TWI745887B - Game console - Google Patents

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Publication number
TWI745887B
TWI745887B TW109108187A TW109108187A TWI745887B TW I745887 B TWI745887 B TW I745887B TW 109108187 A TW109108187 A TW 109108187A TW 109108187 A TW109108187 A TW 109108187A TW I745887 B TWI745887 B TW I745887B
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Taiwan
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conveying
aforementioned
conveyor
game
gift
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TW109108187A
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Chinese (zh)
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TW202045231A (en
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関根正浩
武田裕一
西野雄人
中山翔太
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日商科樂美遊樂有限公司
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Pinball Game Machines (AREA)
  • Coin-Freed Apparatuses For Hiring Articles (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

具備包含具有應置放作為遊藝媒體之一例的搬送面(22a)的複數輸送機(22),與相互獨立地驅動輸送機(22)的驅動裝置的輸送機單元(21)、以因應使用者的操作,選擇性驅動輸送機(22)之方式控制驅動裝置的控制裝置;與贈品到達目標位置建立關聯,對使用者支付報酬的遊戲機,其中,於至少一個輸送機(22)的搬送面(22a)的一部分,安裝作為不同於輸送機(22)的其他零件所構成,從搬送面(22a)固有的特性變更贈品的容易鉤止性相關之特性的至少一個特性變更零件(40)。It is equipped with a conveyor unit (21) that includes a plurality of conveyors (22) with a conveying surface (22a) that should be placed as an example of amusement media, and a drive device that drives the conveyor (22) independently of each other to respond to users The control device of the driving device is controlled by the method of selectively driving the conveyor (22); a game machine that is associated with the gift reaching the target location and pays the user to the game machine, wherein at least one conveyor (22) is transported A part of (22a) is equipped with at least one characteristic change part (40) which is composed of other parts different from the conveyor (22), and changes the characteristic related to easy hooking of the gift from the characteristic characteristic of the conveying surface (22a).

Description

遊戲機Game console

本發明係關於提供因應使用者的操作,驅動搬送裝置以使遊藝媒體移動至目標位置的遊戲之類型的遊戲機。The present invention relates to a game machine that provides a game type that drives a conveying device to move a game medium to a target position in response to a user's operation.

公知有提供於框體內收容作為遊藝媒體之一種的贈品,藉由使用以搬送該贈品的搬送裝置,因應使用者的操作來動作,使贈品朝向作為目標位置的贈品支付口移動,將到達贈品支付口的贈品,作為報酬的一例,支付給使用者的遊戲的遊戲機。在此種遊戲機中,根據例如發放率,亦即使用者遊玩遊戲時所消費之遊藝價值的量相對之被支付的贈品之價值量的比率的適當化之目的,必須要調整報酬的獲得相關之難易度。作為具備難易度的調整手段的遊戲機,提案有例如使影響作為贈品的搬送裝置之夾取臂的握持力的夾取彈簧的強度變化的遊戲機(例如參照專利文獻1)。或者,也提案有使撈起贈品之鏟臂的移動速度、加速度等的動作參數變化的遊戲機(參照專利文獻2)。 [先前技術文獻] [專利文獻]It is known that there are gifts that are provided as a kind of amusement media and are housed in a casing. By using a conveying device that conveys the gifts, the gifts are moved in response to the user's operation to move the gifts toward the premium payment port as the target location, and the gifts will reach the payment of the gifts. The gift of the mouth, as an example of remuneration, is paid to the gaming machine of the user's game. In this kind of gaming machine, for the purpose of, for example, the distribution rate, that is, the ratio of the amount of entertainment value consumed by the user during the game to the value of the premium paid for the purpose of appropriateness, it is necessary to adjust the acquisition of rewards. The difficulty. As a game machine equipped with a difficulty adjustment means, for example, a game machine in which the strength of a gripping spring that affects the gripping force of a gripping arm of a conveying device as a gift is changed is proposed (for example, refer to Patent Document 1). Alternatively, there is also proposed a game machine that changes the operating parameters such as the movement speed and acceleration of the shovel arm that picks up the gift (see Patent Document 2). [Prior Technical Literature] [Patent Literature]

[專利文獻1]日本專利第4173152號公報 [專利文獻2]日本專利第4390547號公報[Patent Document 1] Japanese Patent No. 4173152 [Patent Document 2] Japanese Patent No. 4390547

[發明所欲解決之課題][The problem to be solved by the invention]

先前的遊戲機係藉由調整夾取臂或鏟臂等之單一的搬送體的動作,來使報酬的獲得相關之難易度變化者。因此,可利用於難易度的調整的事項有其限度。調整搬送體的動作的話,該效果會同樣地作用於遊戲整體,故難以進行柔軟的調整,對於難易度的適當化來說需要相當的經驗。Conventional game machines are those that change the difficulty of obtaining rewards by adjusting the movement of a single conveying body such as a gripper arm or a shovel arm. Therefore, there are limits to the items that can be used for difficulty adjustment. If the movement of the conveying body is adjusted, the effect will be applied to the entire game in the same way, so it is difficult to make soft adjustments, and considerable experience is required to adjust the difficulty level.

因此,本發明的目的係提供可提升難易度的調整相關之柔軟性的遊戲機。 [用以解決課題之手段]Therefore, the object of the present invention is to provide a game machine that can improve the flexibility of adjustment related to the difficulty. [Means to solve the problem]

本發明的一樣態的遊戲機,係具備:搬送裝置,係包含具有應置放遊藝媒體的搬送面,將前述搬送面所致之搬送方向一方側朝向所定目標位置並排設置的複數搬送體,及將前述複數搬送體分別相互獨立地往前述搬送方向驅動的驅動裝置;操作檢測裝置,係檢測出使用者的操作;及控制裝置,係以因應前述操作檢測裝置所檢測出的操作,選擇性驅動前述複數搬送體之方式控制前述驅動裝置;與前述遊藝媒體到達前述目標位置建立關聯,對前述使用者支付報酬的遊戲機,其中,於前述複數搬送體中,至少一個搬送體的搬送面的一部分,安裝作為不同於前述搬送體的其他零件所構成,從前述搬送面固有的特性變更前述遊藝媒體的容易鉤止性相關之特性的至少一個特性變更零件。The game machine in the same state of the present invention is provided with: a conveying device including a conveying surface on which a game medium should be placed; A driving device that drives the plurality of conveying bodies independently of each other in the conveying direction; an operation detection device that detects a user's operation; and a control device that selectively drives in response to the operation detected by the operation detection device The aforementioned plurality of conveying bodies controls the aforementioned driving device; a game machine that is associated with the aforementioned amusement medium reaching the aforementioned target position and pays the aforementioned user, wherein, among the aforementioned plural conveying bodies, at least one of the aforementioned conveying bodies is a part of the conveying surface Attach at least one characteristic change part that is configured as a component different from the aforementioned conveying body, and changes the characteristic related to the ease of hooking of the amusement medium from the characteristic characteristic of the aforementioned conveying surface.

以下,參照添附圖面,說明本發明的一形態之遊戲機。本形態的遊戲機係構成為以所定遊玩費用的支付作為代價,讓該使用者遊玩以獲得贈品為目的的遊戲之業務用的遊戲機。如圖1及圖2所示,遊戲機1具備框體2。框體2係大略為直方體形狀,包含本體部3、間隔壁部4及頂板部5。本體部3係收容應設置於遊戲機1的控制單元、投幣器等之各種裝置類,或者應成為安裝基礎的構造體。如圖2所示,於本體部3的上方,設定遊戲空間GS,於該遊戲空間GS並排設置一對遊戲機構20。間隔壁部4及頂板部5係以將遊戲空間GS對於遊戲機1的外部隔離之方式設置。間隔壁部4的正面4a及側面4b係以可從遊戲機1的外部觀察遊戲空間GS之方式,構成為透明的壁部。Hereinafter, a game machine of one aspect of the present invention will be described with reference to the attached drawings. The gaming machine of this form is configured as a business gaming machine that allows the user to play a game for the purpose of obtaining gifts based on the payment of a predetermined play fee. As shown in FIGS. 1 and 2, the game machine 1 includes a housing 2. The frame body 2 has a roughly rectangular parallelepiped shape, and includes a main body 3, a partition wall 4, and a top plate 5. The main body 3 accommodates various devices such as a control unit and a coin slot that should be installed in the game machine 1, or a structure that should be an installation base. As shown in FIG. 2, above the main body 3, a game space GS is set, and a pair of game mechanisms 20 are arranged side by side in the game space GS. The partition wall portion 4 and the top board portion 5 are provided in such a manner as to isolate the game space GS from the outside of the gaming machine 1. The front surface 4a and the side surface 4b of the partition wall 4 are configured as transparent walls so that the game space GS can be viewed from the outside of the gaming machine 1.

遊戲空間GS係應進行因應使用者的操作之遊戲的區域,各遊戲機構20係為了提供該遊戲所設置的物理機構。各遊戲機構20係作為一例,將以獲得贈品為目的的遊戲提供給使用者之方式構成。贈品為遊藝媒體之一例。遊戲機構20的具體例後述。但是,在遊戲空間GS中進行的遊戲並不限定於獲得贈品的範例。在遊戲空間GS中,進行包含因應使用者的操作,使遊藝媒體移動至所定目標位置之內容的各種遊戲。此點於後敘述。The game space GS is an area where the game should be played in response to the user's operation, and each game mechanism 20 is a physical mechanism provided for the game. As an example, each game organization 20 is configured to provide users with games for the purpose of obtaining gifts. Gifts are an example of entertainment media. A specific example of the game mechanism 20 will be described later. However, the game played in the game space GS is not limited to an example of obtaining a bonus. In the game space GS, various games including contents that move the amusement medium to a predetermined target position in response to the user's operation are played. This point will be described later.

如圖1所示,於本體部3的上部,設置一對操作部6。操作部6係並排與遊戲機構20的並排方向相同方向。以下,將設置框體2的操作部6之側設為框體2的正面側,將位於操作部6的使用者面對遊戲空間GS的狀態設為基準狀態,界定框體2的前後方向、左右方向及上下方向。例如,操作部6及遊戲機構20的並排方向相當於左右方向。左側的操作部6係為了操作左側的遊戲機構20所設置,右側的操作部6係為了操作右側的遊戲機構20所設置。藉此,在遊戲機1中,兩位使用者可同時遊玩遊戲。但是,遊戲機構20的數量僅為一例,遊戲機1係以至少具有一個遊戲機構20之方式構成即可。As shown in FIG. 1, a pair of operation parts 6 are provided on the upper part of the main body part 3. The operation part 6 is arranged in the same direction as the arrangement direction of the game mechanism 20. Hereinafter, the side on which the operation part 6 of the housing 2 is installed is set as the front side of the housing 2, and the state of the user on the operation part 6 facing the game space GS is set as a reference state, and the front and rear directions of the housing 2 are defined, Left and right direction and up and down direction. For example, the side-by-side direction of the operation part 6 and the game mechanism 20 corresponds to the left-right direction. The operating portion 6 on the left is provided for operating the game mechanism 20 on the left, and the operating portion 6 on the right is provided for operating the gaming mechanism 20 on the right. Thereby, in the game machine 1, two users can play games at the same time. However, the number of game mechanisms 20 is only an example, and the game machine 1 may be configured to have at least one game mechanism 20.

於各操作部6,作為檢測出遊戲相關之使用者的操作的操作檢測裝置之一例,例如適當設置按壓按鍵開關7等的輸入裝置。於本體部3,與左右的遊戲機構20以1對1建立對應設置贈品落下口8,於各操作部6的下方,設置贈品取出口9。贈品落下口8與贈品取出口9係在本體部3的內部相互連通。遊戲機構20係以因應按壓按鍵開關7的操作,將贈品朝向贈品落下口8搬送之方式控制,到達贈品落下口8的贈品係落下至該贈品落下口8,從贈品取出口9取出。贈品落下口8係相當於贈品的搬送相關之目標位置的一例。As an example of an operation detection device that detects a user's operation related to the game, an input device such as a push button switch 7 is appropriately provided in each operation unit 6. On the main body 3, a bonus drop port 8 is provided in a one-to-one correspondence with the left and right game mechanisms 20, and a bonus take-out port 9 is provided below each operation portion 6. The gift dropping port 8 and the gift taking-out port 9 communicate with each other inside the main body 3. The game mechanism 20 is controlled in such a way that the gift is conveyed toward the gift drop port 8 in response to the operation of pressing the key switch 7. The gift that reaches the gift drop port 8 drops to the gift drop port 8 and is taken out from the gift takeout port 9. The gift drop port 8 corresponds to an example of a target location related to the transportation of the gift.

在操作部6彼此之間,設置有顯示器單元10。顯示器單元10係構成為組合了平面面板顯示器等的顯示裝置11,與檢測出該顯示裝置11的畫面上之使用者的接觸位置的位置檢測裝置12之觸控面板型的輸入裝置(也參照圖15)。此外,使用者用以支付遊玩費用的硬幣投入口、用以進行使用者認證的讀卡機等之裝置類設置於本體部3亦可。Between the operation parts 6, a display unit 10 is provided. The display unit 10 is configured as a touch panel type input device (also refer to the figure 15). In addition, devices such as a coin slot used by the user to pay for game play, a card reader for user authentication, and the like may be installed in the main body 3.

