WO2008050561A1 - Game machine - Google Patents

Game machine Download PDF

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Publication number
WO2008050561A1
WO2008050561A1 PCT/JP2007/068396 JP2007068396W WO2008050561A1 WO 2008050561 A1 WO2008050561 A1 WO 2008050561A1 JP 2007068396 W JP2007068396 W JP 2007068396W WO 2008050561 A1 WO2008050561 A1 WO 2008050561A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
winning
lottery
time
game ball
Prior art date
Application number
PCT/JP2007/068396
Other languages
French (fr)
Japanese (ja)
Inventor
Kenjiro Nanba
Original Assignee
Heiwa Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Heiwa Corporation filed Critical Heiwa Corporation
Priority to JP2008540918A priority Critical patent/JPWO2008050561A1/en
Publication of WO2008050561A1 publication Critical patent/WO2008050561A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/02Indoor games using small moving playing bodies, e.g. balls, discs or blocks using falling playing bodies or playing bodies running on an inclined surface, e.g. pinball games
    • A63F7/022Pachinko
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0604Type of ball game
    • A63F7/0628Golf

Definitions

  • the present invention relates to a gaming machine in which a lottery is executed in response to winning or passing of a game ball in a predetermined winning area provided on a gaming board.
  • a blade member is provided in the central part of the accessory, and when the predetermined condition is satisfied and the blade member is opened, the pachinko ball is received in the accessory, and the received pachinko ball is used as the role.
  • the ability to be in a special gaming state similar to the above is made S! /, Ru (hereinafter referred to as “second gaming specification”) .
  • the start winning opening has a movable accessory (specifically, a tulip-shaped accessory that opens and closes electrically, "Electrical one lip”) is provided, and when a game ball passes through the through-chucking force provided on the game board, a lottery (ordinary symbol lottery) is executed internally. Therefore, the lottery result is notified (notification time is about 30 seconds), and when the winning of the lottery is notified, the electric tulip is opened for a predetermined time (about 0.5 seconds) (hereinafter, “ Normal design lottery game ").
  • This normal symbol lottery game has a conspicuous effect in normal notification time and opening time.
  • Patent Document 1 discloses a big hit when the blade provided in the accessory is released in accordance with the start winning prize and the game ball power entered into the accessory is won. It is disclosed that the mode is set and executed (rushing into the short time mode).
  • Patent Document 1 Japanese Patent Laid-Open No. 2001-346989
  • the present invention has an object to obtain a gaming machine capable of avoiding unfairness by reporting a change in game regardless of the level of skill of the player.
  • the entrance (202) can be opened to accept a game ball based on the winning or passing of the gaming ball to the first winning area (108) provided on the game board.
  • a special game that is provided in the accessory device (105) and that is more advantageous to the player than a normal game based on the winning of a game ball received from the receiving port (202).
  • the notifying means for notifying the winner of the bonus as the entrance is opened ( 106) and feature!
  • the gaming machine opens the entrance (202) based on the winning or passing of the game ball to the first winning area (108) provided on the gaming board,
  • a game device (105) that can receive a ball, and a game ball that is provided in the game device (105) and received from the receiving port (202) wins a game.
  • a special prize opening (252, 254) that generates a special game advantageous to the player, and a lottery for drawing a bonus based on the winning or passing of the game ball to the first winning area (108)
  • Means (150, 403) and the game balls received from the entrance (202) opened with the prize winning in the lottery means (150, 403) are placed in the special prize opening (252, 254).
  • a special game execution system in which a special game that is different from the special game or the normal game is generated for a predetermined period after the special game that has occurred based on winning a prize. And a notification means (106) for notifying the player of the winning of the bonus when the bonus is won in the lottery means (150, Apr 03). Therefore, by notifying the player that the bonus game to be performed after the special game has been won by notifying the player, the change in the gaming state is notified to the player, and the game is played fairly regardless of the player's skill level. Providing a gaming machine that can be performed.
  • the notification means (106) after the information means (106) wins a special prize by lottery in the lottery means (150, 403), the notification means (106) until the occurrence of the special game (414) Or during the time (424) when the game ball can reach the special prize opening.
  • the privilege game execution control means further includes a movable device (109) that facilitates winning or passing of game balls to the first winning area (108) for a predetermined period of time. (150) specially states that in the award game, the restriction of extending the predetermined period of the movable device (109) is made! /.
  • the bonus game execution control means (150) is further provided with a movable device (109) that facilitates winning or passing of the game ball to the first winning zone (108) for a predetermined period.
  • a movable device (109) that facilitates winning or passing of the game ball to the first winning zone (108) for a predetermined period.
  • the movable device (109) is a game ball for a second winning area (107) different from the first winning area (108) provided on the game board. It is characterized by the fact that it operates based on winning or passing of!
  • the movable device (109) is based on winning or passing of a game ball into a second winning area (107) different from the first winning area (108) provided on the game board. By operating, it is possible to play a game with more varied game specifications, and to provide a gaming machine that further improves the game preference.
  • the lottery means (150, 403) together with the lottery related to the grant of the privilege, includes the special prize regardless of whether or not the special prize opening (252, 254) has been won. It is characterized by a lottery to determine whether or not to generate a game.
  • the lottery means (150, 403) determines whether or not to generate the special game regardless of whether or not the special prize opening (252, 254) has been won, in addition to the lottery related to the grant of the privilege.
  • the lottery means (150, 403) determines whether or not to generate the special game regardless of whether or not the special prize opening (252, 254) has been won, in addition to the lottery related to the grant of the privilege.
  • a lottery based on winning a prize will be added to the game specifications that will generate special games.
  • a special game may occur even if the player does not win a ball, and a bonus game after the special game may also be obtained. Therefore, it is possible to provide a gaming machine that can play a game with a variety of game specifications and further improve the game preference.
  • a notice lottery means for lottery for determining whether or not a notice related to the prize winning is performed ( 152, 405), and when the notification lottery means (152, 405) determines that the notification is made, the notification means (106) performs notification related to the bonus winning. Yes.
  • the notice lottery means (152, 405) makes a lottery to determine whether or not to make a notice related to the prize winning, and when it is decided to make a notice in this lottery, By notifying the award of the award, it may not be notified even if the award is won by lottery! /, So there are cases where the player can receive a special game without notification.
  • a gaming machine that can be played with the expectation that a bonus game may occur after the special game ends even if it occurs, and that has a variety of gaming specifications and improves the gaming preference Can do.
  • the time is the same as the opening time of the entrance (202) based on the winning or passing of the game ball to the first winning area (108) before the occurrence of the special gaming state.
  • the opening time of the entrance (202) for receiving the game ball in the accessory device (105) is configured to be the same for a predetermined period after the end of the special game state and before the occurrence of the special game state. As a result, it becomes easier to adjust the pitch, so that it is possible to play a game with a variety of game specifications, and it is relatively easy to develop and manufacture while providing a gaming machine with improved gaming preferences. Become.
  • the opening (202) is opened based on winning or passing of the game ball to the first winning area (108) in a predetermined period after the end of the special gaming state.
  • the time is longer than the opening time of the receiving port (202) based on winning or passing of the game ball to the first winning area (108) before the occurrence of the special gaming state.
  • the opening time of the receiving port (202) for receiving the game ball in the accessory device (105) is a special time.
  • the first lottery (special drawing lottery) is executed in response to the winning or passing of the game ball to the first winning area (108) provided on the game board.
  • the result of the first lottery (winning), or! Based on this first lottery! /,
  • the result of the game under the game state changed (the first and second V winning paths 256,
  • the first game execution control means (150) that shifts from the normal gaming state to the special gaming state (a big hit round process) in which a large number of prize balls can be received in a short time by winning 258 winning 260, 262)
  • a movable device (109) for facilitating winning or passing of the game ball to the first winning area (108) by performing a predetermined operation, and provided on the gaming board.
  • the second lottery In response to the winning or passing of the game ball in the second winning area (107), the second lottery (ordinary drawing lottery) is executed at a predetermined lottery time (30 seconds).
  • the specified game period is executed after the special game is executed in the game execution control means (150), and the lottery time of the second lottery (normal drawing lottery) by the second game execution control means (150) is shortened.
  • the short-time game execution control means (150) for executing the short-time game, and the first winning area ( 108)
  • the notice lottery execution means (152) for executing the notice lottery for determining whether the result of the notice lottery by the notice lottery execution means (152) and the notice lottery execution means (152) is performed, the first lottery is performed after the notice lottery. And a notification means (106) for notifying the advance notice until a game result under the gaming state changed based on the result is obtained.
  • a lottery 403
  • a preliminary lottery 405 is executed to determine whether or not to win the winning of the lottery. If the result of the notice lottery results in a notice, a notice is given in advance that the execution of a short game will be added regardless of whether or not the special game is won. As a result, regardless of the skill level of the player, the disclosure status of the short-time game becomes clear and an unfair feeling can be avoided.
  • the game board includes a receiving port (202) for receiving a game ball and a moving area for moving the game ball received from the receiving port. It has an accessory device (105) having a specific area, and a display device (106) which is assembled as a part of a component of the accessory device (105) and constitutes the notification means (106). It is said.
  • the display device (106) is assembled as a part of the accessory device (105), so that a limited space on the game board can be used effectively.
  • the accessory device (105) is provided in the specific area, and a special ball that can be triggered by the special game when a game ball received from the receiving port wins a prize.
  • a first game ball guide section (224, 234) that constitutes a plurality of passages for guiding the game, and a game ball that branches from the middle of one of the passages that constitute the first game ball guide section (224, 234)
  • the game ball received from the receiving port is maintained on the passage of the first game ball guide section or changed to the passage of the second game ball guide section. Force, are the Japanese ⁇ ⁇ selectively be closed and sorting possible distributing means (244),
  • a distribution means (244) is provided in the accessory device (105), and the distribution means (244) allows the winning portion of the movable winning portion (for example, “V winning path in a plurality of guide ports provided).
  • the game ball In the middle of the passage of the first game ball guide section (224, 234) that guides the game ball toward the plan mouth specified in (Mouth) ”, the game ball is moved to the second game guide section (240). It is configured to be changeable to a passage. In this way, the flow path of the game sphere can be forcibly changed by the distributing means during the flow of the game sphere, so that the player can pay attention to the path of the game sphere that entered the accessory device. And the result and This leads to improved game playability.
  • a lower decoration 12 serving as a decorative panel is attached to the lower front portion of the pachinko machine 10.
  • a glass frame 16 with a glass plate 14 mounted thereon is disposed on the lower part 12 of the pachinko machine 10, and the glass frame 16 is pivotally supported at the left end so that it can be opened and closed.
  • the game board unit 18 is in a state where the glass frame 16 is closed. It faces the plate 14.
  • an indicator lamp 20 for lighting effects that is turned on, turned off, and blinks according to the progress of the game to produce a lighting effect.
  • speakers 22L and 22R for stereo output of game sound effects.
  • An integrated dish 24 is disposed below the glass frame 16.
  • a firing handle 26 for adjusting the firing force (flying distance) of the hit ball is attached to the lower right side of the integrated dish 24.
  • the central portion of the integrated plate 24 protrudes slightly forward to form a rectangular housing portion 24A.
  • the rectangular casing 24A is provided with a woofer speaker 22WF (refer to the block diagram in FIG. 8) that bears the low sound range, whereas the speakers 22L and 22R are the speakers that bear the middle and high sound range.
  • a speaker box for bass output has the role of a speaker box for bass output
  • an operation panel unit 25 in which a payout instruction button, a firing pause button, a display unit for displaying the number of credits in the case of a card type, and the like are gathered.
  • This operation panel section 25 is used to instruct the control system of the player's will.
  • the operation button 27 is provided. The operation of the operation button 27 can affect the control relating to the performance in the progress of the game, and the operation purpose can be appropriately determined according to the game specifications.
  • the game board unit 18 shown in FIG. 3 has a resin sheet-like cell attached to a plywood board that is a board, and the surface of the cell is a board surface.
  • a rail 102 and an inner rail 104 are attached.
  • the circular area surrounded by the outer rail 102 and the inner rail 104 is caused by the falling of its own weight while the game ball PB launched from the launching device (not shown) is hit by a nail or an accessory. It constitutes a movable gaming area 19.
  • the center object 105 includes a liquid crystal display device (LCD) 106 that displays images of various effects and the like.
  • LCD liquid crystal display device
  • the game area other than the center role 105 in the game board unit 18 has a nail that rebounds in an unexpected direction when the pachinko ball PB comes into contact with it, or an unexpected direction.
  • a windmill or the like to change the direction is installed!
  • the center actor 105 By receiving the pachinko sphere PB from the uppermost end, the center actor 105 performs various effects in which the pachinko sphere is entangled with the flow in the specific region 200 inside.
  • the main game ball flow path On the left side of the game board unit 18 in the game area toward the center role 105 is the main game ball flow path, which is provided with a passing gate (through-tucker) 107 mixed with the nails and windmill described above. .
  • a passing gate through-tucker
  • the result of the normal symbol lottery is informed by the number that finally stops after the 1-digit number from “0” to “9” is changed by the 7-segment display 111. For example, after starting to fluctuate, if the number “7” is displayed and stopped, the winning combination will be won, otherwise the winning combination will be unsuccessful.
  • the passing gate 107 takes the gaming ball into the gaming machine when the gaming ball wins. It may be of a type that includes.
  • the start winning opening 108 is preferably a type in which a winning game ball is taken into the gaming ball when the winning game ball is won, as in this embodiment, but the winning game such as the passing gate 107 is used. It may be of a type in which a ball is passed without being taken in and subsequently dropped on the game area 19.
  • the electric lip 109 provided in the start winning opening 108 is opened for a predetermined time, and the winning probability to the starting winning opening 108 is increased.
  • the notification time using the 7-segment display 111 related to the normal symbol lottery is 30 seconds, and the opening time of the electric tulip 109 executed after winning is 0.5 seconds.
  • the notification time is 0.5 seconds and the opening time is power seconds.
  • this changed game mode will be referred to as a “short-time mode”, focusing on the fact that the notification time force S is shortened.
  • a single start winning opening 108 is shown as the simplest configuration, and a pachinko ball PB wins the start winning opening 108 as a game specification, so that the center role 105
  • the pair of blade members 202 arranged at the uppermost end of the blade is opened for a predetermined time.
  • an attacker (large winning port) 110 and an out port 112 are provided below the starting winning port 108. Are provided.
  • a special drawing (special symbol) lottery is executed when winning at the start winning opening 108, and when the special drawing lottery is won, the attacker 110 opens and closes a predetermined round.
  • Repeated jackpot game processing (special game) is executed.
  • the short-time mode execution rush lottery that is executed every time the winning prize opening 108 is won, and if the game won in that short time wins a big hit, the normal after the big win game ends In the game state, it enters the short-time mode, and a special game called short-time game is executed.
  • FIG. 4 shows a schematic structure of the center accessory 105 according to the present embodiment.
  • the center accessory 105 as a whole is covered with the side wall portion 204, and the inside and outside thereof are completely partitioned. Accordingly, the pachinko ball PB on the game board unit 18 does not enter the specific region 200 inside the center accessory 105 from the portion other than the receiving port 206 opened by opening the blade member 202 described above.
  • a rectangular opening is provided on the back of the center accessory 105, and the LCD 106 is fitted therein.
  • the front space of the LCD 106 and the surrounding space force pachinko ball PB is a ball effect space in which the fluid flows.
  • the display space of the LCD 106 is located on the back side of the drawing space with respect to the game area surface of the game board unit 18 in the front space, which constitutes a so-called depth production space stage 208.
  • the pair of blade members 202 are provided on the uppermost end of the center accessory 105 in a left-right symmetric manner.
  • the blade members 202 are structured such that they are in the vertical (upright) direction in the closed state and rotate outward with respect to the lower end portion in the open state.
  • the pair of blade members 202 are respectively energized and de-energized to the blade member solenoid 210. Open and close.
  • the pachinko balls PB can be received from the receiving port 206, and at this time, the blade members 202 serve as a guide plate.
  • the pachinko ball PB received in the specific area 200 from the receiving port 206 is first detected by one of the pair of receiving sensors 212 and reaches the first sorting member 214.
  • the first distribution member 214 is located on the upper side and the center of the LCD 106 in a cylindrical horizontal communication path 216 provided along the upper side of the LCD 106.
  • the first distribution member 214 has a horizontally long thin plate shape, and a rotation shaft 214 at the center in the left-right direction.
  • A is provided, and it can move to tilt to the left or to the right like a seesaw
  • the first distribution member 214 rotates about the rotation shaft 214A by energization or non-energization of the first distribution solenoid 218, and the position between the two positions of the lower left position or the lower right position is determined. It is supposed to be retained.
  • the pachinko ball PB rolls along the horizontal communication path 216 in the left direction in FIG. This rolling of the pachinko sphere PB is detected by the left route sensor 220 (determined “put-in route” described later).
  • the pachinko ball PB rolls along the horizontal communication path 216 in the right direction in FIG.
  • the rolling of the pachinko ball PB is detected by the right route sensor 222 (determined “nice shot route” described later).
  • the left end of the horizontal communication path 216 in FIG. 3 communicates with a left end communication path 224 provided along the left side of the LCD 106.
  • the left end communication passage 224 includes a gentle slope passage 224A composed of a gentle slope from the back side to the front side of the stage space stage 208, and the gentle slope passage 224A.
  • a fall passage 224B that falls to the lower side of the LCD 106 on the foremost side, a rolling passage 224C that rolls slightly to the center of the specific area 200 at the lowermost end of the fall passage 224B, and then rolls to the back side, Has a three-dimensional structure connected in series.
  • the first character 226 is disposed in the middle of the slope of rolling toward the back side in the rolling passage 224C.
  • This first character 226 is a golf club putter 226A. Is gripping.
  • the putter 226A operates as a pendulum so as to cross the slope.
  • This putter 226A is energized by the putter solenoid 228. It operates by de-energization, and when it coincides with the rolling timing of the pachinko ball PB, it repels the pachinko ball PB and is provided along the lower side of the LCD 106.
  • the rolling path 224D on the stage 208 rolls from the left to the right in FIG. If the rolling timing of the pachinko ball PB and the timing of the motion of the putter 226A do not match, the pachinko ball PB is guided to the outlet 230 (see FIG. 4) provided at the back of the rolling passage 224C. Come on! /
  • a rotating body 232 that looks like a golf course green is disposed at the tip in the rolling direction when launched by the putter 226A, that is, near the right end of the stage space stage 208.
  • the details of the rotating body 232 will be described below.
  • an approach route to the rotating body 232 via the movement path 224D of the pachinko ball PB by the operation of the putter 226A will be referred to as a “put-in route”.
  • FIG. 3 of the horizontal communication path 216 is a first end provided outside the right side of the LCD 106.
  • the first right end communication path 234 allows the pachinko ball PB to fall along the right side of the LCD 106.
  • the first right end communication path 234 has a lower end at a position slightly above the lower side of the LCD 106. Up to this lower end, the pachinko ball PB falls in a state where the falling speed is suppressed.
  • the slope 236 is extended to a position directly above the rotating body 232 disposed in the vicinity of the right end of the effect space stage 208.
  • the slope 236 rolls the pachinko ball PB to a position directly above the rotating body 232. It is a surface.
  • a so-called 1-hole cruise 238 is formed at the distal end of the slope 236 located just above the rotating body 232! /.
  • the 1-hole croon 238 has an arcuate dish shape that is slightly larger than the outer diameter of the pachinko sphere PB, and is substantially the same as the outer diameter of the pachinko sphere PB at the center of the bottom.
  • a through-hole 238A is provided.
  • the pachinko ball PB rolls on the slope 236,
  • the radius gradually decreases while drawing a circular locus of a predetermined radius, and finally the operation of dropping from the through-hole 238A is performed. That is, the 1-hole cruiser 238 has a function of a delay function that drops the rotary body 232 over a predetermined time.
  • chip innorate the norate that drops from the through-hole 238A of the one-hole crew 238 and reaches the rotating body 232 is referred to as “chip innorate”.
  • a branch part 242 communicating with the upper end of the second right end communication path 240 is provided slightly below the communication position of the first right end communication path 234 with the horizontal communication path 216! /, The
  • a second character 244 is disposed at the branching portion 242. This second character
  • a shape simulating a bird for example, an image of a crow that picks up and takes away a ball at a golf course
  • a “beak” is arranged toward the first right end communication path 234.
  • the second character 244 functions as a branch distribution means, and has a beak solenoid.
  • the beak is operated to protrude into the first right end communication path 234 or to be retracted.
  • the pachinko ball PB falls along the first right end communication path 234 and reaches the slope 236. Become.
  • the first right-end communication path 234 force of the pachinko ball PB and the delivery to the slope 236 are detected by a chip-in-route sensor 247.
  • the second right end communication path 240 has a so-called zigzag inclined surface, that is, inclined surfaces having different inclination directions are alternately arranged, and the pachinko ball PB falls while rolling left and right. It has become.
  • the route that reaches the rotating body 232 through the flow path that passes through the second right-end communication passage 240 is referred to as a “hole-in-one route”.
  • the pachinko ball PB passing through the second right end communication path 240 is detected by the hole-in-one sensor 248.
  • the rotating body 232 has a columnar shape, the upper end surface is a partial spherical shape, and the substantially central portion is convex upward.
  • the one-hole cleon 238 is disposed so as to face the most convex position.
  • a circular groove 208A is formed, and the rotating body 232 is accommodated.
  • the bottom surface (lower end surface) of the rotating body 232 is a flat surface, and the bottom of the circular groove 208A supports the bottom surface.
  • the rotating shaft 232C extends from the bottom surface of the rotating body 232 below the effect space stage 208 and is connected to the rotating shaft of the motor 250.
  • the rotating body 232 is configured to rotate in the direction of the arrow X in the present embodiment within the circular groove 208A.
  • a position facing the rim of the rotary body 232 two transmural holes 25 2, 25 4 (see FIG. 5) is provided, the first V winning path 2 56, respectively, It communicates with the second V winning path 258 (see Figure 3).
  • the rotating direction of the rotating body 232 is the force indicated by the arrow X shown in FIGS. 4 and 5.
  • the rotating direction of the rotating body 232 is the game specification for the winning results of the V winning paths 256 and 258. Depending on the game specification, it may be determined in consideration of the relation to the direction of the arrow. Unlike the present embodiment, the direction may be opposite to the direction of the arrow X shown in FIGS.
  • first V winning path 256 and the second V winning path 258 are provided with a first V winning sensor 260 and a second V winning sensor 262, respectively.
  • an outlet guide path 263 (see FIGS. 4 and 5) is formed so as to be continuous with the circular groove 208A!
  • Notches 2 32A and 232B for receiving pachinko balls PB are formed substantially uniformly on the periphery of the rotating body 232 at positions of eight power points!
  • the notches 232A and 232B are classified into one notch portion 232A that can be V-winned and seven notch portions 232B that cannot be V-winned. These cutout portions 232A and 232B are respectively contact cutout portions 232A are the first V winning path 256 or the second V winning path 258, and the cutout section 232B is to the exit guideway 263. Each has the role of guiding the pachinko ball PB.
  • first V award path 256 For example, one can use the number of open / close rounds of the attacker 110 (16 rounds, etc.) and the other is relatively small (2 ⁇ 5 rounds, etc.), or when the number of open / close rounds is drawn for each V prize, it is possible to select (special game state with different specifications).
  • first V winning path 256 and the second V winning path 258 are concealed by the rotating body 232 and are not visible to the player except when the hit notch 232A faces the top.
  • the structure is This is intentionally concealed and has the role of making it difficult for the player to aim for the more advantageous one by making the first V prize passage 256 and the second V prize passage 258 normally invisible. It is
  • the seven cutout portions 232B can be received from the outer peripheral side of the rotating body 232 (that is, can be received from the pad-in route), and three of them can be received from the center ( In other words, it can be accepted from the chip-in route) (see Figure 4, Figure 5, and Figure 6).
  • the contact notch 232A is acceptable from both the outer peripheral side and the center (that is, acceptable from the pad-in route and the tip-in route).
  • the hitting notch 232A can only accept the pachinko ball PB from the hole-in-one route. That is, when the pachinko ball PB reaches the rotating body 232 through the inclined surface passage 240A from the hole-in-one route, the disengagement notch 232B is obstructed by the wall surface as shown in FIGS. 6 (A) and 6 (B). It cannot be accepted and can be accepted only when the hitting notch 232A corresponds.
