US20220266127A1 - Board game system and method of playing the same with social leisure and drinking theme - Google Patents

Board game system and method of playing the same with social leisure and drinking theme Download PDF

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US20220266127A1
US20220266127A1 US17/184,069 US202117184069A US2022266127A1 US 20220266127 A1 US20220266127 A1 US 20220266127A1 US 202117184069 A US202117184069 A US 202117184069A US 2022266127 A1 US2022266127 A1 US 2022266127A1
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player
cards
game
deck
players
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Shellreter Owens
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/04Card games combined with other games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/04Card games combined with other games
    • A63F2001/0441Card games combined with other games with a written message or sentence, e.g. chance or instruction cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/001Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
    • A63F2009/0049Objects with a second use as toy or game
    • A63F2009/0053Cups
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/18Question-and-answer games
    • A63F2009/188Details of questions, e.g. with increasing level of difficulty
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/02Miscellaneous game characteristics having an effect on the human senses
    • A63F2250/022Miscellaneous game characteristics having an effect on the human senses with edible parts
    • A63F2250/024Miscellaneous game characteristics having an effect on the human senses with edible parts drinkable

Definitions

  • This invention relates generally to board games, and more particularly to a board game system and method of playing the same with a social leisure and drinking theme.
  • Gomez U.S. Pat. No. 2007/0200293, provides the game and method that allows players to move their game pieces around a path on a playing board, until the first player reaching the end of the path wins.
  • the players follow the instructions on the spaces of the board, and on cards of MINI GAMES consequences of which generally include taking a specified number of sips of a drink.
  • Chille U.S. Pat. No. 6,276,686, is a board game with a drinking theme that teaches responsible drinking using a playing board with a start position and an end position connected by a pathway, plurality of vehicle game pieces, each of which is assigned to one of the plurality of players, and a plurality of a taxi game pieces, subsequently teaching the players the desirability of calling a cab when a drinking
  • Reed, U.S. Pat. No. 5,007,650 board game showing non-academic aspects of college or university life, including physical interaction between players of opposite sexes and social drinking
  • the game is played on a path on the game board with completion of a lap of the playing path that represents the completion of some academic period such as a school year, the winner determined as the first player or team to complete a predetermined number of laps of the playing path.
  • Burroughs Jr U.S. Pat. No. 5,071,134, that teaches the players about the consequences of the use of drugs and alcohol. It has a game board with a playing path, a plurality of movable game pieces, a random number generator (a conventional six-sided die), a plurality of decks of question cards, a deck of penalty cards, and a plurality of challenge tokens.
  • a game board with a playing path, a plurality of movable game pieces, a random number generator (a conventional six-sided die), a plurality of decks of question cards, a deck of penalty cards, and a plurality of challenge tokens.
  • McRae, U.S. Pat. No. 4,216,966 is a board game that teaches skills and moral lessons of danger of drunk driving, showing possible experiences of a player consuming liquor in relation to a time span in liquor establishments, with blood alcohol level charts being provided with time incensements versus ounces of liquor consumed.
  • this is a game and a method of playing for two to eight players, ages 21 & Up.
  • One of the objects of the present invention is to provide the board game system and a method in which the rules of play instruct the players to perform various actions to move along the path on the board to be the first player to reach the End Zone without being terminated, quitting, or passing out.
  • Another of the objects of the present invention is to require one of the actions intended by the rules to be played with drinking alcohol; however, any non-alcoholic beverage can be used instead as well.
  • One more of the objects of the present invention is to provide the game board with the path and instructions drawn on spaces of the path, or dices, or cards that require the physical actions from the players to interact in social leisure activities, such as singing, dancing, making jokes, participating in Truth or Dare type of questions, answering questions from the deck of cards, taking with an accent, taking a selfie, otherwise interacting with other players of the game to enhance participant's involvement in the game.
  • FIG. 1 is a flow-chart view of the method of the play of this invention.
  • FIG. 2 is a flow-chart view of Tasks to be performed to be able to move on.
  • FIG. 3 is a top plan view of the game board of the present invention, showing the path of the play with instructions drawn thereon for the players to move from the Start to the End performing actions as instructed by the instructions on the path itself, both dice, deck of cards, and set of rules.
