US1131603A - Amusement device. - Google Patents
Amusement device. Download PDFInfo
- Publication number
- US1131603A US1131603A US84908714A US1914849087A US1131603A US 1131603 A US1131603 A US 1131603A US 84908714 A US84908714 A US 84908714A US 1914849087 A US1914849087 A US 1914849087A US 1131603 A US1131603 A US 1131603A
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- United States
- Prior art keywords
- force
- defending
- field
- resting
- lines
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Lifetime
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00176—Boards having particular shapes, e.g. hexagonal, triangular, circular, irregular
Definitions
- the primary object of the invention is to produce what may be termed a war game, in which three guardsnien defend a fortress from attack by fifty assailants, the attack being a success and the game won should the assailing force succeed in occupying every resting point within the fortress, or so many of said points that no move is left for the defending force. .In the event the assailing 'force lose so many men that they are unable to occupy every point within the fortress, then the attack is a failure and the game is won by the defending force. i
- the invention consists in certain peculiar and novel features hereinafter described andclaimed; and in order that it may be fully understood, reference is to be had to the accompanying drawing which represents a plan view of a game board embodying my invention and alsol shows the attacking force of fifty men, indicated by white disks and the defending force or thi ee guardsmen indicated by black disks.
- Thegameboard may be of card hoard,wood or any other suitable material, and the field of play is preferably in the form of a cross, the attacking field 1 thereof consisting of the upper and two side arms of thecross, and the defending field or fortress 2 consisting of the lower arm of the cross.
- the two walls will be dierently colored and hereinafter the attacking field will be referred to as the yellow field, and the defending field as the green field, though the drawing does not represent the lields colored, as indicated as they will be in the real game.
- the lower part of the green field is widened at opposite lower corners at 3, for a purpose hereinafter explained.
- rlhe green l field is inclosed by a'wall 4A, dotted with cannon 5, andcontains seventeen resting points 6, two of them occurring in the widened portions 3.
- the yellow field contains fifty resting points 7, arranged in seven horizontal rows and resting points of the horizontal rows are connected by horizontal lines, certain of which are indicated by the reference'character 8, while the remainder are identified by the reference character 9, the horizontal lines of the green 2 eld or fortress being likewise identified.
- The-resting points are arranged in alined series'vertically as well as horizontally and are connected by vertical lines 10, and every alternate horizontal series intersecting the central resting point of the cross and extending at angles of forty-live degrees to the ver-- tical and horizontal lines are diagonal.
- l5 indicate fifty men consisting of the' attacking force and i6 indicate the three guardsmen initially stationed on the central and two end resting points at the upper niarf gin of the green field.
- the defending force have the privilege of moving and taking members of the attacking force but that the members of the latter force have not such privilege.
- the attacking men 15 rest upon all of the fifty resting points of the yellow field and these have the privilege of moving on lines 10, 11 and 12, only in the direction of the fortress or green field.
- the attacking force may move either to the right or to the left and cannot move at all on lines 8.
- the defending force can move in any direction on any line, one step at a time, and also have the privilege of jumping their opponents wherever the resting point in a straight line .behind the opponent is unoccupied, as in this case such opponent is unprotected.
- the defending force can jump and take their opponents off the board Within the fortress, as Well as Without, if they are unprotected as above indicated. Any member of the defending force has the privilege of jumping a number of his opponents whether they stand in a straight line or not, provided each are unprotected, as hereinbefore indicated, and this multiple jump counts as a single move.
- thc defending force or any one or more members thereof becomes closed in Within the fortress by opponents, so that no move or jump can be made because every other resting point Within the'fortress is occupied by the assailing force, the resting point thus occupied by the defending force or any one or more of its members, will be counted as occupied by the attacking force.
- the attacking force wins the game. In the event the attacking force loses so many men that there Will not be sufficient remaining to occupy every point Within the fortress, or every point Within the fortress unoccupied by a member of the defending force, then the defending force Wins' the gaine.