  • wall surfaces 232A1, 232B1, 232B2 are appropriately formed on the periphery of the notches 232A, 232B of the rotating body 232, and these wall surfaces (232B1, 232 B2) are It is possible to prevent or allow the inflow of the ball PB (wall surface 232A1).
  • the V winning probability (probability to reach the first V winning path 256 or the second V winning path 258) Pt is the first prize.
  • the probabilities described here are the probabilities predicted or planned from the structure of each component of the center actor 105, which is not based on the lottery. For each gaming machine, there are various factors such as the movement and vibration of individual gaming balls, subtle differences in the material of each component, contamination, and the impact of collisions between the gaming ball and other gaming balls. The probabilities are slightly different.
  • the probability is a value obtained by adding “almost” or “approximately” in front of each probability value.
  • Pc l / 2
  • Pd 7/8
  • Pe 1/8
  • V winning probability Ptl of the put-in route is the product of Pa, Pc, and Pf, so (7 /
  • V winning probability Pt2 of the chip-in route is the product of Pb, Pd, and Pg, so (1/8)
  • V winning probability Pt3 of the hole-in-one route is the product of Pb, Pe, and Ph.
  • the total V winning probability Pt is the sum of Ptl, Pt2, and Pt3, so (7/128)
  • the electric control component attached as a part of the center accessory 105 in the present embodiment that is, the operation member and its drive source, the pachinko sphere PB flowing in the center accessory 105
  • the sensors provided in each part to detect the position are shown in blocks.
  • the center accessory 105 as shown in FIG. 7 is provided with a center accessory board 264 that collects the wiring of electrical components on the back side thereof, and the wiring to each part is removable. Electrical connection is made via a connector 266.
  • the connector 266 may be a single electrical component or a plurality of electrical components, and may be selected and applied as appropriate based on the number of electrical components, installation space, etc. .
  • center accessory board 264 is provided on the main control unit 150 or the production control unit 152 of the pachinko machine 10.
  • a harness 268 for electrical connection (both described later / see FIG. 8) is connected via a connector 270.
  • Two vane member solenoids 210, a first distribution solenoid 218, a putter solenoid 228, a beak solenoid 246, and a motor 250 are connected to the center accessory board 264 as an output system.
  • the blade member solenoid 210 is driven (energized / de-energized) when the pair of blade members 202 are opened and closed independently.
  • the first sorting solenoid 218 is driven (energized / de-energized) when the tilting direction of the first sorting member 214 is changed.
  • the putter solenoid 228 is driven (energized / de-energized) when the putter 226A that holds the first character 226 is caused to perform a pendulum operation.
  • the beak solenoid 246 is driven (energized / de-energized) when the beak of the second character 244 is projected / retracted into the first right end communication path 234.
  • the motor 250 is driven when the rotating body 232 is rotated.
  • the center accessory board 264 two receiving sensors 212, a left route sensor 220, a right norate sensor 222, a chip innorate sensor 247, a hono rain one sensor 248, and a first V are provided as input systems.
  • a winning sensor 260 and a second V winning sensor 262 are connected.
  • the acceptance sensor 212 is provided to determine whether or not the pachinko ball PB is accepted when the blade member 202 is opened.
  • the left route sensor 220 is provided to determine whether or not the accepted pachinko ball PB has been guided to the left route (confirmed to be a pad-in route).
  • the right route sensor 222 is guided to the right route (either the tip-in route or the hole-in-one route, but at this point indeterminate (collectively referred to as the “Nice-Shi Yacht Route”) when the accepted pachinko ball PB is received. It is provided to determine whether or not.
  • the tip-in route sensor 247 is provided to determine whether or not the force that passes through the first right end communication path 234 after the pachinko ball PB is guided to the right route (chip-in route). .
  • the hole-in-one sensor 248 is provided to determine whether or not the force passes through the second right-end communication path 240 after the pachinko ball PB is guided to the right route (hole-in-one route).
  • the first V winning sensor 260 is provided to determine whether or not the pachinko ball PB has entered the contact notch 232A of the rotating body 232 and guided to the first V winning path 256.
  • the second V winning sensor 262 is provided to determine whether or not the pachinko ball PB has entered the contact notch 232A of the rotating body 232 and has been guided to the second V winning path 258.
  • the harness 268 is divided, and basically the input system (sensor group) and output system (actuator group) as shown in Fig. 8 are used for winning or winning the pachinko ball PB.
  • a main control unit 150 that receives a passing input and performs a lottery based on the input signal and controls the gaming state of the gaming machine based on the lottery result, and various display devices based on the control of the main control unit 150 Display control of 106, 126, drive control of various parts in center role 105 It is classified and connected to an effect control unit 152 that controls parts related to game effects such as voice control by controlling various speakers 22.
  • the control system of the pachinko machine 10 is configured with a main control unit 150 as a center.
  • the main control unit 150 includes an effect control unit 152 and a payout control unit. 154 is connected.
  • the main control unit 150 stores a basic game-related program, and the operation of each unit is controlled based on a command signal from the main control unit 150.
  • An LCD 106 is connected to the effect control unit 152 via a symbol control unit 156.
  • the effect control unit 152 controls lighting, extinguishing and blinking of the light emitting elements 126 for lighting effects provided in various game parts of the game board 100, and further operates the speakers 22L and 22R to produce sound effects and the like. Control the output of.
  • the effect image is displayed on the LCD 106 controlled by the effect control unit 152, and the BGM at the effect is output from the speakers 22L and 22R. Thereby, the player can enjoy the production
  • the production control unit 152 rotates a putter solenoid 228 for operating a putter 226A provided in the center actor 105, a beak solenoid 246 for operating a beak of the second character 244, and a rotating body 232.
  • the motor 250 to be operated and the first distribution solenoid 218 to operate the first distribution member 214 are connected!
  • the payout control unit 154 is connected to the payout device 160 and the launch control unit 164, and the launch control unit 164 is connected to the launch device 40.
  • the payout control unit 154 operates a payout device 160 provided in the pachinko machine 10 to control the payout / stopping operation and the number of payouts of prize balls or rental balls.
  • the launch control unit 164 activates the launch device 40 by operating the launch handle 26 (see FIG. 1) by the player to start launching the game ball PB, and The firing force is controlled according to the operation amount of the firing handle 26.
  • the payout control unit 154 transmits payout information to the hall computer installed in the hall via the frame external terminal 191! /.
  • the main control unit 150 includes a pass gate sensor 300 that detects a pachinko ball PB passing through the pass gate 107 (see FIG. 2), a start port sensor 302 that detects a winning ball to the start winning port 108, a special An attacker sensor 304 for detecting a winning ball to the attacker 110 that is released in the game state is connected!
  • various sensors provided in the center accessory 105 are connected to the main control unit 150 and the effect control unit 152 via the center accessory board 264.
  • the main controller 150 is connected to the receiving sensor 212, the left norate sensor 220, the right norate sensor 222, the chip-in sensor 247, the hole-in-one sensor 248, and the first V via the connector 268 (see FIG. 7).
  • a winning sensor 260 and a second V winning sensor 262 are connected to each other, and each of these sensors outputs a detection signal to the main control unit 150 when a winning ball is detected. If necessary, there is a continuation zone in the attacker 110 that will continue the round of jackpot processing! In this case, a continuation sensor that detects that this continuation has passed. (Not shown) is provided.
  • the main controller 150 includes an electric tulip solenoid 306 for operating the electric tulip 109 provided at the start winning opening 108, an attacker solenoid 308 for opening / closing the opening / closing door of the attacker 110, and a blade member 202.
  • Each of the blade member solenoids 210 to be opened and closed is connected.
  • the launcher 26 launches the ball one by one.
  • the launched game ball PB is driven along the outer rail 102 into the game area of the game board unit 18 and hits the game nail or the windmill, and does not change its direction and falls within the game area. Then, the game balls PB that have reached the lower end of the game area without winning a prize are collected in the outroca and the pachinko machine 10.
  • the game ball PB wins a prize opening provided in the game area or passes through a passing gate. Then, processing based on each game specification (for example, lottery etc.) is executed and LC
  • Image display effects on D106, sound effects using speakers 22L and 22R, and the like are executed.
  • the timing chart in Fig. 9 conforms to the probability values in Table 1 above.
  • the beak solenoid 246 always operates at a predetermined cycle regardless of the game state.
  • the pachinko ball PB If the pachinko ball PB is received in the center accessory 105 when the blade member 208 is opened, the pachinko ball PB first falls on the first sorting member 214.
  • the first allocating member 214 operates so as to be inclined downward to the left with a predetermined probability Pa and inclined downward to the right with a predetermined probability Pb.
  • the left end communication path 224 has a plurality of paths connected in series and three-dimensionally, the movement of the pachinko ball PB is rich in change, and can have a visually playable property. .
  • the pachinko ball PB flowing down to the right side of the horizontal communication path 216 is guided to the first right end communication path 234 provided on the right side of the LCD 106 in FIG.
  • the branching part 242 is retracted from the first right end communication path 234 with a predetermined probability Pd (probability 7/8 in Table 1) of the second character 244, and the pachinko ball PB It falls without interfering with this beak and is delivered to the slope 236.
  • the pachinko ball PB rolls to just above the rotating body 232, and gradually takes a predetermined time (drawing a circular locus of a predetermined radius) with a one-hole clean 238.
  • the rotary body 232 is dropped to the rotating body 232 through a delay function via an operation of finally dropping from the through hole 238A.
  • the player has a sense of expectation in the relationship between the rotation state of the rotating body 232 and the fall timing, and the visual performance taking into account the game ability can be reduced.
  • the pachinko ball PB that has flowed down to the right side of the horizontal communication path 216 is the force bifurcated section 242 that is guided to the first right end communication path 234 provided on the right side of the LCD 106 in FIG.
  • Beak force An operation that protrudes to the first right end communication path 2 34 is performed with a predetermined probability Pe (probability 1/8 in Table 1), and this timing and the arrival time of the pachinko ball PB to the branching part 242 are If they match, the beak will cause the pachinko ball PB to be thrown into the second right end communication path 240.
  • the second right end communication passage 240 has a so-called zigzag inclined surface, and the pachinko ball P B falls to the left and right while rolling. As a result, a time for visually enjoying the operation of the pachinko sphere PB can be formed.
  • the pachinko ball PB when reaching the rotating body 232 by the pad-in route, the pachinko ball PB approaches from the outer periphery of the rotating body 2 32 and from the left side of FIG. 3, so that eight (all) cutouts provided on the rotating body 232 are provided. Inflow to 232A and 232B is possible. In other words, it flows into the notch 232A with a predetermined probability Pf (in Table 1, probability 1/8).
  • the pachinko sphere PB is guided to the inclined surface passage 240A from the outer periphery of the rotating body 232 and from the right side of Fig. 3.
  • the winning probability Ph for the contact notch 232A is determined by the inclination of the rotating shaft 232C of the rotating body 232 and the shapes of the inlets of the contact notch 232A and the release notch 232B (in the form of Table 1 and FIG. 6). , Probability 1/1).
  • the pachinko ball PB that has flowed into the detachment notch 232B is guided by the detachment guideway 263 to reach the detachment.
  • the pachinko ball P B that has flowed into the contact notch 232A is guided to the first V winning path 256 or the second V winning path 258.
  • the rotating body 232 rotates in the direction of the arrow X, so that it is guided to the first V winning path 256 in the case of the hole-in-one route, and the second V winning path 258 in the case of the put-in-no-rate.
  • the tip-in type it depends on the rotational position of the contact notch 232A when the pachinko ball PB enters.
  • the center ball 105 guides the bachinko ball PB to various routes (put-in route, chip-in route, hole-in-one route) with a predetermined probability.
  • routes put-in route, chip-in route, hole-in-one route
  • the probability of winning a V prize differs for each route
  • the flow of the pachinko ball PB itself is related to game play, and the visual presentation using the pachinko ball PB is meaningful. Can be improved.
  • there are multiple branches in the route two in this embodiment
  • FIG. 1 An example of a game flow based on the game specifications of the entire pachinko machine using the center accessory 105 according to the present embodiment is shown according to the flowchart of FIG.
  • step 400 it is determined whether or not the pachinko ball PB has won the start winning opening 108, and if an affirmative determination is made, the process proceeds to step 402 to determine whether or not the lottery in the normal mode short-time mode has already been won. Is determined, and if a negative determination is made, the process proceeds to step 403. If the determination in step 402 is affirmative, the process proceeds to step 407.
  • step 403 a lottery is executed to determine whether or not the normal mode is in the short mode, and then in step 404, the result of the lottery (whether or not the normal mode is in short mode is determined.
  • a special game lottery special drawing lottery
  • step 404 If an affirmative determination is made in step 404 (with normal mode short time mode executed), the process proceeds to step 405 to determine whether to give a notice (notification). For this judgment, for example, the probability of selection should be determined according to the game specifications, such as determining with a probability of 1/2! /.
  • step 405 If it is determined in step 405 that a notice is to be given, the process proceeds to step 406 and a notice effect is displayed on the LCD 106.
  • This notice effect by the LCD 106 is executed for an appropriate period of time while the processing from Step 407 to Step 414 or Step 407 to Step 424 performed after Step 406 is executed.
  • FIG. 12 shows an example of the notice effect.
  • FIG. 12 (A) Shows a part of the basic video.
  • player 50 addresses at tee ground 52 (see frame image No. 1), takes back and reaches the top of swing (see frame image No. 2), and then swings down from there to enter the impact ( This is a series of videos showing the motion of following the hit ball by follow-through (see frame image No. 4).
  • the impact time (see frame image No. 3) is the time when the blade member 202 is opened.
  • the notice start image 54 shown at the left end of FIG. 12B is displayed at the time of topover swing of the frame image No. 2.
  • the notice effect is executed for about 1 second in about 2 seconds from the start of frame image No. 1 to the end of frame image No. 2.
  • start image 54 the gallery shows a scene where the text information is “the user's voice” !, and at the same time, the sound that expresses the “user's voice” feeling from the speakers 22L and 22R. Is output.
  • the preview image 56A is an image in which the caddy 58 stands up with the plate 59 on which the words "quiet force, ni" are recorded. In this embodiment, this display is foretelling “about three times of opening and closing operations”.
  • the preview image 56B is an image in which the caddy 58 stands the plate 60 on which the characters "chance" are recorded. In the present embodiment, this display is made with a notice of “There are three or more opening / closing operations and suddenly shortens”.
  • the preview image 56C is a video in which the gallery 62 crosses the tee ground 52. In the present embodiment, this display is foretelling “a jackpot probability of about 50%”.
  • the preview image 56D is an image in which the caddy 58 appears in the balloon 64. In this embodiment, “16R jackpot” is notified in advance.
  • the preview image 56E is an image assuming that lightning 66 has fallen on the player 50.
  • “16R jackpot + short time” is announced in this embodiment.
  • the preview image 56F is an image on the assumption that the player 50 is wrapped in the flame 68. In the present embodiment, this display is forewarned that “Sudden time shortening” will be given if the subsequent shot is missed.
  • the blade member 202 is released, and if it wins V, it will give a notice of “16R + shortening”.
  • Step 406 After execution of the notice effect by the LCD 106 in Step 406, or when a negative determination is made in Step 404 and Step 405, the routine proceeds to Step 407.
  • Step 407 the pattern variation pattern production using the LCD 106 (in Step 403, the special symbol (special illustration) lottery executed at the same time as the short-time lottery is used as the character in accordance with the pachinko machine 10 theme, etc.
  • the effect design variation pattern effect it may be referred to as an effect design variation pattern effect.
  • step 408 When the symbol variation pattern effect is continued for a predetermined time (tl), in step 408, for example, whether or not two of the three symbol variation patterns stop (temporarily stop) and reach. Is judged.
  • step 408 If it is determined in step 408 that reach has been reached (affirmative determination), the process proceeds to step 410 and waits for the total stop (stop of the last row) (time t2 from reach to final stop), and then step At 412, it is determined whether or not the stopped symbol sequence is hit.
  • step 412 If it is determined that this step 412 is "winning”, the process proceeds to step 414 to display "big hit” on the LCD 106, or if the notice effect is being performed, the effect is terminated.
  • the winning process is executed, and then the process proceeds to step 415, and when the attacker 110 releases the predetermined round, the process of the big hit game (special game) is executed.
  • the process of the big hit game (special game) is executed.
  • step 416 it is determined whether or not to execute the normal drawing time reduction mode (the lottery result in step 403). If an affirmative determination is made, the flow proceeds to step 417 to enter the normal time reduction mode. Instruct. As a result, the time saving mode is set under the normal gaming state after the big hit processing (predetermined round opening processing) is completed. In this normal time reduction mode, after the jackpot processing is completed, the time reduction game is executed a predetermined number of times determined by the lottery in the previous step 403 or the lottery performed appropriately thereafter. The predetermined number of times may be limited to several times, 10 times, 50 times, 100 times, 200 times, etc. depending on game specifications, store policies, etc., and is unlimited until the next big hit. Also good.
  • step 412 determines whether it is engaged or not (disengaged) in step 412 (determination is negative). If it is determined as "disengaged" in step 412 (determination is negative), the process proceeds to step 418, the blade member 202 is opened for 1.2 seconds / 1 time, and the process proceeds to step 420. As a result, there is a possibility that the game ball PB flows into the center combination 105, and when the game ball PB flows in, the game using the game ball PB in the center combination 105 proceeds. When the blade member 202 is released, the first sorting member 214 is operated, and the putter 226A of the first character 226 is operated.
  • step 420 it is determined whether or not the first V winning opening 252 is finally won via any of the routes described above. If an affirmative determination is made, the process proceeds to step 414. Also, if a negative determination is made at step 420, the routine proceeds to step 422, where it is determined whether or not the second V prize opening 254 is finally won via any of the routes described above. If determined, the process proceeds to step 414. If a negative determination is made at step 422, the routine proceeds to step 424.
  • step 424 an off-stage effect (particularly including nothing is done) is executed on the LCD 106, etc., and this routine ends.
  • step 408 If it is determined in step 408 whether or not it is reach, if it is determined that it is not reach (negative determination), the process proceeds from step 408 to step 426.
  • Step 426 waits for a complete stop (stop of the last row) (time t3 from reach to final stop)
  • step 428 release the root material 202 for 0.4 min./time and go to step 420 Transition.
  • steps 420 and 422 are executed, and depending on the result, step 414 (winning process) or step 424 (off) Process).
  • Step 406, Step 407, 408, 426 to Step 428 and Step 406, Step 407, 408, 410, 412 to Step 418 are reached. Processing is performed in a short time of about 5 to 5 seconds, except in the case of jackpot. For this reason, the player, except for the jackpot game, except for the advance notice in step 406, recognizes the lottery result based on the game ball winning at the starting winning hole 108 and hardly receives the center member accompanying the opening of the blade member 202. Concentrate on games aimed at winning game balls to 105.
  • the operation control of the electric tulip 109 based on the normal symbol lottery (ordinary symbol lottery) executed when the pachinko ball passes the passing gate 107 (through choker one) is performed.
  • the flowchart of FIG. 11 is executed during normal game and does not function during jackpot processing.
  • the number of passing game balls to the passing gate 107 is stored up to a predetermined number (for example, 4), including the big hit game, and the lottery based on the previous passing of the game ball and the game based on the lottery result are completed. You can hold it until you do it.
  • step 450 it is determined whether or not the pachinko ball has passed through the passage gate 107. If the determination is negative, this routine ends.
  • step 450 If an affirmative determination is made in step 450, the process proceeds to step 452 to determine whether or not the mode is the time-saving mode.
  • the short-time mode must be a predetermined number of games (may be unlimited) after winning the normal-time short-time mode lottery in step 403 in the flowchart of FIG. Affirmative determination is made at step 452.
  • step 452 If an affirmative determination is made in step 452, it is determined that the mode is the time-saving mode, the process proceeds to step 454, and after 0.5 seconds of normal symbol fluctuation, the result is selected (affirmative determination of step 456). If so, go to step 458 to release the electric tulip 109 for 6 seconds, and the routine ends.
  • step 452 On the other hand, if a negative determination is made in step 452, it is determined that the time-saving mode is not! /, And the process moves to step 460 and undergoes normal symbol fluctuation for 30 seconds, and the result is won (step 46 2 If YES, the process goes to step 464, where the electric tulip 109 is opened for 0.5 seconds, and this routine ends.
  • the fluctuation time for notifying the usual drawing lottery becomes extremely short (30 seconds ⁇ 0.5 seconds), resulting in a huge increase in the number of lotteries per unit time. It can be considered that the lottery probability has been substantially increased, and the opening time of the electric tulip 109 once won is extended (0.5 seconds ⁇ 6 seconds), so the winning rate at the start winning opening 108 is extremely high. It becomes higher and the chances of special drawing lottery can be increased.
  • the fact that the lottery in the short-time mode is selected is displayed on the LCD 106.
  • a separate display device or a so-called mechanical operation is displayed. You may be notified with the action of! /.
  • the power tulip 109 has a longer opening time during the short-time game, and the opening time of the blade member 202 is the same as that during the normal game.
  • the opening time of the blade member 202 may be configured to be longer than that in the normal game like the electric tulip 109.
  • FIG. 1 is a front view showing a pachinko machine according to the present embodiment.
  • FIG. 2 is a perspective view showing a pachinko machine according to the present embodiment.
  • FIG. 3 is a front view showing the game board according to the present embodiment.
  • FIG. 4 is a perspective view of a center accessory according to the present embodiment.
  • FIG. 5 is a plan view of a center accessory according to the present embodiment.
  • FIG. 6 is a side cross-sectional view showing an inflow restricting state of the notch due to a rotating state of the rotating body.
  • FIG. 7 Electronic component attached to center accessory according to the present embodiment
  • FIG. 8 is a block diagram of a control system according to the present embodiment.
  • FIG. 9 is an operation timing chart of each part in the center accessory.
  • FIG. 10 An example of a game specification using a center character according to this embodiment.
  • FIG. 11 is a flowchart showing a normal symbol lottery execution control routine.
  • Main control unit (lottery means, privilege game execution control means, first game execution control means game execution control means, short-time game execution control means)
  • Production control unit (notification lottery means, notification control means, notice lottery execution means) Specific area
  • Blade member (receiving port)

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Abstract

[PROBLEMS TO BE SOLVED] In spite of the degree of players' skillfulness, players are clearly informed of change in game to avoid the feeling of unfairness. [MEANS FOR SOLVING THE PROBLEMS] Whenever a pachinko ball (PB) enters a startup prize-winning entrance (108), a lottery is carried out for an ordinary pattern shortened time mode. When the lottery is hit for the ordinary pattern shortened time mode, the storm into the ordinary pattern shortened time mode is informed after a great hit of the game by using an LCD (106), so that even either beginners who are not familiar with game specifications or skilled players who are very familiar with them can feel the feeling of expectation for advantage after the great hit of the game without any unfairness and game contrivances can be improved.

Description

明 細 書  Specification
遊技機  Game machine
技術分野  Technical field
[0001] 本発明は、遊技盤上に設けられた所定の入賞領域への遊技球の入賞又は通過を 契機として抽選が実行される遊技機に関するものである。  [0001] The present invention relates to a gaming machine in which a lottery is executed in response to winning or passing of a game ball in a predetermined winning area provided on a gaming board.
背景技術  Background art
[0002] 従来、遊技機、特にパチンコ機にお!/、て、始動入賞口に遊技球が入賞すると、制 御上、内部的に抽選 (特別図柄抽選)が実行され、役物内に設けた画像表示装置 (L CD等)による図柄変動パターン演出によって抽選結果を報知し、当該抽選の当選が 報知された場合には、通常遊技状態では常に閉止状態の特別入賞口(「アタッカー」 と称する場合がある)を開放し、遊技者に有利な遊技状態 (以下、「特別遊技状態」と V、う)を付与することがなされて!/、る(以下、「第 1の遊技仕様」とレ、う)。  [0002] Conventionally, when a game ball wins a game machine, particularly a pachinko machine! /, And a starting winning opening, a lottery (special symbol lottery) is executed internally for control purposes, and it is provided in a bonus item. When a lottery result is notified by a symbol variation pattern effect by an image display device (LCD, etc.) and the winning of the lottery is notified, it is always called a special winning opening (“attacker”) that is always closed in the normal gaming state. In some cases) and a gaming state advantageous to the player (hereinafter referred to as “special gaming state” and V) will be granted! /, (Hereinafter referred to as “first gaming specification”). Les, u).
