WO2013083018A1 - 一种射击游戏用背心 - Google Patents
一种射击游戏用背心 Download PDFInfo
- Publication number
- WO2013083018A1 WO2013083018A1 PCT/CN2012/085733 CN2012085733W WO2013083018A1 WO 2013083018 A1 WO2013083018 A1 WO 2013083018A1 CN 2012085733 W CN2012085733 W CN 2012085733W WO 2013083018 A1 WO2013083018 A1 WO 2013083018A1
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- WO
- WIPO (PCT)
- Prior art keywords
- vest
- main control
- value
- reference value
- control unit
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0204—Targets therefor
- A63F9/0243—Movable targets
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/02—Photo-electric hit-detector systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2436—Characteristics of the input
- A63F2009/2442—Sensors or detectors
- A63F2009/2444—Light detector
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/2436—Characteristics of the input
- A63F2009/2442—Sensors or detectors
- A63F2009/2447—Motion detector
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2448—Output devices
- A63F2009/2479—Other kinds of output
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2250/00—Miscellaneous game characteristics
- A63F2250/49—Miscellaneous game characteristics with provisions for connecting to a part of the body
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41A—FUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
- F41A33/00—Adaptations for training; Gun simulators
- F41A33/02—Light- or radiation-emitting guns ; Light- or radiation-sensitive guns; Cartridges carrying light emitting sources, e.g. laser
Definitions
- the present invention relates to a prop of a real-life CS laser simulation shooting countermeasure system, and more particularly to a real-life CS vest. Background technique
- the vest worn by the player is usually set by the system with 3 to 5 life units, that is, the player can "die” 3 to 5 times, when the player is laser-launched. 1 shot, the vest's life unit minus 1, the vest's life unit is exhausted when the player is killed, in another way, the game setter is not using life units but using simulated life to measure the player
- the "blood value”, as in the "Simulation Field Design Confrontation System” submitted by the inventor of this patent on November 17, 2010, the player's vest is set to 100 or more simulated health, the laser held by the player.
- the launch gun can emit laser signals of different damage values by inserting different types of clips.
- the current working process of the real CS vest on the market is: the left and right sides of the vest front chest, the left and right sides of the back, and the front and rear of the helmet each have a laser sensor, when the laser signal of the laser gun is irradiated to any laser After the sensor, the laser signal is converted into an electrical signal through the silicon photocell inside the laser sensor and then transmitted to the main control unit on the vest through the decoding modulation circuit.
- the main control unit controls the LED light on the vest, the speaker (or the buzzer), and the miniature
- the vibration motor creates the effect of the shot; the digital tube or the LED light group is used to display the reduction of the life unit or the simulated life value; at the same time, the information of the shot is fed back to the remote station to update the battlefield situation through the wireless transceiver module.
- Summary of the invention The object of the present invention is to overcome the deficiencies of the prior art and provide a vest for a real person CS, which can more realistically simulate a situation in which a player should be weak or weak after being hit by a laser launching gun, and enhance the simulation of the game. effect.
- the utility model relates to a vest for a real person CS, comprising a vest main body and a main control unit disposed on the vest main body, and a main body connecting unit is provided with a laser sensing unit for receiving a laser signal from the laser emitting gun, and a vibration for collecting the vibration frequency of the vest main body.
- the number is two groups, one by one correspondingly arranged around the left and right side of the vest.
- the laser sensing unit includes first, second, third, and fourth sensors respectively disposed at positions of the left front chest, the right front chest, the left back, and the right back of the vest body, wherein The first sensor and the three inductors are connected to each other to form a left sensing unit, and the second sensor and the fourth sensor are connected to each other to form a right sensing unit.
- the condition that the simulated life value is reduced is that the laser sensing unit receives a signal from the laser emitting gun.
- the first reference value, the second reference value, and the third reference value are pre-stored in the storage unit, where the first reference value and the second reference value are smaller than a maximum simulated life value, and the third reference value is smaller than The first reference value and the second reference value.
- the initial condition that the micro-vibration motor vibrates and the simulated life value continues to decrease is that the laser-sensing unit on the side where the micro-vibration motor is struck causes the cumulative decrease in the simulated life value to be greater than or equal to the first reference value.
- the condition that the main control unit instructs the simulation of the stop of the life to be reduced is that the tap button on the side where the microvibration motor is located is continuously pressed for more than the set time.
- the starting condition for the main control unit to collect the vibration sensor input signal is that the simulated life value of the vest is less than the second reference value, and the input signal of the vibration sensor is a pulse signal corresponding to the vibration frequency of the vest body.
- the starting condition for the continuous reduction of the simulated vital value is that the pulse signal collected by the main control unit in a unit time is greater than the set number of times.
- condition that the main control unit instructs the simulated life to stop decreasing is that the tap buttons on the left, right, and back sides of the vest are simultaneously pressed.
- the speaker connected to the main control unit is further provided with a speaker for playing voice information preset in the storage unit and an LED lamp group for giving a light prompt.
- said tact switch can be a touch switch.
- the number of tact switches disposed on the left or right side of the vest is at least one.
- the player By setting a light touch button on the left and right sides of the vest body, the player must make a free hand when simulating low health. Pressing the touch button will ensure that the simulated life value will not be reduced, effectively simulating the situation where the player loses the function of the body after the bullet is fired; by setting a vibration sensor for monitoring the vibration frequency of the vest body on the vest, the player is simulated When the health value is low, it must move at a lower frequency. Otherwise, the simulated life value will be reduced, effectively simulating the situation that the player loses too much blood and can only move slowly. Set the touch button on the back of the vest body to match the vibration sensor to the vest.
