US3524648A - Word forming puzzle apparatus - Google Patents

Word forming puzzle apparatus Download PDF

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US3524648A
US3524648A US630028A US3524648DA US3524648A US 3524648 A US3524648 A US 3524648A US 630028 A US630028 A US 630028A US 3524648D A US3524648D A US 3524648DA US 3524648 A US3524648 A US 3524648A
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playing pieces
words
playing
letters
letter
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John O Nilan
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SPRINGLOK EDITIONS Inc
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • A63F3/0423Word games, e.g. scrabble
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F2003/00577Hook and loop-type fastener
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F2003/0058Adhesive
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F2003/0063Magnetic

Definitions

  • This invention relates generally to games and more particularly to games requiring a player to combine symbols chosen from a predetermined symbol set, such as letters of an alphabet, numbers, or the like, to form symbol subsets defined by predetermined usages, such as dictionary-defined words or mathematical relationships.
  • Another primary object of this invention is to provide such a game further comprising a gameboard provided with a plurality of locations adapted to receive the playing pieces with the number of locations being at least as great as the number of playing pieces.
  • Yet another primary object of this invention in addi- 'ice tion to each of the foregoing objects, is to provide such a game wherein the playing pieces and the gameboard are constructed and arranged for enabling retention of the playing pieces in position relative to the board.
  • lt is also a primary object of this invention, in addition to each of the foregoing objects, to provide such a game which is economical to manufacture while yet being durable during use.
  • an important feature of the present invention is that the degree of difliculty, or the degree of skill and average playing time, may be readily controlled by design considerations and be determinable according to a mathematical realtionship defining an index of solution facility.
  • the invention resides in the combination, construction, arrangement and disposition of the various component parts and elements incorporated in an improved game in accordance with the principles of this invention.
  • the present invention will be better understood and objects and important features other than those specifically enumerated above will become apparent when consideration is given to the following details and description, which when taken in conjunction with the annexed drawing describes, discloses, illustrates and shows a preferred embodiment or modification of the present invention and what is presently considered and believed to be the best mode of practicing the principles thereof.
  • Other embodiments or modifications may be suggested to those having the benefit of the teachings herein, and such other embodiments or modifications are intended to be reserved especially as they fall within the scope and spirit of the subjoined claims.
  • FIG. 1 is a top plan view of a gameboard adapted for use with the present invention
  • FIG. 2 is a top plan 'view of the gameboard of the preceding gure showing the manner in which the playing pieces may be associated therewith;
  • FIG. 3 is a partial cross-sectional elevational View taken along line 3-3 of FIG. l.
  • a group of playing pieces, plaques or tiles 10 characterized by the provision of symbols, in this case letters of the alphabet, thereon to enable association thereof to form lexical units of symbol subsets, in this case words, and groups of lexical units or symbol subsets defined by a predetermined usage, in this case dictionary defined words.
  • a gameboard 12 adapted to aid and assist in associating the -playing pieces 10 to form such subsets or words and groups of subsets or words.
  • the tiles, plaques or playing pieces 10 and the gameboard 12 may be fabricated of any conventional material, such as metal, plastic, woods cardboard, Bristol board, or the like, with the symbols, letters and other indicia being provided thereon by means of printing, embossing or the like.
  • the playing pieces 10 may, for example, be fabricated of cardboard squares, imprinted on the top surface thereof with the symbols selected from a fixed symbol set, in the illustrated embodiment letters of the alphabet. While any desired number of playing pieces 10 may be utilized, with the symbols or letters being provided in any desired frequency of distribution, for the exemplary form of the game shown and hereinafter more fully described it has been found preferable to provide a total of 200 playing pieces 10, with 69 of the playing pieces 10 being imprinted with vowels and 131 of the playing pieces 10 ⁇ being imprinted with consonants. Furthermore, it has been found that the following frequency distribution of the symbols or letters selected for the fixed symbol set or alphabet is preferable:
  • a key phrase is formed from the playing pieces 10, the number of letters in the key phrase being related to the total number of playing pieces provided.
  • the apparatus may be means, such as an instruction sheet, defining or setting forth exemplary key phrases which may be used, such as the following:
  • the object of the game is to then utilize the remaining playing pieces 10 to build words outwardly from the key phrase, using each letter of the key phrase as one of the letters of the respective words.
  • each letter of the key phrase may be utilized to provide the first letter of a word.
  • the game would be completed by utilizing all of the 200 letters to form words corresponding to all of the letters of the key phrase.
  • the gameboard 12 may be fabricated of any desired material, in the exemplary form of gameboard 12 shown in the drawing, the gameboard 12 comprises a cardboard sheet 14 covered on the lower surface thereof with a cover sheet 16 and on the upper surface thereof with an imprinted sheet 18 for providing the playing surface.
  • the playing surface 18 is imprinted with generally horizontally and vertically disposed lines 20 and 22, respectively, to divide the playing surface 18 into a plurality of generally square locations 24.
