TWM268089U - Light gun device - Google Patents
Light gun device Download PDFInfo
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- TWM268089U TWM268089U TW093214715U TW93214715U TWM268089U TW M268089 U TWM268089 U TW M268089U TW 093214715 U TW093214715 U TW 093214715U TW 93214715 U TW93214715 U TW 93214715U TW M268089 U TWM268089 U TW M268089U
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- bullet
- automatic
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/219—Input arrangements for video game devices characterised by their sensors, purposes or types for aiming at specific areas on the display, e.g. light-guns
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1087—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6063—Methods for processing data by generating or executing the game program for sound processing
- A63F2300/6081—Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
Description
M268089 四、創作說明(1) 【新型所屬之技術領域】 本創作為提供一種光搶裝置,尤指配合遊戲主機所使 用之光搶’係利用光槍裝置所設置之自動裝填子彈調整鈕 與自動發射子彈速度調整鈕,讓使用者可依遊戲主機所執 行的遊戲内容,自行調整光搶裝置於射擊子彈一定數目後 進行自動裝填及調整光槍裝置自動發射子彈的速度以提高 光槍裝置與遊戲之相容性及以降低成本。 【先前技術】 按, 出新的遊 席之地, 場,也很 是既精彩 而達到最 利用光搶 以提昇遊 而為 戲中所模 衝鋒搶、 且為了因 控方式來 習用光搶 A為設置 別連接有M268089 IV. Creation Instructions (1) [Technical Field to which the New Type belongs] This creation is to provide a light grab device, especially for the light grab device used by the game console ', which uses the automatic loading bullet adjustment button and automatic Launch bullet speed adjustment button, allowing users to adjust the light grab device to automatically load after shooting a certain number of bullets according to the game content executed by the game console and adjust the speed of the automatic shot of the light gun device to improve the light gun device and the game Compatibility and to reduce costs. [Previous technology] Press and release new seats and venues, which are both wonderful and reach the best use of light grabs to enhance the game and are used as charge in the play, and in order to control the way to use light grab A is Set Don't Connect Yes
現今由 戲軟體 而射擊 受到消 又刺激 佳之娛 來取代 戲模擬 了使遊 擬的搶 手搶及 應各種 因應各 裝置之 有控制 按鍵A 於各家廠商 ,為的只是 類遊戲軟體 費者的青睞 ,讓玩家很 樂效果’而 一般搖桿進 的真實性。 戲軟體可更 枝種類也逐 狙擊搶等, 搶枝的特性 種搶枝的特 方塊圖,由 電路A 1及 3、通信介 不斷絞盡腦汁、費盡心思地推 能在這個遊戲軟體 在遊戲軟體中也佔 ’因為射擊類遊戲 谷易融入遊戲之虛 目前在射擊類電玩 行瞄準顯示螢幕上 市場佔有— 有極大之 軟體的内 擬世界中 中,通常 的目標物At present, the entertainment is replaced by shooting software which stimulates the shooting and stimulates the entertainment. The simulation simulates making the game popular and responding to various devices with control buttons A for various manufacturers, just for the favor of game software consumers. Make players very happy with the effect of the joystick. The game software can be changed according to the types and snipers, etc. The special block diagram of the characteristics of the branch grabbing is based on the circuits A 1 and 3 and the communication media constantly racking their brains and painstakingly pushing the game software to play in the game. The software also accounts for 'because shooting game Gu Yi integrates into the game's imagination. It currently has market share in shooting video game aiming display screens — a common target in a software-intensive world.
加的讓消費者感到真實性 漸繁多,如:自動步搶、 而使消費者更能融入遊戲 不同,光槍也必須增設多 性’請參閱第四圖所示, 圖中可清楚看出,該光槍 光接收器A 2,且控制電 面A 4、自動裝填子彈開Adding makes consumers feel more and more authentic, such as: automatic step grab, and to make consumers more integrated into the game, the light gun must also be added multiplicity 'Please refer to the fourth picture, which can be clearly seen in the picture, The light gun light receiver A 2 and controls the electrical surface A 4 and automatically loads the bullets.