  • FIG. 4 is a flat view of front and back of the class of the Game Cards—Dare Deck Questions
  • FIG. 5 is a flat view of front and back of the class of the Game Cards—Truth and Dare Deck Questions
  • FIG. 6 is a flat view of front and back of the class of the Game Cards—Truth and ? Mark Deck Questions
  • FIG. 7 is a flat view of front and back of the class of the Game Cards—? Mark Deck Questions
  • FIG. 8 is a flat view of front and back of the class of the Game Cards—Truth Deck Questions and Blank Cards, as well as Set of Rules
  • FIG. 9 is a flat view of the game parts including 21 & Up Box for Deck of Cards
  • FIG. 10 provides a variety of chance device dice provided with the instructions
  • FIG. 11 is a further view of the subject of FIG. 10 .
  • the object of the game is to be the first player to reach the End Zone of the board without being terminated, quitting, or otherwise disqualified.
  • a Host shall be assigned. The host will read the “Answer a Question”, “Truth” or “Dare” cards throughout the game.
  • each player selects a marker and places it in the Start Zone.
  • Next phase is to establish an order of players for the game, during which each player will roll the die with the 21 on it, and the first player to roll at 21, starts first.
  • the game starts with the first player rolling both dice, and moving player's marker forward on the board clockwise from Start Zone to End Zone. Each player will then take her turn to play.
  • the way to play is for each player to roll both dice and move forward clockwise from Start Zone to End Zone.
  • the movement along the board is defined by roll of dice, instruction written on the space of the board where the player's marker landed, and rules regarding landing on a space occupied by another marker.
  • Roll of dice defines the movement of the player along the board depending on a combination of numbers and/or symbols on chance device:
  • the player When the marker landed on the space indicating two or more shots, the player must take one shot (1.5 fluid ounces beverage), but can share the additional shot (1.5 fluid ounces rage)(s) with another player. The other player has the right to decline this request without penalty.
  • a player If a player refuses to participate in a task in the game, then the player may quit or be terminated.
  • FIG. 1 of Brief description of invention at the upper left corner appears the beginning 100 , which the follows the assign who is a host of the game 102 , which in turn provided by each player selects player's marker 104 , which in turn each player places the marker at the start zone 106 . Thereafter is shown the step to establish the order of players 200 , followed by each player rolls a die with a number “21” 202 , and the first player to roll the number “21” starts first 204 . That in turn represents the start of the game 300 , from which the first player rolls both dice 302 , which in turn the first player moves her marker forward on the board clockwise from start zone to the end zone 304 . Then each player takes her turn 306 .
  • roll of dice 500 Thereafter, occurs roll of dice 500 .
  • various types of roll of dice occurs as follows: If player rolls numbers only, except “21” 502 , then player moves that many spaces forward, and do the task specified of the space landed 512 . If that happens, task 602 has to follow. Thereafter, if player rolls a “21” and a bottle 504 , then player will move 21 spaces forward, take a shot (1.5 fluid ounces beverage), and do the task 514 . If that happens, task 602 has to follow. If player rolls one bottle, and a number 506 , then player take one shot (1.5 fluid ounces beverage), move forward, and do the task 516 . If that happens, task 602 has to follow.
  • player rolls two bottles (one on each die) 508 then player must take two shots, but do not move forward 518 .
  • the task 602 can be one of the various instructions written on the board spaces B 604 .
  • Act 518 and type of the task 604 are followed by E 700 that requires performance of the task 604 / 518 .
  • the player may quit or be terminated 708 , and this player loses 712 .
