WO2012034378A1 - 一种动态生成触摸键盘的方法及装置 - Google Patents

一种动态生成触摸键盘的方法及装置 Download PDF

Info

Publication number
WO2012034378A1
WO2012034378A1 PCT/CN2011/071220 CN2011071220W WO2012034378A1 WO 2012034378 A1 WO2012034378 A1 WO 2012034378A1 CN 2011071220 W CN2011071220 W CN 2011071220W WO 2012034378 A1 WO2012034378 A1 WO 2012034378A1
Authority
WO
WIPO (PCT)
Prior art keywords
keyboard
input area
input
touch
character
Prior art date
Application number
PCT/CN2011/071220
Other languages
English (en)
French (fr)
Inventor
罗义军
Original Assignee
中兴通讯股份有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 中兴通讯股份有限公司 filed Critical 中兴通讯股份有限公司
Priority to KR1020127024229A priority Critical patent/KR101471267B1/ko
Priority to EP11824449.0A priority patent/EP2521021B1/en
Priority to JP2013527449A priority patent/JP5661184B2/ja
Priority to US13/576,189 priority patent/US8830198B2/en
Publication of WO2012034378A1 publication Critical patent/WO2012034378A1/zh

Links

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04886Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/02Input arrangements using manually operated switches, e.g. using keyboards or dials
    • G06F3/023Arrangements for converting discrete items of information into a coded form, e.g. arrangements for interpreting keyboard generated codes as alphanumeric codes, operand codes or instruction codes
    • G06F3/0233Character input methods
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/041Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means