M268089 創作說明(2)M268089 Creative Instructions (2)
5、自動發射子彈開關A 6、半自動發射子彈開關a 7及 自動發射子彈+自動裝填子彈開關A 8 ,而通信介面A 4 為可使該光搶裝置A與遊戲主機B相互傳遞訊號,俾當使 用者利用按鍵A 3來進行遊戲之操控時,#光接收器A 2 會接收顯不幕C之瞄準點所產生的彈著點信號,而將此拾 取的彈著點信號送回遊戲主機B,令該遊戲主機B所執行 的遊戲程式會根據此彈著點信號,計算出彈著點相對於顯 示幕C上的瞄準座標,而進行相關之遊戲程式處理,並利 用自動裝填子彈開關A 5、自動發射子彈開關A 6、半子 動發射子彈開關A 7及自動發射子彈+自動裝填子彈開關 A 8來對遊戲中所模擬的搶枝進行相關的操控。 然而’上述習用為利用自動裝填子彈開關A 5、自動 發^子彈開關A6、半子動發射子彈開關A7及自動發射 子彈+自動裝填子彈開關A 8來對遊戲中所模擬的槍枝進 行相關的操控,只能對相關操控進行開或關的動作,如: 自動裝填子彈開關A5為N〇的狀態,當使用者之光搶裝 置A的子彈快用盡時,為會自動裝填子彈,使光搶裝置a5. Automatic fire bullet switch A 6. Semi-automatic bullet fire switch a 7 and automatic fire bullet + automatic load bullet switch A 8, and the communication interface A 4 is to enable the optical grab device A and game console B to transmit signals to each other. When the user uses the button A 3 to control the game, the #light receiver A 2 will receive the impact point signal generated by the aiming point of the display C, and send this picked impact point signal back to the game host B, so that the game The game program executed by the host B will calculate the impact point relative to the aiming coordinates on the display screen C according to the impact point signal, and perform relevant game program processing, and use the automatic loading bullet switch A 5, automatic firing bullet switch A 6, The semi-moving firing bullet switch A 7 and the automatic firing bullet + auto-loading bullet switch A 8 are used to control the grabs simulated in the game. However, the above-mentioned practice is to use the automatic reloading bullet switch A 5, the automatic firing bullet switch A6, the semi-moving firing bullet switch A7, and the automatic firing bullet + automatic reloading bullet switch A 8 to correlate the simulated guns in the game. It can only be used to open or close related controls. For example, the state of automatic loading of the bullet switch A5 is No. When the user ’s light grabbing device A runs out of bullets, it will automatically load the bullets so that the light Grab device a
的子彈為補滿狀態,而當自動裝填子彈開關A 5為〇F F 的狀態’當使用者之光槍裝置A的子彈快用盡時,使用者Is full, and when the auto-loading bullet switch A 5 is 0F F ’, when the bullet of the user ’s light gun device A is almost exhausted, the user
必須操控某一動作,才能將光搶裝置A的子彈補滿,但每 個遊戲所使用的搶枝之彈匣子彈數目皆有不同,有的只有 六發’有的卻高達十五發甚至更多,使得只可調整〇N、 〇 F F狀態的自動裝填子彈開關a 5,其相容性相對的降 低0You must control a certain action in order to fill the bullets of Lightning Device A, but the number of magazine bullets used in each game is different, some are only six, some are as high as fifteen or even more. There are many automatic loading bullet switches a 5 that can only adjust the states of 0N and 0FF, and their compatibility is relatively reduced.
