US1674866A - Educational game - Google Patents

Educational game Download PDF

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US1674866A
US1674866A US177418A US17741827A US1674866A US 1674866 A US1674866 A US 1674866A US 177418 A US177418 A US 177418A US 17741827 A US17741827 A US 17741827A US 1674866 A US1674866 A US 1674866A
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playing
game
chance
spheres
educational
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US177418A
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Steven J Klein
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/04Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths
    • A63F7/048Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths used for generating random numbers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games

Definitions

  • This invention relates to an educational game of a character adapted to acquaint children and people with information of suitable character obtained as a result of the playing of the game.
  • lt is an object of the invention to provide a game wherein a game board is providedr with suitable playing divisions having suitable indicia indicating each division which may be used in conjunction with geography, history or any other desired subject, so that each division has reference to some particular part of the subject for the game, of which a suitable description is placed in a margin or the like, adjacent to the playing portion of the game board, andA with which are used suitable chance devices and indicators so that Veach player may have a separate playing piece to be able to play the game in accordance with the rules provided.
  • the invent-ion further comprehends the provision of chance devices having vnovel construct-ion and assembly of parts which makes them convenient to handle, cheap to V manufacture, and yet of a new and novel character for readily indicating the player whose move should be taken or the direction in whichthe player is to move his playing piece.
  • Figure 1 illustrates a plan view of the game board showing in suitable portions of the board example of the manner of displaying information oi. an educational character, together with the descriptive matter thereof.
  • Figure 2 is a plan view of one forni of chance device used in playing the game with a part shown in Figure 1.
  • Figure 3 isa vert-ical sectional view taken on the line v3 3 of Figure 2.
  • Figure 4 is a vertical sectional view through a slightly different form of chance device.
  • Figure 5 is a horizontal sectional view taken on the line 5-5 of Figure 4.
  • Figure 6 is a side elevation of one of the Serial No. 177,418.
  • Figure 7 is a plan view of the playing piece as shown in Figure 6.
  • the Aplaying board preferably of rectangular form having the playing surface within the area defined by the marginal line 2, which is divided into a. plurality of squares by vertical and horizontal lines 3 and t respectively. Each of these squares are consecutively numbered in any predetermined manner, such as indicated at 5, and contain suitable indicia of general educational interest, such as indicated at 6, for example.
  • the numbers of the squares are consecutively duplicated, as indicated at 7, and suitable descriptive matter as indicated at 8, is placed opposite each of the numbers in this marginal ⁇ area beyond the playing area of the board relating to the subject matter in the corresponding square of the playing surface.
  • the central square of the playing surface as indicated at 9, forms a direction indicator for the moves of the players on the board in playing the game and is .divided into four segments having differentcolors provided thereon with arrow heads l() are direction indicators for each segment colored to correspond to this segment and adapted for indicating the .direction in which the player is to move the playing piece in a manner as will be hereinafter described.
  • the playing piece for use in playing the game is illustrated in Figures 6 and 7 and includes a base member 12, which as shown in Figure 7 is of hexagonal form and may be of any other desired shape and provided with a central opening 13.
  • the upper face of the base member 12 of the playing piece is formed with a seat 14, in which is seated the sphere lvhaving the surface thereof of suitable color.
  • This sphere is suitably attached to the base 12 in any suitable or desired manner, such as by gluing or the like, and the stem may be in the form of a colored marble or the like and in conjunction with the base forms an attractive playing piece.
  • a number of these pieces of this construction are used, and the spheres 15 of each piece are of different color, and each player uses one playing piece having a different color from the playing piece of another player.
  • a chance device is illustrated in Figures 2 and 3, which is used to determine the move to be made by the players in playing the game, and includes a lbody member 16 formed with a base portion 17 at one end and a cup shaped portion 18 at thev opposite end.
  • the rim of the cup shaped portion is recessed to receive the transparent plate member 19, retained in position by the resilient split ring 20, while the central portion of the body extending through to the base is formed with the axial bore 21 communicating at its upper end with the interior of the cup-shaped portion 18.
