WO2006031094A1 - System for improving repetitive swing movements for sports - Google Patents

System for improving repetitive swing movements for sports Download PDF

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Publication number
WO2006031094A1
WO2006031094A1 PCT/MX2004/000066 MX2004000066W WO2006031094A1 WO 2006031094 A1 WO2006031094 A1 WO 2006031094A1 MX 2004000066 W MX2004000066 W MX 2004000066W WO 2006031094 A1 WO2006031094 A1 WO 2006031094A1
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WO
WIPO (PCT)
Prior art keywords
swing
digital signal
digital
sound
electronic
Prior art date
Application number
PCT/MX2004/000066
Other languages
Spanish (es)
French (fr)
Inventor
Sergio Antonio Fernandez Orozco
Original Assignee
Fernandez Orozco Sergio Antoni
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Fernandez Orozco Sergio Antoni filed Critical Fernandez Orozco Sergio Antoni
Priority to PCT/MX2004/000066 priority Critical patent/WO2006031094A1/en
Publication of WO2006031094A1 publication Critical patent/WO2006031094A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/36Training appliances or apparatus for special sports for golf
    • A63B69/3623Training appliances or apparatus for special sports for golf for driving
    • A63B69/3632Clubs or attachments on clubs, e.g. for measuring, aligning
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0002Training appliances or apparatus for special sports for baseball
    • A63B2069/0004Training appliances or apparatus for special sports for baseball specially adapted for particular training aspects
    • A63B2069/0008Training appliances or apparatus for special sports for baseball specially adapted for particular training aspects for batting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0625Emitting sound, noise or music
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/40Acceleration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2225/00Miscellaneous features of sport apparatus, devices or equipment
    • A63B2225/50Wireless data transmission, e.g. by radio transmitters or telemetry
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/38Training appliances or apparatus for special sports for tennis

Definitions

  • the present invention relates to equipment for improving repetitive and balanced "swing" movements. Particularly it describes a system that can be placed on a golf club and that contains sensors whose signals are processed by a microcontroller or digital signal processor to emit sounds that give feedback to the user depending on the swing he makes.
  • Earcons are sounds that become familiar, for example, the exclamation point of Windows and the sound a car makes when the driver leaves the keys. Auditory icons consist of real or abstract sounds that are related to events and interactions at the interface. For example the sound that makes the engine of a car when accelerating.
  • the doctoral thesis of Professor Sthepehn Brewster of the department of computer science at the University of Glasgow, in England entitled "Providing a stractured method for integrating non-speech audio into human-computer interfaces” describes the design of sounds for interfaces.
  • the present invention describes an electronic system containing sensors that they are installed on the golf club and allow modeling the trajectory of the golf club and that feed a microprocessor that generates sounds depending on the trajectory of the golf club, the sounds are reproduced by means of a horn or headphones to give feedback to the player.
  • This system can be used by a variety of players in a variety of circumstances. It can be appreciated by experts how this system can be used for other sports to help players in the training of any repetitive balanced swing or swing movement.
  • Figure 1 It is a conventional perspective of the assembly installed on a golf club.
  • Figure 2 is a conventional perspective of the components of which the system is composed.
  • the electronic system for swing training comprises:
  • the electronic system comprises a chassis 3 that is attached to the golf club 2 and which contains an electronic tablet 4 which in turn contains: a source of power 5 such as a battery, conventional acceleration and / or torsion sensors 6, which are connected to digital analog signal converters (not illustrated) which in turn are connected to a microprocessor or a digital signal processor 7 the which executes a program that in response to the signals it receives from the sensors 6 generates a signal that is transformed from a digital signal to an analog by a digital signal converter to analog (not illustrated) and which in turn is connected to a signal amplifier (not illustrated) and a horn 8 to produce the sound allowing the player to receive feedback from his swing.
  • the converters Digital analogues can be part of the sensors or the microprocessor or digital signal processor.
  • the sensors can be in the golf club and the rest of the components can be in another tablet that receives the signals of the sensors by means of cables, of radio frequency signals or by means of infrared light, and this tablet can have speakers to generate the sounds or it can be integrated into stereo headphones for better feedback.
  • the acceleration sensors When the player moves the golf club the acceleration sensors generate a signal that is received by the microcontroller or digital signal processor, the relationship between the sensor signals is processed by a program that runs in the microcontroller or in the processor. digital signals and that generates the sounds or music that provide the feedback.