[0003] この第 1の遊技仕様においては、遊技盤面を流下する遊技球の流れを楽しむ一方 、前記 LCDによる演出表示が主体となりつつある。  [0003] In this first game specification, while enjoying the flow of game balls flowing down the game board surface, the effect display by the LCD is becoming the main.
[0004] これに対して、役物中央部に羽根部材を設け、所定の条件が成立して羽根部材が 開放することで、パチンコ球を役物内に受け入れ、当該受け入れたパチンコ球を、役 物内に設けた入賞口に向けて案内し、入賞時には、上記と同様な特別遊技状態とす ること力 Sなされて!/、る(以下、「第 2の遊技仕様」とレ、う)。  [0004] On the other hand, a blade member is provided in the central part of the accessory, and when the predetermined condition is satisfied and the blade member is opened, the pachinko ball is received in the accessory, and the received pachinko ball is used as the role. Guide to the prize opening provided in the object, and at the time of winning a prize, the ability to be in a special gaming state similar to the above is made S! /, Ru (hereinafter referred to as “second gaming specification”) .
[0005] ここで、前記第 1の遊技仕様及び第 2の遊技仕様とは別に、始動入賞口には、可動 役物(具体的には、電動で開閉するチューリップ形状の役物であり、以下「電動チュ 一リップ」という。)が設けられており、遊技盤上に設けたスルーチヤッ力に遊技球が通 過すると内部的に抽選(普通図柄抽選)が実行され、例えば 7セグメント表示器等に よって抽選結果を報知し (報知時間は約 30秒)、当該抽選の当選が報知された場合 には、前記電動チューリップを所定時間(約 0. 5秒間)開放するようにしている(以下 、「普通図柄抽選遊技」という)。  [0005] Here, apart from the first game specification and the second game specification, the start winning opening has a movable accessory (specifically, a tulip-shaped accessory that opens and closes electrically, "Electrical one lip") is provided, and when a game ball passes through the through-chucking force provided on the game board, a lottery (ordinary symbol lottery) is executed internally. Therefore, the lottery result is notified (notification time is about 30 seconds), and when the winning of the lottery is notified, the electric tulip is opened for a predetermined time (about 0.5 seconds) (hereinafter, “ Normal design lottery game ").
[0006] この普通図柄抽選遊技は、通常の報知時間、並びに開放時間では、 目立った効果  [0006] This normal symbol lottery game has a conspicuous effect in normal notification time and opening time.
(始動入賞口への入賞率向上)は少ない。そこで、前記特別遊技状態が終了した後 の通常遊技において、前記報知時間を 30秒から 0. 5秒に短縮し、開放時間を 0. 5 秒から 6秒に変更する、所謂時短モードを設定している。この時短モードは、別途抽 選によって実行するか否かを決めて!/、る。 There are few (increase in the winning rate at the starting prize opening). So after the special gaming state is over In the normal game, a so-called time reduction mode is set in which the notification time is shortened from 30 seconds to 0.5 seconds and the release time is changed from 0.5 seconds to 6 seconds. At this time, the short mode is decided separately by lottery!
[0007] なお、参考として、特許文献 1には、始動入賞に伴い役物に設けられた羽根が開放 し、役物に入った遊技球力 入賞した場合に大当たりとなり、その大当たり終了後、 時短モードが設定され、実行される(時短モードへの突入)ことが開示されている。 特許文献 1:特開 2001— 346989公報 [0007] As a reference, Patent Document 1 discloses a big hit when the blade provided in the accessory is released in accordance with the start winning prize and the game ball power entered into the accessory is won. It is disclosed that the mode is set and executed (rushing into the short time mode). Patent Document 1: Japanese Patent Laid-Open No. 2001-346989
発明の開示  Disclosure of the invention
発明が解決しょうとする課題  Problems to be solved by the invention
[0008] しかしながら、上記特許文献 1の技術を含み、従来は、時短モードに突入に関して の予告の機能は存在しない。従って、大当たり終了後、直ちに時短モードに突入す るため、特に初心者は遊技状態が変化したことに気づかず、熟練者との間での遊技 進行の格差が発生、結果的に、遊技者の遊技の結果に優劣がつきやすくなり、不公 平感が発生する。 [0008] However, including the technique of Patent Document 1 above, there is conventionally no function for notifying about the entry into the time reduction mode. Therefore, immediately after the jackpot, the player enters the time-saving mode.In particular, beginners are not aware that the game state has changed, and there is a difference in the game progress with the skilled player. The result is likely to be superior or inferior, resulting in an unfair feeling.
[0009] 本発明は上記事実を考慮し、遊技者の熟練度合いに関わらず、遊技の変化を報 知することにより、不公平感を回避することができる遊技機を得ることが目的である。 課題を解決するための手段  [0009] In consideration of the above facts, the present invention has an object to obtain a gaming machine capable of avoiding unfairness by reporting a change in game regardless of the level of skill of the player. Means for solving the problem
[0010] 本願発明は以下のような手段により上記課題を解決している。尚、以下の各手段の 説明では、実施形態の説明に出てくる構成要素の番号を例示して記載するが、これ はあくまでも例示であって、各手段は、記載された番号に対応する構成に必ずしも限 定されるものではない。 [0010] The present invention solves the above problems by the following means. In the following description of each means, the numbers of the constituent elements that appear in the description of the embodiment will be described as examples. However, this is merely an example, and each means has a configuration corresponding to the described number. It is not necessarily limited to.
[0011] 第 1の発明は、遊技盤上に設けられた第 1の入賞領域(108)への遊技球の入賞又 は通過に基づいて受入口(202)を開放し遊技球を受入可能とする役物装置(105) と、この役物装置(105)内に設けられ、前記受入口(202)から受け入れられた遊技 球が入賞することに基づき通常遊技よりも遊技者に有利な特別遊技を発生させる特 別入賞口(252, 254)と、前記第 1の入賞領域(108)への前記遊技球の入賞又は 通過に基づいて特典の抽選を行なう抽選手段(150, 403)と、この抽選手段(150, 403)での特典の当選を伴って開放された前記受入口(202)から受け入れられた遊 技球が前記特別入賞口(252, 254)に入賞することに基づき発生した特別遊技の後 、前記特別遊技や前記通常遊技とは異なる特典遊技を所定期間発生させる特典遊 技実行制御手段(150)とを備えた遊技機であって、前記抽選手段(150, 403)での 抽選で特典に当選した場合に、前記受入口の開放に伴い当該特典の当選に係る報 知を行なう報知手段(106)を備えたことを特徴として!/、る。 [0011] According to the first aspect of the present invention, the entrance (202) can be opened to accept a game ball based on the winning or passing of the gaming ball to the first winning area (108) provided on the game board. And a special game that is provided in the accessory device (105) and that is more advantageous to the player than a normal game based on the winning of a game ball received from the receiving port (202). A special prize opening (252, 254) for generating a prize, lottery means (150, 403) for drawing a bonus based on the winning or passing of the game ball to the first prize area (108), The games accepted from the entrance (202) opened with the prize winning in the lottery means (150, 403) Special game execution control means (150) for generating a special game different from the special game or the normal game for a predetermined period after the special game generated based on the winning of the game ball at the special winning opening (252, 254). ), And when the bonus is won by lottery at the lottery means (150, 403), the notifying means for notifying the winner of the bonus as the entrance is opened ( 106) and feature!
[0012] 第 1の発明によれば、遊技機は、遊技盤上に設けられた第 1の入賞領域(108)へ の遊技球の入賞又は通過に基づいて受入口(202)を開放し遊技球を受入可能とす る役物装置(105)と、この役物装置(105)内に設けられ、前記受入口(202)から受 け入れられた遊技球が入賞することに基づき通常遊技よりも遊技者に有利な特別遊 技を発生させる特別入賞口(252, 254)と、前記第 1の入賞領域(108)への前記遊 技球の入賞又は通過に基づいて特典の抽選を行なう抽選手段(150, 403)と、この 抽選手段(150, 403)での特典の当選を伴って開放された前記受入口(202)から 受け入れられた遊技球が前記特別入賞口(252, 254)に入賞することに基づき発生 した特別遊技の後、前記特別遊技や前記通常遊技とは異なる特典遊技を所定期間 発生させる特典遊技実行制御手段(150)とを備えた構成を有し、抽選手段(150, 4 03)での抽選で特典に当選した場合に当該特典の当選を遊技者に報知する報知手 段(106)を備えたことにより、特別遊技の後に行なわれる特典遊技に当選したことを 報知手段により遊技者に知らせることによって、遊技状態の変化を遊技者に報知し、 遊技者の熟練度合いにかかわらず、公平に遊技を行なうことができる遊技機を提供 すること力 Sでさる。 [0012] According to the first invention, the gaming machine opens the entrance (202) based on the winning or passing of the game ball to the first winning area (108) provided on the gaming board, A game device (105) that can receive a ball, and a game ball that is provided in the game device (105) and received from the receiving port (202) wins a game. A special prize opening (252, 254) that generates a special game advantageous to the player, and a lottery for drawing a bonus based on the winning or passing of the game ball to the first winning area (108) Means (150, 403) and the game balls received from the entrance (202) opened with the prize winning in the lottery means (150, 403) are placed in the special prize opening (252, 254). A special game execution system in which a special game that is different from the special game or the normal game is generated for a predetermined period after the special game that has occurred based on winning a prize. And a notification means (106) for notifying the player of the winning of the bonus when the bonus is won in the lottery means (150, Apr 03). Therefore, by notifying the player that the bonus game to be performed after the special game has been won by notifying the player, the change in the gaming state is notified to the player, and the game is played fairly regardless of the player's skill level. Providing a gaming machine that can be performed.
[0013] 上記第 1の発明において、前記報知手段(106)は、前記報知を前記抽選手段(15 0, 403)での抽選で特典に当選した後、前記特別遊技の発生 (414)までの間、又は 、前記特別入賞口に遊技球が到達可能な時間 (424)までの間に行なうことを特徴と している。  [0013] In the first invention, after the information means (106) wins a special prize by lottery in the lottery means (150, 403), the notification means (106) until the occurrence of the special game (414) Or during the time (424) when the game ball can reach the special prize opening.
[0014] 特典遊技は、せっかく当選を獲得しても、その遊技で特別遊技を発生させることが できなければ、消滅することになる力 報知を抽選手段(150, 403)での抽選で特典 に当選した後、特別遊技の発生 (414)までの間、又は、特別入賞口に遊技球が到 達可能な時間(424)までの間に行なうので、この予告報知がなされることで、遊技者 は、その遊技で特別入賞口に遊技球を入賞させようという遊技意欲を高めることがで きる。 [0014] Even if a special game is won, if the special game cannot be generated in that game, the power notification that will be lost will be given to the bonus by a lottery means (150, 403). After winning, it will be played until the occurrence of special game (414) or until the time when the game ball can reach the special prize opening (424). Can increase the willingness to play a game ball in a special winning opening in the game.
[0015] また、第 1の発明において、前記第 1の入賞領域(108)への遊技球の入賞又は通 過を所定期間容易にする可動装置(109)を更に備え、前記特典遊技実行制御手段 (150)は、特典遊技において、前記可動装置(109)の前記所定期間を延長する制 卸を fiなうことを特 ί毁として!/、る。  [0015] In addition, in the first invention, the privilege game execution control means further includes a movable device (109) that facilitates winning or passing of game balls to the first winning area (108) for a predetermined period of time. (150) specially states that in the award game, the restriction of extending the predetermined period of the movable device (109) is made! /.
[0016] 前記第 1の入賞領域(108)への遊技球の入賞又は通過を所定期間容易にする可 動装置(109)を更に備え、特典遊技において、前記特典遊技実行制御手段(150) 力 前記可動装置(109)の前記所定期間を延長する制御を行なうことにより、遊技者 は特別遊技後の特典に期待感を持って遊技を行うことができ、更に遊技趣向性を向 上する遊技機を提供することができる。  [0016] In the bonus game, the bonus game execution control means (150) is further provided with a movable device (109) that facilitates winning or passing of the game ball to the first winning zone (108) for a predetermined period. By performing control to extend the predetermined period of the movable device (109), the player can play a game with a sense of expectation for the benefits after the special game, and further improve the game preference Can be provided.
[0017] さらに、第 1の発明において、前記可動装置(109)は、遊技盤上に設けられた前記 第 1の入賞領域(108)とは異なる第 2の入賞領域(107)への遊技球の入賞又は通 過に基づレ、て作動することを特徴として!/、る。  [0017] Further, in the first invention, the movable device (109) is a game ball for a second winning area (107) different from the first winning area (108) provided on the game board. It is characterized by the fact that it operates based on winning or passing of!
[0018] 前記可動装置(109)は、遊技盤上に設けられた前記第 1の入賞領域(108)とは異 なる第 2の入賞領域(107)への遊技球の入賞又は通過に基づいて作動することによ り、更に変化に富んだ遊技仕様を持つ遊技を行うことができ、更に遊技趣向性を向 上する遊技機を提供することができる。  [0018] The movable device (109) is based on winning or passing of a game ball into a second winning area (107) different from the first winning area (108) provided on the game board. By operating, it is possible to play a game with more varied game specifications, and to provide a gaming machine that further improves the game preference.
[0019] また、第 1の発明において、前記抽選手段(150, 403)は、前記特典の付与に係る 抽選とともに、前記特別入賞口(252, 254)への入賞の有無に関らず前記特別遊技 を発生させるか否かの抽選を行なうことを特徴としている。  [0019] In the first invention, the lottery means (150, 403), together with the lottery related to the grant of the privilege, includes the special prize regardless of whether or not the special prize opening (252, 254) has been won. It is characterized by a lottery to determine whether or not to generate a game.
[0020] 前記抽選手段(150, 403)は、前記特典の付与に係る抽選とともに、前記特別入 賞口(252, 254)への入賞の有無に関らず前記特別遊技を発生させるか否かの抽 選を行なうことにより、第 1の入賞領域(108)の入賞に基づく抽選でいきなり特別遊 技を発生させる遊技仕様を更に備えることとなるので、特別入賞口(252, 254)への 遊技球の入賞を獲得しなくても特別遊技が発生し、更に、その特別遊技後の特典遊 技も得られる場合もある。そのため、更に変化に富んだ遊技仕様を持つ遊技を行うこ とができ、更に遊技趣向性を向上する遊技機を提供することができる。 [0021] さらに、第 1の発明において、前記抽選手段(150, 403)での抽選で特典に当選し た場合に、当該特典当選に係る報知を行なうか否かの抽選を行なう報知抽選手段( 152, 405)を更に備え、この報知抽選手段(152, 405)により報知を行なうことが決 定した場合に、前記報知手段(106)は、前記特典当選に係る報知を行なうことを特 徴としている。 [0020] The lottery means (150, 403) determines whether or not to generate the special game regardless of whether or not the special prize opening (252, 254) has been won, in addition to the lottery related to the grant of the privilege. By drawing lots of the first prize area (108), a lottery based on winning a prize will be added to the game specifications that will generate special games. A special game may occur even if the player does not win a ball, and a bonus game after the special game may also be obtained. Therefore, it is possible to provide a gaming machine that can play a game with a variety of game specifications and further improve the game preference. [0021] Furthermore, in the first invention, when a prize is won in the lottery means (150, 403), a notice lottery means for lottery for determining whether or not a notice related to the prize winning is performed ( 152, 405), and when the notification lottery means (152, 405) determines that the notification is made, the notification means (106) performs notification related to the bonus winning. Yes.
[0022] 抽選で特典に当選した場合に、報知抽選手段(152, 405)で当該特典当選に係る 報知を行なうか否かの抽選を行ない、この抽選で報知を行なうことが決定した場合に 、前記特典当選に係る報知を行なうことにより、抽選で特典に当選していても報知さ れる場合とされな!/、場合とが生じ得るので、遊技者は報知がなされることなく特別遊 技が発生した場合でもその特別遊技終了後に特典遊技が発生する場合もあることを 期待して遊技を行なうことができ、更に変化に富んだ遊技仕様を持ち遊技趣向性を 向上する遊技機を提供することができる。  [0022] When a prize is won by lottery, the notice lottery means (152, 405) makes a lottery to determine whether or not to make a notice related to the prize winning, and when it is decided to make a notice in this lottery, By notifying the award of the award, it may not be notified even if the award is won by lottery! /, So there are cases where the player can receive a special game without notification. To provide a gaming machine that can be played with the expectation that a bonus game may occur after the special game ends even if it occurs, and that has a variety of gaming specifications and improves the gaming preference Can do.
[0023] また、第 1の発明において、前記特別遊技状態の終了後の所定期間における前記 第 1の入賞領域(108)への遊技球の入賞又は通過に基づく前記受入口(202)の開 放時間は、前記特別遊技状態の発生前における前記第 1の入賞領域(108)への遊 技球の入賞又は通過に基づく前記受入口(202)の開放時間と同じであることを特徴 としている。  [0023] Further, in the first invention, the opening of the receiving port (202) based on winning or passing of the game ball to the first winning area (108) in a predetermined period after the end of the special gaming state. The time is the same as the opening time of the entrance (202) based on the winning or passing of the game ball to the first winning area (108) before the occurrence of the special gaming state.
[0024] 役物装置(105)内に遊技球を受け入れるための受入口(202)の開放時間は、特 別遊技状態の終了後の所定期間と特別遊技状態の発生前とで同じに構成すること により、出球の調整が行ないやすくなるので、変化に富んだ遊技仕様を持つ遊技を 行うことができ、更に遊技趣向性の向上する遊技機を提供しながらも開発及び製造 が比較的容易となる。  [0024] The opening time of the entrance (202) for receiving the game ball in the accessory device (105) is configured to be the same for a predetermined period after the end of the special game state and before the occurrence of the special game state. As a result, it becomes easier to adjust the pitch, so that it is possible to play a game with a variety of game specifications, and it is relatively easy to develop and manufacture while providing a gaming machine with improved gaming preferences. Become.
[0025] さらに、第 1の発明において、前記特別遊技状態の終了後の所定期間における前 記第 1の入賞領域(108)への遊技球の入賞又は通過に基づく前記受入口(202)の 開放時間は、前記特別遊技状態の発生前における前記第 1の入賞領域(108)への 遊技球の入賞又は通過に基づく前記受入口(202)の開放時間よりも長いことを特徴 としている。  [0025] Further, in the first invention, the opening (202) is opened based on winning or passing of the game ball to the first winning area (108) in a predetermined period after the end of the special gaming state. The time is longer than the opening time of the receiving port (202) based on winning or passing of the game ball to the first winning area (108) before the occurrence of the special gaming state.
[0026] 役物装置(105)内に遊技球を受け入れるための受入口(202)の開放時間は、特 別遊技状態の終了後の方が特別遊技状態の発生前よりも長く構成することにより、更 に大当たりの連荘の可能性を増し、変化に富んだ遊技仕様を持つ遊技を行うことが でき、更に遊技趣向性を向上する遊技機を提供することができる。 [0026] The opening time of the receiving port (202) for receiving the game ball in the accessory device (105) is a special time. By configuring the game after the end of the separate game state longer than before the occurrence of the special game state, it is possible to further increase the possibility of jackpots and play games with varied game specifications. Furthermore, it is possible to provide a gaming machine that improves the gaming preference.
[0027] 第 2の発明は、遊技盤上に設けられた第 1の入賞領域(108)への遊技球の入賞又 は通過を契機として第 1の抽選(特図抽選)が実行され、この第 1の抽選の結果(当選 )、或!、はこの第 1の抽選に基づ!/、て変更される遊技状態の下での遊技の結果(第 1 、第 2の V入賞路 256, 258への入賞 260, 262)により、通常遊技状態から、短時間 で多くの賞球を受け取ることが可能な特別遊技状態(大当たりラウンド処理)へ移行さ せる第 1の遊技実行制御手段(150)と、予め定められた動作が実行されることで、前 記第 1の入賞領域(108)への遊技球の入賞又は通過をし易くする可動装置(109)と 、前記遊技盤上に設けられた第 2の入賞領域(107)への遊技球の入賞又は通過を 契機として所定の抽選時間(30秒)で第 2の抽選 (普図抽選)が実行され、この第 2の 抽選が当選の場合に、所定の動作時間(0. 5秒)前記可動装置(109)を遊技球の 入賞又は通過をし易く動作させる第 2の遊技実行制御手段(150)と、前記第 1の遊 技実行制御手段(150)における特別遊技の実行後に所定の遊技期間実行され、前 記第 2の遊技実行制御手段(150)による前記第 2の抽選 (普図抽選)の抽選時間を 短縮し(0. 5秒)、及び/又は前記可動装置(109)の前記動作時間を長くする(6秒 )時短遊技を実行する時短遊技実行制御手段(150)と、前記第 1の入賞領域(108) へ遊技球が入賞又は通過する度に、前記第 1の抽選(特図抽選)とともに前記時短 遊技実行制御手段(150)による時短遊技の実行可否の抽選を行なう時短抽選手段 (150)と、この時短抽選手段(150)により時短遊技の実行可に当選している状態で 、時短遊技の当選を予告するか否かの予告抽選を実行する予告抽選実行手段( 15 2)と、この予告抽選実行手段(152)による予告抽選の結果、予告を行なう場合に、 前記予告抽選の後、前記第 1の抽選に基づいて変更される遊技状態の下での遊技 の結果が出るまでの間のいずれかにおいて、当該予告を報知する報知手段(106)と を有している。 [0027] In the second invention, the first lottery (special drawing lottery) is executed in response to the winning or passing of the game ball to the first winning area (108) provided on the game board. The result of the first lottery (winning), or! Based on this first lottery! /, The result of the game under the game state changed (the first and second V winning paths 256, The first game execution control means (150) that shifts from the normal gaming state to the special gaming state (a big hit round process) in which a large number of prize balls can be received in a short time by winning 258 winning 260, 262) And a movable device (109) for facilitating winning or passing of the game ball to the first winning area (108) by performing a predetermined operation, and provided on the gaming board. In response to the winning or passing of the game ball in the second winning area (107), the second lottery (ordinary drawing lottery) is executed at a predetermined lottery time (30 seconds). A second game execution control means (150) for operating the movable device (109) easily for winning or passing a game ball for a predetermined operation time (0.5 seconds) when the selection is won; The specified game period is executed after the special game is executed in the game execution control means (150), and the lottery time of the second lottery (normal drawing lottery) by the second game execution control means (150) is shortened. (0.5 seconds) and / or when the operation time of the movable device (109) is increased (6 seconds), the short-time game execution control means (150) for executing the short-time game, and the first winning area ( 108) A time-short lottery means (150) for performing a lottery of whether or not a short-time game can be executed by the short-time game execution control means (150) together with the first lottery (special drawing lottery) every time a game ball wins or passes In this state, if the short lottery means (150) is elected to allow the execution of the short-time game, will the advance notice of the short-time game be announced? When the notice lottery execution means (152) for executing the notice lottery for determining whether the result of the notice lottery by the notice lottery execution means (152) and the notice lottery execution means (152) is performed, the first lottery is performed after the notice lottery. And a notification means (106) for notifying the advance notice until a game result under the gaming state changed based on the result is obtained.
[0028] 第 2の発明によれば、第 1の入賞領域(108)へ遊技球が入賞又は通過する度に、 前記時短遊技実行制御手段(150)による時短遊技の実行可否の抽選 (403)と、そ の抽選による当選を予告するか否かの予告抽選 (405)を実行する。予告抽選の結 果、予告する結果の場合には、前記特別遊技の入賞の有無に関わらず、事前に時 短遊技の実行が付加されることを報知する。これにより、遊技者の熟練度に関わらず 、時短遊技の開示状況が明確となり、不公平感を回避することができる。 [0028] According to the second invention, every time a game ball wins or passes through the first winning area (108), a lottery (403) And so A preliminary lottery (405) is executed to determine whether or not to win the winning of the lottery. If the result of the notice lottery results in a notice, a notice is given in advance that the execution of a short game will be added regardless of whether or not the special game is won. As a result, regardless of the skill level of the player, the disclosure status of the short-time game becomes clear and an unfair feeling can be avoided.
