TWI689340B - Grabbing machine and control method thereof - Google Patents

Grabbing machine and control method thereof Download PDF

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Publication number
TWI689340B
TWI689340B TW108103939A TW108103939A TWI689340B TW I689340 B TWI689340 B TW I689340B TW 108103939 A TW108103939 A TW 108103939A TW 108103939 A TW108103939 A TW 108103939A TW I689340 B TWI689340 B TW I689340B
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Taiwan
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gripper
sensing
processing element
score
game
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TW108103939A
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Chinese (zh)
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TW202030005A (en
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魏銘山
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寶凱電子企業股份有限公司
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Abstract

A grabbing machine and a control method thereof are provided. The grabbing machine includes a body, a grabbing unit driving a claw to make a grab, a ball path unit having a housing and a plurality of stopper members, a plurality of sensing elements respectively generating a plurality of sensing signals, and a processing element setting a score for each sensing element. The housing of the ball path unit is coupled with a ball path area of the body of the grabbing machine. The stopper members are spaced from each other and located in the ball path area. The sensing elements are mounted in the ball path area. The processing element controls the claw to move according to an instruction and obtains the corresponding score according to the sensing signals, thereby generating a total score through calculations. The processing element outputs a rewarded game.

Description

抓物機及其控制方法Grab machine and its control method

本發明係關於一種抓物遊戲機,尤其是一種具有多種娛樂效果的抓物機及其控制方法。 The invention relates to a grab game machine, in particular to a grab machine with multiple entertainment effects and its control method.

請參照第1圖,其係一種習知的抓物遊戲機9,該習知的抓物遊戲機9具有一機台91、一取物機構92及一發光元件93,該機台91具有一容置空間94,該容置空間94具有一置物台95。該取物機構92具有一基座92a及一取物件92b,該基座92a設於該機台91,該取物件92b設於該基座92a,且可沿一第一方向朝該置物台95移動。該發光元件93設於該基座92a,並投射一光線於該置物台95。如此,玩家在操作該取物件92b時,能夠藉由該發光元件93所投射出的光線,將該取物件92b與禮品之間進行對位。類似於該習知的抓物遊戲機9已揭露於中華民國公告第M567658號「遊戲機」專利案當中。 Please refer to FIG. 1, which is a conventional grasping game machine 9, the conventional grasping game machine 9 has a machine 91, a picking mechanism 92 and a light emitting element 93, the machine 91 has a The accommodating space 94 has an object table 95. The object picking mechanism 92 has a base 92a and an object picking 92b, the base 92a is set on the machine 91, and the object picking 92b is set on the base 92a, and can be directed toward the object placing table 95 in a first direction mobile. The light-emitting element 93 is disposed on the base 92a and projects a light on the object table 95. In this way, when the player operates the object-retrieving object 92b, the light-emitting element 93 can align the object-retrieving object 92b with the gift. A grab game machine 9 similar to the conventional one has been disclosed in the patent case of "Game Machine" No. M567658 of the Republic of China.

上述習知的抓物遊戲機9,其遊戲方式較為單調簡單,缺乏遊戲多樣性,容易導致玩家感到枯燥乏味而失去遊玩該遊戲機的興趣。 The above-mentioned conventional grab game machine 9 has a monotonous and simple game mode and lacks game diversity, which may easily cause players to feel boring and lose interest in playing the game machine.

有鑑於此,習知的抓物遊戲機確實仍有加以改善之必要。 In view of this, the conventional grab game machine still needs to be improved.

為解決上述問題,本發明的目的是提供一種抓物機,係能夠具 有多種娛樂效果者。 In order to solve the above-mentioned problems, the object of the present invention is to provide a gripper, which can be equipped with There are a variety of entertainment effects.

本發明的次一目的是提供一種抓物機的控制方法,係具有增加抓物機遊玩過程中的不確定因素,以提升該抓物機的操作難度,使玩家更熱衷於挑戰及遊玩該抓物機者。 The next object of the present invention is to provide a method for controlling a gripper, which increases the uncertainties in the play process of the gripper, so as to increase the difficulty of the operation of the gripper, and makes the player more eager to challenge and play the gripper The robot.

本發明全文所述方向性或其近似用語,例如「前」、「後」、「左」、「右」、「上(頂)」、「下(底)」、「內」、「外」、「側面」等,主要係參考附加圖式的方向,各方向性或其近似用語僅用以輔助說明及理解本發明的各實施例,非用以限制本發明。 The directivity or its approximate terms in the entire text of the present invention, such as "front", "back", "left", "right", "upper (top)", "lower (bottom)", "inner", "outer" , "Side", etc., mainly refer to the directions of the attached drawings, and each directivity or its approximate terms are only used to help explain and understand the embodiments of the present invention, not to limit the present invention.

