WO2012018914A3 - Digital data processing systems and methods for skateboarding and other social sporting activities - Google Patents

Digital data processing systems and methods for skateboarding and other social sporting activities Download PDF

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Publication number
WO2012018914A3
WO2012018914A3 PCT/US2011/046423 US2011046423W WO2012018914A3 WO 2012018914 A3 WO2012018914 A3 WO 2012018914A3 US 2011046423 W US2011046423 W US 2011046423W WO 2012018914 A3 WO2012018914 A3 WO 2012018914A3
Authority
WO
WIPO (PCT)
Prior art keywords
social
methods
skateboarding
data processing
sporting activities
Prior art date
Application number
PCT/US2011/046423
Other languages
French (fr)
Other versions
WO2012018914A2 (en
Inventor
Lawrence S. Rogel
Jason J. Ossenmacher
Jon Williams
David Witmer
Matt Garcia
Original Assignee
Intellisys Group, Llc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Intellisys Group, Llc filed Critical Intellisys Group, Llc
Publication of WO2012018914A2 publication Critical patent/WO2012018914A2/en
Priority to US13/565,971 priority Critical patent/US20130085713A1/en
Priority to US13/565,966 priority patent/US9285241B2/en
Publication of WO2012018914A3 publication Critical patent/WO2012018914A3/en
Priority to US15/069,690 priority patent/US20160332064A1/en
Priority to US15/218,594 priority patent/US20160332060A1/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slot
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/807Gliding or sliding on surfaces, e.g. using skis, skates or boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/205Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/301Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8041Skating using skis, skates or board

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Telephone Function (AREA)
  • Arrangements For Transmission Of Measured Signals (AREA)

Abstract

Systems and methods for social and other sporting activities. A system according to one such aspect of the invention comprises a sensing device that is attached to an object, such as a skateboard (by way of non-limiting example), for measuring characteristics thereof. It communicates those characteristics wirelessly, e.g., via bluetooth, to a mobile device, such as a cell phone, personal digital assistant, or the like (by way of non-limiting example). That device can log and/or display those characteristics, graphically, for study or analysis by the operator (e.g., the skateboard enthusiast) or others.
PCT/US2011/046423 2010-08-03 2011-08-03 Digital data processing systems and methods for skateboarding and other social sporting activities WO2012018914A2 (en)

Priority Applications (4)

Application Number Priority Date Filing Date Title
US13/565,971 US20130085713A1 (en) 2010-08-03 2012-08-03 Signature-based trick determination systems and methods for skateboarding and other activities of motion
US13/565,966 US9285241B2 (en) 2010-08-03 2012-08-03 Devices, systems, and methods for games, sports, entertainment and other activities of engagement
US15/069,690 US20160332064A1 (en) 2010-08-03 2016-03-14 Devices, systems and methods for games, sports, entertainment and other activities of engagement
US15/218,594 US20160332060A1 (en) 2010-08-03 2016-07-25 Signature-based trick determination systems and methods for skateboarding and other activities of motion

Applications Claiming Priority (6)

Application Number Priority Date Filing Date Title
US37043910P 2010-08-03 2010-08-03
US61/370,439 2010-08-03
US37116110P 2010-08-05 2010-08-05
US61/371,161 2010-08-05
US38620710P 2010-09-24 2010-09-24
US61/386,207 2010-09-24

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
US13/197,429 Continuation US20120116714A1 (en) 2010-08-03 2011-08-03 Digital Data Processing Systems and Methods for Skateboarding and Other Social Sporting Activities

Related Child Applications (2)

Application Number Title Priority Date Filing Date
US13/565,971 Continuation-In-Part US20130085713A1 (en) 2010-08-03 2012-08-03 Signature-based trick determination systems and methods for skateboarding and other activities of motion
US13/565,966 Continuation-In-Part US9285241B2 (en) 2010-08-03 2012-08-03 Devices, systems, and methods for games, sports, entertainment and other activities of engagement

Publications (2)

Publication Number Publication Date
WO2012018914A2 WO2012018914A2 (en) 2012-02-09
WO2012018914A3 true WO2012018914A3 (en) 2014-04-03

Family

ID=45560053

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2011/046423 WO2012018914A2 (en) 2010-08-03 2011-08-03 Digital data processing systems and methods for skateboarding and other social sporting activities

Country Status (1)

Country Link
WO (1) WO2012018914A2 (en)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20120116714A1 (en) * 2010-08-03 2012-05-10 Intellisysgroup Llc Digital Data Processing Systems and Methods for Skateboarding and Other Social Sporting Activities
US20150133206A1 (en) * 2012-04-30 2015-05-14 The Regents Of The University Of California Method and apparatus for mobile rehabilitation exergaming
CN115545959A (en) * 2013-05-31 2022-12-30 耐克创新有限合伙公司 Skateboard system
EP2913815A1 (en) * 2014-02-28 2015-09-02 Tommi Opas A method and a system for tracking and analyzing a trajectory of a moving object, and for providing a score of such a trajectory
US9709403B2 (en) 2014-02-28 2017-07-18 Vesa Saynajakangas Method and a system for tracking and analyzing a trajectory of a moving object, and for providing a score of such a trajectory
CN114582028B (en) * 2022-05-05 2022-07-12 风云张家口信息技术***有限公司 Ski field management method and system

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030186785A1 (en) * 2002-04-01 2003-10-02 Ian Desberg Skateboard simulator
US20030215777A1 (en) * 2002-03-28 2003-11-20 Jared Loveless System and method for skateboard performance and trick instruction
US20070282564A1 (en) * 2005-12-06 2007-12-06 Microvision, Inc. Spatially aware mobile projection
US20090048070A1 (en) * 2007-08-17 2009-02-19 Adidas International Marketing B.V. Sports electronic training system with electronic gaming features, and applications thereof
US20090303204A1 (en) * 2007-01-05 2009-12-10 Invensense Inc. Controlling and accessing content using motion processing on mobile devices

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20030215777A1 (en) * 2002-03-28 2003-11-20 Jared Loveless System and method for skateboard performance and trick instruction
US20030186785A1 (en) * 2002-04-01 2003-10-02 Ian Desberg Skateboard simulator
US20070282564A1 (en) * 2005-12-06 2007-12-06 Microvision, Inc. Spatially aware mobile projection
US20090303204A1 (en) * 2007-01-05 2009-12-10 Invensense Inc. Controlling and accessing content using motion processing on mobile devices
US20090048070A1 (en) * 2007-08-17 2009-02-19 Adidas International Marketing B.V. Sports electronic training system with electronic gaming features, and applications thereof

Also Published As

Publication number Publication date
WO2012018914A2 (en) 2012-02-09

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