接著,參照圖2~圖14,說明遊戲機構20之一例。如圖2所示,遊戲機構20係以對於本體部3的各贈品落下口8鄰接於前後方向深側之方式設置。各遊戲機構20的構造相互相等。又,於遊戲機構20,作為搬送裝置的一例,設置輸送機單元21。於輸送機單元21,作為搬送體的一例,複數輸送機22在將各個上面側的搬送面22a所致之搬送方向(箭頭F方向)朝向贈品落下口8的狀態左右並排設置。輸送機22的數量適當變更亦可。輸送機22可相互獨立地驅動於前後方向。於輸送機單元21的前方及後方,與輸送機22以1對1建立對應,設置指示標識23。Next, an example of the game mechanism 20 will be described with reference to FIGS. 2 to 14. As shown in FIG. 2, the game mechanism 20 is installed in such a manner that each bonus drop port 8 of the main body 3 is adjacent to the deep side in the front-rear direction. The structures of the game mechanisms 20 are equal to each other. In addition, in the game mechanism 20, a conveyor unit 21 is provided as an example of a conveying device. In the conveyor unit 21, as an example of the conveying body, the plural conveyors 22 are arranged side by side in a state where the conveying direction (arrow F direction) caused by the conveying surface 22a of each upper side is directed to the gift drop port 8. The number of conveyors 22 may be appropriately changed. The conveyor 22 can be driven in the front-rear direction independently of each other. At the front and rear of the conveyor unit 21, a one-to-one correspondence is established with the conveyor 22, and an indication mark 23 is provided.

指示標識23係以將回應按壓按鍵開關7的操作所應驅動的輸送機22對使用者進行導引的目的所設置者。指示標識23係作為一例,將複數LED等的發光元件並排成矩陣狀來形成。例如,於對應一個輸送機22的指示標識23中,發光元件並排成上下方向5行,左右方向3列的矩陣狀。指示標識23並不限定於圖示例,設置輸送機22的前方或後方的至少任一方側亦可。藉由以透光性的素材構成輸送機22,於輸送機22的內部設置發光裝置,使輸送機22本身發光,也可具有作為指示標識的功能。The indication mark 23 is provided for the purpose of guiding the user with the conveyor 22 that should be driven in response to the operation of pressing the key switch 7. As an example, the indicator 23 is formed by arranging a plurality of light-emitting elements such as LEDs in a matrix. For example, in the indicator 23 corresponding to one conveyor 22, the light-emitting elements are arranged in a matrix of 5 rows in the up and down direction and 3 columns in the left and right direction. The indication mark 23 is not limited to the example shown in the figure, and may be provided on at least one of the front or rear of the conveyor 22. By forming the conveyor 22 with a light-transmitting material, a light-emitting device is provided inside the conveyor 22, so that the conveyor 22 itself emits light, and it can also have a function as an indicator.

圖3係揭示藉由遊戲機構20所提供之遊戲的一例。於輸送機22的搬送面22a,例如配置布偶等之適當的贈品PR。贈品PR係橫跨複數輸送機22的大小,至少藉由兩個輸送機22的搬送面22a選擇性支持。所以,可藉由將支持贈品PR的輸送機22,以該搬送面22a朝向前方行走之方式驅動,將贈品PR往前方搬送,進而讓贈品PR落下至贈品落下口8,從贈品取出口9取出。贈品PR並不限定於具有橫跨複數輸送機22的大小的範例,收斂於單一輸送機22之大小的贈品PR搭載於輸送機單元21亦可。複數贈品PR配置於輸送機單元21上亦可。FIG. 3 shows an example of a game provided by the game mechanism 20. On the conveying surface 22a of the conveyor 22, for example, an appropriate gift PR such as a doll is arranged. The gift PR spans the size of a plurality of conveyors 22, and is selectively supported by at least two conveying surfaces 22a of the conveyors 22. Therefore, by driving the conveyor 22 supporting the gift PR with the conveying surface 22a moving forward, the gift PR can be transported forward, and then the gift PR can be dropped to the gift drop port 8 and from the gift take-out port 9 take out. The gift PR is not limited to an example having a size spanning a plurality of conveyors 22, and a gift PR converging to the size of a single conveyor 22 may be mounted on the conveyor unit 21. Plural gifts PR may also be arranged on the conveyor unit 21.

關於贈品PR的獲得,會產生遊藝性,故各輸送機22的驅動係與指示標識23的顯示,與操作部6之操作,例如按壓按鍵開關7的操作建立關聯來進行控制。例如,指示標識23係藉由遊戲機1的控制單元,選擇性切換點燈或熄燈。作為一例,以指示標識23的點燈位置往返於左右方向之方式,依序切換各指示標識23的點燈或熄燈。在圖4中,以影線揭示一個指示標識23的中央列選擇性點燈的樣子。使用者對按壓按鍵開關7進行按下操作時,在與該操作時間點中點燈的指示標識23同列上的輸送機22作為驅動對象被選擇,該輸送機22以僅所定量朝向前方行走之方式被驅動。With regard to the acquisition of the gift PR, amusement occurs, so the drive system of each conveyor 22 and the display of the indicator 23 are linked to the operation of the operation part 6, for example, the operation of pressing the key switch 7 for control. For example, the indicator 23 is selectively switched on or off by the control unit of the game machine 1. As an example, the lighting or extinguishing of each indicator 23 is sequentially switched such that the lighting position of the indicator 23 reciprocates in the left-right direction. In FIG. 4, hatching reveals the selective lighting of the central column of an indicator 23. When the user presses the key switch 7, the conveyor 22 in the same row as the indicator 23 lit up at the time of the operation is selected as the driving target, and the conveyor 22 walks forward with only a predetermined amount. The way is driven.

對應按壓按鍵開關7的一次操作之輸送機22的驅動量作為一定亦可,因應使用者操作按壓按鍵開關7的時機,動態地變更亦可。例如,以使用者操作按壓按鍵開關7的時機與指示標識23點燈的時機的偏離量越小,則驅動量越增加之方式,調整輸送機22的驅動量亦可。例如,於對應一個輸送機22的指示標識23,於左右方向設置3列的發光元件列,故以中央的發光元件列點燈的時機,操作按壓按鍵開關7的狀況中,以相較於在左右端的發光元件列點燈的時機操作按壓按鍵開關7的狀況,驅動量變大之方式,對應各發光元件列設定驅動量亦可。但是,在發光元件列之間,驅動量設定為相等亦可。The driving amount of the conveyor 22 corresponding to one operation of pressing the key switch 7 may be constant, or it may be dynamically changed according to the timing of the user pressing the key switch 7. For example, the driving amount of the conveyor 22 may be adjusted in such a way that the smaller the amount of deviation between the timing of the user's operation of pressing the key switch 7 and the timing of the indicator 23 to turn on, the more the driving amount increases. For example, corresponding to the indicator 23 of a conveyor 22, three rows of light-emitting element rows are arranged in the left-right direction. Therefore, when the light-emitting element row in the center is turned on, the key switch 7 is operated to compare with When the light-emitting element rows at the left and right ends are turned on, the driving amount can be increased by pressing the key switch 7 by setting the driving amount corresponding to each light-emitting element row. However, the driving amount may be set equal among the light-emitting element rows.

對於使用者為了獲得贈品PR來說,需要看清支持贈品PR的輸送機22,配合對應該輸送機22的指示標識23點燈的時機,操作按壓按鍵開關7。而且,贈品PR橫跨複數輸送機22被支持,所以,根據輸送機22的動作狀況,會有贈品PR在輸送機單元21上旋轉,贈品PR的支持狀態發生變化的狀況。所以,使用者對於為了使贈品PR朝向贈品落下口8移動來說,需要適當判斷應讓哪個輸送機22動作,因應該判斷,以適切時機操作按壓按鍵開關7。藉此,於贈品PR的獲得中產生遊藝性。In order for the user to obtain the gift PR, it is necessary to see the conveyor 22 that supports the gift PR, and to operate and press the key switch 7 in accordance with the timing of the indicator 23 of the conveyor 22 to light up. In addition, the gift PR is supported across a plurality of conveyors 22. Therefore, depending on the operation status of the conveyor 22, the gift PR may rotate on the conveyor unit 21 and the support state of the gift PR may change. Therefore, in order for the user to move the gift PR toward the gift drop port 8, it is necessary to appropriately determine which conveyor 22 should be operated. Therefore, it should be determined to operate and press the key switch 7 at an appropriate timing. In this way, amusement is generated in the acquisition of the bonus PR.

圖4~圖6係揭示輸送機單元21的詳細內容。輸送機22係構成為可沿著搬送方向環繞的環狀,且於應配置贈品PR之外周側的搬送面22a,複數齒部22b沿著搬送方向以一定間隔設置之附齒部的帶狀體。如圖5及圖6所示,於輸送機單元21,除了輸送機22,設置有將各輸送機22相互獨立地往搬送方向驅動的驅動裝置25。驅動裝置25係包含前後一對旋轉軸26、27,與可對於該等旋轉軸26、27相對旋轉的帶輪28、29。帶輪28、29係對應各輸送機22設置,各輸送機22係架設於該等帶輪28、29之間。4 to 6 show the details of the conveyor unit 21. The conveyor 22 is configured in a ring shape that can be looped along the conveying direction, and the conveying surface 22a on the outer peripheral side of the gift PR should be arranged. . As shown in FIGS. 5 and 6, in addition to the conveyor 22, the conveyor unit 21 is provided with a driving device 25 that drives the conveyors 22 independently of each other in the conveying direction. The driving device 25 includes a pair of front and rear rotating shafts 26 and 27 and pulleys 28 and 29 that are relatively rotatable with respect to the rotating shafts 26 and 27. The pulleys 28 and 29 are arranged corresponding to each conveyor 22, and each conveyor 22 is erected between the pulleys 28, 29.

如圖7及圖8所示,輸送機22係以銷31將多數滑軌30拼接成帶狀的所謂無限軌道的履帶。如圖9所示,於各滑軌30設置有3個齒部22b。藉由讓齒部22b轉向輸送機22的外側,相互連結滑軌30,於輸送機22的外周側形成附齒部的搬送面22a。如圖6所示,於輸送機單元21的下部,設置有與輸送機22的齒部22b咬合的鏈輪32。藉由鏈輪32以從作為驅動源之一例的電動馬達33所供給的驅動力進行旋轉驅動,以驅動輸送機22。鏈輪32係對應各輸送機22設置。馬達33係以對應各鏈輪32,與鏈輪32同軸配置,個別驅動鏈輪32之方式設置。所以,藉由使馬達33選擇性動作,可相互獨立地驅動輸送機22。再者,在圖6中,以想像線揭示馬達33。As shown in FIGS. 7 and 8, the conveyor 22 is a so-called infinite track track in which a plurality of slide rails 30 are spliced into a belt with pins 31. As shown in FIG. 9, each slide rail 30 is provided with three tooth portions 22b. By turning the tooth part 22b to the outside of the conveyor 22, the slide rails 30 are mutually connected, and the conveying surface 22a with a tooth part is formed on the outer peripheral side of the conveyor 22. As shown in FIG. As shown in FIG. 6, in the lower part of the conveyor unit 21, the sprocket 32 engaged with the tooth part 22b of the conveyor 22 is provided. The sprocket 32 is rotationally driven by driving force supplied from an electric motor 33 as an example of a driving source to drive the conveyor 22. The sprocket 32 is provided corresponding to each conveyor 22. The motor 33 is arranged corresponding to each sprocket 32, coaxially arranged with the sprocket 32, and is arranged in such a way that the sprocket 32 is driven individually. Therefore, by selectively operating the motor 33, the conveyor 22 can be driven independently of each other. Furthermore, in FIG. 6, the motor 33 is shown in an imaginary line.

如圖4及圖6所示,於輸送機22的搬送面22a,設置有複數爪零件40。但是,圖4所示之爪零件40的配置僅為一例。在圖2、圖3及圖5中,省略爪零件40的圖示。如圖7及圖8所示,爪零件40存在形狀及大小不同的兩種類的爪零件40A、40B,但在圖4及圖6中不區別地描繪該等。以下,在不區別地說明爪零件40A、40B時,表記為爪零件40,區別該等來說明時,表記為爪零件40A、40B。As shown in FIGS. 4 and 6, a plurality of claw parts 40 are provided on the conveying surface 22 a of the conveyor 22. However, the arrangement of the claw parts 40 shown in FIG. 4 is only an example. In FIGS. 2, 3, and 5, illustration of the claw part 40 is omitted. As shown in FIGS. 7 and 8, the claw part 40 has two types of claw parts 40A and 40B with different shapes and sizes, but these are drawn without distinction in FIGS. 4 and 6. Hereinafter, when the claw parts 40A and 40B are described without distinction, they are designated as the claw parts 40, and when they are described differently, they are designated as the claw parts 40A and 40B.