  • the locations 24 should be at least as numerous as the number of playing pieces 10.
  • the horizontal and vertical lines 20 and 22 are configured to provide 26 generally horizontally disposed groups of locations, each generally horizontally disposed group of locations providing 10 locations.
  • each group is marked, as by means of an X, to indicate the preferred orientation of the key phrase for positioning playing pieces. Accordingly, the playing pieces 10 which define the key phrase may be positioned on each of the squares or locations 24 containing an X and the Words may be built outwardly therefrom by positioning the appropriate playing pieces over the adjacent locations 24.
  • each of the playing pieces 10 may be provided with a flocked or otherwise roughened surface and the upper surface of the playing surface 18 may be likewise provided with a flocked or otherwise roughened surface to enable frictional interengagement therebetween.
  • magnets or other temporary adhering means may be provided to aid in positioning the playing pieces 10 relative to the gameboard lf2 and retaining the playing pieces 10 in such position.
  • the basic game described above may be modified for additional player interest and/or difiiculty by initially positioning the key phrase on the gameboard in other than the leftmost column, so that the letters of the key phrase form, say, the third or fourth letter of the words, rather than the first word, as hereinbefore shown, illustrated, described and disclosed. Additionally, the game may be made more diicult by modifying the rules to preclude the use of plural or past tense forms of the words. Appropriate markings may also be provided on the gameboard to indicate to a player the ideal and minimum word lengths allowable under the rules or which will enable proper completion of the game.
  • the subject game may be played as a solitaire game, or may be made competitive by providing each player with a gameboard and a set of playing pieces or tiles and initially starting with the same key phrase on the respective boards. The player rst completing the game, or the player having the fewest unused letters at the end of a specified time limit would then be the winner.
  • Wild letter playing pieces or tiles may also be provided, either in addition to the 200 basic playing pieces or as substitutes for selected ones thereof. Such wild playing pieces would be either blank or provided with some indicia other than a letter and could be used for any letter required.
  • the playing pieces provided may comprise 200 playing pieces, including 6 wild playing pieces, 69 vowels, and 125 consonants, with the frequencies of the letters being, for example, as follows:
  • Extra letters may be supplied to be used as replacements for any which may become lost.
  • the symbols utilized correspond to letters of an alphabet, particularly the English alphabet, with the permissible symbol subsets corresponding to English language dictionary defined legitimate words. It is possible that the symbols and symbol set utilized may comprise other symbol sets, with well-defined elements, such as numbers, other alphabets, or the like, or with arbitrarily defined elements, such as ideographs (in a rebus-type game), or the like. Moreover, the symbol subsets need not be defined by formal lexicography, but may, for example, be defined by occupational, slang, foreign language, technical, or any predetermined or arbitrarily determined usage.
  • the symbols may comprise numerical characters, in which instance the predetermined subset may be defined by a specific mathematical quantity or physical constant, such as pi, e, logm e, log elO, Plancks constant, etc., or the predetermined subset may be an arbitrarily defined quantity.
  • the player'selected subsets would correspond to mathematical series, such as arithmetic series, geometric series, or the like, or may correspond to mathematical or physical constants.
  • the playing pieces may also be valued or multivalued, especially for competitive play.
  • the playing pieces may also be valued or multivalued, especially for competitive play.
  • the key phrase or predetermined symbol subset may be eliminated, enabling the player or players to form the symbol subsets without being limited by the criteria imposed by any predetermined symbol subset or key phrase, the player selected symbol subsets being relatively random or being limited to forming an interrelated symbol subset corresponding to the predetermined symbol subset or key phrase but being player selected.
  • the element of competition may involve time of completion, as heretofore described, or may be determined by total symbol value or formation of particular symbol subsets (e.g., 8-ball).
  • Competitive embodiments may also vary in mode; that is, in the number of playing surfaces, the cycle of play (such as alternate placement of playing pieces by two or more players), or in the procedures for symbol acquisition, deposition, removal, manipulation, or initial distribution to each player, that is, whether a player receives his symbols by chance or by design.
  • the placement of the symbols may also be controlled by chance, say the roll of a die, or the like, or chance may be a factor in the placement, rather than skill alone.
  • the degree of difiiculty which may be defined as an Index of Solution Facility, G, may be calculated.
  • G Index of Solution Facility
  • the fth letter of the key phrase may be selected and the dictionary consulted in order to determine how many legal (more than four and fewer than eleven letters) words can be formed -With the fth letter as its initial letter and its initial letter and the remainder of the letters drawn from Dr. Designating this number Sf, each of these Sf possible fth words leads to a stage in the solution at which words will have been formed for. f of the m letters in the key phrase and there will remain of the former distribution Df a new distribution out of which the next m-f words may be formed.
  • certain of the Sf possible fth words may contain the identical set of letters but in different order and use of either word would lead to the same new distribution.
