US20170216715A1 - Board game and method of playing the board game - Google Patents
Board game and method of playing the board game Download PDFInfo
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- US20170216715A1 US20170216715A1 US15/501,418 US201515501418A US2017216715A1 US 20170216715 A1 US20170216715 A1 US 20170216715A1 US 201515501418 A US201515501418 A US 201515501418A US 2017216715 A1 US2017216715 A1 US 2017216715A1
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- player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/02—Chess; Similar board games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00261—Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
- A63F2003/00463—Details of the playing field
- A63F2003/0047—Geometric shapes of individual playing fields
- A63F2003/00473—Triangular
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00697—Playing pieces
- A63F2003/00716—Connectable or stackable playing pieces or parts thereof
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
Definitions
- the present invention relates to board game, and more particularly, the present invention relates to a board game and method of playing the board game.
- board games have been an extremely popular form of entertainment for people of all ages. These types of board games have been designed for two or more players. Many games like Othello, Chess and Corridor involve skill and a little luck.
- Tic-Tac-Toe An early variant of Tic-Tac-Toe was played in the Roman Empire around first century BC. It was called Terni Lapilli and instead of having any number of pieces, each player only had three pieces, thus they had to move the pieces around the empty spaces to keep playing.
- the Tic-Tac-Toe's grid markings have been found chalked all over the Rome.
- the Tic-Tac-Toe game and other three-in-a row games from ancient Egypt to the modern computer could have originated back in ancient Egypt.
- Another closely related ancient game is three men's Morris which is also played on a simple grid and requires three pieces in a row to finish.
- Connect four also known as Captain's Mistress, Four Up, Plot Four, Find Four, Four play, Four in a Row and Four in a Line.
- U.S. Pat. No. 7,900,925 discloses a Connect Four board game which is a two-player game in which the players first choose a color and then take turns dropping colored discs from the top into a seven-column, six-row vertically suspended grid. The colored discs fall straight down, occupying the next available space within the column.
- the object of the Connect Four game is to connect four of one's own discs of the same color next to each other vertically, horizontally, or diagonally before your opponent before one's opponent can do likewise.
- the Connect four was created for players from age 7 and older and has an expected playing time of 10 minutes. However, the connect four is limited because only one type of game can be played. Also, the number of players is limited to 2. Further, the conventional Connect four games is unidirectional which requires dropping the discs in vertical direction thereby restricting the strategic element of the game play.
- An object of the present invention is to provide a strategy based board game which is easy to understand.
- Another object of the present invention is to provide a board game which has a variety of play therein and does not have limitation of players to play the game.
- the present invention provides a board game capable of being played by two or more players.
- the board game comprises a board member having plurality of boxes configured thereon.
- Each box of the plurality of boxes includes at least two triangles configured diagonally thereon to form at least one diagonal path.
- each box of the plurality of boxes placed vertically and horizontally in proximity with other boxes to form vertical and horizontal paths there between.
- the board game includes a plurality of playing pieces divided into at least two sets. Each set includes at least two playing pieces of the same color, wherein each player of the two or more players is assigned one set of the playing pieces for playing the game.
- the board game includes a plurality of first blockers of a color other than the colors of the playing pieces wherein each player of the two or more players is assigned at least one blocker of the plurality of first blockers.
- the board game also includes at least one joker capable of being placed on the board member at start of the game along with the playing pieces.
- the joker is capable of moving by any player playing the game.
- the board game includes at least one flipper capable of being placed on the board member at start of the game along with the playing pieces.
- the flipper is capable of moving by any player playing the game.
- the flipper acts as a joker as well as blocker when flipped and vice versa.
- the board game includes a plurality of second blockers.
- the board game includes at least one master blocker.
- each player of two or more players has to move the playing pieces along the vertical, horizontal and diagonal paths such that a row of at least two pieces is formed in any one of diagonal, vertical, and horizontal direction which contains any one of at least two playing pieces, and at least one playing piece along with the joker and/or the flipper with it's joker side up or vice versa i.e. the flipper with its joker side up and/or the joker.
- the formation of the row of the at least two pieces is prevented by placing the at least one blocker.
- the flipper with it's blocker side up, the at least one second blocker of the plurality second blockers or the at least one master blocker by the other player of the one or more players in between the at least two pieces or any other suitable position on the board member.
- the blocker, the joker, the flipper, the second blocker and master blocker move in all the directions.
- each player of two or more players has to form stacks of at least two pieces by moving the pieces along the vertical, horizontal and diagonal paths to make a formation of at least 4 playing pieces or at least one playing piece along with the joker and/or the flipper with its joker side up adjacent to each other.
- each player of two or more players has to form a row of at least two stacks in a row in any one of diagonal, vertical, and horizontal direction which should contain at least two stacks or at least one stack along with the joker and/or the flipper with it's joker side up or vice versa i.e. the flipper with it's joker side up and/or the joker. Formation of the row of the at least two stacks is prevented by placing the at least one blocker or the flipper with it's blocker side up by the other player of the one or more players in between the at least two stacks or any other suitable position on the board member.
