WO2012173378A2 - 키보드 레이아웃을 제공하는 유저 인터페이스 제공 장치 및 방법 - Google Patents
키보드 레이아웃을 제공하는 유저 인터페이스 제공 장치 및 방법 Download PDFInfo
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04886—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/023—Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/023—Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
- G06F3/0233—Character input methods
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/02—Input arrangements using manually operated switches, e.g. using keyboards or dials
- G06F3/023—Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
- G06F3/0233—Character input methods
- G06F3/0236—Character input methods using selection techniques to select from displayed items
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
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- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09G—ARRANGEMENTS OR CIRCUITS FOR CONTROL OF INDICATING DEVICES USING STATIC MEANS TO PRESENT VARIABLE INFORMATION
- G09G2354/00—Aspects of interface with display user
Definitions
- the present invention relates to a user interface providing apparatus for key input, and more particularly, to a user interface providing apparatus for key input in a touch screen environment.
- the mobile terminal includes various examples such as a smart phone, a general feature phone, and a personal digital assistant (PDA).
- PDA personal digital assistant
- the touch input method of the key input interface of the mobile terminal is increasing.
- Typing-type keyboards still play an important role in mobile devices, while input interface devices that provide an intuitive and user-friendly keyboard layout while reducing the possibility of typos are still improved. I need an alternative.
- a display for displaying a first input key assigned to a first character and a second input key assigned to a second character different from the first character
- the sensor unit may detect a user input to the first input key, and the first input key may be moved to a position of the second input key by the user input so that the first input key is the second input key.
- a processor for determining a third character different from the first character and the second character as a current input value corresponding to the user input when approaching a distance less than a preset threshold. do.
- the first input key may be replaced by a case in which the first input key is moved in the direction of the second input key and overlaps by an area equal to or greater than a different threshold value. The same is true below unless otherwise stated.
- the plurality of input keys provided in the keyboard layout may be arranged to form a matrix, and the first input key and the second input key may be displayed adjacent to each other in the same row in the matrix.
- the display unit may be arranged to be adjacent to each other in the same column in the first character and the matrix, and may be assigned to a fourth character different from the first character and the second character. Further displays a key, wherein the processor is further configured to cause the first input key to move to a position of the third input key by the user input such that the first input key is less than the third input key below the threshold.
- the processor is further configured to cause the first input key to move to a position of the third input key by the user input such that the first input key is less than the third input key below the threshold.
- the first number assigned corresponding to the position of the first input key and the third input key is determined as a current input value corresponding to the user input.
- the display unit may be arranged to be adjacent to each other in the diagonal direction in the first character and the matrix, and may be assigned to a fifth character different from the first character and the second character. And further displays an input key, wherein the processor moves the first input key to a position of the fourth input key by the user input such that the first input key is less than the fourth input key and the threshold.
- the first special character allocated corresponding to the position of the first input key and the fourth input key, which is closer to a distance, is determined as a current input value corresponding to the user input.
- the processor may be configured to move the first input key to a position of the second input key by the user input so that the first input key approaches a distance less than a preset threshold from the second input key.
- the processor may be configured to move the first input key to a position of the second input key by the user input so that the first input key approaches a distance less than a preset threshold from the second input key.
- the display unit when the first input key is moved to the position of the second input key by the user input so that the first input key is closer to the distance less than a predetermined threshold with the second input key
- the third character may be faded in and displayed, and when the first character is further away from the threshold by the user input while the user input is continued, the third character may be faded out and displayed again.
- the keyboard layout displays at least some of the alphabet characters A to Z in a manner of alternately displaying one and alternately omitting alphabet letters A to Z and remaining ones. Some are omitted.
- display 'A', 'C', 'E', 'G', 'I', etc. and not display 'B', 'D', 'F', 'H', 'J', etc. This reduces the number of input keys actually provided.
- the keyboard layout includes a plurality of input keys included in the QWERTY keyboard layout in such a manner that a plurality of alphabet characters arranged in order in the QWERTY keyboard layout are alternately displayed and one is omitted. At least some of them are displayed and others are omitted.
- conventional QWERTY keyboards are presented in order of 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O' and 'P'.
- the layout displays 'Q', 'E', 'T', 'U' and 'O', but does not display 'W', 'R', 'Y', 'I' or 'P'. In this way, the number of input keys actually provided is reduced.
- the processor may be configured such that the first input key is positioned at an edge of a plurality of input keys displayed by the display unit adjacent to an edge of the display unit, and the first input key is moved in the edge direction by the user input.
- a third character different from the first character and the second character may be determined as a current input value corresponding to the user input.
- each of the edge input keys may further have a separate input key in addition to being combined with an input key adjacent to itself.
- the third character may be determined as a current input value corresponding to the user input when the first input key moves away from the originally displayed position to the beggar above the threshold.
- a user interface providing apparatus for providing a keyboard layout, comprising: a display unit for displaying a plurality of input keys included in the keyboard layout, a user input for a first input key of the plurality of input keys A sensor unit for detecting a first input key by the user input, and passing the second input key in a direction opposite to the first input key through a second input key immediately adjacent to the first input key; And a processor configured to determine one of a space key, a back space key, an up arrow key, and a down arrow key as a current input value corresponding to the user input when the neighboring third input key overlaps with a preset threshold area.
- a user interface providing apparatus is provided.
- the processor determines the current input value corresponding to the user input as the space key. .
- a user interface providing apparatus for providing a keyboard layout
- a first input key assigned to a first character and a second input key assigned to a second character different from the first character are displayed.
- the display unit a sensor unit for detecting a user input for the first input key, and when the first input key is moved by the user input, calculates a vector corresponding to the movement, the direction of the vector If the first character and the third character different from the second character is closest to the direction from the position of the first input key to the position of the second input key among the plurality of input keys included in the keyboard layout;
- An apparatus for providing a user interface includes a processor that determines a current input value corresponding to a user input.