  • the board spaces B 604 may consist of one of the instruction to: take a shot 606 , Pick a playmate to move with the player along the board for a specified number of spaces 608 , Omission of any action to be taken 610 , Take a Group shot 612 , which can be Men take a shot 640 , girls take a shot 642 , everyone takes a shot 644 , Sing 614 , Lap Dance 616 , Take 2 shots, or take one shot and share the additional shot with a playmate 618 , Take 3 shots, or take one shot and share the additional shot with a playmate 620 , wherein for both steps 618 and 620 the playmate's denial to perform will not be penalized 646 , Take a group selfie 622 , Return to the Start Zone and start over 624 , Move back or forward by a specified number of spaces 626 , Answer a Question on a card drawn from a Deck of Cards 628 , Take another turn by rolling the dice
  • Answer a question from the card drawn from a Decks of Cards 628 task may vary between D “Question Mark Deck” 650 or C1 “Truth Deck” 648 or C2 “Dare deck” 649 , where D 656 represents the Table I Question mark type set of question, C1 652 represents Table 2 Truth type set of questions, C2 651 represents Table 3 Dare type set of questions.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Educational Technology (AREA)
  • Toys (AREA)

Abstract

A method of playing a board game, includes the steps of providing a game board, plastic cups, a pair of player chance devices, three separate decks of player cards, players' markers, assigning a host, establishing an order of players, selecting each player's marker, placing each said marker at the start zone of the game board, rolling a chance device to establishing an order of player's turns, rolling a chance device to establish each player's movement on the board as defined by game rules, combination of numbers and symbols on the chance device, and instructions on the board spaces, performing a set of tasks for continuous clockwise rotational movement from the start zone until the player reaches the end zone without quitting, being terminated, or otherwise disqualified.

Description

    FIELD OF THE INVENTION
  • This invention relates generally to board games, and more particularly to a board game system and method of playing the same with a social leisure and drinking theme.
  • BACKGROUND OF THE INVENTION
  • Various games have been developed to teach certain social skills, moral qualities, and/or games with social drinking theme. For example, Path-Based type of Board Game with Dice and Draw cards, including U.S. Pat. No. 2007/0200293, U.S. Pat. Nos. 6,276,686, 5,007,650, 5,071,134, 4,216,966, each of which is incorporated by reference.
  • Gomez, U.S. Pat. No. 2007/0200293, provides the game and method that allows players to move their game pieces around a path on a playing board, until the first player reaching the end of the path wins. The players follow the instructions on the spaces of the board, and on cards of MINI GAMES consequences of which generally include taking a specified number of sips of a drink.
  • Chille, U.S. Pat. No. 6,276,686, is a board game with a drinking theme that teaches responsible drinking using a playing board with a start position and an end position connected by a pathway, plurality of vehicle game pieces, each of which is assigned to one of the plurality of players, and a plurality of a taxi game pieces, subsequently teaching the players the desirability of calling a cab when a drinking
  • Reed, U.S. Pat. No. 5,007,650, board game showing non-academic aspects of college or university life, including physical interaction between players of opposite sexes and social drinking The game is played on a path on the game board with completion of a lap of the playing path that represents the completion of some academic period such as a school year, the winner determined as the first player or team to complete a predetermined number of laps of the playing path.
  • Burroughs Jr, U.S. Pat. No. 5,071,134, that teaches the players about the consequences of the use of drugs and alcohol. It has a game board with a playing path, a plurality of movable game pieces, a random number generator (a conventional six-sided die), a plurality of decks of question cards, a deck of penalty cards, and a plurality of challenge tokens.
  • McRae, U.S. Pat. No. 4,216,966, is a board game that teaches skills and moral lessons of danger of drunk driving, showing possible experiences of a player consuming liquor in relation to a time span in liquor establishments, with blood alcohol level charts being provided with time incensements versus ounces of liquor consumed.
  • The prior art teaches consequences of use of drugs and alcohol, responsible drinking, avoiding drunk driving, encourages to take a taxi when drunk, or showing non-academic aspects of student's life while interacting with the opposite sex and drinking However, prior art differs from present invention as this invention 1) is intended for individuals ages 21 & Up, 2) does not emphasize the negative consequences of drinking, 3) does not focus on purely drinking None of the above-mentioned patents, either in itself or in combination, are seen to disclose the specific construction and method of play disclosed by present invention. The present invention serves the need for adults in social leisure activities, including drinking and various other activities and actions, as further described in the following summary.
  • SUMMARY OF THE INVENTION
  • By the present invention, a board game system and method-of playing the same with a social leisure and drinking theme is disclosed.
  • Generally, this is a game and a method of playing for two to eight players, ages 21 & Up.
  • One of the objects of the present invention is to provide the board game system and a method in which the rules of play instruct the players to perform various actions to move along the path on the board to be the first player to reach the End Zone without being terminated, quitting, or passing out.
  • Another of the objects of the present invention is to require one of the actions intended by the rules to be played with drinking alcohol; however, any non-alcoholic beverage can be used instead as well.