- An amusement device comprising a game board divided to represent an attacking ied and a defending field, the former being provided with fifty resting points arranged in horizontal and vertical series, and the defending field fifteen resting points and having widened portions at its lower coring field and a defending iield, the former having fifty resting points andthe defending field seventeen resting points; 'all of the resting points being arranged in nine horizontal series with the points of each of such series connected by horizontal lines, and in nine vertical series with the points of each of such series connected by vertical lines;.
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- Geometry (AREA)
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Pinball Game Machines (AREA)
Description
H. F. GE DUEBERG.
AMUSEMBNT DEVICE.
AEPLIUATION FILED JULY e, 1914.
Patented Mal. 9, Mw.
e rafrnwr ernten HELMUTH F. C. DUEBERG, F KANSAS CTiI, MISSOURI, ASSGNOR OFONE-THIRD TO ELBERT E. SMITH AND ONE-THIRD TO W. M. SLOAN, BOTH OF KANSS- CITY, MIS- sonni.
AMUSEMENT DEVICE.
Specification of Letters Patent.
rateale-eea naa aleta Application filed JuIy 6,1914. Serial No. 849,087
To all whom t may concern:
Be it known that I, HELMUTH F. C. DUE-.-
les vices, and more especially to games of such character that they may be played hy children or by players who exercise moreor less skill inthe selection of possible moves, in other words, a game frornvtlie playingot' which. all classes of players may derive amusement as well as the mental training incidental to the playing of games where success is attained more by skill and forethought than by luck.
The primary object of the invention is to produce what may be termed a war game, in which three guardsnien defend a fortress from attack by fifty assailants, the attack being a success and the game won should the assailing force succeed in occupying every resting point within the fortress, or so many of said points that no move is left for the defending force. .In the event the assailing 'force lose so many men that they are unable to occupy every point within the fortress, then the attack is a failure and the game is won by the defending force. i
With the object of producing a game of the character outlined, the invention consists in certain peculiar and novel features hereinafter described andclaimed; and in order that it may be fully understood, reference is to be had to the accompanying drawing which represents a plan view of a game board embodying my invention and alsol shows the attacking force of fifty men, indicated by white disks and the defending force or thi ee guardsmen indicated by black disks.
Thegameboard may be of card hoard,wood or any other suitable material, and the field of play is preferably in the form of a cross, the attacking field 1 thereof consisting of the upper and two side arms of thecross, and the defending field or fortress 2 consisting of the lower arm of the cross. For conven ience of reference and to present a more attractive appearance, the two walls will be dierently colored and hereinafter the attacking field will be referred to as the yellow field, and the defending field as the green field, though the drawing does not represent the lields colored, as indicated as they will be in the real game.
The lower part of the green field is widened at opposite lower corners at 3, for a purpose hereinafter explained. rlhe green l field is inclosed by a'wall 4A, dotted with cannon 5, andcontains seventeen resting points 6, two of them occurring in the widened portions 3. The yellow field contains fifty resting points 7, arranged in seven horizontal rows and resting points of the horizontal rows are connected by horizontal lines, certain of which are indicated by the reference'character 8, while the remainder are identified by the reference character 9, the horizontal lines of the green 2 eld or fortress being likewise identified.
The-resting points are arranged in alined series'vertically as well as horizontally and are connected by vertical lines 10, and every alternate horizontal series intersecting the central resting point of the cross and extending at angles of forty-live degrees to the ver-- tical and horizontal lines are diagonal. lines ll and 12, the same terminating at the resting points at the junctions of the four arms of the cross, and said diagonal lines also eX- tend through the intermediate resting points, and paralleling said diagonal lines are similar diagonal lines, these diagonal lines being .so spaced that half of the total number of resting points of both fields-exclusive of the two on the widened portions, of the f green field-are intersected by them, the remaining half being intersected only by the vertical and horizontal lines, two additional diagonal lines 13 and 1l respectively, connecting the resting points on the widened portions of the green7 lield or fortress, with the endmost resting points of the intermediate horizontal row of resting points on said field.
l5 indicate fifty men consisting of the' attacking force and i6 indicate the three guardsmen initially stationed on the central and two end resting points at the upper niarf gin of the green field.