[0029] 上記第 2の発明において、前記遊技盤には、遊技球を受け入れるための受入口(2 02)と、この受入口から受け入れられた遊技球が移動するための移動領域を構成す る特定領域を有する役物装置(105)と、この役物装置(105)の構成部品の一部とし て組み付けられ、前記報知手段(106)を構成する表示装置(106)とを有することを 特徴としている。 [0029] In the second aspect of the invention, the game board includes a receiving port (202) for receiving a game ball and a moving area for moving the game ball received from the receiving port. It has an accessory device (105) having a specific area, and a display device (106) which is assembled as a part of a component of the accessory device (105) and constitutes the notification means (106). It is said.
[0030] 表示装置(106)は役物装置(105)の一部として組み付けられることで、遊技盤上 の限られたスペースを有効利用することができる。  [0030] The display device (106) is assembled as a part of the accessory device (105), so that a limited space on the game board can be used effectively.
[0031] また、第 2の発明において、前記役物装置(105)が、前記特定領域内に設けられ、 前記受入口から受け入れられた遊技球が入賞することで前記特別遊技の契機となり 得る特別入賞口(252, 254)を含み、遊技球を最終到達点へ案内する可動入賞部( 232)と、この可動入賞部(232)に向けて前記受入口(202)力 受け入れられた遊 技球を案内する複数の通路を構成する第 1の遊技球案内部(224, 234)と、この第 1 の遊技球案内部(224, 234)を構成する一方の通路の途中から分岐して遊技球を 案内する通路を構成する第 2の遊技球案内部(240)と、この第 2の遊技球案内部(2 40)と前記第 1の遊技球案内部(224, 234)との分岐位置に設けられ、前記受入口 から受け入れられた遊技球を第 1の遊技球案内部の通路上に維持するか第 2の遊技 球案内部の通路に変更する力、を選択的に振り分け可能な振分手段(244)と、を有 することを特 ί毁としている。  [0031] In the second invention, the accessory device (105) is provided in the specific area, and a special ball that can be triggered by the special game when a game ball received from the receiving port wins a prize. A movable winning portion (232) including a winning opening (252, 254) and guiding the game ball to the final destination, and the receiving ball (202) force received toward the movable winning portion (232) A first game ball guide section (224, 234) that constitutes a plurality of passages for guiding the game, and a game ball that branches from the middle of one of the passages that constitute the first game ball guide section (224, 234) At a branch position between the second game ball guide portion (240) constituting the passage for guiding the second game ball guide portion (240) and the first game ball guide portion (224, 234). The game ball received from the receiving port is maintained on the passage of the first game ball guide section or changed to the passage of the second game ball guide section. Force, are the Japanese ί 毁 selectively be closed and sorting possible distributing means (244), a a.
[0032] 役物装置(105)内に振分手段(244)を設け、この振分手段(244)により可動入賞 部の入賞口(例えば、複数設けられた案内口の内の「V入賞路(口)」に特定された案 内口)に向けて遊技球を誘導する第 1の遊技球案内部(224, 234)の通路途中で、 遊技球を第 2の遊技案内部(240)の通路へ変更可能に構成とした。このように、遊技 球の流動経路を遊技球の流動途中で振分手段により強制的に変化させることができ るため、役物装置内に入った遊技球の進路を遊技者に注目させることができ、結果と して、遊技性の向上につながる。 [0032] A distribution means (244) is provided in the accessory device (105), and the distribution means (244) allows the winning portion of the movable winning portion (for example, “V winning path in a plurality of guide ports provided). In the middle of the passage of the first game ball guide section (224, 234) that guides the game ball toward the plan mouth specified in (Mouth) ”, the game ball is moved to the second game guide section (240). It is configured to be changeable to a passage. In this way, the flow path of the game sphere can be forcibly changed by the distributing means during the flow of the game sphere, so that the player can pay attention to the path of the game sphere that entered the accessory device. And the result and This leads to improved game playability.
発明の効果  The invention's effect
[0033] 以上説明した如く本発明によれば、遊技者の熟練度合いに関わらず、遊技の変化 を報知することにより、不公平感を回避することができるという優れた効果を有する。 発明を実施するための最良の形態  [0033] As described above, according to the present invention, there is an excellent effect that an unfair feeling can be avoided by notifying the change of the game regardless of the degree of skill of the player. BEST MODE FOR CARRYING OUT THE INVENTION
[0034] (パチンコ機の構成)  [0034] (Configuration of pachinko machine)
図 1及び図 2に示されるように、パチンコ機 10の前面下部には、化粧パネルとなる 下飾り 12が取り付けられている。  As shown in FIG. 1 and FIG. 2, a lower decoration 12 serving as a decorative panel is attached to the lower front portion of the pachinko machine 10.
[0035] また、パチンコ機 10の下飾り 12の上部には、ガラス板 14を装着したガラス枠 16が 配置されており、ガラス枠 16は左側端部が軸支されて開閉可能に取り付けられてい る。このガラス枠 16の裏面側には、矩形状の開口部が設けられ、交換可能とされた 遊技盤ユニット 18がセットされており、遊技盤ユニット 18は、ガラス枠 16を閉塞した状 態でガラス板 14に対向するようになっている。  [0035] In addition, a glass frame 16 with a glass plate 14 mounted thereon is disposed on the lower part 12 of the pachinko machine 10, and the glass frame 16 is pivotally supported at the left end so that it can be opened and closed. The On the back side of the glass frame 16, a rectangular opening is provided, and a replaceable game board unit 18 is set. The game board unit 18 is in a state where the glass frame 16 is closed. It faces the plate 14.
[0036] ガラス枠 16におけるガラス板 14の周囲には、遊技の進行に応じて点灯、消灯、及 び点滅し照明による演出効果を生み出す照明演出用の表示灯 20が配置されており 、上部には、遊技の効果音をステレオ出力するスピーカ 22L、 22Rが配設されている [0036] Around the glass plate 14 in the glass frame 16, there is disposed an indicator lamp 20 for lighting effects that is turned on, turned off, and blinks according to the progress of the game to produce a lighting effect. Are equipped with speakers 22L and 22R for stereo output of game sound effects.
Yes
[0037] ガラス枠 16の下部には、一体皿 24が配置されている。この一体皿 24の右側下部 には打球の発射力(飛距離)を調整するための発射ハンドル 26が取り付けられてい  [0037] An integrated dish 24 is disposed below the glass frame 16. A firing handle 26 for adjusting the firing force (flying distance) of the hit ball is attached to the lower right side of the integrated dish 24.
[0038] また、一体皿 24の中央部は、若干手前に突き出て矩形状の筐体部 24Aが形成さ れている。この矩形状の筐体部 24Aは、その内部に前記スピーカ 22L、 22Rが中高 音域を担うスピーカであるのに対して、低音域を担うウーファースピーカ 22WF (図 8 のブロック図参照)が配設され、低音出力用スピーカボックスとしての役目を有してい [0038] The central portion of the integrated plate 24 protrudes slightly forward to form a rectangular housing portion 24A. The rectangular casing 24A is provided with a woofer speaker 22WF (refer to the block diagram in FIG. 8) that bears the low sound range, whereas the speakers 22L and 22R are the speakers that bear the middle and high sound range. Has the role of a speaker box for bass output
[0039] この筐体部 24Aの上面には、払い出し指示ボタンや発射一時停止ボタン、並びに カード式の場合のクレジット数を表示する表示部等が集約された操作パネル部 25が 設けられている。この操作パネル部 25には、遊技者の意志を制御系へ指示するため の操作ボタン 27が設けられている。この操作ボタン 27の操作は、遊技の進行の内、 演出に関する制御に影響を与えることが可能となっており、遊技仕様によって適宜そ の操作目的を決めることができる。 [0039] On the upper surface of the casing 24A, there is provided an operation panel unit 25 in which a payout instruction button, a firing pause button, a display unit for displaying the number of credits in the case of a card type, and the like are gathered. This operation panel section 25 is used to instruct the control system of the player's will. The operation button 27 is provided. The operation of the operation button 27 can affect the control relating to the performance in the progress of the game, and the operation purpose can be appropriately determined according to the game specifications.
[0040] (遊技盤の構成)  [0040] (Composition of game board)
図 3に示される遊技盤ユニット 18は、基板となるベニヤ板に樹脂製シート状のセル が貼着されてそのセルの表面が盤面となっており、盤面の外周端部付近に、円弧状 の外レール 102及び内レール 104が取り付けられている。これらの外レール 102及 び内レール 104によって囲まれた円形状の領域は、発射装置(図示省略)から発射さ れて打ち込まれた遊技球 PBが釘や役物等により弾かれながら自重落下により移動 可能な遊技領域 19を構成している。  The game board unit 18 shown in FIG. 3 has a resin sheet-like cell attached to a plywood board that is a board, and the surface of the cell is a board surface. A rail 102 and an inner rail 104 are attached. The circular area surrounded by the outer rail 102 and the inner rail 104 is caused by the falling of its own weight while the game ball PB launched from the launching device (not shown) is hit by a nail or an accessory. It constitutes a movable gaming area 19.
[0041] 遊技盤ユニット 18のほぼ中央には、本発明の入賞装置であるセンター役物 105が 配置されている。センター役物 105は、各種演出等の映像を表示する液晶表示器 (L iquid Crystal Display device (LCD) ) 106を備えている。  [0041] In the center of the game board unit 18, a center accessory 105 which is a winning device of the present invention is arranged. The center object 105 includes a liquid crystal display device (LCD) 106 that displays images of various effects and the like.
[0042] この LCD105では、通常は当該パチンコ機のテーマ等に応じたキヤタラタ等を登場 させる様々な動画像や、遊技の進行上の状況(後述する特図抽選の結果や時短モ ード予告画像)を報知する画像(以下、総称して「演出画像」と!/、う)を表示する。  [0042] On this LCD 105, various moving images that usually show characters such as the theme of the pachinko machine, etc., as well as the progress of the game (results of special drawing lottery and short-time mode preview images described later) ) Are displayed (hereinafter collectively referred to as “effect images” and! /, U).
[0043] なお、図示は省略したが、遊技盤ユニット 18におけるセンター役物 105以外の遊技 領域には、パチンコ球 PBが当接することで予期せぬ方向へ跳ね返らせる釘や、予期 せぬ方向へ方向転換させる風車等が取り付けられて!/、る。  [0043] Although not shown in the figure, the game area other than the center role 105 in the game board unit 18 has a nail that rebounds in an unexpected direction when the pachinko ball PB comes into contact with it, or an unexpected direction. A windmill or the like to change the direction is installed!
[0044] 上記センター役物 105では、その最上端からパチンコ球 PBを受入れることで、内部 の特定領域 200においてパチンコ球を流動に絡めた様々な演出を実行する。  [0044] By receiving the pachinko sphere PB from the uppermost end, the center actor 105 performs various effects in which the pachinko sphere is entangled with the flow in the specific region 200 inside.
[0045] 遊技盤ユニット 18の遊技領域におけるセンター役物 105に向かって左側は、主と なる遊技球流路であり、前述した釘や風車に混じって通過ゲート(スルーチヤッカー) 107が設けられている。前記通過ゲート 107を遊技球が通過すると、普通図柄(普図 )抽選が実行される。普通図柄抽選の結果は、 7セグメント表示器 111による「0」〜「9 」の 1桁数字が変動し、最終的に停止する数字によって報知される。例えば、変動開 始後、数字の「7」が表示されて停止した場合に当選となり、それ以外は不当選 (落選 )となる。尚、通過ゲート 107は、遊技球が入賞すると、その遊技球を遊技機内に取り 込むタイプのものであっても良い。 [0045] On the left side of the game board unit 18 in the game area toward the center role 105 is the main game ball flow path, which is provided with a passing gate (through-tucker) 107 mixed with the nails and windmill described above. . When the game ball passes through the passing gate 107, a normal symbol (ordinary symbol) lottery is executed. The result of the normal symbol lottery is informed by the number that finally stops after the 1-digit number from “0” to “9” is changed by the 7-segment display 111. For example, after starting to fluctuate, if the number “7” is displayed and stopped, the winning combination will be won, otherwise the winning combination will be unsuccessful. The passing gate 107 takes the gaming ball into the gaming machine when the gaming ball wins. It may be of a type that includes.
[0046] 遊技盤ユニット 18の遊技領域におけるセンター役物 105の直下には、前記センタ 一役物 105の最上端に設けられた羽根部材 202を開閉させてパチンコ球 PBを受入 れる時期と受入れない時期とを形成するためのトリガとして、始動入賞口(スタートチ ャッ力) 108力 S設けられている。  [0046] Immediately below the center role 105 in the game area of the game board unit 18, when and when the pachinko ball PB is received by opening and closing the blade member 202 provided at the uppermost end of the center role 105 As a trigger for forming a start winning opening (start catching force) 108 force S is provided.
[0047] なお、ここでは、始動入賞口 108として、センター役物 105の直下に、 1個のみの構 成としている力 この数や位置は、遊技仕様によって決まるものである。また、始動入 賞口 108は、本実施形態のように、遊技球が入賞するとその入賞した遊技球を遊技 球内に取り込むタイプのものが望ましいが、例えば通過ゲート 107のように、入賞した 遊技球を取り込まずに通過させて引き続き遊技領域 19上を落下させるタイプのもの であってもよい。  [0047] It should be noted that here, the number and position of the force that is configured as only one piece immediately below the center actor 105 as the start winning opening 108 is determined by the game specifications. In addition, the start winning opening 108 is preferably a type in which a winning game ball is taken into the gaming ball when the winning game ball is won, as in this embodiment, but the winning game such as the passing gate 107 is used. It may be of a type in which a ball is passed without being taken in and subsequently dropped on the game area 19.
[0048] ここで、前記普通図柄抽選に当選すると、この始動入賞口 108に設けられた電動チ ユーリップ 109が所定時間開放し、始動入賞口 108への入賞確率が高まるようになつ ている。  [0048] Here, when the normal symbol lottery is won, the electric lip 109 provided in the start winning opening 108 is opened for a predetermined time, and the winning probability to the starting winning opening 108 is increased.
[0049] なお、通常遊技状態では、前記普通図柄抽選に関わる 7セグメント表示器 111を用 いた報知時間は 30秒、当選後に実行される電動チューリップ 109の開放時間が 0. 5 秒となっているが、所定の条件が成立 (詳細は後述)した場合には、前記報知時間が 0. 5秒、開放時間力 秒となる。以下、この変更された遊技モードを、前記報知時間 力 S短くなることに着目して、「時短モード」という。  [0049] In the normal gaming state, the notification time using the 7-segment display 111 related to the normal symbol lottery is 30 seconds, and the opening time of the electric tulip 109 executed after winning is 0.5 seconds. However, when a predetermined condition is satisfied (details will be described later), the notification time is 0.5 seconds and the opening time is power seconds. Hereinafter, this changed game mode will be referred to as a “short-time mode”, focusing on the fact that the notification time force S is shortened.
[0050] 時短モードでは、短期間で多くの普通図柄抽選が実行されるため、実質的に当選 確率が上がったのと同等の利益を得ることができると共に、一旦当選したら電動チュ 一リップ 109の開放時間が長いので、始動入賞口 108への入賞確率が高まることに なる。  [0050] In the short-time mode, many ordinary symbol lotteries are executed in a short period of time, so that it is possible to obtain a profit substantially equivalent to an increase in the winning probability. Since the opening time is long, the probability of winning at the start winning opening 108 increases.
[0051] 本実施の形態では、最も単純な構成として、単一の始動入賞口 108を示し、また、 遊技仕様として、この始動入賞口 108にパチンコ球 PBが入賞することで、センター役 物 105の最上端に配設された一対の羽根部材 202を所定時間開放するようにしてい  [0051] In the present embodiment, a single start winning opening 108 is shown as the simplest configuration, and a pachinko ball PB wins the start winning opening 108 as a game specification, so that the center role 105 The pair of blade members 202 arranged at the uppermost end of the blade is opened for a predetermined time.
[0052] また、始動入賞口 108のさらに下部には、アタッカー(大入賞口) 110、アウト口 112 がそれぞれ設けられてレ、る。 [0052] In addition, an attacker (large winning port) 110 and an out port 112 are provided below the starting winning port 108. Are provided.
[0053] ここで、本実施の形態では、前記始動入賞口 108に入賞すると、特図(特別図柄) 抽選が実行され、この特図抽選に当選した場合には、アタッカー 110が所定ラウンド 開閉を繰り返す大当たり遊技の処理 (特別遊技)が実行される。  [0053] Here, in this embodiment, a special drawing (special symbol) lottery is executed when winning at the start winning opening 108, and when the special drawing lottery is won, the attacker 110 opens and closes a predetermined round. Repeated jackpot game processing (special game) is executed.
[0054] また、前記特図抽選に落選した場合には、センター役物 105の羽根部材 202が開 放し、当該開放時期に遊技球 PBがセンター役物 105内に入り、かつ最終的に後述 する第 1の V入賞路 256又は第 2の V入賞路 258 (図 3参照)に入賞した場合でも、ァ タッカー 110を所定ラウンド開閉を繰り返す大当たり遊技の処理が実行される。  [0054] When the special drawing lottery is lost, the blade member 202 of the center combination 105 is released, and the game ball PB enters the center combination 105 at the opening timing, and will be described later. Even when the first V winning path 256 or the second V winning path 258 (see FIG. 3) is won, the jackpot game process is repeated for opening and closing the attacker 110 for a predetermined round.
[0055] さらに、始動入賞口 108に入賞する毎に実行される時短モード実行突入抽選が当 選した場合に、更にその時短に当選した遊技で大当たりとなった場合、その大当たり 遊技終了後の通常遊技状態では時短モードに突入し、時短遊技という特典遊技を 実行させるようになつている。  [0055] Further, if the short-time mode execution rush lottery that is executed every time the winning prize opening 108 is won, and if the game won in that short time wins a big hit, the normal after the big win game ends In the game state, it enters the short-time mode, and a special game called short-time game is executed.
[0056] (センター役物 105)  [0056] (Center character 105)
図 4には、本実施の形態に係るセンター役物 105の概略構造が示されている。  FIG. 4 shows a schematic structure of the center accessory 105 according to the present embodiment.
[0057] センター役物 105は、全体として、側壁部 204によって周囲が覆われており、その 内外とが完全に仕切られている。従って、遊技盤ユニット 18上のパチンコ球 PBは、 前述した羽根部材 202の開放によって開口する受入口 206以外から、センター役物 105の内側の特定領域 200に入り込むことはない。  [0057] The center accessory 105 as a whole is covered with the side wall portion 204, and the inside and outside thereof are completely partitioned. Accordingly, the pachinko ball PB on the game board unit 18 does not enter the specific region 200 inside the center accessory 105 from the portion other than the receiving port 206 opened by opening the blade member 202 described above.
[0058] このセンター役物 105の背面には矩形の開口部が設けられ、前記 LCD106が嵌め 込まれている。なお、この LCD106の前側空間並びに周囲空間力 パチンコ球 PBが 流動する球演出空間となる。なお、前側空間は LCD106の表示面が遊技盤ユニット 18の遊技領域面よりも紙面奥側に位置しており、所謂奥行き感のある演出空間ステ ージ 208を構成している  [0058] A rectangular opening is provided on the back of the center accessory 105, and the LCD 106 is fitted therein. Note that the front space of the LCD 106 and the surrounding space force pachinko ball PB is a ball effect space in which the fluid flows. In addition, the display space of the LCD 106 is located on the back side of the drawing space with respect to the game area surface of the game board unit 18 in the front space, which constitutes a so-called depth production space stage 208.
センター役物 105の最上端部には、前述したように一対の羽根部材 202が左右対 称に設けられている。この羽根部材 202は、閉止状態では互いに縦(立直)方向とさ れ、開放状態では下端部が中心となって互いに外向きに回転する構造となっている  As described above, the pair of blade members 202 are provided on the uppermost end of the center accessory 105 in a left-right symmetric manner. The blade members 202 are structured such that they are in the vertical (upright) direction in the closed state and rotate outward with respect to the lower end portion in the open state.
[0059] 一対の羽根部材 202はそれぞれ羽根部材ソレノイド 210への通電、非通電によつ て開閉動作がなされる。 [0059] The pair of blade members 202 are respectively energized and de-energized to the blade member solenoid 210. Open and close.
[0060] 一対の羽根部材 202の開放状態では、受入口 206からパチンコ球 PBが受け入れ 可能であり、その際、羽根部材 202がガイド板の役目を果たすようになつている。 [0060] In the open state of the pair of blade members 202, the pachinko balls PB can be received from the receiving port 206, and at this time, the blade members 202 serve as a guide plate.
[0061] 受入口 206から特定領域 200に受け入れたパチンコ球 PBは、まず一対の受入セ ンサ 212の何れかによつて検出され、第 1の振分部材 214へ至るようになつている。 The pachinko ball PB received in the specific area 200 from the receiving port 206 is first detected by one of the pair of receiving sensors 212 and reaches the first sorting member 214.
[0062] この第 1の振分部材 214は、前記 LCD106の上辺に沿って設けられた筒状の水平 連通路 216内において、 LCD106の上辺かつ中央に位置している。 The first distribution member 214 is located on the upper side and the center of the LCD 106 in a cylindrical horizontal communication path 216 provided along the upper side of the LCD 106.
[0063] 第 1の振分部材 214は、横長の薄板形状であり、その左右方向中央に回転軸 214[0063] The first distribution member 214 has a horizontally long thin plate shape, and a rotation shaft 214 at the center in the left-right direction.
Aが設けられ、シーソーの如ぐ左下がり、或いは右下がりに傾斜するように可動する A is provided, and it can move to tilt to the left or to the right like a seesaw
[0064] この第 1の振分部材 214は、第 1の振分ソレノイド 218の通電、非通電によって回転 軸 214Aを中心として回転し、前記左下がり位置、又は右下がり位置の 2位置間の何 れかに保持されるようになっている。 [0064] The first distribution member 214 rotates about the rotation shaft 214A by energization or non-energization of the first distribution solenoid 218, and the position between the two positions of the lower left position or the lower right position is determined. It is supposed to be retained.
[0065] 第 1の振分部材 214が、図 3に示すような左下力 Sり位置になった場合は、パチンコ 球 PBは水平連通路 216に沿って図 3の左方向へ転動する。このパチンコ球 PBの転 動は、左ルートセンサ 220によって検出される(後述する「パットインルート」確定)。  [0065] When the first distribution member 214 is in the position of the lower left force S as shown in FIG. 3, the pachinko ball PB rolls along the horizontal communication path 216 in the left direction in FIG. This rolling of the pachinko sphere PB is detected by the left route sensor 220 (determined “put-in route” described later).
[0066] 一方、第 1の振分部材 214が右下力 Sり位置になった場合は、パチンコ球 PBは水平 連通路 216に沿って図 3の右方向へ転動する。このパチンコ球 PBの転動は、右ルー トセンサ 222によって検出される(後述する「ナイスショットルート」確定)。  [0066] On the other hand, when the first distribution member 214 is in the lower right force S position, the pachinko ball PB rolls along the horizontal communication path 216 in the right direction in FIG. The rolling of the pachinko ball PB is detected by the right route sensor 222 (determined “nice shot route” described later).
[0067] 水平連通路 216の図 3の左端は、 LCD106の左辺に沿って設けられた左端連通 路 224と連通している。  The left end of the horizontal communication path 216 in FIG. 3 communicates with a left end communication path 224 provided along the left side of the LCD 106.
[0068] 図 4に示される如ぐ左端連通路 224は、前記演出空間ステージ 208の奥側から手 前側までの緩やかな傾斜路で構成された緩斜面通路 224Aと、この緩斜面通路 224 Aの最手前側で LCD106の下辺位置まで落下する落下通路 224Bと、この落下通路 224Bの最下端において特定領域 200の中央へ若干転動させた後、奥側へ転動さ せる転動通路 224Cと、が直列に接続された立体的な構造となっている。  [0068] As shown in FIG. 4, the left end communication passage 224 includes a gentle slope passage 224A composed of a gentle slope from the back side to the front side of the stage space stage 208, and the gentle slope passage 224A. A fall passage 224B that falls to the lower side of the LCD 106 on the foremost side, a rolling passage 224C that rolls slightly to the center of the specific area 200 at the lowermost end of the fall passage 224B, and then rolls to the back side, Has a three-dimensional structure connected in series.