本發明全文所記載的元件及構件使用「一」或「一個」之量詞,僅是為了方便使用且提供本發明範圍的通常意義;於本發明中應被解讀為包括一個或至少一個,且單一的概念也包括複數的情況,除非其明顯意指其他意思。 The use of the quantifier "a" or "one" in the elements and components described throughout the present invention is for convenience and provides the usual meaning of the scope of the present invention; in the present invention, it should be interpreted as including one or at least one, and single The concept of also includes the plural case unless it clearly means something else.

本發明全文所述「結合」、「組合」或「組裝」等近似用語,主要包含連接後仍可不破壞構件地分離,或是連接後使構件不可分離等型態,係本領域中具有通常知識者可以依據欲相連之構件材質或組裝需求予以選擇者。 The approximate terms "combination", "combination", or "assembly" described throughout the present invention mainly include the types that can be separated without damaging the components after connection, or the components cannot be detached after connection, which is common knowledge in the art. It can be selected according to the material or assembly requirements of the components to be connected.

本發明的抓物機,包含:一機台本體,具有一容室、一操作組件及一輸出組件;一置物套件,位於該容室底部,該容室底部成外周朝中心向下傾斜之漏斗狀,並在該容室的中心處形成一開口,以供設置該置物套件,該置物套件具有一置物盤及一驅動組件,該置物盤用以放置一待夾取物,該驅動組件用以帶動該置物盤旋轉;一夾取套件,設置於該容室,並具有一致動組件及一夾爪,該夾爪結合於該致動組件,該致動組件用以帶動該夾爪沿著XY平面移動,並驅使該夾爪沿著Z軸升降及產生抓夾動作;一球道套件,具有一罩體及數個擋件,該罩體結合於該容室的一內側壁,且與該內側壁之 間形成一球道區,該球道區具有一入球口,該數個擋件相間隔地位於該球道區內,該數個擋件中的任二相鄰擋件之間形成一通道,該通道用以提供該待夾取物通過;數個感應套件,分散地設置於該球道區內,各該感應套件具有一感應元件,該感應元件用以產生一感應訊號;及一處理元件,電性連接該操作組件、該輸出組件、該驅動組件、該夾取套件及該數個感應元件,該處理元件對該數個感應元件分別設定一遊戲分數,該處理元件控制該驅動組件持續帶動該置物盤旋轉,並依據該操作組件所產生的一操作指令集控制該夾爪作動,接收並依據該感應訊號取得相對應的遊戲分數,以統計產生一總遊戲分數,控制該輸出組件依據該總遊戲分數輸出一遊戲獎勵。 The gripper of the present invention includes: a machine body with a compartment, an operating component and an output component; a storage kit is located at the bottom of the compartment, and the bottom of the compartment forms a funnel whose outer periphery slopes downward toward the center And an opening is formed at the center of the chamber for setting the storage kit, the storage kit has a storage tray and a drive assembly, the storage tray is used to place an object to be gripped, and the drive assembly is used to Driving the storage tray to rotate; a clamping set is arranged in the chamber and has an actuating component and a clamping jaw, the clamping jaw is combined with the actuating component, the actuating component is used to drive the clamping jaw along the XY The plane moves and drives the gripper to move up and down along the Z axis and produce a gripping action; a fairway kit has a cover and several stoppers, the cover is combined with an inner side wall of the chamber, and is connected to the inner Of the side wall A fairway area is formed between the fairway area and the fairway area has a ball inlet, the plurality of baffles are located at intervals in the fairway area, and a passage is formed between any two adjacent baffles among the plurality of baffles, the passage It is used to provide the object to be gripped; several sensing kits are distributed in the fairway area, each sensing kit has a sensing element, and the sensing element is used to generate a sensing signal; and a processing element, electrical Connect the operation component, the output component, the drive component, the clamping kit and the plurality of sensing elements, the processing element sets a game score for each of the plurality of sensing elements, the processing element controls the driving element to continuously drive the object The disk rotates, and controls the gripper to act according to an operation instruction set generated by the operation component, receives and obtains the corresponding game score according to the sensing signal to statistically generate a total game score, and controls the output component according to the total game The score outputs a game reward.