爪零件40係將贈品PR的容易鉤止性相關之特性,從搬送面22a固有的特性變更的特性變更零件之一例。關於贈品PR的容易鉤止性,輸送機22的搬送面22a係具有因應其材質及形狀之固有的特性。在圖示例中,相較於將搬送面22a構成為平面狀的狀況,藉由設置齒部22b,提升贈品PR的容易鉤止性。然而,齒部22b係搬送面22a固有的要素,搬送面22a固有的容易鉤止性的特性係應包含齒部22b所致之效果來特定者。相對於此,爪零件40係構成為與輸送機22不同的零件,安裝於輸送機22的搬送面22a。爪零件40係以從搬送面22a突出之方式設置,相較於爪零件40未組裝的狀態,藉由安裝爪零件40,提升贈品PR的容易鉤止性。亦即,藉由安裝爪零件40,將贈品PR的容易鉤止性相關之特性,於搬送面22a之固有的特性的比較中,變更成更容易鉤止的方向,藉此可降低贈品PR的支付相關之難易度,換句話說,贈品PR到達贈品落下口8相關之難易度。難易度可因應爪零件40的個數及配置,適當調整。The claw part 40 is an example of a characteristic change part which changes the characteristic related to the easy hooking property of the gift PR from the characteristic characteristic of the conveyance surface 22a. Regarding the easy hooking of the gift PR, the conveying surface 22a of the conveyor 22 has inherent characteristics corresponding to its material and shape. In the illustrated example, compared to the situation where the conveying surface 22a is formed in a flat shape, by providing the tooth portion 22b, the easy hooking property of the gift PR is improved. However, the tooth portion 22b is an element unique to the conveying surface 22a, and the characteristic of easy hooking property unique to the conveying surface 22a should be specified including the effect due to the tooth portion 22b. In contrast, the claw component 40 is configured as a component different from the conveyor 22 and is attached to the conveying surface 22 a of the conveyor 22. The claw part 40 is provided so as to protrude from the conveying surface 22a. Compared with the state where the claw part 40 is not assembled, by installing the claw part 40, the easy hooking property of the gift PR is improved. That is, by installing the claw parts 40, the characteristics related to the easy hooking of the gift PR are compared with the inherent characteristics of the conveying surface 22a and changed to a direction that is easier to hook, thereby reducing the risk of the gift PR. The degree of difficulty related to payment, in other words, the degree of difficulty related to the PR of the gift to reach the mouth 8 of the gift. The degree of difficulty can be adjusted appropriately according to the number and arrangement of the claw parts 40.

爪零件40係設置為可裝卸於輸送機22的搬送面22a之附屬物零件。如圖9及圖10所示,設置於輸送機22之滑軌30的3個齒部22b中,中間的齒部22b以相較於兩端的齒部22b,滑軌30的寬度方向(相當於遊戲機構20的左右方向)的全長變短之方式形成。其中間的齒部22b的長度,係設定為與鏈輪32的齒部寬度(軸線方向的長度)大略相同。滑軌30的兩端的齒部22b係涵蓋滑軌30的寬度方向全長延伸,於該等齒部22b彼此的間隙部22c的底側形成有溝部34。溝部34係開口於輸送機22的外周側及寬度方向的端面側。溝部34係輸送機22的齒部22b中,與鏈輪32咬合的中央部分的區域,亦即避開中間的齒部22b存在的區域,設置於滑軌30的寬度方向兩側。設置溝部34的間隙部22c相當於爪零件40的安裝部之一例。溝部34設置於所有的滑軌30。所以,在圖示例中,在搬送面22a之與鏈輪32咬合的區域相對之左右方向的兩側,沿著輸送機22的搬送方向,以一定間隔存在有爪零件40的安裝部。The claw part 40 is an accessory part that is detachable on the conveying surface 22 a of the conveyor 22. As shown in Figures 9 and 10, among the three teeth 22b of the slide rail 30 of the conveyor 22, the central tooth 22b is compared to the teeth 22b at both ends, in the width direction of the slide 30 (corresponding to The overall length of the game mechanism 20 in the left-right direction) is formed to be shortened. The length of the tooth 22b in the middle is set to be approximately the same as the width of the tooth of the sprocket 32 (length in the axial direction). The tooth portions 22b at both ends of the slide rail 30 extend across the entire width of the slide rail 30, and a groove 34 is formed on the bottom side of the gap 22c between the tooth portions 22b. The groove 34 is opened on the outer peripheral side and the end surface side in the width direction of the conveyor 22. The groove portion 34 is a central portion of the tooth portion 22b of the conveyor 22 that meshes with the sprocket 32, that is, the area avoiding the middle tooth portion 22b, and is provided on both sides of the slide rail 30 in the width direction. The gap portion 22c where the groove portion 34 is provided corresponds to an example of the attachment portion of the claw component 40. The groove 34 is provided in all the slide rails 30. Therefore, in the illustrated example, on both sides of the conveying surface 22a in the left-right direction opposite to the area where the sprocket 32 engages, there are mounting portions of the claw parts 40 at regular intervals along the conveying direction of the conveyor 22.

如圖11~圖14所示,爪零件40係形成為其內部被挖空之中空的框狀。藉此,爪零件40被輕量化,可抑制於搬送面22a安裝爪零件40時之輸送機22的慣性力矩,及馬達33的負載的增加。於爪零件40的下部,設置有嵌合於間隙部22c的嵌合部41。嵌合部41係以對於間隙部22c,與挾持其鄰接之一對齒部22b,亦即滑軌30之兩端的齒部22b分別互補地嵌合之方式決定其形狀及大小。換句話說,嵌合部41係以與間隙部22c及挾持其鄰接之一對齒部22b幾乎無間隙地密接之方式設置。藉由嵌合部41橫跨間隙部22c及鄰接於其之一對齒部22b地密接,可提升爪零件40的搬送面22a上的穩定性。As shown in FIGS. 11-14, the claw part 40 is formed in the frame shape whose inside is hollowed out. Thereby, the claw parts 40 are reduced in weight, and an increase in the moment of inertia of the conveyor 22 and the load of the motor 33 when the claw parts 40 are mounted on the conveying surface 22a can be suppressed. In the lower part of the claw part 40, the fitting part 41 fitted in the clearance part 22c is provided. The shape and size of the fitting portion 41 are determined by complementarily fitting the gap portion 22c with a pair of teeth 22b adjacent to the gap portion 22c, that is, the teeth 22b at both ends of the slide rail 30. In other words, the fitting portion 41 is provided in close contact with the gap portion 22c and the pair of teeth 22b adjacent to it with almost no gap. Since the fitting portion 41 straddles the gap portion 22c and is in close contact with one of the pair of tooth portions 22b, the stability on the conveying surface 22a of the claw component 40 can be improved.

於嵌合部41的下端,形成可嵌合於溝部34的突起部42。突起部42係涵蓋爪零件40的寬度方向全長延伸。但是,突起部42並不限定於涵蓋爪零件40的全長延伸的範例,限定設置於爪零件40的一部分亦可。由圖9及圖10可知,溝部34係形成為組合連繫於間隙部22c的嘴角部34a,與比該嘴角部34a更擴大的擴大部34b的形狀。突起部42係具有***至溝部34之嘴角部34a的頸部42a,與嵌合於溝部34之擴大部34b的擴大部42b。At the lower end of the fitting portion 41, a protrusion 42 that can be fitted into the groove portion 34 is formed. The protrusion 42 extends over the entire length of the claw part 40 in the width direction. However, the protrusion 42 is not limited to an example that covers the full length of the claw part 40 and may be limited to a part of the claw part 40. As can be seen from FIGS. 9 and 10, the groove portion 34 is formed in a shape that combines a corner portion 34a connected to the gap portion 22c and an enlarged portion 34b that is larger than the corner portion 34a. The protruding portion 42 has a neck portion 42 a inserted into the corner portion 34 a of the groove portion 34, and an enlarged portion 42 b fitted in the enlarged portion 34 b of the groove portion 34.

突起部42係形成為藉由縫隙42c斷開成一對斷片42d的切槽形狀。以縮小縫隙42c之方式使斷片42d彈性變形,從滑軌30的側方往溝部34內***突起部42,藉此,突起部42的擴大部42b與溝部34的擴大部34b咬合,阻止往離開搬送面22a的方向(上方)之爪零件40的變位。藉此,溝部34及突起部42具有以阻止往離開搬送面22a的方向之爪零件40的變位之方式咬合的咬合部之一例的功能。再者,咬合部並不限定於在輸送機22側設置溝部34,在爪零件40側設置突起部42的範例。例如,作為咬合部,於輸送機22側設置突起部,於爪零件40側設置溝部,讓兩者咬合亦可。不管如何,咬合部係只要以阻止往離開搬送面22a的方向之爪零件40的變位之方式咬合,可進行適當的變更。The protruding part 42 is formed in the shape of a notch cut into a pair of fragments 42d by a slit 42c. The fragment 42d is elastically deformed to narrow the gap 42c, and the protrusion 42 is inserted into the groove 34 from the side of the slide rail 30, whereby the enlarged portion 42b of the protrusion 42 engages with the enlarged portion 34b of the groove 34 to prevent it from moving away. Displacement of the claw parts 40 in the direction (upward) of the conveying surface 22a. Thereby, the groove part 34 and the protrusion part 42 have the function of an example of the biting part which bites so that the displacement of the claw part 40 in the direction away from the conveyance surface 22a may be prevented. In addition, the engaging portion is not limited to an example in which the groove portion 34 is provided on the side of the conveyor 22 and the protrusion portion 42 is provided on the side of the claw member 40. For example, as the engaging portion, a protrusion is provided on the side of the conveyor 22 and a groove is provided on the side of the claw member 40, so that the two may be engaged with each other. In any case, as long as the occlusal portion is occluded so as to prevent the displacement of the claw member 40 in the direction away from the conveying surface 22a, it can be changed appropriately.

突起部42被***至溝部34的話,斷片42d會藉由彈性復原力與溝部34密接。藉此,適度的摩擦力作用於突起部42與溝部34之間,抑制爪零件40脫落至滑軌30的側方。另一方面,也可藉由抗拒突起部42與溝部34之間的摩擦力,將突起部42從溝部34拔起,從輸送機22卸下爪零件40。卸下的爪零件40可再次安裝於輸送機22之適當的滑軌30的間隙部22c。When the protrusion 42 is inserted into the groove 34, the fragment 42d is brought into close contact with the groove 34 by the elastic restoring force. Thereby, a moderate frictional force acts between the protrusion 42 and the groove 34, and the claw parts 40 are prevented from falling off to the side of the slide rail 30. On the other hand, by resisting the frictional force between the protrusion 42 and the groove 34, the protrusion 42 may be pulled up from the groove 34, and the claw parts 40 may be removed from the conveyor 22. The removed claw parts 40 can be reinstalled in the gap 22c of the appropriate slide rail 30 of the conveyor 22.

如圖11~圖14所示,於爪零件40的上部,相互反方向地設置第1鉤止部43及第2鉤止部44。第1鉤止部43係形成為銳角地突出於與突起部42的長邊方向,亦即爪零件40對於輸送機22的裝卸方向正交的方向的銳端狀。另一方面,第2鉤止部44以呈帶有適度圓弧之廣角的角部之方式形成。所以,關於贈品PR的容易鉤止性,在第1鉤止部43與第2鉤止部44之間特性相異,第1鉤止部43的容易鉤止性高於第2鉤止部44。As shown in FIGS. 11-14, the 1st hook part 43 and the 2nd hook part 44 are provided in the opposite direction of the upper part of the claw part 40. As shown in FIG. The first hooking portion 43 is formed in a sharp end shape that protrudes at an acute angle in the longitudinal direction of the protrusion 42, that is, in a direction orthogonal to the attaching and detaching direction of the claw parts 40 to the conveyor 22. On the other hand, the second hooking portion 44 is formed to have a wide-angle corner with a moderate arc. Therefore, regarding the easy hooking property of the gift PR, the characteristics are different between the first hooking portion 43 and the second hooking portion 44, and the easy hooking property of the first hooking portion 43 is higher than that of the second hooking portion 44 .

爪零件40的嵌合部41及突起部42係挾持鉤止部43、44的並排方向之爪零件40的中心位置,前後對照地形成。所以,如圖7及圖8所示,關於對搬送面22a的安裝方向,爪零件40係在將第1鉤止部43朝向贈品落下口8(圖8中位於右方)的狀態,與將第2鉤止部44朝向贈品落下口8的狀態任一朝向中,都可安裝於搬送面22a。在圖7及圖8的範例中,位於搬送方向(箭頭F方向)的前端的爪零件40係在將第2鉤止部44朝向贈品落下口8的狀態下安裝於搬送面22a,其他爪零件40都在將第1鉤止部43朝向贈品落下口8的狀態下安裝於搬送面22a。The fitting part 41 and the protrusion 42 of the claw part 40 pinch the center position of the claw part 40 in the side-by-side direction of the hooking parts 43 and 44, and are formed in a front-to-back contrast. Therefore, as shown in FIGS. 7 and 8, regarding the mounting direction to the conveying surface 22a, the claw member 40 is attached to the state where the first hooking portion 43 faces the gift drop opening 8 (located on the right in FIG. 8), and The second hooking portion 44 can be attached to the conveying surface 22a in any orientation in a state where the second hooking portion 44 faces the gift drop port 8. In the example of Figs. 7 and 8, the claw part 40 located at the tip of the conveying direction (arrow F direction) is attached to the conveying surface 22a with the second hook 44 facing the gift drop port 8. The other claw parts All 40 are attached to the conveyance surface 22a in the state which turned the 1st hook part 43 toward the premium drop opening 8. As shown in FIG.