- a computer-readable recording medium containing a program for providing a keyboard application
- the program is executed in a computing terminal to provide the keyboard application using the display unit and the sensor unit of the terminal;
- the program may include: a first instruction set configured to display, on the display unit, a first input key assigned to a first character and a second input key assigned to a second character different from the first character, and the user to the sensing unit.
- a computer-readable recording medium includes a third instruction set that determines the third character as an input value corresponding to the user input.
- the second instruction set is the size of a vector corresponding to the drag when the user input is an input of dragging the first input key after touching the first input key. And calculate a direction, and if the magnitude of the vector is greater than or equal to a predetermined threshold and the direction of the vector is closest to the direction toward the second input key of the plurality of input keys provided by the keyboard application, It may also be determined to correspond to the combination input.
- the second command set includes: the user input is a touch and drag input, and the start of the touch and drag input is included in a first area corresponding to the first input key, When the end of the touch and drag input is included in a second area corresponding to the second input key, the user input may be determined to correspond to the combination input.
- the keyboard layout provided in the keyboard application the alphabet letters from A to Z in a manner of alternately displaying one and omitting one alphabet letter from A to Z At least some of them are displayed and others are omitted.
- the keyboard layout provided in the keyboard application is displayed on the QWERTY keyboard layout in such a way that a plurality of alphabet characters arranged in order in the QWERTY keyboard layout are alternately displayed and one is omitted. At least some of the plurality of input keys included may be displayed, and some of the input keys may be omitted.
- a computer-readable recording medium containing a program for providing a keyboard application the program is executed in a computing terminal to provide the keyboard application using the display unit and the sensor unit of the terminal;
- the program may include at least some of a first language mode corresponding to a first language, a first language mode corresponding to a second language different from the first language, a numeric input mode, and a special key input mode.
- a first instruction set configured to display a first input key allocated for the mode conversion of the first input key on the display, and to display at least one second input key at a position different from the first input key; When a user input on a first input key is detected, the user input is the first input key and the second input key.
- a computer readable recording medium comprising a third instruction set for performing the mode conversion accordingly.
- a user interface providing method in which a user interface device provides a keyboard layout, a first input key to which a display unit of the user interface device is assigned to a first character and a different material from the first character are provided. Displaying a second input key assigned to a second character, sensing a user input to the first input key by a sensor unit of the user interface device, and a processor of the user interface device to display the second input key by the user input.
- a display unit of the user interface device is assigned to a first character among a plurality of characters included in the keyboard layout. Displaying a first input key and a second input key assigned to a second character different from the first character, the sensing unit of the user interface device detecting a user input for the first input key, and the user
- the processor of an interface device may be configured such that the user input touches and drags the first input key in a first direction, and the first direction is directed toward the second input key among input keys corresponding to each of the plurality of characters. If determined, different from the first character and different from the second character Third determining a character corresponding to the entered value to the user input, there is provided a user interface providing method.
- the keyboard layout displays at least some of the alphabet characters A to Z in a manner of alternately displaying one and alternately omitting alphabet letters A to Z and remaining ones. Some are omitted.
- the keyboard layout includes a plurality of inputs included in the QWERTY keyboard layout in such a way that a plurality of alphabet characters arranged in order in the QWERTY keyboard layout are displayed alternately and one is omitted. Display at least some of the keys and omit the others.
- a user may intuitively use a relatively small number of input keys without providing inconvenience.
- FIG. 1 illustrates an apparatus for providing a user interface according to an embodiment of the present invention.
- FIG. 2 illustrates an exemplary keyboard layout ACEGI provided by an apparatus for providing a user interface according to an embodiment of the present invention.
- FIG. 3 is a conceptual diagram illustrating a process of determining a current input key by detecting a combinational input between input keys according to an embodiment of the present invention.
- FIG. 4 is a conceptual diagram illustrating a process of determining a current input key by detecting a combinational input between input keys according to another embodiment of the present invention.
- FIG. 5 is a conceptual view illustrating a process of undoing a combination input user between input keys according to an embodiment of the present invention.
- FIG. 6 illustrates a modification of the ACEGI keyboard layout according to one embodiment of the invention.
- FIG. 7 illustrates another exemplary keyboard layout QETUO provided by the apparatus for providing a user interface according to an embodiment of the present invention.
- FIG. 8 illustrates a variation of the QETUO keyboard layout according to one embodiment of the invention.
- FIG 9 illustrates an ACEGI keyboard layout according to another embodiment of the present invention.
- FIG. 10 illustrates a QETUO keyboard layout according to another embodiment of the present invention.
- FIG. 11 illustrates a user interface providing method according to an embodiment of the present invention.
- FIG. 12 illustrates a user interface providing method according to an embodiment of the present invention.
- FIG. 1 illustrates a user interface providing apparatus 100 according to an embodiment of the present invention.
- the display 110 displays a keyboard layout according to embodiments of the present invention as a graphical user interface (GUI).
- GUI graphical user interface
- the sensor unit 120 detects a user's input on the keyboard layout, such as a touch input or a drag input.
- the display unit 110 and the sensor unit 120 may be implemented as a commercial touch panel.
- the display unit 110 and the sensor unit will be described.
- 120 are each mentioned, they may not be physically separate configurations.
- the processor 130 controls the display 110 to display a keyboard layout according to embodiments of the present invention, and receives a detection result of the sensor 120 to determine a current input value corresponding to a user input. Perform the operation of.
- the memory unit 140 stores at least one keyboard layout, and the processor 130 may read a specific keyboard layout among the keyboard layouts stored in the memory unit 140 as needed.
- the memory unit 140 may function as a temporary storage space of the processor 130, such as a cache or main memory, in the process of the processor 130 determining the current input value.
- FIG. 2 illustrates an exemplary keyboard layout ACEGI TM provided by the apparatus 100 for providing a user interface according to an embodiment of the present invention.
- the ACEGI TM keyboard layout is displayed in the form of a GUI through the touch panel 200.
