WO2010105034A3 - Physiological monitoring for electronic gaming - Google Patents

Physiological monitoring for electronic gaming Download PDF

Info

Publication number
WO2010105034A3
WO2010105034A3 PCT/US2010/026950 US2010026950W WO2010105034A3 WO 2010105034 A3 WO2010105034 A3 WO 2010105034A3 US 2010026950 W US2010026950 W US 2010026950W WO 2010105034 A3 WO2010105034 A3 WO 2010105034A3
Authority
WO
WIPO (PCT)
Prior art keywords
video game
user
data
adherent
avatar
Prior art date
Application number
PCT/US2010/026950
Other languages
French (fr)
Other versions
WO2010105034A2 (en
Inventor
Yatheendhar D. Manicka
Imad Libbus
Mark J. Bly
Original Assignee
Corventis, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Corventis, Inc. filed Critical Corventis, Inc.
Publication of WO2010105034A2 publication Critical patent/WO2010105034A2/en
Publication of WO2010105034A3 publication Critical patent/WO2010105034A3/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphone
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1025Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
    • A63F2300/1031Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1056Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1081Input via voice recognition
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Cardiology (AREA)
  • General Health & Medical Sciences (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Health & Medical Sciences (AREA)
  • Biophysics (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Measuring And Recording Apparatus For Diagnosis (AREA)

Abstract

An adherent device configured to couple to a user of a video game is provided. The adherent device measures user data, such as heart rate, respiration rate, temperature, hydration, activity, and posture, and wirelessly transmits the measured data to the circuitry of the video game. The video game may comprise circuitry configured to alter the gaming experience based on the received user data. The video game may comprise circuitry configured to display an avatar. At least one of the activity or the appearance of the avatar is configured to change in response to the measured user data. The adherent device may also comprise adherent devices with accelerometers and which are coupled to the user's limbs. The adherent devices with accelerometers detect motion of the user's limbs and transmit the motion data to circuitry of the video game. Movements of the avatar can be based on the received motion data.
PCT/US2010/026950 2009-03-11 2010-03-11 Physiological monitoring for electronic gaming WO2010105034A2 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US15935609P 2009-03-11 2009-03-11
US61/159,356 2009-03-11

Publications (2)

Publication Number Publication Date
WO2010105034A2 WO2010105034A2 (en) 2010-09-16
WO2010105034A3 true WO2010105034A3 (en) 2011-01-13

Family

ID=42729098

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/US2010/026950 WO2010105034A2 (en) 2009-03-11 2010-03-11 Physiological monitoring for electronic gaming

Country Status (1)

Country Link
WO (1) WO2010105034A2 (en)

Families Citing this family (9)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8702430B2 (en) 2007-08-17 2014-04-22 Adidas International Marketing B.V. Sports electronic training system, and applications thereof
US8221290B2 (en) 2007-08-17 2012-07-17 Adidas International Marketing B.V. Sports electronic training system with electronic gaming features, and applications thereof
US8638364B2 (en) * 2010-09-23 2014-01-28 Sony Computer Entertainment Inc. User interface system and method using thermal imaging
WO2012152305A1 (en) * 2011-05-06 2012-11-15 Sony Ericsson Mobile Communications Ab Wireless device for detecting and utilizing a cardiac signal
WO2013109864A1 (en) * 2012-01-19 2013-07-25 Becton, Dickinson And Company System for reducing patient non-adherence
WO2014134795A1 (en) 2013-03-06 2014-09-12 Empire Technology Development Llc Quality of experience reverse control for electronic games
US20180216959A1 (en) * 2014-09-01 2018-08-02 Beijing Noitom Technology Ltd. A Combined Motion Capture System
EP3952746A4 (en) * 2019-04-10 2022-06-08 IPPM Venture, LLC Method for assessment of audience attention
DE112021005591A5 (en) * 2020-10-20 2023-08-31 Deutsches Zentrum für Luft- und Raumfahrt e.V. Method for controlling a computer program and computer program product

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5860860A (en) * 1996-01-31 1999-01-19 Federal Patent Corporation Integral video game and cardio-waveform display
US20080220865A1 (en) * 2007-03-06 2008-09-11 Wei Hsu Interactive playstation controller
US20080293491A1 (en) * 2007-05-25 2008-11-27 Asustek Computer Inc. Game Controller
US20090048526A1 (en) * 2005-12-19 2009-02-19 Koninklijke Philips Electronics N. V. Apparatus for monitoring a person's heart rate and/or heart rate variation; wrist-watch comprising the same

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5860860A (en) * 1996-01-31 1999-01-19 Federal Patent Corporation Integral video game and cardio-waveform display
US20090048526A1 (en) * 2005-12-19 2009-02-19 Koninklijke Philips Electronics N. V. Apparatus for monitoring a person's heart rate and/or heart rate variation; wrist-watch comprising the same
US20080220865A1 (en) * 2007-03-06 2008-09-11 Wei Hsu Interactive playstation controller
US20080293491A1 (en) * 2007-05-25 2008-11-27 Asustek Computer Inc. Game Controller

Also Published As

Publication number Publication date
WO2010105034A2 (en) 2010-09-16

Similar Documents

Publication Publication Date Title
WO2010105034A3 (en) Physiological monitoring for electronic gaming
US10300371B2 (en) Method and system for interacting with a virtual environment
JP6700272B2 (en) Exercise band with removable module
US9410979B2 (en) Hybrid angular motion sensors
CN103701504B (en) Based on the sign monitor of wireless synchronization technology
US9568492B2 (en) Fitness monitoring device with altimeter and gesture recognition
CN105828711B (en) Exercise device configured to provide target motivation
EP2401041B1 (en) Exercise system and a method for communication
WO2007143535A3 (en) Apparatus, system, and method for monitoring physiological signs
JP6429946B2 (en) User interface and fitness meter for remote collaborative workout sessions
WO2014020484A3 (en) A method and system to identify motion artifacts and improve reliability of measurements and alarms in photoplethysmographic measurements
WO2012104658A3 (en) Cardiac monitoring device comprising wearable unit
KR20160042025A (en) Wrist-worn athletic device with gesture recognition and power management
JP2013208447A5 (en)
WO2008151202A3 (en) Elastic deformable heart and torso phantom for nuclear imaging of heart with realistic modes of cardiac and respiratory motion
WO2011084709A3 (en) Methods and apparatus for conformal sensing of force and/or change in motion
WO2011117862A3 (en) Wearable sensors
US10310836B2 (en) Athletic activity data device firmware update
WO2012097161A3 (en) Human action monitor
WO2012018472A3 (en) Respirations activity and motion measurement using accelerometers
GB201104253D0 (en) Device to user association in physiological sensor systems
GB2489704B (en) ECG mat
CN205176538U (en) Intelligence wearing formula scene control ware
TW201417796A (en) Interactive rehabilitating system for lower-limbs
CN202891941U (en) Oximeter step measuring instrument and data processing system

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 10751402

Country of ref document: EP

Kind code of ref document: A2

NENP Non-entry into the national phase

Ref country code: DE

32PN Ep: public notification in the ep bulletin as address of the adressee cannot be established

Free format text: NOTING OF LOSS OF RIGHTS PURSUANT TO RULE 112(1)EPC

122 Ep: pct application non-entry in european phase

Ref document number: 10751402

Country of ref document: EP

Kind code of ref document: A2