因此,藉由選擇爪零件40的安裝方向,可讓各爪零件40賦予贈品PR之容易鉤止性的特性的影響變化。進而,在圖11及圖12所示之爪零件40A,與圖13及圖14所示之爪零件40B中,自搬送面22a起的突出高度相異,且第1鉤止部43及第2鉤止部44的形狀也相異。所以,於將第1鉤止部43朝向贈品落下口8的狀況,與將第2鉤止部44朝向贈品落下口8的狀況中,爪零件40A與爪零件40B賦予贈品PR之容易鉤止性的特性的影響都不同。可將該等相異利用於難易度的調整。再者,第1鉤止部43及第2鉤止部44的形狀、構造僅為一例,兩鉤止部43、44只要贈品PR的容易鉤止性不同,可進行適當的變形。例如,在第1鉤止部43與第2鉤止部44之間讓摩擦係數變化,來差別化贈品PR的容易鉤止性亦可。並不一定需要設置高度不同之複數種類的爪零件40。例如,將單一種類的爪零件40安裝於搬送面22a的適當位置來調整難易度亦可。Therefore, by selecting the installation direction of the claw parts 40, the effect of the easy hooking property that each claw part 40 imparts to the gift PR can be changed. Furthermore, in the claw part 40A shown in FIGS. 11 and 12, and the claw part 40B shown in FIGS. 13 and 14, the protrusion height from the conveying surface 22a is different, and the first hooking portion 43 and the second The shape of the hook portion 44 is also different. Therefore, in a situation where the first hooking portion 43 is directed toward the gift drop port 8 and the second hooking portion 44 is directed toward the gift drop port 8, the claw parts 40A and the claw parts 40B provide easy hooking properties for the gifts PR The effects of the characteristics are different. These differences can be used to adjust the degree of difficulty. In addition, the shape and structure of the first hooking portion 43 and the second hooking portion 44 are only an example, and the two hooking portions 43 and 44 can be appropriately deformed as long as the easy hooking properties of the gift PR are different. For example, the friction coefficient may be changed between the first hooking portion 43 and the second hooking portion 44 to differentiate the easy hookability of the gift PR. It is not necessary to provide a plurality of types of claw parts 40 with different heights. For example, a single type of claw parts 40 may be attached to an appropriate position on the conveying surface 22a to adjust the degree of difficulty.

依據以上的構造,藉由於至少一個輸送機22的適當位置的間隙部22c安裝爪零件40,可從搬送面22a固有的特性變更贈品PR的容易鉤止性相關之特性。藉此,可讓贈品PR的支付相關之難易度,換句話說,贈品PR到達贈品落下口8相關之難易度變化。藉由讓難易度變化,可藉由爪零件40適當調整將遊戲機1的發放率,亦即將支付給使用者之贈品PR的價值的量(相當於報酬量的一例)除以使用者為了遊玩遊戲所消費之遊藝價值的量(相當於消費量的一例)之比率。因為可利用安裝或卸下爪零件40的簡單作業來調整難易度,所以,例如遊戲機1的管理者(操作員)可比較容易進行該調整。According to the above structure, by attaching the claw parts 40 to the gap portion 22c at the appropriate position of at least one conveyor 22, the characteristics related to the easy catchability of the gift PR can be changed from the characteristics inherent to the conveying surface 22a. In this way, the difficulty related to the payment of the gift PR can be changed. By changing the difficulty level, the distribution rate of the game machine 1 can be appropriately adjusted by the claw parts 40, that is, the amount of the value of the gift PR paid to the user (equivalent to an example of the amount of reward) divided by the user for playing The ratio of the amount of entertainment value consumed by the game (equivalent to an example of consumption). Since the degree of difficulty can be adjusted by a simple operation of attaching or detaching the claw part 40, for example, a manager (operator) of the gaming machine 1 can perform the adjustment relatively easily.

藉由適當選擇安裝於搬送面22a之爪零件40的個數、及安裝爪零件40的位置,可讓難易度多樣且細微地變化,可提升難易度調整的柔軟性。進而,藉由選擇要使用爪零件40A、40B的哪一個、及將第1鉤止部43或第2鉤止部44的哪一個朝向贈品落下口8側,可更柔軟地調整難易度。贈品PR的支付相關之難易度,係受到贈品PR的形狀、大小等的屬性、置放贈品PR的位置等之贈品PR的狀態的影響的時候,也可藉由因應贈品PR的狀態,適當選擇爪零件40的位置等,因應贈品PR的狀態設定適切的難易度。By appropriately selecting the number of the claw parts 40 attached to the conveying surface 22a and the position of the claw parts 40, the degree of difficulty can be varied and finely changed, and the flexibility of the degree of difficulty adjustment can be improved. Furthermore, by selecting which of the claw parts 40A and 40B are to be used, and which of the first hooking portion 43 or the second hooking portion 44 is directed toward the gift drop port 8 side, the degree of difficulty can be adjusted more flexibly. When the difficulty of payment of the gift PR is affected by the shape and size of the gift PR, the position of the gift PR, etc., the status of the gift PR can also be selected appropriately according to the status of the gift PR The position of the claw part 40, etc., are set to an appropriate degree of difficulty in accordance with the state of the gift PR.

如圖6所示,於輸送機單元21,能以位於輸送機22的搬送方向前方之方式,進而安裝大略L字狀的落下調整零件46。落下調整零件46係設置來作為調整以輸送機22搬送之贈品PR的贈品落下口8的容易落下度相關之特性的落下特性調整手段之一例。落下調整零件46的寬度(與圖6的紙面正交之方向的尺寸)係將橫跨所有輸送機22延伸之程度的寬度,作為最大值適當設定亦可。例如,落下調整零件46係形成為與單一的輸送機22的寬度相同程度的寬度亦可。複數落下調整零件46以適當的間隔並排設置於輸送機單元21的左右方向亦可,以涵蓋所有輸送機22延伸之方式設置單一的落下調整零件46亦可。落下調整零件46係可裝卸於輸送機單元21亦可。落下調整零件46係安裝於輸送機單元21之前側的指示標識23的上端附近,該上端46a係以突出於輸送機22的搬送方向前端與贈品落下口8之間的方式延伸。作為一例,落下調整零件46的上端46a係與搬送面22a相同程度或比搬送面22a更稍微往上方延伸。上端46a的位置設為如圖6中以間斷線所例示般可進行調整亦可。例如,準備高度不同之複數種類的落下調整零件46,選擇適切之高度的落下調整零件46,安裝於輸送機單元21亦可。或者,將落下調整零件46在可調整高度的狀態下安裝於輸送機單元21亦可。As shown in FIG. 6, in the conveyor unit 21, it is possible to install a substantially L-shaped drop adjustment part 46 so as to be positioned forward in the conveying direction of the conveyor 22. As shown in FIG. The drop adjustment part 46 is provided as an example of a drop characteristic adjustment means for adjusting the characteristics related to the easy drop degree of the gift drop port 8 of the gift PR conveyed by the conveyor 22. The width (dimension in the direction orthogonal to the paper surface of FIG. 6) of the drop adjustment part 46 is a width that extends across all the conveyors 22, and may be appropriately set as the maximum value. For example, the drop adjustment part 46 may be formed in the same width as the width of the single conveyor 22. Plural drop adjustment parts 46 may be arranged side by side in the left-right direction of the conveyor unit 21 at appropriate intervals, or a single drop adjustment part 46 may be provided so as to cover all the extensions of the conveyor 22. The drop adjustment part 46 may be detachable to the conveyor unit 21. The drop adjustment component 46 is installed near the upper end of the indicator 23 on the front side of the conveyor unit 21, and the upper end 46 a extends so as to protrude between the forward end of the conveyor 22 in the conveying direction and the gift drop opening 8. As an example, the upper end 46a of the drop adjustment component 46 is the same degree as the conveyance surface 22a, or extends slightly upward than the conveyance surface 22a. The position of the upper end 46a may be adjusted as exemplified by the discontinuous line in FIG. 6. For example, multiple types of drop adjustment parts 46 with different heights are prepared, and drop adjustment parts 46 of a suitable height are selected and installed on the conveyor unit 21. Alternatively, the drop adjustment part 46 may be attached to the conveyor unit 21 in a state where the height can be adjusted.

設置落下調整零件46時,對於朝向贈品落下口8搬送的贈品PR,藉由落下調整零件46賦予適度的阻抗,可調整贈品PR往贈品落下口8的容易落下度。藉此,可更柔軟地調整贈品PR的支付相關之難易度。多數的贈品PR被配置於搬送面22a時,也能以於落下調整零件46的前方適度積累贈品PR,藉此,產生可一度獲得大量的贈品PR的機會之方式,利用落下調整零件46調整遊戲的遊戲性。When the drop adjustment part 46 is provided, the drop adjustment part 46 provides an appropriate resistance to the premium PR conveyed toward the premium drop port 8, and the degree of easy drop of the premium PR to the premium drop port 8 can be adjusted. In this way, it is possible to more flexibly adjust the degree of difficulty related to the payment of the gift PR. When most of the bonus PR are arranged on the conveying surface 22a, the bonus PR can be appropriately accumulated in front of the falling adjustment part 46, thereby generating a chance to obtain a large amount of bonus PR at one time, and adjusting the game by using the falling adjustment part 46 Gameplay.

接著,參照圖15~圖18,說明遊戲機1的控制系之構造的一例。遊戲機1的控制系除了用以提供圖3所說明之遊戲的功能之外,也具備將發放率提示給遊戲機1的管理者,以提供爪零件40所致之難易度調整的標準、指標的功能。Next, an example of the structure of the control system of the gaming machine 1 will be described with reference to FIGS. 15 to 18. The control system of the gaming machine 1 is not only used to provide the function of the game illustrated in FIG. 3, but also has the ability to notify the administrator of the gaming machine 1 of the distribution rate to provide standards and indicators for the difficulty adjustment caused by the claw part 40. Function.

如圖15所示,於遊戲機1設置有控制單元51及記憶單元52。控制單元51係構成為包含了微處理器與其動作所需之內部記憶體等的電腦單元。記憶單元52係具備磁性記憶媒體、快閃ROM等之可保持記憶的非揮發性媒體的記憶裝置,具有作為對於控制單元51之外部記憶裝置的功能。於記憶單元52,記錄電腦程式PG與遊戲資料GD。於控制單元51,作為控制對象,連接輸送機單元21的指示標識23、驅動裝置25的馬達33、顯示器單元10的顯示裝置11。又,於控制單元51,作為提供控制所需之資訊的輸入裝置,連接按壓按鍵開關7、顯示器單元10的位置檢測裝置12。進而,於控制單元51,作為輸入裝置,連接輸送機單元21的旋轉量感測器35、投幣器36及贈品感測器37。As shown in FIG. 15, the game machine 1 is provided with a control unit 51 and a memory unit 52. The control unit 51 is configured as a computer unit including a microprocessor and internal memory required for its operation. The memory unit 52 is a memory device provided with a non-volatile medium capable of holding memory such as a magnetic memory medium and a flash ROM, and has a function as an external memory device for the control unit 51. In the memory unit 52, the computer program PG and game data GD are recorded. The control unit 51 is connected to the indicator 23 of the conveyor unit 21, the motor 33 of the driving device 25, and the display device 11 of the display unit 10 as the control object. In addition, the control unit 51 is connected to the position detection device 12 of the display unit 10 and the key switch 7 as an input device that provides information required for control. Furthermore, as an input device, the control unit 51 is connected to the rotation amount sensor 35 of the conveyor unit 21, the coin slot 36, and the gift sensor 37.

旋轉量感測器35係設置來作為取得為了判別輸送機22的驅動量所需之資訊的手段之一例。例如,輸出因應驅動輸送機22的鏈輪32或馬達33,或者捲繞輸送機22的帶輪28、29的旋轉量之脈衝數的脈衝訊號之旋轉編碼器等的感測器,利用來作為旋轉量感測器35。輸送機22的驅動量係藉由將旋轉量感測器35所檢測出的旋轉量換算成輸送機22的搬送方向之移動量來求出亦可,將旋轉量感測器35所檢測出的旋轉量本身作為輸送機22的驅動量亦可。旋轉量感測器35係對應各輸送機22設置,所以,控制單元51係可相互獨立地檢測出所有輸送機22的驅動量。The rotation amount sensor 35 is provided as an example of a means for obtaining information necessary for judging the driving amount of the conveyor 22. For example, a sensor such as a rotary encoder that outputs a pulse signal corresponding to the number of pulses of the rotation amount of the sprocket 32 or the motor 33 of the driving conveyor 22, or the amount of rotation of the pulleys 28 and 29 of the winding conveyor 22, is used as Rotation amount sensor 35. The driving amount of the conveyor 22 may be obtained by converting the amount of rotation detected by the rotation amount sensor 35 into the amount of movement in the conveying direction of the conveyor 22. The amount of rotation detected by the rotation amount sensor 35 It may be used as the driving amount of the conveyor 22 itself. The rotation amount sensor 35 is provided for each conveyor 22, so the control unit 51 can detect the driving amount of all the conveyors 22 independently of each other.