- the touch panel 200 may include the display unit 110 and the display unit 110 of the user interface providing apparatus 100. It may be to include a sensor unit 120.
- the keyboard layout will be described.
- Figs. 2 to 6 describe ACEGI TM keyboard layout according to one embodiment of the invention, it will be described in QETUO TM keyboard layout according to another embodiment of the Figures 7 and 8 the present invention;
- the ACEGI TM and QETUO TM keyboard layouts according to embodiments of the present invention can solve the inconvenience of a keyboard layout conventionally provided by a mobile communication device, such as a smart phone or a tablet PC.
- the input keys corresponding to 'A', 'C' and 'E' in the keyboard layout are actually displayed and the input keys corresponding to 'B' and 'D' are not displayed but omitted.
- the number of input keys that must be displayed at one time can be reduced by half.
- the first row of the matrix 'A', 'C', 'E' Provide the 'G' and 'I' keys
- the second line provides the 'J', 'L', 'N', 'P' and 'R' keys
- the third line the 'S', 'U'Provides','W' and 'Y' keys and backspace keys.
- ACEGI TM keyboard layout This is called ACEGI TM keyboard layout.
- the combinational input may have various embodiments.
- the drag direction does not matter. That is, the result of dragging in the direction of the 'C' input key while touching the 'A' input key or dragging in the direction of the 'A' input key while touching the 'C' input key may be the same. This is a consideration for both left-handed and right-handed users.
- the combination input may include an embodiment in which the 'A' input key is pushed or bounced in the direction of the 'C' input key to be blown, and there may be various other embodiments. Even when the input key is bounced and blown, the result when the 'A' input key is bounced in the direction of the 'C' input key and the 'C' input key is bounced in the direction of the 'A' input key may be the same. .
- the 'A' input key may be designed to actually move in the direction of the 'C' input key according to the user's drag input. It may be.
- combinational input is not limited to being possible only between keys adjacent to each other, for example, the 'A' input key and the 'C' input key of FIG. 2.
- Combinations of input keys capable of combination input may be understood as any other input key pair.
- nC 2 or nP 2 is possible in a keyboard layout including n input keys (where n is a natural number of 2 or more).
- nC 2 is a combinational input of any two of the n input keys in random order
- C is a mathematical symbol representing combination.
- NP 2 is a combinational input of any two of the n input keys in consideration of the order, and P is a mathematical symbol representing permutation.
- a combinational input may be performed between input keys that are not adjacent to each other, and this embodiment may further reduce the number of input keys actually displayed and / or may further vary input values that can be combined and input. It has an effect.
- Embodiments of the combinational input and the content of the processor 130 determining the combinational input will be described later in more detail with reference to FIGS. 3 to 5.
- a user who inputs the text "Dear my daughter, I love you” should input 'V' at the current cursor 201 position.
- a user who intuitively knows that 'V' is between 'U' and 'W' in alphabetical order touches the 'U' input key and drags it to the 'W' input key.
- touch the 'U' input key and push it in the direction of the 'W' input key or touch the 'U' input key and then bounce in the direction of the 'W' input key to perform a combination input.
- the processor 130 of the user interface providing apparatus 100 determines that the current input value corresponding to the user input is 'V' which is neither 'U' nor 'W'.
- the user may input a combination of the 'L' input key and the 'N' input key in the second row.
- ACEGI benefits of TM keyboard layout is also frequently used keys on the character is the most direct display, to do relatively less of the character keys that are used are not displayed.
- the table below shows the research results provided by the website.
- ACEGI TM keyboard layout embodiment of the present invention instead of arranging horizontally a maximum of 10 input keys, as conventional Qwerty manner on the mobile display of limited size, the width in the input is not yet available keys five input intuitively and Ota This would be possible.
- the combinational input is not applied only between horizontally adjacent input keys, but is applied between vertically neighboring input keys and / or between diagonally neighboring input keys, the combinational input
- the input values that can be entered are greatly expanded.
- the five columns (Column) ACEGI TM on the keyboard in landscape layout it is possible to the vertical of 10 digits entered through the three lines (Raw) in.
- the Arabic numeral '1' is determined as the current input value.
- a special character such as a punctuation mark that is frequently used when combining two adjacent input keys in a diagonal direction may be determined as the current input value.
- a user who wants to enter a comma inputs a combination of an 'A' input key and an 'L' input key, or a combination of the 'C' input key and the 'J' input key. Determine the input value with commas.
- the order or direction of inputting the combination of the 'A' input key and the 'L' input key does not matter.
- the order or direction of the combination of the 'C' input key and the 'J' input key does not matter.
- the user drags or flicks in any order / direction any two input keys that are diagonally adjacent to each other among the 'A' input key, the 'C' input key, the 'L' input key, and the 'J' input key. You can enter a comma.
- FIG. 2 when a combination of two input keys adjacent to each other in a horizontal direction is input, a character that is not displayed can be omitted and a combination of two adjacent input keys in a vertical direction is input in FIG. 2.
- a number key can be input, and when a combination of two input keys adjacent to each other in a diagonal direction is shown, a configuration capable of inputting a special character such as a punctuation mark is shown.
- the space key, the back space key, the up or down movement of the cursor (arrow), and the like may also be implemented by the extended application of such a combination input.
- the processor 130 determines the current input value as the space key.
- the user who touches the 'A' input key drags the position of the 'E' input key through the 'C' input key, the user may determine this as the space key input.
- the user may determine this as the space key input even when dragging the 'L' input key to the 'P' input key.
- the space key is determined as the current input value. You can easily type the space key with your finger motion while typing.
- the cursor 201 is determined to be an input that moves upward.
- the cursor 201 is downward. It can also be determined by the input being moved.
- text may be written from right to left, or from top to bottom.
- three or more input key combination inputs corresponding to the writing direction may be used as a space, and three or more input key combination inputs corresponding to the opposite direction may be used as the backspace.