[0069] ここで、転動通路 224Cにおける奥側への転動する斜面の途中には、第 1のキャラ クタ 226が配設されている。この第 1のキャラクタ 226は、ゴルフクラブのパター 226A を把持している。パター 226Aは、前記斜面を横切るように、振り子動作するようにな つている。 [0069] Here, the first character 226 is disposed in the middle of the slope of rolling toward the back side in the rolling passage 224C. This first character 226 is a golf club putter 226A. Is gripping. The putter 226A operates as a pendulum so as to cross the slope.
[0070] このパター 226Aは、パターソレノイド 228の通電.非通電によって動作し、パチンコ 球 PBの転動タイミングと一致したときに、パチンコ球 PBをはじき、 LCD106の下辺に 沿って設けられた演出空間ステージ 208上の転動通路 224Dを図 3の左から右に向 けて転動することになる。なお、パチンコ球 PBの転動タイミングとパター 226Aの動作 のタイミングが合わない場合は、パチンコ球 PBは、転動通路 224Cの奥側に設けら れた外れ口 230 (図 4参照)へ案内されるようになって!/、る。  [0070] This putter 226A is energized by the putter solenoid 228. It operates by de-energization, and when it coincides with the rolling timing of the pachinko ball PB, it repels the pachinko ball PB and is provided along the lower side of the LCD 106. The rolling path 224D on the stage 208 rolls from the left to the right in FIG. If the rolling timing of the pachinko ball PB and the timing of the motion of the putter 226A do not match, the pachinko ball PB is guided to the outlet 230 (see FIG. 4) provided at the back of the rolling passage 224C. Come on! /
[0071] 前記パター 226Aで打ち出したときの転動方向先端、すなわち演出空間ステージ 2 08の右端部近傍には、ゴルフ場のグリーンに見立てた回転体 232が配設されている 。この回転体 232の詳細については後述する力 以下、このパター 226Aの動作によ るパチンコ球 PBの移動通路 224Dを経由しての回転体 232への接近ルートを「パット インルート」という。  [0071] A rotating body 232 that looks like a golf course green is disposed at the tip in the rolling direction when launched by the putter 226A, that is, near the right end of the stage space stage 208. The details of the rotating body 232 will be described below. Hereinafter, an approach route to the rotating body 232 via the movement path 224D of the pachinko ball PB by the operation of the putter 226A will be referred to as a “put-in route”.
[0072] 前記水平連通路 216の図 3の右端は、 LCD106の右辺よりも外側に設けられた第  [0072] The right end of FIG. 3 of the horizontal communication path 216 is a first end provided outside the right side of the LCD 106.
1の右端連通路 234と連通している。  It communicates with 1's right end communication passage 234.
[0073] 第 1の右端連通路 234は、パチンコ球 PBを LCD106の右辺に沿って落下させるが[0073] The first right end communication path 234 allows the pachinko ball PB to fall along the right side of the LCD 106.
、略 S字状に屈曲しておりその落下速度が抑制されている。 It is bent in a substantially S shape, and its falling speed is suppressed.
[0074] 第 1の右端連通路 234は、 LCD106の下辺よりも若干上位の位置が下端部となつ ている。この下端部までは、パチンコ球 PBは、落下速度が抑制された状態で落下し[0074] The first right end communication path 234 has a lower end at a position slightly above the lower side of the LCD 106. Up to this lower end, the pachinko ball PB falls in a state where the falling speed is suppressed.
、スロープ 236に受け渡されるようになつている。 , It is being handed over to slope 236.
[0075] スロープ 236は、前記演出空間ステージ 208の右端部近傍に配設された前記回転 体 232の真上まで延長されており、パチンコ球 PBをこの回転体 232の真上まで転動 させる傾斜面となっている。 [0075] The slope 236 is extended to a position directly above the rotating body 232 disposed in the vicinity of the right end of the effect space stage 208. The slope 236 rolls the pachinko ball PB to a position directly above the rotating body 232. It is a surface.
[0076] 回転体 232の真上に位置するスロープ 236の延長方向先端部には、所謂 1穴クル ーン 238が形成されて!/、る。 A so-called 1-hole cruise 238 is formed at the distal end of the slope 236 located just above the rotating body 232! /.
[0077] 図 4及び図 5に示される如ぐ 1穴クルーン 238は、パチンコ球 PBの外径よりも若干 大きい円弧皿形状であり、その底部中央にはパチンコ球 PBの外径とほぼ同一の貫 通孔 238Aが設けられている。この結果、パチンコ球 PBがスロープ 236上を転動し、 1穴クリーン 236に至ると、所定の半径の円軌跡を描きながら徐々に半径が小さくな つて、最終的に貫通孔 238Aから落下するという動作がなされる。すなわち、 1穴クル ーン 238は、所定の時間をかけて、回転体 232に落下させる遅延機能という役目を 有している。 [0077] As shown in FIGS. 4 and 5, the 1-hole croon 238 has an arcuate dish shape that is slightly larger than the outer diameter of the pachinko sphere PB, and is substantially the same as the outer diameter of the pachinko sphere PB at the center of the bottom. A through-hole 238A is provided. As a result, the pachinko ball PB rolls on the slope 236, When reaching the 1-hole clean 236, the radius gradually decreases while drawing a circular locus of a predetermined radius, and finally the operation of dropping from the through-hole 238A is performed. That is, the 1-hole cruiser 238 has a function of a delay function that drops the rotary body 232 over a predetermined time.
[0078] なお、以下、この 1穴クルーン 238の貫通孔 238Aから落下して回転体 232へ至る ノレートを、「チップインノレート」という。  Hereinafter, the norate that drops from the through-hole 238A of the one-hole crew 238 and reaches the rotating body 232 is referred to as “chip innorate”.
[0079] 前記第 1の右端連通路 234における水平連通路 216との連通位置よりも若干下方 には、第 2の右端連通路 240の上端部と連通する分岐部 242が設けられて!/、る。 [0079] A branch part 242 communicating with the upper end of the second right end communication path 240 is provided slightly below the communication position of the first right end communication path 234 with the horizontal communication path 216! /, The
[0080] この分岐部 242には、第 2のキャラクタ 244が配設されている。この第 2のキャラクタ [0080] A second character 244 is disposed at the branching portion 242. This second character
244は、鳥(例えば、ゴルフ場でボールを垤えて持ち去ってしまうカラスをイメージ)を 模した形状で、「くちばし」を第 1の右端連通路 234に向けて配置している。  244 has a shape simulating a bird (for example, an image of a crow that picks up and takes away a ball at a golf course), and a “beak” is arranged toward the first right end communication path 234.
[0081] 第 2のキャラクタ 244は、分岐振分手段として機能するものであり、くちばしソレノイド [0081] The second character 244 functions as a branch distribution means, and has a beak solenoid.
246の通電 ·非通電によって、くちばしを第 1の右端連通路 234に突出したり、待避さ せるように動作する。  By energizing / de-energizing 246, the beak is operated to protrude into the first right end communication path 234 or to be retracted.
[0082] ここで、くちばしが第 1の右端連通路 234から待避された状態では、パチンコ球 PB は、この第 1の右端連通路 234に沿って落下して、前記スロープ 236へと至ることに なる。このパチンコ球 PBの第 1の右端連通路 234力、らスロープ 236への受け渡しは、 チップインルートセンサ 247によって検出されるようになっている。  Here, in a state where the beak is retracted from the first right end communication path 234, the pachinko ball PB falls along the first right end communication path 234 and reaches the slope 236. Become. The first right-end communication path 234 force of the pachinko ball PB and the delivery to the slope 236 are detected by a chip-in-route sensor 247.
[0083] 一方、くちばしが第 1の右端連通路 234に突出したときにパチンコ球 PBが通過する と、当該パチンコ球 PBがくちばしによって第 2の右端連通路 240へ弾き飛ばされるよ うになつている。  [0083] On the other hand, when the beak protrudes into the first right end communication passage 234 and the pachinko ball PB passes, the pachinko ball PB is blown off to the second right end communication passage 240 by the beak. .
[0084] 第 2の右端連通路 240は、所謂ジグザグに傾斜面が形成、すなわち、傾斜方向の 異なる傾斜面が交互に配置され、パチンコ球 PBが左右に転動しながら落下していく 構成となっている。  [0084] The second right end communication path 240 has a so-called zigzag inclined surface, that is, inclined surfaces having different inclination directions are alternately arranged, and the pachinko ball PB falls while rolling left and right. It has become.
[0085] LCD106の下辺の演出空間ステージ 208と同位の位置まで落下したパチンコ球 P Bは、図 3の右端から前記回転体 232までの傾斜面通路 240Aに沿って転動し、回 転体 232へと到達するようになっている。なお、以下、この第 2の右端連通路 240を 経た流動路で回転体 232へ至るルートを「ホールインワンルート」という。 [0086] この第 2の右端連通路 240を通過するパチンコ球 PBは、ホールインワンセンサ 248 によって検出されるようになっている。 [0085] The pachinko ball PB that has fallen to the same position as the production space stage 208 on the lower side of the LCD 106 rolls along the inclined surface passage 240A from the right end of FIG. And come to reach. Hereinafter, the route that reaches the rotating body 232 through the flow path that passes through the second right-end communication passage 240 is referred to as a “hole-in-one route”. The pachinko ball PB passing through the second right end communication path 240 is detected by the hole-in-one sensor 248.
[0087] 以下、回転体 232の構造について説明する。 Hereinafter, the structure of the rotating body 232 will be described.
[0088] 回転体 232は、円柱形状であり、上端面が部分球面形状であり略中央部が最も上 に凸となっている。この最も上に凸となる位置に対向するように、前記 1穴クルーン 23 8が配設されている。  The rotating body 232 has a columnar shape, the upper end surface is a partial spherical shape, and the substantially central portion is convex upward. The one-hole cleon 238 is disposed so as to face the most convex position.
[0089] 演出空間ステージ 208には円溝 208Aが形成され、回転体 232が収容されている。  In the production space stage 208, a circular groove 208A is formed, and the rotating body 232 is accommodated.
回転体 232は、その底面(下端面)が平面とされ、前記円溝 208Aの底部がこの底面 を支持している。この状態で、回転体 232の底面からは回転軸 232Cが演出空間ス テージ 208の下方に延出され、モータ 250の回転軸と連結されている。これにより、 回転体 232は、円溝 208A内で本実施の形態では矢印 X方向に回転する構成となつ ている。この円溝 208Aの底部には、回転体 232の周縁に対向する位置に、 2個の貫 通孔 252、 254 (図 5参照)が設けられ、それぞれ第 1の V入賞路 256、第2の V入賞 路 258 (図 3参照)と連通している。尚、回転体 232の回転方向は、本実施形態では、 図 4,図 5に示す矢印 Xの方向としている力 回転体 232の回転方向は、 V入賞路 25 6, 258の入賞結果に対する遊技仕様との関連を考慮して決めればよぐ遊技仕様 次第では、本実施形態とは異なり図 4,図 5に示す矢印 X方向とは逆の方向であって も良い。 The bottom surface (lower end surface) of the rotating body 232 is a flat surface, and the bottom of the circular groove 208A supports the bottom surface. In this state, the rotating shaft 232C extends from the bottom surface of the rotating body 232 below the effect space stage 208 and is connected to the rotating shaft of the motor 250. Thereby, the rotating body 232 is configured to rotate in the direction of the arrow X in the present embodiment within the circular groove 208A. At the bottom of the circle groove 208A, a position facing the rim of the rotary body 232, two transmural holes 25 2, 25 4 (see FIG. 5) is provided, the first V winning path 2 56, respectively, It communicates with the second V winning path 258 (see Figure 3). In this embodiment, the rotating direction of the rotating body 232 is the force indicated by the arrow X shown in FIGS. 4 and 5. The rotating direction of the rotating body 232 is the game specification for the winning results of the V winning paths 256 and 258. Depending on the game specification, it may be determined in consideration of the relation to the direction of the arrow. Unlike the present embodiment, the direction may be opposite to the direction of the arrow X shown in FIGS.
[0090] また、この第 1の V入賞路 256及び第 2の V入賞路 258には、第 1の V入賞センサ 2 60、第 2の V入賞センサ 262がそれぞれ設けられている。また、円溝 208Aに連続す るように外れ口案内路 263 (図 4、図 5参照)が形成されて!/、る。  In addition, the first V winning path 256 and the second V winning path 258 are provided with a first V winning sensor 260 and a second V winning sensor 262, respectively. In addition, an outlet guide path 263 (see FIGS. 4 and 5) is formed so as to be continuous with the circular groove 208A!
[0091] 回転体 232の周縁には、略均等に 8力所の位置にパチンコ球 PBを受ける切欠部 2 32A、 232Bカ形成されて!/、る。  [0091] Notches 2 32A and 232B for receiving pachinko balls PB are formed substantially uniformly on the periphery of the rotating body 232 at positions of eight power points!
[0092] 切欠部 232A、 232Bは、 1個の V入賞可能な当たり切欠部 232Aと、 7個の V入賞 不可能な外れ切欠部 232Bとに分類される。これらの切欠部 232A、 232Bは、それ ぞれ、当たり切欠部 232Aは、前記第 1の V入賞路 256、又は、第 2の V入賞路 258、 外れ切欠部 232Bは、外れ口案内路 263へそれぞれパチンコ球 PBを案内する役目 を有している。 V入賞路として複数 (第 1の V入賞路 256、第 2の V入賞路 258)設け たのは、 V入賞に対応する特典を異ならせる等に利用可能であり、例えば、一方はァ タッカー 110の開閉ラウンド数を比較的多くし(16ラウンド等)、他方は比較的少なく( 2〜5ラウンド等)したり、開閉ラウンド数を V入賞の都度抽選するといつた選択が可能 である(異なる仕様の特別遊技状態の設定)。 [0092] The notches 232A and 232B are classified into one notch portion 232A that can be V-winned and seven notch portions 232B that cannot be V-winned. These cutout portions 232A and 232B are respectively contact cutout portions 232A are the first V winning path 256 or the second V winning path 258, and the cutout section 232B is to the exit guideway 263. Each has the role of guiding the pachinko ball PB. Multiple V award paths (first V award path 256, second V award path 258) For example, one can use the number of open / close rounds of the attacker 110 (16 rounds, etc.) and the other is relatively small (2 ~ 5 rounds, etc.), or when the number of open / close rounds is drawn for each V prize, it is possible to select (special game state with different specifications).
[0093] 上記例では、例えば第 1の V入賞の場合は 16ラウンドの特別遊技に一意的に決め ておき、第 2の V入賞の場合は 2〜5ラウンドの特別遊技のいずれかを抽選、又は、 1 〜; 16ラウンドの何ラウンドにする力、を抽選で決めるようにすればよい。  [0093] In the above example, for example, in the case of the first V prize, a special game of 16 rounds is uniquely determined, and in the case of the second V prize, one of the special games of 2 to 5 rounds is drawn by lottery. Or, 1 to; how many rounds of 16 rounds should be decided by lottery.
[0094] なお、前記第 1の V入賞通路 256、第 2の V入賞通路 258は、前記回転体 232によ つて隠蔽され、当たり切欠部 232Aが上部に対峙した場合を除き遊技者から見えな い構造となっている。これは、意図的に隠蔽したものであり、第 1の V入賞通路 256、 第 2の V入賞通路 258が通常は見えなくすることで、遊技者が有利な方を狙い難くす る役目を持たせている。  [0094] It should be noted that the first V winning path 256 and the second V winning path 258 are concealed by the rotating body 232 and are not visible to the player except when the hit notch 232A faces the top. The structure is This is intentionally concealed and has the role of making it difficult for the player to aim for the more advantageous one by making the first V prize passage 256 and the second V prize passage 258 normally invisible. It is
[0095] また、 7個の外れ切欠部 232Bは、回転体 232の外周側から受け入れ可能(すなわ ち、パットインルートから受け入れ可能)であり、その内の 3個は中央からも受け入れ 可能(すなわち、チップインルートから受け入れ可能)である(図 4,図 5,図 6参照)。  [0095] In addition, the seven cutout portions 232B can be received from the outer peripheral side of the rotating body 232 (that is, can be received from the pad-in route), and three of them can be received from the center ( In other words, it can be accepted from the chip-in route) (see Figure 4, Figure 5, and Figure 6).
[0096] 一方、当たり切欠部 232Aは、外周側、中央の両方から受け入れ可能(すなわち、 パットインルート、チップインルートから受け入れ可能)となっている。  On the other hand, the contact notch 232A is acceptable from both the outer peripheral side and the center (that is, acceptable from the pad-in route and the tip-in route).
[0097] さらに、当たり切欠部 232Aは、ホールインワンルートからのパチンコ球 PBを唯一受 け入れることが可能である。すなわち、ホールインワンルートから傾斜面通路 240Aを 通ってパチンコ球 PBが回転体 232へ到達すると、図 6 (A) ,図 6 (B)に示すように外 れ切欠部 232Bは壁面が妨げとなって受け入れることができず、当たり切欠部 232A が対応したときのみ受け入れることができる。  [0097] Furthermore, the hitting notch 232A can only accept the pachinko ball PB from the hole-in-one route. That is, when the pachinko ball PB reaches the rotating body 232 through the inclined surface passage 240A from the hole-in-one route, the disengagement notch 232B is obstructed by the wall surface as shown in FIGS. 6 (A) and 6 (B). It cannot be accepted and can be accepted only when the hitting notch 232A corresponds.
[0098] このような受け入れ条件を実現するために、回転体 232の切欠部 232A、 232Bの 周縁に (ま、適宜壁面 232A1 , 232B1 , 232B2カ形成され、この壁面(232B1 , 232 B2)がパチンコ球 PBの流入を阻止したり、許可したり(壁面 232A1)させることが可 能となっている。  [0098] In order to realize such an acceptance condition, wall surfaces 232A1, 232B1, 232B2 are appropriately formed on the periphery of the notches 232A, 232B of the rotating body 232, and these wall surfaces (232B1, 232 B2) are It is possible to prevent or allow the inflow of the ball PB (wall surface 232A1).
[0099] ここで、本実施の形態に係るセンター役物 105において、 V入賞確率(第 1の V入 賞路 256又は第 2の V入賞路 258へ至る確率) Ptは、前記第 1の振分部材 214によ る振分確率(左: Pa、右: Pb [Pa + Pb = l] )、パター 226Aの動作タイミングによる回 転体 232への打ち出し確率 Pc、くちばしの動作タイミングによる第 2の右端連通路 24 0への弾き飛ばし確率(第 l : Pd、第 2 : Pe [Pd + Pe = l] )、並びに回転体 232の回 転タイミングによる切欠部 232A、 232Bへの受け入れ確率(パットインルート: Pf = 1 /8、チップインルート: Pg : 1/4、ホールインワンルート Ph : 1/1)に依存することに なる。 Here, in the center actor 105 according to the present embodiment, the V winning probability (probability to reach the first V winning path 256 or the second V winning path 258) Pt is the first prize. According to dividing member 214 Distribution probability (left: Pa, right: Pb [Pa + Pb = l]), launch probability P2 to the rotating body 232 by the operation timing of the putter 226A Pc, second right end communication path by the operation timing of the beak 24 0 (1st: Pd, 2nd: Pe [Pd + Pe = l]) and acceptance probability of notches 232A and 232B depending on the rotation timing of the rotating body 232 (Put-in route: Pf = 1 / 8, chip in route: Pg: 1/4, hole in one route Ph: 1/1).
[0100] なお、ここで述べる確率は、抽選によりものではなぐセンター役物 105内の構成物 各部の構造から予測もしくは予定される確率であり、実際の遊技機においてもほぼ当 てはまるものの、個別の遊技機毎には、個々の遊技球の動き、振動、構成部材の各 個所における材質の微妙な差異、汚れ具合、当該遊技球と他の遊技球との衝突の 影響等々、種々の要因でその確率は微妙に異なる。  [0100] Note that the probabilities described here are the probabilities predicted or planned from the structure of each component of the center actor 105, which is not based on the lottery. For each gaming machine, there are various factors such as the movement and vibration of individual gaming balls, subtle differences in the material of each component, contamination, and the impact of collisions between the gaming ball and other gaming balls. The probabilities are slightly different.
[0101] そのため、例えば設計上 1/1、即ち 100%の確率となるはずの場合であっても上 記種々の要因により必ずしも確率 100%とはならない可能性があり、実際の遊技機と しては各確率数値の前に「ほぼ」或いは「略」を付けた値の確率となる。  [0101] For this reason, for example, even if the design should have a probability of 1/1, that is, a probability of 100%, the probability may not necessarily be 100% due to the various factors described above. In other words, the probability is a value obtained by adding “almost” or “approximately” in front of each probability value.
[0102] 上述及び以下の実施の形態の説明にお!/、て記載する確率は、 V、ずれも構造上予 定される確率を示しており、上記理由から実際の遊技機では各数値の前に「ほぼ」或 いは「略」を付けて理解するとよレ、。  [0102] The probabilities described in the above and following description of the embodiments indicate V and the probability that the deviation is also expected in the structure. For the above reasons, in actual gaming machines, It should be understood with “almost” or “abbreviated” in front.
[0103] ここで、例えば、 V入賞確率を 1/10とした場合について説明する。この場合、 Pa[0103] Here, for example, a case where the V winning probability is 1/10 will be described. In this case, Pa
= 7/8、 Pb= l/8、 Pc = l/2、 Pd = 7/8、 Pe = 1/8に設定すると、以下のよう な V入賞確率を得ることができる (表 1参照)。 When V = 7/8, Pb = l / 8, Pc = l / 2, Pd = 7/8, Pe = 1/8, the following V winning probabilities can be obtained (see Table 1).
[0104] すなわち、パットインルートの V入賞確率 Ptlは、 Pa、 Pc、 Pfの積であるので、(7/That is, the V winning probability Ptl of the put-in route is the product of Pa, Pc, and Pf, so (7 /
8) X (1/2) X (1/8) = 7/128となる。 8) X (1/2) X (1/8) = 7/128.
[0105] また、チップインルートの V入賞確率 Pt2は、 Pb、 Pd、 Pgの積であるので、(1/8) [0105] Also, the V winning probability Pt2 of the chip-in route is the product of Pb, Pd, and Pg, so (1/8)
X (7/8) X (1/4) = 7/256となる。  X (7/8) X (1/4) = 7/256.
[0106] さらに、ホールインワンルートの V入賞確率 Pt3は、 Pb、 Pe、 Phの積であるので、(1[0106] Furthermore, the V winning probability Pt3 of the hole-in-one route is the product of Pb, Pe, and Ph.
/8) X (1/8) X (1/1) = 1/64となる。 / 8) X (1/8) X (1/1) = 1/64.
[0107] これにより、総合の V入賞確率 Ptは、 Ptl、 Pt2、 Pt3の和であるので、(7/128)[0107] As a result, the total V winning probability Pt is the sum of Ptl, Pt2, and Pt3, so (7/128)
+ (7/256) + (1/64) = 1/10. 24 1/10)となる。なお、上記確率は一例で あり、それぞれのルートに関連する確率 Pa〜Phを適宜設定することで、所望の V入 賞確率の設定が可能である。 + (7/256) + (1/64) = 1/10. 24 1/10). The above probability is an example Yes, by setting the probabilities Pa to Ph related to each route as appropriate, the desired V winning probability can be set.
[0108] [表 1] [0108] [Table 1]
Figure imgf000020_0001
Figure imgf000020_0001
[0109] 次に、本実施の形態におけるセンター役物 105の一部として取り付けられている電 気制御部品、すなわち、動作部材並びにその駆動源、センター役物 105内を流動す るパチンコ球 PBの位置を検出するために各部に設けられたセンサをブロック化して 示す。 [0109] Next, the electric control component attached as a part of the center accessory 105 in the present embodiment, that is, the operation member and its drive source, the pachinko sphere PB flowing in the center accessory 105 The sensors provided in each part to detect the position are shown in blocks.
