WO2009056149A2 - Worksheet for sudoku type puzzle - Google Patents

Worksheet for sudoku type puzzle Download PDF

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Publication number
WO2009056149A2
WO2009056149A2 PCT/EG2007/000033 EG2007000033W WO2009056149A2 WO 2009056149 A2 WO2009056149 A2 WO 2009056149A2 EG 2007000033 W EG2007000033 W EG 2007000033W WO 2009056149 A2 WO2009056149 A2 WO 2009056149A2
Authority
WO
WIPO (PCT)
Prior art keywords
numbers
letters
contestant
contest
famous
Prior art date
Application number
PCT/EG2007/000033
Other languages
French (fr)
Other versions
WO2009056149A3 (en
Inventor
Hassan Hanafy Mahmoud Soliman
Original Assignee
Hassan Hanafy Mahmoud Soliman
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Hassan Hanafy Mahmoud Soliman filed Critical Hassan Hanafy Mahmoud Soliman
Priority to PCT/EG2007/000033 priority Critical patent/WO2009056149A2/en
Publication of WO2009056149A2 publication Critical patent/WO2009056149A2/en
Publication of WO2009056149A3 publication Critical patent/WO2009056149A3/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0415Number games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0415Number games
    • A63F2003/0418Number games with a grid, e.g. 'Sudoku'-type games

Definitions

  • the new point in the subject of my invention is adding some foreign or Arabic letters among the numbers spread in some of the squares of the contest and giving the contestant data and instructions through which he can find the numbers hidden behind these letters. So 5 the hidden numbers increase and so defect is very much minimized. Every contestant can solve the problems of the new ⁇ Kgfeft v ⁇ a depending on his mental skills.
  • the beautiful part in this invention is that the letters found in every contest among the spread numbers are not haphazard but they together give a certain meaning... e.g. the name of a city, country, famous street, a famous occasion, name of a famous scientist or journalist etc.
  • the Arabic letters are added form right to left and foreign letters are added form left to right. For example, we will find in the form presented in these papers, that if we add English letters from left to right as they are inside the general form of the contest, they will read ETISALAT meaning communications.
  • the person or contestant is to buy the booklet or book of ⁇ $@2aA %% issued once every month at their price in all sale outlets in the Arab Republic of Egypt or abroad, suitable for all ages and levels of contestants, without discrimination in mental or intellectual level.
  • the contestant will not ignore the game of intelligent numbers as there is no discrimination among contestants and became a beautiful and interesting game which is not boding. It can be solved without returning to the solution at the end of the book. It strengthens memory, concentration and develops mental skills and protects the individual from some mental diseases when he reaches old age. It pushes away distress, boredom and depression.
  • the contestant can solve ⁇ 3I ⁇ ⁇ & contest with the TOP - STOP time method as follows:
  • the contestant registers the starting time exactly opposite the word TOP and when he finishes solving the contest, he would immediately registers the time exactly opposite the word STOP, he would then calculate the difference between TOP and STOP in order to know the time taken in the contest. So, it is possible for more than one contestant to contest to solve 4SSSaA If ⁇ . contest with the TOP - STOP time method. The quickest would win.
  • the contestant shall, from the above mentioned data, try to find the numbers hidden behind letters, also making use of the other scattered numbers inside the figure.
  • the contestant finds it hard to know some numbers in the end, then he may put a haphazard number with a light pencil so that he may erase it if necessary, if it is not the desired number.

Landscapes

  • Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Algebra (AREA)
  • General Physics & Mathematics (AREA)
  • Mathematical Analysis (AREA)
  • Pure & Applied Mathematics (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Stringed Musical Instruments (AREA)
  • Toys (AREA)

Abstract

The SOLI DO game consists of 81 small squares, arranged into 9 larger squares, each one comprising 9 small squares. There are numbers and letters randomly inside some of the small squares.