  • One more of the objects of the present invention is to provide the game board with the path and instructions drawn on spaces of the path, or dices, or cards that require the physical actions from the players to interact in social leisure activities, such as singing, dancing, making jokes, participating in Truth or Dare type of questions, answering questions from the deck of cards, taking with an accent, taking a selfie, otherwise interacting with other players of the game to enhance participant's involvement in the game.
  • The above and yet other objects of the present invention will become apparent from the hereinafter set forth Brief Description of the Drawings, Detailed Description of the Invention and Claims appended herewith. modifications can be made to the described embodiment without departing from the true scope and spirit of the subject invention as disclosed by Claims appended herewith.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • In the accompanying figures showing embodiments of the invention:
  • FIG. 1 is a flow-chart view of the method of the play of this invention.
  • FIG. 2 is a flow-chart view of Tasks to be performed to be able to move on.
  • FIG. 3 is a top plan view of the game board of the present invention, showing the path of the play with instructions drawn thereon for the players to move from the Start to the End performing actions as instructed by the instructions on the path itself, both dice, deck of cards, and set of rules.
  • FIG. 4 is a flat view of front and back of the class of the Game Cards—Dare Deck Questions
  • FIG. 5 is a flat view of front and back of the class of the Game Cards—Truth and Dare Deck Questions
  • FIG. 6 is a flat view of front and back of the class of the Game Cards—Truth and ? Mark Deck Questions
  • FIG. 7 is a flat view of front and back of the class of the Game Cards—? Mark Deck Questions
  • FIG. 8 is a flat view of front and back of the class of the Game Cards—Truth Deck Questions and Blank Cards, as well as Set of Rules
  • FIG. 9 is a flat view of the game parts including 21 & Up Box for Deck of Cards
  • FIG. 10 provides a variety of chance device dice provided with the instructions
  • FIG. 11 is a further view of the subject of FIG. 10.
  • The subject invention will be described in detail in Detailed Description with reference to the Figures and in connection with specific embodiment. It is intended that changes and
  • DETAILED DESCRIPTION OF THE INVENTION
  • The object of the game is to be the first player to reach the End Zone of the board without being terminated, quitting, or otherwise disqualified. In the beginning of the game, a Host shall be assigned. The host will read the “Answer a Question”, “Truth” or “Dare” cards throughout the game. In a preparation step, each player selects a marker and places it in the Start Zone. Next phase is to establish an order of players for the game, during which each player will roll the die with the 21 on it, and the first player to roll at 21, starts first. The game starts with the first player rolling both dice, and moving player's marker forward on the board clockwise from Start Zone to End Zone. Each player will then take her turn to play. During each player's turn, the way to play is for each player to roll both dice and move forward clockwise from Start Zone to End Zone. The movement along the board is defined by roll of dice, instruction written on the space of the board where the player's marker landed, and rules regarding landing on a space occupied by another marker.
  • Roll of dice defines the movement of the player along the board depending on a combination of numbers and/or symbols on chance device:
      • If player rolls numbers only, except 21, then player moves that many spaces forward, and do the task.
      • If player rolls a 21 and a bottle, then player will move 21 spaces forward, take a shot (1.5 fluid ounces beverage), and do the task.
      • If player rolls a 21 and any other number, then player cannot move and will miss a turn.
      • If player rolls two bottles (one on each die), then player must take two shots (3 fluid ounces beverage), but do not move forward.
      • If player rolls one bottle, and a number, then player take one shot (1.5 fluid ounces beverage), move forward, and do the task.
        The instruction on the space the marker landed will define the task to be performed by the player to be able to move forward, such as
      • Take a shot (1.5 fluid ounces beverage)
      • Pick a playmate to move with the player along the board for a specified number of spaces
      • Omission of action to be taken
      • Take a Group shot (1.5 fluid ounces beverage) (Men, Ladies, Everyone)
      • Sing
      • Dance
      • Answer Truth or Dare Question from a Truth or Dare Deck of Cards
      • Take 2 shots (3 fluid ounces beverage) or take one shot (1.5 fluid ounces beverage) and share the additional shot (1.5 fluid ounces beverage) with a playmate, in which case the playmate's denial to perform will not be penalized.
      • Take 3 shots (4.5 fluid ounces beverage) or take one shot (1.5 fluid ounces beverage) and share the additional shot (1.5 fluid ounces beverage)s with playmates, in which case playmates' denial to perform will not be penalized.