- the mode change may be easily performed by inputting a mode exchanging key or a global key located between the shift key and the space key together with the peripheral input keys.
- This mode change key is similar to the Korean / English toggle key of the standard 106 key.
- keyboard layouts such as a Korean keyboard, an English keyboard, a special character keyboard, and an emoji keyboard are stored.
- touch the mode change key repeatedly until the desired keyboard layout appears.
- a plurality of keyboards are presented in the form of a pop-up window when the mode change key is pressed for a long time.
- the mode change key by dragging or flicking directly in the direction of any one of the surrounding 'S' input key, 'U' input key, 'W' input key, shift input key and space input key This mode change is possible.
- FIG. 3 is a conceptual diagram 300 illustrating a process of determining a current input key by detecting a combinational input between input keys according to an embodiment of the present invention.
- the processor 130 sets the current user input to 'U' or ' Determined as a combination input for the 'V' input, not a single input of the W 'character.
- This threshold may be set to such an extent as, for example, 20% of the distance between the individual keys actually displayed.
- the 'U' input key 310 is closer to the distance below the threshold. It may be determined that the combinational input is generated by simply pushing P1 to the 'W' input key 320.
- the processor 130 may determine the current user input as a combination input for 'V' input rather than a single input of 'U' or 'W' character.
- the embodiments of the present invention not only set the condition of the combinational input to be satisfied when the individual input keys are close to a predetermined value, but also the condition of the combinational input when the individual input keys overlap by a predetermined area or more. This includes being set to be satisfied.
- FIG. 3 is an exemplary conceptual diagram of the latter, but does not exclude embodiments not shown.
- the processor 130 may determine the space key as the current input value is also described with reference to FIG. 2.
- FIG. 4 is a conceptual diagram 400 illustrating a process of determining a current input key by detecting a combinational input between input keys according to another embodiment of the present invention.
- the difference from the embodiment described with reference to FIG. 3 is that the user does not need to keep the above overlap by dragging the 'U' input key 410 to the position of the 'W' input key 420. Just like to blow, the 'U' input key 410 is touched and then bounced to 'W' input key 420, the only thing is to fly.
- the processor may determine the combined input by any one of at least two determination methods.
- One determination method is to actually move in the direction of the vector (412) determined according to the user motion after touching the position 4110 of the 'U' input key 410, and then as shown in the embodiment of FIG.
- a combination of the current user input for the' V 'input rather than a single input of the' U 'or' W 'character. Is determined by input.
- the size of the vector 412 is too small to reach the predetermined minimum size threshold, it may be determined as a single input of the 'U' input key.
- Another determination method is to calculate the vector 412 from the user motion of blowing the 'U' input key 410 and then blowing it after touching the position 411 of the 'U' input key 410, and the vector 412. By determining the input key closest to the direction of the target to be combined with the 'U' input key, and determines the current user input as a combination input for the 'V' input.
- the processor 130 may determine the current input value as parenthesis ')'.
- the size of the vector 412 is limited to a case where the size of the vector 412 is greater than or equal to a threshold which is a predetermined minimum size. This is to prevent unwanted combination input due to unintended fine drag when the user only touches for a single input and moves to the next key.
- the position 411 where the user's touch input starts is the input key 'U' area
- the position where the user touch input ends after the drag occurs while the user's touch input is maintained is the area of the input key 'W' It is possible to determine that an input has occurred.
- This embodiment is particularly useful in the case of combining and inputting two keys which are not adjacent to each other and are separated from each other. That is, if the start of touch and drag is an area of the first input key and the end of the touch and drag is an area of the second input key, regardless of the direction or path of the drag. The combination input of the first input key and the second input key may be determined to have occurred.
- FIG. 5 is a conceptual diagram 500 for explaining a process of undoing a combination input user between input keys according to an embodiment of the present invention.
- the user may mistakenly input a combination of the 'U' input key 510 and the 'W' input key 520.
- the processor 130 may determine 'V' as the current input value and complete the input, and allow the user to erase the 'V' with backspace.
- the processor 130 may cancel the 'V' input so that no character is input. Do.
- the 'V' character may appear to fade in, but when the input is canceled, it may fade out and disappear.
- Such visual animation effects can be changed as much as possible, and are not excluded from the scope of the present invention without departing from the spirit of the present invention.
- FIG. 6 is a conceptual diagram 600 illustrating a variation of the ACEGI TM keyboard layout in accordance with one embodiment of the present invention.
- the user may not be familiar with this new keyboard layout, or may be difficult to intuitively understand the order between alphabetic characters, so that the characters that can be combined by the combinational input (the actual input keys are assigned Things that don't work are shown in a small font between the displayed input keys.
- numbers or punctuation marks may not be displayed and may be omitted.
- keyboard layouts provided to the user throughout the present specification may be customized by some combinations differently set by user settings.
- FIG. 7 is a conceptual diagram 700 illustrating another exemplary keyboard layout QETUO TM 710 provided by a user interface providing apparatus according to an embodiment of the present invention.
- the QETUO TM keyboard layout 710 differs from the ACEGI TM keyboard layout only in that the character arrangement order is by the conventional QWERTY keyboard layout order instead of the alphabetical order.
- the first line contains' Q ',' W ',' E ',' R ',' T ',' Y ',' U ',' I ',' O ',' P 'is arranged,' A ',' S ',' D ',' F ',' G ',' H ',' J ',' K ',' L 'are arranged in the second row.
- 'Z', 'X', 'C', 'V', 'B', 'N' and 'M' are arranged.
- the QETUO TM keyboard layout 710 arranges only input keys corresponding to 'Q', 'E', 'T', 'U', and 'O' in the first row, and 'W', ' R ',' Y ',' I ', and' P 'allow input by the combination input described above without assigning an input key.
- a combination of the 'Q' input key and the 'E' input key may be used to input 'W'. Therefore, in order to input 'V', 'C' input key and 'B' input key should be combined.