M268089 四、創作說明(3) 用去ΪΪ址若自動發射子彈開關人6為N0的狀態時,使 ^者八岛按下光搶裝置A所設置之按鍵A3,子彈 斷的發射,反之,共白勒恭汾$ ^ θ 4 離時,你田去^右自動發射子彈開關A6為OFF的狀 重複按下光槍裝置A所設置之按鍵A 3, 2 2 彈’然而,由於每個遊戲子彈的發射速度 可發射三發,有的卻可以發射十發或i 其相容性相對的降:發射速度的自動發射子彈開關A 6, ,皆ί從i多ίί裝置a於遊戲進行中’其所配合之音效 白為從顯不幕C所連接之撥放裝置撥放 ^ ^ θ ίπίί撥中:得遊戲於進行時無法讓使用ίϊ 真效Ρ法達配樂也會掩蓋柱搶聲’使其逼 此行ϋ相Ϊ:何解決上述習用之問題與缺失,即為從事 【新型内容】商所亟欲研究改善之方向所在者。 料,mj:::亡述;問題與缺失’乃搜集相關資 經驗,經由不斷試作;:以從事於此行業累積之多年 型專利誕生:试作及修改,始設計出此種光搶裝置之新 動裝dii:目ϊ乃在於,利光搶裝置所設置之自 ,來調整光搶f置於=用ΐ可依遊戲主機所執行之遊戲 高光搶裝置定次數後自動裝填子彈,以提 遊戲之相容性,並讓使用者可更加得心應手 M268089M268089 Fourth, creation instructions (3) If the automatic firing of the bullet switch is used to remove the address 6 and the person 6 is in the state of N0, make the eight islands press the button A3 set by the light grab device A, and the bullet is broken, otherwise, the total Baile Christine Fen $ ^ θ 4 When you leave, go to the right side ^ the right automatic fire bullet switch A6 is OFF and repeatedly press the button A 3, 2 2 set by the light gun device A. However, because each game bullet The firing speed can fire three rounds, while others can fire ten rounds or their compatibility is relatively reduced: the automatic firing bullet switch A 6 at the firing speed, all from i more than the device a in the game in progress' its The matching sound effect is played from the playback device connected to the display C. ^ ^ θ ίπίί: During the game, you ca n’t let the use of ϊ ϊ true effect P Fada soundtrack will also cover the column snatch 'make it Forcing this line to meet each other: How to solve the above-mentioned problems and shortcomings is the person who is engaged in the [new content] business eager to study the improvement direction. It is expected that mj ::: death; the problems and deficiencies are the collection of relevant experience, through continuous trial work ;: born with many years of patents accumulated in this industry: trial work and modification, began to design such optical grab devices New moving equipment dii: The goal is to adjust the light grabbing device to set the light grabber f == Use ΐ to automatically load bullets after a certain number of high-light grabber devices executed by the game console to improve the game Compatibility, and make the user more handy M268089
的進行遊戲,且調整鈕為可取代習用光搶裝置所設置之自 動裝填子彈開關,以降低成本。 本創作之次要目的乃在於,利用光搶裝置所設置之自 動發射子彈速度調整鈕,讓使用者可依遊戲主機所執行之 遊戲,來調整光搶裝置自動發射子彈的速度,以提高光搶 裝置與遊戲之相容性,並讓使用者可更加得心應手的進行 遊戲,且調整鈕為可取代習用光搶裝置所設置之自動發射 子彈開關與半子動發射子彈開關,以降低成本。The game is played, and the adjustment button is used to replace the automatic loading bullet switch set in the conventional light grab device to reduce costs. The secondary purpose of this creation is to use the automatic bullet shooting speed adjustment button set on the light grab device to allow users to adjust the speed of the automatic shot of the light grab device according to the game executed by the game console, so as to improve the light grab The compatibility of the device and the game allows the user to play the game more conveniently, and the adjustment button can replace the automatic bullet switch and semi-moving bullet switch provided by the conventional light grab device to reduce costs.
本創作之再一目的乃在於,利用光搶裝置所設置之喇 \使光搶裝置可於使用時發出搶聲,以增加遊戲的真實 性,且因,搶裝置為靠近使用者,所以搶聲不會被遊戲中 之配樂掩蓋,進而讓遊戲者有身歷其境之减受。 【實施方式】 ~ 為達成上述目的及功效,本創作所採用之技術手段及 其構造,茲繪圖就本創作之較佳實施例詳加說明其特徵 功能如下,俾利完全瞭解。 、 請參閱第一圖所示,係為本創作較佳實施例之方 ,由圖中可清楚看*,本創作之光槍裝置丄〇係設置 制電路1 1 〇,且控制電路丄丄0分別連接有通信介面:Another purpose of this creation is to use the setting of the light grab device so that the light grab device can emit a snatch sound when in use to increase the authenticity of the game, and because the snatch device is close to the user, the snatch sound It will not be obscured by the soundtrack in the game, thus allowing the player to experience the immersion of the game. [Embodiment] ~ In order to achieve the above-mentioned purpose and effect, the technical means and its structure used in this creation are described in detail with reference to the preferred embodiment of this creation. The features and functions are as follows. Please refer to the first picture, which is the preferred embodiment of this creation, which can be clearly seen from the picture *. The light gun device 丄 〇 of this creation is provided with a manufacturing circuit 1 1 〇, and the control circuit 丄 丄 0 Communication interfaces are connected respectively:
=〇、,位感測器3 0、按鍵1 4 0、自動裝填子令 整紐1 5 〇以及開關組1 6 〇 ;其中: R "亥通彳5介面1 2 0為可使上述之控制電路^ ^ 〇 戲主機20相互傳遞訊號。 、次 該定位感測器1 3 0為可感測光搶裝置丄〇於顯示= 〇, position sensor 30, button 1 40, auto-loading sub-command whole button 1 5 0, and switch group 1 6 0; of which: R " Haitong 彳 5 interface 1 2 0 can make the above The control circuit ^ ^ 〇 The play host 20 transmits signals to each other. 、 The positioning sensor 130 is a light sensing device that can be sensed.