- FIG. 1 shows a schematic view of a board member of a board game in accordance with the present invention
- FIG. 2 shows a perspective view of a board member of the board game of FIG. 1 ;
- FIG. 3 shows another schematic view of the board member of the board game of FIG. 1 and the moves along with directions, the playing pieces can make on the board member;
- FIG. 4 shows a cross sectional view of a playing piece of the plurality of playing pieces of the board game of FIG. 1 , in accordance with an embodiment of the present invention
- FIG. 5 shows an example of the playing pieces placed on the board member for two players with a set of four playing pieces for each player
- FIG. 6 shows an example of the playing pieces placed on the board member at the beginning of the game for six players with a set of four playing pieces for each player;
- FIG. 7 shows an example of the board game wherein a first blocker for obstructing formation of a row of four playing pieces is used
- FIG. 8 shows an example of the board game wherein a row is formed by the playing pieces, joker and flipper;
- FIG. 8 a shows an example of the board game wherein the joker and the flipper are swapped with the playing piece in the completed formation
- FIG. 9 shows an example of the board game wherein the flipper with it's blocker side up is used to block the formation
- FIG. 10 shows an example of the board game wherein joker is placed over the blocker to miss-a-turn and lands to the next available empty space
- FIG. 11 shows an example of the board game wherein first blocker is placed over the first blocker and jumps to the next available empty space
- FIG. 12 shows an example of the board game wherein the playing piece is placed over the second blocker
- FIG. 13 shows an example of the board game wherein the first blocker has become inactive at the blocking position after returning to the blocking position twice;
- FIG. 14 shows an example of the board game wherein the playing pieces are positioned adjacent to a master blocker
- FIG. 14 a shows an example of the board game wherein the playing pieces that were adjacent to the master blocker are stacked onto the master blocker;
- FIG. 15 shows an example of the board game wherein the playing pieces are adjacent to each other in a formation to get stacked
- FIG. 15 a shows an example of the board game wherein the playing pieces have formed stacks of two
- FIG. 15 b shows an example of the board game wherein the playing pieces have formed a row of four stacks
- FIG. 15 c shows an example of the board game wherein the playing pieces, the joker and the flipper are adjacent to each other in a formation to get stacked;
- FIG. 15 d shows an example of the board game wherein the joker and the flipper are swapped with the playing piece in the completed formation of the row;
- FIG. 15 e shows an example of the board game wherein the row is formed by stacks, joker and the flipper;
- FIG. 15 f shows an example of the board game wherein the joker and the flipper are swapped with the stacks in the completed formation
- FIG. 16 shows an example of the board game wherein the movement/flipping of flipper is shown from blocker side up to joker side up and joker side up to blocker side up;
- FIG. 16 a shows an example of the board game wherein the flipper with its joker side up flips on to the blocker landing with its blocker side up and flips to the next empty space landing with its joker side up;
- FIG. 16 b shows an example of the board game wherein the flipper with its blocker side up goes over the blocker with its joker side up and jumps to the next empty space with its blocker side up;
- FIG. 17 shows an example of the board game wherein an arrow on the board member is shown which indicates the direction of play
- FIG. 18 shows an example of the board game wherein the playing piece is captured by placing the blocker over it.
- FIG. 19 shows an example of the board game wherein all the elements of the game play are shown.
- the present invention provides a board game and a method for playing the board game.
- the board game is capable of being played by two or more players thereby allowing more variety for playing the game. Also, each player can play with a set of at least two playing pieces of the same color each thereby allowing more variety for playing the game. Further, the board game is multidirectional thereby allowing more variety for playing the game.
- the board game involves competition between two or more players to build a desired pattern on the board member while preventing the other players from building the desired pattern.
- the board game ( 100 ) is capable of being played by two or more players, each player playing with a set of two or more pieces.
- the board game ( 100 ) includes a board member ( 10 ), a plurality of playing pieces ( 20 ) (alternatively referred as ‘the playing pieces ( 20 )’ throughout the description), a plurality of first blockers ( 30 ) (alternatively referred as ‘the first blockers ( 30 ) throughout the description), at least one joker ( 40 ) (alternatively referred as ‘the joker ( 40 ) throughout the description), at least one flipper ( 50 ) (alternatively referred as ‘the flipper ( 50 ) throughout the description), the plurality second blockers ( 60 ) (alternatively referred as ‘the second blocker ( 60 ) throughout the description), at least one master blocker ( 70 ) (alternatively referred as ‘the master block
- the board member ( 10 ) as shown in FIG. 2 is generally a square shaped board. However, it may be evident to those skilled in the art that any other shaped board member ( 10 ) such as triangular, rectangular, hexagonal and the like may be used.
- the board member ( 10 ) is made of material selected from plastic, wood, metal, paper or any other material known in the art. In preferred embodiment, the board member ( 10 ) is made of plastic material.
- the board member ( 10 ) includes a plurality of boxes ( 12 ) configured thereon.
- Each box of the plurality of boxes ( 12 ) includes at least two triangles to form at least one diagonal path ( 16 ) thereon.
- the box ( 12 a ) as shown in FIG. 1 includes two triangles ( 14 a , 14 b ) configured thereon.
- the box ( 12 a ) includes four triangles (not shown) configured thereon.
- each box of the plurality of boxes ( 12 ) is placed in proximity with other boxes and/or on the sides of the board member ( 10 ) to form vertical and horizontal paths ( 18 a and 18 b ) there between.
- the paths ( 16 , 18 a and 18 b ) allow the player to move the playing piece of the plurality of playing pieces ( 20 in FIG. 4 ) there through in the game.
- the board member ( 10 ) when the board member ( 10 ) is made of plastic material, the plurality of boxes ( 12 ) are moulded thereon.
- the gaps between adjacent triangles and boxes act as the paths ( 16 , 18 a and 18 b ) for travel of the pieces.
- the boxes ( 12 ) along with paths are machined thereon.
- the paths ( 16 , 18 a and 18 b ) allows for variance in the number of paths on which the playing pieces ( 20 ) can be moved.
- the playing pieces ( 20 ) can be moved in two or three directions when the playing piece is in a corner and in three or five directions when the playing piece is on a side and in four or eight directions when the playing piece is in location other than a corner or a side.
- the directions are vertically up and down, horizontally right and left and diagonally at 45 degrees, 135 degrees, 225 degrees and 315 degrees with the horizontal respectively.
- the plurality of playing pieces ( 20 ) are divided into at least two sets ( 22 ).
- the plurality of playing pieces ( 20 ) includes at least six sets, wherein each set is assigned to each player of the at least six players.
- each set ( 22 ) includes at least two playing pieces, wherein each player of the two or more players is assigned one set of the playing pieces for playing the game.
- Each set of plurality of playing pieces ( 20 ) is distinctly colored so as to identify which set of playing pieces belongs to which player. The player can choose a color of the playing pieces at the beginning of the game. During the game, the player can move only assigned playing pieces on the board member ( 10 ).
- FIG. 4 shows a playing piece ( 20 ) in accordance with an embodiment of the present invention.
- the plurality of playing pieces ( 20 ) are designed in a T-shape.
- the T-shaped playing pieces fit into paths ( 16 , 18 a and 18 b ) of the board member ( 10 ) with T-slot configuration thereon and move in the paths on the board member ( 10 ) and cannot be removed.