Description

Figure imgf000002_0001
Technical Field
It is a game of cross-numbers, which is a mental game depending on intellectual skills.
Background Art
There is a Japanese game of numbers called Sudoku which appeared in Japan in 1979 and spread in Europe and the United States since 2005. It is similar to the game of intelligent numbers ^SH ^S§^. It consists of 81 small squares distributed on 9 big squares. Yet, 4$@βafli H^ is not the Japanese Sudoku at all.
I have invented the game of intelligent numbers <S@Ulι isJSi, aiming at treating the defects and shortages facing many contesters in solving the Japanese game of numbers Sudoku, which we will point out below.
Problem and Shortage in Background Art:
The Japanese game of numbers Sudoku has the following defects and shortages:
- Many contesters fail to find the hidden numbers, as a result of the difficulty in finding these hidden numbers. So, they often revert to the direct solution at the end of the book! !? The question here is:
Ql: How would such contesters test their intelligence or mental abilities to solve such puzzles if they have the solutions available? They are somehow like the student who performs his examination, in GSCE for example, having the questions and answers at the same time?
Q2: Direct discrimination between contestants in the mental and intellectual level inside one and the same book, i.e.:
In the market in the different countries of the world are sold booklets for the Japanese game Sudoku, differing in the number of contests. For example, there are available in the market booklets including 2O5 30, 50 and 100 as well as 200 and 250 pieces. Yet, unfortunately, we find in all these books and booklets several levels to solve these contests in every one and the same book or booklet, e.g. Easy, Medium, Hard, X-Hard and XX-Hard.
Q3: What shall person or contestant do if he fails to solve the other levels, taking into consideration that he paid the full price of the book or booklet including even the levels that he may fail to solve?
A) Shall the solution of this problem be going back directly to the solution found at the end of the book or booklet?
B) Or shall the contestant solve the level of his own? What shall he do if he fails to solve the other levels?
C) Shall the contestant give it to another person who is much superior than him mentally and intellectually! ! To solve the other levels? Or shall he try to re reverting to restore a part of the price?
D) What will the feeling and psychology of the contestant be if the other person beats him and solves some or all of the other levels in the contest, especially when this person is of a younger age?
E) Or shall the contestant ignore the booklet and care nothing about it, and maybe even throw it away in the waste basket out of rage and annoyance?
Time measurement is missing in many Sudoku contests.
Disclosure of the Invention
With God help I could overcome all the above mentioned defects, shortages and problems by inventing a new game, which I called "The game of intelligent numbers <3£9IΔ 1IfIi". It is new, interesting and useful and treating all problems and shortages in Sudoku (the background art) as follows:
First: The new point in the subject of my invention is adding some foreign or Arabic letters among the numbers spread in some of the squares of the contest and giving the contestant data and instructions through which he can find the numbers hidden behind these letters. So5 the hidden numbers increase and so defect is very much minimized. Every contestant can solve the problems of the new ^Kgfeft vϋδa depending on his mental skills. The beautiful part in this invention is that the letters found in every contest among the spread numbers are not haphazard but they together give a certain meaning... e.g. the name of a city, country, famous street, a famous occasion, name of a famous scientist or journalist etc. It is to be noted that the Arabic letters are added form right to left and foreign letters are added form left to right. For example, we will find in the form presented in these papers, that if we add English letters from left to right as they are inside the general form of the contest, they will read ETISALAT meaning communications.
- Each contestant can depend on himself, his kill and intelligence in solving the new 490SJl
Figure imgf000004_0001
contests without going back to the solutions at the end of the book. He will be like a student answering examination questions without depending on cheating.
- There is no discrimination among contestants in mental and intellectual level inside one and the same booklet! ! i.e.:
When the books and booklets of the game of intelligent numbers cgg-LH H^1 are circulated in markets in and outside Egypt, the buyer or contestant is to pay the price below on the cover of SMΔ I^ game, either on the front for markets of the Arab Republic of Egypt and other Arab countries, or behind the book for the remaining countries of the world. In case no price is affixed on SMA ^^ booklets, these copies will be distributed free of charge, with the phrase "FREE COPY" written clearly on its cover.
- Two levels only for the game of intelligent numbers
for the young and 4905.Ji Ulifor adults. The person or contestant is to buy the booklet or book of <$@2aA %% issued once every month at their price in all sale outlets in the Arab Republic of Egypt or abroad, suitable for all ages and levels of contestants, without discrimination in mental or intellectual level.
There is no defect or shortage in the game of intelligent numbers (SSSSaA as it treated all these reasons. So, the addition of letters among numbers was to open another field and facilitate finding the hidden numbers.
The contestant will not ignore the game of intelligent numbers as there is no discrimination among contestants and
Figure imgf000005_0001
became a beautiful and interesting game which is not boding. It can be solved without returning to the solution at the end of the book. It strengthens memory, concentration and develops mental skills and protects the individual from some mental diseases when he reaches old age. It pushes away distress, boredom and depression.
Time Measurement in the Game of Intelligent Numbers
The contestant can solve ^3IΛ ^& contest with the TOP - STOP time method as follows:
The contestant registers the starting time exactly opposite the word TOP and when he finishes solving the contest, he would immediately registers the time exactly opposite the word STOP, he would then calculate the difference between TOP and STOP in order to know the time taken in the contest. So, it is possible for more than one contestant to contest to solve 4SSSaA If^. contest with the TOP - STOP time method. The quickest would win. Brief Description of Drawings
Figure 1:
- A big square, with 9 squares inside, with in turn 9 smaller squares inside each.
- 9 horizontal rows intersecting 9 vertical columns, with 9 smaller squares in every row or column.
- Numbers and letters spread in some of the smaller squares in the general form
- Data and instructions outside the general form consisting of the letters inside the drawing followed by equations including operations such as division, multiplication etc... These are supposed to help the contestant to obtain or find the numbers hidden behind letters as in this example:
E = S / L T = E + L I = L + A S = L + T A = I- S L = E - T
- Figure 2, a part of (Figure 1), we will find that the horizontal smaller squares with the numbers: 5, 8, T, 1 and E are called a row. The vertical smaller squares with the numbers: 9, 8, 5, 4 and 1 are called a column. The square with E, 1, 3, 9, 2 and 8 will be called the square.
- The contestant shall, from the above mentioned data, try to find the numbers hidden behind letters, also making use of the other scattered numbers inside the figure.
- Upon finding two or three of the numbers hidden behind the letters, he may make use of the equations outside the general figure, meant to facilitate finding the remaining numbers hidden behind the other letters. Now he has to find the other numbers hidden in the general form in the smaller squares. Care is to be taken that the number may not be repeated more than once in a row, column or square.
If the contestant finds it hard to know some numbers in the end, then he may put a haphazard number with a light pencil so that he may erase it if necessary, if it is not the desired number.