Definitions

  • the invention relates to the field of multi-touch screen input, in particular to a method and a device for dynamically generating and inputting a touch keyboard. Background technique
  • Touch screen technology is becoming more and more widely used in current electronic products.
  • the advantage is that the man-machine operation such as input or control is more intuitive and convenient, and the hardware accessories of the electronic product are saved, for example, a keyboard, a mouse, and the like. Further, it is also conducive to making electronic products more compact.
  • multi-touch technology is the main development direction.
  • the general multi-touch technology usually only supports 2 fingers at the same time, and the maximum limit can support 5 fingers. Therefore, under the limitation of hardware, the use of a touch screen for keyboard input has great limitations. It is generally displayed in a fixed form on a fixed area of the touch screen. Then, the keyboard input is completed by the user with one click.
  • dreaMTouch a touch technology that can support 32 points, and can track the motion of all points. It solves the problems of misoperations caused by the excessive number of fingers in the use of the conventional multi-touch screen. Further, dreaMTouch technology is also compatible with the next generation of Windows SMART touch screen technology, adding a 4 mm glass interlayer to the screen, which can be connected to any computer through the USB port. In addition, dreaMTouch technology can detect the position, pressure and size of objects placed on its surface. Therefore, developers hope that dreaMTouch technology can become a popular open source standard for human-computer interaction. Summary of the invention
  • the main object of the present invention is to provide a method and a device for dynamically generating and inputting a touch keyboard, which can solve the problem that the input position of the existing touch screen keyboard is too limited, that is, the fixed area is displayed in a fixed form. Enter the keyboard for use.
  • the invention provides a method for dynamically generating and inputting a touch keyboard, the method comprising: dynamically generating an anchor point of a keyboard according to the number and position information of a user's finger contact; generating and adjusting an input area of each character of the keyboard according to the anchor point; ;
  • the method further includes: after the finger leaves the positioning point and clicks on the input area of the character, returns to the touch screen, and when used again as the positioning point, regenerates and adjusts the finger according to the new contact.
  • the positioning point of the keyboard is dynamically generated according to the number and position information of the contacts, when: the number of contacts meets the requirement of a threshold value, and the position information between the contacts meets a preset rule, Dynamically generate anchor points for the keyboard.
  • the generating and adjusting the input area includes: generating an input area of the keyboard character according to the preset keyboard format according to the position of the positioning point; and then performing the ergonomics according to the touched hand type of the input area of each character of the keyboard. Adjustment.
  • the method further includes: determining whether the contact area meets a preset value range, and if yes, the contact is used, if not, the determination is wrong. Operation, the contacts are not used.
  • the click input area implements an input operation, which is: quickly touching an input area of the button, leaving the touch point within a preset time, and the touched force is greater than a preset threshold, and determining that the input area is clicked Buttons.
  • the present invention also provides an apparatus for dynamically generating and inputting a touch keyboard, the apparatus comprising: a touch screen and a keyboard control module, wherein
  • the touch screen is configured to detect the number and position information of the user's finger contact, send the information to the keyboard control module, display the input area of the keyboard, and accept the input operation for the input area;
  • the keyboard control module is configured to dynamically generate an anchor point of the keyboard according to the number of positions and the position information, generate and adjust an input area of each character of the keyboard according to the positioning point, and send the input area information of the keyboard to the touch screen.
  • the touch screen is further configured to: when the touch screen implements an input operation, after the finger leaves the positioning point and clicks on the input area of the character, returns to the touch screen, and when used again as the positioning point, regenerates and adjusts according to the new contact.
  • the finger is responsible for the input area of the relevant button character.
  • the method and device for dynamically generating and inputting a touch keyboard according to the present invention dynamically generate an anchor point of a keyboard according to the number and position information of a user's finger contact; generate and adjust an input area of each character of the keyboard according to the anchor point; The input operation is realized until the end of the input, and the keyboard is dynamically generated according to the user's touch on the touch screen, and the keyboard can be adjusted according to ergonomics, so that the input of the touch screen is more humanized than the existing touch screen keyboard input. More reasonable, because it is more in line with the user's input habits, the efficiency of user input is greatly improved, and the problem that the user is prone to fatigue when using the traditional touch screen input is solved.
  • FIG. 1 is a schematic flow chart of a method for dynamically generating and inputting a touch keyboard according to the present invention
  • FIG. 2 is a schematic diagram showing a preset position of eight contacts when two-hand input is performed according to the present invention
  • FIG. 3 is a schematic structural view of a two-point dynamic generation keyboard with two-hand input according to the present invention.
  • FIG. 4 is a schematic structural view of an input area after the eight-point dynamic generation keyboard adjustment of the two-hand input of the present invention
  • FIG. 5 is a schematic flow chart of a method for dynamically generating and inputting a keyboard with two points input by two hands according to the present invention
  • FIG. 6 is a schematic structural diagram of an apparatus for dynamically generating and inputting a touch keyboard according to the present invention. detailed description
  • the basic idea of the invention is: dynamically generating an anchor point of the keyboard according to the number and position information of the contacts; generating and adjusting an input area of each character of the keyboard according to the positioning point; clicking the input area to perform an input operation until the input ends.
  • FIG. 1 is a schematic flowchart of a method for dynamically generating and inputting a touch keyboard according to the present invention. As shown in FIG. 1 , the method for dynamically generating and inputting the touch keyboard includes the following steps:
  • Step 101 Dynamically generate an anchor point of the keyboard according to the number of the user's finger contacts and the position information
  • the touch screen detects the number of contacts and position information.
  • the condition for dynamically generating the positioning point of the keyboard is that when the number of contacts meets the requirement of the threshold value, and the position information of the contacts conforms to a preset rule, it can be determined that the user wishes to generate the keyboard at this time.
  • the input operation is implemented.
  • the threshold of the number of the contacts may be separately set according to the user's usage habits and the screen size of the application terminal according to one-hand input, and/or two-hand input. When the screen of the application terminal is large enough, you can choose to support both one-handed input and two-hand input. When the screen of the application terminal is not large enough, you can choose to support only one-hand input.
  • the threshold for one-hand input can be selected as 4 points or 5 points.
  • the width of the two-hand input can be selected as 8 points, that is, the little finger, the ring finger, the middle finger and the index finger respectively corresponding to the left and right hands.
  • the preset rule of the position information of the contacts is preset according to the spacing and relative position of the finger placement when the one hand or both hands are input in ergonomics, and the purpose is to confirm the user at this time. Need to do input operations. 2 is a schematic view showing the position of eight contacts preset when the two-hand input is in the present invention. As shown in FIG. 2, when the number and position information of the contacts conform to the pattern of the dots in the figure, it is determined that the positioning point of the keyboard needs to be generated according to the contacts. .
  • the dynamically generated keyboard positioning point refers to a rule that the number of contacts meets a threshold value, and When the position information of the contact conforms to the preset rule, the contact is used as the positioning point for generating the keyboard.
  • the dynamically generated keyboard positioning point refers to: a left hand little finger contact corresponding to the button A; a left hand ring finger contact corresponding to the button S; a left hand finger contact corresponding to the button D; a left hand index finger contact corresponding to the button F;
  • the index finger contact corresponds to the button J;
  • the right middle finger contact corresponds to the button K;
  • the right hand ring finger contact corresponds to the button L;
  • the right hand little finger contact corresponds to the button "Enter”.
  • the method further includes: determining the size of the contact area.
  • the preferred solution is to set a range of values of the contact area. When the size of the contact area is within the range of values, it is proved that the contact is generated by a finger touch, and can be used; when the size of the contact area is taken Outside the value range, it proves that the contact may be caused by a misoperation and will not be used.
  • Step 102 Generate and adjust an input area of each character of the keyboard according to the positioning point;
  • generating an input area of each character of the keyboard according to the positioning point includes: generating an input area of another character according to the preset keyboard format according to the positioning point.
  • the input fields of other characters refer to buttons other than buttons "A”, “S”, “D”, “F”, “J”, “K”, “L”, and “Enter”.
  • the common square is used, but in practical applications, other shapes can be used instead, for example, a circle.
  • the size of the input area can be set to a preset size, or the distance between adjacent positioning points can be calculated, and the average spacing or the minimum spacing can be used as the input area of each button.
  • the generated input area is preferably displayed as a translucent effect to avoid occluding other display content of the touch screen.
  • the adjusting the input area of each character of the keyboard comprises: according to ergonomics, adjusting the input area of each character of the keyboard according to the touched hand shape, so that the user is more comfortable to use the dynamically generated keyboard of the present invention.
  • the adjustment may be a slight rotation of the keyboard, and/or an increase in the input area of the reduced key, and/or an adjustment of the key layout.
  • Rotating the keyboard slightly, for example, left or right When the hand is placed on the touch screen, the position of the little finger and the ring finger to the middle finger is gradually increased, and the position of the index finger is steeply lowered. Therefore, the button responsible for the left hand is slightly inclined clockwise to conform to the ergonomics, and the button responsible for the right hand. Tilt slightly counterclockwise. FIG.
  • FIG. 4 is a schematic structural diagram of an input area adjusted by a two-point dynamic generation keyboard of the present invention. As shown in FIG. 4, all the keys responsible for the left hand are tilted clockwise, and all the keys responsible for the right hand are tilted counterclockwise.