第8頁 M268089Page 8 M268089
1 〇傳送至 3 〇上之瞄準點,並將瞄準點透過控制電路丄 遊戲主機2 0。 該按鍵1 4 0為可供使 且當使用者按壓按鍵1 4 〇 控制電路1 1 〇,而控制電 送至遊戲主機2 〇。 該自動裝填子彈調整鈕 於發射一定數量之子彈後, 彈調整鈕1 5 〇可調整發射 當調整钮為〇發時,為會關 該開關組1 6 0為設置 、半自動發射子彈開關1 6 填子彈開關1 6 3 0。 而使用者利用本創作之 0所執行之遊戲時,為可依 整钮1 5 0調整光搶裝置1 動裝填子彈,以提高光搶裝 利用光槍裝置1 〇瞄準顯示 知:下按鍵1 4 〇發射出子彈 按鍵訊號送至控制電路丄工 按鍵訊號傳送至遊戲主機2 者已按壓按鍵140,而做 0發射出的子彈數目達到自 設置之數量時,控制電路工 用者按壓來進行遊戲之操控, 後為會產生一按鍵訊號傳送至 路1 1 0為會將此按鍵訊號傳 1 5 0為可調整光搶裝置1 〇 自動裝填子彈,且自動裝填子 子彈數目為〇〜1+N發,且 閉自動裝填子彈之功能。 有自動發射子彈開關1 6 1 〇 2 0及自動發射子彈+自動裝 光搶裝置1〇進行遊戲主機2 遊戲内容利用自動裝填子彈調 〇於發射一定數量之子彈後自 置與遊戲之相容性,而使用者 幕3 0上所顯示之被射擊物並 時’该按鍵1 4 0為會發出一 〇 ’而控制電路1 1 〇會將此 〇 ’使遊戲主機2 0得知使用 出相關控制,且當光槍裝置1 動装填子彈調整鈕1 5 0所預 1 0為會通知遊戲主機2 0進10 is transmitted to the aiming point on 30, and the aiming point passes through the control circuit 丄 game console 20. The button 1 40 is available. When the user presses the button 1 4 0, the control circuit 1 1 0, and the control power is transmitted to the game host 2 0. After the automatic loading bullet adjustment button is fired after a certain number of bullets are fired, the adjustment button 15 can be adjusted. When the adjustment button is 0 rounds, the switch group 160 is set to be closed, and the semi-automatic bullet shooting switch 16 is filled. Bullet switch 1 6 3 0. When the user uses the game created by 0 in this creation, the light grab device 1 can be adjusted according to the whole button 1 50, and the bullet can be loaded to improve the light grab device. Use the light gun device 1 〇 Aiming display: press the button 1 4 〇The bullet button signal is sent to the control circuit. The manual button signal is transmitted to the game console 2. The person has pressed the button 140, and when the number of bullets fired at 0 reaches the self-set number, the control circuit worker presses to play the game. After the control, a key signal will be generated and transmitted to the road 1 1 0 for this key signal will be transmitted 1 5 0 for the adjustable light grab device 1 〇Automatic loading of bullets, and the number of automatic loading bullets is 0 ~ 1 + N rounds , And close the function of automatic loading bullets. With automatic bullet firing switch 16 1 0 2 0 and automatic bullet firing + automatic light loading device 10 for game console 2 game content using automatic loading bullet adjustment 0 self-installation and game compatibility after firing a certain number of bullets , And the target displayed on the user ’s screen 30 is synchronized with 'the button 1 40 will issue a 10' and the control circuit 1 1 0 will make this 0 'let the game console 20 know that the relevant control is used , And when the light gun device 1 is loaded with the bullet adjustment button 1 5 0, the preset 1 0 will inform the game console 2 0
M268089 創作說明(6) 行填充子彈,以利使用者繼續 再者,若使用者將自動裝填;= 0時,該光搶裝置10為不且自^整-150調整至 用者於子彈盡時必須操控某一動裝f f彈之功能,讓使 的子彈補滿。 ’才能將光搶裝置1 〇 又,使用者為可依遊戲内容所 所設置之自動發射子彈開關丄斤 T開關組1 6 0 關…0及自動發射子彈"動】填= ,來使光搶裝置1 〇可選擇具右$ 、子彈開關1 6 30 半自動發射子彈或自=發射子:、 請參閱第二圖所示,係為本創 、2之功此。 塊圖,由圖中可清楚看*,本創佳實施例之方 =&例之不同處在於’該控制電路i i ◦為連^ 發射子彈速度調整鈕170來調整自動發射子彈之速产, 讓遊戲者可依遊戲主機所執行的遊戲内容來調整子彈^射 的速度,以符合各種遊戲之自動發射子彈的速度,且該自 動發射子彈速度調整鈕17〇為可調整自動發射子彈^产 為0或半自動發射子彈或1〜1+Ν發,而當使用者將^ 動發射子彈速度調整钮1 7 0調整至半自動發射子彈時, 使用者按壓按鍵1 4 0後,該光搶裝置i 〇為會自動發射 出 疋數1之子彈’且於一定數量的子彈發射完後,使用 者必須放開按鍵1 4 0,而當使用者再次按壓按鍵i 4 〇 時,才可再次發射出一定數量之子彈。 再者,該該開關組1 6 0為可設置有自動填裝子彈開 1 第10頁 M268089 ^、創作說明(7) 關1640及自動發射子彈+自動 ’使光搶裝置"可選擇具有或不::::開關1二:〇 動發射子彈+自動裝填子彈之功能了有自動填裝子译或自 π參閱第二圖所示,係為本創 塊圖,由圖中玎、主姑立b # j作又一較佳實施例之方 接有二Πί 控制電路1"為進-步連 或是填f子彈肖’使用者利用光搶裝置1Q發射子彈 父可㈣q8Q發出聲響,讓使用者猶 即牙歷具i兄,而更加愛不釋手。 