  • Nf unique is the ith of the Nf sets of letters, and in fact:
  • the index of facility of solution of a game with given initial letter distribution is therefore:
  • this G enables the simple comparison to be made of the difficulty of any two games in this general form.
  • G1 is the facility index of one game
  • G2 is the facility index of a second game
  • G1 G2 clearly the second game is more difficult than the first. Notice that the two games may not even use the same characters or have the same definition of legal words.
  • the foregoing enables the comparison of any two games employing 1) a key phrase of any length, (2) any initial distribution of characters, and (3) any rule for checking the legality of a given ordered combination of the characters.
  • Apparatus for playing a solitaire game comprising, in combination, a gameboard having lines thereon defining an array of areas constituting playing piece locations, said array comprising 26 rows each having 10 areas; a plurality of playing pieces, at least some of which are provided with a letter of the alphabet, the lettered pieces being distributed generally in accordance with the following letter frequency table;
  • each playing piece being posi tioned on a single one of the areas in a single row so that words may be formed on the rows of the gameboard utilizing the remaining playing pieces, each key phrase being such that there is at least one solution wherein all of the playing pieces are utilized to form words on the gameboard.
  • Apparatus defined in claim 1 wherein there is provided at least one visually distinguished playing piece having no letter thereon and which may be arbitrarily utilized as a substitute for any desired letter.
  • Apparatus for playing a solitaire game comprising, in combination, a gameboard having lines thereon defining an array of areas constituting playing piece locations, said array comprising 26 rows each having l0 areas; a plurality of playing pieces each of which is provided with a letter of the alphabet, the pieces being distributed generally in accordance with the following letter frequency table:
  • Apparatus for playing a solitaire game comprising, in combination, a gameboard having lines thereon defining an array of areas constituting playing piece locations, said array comprising 26 rows each having l0 areas; a plurality of playing pieces each of which is provided with a letter of the alphabet, the pieces being distributed generally in accordance with the following letter frequency table:
  • t0- gether with means defining exemplay key phrases to be constructed by positioning some of said lettered playing pieces on said gameboard with each playing piece being positioned on a single one of the areas in a single row so that words may be formed on the rows of the gameboard utilizing the remaining playing pieces, each key phrase being such that there is at least one solution wherein all of the lettered playing pieces are utilized to form words on the gameboard.
  • Apparatus for playing a solitaire game comprising, in combination, a gameboard having lines thereon delining an array of areas constituting playing piece locations, said array comprising 26 rows each having 10 areas; a plurality of playing pieces each of which is provided with a letter of the alphabet, the pieces being distributed generally in accordance with the following letter frequency tab e:
  • Appartus for playing a game comprising, in combination, a gameboard having lines thereon defining an array of areas constituting playing piece locations, said array consisting of a plurality of rows each having a plurality of areas; a plurality of playing pieces each of which is provided with a letter of the alphabet, said playing pieces being fewer in number than the number of said areas with the letters thereof having a frequency distribution such that it is possible to form an array of words on the gameboard utilizing all of the playing pieces with one word in each row and at least one aligned series of letters transverse said rows forming a key phrase; together with means defining exemplary key phrases to be constructed by positioning some of said playing pieces on said gameboard so that words may be formed on said rows of the gameboard utilizing the remaining playing pieces, one for each area.

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Description

Aug.. 18, 1970 J. o. NILAN 1 3,524,648
I WORD FORMING PUZZLE APPARATUS Filed April 11, 1967 B I D l N G 2 JNVENTOR.
- JOHN O. NILAN Y l WW ATTORNEYS rUnited States Patent O York Filed Apr. 11, 1967, Ser. No. 630,028 Int. Cl. A63f 3/ 00, 9/06 U.S. Cl. 273-153 8 Claims ABSTRACT F THE DISCLOSURE Game apparatus comprising a predetermined number of playing pieces, each playing piece being provided with a letter of the alphabet, and adapted for association to define both a preselected key phrase and a plurality of player selected words, each letter of the preselected key phrase being utilized as a key letter of one of the player selected words, whereby the number of player selected words corresponds to the number of letters in the preselected key phrase. A game board is provided having locations for the playing pieces arranged in columns and rows, the number of locations being related to the number of pieces in a ratio substantially less than 2: 1.
This invention relates generally to games and more particularly to games requiring a player to combine symbols chosen from a predetermined symbol set, such as letters of an alphabet, numbers, or the like, to form symbol subsets defined by predetermined usages, such as dictionary-defined words or mathematical relationships.
It is a primary object of the present invention to provide a game comprising a plurality of symbols defined by a symbol set of specific symbol distribution, said symbols being capable of relative positioning to form symbol subsets and means defining criteria determinative of playing procedure and play objectives to enable player positioning of said symbols according to said criteria.
