WO2006100644A3 - Orientation and position adaptation for immersive experiences - Google Patents

Orientation and position adaptation for immersive experiences Download PDF

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Publication number
WO2006100644A3
WO2006100644A3 PCT/IB2006/050870 IB2006050870W WO2006100644A3 WO 2006100644 A3 WO2006100644 A3 WO 2006100644A3 IB 2006050870 W IB2006050870 W IB 2006050870W WO 2006100644 A3 WO2006100644 A3 WO 2006100644A3
Authority
WO
WIPO (PCT)
Prior art keywords
electronic device
portable electronic
orientation
processor
position adaptation
Prior art date
Application number
PCT/IB2006/050870
Other languages
French (fr)
Other versions
WO2006100644A2 (en
Inventor
Hubertus M R Cortenraad
Anthonie H Bergman
Original Assignee
Koninkl Philips Electronics Nv
Philips Corp
Hubertus M R Cortenraad
Anthonie H Bergman
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Koninkl Philips Electronics Nv, Philips Corp, Hubertus M R Cortenraad, Anthonie H Bergman filed Critical Koninkl Philips Electronics Nv
Publication of WO2006100644A2 publication Critical patent/WO2006100644A2/en
Publication of WO2006100644A3 publication Critical patent/WO2006100644A3/en

Links

Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • H04N5/44Receiver circuitry for the reception of television signals according to analogue transmission standards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/4104Peripherals receiving signals from specially adapted client devices
    • H04N21/4131Peripherals receiving signals from specially adapted client devices home appliance, e.g. lighting, air conditioning system, metering devices
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/41Structure of client; Structure of client peripherals
    • H04N21/414Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance
    • H04N21/41407Specialised client platforms, e.g. receiver in car or embedded in a mobile appliance embedded in a portable device, e.g. video client on a mobile phone, PDA, laptop
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/436Interfacing a local distribution network, e.g. communicating with another STB or one or more peripheral devices inside the home
    • H04N21/43615Interfacing a Home Network, e.g. for connecting the client to a plurality of peripherals
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/43Processing of content or additional data, e.g. demultiplexing additional data from a digital video stream; Elementary client operations, e.g. monitoring of home network or synchronising decoder's clock; Client middleware
    • H04N21/436Interfacing a local distribution network, e.g. communicating with another STB or one or more peripheral devices inside the home
    • H04N21/4363Adapting the video stream to a specific local network, e.g. a Bluetooth® network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/45Management operations performed by the client for facilitating the reception of or the interaction with the content or administrating data related to the end-user or to the client device itself, e.g. learning user preferences for recommending movies, resolving scheduling conflicts
    • H04N21/4508Management of client data or end-user data
    • H04N21/4524Management of client data or end-user data involving the geographical location of the client
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N5/00Details of television systems
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS 
    • H04S3/00Systems employing more than two channels, e.g. quadraphonic
    • H04S3/002Non-adaptive circuits, e.g. manually adjustable or static, for enhancing the sound image or the spatial distribution
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS 
    • H04S7/00Indicating arrangements; Control arrangements, e.g. balance control
    • H04S7/30Control circuits for electronic adaptation of the sound field
    • H04S7/302Electronic adaptation of stereophonic sound system to listener position or orientation
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04SSTEREOPHONIC SYSTEMS 
    • H04S7/00Indicating arrangements; Control arrangements, e.g. balance control
    • H04S7/30Control circuits for electronic adaptation of the sound field
    • H04S7/302Electronic adaptation of stereophonic sound system to listener position or orientation
    • H04S7/303Tracking of listener position or orientation

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Databases & Information Systems (AREA)
  • Automation & Control Theory (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

A system (10) for providing an immersive effect for a portable electronic device (20). A processor (21, 31) interfaces with a portable electronic device (20) and one or more presentation devices (40) in the vicinity of the portable electronic device (20). The processor (21, 31) receives data that provides a determination of an orientation of the portable electronic device (20). The processor (21, 31) also receives data that relates to the local output of the portable electronic device (20). The processor (21, 31) controls the output of one or more presentation devices (40) in the vicinity of the portable electronic device (20) based on the orientation and output of the portable electronic device (20) to provide an immersive experience for the user (60) of the portable electronic device (20).
PCT/IB2006/050870 2005-03-24 2006-03-21 Orientation and position adaptation for immersive experiences WO2006100644A2 (en)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
US66502505P 2005-03-24 2005-03-24
US60/665,025 2005-03-24
US71094905P 2005-08-24 2005-08-24
US60/710,949 2005-08-24