口 於;是以,本創作之光槍裝置為可改善習用之技術關鍵在 一) 本創作為利用光槍裝置之控 子彈速度調整鈕,讓使用者 容來調整光搶裝置自動發射 裝置與遊戲之相容性,並可 遊戲,且自動發射子彈速度 裝置所設置之自動發射子彈 關’使光搶裝置之整體成本 加消費者的賭買慾望。 制電路所連接的自動發射 於執行遊戲時可依遊戲内 子彈的速度,以提高光搶 讓使用者更加的順利操控 調整紐為可取代習用光搶 開關與半子動發射子彈開 降低’進而讓售價降低增 二)本創作為利用光搶裝置之控制電路所連接的自動裝填 子彈調整鈕,讓使用者可依遊戲主機所執行之遊戲内 容來調整光槍裝置於射擊一定次數後自動裝填子彈, 以提高光搶裝置與遊戲之相容性,並讓使用者可更加 得心應手的進行遊戲以及感受到遊戲所模擬的真實性 ,且調整鈕為可取代習用光搶裝置所設置之自動裝填 麵M268089 Creation instructions (6) Fill the bullets in line, so that the user can continue to refill, if the user will automatically refill; = 0, the light grab device 10 is not adjusted from -150 to the user when the bullet is exhausted You must control the function of a moving ff bomb to fill the bullet. 'Only the light can grab the device 1 0, and the user can set the automatic fire bullet switch according to the content of the game T switch group 1 6 0 off ... 0 and automatic fire bullet " move] fill = to make the light The grab device 1 〇 can choose to have a right $, bullet switch 1 6 30 semi-automatic bullet launch or self = launch bullet :, please refer to the second picture, which is based on the original, 2 of the contribution. The block diagram can be clearly seen from the figure *. The difference between the example of the present invention = & the example is that the control circuit ii 为 fires the bullet speed adjustment button 170 to adjust the speed of automatic bullet firing. Allows the player to adjust the speed of bullets according to the game content executed by the game console to match the speed of automatic bullets firing for various games, and the automatic bullet speed adjustment button 17 is adjustable for automatic bullet firing. 0 or semi-automatic bullet firing or 1 ~ 1 + N shots, and when the user adjusts the ^ bullet firing speed adjustment button 1 70 to semi-automatic bullet firing, the user presses the button 1 4 0, the light grab device i 〇 In order to automatically fire a number of bullets' 1 and after a certain number of bullets have been fired, the user must release the button 1 40, and when the user presses the button i 4 0 again, a certain number of shots can be fired again. Bullet. In addition, the switch group 1 6 0 can be provided with an automatic filling bullet open 1 page 10 M268089 ^, creation instructions (7) Off 1640 and automatic shot bullet + automatic 'make light grab device' can choose to have or No :::: Switch 12: 0. The function of launching bullets + automatic loading of bullets is provided. There is automatic loading of sub-translations or self-referring. Refer to the second figure, which is a block diagram of the original creation.立 b #j is a second preferred embodiment of the control circuit 1 " for the step-by-step or fill the bullets Xiao 'users use the light grab device 1Q to fire the bullet, the parent can make q8Q sound, let the use The person still has a brother with a tooth, and he is even more in love with it. That ’s why the light gun device of this creation is the key to improve the conventional technology. One) This creation uses the speed control button of the bullet control of the light gun device to allow the user to adjust the automatic launch device and game of the light grab device. Compatibility, and can play, and the automatic bullet launch level set by the automatic bullet speed device makes the overall cost of the light grab device plus the consumer's desire to buy. The automatic launch