- the plurality of playing pieces ( 20 ) are designed in a way to be inserted from top in the paths ( 16 , 18 a and 18 b ) and can move in the paths on the board member ( 10 ).
- the joker ( 40 ) is capable of being placed on the board member ( 10 ) at start of the game along with the playing pieces. Specifically, the joker ( 40 ) is capable of moving by any player playing the game.
- the flipper ( 50 ) is capable of being placed on the board member ( 10 ) at start of the game along with the playing pieces ( 20 ).
- Each flipper ( 50 ) is capable of acting as a joker from one side and blocker from other side as shown in FIG. 16 .
- the flipper ( 50 ) is capable of being moved by any player playing the game.
- each player is assigned at least one second blocker of the plurality second blockers ( 60 ).
- each player of two or more player/s can move the playing pieces ( 20 ) along the paths so as to form a row of at least two stacks in any one of diagonal, vertical, and horizontal direction by making a defined formation of any one of at least two playing pieces ( 20 ), the joker ( 40 ) and the flipper ( 50 ) adjacent to each other as shown in FIGS. 15, 15 a , 15 b , 15 c , 15 d , 15 e and 15 f .
- the row is formed by stacking the at least two playing pieces ( 20 ) in the formation on each other to form individual stacks wherein each stack consists of at least two playing pieces ( 20 ).
- each player of one or more player/s can move the first blocker ( 30 ), the second blocker ( 60 ) onto another blocker and jump it to the next available empty space to prevent a player of one or more players from completing the formation.
- each player of one or more player/s can move the joker ( 40 ) along the paths so as to form a row along with at least one playing piece ( 20 ) of the set and later swap it with the at least one playing piece ( 20 ) of the set.
- FIG. 8 a shows an example of the board game wherein the joker ( 40 ) and the flipper ( 50 ) are swapped with the playing piece in the completed formation.
- each player of one or more player/s can move the joker ( 40 ) onto the blocker ( 30 , 60 ) as shown in FIG. 10 to miss a turn of a player of one or more players and place it to the next available empty space.
- each player of one or more player/s can move the flipper ( 50 ) by flipping it along the paths so as to form a row with at least one playing piece ( 20 ) of the set and later swap it with any other playing piece ( 20 ) of the set or to block the formation of the row of another player of the one or more players by flipping it in between the at least two playing pieces or any other suitable position on the board member ( 20 ).
- FIG. 16 a shows an example of the board game wherein the flipper ( 50 ) with its joker side up flips on to the blocker landing with its blocker side up and flips to the next empty space landing with its joker side up.
- FIG. 16 b shows an example of the board game wherein the flipper with its blocker side up goes over the blocker with its joker side up hence missing next players turn and jumps to the next empty space with its blocker side up.
- FIG. 12 shows an example of the board game, wherein the playing piece ( 20 ) is placed over the second blocker ( 60 ).
- each player of one or more, player/s can make the first blocker ( 30 ), the second blocker ( 60 ) or the master blocker ( 70 ) inactive (i.e. it cannot be moved) if any of these are moved twice to the blocking position of formation of a row.
- This inactive blocker can be moved only after two playing pieces of that row are moved out of the formation.
- FIG. 13 shows an example of the board game wherein the blocker has become inactive at the blocking position.
- the direction of the game is reversed each time a player completes the formation of a row.
- the direction of play is indicated by the pointer/arrow ( 80 ) as shown in FIG. 17 .
- each player of one or more player/s can capture the playing piece ( 20 ) by putting the blocker ( 30 , 60 ) over the playing piece ( 20 ).
- each player of one or more player/s can stack their pieces ( 20 ) on to the master blocker ( 70 ) when all the playing pieces ( 20 ) are adjacent to the master blocker ( 70 ) and become a master winner.
- FIG. 14 shows an example of the board game wherein the playing pieces ( 20 ) are positioned adjacent to the master blocker ( 70 )
- FIG. 14 a shows an example of the board game wherein the playing pieces ( 20 ) that were adjacent to the master blocker ( 70 ) are stacked onto the master blocker ( 70 ).
- each player of one or more player/s get positive markings each time they block the other player from making a formation of row and negative markings when they get blocked by the other players.
- the board game ( 100 ) is played without use of the flipper ( 50 ).
- the board game ( 100 ) is played without use of the joker ( 40 ).
- the board game ( 100 ) is played without use of the joker ( 40 ) and the flipper ( 50 ).
- the board game ( 100 ) is played without use of the second blocker ( 60 ).
- the board game ( 100 ) is played without use of the master blocker ( 70 ).
- the board game ( 100 ) is played between teams.
- the board game ( 100 ) is played without use of any of the plurality of first blockers ( 30 ).
- the board game ( 100 ) is configured in 3D format to have more entertaining effect.
- the board game ( 100 ) is played electronically by developing an application for cell phone, computers and the like.
- the board game ( 100 ) is played in stacking method to form a row of stacks.
- the objective of playing the board game ( 100 ) is to form a row of playing pieces ( 20 ) assigned to the player.
- the row can be formed in any one diagonal, vertical and horizontal direction before opponent player/s can do likewise.
- the formation of the row by one player may be blocked by other opponent player or next player by putting anyone of the first blocker ( 30 ), the second blocker ( 60 ), the master blocker ( 70 ) and the flipper ( 50 ) with it's blocker side up in-between or moving the joker ( 40 ) away from the formation before the formation of the row thereby stopping the other player of finishing his game.
- the other player(s) can use the first blocker ( 30 ), the second blocker ( 60 ) or the master blocker ( 70 ) to block the pattern.
- the plurality of first blockers ( 30 ) can be moved by any player to block or create path for the assigned playing pieces ( 20 ).
- the joker ( 40 ) and the flipper ( 50 ) can be moved by any player to block or create path or to form a row.
- Another object of the board game ( 100 ) is to become a master winner by stacking one's own playing pieces ( 20 ) on the plurality of master blocker ( 70 ) after positioning them adjacent to the master blocker ( 70 ).
- the present invention provides a method of playing a board game.
- the method of playing board game is described now in conjunction with the FIG. 1 depicting the board game ( 100 ).