Landscapes

  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Electrophonic Musical Instruments (AREA)

Abstract

The invention relates to an electronic swing-training system consisting of an assembly which is positioned on a golf club, said assembly comprising a frame which is fixed to the club and which contains an electronic element. According to the invention, the electronic element contains: a power source, acceleration sensors, and analogue-to-digital signal converters which are connected to a microprocessor or a digital signal processor running a program which, in response to the signals received from the acceleration sensors, generates a signal that is transformed from a digital signal to an analogue signal by a digital-to-analogue signal converter which is in turn connected to a signal amplifier and a horn which produces the sound that enables the player to receive feedback from his/her swing.

Description

SISTEMA PARA MEJORAR LOS MOVIMIENTOS REPETITIVOS Y BALANCEADOS EN DEPORTESSYSTEM TO IMPROVE REPETITIVE AND BALANCED MOVEMENTS IN SPORTS
Campo técnico de la invención La presente invención está relacionada con los equipos para mejorar los movimientos repetitivos y balanceados "swing". Particularmente describe un sistema que puede ser colocado en un palo de golf y que contiene sensores cuyas señales son procesadas por un microcontrolador o procesador de señales digitales para emitir sonidos que dan retroalimentación al usuario dependiendo del swing que hace.Technical Field of the Invention The present invention relates to equipment for improving repetitive and balanced "swing" movements. Particularly it describes a system that can be placed on a golf club and that contains sensors whose signals are processed by a microcontroller or digital signal processor to emit sounds that give feedback to the user depending on the swing he makes.
Antecedentes de la invenciónBackground of the invention
El uso de sonidos es un medio familiar y natural para recibir información en nuestra vida diaria. Por ejemplo: cuando llenamos una botella con agua podemos oír cuando la botella se va llenando. O cuando el motor del coche esta fallando podemos detectar la falla por medio de sonido, también podemos darnos cuenta de eventos que suceden en el espacio como por ejemplo cuando se acerca otra persona. En general, la información en forma textual es más útil cuando el usuario esta familiarizado con el tema, y la información visual y auditiva es más útil cuando el tema es nuevo para el individuo. Por ejemplo: En el caso de una clase de Golf, cuando el instructor le dice "jalaste la bola" es muy difícil para un principiante saber que hizo mal y mucho mas difícil el corregir el error. Pero es mas fácil entender cual es el problema cuando alumno ve al instructor repetir el movimiento equivocado.The use of sounds is a familiar and natural way to receive information in our daily lives. For example: when we fill a bottle with water we can hear when the bottle is filling. Or when the car engine is failing we can detect the fault by means of sound, we can also realize events that happen in space such as when another person approaches. In general, information in textual form is more useful when the user is familiar with the subject, and visual and auditory information is more useful when the subject is new to the individual. For example: In the case of a Golf class, when the instructor says "you pulled the ball" it is very difficult for a beginner to know what he did wrong and much more difficult to correct the error. But it is easier to understand what the problem is when the student sees the instructor repeat the wrong movement.
El artículo "Positiv'e Effects of Sound Feedback during the Operation of a Plant Simulator" de Matthias Rauterberg and Erich Styger publicado en "In B. Blumenthal, J. Gomostaev & C. Unger (Eds.), Human Computer Interaction (Lecture Notes in Computer Science, VoI. 876, pp. 35-44). Berlín: Springer." Tiene como objetivo el probar la hipótesis de que la gente en situaciones reales esta monitoreando múltiples actividades secundarias por medio del ruido ambiental, en este artículo se evalúa el uso de sonido para ayudar a los operadores de planta a monitorear el estado de los procesos y para diagnosticar y arreglar problemas. En general las interfaces auditivas son apropiadas para transmitir información cuando el individuo ocupa su atención, sus manos y sus ojos en una actividad principal y requiere de retroalimentación en tiempo real. Este es el caso de un swing de golf donde las manos y la vista están ocupadas y es necesario obtener retroalimentación al momento de hacer el swing. Otro ejemplo de una aplicación donde los ojos y las manos