- the monitoring result of the main body vibration frequency makes it necessary for the player to press the three touch buttons at the same time to avoid the reduction of the simulated life value, effectively simulating the situation that the player cannot move after the heavy injury, and the teammate is required to help leave the scene; meanwhile, the invention allows the majority Players pay more attention to teamwork spirit during the game, and can experience the blood and touched by the comrades in the guns and rain, and improve the authenticity and playability of the existing laser simulation shooting system. Give the game a certain degree of civilization.
- FIG. 1 is a schematic view showing the functional blocks of a vest for a human CS according to the present invention. detailed description
- a vest for a human CS including a vest main body and a main control unit 1 disposed on the vest main body, is connected with the main control unit 1 and is provided with a laser sensing unit 2, a vibration sensor 3, a micro vibration motor 4, and a storage unit. 8, further comprising light touch buttons 71, 72 and 73 respectively disposed on the left side, the right side and the back side of the vest, the number of the micro vibration motors 4 being two groups, one-to-one correspondingly arranged on the left side and the right side of the vest Touch the buttons 71, 72 around, where:
- the buttons 71, 72 and 73 are turned on or off to transmit a switching amount signal to the main control unit 1, which may be normally open or normally closed, and for convenience of hiding, the buttons 71, 72 and 73 are touched.
- the volume is preferably small, the role is that when the main control unit 1 default player is injured, the player needs to hold the touch button of the injured position by hand, otherwise the main control unit 1 will reduce the simulated life value of the vest according to the situation, and at the same time three
- the light touch buttons 71, 72 and 73 need to be properly distributed in three different positions of the vest, so that the player cannot hold two or more light touch buttons simultaneously with one hand, and the hand holding the light touch button does not cover.
- the laser sensing unit 2 on the vest, the light touch button in this embodiment uses a small patch switch, and the three light touch buttons 71, 72 and 73 are respectively mounted on the left waist, right waist and back positions of the vest.
- the touch button can also be replaced by a touch switch, such as a resistive touch switch or a capacitive touch switch.
- a touch switch such as a resistive touch switch or a capacitive touch switch.
- the touch button can be replaced by other similar buttons or switches in the art.
- the number of light touch buttons is not limited to three as shown in FIG.
- one or more touch buttons may be provided on the left, right and back of the vest.
- 2 touch buttons on the left or right side of the vest The same effect, pressing any of the two touch buttons can do the same.
- the laser sensing unit 2 is configured to receive a laser signal from a laser emitting unit, and the laser sensing unit 2 includes first and second sensors respectively disposed on the left front chest, the right front chest, the left back, and the right back of the vest body. a third sensor and a fourth sensor, wherein the first sensor and the third sensor are connected to each other to form a left sensing unit 21, and the second sensor and the fourth sensor are connected to each other to form a right sensing unit 22, The left side sensing unit 21 and the right side sensing unit 22 are connected to the main control unit 1 through a set of decoding modulation circuits, respectively.
- the vibration sensor 3 is used to collect the vibration frequency of the vest body, and the vibration sensor 3 is also called a vibration switch.
- the omnidirectional induction type is adopted.
- Each vibration of the vest can cause the inside of the vibration sensor 3 to be turned on to close, so that a corresponding pulse signal can be output to the main control unit 1 according to the frequency of the vibration after energization.
- the micro-vibration motor 4 is used to drive the vest body to vibrate.
- the current live CS vest is equipped with a micro-vibration motor 4 to indicate the bullet.
- the left waist and the right waist of the vest A plurality of micro-vibration motors 4 are respectively disposed at positions, and the micro-vibration motor 4 can vibrate to prompt the position when the player needs to press the touch button 71 or 72 of the injured portion until the player successfully presses the portion of the touch button to vibrate Stop, if the player releases the touch button at this time, the main control unit 1 will continuously subtract the simulated life value of the vest in the storage unit 8 to mimic the continuous loss of blood, and the micro-vibration motor 4 can also prompt the corresponding vibration. .
- At least the simulated life value of the vest is stored in the storage unit 8.
- the condition that the simulated life value is reduced is that the laser sensing unit 2 receives the signal from the laser emitting gun, and the storage unit 8 further prestores the first reference value and the second reference. And a third reference value, wherein the first reference value and the second reference value are smaller than a maximum simulated life value, and the third reference value is smaller than the first reference value and the second reference value.
- the initial condition that the micro vibration motor 4 vibrates and the simulated life value continues to decrease is that the cumulative reduction of the simulated life value caused by the laser sensing unit 21 (or 22) on the side where the micro vibration motor 4 is hit is greater than or equal to the first reference value.
- the condition that the main control unit commands the simulation of the stop of the life value to decrease is that the tap button on the side where the micro-vibration motor is located is continuously pressed for more than the set time.
- the starting condition for the main control unit 1 to collect the input signal of the vibration sensor 3 is that the simulated life value of the vest is smaller than the second reference value, and the input signal of the vibration sensor 3 is a pulse signal corresponding to the vibration frequency of the vest body, when the vest
- the starting condition that the simulated life value continues to decrease is that the pulse signal collected by the main control unit 1 in a unit time is greater than the set number of times.