It is another primary object of the present invention, in addition to the foregoing object, to provide a game comprising a predetermined number of playing pieces, each playing piece being provided with symbols selected from a symbol set, such as letters of an alphabet, and adapted for association to define both a preselected symbol subset and a group of player selected symbol subsets, the preselected symbol subset, comprising, for example, a key phrase, the number of symbols thereof having a predetermined relationship to the total number of playing pieces and the player selected symbol subsets being defined by predetermined usage, such as dictionary definable words, and wherein each symbol of the preselected symbol subset is utilized as a symbol of one of the player selected symbol subsets, whereby the number of player selected `symbol subsets corresponds to the number of symbols in the preselected symbol subset.
Another primary object of this invention, in addition to the foregoing objects, is to provide such a game further comprising a gameboard provided with a plurality of locations adapted to receive the playing pieces with the number of locations being at least as great as the number of playing pieces.
It is a further primary object of this invention, in addition to each of the foregoing objects, to provide such a game wherein at least one vertically aligned group of locations is provided with indicia for indicating a preferred orientation of the playing pieces defined in the preselected symbol subset.
Yet another primary object of this invention, in addi- 'ice tion to each of the foregoing objects, is to provide such a game wherein the playing pieces and the gameboard are constructed and arranged for enabling retention of the playing pieces in position relative to the board.
lt is also a primary object of this invention, in addition to each of the foregoing objects, to provide such a game which is economical to manufacture while yet being durable during use.
An important feature of the present invention is that the degree of difliculty, or the degree of skill and average playing time, may be readily controlled by design considerations and be determinable according to a mathematical realtionship defining an index of solution facility.
The invention resides in the combination, construction, arrangement and disposition of the various component parts and elements incorporated in an improved game in accordance with the principles of this invention. The present invention will be better understood and objects and important features other than those specifically enumerated above will become apparent when consideration is given to the following details and description, which when taken in conjunction with the annexed drawing describes, discloses, illustrates and shows a preferred embodiment or modification of the present invention and what is presently considered and believed to be the best mode of practicing the principles thereof. Other embodiments or modifications may be suggested to those having the benefit of the teachings herein, and such other embodiments or modifications are intended to be reserved especially as they fall within the scope and spirit of the subjoined claims.
In the drawing:
FIG. 1 is a top plan view of a gameboard adapted for use with the present invention;
FIG. 2 is a top plan 'view of the gameboard of the preceding gure showing the manner in which the playing pieces may be associated therewith; and
FIG. 3 is a partial cross-sectional elevational View taken along line 3-3 of FIG. l.
Referring now to the drawing, there is shown and illustrated a group of playing pieces, plaques or tiles 10 characterized by the provision of symbols, in this case letters of the alphabet, thereon to enable association thereof to form lexical units of symbol subsets, in this case words, and groups of lexical units or symbol subsets defined by a predetermined usage, in this case dictionary defined words. There is also shown and illustrated a gameboard 12 adapted to aid and assist in associating the -playing pieces 10 to form such subsets or words and groups of subsets or words. The tiles, plaques or playing pieces 10 and the gameboard 12 may be fabricated of any conventional material, such as metal, plastic, woods cardboard, Bristol board, or the like, with the symbols, letters and other indicia being provided thereon by means of printing, embossing or the like.
The playing pieces 10 may, for example, be fabricated of cardboard squares, imprinted on the top surface thereof with the symbols selected from a fixed symbol set, in the illustrated embodiment letters of the alphabet. While any desired number of playing pieces 10 may be utilized, with the symbols or letters being provided in any desired frequency of distribution, for the exemplary form of the game shown and hereinafter more fully described it has been found preferable to provide a total of 200 playing pieces 10, with 69 of the playing pieces 10 being imprinted with vowels and 131 of the playing pieces 10` being imprinted with consonants. Furthermore, it has been found that the following frequency distribution of the symbols or letters selected for the fixed symbol set or alphabet is preferable:
In utilizing the playing7 pieces 10 to play the game, initially a key phrase is formed from the playing pieces 10, the number of letters in the key phrase being related to the total number of playing pieces provided. Using the 200 playing pieces distributed as above, it has been found advantageous to use a key phrase having 25 or 26 letters, the key phrases utilizing 25 letters being more difficult than the key phrases utilizing 26 letters. Associated with the apparatus may be means, such as an instruction sheet, defining or setting forth exemplary key phrases which may be used, such as the following:
No. letters LITTLE STROKES FELL GREAT OAKS 26 DOUBLE DOUBLE TOIL AND TROUBLE 26 WHAT IS THIS THAT THOU HAST DONE 26 KEEP COOL ANGER IS NOT ARGUMENT 26 GIVE ME LIBERTY OR GIVE ME DEATH 26 GIVE US THIS DAY OUR DAILY BREAD 26 ONE GOOD TURN DESERVES ANOTHER 26 THAN NEVER TO HAVE FOUGHT AT ALL 26 ONE NIGHT ON THE WAY TO THE FORUM 26 A PENNY SAVED IS A PENNY EARNED 25 TOUCH NOT TASTE NOT HANDLE NOT 25 HUMPTY DUMPTY HAD A GREAT FALL 25 LONDON BRIDGE IS FALLING DOWN 25 NEVER GO BROKE TAKING A PROFIT 25 AND NEVER THE TWAIN SHALL MEET 25 THE KINDLY FRUITS OF THE EARTH 25 With the key phrase selected being formed, preferably generally vertically as shown in FIG. 2, the object of the game is to then utilize the remaining playing pieces 10 to build words outwardly from the key phrase, using each letter of the key phrase as one of the letters of the respective words. For example, and as shown in FIG. 2, each letter of the key phrase may be utilized to provide the first letter of a word. The game would be completed by utilizing all of the 200 letters to form words corresponding to all of the letters of the key phrase.