  • the button "T” and the button “Y” have overlapping portions, and the vertical center line in the overlapping portion is taken to separate the input areas of the two buttons.
  • Step 103 click on the input area to implement the input operation until the input ends.
  • the input area of a certain button of the touch screen is quickly clicked, and the touch point is left within a preset time, and the touched force is greater than the preset threshold, and the click corresponding to the input area is determined.
  • judging according to the preset threshold value of the touch strength is to prevent the erroneous operation that may occur due to the user's inherent input habit. For example, the user wants to input the letters "U" and "N” in turn, first the right index finger leaves the positioning point "J”, clicks the button "U”, and then according to the input habits, may return to the original positioning point and touch the button "J", after Just click the button "N”.
  • the finger in the process of inputting, the finger must leave the original positioning point to perform a click operation. At this time, the input area of each character of the keyboard generated before should be retained, and the input operation can be completed by clicking the input area. Further, after each finger leaves the positioning point and clicks another button, it returns to the touch screen, and when it is used as the positioning point again, it cannot guarantee 100% return to the original position, so it is also possible to regenerate and adjust the finger according to the new contact.
  • the input area of the relevant key character, the specific way of generating and adjusting is the same as step 102.
  • the relevant buttons responsible for the left-handed little finger include “Q”, "A” and “Input Method Switching”;
  • the relevant keys for the ring finger are: “W”, “S” and “Z”;
  • the related keys for the left middle finger include: “E”, “D” and “X”;
  • the relevant keys for the left index finger include: “R “, “F”, “C”, “T,,””G” and “V”;
  • the relevant keys for the right index finger include: “Y”, “H,,, "B,,, “U”, “J” and “N”;
  • the relevant keys for the right middle finger include: “ ⁇ , "K” and "M”;
  • the related keys for the right-hand ring finger include: “0" and "L”; the relevant buttons for the right-handed little finger are included.
  • P and "Enter”.
  • the manner of determining the end of the input includes: touching a preset specific area on the screen, and/or all the fingers leaving the positioning point at the same time.
  • the manner of determining the end of the input can be freely selected by the user according to personal habits.
  • FIG. 5 is a schematic flow chart of a method for dynamically generating and inputting a keyboard with two points input by two hands in the present invention. As shown in FIG. 5, the method specifically includes the following steps:
  • Step 501 dynamically generate eight positioning points of the keyboard according to the eight contacts and the position information. Specifically, a total of eight fingers of the index finger, the middle finger, the ring finger, and the little finger are placed on the touch screen, and the touch screen captures the position of the eight positioning contacts. Information, when the 8 contacts meet the position of Figure 2, generate 8 positioning points of the keyboard, specifically: the left hand little finger contact corresponding button "A”; the left hand ring finger contact corresponding button “S”; the left middle finger contact corresponds The button “D”; the left index finger contact corresponding to the button “F”; the right index finger contact button “J”; the right middle finger contact button “K”; the right hand ring finger contact button “L”; the right hand little finger contact corresponding Press “Enter”.
  • Step 502 Generate an input area of a character related to the positioning point of the four fingers of the left hand. Specifically, as shown in FIG. 3, the lower left corner of the screen is used as an origin, and the horizontal direction is a vertical coordinate of the X axis to establish a coordinate system 0. Calculate "A” to "S”, “S” to “D”, “D” to “F”, “J” to “K”, “ ⁇ ” to “L” based on the coordinates of the eight positioning points in the coordinate system.
  • the average distance from the "L” to “Enter” points is set to
  • the input area of "Q” is the input area of "A” moved up
  • the input area of "S, W, Z, D, E, X, F, R, C” can be obtained; the input area i of "G” or the input area i of "F” or right shift
  • the input area of "V” is the input area of "C” shifted to the right
  • Step 503 Generate an input area of a character related to the positioning point of the four fingers of the right hand. Specifically, in the same manner as in step 502, an input area of the character related to the positioning point of the four fingers of the right hand is generated.
  • the input area of the button "Backspace” is a rectangular area having a length of 2
  • the distance between the lower edge and the upper edge of the "Y” character input area is
  • Step 504 adjusting the input area of the generated keyboard character according to ergonomics; specifically, adjusting the button responsible for the left hand as shown in FIG. 4 includes: coordinates of the button "A” and the button “F” in the coordinate system 0 , get the slope of the line passing through "A” and “F”
  • ; From the trigonometric function, tg
  • the adjustments for the buttons responsible for the right hand include: From the coordinates of "J” and "Enter” in the coordinate system 0, the slope of the line “K” and “Enter” can be found
  • the character input area is a part of the input area that the screen can display; if the input areas of some characters are coincident, the character input areas are coincident Part of the center line is separated.
  • Step 505 click on the input area to implement the input operation until the input ends.
  • FIG. 6 is a schematic structural diagram of a device for dynamically generating and inputting a touch keyboard according to the present invention.
  • the device for dynamically generating and inputting the touch keyboard includes: a touch screen 61 and a keyboard control module 62, wherein
  • the touch screen 61 is configured to detect the number and position information of the user's finger contacts, send the information to the keyboard control module 62, display the input area of the keyboard, and accept the input operation for the input area until the input ends;
  • the touch screen 61 detects the number of contacts and position information.
  • the condition for dynamically generating the positioning point of the keyboard is that when the number of contacts meets the requirement of the threshold value, and the position information of the contacts conforms to a preset rule, it can be determined that the user wishes to generate the keyboard at this time.
  • the information is then sent to the keyboard control module 62.
  • the threshold of the number of the contacts may be separately set according to the user's usage habits and the screen size of the application terminal according to one-hand input and/or two-hand input. When the screen of the application terminal is large enough, You can choose to support both one-handed input and two-hand input.
  • the threshold for one-handed input can be selected from 4 points or 5 points.
  • the width of the two-hand input can be selected as 8 points, that is, the little finger, the ring finger, the middle finger and the index finger respectively corresponding to the left and right hands.
  • the preset rule of the position information of the contacts is preset according to the spacing and relative position of the finger placement when the one hand or both hands are input in ergonomics, and the purpose is to confirm the user at this time. Need to do input operations.
  • the dynamically generated keyboard positioning point refers to, when the number of contacts meets the requirement of a threshold value, and the position information of the contact meets a preset rule, the contact is used as an anchor point for generating a keyboard. Further, in order to avoid the erroneous operation caused by the sleeve or the bump, before the positioning point of the keyboard is dynamically generated according to the number and position information of the contacts, the method further includes: determining the size of the contact area. The preferred solution is to set a range of values of the contact area.
  • the contact area When the size of the contact area is within the range of values, it is proved that the contact is generated by a finger touch, and can be used; when the size of the contact area is taken Outside the value range, it proves that the contact may be caused by a misoperation and will not be used.
  • the input area of a certain button of the touch screen 61 is quickly clicked, and the touch point is left within a preset time, and the touched force is greater than the preset threshold, and it is determined that the button corresponding to the input area is clicked.
  • Implement input operations Among them, judging according to the threshold value of the preset touch strength is to prevent the erroneous operation that may occur due to the user's inherent input habit.
  • the finger in the process of inputting, the finger must leave the original positioning point to perform a click operation. At this time, the input area of each character of the keyboard generated before should be retained, and the input operation can be completed by clicking the input area. Further, after each finger leaves the positioning point and clicks another button, it returns to the touch screen 61. When it is used as the positioning point again, it cannot guarantee 100% return to the original position, so it is also possible to regenerate and adjust the finger according to the new contact.
  • the input area of the relevant key character specifically: first send new contact information to the keyboard control module 62, the keyboard control module 62 dynamically generates this new positioning point, generates and adjusts this according to the positioning point
  • the relevant buttons responsible for the left-handed little finger include “Q”, "A” and “Input Method Switching”; the related buttons responsible for the left-hand ring finger include: “W”, “S” and “Z”;
  • the relevant keys for the middle finger are: “E”, “D” and “X”; the relevant keys for the left index finger are: “R”, “F”, “C”, “T”, “G” and “V”
  • the relevant keys for the right index finger are: “Y”, “H”, “B”, “U”, “J” and “N”; the relevant keys for the right middle finger are: “1", "K” and “M”;
  • the right-hand ring finger is responsible for the relevant keys: “0” and “L”; the relevant keys for the right-handed little finger are “P” and "Enter”.
  • the manner of determining the end of the input includes: clicking a preset specific area on the touch screen 61, and/or all the fingers simultaneously leaving the positioning point.
  • the manner in which the input ends is determined can be freely selected by the user according to personal habits.
  • the keyboard control module 62 is configured to dynamically generate an anchor point of the keyboard according to the number of positions and the position information, generate and adjust an input area of each character of the keyboard according to the positioning point, and send the input area information of the keyboard to the touch screen 61.
  • generating an input area of each character of the keyboard according to the positioning point includes: generating an input area of another character according to the preset keyboard format according to the positioning point.
  • the input fields of other characters refer to buttons other than buttons "A”, “S”, “D”, “F”, “J”, “K”, “L”, and “Enter”.
  • the common square is used, but in practical applications, other shapes can be used instead, for example, a circle.
  • the size of the input area can be set to a preset size, or the distance between adjacent positioning points can be calculated, and the average spacing or the minimum spacing can be used as the input area of each button.
  • the generated input area is preferably displayed as a translucent effect to avoid occluding other display content of the touch screen.
  • the adjusting the input area of each character of the keyboard comprises: according to ergonomics, adjusting the input area of each character of the keyboard according to the touched hand shape, so that the user is more comfortable to use the dynamically generated keyboard of the present invention.
  • the button responsible for the left hand is slightly inclined clockwise to conform to the ergonomics
  • the button responsible for the right hand is slightly tilted counterclockwise.
  • the vertical center line or the middle line in the overlapping part is taken to separate the input areas of the adjacent keys. open.