  • a number of spheres indicated at 22, corresponding to the number of sections in the central square 9 of the board 1, which-as illustrated are four in number are mounted in the cup shaped portion 18 and adapted for reception in the bore 21 of body 16 of the chance device.
  • the size of the spheres 22 is slightly less than that of the bore 21, so that they will be ar ranged in aligned relation in the bore, as illustrated in A Figure 3, which is just long enough to accommodate all four spheres 22, in order that only the top one will be seen from through the transparent plate 19, when allowed to gravitate and assume a normal position inthe body of the chance device, which will be illustrated in Figure 3.
  • Each of these spheres are preferably marbles or the like of different colors as illustrated in Figure 3, corresponding with the colors of the sections of the central square 9 on the game board.
  • These spheres 22 also correspond with the colored chance device used 'in playing ⁇ the game, in order that a large variety of different methods of playing the game may be obtained.
  • FIGs 4 and 5 a slightly different construction of chance device is illustrated for attaining the same results as with that .shown in Figures 2 and 3, which is formed of a pair of end members 23 and 24 respectively.
  • the end member 23 is in the form of a Adisc having an annular groove 25, and a cylindrical projection 26 in the central portion extending laterally from one side.
  • This member 23 forms a base member and receives the inner and outer tubes 27 and 28 respectively, the tube 27 fitting over the cylindrical projection 26 and the tube 28 seating in the groove 25.
  • the upper end of the tube 27 extends through an opening 29 in the lower portion of the member 24, while the tube 28 seats in the annular groove 30 in the periphery of said member.
  • the central portion of the member 24 is provided with a hollow chamber 31 communicating with the interior of the glass tube 27 and va number of spheres 32 corresponding yto those shown in the chance device (Fig- 4.ures 2 and 3) are positioned within the chambers 21 and the tube 27. rfhis construction is so formed that when the spheres 32 Lea/esce are allowed to gravitate and the chance device set in vertical positionas shown in Figure 4, the conical bottom of the chamber 31 will permit the spheres to roll downwardly into the tube 27 and seek their lowest level by-gravity.
  • One of the spheres as clearly illustrated in Figure 4 will be visible lhrough the glass cylinders 27 and 28, while the others will remain in the chamber 31 and be obscured from view.
  • Thesedevices form the chance controlling element of the game and in operation are turned upside down and shaken in order to mix the spheres with one another, after -which they are' turned and set on-their bases, in an upright position as shown in - Figures 3 and 4, so that the spheres may gravitate tothe positions illustrated, the lowest sphere being the first to enter the glass tube 27 or the recess 21 and in the one case the lower sphere forms the chance controlling element, while the upper sphere controls the chance in the other case, as in Figure 3.
  • thesefeatures are used to determine which player is to move and in which direction he must move his playing piece.
  • the game maybe played by start'- ing in the centerV portion with all of the playing pieces in the central square 9 on the playing board 1 and the chance device 'shook and the spheres allowed to gravitate to oletermine who is the first to move, by the use of the color combinations.
  • the first player upon completing this operation will move his piece into the adjacent square, in the direction of the arrow corresponding in color to thel color of thesphere controlling the move or the one visible through the glass.
  • invplaying the gameto referto the numberv in the margin beyond the outline 2 and read the descriptive matter relative to the subject matter referred to in the square and of a corresponding number, and which is of an educational value and 'may refer to any desired subject.
  • this invention provides a new and novel game of a highly educational nature, which may be devoted to subjects of geography, history, nature, literature, art or any other desirable subject which is interesting to either children or grown-ups and which is, through the frequent playing of the game, readily impressed in the mind of the players and with children particularly produces a highly desirable result by unconsciously impressing upon them important information which they must knovv in order to advance in the World.