投幣器36係設置來作為取得為了判別使用者為了遊玩遊戲所消費之遊藝價值的量所需之資訊的手段之一例。投幣器36係使用者藉由將作為流通貨幣的硬幣,或代替流通貨幣之代幣等的物理媒體(以下稱為硬幣等)投入至遊戲機1以消費遊藝價值時所設置者,判別使用者所投入之硬幣等的真偽,如果是真正的硬幣的話,則輸出表示支付額的判別所需之投入枚數、種類等的訊號之公知的裝置。贈品感測器37係設置來作為檢測出對於使用者之贈品的支付的手段之一例。贈品感測器37係檢測出來自贈品落下口8的贈品的落下,並輸出所定檢測訊號。例如,以橫跨贈品落下口8之方式設定檢測區域的光電感測器等設置來作為贈品感測器37。但是,代替贈品感測器37,或除了贈品感測器37之外,以相機等的攝像手段對贈品落下口8進行攝像,分析所得之畫像,以檢測出贈品PR到達贈品落下口8亦可。於贈品PR安裝IC標籤等的資訊記憶媒體,利用配置於贈品落下口8的周圍的讀取裝置,讀取記錄於該資訊記憶媒體之資訊,以檢測出贈品PR到達贈品落下口8亦可。再者,使用畫像分析,或讀取裝置所致之資訊讀取的手法時,也可一併檢測出贈品PR的種類等。The coin acceptor 36 is provided as an example of a means for obtaining information necessary for judging the amount of entertainment value consumed by the user for playing the game. The coin acceptor 36 is set when the user puts coins as circulating currency or tokens in place of circulating currency (hereinafter referred to as coins, etc.) into the game machine 1 to consume the value of amusement, and judges the use The authenticity of the coin or the like inserted by the user, if it is a real coin, a known device that outputs a signal indicating the number and type of the inserted coin required for the determination of the payment amount. The gift sensor 37 is provided as an example of a means for detecting the payment of the gift to the user. The gift sensor 37 detects the drop of the gift from the gift drop port 8 and outputs a predetermined detection signal. For example, as the gift sensor 37, a photoelectric sensor or the like having a detection area set so as to straddle the gift drop port 8. However, instead of the gift sensor 37, or in addition to the gift sensor 37, a camera or other imaging means may be used to image the gift drop port 8 and analyze the resulting image to detect that the gift PR reaches the gift drop port 8. . An information storage medium such as an IC tag is installed on the gift PR, and a reading device arranged around the gift drop port 8 can be used to read the information recorded on the information storage medium to detect that the gift PR reaches the gift drop port 8. Furthermore, when using image analysis or information reading techniques by a reading device, the type of the gift PR can also be detected.

於控制單元51,作為藉由電腦硬體與作為軟體的電腦程式PG的組合所實現之邏輯裝置,設置遊戲處理部53及遊戲管理部54。遊戲處理部53係為了對使用者提供以贈品PR的獲得作為目的的遊戲,控制輸送機單元21等的動作。遊戲管理部54係擔任為了管理遊戲處理部53所致之控制所需之各種處理。例如,遊戲管理部54係從投幣器36輸出表示遊戲所需之硬幣等的投入的訊號時,對於遊戲處理部53指示遊戲的開始。接收其,遊戲處理部53係控制指示標識23的點燈及熄燈,並且因應按壓按鍵開關7的操作,使輸送機單元21的馬達33動作。In the control unit 51, a game processing unit 53 and a game management unit 54 are provided as a logical device realized by a combination of computer hardware and a computer program PG as software. The game processing unit 53 controls the operation of the conveyor unit 21 and the like in order to provide the user with a game for the purpose of obtaining the bonus PR. The game management unit 54 is responsible for various processes required to manage the control performed by the game processing unit 53. For example, the game management unit 54 instructs the game processing unit 53 to start the game when a signal indicating the input of coins or the like required for the game is output from the coin acceptor 36. In response to this, the game processing unit 53 controls the lighting and extinguishing of the indicator 23, and operates the motor 33 of the conveyor unit 21 in response to the operation of pressing the key switch 7.

圖16係揭示回應來自遊戲管理部54的指示,遊戲處理部53所執行之遊戲處理的步驟之一例。再者,圖16的處理係對應各遊戲機構20獨立進行的處理。圖16的處理係對於遊戲所需之量的遊藝價值的消費僅一次執行亦可,涵蓋複數次執行亦可。指示遊戲的開始時,遊戲處理部53係開始指示標識23的顯示控制(步驟S101)。指示標識23的顯示係例如以從對應左端的輸送機22的指示標識23至對應右端的輸送機22的指示標識23,依序變更點燈位置,點燈位置到達右端的指示標識23之後朝向左端的指示標識23,依序變更點燈位置的樣態進行即可。亦即,以點燈位置以所定速度往左右依序移動之方式控制指示標識23的點燈及熄燈。指示標識23點燈的範圍並不限定於左端與右端之間,設定於適當的範圍亦可。例如,限定於贈品PR置放的輸送機22的範圍,訂定指示標識23的點燈範圍亦可。FIG. 16 shows an example of the steps of game processing executed by the game processing unit 53 in response to an instruction from the game management unit 54. In addition, the processing in FIG. 16 corresponds to processing independently performed by each game mechanism 20. The processing of FIG. 16 may be executed only once for the consumption of the entertainment value of the amount required by the game, or may cover multiple executions. When the start of the game is instructed, the game processing unit 53 starts display control of the instruction mark 23 (step S101). The indicator 23 is displayed, for example, from the indicator 23 corresponding to the conveyor 22 at the left end to the indicator 23 corresponding to the conveyor 22 at the right end, and the lighting position is sequentially changed, and the lighting position reaches the indicator 23 at the right end and then toward the left end. For the indication mark 23 of, you can change the lighting position in sequence. That is, the lighting and extinguishing of the indication mark 23 are controlled so that the lighting position sequentially moves left and right at a predetermined speed. The lighting range of the indicator 23 is not limited to between the left end and the right end, and may be set to an appropriate range. For example, it is limited to the range of the conveyor 22 where the gift PR is placed, and the lighting range of the indicator 23 may be specified.

接下來,遊戲處理部53係判別是否檢測出所定停止操作,亦即按下按壓按鍵開關7的操作(步驟S102),到檢測出操作為止重複進行該判斷。檢測出停止操作的話,遊戲處理部53係藉由中止指示標識23的點燈位置的切換,將在該時間點點燈之指示標識23維持為點燈狀態,以固定點燈位置(步驟S103)。之後,遊戲處理部53係判別指示標識23點燈的位置(步驟S104),作為驅動對象,決定對應該點燈位置的輸送機22(步驟S105)。進而,遊戲處理部53係依據指示標識23的點燈位置,決定輸送機22的驅動量(步驟S106),以遵照該決定的驅動量,驅動驅動對象的輸送機22之方式,一邊參照旋轉量感測器35的輸出,一邊驅動對應驅動對象之輸送機22的馬達33(步驟S107)。步驟S107中驅動馬達33的話,則結束圖16的常式。Next, the game processing unit 53 determines whether a predetermined stop operation, that is, an operation of pressing the key switch 7 is detected (step S102), and repeats this determination until the operation is detected. If the stop operation is detected, the game processing unit 53 stops the switching of the lighting position of the indicator 23, and maintains the indicator 23 lit at that time in the lighting state, and fixes the lighting position (step S103) . After that, the game processing unit 53 discriminates the lighting position of the indicator 23 (step S104), and determines the conveyor 22 corresponding to the lighting position as the driving target (step S105). Furthermore, the game processing unit 53 determines the drive amount of the conveyor 22 based on the lighting position of the indicator 23 (step S106), and drives the conveyor 22 to be driven in accordance with the determined drive amount while referring to the sense of rotation amount The output of the detector 35 drives the motor 33 of the conveyor 22 corresponding to the driving target (step S107). If the motor 33 is driven in step S107, the routine shown in FIG. 16 ends.

關於指示標識23的點燈位置與輸送機22的驅動量的對應關係,可進行適當的設定。例如,於對應一個輸送機22的指示標識23,涵蓋3列設置發光元件,因應是哪一列點燈,決定驅動量亦可。作為一例,在中央的列點燈時,以驅動量比左右的列點燈時相對地變大之方式決定驅動量亦可。The corresponding relationship between the lighting position of the indicator 23 and the driving amount of the conveyor 22 can be appropriately set. For example, the indicator 23 corresponding to one conveyor 22 covers three rows of light-emitting elements, and the driving amount may be determined according to which row is lit. As an example, when the center column is turned on, the driving amount may be determined so that the driving amount is relatively larger than when the left and right columns are turned on.

指示標識23之點燈位置的移動速度,係因應遊戲機1的管理者的指示,藉由遊戲管理部54預先設定亦可。關於指示標識23之點燈位置與輸送機22之驅動量的對應關係,也同樣地,因應遊戲機1的管理者的指示,藉由遊戲管理部54預先設定亦可。例如,遊戲管理部54係將對於顯示器單元10的所定操作作為觸發點,開始設定模式,於顯示裝置11顯示設定畫面,透過位置檢測裝置12讀取管理者的指示,因應該指示,設定指示標識23之點燈位置的移動速度,或指示標識23之點燈位置與輸送機22之驅動量的對應關係亦可。The moving speed of the lighting position of the indicator 23 is in accordance with the instruction of the manager of the gaming machine 1, and may be preset by the game management unit 54. Regarding the corresponding relationship between the lighting position of the indicator 23 and the driving amount of the conveyor 22, it may be set in advance by the game management unit 54 in response to the instruction of the manager of the gaming machine 1 as well. For example, the game management unit 54 uses a predetermined operation on the display unit 10 as a trigger point, starts the setting mode, displays the setting screen on the display device 11, reads the manager's instruction through the position detection device 12, and sets the instruction flag in response to the instruction The moving speed of the lighting position 23, or the corresponding relationship between the lighting position of the indicator 23 and the driving amount of the conveyor 22 may also be.

點燈位置的移動速度會影響贈品PR的相關之難易度。亦即,使用者係因應贈品PR的狀態,判斷應該將哪個輸送機22作為驅動對象,需要以對應該驅動對象的輸送機22之位置的指示標識23點燈的時機,操作按壓按鍵開關7。因此,移動速度增加的話,以適切的時機操作按壓按鍵開關7則變得困難,難易度會提高。又,關於指示標識23之點燈位置與輸送機22之驅動量的對應關係,按壓按鍵開關7在適切的時機***作時的驅動量越小,則對贈品PR的獲得越不利,難易度會提高。所以,藉由遊戲機1的管理者使該等設定狀態適當變化,與爪零件40所致之難易度設定相乘,可更柔軟地調整贈品PR的支付相關之難易度。The moving speed of the lighting position will affect the relative difficulty of the gift PR. That is, the user judges which conveyor 22 should be driven according to the state of the gift PR, and needs to operate and press the key switch 7 at the timing when the indicator 23 corresponding to the position of the conveyor 22 to be driven is turned on. Therefore, if the moving speed increases, it becomes difficult to operate the push button switch 7 at an appropriate timing, and the degree of difficulty increases. In addition, regarding the corresponding relationship between the lighting position of the indicator 23 and the driving amount of the conveyor 22, the smaller the driving amount when the push button switch 7 is operated at an appropriate timing, the more disadvantageous it is to the acquisition of the gift PR, and the difficulty will be increased. improve. Therefore, by appropriately changing these setting states by the manager of the game machine 1 and multiplying the difficulty setting caused by the claw part 40, the difficulty of paying the bonus PR can be adjusted more flexibly.

遊戲管理部54係為了謀求爪零件40所致之難易度調整,或遊戲機構20的動作的設定所致之難易度調整的便利,故也擔任監視遊戲機1的發放率,並將其提示給管理者的處理。圖17係揭示用以監視發放率的遊戲管理部54以所定週期重複執行之發放率監視處理的一例。再者,圖17的處理係將遊戲機1整體作為控制對象來進行亦可,以各遊戲機構20區別進行亦可。以下,作為分成各遊戲機構20進行處理者來進行說明。In order to facilitate the adjustment of the difficulty level due to the claw parts 40 or the setting of the action of the game mechanism 20, the game management unit 54 also monitors the distribution rate of the game machine 1 and presents it to Manager’s handling. FIG. 17 shows an example of the payout rate monitoring process repeatedly executed by the game management unit 54 for monitoring the payout rate in a predetermined cycle. In addition, the processing of FIG. 17 may be performed using the entire gaming machine 1 as a control target, or may be performed separately for each gaming mechanism 20. Hereinafter, it will be described as a person who divides into each game mechanism 20 and performs processing.

