WO2008020441A2 - Système et procédé pour intégrer l'adresse et le hasard dans un jeu - Google Patents

Système et procédé pour intégrer l'adresse et le hasard dans un jeu Download PDF

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Publication number
WO2008020441A2
WO2008020441A2 PCT/IL2007/001019 IL2007001019W WO2008020441A2 WO 2008020441 A2 WO2008020441 A2 WO 2008020441A2 IL 2007001019 W IL2007001019 W IL 2007001019W WO 2008020441 A2 WO2008020441 A2 WO 2008020441A2
Authority
WO
WIPO (PCT)
Prior art keywords
game
skills
chance
player
players
Prior art date
Application number
PCT/IL2007/001019
Other languages
English (en)
Other versions
WO2008020441A3 (fr
Inventor
Nadav Goshen
Original Assignee
David, Gil
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by David, Gil filed Critical David, Gil
Priority to US12/377,376 priority Critical patent/US20100222124A1/en
Publication of WO2008020441A2 publication Critical patent/WO2008020441A2/fr
Publication of WO2008020441A3 publication Critical patent/WO2008020441A3/fr

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3295Games involving skill, e.g. dexterity, memory, thinking

Definitions

  • the present invention relates to the field of computerized games. More particularly, the present invention relates to chance and skills computerized games.
  • Chance -based games may be exciting but they may lack the satisfaction a player may feel when gaining the game's levels and/or score by performing his/her skills.
  • Skills-based games may too be interesting and exciting but usually only when the players are of a similar skills-level. To enjoy both worlds - the two factors of chance and skills may be combined.
  • a patent application number EP1253563 by Nicastro Neil D., Sochocki Edward J. and Joshishridhar P. discloses a game device allowing a player to play a skills-based game as an initial game and a subsequent chance based game, where the chance game allows the player to win prizes.
  • a patent application number WO2006052211 by Bohult Jan, Haeggqvist Jonas and Steene Johan discloses a game control for controlling the relation between the skills and chance elements in a skills and chance game.
  • the present invention provides a system and a method for determining threshold parameters and therefore playing conditions of at least one session of at least one skills game according to results of a chance game.
  • the threshold parameters will be used to determine the skill games' playing conditions such as the games' entry level so that a different player skill will be required to complete the game's challenges.
  • Each threshold parameter when implemented into a skill game will provide different gaming conditions, fitted to each skill game format, that may require different skills in order to complete the game's challenge.
  • the system may comprise a software application installed and operated through computerized means such as a web server or a player's computer and connected to a player's terminal (e.g. the player's computer).
  • the system may allow players to play at least one chance game, where at least one player plays said chance game using the terminal's interface and the terminal's input interface; to determine the results of said chance game according to predefined rules and conditions; and to define the threshold parameters of the skills game, where said parameters are defined according to the chance game's results.
  • the software application may be a web application installed in at least one server connected to at least one database.
  • This embodiment of the system may allow a multiplicity of user to play through a multiplicity of terminals.
  • the server may be connected to at least one database that may store players' related data such as, for example, players identifying details and their associated chance and skill games results.
  • the playing condition of each player may be calculated and determined according to accumulated past data of chance and/or skills games results.
  • the terminal may be connected to at least one input interface that may be any device that enables the user to input playing data such as, for example, at least one of a joystick, a keypad, a keyboard and a mouse and the like.
  • the system may farther enable players to bid against each other or against the system on the games' results or on each session of the chance and skills game.
  • the application may further enable analyzing the players' skills in at least some of the available skills games and adding the analysis results to the calculations of the threshold parameters.
  • Fig. 1 is a schematic illustration of a system for using a chance game to define a skills game's threshold parameters, according to an embodiment of the invention
  • Fig. 2 is schematic illustration of a method for using a chance game to define a skills game's threshold parameters, according to an embodiment of the invention.
  • An embodiment is an example or implementation of the inventions.
  • the various appearances of "one embodiment,” “an embodiment” or “some embodiments” do not necessarily all refer to the same embodiments.
  • various features of the invention may be described in the context of a single embodiment, the features may also be provided separately or in any suitable combination.
  • the invention may also be implemented in a single embodiment.
  • the present invention relates to a novel system and method that enable using results of a computerized game of chance to determine threshold parameters and set up the player's playing conditions of at least one session of a skills game, where a session is a predefined of the skills game such as a game's level, game's plaything / pawn handicap, games plaything /pawn booster, screen set, etc. as known in the art of computerized games.