- the main control unit 1 commands The condition that the simulated vital value stops decreasing is that the light touch buttons 71, 72, and 73 located on the left, right, and back sides of the vest are simultaneously pressed.
- a speaker 5 for playing the voice information preset in the storage unit 8 is also provided in connection with the main control unit 1. Since the battle is fierce and chaotic in the multiplayer game, in order to better understand the situation of the player, the laser simulates shooting. During the confrontation process, information such as the injured part and the simulated life value reduction need to be promptly presented to the player through the speaker 5, and the current real person. Like the speaker (or buzzer) installed on the CS vest, the speaker 5 is used to broadcast this information as appropriate.
- the speaker 5 is mounted on the vest near the player's ear so that the sound information can only be clearly heard by the player himself to avoid Players who are closer are causing auditory confusion.
- the LED light group 6 Connected to the main control unit 1 is also provided with an LED light group 6 for giving a light prompt, like the speaker 5, the LED light group is used to give certain prompt information, and the prompt information generally includes a proportional simulation of the current simulated life.
- the LED light group 6 is divided into at least a left side light group or a right side light group. When the left side sensing unit 21 receives the laser signal, the left side light group is commanded to flash or continuously emit light, and when the right side sensing unit 22 receives the laser signal, The light group on the right side of the command flashes or continues to illuminate.
- the present invention simulates the situation by:
- the main control unit 1 instructs the simulated life value in the storage unit 8 to reduce the corresponding damage value, and determines whether the accumulated value is greater than or equal to the first
- the reference value is specifically a serious injury condition of the player's left and right half of the player preset by the system, and the system will independently calculate whether the damage amount of the left sensing unit 21 and the right sensing unit 22 is greater than or equal to the first.
- a reference value when the above judgment result is YES, the main control unit 1 performs the following operations:
- command speaker 5 play the voice information preset in the storage unit 8 to prompt the player to be injured too much on the left/right side, need to press the left waist/right waist hidden touch button 71/72 to stop bleeding;
- the vest vest the left waist/right waist hidden micro-vibration motor 4 vibrates to prompt the position of the corresponding touch button 71/72, which is stopped for a period of time or after the tap button is successfully pressed;
- the LED light group 6 on the left/right side of the vest flashes or lights up for a few seconds or until the left waist/right waist touch button 71/72 is successfully pressed and stopped, if the player does not put
- the main control unit 1 instructs the system to repeat the following operations at regular intervals:
- instruction storage unit 8 reduces a certain simulated life value
- control speaker 5 plays the voice information preset in the storage unit 8 to prompt the player to be injured too much on the left/right side Unable to stop bleeding, and how much simulated life is reduced;
- Sl33 control vest left waist / right side of the hidden micro-vibration motor 4 vibration to prompt the simulation of the reduction of life
- sl34 control vest left / right of the LED light group 6 flashing or long light for a few seconds to mimic blood loss
- control LED light group 6 shows the simulated life value of the vest after the "life loss". The above process continues until the main control unit 1 instructs it to release when the simulated life value of the vest returns to above the first reference value (eg, supplementing the simulated health value with an electronic blood-filling device).
- the real-life CS battle system using the vest is a good example of the fact that the participants in the real gun battle can only shoot with one hand and sacrifice the accuracy after being hit by the shoulders of the arm and the like, and it is necessary to hold the wound to stop bleeding in time. .
- a possible method is to preset an arm severe injury condition in the storage module 8, the serious injury condition is a reference value of one, which is about half of the total life value, and the player vest left sensing unit Each time the right sensing unit receives an attack, the main control unit records separately. When the damage value of the sensing unit on either side is greater than or equal to the reference value, the micro vibration motor 4 starts to vibrate and the simulated life value continues to decrease. In this way, the monitoring of the left/right side of the vest is reduced, which provides data support for the control of the embodiment.
- the main control unit 1 When the total simulated health of the vest is less than the second reference value, the main control unit 1 will do the following:
- command speaker 5 plays the voice information preset in the storage unit 8 to prompt the player that he has been seriously injured, can not be vigorously exercised, otherwise it will cause "wound tear";
- the main control unit 1 when detecting that the player's moving speed is slow, the main control unit 1 instructs the speaker 5 to play the heartbeat recording preset in the storage unit 8 every three seconds, and the recording is a short "plop"sound; When detecting that the player's moving speed is medium, the main control unit 1 instructs the speaker 5 to play the heartbeat recording every second; when detecting that the player moves faster, the main control unit 1 instructs the speaker 5 to play once every half second.
- the above process continues until the simulated life value of the vest returns to the second reference value (such as when treated by an electronic blood-feeding device).
- the unit 1 commands its release.
- the above settings effectively restrict the running of the seriously injured players in the live CS game, making the system's game effect closer to reality.
- Embodiment 3 Simulation in which a player is seriously injured and falls, and he cannot move himself
- the live CS laser simulation battle system using the vest of the present invention is When the player "severely hurts the ground", the system defaults that the player is very weak and cannot move and monitors the player's movement state through the vibration sensor 3. If the player does not care about the system prompt and still moves, the vibration sensor 3 will prompt the main control unit 1 to let The player's simulated health is rapidly reduced.
- the way to move without reducing blood is to simultaneously press the three vest buttons 71, 72 and 73 on the left waist, right waist and back, so the player can only stay. Waiting for the rescue in place, until the teammates help to hold the three touch buttons together to move, specifically:
- the main control unit 1 When the simulated life value of the vest is lower than the third reference value, the main control unit 1 first instructs the speaker 5 to play the voice information preset in the storage unit 8 to prompt the player to be dying, has not been able to move casually, and then controls the speaker 5 per second.