Claims

Claims
Claim 1: Letters are found among scattered numbers inside each contest. These letters might be Arabic or Latin, being smaller than the numbers or equal in size but of a lighter color like watermarks, so that the contestant can write the hidden number thereon.
Claim 2: On collecting scattered letters in the contest, they will indicate a meaning, such as the name of the name of a city, country, famous street, a famous occasion, name of a famous scientist or journalist etc.
Claim 3: Instructions and equations given to the contestant, concerning these letters inside the figure, to facilitate finding the numbers hidden behind these letters.
Claim 4: The TOP - STOP time method for all <JHIΛ ^, contests. The contestant should register the starting time exactly opposite the word TOP and when he finishes solving the contest, he would immediately registers the time exactly opposite the word STOP, he would then calculate the difference between TOP and STOP in order to know the time taken in the contest.
Claim 5: Giving the contestant a number, being the total number of scattered letters inside the contest figure. Then, he is to add the numbers together to fit to this number. So, if the total is correct then he is correct, otherwise he would have to re-check.
PCT/EG2007/000033 2007-10-30 2007-10-30 Worksheet for sudoku type puzzle WO2009056149A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
PCT/EG2007/000033 WO2009056149A2 (en) 2007-10-30 2007-10-30 Worksheet for sudoku type puzzle

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
PCT/EG2007/000033 WO2009056149A2 (en) 2007-10-30 2007-10-30 Worksheet for sudoku type puzzle

Publications (2)

Publication Number Publication Date
WO2009056149A2 true WO2009056149A2 (en) 2009-05-07
WO2009056149A3 WO2009056149A3 (en) 2009-09-24

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/EG2007/000033 WO2009056149A2 (en) 2007-10-30 2007-10-30 Worksheet for sudoku type puzzle

Country Status (1)

Country Link
WO (1) WO2009056149A2 (en)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2580847A1 (en) * 1985-04-17 1986-10-24 Dauphin Philippe Puzzle device with letters, numbers and/or signs
DE202006016337U1 (en) * 2006-10-23 2007-02-08 Schmitt, Siegbert, Dipl.-Ing. Logic game consists of rectangular or quadratic playing board that has 9 rectangles or quadrants that each have 9 rectangular or quadratic playing board segments that may be differentiated by colour or material
US20070105077A1 (en) * 2005-11-10 2007-05-10 Pechter Edward A Worksheet for solving number logic based placement puzzles
US20070210516A1 (en) * 2006-03-13 2007-09-13 Bohac Greg I Puzzle solving aid and method
WO2007109780A2 (en) * 2006-03-22 2007-09-27 Arnold Oliphant Promotional methods using sudoku puzzles having embedded logos and other graphical elements

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2580847A1 (en) * 1985-04-17 1986-10-24 Dauphin Philippe Puzzle device with letters, numbers and/or signs
US20070105077A1 (en) * 2005-11-10 2007-05-10 Pechter Edward A Worksheet for solving number logic based placement puzzles
US20070210516A1 (en) * 2006-03-13 2007-09-13 Bohac Greg I Puzzle solving aid and method
WO2007109780A2 (en) * 2006-03-22 2007-09-27 Arnold Oliphant Promotional methods using sudoku puzzles having embedded logos and other graphical elements
DE202006016337U1 (en) * 2006-10-23 2007-02-08 Schmitt, Siegbert, Dipl.-Ing. Logic game consists of rectangular or quadratic playing board that has 9 rectangles or quadrants that each have 9 rectangular or quadratic playing board segments that may be differentiated by colour or material

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Publication number Publication date
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