  • the game sessions may be modified in various ways to create different playing conditions.
  • both the game of chance and the skills' game may be displayed through the same software application 113.
  • the application 113 may first represent the player or players with a game of chance, where the results of the game of chance may be represented by graphical elements or numbers, the application 113 may be used to determine threshold parameters and set up the corresponding playing conditions of a game of skills and/or at least some of the skills game sessions. According to some embodiments, the application 113 may start a sequential game when each predefined session may open with a game of chance such as, for example, dice throwing or cards selecting, to determine the threshold conditions of the next session of the skills game.
  • a game of chance such as, for example, dice throwing or cards selecting
  • the sequential games may provide the player(s) with an option to place a bid, thereby adding a parameter that may increase the players' excitement while participating in the sequential games. Additionally, the players may be enabled to bid upon at least some of the sessions of the skills game through the application 113.
  • the sequential games of a first game of chance exceeded by at least one game of skills may be defined herein after as “the Chance-for-Skills Games", where the computerized system through which the games may be played is defined hereinafter as “ Chance-for-Skills System” 100, and/or simply as the "system” 100.
  • the system 100 may simulate a rival player, hereinafter referred to as "virtual player".
  • virtual player One or more players may compete against the virtual player, according to predefined options that may be selected by the player(s).
  • various features of the invention may be described in the context of a single embodiment, the features may also be provided separately or in any suitable combination. Conversely, although the invention may be described herein in the context of separate embodiments for clarity, the invention may also be implemented in a single embodiment.
  • An embodiment is an example or implementation of the inventions. The various appearances of "one embodiment,” “an embodiment” or “some embodiments” do not necessarily all refer to the same embodiments.
  • Methods of the present invention may be implemented by performing or completing manually, automatically, or a combination thereof, selected steps or tasks.
  • method refers to manners, means, techniques and procedures for accomplishing a given task including, but not limited to, those manners, means, techniques and procedures either known to, or readily developed from known manners, means, techniques and procedures by practitioners of the art to which the invention belongs.
  • Fig. 1 schematically illustrates a chance-for-skills system 100, according to an embodiment of the invention.
  • the system 100 may include at least one playing terminal 110, which may be any computerized unit that comprises input, viewing and processing means to allow graphical display, calculating an processing of data and a user's interface to allow receiving of input data processing and displaying of output data.
  • the terminals 110 may be players' computers and screens, laptops, personal digital assistance (PDA) devices, mobile phones with access to the web etc.
  • the software application 113 may be installed and operated through computerized means such as the terminal 110 and/or as a web application 113 through a web server 190 allowing a multiplicity of players and/or terminals 110 to play through the same platform against each other.
  • the server 190 may be connected to at least one database 191 that may store players' and games related data such as, for example, players' identifying details, games scores and the like.
  • the database 191 may store accumulated chance games' parameters associated with the ascribed player and allow players to use the accumulated parameters as credit point in skills games played by the players through the web.
  • Each application 113 may comprise:
  • a processor 111 enabling to execute data processing and output the chance game results as the chance parameters which may be used as the threshold parameters that define the playing conditions of each player in at least some of the skills game's session,
  • an interface 115 enabling the player(s) to play the games and view the games' scores as well as the games instructions; where an instruction module 112 may enable viewing and updating of the games' instructions; a chance module 114 may execute the chance game enabling to support the game's graphics and actions; and a skills module 116 enabling to execute the skills game, retrieve the chance game's results, update the threshold conditions of the skills game according to the resulting parameters of the chance game, set up the corresponding playing conditions and supporting the graphics and actions of the skills game.
  • the system 100 may enable a plurality of players to compete against each other substantially simultaneously.
  • a single playing terminal 110 may be adapted to receive one or more inputs from a plurality of players such as the first or the second player or both.
  • playing terminal 110 may be adapted such that both the first and the second player can monitor the stages of the chance-for-skills games on a plurality of displays.