Certain rules or conditions are preferably followed in building the words from the key phrase. For example, it has been found that it is preferable to `build the words based upon the following four conditions:
(a) There must be one word completed for each letter of the KEY PHRASE. (b) Words used cannot be less than live letters in length (plurals or any tense ending may be used to It has been found advisable that the playing pieces be separated into three groups prior to a players building of the words, namely: vowels, easy-to-use consonants (D, G, L, N, R, S and T) and hard-to-use consonants (B, C, F, H, I, M, P, Q, V, W, X and Z) and, accordingly, the playing pieces may be colored, or otherwise provided with identifying means, for aiding in separating the playing pieces 10 into these groups or a group of bins, cornpartments, or the like may be provided for separating the playing pieces into sets of individual letters, or such groups of letters. In this way, a player will be aided in forming the appropriate words, since he should make an effort to use at least one or more of the hard-to-use consonants in every word formed.
4 For example, using the key phrase Little Strokes Fell Great Oaks, the following group of words may be formed to fulfill all of the above criteria, utilizing all 200 playing pieces identified above:
LAWABIDING FUDGE IMMOBILIZE EASTERN TANGLED LACQUERS TOXICITY LIVERY LENDS GRAD'ED EFFECTIVE RICKSfHAW STICKS EXPOUNDS TROUBLED ARMORED ROWBOATS TOWNSHIPS OFFSPRING OPPORTUNE KOWTOWS ADJUSTMENT ENMESH KETTLE SYMPHONICS STRENGTH While the playing pieces may 'be assembled on any flat surface, the gameboard 12 is particularly constructed and arranged for cooperation with the playing pieces 10 as an aid in playing the game.
Although, as pointed out above, the gameboard 12 may be fabricated of any desired material, in the exemplary form of gameboard 12 shown in the drawing, the gameboard 12 comprises a cardboard sheet 14 covered on the lower surface thereof with a cover sheet 16 and on the upper surface thereof with an imprinted sheet 18 for providing the playing surface. The playing surface 18 is imprinted with generally horizontally and vertically disposed lines 20 and 22, respectively, to divide the playing surface 18 into a plurality of generally square locations 24. The locations 24 should be at least as numerous as the number of playing pieces 10. In the exemplary form shown, the horizontal and vertical lines 20 and 22 are configured to provide 26 generally horizontally disposed groups of locations, each generally horizontally disposed group of locations providing 10 locations. The leftmost location in each group is marked, as by means of an X, to indicate the preferred orientation of the key phrase for positioning playing pieces. Accordingly, the playing pieces 10 which define the key phrase may be positioned on each of the squares or locations 24 containing an X and the Words may be built outwardly therefrom by positioning the appropriate playing pieces over the adjacent locations 24.
As an aid in positioning the playing pieces 10 relative to the board 12, means may be provided to enable frictional engagement between the playing pieces 10 and the playing surface 18. For example, the undersurface of each of the playing pieces 10 may be provided with a flocked or otherwise roughened surface and the upper surface of the playing surface 18 may be likewise provided with a flocked or otherwise roughened surface to enable frictional interengagement therebetween. Alternatively, magnets or other temporary adhering means may be provided to aid in positioning the playing pieces 10 relative to the gameboard lf2 and retaining the playing pieces 10 in such position.
The basic game described above may be modified for additional player interest and/or difiiculty by initially positioning the key phrase on the gameboard in other than the leftmost column, so that the letters of the key phrase form, say, the third or fourth letter of the words, rather than the first word, as hereinbefore shown, illustrated, described and disclosed. Additionally, the game may be made more diicult by modifying the rules to preclude the use of plural or past tense forms of the words. Appropriate markings may also be provided on the gameboard to indicate to a player the ideal and minimum word lengths allowable under the rules or which will enable proper completion of the game.
The subject game may be played as a solitaire game, or may be made competitive by providing each player with a gameboard and a set of playing pieces or tiles and initially starting with the same key phrase on the respective boards. The player rst completing the game, or the player having the fewest unused letters at the end of a specified time limit would then be the winner.