- the clock plays a "plop" heartbeat, after which the player can only continue to move by pressing the touch buttons 71, 72 and 73 set on the left waist, the right waist and the back under the cooperation of the teammates.
- the main control unit 1 instructs it to release until the simulated life value of the vest returns to above the third reference value (eg, by an electronic blood-filling device).
- the portion of the LED light group 6 that represents the bleeding of the shot is flashing or long-lighting for a few seconds;
- command speaker 5 stop playing the "plop” heartbeat, instead of playing a pre-recorded long-sounding sound "drop", followed by the announcement of the player's announcement of the death message.
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Abstract
一种射击游戏用背心,包括背心主体和设置与背心主体上的主控制单元(1)、与主控制单元(1)连接设置有用于接收来自激光发射枪激光信号的激光感应单元(2)、用于采集背心主体振动频率的振动传感器(3)、用于带动背心主体发生振动的微型振动马达(4)、至少存储有背心模拟生命值的存储单元(8)和分别设置于背心左侧、右侧和后背的轻触按钮(71,72,73)。微型振动马达(4)的数量为两组,分别一一对应设置于背心左侧和右侧轻触按钮(71,72)的周围。
Description
一种射击游戏用背心 技术领域
本发明涉及一种真人 CS激光模拟射击对抗***的道具, 更具体地, 涉及到一种真人 CS 用背心。 背景技术
在目前市面上的真人 CS激光模拟射击对抗***中, 玩家所穿的背心通常会被***设定 有 3到 5个生命单位, 即玩家可以 "死" 3到 5次, 当该玩家被激光发射枪击中 1次, 该背 心的生命单位减去 1, 背心的生命单位耗尽时视为该玩家阵亡, 在另一种方式中, 游戏设置 者不是用生命单位而是用模拟生命值去衡量玩家的 "血值", 如本专利的发明人于 2010年 11 月 17日提交的《仿真野战设计对抗***》中, 玩家的背心上就被设置成 100或更多模拟生命 值, 玩家所持的激光发射枪能够通过安插不同类型的***发射出不同伤害值的激光信号, 玩 家的背心被击中一次则在原有的模拟生命值上减去该激光子弹的伤害值, 直到玩家模拟生命 值减少为零时被视为阵亡。 不过目前来说, 无论在上述以生命单位计算玩家生命的***还是 以模拟生命值计算玩家生命的***中, 当玩家被击中多次致使只剩下 1个生命单位或只剩下 非常少模拟生命值的时候, 这些应当 "贫血虚弱"的玩家依然能生龙活虎的跑动, 与现实情 况差距甚大, 虽然现有的真人 CS野战***能在该情况下适当限制该玩家***发射功能, 但 玩家本身还是可以迅速逃离现场, 这在高度模仿真实枪战的真人 CS游戏中是非常不合逻辑 的, 因为现实中战士中枪失血过多后不但无力准确双手举枪射击, 更别说快速跑动, 即使急 救止血也需要由同伴扶起拖至安全地带才可能实现, 以上缺陷在一定程度上影响了现有的激 光模拟射击对抗***的现实感, 降低了游戏的可玩性。
另一方面, 目前市场上真人 CS背心的工作过程为: 背心前胸的左右两边、 背部的左右 两边、 头盔的前后左右各有一个激光感应器, 当激光发射枪的激光信号照射到任何一个激光 感应器后, 激光信号通过激光感应器里面的硅光电池转换成电信号再通过解码调制电路传人 背心上的主控制单元, 主控制单元控制背心上的 LED灯、 扬声器 (或峰鸣器)、 微型振动马 达营造出中枪的效果; 再指令数码管或 LED灯组显示出生命单位或模拟生命值的减少情况; 同时通过无线收发模块把中枪的信息反馈给远处的总台更新战场战况。 发明内容
本发明的目的, 就是克服现有技术的不足, 提供一种真人 CS用背心, 该背心可以更加 真实地模拟玩家在被激光发射枪击中后应该出现的虚弱、 乏力等情形, 增强了游戏的模拟效 果。
为了达到上述目的, 采用如下技术方案:
一种真人 CS用背心,包括背心主体和设置于背心主体上的主控制单元、与主控制单元连 接设置有用于接收来自激光发射枪激光信号的激光感应单元、 用于采集背心主体振动频率的 振动传感器、 用于带动背心主体发生振动的微型振动马达和至少存储有背心模拟生命值的存 储单元, 还包括分别设置于背心左侧、 右侧和后背的轻触按钮, 所述微型振动马达的数量为 两组, 分别一一对应设置于背心左侧和右侧轻触按钮的周围。
进一步地, 所述激光感应单元包括分别设置于背心主体左前胸、 右前胸、 左后背和右后 背位置的第一感应器、 第二感应器、 第三感应器和第四感应器, 其中第一感应器和三感应器 相互连接形成左侧感应单元, 第二感应器和第四感应器相互连接形成右侧感应单元。
再进一歩地,所述模拟生命值减少的条件是激光感应单元接收到来自激光发射枪的信号。 更进一步地, 所述存储单元内预存有第一参考值、 第二参考值和第三参考值, 所述第一 参考值和第二参考值小于最大模拟生命值, 所述第三参考值小于第一参考值和第二参考值。 还进一步地, 微型振动马达振动且模拟生命值持续减小的起始条件是微型振动马达所在侧的 激光感应单元被击中导致模拟生命值累计减少量大于等于第一参考值。
作为一种具体实施例, 主控制单元指令模拟生命值停止减少的条件是微型振动马达所在 侧的轻触按钮被持续按压的时间超过设定时间。
进一步地, 主控制单元采集振动传感器输入信号的起始条件是背心的模拟生命值小于第 二参考值, 所述振动传感器的输入信号是与背心主体的振动频率相对应的脉冲信号。
更进一歩地, 当背心的模拟生命值小于第三参考值时, 所述模拟生命值持续减少的起始 条件是主控制单元在单位时间内采集到的脉冲信号大于设定次数。
再进一步地, 主控制单元指令模拟生命值停止减小的条件是位于背心左侧、 右侧和后背 的轻触按钮同时被按压。
还进一步地, 与主控制单元连接还设置有用于播放预设于存储单元内的语音信息的扬声 器和用于给出灯光提示的 LED灯组。
作为优选, 所述轻触开关可以是触摸开关。
作为优选, 设置在背心左侧或右侧的轻触开关数量为至少一个。
与现有技术相比, 本发明的有益效果在于:
通过在背心主体的左右两侧分别设置轻触按钮, 使玩家在模拟生命值较低时必须腾出手
来按压轻触按钮才可保证模拟生命值不会减少, 有效模拟了玩家中弹后相应部位丧失机体功 能的情形; 通过在背心上设置用于监测背心主体振动频率的振动传感器, 使玩家在模拟生命 值较低时必须以较低的频率移动, 否则模拟生命值会减少, 有效模拟了玩家失血过多只能缓 慢移动的情形; 在背心主体的后背设置轻触按钮, 配合振动传感器对背心主体振动频率的监 测结果使得玩家必须同时按压三个轻触按钮才可避免模拟生命值减少, 有效模拟了玩家中弹 重伤后自身无法移动, 需要队友帮助离开现场的情形; 同时, 该发明让广大玩家在游戏过程 中更加注重团队合作精神, 并可以体验在枪林弹雨中受伤倒地后由战友帮助撤离的热血与感 动, 在提高现有激光模拟射击对抗***的真实感和可玩性的同时还在赋予该游戏一定程度的 人文色彩。 附图说明
图 1是本发明所述真人 CS用背心的功能模块示意图。 具体实施方式
下面结合附图和具体实施例, 对本发明做进一步说明;
参见图 1, 一种真人 CS用背心, 包括背心主体和设置于背心主体上的主控制单元 1、 与 主控制单元 1连接设置有激光感应单元 2、 振动传感器 3、 微型振动马达 4和存储单元 8, 还 包括分别设置于背心左侧、 右侧和后背的轻触按钮 71、 72和 73, 所述微型振动马达 4的数 量为两组, 分别一一对应设置于背心左侧、 右侧轻触按钮 71、 72的周围, 其中:
轻触按钮 71、 72和 73通过接通或断开电路以向主控制单元 1传递开关量信号, 其视情 形可以是常开或常闭状态, 为了便于隐藏, 轻触按钮 71、 72和 73的体积最好比较小, 其作 用是当主控制单元 1默认玩家受伤的时候, 玩家需要用手按住受伤位置的轻触按钮, 否则主 控制单元 1将根据情况减少背心的模拟生命值, 同时三个轻触按钮 71、 72和 73需要合理分 布于背心的三个不同位置, 让玩家不能一只手同时按住两个或以上的轻触按钮, 并且按住轻 触按钮的手也不会遮盖背心上的激光感应单元 2, 本实施例中的轻触按钮采用小型贴片开关, 三个轻触按钮 71、 72和 73分别安装于背心的左腰、 右腰和背部位置。
在本发明中, 轻触按钮还可以采用触摸开关来代替, 例如电阻式触摸开关或电容式触摸 开关等, 此外, 轻触按钮还可以采用本领域内其他类似的按钮或开关来代替。
轻触按钮的数量也不局限于图 1所示的 3个。 作为优选, 可以在背心左侧、 右侧和后背 上设置 1个或多个轻触按钮。 例如, 在后背设置 1个轻触按钮, 在背心左侧和右侧分别设置 2个轻触按钮, 整件背心上共设置 5个按钮。 其中, 在背心左侧或右侧设置的 2个轻触按钮
的作用相同, 按压这 2个轻触按钮中的任意一个按钮都能起到同样的作用。
激光感应单元 2用于接收来自激光发射枪的激光信号, 所述激光感应单元 2包括分别设 置于背心主体左前胸、 右前胸、 左后背和右后背位置的第一感应器、 第二感应器、 第三感应 器和第四感应器, 其中第一感应器和三感应器相互连接形成左侧感应单元 21, 第二感应器和 第四感应器相互连接形成右侧感应单元 22, 所述左侧感应单元 21和右侧感应单元 22分别通 过一组解码调制电路连接到主控制单元 1。