- the board game ( 100 ) includes the board member ( 10 ), the plurality of first blockers ( 30 ), and a plurality of playing pieces ( 20 ) divided into at least two sets, wherein each set includes at least four playing pieces, at least one joker ( 40 ), at least one flipper ( 50 ), at least one second blocker ( 60 ), and at least one master blocker ( 70 ).
- the method includes assigning the set of plurality of playing pieces ( 20 ) to each player of the two or more players.
- the method includes assigning at least one blocker of the plurality of first blockers ( 30 ) to each player of the two or more players.
- Each player can select a color of his/her own choice.
- the first blockers ( 30 ) are allocated according to number of players. For example, when there are six players playing the game, one first blocker ( 30 ) is assigned to each player. However, when there are four or less than four players, two first blockers ( 30 ) are assigned to each player. There are maximum eight blockers in the board game ( 100 ), in preferred embodiment.
- the method includes placing of the joker ( 40 ), the master blocker ( 70 ) and the flipper ( 50 ) on the board member ( 10 ) at the beginning of the game.
- the method includes placing each playing piece of the at least four playing pieces of the set ( 22 ) by each player one by one on sides of the board member ( 10 ) except corners thereof.
- the players start placing their playing pieces one by one sequentially on the sides of the board member ( 10 ) at a location of his/her choice except the four corners of the board member ( 10 ).
- each player has to ensure that his/her four playing pieces are on four sides of the board member ( 10 ).
- the player places each of his playing pieces on each side of the board. Example of placement of the playing pieces is shown in FIGS. 5 and 6 .
- the method includes making a single move of one playing piece at a time of the playing pieces/set ( 22 ) assigned to each player sequentially or the joker ( 40 ) or the flipper ( 50 ), in any one of diagonal, vertical and horizontal direction along paths ( 16 , 18 a and 18 b ) on the board member ( 10 ) thereby trying to make a single row of the playing pieces. Specifically, the player has to get all his playing pieces near to each other by making his way.
- the objective of playing the board game ( 100 ) is to form a row of his/her playing pieces in any one diagonal, vertical and horizontal direction first while blocking other players from achieving their goal by using blockers ( 30 ), the second blocker ( 60 ), the master blocker ( 70 ), the joker ( 40 ), the flipper ( 50 ) or his/her playing pieces and becoming a master winner by stacking playing pieces ( 20 ) onto the master blocker ( 70 ).
- the first blockers ( 30 ), the second blocker ( 60 ), the master blocker ( 70 ) and the flipper ( 50 ) can also be used to create path for movement of one's own playing pieces ( 20 ).
- the method includes obstructing the formation of the row of the four playing pieces of the player by next player by putting the blockers ( 30 , 60 ) there between during their turn for playing the game.
- any or all of the blockers ( 30 , 60 ) can be used by any player playing the game for obstructing the formation of the row of the opponent player.
- the plurality of first blockers ( 30 ) in the board game ( 100 ) is mandatory. Even if the player completes the task of making four playing pieces in a row and still has his any or all the first blockers left, the player has to use the blockers in the immediate next round/s and then leave the game. The game is played until the player achieves four playing pieces in a row either horizontally, vertically or diagonally. The player who achieves the objective of making four playing pieces in a row wins the game and game continues till the second last player achieves the four playing pieces in a row.
- the objective of board game is to make one's own pattern of four playing pieces in a row first, while obstructing the other players from making their pattern.
- the player can block the movement of other players' playing pieces by moving his/her respective playing pieces in front of other players' playing pieces as shown in the FIG. 7 by using the blockers ( 30 ).
- blocking of the playing pieces forces the opposite player to make more moves to make a pattern.
- the present invention includes making and blocking of pattern/s which makes the game more strategic.
- a player can also hide the usability of his/her blocker (whether he has used his blocker or not) from other players. This creates confusion for other players whether to use their own blockers or not. 5. Keeping of the joker and the flipper near one's own playing pieces so as to increase the chances of formation of the rows. 6. Keeping of one's own playing pieces around the master blocker. 7. Once all the blockers are on the board, chances of making patterns increases 8. Sometimes a move is repeated so as to achieve the objective of making a row of four playing pieces, then an alternative, solution must be found in order to avoid waste of moves. 7. As also apparent, a game or set of games can be completed in a short period of time or can be extended for hours, which is dependent upon individual strategies and kind of skills an individual puts in. There can be substantial skills involved in the play. For example, the game can involve the skill of blocking an opponent to prevent a win or blocking an opponent to win and the like.
- the present invention addresses the deficiencies of the prior art of abstract strategy pattern building games by expanding the limitations of number of factors that are characteristic of that prior art. Particularly, the number of players that can play the board game ( 100 ) together is increased. Also, a set of playing pieces can be at least two or more. Further, the number of directions in which row of at least two playing pieces can be formed is increased.
- the board game ( 100 ) is not only restricted to making of a row of at least two playing pieces using the plurality of playing pieces ( 20 ), but also to not let the others make a row of at least two playing pieces using the playing pieces as well as the blockers ( 30 ). Also, the board game ( 100 ) allows the player to place his playing pieces as desired and also on any side of the board member ( 10 ) which is unknown to the prior art. Consequently, the difficulty and the level of enjoyment are increased.
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Abstract
Description
- The present invention relates to board game, and more particularly, the present invention relates to a board game and method of playing the board game.
- For centuries, board games have been an extremely popular form of entertainment for people of all ages. These types of board games have been designed for two or more players. Many games like Othello, Chess and Corridor involve skill and a little luck.
- Other type of popular board games genre includes Connect 4 from Hasbro, Tic-Tac-Toe, and Corridor.
- An early variant of Tic-Tac-Toe was played in the Roman Empire around first century BC. It was called Terni Lapilli and instead of having any number of pieces, each player only had three pieces, thus they had to move the pieces around the empty spaces to keep playing. The Tic-Tac-Toe's grid markings have been found chalked all over the Rome. However, according to Claudia Zaslaysky's book, the Tic-Tac-Toe game and other three-in-a row games from ancient Egypt to the modern computer could have originated back in ancient Egypt. Another closely related ancient game is three men's Morris which is also played on a simple grid and requires three pieces in a row to finish.