- the 'P' character may be input in combination with a blank by pushing the 'O' input key toward the display edge.
- another language may be used for a language including more than 26 Roman alphabet characters, such as Russia, such as Russia.
- Embodiments according to the present invention can cover all.
- FIG. 8 is a conceptual diagram 800 illustrating a variation 810 of the QETUO TM keyboard layout according to one embodiment of the invention.
- FIG. 9 is a conceptual diagram 900 illustrating an ACEGI keyboard layout according to another embodiment of the present invention.
- the ACEGI TM keyboard layout may be transformed into a simpler keyboard layout 910.
- the combination key can be input by pushing the input key 'A' to the input key 'I'. That is, in this case, the alphabet 'C' may be input using a combination input of the input key 'A' and the input key 'I'.
- the input key 'I' can be input by pushing the input key 'A'. That is, in this case, the alphabet 'C' may be input using a combination input of the input key 'I' and the input key 'A'.
- the combinational input for entering the alphabet 'C' and the combinational input for entering the alphabet 'G' may have opposite directions.
- the size of the individual input keys actually displayed may be larger, and the screen may be smaller.
- FIG. 10 is a conceptual diagram 1000 illustrating a QETUO TM keyboard layout according to another embodiment of the present invention.
- the embodiment described above with reference to FIG. 9 is a case where the ACEGI TM keyboard layout is further simplified, and the keyboard layout 1010 is a case where the QETUO TM keyboard layout is further simplified.
- the basic combinational input method is the same as that of FIG.
- the alphabet 'P' is input by pushing the input key 'O' in the right margin direction. can do.
- the combinational input does not necessarily occur only between adjacent input keys, but may also occur by selecting any pair of displayed input keys.
- nC 2 or nP 2 is possible in a keyboard layout including n input keys, where n is a natural number of 2 or more.
- FIG. 11 illustrates a user interface providing method according to an embodiment of the present invention.
- the sensor unit 120 of the apparatus 100 for providing a user interface detects a user touch input.
- the processor 130 tracks this (1120).
- the processor 130 determines whether the user input satisfies a combination input condition of two or more input keys.
- Combination input condition means that the input key moving by the user input should be closer to the distance below the certain threshold with other input keys, or overlap by an area larger than another threshold value, or the vector corresponding to the user input is more than a certain size.
- input keys corresponding to the beginning and the end of the user's touch input may be different from each other.
- the processor 130 may execute the combinational input result in operation 1140.
- the execution of the combinational input result may be, for example, determining an omitted character as the current input value according to the object for which the combinational input is made, and special characters such as numbers and punctuation marks may be determined as the current input value. Same as one.
- embodiments in which three or more neighboring keys are combined in a direction such as right and left to determine a space key, a back space key, etc. as a current input value may be regarded as execution of a combination input result. As described above.
- the user can cancel the combinational input.
- the user may cancel the combinational input by returning the overlapped input key above the threshold back to below the threshold.
- step 1130 If the combined input condition is not satisfied in step 1130 and the undo condition is satisfied in step 1150, the processor 130 assumes that there is no current input value and waits for the next input value.
- a single input result is executed (1160).
- the single input means that the character corresponding to the input key is determined as the current input value by a simple touch of the input key, not a combination input.
- FIG. 12 illustrates a user interface providing method according to an embodiment of the present invention.
- the sensor unit 120 detects a user input, and in operation 1220, the processor 130 calculates a vector corresponding to the user input.
- the combination input is determined by the input vector calculation as described above with reference to FIG. 4.
- the processor 130 executes the combination input result of operation 1230.
- Method according to an embodiment of the present invention can be implemented in the form of program instructions that can be executed by various computer means may be recorded on a computer readable medium.
- the computer readable medium may include program instructions, data files, data structures, etc. alone or in combination.
- Program instructions recorded on the media may be those specially designed and constructed for the purposes of the present invention, or they may be of the kind well-known and available to those having skill in the computer software arts.
- Examples of computer-readable recording media include magnetic media such as hard disks, floppy disks, and magnetic tape, optical media such as CD-ROMs, DVDs, and magnetic disks, such as floppy disks.
- Examples of program instructions include not only machine code generated by a compiler, but also high-level language code that can be executed by a computer using an interpreter or the like.
- the hardware device described above may be configured to operate as one or more software modules to perform the operations of the present invention, and vice versa.
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Abstract
Description
Claims (27)
- 키보드 레이아웃을 제공하는 유저 인터페이스 제공 장치에 있어서,제1 캐릭터에 할당되는 제1 입력 키 및 상기 제1 캐릭터와 상이한 제2 캐릭터에 할당되는 제2 입력 키를 디스플레이 하는 디스플레이부;상기 제1 입력 키에 대한 사용자 입력을 감지하는 센서부; 및상기 사용자 입력에 의해 상기 제1 입력 키가 상기 제2 입력 키의 위치로 이동해서 상기 제1 입력 키가 상기 제2 입력 키와 미리 설정된 임계치 미만의 거리로 가까워지는 경우, 상기 제1 캐릭터 및 상기 제2 캐릭터와 상이한 제3 캐릭터를 상기 사용자 입력에 대응하는 현재 입력 값으로 결정하는 프로세서를 포함하는, 유저 인터페이스 제공 장치.
- 제1항에 있어서,상기 키보드 레이아웃에서 제공되는 복수 개의 입력 키들은 행렬을 이루도록 배열되고, 상기 제1 입력 키 및 상기 제2 입력 키는 상기 행렬 내의 동일한 행에서 서로 이웃하게 배치되어 디스플레이 되는, 유저 인터페이스 제공 장치.