振动传感器 3用于采集背心主体的振动频率, 振动传感器 3又称为振动开关, 其在本实 施例中采用全方位感应的类型, 当玩家穿上装有振动传感器的背心走动或跑动的时候, 背心 每一下的振动都能使振动传感器 3内部产生导通到闭合这一过程, 从而能够在通电后根据振 动的频率向主控制单元 1输出相应的脉冲信号。
微型振动马达 4用于带动背心主体发生振动, 目前的真人 CS背心上都安装有微型振动马 达 4以提示中弹, 为了更清楚的给玩家提示出身体受伤的部位, 在背心左腰和右腰位置分别 设置一组微型振动马达 4,该微型振动马达 4可在玩家需要按压受伤部位的轻触按钮 71或 72 时产生振动以提示其位置, 直到玩家成功按住该部分的轻触按钮后振动停止, 如果玩家此时 松开轻触按钮, 主控制单元 1将不断减去背心在存储单元 8内的模拟生命值以模仿血液的不 断流失, 同时微型振动马达 4也可以相应的振动做出提示。
存储单元 8 内至少存储有背心的模拟生命值, 所述模拟生命值减少的条件是激光感应单 元 2接收到来自激光发射枪的信号, 存储单元 8内还预存有第一参考值、 第二参考值和第三 参考值, 其中第一参考值和第二参考值小于最大模拟生命值, 所述第三参考值小于第一参考 值和第二参考值。 微型振动马达 4振动且模拟生命值持续减小的起始条件是微型振动马达 4 所在侧的激光感应单元 21 (或 22)被击中导致的模拟生命值累计减少量大于等于第一参考值, 主控制单元指令模拟生命值停止减少的条件是微型振动马达所在侧的轻触按钮被持续按压的 时间超过设定时间。
主控制单元 1采集振动传感器 3输入信号的起始条件是背心的模拟生命值小于第二参考 值, 所述振动传感器 3的输入信号是与背心主体的振动频率相对应的脉冲信号, 当背心的模 拟生命值小于第三参考值时, 所述模拟生命值持续减少的起始条件是主控制单元 1在单位时 间内采集到的脉冲信号大于设定次数, 在同样条件下, 主控制单元 1指令模拟生命值停止减 小的条件是位于背心左侧、 右侧和后背的轻触按钮 71、 72和 73同时被按压。
此外,与主控制单元 1连接还设置有用于播放预置于存储单元 8内的语音信息的扬声器 5, 由于多人游戏中战斗激烈、混乱, 为了更好地让玩家了解战况, 在激光模拟射击对抗过程中, 需要把受伤部位、 模拟生命值减少情况等信息通过扬声器 5及时提示给玩家, 和目前的真人
CS背心上安装的扬声器(或蜂鸣器)一样, 该扬声器 5用于视情况广播这些信息, 该扬声器 5 安装在背心上靠近玩家耳朵的部位, 使声音信息只有玩家自身能清楚听见, 以避免距离较 近的玩家引起听觉上的混乱。
与主控制单元 1连接还设置有用于给出灯光提示的 LED灯组 6, 与扬声器 5—样, LED 灯组用以给出一定的提示信息, 这些提示信息一般包括按比例表示的当前模拟生命值量及配 合其他动作做出提示动作, 特别是当玩家中弹后, LED灯组 6将会闪动或长亮; 与模拟生命 值的左右划分相对应地,本实施例将防弹衣上面的 LED灯组 6至少分成左侧灯组或右侧灯组, 当左侧感应单元 21接收到激光信号时, 指令左侧灯组闪动或持续发光, 右侧感应单元 22接 收到激光信号时, 指令右侧灯组闪动或持续发光。
基于上述结构和设置, 下面分成三个实施例来说明本发明所述的背心在激光模拟射击对 抗***中应用:
实施例 1 玩家左 /右侧受伤、 丧失机体功能情形的模拟:
在现实的战斗中, 当玩家的左侧 /右侧身体(比如左肩 /右肩) "受伤"过重, 则该部分将不 具有正常的机能, 比如, 战斗中瞄准一般需要双手握枪来实现, 而在真人 CS野战游戏中, 如果玩家的任意一只手臂受伤, 则该手臂应当视为不具备正常机能, 玩家如需射击的话只能 用另一只手单手开枪, 否则指令背心的模拟生命值不断减少, 具体地, 本发明通过如下方式 来对该情形进行模拟:
当玩家左 /右侧感应单元 21/22被激光发射枪发射的激光击中时, 主控制单元 1指令存储 单元 8内模拟生命值减少相应伤害值, 并判断该减少值累计是否大于等于第一参考值 (该参 考值具体为***预设的玩家左半身和右半身两者各自的重伤条件, ***将独立计算左侧感应 单元 21和右侧感应单元 22各自受到的伤害值累计是否大于等于第一参考值),当上述判断结 果为是时, 主控制单元 1将进行以下操作:
sl l、 指令扬声器 5播放预置于存储单元 8内的语音信息以提示玩家左侧 /右侧受伤过重, 需要按住左腰部 /右腰部暗藏的轻触按钮 71/72以止血;
sl2、指令背心左腰部 /右腰部暗藏的微型振动马达 4振动以提示与之对应的轻触按钮 71/72 的位置, 该振动在持续一段时间或在该轻触按钮被成功按住后停止;
sl3、 指令位于背心左侧 /右侧的 LED灯组 6闪动或长亮, 持续时间为数秒或直到左腰部 / 右腰部的轻触按钮 71/72被成功按住后停止, 如果玩家没把左腰部 /右腰部轻触按钮 71/72按 住或按压时间不足设定值, 则主控制单元 1指令***每隔一段时间重复进行以下操作:
sl31、 指令存储单元 8减少一定的模拟生命值;