Landscapes

  • Engineering & Computer Science (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Input From Keyboards Or The Like (AREA)
  • Position Input By Displaying (AREA)

Description

一种动态生成触摸键盘的方法及装置
技术领域
本发明涉及多点触摸屏输入领域, 特别是指一种触摸键盘动态生成和 输入的方法及装置。 背景技术
触摸屏技术在目前的电子产品上应用的越来越广泛。 其优点在于, 使 输入或控制等人机操作更加直观, 并且方便快捷; 节省了电子产品的硬件 附件, 例如, 键盘、 鼠标等。 进一步, 还有利于将电子产品制作的更加小 巧。 其中, 多点触摸技术是主要的发展方向。
但是, 一般的多点触摸技术, 通常只能支持 2个手指同时操作, 最大 的极限能支持 5 个手指。 因此, 在硬件的限制下, 利用触摸屏实现键盘输 入具备很大的局限性。 一般都是在触摸屏的一个固定区域以固定的形式进 行显示。 然后, 由用户单手点击完成键盘输入。
最近在多点触摸技术领域,德国的研究者抢得了先机,由德国 Elektrosil 和 Citron公司联合开发出了可以支持 32个点的触摸技术( dreaMTouch ), 并且可以跟踪处理所有点的运动。 解决了以往的多点触摸屏的使用过程中, 手指多了就会产生的误操作等问题。 进一步的, dreaMTouch技术还兼容了 下一代 windows的 SMART触摸屏幕技术, 在屏幕上增加了 4毫米的玻璃 夹层, 通过 USB口可以与任何计算机相连。 此外, dreaMTouch技术还可以 检测放在其表面物体的位置、压力和大小。因此,开发厂商希望 dreaMTouch 技术能成为一个流行的人机互动的开源标准。 发明内容
有鉴于此, 本发明的主要目的在于提供一种触摸键盘动态生成和输入 的方法及装置, 能够解决现有触摸屏键盘输入的位置过于局限的问题, 即 都是在固定的区域以固定的形式显示输入用的键盘。
为达到上述目的, 本发明的技术方案是这样实现的:
本发明提供了一种触摸键盘动态生成和输入的方法, 所述方法包括: 根据用户手指触点的数量和位置信息, 动态生成键盘的定位点; 根据定位点生成并调整键盘各字符的输入区域;
点击输入区域实现输入操作。
其中, 所述实现输入操作的过程中, 所述方法还包括: 手指离开定位 点点击字符的输入区域之后, 回到触摸屏上, 再次作为定位点时, 按照新 的触点重新生成并调整该手指负责的相关按键字符的输入区域。
其中, 所述根据触点的数量和位置信息, 动态生成键盘的定位点, 为: 当触点的数量符合阔值的规定, 且触点相互之间的位置信息符合预先设定 的规律时, 动态生成键盘的定位点。
其中, 所述生成和调整输入区域, 包括: 根据定位点的位置, 按照预 设的键盘格式生成键盘字符的输入区域; 再按照人机工程学将键盘各字符 的输入区域按照触摸的手型进行调整。
其中, 所述动态生成键盘的定位点之前, 所述方法还包括: 判断触点 区域是否符合预设的取值范围, 如果符合, 则所述触点予以釆用, 如果不 符合, 判定为误操作, 则所述触点不予釆用。
其中, 所述点击输入区域实现输入操作, 为: 快速触摸按键的输入区 域, 在预设的时间内离开触摸点, 并且触摸的力度大于预设的阔值, 则认 定为点击了输入区域所对应的按键。
本发明还提供了一种触摸键盘动态生成和输入的装置, 所述装置包括: 触摸屏和键盘控制模块, 其中,
所述触摸屏, 用于检测用户手指触点的数量和位置信息, 将信息发送 给键盘控制模块, 显示键盘的输入区域, 接受针对输入区域的点击实现输 入操作;
所述键盘控制模块, 用于根据触点的数量和位置信息, 动态生成键盘 的定位点, 根据定位点生成并调整键盘各字符的输入区域, 将键盘的输入 区域信息发送给触摸屏。
其中, 所述触摸屏还用于: 所述触摸屏实现输入操作的过程中, 手指 离开定位点点击字符的输入区域之后, 回到触摸屏上, 再次作为定位点时, 按照新的触点重新生成并调整该手指负责的相关按键字符的输入区域。
本发明所提供的触摸键盘动态生成和输入的方法及装置, 根据用户手 指触点的数量和位置信息, 动态生成键盘的定位点; 根据定位点生成并调 整键盘各字符的输入区域; 点击输入区域实现输入操作, 直至输入结束, 实现了在触摸屏上根据用户的触摸动态生成键盘进行输入, 并且能够按照 人机工程学对键盘进行调整, 使触摸屏的输入更加人性化, 比现有的触摸 屏键盘输入更加合理, 由于更符合用户的输入习惯, 使用户输入的效率大 大提高, 并且解决了用户使用传统触摸屏输入时, 手容易产生疲劳的问题 附图说明
图 1为本发明一种触摸键盘动态生成和输入的方法流程示意图; 图 2为本发明双手输入时 8个触点预设的位置示意图;
图 3为本发明双手输入 8个点动态生成键盘的结构示意图;
图 4为本发明双手输入 8个点动态生成键盘调整后的输入区域的结构 示意图;
图 5为本发明双手输入 8个点的键盘动态生成和输入的方法流程示意 图; 图 6为本发明一种触摸键盘动态生成和输入的装置结构示意图。 具体实施方式
本发明的基本思想是: 根据触点的数量和位置信息, 动态生成键盘的 定位点; 根据定位点生成并调整键盘各字符的输入区域; 点击输入区域实 现输入操作, 直至输入结束。
下面结合附图和具体实施例对本发明的技术方案进一步详细阐述。 图 1为本发明一种触摸键盘动态生成和输入的方法流程示意图,如图 1 所示, 所述触摸键盘动态生成和输入的方法, 具体包括以下步骤:
步骤 101 ,根据用户手指触点的数量和位置信息, 动态生成键盘的定位 点;
具体的, 当手指放于触摸屏上时, 触摸屏会检测到触点的数量和位置 信息。 所述动态生成键盘的定位点的条件是当触点的数量符合阔值的规定, 且触点的相互之间的位置信息符合预先设定的规律时, 才能够确定此时用 户希望生成键盘, 进而实现输入操作。 其中, 所述触点的数量的阔值可以 根据用户的使用习惯以及应用终端的屏幕大小, 按照单手输入、 和 /或双手 输入分别进行设定。 当应用终端的屏幕足够大时, 可以选择既支持单手输 入, 也支持双手输入; 当应用终端的屏幕不够大时, 可以选择仅支持单手 输入。 优选的情况下, 支持单手输入的阔值可以选择 4个点或者 5个点, 支持双手输入的阔值可以选择 8个点, 即分别对应左右手的小拇指、 无名 指、 中指、 食指。 进一步, 所述触点的相互之间的位置信息预设的规律, 按照人机工程学中, 单手或双手输入时手指摆放的间距和相对位置完成预 设, 其目的是确认用户此时需要进行输入操作。 图 2为本发明双手输入时 8 个触点预设的位置示意图, 如图 2所示, 当触点的数量和位置信息符合图 中圓点的样式, 确定需要根据触点生成键盘的定位点。
所述动态生成键盘定位点是指, 在触点的数量符合阔值的规定, 并且 触点的位置信息符合预先设定的规律时, 将触点作为生成键盘的定位点。 为本发明双手输入 8个点动态生成键盘的结构示意图。 如图 3所示, 所述 动态生成的键盘定位点是指: 左手小拇指触点对应按键 A; 左手无名指触 点对应按键 S; 左手中指触点对应按键 D; 左手食指触点对应按键 F; 右手 食指触点对应按键 J; 右手中指触点对应按键 K; 右手无名指触点对应按键 L; 右手小拇指触点对应按键 "输入( Enter )"。