- 제2항에 있어서,상기 디스플레이부는, 상기 제1 캐릭터와 상기 행렬 내의 동일한 열에서 서로 이웃하게 배치되며, 상기 제1 캐릭터 및 상기 제2 캐릭터와 상이한 제4 캐릭터에 할당되는 제3 입력 키를 더 디스플레이 하고,상기 프로세서는, 상기 사용자 입력에 의해 상기 제1 입력 키가 상기 제3 입력 키의 위치로 이동해서 상기 제1 입력 키가 상기 제3 입력 키와 상기 임계치 미만의 거리로 가까워지는 경우, 상기 제1 입력 키 및 상기 제3 입력 키의 위치에 대응하여 할당된 제1 숫자를 상기 사용자 입력에 대응하는 현재 입력 값으로 결정하는, 유저 인터페이스 제공 장치.
- 제2항에 있어서,상기 디스플레이부는, 상기 제1 캐릭터와 상기 행렬 내에서 대각 방향으로 서로 이웃하게 배치되며, 상기 제1 캐릭터 및 상기 제2 캐릭터와 상이한 제5 캐릭터에 할당되는 제4 입력 키를 더 디스플레이 하고,상기 프로세서는, 상기 사용자 입력에 의해 상기 제1 입력 키가 상기 제4 입력 키의 위치로 이동해서 상기 제1 입력 키가 상기 제4 입력 키와 상기 임계치 미만의 거리로 가까워지는 경우, 상기 제1 입력 키 및 상기 제4 입력 키의 위치에 대응하여 할당된 제1 특수문자를 상기 사용자 입력에 대응하는 현재 입력 값으로 결정하는, 유저 인터페이스 제공 장치.
- 제1항에 있어서,상기 프로세서는, 상기 사용자 입력에 의해 상기 제1 입력 키가 상기 제2 입력 키의 위치로 이동해서 상기 제1 입력 키가 상기 제2 입력 키와 미리 설정된 임계치 미만의 거리로 가까워진 후라도, 상기 사용자 입력이 지속되는 상태에서 상기 사용자 입력에 의해 상기 제1 캐릭터가 다시 상기 임계치 이상의 거리로 멀어지는 경우, 상기 제2 캐릭터 또는 상기 제3 캐릭터를 상기 현재 입력 값으로 결정하지 않는, 유저 인터페이스 제공 장치.
- 제5항에 있어서,상기 디스플레이부는, 상기 사용자 입력에 의해 상기 제1 입력 키가 상기 제2 입력 키의 위치로 이동해서 상기 제1 입력 키가 상기 제2 입력 키와 미리 설정된 임계치 미만의 거리로 가까워지는 상기 제3 캐릭터를 페이드 인 하여 디스플레이 하고, 상기 사용자 입력이 지속되는 상태에서 상기 사용자 입력에 의해 상기 제1 캐릭터가 다시 상기 임계치 이상의 거리로 멀어지는 다시 상기 제3 캐릭터를 페이드 아웃 하여 디스플레이 하는, 유저 인터페이스 제공 장치.
- 제1항에 있어서,상기 키보드 레이아웃은, A부터 상기 Z까지의 알파벳 캐릭터를 번갈아 가며 하나를 디스플레이하고 하나를 생략하는 방식으로 상기 A부터 Z까지의 알파벳 캐릭터 중 적어도 일부를 디스플레이하고 나머지 일부를 생략한 것인, 유저 인터페이스 제공 장치.
- 제1항에 있어서,상기 키보드 레이아웃은, 쿼티 키보드 레이아웃에서 순서대로 나열되는 복수 개의 알파벳 캐릭터를 번갈아 가며 하나를 디스플레이하고 하나를 생략하는 방식으로 상기 쿼티 키보드 레이아웃에 포함되는 복수 개의 입력 키 중 적어도 일부를 디스플레이하고 나머지 일부를 생략한 것인, 유저 인터페이스 제공 장치.
- 제1항에 있어서,상기 프로세서는, 상기 제1 입력 키가 상기 디스플레이부의 테두리에 인접하여 상기 디스플레이부가 디스플레이하는 복수 개의 입력 키 중 가장자리에 위치한 것이고, 상기 사용자 입력에 의해 상기 제1 입력 키가 상기 테두리 방향으로 이동하는 경우, 상기 제1 캐릭터 및 상기 제2 캐릭터와 상이한 제3 캐릭터를 상기 사용자 입력에 대응하는 현재 입력 값으로 결정하는, 유저 인터페이스 제공 장치.
- 키보드 레이아웃을 제공하는 유저 인터페이스 제공 장치에 있어서,상기 키보드 레이아웃에 포함되는 복수 개의 입력 키들을 디스플레이 하는 디스플레이부;상기 복수 개의 입력 키들 중 제1 입력 키에 대한 사용자 입력을 감지하는 센서부;상기 사용자 입력에 의해 상기 제1 입력 키가 이동하여, 상기 제1 입력 키와 바로 이웃한 제2 입력 키를 거쳐 상기 제1 입력 키와 반대 방향으로 상기 제2 입력 키와 이웃한 제3 입력 키와 미리 설정된 임계치 미만의 거리로 가까워지는 경우, 스페이스 키, 백스페이스 키, 위쪽 화살표 키 및 아래쪽 화살표 키 중 어느 하나를 상기 사용자 입력에 대응하는 현재 입력 값으로 결정하는 프로세서를 포함하는, 유저 인터페이스 제공 장치.
- 제10항에 있어서,상기 프로세서는, 상기 키보드 레이아웃 내에서 상기 제1 입력 키가 상기 제3 캐릭터의 왼쪽에 배치되는 경우에는 상기 사용자 입력에 대응하는 현재 입력 값을 상기 스페이스 키로 결정하는, 유저 인터페이스 제공 장치.
- 제10항에 있어서,상기 프로세서는, 상기 키보드 레이아웃 내에서 상기 제1 입력 키가 상기 제3 캐릭터의 오른쪽에 배치되는 경우에는 상기 사용자 입력에 대응하는 현재 입력 값을 상기 백스페이스 키로 결정하는, 유저 인터페이스 제공 장치.