sl32、 控制扬声器 5播放预置于存储单元 8内的语音信息以提示玩家左侧 /右侧受伤过重
无法止血, 以及减少了多少模拟生命值;
sl33、 控制背心左腰部 /右腰部暗藏的微型振动马达 4振动以提示模拟生命值的减少; sl34、 控制背心左侧 /右侧的 LED灯组 6闪动或长亮数秒以模仿失血;
sl35、 控制 LED灯组 6按比例显示出背心在 "生命流失"后所剩下的模拟生命值。 以上过程持续直到当背心的模拟生命值重新回到第一参考值以上 (如通过电子补血设备 补充模拟生命值) 时, 主控制单元 1才指令其解除。
通过上述设置,使用该背心的真人 CS对战***很好地模仿出真实枪战中参与者被击中手 臂肩部等部位后只能单手射击而牺牲准确性, 并且须要及时按住伤口止血的情形。
为了实现本实施例所述的功能, 一种可能的方法是在存储模块 8 内预设一个手臂重伤条 件, 该重伤条件就是参考值一, 大概为总生命值的一半, 玩家背心左侧感应单元和右侧感应 单元每次收到攻击, 主控制单元都会分别记录, 当任意一侧感应单元所受到的伤害值累计大 于等于参考值一时, 微型振动马达 4开始振动且模拟生命值持续减小, 以此实现了对背心左 侧 /右侧生命值减少量的监控, 为本实施例的控制提供了数据支持。
实施例 2 玩家中弹后身体虚弱, 行动迟缓情形的模拟:
现实战斗中另一种情形是, 当参与者受伤失血过多时, 其必然身体虚弱、 行动迟缓, 使 用本发明所述背心的真人 CS激光模拟对战***规定背心的模拟生命值较低的玩家必须按照 ***提示以低于一定频率的节奏移动, 该休息的时候休息, 否则背心上的振动传感器 3会提 示主控制单元 1减去背心的一部分模拟生命值, 下面举例具体说明:
当背心的总模拟生命值小于第二参考值时, 主控制单元 1将做出以下动作:
s21、 指令扬声器 5播放预置于存储单元 8内的语音信息以提示玩家已受重伤, 不能激烈 运动, 否则将造成 "伤口撕裂";
s22、 不断采集振动传感器 3输入的脉冲信号, 以 6秒钟为一个时间单位, 根据每个时间 单位内振动传感器 3输入的脉冲个数判断出玩家移动的快慢, 这里假设一个时间单位内振动 传感器输入的脉冲数为 0-3时为慢、 4-6时为中、 大于 7时为快。
根据以上设置, 当检测到玩家移动速度为慢时, 主控制单元 1指令扬声器 5每三秒钟播 放一次预置于存储单元 8内的心跳录音, 该录音为短促的 "扑通"两声; 当检测到玩家移动 速度为中时, 主控制单元 1指令扬声器 5每一秒种播放一次心跳录音; 当检测到玩家移动速 度为快时, 主控制单元 1指令扬声器 5每半秒钟播放一次更为短促的心跳录音并按设定规则 减去存储单元 8—定量的模拟生命值, 同时指令微型振动马达 4振动 2秒、 LED灯组 6闪动 或长亮 3秒模仿出血并按比例显示出背心在 "生命流失"后所剩下的模拟生命值。 以上过程 持续到当背心的模拟生命值重新回到第二参考值以上 (如受到电子补血设备治疗) 时, 主控
制单元 1才指令其解除, 上述设置有效制约了真人 CS对战游戏中受重伤的玩家生龙活虎的 跑动, 使***的游戏效果更加接近真实。
实施例 3 玩家重伤倒地, 自身无法移动情形的模拟
现实战斗中还有一种情形是, 参战者在受伤足够重的情况下, 其身体极度虚弱, 仅靠自 己几乎不能移动, 为了模拟上述效果, 使用本发明所述背心的真人 CS激光模拟对战***在 玩家 "重伤倒地"时, ***默认该玩家非常虚弱不能移动并通过振动传感器 3对玩家的运动 状态进行监控, 如果玩家不理***提示, 依然走动的话, 振动传感器 3将提示主控制单元 1 让该玩家的模拟生命值迅速减少, 此时能移动又不减血的方法是同时按压背心设置于左腰、 右腰和后背的三个轻触按钮 71、 72和 73, 所以玩家只能呆在原地等待救援, 直到队友帮忙 一起按住三个轻触按钮时才能移动, 具体来说:
当背心的模拟生命值低于第三参考值时, 主控制单元 1首先指令扬声器 5播放预置于存 储单元 8内的语音信息以提示玩家生命垂危, 已经不能随便移动, 接着控制扬声器 5每秒钟 播放一次 "扑通"的心跳声, 此后玩家只能在队友的协作下分别按住设置于左腰、 右腰和后 背的轻触按钮 71、 72和 73后, 方可继续移动, 该状态持续直到当背心的模拟生命值重新回 到第三参考值以上 (如受到电子补血设备治疗) 时, 主控制单元 1才指令其解除。 而在该状 态下如果有任何一个轻触按钮 71、 72或 73没被按住且主控制单元 1根据实施例 2所述方法 检测到玩家移动速度为中或者快时, 主控制单元 1将做出以下动作- s31 : 迅速减去一个较大数量的模拟量生命值使存储单元 8内的模拟量生命值为 0, 指令 LED灯组 6中代表模拟量生命值的部分全部关闭;
s32、 指令全部微型振动马达 6振动一段时间;
s33、 指令 LED灯组 6中代表中枪出血的部分闪动或长亮几秒钟;
s34、 指令扬声器 5停止播放 "扑通"的心跳声, 取而代之的是播放预先录好的几秒钟长 鸣声 "滴", 接着是对该玩家宣布阵亡消息的语音。
上述设置有效模拟了真实战斗中战士受伤倒地无法移动的情况下, 必须由另一个战士扶 起方可撤离的情景, 让玩家们有更多机会真情流露展现勇气, 很好的体验到战友间无私的血 泪友情。