进一步的, 为了避免衣袖或埴碰所带来的误操作, 在根据触点的数量 和位置信息, 动态生成键盘的定位点之前, 还包括: 判断触点区域的大小。 优选的方案是设定一个触点区域的取值范围, 当触点区域的大小在取值范 围内, 则证明触点是由手指触摸生成的, 可以釆用; 当触点区域的大小在 取值范围外, 则证明触点可能是误操作产生的, 不予釆用。
步骤 102, 根据定位点生成并调整键盘各字符的输入区域;
具体的, 根据定位点生成键盘各字符的输入区域包括: 根据定位点按 照预设的键盘格式生成其他字符的输入区域。 如图 3 所示, 其他字符的输 入区域是指除了按键 "A"、 "S"、 "D"、 "F"、 "J"、 "K"、 "L" 和 "Enter" 以外的其他按键, 在图 3 中按键的输入区域釆用常用的正方形, 但实际应 用中, 可以釆用其他形状替代, 例如, 圓形。 生成输入区域时, 输入区域 的大小可以釆用预先设定的大小, 或者计算相邻定位点之间的间距, 釆用 平均间距或者最小间距作为每个按键的输入区域。 所述生成的输入区域优 选的可以显示为半透明的效果, 避免遮挡触摸屏的其他显示内容。
所述调整键盘各字符的输入区域包括: 按照人机工程学, 将键盘各字 符的输入区域按照触摸的手型进行调整, 使得用户使用本发明所述动态生 成的键盘更加舒适。 所述调整可以是对键盘稍作旋转、 和 /或升高降低按键 的输入区域、 和 /或调整按键布局。 所述对键盘稍作旋转, 例如, 左手或右 手放置与触摸屏上时, 通常小拇指、 无名指到中指的位置逐渐升高, 食指 的位置陡降, 因此, 左手负责的按键顺时针稍作倾斜, 以符合人机工程学, 同理右手负责的按键逆时针稍作倾斜。 图 4为本发明双手输入 8个点动态 生成键盘调整后的输入区域的结构示意图, 如图 4所示, 左手负责的所有 按键顺时针倾斜, 右手负责的所有按键逆时针倾斜。
在键盘各字符的输入区域生成和调整过程中, 有可能会产生相邻按键 的输入区域重叠的可能, 此时取重叠部分中垂直的中线分隔相邻按键的输 入区域。 如图 4所示, 按键 "T" 与按键 "Y" 具备重叠部分, 取重叠部分 内垂直的中线, 将两个按键的输入区域分隔开。
步骤 103 , 点击输入区域实现输入操作, 直至输入结束。
具体的, 在输入过程中, 快速点击触摸屏的某个按键的输入区域, 在 预设的时间内离开触摸点, 并且触摸的力度大于预设的阔值, 则认定为点 击了输入区域所对应的按键, 实现输入操作。 其中, 根据预设的触摸力度 的阔值进行判断, 是为了防止用户固有的输入习惯可能产生的误操作。 例 如, 用户希望依次输入字母 "U" 和 "N" , 首先右手的食指离开定位点 "J" 点击按键 "U" , 然后根据输入习惯可能会回到原定位点轻触按键 "J" , 之 后才点击按键 "N" , 此时通过判断预设的触摸力度的阔值, 可以避免手指 回到原位轻触按键 "J" 时, 将 "J" 错误输入。
需要说明的是, 在输入的过程中, 手指必须离开原来的定位点进行点 击操作, 此时之前生成的键盘各字符的输入区域应当一直保留, 才能点击 所述输入区域完成输入操作。 进一步的, 每个手指离开定位点点击其他按 键之后, 回到触摸屏上, 再次作为定位点时, 不能保证百分之百回到原位, 因此还可以按照这个新的触点重新生成并调整这个手指负责的相关按键字 符的输入区域, 具体的生成和调整的方式和步骤 102相同。 其中, 如图 4 所示, 左手小拇指负责的相关按键包括 "Q"、 "A" 和 "输入法切换"; 左 手无名指负责的相关按键包括: "W"、 "S" 和 "Z" ; 左手中指负责的相关 按键包括: "E"、 "D"和 " X" ; 左手食指负责的相关按键包括: "R"、 "F"、 "C"、 "T,,、 "G"和" V" ;右手食指负责的相关按键包括: "Y"、 "H,,、 "B,,、 "U"、 "J" 和 "N" ; 右手中指负责的相关按键包括: "Γ、 "K" 和 "M" ; 右手无名指负责的相关按键包括: "0" 和 "L" ; 右手小拇指负责的相关按 键包括 "P" 和 "Enter"。
所述输入结束的判定方式包括: 触摸屏幕上的预设的特定区域, 和 /或 所有手指同时离开定位点。 所述输入结束的判定方式可以由用户根据个人 习惯自由选择。
图 5为本发明双手输入 8个点的键盘动态生成和输入的方法流程示意 图, 如图 5所示, 所述方法, 具体包括以下步骤:
步骤 501 , 根据 8个触点和位置信息, 动态生成键盘的 8个定位点; 具体的, 双手食指、 中指、 无名指、 小拇指共 8个指头放于触摸屏上, 触摸屏捕捉 8个定位触点的位置信息, 当 8个触点符合图 2的位置时, 生 成键盘的 8个定位点, 具体为: 左手小拇指触点对应按键 " A" ; 左手无名 指触点对应按键 "S" ; 左手中指触点对应按键 "D" ; 左手食指触点对应按 键 "F" ; 右手食指触点对应按键 "J" ; 右手中指触点对应按键 "K" ; 右手 无名指触点对应按键 "L" ; 右手小拇指触点对应按键 "Enter"。
步骤 502, 生成与左手 4个手指的定位点相关的字符的输入区域; 具体的, 如图 3所示, 以屏幕左下角为原点, 水平方向为 X轴垂直方 向为 Y轴建立坐标系 0 , 根据 8个定位点在坐标系的坐标计算出 "A" 至 "S"、 "S"至 "D"、 "D"至 "F"、 "J"至 "K"、 "Κ"至 "L"、 "L"至 "Enter" 点的平均距离, 设为 |d|; "A" 的输入区域即为以 "A" 触点为中心, 以 |d| 为边长、 底边与 X轴平行的正方形区域, "Q" 的输入区域即为 "A" 的输 入区域上移 |d| , "输入法切换" 的输入区域即为 "A" 的输入区域下移 |d|; 同理可得到 "S、 W、 Z、 D、 E、 X、 F、 R、 C" 的输入区域; "G" 的输入 区 i或即为 "F" 的输入区 i或右移 |d|; "T" 的输入区 i或即为 "R" 的输入区域 ^ 右移 |d|; "V" 的输入区域即为 "C" 的输入区域右移 |d|。
步骤 503 , 生成与右手 4个手指的定位点相关的字符的输入区域; 具体的, 按照步骤 502同样的方法, 生成右手 4个指头的定位点相关 的字符的输入区域。 其中, 如图 3所示, 按键 "空格(Backspace )" 的输入 区域为长为 2|d|、 宽为 |d|的矩形区域; 其左边线与按键 "Y" 的输入区域的 左边线对齐, 其下边线与 "Y" 字符输入区域的上边线距离为 |d|/3 , 并与 X 轴平行。
步骤 504, 按照人机工程学调整前述生成的键盘字符的输入区域; 具体的, 如图 4针对左手负责的按键进行调整包括: 由按键 "A" 与按 键 "F" 在坐标系 0中的坐标, 得到经过 "A" 与 "F" 的直线的斜率 |kl |; 由三角函数可知, tg =|kl | , 求出倾斜角度 ; 再根据 大小调整字符的输 入区域。 将 "Q"、 "A"、 "输入法切换" 3 个输入区域以 "A" 为中心顺时 针旋转 α + ( -90° ), 其中 α为可变值, 用户可通过用户界面调整 α大小, 以改变键盘输入区域旋转度的大小, 以达到用户自己最佳输入状态。