開始圖17的發放率監視處理時,遊戲管理部54係依據來自投幣器36的訊號,判別是否檢測出使用者所致之遊藝價值的消費(步驟S121),在檢測出消費時,依據來自投幣器36的訊號,判別該消費量,將所得的消費量加算至記述於所定消費量資料的現在值(步驟S122)。消費量資料係作為一例,作為遊戲資料GD的一部分,保持於記憶單元52亦可。消費量係作為一例,遵照流通貨幣單位,定量表現亦可,以代幣等之代替性媒體的枚數等,定量表現亦可。不管如何,遵照適當的單位,計量消費量亦可。When the payout rate monitoring process of FIG. 17 is started, the game management unit 54 determines whether or not the consumption of entertainment value by the user is detected based on the signal from the coin acceptor 36 (step S121). The signal from the coin acceptor 36 discriminates the consumption amount, and adds the obtained consumption amount to the current value described in the predetermined consumption amount data (step S122). The consumption data is taken as an example, and may be kept in the memory unit 52 as a part of the game data GD. The consumption amount is taken as an example. It can be expressed quantitatively according to the currency unit in circulation, and it can also be expressed quantitatively by the number of alternative media such as tokens. Regardless, the consumption can also be measured in accordance with the appropriate units.

接著,遊戲管理部54係依據贈品感測器37的訊號,判別是否檢測出贈品PR的支付(步驟S123)。在已檢測出時,遊戲管理部54係將定量化該支付之贈品PR的價值的報酬量,加算至記述於所定報酬量資料的現在值(步驟S124)。報酬量資料係作為一例,作為遊戲資料GD的一部分,保持於記憶單元52亦可。報酬量係以與遊藝價值的消費量相同的單位來計量。例如,遊藝價值的消費量遵照流通貨幣單位計量時,贈品PR的價值也遵照流通貨幣單位定量化。贈品感測器37係將贈品PR的落下的有無,或贈品PR的落下個數的資訊提供給遊戲管理部54,故對於根據該資訊求出贈品PR的報酬量來說,需要用以將贈品PR換算成報酬量的換算值。所以,對於遊戲管理部54預先賦予換算值。例如,將報酬量遵照流通貨幣單位進行計量時,贈品PR的單價作為換算值被賦予。換算值作為一例,透過顯示器單元10輸入亦可。換算値係例如於上述之用以設定指示標識23之點燈位置的移動速度等的設定模式中,作為可輸入的項目之一設定亦可。Next, the game management unit 54 determines whether or not the payment of the bonus PR is detected based on the signal of the bonus sensor 37 (step S123). When it has been detected, the game management unit 54 adds the amount of reward that quantifies the value of the paid bonus PR to the current value described in the predetermined amount of reward data (step S124). The reward amount data is taken as an example, and may be held in the memory unit 52 as a part of the game data GD. The amount of remuneration is measured in the same unit as the consumption of entertainment value. For example, when the consumption of entertainment value is measured in accordance with the currency unit of circulation, the value of the gift PR is also quantified in accordance with the currency unit of circulation. The bonus sensor 37 provides information on the presence or absence of the bonus PR or the number of the bonus PR to the game management unit 54. Therefore, it is necessary to use the information to determine the amount of reward for the bonus PR based on this information. PR is converted into a conversion value of the amount of remuneration. Therefore, a conversion value is given to the game management unit 54 in advance. For example, when the amount of remuneration is measured in accordance with the currency unit in circulation, the unit price of the gift PR is given as a converted value. The converted value may be input through the display unit 10 as an example. The conversion value may be set as one of the inputable items in the above-mentioned setting mode for setting the moving speed of the lighting position of the indicator 23, for example.

加算報酬量的話,接下來,遊戲管理部54係作為發放率,運算出消費量資料的現在值相對之報酬量資料的現在值的比率(步驟S125)。之後,遊戲管理部54係將運算出之發放率記錄於遊戲資料GD(步驟S126),之後結束本次的常式。再者,在步驟S121中判斷為未檢測出遊藝價值的消費時則跳過步驟S122,將處理進行至步驟S123,在步驟S123中判斷為為檢測出贈品PR的支付時則跳過步驟S124,將處理進行至步驟S125。When the amount of reward is added, the game management unit 54 then calculates the ratio of the current value of the consumption data to the current value of the reward data as the payout rate (step S125). After that, the game management unit 54 records the calculated payout rate in the game data GD (step S126), and then ends this routine. Furthermore, if it is determined in step S121 that the consumption of entertainment value has not been detected, step S122 is skipped, and the process proceeds to step S123. If it is determined in step S123 that the payment of the bonus PR has been detected, step S124 is skipped. The process proceeds to step S125.

記錄於遊戲資料GD的發放率之值,係回應遊戲機1的管理者之適當的操作,提示給管理者。例如,遊戲管理部54係在開始上述之設定模式時執行圖18的發放率提示處理,讀取出記錄於遊戲資料GD的發放率之值(步驟S141),將所得之值顯示於顯示器單元10的顯示裝置11(步驟S142)。藉此,遊戲機1的管理者係可將所顯示之發放率作為參考,配置爪零件40,或者變更遊戲機構20的設定狀態,例如指示標識23之點燈位置的移動速度、輸送機22的驅動量相關之設定。再者,為了確認配置爪零件40的效果,或者變更遊戲機構20的設定的效果,將消費量資料及報酬量資料的現在值,設為可藉由遊戲機1的管理者之適當的操作初始化亦可。藉由初始化,配置爪零件40等以變更難易度的設定時,可藉由參照其變更後的發放率,確認設定變更的效果。遊戲機構20的設定狀態的變更所致之難易度調整,係學習設定狀態與發放率的對應關係,依據其學習結果自動地調整亦可。The value of the distribution rate recorded in the game data GD is in response to the appropriate operation of the administrator of the gaming machine 1, and is prompted to the administrator. For example, when the game management unit 54 starts the above-mentioned setting mode, it executes the payout rate notification process of FIG. 18, reads the value of the payout rate recorded in the game data GD (step S141), and displays the obtained value on the display unit 10. Of the display device 11 (step S142). Thereby, the administrator of the game machine 1 can use the displayed dispensing rate as a reference, configure the claw parts 40, or change the setting state of the game mechanism 20, such as the moving speed of the lighting position of the indicator 23 and the conveyor 22 Settings related to the amount of drive. Furthermore, in order to confirm the effect of arranging the claw parts 40 or the effect of changing the setting of the game mechanism 20, the current values of the consumption data and the reward data are set to be initialized by appropriate operations by the administrator of the game machine 1. It's also possible. By initializing, when arranging the claw parts 40 and so on to change the setting of the difficulty level, the effect of the setting change can be confirmed by referring to the release rate after the change. The difficulty adjustment caused by the change of the setting state of the game mechanism 20 is based on the correspondence relationship between the learning setting state and the payout rate, and may be automatically adjusted according to the learning result.

再者,在圖17的處理中,至少將遊戲機構20設為單位求出發放率,但是,也可將輸送機22設為單位以求出發放率。例如,以對應各輸送機22設置贈品感測器37,記錄贈品PR從哪個輸送機22落下,對應各輸送機22計算出發放率之方式,變更圖17的處理亦可。藉此,可以輸送機22單位來確認難易度調整的效果。In addition, in the processing of FIG. 17, at least the game mechanism 20 is set as a unit to obtain the payout rate, but the conveyor 22 may be set as a unit to obtain the payout rate. For example, the processing of FIG. 17 may be changed to a method in which a gift sensor 37 is provided corresponding to each conveyor 22, records the conveyor 22 from which the gift PR has fallen, and calculates the distribution rate corresponding to each conveyor 22. By this, the effect of difficulty adjustment can be confirmed in units of 22 conveyors.

在以上的形態中,藉由投幣器36與遊戲管理部54所致之圖17的步驟S121、S122的處理的組合,實現消費量檢測手段的一例,藉由贈品感測器37與遊戲管理部54所致之圖17的步驟S123、S124的處理的組合,實現報酬量檢測手段的一例。又,遊戲管理部54係藉由執行圖17的步驟S125、S126、圖18的步驟S141及S142的處理,具有作為發放率提示手段之一例的功能。In the above form, through the combination of the processing of steps S121 and S122 of FIG. 17 by the coin acceptor 36 and the game management unit 54, an example of the consumption detection means is realized by the bonus sensor 37 and the game management The combination of the processing of steps S123 and S124 in FIG. 17 by the section 54 realizes an example of the means for detecting the amount of compensation. In addition, the game management unit 54 performs the processing of steps S125 and S126 in FIG. 17, and steps S141 and S142 in FIG. 18, and has a function as an example of a payout rate presentation means.

本發明並不限定於上述的形態,利用施加適當的變形或變更的形態實施亦可。例如,在前述的形態中,將輸送機22構成為無限履帶,但是,輸送機22係構成一體成形的帶狀體亦可。輸送機22的搬送面22a並不限定於具有齒部22b的範例,平面地構成亦可。即使該狀況中,也可藉由於搬送面22a設置複數安裝部,選擇性安裝爪零件40,柔軟地變更難易度。用以驅動輸送機22的鏈輪32係配置於輸送機22的內周側亦可。此時,於輸送機22的搬送面22a不存在與鏈輪32咬合的區域,可消除搬送面22a之關於爪零件40的安裝位置的限制。The present invention is not limited to the above-mentioned aspect, and may be implemented in an aspect in which appropriate deformation or change is applied. For example, in the aforementioned form, the conveyor 22 is configured as an infinite crawler, but the conveyor 22 may be configured as an integrally formed belt-shaped body. The conveyance surface 22a of the conveyor 22 is not limited to the example which has the tooth part 22b, It may be comprised in a plane. Even in this situation, it is possible to flexibly change the degree of difficulty by providing a plurality of attachment portions on the conveying surface 22a and selectively attaching the claw parts 40. The sprocket 32 for driving the conveyor 22 may be arranged on the inner peripheral side of the conveyor 22. At this time, the conveying surface 22a of the conveyor 22 does not have an area that engages with the sprocket 32, and the restriction on the attachment position of the claw component 40 on the conveying surface 22a can be eliminated.

搬送體並不限定於環狀的輸送機22。例如,於搬送方向的前方及後方分別設置捲取滾筒,於該等滾筒捲繞搬送體的兩端部,從一方的滾筒送出搬送體,在另一方的滾筒捲取搬送體,藉此移動搬送面來搬送贈品亦可。特性變更零件並不限定於圖示的爪零件40。例如,以將具有增加或減少搬送面固有的摩擦阻抗之作用的特性變更零件安裝於搬送面亦可。The conveying body is not limited to the endless conveyor 22. For example, winding rollers are installed at the front and rear of the conveying direction, and the two ends of the conveying body are wound around these rollers. The conveying body is sent out from one roller, and the conveying body is wound on the other roller to move the conveying It is also possible to bring gifts in person. The characteristic change parts are not limited to the claw parts 40 shown in the drawings. For example, it is also possible to install a characteristic change part that has the effect of increasing or decreasing the friction resistance inherent to the conveying surface on the conveying surface.

特性變更零件並不一定需要可對於搬送面裝卸。例如,在不需要變更難易度的設定狀態時,將特性變更零件在不可拆卸的狀態下安裝於搬送面亦可。存在有根據搬送體的個體差,搬送面之贈品的容易鉤止性會產生不均,導致無法獲得目標之難易度的情況的狀況中,作為將難易度的初始設定收斂於目標範圍的調整手段,將特性變更零件對於搬送面,使用接著、鉚接加工、鉚釘接合等的無法卸除的結合方法,固定地安裝亦可。The parts with changed characteristics do not necessarily need to be detachable on the conveying surface. For example, when there is no need to change the setting state of the difficulty level, the characteristic change part may be mounted on the conveying surface in a non-detachable state. Depending on the individual difference of the conveying body, the easy hooking of the gifts on the conveying surface may cause unevenness, resulting in the difficulty of obtaining the target. It is used as an adjustment means to converge the initial setting of the difficulty to the target range. , The characteristic change parts can be fixedly installed on the conveying surface using bonding methods such as bonding, riveting, and rivet bonding that cannot be removed.

在前述的形態中,以作為搬送裝置所致之搬送對象的遊藝媒體,於搬送面配置贈品PR,贈品落下口8設定作為贈品PR的搬送相關之目標位置,贈品PR到達贈品落下口8時,該贈品PR作為報酬支付給使用者之方式構成遊戲機1。但是,對於使用者的報酬並不限定於支付搬送對象的遊藝媒體的範例。例如,像以感測器等檢測出遊藝媒體到達所定目標位置,回應該檢測,將不同於遊藝媒體的報酬支付給使用者般,區分遊戲機的內部之遊藝媒體的搬送相關的構造,與遊戲機的外部之報酬的支付相關的構造亦可。此時,到達目標位置的遊藝媒體,係將搬送裝置往反方向驅動,回歸初始位置亦可,使用不同於搬送裝置的移送裝置,回到搬送面上的初始位置亦可。In the aforementioned form, the gift PR is placed on the conveying surface of the amusement media that is the target of the conveyance by the conveying device, the gift drop port 8 is set as the target position related to the conveyance of the gift PR, and when the gift PR reaches the gift drop port 8, The bonus PR constitutes the game machine 1 as a reward paid to the user. However, the remuneration to the user is not limited to the example of the amusement media that pays the delivery target. For example, if a sensor detects the arrival of the amusement media at a predetermined target location, responds to the detection, and pays the user a reward different from the amusement media, and distinguishes the structure related to the transportation of the amusement media inside the game machine. The structure related to the payment of external rewards of the machine is also possible. At this time, the amusement media that has reached the target position may be returned to the initial position by driving the conveying device in the opposite direction, or it may return to the initial position on the conveying surface by using a conveying device other than the conveying device.