- Another popular board game is Connect four, also known as Captain's Mistress, Four Up, Plot Four, Find Four, Four play, Four in a Row and Four in a Line. Specifically, U.S. Pat. No. 7,900,925 discloses a Connect Four board game which is a two-player game in which the players first choose a color and then take turns dropping colored discs from the top into a seven-column, six-row vertically suspended grid. The colored discs fall straight down, occupying the next available space within the column. The object of the Connect Four game is to connect four of one's own discs of the same color next to each other vertically, horizontally, or diagonally before your opponent before one's opponent can do likewise.
- The Connect four was created for players from age 7 and older and has an expected playing time of 10 minutes. However, the connect four is limited because only one type of game can be played. Also, the number of players is limited to 2. Further, the conventional Connect four games is unidirectional which requires dropping the discs in vertical direction thereby restricting the strategic element of the game play.
- Accordingly, there exist needs to provide a board game which is more entertaining and which overcomes above-mentioned drawbacks.
- An object of the present invention is to provide a strategy based board game which is easy to understand.
- Another object of the present invention is to provide a board game which has a variety of play therein and does not have limitation of players to play the game.
- Accordingly, the present invention provides a board game capable of being played by two or more players. The board game comprises a board member having plurality of boxes configured thereon. Each box of the plurality of boxes includes at least two triangles configured diagonally thereon to form at least one diagonal path. Further, each box of the plurality of boxes placed vertically and horizontally in proximity with other boxes to form vertical and horizontal paths there between. Further, the board game includes a plurality of playing pieces divided into at least two sets. Each set includes at least two playing pieces of the same color, wherein each player of the two or more players is assigned one set of the playing pieces for playing the game. Furthermore, the board game includes a plurality of first blockers of a color other than the colors of the playing pieces wherein each player of the two or more players is assigned at least one blocker of the plurality of first blockers.
- The board game also includes at least one joker capable of being placed on the board member at start of the game along with the playing pieces. The joker is capable of moving by any player playing the game. Further, the board game includes at least one flipper capable of being placed on the board member at start of the game along with the playing pieces. The flipper is capable of moving by any player playing the game. The flipper acts as a joker as well as blocker when flipped and vice versa. Furthermore, the board game includes a plurality of second blockers. Furthermore, the board game includes at least one master blocker.
- Typically, each player of two or more players has to move the playing pieces along the vertical, horizontal and diagonal paths such that a row of at least two pieces is formed in any one of diagonal, vertical, and horizontal direction which contains any one of at least two playing pieces, and at least one playing piece along with the joker and/or the flipper with it's joker side up or vice versa i.e. the flipper with its joker side up and/or the joker. The formation of the row of the at least two pieces is prevented by placing the at least one blocker. The flipper with it's blocker side up, the at least one second blocker of the plurality second blockers or the at least one master blocker by the other player of the one or more players in between the at least two pieces or any other suitable position on the board member.
- Furthermore, the blocker, the joker, the flipper, the second blocker and master blocker move in all the directions.
- Also, typically, each player of two or more players has to form stacks of at least two pieces by moving the pieces along the vertical, horizontal and diagonal paths to make a formation of at least 4 playing pieces or at least one playing piece along with the joker and/or the flipper with its joker side up adjacent to each other.
- Furthermore, each player of two or more players has to form a row of at least two stacks in a row in any one of diagonal, vertical, and horizontal direction which should contain at least two stacks or at least one stack along with the joker and/or the flipper with it's joker side up or vice versa i.e. the flipper with it's joker side up and/or the joker. Formation of the row of the at least two stacks is prevented by placing the at least one blocker or the flipper with it's blocker side up by the other player of the one or more players in between the at least two stacks or any other suitable position on the board member.
-
FIG. 1 shows a schematic view of a board member of a board game in accordance with the present invention; -
FIG. 2 shows a perspective view of a board member of the board game ofFIG. 1 ; -
FIG. 3 shows another schematic view of the board member of the board game ofFIG. 1 and the moves along with directions, the playing pieces can make on the board member; -
FIG. 4 shows a cross sectional view of a playing piece of the plurality of playing pieces of the board game ofFIG. 1 , in accordance with an embodiment of the present invention; -
FIG. 5 shows an example of the playing pieces placed on the board member for two players with a set of four playing pieces for each player; -
FIG. 6 shows an example of the playing pieces placed on the board member at the beginning of the game for six players with a set of four playing pieces for each player; -
FIG. 7 shows an example of the board game wherein a first blocker for obstructing formation of a row of four playing pieces is used; -
FIG. 8 shows an example of the board game wherein a row is formed by the playing pieces, joker and flipper; -
FIG. 8a shows an example of the board game wherein the joker and the flipper are swapped with the playing piece in the completed formation; -
FIG. 9 shows an example of the board game wherein the flipper with it's blocker side up is used to block the formation; -
FIG. 10 shows an example of the board game wherein joker is placed over the blocker to miss-a-turn and lands to the next available empty space; -
FIG. 11 shows an example of the board game wherein first blocker is placed over the first blocker and jumps to the next available empty space; -
FIG. 12 shows an example of the board game wherein the playing piece is placed over the second blocker; -
FIG. 13 shows an example of the board game wherein the first blocker has become inactive at the blocking position after returning to the blocking position twice; -
FIG. 14 shows an example of the board game wherein the playing pieces are positioned adjacent to a master blocker; -
FIG. 14a shows an example of the board game wherein the playing pieces that were adjacent to the master blocker are stacked onto the master blocker; -
FIG. 15 shows an example of the board game wherein the playing pieces are adjacent to each other in a formation to get stacked; -
FIG. 15a shows an example of the board game wherein the playing pieces have formed stacks of two; -
FIG. 15b shows an example of the board game wherein the playing pieces have formed a row of four stacks; -
FIG. 15c shows an example of the board game wherein the playing pieces, the joker and the flipper are adjacent to each other in a formation to get stacked; -
FIG. 15d shows an example of the board game wherein the joker and the flipper are swapped with the playing piece in the completed formation of the row; -
FIG. 15e shows an example of the board game wherein the row is formed by stacks, joker and the flipper; -
FIG. 15f shows an example of the board game wherein the joker and the flipper are swapped with the stacks in the completed formation; -
FIG. 16 shows an example of the board game wherein the movement/flipping of flipper is shown from blocker side up to joker side up and joker side up to blocker side up; -
FIG. 16a shows an example of the board game wherein the flipper with its joker side up flips on to the blocker landing with its blocker side up and flips to the next empty space landing with its joker side up; -
FIG. 16b shows an example of the board game wherein the flipper with its blocker side up goes over the blocker with its joker side up and jumps to the next empty space with its blocker side up; -
FIG. 17 shows an example of the board game wherein an arrow on the board member is shown which indicates the direction of play; -
FIG. 18 shows an example of the board game wherein the playing piece is captured by placing the blocker over it; and -
FIG. 19 shows an example of the board game wherein all the elements of the game play are shown. - The foregoing objects of the present invention are accomplished and the problems and shortcomings associated with the prior art, techniques and approaches are overcome by the present invention as described below in the preferred embodiment.
