松开等内 容, 而这个触摸单元可以是触摸屏硬件驱动或操作***等软件设备, 上述信 息经过有效性判断单元的筛选、 过滤, 就会得到对进一步识别、 处理有效的 屏幕坐标和滑动信息。 利用得到的有效信息, 通过键盘分区计算单元的分析, 即可确定该滑动想要输入的分区及其表示的一组字母或常用标点符号 (即图 中 "字符组" ) 。 序列有效性检査与候选字词生成单元, 根据该分区以及此 前已输入的分区表示的字母或者常用标点符号, 进行完整的排列组合, 得到 长度相等的字母序列 (即是英文单词或者其他语言某种输入法的英文字母编 码) 或者常用标点符号, 但是因为并非所有这些字母序列在英文词典或者其 他语言某种输入法的词典中都存在且有意义, 所以必须参考词典中的数据对 它们的有效性进行筛选, 剔除没有意义的字母序列, 得出的有效字符组合序 列就是最后有意义的字母序列或者常用标点符号, 对于英语来说它们就是英 文单词和常用标点符号, 而对于其他语言来说它只是英文字母编码和常用标 点符号, 当然在参考词典筛选的过程中也能得到编码对应的字词和常用标点 符号。 字符组合序列即是上述英文单词或常用标点符号或者其他语言某种输 入法的英文字母编码, 将这些序列送到字符组合序列提示单元即可在屏幕上 显示出来, 同样其他语言字母编码对应的字词和常用标点符号 (即图中 "候 选字词" ) , 送到候选字词显示单元也可在屏幕上显示。
前面仅对单指或输入笔的操作过程作了概括性描述, 具体来说, 我们可 以以图 1所示键盘分区结构为例, 将滑行情况与实现操作关系总结为表 1 内 容。
表 1
Figure imgf000011_0001
通过上述的单指滑行操作和键盘四角的功能按键已经可以实现文字的正 常录入, 但是对于回车 /换行、 向后删除、 向左向右移动光标等常用编辑操作, 键盘布局上并没有按键或者分区来执行它们的功能, 所以引入双指操作来实 现。 虽然目前主流触屏手机、 平板电脑等设备都具备, 但是仍然有必要说明 的是, 双指操作的实现要求设备的触摸屏硬件必须支持多点触控, 否则上述 编辑操作可以考虑通过点击菜单中功能项来实现。 表 2详细列举了双指操作 与常用编辑操作的对应情况。
表 2 双指动作描述 双指示意图 编辑操作内容
有候选编码时, 删除最后一个编码字母; 无候选编 水平向左滑行 4
码时, 删除文字输入区内光标前面的一个字符 无候选编码时, 删除文字输入区内光标后面的一个 水平向右滑行 字符
向左下角滑行 回车 /换行
双指按下后外张, 使两指间距离
显不菜单
变大的滑行手势(无方向限制)
双指按下后合拢, 使两指间距离 清空编码
变小的滑行手势(无方向限制)
左边手指定住右边手指点击 有候选编码时, 显示下一行候选编码; 无候选编码 时, 文字输入区内光标向后移一位
右边手指定住左边手指点击 1. 有候选编码时, 显示上一行候选编码; 无候选编码 时, 文字输入区内光标向前移一位 图 4为双指手势识别与功能执行的原理框图, 双指操作手势的识别过程与 图 3 中识别单指手势的步骤基本一致, 只是触摸屏硬件必须支持多点触控, 且识别出双指手势后会由后续的手势功能执行单元完成其设定的编辑操作。
综合以上特性, 本发明在键盘***衡和整合。
下面采用图 1 所示键盘, 以录入 "自在雪中情"为例, 按照拼音输入法 (包括简拼和全拼编码方式) 来详细说明具体操作步骤:
1、 输入词组 "自在" 。 其简拼编码是 "ZZ", 具体操作步骤为: (1 )单 指向左下角长距离滑行, 直到出现字母 z所在分区的放大提示效果, 即可松 开; (2 )再次单指向左下角长距离滑行, 直到出现字母 Z所在分区的放大提 示效果, 即可松开; (3 ) 此时如图 5左边部分所示, 待输入编码 "zz"没有 出现在第一行候选编码中, 那么采用 "左边手指定住右边手指点击" 的双指 手势, 即可显示下一行候选编码, 如图 5右边部分所示, "zz"是该行候选编 码中第一个; (4 ) "自在 "是候选字词中第一个, 点击它即可录入。
2、 输入词组 "雪中" 。 其简拼编码是 "xz" , 具体操作步骤为: (1 ) 单指向左下角长距离滑行, 直到出现字母 X所在分区的放大提示效果, 即可 松开; (2)单指向左下角长距离滑行, 直到出现字母 Z所在分区的放大提示 效果, 即可松开; (3 ) 此时如图 5左边部分所示, 待输入编码 "xz"是候选 编码中第二个, 点击它后即可显示相应的候选字词, 如图 6左边部分所示;
(4) 但是待输入字词 "雪中"并没有出现在第一行候选字词中, 那么采用单 指在竖直方向内向下滑行的手势, 即可显示下一行候选字词, 如图 6右边部 分所示, "雪中"是该行候选字词中第一个, 点击它即可录入。
3、 输入单字 "情" 。 其全拼编码是 "qing" , 具体操作步骤为: (1 ) 单指向左上角长距离滑行, 直到出现字母 Q所在分区的放大提示效果, 即可 松开; (2)单指向右上角短距离滑行, 直到出现字母 I所在分区的放大提示 效果, 即可松开; (3 ) 单指向右下角短距离滑行, 直到出现字母 N所在分 区的放大提示效果, 即可松开; (4)单指水平向左短距离滑行, 直到出现字 母 G所在分区的放大提示效果, 即可松开; (5 ) 此时如图 7所示, 待输入 编码 "qing"是候选编码中第一个, 待输入字词 "情"是候选字词中第三个, 点击它即可录入。