支付給使用者的報酬並不限定於物理贈品。可與贈品等交換的票券作為報酬發派亦可。為了遊玩遊戲所需之道數(credit)等的遊藝價值、具有某種交換價值之電子點數等的電子樣態的報酬支付給使用者亦可。The rewards paid to users are not limited to physical gifts. Tickets that can be exchanged with gifts, etc. can also be distributed as rewards. Electronic rewards such as credits and electronic points with a certain exchange value may be paid to the user.

對於使用者的報酬的支付,並不一定需要以遊藝媒體到達目標位置作為條件。例如,也可進行遊戲的結束時間點之遊藝媒體的位置越接近目標位置,則支付越多報酬給使用者的變形。也就是說,報酬的支付只要與遊藝媒體到達目標位置建立關聯,以適當的樣態進行亦可。搬送體並不一定需要相互平行並排設置。例如,以目標位置為中心,複數搬送體放射狀地並排亦可,挾持目標位置,複數搬送體對稱性並排亦可。Regarding the payment of the user's remuneration, it is not necessarily required that the entertainment media reach the target location as a condition. For example, the closer the position of the entertainment medium at the end time of the game is to the target position, the more rewards are paid to the user. In other words, the payment of remuneration can be carried out in an appropriate manner as long as it is related to the arrival of the entertainment media to the target location. The conveying bodies do not necessarily need to be arranged side by side in parallel to each other. For example, with the target position as the center, the plurality of conveying bodies may be arranged radially, and the target position may be pinched, and the plural conveying bodies may be arranged symmetrically.

本發明的遊戲機並不限定於構成為以遊藝價值的消費作為條件,遊玩遊戲之業務用的遊戲機的範例。只要是包含競爭報酬的支付之要素的遊戲機,可遵照本發明進行調整該報酬的支付相關之難易度。The gaming machine of the present invention is not limited to an example of a gaming machine that is configured for business use of playing games based on the consumption of entertainment value as a condition. As long as it is a gaming machine that includes elements of the payment of a competitive reward, the difficulty of the payment of the reward can be adjusted in accordance with the present invention.

以下記載從上述之實施形態及變形例各別導出之本發明的各種樣態。再者,在以下的說明中,為了容易理解本發明的各樣態而以括弧附記添附圖面所圖示的對應之構成要素,但是,本發明並不因此限定於圖示的形態。The various aspects of the present invention derived from the above-mentioned embodiments and modifications are described below. In addition, in the following description, in order to easily understand the various aspects of the present invention, the corresponding constituent elements illustrated in the drawings are added in parentheses, but the present invention is not limited to the illustrated form.

本發明的一樣態的遊戲機(1),係具備:搬送裝置(21),係包含具有應置放遊藝媒體(PR)的搬送面(22a),將前述搬送面所致之搬送方向一方側朝向所定目標位置(8)並排設置的複數搬送體(22),及將前述複數搬送體分別相互獨立地往前述搬送方向驅動的驅動裝置(25);操作檢測裝置(7),係檢測出使用者的操作;及控制裝置(51),係以因應前述操作檢測裝置所檢測出的操作,選擇性驅動前述複數搬送體之方式控制前述驅動裝置;與前述遊藝媒體到達前述目標位置建立關聯,對前述使用者支付報酬的遊戲機,其中,於前述複數搬送體中,至少一個搬送體的搬送面的一部分,安裝作為不同於前述搬送體的其他零件所構成,從前述搬送面固有的特性變更前述遊藝媒體的容易鉤止性相關之特性的至少一個特性變更零件(40,40A,40B)。The game machine (1) in the same state of the present invention is provided with: a conveying device (21) including a conveying surface (22a) on which a game medium (PR) should be placed, and one side of the conveying direction caused by the aforementioned conveying surface A plurality of conveying bodies (22) arranged side by side toward the predetermined target position (8), and a driving device (25) that drives the plurality of conveying bodies in the conveying direction independently of each other; an operation detection device (7) that detects the use The operation of the person; and the control device (51), in response to the operation detected by the operation detection device, to selectively drive the plurality of conveying bodies to control the aforementioned driving device; to establish an association with the aforementioned amusement medium reaching the aforementioned target position, The aforementioned game machine for which the user pays, wherein, among the plurality of conveying bodies, a part of the conveying surface of at least one of the conveying bodies is constructed by installing parts other than those of the conveying body, and the characteristic of the conveying surface is changed from the characteristic of the conveying surface. At least one characteristic change part (40, 40A, 40B) of the characteristics related to the easy accessibility of the amusement media.

依據前述樣態的遊戲機,藉由於搬送面上安裝特性變更零件,可使遊藝媒體的容易鉤止性相關之特性從搬送面固有的特性變化。是否可將遊藝媒體搬送至目標位置,係密切關聯於搬送面與遊藝媒體的容易鉤止性,越容易鉤止,則使遊藝媒體到達目標位置的難易度越降低。而且,特性變更零件賦予難易度的影響,係可藉由適當利用區分成安裝特性變更零件之搬送體的選擇、搬送體上之特性變更零件的位置、特性變更零件的個數、特性變更零件本身的特性等之各種事項,多樣地變化。所以,可提升難易度的調整相關之柔軟性。According to the game machine of the foregoing aspect, the characteristics related to the easy hookability of the amusement medium can be changed from the inherent characteristics of the conveying surface by installing the characteristic change parts on the conveying surface. Whether the amusement media can be transported to the target location is closely related to the ease of hooking between the transport surface and the amusement media. The easier it is to hook, the less difficult it is for the amusement media to reach the target location. Moreover, the influence of the difficulty of the characteristic change parts can be divided into the selection of the transport body of the installation characteristic change part, the position of the characteristic change part on the transport body, the number of the characteristic change part, and the characteristic change part itself. Various items, such as the characteristics of the product, change in a variety of ways. Therefore, the flexibility related to the adjustment of difficulty can be improved.

於前述搬送面,設置可安裝前述特性變更零件的複數安裝部(22c),於從前述複數安裝部所選擇之至少一個安裝部,安裝前述特性變更零件亦可。據此,可使複數安裝部具有作為安裝位置的候補的功能,可提供對於特性變更零件之安裝位置的決定的指標。A plurality of mounting parts (22c) capable of mounting the characteristic changing parts are provided on the conveying surface, and the characteristic changing parts may be mounted on at least one mounting part selected from the plural mounting parts. According to this, a plurality of mounting parts can be provided with functions as candidates for mounting positions, and it is possible to provide an index for determining the mounting position of the characteristic change component.

前述搬送體,係設置成作為可沿著前述搬送方向環繞的環狀,且於外周側沿著前述搬送方向,複數齒部(22b)以一定間隔設置的帶狀體;前述驅動裝置,係以將與前述齒部咬合,對應各前述搬送體所設置的複數鏈輪(32),利用從所定驅動源(33)供給的驅動力,相互獨立地旋轉之方式設置;前述複數安裝部,係設置於避開前述齒部之與前述鏈輪咬合的區域的位置亦可。此時,可排除在干擾鏈輪的位置錯誤安裝特性變更零件之虞。The aforementioned conveying body is set as a ring-shaped body that can be looped along the aforementioned conveying direction, and on the outer peripheral side along the aforementioned conveying direction, a strip-shaped body in which a plurality of teeth (22b) are arranged at regular intervals; the aforementioned driving device is The plurality of sprockets (32) that are engaged with the aforementioned teeth and corresponding to each of the aforementioned conveying bodies are arranged to rotate independently of each other by the driving force supplied from the predetermined driving source (33); the aforementioned plural mounting parts are provided It may be a position that avoids the area where the tooth portion engages with the sprocket. At this time, it can eliminate the risk of incorrect installation of characteristic change parts at the position of the interference sprocket.

前述複數安裝部,係分別設置於前述齒部之間的間隙部(22c)亦可。據此,可將齒部間的間隙部,作為特性變更零件的安裝空間有效地活用。The plurality of mounting portions may be provided in gap portions (22c) between the tooth portions, respectively. According to this, the gap between the teeth can be effectively used as an installation space for characteristic change parts.

於前述特性變更零件,設置有與前述間隙部及挾持該間隙部鄰接之一對齒部分別互補地嵌合的嵌合部(41)亦可。據此,可使嵌合部與一對齒部及該等間隙部密接,以提升特性變更零件的穩定性。The above-mentioned characteristic change component may be provided with a fitting portion (41) that is complementary to fit the gap portion and a pair of tooth portions adjacent to the gap portion. According to this, the fitting portion can be in close contact with the pair of tooth portions and the gap portions to improve the stability of the characteristic-changing component.

於前述搬送體及前述嵌合部,進而分別設置以阻止前述特性變更零件往離開前述搬送面之方向的變位之方式咬合的咬合部(34,42)亦可。據此,可確實地阻止特性變更零件從搬送面脫落。The conveying body and the fitting portion may be further provided with engaging portions (34, 42) that engage in such a way as to prevent the displacement of the characteristic change component in the direction away from the conveying surface, respectively. According to this, it is possible to reliably prevent the characteristic change parts from falling off the conveying surface.

前述特性變更零件,係可對於前述搬送面裝卸亦可。此時,透過特性變更零件的裝卸,或位置變更,嘗試各種設定。或者,對於目標的難易度的變更,可藉由卸除特性變更零件,或變更位置來對應。The above-mentioned characteristic change parts may be attachable and detachable to the above-mentioned conveying surface. At this time, try various settings by changing the loading and unloading of parts or changing the position through the characteristics. Alternatively, the difficulty of the target can be changed by removing the characteristic change part or changing the position.

於前述特性變更零件,前述遊藝媒體的容易鉤止性相關之特性不同的第1鉤止部(43)與第2鉤止部(44)相互轉向反方向地設置;對於前述搬送面之前述特性變更零件的安裝方向,係可在將前述第1鉤止部轉向前述目標位置的第1狀態與將前述第2鉤止部轉向前述目標位置的第2狀態之間變更亦可。據此,可使特性變更零件賦予難易度的影響,藉由該特性變更零件的安裝方向來變化。藉此,可更提升難易度調整相關之柔軟性。In the aforementioned characteristic change parts, the first hooking portion (43) and the second hooking portion (44) having different characteristics related to the ease of hooking of the amusement media are arranged in opposite directions; for the aforementioned characteristics of the conveying surface Changing the mounting direction of the component may be changed between the first state where the first hooking portion is turned to the target position and the second state where the second hooking portion is turned to the target position. According to this, it is possible to impart the influence of the degree of difficulty to the characteristic change part, and the mounting direction of the characteristic change part can be changed. In this way, the flexibility related to the difficulty adjustment can be further improved.

前述控制裝置,係以與前述使用者所致之遊藝價值的消費作為交換,前述搬送裝置因應前述使用者的操作來進行驅動之方式,控制前述驅動裝置;檢測出定量化前述使用者所消費之前述遊藝價值的消費量的消費量檢測手段(36,54,S121,S122),與檢測出定量化支付給前述使用者之報酬的報酬量的報酬量檢測手段(37,54,S123,S124),係進而設置於遊戲機;於前述控制裝置,設置有運算出作為前述消費量相對之前述消費量的比率所賦予的發放率,並提示給遊戲機的管理者的發放率提示手段(54,S125,S126,S141,S142)亦可。據此,可藉由發放率的提示,確認利用特性變更零件之難易度設定的效果。或者,可將所提示的發放率,利用來作為用以決定特性變更零件的位置、個數等的參考資訊。 The aforementioned control device is in exchange for the consumption of entertainment value caused by the aforementioned user, and the aforementioned conveying device is driven in response to the aforementioned user's operation to control the aforementioned driving device; and quantify the consumption of the aforementioned user’s consumption. The consumption detection means (36, 54, S121, S122) for the consumption of the aforementioned entertainment value, and the remuneration detection means (37, 54, S123, S124) that detects the remuneration that quantifies the remuneration paid to the aforementioned user , Is further installed in the gaming machine; the control device is provided with a payout rate presenting means (54, S125, S126, S141, S142) can also be used. According to this, the effect of changing the difficulty setting of the part with the characteristics can be confirmed by the prompt of the release rate. Alternatively, the presented distribution rate can be used as reference information for determining the location and number of characteristic change parts.