  • An educational game composed of a game board provided with a plurality of playing squares comprising a playing area; a plurality of playing pieces; a central starting square in said playing area divided into predetermined colour arrangement, each colour having in common therewith an arrow for indicating tlfe direction of mo-vement of said playing pieces on said squares; each of said squares being numbered and having'thereon a pictorial representation of an object of educational interest; a portion of said game board having consecutive numbering thereon with suitable descriptive matter after each particular number, which descriptive matter relates to the object in the playing square having the corresponding number thereon and a chance device in which one of a p1urality oi objects, coloured similar to the colours on said .starting square, Will, upon each successive chance, be retained in a predetermined position so as to indicate, in conjunction with its respective correspondingly coloured arrow, the direction in Which each successive players playing piece is to be moved on said playing squares.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Toys (AREA)

Description

June'-26, 1928.
S. J. KLEIN EDUCATIONAL GAME:
Filed March 22, 1927 2 sheets-sheer 1 /4/ gb /Ve 4l I42 45 44 45 46 47 4B 49 50 .r a. u I zo a '.1'. mi.. 5|. 52 .as s4 55l as 57 se se Gv www. y Z
, f I zwom-lla 2z a2 MM" j {GS} Y l z\ e e 3 a g5? \4 2a a3 .v I8 lo 6 e 37 44, 2 as 8 i8 54 G2 2s se 7l G3 2, 39 ,a9 s 9 m m i? 72 7a '74 '75 'la 7'? 78 e eo :o zo i so 4p el e2 as a4 e5 se 67 es 69 7o 7l 72 7a 74- 7s 7a '17 1a 79 ao nfvenwr June 26, 192s. 1,674,866
Y S. J. KLEIN EDUCATIONAL 'GAME Filed March-22. 1927 2 sheets-sheet 2 Patented .lune 25, 1928.
irs 'raras STEVEN J'. KLEIN, OF PITTSBURGH, PENNSYLVANIA.
EDUCATIONAL GAME.
Application filed March 22, 1927.
This invention relates to an educational game of a character adapted to acquaint children and people with information of suitable character obtained as a result of the playing of the game.
lt is an object of the invention to provide a game wherein a game board is providedr with suitable playing divisions having suitable indicia indicating each division which may be used in conjunction with geography, history or any other desired subject, so that each division has reference to some particular part of the subject for the game, of which a suitable description is placed in a margin or the like, adjacent to the playing portion of the game board, andA with which are used suitable chance devices and indicators so that Veach player may have a separate playing piece to be able to play the game in accordance with the rules provided. f
The invent-ion further comprehends the provision of chance devices having vnovel construct-ion and assembly of parts which makes them convenient to handle, cheap to V manufacture, and yet of a new and novel character for readily indicating the player whose move should be taken or the direction in whichthe player is to move his playing piece.
The invention comprehends numerous other objects residing in the specific detailed construction and arrangement of parts earrying out the invention, it being understood, however, that various changes in the size, shape and relation of the parts may be made, without departing from the spirit or scope of the invention as herein set forth.
In the drawings, forming a part of this application Figure 1 illustrates a plan view of the game board showing in suitable portions of the board example of the manner of displaying information oi. an educational character, together with the descriptive matter thereof.
Figure 2 is a plan view of one forni of chance device used in playing the game with a part shown in Figure 1. Y
Figure 3 isa vert-ical sectional view taken on the line v3 3 of Figure 2.
Figure 4 is a vertical sectional view through a slightly different form of chance device.
Figure 5 is a horizontal sectional view taken on the line 5-5 of Figure 4. l*
Figure 6 is a side elevation of one of the Serial No. 177,418.
playing pieces showing the supporting base therefor in section.
Figure 7 is a plan view of the playing piece as shown in Figure 6.
1 indicates the Aplaying board preferably of rectangular form having the playing surface within the area defined by the marginal line 2, which is divided into a. plurality of squares by vertical and horizontal lines 3 and t respectively. Each of these squares are consecutively numbered in any predetermined manner, such as indicated at 5, and contain suitable indicia of general educational interest, such as indicated at 6, for example. In the marginal area between the marginal line 2 and the edge of the board, the numbers of the squares are consecutively duplicated, as indicated at 7, and suitable descriptive matter as indicated at 8, is placed opposite each of the numbers in this marginal` area beyond the playing area of the board relating to the subject matter in the corresponding square of the playing surface.