- The present invention provides a board game and a method for playing the board game. The board game is capable of being played by two or more players thereby allowing more variety for playing the game. Also, each player can play with a set of at least two playing pieces of the same color each thereby allowing more variety for playing the game. Further, the board game is multidirectional thereby allowing more variety for playing the game. The board game involves competition between two or more players to build a desired pattern on the board member while preventing the other players from building the desired pattern.
- Referring to
FIGS. 1-19 , there is shown a board game (100), in accordance with an aspect of the present invention. The board game (100) is capable of being played by two or more players, each player playing with a set of two or more pieces. The board game (100) includes a board member (10), a plurality of playing pieces (20) (alternatively referred as ‘the playing pieces (20)’ throughout the description), a plurality of first blockers (30) (alternatively referred as ‘the first blockers (30) throughout the description), at least one joker (40) (alternatively referred as ‘the joker (40) throughout the description), at least one flipper (50) (alternatively referred as ‘the flipper (50) throughout the description), the plurality second blockers (60) (alternatively referred as ‘the second blocker (60) throughout the description), at least one master blocker (70) (alternatively referred as ‘the master blocker (70) throughout the description), and a pointer/arrow (80). - The board member (10) as shown in
FIG. 2 is generally a square shaped board. However, it may be evident to those skilled in the art that any other shaped board member (10) such as triangular, rectangular, hexagonal and the like may be used. The board member (10) is made of material selected from plastic, wood, metal, paper or any other material known in the art. In preferred embodiment, the board member (10) is made of plastic material. - The board member (10) includes a plurality of boxes (12) configured thereon. Each box of the plurality of boxes (12) includes at least two triangles to form at least one diagonal path (16) thereon. For example, the box (12 a) as shown in
FIG. 1 includes two triangles (14 a, 14 b) configured thereon. In an embodiment, the box (12 a) includes four triangles (not shown) configured thereon. Specifically, each box of the plurality of boxes (12) is placed in proximity with other boxes and/or on the sides of the board member (10) to form vertical and horizontal paths (18 a and 18 b) there between. The paths (16, 18 a and 18 b) allow the player to move the playing piece of the plurality of playing pieces (20 inFIG. 4 ) there through in the game. - In preferred embodiment, when the board member (10) is made of plastic material, the plurality of boxes (12) are moulded thereon. The gaps between adjacent triangles and boxes act as the paths (16, 18 a and 18 b) for travel of the pieces. In case of wooden based board member, the boxes (12) along with paths are machined thereon.
- In case of paper based board member, the boxes (12) along with paths are printed thereon.
- As shown in
FIG. 3 , the paths (16, 18 a and 18 b) allows for variance in the number of paths on which the playing pieces (20) can be moved. The playing pieces (20) can be moved in two or three directions when the playing piece is in a corner and in three or five directions when the playing piece is on a side and in four or eight directions when the playing piece is in location other than a corner or a side. The directions are vertically up and down, horizontally right and left and diagonally at 45 degrees, 135 degrees, 225 degrees and 315 degrees with the horizontal respectively. - The plurality of playing pieces (20) are divided into at least two sets (22). In preferred embodiment, the plurality of playing pieces (20) includes at least six sets, wherein each set is assigned to each player of the at least six players. Further, each set (22) includes at least two playing pieces, wherein each player of the two or more players is assigned one set of the playing pieces for playing the game. Each set of plurality of playing pieces (20) is distinctly colored so as to identify which set of playing pieces belongs to which player. The player can choose a color of the playing pieces at the beginning of the game. During the game, the player can move only assigned playing pieces on the board member (10).
-
FIG. 4 shows a playing piece (20) in accordance with an embodiment of the present invention. - In an embodiment, the plurality of playing pieces (20) are designed in a T-shape. The T-shaped playing pieces fit into paths (16, 18 a and 18 b) of the board member (10) with T-slot configuration thereon and move in the paths on the board member (10) and cannot be removed.
- In another embodiment, the plurality of playing pieces (20) are designed in a way to be inserted from top in the paths (16, 18 a and 18 b) and can move in the paths on the board member (10).
- The joker (40) is capable of being placed on the board member (10) at start of the game along with the playing pieces. Specifically, the joker (40) is capable of moving by any player playing the game.
- Further, the flipper (50) is capable of being placed on the board member (10) at start of the game along with the playing pieces (20). Each flipper (50) is capable of acting as a joker from one side and blocker from other side as shown in
FIG. 16 . The flipper (50) is capable of being moved by any player playing the game. Also, each player is assigned at least one second blocker of the plurality second blockers (60). - Specifically, each player of two or more player/s can move the playing pieces (20) along the paths so as to form a row of at least two stacks in any one of diagonal, vertical, and horizontal direction by making a defined formation of any one of at least two playing pieces (20), the joker (40) and the flipper (50) adjacent to each other as shown in
FIGS. 15, 15 a, 15 b, 15 c, 15 d, 15 e and 15 f. In an embodiment, the row is formed by stacking the at least two playing pieces (20) in the formation on each other to form individual stacks wherein each stack consists of at least two playing pieces (20). - Further, each player of one or more player/s can move the first blocker (30), the second blocker (60) onto another blocker and jump it to the next available empty space to prevent a player of one or more players from completing the formation.
- Furthermore, each player of one or more player/s can move the joker (40) along the paths so as to form a row along with at least one playing piece (20) of the set and later swap it with the at least one playing piece (20) of the set.