[0110] 図 7に示される如ぐセンター役物 105には、その裏面側等に電気部品の配線を集 約したセンター役物基板 264が設けられており、各部への配線は、着脱可能なコネク タ 266を介して電気的に接続されるようになっている。コネクタ 266は、単一の電気部 品を担うものもあれば、複数の電気部品を担うものも存在し、電気部品の数、設置ス ペース等に基づいて適宜選択されて適用されるものである。  [0110] The center accessory 105 as shown in FIG. 7 is provided with a center accessory board 264 that collects the wiring of electrical components on the back side thereof, and the wiring to each part is removable. Electrical connection is made via a connector 266. The connector 266 may be a single electrical component or a plurality of electrical components, and may be selected and applied as appropriate based on the number of electrical components, installation space, etc. .
[0111] また、センター役物基板 264は、パチンコ機 10の主制御部 150や演出制御部 152  [0111] Further, the center accessory board 264 is provided on the main control unit 150 or the production control unit 152 of the pachinko machine 10.
(共に後述/図 8参照)と電気的に接続するためのハーネス 268がコネクタ 270を介 して接続されている。  A harness 268 for electrical connection (both described later / see FIG. 8) is connected via a connector 270.
[0112] センター役物基板 264には、出力系として 2個の羽根部材ソレノイド 210、第 1の振 分ソレノイド 218、パターソレノイド 228、くちばしソレノイド 246、モータ 250が接続さ れている。  [0112] Two vane member solenoids 210, a first distribution solenoid 218, a putter solenoid 228, a beak solenoid 246, and a motor 250 are connected to the center accessory board 264 as an output system.
[0113] 羽根部材ソレノイド 210は、一対の羽根部材 202をそれぞれ独立して開閉動作させ るときに駆動(通電 /非通電)する。  [0113] The blade member solenoid 210 is driven (energized / de-energized) when the pair of blade members 202 are opened and closed independently.
[0114] 第 1の振分ソレノイド 218は第 1の振分部材 214の傾斜方向を変更動作させるとき に駆動(通電 /非通電)する。 [0114] The first sorting solenoid 218 is driven (energized / de-energized) when the tilting direction of the first sorting member 214 is changed.
[0115] パターソレノイド 228は、第 1のキャラクタ 226を把持するパター 226Aを振り子動作 させるときに駆動(通電 /非通電)する。 [0116] くちばしソレノイド 246は、第 2のキャラクタ 244のくちばしを第 1の右端連通路 234 に突出/待避動作させるときに駆動(通電 /非通電)する。 [0115] The putter solenoid 228 is driven (energized / de-energized) when the putter 226A that holds the first character 226 is caused to perform a pendulum operation. The beak solenoid 246 is driven (energized / de-energized) when the beak of the second character 244 is projected / retracted into the first right end communication path 234.
[0117] モータ 250は、回転体 232を回転させる場合に駆動する。 [0117] The motor 250 is driven when the rotating body 232 is rotated.
[0118] 一方、センター役物基板 264には、入力系として 2個の受入れセンサ 212、左ルー トセンサ 220、右ノレートセンサ 222、チップインノレ一トセンサ 247、ホーノレインワンセン サ 248、第 1の V入賞センサ 260、第 2の V入賞センサ 262が接続されている。  [0118] On the other hand, on the center accessory board 264, two receiving sensors 212, a left route sensor 220, a right norate sensor 222, a chip innorate sensor 247, a hono rain one sensor 248, and a first V are provided as input systems. A winning sensor 260 and a second V winning sensor 262 are connected.
[0119] 受入れセンサ 212は、羽根部材 202が開放されたときにパチンコ球 PBが受け入れ られたか否かを判断するために設けられている。  [0119] The acceptance sensor 212 is provided to determine whether or not the pachinko ball PB is accepted when the blade member 202 is opened.
[0120] 左ルートセンサ 220は、受け入れられたパチンコ球 PBが左ルート(パットインルート に確定)に案内されたか否かを判断するために設けられている。  [0120] The left route sensor 220 is provided to determine whether or not the accepted pachinko ball PB has been guided to the left route (confirmed to be a pad-in route).
[0121] 右ルートセンサ 222は、受け入れられたパチンコ球 PBが右ルート(チップインルート 又はホールインワンルートの何れかであるがこの時点では未確定(総称して「ナイスシ ヨットルート」という)に案内されたか否かを判断するために設けられている。  [0121] The right route sensor 222 is guided to the right route (either the tip-in route or the hole-in-one route, but at this point indeterminate (collectively referred to as the “Nice-Shi Yacht Route”) when the accepted pachinko ball PB is received. It is provided to determine whether or not.
[0122] チップインルートセンサ 247は、パチンコ球 PBが右ルートに案内された後、第 1の 右端連通路 234を通過する力、 (チップインルート)否かを判断するために設けられて いる。  [0122] The tip-in route sensor 247 is provided to determine whether or not the force that passes through the first right end communication path 234 after the pachinko ball PB is guided to the right route (chip-in route). .
[0123] ホールインワンセンサ 248は、パチンコ球 PBが右ルートに案内された後、第 2の右 端連通路 240を通過する力、 (ホールインワンルート)否かを判断するために設けられ ている。  [0123] The hole-in-one sensor 248 is provided to determine whether or not the force passes through the second right-end communication path 240 after the pachinko ball PB is guided to the right route (hole-in-one route).
[0124] 第 1の V入賞センサ 260は、回転体 232の当たり切欠部 232Aにパチンコ球 PBが 入り、第 1の V入賞路 256へ案内されたか否かを判断するために設けられている。  [0124] The first V winning sensor 260 is provided to determine whether or not the pachinko ball PB has entered the contact notch 232A of the rotating body 232 and guided to the first V winning path 256.
[0125] 第 2の V入賞センサ 262は、回転体 232の当たり切欠部 232Aにパチンコ球 PBが 入り、第 2の V入賞路 258へ案内されたか否かを判断するために設けられている。  [0125] The second V winning sensor 262 is provided to determine whether or not the pachinko ball PB has entered the contact notch 232A of the rotating body 232 and has been guided to the second V winning path 258.
[0126] なお、上記において、ハーネス 268は分割されており、基本的には、図 8に示される 如ぐ入力系(センサ群)、出力系(ァクチユエータ群)が、パチンコ球 PBの入賞また は通過の入力を受けてこの入力信号に基づく抽選及びこの抽選結果に基づく本遊 技機の遊技状態に係る制御を行う主制御部 150と、この主制御部 150の制御に基づ き各種表示装置 106, 126の表示制御、センター役物 105内の各種部品の駆動制 御、各種スピーカー 22の制御による音声制御等、遊技の演出に係る部分の制御を 行う演出制御部 152とに分類されて接続されている。 [0126] In the above, the harness 268 is divided, and basically the input system (sensor group) and output system (actuator group) as shown in Fig. 8 are used for winning or winning the pachinko ball PB. A main control unit 150 that receives a passing input and performs a lottery based on the input signal and controls the gaming state of the gaming machine based on the lottery result, and various display devices based on the control of the main control unit 150 Display control of 106, 126, drive control of various parts in center role 105 It is classified and connected to an effect control unit 152 that controls parts related to game effects such as voice control by controlling various speakers 22.
[0127] (制御系の構成) [0127] (Control system configuration)
次に、図 8を用いてパチンコ機 10の制御系について説明する。図 8に示されるよう に、本実施形態に係るパチンコ機 10の制御系は、主制御部 150を中心として構成さ れており、この主制御部 150には、演出制御部 152と払出制御部 154とが接続され ている。主制御部 150には、遊技に関する基本的なプログラムが記憶されており、こ の主制御部 150からの命令信号に基づいて、各部の動作が制御されるようになって いる。  Next, the control system of the pachinko machine 10 will be described with reference to FIG. As shown in FIG. 8, the control system of the pachinko machine 10 according to the present embodiment is configured with a main control unit 150 as a center. The main control unit 150 includes an effect control unit 152 and a payout control unit. 154 is connected. The main control unit 150 stores a basic game-related program, and the operation of each unit is controlled based on a command signal from the main control unit 150.
[0128] 主制御部 150からは盤用外部端子 190を介してホールコンピュータへ遊技の進行 状態を示す情報 (始動入賞信号や大当たり信号、図柄確定回数信号)が送信される [0128] Information indicating the progress of the game (start winning signal, jackpot signal, symbol determination number signal) is transmitted from the main controller 150 to the hall computer via the board external terminal 190
Yes
[0129] 演出制御部 152には、図柄制御部 156を介して LCD106が接続されている。また 、演出制御部 152は、遊技盤 100の各種遊技部品に設けられた照明演出用の発光 素子 126の点灯、消灯、及び点滅を制御し、さらに、スピーカ 22L、 22Rを作動させ て効果音等の出力を制御する。  An LCD 106 is connected to the effect control unit 152 via a symbol control unit 156. In addition, the effect control unit 152 controls lighting, extinguishing and blinking of the light emitting elements 126 for lighting effects provided in various game parts of the game board 100, and further operates the speakers 22L and 22R to produce sound effects and the like. Control the output of.
[0130] この演出制御部 152に制御される LCD106には、演出映像が表示され、スピーカ 2 2L、 22Rからはその演出時の BGMが出力される。これにより、遊技者は、視覚及び 聴覚を通じて、演出図柄による演出を楽しむことができる。  [0130] The effect image is displayed on the LCD 106 controlled by the effect control unit 152, and the BGM at the effect is output from the speakers 22L and 22R. Thereby, the player can enjoy the production | presentation by a design symbol through vision and hearing.
[0131] また、演出制御部 152には、センター役物 105に設けられたパター 226Aを動作さ せるパターソレノイド 228、第 2のキャラクタ 244のくちばしを動作させるくちばしソレノ イド 246、回転体 232を回転させるモータ 250、第 1の振分部材 214を動作させる第 1の振分ソレノイド 218が接続されて!/、る。  [0131] Also, the production control unit 152 rotates a putter solenoid 228 for operating a putter 226A provided in the center actor 105, a beak solenoid 246 for operating a beak of the second character 244, and a rotating body 232. The motor 250 to be operated and the first distribution solenoid 218 to operate the first distribution member 214 are connected!
[0132] また、払出制御部 154には、払出装置 160及び発射制御部 164が接続され、発射 制御部 164には発射装置 40が接続されている。この払出制御部 154は、パチンコ機 10内に設けられた払出装置 160を作動させて、賞球又は貸し球の払い出し及び停 止動作と払出数を制御する。また、発射制御部 164は、遊技者による発射ハンドル 2 6 (図 1参照)の操作により発射装置 40を作動させて、遊技球 PBの発射開始、及び、 発射ハンドル 26の操作量に応じた発射力を制御する。 Further, the payout control unit 154 is connected to the payout device 160 and the launch control unit 164, and the launch control unit 164 is connected to the launch device 40. The payout control unit 154 operates a payout device 160 provided in the pachinko machine 10 to control the payout / stopping operation and the number of payouts of prize balls or rental balls. In addition, the launch control unit 164 activates the launch device 40 by operating the launch handle 26 (see FIG. 1) by the player to start launching the game ball PB, and The firing force is controlled according to the operation amount of the firing handle 26.
[0133] さらに、払出制御部 154では、枠用外部端子 191を介して払出情報をホールに設 置されたホールコンピュータへ送信するようになって!/、る。  Furthermore, the payout control unit 154 transmits payout information to the hall computer installed in the hall via the frame external terminal 191! /.
[0134] 主制御部 150には、通過ゲート 107 (図 2参照)を通過するパチンコ球 PBを検出す る通過ゲートセンサ 300、始動入賞口 108への入賞球を検出する始動口センサ 302 、特別遊技状態の際に開放するアタッカー 110への入賞球を検出するアタッカーセ ンサ 304が接続されて!/、る。  The main control unit 150 includes a pass gate sensor 300 that detects a pachinko ball PB passing through the pass gate 107 (see FIG. 2), a start port sensor 302 that detects a winning ball to the start winning port 108, a special An attacker sensor 304 for detecting a winning ball to the attacker 110 that is released in the game state is connected!
[0135] また、主制御部 150及び演出制御部 152には、センター役物 105内に設けられた 各種センサが、センター役物基板 264を経由して、接続されている。  In addition, various sensors provided in the center accessory 105 are connected to the main control unit 150 and the effect control unit 152 via the center accessory board 264.
[0136] すなわち、主制御部 150には、コネクタ 268 (図 7参照)を介して、受入れセンサ 212 、左ノレートセンサ 220、右ノレートセンサ 222、チップインセンサ 247、ホールインワン センサ 248、第 1の V入賞センサ 260、第 2の V入賞センサ 262がそれぞれ接続され ており、これらの各センサは、入賞球の検出時にその検出信号を主制御部 150へ出 力する。なお、必要に応じて、アタッカー 110内には、大当たり処理のラウンドを継続 するきっかけとなる継続ゾーンが設けられて!/、る場合には、この継続ゾ一の通過した ことを検出する継続センサ(図示省略)が配設される。  That is, the main controller 150 is connected to the receiving sensor 212, the left norate sensor 220, the right norate sensor 222, the chip-in sensor 247, the hole-in-one sensor 248, and the first V via the connector 268 (see FIG. 7). A winning sensor 260 and a second V winning sensor 262 are connected to each other, and each of these sensors outputs a detection signal to the main control unit 150 when a winning ball is detected. If necessary, there is a continuation zone in the attacker 110 that will continue the round of jackpot processing! In this case, a continuation sensor that detects that this continuation has passed. (Not shown) is provided.
[0137] さらに、主制御部 150には、始動入賞口 108に設けられた電動チューリップ 109を 作動させる電動チューリップソレノイド 306、アタッカー 110の開閉扉を開放/閉塞さ せるアタッカーソレノイド 308、羽根部材 202を開閉させる羽根部材ソレノイド 210が それぞれ接続されている。  [0137] Further, the main controller 150 includes an electric tulip solenoid 306 for operating the electric tulip 109 provided at the start winning opening 108, an attacker solenoid 308 for opening / closing the opening / closing door of the attacker 110, and a blade member 202. Each of the blade member solenoids 210 to be opened and closed is connected.
[0138] 以下に本実施の形態の作用を説明する。  [0138] The operation of the present embodiment will be described below.
[0139] (パチンコ機 10の遊技の流れ(一例))  [0139] (Pachinko machine 10 game flow (example))
パチンコ機 10による遊技では、遊技者が発射ハンドル 26を操作すると、一球づっ 発射装置によって上方へ発射される。発射された遊技球 PBは、外レール 102に沿つ て遊技盤ユニット 18の遊技領域に打ち込まれ、遊技釘や風車に当たり方向を変えな 力 ¾遊技領域内を落下する。そして、入賞せずに遊技領域の下端部に至った遊技球 PBはアウトロカ、らパチンコ機 10内に回収される。  In the game using the pachinko machine 10, when the player operates the launch handle 26, the launcher 26 launches the ball one by one. The launched game ball PB is driven along the outer rail 102 into the game area of the game board unit 18 and hits the game nail or the windmill, and does not change its direction and falls within the game area. Then, the game balls PB that have reached the lower end of the game area without winning a prize are collected in the outroca and the pachinko machine 10.
[0140] また、遊技球 PBが遊技領域内に設けた入賞口に入賞したり、通過ゲートを通過す ると、それぞれの遊技仕様に基づく処理 (例えば、抽選等)が実行されると共に、 LC[0140] Also, the game ball PB wins a prize opening provided in the game area or passes through a passing gate. Then, processing based on each game specification (for example, lottery etc.) is executed and LC
D106への画像表示演出、スピーカ 22L、 22Rを用いた音演出等が実行される。 Image display effects on D106, sound effects using speakers 22L and 22R, and the like are executed.
[0141] 例えば、図 9に示される如ぐ始動入賞口 108にパチンコ球 PBが入賞すると、セン ター役物 105の最上端に位置する羽根部材 202を所定時間開放し、センター役物 1[0141] For example, when the pachinko ball PB wins the starting winning hole 108 as shown in FIG. 9, the blade member 202 located at the uppermost end of the center accessory 105 is opened for a predetermined time, and the center accessory 1
05内の特定領域への受入れを可能とする。 Enables acceptance into specific areas within 05.
[0142] (センター役物 105内のパチンコ球の流動) [0142] (Flow of pachinko balls in the center actor 105)
以下、図 9のタイミングチャートに従い、センター役物 105内での遊技球 PBの流動 について説明する。図 9のタイミングチャートは前述した表 1の確率値に準ずる。なお Hereinafter, according to the timing chart of FIG. 9, the flow of the game ball PB in the center actor 105 will be described. The timing chart in Fig. 9 conforms to the probability values in Table 1 above. In addition
、くちばしソレノイド 246は遊技の状態に関係なぐ常に所定の周期で動作している。 The beak solenoid 246 always operates at a predetermined cycle regardless of the game state.
[0143] 羽根部材 208が開放されているときパチンコ球 PBがセンター役物 105内に受け入 れられると、パチンコ球 PBはまず第 1の振分部材 214に落下する。 If the pachinko ball PB is received in the center accessory 105 when the blade member 208 is opened, the pachinko ball PB first falls on the first sorting member 214.
[0144] 第 1の振分部材 214は、所定の確率 Paで左下がり傾斜、所定の確率 Pbで右下がり 傾斜となるように動作しており、パチンコ球 PBの受け入れタイミングにより水平連通路[0144] The first allocating member 214 operates so as to be inclined downward to the left with a predetermined probability Pa and inclined downward to the right with a predetermined probability Pb.
216の左側へ流下する力、、右側に流下する。例えば、表 1の確率であれば、 7/8の 確率で左側へ流下し、 1/8の確率で右側へ流下する。 Force down to the left of 216, down to the right. For example, the probability shown in Table 1 flows down to the left with a probability of 7/8 and flows down to the right with a probability of 1/8.
(1) パットインルート  (1) Put-in route
水平連通路 216の左側へ流下したパチンコ球 PBは、左端連通路 224に沿って転 動する。  The pachinko ball PB that has flowed down to the left side of the horizontal communication path 216 rolls along the left end communication path 224.
[0145] すなわち、緩斜面通路 224Aにより、演出空間ステージ 208の奥側から手前側まで 流下し、落下通路 224Bにより最手前側で LCD106の下辺位置まで落下し、転動通 路 224Cにより演出空間ステージ 208の中央へ若干転動させた後、奥側へ転動させ  [0145] That is, it flows down from the back side to the front side of the production space stage 208 by the gentle slope passage 224A, falls to the lower side of the LCD 106 at the front side by the fall passage 224B, and the production space stage by the rolling passage 224C. Roll slightly to the center of 208, then roll back
[0146] このように、左端連通路 224は、複数の通路が直列、かつ立体的に結合されている ため、パチンコ球 PBの動きが変化に富み、視覚的に遊技性を持たせることができる。 [0146] In this way, since the left end communication path 224 has a plurality of paths connected in series and three-dimensionally, the movement of the pachinko ball PB is rich in change, and can have a visually playable property. .
[0147] 転動通路 224Cにおける奥側への転動する斜面の途中には、第 1のキャラクタ 226 が配設され、パター 226Aを振り子の如く動作させる。このため、パチンコ球 PBは所 定の確率 Pc (表 1では Pc = 1/2)でパチンコ球 PBを演出空間ステージ 208へ向け て打ち出し、パチンコ球 PBを転動通路 224D上を移動させて回転体 232方向へ方 向転換させることができる(パットインルート)。なお、タイミングが悪ぐパター 226Aが 空振りした場合は、パチンコ球 PBは外れ口 230へ導かれる。 [0147] A first character 226 is disposed in the middle of the slope of rolling toward the back side in the rolling passage 224C, and moves the putter 226A like a pendulum. For this reason, the pachinko sphere PB is launched with the specified probability Pc (Pc = 1/2 in Table 1) toward the stage space stage 208, and the pachinko sphere PB is rotated on the rolling path 224D. Body 232 direction Can be turned around (put-in route). In addition, when the putter 226A having a poor timing is swung, the pachinko ball PB is guided to the outlet 230.
(2) チップインノレート  (2) Chip innorate
水平連通路 216の右側へ流下したパチンコ球 PBは、 LCD106の図 3の右側に設 けられた第 1の右端連通路 234に案内され落下していく。このとき、分岐部 242にお いて、第 2のキャラクタ 244のくちばし力 所定の確率 Pd (表 1では、確率 7/8)で第 1の右端連通路 234から待避しており、パチンコ球 PBはこのくちばしに干渉すること なく落下し、スロープ 236に受け渡される。  The pachinko ball PB flowing down to the right side of the horizontal communication path 216 is guided to the first right end communication path 234 provided on the right side of the LCD 106 in FIG. At this time, the branching part 242 is retracted from the first right end communication path 234 with a predetermined probability Pd (probability 7/8 in Table 1) of the second character 244, and the pachinko ball PB It falls without interfering with this beak and is delivered to the slope 236.
[0148] このスロープ 236により、パチンコ球 PBをこの回転体 232の真上まで転動し、 1穴ク ルーン 238によって、所定の時間をかけながら(所定の半径の円軌跡を描きながら徐 々に半径が小さくなつて、最終的に貫通孔 238Aから落下するという動作を経由する 遅延機能)、回転体 232に落下させる。これにより、遊技者は回転体 232の回転状態 と落下タイミングとの関係に期待感を持つことになり、遊技性を加味した視覚的な演 出とすること力 Sでさる。 [0148] With this slope 236, the pachinko ball PB rolls to just above the rotating body 232, and gradually takes a predetermined time (drawing a circular locus of a predetermined radius) with a one-hole clean 238. When the radius becomes smaller, the rotary body 232 is dropped to the rotating body 232 through a delay function via an operation of finally dropping from the through hole 238A. As a result, the player has a sense of expectation in the relationship between the rotation state of the rotating body 232 and the fall timing, and the visual performance taking into account the game ability can be reduced.
(3) ホールインワンルート  (3) Hole in one route
水平連通路 216の右側へ流下したパチンコ球 PBは、 LCD106の図 3の右側に設 けられた、第 1の右端連通路 234に案内される力 分岐部 242において、第 2のキヤ ラクタ 244のくちばし力 所定の確率 Pe (表 1では、確率 1/8)で第 1の右端連通路 2 34に突出する動作を実行しており、このタイミングとパチンコ球 PBの分岐部 242への 到達時期が一致すると、くちばしによりパチンコ球 PBは第 2の右端連通路 240に弾き 飛ばされる。  The pachinko ball PB that has flowed down to the right side of the horizontal communication path 216 is the force bifurcated section 242 that is guided to the first right end communication path 234 provided on the right side of the LCD 106 in FIG. Beak force An operation that protrudes to the first right end communication path 2 34 is performed with a predetermined probability Pe (probability 1/8 in Table 1), and this timing and the arrival time of the pachinko ball PB to the branching part 242 are If they match, the beak will cause the pachinko ball PB to be thrown into the second right end communication path 240.
[0149] 第 2の右端連通路 240は、所謂ジグザグに傾斜面が形成されており、パチンコ球 P Bが左右に転動しながら、時間をかけて落下していく。これにより、パチンコ球 PBの動 作を視覚的に楽しむ時間を形成することができる。  [0149] The second right end communication passage 240 has a so-called zigzag inclined surface, and the pachinko ball P B falls to the left and right while rolling. As a result, a time for visually enjoying the operation of the pachinko sphere PB can be formed.
[0150] 上記第 2の右端連通路 240によって、 LCD106の下辺と同位の位置まで落下した パチンコ球 PBは、図 3の右端から演出空間ステージ 208上の傾斜面通路 240Aに導 かれて前記回転体 232までの傾斜面通路 240Aに沿って転動し、回転体 232へ到 達する。 [0151] (4) 各ルートからの V入賞 [0150] The pachinko ball PB that has fallen to the position on the same level as the lower side of the LCD 106 by the second right end communication path 240 is guided from the right end of FIG. Roll along the inclined surface passage 240A up to 232 and reach the rotating body 232. [0151] (4) V prize from each route
まず、前記パットインルートによって回転体 232に至ると、パチンコ球 PBは回転体 2 32の外周、かつ図 3の左側から接近するため、回転体 232に設けられた 8個(全て) の切欠部 232A、 232Bへ流入が可能である。言い換えれば、所定の確率 Pf (表 1で は、確率 1/8)で当たり切欠部 232Aへ流入する。  First, when reaching the rotating body 232 by the pad-in route, the pachinko ball PB approaches from the outer periphery of the rotating body 2 32 and from the left side of FIG. 3, so that eight (all) cutouts provided on the rotating body 232 are provided. Inflow to 232A and 232B is possible. In other words, it flows into the notch 232A with a predetermined probability Pf (in Table 1, probability 1/8).