应该理解, 以上具体实施例所公布的内容仅为本发明的部分优选方案, 凡是基于本发明 的技术方案、 符合本发明的技术精神, 属于本领域技术人员无需进行创造性劳动即可得到的 实施都应属于本发明的保护范围。
Claims
1、 一种真人 CS用背心, 包括背心主体和设置于背心主体上的主控制单元、 与主控制单 元连接设置有用于接收来自激光发射枪激光信号的激光感应单元、 用于采集背心主体振动频 率的振动传感器、 用于带动背心主体发生振动的微型振动马达和至少存储有背心模拟生命值 的存储单元, 其特征在于, 还包括分别设置于背心左侧、 右侧和后背的轻触按钮, 所述微型 振动马达的数量为两组, 分别一一对应设置于背心左侧和右侧轻触按钮的周围。
2、 如权利要求 1所述的真人 CS用背心, 其特征在于, 所述激光感应单元包括分别设置 于背心主体左前胸、 右前胸、 左后背和右后背位置的第一感应器、 第二感应器、 第三感应器 和第四感应器, 其中第一感应器和三感应器相互连接形成左侧感应单元, 第二感应器和第四 感应器相互连接形成右侧感应单元。
3、 如权利要求 2所述的真人 CS用背心, 其特征在于, 所述模拟生命值减少的条件是激 光感应单元接收到来自激光发射枪的信号。
4、 如权利要求 3所述的真人 CS用背心, 其特征在于, 所述存储单元内预存有第一参考 值、 第二参考值和第三参考值, 所述第一参考值和第二参考值小于最大模拟生命值, 所述第 三参考值小于第一参考值和第二参考值。
5、 如权利要求 4所述的真人 CS用背心, 其特征在于, 微型振动马达振动且模拟生命值 持续减小的起始条件是微型振动马达所在侧的激光感应单元被击中导致的模拟生命值累计减 少量大于等于第一参考值。
6、 如权利要求 5所述的真人 CS用背心, 其特征在于, 主控制单元指令模拟生命值停止 减少的条件是微型振动马达所在侧的轻触按钮被持续按压的时间超过设定时间。
7、 如权利要求 4所述的真人 CS用背心, 其特征在于, 主控制单元采集振动传感器输入 信号的起始条件是背心的模拟生命值小于第二参考值, 所述振动传感器的输入信号是与背心 主体的振动频率相对应的脉冲信号。
8、 如权利要求 7所述的真人 CS用背心, 其特征在于, 当背心的模拟生命值小于第三参 考值时, 所述模拟生命值持续减少的起始条件是主控制单元在单位时间内采集到的脉冲信号 大于设定次数。
9、 如权利要求 8所述的真人 CS用背心, 其特征在于, 主控制单元指令模拟生命值停止 减小的条件是位于背心左侧、 右侧和后背的轻触按钮同时被按压。
10、 如权利要求 1-9任一项所述的真人 CS用背心, 其特征在于, 与主控制单元连接还设 置有用于播放预设于存储单元内的语音信息的扬声器和用于给出灯光提示的 LED灯组。
11. 如权利要求 1所述的真人 CS用背心, 其特征在于, 所述轻触开关可以是触摸开关。
12. 如权利要求 1所述的真人 CS用背心, 其特征在于, 设置在背心左侧或右侧的轻触开
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CN102430241B (zh) * | 2011-12-05 | 2014-12-03 | 马卡里 | 一种真人cs用背心 |
CN203208654U (zh) * | 2013-02-07 | 2013-09-25 | 马卡里 | 一种真人cs游戏道具 |
CN103252084B (zh) * | 2013-05-24 | 2015-08-26 | 西南交通大学 | 真人cs激光枪战对战***及其实现方法 |
CN103252083A (zh) * | 2013-05-24 | 2013-08-21 | 西南交通大学 | 真人cs激光枪战用***及其实现方法 |
CN103252085A (zh) * | 2013-05-24 | 2013-08-21 | 西南交通大学 | 真人cs激光枪战用单兵处理***及其实现方法 |
CN105517643B (zh) | 2014-07-31 | 2017-10-13 | 深圳市大疆创新科技有限公司 | 用于提示实体游戏角色的信息的提示方法及装置、以及遥控战车 |
CN105783583B (zh) * | 2016-03-02 | 2017-07-04 | 北京盈想东方科技股份有限公司 | 一种激光对抗模拟器 |
WO2018218496A1 (zh) * | 2017-05-31 | 2018-12-06 | 深圳市大疆创新科技有限公司 | 适用于真人cs游戏的可穿戴设备及*** |
CN107898020A (zh) * | 2017-11-20 | 2018-04-13 | 嘉兴佳达服装有限公司 | 一种野外cs游戏用衣服 |
CN112102677A (zh) * | 2020-09-17 | 2020-12-18 | 中国人民解放军陆军军医大学 | 混合现实高仿真战现场急救训练平台及其训练方法 |
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