Claims

权 利 要 求
1、 一种触摸屏键盘, 包括设有放置二十六个字母的键盘分区结构, 其特 征在于, 所述的键盘分区结构由内圈和外圈组成。
2、 根据权利要求 1所述的一种触摸屏键盘, 其特征在于, 所述的键盘分 区结构分为十二个分区, 其中六个分区位于内圈上、 六个分区位于外圈上。
3、 根据权利要求 2所述的一种触摸屏键盘, 其特征在于, 在键盘分区结 构上还设有常用标点符号, 所述的常用标点符号及二十六个字母分别设置于 十二个分区上。
4、 根据权利要求 3所述的一种触摸屏键盘, 其特征在于, 所述的设于内 圈六个分区上的字母从最左边逆时针方向依次为 D/F/G、 C/V/B、 N/M、 H/J/K、
Y/U/I、 E/R/T; 在对应 D/F/G、 C/V/B、 N/M、 H/J/K、 Y/U/I、 E/R/T外圈的六 个分区上分别设有 A/S、 Z/X、 常用标点符号、 L、 0/P、 Q/W。
5、 根据权利要求 3所述的一种触摸屏键盘, 其特征在于, 所述的设于内 圈六个分区上的字母从最左边逆时针方向依次为 F/G、 V/B、 N/M、 H/J、 Y/U、 R/T; 在对应 F/G、 V/B、 N/M、 H/J、 Y/U、 R/T 外圈的六个分区上分别设有 A/S/D、 Z/X/C、 常用标点符号、 K/L、 I/0/P、 Q/W/E。
6、 根据权利要求 4或 5所述的一种触摸屏键盘, 其特征在于, 在所述键 盘分区结构的周边还设有空格键、 输入法切换键、 自动造词键以及删除键。
7、 一种触摸屏键盘的输入方法, 其特征在于, 包括以下步骤:
(a) 确定待输入的编码字母或常用标点符号, 以键盘上具有足够滑行空 间的任意点为起点, 使用单指或输入笔在屏幕上滑行, 滑行方向为目标字母 或常用标点符号所在分区设置的角度范围, 滑行距离根据用户习惯及手机屏 幕大小确定, 较短时为内圈分区的字母, 较长时为外圈分区的字母或常用标 点符号;
(b)屏幕上显示常用标点符号后, 点击待输入的标点符号, 即完成输入; 或者, 完成待输入英文词语或其他语言字词的所有编码字母的输入, 至屏幕 上出现相应的候选英文词语或其他语言词语的候选编码, 其中英文词语或其 他语言的候选编码由一个以上的编码字母组成;
( C ) 点击选中待输入的英文词语即可输入, 或者点击其他语言的候选编 码以显示对应的候选字词, 并在候选字词中点击选中待输入的字词完成输入。
8、 根据权利要求 7所述的一种触摸屏键盘的输入方法, 其特征在于, 所 述步骤 (a) 中滑行距离的确定方式为: 根据用户习惯及手机屏幕大小设定临 界值, 当滑行距离小于临界值时, 输入位于内圈分区上的字母, 当滑行距离 大于临界值时, 输入位于外圈分区上的字母或常用标点符号。
9、 根据权利要求 8所述的一种触摸屏键盘的输入方法, 其特征在于, 根 据事先确定的输入法, 所述步骤 (b) 中英文词语或其他语言的候选编码由一 个以上的编码字母组成; 若英文词语或其他语言的候选编码为两个以上编码 字母时, 后续输入的编码字母会与前面的编码字母自行配对为英文词语或其 他语言字词的候选编码, 若将英文词语或其他语言字词的候选编码的全部编 码字母输入后, 屏幕上仍未显示出待输入的英文词语或其他语言字词的候选 编码, 采用左边手指定住右边手指点击或右边手指定住左边手指点击的双指 手势, 来显示下一行或者上一行的英文词语或其他语言字词的候选编码; 所 述步骤 (c) 中点击其他语言的候选编码以显示对应的候选字词, 若待输入的 字词仍未显示在屏幕上, 则采用单指或输入笔在竖直方向内向下或向上滑动 来显示下一行或者上一行候选字词, 至待输入的字词出现, 点击选中即可。
10、 根据权利要求 9所述的一种触摸屏键盘的输入方法, 其特征在于, 在所述的输入方法中还定义有双指输入方式, 其输入方式与实现操作对应如 下:
双指向左滑行: 有候选编码时, 删除最后一个编码字母; 无候选编码时, 删除文字输入区内光标前面的一个字符; 双指向右滑行: 无候选编码时, 删除文字输入区内光标后面的一个字符; 双指向左下方滑行: 回车 /换行;
双指按下后外张, 使两指间距离变大的滑行手势: 显示菜单;
双指按下后合拢, 使两指间距离变小的滑行手势: 清空编码;
左边手指定住右边手指点击: 有候选编码时, 显示下一行候选编码; 无 候选编码时, 文字输入区内光标向后移一位;
右边手指定住左边手指点击: 有候选编码时, 显示上一行候选编码; 无 候选编码时, 文字输入区内光标向前移一位。
PCT/CN2013/077504 2012-06-19 2013-06-19 一种触摸屏键盘及其输入方法 WO2013189290A1 (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN2012102028040 2012-06-19
CN201210202804.0A CN102779002B (zh) 2012-06-19 2012-06-19 一种触摸屏键盘