  • one or more playing terminals 110 may be connected to each other through at least one communication network 195 via the server 190, thereby enabling a plurality of players to compete against each other.
  • server 190 may include an application that handles the chance-for-skills games in addition to or instead of application 113 for one or more playing stations such as terminals 110.
  • the network 195 may be any type of information and/or communication network enabling receiving and transmission of data.
  • network 195 may include but is not limited to a wide area network (WAN), local area network (LAN), a global communication network such as the internet, a wireless communication network such as a wireless LAN (WLAN) communication network, a wireless virtual private network (VPN), a Bluetooth network, a cellular communication network, for example, a 3 rd Generation Partnership Project (3GPP) such as a Global System for Mobile communications (GSM) network, a Wideband Code Division Multiple Access (WCDMA) cellular communication network, a Frequency Domain Duplexing (FDD) network, and the like.
  • 3GPP 3 rd Generation Partnership Project
  • GSM Global System for Mobile communications
  • WCDMA Wideband Code Division Multiple Access
  • FDD Frequency Domain Duplexing
  • the chance-for-skills games may be implemented in various computerized playing types and platforms such as sports games (e.g. billiard, pool, baseball, football and the like), action games, adventure games, board games (e.g. chess, backgammon and the like), and the like.
  • the playing terminal 110 may include an input interface 150 such as, for example, a keypad, a keyboard, a mouse, a joystick , a combination of at least some of the devices, and the like, through which the player may carry out the game's actions.
  • Fig. 2 is a schematic illustration of a method for using a chance game to set up the threshold parameters of the skills- game. The method may comprise the steps of:
  • the winner of the chance game may receive a predefined advantage such as a better car type and the like.
  • a different skills game for example a quest game such as "DOOM" - each player may acquire strength or weapons according to the accumulated points gained at the chance game.
  • Tetris game each player may start the game in a different level, corresponding to the chance game's results.
  • the instructions module 112 of the interface 115 may allow the players to view and/or simulate the games' rules, steps, and explanations such as the correlation between the results of chance game and the threshold parameters and playing conditions of each skills game available in the system.
  • the threshold parameters, and therefore the playing conditions such as the entry level may be determined for each player based on, for example, a player competition in a demo run.
  • Application 113 may analyze the skills each player demonstrated in the demo run, determine the corresponding threshold parameters thereof and set the playing conditions accordingly.
  • the skills that each of the players demonstrated in the demo run may be analyzed where the analysis may be used to determine their relative threshold parameters.
  • application 113 may also analyze previous playing results for each player, determine the corresponding threshold parameters thereof, and set the playing conditions accordingly.
  • Application 113 may combine and use one or more of the methods listed above to determine the corresponding threshold parameters thereof, and set the playing conditions accordingly.
  • the players may accumulate threshold parameters through predefined conditions and specifications of the application 113.
  • the terminal 110 is connected to a web server 190 allowing a multiplicity of players and terminals 110 to share a continuing game - each player may be enabled by the system 100 to hold a virtual account where at least some of his/her scores (meaning the resulting parameters) in the chance and/or in the skills game are stored and can be reused for other skills games.
  • players participating in the chance-for-skills games such as, e.g., the first player and the second player, may not be informed by the system regarding the threshold parameters /playing conditions of the skills game such as their entry level, prior to placing the bid.
  • the players participating in the chance-for-skills games may be informed by the system regarding the determined threshold parameters or their playing conditions prior to placing the bid.
  • the system 100 may be implemented on different game platforms, e.g., as known in the art, such as an arcade game, a computer game, a console game, a handheld game and the like.
  • the chance-for-skills system 100 may be implemented in conjunction with various hardware devices such as a wireless telephone, a Personal Communication Systems (PCS) device, a tablet computer, a server computer, a personal computer, a wireless modem, a wireless communication device, a mobile computer, a notebook computer, a desktop computer, a laptop computer or a Personal Digital Assistant (PDA) device-, or any combination thereof.
  • PCS Personal Communication Systems
  • PDA Personal Digital Assistant
  • the system 100 may allow the players to bid throughout the sessions of the skills game, additionally to the chance game results, where the results of the bidding may be integrated with the threshold parameters resulting from the chance game(s). Additionally or alternatively, the bidding of the players during the sessions of the skills game may enable the application 113 to use the bidding's results in the skills game, whereby the playing conditions of the players within the session correlated to the bidding may be set according to said bidding's results.