      • Take a group selfie
      • Move back or forward by a specified number of spaces
      • Return to the Start Zone and start over
      • Take a turn by rolling the dice
      • Talk in an accent
      • Answer a question from the card drawn from one of the Decks of Cards: Marked as
      • “Question Mark Deck” or “Truth or Dare Deck” (sec p. 9 here)
      • Pick a playmate to take a shot (1.5 fluid ounces beverage)
      • Pass your turn to the next playmate
      • Pick a playmate to start over
      • Make a joke
      • Requirement to get a specified number on the dice to be able to omit the action
      • Choosing an act from two options given, like head straight or head right
      • Return to Start Zone if the next playmate's marker landed on the space occupied by the player.
  • When the marker landed on the space indicating two or more shots, the player must take one shot (1.5 fluid ounces beverage), but can share the additional shot (1.5 fluid ounces rage)(s) with another player. The other player has the right to decline this request without penalty.
  • If player land on “Answer a Question,” then the host will pull and read a card from the “? ” deck of cards and player must answer the question. If player land on “Truth or Dare,” then player must choose from the “Truth or Dare” deck of cards and the host will read the card and player will do the task.
  • The rule for landing on occupied space requires that if Player I land on a space occupied by Player 2, then Player 2 must return to the Start Zone.
  • If a player refuses to participate in a task in the game, then the player may quit or be terminated.
  • The player that reaches the End Zone first without quitting, being terminated or otherwise disqualified, wins, and the game is over.
  • With regards FIG. 1 of Brief description of invention at the upper left corner appears the beginning 100, which the follows the assign who is a host of the game 102, which in turn provided by each player selects player's marker 104, which in turn each player places the marker at the start zone 106. Thereafter is shown the step to establish the order of players 200, followed by each player rolls a die with a number “21” 202, and the first player to roll the number “21” starts first 204. That in turn represents the start of the game 300, from which the first player rolls both dice 302, which in turn the first player moves her marker forward on the board clockwise from start zone to the end zone 304. Then each player takes her turn 306. From that step, during player's turn 400 occurs, and each player rolls the dice 402, followed by each player moves forward on the board clockwise from start zone to the end zone 404. This in turn effects movement along the board as defined by 406, combination of “occupied space rule” 408, roll of dice 500, instruction on the board space 600.
  • Thereafter, occurs roll of dice 500. Thereof, various types of roll of dice occurs as follows: If player rolls numbers only, except “21” 502, then player moves that many spaces forward, and do the task specified of the space landed 512. If that happens, task 602 has to follow. Thereafter, if player rolls a “21” and a bottle 504, then player will move 21 spaces forward, take a shot (1.5 fluid ounces beverage), and do the task 514. If that happens, task 602 has to follow. If player rolls one bottle, and a number 506, then player take one shot (1.5 fluid ounces beverage), move forward, and do the task 516. If that happens, task 602 has to follow.
  • If player rolls two bottles (one on each die) 508, then player must take two shots, but do not move forward 518.
  • Then, if player rolls a “21” and any other number 510, then player cannot move and will miss a turn 520.
  • Wherein, the task 602 can be one of the various instructions written on the board spaces B 604.
  • Act 518 and type of the task 604 are followed by E 700 that requires performance of the task 604/518.
  • If the player does not perform 704, the player may quit or be terminated 708, and this player loses 712.
  • If the player performs 702, the player moves forward and reaches the end first 706, and this player wins 710 and the game ends 800.
  • As to FIG. 2, the board spaces B 604, may consist of one of the instruction to: take a shot 606, Pick a playmate to move with the player along the board for a specified number of spaces 608, Omission of any action to be taken 610, Take a Group shot 612, which can be Men take a shot 640, Ladies take a shot 642, Everyone takes a shot 644, Sing 614, Lap Dance 616, Take 2 shots, or take one shot and share the additional shot with a playmate 618, Take 3 shots, or take one shot and share the additional shot with a playmate 620, wherein for both steps 618 and 620 the playmate's denial to perform will not be penalized 646, Take a group selfie 622, Return to the Start Zone and start over 624, Move back or forward by a specified number of spaces 626, Answer a Question on a card drawn from a Deck of Cards 628, Take another turn by rolling the dice 630, Talk in an accent 632, Pick a playmate to take a shot 634, Pass your turn to the next playmate 636, Pick a playmate to start over 638, Make a joke 637, Choosing an act from two options given, like head straight or head right 639. Answer a question from the card drawn from a Decks of Cards 628 task may vary between D “Question Mark Deck” 650 or C1 “Truth Deck” 648 or C2 “Dare deck” 649, where D 656 represents the Table I Question mark type set of question, C1 652 represents Table 2 Truth type set of questions, C2 651 represents Table 3 Dare type set of questions.