同理, 将 "W"、 "S"、 "Z" 3个输入区域以 "S" 为中心顺时针旋转 α + ( -90。); 将 "E"、 "D"、 "X" 3 个输入区域以 "D" 为中心顺时针旋转 a + ( -90。); 将 "R"、 "F"、 "C"、 "T"、 "G"、 "V" 6个输入区域以 "F" 为中心顺时针旋转 a + ( -90° )。
针对右手负责的按键进行调整包括: 由 "J" 与 "Enter" 在坐标系 0中 的坐标, 可以求出经过 "J" 和 "Enter" 的直线斜率 |k2| , 由数学理论可知, tg02叫 k2| , 求出 , 将 "P"、 "Enter" 和空白区域, 3个输入区域以 "Enter" 为中心逆时针方向旋转 a + ( -90° ); 将 "0"、 "L" 和空白区域, 3个输入 区域以 "L" 为中心逆时针方向旋转 a + ( -90。);将 "Γ、 "K" 和 "M" , 3个输入区域以 "K" 为中心逆时针方向旋转 α + ( -90。);将 "U"、 "J"、 "N"、 "Y"、 "H"、 "B" 和 "Backspace" 7个输入区域以 "J" 为中心逆时 针方向旋转 o + ( -90° )。
进一步的, 如果某些字符的输入区域太靠触摸屏的边缘, 不能完全显 示, 则该字符输入区为屏幕能显示的部分输入区域; 如果某些字符的输入 区域有重合, 则字符输入区域以重合部分中线分开。
步骤 505 , 点击输入区域实现输入操作, 直至输入结束。
具体的, 在输入过程中, 某些手指可能会同时离开触摸屏, 此时键盘 各字符的输入区域及显示仍然不变, 当移开的手指放回触摸屏, 作为定位 点时, 再根据各定位点位置按照前述的方式重新生成键盘相关字符的输入 区域。 优选的还可以进一步规定, 当出现同时点击两个按键时, 默认为误 操作不进行输入。 当 8个定位点的手指都离开触摸屏后, 结束输入, 返回 生成键盘前的画面和程序。
图 6为本发明一种触摸键盘动态生成和输入的装置结构示意图,如图 6 所示, 所述触摸键盘动态生成和输入的装置, 包括: 触摸屏 61和键盘控制 模块 62, 其中,
所述触摸屏 61 , 用于检测用户手指触点的数量和位置信息, 将信息发 送给键盘控制模块 62, 显示键盘的输入区域, 接受针对输入区域的点击实 现输入操作, 直至输入结束;
具体的, 当手指放于触摸屏 61上时, 触摸屏 61会检测到触点的数量 和位置信息。 所述动态生成键盘的定位点的条件是当触点的数量符合阔值 的规定, 且触点的相互之间的位置信息符合预先设定的规律时, 才能够确 定此时用户希望生成键盘, 进而将信息发送给键盘控制模块 62。 其中, 所 述触点的数量的阔值可以根据用户的使用习惯以及应用终端的屏幕大小, 按照单手输入、和 /或双手输入分别进行设定。 当应用终端的屏幕足够大时, 可以选择既支持单手输入, 也支持双手输入; 当应用终端的屏幕不够大时, 可以选择仅支持单手输入。优选的情况下, 支持单手输入的阔值可以选择 4 个点或者 5个点, 支持双手输入的阔值可以选择 8个点, 即分别对应左右 手的小拇指、 无名指、 中指、 食指。 进一步, 所述触点的相互之间的位置 信息预设的规律, 按照人机工程学中, 单手或双手输入时手指摆放的间距 和相对位置完成预设, 其目的是确认用户此时需要进行输入操作。
所述动态生成键盘定位点是指, 在触点的数量符合阔值的规定, 并且 触点的位置信息符合预先设定的规律时, 将触点作为生成键盘的定位点。 进一步的, 为了避免衣袖或埴碰所带来的误操作, 在根据触点的数量 和位置信息, 动态生成键盘的定位点之前, 还包括: 判断触点区域的大小。 优选的方案是设定一个触点区域的取值范围, 当触点区域的大小在取值范 围内, 则证明触点是由手指触摸生成的, 可以釆用; 当触点区域的大小在 取值范围外, 则证明触点可能是误操作产生的, 不予釆用。
在输入过程中, 快速点击触摸屏 61的某个按键的输入区域, 在预设的 时间内离开触摸点, 并且触摸的力度大于预设的阔值, 则认定为点击了输 入区域所对应的按键, 实现输入操作。 其中, 根据预设的触摸力度的阔值 进行判断, 是为了防止用户固有的输入习惯可能产生的误操作。
需要说明的是, 在输入的过程中, 手指必须离开原来的定位点进行点 击操作, 此时之前生成的键盘各字符的输入区域应当一直保留, 才能点击 所述输入区域完成输入操作。 进一步的, 每个手指离开定位点点击其他按 键之后, 回到触摸屏 61上, 再次作为定位点时, 不能保证百分之百回到原 位, 因此还可以按照这个新的触点重新生成并调整这个手指负责的相关按 键字符的输入区域, 具体的: 先将新的触点信息发送给键盘控制模块 62, 由键盘控制模块 62动态生成这个新的定位点, 根据定位点生成并调整这个 手指负责的相关按键的输入区域, 将新的输入区域信息发送给触摸屏 61。 其中, 如图 4所示, 左手小拇指负责的相关按键包括 "Q"、 "A" 和 "输入 法切换"; 左手无名指负责的相关按键包括: "W"、 "S" 和 "Z" ; 左手中指 负责的相关按键包括: "E"、 "D" 和 "X" ; 左手食指负责的相关按键包括: "R"、 "F"、 "C"、 "T"、 "G"和" V" ;右手食指负责的相关按键包括: "Y"、 "H"、 "B"、 "U"、 "J"和 "N" ; 右手中指负责的相关按键包括: "1"、 "K" 和 "M" ; 右手无名指负责的相关按键包括: "0" 和 "L" ; 右手小拇指负责 的相关按键包括 "P" 和 "Enter"。
所述输入结束的判定方式包括: 点击触摸屏 61上的预设的特定区域, 和 /或所有手指同时离开定位点。 所述输入结束的判定方式可以由用户才艮据 个人习惯自由选择。
所述键盘控制模块 62, 用于根据触点的数量和位置信息, 动态生成键 盘的定位点, 根据定位点生成并调整键盘各字符的输入区域, 将键盘的输 入区域信息发送给触摸屏 61。
具体的, 根据定位点生成键盘各字符的输入区域包括: 根据定位点按 照预设的键盘格式生成其他字符的输入区域。 如图 3 所示, 其他字符的输 入区域是指除了按键 "A"、 "S"、 "D"、 "F"、 "J"、 "K"、 "L" 和 "Enter" 以外的其他按键, 在图 3 中按键的输入区域釆用常用的正方形, 但实际应 用中, 可以釆用其他形状替代, 例如, 圓形。 生成输入区域时, 输入区域 的大小可以釆用预先设定的大小, 或者计算相邻定位点之间的间距, 釆用 平均间距或者最小间距作为每个按键的输入区域。 所述生成的输入区域优 选的可以显示为半透明的效果, 避免遮挡触摸屏的其他显示内容。
所述调整键盘各字符的输入区域包括: 按照人机工程学, 将键盘各字 符的输入区域按照触摸的手型进行调整, 使得用户使用本发明所述动态生 成的键盘更加舒适。 例如, 左手或右手放置与触摸屏上时, 通常小拇指、 无名指到中指的位置逐渐升高, 食指的位置陡降, 因此, 左手负责的按键 顺时针稍作倾斜, 以符合人机工程学, 同理右手负责的按键逆时针稍作倾 斜。
在键盘各字符的输入区域生成和调整过程中, 有可能会产生相邻按键 的输入区域重叠的可能, 此时取重叠部分内垂直的中线、 或中间线, 将相 邻按键的输入区域分隔开。
以上所述, 仅为本发明的较佳实施例而已, 并非用于限定本发明的保 护范围, 凡在本发明的精神和原则之内所作的任何修改、 等同替换和改进 等, 均应包含在本发明的保护范围之内。