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Social Psychology (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

La présente invention concerne un système et un procédé pour déterminer les conditions de jeu d'une session, au moins, d'un jeu d'adresse, au moins, selon les résultats d'un jeu de hasard. Le système comprend une application logicielle installée et commandée par l'intermédiaire d'un moyen informatisé qui est connectée à un terminal de joueur. Le système peut permettre à des joueur de jouer à au moins un jeu de hasard pour lequel un joueur, au moins, joue audit jeu de hasard à l'aide de l'interface du terminal pour déterminer les résultats du jeu de hasard selon des règles prédéfinies. Les résultats sont définis en tant que paramètres de seuil selon lesquels les conditions de jeu du joueur du jeu d'adresse et/ou de certaines sessions, au moins, du jeu d'adresse peuvent être déterminées et fixées.
PCT/IL2007/001019 2006-08-16 2007-08-14 Système et procédé pour intégrer l'adresse et le hasard dans un jeu WO2008020441A2 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
US12/377,376 US20100222124A1 (en) 2006-08-16 2007-08-14 System and Method for Integrating Skill and Chance in a Game

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
US83792806P 2006-08-16 2006-08-16
US60/837,928 2006-08-16

Publications (2)

Publication Number Publication Date
WO2008020441A2 true WO2008020441A2 (fr) 2008-02-21
WO2008020441A3 WO2008020441A3 (fr) 2009-05-07

Family

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Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/IL2007/001019 WO2008020441A2 (fr) 2006-08-16 2007-08-14 Système et procédé pour intégrer l'adresse et le hasard dans un jeu

Country Status (2)

Country Link
US (1) US20100222124A1 (fr)
WO (1) WO2008020441A2 (fr)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2013204990B2 (en) * 2006-08-03 2015-04-16 Aspire Bariatrics, Inc. Systems and methods for removing ingested material from a stomach

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8758119B1 (en) 2011-10-20 2014-06-24 Zynga Inc. Asset transfers between interactive social games
CN113499580A (zh) * 2013-04-29 2021-10-15 思奇里兹平台股份有限公司 确定游戏技巧因子
KR102509237B1 (ko) 2016-03-15 2023-03-10 스킬즈 플랫폼 인크. 가상 토너먼트를 위한 동기화 모델
JP7017516B2 (ja) 2016-03-15 2022-02-08 スキルズ プラットフォーム インコーポレイテッド ピアツーピアビデオゲームトーナメントにおける試合横断分析
KR102378226B1 (ko) 2016-03-16 2022-03-24 스킬즈 플랫폼 인크. 스트리밍 비디오 데이터의 관리
JP6705781B2 (ja) * 2017-08-01 2020-06-03 任天堂株式会社 情報処理プログラム、情報処理装置、情報処理システム、および、情報処理方法

Citations (1)

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US20030045340A1 (en) * 2001-09-06 2003-03-06 Interlott Technologies, Inc. Lottery game, ticket and interactive method of play

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Publication number Priority date Publication date Assignee Title
AU2004216724B2 (en) * 2003-03-04 2008-06-05 Walker Digital, Llc Multiplayer gaming device and methods

Patent Citations (1)

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Publication number Priority date Publication date Assignee Title
US20030045340A1 (en) * 2001-09-06 2003-03-06 Interlott Technologies, Inc. Lottery game, ticket and interactive method of play

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2013204990B2 (en) * 2006-08-03 2015-04-16 Aspire Bariatrics, Inc. Systems and methods for removing ingested material from a stomach

Also Published As

Publication number Publication date
US20100222124A1 (en) 2010-09-02
WO2008020441A3 (fr) 2009-05-07

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