Wild letter playing pieces or tiles may also be provided, either in addition to the 200 basic playing pieces or as substitutes for selected ones thereof. Such wild playing pieces would be either blank or provided with some indicia other than a letter and could be used for any letter required. For example, the playing pieces provided may comprise 200 playing pieces, including 6 wild playing pieces, 69 vowels, and 125 consonants, with the frequencies of the letters being, for example, as follows:
The above distribution of letters results in a game which is exceedingly difficult to complete. A less difiicult game results from the following letter distribution:
together with 8 wild playing pieces. Extra letters may be supplied to be used as replacements for any which may become lost.
In the embodiment hereinabove described, the symbols utilized correspond to letters of an alphabet, particularly the English alphabet, with the permissible symbol subsets corresponding to English language dictionary defined legitimate words. It is possible that the symbols and symbol set utilized may comprise other symbol sets, with well-defined elements, such as numbers, other alphabets, or the like, or with arbitrarily defined elements, such as ideographs (in a rebus-type game), or the like. Moreover, the symbol subsets need not be defined by formal lexicography, but may, for example, be defined by occupational, slang, foreign language, technical, or any predetermined or arbitrarily determined usage.
For example, the symbols may comprise numerical characters, in which instance the predetermined subset may be defined by a specific mathematical quantity or physical constant, such as pi, e, logm e, log elO, Plancks constant, etc., or the predetermined subset may be an arbitrarily defined quantity. The player'selected subsets would correspond to mathematical series, such as arithmetic series, geometric series, or the like, or may correspond to mathematical or physical constants.
The playing pieces, rather than being non-valued or equivalued, as in the above embodiments, may also be valued or multivalued, especially for competitive play. In;
other words, in the above embodiments, completion of th '.sets of letters among the Sf words and creating Nf new .distributions Df-|(i)=Df-l1 =l, 2 Nf, where l1 game, or winning in the case of a competitive game,` dey;
pends only upon the number of playing pieces utilized, rather than depending upon which playing pieces were utilized. Differing values may be related to differing ones of the playing pieces so that the specific play pieces utilized may affect the outcome.
Additionally, the key phrase or predetermined symbol subset may be eliminated, enabling the player or players to form the symbol subsets without being limited by the criteria imposed by any predetermined symbol subset or key phrase, the player selected symbol subsets being relatively random or being limited to forming an interrelated symbol subset corresponding to the predetermined symbol subset or key phrase but being player selected.
In competitive embodiments, the element of competition may involve time of completion, as heretofore described, or may be determined by total symbol value or formation of particular symbol subsets (e.g., 8-ball).
Competitive embodiments may also vary in mode; that is, in the number of playing surfaces, the cycle of play (such as alternate placement of playing pieces by two or more players), or in the procedures for symbol acquisition, deposition, removal, manipulation, or initial distribution to each player, that is, whether a player receives his symbols by chance or by design.
The placement of the symbols may also be controlled by chance, say the roll of a die, or the like, or chance may be a factor in the placement, rather than skill alone.
Accordingly, while there are four steps involved in defining the play procedure of the preferred embodiment, namely: (1) acquiring symbols, (2) depositing symbols on the playing surface, (3) removing symbols from the surface, and (4) manipulating symbols on the surface, these steps may each be modified, or even eliminated in certain cases, or constraints may be imposed on any of these steps without departing from the principle of this invention.
The degree of difiiculty, which may be defined as an Index of Solution Facility, G, may be calculated. Suppose a version of the game is specified as follows:
(l) The key phrase contains m characters;
(2) The initial distribution of characters is D0; and
(3) There is a rule by which we can test whether or not a given ordered combination of characters is a legal play in the game.
At any stage in the solution, words will have been formed for f-l of the m letters in the key phrase and We will have remaining a distribution Df of letters out of which to form the next m-f-i-l words; moreover, there will be exactly S(Df) ways of arriving at this situation; i.e., S(Df) distinct ways of forming words for the same f-l of the m letters such that the distribution of letters which remain is Df.
`Consider the problem of forming the fth word: the fth letter of the key phrase may be selected and the dictionary consulted in order to determine how many legal (more than four and fewer than eleven letters) words can be formed -With the fth letter as its initial letter and its initial letter and the remainder of the letters drawn from Dr. Designating this number Sf, each of these Sf possible fth words leads to a stage in the solution at which words will have been formed for. f of the m letters in the key phrase and there will remain of the former distribution Df a new distribution out of which the next m-f words may be formed. Clearly, certain of the Sf possible fth words may contain the identical set of letters but in different order and use of either word would lead to the same new distribution. (For example: if the fth letter of the key phrase were B, and A, E, S, and T were available from Df, then BEAST, BEATS, and BASTE would all be legal and would all lead to the same new distribution.) Identifying, then, the Nf unique is the ith of the Nf sets of letters, and in fact:
S(Df+1(i) )=H1S(D1) where n1 is the number of legal words which can be formed from lf using the fth letter of the key phrase as the initial letter.