connected to the control circuit can be adjusted according to the speed of the bullet in the game during the game to improve the light grab and allow the user to control the smoother adjustment. The button can be used to replace the conventional light grab switch and the semi-sub-launch bullet. The price is increased by 2) This creation is to use the automatic loading bullet adjustment button connected to the control circuit of the light grab device, allowing users to adjust the light gun device to automatically load bullets after a certain number of shots according to the game content executed by the game console. In order to improve the compatibility between the light grab device and the game, and allow users to play the game more easily and feel the reality of the simulation of the game, and the adjustment button can replace the automatic filling surface set by the conventional light grab device
醒 第11頁 M268089 四、創作說明(8) 降:増二^ f f ^置之整體成本降低’進而讓售價 (三)本創^讷費者的購買慾望。 使用者ί利用光搶裝置之控制電路所連接的喇叭,讓 ’以辦力ml裝’而不會被遊戲中之配樂掩蓋 感受。曰加遊戲的真實性’並可讓遊戲者有身歷其境之 上述詳細說明為針對本創作一種較 明而已,惟該實施例並非用以限定本創作之施例說 變化與修飾…均應包含於本創作所涵匕:::: 杜辦t上所述’本創作之光搶裝置於使用時且有IS — 效增進,誠符合新穎性、創作性及進步有顯耆之功 依法提出申請,盼冑委早曰賜准本案 利要件,爰 辛苦釗作,倘# _局有任何稽疑,t:=:障創作人之 作人定當竭力配合,實感德便。 Θ 函指示,創 M268089 圖式簡單說明 【圖式簡單說明】 第一圖 係為本創作較佳實施例之方塊圖。 第二圖 係為本創作再一較佳實施例之方塊圖。 第三圖 為本創作又一較佳實施例之方塊圖。 第四圖 係為習用光搶裝置之方塊圖。 【主要元件符號說明】 1 〇、光搶裝置 1 1 0、控制電路 1 2 0、通信介面 1 3 0、定位感測器 1 4 0、按鍵 150、自動裝填子彈調整鈕 1 6 0 、開關組 1610、自動發射子彈開關 1 6 2 0、半自動發射子彈開關 1 6 3 0、自動發射子彈+自動裝填子彈開關 1 6 4 0、自動填裝子彈開關 1 70、自動發射子彈速度調整鈕 1 8 0 、口刺口八 2 0、遊戲主機Wake up Page 11 M268089 IV. Creative Instructions (8) Reduction: The overall cost of the second ^ f f ^ reduction is reduced 'and the selling price (three) the original purchaser ’s desire to purchase. The user uses the speaker connected to the control circuit of the light grab device to make it ‘fit with ml’ without being covered by the soundtrack in the game. The above-mentioned detailed description of "adding the authenticity of the game" and allowing the player to be immersed in the realm of the game is only for the sake of clarity. However, this embodiment is not intended to limit the changes and modifications of the embodiment of the creation ... Contained in this creation :::: As mentioned above, the light grabbing device of this creation is in use and has IS — effective enhancement, which is in line with novelty, creativity and progress. I hope that the commission will give benefits and advantages to this case as early as possible. If there is any suspicion in the # _ 局, t: =: the creator of the impediment must cooperate with all efforts, and it is a moral virtue. The Θ function instructs to create a simple illustration of the M268089 diagram. [Simplified diagram] The first diagram is a block diagram of the preferred embodiment of the creation. The second figure is a block diagram of yet another preferred embodiment of the creation. The third figure is a block diagram of another preferred embodiment of the creation. The fourth figure is a block diagram of a conventional light grab device. [Description of symbols of main components] 1 〇, optical grab device 1 1 0, control circuit 1 2 0, communication interface 1 3 0, positioning sensor 1 4 0, button 150, automatic loading bullet adjustment button 1 6 0, switch group 1610, Automatic bullet firing switch 1 6 2 0, Semi-automatic bullet firing switch 1 6 3 0, Automatic bullet firing + Automatic loading bullet switch 1 6 4 0, Automatic filling bullet switch 1 70, Automatic firing bullet speed adjustment button 1 8 0 、 口 刺 口 八 2 0 、 Game console