[0152] 次に、前記チップインルートによって回転体 232に至ると、パチンコ球 PBは回転体  [0152] Next, when the tip-in route reaches the rotator 232, the pachinko ball PB becomes a rotator.
232の中央に落下するため、回転体 232に設けられた 4個の切欠部 232A、 232Bへ 流入が可能である。言い換えれば、所定の確率 Pg (表 1では、確率 1/4)で当たり切 欠部 232Aへ流入する。  Since it falls to the center of 232, it can flow into the four notches 232A and 232B provided on the rotating body 232. In other words, it flows into the notch 232A with a predetermined probability Pg (in Table 1, probability 1/4).
[0153] また、前記ホールインワンルートによって回転体 232に至ると、パチンコ球 PBは回 転体 232の外周、かつ図 3の右側から傾斜面通路 240Aに導かれて接近する力 本 実施の形態では、回転体 232の回転軸 232Cの傾斜や、当たり切欠部 232A及び外 れ切欠部 232Bの流入口の形状により、当たり切欠部 232Aへの入賞確率 Phを定め ている(表 1及び図 6の形態では、確率 1/1)。  [0153] Further, when reaching the rotating body 232 by the hole-in-one route, the pachinko sphere PB is guided to the inclined surface passage 240A from the outer periphery of the rotating body 232 and from the right side of Fig. 3. In the present embodiment, The winning probability Ph for the contact notch 232A is determined by the inclination of the rotating shaft 232C of the rotating body 232 and the shapes of the inlets of the contact notch 232A and the release notch 232B (in the form of Table 1 and FIG. 6). , Probability 1/1).
[0154] 回転体 232において、外れ切欠部 232Bに流入したパチンコ球 PBは、外れ口案内 路 263に案内され外れ口へ至る。一方、当たり切欠部 232Aに流入したパチンコ球 P Bは、第 1の V入賞路 256又は第 2の V入賞路 258へ案内される。  [0154] In the rotating body 232, the pachinko ball PB that has flowed into the detachment notch 232B is guided by the detachment guideway 263 to reach the detachment. On the other hand, the pachinko ball P B that has flowed into the contact notch 232A is guided to the first V winning path 256 or the second V winning path 258.
[0155] なお、第 1の V入賞路 256に案内されるか、第 2の V入賞路 258に案内されるかは 回転体 232の回転方向に依存することになる。本実施の形態では、回転体 232は矢 印 X方向に回転しているので、ホールインワンルートの場合は第 1の V入賞路 256に 案内され、パットインノレートの場合は第 2の V入賞路 258に案内され、チップインノレ一 トの場合はパチンコ球 PBが入ったときの当たり切欠部 232Aの回転位置に依存する ことになる。  [0155] It should be noted that whether it is guided to the first V winning path 256 or to the second V winning path 258 depends on the rotating direction of the rotating body 232. In the present embodiment, the rotating body 232 rotates in the direction of the arrow X, so that it is guided to the first V winning path 256 in the case of the hole-in-one route, and the second V winning path 258 in the case of the put-in-no-rate. In the case of the tip-in type, it depends on the rotational position of the contact notch 232A when the pachinko ball PB enters.
[0156] 以上説明したように本実施の形態によれば、センター役物 105内において、バチン コ球 PBをさまざまなルート(パットインルート、チップインルート、ホールインワンルート )に、所定の確率で案内し、それぞれのルート毎に、 V入賞する確率を異ならせたた め、パチンコ球 PBの流動自体が遊技性に関連し、パチンコ球 PBを用いた視覚的な 演出が有意義なものとなり、遊技性を向上することができる。 [0157] また、ルートの分岐を複数箇所 (本実施の形態では 2箇所)としたため、遊技状態の 変化を期待する時間を長くとることでき、パチンコ球 PBの流動演出の有用性を持続 させること力 Sでさる。 [0156] As described above, according to the present embodiment, the center ball 105 guides the bachinko ball PB to various routes (put-in route, chip-in route, hole-in-one route) with a predetermined probability. However, since the probability of winning a V prize differs for each route, the flow of the pachinko ball PB itself is related to game play, and the visual presentation using the pachinko ball PB is meaningful. Can be improved. [0157] In addition, since there are multiple branches in the route (two in this embodiment), it is possible to take a longer time to expect a change in the gaming state, and to maintain the usefulness of the pachinko ball PB flow effect. Touch with force S.
[0158] (遊技仕様の一例)  [0158] (Example of game specifications)
図 10のフローチャートに従い、本実施の形態に係るセンター役物 105を用いたパ チンコ機全体としての遊技仕様に基づく遊技の流れの一例を示す。  An example of a game flow based on the game specifications of the entire pachinko machine using the center accessory 105 according to the present embodiment is shown according to the flowchart of FIG.
[0159]  [0159]
ステップ 400では、始動入賞口 108にパチンコ球 PBが入賞したか否かが判断され 、肯定判定されると、ステップ 402へ移行して、普図時短モードの抽選が既に当選済 であるか否かが判断され、否定判定されるとステップ 403へ移行する。また、ステップ 402で肯定判定された場合はステップ 407へ移行する。  In step 400, it is determined whether or not the pachinko ball PB has won the start winning opening 108, and if an affirmative determination is made, the process proceeds to step 402 to determine whether or not the lottery in the normal mode short-time mode has already been won. Is determined, and if a negative determination is made, the process proceeds to step 403. If the determination in step 402 is affirmative, the process proceeds to step 407.
[0160] ステップ 403では、普図時短モードの実行可否の抽選を実行し、次いでステップ 40 4で抽選の結果(普図時短モード実行有りか否力 が判定される。また、このステップ 4 03の抽選において、普図時短モードの抽選とともに特別遊技の抽選 (特図抽選)も 同時に実行される。 [0160] In step 403, a lottery is executed to determine whether or not the normal mode is in the short mode, and then in step 404, the result of the lottery (whether or not the normal mode is in short mode is determined. In the lottery, a special game lottery (special drawing lottery) is executed at the same time as the lottery in the short-time mode.
[0161] このステップ 404で肯定判定(普図時短モード実行有り)されると、ステップ 405へ 移行して、予告 (報知)するか否かの判断を行う。この判断は、例えば、 1/2の確率 で決める等、遊技仕様により適宜選択確率を決めればよ!/、。  [0161] If an affirmative determination is made in step 404 (with normal mode short time mode executed), the process proceeds to step 405 to determine whether to give a notice (notification). For this judgment, for example, the probability of selection should be determined according to the game specifications, such as determining with a probability of 1/2! /.
[0162] このステップ 405で予告すると判断されると、ステップ 406へ移行して LCD106に 予告演出を表示する。この LCD106による予告演出は、ステップ 406以後に行なわ れるステップ 407からステップ 414、又は、ステップ 407からステップ 424に至る処理 が実行されている間に適宜の時間実行される。  [0162] If it is determined in step 405 that a notice is to be given, the process proceeds to step 406 and a notice effect is displayed on the LCD 106. This notice effect by the LCD 106 is executed for an appropriate period of time while the processing from Step 407 to Step 414 or Step 407 to Step 424 performed after Step 406 is executed.
[0163] この予告演出としては、 LCDの一部に人物、動物等何らかのキャラクタを登場させ たり、スピーカ 22L、 22Rからキャラクタ画像の動きに合わせて音声を放出させて、そ のキャラクタに「チャンス」と言わせたり、キャラクタの脇に「チャンス」等の文字で吹き 出し画像を表示したり、星がキラリと光るように一部の輝度を変化させたり、「Vに入賞 すれば時短〇〇回」と具体的に文字で表示したり等、遊技者の視線を導くインパクト のある表現が好ましい。 [0164] 図 12に、予告演出の一例を示す。 [0163] As this notice effect, a character such as a person or an animal appears on a part of the LCD, or a sound is emitted from the speakers 22L and 22R in accordance with the movement of the character image. , Display a blow-out image with characters such as “chance” next to the character, change some brightness so that the star shines shining, It is preferable to use an expression that has an impact to guide the player's line of sight, such as “ FIG. 12 shows an example of the notice effect.
[0165] 図 12 (A)に示す 4コマ画像(以下、左から「コマ画像 No. 1」、「コマ画像 No. 2」、「 コマ画像 No. 3」、「コマ画像 No. 4」という)は、基本動画像の一部を示すものである 。すなわち、プレーヤー 50がティーグラウンド 52でアドレスし(コマ画像 No. 1参照)、 テークバックしてトップォブスウィングに到達し(コマ画像 No. 2参照)、そこからダウン スイングすることでインパクトに入り(コマ画像 No. 3参照)、フォロースルーで打球の 行方を追っている(コマ画像 No. 4参照)動作を示す一連の動画である。なお、上記 インパクト(コマ画像 No. 3参照)時期が、羽根部材 202を開放する時期である。  [0165] Four frame images shown in Fig. 12 (A) (hereinafter referred to as “Frame Image No. 1,” “Frame Image No. 2,” “Frame Image No. 3,” and “Frame Image No. 4” from the left. ) Shows a part of the basic video. In other words, player 50 addresses at tee ground 52 (see frame image No. 1), takes back and reaches the top of swing (see frame image No. 2), and then swings down from there to enter the impact ( This is a series of videos showing the motion of following the hit ball by follow-through (see frame image No. 4). The impact time (see frame image No. 3) is the time when the blade member 202 is opened.
[0166] ここで、前記予告演出が実行される場合は、前記コマ画像 No. 2のトップォブスウイ ング時に、図 12 (B)の左端に示す予告開始画像 54が表示される。  Here, when the notice effect is executed, the notice start image 54 shown at the left end of FIG. 12B is displayed at the time of topover swing of the frame image No. 2.
[0167] より具体的には、コマ画像 No. 1が開始してコマ画像 No. 2が終了するまでの、約 2 秒の間に予告演出が約 1秒程度実行される。  More specifically, the notice effect is executed for about 1 second in about 2 seconds from the start of frame image No. 1 to the end of frame image No. 2.
[0168] この予告開始画像 54では、文字情報としてギャラリーが「ザヮザヮ」と騒!/、で!/、る情 景を示し、これと同時にスピーカ 22L、 22Rから「ザヮザヮ」感を表現する音声が出力 される。  [0168] In this notice start image 54, the gallery shows a scene where the text information is “the user's voice” !, and at the same time, the sound that expresses the “user's voice” feeling from the speakers 22L and 22R. Is output.
[0169] この予告開始画像 54の後は、図 12 (B)の右側に示す 6 ( = 2 X 3のマトリクス状に 図示)種類の予告報知画像 56A〜Fが表示される。なお、予告報知画像は 6種類に 限定されるものではない。  [0169] After this notice start image 54, six kinds of notice notification images 56A to 56F (shown in a matrix of 2 = 3) shown on the right side of Fig. 12B are displayed. Note that the notification image is not limited to six types.
[0170] 予告画像 56Aは、キャディ 58が「ぉ静力、に」という文字が記録されたプレート 59を 立てている画像である。この表示は、本実施の形態では、『3回程度の開閉動作』を 予告している。 [0170] The preview image 56A is an image in which the caddy 58 stands up with the plate 59 on which the words "quiet force, ni" are recorded. In this embodiment, this display is foretelling “about three times of opening and closing operations”.
[0171] 予告画像 56Bは、キャディ 58が「チャンス」という文字が記録されたプレート 60を立 てている画像である。この表示は、本実施の形態では、『3回以上の開閉動作があり、 かつ突然時短』を予告してレ、る。  [0171] The preview image 56B is an image in which the caddy 58 stands the plate 60 on which the characters "chance" are recorded. In the present embodiment, this display is made with a notice of “There are three or more opening / closing operations and suddenly shortens”.
[0172] なお、図示は省略したが、上記予告画像 56A、 56Bに加え、キャディ 58が「大当た り」と記録されたプレートを立てる場合もあり、この場合は、 100%の大当たりを示す。 [0172] Although illustration is omitted, in addition to the above-mentioned notice images 56A and 56B, there is a case where the caddy 58 stands up with a plate recorded as “big hit”. In this case, a big hit of 100% is shown. .
[0173] 予告画像 56Cは、ギャラリー 62がティーグラウンド 52を横切る動画である。この表 示は、本実施の形態では、『大当たり確率 50%程度』を予告している。 [0174] 予告画像 56Dは、キャディ 58が吹き出し 64で出現する画像である。この表示は、 本実施の形態では、『16Rの大当たり』を予告している。 [0173] The preview image 56C is a video in which the gallery 62 crosses the tee ground 52. In the present embodiment, this display is foretelling “a jackpot probability of about 50%”. [0174] The preview image 56D is an image in which the caddy 58 appears in the balloon 64. In this embodiment, “16R jackpot” is notified in advance.
[0175] 予告画像 56Eは、プレーヤー 50に雷 66が落ちたという想定の画像である。この表 示は、本実施の形態では、『16Rの大当たり +時短』を予告している。 [0175] The preview image 56E is an image assuming that lightning 66 has fallen on the player 50. In this embodiment, “16R jackpot + short time” is announced in this embodiment.
[0176] 予告画像 56Fは、プレーヤー 50が炎 68に包まれたという想定の画像である。この 表示は、本実施の形態では、その後のショットが空振りの場合は『突然時短』を予告し[0176] The preview image 56F is an image on the assumption that the player 50 is wrapped in the flame 68. In the present embodiment, this display is forewarned that “Sudden time shortening” will be given if the subsequent shot is missed.
、それ以外のショットは、羽根部材 202が開放し、 V入賞すれば 16R+時短』を予告 している。 For the other shots, the blade member 202 is released, and if it wins V, it will give a notice of “16R + shortening”.
[0177] このステップ 406での LCD106による予告演出の実行後、或いはステップ 404及び ステップ 405で否定判定されると、ステップ 407へ移行する。  [0177] After execution of the notice effect by the LCD 106 in Step 406, or when a negative determination is made in Step 404 and Step 405, the routine proceeds to Step 407.
[0178] ステップ 407では、 LCD106を用いた図柄変動パターン演出(ステップ 403におい て、時短抽選と同時に実行される特別図柄(特図)抽選の結果をパチンコ機 10のテ 一マに則したキャラクタ等の演出図柄を用いて報知するため、演出図柄変動パター ン演出という場合もある。)を開始する。 [0178] In Step 407, the pattern variation pattern production using the LCD 106 (in Step 403, the special symbol (special illustration) lottery executed at the same time as the short-time lottery is used as the character in accordance with the pachinko machine 10 theme, etc. In order to make a notification using this effect design, it may be referred to as an effect design variation pattern effect).
[0179] 前記図柄変動パターン演出が所定時間(tl)継続されると、ステップ 408では、例え ば 3列の図柄変動パターンの内、 2列が停止(仮停止)してリーチとなったか否かが判 断される。 [0179] When the symbol variation pattern effect is continued for a predetermined time (tl), in step 408, for example, whether or not two of the three symbol variation patterns stop (temporarily stop) and reach. Is judged.
[0180] ステップ 408でリーチとなったと判定(肯定判定)されると、ステップ 410へ移行して 、全停止(最終列の停止)を待ち(リーチから最終停止まで時間 t2)、次いで、ステツ プ 412で、停止した図柄列が当たりか否かを判断する。  [0180] If it is determined in step 408 that reach has been reached (affirmative determination), the process proceeds to step 410 and waits for the total stop (stop of the last row) (time t2 from reach to final stop), and then step At 412, it is determined whether or not the stopped symbol sequence is hit.
[0181] このステップ 412で「当たり」と判定されると、ステップ 414へ移行して LCD106に「 大当たり」の表示を行なったり、予告演出を行なっていた場合にはその演出を終了す る等の当たり処理を実行し、次いでステップ 415へ移行してアタッカー 110を所定ラ ゥンド開放するといつた大当たり遊技(特別遊技)の処理を実行する。これにより、 V入 賞の有無とは無関係に特図抽選の当選によって大当たりとなる特別遊技が実行され  [0181] If it is determined that this step 412 is "winning", the process proceeds to step 414 to display "big hit" on the LCD 106, or if the notice effect is being performed, the effect is terminated. The winning process is executed, and then the process proceeds to step 415, and when the attacker 110 releases the predetermined round, the process of the big hit game (special game) is executed. As a result, regardless of whether or not there is a V prize, a special game that is a big hit will be executed by winning the special drawing lottery.
[0182] より具体的には、例えば、アタッカー 110の開放ラウンド回数の設定 (抽選)等を実 行し、決定したラウンド数(1〜; 16回程度のいずれ力、)でアタッカー 110を 1ラウンド当 り所定数(9〜; 10個程度)の遊技球の入賞があるまで又は所定時間(25〜30秒程度 )の開放時間が経過するまで開閉動作し、ステップ 416へ移行する。 [0182] More specifically, for example, setting the number of open rounds of the attacker 110 (lottery), etc., and performing one round of the attacker 110 with the determined number of rounds (1 to; any force of about 16 times) This The opening / closing operation is performed until a predetermined number (9 to about 10) of game balls are won or until a predetermined time (about 25 to 30 seconds) has elapsed, and the process proceeds to step 416.
[0183] 次のステップ 416では、普図時短モードを実行するか否か(ステップ 403での抽選 結果)を判定し、肯定判定されるとステップ 417へ移行して普図時短モードへの突入 を指示する。この結果、大当たり処理 (所定ラウンド開放処理)が終了した後の通常遊 技状態の下で、時短モードとなる。この普図時短モードでは、大当たり処理終了後、 先のステップ 403における抽選又はその後に適宜行なわれる抽選により決定された 所定回数、時短遊技が実行される。なお、上記所定回数は、遊技仕様、店の方針等 により、数回、 10回、 50回、 100回、 200回等の制限があってもよいし、次の大当たり になるまで無制限であってもよい。  [0183] In the next step 416, it is determined whether or not to execute the normal drawing time reduction mode (the lottery result in step 403). If an affirmative determination is made, the flow proceeds to step 417 to enter the normal time reduction mode. Instruct. As a result, the time saving mode is set under the normal gaming state after the big hit processing (predetermined round opening processing) is completed. In this normal time reduction mode, after the jackpot processing is completed, the time reduction game is executed a predetermined number of times determined by the lottery in the previous step 403 or the lottery performed appropriately thereafter. The predetermined number of times may be limited to several times, 10 times, 50 times, 100 times, 200 times, etc. depending on game specifications, store policies, etc., and is unlimited until the next big hit. Also good.
[0184] また、前記ステップ 412で「外れ」と判定(否定判定)されると、ステップ 418へ移行し て、羽根部材 202を 1. 2秒間 /1回開放し、ステップ 420へ移行する。これにより、遊 技球 PBがセンター役物 105内へ流入する可能性が生じ、遊技球 PBが流入すると、 上記センター役物 105内での遊技球 PBを用いた遊技が進行する。なお、羽根部材 202が開放すると、第 1の振分部材 214を作動させ、第 1のキャラクタ 226のパター 2 26Aを作動させる。  [0184] If it is determined as "disengaged" in step 412 (determination is negative), the process proceeds to step 418, the blade member 202 is opened for 1.2 seconds / 1 time, and the process proceeds to step 420. As a result, there is a possibility that the game ball PB flows into the center combination 105, and when the game ball PB flows in, the game using the game ball PB in the center combination 105 proceeds. When the blade member 202 is released, the first sorting member 214 is operated, and the putter 226A of the first character 226 is operated.
[0185] ステップ 420では、前述した何れかのルートを介して、最終的に第 1の V入賞口 25 2に入賞したか否かが判断され、肯定判定されるとステップ 414へ移行する。また、ス テツプ 420で否定判定されると、ステップ 422へ移行して、前述した何れかのルートを 介して、最終的に第 2の V入賞口 254に入賞したか否かが判断され、肯定判定される とステップ 414へ移行する。また、ステップ 422で否定判定されるとステップ 424へ移 行する。  In step 420, it is determined whether or not the first V winning opening 252 is finally won via any of the routes described above. If an affirmative determination is made, the process proceeds to step 414. Also, if a negative determination is made at step 420, the routine proceeds to step 422, where it is determined whether or not the second V prize opening 254 is finally won via any of the routes described above. If determined, the process proceeds to step 414. If a negative determination is made at step 422, the routine proceeds to step 424.
[0186] ステップ 424では、 LCD106等に外れの演出(特に、何もしない場合も含む)を実 行し、このルーチンは終了する。  [0186] In step 424, an off-stage effect (particularly including nothing is done) is executed on the LCD 106, etc., and this routine ends.
[0187] 前記ステップ 408におけるリーチか否かの判断において、リーチではないと判定( 否定判定)されると、ステップ 408からステップ 426へ移行する。 If it is determined in step 408 whether or not it is reach, if it is determined that it is not reach (negative determination), the process proceeds from step 408 to step 426.
[0188] ステップ 426では、全停止(最終列の停止)を待ち(リーチから最終停止まで時間 t3[0188] Step 426 waits for a complete stop (stop of the last row) (time t3 from reach to final stop)
)、次いで、ステップ 428で、习习根 材 202を 0. 4禾少間 /1回開放し、ステップ 420へ 移行する。これにより、僅かではある力 遊技球 PBがセンター役物 105内へ流入する 可能性があるため、ステップ 420、 422を実行し、その結果に応じて、ステップ 414 ( 当たり処理)又はステップ 424 (外れ処理)へ移行する。 ), Then, in step 428, release the root material 202 for 0.4 min./time and go to step 420 Transition. As a result, there is a possibility that a slight force game ball PB may flow into the center actor 105, so steps 420 and 422 are executed, and depending on the result, step 414 (winning process) or step 424 (off) Process).
[0189] 尚、ステップ 406力、らステップ 407, 408, 426を経由してステップ 428に至る処理、 及び、ステップ 406力、らステップ 407, 408, 410, 412を経由してステップ 418に至 る処理は、大当たりの場合を除き、;!〜 1. 5秒程度の短時間で行なわれる。そのため 、遊技者は、ステップ 406による予告報知以外は、大当たり遊技の場合を除き、始動 入賞口 108への遊技球入賞に基づく抽選結果をほとんど認識することなく羽根部材 202の開放に伴うセンター役物 105への遊技球の入賞をめざした遊技に集中するこ と力 Sできる。 [0189] It should be noted that the process from Step 406, Step 407, 408, 426 to Step 428 and Step 406, Step 407, 408, 410, 412 to Step 418 are reached. Processing is performed in a short time of about 5 to 5 seconds, except in the case of jackpot. For this reason, the player, except for the jackpot game, except for the advance notice in step 406, recognizes the lottery result based on the game ball winning at the starting winning hole 108 and hardly receives the center member accompanying the opening of the blade member 202. Concentrate on games aimed at winning game balls to 105.
[0190] 次に、図 11のフローチャートに従い、パチンコ球が通過ゲード 107 (スルーチヤッカ 一)を通過したときに実行される普通図柄抽選 (普図抽選)に基づぐ電動チューリツ プ 109の動作制御を説明する。なお、この図 11のフローチャートは、通常遊技中に 実行され、大当たり処理中は機能しない。ただし、遊技球の通過ゲート 107への通過 数は、所定個数 (例えば 4個)までは大当たり遊技中も含めて貯留し、前回の遊技球 の通過に基づく抽選及びその抽選結果に基づく遊技が終了するまで保留することが できる。  [0190] Next, according to the flowchart of FIG. 11, the operation control of the electric tulip 109 based on the normal symbol lottery (ordinary symbol lottery) executed when the pachinko ball passes the passing gate 107 (through choker one) is performed. explain. Note that the flowchart of FIG. 11 is executed during normal game and does not function during jackpot processing. However, the number of passing game balls to the passing gate 107 is stored up to a predetermined number (for example, 4), including the big hit game, and the lottery based on the previous passing of the game ball and the game based on the lottery result are completed. You can hold it until you do it.
[0191] ステップ 450では、パチンコ球が通過ゲート 107を通過したか否かが判断され、否 定判定された場合はこのルーチンは終了する。  [0191] In step 450, it is determined whether or not the pachinko ball has passed through the passage gate 107. If the determination is negative, this routine ends.