But for each i this is just like the initial situation: at this stage in the solution, words will have been formed for f of the m letters in the key phrase and there will remain a distribution Df+1(i) of letters out of which to form the next m-f words; moreover, there will be exactly S(Df+1(i)) ways of arriving at this situation. Thus, the process just described can be repeated until a stage is arrived at where either l) a legal word cannot be formed beginning with the kth (final) letter of the key phrase the letters in Dk or (2) a legal word cannot be formed beginning with the kth (fiinal) letter of the key phrase and using all of Dm, or (3) a solution is reached; i.e.,
all of Dm can be utilized to form a legal word beginning with the mth (final) letter of the key phrase. Now, there are exactly S(Dm) ways of reaching this situation and S()=nS(Dm) Ways of reaching a solution based on Dmk where n is the number of legal words which can be formed having initially the mth letter of the key phrase and containing all of Dm.
The total number of solutions available for the given key phrase is clearly then the sum of all the (0) which exist, that is, which do not drop out because of (1) or (2) above. Call this total Tk for the Kth key phrase.
From knowledge of the distribution of letters in connected discourse, the probability can be calculated for any given combination of letters in a key phrase. Clearly a vast majority of all possible and 26 letter combinations chosen from the initial distribution will have such a low probability that they can be completely ignored, to wit: a key phrase containing all consonants is highly unlikely at best. For each combination Cj of letters chosen from the initial distribution, whose probability of occurrence Pci in a key phrase is greater than, say 0.001, Tci can be computed.
The index of facility of solution of a game with given initial letter distribution is therefore:
61:21; ailcj where (15:1 if PC2-0.001
The existence of this G enables the simple comparison to be made of the difficulty of any two games in this general form. In fact, if G1 is the facility index of one game and G2 is the facility index of a second game, and G1 G2 then clearly the second game is more difficult than the first. Notice that the two games may not even use the same characters or have the same definition of legal words. In fact, the foregoing enables the comparison of any two games employing 1) a key phrase of any length, (2) any initial distribution of characters, and (3) any rule for checking the legality of a given ordered combination of the characters.
What is claimed is:
1. Apparatus for playing a solitaire game comprising, in combination, a gameboard having lines thereon defining an array of areas constituting playing piece locations, said array comprising 26 rows each having 10 areas; a plurality of playing pieces, at least some of which are provided with a letter of the alphabet, the lettered pieces being distributed generally in accordance with the following letter frequency table;
and means defining exemplary key phrases to be constructed by positioning on said gameboard some of said lettered playing pieces with each playing piece being posi tioned on a single one of the areas in a single row so that words may be formed on the rows of the gameboard utilizing the remaining playing pieces, each key phrase being such that there is at least one solution wherein all of the playing pieces are utilized to form words on the gameboard.
2. Apparatus defined in claim 1 wherein said means defines exemplary key phrases of at least 25 and not more than 26 letters each.
3. Apparatus defined in claim 1 wherein there is provided at least one visually distinguished playing piece having no letter thereon and which may be arbitrarily utilized as a substitute for any desired letter.
4. Apparatus defined in claim 1 wherein one area of each of said rows is visually distinguished from the other areas to define preferred locations for constructing the key phrases from said playing pieces.
5. Apparatus for playing a solitaire game comprising, in combination, a gameboard having lines thereon defining an array of areas constituting playing piece locations, said array comprising 26 rows each having l0 areas; a plurality of playing pieces each of which is provided with a letter of the alphabet, the pieces being distributed generally in accordance with the following letter frequency table:
and six visually distinguished playing pieces void of any letter for arbitrary use as any desired letter; together with means defining exemplary key phrases to be constructed by positioning some of said lettered playing pieces on said gameboard with each playing piece being positioned on a single one of the areas in a single row so that words may be formed on the rows of the gameboard utilizing the remaining playing pieces, each key phrase being such that there is at least one solution wherein all of the lettered playing pieces are utilized to form Words on the gameboard.
6. Apparatus for playing a solitaire game comprising, in combination, a gameboard having lines thereon defining an array of areas constituting playing piece locations, said array comprising 26 rows each having l0 areas; a plurality of playing pieces each of which is provided with a letter of the alphabet, the pieces being distributed generally in accordance with the following letter frequency table:
any letter for arbitrary use as any desired letter; t0- gether with means defining exemplay key phrases to be constructed by positioning some of said lettered playing pieces on said gameboard with each playing piece being positioned on a single one of the areas in a single row so that words may be formed on the rows of the gameboard utilizing the remaining playing pieces, each key phrase being such that there is at least one solution wherein all of the lettered playing pieces are utilized to form words on the gameboard.