están ocupados y se utiliza el sonido para transmitir información es descrito por Marcus Watson y Penélope M. Snaderson en su articulo "INTELLIGIBILITY OF SONIFICATIONS FOR RESPIRATORY MONITORING IN ANESTHESIA" "Proceedings of the 45th Annual Meeting of the Human Factors and Ergonomics Society. Minneapolis, Minnesota, October 8- 12, 2001."The article "Positiv ' and Effects of Sound Feedback during the Operation of a Plant Simulator" by Matthias Rauterberg and Erich Styger published in "In B. Blumenthal, J. Gomostaev & C. Unger (Eds.), Human Computer Interaction (Lecture Notes in Computer Science, VoI. 876, pp. 35-44). Berlin: Springer. " It aims to test the hypothesis that people in real situations It is monitoring multiple secondary activities through ambient noise, in this article the use of sound is evaluated to help plant operators monitor the status of processes and to diagnose and fix problems. In general, auditory interfaces are appropriate for transmitting information when the individual occupies their attention, hands and eyes in a main activity and requires real-time feedback. This is the case of a golf swing where the hands and eyes are occupied and it is necessary to obtain feedback when doing the swing. Another example of an application where the eyes and hands are busy and sound is used to transmit information is described by Marcus Watson and Penelope M. Snaderson in his article "INTELLIGIBILITY OF SONIFICATIONS FOR RESPIRATORY MONITORING IN ANESTHESIA""Proceedings of the 45th Annual Meeting of the Human Factors and Ergonomics Society. Minneapolis, Minnesota, October 8-12, 2001. "
Las principales líneas de investigación en la transmisión de información usando sonidos y música son: el uso de música de ambiente para videojuegos, el uso de iconos auditivos y el de "earcons" que son pequeños pero importantes sonidos que dan información a los usuarios/ Para entender la importancia del uso de sonido como interfase, trate de jugar videojuegos sin sonido y vera como baja su puntuación. A partir de 1999 investigadores comenzaron a distinguir entre earcons e iconos auditivos los earcons son sonidos que se vuelven familiares por ejemplo el sonido de exclamación de Windows y el sonido que hace un automóvil cuando el conductor deja las llaves. Los iconos auditivos consisten en sonidos reales o abstractos que son relacionados con eventos e interacciones en la interfase. Por ejemplo el sonido que hace el motor de un coche al acelerar. La tesis doctoral del profesor Sthepehn Brewster del departamento de ciencias computacionales de la universidad de Glasgow, en Inglaterra titulada "Providing a stractured method for integrating non-speech audio into human-computer interfaces" describe el diseño de sonidos para interfaces. La presente invención describe un sistema electrónico que contiene sensores que se instalan en el palo de golf y permiten modelar la trayectoria del palo de golf y que alimentan a un microprocesador que genera sonidos dependiendo de la trayectoria del palo de golf, los sonidos son reproducidos por medio de una bocina o de audífonos para darle retroalimentación al jugador. Este sistema puede ser utilizado por una variedad de jugadores en una variedad de circunstancias. Se puede apreciar por los expertos como este sistema puede ser utilizado para otros deportes para ayudar a los jugadores en el entrenamiento de cualquier movimiento de giro u oscilación balanceada repetitivo.The main lines of research in the transmission of information using sounds and music are: the use of ambient music for video games, the use of auditory icons and that of "earcons" that are small but important sounds that give information to users. Understand the importance of using sound as an interface, try to play video games without sound and see how your score goes down. As of 1999, researchers began to distinguish between earcons and auditory icons. Earcons are sounds that become familiar, for example, the exclamation point of Windows and the sound a car makes when the driver leaves the keys. Auditory icons consist of real or abstract sounds that are related to events and interactions at the interface. For example the sound that makes the engine of a car when accelerating. The doctoral thesis of Professor Sthepehn Brewster of the department of computer science at the University of Glasgow, in England entitled "Providing a stractured method for integrating non-speech audio into human-computer interfaces" describes the design of sounds for interfaces. The present invention describes an electronic system containing sensors that they are installed on the golf club and allow modeling the trajectory of the golf club and that feed a microprocessor that generates sounds depending on the trajectory of the golf club, the sounds are reproduced by means of a horn or headphones to give feedback to the player. This system can be used by a variety of players in a variety of circumstances. It can be appreciated by experts how this system can be used for other sports to help players in the training of any repetitive balanced swing or swing movement.