Publications (1)

Publication Number Publication Date
WO2013189290A1 true WO2013189290A1 (zh) 2013-12-27

Family

ID=47123927

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2013/077504 WO2013189290A1 (zh) 2012-06-19 2013-06-19 一种触摸屏键盘及其输入方法

Country Status (2)

Country Link
CN (1) CN102779002B (zh)
WO (1) WO2013189290A1 (zh)

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105843414A (zh) * 2015-01-13 2016-08-10 北京搜狗科技发展有限公司 输入法的输入修正方法和输入法装置
US10095403B2 (en) 2015-05-05 2018-10-09 International Business Machines Corporation Text input on devices with touch screen displays
CN111158502A (zh) * 2019-12-27 2020-05-15 上海金仕达软件科技有限公司 一种基于快搜键盘的输入方法
US10671272B2 (en) 2015-11-06 2020-06-02 International Business Machines Corporation Touchscreen oriented input integrated with enhanced four-corner indexing
CN113138708A (zh) * 2021-05-18 2021-07-20 清华大学 一种基于手势的文本处理方法及***
CN117608415A (zh) * 2024-01-22 2024-02-27 米环科技(长春)有限公司 基于10键键盘及应用于小屏电子设备的简拼输入法

Families Citing this family (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102779002B (zh) * 2012-06-19 2015-05-20 邓朝进 一种触摸屏键盘
US11237719B2 (en) 2012-11-20 2022-02-01 Samsung Electronics Company, Ltd. Controlling remote electronic device with wearable electronic device
US10551928B2 (en) 2012-11-20 2020-02-04 Samsung Electronics Company, Ltd. GUI transitions on wearable electronic device
US11372536B2 (en) 2012-11-20 2022-06-28 Samsung Electronics Company, Ltd. Transition and interaction model for wearable electronic device
US11157436B2 (en) 2012-11-20 2021-10-26 Samsung Electronics Company, Ltd. Services associated with wearable electronic device
US10423214B2 (en) 2012-11-20 2019-09-24 Samsung Electronics Company, Ltd Delegating processing from wearable electronic device
US8994827B2 (en) 2012-11-20 2015-03-31 Samsung Electronics Co., Ltd Wearable electronic device
CN103941957A (zh) * 2013-01-22 2014-07-23 华为技术有限公司 用户设备内容删除方法、装置以及用户设备
CN103576878A (zh) * 2013-11-11 2014-02-12 白军 平板电脑及其键盘
US10691332B2 (en) 2014-02-28 2020-06-23 Samsung Electronics Company, Ltd. Text input on an interactive display
CN103927121A (zh) * 2014-05-07 2014-07-16 沈阳春 一种键盘布局方法
US9612664B2 (en) * 2014-12-01 2017-04-04 Logitech Europe S.A. Keyboard with touch sensitive element
CN204667376U (zh) * 2015-04-16 2015-09-23 胡竞韬 一种环形触感输入装置
CN105653062A (zh) * 2016-01-04 2016-06-08 钟林 一种利用方位手势在智能手表上输入字符的方法及装置
CN108475205B (zh) 2017-01-26 2021-02-09 华为技术有限公司 一种显示应用的方法、装置及电子终端
CN108021329A (zh) * 2017-11-15 2018-05-11 深圳天珑无线科技有限公司 移动终端计算器的控制方法、***及移动终端