The central square of the playing surface as indicated at 9, forms a direction indicator for the moves of the players on the board in playing the game and is .divided into four segments having differentcolors provided thereon with arrow heads l() are direction indicators for each segment colored to correspond to this segment and adapted for indicating the .direction in which the player is to move the playing piece in a manner as will be hereinafter described.
The playing piece for use in playing the game is illustrated in Figures 6 and 7 and includes a base member 12, which as shown in Figure 7 is of hexagonal form and may be of any other desired shape and provided with a central opening 13. The upper face of the base member 12 of the playing piece is formed with a seat 14, in which is seated the sphere lvhaving the surface thereof of suitable color. This sphere is suitably attached to the base 12 in any suitable or desired manner, such as by gluing or the like, and the stem may be in the form of a colored marble or the like and in conjunction with the base forms an attractive playing piece. A number of these pieces of this construction are used, and the spheres 15 of each piece are of different color, and each player uses one playing piece having a different color from the playing piece of another player.
A chance device is illustrated in Figures 2 and 3, which is used to determine the move to be made by the players in playing the game, and includes a lbody member 16 formed with a base portion 17 at one end and a cup shaped portion 18 at thev opposite end. The rim of the cup shaped portion is recessed to receive the transparent plate member 19, retained in position by the resilient split ring 20, while the central portion of the body extending through to the base is formed with the axial bore 21 communicating at its upper end with the interior of the cup-shaped portion 18. A number of spheres indicated at 22, corresponding to the number of sections in the central square 9 of the board 1, which-as illustrated are four in number are mounted in the cup shaped portion 18 and adapted for reception in the bore 21 of body 16 of the chance device. The size of the spheres 22 is slightly less than that of the bore 21, so that they will be ar ranged in aligned relation in the bore, as illustrated in AFigure 3, which is just long enough to accommodate all four spheres 22, in order that only the top one will be seen from through the transparent plate 19, when allowed to gravitate and assume a normal position inthe body of the chance device, which will be illustrated in Figure 3. Each of these spheres are preferably marbles or the like of different colors as illustrated in Figure 3, corresponding with the colors of the sections of the central square 9 on the game board. These spheres 22 also correspond with the colored chance device used 'in playing` the game, in order that a large variety of different methods of playing the game may be obtained.
In Figures 4 and 5, a slightly different construction of chance device is illustrated for attaining the same results as with that .shown in Figures 2 and 3, which is formed of a pair of end members 23 and 24 respectively. The end member 23 is in the form of a Adisc having an annular groove 25, and a cylindrical projection 26 in the central portion extending laterally from one side. This member 23 forms a base member and receives the inner and outer tubes 27 and 28 respectively, the tube 27 fitting over the cylindrical projection 26 and the tube 28 seating in the groove 25. The upper end of the tube 27 extends through an opening 29 in the lower portion of the member 24, while the tube 28 seats in the annular groove 30 in the periphery of said member. The central portion of the member 24 is provided with a hollow chamber 31 communicating with the interior of the glass tube 27 and va number of spheres 32 corresponding yto those shown in the chance device (Fig- 4.ures 2 and 3) are positioned within the chambers 21 and the tube 27. rfhis construction is so formed that when the spheres 32 Lea/esce are allowed to gravitate and the chance device set in vertical positionas shown in Figure 4, the conical bottom of the chamber 31 will permit the spheres to roll downwardly into the tube 27 and seek their lowest level by-gravity. One of the spheres as clearly illustrated in Figure 4, will be visible lhrough the glass cylinders 27 and 28, while the others will remain in the chamber 31 and be obscured from view. Thesedevices form the chance controlling element of the game and in operation are turned upside down and shaken in order to mix the spheres with one another, after -which they are' turned and set on-their bases, in an upright position as shown in -Figures 3 and 4, so that the spheres may gravitate tothe positions illustrated, the lowest sphere being the first to enter the glass tube 27 or the recess 21 and in the one case the lower sphere forms the chance controlling element, while the upper sphere controls the chance in the other case, as in Figure 3. In this way, in .playing the game, thesefeatures are used to determine which player is to move and in which direction he must move his playing piece.