FIG. 8a shows an example of the board game wherein the joker (40) and the flipper (50) are swapped with the playing piece in the completed formation. - Moreover, each player of one or more player/s can move the joker (40) onto the blocker (30, 60) as shown in
FIG. 10 to miss a turn of a player of one or more players and place it to the next available empty space. - Also, each player of one or more player/s can move the flipper (50) by flipping it along the paths so as to form a row with at least one playing piece (20) of the set and later swap it with any other playing piece (20) of the set or to block the formation of the row of another player of the one or more players by flipping it in between the at least two playing pieces or any other suitable position on the board member (20).
FIG. 16a shows an example of the board game wherein the flipper (50) with its joker side up flips on to the blocker landing with its blocker side up and flips to the next empty space landing with its joker side up.FIG. 16b shows an example of the board game wherein the flipper with its blocker side up goes over the blocker with its joker side up hence missing next players turn and jumps to the next empty space with its blocker side up. - Each player of one or more player/s can move their own playing piece (20) onto the second blocker (60) and jump it to the next available empty space.
FIG. 12 shows an example of the board game, wherein the playing piece (20) is placed over the second blocker (60). - Further, each player of one or more, player/s can make the first blocker (30), the second blocker (60) or the master blocker (70) inactive (i.e. it cannot be moved) if any of these are moved twice to the blocking position of formation of a row. This inactive blocker can be moved only after two playing pieces of that row are moved out of the formation.
FIG. 13 shows an example of the board game wherein the blocker has become inactive at the blocking position. - Furthermore, the direction of the game is reversed each time a player completes the formation of a row. The direction of play is indicated by the pointer/arrow (80) as shown in
FIG. 17 . - Moreover, each player of one or more player/s can capture the playing piece (20) by putting the blocker (30, 60) over the playing piece (20).
- Also, each player of one or more player/s can stack their pieces (20) on to the master blocker (70) when all the playing pieces (20) are adjacent to the master blocker (70) and become a master winner.
FIG. 14 shows an example of the board game wherein the playing pieces (20) are positioned adjacent to the master blocker (70) andFIG. 14a shows an example of the board game wherein the playing pieces (20) that were adjacent to the master blocker (70) are stacked onto the master blocker (70). In a preferred embodiment, there is only one master blocker (70). - Additionally, each player of one or more player/s get positive markings each time they block the other player from making a formation of row and negative markings when they get blocked by the other players.
- In an embodiment, the board game (100) is played without use of the flipper (50).
- In another embodiment, the board game (100) is played without use of the joker (40).
- In yet another embodiment, the board game (100) is played without use of the joker (40) and the flipper (50).
- In yet another embodiment, the board game (100) is played without use of the second blocker (60).
- In yet another embodiment, the board game (100) is played without use of the master blocker (70).
- In yet another embodiment, the board game (100) is played between teams.
- In an embodiment, the board game (100) is played without use of any of the plurality of first blockers (30).
- In another embodiment, the board game (100) is configured in 3D format to have more entertaining effect.
- In yet another embodiment, the board game (100) is played electronically by developing an application for cell phone, computers and the like.
- In yet another embodiment, the board game (100) is played in stacking method to form a row of stacks.
- The objective of playing the board game (100) is to form a row of playing pieces (20) assigned to the player. The row can be formed in any one diagonal, vertical and horizontal direction before opponent player/s can do likewise. The formation of the row by one player may be blocked by other opponent player or next player by putting anyone of the first blocker (30), the second blocker (60), the master blocker (70) and the flipper (50) with it's blocker side up in-between or moving the joker (40) away from the formation before the formation of the row thereby stopping the other player of finishing his game. If a player is near to the objective of achieving his at least two playing pieces in a row, then the other player(s) can use the first blocker (30), the second blocker (60) or the master blocker (70) to block the pattern. Once any one of the plurality of first blockers (30) are placed on the board member (10), the plurality of first blockers (30) can be moved by any player to block or create path for the assigned playing pieces (20). The joker (40) and the flipper (50) can be moved by any player to block or create path or to form a row.
- Another object of the board game (100) is to become a master winner by stacking one's own playing pieces (20) on the plurality of master blocker (70) after positioning them adjacent to the master blocker (70).
- Specifically, the joker (40) and the flipper (50) are placed on the board at the beginning of the game. Specifically, each player of the two or more players is assigned at least one blocker of the plurality of first blockers (30). For example, when there are five or more players playing the game, one first blocker (30) is assigned to each player. However, when there are four or less than four players, two first blockers (30) are assigned to each player. There are eight blockers in the board game (100), in preferred embodiment.
- In another aspect, the present invention provides a method of playing a board game. The method of playing board game is described now in conjunction with the
FIG. 1 depicting the board game (100). As shown inFIG. 1 , the board game (100) includes the board member (10), the plurality of first blockers (30), and a plurality of playing pieces (20) divided into at least two sets, wherein each set includes at least four playing pieces, at least one joker (40), at least one flipper (50), at least one second blocker (60), and at least one master blocker (70). The method includes assigning the set of plurality of playing pieces (20) to each player of the two or more players. - Further, the method includes assigning at least one blocker of the plurality of first blockers (30) to each player of the two or more players. Each player can select a color of his/her own choice. The first blockers (30) are allocated according to number of players. For example, when there are six players playing the game, one first blocker (30) is assigned to each player. However, when there are four or less than four players, two first blockers (30) are assigned to each player. There are maximum eight blockers in the board game (100), in preferred embodiment.
- Further, the method includes placing of the joker (40), the master blocker (70) and the flipper (50) on the board member (10) at the beginning of the game.