  • TABLE 1
    First Class of Cards - Question Mark Deck
     1. Have you ever secretly farted during sex?
     2. Who is the sexiest person in the room?
     3. Would you trade your partner for $500,000?
     4. Do you currently have a crush on anyone?
     5. Have you ever got caught checking someone out?
     6. Who in this room is the worst person to date? Why?
     7. What color panties/underwear arc you currently wearing right now?
     8. Do you secretly like #45?
     9. Have you ever thought about cheating on your partner?
    10. What is one thing you would do that you do not want anyone to know
      about?
    11. What is your biggest turn-off when it comes to dating?
    12. Do you sleep naked?
    13. Who would you hate to see naked in this room right now?
    14. Have you ever had sex in the car?
    15. What is something that no one else knows about you?
    16. Have you ever had a 3some?
    17. Who would you love to see naked in this room right now?
    18. Would you have 3some if your partner asked you too?
    19. If you had to make out with someone at work, who would it be?
    20. What is your biggest pet peeve?
    21. If you knew your friend's partner was cheating on her/him, what
      would you do?
  • TABLE 2
    Second Class of Cards - Truth Deck
     1. Who has the cutest lips in this room right now?
     2. Have you ever tried drugs?
     3. If the girl to your left was a dessert, what kind would she be?
     4. What is your biggest turn-on?
     5. Have you ever watched another couple have sex?
     6. Who in this room would you make out with?
     7. What turns you off the most in bed?
     8. What sexual activity do you consider totally off limits?
     9. Who has the cutest nose in this room right now?
    10. Would you rather have oral sex or regular sex for the rest of your life?
    11. Have you ever smoked cigarettes?
    12. Do you like to listen to music while having sex?
    13. If the guy to your right was lollipop, how would you suck/lick him?
    14. Have you ever had a one nightstand?
    15. Do you secretly love/like someone other than your partner?
    16. What is the most unusual place you made love?
    17. If the girl to your right was a cherry, how would you cat her?
    18. Have you ever had sex with the same sex?
    19. Would you rather spend the rest of your life with a rich partner or
      partner with good sex?
    20. What turns you on the most in bed?
    21. If you were a food, what would you be, and how would you want
      to be eaten?
  • TABLE 3
    Third Class of Cards - Dare Deck
     1. Dance like Michael Jackson
     2. Pretend to be a cat until your next turn
     3. Tell a mama Joke . . . “Yo mama . . .”
     4. Dance like a cowboy for 20 seconds
     5. Tell a daddy joke “Yo daddy . . .”
     6. Do the moonwalk
     7. Name 5 body parts that you would like your partner to kiss
     8. Name one body part that you would like your partner to suck on
     9. Text your ex/friend “I want you in a sexual way”!
    10. Inbox someone on social media . . . “Would you like to go out
      with me?”