Publications (2)

Publication Number Publication Date
WO2006100644A2 WO2006100644A2 (en) 2006-09-28
WO2006100644A3 true WO2006100644A3 (en) 2007-02-15

Family

ID=36698893

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/IB2006/050870 WO2006100644A2 (en) 2005-03-24 2006-03-21 Orientation and position adaptation for immersive experiences

Country Status (1)

Country Link
WO (1) WO2006100644A2 (en)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2009124773A1 (en) * 2008-04-09 2009-10-15 Fraunhofer-Gesellschaft zur Förderung der angewandten Forschung e.V. Sound reproduction system and method for performing a sound reproduction using a visual face tracking
EP2438770A1 (en) * 2009-06-03 2012-04-11 Koninklijke Philips Electronics N.V. Estimation of loudspeaker positions
US8629866B2 (en) 2009-06-18 2014-01-14 International Business Machines Corporation Computer method and apparatus providing interactive control and remote identity through in-world proxy
EP2418874B1 (en) 2010-08-11 2012-10-31 Sony Computer Entertainment Europe Ltd. Apparatus and method of audio reproduction
US20130151955A1 (en) * 2011-12-09 2013-06-13 Mechell Williams Physical effects for electronic books
GB2548091A (en) * 2016-03-04 2017-09-13 Ambx Uk Ltd Content delivery

Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE4101156A1 (en) * 1991-01-14 1992-07-16 Audiocinema Electronic Und Med Position location and tracking of objects - using pulsed outputs from infrared transmitters detected by image processing system
GB2339127A (en) * 1998-02-03 2000-01-12 Sony Corp Headphone apparatus
WO2001095669A2 (en) * 2000-06-08 2001-12-13 Koninklijke Philips Electronics N.V. A remote control apparatus and a receiver and an audio system
WO2002041664A2 (en) * 2000-11-16 2002-05-23 Koninklijke Philips Electronics N.V. Automatically adjusting audio system
US6630915B1 (en) * 1999-01-26 2003-10-07 Lsa. Inc. Wireless transmission system for transmitting data to a simulation system user
US20040109022A1 (en) * 2002-12-04 2004-06-10 Bennett Daniel H System and method for three-dimensional imaging
WO2004112432A1 (en) * 2003-06-16 2004-12-23 Koninklijke Philips Electronics N.V. Device and method for locating a room area
JP2005046270A (en) * 2003-07-31 2005-02-24 Konami Computer Entertainment Yokyo Inc Game device, control method of computer and program

Patent Citations (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
DE4101156A1 (en) * 1991-01-14 1992-07-16 Audiocinema Electronic Und Med Position location and tracking of objects - using pulsed outputs from infrared transmitters detected by image processing system
GB2339127A (en) * 1998-02-03 2000-01-12 Sony Corp Headphone apparatus
US6630915B1 (en) * 1999-01-26 2003-10-07 Lsa. Inc. Wireless transmission system for transmitting data to a simulation system user
WO2001095669A2 (en) * 2000-06-08 2001-12-13 Koninklijke Philips Electronics N.V. A remote control apparatus and a receiver and an audio system
WO2002041664A2 (en) * 2000-11-16 2002-05-23 Koninklijke Philips Electronics N.V. Automatically adjusting audio system
US20040109022A1 (en) * 2002-12-04 2004-06-10 Bennett Daniel H System and method for three-dimensional imaging
WO2004112432A1 (en) * 2003-06-16 2004-12-23 Koninklijke Philips Electronics N.V. Device and method for locating a room area
JP2005046270A (en) * 2003-07-31 2005-02-24 Konami Computer Entertainment Yokyo Inc Game device, control method of computer and program

Also Published As

Publication number Publication date
WO2006100644A2 (en) 2006-09-28

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