Breve descripción de los dibujos Figura 1 : es una perspectiva convencional del ensamble instalado en un palo de golf.Brief description of the drawings Figure 1: It is a conventional perspective of the assembly installed on a golf club.
Figura 2: es una perspectiva convencional de los componentes de los que se compone el sistema.Figure 2: is a conventional perspective of the components of which the system is composed.
Descripción detallada de la invenciónDetailed description of the invention
Con referencia a dichas figuras, el sistema electrónico para entrenamiento del swing comprende de:With reference to these figures, the electronic system for swing training comprises:
Una sistema electrónico para entrenamiento del swing 1 que se coloca en el palo de golf 2. El sistema electrónico comprende de un chasis 3 que se sujeta al palo de golf 2 y que contiene una tableta electrónica 4 la cual a su vez contiene: una fuente de alimentación 5 como puede ser una batería, sensores de aceleración y/o torsión 6 convencionales, los cuales están conectados a convertidores de señales análogas digitales (no ilustrados) que a su vez se conectan a un microprocesador o un procesador de señales digitales 7 el cual ejecuta un programa que en respuesta a las señales que recibe de los sensores 6 genera una señal que es transformada de una señal digital a una análoga por un convertidor de señales digitales a análogas (no ilustrado) y que a su vez se conecta a un amplificador de señales (no ilustrado) y a una bocina 8 para producir el sonido lo que permite al jugador recibir retroalimentación de su swing. Alternativamente, los convertidores análogos digitales pueden ser parte de los sensores o del microprocesador o del procesador de señales digitales.An electronic system for training the swing 1 that is placed on the golf club 2. The electronic system comprises a chassis 3 that is attached to the golf club 2 and which contains an electronic tablet 4 which in turn contains: a source of power 5 such as a battery, conventional acceleration and / or torsion sensors 6, which are connected to digital analog signal converters (not illustrated) which in turn are connected to a microprocessor or a digital signal processor 7 the which executes a program that in response to the signals it receives from the sensors 6 generates a signal that is transformed from a digital signal to an analog by a digital signal converter to analog (not illustrated) and which in turn is connected to a signal amplifier (not illustrated) and a horn 8 to produce the sound allowing the player to receive feedback from his swing. Alternatively, the converters Digital analogues can be part of the sensors or the microprocessor or digital signal processor.
Este sistema puede tener varias modalidades, por ejemplo, los sensores pueden estar en el palo de golf y el resto de los componentes pueden estar en otra tableta que recibe las señales de los sensores por medio de cables, de señales de radiofrecuencias o por medio de luz infrarroja, y esta tableta puede tener bocinas para generar los sonidos o puede estar integrada en audífonos estereofónicos para tener una mejo retroalimentación.This system can have several modalities, for example, the sensors can be in the golf club and the rest of the components can be in another tablet that receives the signals of the sensors by means of cables, of radio frequency signals or by means of infrared light, and this tablet can have speakers to generate the sounds or it can be integrated into stereo headphones for better feedback.
Funcionamiento del SistemaSystem Operation
Cuando el jugador mueve el palo de golf los sensores de aceleración generan una señal que es recibida por el microcontrolador o procesador de señales digitales, la relación entre las señales de los sensores es procesada por un programa que corre en el microcontrolador o en el procesador de señales digitales y que genera los sonidos o música que proveen la retroalimentación. When the player moves the golf club the acceleration sensors generate a signal that is received by the microcontroller or digital signal processor, the relationship between the sensor signals is processed by a program that runs in the microcontroller or in the processor. digital signals and that generates the sounds or music that provide the feedback.