    11. Yell and act out a scene from “Coming to America”
    12. Give the person to the right of you $5 or 5 kisses
    13. Yell and act out a scene from “Friday”
    14. Give the person to the left of you $5 or 15 second lap dance
    15. Talk in strange accent until your next turn
    16. Call your ex/friend and tell him/her you want him/her back or you
      want him/her for the first time
    17. Exchange a clothing item with the player on the right of you
    18. Kiss someone in this room
    19. Exchange a clothing item with the player on the left of you
    20. Tell a joke
    21. Inbox someone on social media . . . ″I think you are hot!″

Claims (5)

1. A method of playing a board game, comprising the steps of:
providing a board game having a path-based surface with a path having a start zone and an end zone and intervening spaces in between them, wherein each space has a written instruction thereon;
providing at least one plastic 1.5 fluid-ounce (about 44 ml) cups;
providing a pair of player chance devices, wherein each chance device in said pair of player chance devices has a symbol for a bottle, a “21”, and a plurality of numbers, each on a different face of said player chance device;
providing three separate decks of player cards, wherein one deck of cards is labeled “truth”, one deck of cards is labeled “?” one deck of cards is labeled “dare”, and said three separate decks of player cards are further defined by the following:
said deck of cards labeled “truth” contains a plurality cards wherein each card in said deck of cards labeled “truth” contains one question per card, each card containing an individual and different question from every other card in said plurality of cards in said deck of cards labeled “truth”;
said deck of cards labeled “?” contains a plurality cards wherein each card in said deck of cards labeled “?” contains one question per card, each card containing an individual and different question from every other card in said plurality of cards in said deck of cards labeled “truth”; and
said deck of cards labeled “dare” contains a plurality cards wherein each card in said deck of cards labeled “dare” contains one task per card, each card containing an individual and different task from that every other card in said plurality of cards in said deck of cards labeled “dare”;
providing at least one player marker;
assigning a host;
establishing a plurality of players;
selecting, by one or more players in said plurality of players, a player's marker, for each player participating;
placing each said marker at the start zone of the game board;
rolling a chance device to establishing an order of player's turns, wherein a first player will be established upon rolling a “21” before other players, and the turns of the remaining players will proceed in a continuous clockwise rotational direction from the first player with each player receiving one turn per rotation, and said turns will continue until a player reaches said end zone;
performing a set of tasks during each turn by each player in a plurality of players in said continuous clockwise rotational order of players' turns until one player in said plurality of players reaches the end zone, wherein the steps taken during game play further include the following tasks:
rolling a set of chance devices;
moving said player's marker a set number of spaces defined by the rolling of the set of chance devices along a path of spaces of said game board in a direction from the start zone to the end zone, unless the set of chance devices returns a “21”, and performing a task prescribed in a set of instructions contained on said space upon landing on said space by a player in said plurality of players, wherein said instructions correspond to one of the following: consumption of beverages, social interaction between players, physical leisure activity task, imposing a limitation on a player task, or drawing a game card form one of three classes of cards in a deck of cards, if a player rolls only numbers with said chance devices;
moving said player's marker 21 spaces, wherein said player will further consume 1.5 fluidounces of a beverage and perform a task prescribed in a set of instructions contained on said space upon landing on said space by a player in said plurality of players, wherein said instructions correspond to one of the following: consumption of beverages, social interaction between players, physical leisure activity task, imposing a limitation on a player task, or drawing a game card form one of two classes of cards in a deck of cards, if a player rolls a “21” and a bottle symbol; forgoing one's turn without moving said player's marker, if a player rolls a “21” and any other number; consuming 3 fluid ounces (about 88 ml) of a beverage without moving said player's marker, if a player rolls two bottle symbols;
consuming 1.5 fluid ounces of a beverage, moving said player's marker a set number of spaces defined by the rolling of the set of chance devices along a path of spaces of said game board in a direction from the start zone to the end zone and perform a task prescribed in a set of instructions contained on said space upon landing on said space by a player in said plurality of players, wherein said instructions correspond to one of the following:
consumption of beverages, social interaction between players, physical leisure activity task, imposing a limitation on a player task, or drawing a game card form one of two classes of cards in a deck of cards, if a player rolls one bottle symbol and any number, other than “21”;
answering a question asked by said host, read off of a card selected from said deck of cards labeled “truth”;
answering a question asked by said host, read off of a card selected from said deck of cards labeled “T”;
performing a task according to instructions read by said host off a card selected from said deck of cards labeled “dare”;
returning to the start zone by a second player in a particular space if a first player, who's turn it is, lands on said spot;
consuming at least 1.5 fluid ounces of a beverage, wherein an additional 1.5 fluid ounces must be consumed by a first player or a second player, and said second player may refuse to consume said 1.5 fluid ounces of beverage without a penalty, thereby requiring said first player to consume said additional 1.5 fluid ounces before said first player's turn is over; and
terminating a player from said game if a player refuses to participate in a task in said game;
proceeding in order of players turns and continuing said playing of said game in until one of said players reaches the end zone of said path of said board game by moving through spaces of said path and performing all required tasks as per said instruction on said space and, if applicable, said card drawn corresponding to said position of said marker without quitting or being disqualified or terminated in accordance to the rules of said game; and
reaching said end zone of said path first determines the winner of said game, and completes said game for all other players who accordingly lose to said winner.