"With these chance ydevices the board 'and the playing pieces which are designed for use by four players, one having each color,
it will be yseen that by the use of either of the chance devices as shown in Figure 3 or Figure 4, the game maybe played by start'- ing in the centerV portion with all of the playing pieces in the central square 9 on the playing board 1 and the chance device 'shook and the spheres allowed to gravitate to oletermine who is the first to move, by the use of the color combinations. The first player, upon completing this operation will move his piece into the adjacent square, in the direction of the arrow corresponding in color to thel color of thesphere controlling the move or the one visible through the glass. Upon moving the playing piece into the proper square, the player will find a picture or other information of educational value referred to in the square, and by the number will be required, invplaying the gameto referto the numberv in the margin beyond the outline 2 and read the descriptive matter relative to the subject matter referred to in the square and of a corresponding number, and which is of an educational value and 'may refer to any desired subject. Upon completing this move and the reading of this subject matter, the next player in turn takes the chance vdevice and inds which color will show through the glassand moves his piece in a direction corresponding to the arrow having the saine color as the sphere' in the game piece and likewise repeat the reading of the educational mat-ter with reference to the particular square into which he must move his piece for properly playing the game. This procedure continues until each player has moved,
and following which the plays rotate-in succession, the player Winning the game being thejrst to move outwardly beyond the marginal line 2.
It will thus be seen that this invention provides a new and novel game of a highly educational nature, which may be devoted to subjects of geography, history, nature, literature, art or any other desirable subject which is interesting to either children or grown-ups and which is, through the frequent playing of the game, readily impressed in the mind of the players and with children particularly produces a highly desirable result by unconsciously impressing upon them important information which they must knovv in order to advance in the World.
lVhat is claimed is:
An educational game composed of a game board provided with a plurality of playing squares comprising a playing area; a plurality of playing pieces; a central starting square in said playing area divided into predetermined colour arrangement, each colour having in common therewith an arrow for indicating tlfe direction of mo-vement of said playing pieces on said squares; each of said squares being numbered and having'thereon a pictorial representation of an object of educational interest; a portion of said game board having consecutive numbering thereon with suitable descriptive matter after each particular number, which descriptive matter relates to the object in the playing square having the corresponding number thereon and a chance device in which one of a p1urality oi objects, coloured similar to the colours on said .starting square, Will, upon each successive chance, be retained in a predetermined position so as to indicate, in conjunction with its respective correspondingly coloured arrow, the direction in Which each successive players playing piece is to be moved on said playing squares.
In testimony whereof I aix my signature STEVEN J. KLEIN.
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Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2665915A (en) * 1951-03-15 1954-01-12 Steig William Gaming device
US3589728A (en) * 1969-02-07 1971-06-29 Marvin Glass & Associates Board game apparatus
US3945643A (en) * 1975-05-16 1976-03-23 Marvin Glass & Associates Board game apparatus
US4068848A (en) * 1976-01-26 1978-01-17 Lichtman Allan S Professional malpractice board game apparatus
US4124207A (en) * 1977-08-26 1978-11-07 Marvin Glass & Associates Game apparatus
US20050098945A1 (en) * 2003-11-06 2005-05-12 Carter Michael L. Random sequence generator

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2665915A (en) * 1951-03-15 1954-01-12 Steig William Gaming device
US3589728A (en) * 1969-02-07 1971-06-29 Marvin Glass & Associates Board game apparatus
US3945643A (en) * 1975-05-16 1976-03-23 Marvin Glass & Associates Board game apparatus
US4068848A (en) * 1976-01-26 1978-01-17 Lichtman Allan S Professional malpractice board game apparatus
US4124207A (en) * 1977-08-26 1978-11-07 Marvin Glass & Associates Game apparatus
US20050098945A1 (en) * 2003-11-06 2005-05-12 Carter Michael L. Random sequence generator

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