7. Apparatus for playing a solitaire game comprising, in combination, a gameboard having lines thereon delining an array of areas constituting playing piece locations, said array comprising 26 rows each having 10 areas; a plurality of playing pieces each of which is provided with a letter of the alphabet, the pieces being distributed generally in accordance with the following letter frequency tab e:
and ten visually distinguished playing pieces void of any letter for arbitrary use as any desired letter; together with means defining exemplary key phrases to be constructed by positioning some of said lettered playing pieces on said gameboard with each playing piece being positioned on a single one of the areas in a single row so that words may be formed on the rows of the gameboard utilizing the remaining playing pieces, each key phrase being such that there is at least one solution wherein all of the lettered lpglayicrlig pieces are utilized to form words on the gameoar 8. Appartus for playing a game comprising, in combination, a gameboard having lines thereon defining an array of areas constituting playing piece locations, said array consisting of a plurality of rows each having a plurality of areas; a plurality of playing pieces each of which is provided with a letter of the alphabet, said playing pieces being fewer in number than the number of said areas with the letters thereof having a frequency distribution such that it is possible to form an array of words on the gameboard utilizing all of the playing pieces with one word in each row and at least one aligned series of letters transverse said rows forming a key phrase; together with means defining exemplary key phrases to be constructed by positioning some of said playing pieces on said gameboard so that words may be formed on said rows of the gameboard utilizing the remaining playing pieces, one for each area.
References Cited UNITED STATES PATENTS FOREIGN PATENTS Austria. Great Britain.
l5 DELBERT B. LOWE, Primary Examiner U.S. C1. X.R.
US630028A 1967-04-11 1967-04-11 Word forming puzzle apparatus Expired - Lifetime US3524648A (en)

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US3801104A (en) * 1972-07-13 1974-04-02 R Potts Board game apparatus
US4017080A (en) * 1975-09-17 1977-04-12 Severson Richard W Arithmetic board game
US4155556A (en) * 1977-04-06 1979-05-22 Falcione Ronald D Number game
US4165077A (en) * 1977-04-06 1979-08-21 Falcione Ronald D Word game
US4171815A (en) * 1978-06-06 1979-10-23 Sturtz George A Word forming game
US4341389A (en) * 1980-05-01 1982-07-27 Bernard Dumont Word finding and guessing game
US5100150A (en) * 1991-02-04 1992-03-31 Larman Darryl S Word forming board game with rotatable two level board and chance device
US6386543B1 (en) 1999-02-12 2002-05-14 Kenneth Luker Double crostic techniques
US6450499B1 (en) * 2001-02-23 2002-09-17 Henry A. Letang Educational word game and method for employing same
US6659862B2 (en) 2000-12-05 2003-12-09 Jacob Y. Wong Electronic game apparatus for guessing english acronyms
US20110195798A1 (en) * 2007-08-28 2011-08-11 Nike, Inc. Releasable and Interchangeable Connections for Golf Club Heads and Shafts
US20140252716A1 (en) * 2013-03-11 2014-09-11 Priyanka Johri Keen eye game format and visible media tags
US20150028543A1 (en) * 2011-12-08 2015-01-29 Perrin Isaac Reid Strategic board game

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FR2422422A1 (en) * 1978-04-12 1979-11-09 Cadier Baronne De Veauce Marie BOARD-TYPE BOARD GAME WITH PARTS
GB2269325B (en) * 1992-08-07 1995-09-20 John Mary Patrick Broderick Apparatus for playing a game

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AT138774B (en) * 1933-03-23 1934-09-25 Johann Theiner Board game.
US2282871A (en) * 1940-07-22 1942-05-12 Clifford B Malbon Game board
GB775170A (en) * 1955-01-11 1957-05-22 Leonard J Kemp Board game
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Cited By (14)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3801104A (en) * 1972-07-13 1974-04-02 R Potts Board game apparatus
US4017080A (en) * 1975-09-17 1977-04-12 Severson Richard W Arithmetic board game
US4155556A (en) * 1977-04-06 1979-05-22 Falcione Ronald D Number game
US4165077A (en) * 1977-04-06 1979-08-21 Falcione Ronald D Word game
US4171815A (en) * 1978-06-06 1979-10-23 Sturtz George A Word forming game
US4341389A (en) * 1980-05-01 1982-07-27 Bernard Dumont Word finding and guessing game
US5100150A (en) * 1991-02-04 1992-03-31 Larman Darryl S Word forming board game with rotatable two level board and chance device
US6386543B1 (en) 1999-02-12 2002-05-14 Kenneth Luker Double crostic techniques
US6659862B2 (en) 2000-12-05 2003-12-09 Jacob Y. Wong Electronic game apparatus for guessing english acronyms
US6450499B1 (en) * 2001-02-23 2002-09-17 Henry A. Letang Educational word game and method for employing same
US20110195798A1 (en) * 2007-08-28 2011-08-11 Nike, Inc. Releasable and Interchangeable Connections for Golf Club Heads and Shafts
US20150028543A1 (en) * 2011-12-08 2015-01-29 Perrin Isaac Reid Strategic board game
US9669290B2 (en) * 2011-12-08 2017-06-06 Perrin Isaac Reid Board for strategic game
US20140252716A1 (en) * 2013-03-11 2014-09-11 Priyanka Johri Keen eye game format and visible media tags

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