[0192] また、ステップ 450で肯定判定されると、ステップ 452へ移行して時短モード中か否 かが判断される。この時短モードは、前述した図 10のフローチャートのステップ 403 において普図時短モード抽選に当選し、かつ大当たり処理が終了した後の予め定め られた遊技回数 (無制限の場合もある)であることが条件成立となり、ステップ 452で の肯定判定となる。  [0192] If an affirmative determination is made in step 450, the process proceeds to step 452 to determine whether or not the mode is the time-saving mode. The short-time mode must be a predetermined number of games (may be unlimited) after winning the normal-time short-time mode lottery in step 403 in the flowchart of FIG. Affirmative determination is made at step 452.
[0193] ステップ 452で肯定判定された場合は、時短モードであると判断され、ステップ 454 へ移行して 0. 5秒間の普通図柄変動を経て、その結果が当選 (ステップ 456の肯定 判定)の場合に、ステップ 458へ移行して電動チューリップ 109を 6秒間開放し、この ルーチンは終了する。 [0194] 一方、ステップ 452で否定判定された場合は、時短モードではな!/、と判断され、ス テツプ 460へ移行して 30秒間の普通図柄変動を経て、その結果が当選 (ステップ 46 2の肯定判定)の場合に、ステップ 464へ移行して電動チューリップ 109を 0. 5秒間 開放し、このルーチンは終了する。 [0193] If an affirmative determination is made in step 452, it is determined that the mode is the time-saving mode, the process proceeds to step 454, and after 0.5 seconds of normal symbol fluctuation, the result is selected (affirmative determination of step 456). If so, go to step 458 to release the electric tulip 109 for 6 seconds, and the routine ends. [0194] On the other hand, if a negative determination is made in step 452, it is determined that the time-saving mode is not! /, And the process moves to step 460 and undergoes normal symbol fluctuation for 30 seconds, and the result is won (step 46 2 If YES, the process goes to step 464, where the electric tulip 109 is opened for 0.5 seconds, and this routine ends.
[0195] 上記では、時短モードにおいて、普図抽選の報知のための変動時間が極めて短く なるため(30秒→0. 5秒)、結果として、単位時間当たりの抽選回数が膨大に増加し 、実質的に抽選確率が高くなつたとみなすことができるとともに、一旦当選した場合の 電動チューリップ 109の開放時間も延長(0. 5秒→6秒)するため、始動入賞口 108 への入賞率が極めて高くなり、特図抽選の機会を増大させることができる。  [0195] In the above, in the short-time mode, the fluctuation time for notifying the usual drawing lottery becomes extremely short (30 seconds → 0.5 seconds), resulting in a huge increase in the number of lotteries per unit time. It can be considered that the lottery probability has been substantially increased, and the opening time of the electric tulip 109 once won is extended (0.5 seconds → 6 seconds), so the winning rate at the start winning opening 108 is extremely high. It becomes higher and the chances of special drawing lottery can be increased.
[0196] 以上説明したように本実施の形態では、始動入賞口 108にパチンコ球 PBが入賞 する毎に普図時短モードの抽選を行い、この普図時短モードの抽選に当選した場合 には、 LCD106を用いて、この遊技で遊技球が V入賞口に入賞すれば、大当たり遊 技の終了後に普図時短モードに突入することを報知するようにしたしたため、遊技仕 様を熟知してレ、なレ、初心者でも、遊技仕様を熟知して!/、る熟練者でも公平に大当た り遊技後の特典に期待感を持って遊技を行なうことができ、遊技趣向性を向上するこ と力 Sできる。  [0196] As described above, in the present embodiment, each time the pachinko ball PB wins the start winning opening 108, a lottery in the short-time mode is performed, and if the lottery in this short-time mode is selected, Using the LCD106, when the game ball wins the V prize opening in this game, it is notified that the game will enter the short-time mode after the jackpot game is over. Even beginners, who are familiar with the game specifications, can even play games with a sense of expectation for the benefits after the game even if they are fair players and improve their gaming preferences. Power S can be.
[0197] なお、本実施の形態では、普図時短モードの抽選が当選したことを、 LCD106に 表示するようにしたが、別途表示装置を用いたり、所謂機械的に動作 (役物の一部の 動作)を伴わせて報知するようにしてもよ!/、。  [0197] In this embodiment, the fact that the lottery in the short-time mode is selected is displayed on the LCD 106. However, a separate display device or a so-called mechanical operation (part of the accessory) is displayed. You may be notified with the action of! /.
[0198] 更に、本実施形態では、時短遊技中、電動チューリップ 109の開放時間を長くし、 羽根部材 202の開放時間は通常遊技中と同じにしている力 本発明においては、時 短遊技中は、羽根部材 202の開放時間を電動チューリップ 109と同様に通常遊技中 よりも長くするように構成しても良い。時短遊技中の羽根部材 202の開放時間を通常 遊技中よりも長くすることにより、大当たり遊技終了後の大当たりの発生確率が更に 増すことになり、遊技者の大当たり連荘に対する期待感を増し、遊技趣向性を更に向 上させること力 Sでさる。  [0198] Further, in the present embodiment, the power tulip 109 has a longer opening time during the short-time game, and the opening time of the blade member 202 is the same as that during the normal game. In the present invention, during the short-time game, Further, the opening time of the blade member 202 may be configured to be longer than that in the normal game like the electric tulip 109. By making the opening time of the blade member 202 during the short-time game longer than that during the normal game, the probability of the jackpot after the jackpot game is further increased, increasing the player's sense of expectation for the jackpot reaming game, The power S is used to further improve the taste.
産業上の利用可能性  Industrial applicability
[0199] 遊技球等を遊技媒体として使用するパチンコ機等の遊技機に利用可能であり、特 に、パチンコ機において、普図時短モードの抽選に当選した場合には、 LCD106を 用いて、この遊技で遊技球が V入賞口に入賞すれば、大当たり遊技の終了後に普図 時短モードに突入することを報知する等、変化に富んだ遊技性をもたらすものである[0199] It can be used for game machines such as pachinko machines that use game balls as game media. On the other hand, if a lottery in the short-time mode is selected on a pachinko machine, if the game ball wins the V winning opening in this game using the LCD 106, it will enter the short-term mode after the jackpot game is over. Such as announcing the fact that it brings a variety of playability
Yes
図面の簡単な説明  Brief Description of Drawings
[0200] [図 1]本実施の形態に係るパチンコ機を示す正面図である。  FIG. 1 is a front view showing a pachinko machine according to the present embodiment.
[図 2]本実施の形態に係るパチンコ機を示す斜視図である。  FIG. 2 is a perspective view showing a pachinko machine according to the present embodiment.
[図 3]本実施の形態に係る遊技盤を示す正面図である。  FIG. 3 is a front view showing the game board according to the present embodiment.
[図 4]本実施の形態に係るセンター役物の斜視図である。  FIG. 4 is a perspective view of a center accessory according to the present embodiment.
[図 5]本実施の形態に係るセンター役物の平面図である。  FIG. 5 is a plan view of a center accessory according to the present embodiment.
[図 6]回転体の回転状態による切欠部の流入制限状態を示す側面断面図である。  FIG. 6 is a side cross-sectional view showing an inflow restricting state of the notch due to a rotating state of the rotating body.
[図 7]本実施の形態に係るセンター役物に取り付けられた電子部品  [FIG. 7] Electronic component attached to center accessory according to the present embodiment
である。  It is.
[図 8]本実施の形態に係る制御系のブロック図である。  FIG. 8 is a block diagram of a control system according to the present embodiment.
[図 9]センター役物内の各部の動作タイミングチャートである。  FIG. 9 is an operation timing chart of each part in the center accessory.
[図 10]本実施の形態に係るセンター役物を用いた遊技仕様の一例の沆  [FIG. 10] An example of a game specification using a center character according to this embodiment.
ローチャートである。  It is a chart.
[図 11]普通図柄抽選実行制御ルーチンを示すフローチャートである。 FIG. 11 is a flowchart showing a normal symbol lottery execution control routine.
[図 12]図 10のステップ 406における予告演出の一例を示す画像の正面図である c 符号の説明 [12] Description of c symbols is a front view of an image showing an example of the prediction effect in step 406 of FIG. 10
[0201] PB パチンコ球(遊技球) [0201] PB pachinko ball (game ball)
10 パチンコ機 (遊技機)  10 Pachinko machines (game machines)
12 下飾り  12 Underlay
14 ガラス板  14 Glass plate
16 ガラス枠  16 Glass frame
18 遊技盤ユニット  18 Game board unit
20 表示灯  20 Indicator light
22L、 22R スピーカ 一体皿 22L, 22R speaker One plate
発射ハンドル  Firing handle
操作ボタン  Manual operation button
外レーノレ  Outside Lenore
内レーノレ  Inner Lenore
センター役物 (役物装置)  Center character (object device)
LCD (報知手段、表示装置)  LCD (notification means, display device)
通過ゲード(第 2の入賞領域)  Passing Gade (second winning area)
始動入賞口(第 1の入賞領域)  Start prize opening (first prize area)
電動チューリップ(可動装置)  Electric tulip (movable device)
アタッカー  Attacker
7セグメント表示器  7 segment display
アウト口  Out mouth
主制御部(抽選手段、特典遊技実行制御手段、第 1の遊技実行制御手段 遊技実行制御手段、時短遊技実行制御手段)  Main control unit (lottery means, privilege game execution control means, first game execution control means game execution control means, short-time game execution control means)
演出制御部 (報知抽選手段、報知制御手段、予告抽選実行手段) 特定領域  Production control unit (notification lottery means, notification control means, notice lottery execution means) Specific area
羽根部材 (受入口)  Blade member (receiving port)
側壁部  Side wall
受入口  Entrance
演出空間ステージ Production space stage
A 円溝 A circular groove
羽根部材ソレノイド  Blade member solenoid
受入センサ  Receiving sensor
第 1の振分部材  First sorting member
水平連通路 Horizontal passage
A 回転軸 A Rotation axis
第 1の振分ソレノイド 220 左ノレートセンサ 1st sorting solenoid 220 Norate sensor
222 右ルートセンサ 222 Right route sensor
224 左端連通路 224 Left end passage
224A 緩斜面通路 224A gentle slope passage
224B 落下通路 224B Fall passage
224C 転動通路 224C Rolling passage
226 第 1のキャラクタ 226 1st character
226A ノ ター 226A Note
228 パターソレノイド 228 Putter solenoid
230 外れ口 230 Outlet
232 回転体(可動入賞部) 232 Rotating body (movable prize-winning part)
232A 当たり切欠部 232A per notch
232B 外れ切欠部  232B Outage notch
234 第 1の右端連通路  234 1st right end passage
236 スロープ  236 slope
238 1穴クルーン  238 1 hole croon
238A 貫通孔  238A Through hole
240 第 2の右端連通路  240 Second rightmost communication path
242 分岐部  242 Branch
244 第 2のキャラクタ  244 Second character
246 くちばしソレノイド  246 Beak solenoid
247 チップインノレ一トセンサ 247 Chip Inner Sensor
248 ホールインワンセンサ248 Hole-in-one sensor
250 モータ 250 motor
252、 254 貫通孔(特別入賞口) 256 第 1の V入賞路  252 and 254 Through holes (Special prize opening) 256 First V prize path
258 第 2の V入賞路 258 2nd V prize path
264 基板 266 コネクタ 268 ハーネス 270 コネクタ 264 substrate 266 Connector 268 Harness 270 Connector

Claims

請求の範囲 The scope of the claims
[1] 遊技盤上に設けられた第 1の入賞領域への遊技球の入賞又は通過に基づいて受 入口を開放し遊技球を受入可能とする役物装置と、  [1] An accessory device that opens the entrance based on the winning or passing of the game ball to the first winning area provided on the game board and can receive the game ball;
この役物装置内に設けられ、前記受入口から受け入れられた遊技球が入賞するこ とに基づき通常遊技よりも遊技者に有利な特別遊技を発生させる特別入賞口と、 前記第 1の入賞領域への前記遊技球の入賞又は通過に基づいて特典の抽選を行な う抽選手段と、  A special winning opening provided in the accessory device for generating a special game that is more advantageous to the player than a normal game based on the winning of a game ball received from the receiving port, and the first winning area. A lottery means for drawing a bonus based on winning or passing of the game ball to
この抽選手段での特典の当選を伴って開放された前記受入口から受け入れられた 遊技球が前記特別入賞口に入賞することに基づき発生した特別遊技の後、前記特 別遊技や前記通常遊技とは異なる特典遊技を所定期間発生させる特典遊技実行制 御手段とを備えた遊技機であって、  After the special game generated based on the game ball received from the reception opening opened with the prize winning in the lottery means winning the special prize opening, the special game or the normal game Is a gaming machine equipped with a bonus game execution control means for generating different bonus games for a predetermined period of time,
前記抽選手段での抽選で特典に当選した場合に、前記受入口の開放に伴!、当該 特典の当選に係る報知を行なう報知手段  Notification means for notifying the winner of the bonus when the bonus is won by lottery at the lottery means!
を備えたことを特徴とする遊技機。  A gaming machine characterized by comprising:
[2] 前記報知手段は、前記報知を前記抽選手段での抽選で特典に当選した後、前記 特別遊技の発生までの間、又は、前記特別入賞口に遊技球が到達可能な時間まで の間に行なうことを特徴とする請求項 1記載の遊技機。 [2] After the notification is won by the lottery in the lottery means, the notifying means until the occurrence of the special game or until the time when the game ball can reach the special winning opening 2. The gaming machine according to claim 1, wherein
[3] 前記第 1の入賞領域への遊技球の入賞又は通過を所定期間容易にする可動装置を 更に備え、前記特典遊技実行制御手段は、特典遊技において、前記可動装置の前 記所定期間を延長する制御を行なうことを特徴とする請求項 1又は 2記載の遊技機。 [3] The mobile device further includes a movable device that facilitates the winning or passing of the game ball to the first winning area for a predetermined period, and the privilege game execution control means is configured to perform the predetermined period of the movable device in the bonus game. The gaming machine according to claim 1 or 2, wherein the control is extended.
[4] 前記可動装置は、遊技盤上に設けられた前記第 1の入賞領域とは異なる第 2の入賞 領域への遊技球の入賞又は通過に基づいて作動することを特徴とする請求項 1乃至4. The movable device operates based on winning or passing of a game ball in a second winning area different from the first winning area provided on the game board. Thru
3いずれか 1項記載の遊技機。 3. A gaming machine according to any one of the above.
[5] 前記抽選手段は、前記特典の付与に係る抽選とともに、前記特別入賞口への入賞 の有無に関らず前記特別遊技を発生させるか否かの抽選を行なうことを特徴とする 請求項 1乃至 4いずれか 1項記載の遊技機。 [5] The lottery means, in addition to the lottery related to the grant of the privilege, performs a lottery to determine whether or not the special game is generated regardless of whether or not the special prize opening is won. The gaming machine according to any one of 1 to 4.
[6] 前記抽選手段での抽選で特典に当選した場合に、当該特典当選に係る報知を行 なうか否かの抽選を行なう報知抽選手段を更に備え、この報知抽選手段により報知 を行なうことが決定した場合に、前記報知手段は、前記特典当選に係る報知を行なう ことを特徴とする請求項 1乃至 5いずれか 1項記載の遊技機。 [6] When a prize is won by lottery at the lottery means, a notice lottery means is further provided for performing a lottery to determine whether or not notification regarding the prize winning is performed. The gaming machine according to any one of claims 1 to 5, wherein when it is decided to perform, the notification means performs notification related to the bonus winning.
[7] 前記特別遊技状態の終了後の所定期間における前記第 1の入賞領域への遊技球 の入賞又は通過に基づく前記受入口の開放時間は、前記特別遊技状態の発生前 における前記第 1の入賞領域への遊技球の入賞又は通過に基づく前記受入口の開 放時間と同じであることを特徴とする請求項 1乃至 6いずれか 1項記載の遊技機。  [7] The opening time of the entrance based on winning or passing of the game ball to the first winning area in a predetermined period after the end of the special gaming state is the first time before the occurrence of the special gaming state. The gaming machine according to any one of claims 1 to 6, wherein the gaming machine has the same opening time as the receiving port based on winning or passing of a game ball in a winning area.
[8] 前記特別遊技状態の終了後の所定期間における前記第 1の入賞領域への遊技球 の入賞又は通過に基づく前記受入口の開放時間は、前記特別遊技状態の発生前 における前記第 1の入賞領域への遊技球の入賞又は通過に基づく前記受入口の開 放時間よりも長いことを特徴とする請求項 1乃至 6いずれか 1項記載の遊技機。  [8] The opening time of the entrance based on the winning or passing of the gaming ball to the first winning area in a predetermined period after the end of the special gaming state is the first time before the occurrence of the special gaming state. The gaming machine according to any one of claims 1 to 6, characterized in that it is longer than the opening time of the receiving port based on winning or passing of a game ball into a winning area.
[9] 遊技盤上に設けられた第 1の入賞領域への遊技球の入賞又は通過を契機として第 1の抽選が実行され、この第 1の抽選の結果、或いはこの第 1の抽選に基づいて変更 される遊技状態の下での遊技の結果により、通常遊技状態から、短時間で多くの賞 球を受け取ることが可能な特別遊技状態へ移行させる第 1の遊技実行制御手段と、 予め定められた動作が実行されることで、前記第 1の入賞領域への遊技球の入賞 又は通過をし易くする可動装置と、  [9] The first lottery is executed in response to the winning or passing of the game ball to the first winning area provided on the game board, and based on the result of the first lottery or based on the first lottery. A first game execution control means for making a transition from a normal gaming state to a special gaming state in which a large number of prize balls can be received in a short period of time, depending on the gaming result under the gaming state to be changed in advance. A movable device that facilitates winning or passing of the game ball to the first winning area by performing the action performed,
前記遊技盤上に設けられた第 2の入賞領域への遊技球の入賞又は通過を契機とし て所定の抽選時間で第 2の抽選が実行され、この第 2の抽選が当選の場合に、所定 の動作時間前記可動装置を遊技球の入賞又は通過をし易く動作させる第 2の遊技 実行制御手段と、  The second lottery is executed at a predetermined lottery time triggered by the winning or passing of the game ball to the second winning area provided on the game board. Operating time of the second game execution control means for operating the movable device to facilitate winning or passing of the game ball; and
前記第 1の遊技実行制御手段における特別遊技の実行後に所定の遊技期間実行 され、前記第 2の遊技実行制御手段による前記第 2の抽選の抽選時間を短縮し、及 び/又は前記可動装置の前記動作時間を長くする時短遊技を実行する時短遊技実 行制御手段と、  A predetermined game period is executed after execution of the special game in the first game execution control means, the lottery time of the second lottery by the second game execution control means is shortened, and / or the movable device A time-short game execution control means for executing a time-short game when lengthening the operation time;
前記第 1の入賞領域へ遊技球が入賞又は通過する度に、前記第 1の抽選とともに 前記時短遊技実行制御手段による時短遊技の実行可否の抽選を行なう時短抽選手 段と、  A short-time lottery player stage that performs a lottery of whether or not a short-time game can be executed by the short-time game execution control means together with the first lottery every time a game ball wins or passes through the first winning area;
この時短抽選手段により時短遊技の実行可に当選している状態で、時短遊技の当 選を予告するか否かの予告抽選を実行する予告抽選実行手段と、 At this time, with the short lottery means selected to enable the execution of the short-time game, the short-time game is won. A notice lottery execution means for executing a notice lottery for determining whether or not to announce the selection;
この予告抽選実行手段による予告抽選の結果、予告を行なう場合に、前記予告抽 選の後、前記第 1の抽選に基づいて変更される遊技状態の下での遊技の結果が出 るまでの間のいずれかにおいて、当該予告を報知する報知手段と、  As a result of the notice lottery by the notice lottery execution means, when the notice is given, after the notice lottery, until the game result under the gaming state changed based on the first lottery is obtained. In any of the above, an informing means for informing the advance notice,
を有する遊技機。  A gaming machine having.
[10] 前記遊技盤には、  [10] The game board includes
遊技球を受け入れるための受入口と、  An entrance for receiving game balls;
この受入口から受け入れられた遊技球が移動するための移動領域を構成する特定 領域を有する役物装置と、  An accessory device having a specific area that constitutes a moving area for moving the game ball received from the receiving port;
この役物装置の構成部品の一部として組み付けられ、前記報知手段を構成する表 示装置と、  A display device assembled as a part of the component of the accessory device and constituting the notification means;
を有することを特徴とする請求項 9記載の遊技機。  10. The gaming machine according to claim 9, further comprising:
[11] 前記役物装置が、 [11] The accessory device is
前記特定領域内に設けられ、前記受入口から受け入れられた遊技球が入賞するこ とで前記特別遊技の契機となり得る特別入賞口を含み、遊技球を最終到達点へ案 内する可動入賞部と、  A movable winning portion that is provided in the specific area and includes a special winning opening that can be used as a trigger for the special game when a gaming ball received from the receiving port wins a prize; ,
この可動入賞部に向けて前記受入口から受け入れられた遊技球を案内する複数 の通路を構成する第 1の遊技球案内部と、  A first game ball guide unit that constitutes a plurality of passages for guiding the game balls received from the receiving port toward the movable winning unit;
この第 1の遊技球案内部を構成する一方の通路の途中から分岐して遊技球を案内 する通路を構成する第 2の遊技球案内部と、  A second game ball guide section that forms a passage for branching from one of the passages constituting the first game ball guide section and guiding the game balls;
この第 2の遊技球案内部と前記第 1の遊技球案内部との分岐位置に設けられ、前 記受入口から受け入れられた遊技球を第 1の遊技球案内部の通路上に維持するか 第 2の遊技球案内部の通路に変更する力、を選択的に振り分け可能な振分手段と、 を有することを特徴とする請求項 10記載の遊技機。  Whether the game ball provided at the branch position between the second game ball guide unit and the first game ball guide unit and received from the receiving port is maintained on the passage of the first game ball guide unit. 11. The gaming machine according to claim 10, further comprising: a distribution unit capable of selectively distributing a force to be changed to the passage of the second game ball guide unit.
PCT/JP2007/068396 2006-10-24 2007-09-21 Game machine WO2008050561A1 (en)

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JP2010069088A (en) * 2008-09-19 2010-04-02 Kyoraku Sangyo Kk Pachinko game machine
JP2010200866A (en) * 2009-02-28 2010-09-16 Daiichi Shokai Co Ltd Game machine
JP2010200867A (en) * 2009-02-28 2010-09-16 Daiichi Shokai Co Ltd Game machine
JP2010220940A (en) * 2009-03-25 2010-10-07 Heiwa Corp Game machine
JP2010220679A (en) * 2009-03-19 2010-10-07 Heiwa Corp Game machine
JP2010227216A (en) * 2009-03-26 2010-10-14 Heiwa Corp Game machine
JP2012065750A (en) * 2010-09-22 2012-04-05 Heiwa Corp Game machine
JP2014061090A (en) * 2012-09-20 2014-04-10 Heiwa Corp Game machine
JP2014064788A (en) * 2012-09-26 2014-04-17 Heiwa Corp Pachinko machine
JP2014064785A (en) * 2012-09-26 2014-04-17 Heiwa Corp Pachinko machine
JP2017074474A (en) * 2012-03-19 2017-04-20 豊丸産業株式会社 Pachinko machine

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JP2010069088A (en) * 2008-09-19 2010-04-02 Kyoraku Sangyo Kk Pachinko game machine
JP2010200866A (en) * 2009-02-28 2010-09-16 Daiichi Shokai Co Ltd Game machine
JP2010200867A (en) * 2009-02-28 2010-09-16 Daiichi Shokai Co Ltd Game machine
JP2010220679A (en) * 2009-03-19 2010-10-07 Heiwa Corp Game machine
JP2010220940A (en) * 2009-03-25 2010-10-07 Heiwa Corp Game machine
JP2010227216A (en) * 2009-03-26 2010-10-14 Heiwa Corp Game machine
JP2012065750A (en) * 2010-09-22 2012-04-05 Heiwa Corp Game machine
JP2017074474A (en) * 2012-03-19 2017-04-20 豊丸産業株式会社 Pachinko machine
JP2014061090A (en) * 2012-09-20 2014-04-10 Heiwa Corp Game machine
JP2014064788A (en) * 2012-09-26 2014-04-17 Heiwa Corp Pachinko machine
JP2014064785A (en) * 2012-09-26 2014-04-17 Heiwa Corp Pachinko machine

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