- Furthermore, the method includes placing each playing piece of the at least four playing pieces of the set (22) by each player one by one on sides of the board member (10) except corners thereof. Specifically, the players start placing their playing pieces one by one sequentially on the sides of the board member (10) at a location of his/her choice except the four corners of the board member (10). However, each player has to ensure that his/her four playing pieces are on four sides of the board member (10). For example, the player places each of his playing pieces on each side of the board. Example of placement of the playing pieces is shown in
FIGS. 5 and 6 . - Thereafter, the method includes making a single move of one playing piece at a time of the playing pieces/set (22) assigned to each player sequentially or the joker (40) or the flipper (50), in any one of diagonal, vertical and horizontal direction along paths (16, 18 a and 18 b) on the board member (10) thereby trying to make a single row of the playing pieces. Specifically, the player has to get all his playing pieces near to each other by making his way. The objective of playing the board game (100) is to form a row of his/her playing pieces in any one diagonal, vertical and horizontal direction first while blocking other players from achieving their goal by using blockers (30), the second blocker (60), the master blocker (70), the joker (40), the flipper (50) or his/her playing pieces and becoming a master winner by stacking playing pieces (20) onto the master blocker (70). The first blockers (30), the second blocker (60), the master blocker (70) and the flipper (50) can also be used to create path for movement of one's own playing pieces (20).
- Still further, the method includes obstructing the formation of the row of the four playing pieces of the player by next player by putting the blockers (30, 60) there between during their turn for playing the game. Wherein, once any or all of the blockers (30, 60) are placed on the board member (10) by the players, any or all of the blockers (30, 60) can be used by any player playing the game for obstructing the formation of the row of the opponent player.
- However, use of the plurality of first blockers (30) in the board game (100) is mandatory. Even if the player completes the task of making four playing pieces in a row and still has his any or all the first blockers left, the player has to use the blockers in the immediate next round/s and then leave the game. The game is played until the player achieves four playing pieces in a row either horizontally, vertically or diagonally. The player who achieves the objective of making four playing pieces in a row wins the game and game continues till the second last player achieves the four playing pieces in a row.
- In preferred embodiment, the objective of board game is to make one's own pattern of four playing pieces in a row first, while obstructing the other players from making their pattern. The player can block the movement of other players' playing pieces by moving his/her respective playing pieces in front of other players' playing pieces as shown in the
FIG. 7 by using the blockers (30). Specifically, blocking of the playing pieces forces the opposite player to make more moves to make a pattern. Accordingly, the present invention includes making and blocking of pattern/s which makes the game more strategic. - Following strategy helps a player to win the board game (100).
- 1. Placing the set of playing pieces (22) close to each other on four sides of the board member (10) so that in minimal moves, for example, the pattern of four playing pieces in a row is achieved.
2. Placing the set of playing pieces (22) on the end of diagonal paths (16) where they can be moved in 5 directions. This also minimizes the number of moves needed to achieve pattern of, for example, four playing pieces in a row.
3. Using a blocker by the player if the adjacent (next) player is nearing making of his/her pattern of, for example, four playing pieces in a row. Other players need not waste their blocker. Saving the blocker acts as an advantage that the other player can use the blocker when most needed.
4. A player can also hide the usability of his/her blocker (whether he has used his blocker or not) from other players. This creates confusion for other players whether to use their own blockers or not.
5. Keeping of the joker and the flipper near one's own playing pieces so as to increase the chances of formation of the rows.
6. Keeping of one's own playing pieces around the master blocker.
7. Once all the blockers are on the board, chances of making patterns increases
8. Sometimes a move is repeated so as to achieve the objective of making a row of four playing pieces, then an alternative, solution must be found in order to avoid waste of moves.
7. As also apparent, a game or set of games can be completed in a short period of time or can be extended for hours, which is dependent upon individual strategies and kind of skills an individual puts in. There can be substantial skills involved in the play. For example, the game can involve the skill of blocking an opponent to prevent a win or blocking an opponent to win and the like. - The present invention addresses the deficiencies of the prior art of abstract strategy pattern building games by expanding the limitations of number of factors that are characteristic of that prior art. Particularly, the number of players that can play the board game (100) together is increased. Also, a set of playing pieces can be at least two or more. Further, the number of directions in which row of at least two playing pieces can be formed is increased. The board game (100) is not only restricted to making of a row of at least two playing pieces using the plurality of playing pieces (20), but also to not let the others make a row of at least two playing pieces using the playing pieces as well as the blockers (30). Also, the board game (100) allows the player to place his playing pieces as desired and also on any side of the board member (10) which is unknown to the prior art. Consequently, the difficulty and the level of enjoyment are increased.
- The foregoing descriptions of specific embodiments of the present invention have been presented for purposes of illustration and description. They are not intended to be exhaustive or to limit the present invention to the precise forms disclosed, and obviously many modifications and variations are possible in light of the above teaching. The embodiments were chosen and described in order to best explain the principles of the present invention and its practical application, to thereby enable others skilled in the art to best utilize the present invention and various embodiments with various modifications as are suited to the particular use contemplated. It is understood that various omission and substitutions of equivalents are contemplated as circumstance may suggest or render expedient, but such are intended to cover the application or implementation without departing from the spirit or scope of the present invention.
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- 2015-08-03 WO PCT/IN2015/000306 patent/WO2016020931A2/en active Application Filing
- 2015-08-03 JP JP2017526780A patent/JP6728167B2/en active Active
- 2015-08-03 US US15/501,418 patent/US20170216715A1/en not_active Abandoned
- 2015-08-03 RU RU2017106788A patent/RU2017106788A/en unknown
- 2015-08-03 KR KR1020177005997A patent/KR20170039278A/en not_active Application Discontinuation
- 2015-08-03 CN CN201580050310.7A patent/CN106999761A/en active Pending
- 2015-08-03 AU AU2015300663A patent/AU2015300663A1/en not_active Abandoned
- 2015-08-03 CA CA2957096A patent/CA2957096A1/en not_active Abandoned
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US20160193533A1 (en) * | 2014-12-26 | 2016-07-07 | Bandai Namco Entertainment Inc. | Information storage medium and terminal |
US10926165B2 (en) | 2019-05-20 | 2021-02-23 | Kyle David Shimel | Game board with unremovable pieces |
Also Published As
Publication number | Publication date |
---|---|
CN106999761A (en) | 2017-08-01 |
RU2017106788A (en) | 2018-09-03 |
WO2016020931A2 (en) | 2016-02-11 |
JP2017523899A (en) | 2017-08-24 |
WO2016020931A3 (en) | 2016-05-26 |
AU2015300663A1 (en) | 2017-03-16 |
JP6728167B2 (en) | 2020-07-22 |
CA2957096A1 (en) | 2016-02-11 |
KR20170039278A (en) | 2017-04-10 |
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