- 제10항에 있어서,상기 프로세서는, 상기 키보드 레이아웃 내에서 상기 제1 입력 키가 상기 제3 캐릭터의 아래쪽에 배치되는 경우에는 상기 사용자 입력에 대응하는 현재 입력 값을 상기 위쪽 화살표 키로 결정하고, 상기 키보드 레이아웃 내에서 상기 제1 입력 키가 상기 제3 캐릭터의 위쪽에 배치되는 경우에는 상기 사용자 입력에 대응하는 현재 입력 값을 상기 아래쪽 화살표 키로 결정하는, 유저 인터페이스 제공 장치.
- 키보드 레이아웃을 제공하는 유저 인터페이스 제공 장치에 있어서,제1 캐릭터에 할당되는 제1 입력 키 및 상기 제1 캐릭터와 상이한 제2 캐릭터에 할당되는 제2 입력 키를 디스플레이 하는 디스플레이부;상기 제1 입력 키에 대한 사용자 입력을 감지하는 센서부; 및상기 사용자 입력에 의해 상기 제1 입력 키가 이동하는 경우, 상기 이동에 대응하는 벡터를 계산하고, 상기 벡터의 방향이 상기 제1 입력 키의 위치로부터 상기 키보드 레이아웃에 포함되는 복수 개의 입력 키 중 상기 제2 입력 키의 위치를 향한 방향과 가장 가까운 경우, 상기 제1 캐릭터 및 상기 제2 캐릭터와 상이한 제3 캐릭터를 상기 사용자 입력에 대응하는 현재 입력 값으로 결정하는 프로세서를 포함하는, 유저 인터페이스 제공 장치.
- 제14항에 있어서,상기 제3 캐릭터는 알파벳 순서 상 상기 제1 캐릭터와 상기 제2 캐릭터 사이의 캐릭터인, 유저 인터페이스 제공 장치.
- 제14항에 있어서,상기 키보드 레이아웃은, 쿼티 키보드 레이아웃에서 순서대로 나열되는 복수 개의 알파벳 캐릭터를 번갈아 가며 하나를 디스플레이하고 하나를 생략하는 방식으로 상기 쿼티 키보드 레이아웃에 포함되는 복수 개의 입력 키 중 적어도 일부를 디스플레이하고 나머지 일부를 생략한 것이고,상기 제1 캐릭터와 상기 제2 캐릭터는 상기 키보드 레이아웃에서 디스플레이 되면서 서로 이웃한 캐릭터이고, 상기 제3 캐릭터는 상기 쿼티 키보드 레이아웃에서 상기 제1 캐릭터와 상기 제2 캐릭터 사이의 순서에 해당하여 디스플레이되지 않고 생략된 캐릭터인, 유저 인터페이스 제공 장치.
- 키보드 어플리케이션을 제공하는 프로그램을 수록한 컴퓨터 판독 가능 기록매체에 있어서, 상기 프로그램은 컴퓨팅 단말에서 실행되어 상기 단말의 디스플레이부 및 센서부를 이용하여 상기 키보드 어플리케이션을 제공하고, 상기 프로그램은,제1 캐릭터에 할당된 제1 입력 키 및 상기 제1 캐릭터와 상이한 제2 캐릭터에 할당된 제2 입력 키를 상기 디스플레이부 상에 디스플레이 하는 제1 명령어 세트;상기 센싱부에 사용자 입력이 감지되는 경우, 상기 사용자 입력이 상기 제1 입력 키와 상기 제2 입력 키에 대한 조합입력에 대응하는지의 여부를 판단하는 제2 명령어 세트; 및상기 사용자 입력이 상기 제1 입력 키와 상기 제2 입력 키에 대한 조합입력에 대응하는 경우, 상기 제1 캐릭터와 상이하고 상기 제2 캐릭터와 상이한 제3 캐릭터를 상기 사용자 입력에 대응한 입력 값으로 결정하는 제3 명령어 세트를 포함하는, 컴퓨터 판독 가능 기록매체.
- 제17항에 있어서,상기 제2 명령어 세트는, 상기 사용자 입력이 상기 제1 입력 키를 선택한 후 상기 제1 입력 키를 상기 제2 입력 키의 방향으로 이동하는 입력에 대응하는 경우, 상기 사용자 입력이 상기 조합입력에 대응하는 것으로 판단하는, 컴퓨터 판독 가능 기록매체.
- 제17항에 있어서,상기 제2 명령어 세트는, 상기 사용자 입력이 상기 제1 입력 키를 터치한 후 상기 제1 입력 키를 드래그하는 입력인 경우에 상기 드래그에 대응하는 벡터의 크기 및 방향을 계산하고, 상기 벡터의 크기가 미리 지정된 임계치 이상이며 상기 벡터의 방향이 상기 키보드 어플리케이션에서 제공되는 복수 개의 입력 키 중 상기 제2 입력 키를 향한 방향에 가장 가까운 경우, 상기 사용자 입력이 상기 조합입력에 대응하는 것으로 판단하는, 컴퓨터 판독 가능 기록매체.
- 제17항에 있어서,상기 제2 명령어 세트는, 상기 사용자 입력이 터치 앤드 드래그 입력이고 상기 터치 앤드 드래그 입력의 시작이 상기 제1 입력 키에 대응하는 제1 영역에 포함되고, 상기 터치 앤드 드래그 입력의 끝이 상기 제2 입력 키에 대응하는 제2 영역에 포함되는 경우, 상기 사용자 입력이 상기 조합입력에 대응하는 것으로 판단하는, 컴퓨터 판독 가능 기록매체.
- 제17항에 있어서,상기 키보드 어플리케이션에서 제공되는 키보드 레이아웃은, A부터 상기 Z까지의 알파벳 캐릭터를 번갈아 가며 하나를 디스플레이하고 하나를 생략하는 방식으로 상기 A부터 Z까지의 알파벳 캐릭터 중 적어도 일부를 디스플레이하고 나머지 일부를 생략한 것인, 컴퓨터 판독 가능 기록매체.