Claims

ReivindicacionesClaims
1 Un sistema para entrenamiento del swing, el cual comprende de: i) una tableta electrónica, la que a su vez tiene: una fuente de poder convencional como puede ser una batería, sensores conectados a convertidores de señales análogas a digitales conectados a un microcontrolador o un procesador de señales digitales el cual corre un programa que en respuesta a las señales de los sensores de aceleración genera una señal de sonido que es transformada por un convertidor de señales digitales a analógicas conectado a un circuito de amplificación y a una o varias bocinas para producir el sonido que da retroalimentación al jugador. Esta tarjeta esta dentro de; ii) un chasis el cual tiene un mecanismo para sujetarse a; iii) un instrumento deportivo.1 A swing training system, which comprises: i) an electronic tablet, which in turn has: a conventional power source such as a battery, sensors connected to analog to digital signal converters connected to a microcontroller or a digital signal processor which runs a program that in response to the signals of the acceleration sensors generates a sound signal that is transformed by a digital to analog signal converter connected to an amplification circuit and one or more speakers for Produce the sound that gives feedback to the player. This card is inside; ii) a chassis which has a mechanism to be attached to; iii) a sports instrument.
2 Un sistema para entrenamiento del swing según la reivindicación 1, caracterizado por que los componentes de la tableta electrónica, puede estar distribuidos en varias tarjetas electrónicas separadas, las cuales son interconectadas por medio de cables, señales de radiofrecuencia o luz infrarroja.2 A swing training system according to claim 1, characterized in that the components of the electronic tablet can be distributed in several separate electronic cards, which are interconnected by means of cables, radiofrequency signals or infrared light.
3 Un sistema electrónico según las reivindicaciones 1 y 2, caracterizado por que el instrumento deportivo es cualquier instrumento que requiera que el usuario haga un movimiento repetitivo y balanceado (swing) como puede ser un palo de golf, un bate de baseball o una raqueta de tenis. An electronic system according to claims 1 and 2, characterized in that the sports instrument is any instrument that requires the user to make a repetitive and balanced movement (swing) such as a golf club, a baseball bat or a racket of tennis.
PCT/MX2004/000066 2004-09-14 2004-09-14 System for improving repetitive swing movements for sports WO2006031094A1 (en)

Priority Applications (1)

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PCT/MX2004/000066 WO2006031094A1 (en) 2004-09-14 2004-09-14 System for improving repetitive swing movements for sports

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PCT/MX2004/000066 WO2006031094A1 (en) 2004-09-14 2004-09-14 System for improving repetitive swing movements for sports

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2011032573A1 (en) * 2009-09-19 2011-03-24 Richard Jaekel Method for producing a noise that guides a golf player while hitting a golf ball
CN101660902B (en) * 2009-09-18 2011-12-21 深圳市山龙电控设备有限公司 Impact point detection device for impact surface of ball

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5277428A (en) * 1992-04-27 1994-01-11 Golf Research Technology Corporation Golf club swing training device
WO2000043083A2 (en) * 1999-01-20 2000-07-27 Schmidt Karl B Apparatus for providing feedback to a user in connection with performing a movement task
US20020052246A1 (en) * 1998-08-13 2002-05-02 Thomas J Burke Golf overswing alerting mechanism and golf club with overswing alerting mechanism
US20020160848A1 (en) * 1998-08-13 2002-10-31 Burke Thomas J. Swing monitoring device

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5277428A (en) * 1992-04-27 1994-01-11 Golf Research Technology Corporation Golf club swing training device
US20020052246A1 (en) * 1998-08-13 2002-05-02 Thomas J Burke Golf overswing alerting mechanism and golf club with overswing alerting mechanism
US20020160848A1 (en) * 1998-08-13 2002-10-31 Burke Thomas J. Swing monitoring device
WO2000043083A2 (en) * 1999-01-20 2000-07-27 Schmidt Karl B Apparatus for providing feedback to a user in connection with performing a movement task

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN101660902B (en) * 2009-09-18 2011-12-21 深圳市山龙电控设备有限公司 Impact point detection device for impact surface of ball
WO2011032573A1 (en) * 2009-09-19 2011-03-24 Richard Jaekel Method for producing a noise that guides a golf player while hitting a golf ball

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