第13頁 M268089 圖式簡單說明 3 0、顯示幕 A、 光槍裝置 A 1、控制電路 A 2、光接收器 A 3、按鍵 A 4、通信介面 A 5、自動裝填子彈開關Page 13 M268089 Simple illustration of the diagram 3 0, display screen A, light gun device A 1, control circuit A 2, light receiver A 3, button A 4, communication interface A 5, automatic loading bullet switch
A 6、自動發射子彈開關 A 7、半自動發射子彈開關 A 8、自動發射子彈+自動裝填子彈開關 B、 遊戲主機 C、 顯示幕A 6, automatic bullet launch switch A 7, semi-automatic bullet launch switch A 8, automatic bullet launch + automatic loading bullet switch B, game console C, display screen
第14頁Page 14
Claims (1)
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
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TW093214715U TWM268089U (en) | 2004-09-15 | 2004-09-15 | Light gun device |
US11/160,291 US20060068921A1 (en) | 2004-09-15 | 2005-06-17 | [light gun] |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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TW093214715U TWM268089U (en) | 2004-09-15 | 2004-09-15 | Light gun device |
Publications (1)
Publication Number | Publication Date |
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TWM268089U true TWM268089U (en) | 2005-06-21 |
Family
ID=36099983
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TW093214715U TWM268089U (en) | 2004-09-15 | 2004-09-15 | Light gun device |
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US (1) | US20060068921A1 (en) |
TW (1) | TWM268089U (en) |
Cited By (2)
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CN113069772A (en) * | 2021-03-31 | 2021-07-06 | 网易(杭州)网络有限公司 | Method and device for assembling virtual props in game and electronic equipment |
CN113476847A (en) * | 2021-07-23 | 2021-10-08 | 网易(杭州)网络有限公司 | Game control method, device, equipment and storage medium |
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US10547310B2 (en) * | 2017-01-27 | 2020-01-28 | Dell Products L.P. | Systems and methods for indicating real time availability of key assemblies for user input to an information handling system |
US10862482B2 (en) * | 2019-05-07 | 2020-12-08 | Dell Products, Lp | System and method for controlling an electro-permanent magnet key switch assembly |
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US6545661B1 (en) * | 1999-06-21 | 2003-04-08 | Midway Amusement Games, Llc | Video game system having a control unit with an accelerometer for controlling a video game |
JP2001062150A (en) * | 1999-08-27 | 2001-03-13 | Namco Ltd | Game system and information storage medium |
ATE311586T1 (en) * | 2000-06-09 | 2005-12-15 | Beamhit Llc | FIREARM LASER TRAINING SYSTEM AND METHOD FOR FACILITATING FIREARMS TRAINING WITH DIFFERENT TARGET AND VISUAL FEEDBACK OF SIMULATED BULLET IMPACT LOCATIONS |
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CN113069772A (en) * | 2021-03-31 | 2021-07-06 | 网易(杭州)网络有限公司 | Method and device for assembling virtual props in game and electronic equipment |
CN113069772B (en) * | 2021-03-31 | 2024-06-04 | 网易(杭州)网络有限公司 | Method and device for assembling virtual prop in game and electronic equipment |
CN113476847A (en) * | 2021-07-23 | 2021-10-08 | 网易(杭州)网络有限公司 | Game control method, device, equipment and storage medium |
CN113476847B (en) * | 2021-07-23 | 2024-06-04 | 网易(杭州)网络有限公司 | Game control method, device, equipment and storage medium |
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