於前述搬送面,作為前述遊藝媒體設置有贈品,到達前述目標位置的贈品作為前述報酬,支付給前述使用者亦可。據此,可藉由特性變更零件,柔軟地調整贈品利用來作為遊藝媒體,將該贈品作為報酬支付給使用者之類型的遊戲機之贈品獲得的難易度。 On the conveying surface, a gift is provided as the amusement medium, and the gift that reaches the target location may be paid to the user as the reward. According to this, it is possible to flexibly adjust the difficulty of obtaining a bonus for a game machine that uses the bonus as a game medium and pays the bonus as a reward to the user by changing the characteristics of the parts.

1:遊戲機 1: game console

2:框體 2: frame

3:本體部 3: The main body

4:間隔壁部 4: Partition wall

4a:正面 4a: front

4b:側面 4b: side

5:頂板部 5: Top plate

6:操作部 6: Operation Department

7:按壓按鍵開關(操作檢測裝置) 7: Press the key switch (operation detection device)

8:贈品落下口(目標位置) 8: Gift drop (target location)

9:贈品取出口 9: Take out gifts for export

10:顯示器單元 10: Display unit

11:顯示裝置 11: display device

12:位置檢測裝置 12: Position detection device

20:遊戲機構 20: Game agency

21:輸送機單元(搬送裝置) 21: Conveyor unit (conveying device)

22:輸送機(搬送體) 22: Conveyor (transport body)

22a:搬送面 22a: Conveying surface

22b:齒部 22b: Tooth

22c:間隙部(安裝部) 22c: Clearance part (installation part)

23:指示標識 23: Indicator

25:驅動裝置 25: Drive

26:旋轉軸 26: Rotation axis

27:旋轉軸 27: Rotation axis

28:帶輪 28: Pulley

29:帶輪 29: Pulley

30:滑軌 30: Slide rail

31:銷 31: pin

32:鏈輪 32: Sprocket

33:馬達(驅動源) 33: Motor (drive source)

34:溝部(咬合部) 34: Groove (occlusal part)

34a:嘴角部 34a: the corners of the mouth

34b:擴大部 34b: Expansion Department

35:旋轉量感測器 35: Rotation sensor

36:投幣器(消費量檢測手段) 36: coin acceptor (consumption detection method)

37:贈品感測器(報酬量檢測手段) 37: Gift sensor (remuneration detection method)

40,40A,40B:爪零件(特性變更零件) 41:嵌合部 42:突起部(咬合部) 42a:頸部 42b:擴大部 42c:縫隙 42d:斷片 43:第1鉤止部 44:第2鉤止部 46:落下調整零件 51:控制單元(控制裝置) 52:記憶單元 53:遊戲處理部 54:遊戲管理部(消費量檢測手段、報酬量檢測手段、發放率提示手段) GS:遊戲空間 PR:贈品 PG:電腦程式 GD:遊戲資料40, 40A, 40B: Claw parts (characteristic change parts) 41: Fitting part 42: Protruding part (bite part) 42a: neck 42b: Enlargement Department 42c: gap 42d: Fragment 43: The first hook stop 44: 2nd hook stop 46: Drop adjustment parts 51: control unit (control device) 52: memory unit 53: Game Processing Department 54: Game Management Department (means of consumption quantity testing, remuneration testing means, distribution rate prompting means) GS: Game space PR: Giveaway PG: computer program GD: Game Information

[圖1]揭示本發明之一形態的遊戲機之整體構造的立體圖。 [圖2]透視圖1的遊戲機的間隔壁部,揭示內部的遊戲空間的立體圖。 [圖3]用以說明圖2所示之遊戲機構所提供的遊戲之一例的圖。 [圖4]揭示設置於遊戲空間的遊戲機構之一例的立體圖。 [圖5]揭示圖4的遊戲機構中,卸下一部分的輸送機之狀態的立體圖。 [圖6]沿著圖4之遊戲機構的垂直方向的部分剖面圖。 [圖7]揭示輸送機的構造之一例的部分立體圖。 [圖8]圖7之輸送機的側視圖。 [圖9]揭示構成圖7之輸送機的滑軌之一例的立體圖。 [圖10]圖9的滑軌的側視圖。 [圖11]作為特性變更零件之一例的爪零件的立體圖。 [圖12]圖11的爪零件的側視圖。 [圖13]揭示作為特性變更零件之一例的爪零件之其他例的立體圖。 [圖14]圖13的爪零件的側視圖。 [圖15]揭示遊戲機的控制系的構造之一例的功能區塊圖。 [圖16]揭示圖15的遊戲處理部所執行之遊戲處理的步驟之一例的流程圖。 [圖17]揭示圖15的遊戲管理部所執行之發放率監視處理的步驟之一例的流程圖。 [圖18]揭示圖15的遊戲管理部所執行之發放率提示處理的步驟之一例的流程圖。[Fig. 1] A perspective view showing the overall structure of a game machine in one form of the present invention. [Fig. 2] A perspective view of the partition wall of the gaming machine of Fig. 1 is seen through to reveal the game space inside. [Fig. 3] A diagram for explaining an example of a game provided by the game mechanism shown in Fig. 2. [Fig. 4] A perspective view showing an example of a game mechanism installed in a game space. [Fig. 5] A perspective view showing a state in which a part of the conveyor has been removed in the game mechanism of Fig. 4. [Fig. [Fig. 6] A partial cross-sectional view along the vertical direction of the game mechanism in Fig. 4. [Fig. [Fig. 7] A partial perspective view showing an example of the structure of the conveyor. [Fig. 8] The side view of the conveyor of Fig. 7. [Fig. 9] A perspective view showing an example of the slide rail constituting the conveyor of Fig. 7. [Fig. [Fig. 10] A side view of the slide rail of Fig. 9. [Fig. 11] A perspective view of a claw part as an example of a characteristic change part. [Fig. 12] A side view of the claw part of Fig. 11. [Fig. 13] A perspective view showing another example of a claw part as an example of a characteristic change part. [Fig. 14] A side view of the claw part of Fig. 13. [Fig. 15] A functional block diagram showing an example of the structure of the control system of a game machine. [Fig. 16] A flowchart showing an example of the procedure of the game processing executed by the game processing unit of Fig. 15. [Fig. [FIG. 17] A flowchart showing an example of the procedure of the payout rate monitoring process executed by the game management unit in FIG. 15. [Fig. 18] A flowchart showing an example of the procedure of the payout rate presentation process executed by the game management unit of Fig. 15. [Fig.

21:輸送機單元 21: Conveyor unit

22:輸送機 22: Conveyor

22a:搬送面 22a: Conveying surface

22b:齒部 22b: Tooth

40:爪零件 40: claw parts

Claims (10)

一種遊戲機,係具備:搬送裝置,係包含具有應置放遊藝媒體的搬送面,將前述搬送面所致之搬送方向一方側朝向所定目標位置並排設置的複數搬送體,及將前述複數搬送體分別相互獨立地往前述搬送方向驅動的驅動裝置;操作檢測裝置,係檢測出使用者的操作;及控制裝置,係以因應前述操作檢測裝置所檢測出的操作,選擇性驅動前述複數搬送體之方式控制前述驅動裝置;與前述遊藝媒體到達前述目標位置建立關聯,對前述使用者支付報酬的遊戲機,其特徵為:於前述複數搬送體中,至少一個搬送體的搬送面的一部分,安裝作為不同於前述搬送體的其他零件所構成,從前述搬送面固有的特性變更前述遊藝媒體的容易鉤止性相關之特性的至少一個特性變更零件。 A game machine comprising: a conveying device including a conveying surface on which a game medium should be placed, plural conveying bodies arranged side by side in the conveying direction caused by the conveying surface toward a predetermined target position, and the plural conveying bodies A driving device that drives in the aforementioned conveying direction independently of each other; an operation detection device that detects a user's operation; and a control device that selectively drives one of the aforementioned plural conveying bodies in response to the operation detected by the aforementioned operation detection device The aforementioned driving device is controlled by a method; the game machine that is associated with the aforementioned amusement medium reaching the aforementioned target position and pays the aforementioned user is characterized in that: in the aforementioned plurality of conveying bodies, at least one part of the conveying surface of the conveying body is installed as At least one characteristic change part is composed of other parts different from the aforementioned conveying body, and at least one characteristic change part that changes the characteristic related to the ease of hooking of the amusement medium from the characteristic inherent to the conveying surface. 如請求項1所記載之遊戲機,其中,於前述搬送面,設置可安裝前述特性變更零件的複數安裝部,於從前述複數安裝部所選擇之至少一個安裝部,安裝前述特性變更零件。 The gaming machine according to claim 1, wherein a plurality of mounting parts capable of mounting the characteristic changing parts are provided on the conveying surface, and the characteristic changing parts are mounted on at least one mounting part selected from the plural mounting parts. 如請求項2所記載之遊戲機,其中,前述搬送體,係設置成作為可沿著前述搬送方向環繞的環狀,且於外周側沿著前述搬送方向,複數齒部以一定間隔設置的帶狀體; 前述驅動裝置,係以將與前述齒部咬合,對應各前述搬送體所設置的複數鏈輪,利用從所定驅動源供給的驅動力,相互獨立地旋轉之方式設置;前述複數安裝部,係設置於避開前述齒部之與前述鏈輪咬合的區域的位置。 The game machine according to claim 2, wherein the conveying body is provided in a ring shape that can be looped along the conveying direction, and on the outer peripheral side along the conveying direction, a belt in which a plurality of teeth are arranged at regular intervals Shape body The aforementioned driving device is arranged in such a way that a plurality of sprockets that are engaged with the aforementioned tooth portion and are provided corresponding to each of the aforementioned conveying bodies rotate independently of each other by driving force supplied from a predetermined driving source; the aforementioned plural mounting parts are provided In a position that avoids the area where the tooth portion engages with the sprocket. 如請求項3所記載之遊戲機,其中,前述複數安裝部,係分別設置於前述齒部之間的間隙部。 The gaming machine according to claim 3, wherein the plurality of attachment portions are respectively provided in the gap portions between the tooth portions. 如請求項4所記載之遊戲機,其中,於前述特性變更零件,設置有與前述間隙部及挾持該間隙部鄰接之一對齒部分別互補地嵌合的嵌合部。 The gaming machine according to claim 4, wherein the characteristic change component is provided with a fitting portion that complementarily fits with the gap portion and a pair of teeth adjacent to the gap portion. 如請求項5所記載之遊戲機,其中,於前述搬送體及前述嵌合部,進而分別設置以阻止前述特性變更零件往離開前述搬送面之方向的變位之方式咬合的咬合部。 The game machine according to claim 5, wherein the conveying body and the fitting portion are respectively provided with an engaging portion that engages in a manner that prevents the characteristic change component from being displaced in a direction away from the conveying surface. 如請求項1至6中任一項所記載之遊戲機,其中,前述特性變更零件,係可對於前述搬送面裝卸。 The gaming machine described in any one of claims 1 to 6, wherein the characteristic change parts are attachable and detachable to the conveying surface. 如請求項7所記載之遊戲機,其中,於前述特性變更零件,前述遊藝媒體的容易鉤止性相關之特性不同的第1鉤止部與第2鉤止部相互轉向反方向地設置;對於前述搬送面之前述特性變更零件的安裝方向,係可在將前述第1鉤止部轉向前述目標位置的第1狀態與將前 述第2鉤止部轉向前述目標位置的第2狀態之間變更。 The gaming machine described in claim 7, wherein, in the feature change part, the first hooking portion and the second hooking portion having different characteristics related to the ease of hooking of the amusement medium are arranged in opposite directions to each other; The characteristics of the aforementioned conveying surface change the direction of installation of the parts, which can be used in the first state where the aforementioned first hooking portion is turned to the aforementioned target position. The second hooking portion is changed between the second states in which the rotation of the aforementioned target position is changed. 如請求項1至6中任一項所記載之遊戲機,其中,前述控制裝置,係以與前述使用者所致之遊藝價值的消費作為交換,前述搬送裝置因應前述使用者的操作來進行驅動之方式,控制前述驅動裝置;檢測出定量化前述使用者所消費之前述遊藝價值的消費量的消費量檢測手段,與檢測出定量化支付給前述使用者之報酬的報酬量的報酬量檢測手段,係進而設置於遊戲機;於前述控制裝置,設置有運算出作為前述報酬量相對之前述消費量的比率所賦予的發放率,並提示給遊戲機的管理者的發放率提示手段。 The gaming machine according to any one of claims 1 to 6, wherein the control device is exchanged for the consumption of entertainment value caused by the user, and the transport device is driven in response to the operation of the user In this way, the driving device is controlled; the consumption detection means that quantifies the consumption of the entertainment value consumed by the user, and the remuneration detection means that quantifies the remuneration paid to the user , Is further installed in the gaming machine; the control device is provided with a payout rate presenting means that calculates the payout rate given as the ratio of the remuneration to the consumption amount, and presents the payout rate to the administrator of the gaming machine. 如請求項1至6中任一項所記載之遊戲機,其中,於前述搬送面,作為前述遊藝媒體設置有贈品,到達前述目標位置的贈品作為前述報酬,支付給前述使用者。 The gaming machine according to any one of claims 1 to 6, wherein a gift is provided as the amusement medium on the conveying surface, and the gift that reaches the target location is paid to the user as the reward.
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