Claims

权利要求书
1、一种触摸键盘动态生成和输入的方法,其特征在于, 所述方法包括: 根据用户手指触点的数量和位置信息, 动态生成键盘的定位点; 根据定位点生成并调整键盘各字符的输入区域;
点击输入区域实现输入操作。
2、 根据权利要求 1所述的方法, 其特征在于, 所述实现输入操作的过 程中, 所述方法还包括: 手指离开定位点点击字符的输入区域之后, 回到 触摸屏上, 再次作为定位点时, 按照新的触点重新生成并调整该手指负责 的相关按键字符的输入区域。
3、 根据权利要求 1或 2所述的方法, 其特征在于, 所述根据触点的数 量和位置信息, 动态生成键盘的定位点, 为: 当触点的数量符合阔值的规 定, 且触点相互之间的位置信息符合预先设定的规律时, 动态生成键盘的 定位点。
4、 根据权利要求 1或 2所述的方法, 其特征在于, 所述生成和调整输 入区域, 包括: 根据定位点的位置, 按照预设的键盘格式生成键盘字符的 输入区域; 再按照人机工程学将键盘各字符的输入区域按照触摸的手型进 行调整。
5、 根据权利要求 1或 2所述的方法, 其特征在于, 所述动态生成键盘 的定位点之前, 所述方法还包括: 判断触点区域是否符合预设的取值范围, 如果符合, 则所述触点予以釆用, 如果不符合, 判定为误操作, 则所述触 点不予釆用。
6、 根据权利要求 1或 2所述的方法, 其特征在于, 所述点击输入区域 实现输入操作, 为: 快速触摸按键的输入区域, 在预设的时间内离开触摸 点, 并且触摸的力度大于预设的阔值, 则认定为点击了输入区域所对应的 按键。
7、一种触摸键盘动态生成和输入的装置,其特征在于, 所述装置包括: 触摸屏和键盘控制模块, 其中,
所述触摸屏, 用于检测用户手指触点的数量和位置信息, 将信息发送 给键盘控制模块, 显示键盘的输入区域, 接受针对输入区域的点击实现输 入操作;
所述键盘控制模块, 用于根据触点的数量和位置信息, 动态生成键盘 的定位点, 根据定位点生成并调整键盘各字符的输入区域, 将键盘的输入 区域信息发送给触摸屏。
8、 根据权利要求 7所述的装置, 其特征在于, 所述触摸屏还用于: 在 触摸屏实现输入操作的过程中, 手指离开定位点点击字符的输入区域之后, 回到触摸屏上, 再次作为定位点时, 按照新的触点重新生成并调整该手指 负责的相关按键字符的输入区域。
9、 根据权利要求 7或 8所述的装置, 其特征在于, 所述键盘控制模块 根据触点的数量和位置信息, 动态生成键盘的定位点, 为: 当触点的数量 符合阔值的规定, 且触点相互之间的位置信息符合预先设定的规律时, 动 态生成键盘的定位点。
10、 根据权利要求 7或 8所述的装置, 其特征在于, 所述键盘控制模 块生成和调整输入区域, 包括: 根据定位点的位置, 按照预设的键盘格式 生成键盘字符的输入区域; 再按照人机工程学将键盘各字符的输入区域按 照触摸的手型进行调整。
PCT/CN2011/071220 2010-09-13 2011-02-24 一种动态生成触摸键盘的方法及装置 WO2012034378A1 (zh)

Priority Applications (4)

Application Number Priority Date Filing Date Title
KR1020127024229A KR101471267B1 (ko) 2010-09-13 2011-02-24 터치 키보드의 동적 생성 방법 및 장치
EP11824449.0A EP2521021B1 (en) 2010-09-13 2011-02-24 Method and device for generating dynamically a touch keyboard
JP2013527449A JP5661184B2 (ja) 2010-09-13 2011-02-24 タッチキーボードを動的に生成する方法及び装置
US13/576,189 US8830198B2 (en) 2010-09-13 2011-02-24 Method and device for dynamically generating touch keyboard

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201010285046.4 2010-09-13
CN201010285046.4A CN101937313B (zh) 2010-09-13 2010-09-13 一种触摸键盘动态生成和输入的方法及装置

Publications (1)

Publication Number Publication Date
WO2012034378A1 true WO2012034378A1 (zh) 2012-03-22

Family

ID=43390669

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/CN2011/071220 WO2012034378A1 (zh) 2010-09-13 2011-02-24 一种动态生成触摸键盘的方法及装置

Country Status (6)

Country Link
US (1) US8830198B2 (zh)
EP (1) EP2521021B1 (zh)
JP (1) JP5661184B2 (zh)
KR (1) KR101471267B1 (zh)
CN (1) CN101937313B (zh)
WO (1) WO2012034378A1 (zh)

Families Citing this family (41)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6692483B2 (en) 1996-11-04 2004-02-17 Advanced Stent Technologies, Inc. Catheter with attached flexible side sheath
US9891820B2 (en) * 2010-04-23 2018-02-13 Handscape Inc. Method for controlling a virtual keyboard from a touchpad of a computerized device
CN101937313B (zh) 2010-09-13 2019-11-12 中兴通讯股份有限公司 一种触摸键盘动态生成和输入的方法及装置
WO2012048380A1 (en) * 2010-10-14 2012-04-19 University Of Technology, Sydney Virtual keyboard
EP2646893A2 (en) * 2010-11-30 2013-10-09 Cleankeys Inc. Multiplexed numeric keypad and touchpad
US9104308B2 (en) * 2010-12-17 2015-08-11 The Hong Kong University Of Science And Technology Multi-touch finger registration and its applications
CN103339585B (zh) * 2011-02-08 2017-05-31 夏普株式会社 输入装置
CN102131003A (zh) * 2011-04-06 2011-07-20 罗蒙明 用于触屏手机判断虚拟键盘手指按键的方法
CN102736829A (zh) * 2011-04-03 2012-10-17 苏州达方电子有限公司 具有虚拟键盘的触控装置及其形成虚拟键盘的方法
EP2733591B1 (en) * 2011-07-11 2019-05-08 KDDI Corporation User interface device capable of execution of input by finger contact in plurality of modes, input operation assessment method, and program
CN102760031B (zh) * 2011-12-19 2016-03-30 联想(北京)有限公司 一种显示方法及装置
US20140267049A1 (en) * 2013-03-15 2014-09-18 Lenitra M. Durham Layered and split keyboard for full 3d interaction on mobile devices
CN103294210B (zh) * 2013-03-26 2016-08-03 冠捷显示科技(厦门)有限公司 一种可生成虚拟键盘的方法
CN104077065A (zh) * 2013-03-27 2014-10-01 百度在线网络技术(北京)有限公司 触摸屏终端显示虚拟键盘的方法及触摸屏终端
CN103500063B (zh) * 2013-09-24 2016-08-17 小米科技有限责任公司 虚拟键盘显示方法、装置及终端
CN103605471B (zh) * 2013-10-25 2019-10-15 小米科技有限责任公司 单手控制方法、装置及手持设备
KR102206053B1 (ko) * 2013-11-18 2021-01-21 삼성전자주식회사 입력 도구에 따라 입력 모드를 변경하는 전자 장치 및 방법
CN103885632B (zh) * 2014-02-22 2018-07-06 小米科技有限责任公司 输入方法和装置
CN103838993A (zh) * 2014-02-28 2014-06-04 深圳市中兴移动通信有限公司 基于指纹识别的移动终端及其解密方法
CN105204676B (zh) * 2014-06-27 2018-08-07 联想(北京)有限公司 输入方法和电子设备
CN105511773B (zh) * 2014-09-26 2019-10-29 联想(北京)有限公司 一种信息处理方法及电子设备
CN105988634A (zh) 2015-03-06 2016-10-05 纬创资通(中山)有限公司 触控装置及判断虚拟键盘按键的方法
KR102324716B1 (ko) * 2015-11-02 2021-11-10 에스케이텔레콤 주식회사 멀티 터치 패턴을 이용한 유저 인터페이스 메뉴 디스플레이 장치 및 방법
CN105573749A (zh) * 2015-12-13 2016-05-11 上海斐讯数据通信技术有限公司 输入界面的显示方法及装置
CN106886294B (zh) * 2015-12-15 2020-10-27 北京搜狗科技发展有限公司 一种输入法纠错方法和装置
CN107037888B (zh) * 2016-02-03 2022-04-26 北京搜狗科技发展有限公司 一种输入方法、装置和用于输入的装置
CN105786377B (zh) * 2016-02-17 2019-08-06 京东方科技集团股份有限公司 触控监测方法及装置、终端
CN105867806B (zh) * 2016-03-25 2020-05-26 联想(北京)有限公司 一种输入方法及电子设备
US10359924B2 (en) * 2016-04-28 2019-07-23 Blackberry Limited Control of an electronic device including display and keyboard moveable relative to the display
CN107340880B (zh) * 2016-05-03 2021-11-02 北京搜狗科技发展有限公司 一种联想输入方法、装置及用于实现联想输入的电子设备
CN105930195B (zh) * 2016-05-20 2019-12-06 百度在线网络技术(北京)有限公司 一种输入法面板的启动方法及装置
CN107436691B (zh) * 2016-05-26 2021-12-28 北京搜狗科技发展有限公司 一种输入法进行纠错的方法、客户端、服务器及装置
RU2647698C1 (ru) * 2017-02-09 2018-03-16 Самсунг Электроникс Ко., Лтд. Способ и система автоматической настройки пользовательского интерфейса в мобильном устройстве
CN107390998B (zh) * 2017-08-18 2018-07-06 中山叶浪智能科技有限责任公司 一种虚拟键盘中按键的设置方法及***
CN109791443A (zh) * 2017-09-21 2019-05-21 深圳市柔宇科技有限公司 输入装置及键位划分方法
CN108206889B (zh) * 2017-12-06 2021-05-25 中兴通讯股份有限公司 一种信息输入方法及装置和终端设备
CN110531867A (zh) * 2018-05-25 2019-12-03 北京搜狗科技发展有限公司 一种键盘布局的调整方法、装置和电子设备
WO2020006676A1 (zh) * 2018-07-03 2020-01-09 清华大学 利用触摸软键盘的盲式输入法、计算装置和存储介质
CN110858120B (zh) * 2018-08-24 2023-02-17 北京搜狗科技发展有限公司 输入键盘推荐方法及装置
CN109683721A (zh) * 2018-12-10 2019-04-26 维沃移动通信有限公司 一种输入信息显示方法及终端
CN112183447A (zh) * 2020-10-15 2021-01-05 尚腾 基于图像识别的信息输入***

Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1641538A (zh) * 2004-01-17 2005-07-20 联想(北京)有限公司 一种可调的触摸屏软键盘的实现方法
CN101539838A (zh) * 2009-05-04 2009-09-23 深圳华为通信技术有限公司 一种触摸屏用户输入的方法和装置
CN101937313A (zh) * 2010-09-13 2011-01-05 中兴通讯股份有限公司 一种触摸键盘动态生成和输入的方法及装置

Family Cites Families (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4071550B2 (ja) 2002-06-05 2008-04-02 一好 小谷 仮想キー片手入力装置における仮想キー配列方法
JP4828826B2 (ja) * 2002-07-04 2011-11-30 コーニンクレッカ フィリップス エレクトロニクス エヌ ヴィ 自動的に適応可能な仮想キーボード
KR20050016691A (ko) * 2002-07-04 2005-02-21 코닌클리케 필립스 일렉트로닉스 엔.브이. 자동으로 적응 가능한 가상 키보드
CN101247228A (zh) * 2007-08-13 2008-08-20 李东声 一种软键盘电子签名方法及其工具
KR101352994B1 (ko) * 2007-12-10 2014-01-21 삼성전자 주식회사 적응형 온 스크린 키보드 제공 장치 및 그 제공 방법
KR101456490B1 (ko) * 2008-03-24 2014-11-03 삼성전자주식회사 터치 스크린 키보드 디스플레이 방법 및 그와 같은 기능을갖는 장치
CN101770323A (zh) * 2008-12-30 2010-07-07 英业达股份有限公司 输入装置以及产生触控键盘的方法
JP2011159089A (ja) 2010-01-29 2011-08-18 Toshiba Corp 情報処理装置

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1641538A (zh) * 2004-01-17 2005-07-20 联想(北京)有限公司 一种可调的触摸屏软键盘的实现方法
CN101539838A (zh) * 2009-05-04 2009-09-23 深圳华为通信技术有限公司 一种触摸屏用户输入的方法和装置
CN101937313A (zh) * 2010-09-13 2011-01-05 中兴通讯股份有限公司 一种触摸键盘动态生成和输入的方法及装置

Also Published As

Publication number Publication date
EP2521021A4 (en) 2014-01-29
KR101471267B1 (ko) 2014-12-09
JP5661184B2 (ja) 2015-01-28
JP2013539871A (ja) 2013-10-28
CN101937313B (zh) 2019-11-12
EP2521021B1 (en) 2016-04-06
CN101937313A (zh) 2011-01-05
US20120306759A1 (en) 2012-12-06
KR20120128690A (ko) 2012-11-27
EP2521021A1 (en) 2012-11-07
US8830198B2 (en) 2014-09-09

Similar Documents

Publication Publication Date Title
WO2012034378A1 (zh) 一种动态生成触摸键盘的方法及装置
US20210018993A1 (en) Computer mouse
CN101655771B (zh) 多触点字符输入方法及***
TWI334574B (zh)
US8614664B2 (en) Multi-touch multi-dimensional mouse
CN102830819B (zh) 模拟鼠标输入的方法及设备
US9041651B2 (en) Multi-touch mouse
KR101930225B1 (ko) 터치스크린 동작모드의 제어방법 및 제어장치
KR20130088752A (ko) 다방향 버튼, 키 및 키보드
WO2014056129A1 (zh) 一种触屏装置用户界面的处理方法及触屏装置
WO2014169597A1 (zh) 文本擦除方法及装置
CN101799729A (zh) 背面触摸屏手持终端设备及其使用方法
WO2018001261A1 (zh) 按键功能设置方法及移动终端
CN103577086A (zh) 一种在触控板上实现快捷键模式的方法
WO2007109927A1 (fr) Configuration de touches pour clavier tactile et procédé d'utilisation
CN108304116A (zh) 一种单手指触控交互的方法
TW201633106A (zh) 觸控裝置及判斷虛擬鍵盤按鍵之方法
WO2018112951A1 (zh) 头戴式显示设备及其内容输入方法
TWI408582B (zh) 控制方法及電子裝置
WO2018113031A1 (zh) 一种手机
TW201349046A (zh) 觸控感應輸入系統
WO2015106531A1 (zh) 移动终端及触摸信号处理方法
TW200915148A (en) Computer system
TW201201063A (en) Operation method for touch screen
JP5642818B2 (ja) キーボード装置

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 11824449

Country of ref document: EP

Kind code of ref document: A1

WWE Wipo information: entry into national phase

Ref document number: 13576189

Country of ref document: US

WWE Wipo information: entry into national phase

Ref document number: 2011824449

Country of ref document: EP

ENP Entry into the national phase

Ref document number: 20127024229

Country of ref document: KR

Kind code of ref document: A

ENP Entry into the national phase

Ref document number: 2013527449

Country of ref document: JP

Kind code of ref document: A

NENP Non-entry into the national phase

Ref country code: DE