- 제17항에 있어서,상기 키보드 어플리케이션에서 제공되는 키보드 레이아웃은, 쿼티 키보드 레이아웃에서 순서대로 나열되는 복수 개의 알파벳 캐릭터를 번갈아 가며 하나를 디스플레이하고 하나를 생략하는 방식으로 상기 쿼티 키보드 레이아웃에 포함되는 복수 개의 입력 키 중 적어도 일부를 디스플레이하고 나머지 일부를 생략한 것인, 컴퓨터 판독 가능 기록매체.
- 키보드 어플리케이션을 제공하는 프로그램을 수록한 컴퓨터 판독 가능 기록매체에 있어서, 상기 프로그램은 컴퓨팅 단말에서 실행되어 상기 단말의 디스플레이부 및 센서부를 이용하여 상기 키보드 어플리케이션을 제공하고, 상기 프로그램은,제1 언어에 대응하는 제1 언어 모드, 상기 제1 언어와는 상이한 제2 언어에 대응하는 제1 언어 모드, 숫자 입력 모드, 및 특수 키 입력 모드 중 적어도 일부의 모드들 사이의 모드 변환을 위해 할당된 제1 입력 키를 상기 디스플레이부 상에 디스플레이하고, 상기 제1 입력 키와 상이한 위치에 적어도 하나의 제2 입력 키를 디스플레이 하는 제1 명령어 세트;상기 센싱부에 의해 상기 제1 입력 키 상의 사용자 입력이 감지되는 경우, 상기 사용자 입력이 상기 제1 입력 키와 상기 제2 입력 키에 대한 조합입력에 대응하는지의 여부를 판단하는 제2 명령어 세트; 및상기 사용자 입력이 상기 제1 입력 키와 상기 제2 입력 키에 대한 조합입력에 대응하는 경우, 상기 제2 입력 키에 따라 상기 모드 변환을 수행하는 제3 명령어 세트를 포함하는, 컴퓨터 판독 가능 기록매체.
- 유저 인터페이스 장치가 키보드 레이아웃을 제공하는 유저 인터페이스 제공 방법에 있어서,상기 유저 인터페이스 장치의 디스플레이부가, 제1 캐릭터에 할당되는 제1 입력 키 및 상기 제1 캐릭터와 상이한 제2 캐릭터에 할당되는 제2 입력 키를 디스플레이 하는 단계;상기 유저 인터페이스 장치의 센서부가, 상기 제1 입력 키에 대한 사용자 입력을 감지하는 단계; 및상기 유저 인터페이스 장치의 프로세서가, 상기 사용자 입력에 의해 상기 제1 입력 키가 상기 제2 입력 키의 위치로 이동해서 상기 제1 입력 키가 상기 제2 입력 키와 미리 설정된 임계치 미만의 거리로 가까워지는 경우, 상기 제1 캐릭터 및 상기 제2 캐릭터와 상이한 제3 캐릭터를 상기 사용자 입력에 대응하는 현재 입력 값으로 결정하는 단계를 포함하는, 유저 인터페이스 제공 방법.
- 유저 인터페이스 장치가 키보드 레이아웃을 제공하는 유저 인터페이스 제공 방법에 있어서,상기 유저 인터페이스 장치의 디스플레이부가, 상기 키보드 레이아웃에 포함되는 복수 개의 캐릭터 중 제1 캐릭터에 할당된 제1 입력 키 및 상기 제1 캐릭터와 상이한 제2 캐릭터에 할당된 제2 입력 키를 디스플레이 하는 단계;상기 유저 인터페이스 장치의 센싱부가, 상기 제1 입력 키에 대한 사용자 입력을 감지하는 단계; 및상기 유저 인터페이스 장치의 프로세서가, 상기 사용자 입력이 상기 제1 입력 키를 터치하고 제1 방향으로 드래그하는 것이고 상기 제1 방향이 상기 복수 개의 캐릭터 각각에 대응하는 입력 키들 중 상기 제2 입력 키를 향한 방향으로 판단되는 경우에 상기 제1 캐릭터와 상이하고 상기 제2 캐릭터와 상이한 제3 캐릭터를 상기 사용자 입력에 대응한 입력 값으로 결정하는 단계를 포함하는, 유저 인터페이스 제공 방법.
- 제25항에 있어서,상기 키보드 레이아웃은, A부터 상기 Z까지의 알파벳 캐릭터를 번갈아 가며 하나를 디스플레이하고 하나를 생략하는 방식으로 상기 A부터 Z까지의 알파벳 캐릭터 중 적어도 일부를 디스플레이하고 나머지 일부를 생략한 것인, 유저 인터페이스 제공 방법.
- 제25항에 있어서,상기 키보드 레이아웃은, 쿼티 키보드 레이아웃에서 순서대로 나열되는 복수 개의 알파벳 캐릭터를 번갈아 가며 하나를 디스플레이하고 하나를 생략하는 방식으로 상기 쿼티 키보드 레이아웃에 포함되는 복수 개의 입력 키 중 적어도 일부를 디스플레이하고 나머지 일부를 생략한 것인, 유저 인터페이스 제공 방법.
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2014
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KR20120138711A (ko) | 2012-12-26 |
KR20140094487A (ko) | 2014-07-30 |
CN109101184A (zh) | 2018-12-28 |
JP6230992B2 (ja) | 2017-11-15 |
US20140115523A1 (en) | 2014-04-24 |
EP2722741A2 (en) | 2014-04-23 |
WO2012173378A3 (ko) | 2013-04-04 |
KR101518537B1 (ko) | 2015-05-07 |
JP2014519788A (ja) | 2014-08-14 |
EP2722741A4 (en) | 2015-06-24 |
US9606727B2 (en) | 2017-03-28 |
CN103733173A (zh) | 2014-04-16 |
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