Before explaining in detail how the game is played, it is desired to state that the defending force have the privilege of moving and taking members of the attacking force but that the members of the latter force have not such privilege. Initially, the attacking men 15 rest upon all of the fifty resting points of the yellow field and these have the privilege of moving on lines 10, 11 and 12, only in the direction of the fortress or green field. On the lines 9 the attacking force may move either to the right or to the left and cannot move at all on lines 8.
The defending force can move in any direction on any line, one step at a time, and also have the privilege of jumping their opponents wherever the resting point in a straight line .behind the opponent is unoccupied, as in this case such opponent is unprotected. The defending force can jump and take their opponents off the board Within the fortress, as Well as Without, if they are unprotected as above indicated. Any member of the defending force has the privilege of jumping a number of his opponents whether they stand in a straight line or not, provided each are unprotected, as hereinbefore indicated, and this multiple jump counts as a single move.
If thc defending force or any one or more members thereof becomes closed in Within the fortress by opponents, so that no move or jump can be made because every other resting point Within the'fortress is occupied by the assailing force, the resting point thus occupied by the defending force or any one or more of its members, will be counted as occupied by the attacking force. In the case last suggested, the attacking force wins the game. In the event the attacking force loses so many men that there Will not be sufficient remaining to occupy every point Within the fortress, or every point Within the fortress unoccupied by a member of the defending force, then the defending force Wins' the gaine.
AFrom the above description it Will be apparent that I have produced an amusement device or game which will be found entertaining by both young and old.
I claim:
1. An amusement device, comprising a game board divided to represent an attacking ied and a defending field, the former being provided with fifty resting points arranged in horizontal and vertical series, and the defending field fifteen resting points and having widened portions at its lower coring field and a defending iield, the former having fifty resting points andthe defending field seventeen resting points; 'all of the resting points being arranged in nine horizontal series with the points of each of such series connected by horizontal lines, and in nine vertical series with the points of each of such series connected by vertical lines;.
intersecting diagonal lines also extending at angles of forty-five degrees to the vertical and horizontal lines and through certain of said resting points, certain of the horizontal' lines boing differentiated from the remaining horizontal lines, an attacking force initially upon and corresponding in number to thc resting points of the attacking field, and a defending force upon some of the resting points of the defending field, there being a much greater number of resting points in the defending field than there are members of the defending force.
In testimony whereof, I aifiX my signature, in the presence of two Witnesses.
y HELMUTH Rc. DUEBERG. Witnesses:
.A. C. RoDGERs,
G. Y. yTHORPE.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US84908714A US1131603A (en) | 1914-07-06 | 1914-07-06 | Amusement device. |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US84908714A US1131603A (en) | 1914-07-06 | 1914-07-06 | Amusement device. |
Publications (1)
Publication Number | Publication Date |
---|---|
US1131603A true US1131603A (en) | 1915-03-09 |
Family
ID=3199730
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US84908714A Expired - Lifetime US1131603A (en) | 1914-07-06 | 1914-07-06 | Amusement device. |
Country Status (1)
Country | Link |
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US (1) | US1131603A (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2756053A (en) * | 1952-10-21 | 1956-07-24 | George F Wales | Game board and playing pieces |
US4391449A (en) * | 1981-06-08 | 1983-07-05 | Johnson Robert L | Board game |
USD770569S1 (en) * | 2013-11-27 | 2016-11-01 | Eugene Pouliot | Board game |
USD1031851S1 (en) | 2020-09-16 | 2024-06-18 | Bryght Labs, LLC | Game board with playing surface |
-
1914
- 1914-07-06 US US84908714A patent/US1131603A/en not_active Expired - Lifetime
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US2756053A (en) * | 1952-10-21 | 1956-07-24 | George F Wales | Game board and playing pieces |
US4391449A (en) * | 1981-06-08 | 1983-07-05 | Johnson Robert L | Board game |
USD770569S1 (en) * | 2013-11-27 | 2016-11-01 | Eugene Pouliot | Board game |
USD1031851S1 (en) | 2020-09-16 | 2024-06-18 | Bryght Labs, LLC | Game board with playing surface |
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