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101419504A (zh) * 2008-10-13 2009-04-29 S8Ge技术公司 使用圆形键盘的中文输入***
CN102122232A (zh) * 2011-03-14 2011-07-13 北京播思软件技术有限公司 一种触摸屏键盘及汉字输入方法
CN102779002A (zh) * 2012-06-19 2012-11-14 邓朝进 一种触摸屏键盘及其输入方法

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6657560B1 (en) * 2001-10-19 2003-12-02 Richard Jung Rounded keypad
JP2011034494A (ja) * 2009-08-05 2011-02-17 Sony Corp 表示装置、情報入力方法及びプログラム
CN102375648A (zh) * 2010-08-09 2012-03-14 陈文利 中英智能网络键盘及环键并行输入法

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101419504A (zh) * 2008-10-13 2009-04-29 S8Ge技术公司 使用圆形键盘的中文输入***
CN102122232A (zh) * 2011-03-14 2011-07-13 北京播思软件技术有限公司 一种触摸屏键盘及汉字输入方法
CN102779002A (zh) * 2012-06-19 2012-11-14 邓朝进 一种触摸屏键盘及其输入方法

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105843414A (zh) * 2015-01-13 2016-08-10 北京搜狗科技发展有限公司 输入法的输入修正方法和输入法装置
US10095403B2 (en) 2015-05-05 2018-10-09 International Business Machines Corporation Text input on devices with touch screen displays
US10671272B2 (en) 2015-11-06 2020-06-02 International Business Machines Corporation Touchscreen oriented input integrated with enhanced four-corner indexing
CN111158502A (zh) * 2019-12-27 2020-05-15 上海金仕达软件科技有限公司 一种基于快搜键盘的输入方法
CN111158502B (zh) * 2019-12-27 2023-07-14 上海金仕达软件科技股份有限公司 一种基于快搜键盘的输入方法
CN113138708A (zh) * 2021-05-18 2021-07-20 清华大学 一种基于手势的文本处理方法及***
CN117608415A (zh) * 2024-01-22 2024-02-27 米环科技(长春)有限公司 基于10键键盘及应用于小屏电子设备的简拼输入法
CN117608415B (zh) * 2024-01-22 2024-04-16 米环科技(长春)有限公司 基于10键键盘及应用于小屏电子设备的简拼输入法

Also Published As

Publication number Publication date
CN102779002A (zh) 2012-11-14
CN102779002B (zh) 2015-05-20

Similar Documents

Publication Publication Date Title
WO2013189290A1 (zh) 一种触摸屏键盘及其输入方法
Nesbat A system for fast, full-text entry for small electronic devices
US8914743B2 (en) Device, method, and graphical user interface for navigating a list of identifiers
CN103038728B (zh) 例如在移动电话上使用触摸屏的多模式文本输入***
CN114564113A (zh) 电子设备上的手写输入
US20240143165A1 (en) Content control system
US20100020033A1 (en) System, method and computer program product for a virtual keyboard
US20140035824A1 (en) Device, Method, and Graphical User Interface for Entering Characters
Lee et al. Hibey: Hide the keyboard in augmented reality
TW200422973A (en) System and method for recognizing word patterns based on a virtual keyboard layout
TW201512971A (zh) 管理即時手寫辨識
JP2002108543A (ja) 仮名文字入力方法
WO2012130156A1 (zh) 触摸设备的手写输入方法及装置和电子设备
Cha et al. Virtual Sliding QWERTY: A new text entry method for smartwatches using Tap-N-Drag
JP6681518B2 (ja) 文字入力装置
Lee et al. From seen to unseen: Designing keyboard-less interfaces for text entry on the constrained screen real estate of Augmented Reality headsets
Billah et al. Accessible gesture typing for non-visual text entry on smartphones
Ren et al. Towards the design of effective freehand gestural interaction for interactive TV
CN102750004B (zh) 一种输入法及其装置
CN107368205B (zh) 一种手写输入方法及移动终端
CN102741784A (zh) 一种数据输入***的特征
Cui et al. BackSwipe: Back-of-device word-gesture interaction on smartphones
Castellucci et al. TiltWriter: design and evaluation of a no-touch tilt-based text entry method for handheld devices
CN102375655A (zh) 一种字母输入的处理方法及***
CN103543950A (zh) 基于触控轨迹的盲用点字输入装置与方法

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 13807558

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 13807558

Country of ref document: EP

Kind code of ref document: A1