2. The method of playing a board game, as recited in claim 1, wherein said a card in said deck of cards labeled “2” includes a question, chosen from the following questions:
“Have you ever secretly farted during sex?”;
“Who is the sexiest person in the room?”:
“Would you trade your partner for $500,000?”;
“Do you currently have a crush on anyone?”;
“Have you ever got caught checking someone out?”;
“Who in this room is the worst person to date? Why?”;
“What color panties/underwear are you currently wearing right now?”;
“Do you secretly like #45?”;
“Have you ever thought about cheating on your partner?”;
“What is one thing you would do that you do not want anyone to know about?”;
“What is your biggest turn-off when it comes to dating?”;
“Do you sleep naked?”';
“Who would you hate to see naked in this room right now?”;
“Have you ever had sex in the car?”;
“What is something that no one else knows about you?”';
“Have you ever had a 3some?”;
“Who would you love to see naked in this room right now?”
“Would you have 3some if your partner asked you too?”;
“If you had to make out with someone at work, who would it be?”;
“What is your biggest pet peeve?” and
“If you knew your friend's partner was cheating on her/him, what would you do?”.
3. The method of playing a board game, as recited in claim 1, wherein said a card in said deck of cards labeled “truth” includes a question, chosen from the following questions:
“Who has the cutest lips in this room right now?”
“Have you ever tried drugs?”
“If the girl to your left was a dessert, what kind would she be?”
“What is your biggest turn-on?”
“Have you ever watched another couple have sex?”
“Who in this room would you make out with?”
“What turns you off the most in bed?”
“What sexual activity do you consider totally off limits?”
“Who has the cutest nose in this room right now?”
“Would you rather have oral sex or regular sex for the rest of your life?”
“Have you ever smoked cigarettes?”
“Do you like to listen to music while having sex?”
“If the guy to your right was lollipop, how would you suck/lick him?”
“Have you ever had a one nightstand?”
“Do you secretly love/like someone other than your partner?”
“What is the most unusual place you made love?”
“If the girl to your right was a cherry, how would you eat her?”
“Have you ever had sex with the same sex?”
“Would you rather spend the rest of your life with a rich partner or partner with good sex?”
“What turns you on the most in bed?”
“If you were a food, what would you be, and how would you want to be eaten?”
4. The method of playing a board game, as recited in claim 1, wherein said a card in said deck of cards labeled “dare” includes a task, chosen from the following tasks:
“Dance like Michael Jackson”
“Pretend to be a cat until your next turn”
“Tell a mama Joke . . . “Yo mama . . . ”
“Dance like a cowboy for 20 seconds”
“Tell a daddy joke “Yo daddy . . . ”
“Do the moonwalk
“Name 5 body parts that you would like your partner to kiss”
“Name one body part that you would like your partner to suck on”
“Text your ex/friend “I want you in a sexual way”!”
“Inbox someone on social media . . . “Would you like to go out with me?”
“Yell and act out a scene from “Coming to America”
“Give the person to the right of you $5 or 5 kisses
“Yell and act out a scene from “Friday” “Give the person to the left of you $5 or 15 second lap dance”
“Talk in strange accent until your next turn”
“Call your ex/friend and tell him/her you want him/her back or you want him/her for the first time”
“Exchange a clothing item with the player on the right of you”
“Kiss someone in this room”
“Exchange a clothing item with the player on the left of you”
“Tell a joke”
“Inbox someone on social media . . . “I think you are hot!”
5. The method of playing a board game, as recited in claim 1, wherein said board game having a path-based surface with a path having a start zone and an end zone and intervening spaces in between them, has a sequence of spaces comprising the following sequence:
assigning a host, establishing an order of plurality of players, selecting each player's marker, placing each said marker at the start zone of the game board, rolling a chance device to establishing an order of player's turns, rolling a chance device to establish each player's movement on the board as defined by game rules, combination of numbers and symbols on the chance device, and instructions on the board spaces, performing a set of tasks for continuous clockwise rotational movement from the start zone until the player reaches the end zone without quitting, being terminated, or otherwise disqualified.
US17/184,069 2021-02-24 2021-02-24 Board game system and method of playing the same with social leisure and drinking theme Abandoned US20220266127A1 (en)

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