本發明的抓物機的控制方法,係應用於控制上述抓物機,該控制方法之步驟包含:該處理元件依據該操作指令集驅動該致動組件作動,以控制該夾爪沿著XY平面移動,並沿著Z軸升降及產生抓夾動作;當該夾爪抓取到至少一該待夾取物時,該處理元件控制該夾爪移動至該入球口的上方,該入球口的開口尺寸大於該待夾取物的尺寸,該處理元件控制該夾爪移動至該入球口的上方,並使該夾爪沿著X軸方向往復平移,當該處理元件接收到該操作組件所發出的一鬆爪訊號時,才控制該夾爪鬆開,以使該至少一該待夾取物落入該球道區內;當該至少一該待夾取物觸發該數個感應元件中的任一個感應元件所產生的感應訊號時,該處理元件獲得該感應元件所設定的遊戲分數,並統計產生該總遊戲分數;及控制該輸出組件依據該總遊戲分數輸出該遊戲獎勵。 The control method of the gripper of the present invention is applied to control the above gripper. The steps of the control method include: the processing element drives the actuating component to operate according to the operation instruction set to control the gripper along the XY plane Move, and move up and down along the Z axis and produce a gripping action; when the gripper grabs at least one object to be gripped, the processing element controls the gripper to move above the ball inlet, the ball inlet The opening size is larger than the size of the object to be gripped, the processing element controls the gripper to move above the ball inlet, and causes the gripper to reciprocate along the X-axis direction when the processing element receives the operation assembly When a claw signal is issued, the clamping jaw is controlled to be released so that the at least one object to be gripped falls into the fairway area; when the at least one object to be gripped triggers the plurality of sensing elements When a sensor signal is generated by any sensor element, the processing element obtains the game score set by the sensor element and statistically generates the total game score; and controls the output component to output the game reward according to the total game score.

據此,本發明的抓物機及其控制方法,能夠藉由設置該球道套件產生該球道區,使該夾爪所夾取到的待夾取物進一步落入該球道區內,並透過設置於該球道區內的數個擋件,使該待夾取物隨機性地通過由該數個擋件所產生的其中數個通道,並根據觸發設置於該數個通道中的感應元件所產 生的感應訊號,以獲得相對應的遊戲分數並藉此獲得該遊戲獎勵。如此,本發明的抓物機及其控制方法係可以具有提升娛樂效果的功效。再且,可藉由該置物盤的持續旋轉,使放置於該置物盤上的待夾取物改變相對於該夾爪位置的方位,使玩家必須花費更多技巧方可夾取到選定的待夾取物,係具有提升抓物機娛樂性的功效;又,該容室底部係具有使由該出球口掉落出的該待夾取物,能夠易於落入該置物盤內而不易停留在該置物盤外的功效;此外,玩家可先選擇該夾爪相對於該入球口的部位後,才控制該操作組件發出該鬆爪訊號,使該待夾取物依據選擇的入球口部位落入該球道區的功效。 According to this, the gripper and the control method of the present invention can generate the fairway area by setting the fairway kit, so that the objects to be gripped by the gripper can further fall into the fairway area, and through the setting A plurality of baffles in the fairway area make the object to be gripped randomly pass through several channels generated by the plurality of baffles, and are produced by the sensing elements arranged in the several channels according to the trigger To generate corresponding game scores to obtain the game rewards. In this way, the grabber and its control method of the present invention can have the effect of enhancing entertainment effects. In addition, the continuous rotation of the tray can change the orientation of the object to be gripped on the tray relative to the position of the gripper, so that the player must spend more skills to grip the selected object The gripping object has the effect of enhancing the entertainment of the gripper; in addition, the bottom of the chamber has the object to be gripped dropped from the ball outlet, which can easily fall into the tray without staying The effect outside the storage tray; in addition, the player can first select the position of the gripper relative to the goal opening, and then control the operation component to issue the loose grip signal, so that the object to be gripped is selected according to the goal entry The effect of falling into the fairway area.

其中,該數個擋件結合於該罩體或該內側壁。如此,係可以依據該機台本體的型態,選擇該數個擋件合適的結合位置,以提升安裝或維修該數個擋件的方便性的功效。 Wherein, the plurality of stoppers are combined with the cover or the inner side wall. In this way, it is possible to select a suitable combination position of the plurality of stoppers according to the type of the machine body, so as to improve the convenience of installing or maintaining the plurality of stoppers.

本發明的抓物機,還可以另包含一感測元件,該感測元件位於該容室內且電性連接該處理元件,該感測元件用以感測取得一獎勵分數,該獎勵分數係儲存於一電子標籤,該電子標籤係結合於該待夾取物。如此,可藉由該感測元件感測所夾取到的待夾取物上的電子標籤,並取得儲存於該電子標籤內的獎勵分數的功效。 The gripper of the present invention may further include a sensing element located in the chamber and electrically connected to the processing element. The sensing element is used to sense and obtain a reward point, and the reward point is stored In an electronic tag, the electronic tag is combined with the object to be gripped. In this way, the electronic tag on the clamped object to be clamped can be sensed by the sensing element, and the effect of the reward score stored in the electronic tag can be obtained.

其中,該容室底部設置有一置物套件,該置物套件具有一置物盤及一驅動組件,該置物盤用以放置該待夾取物,該驅動組件電性連接該處理元件,該處理元件設定當該抓物機啟動時,驅使該驅動組件作動,以帶動該置物盤旋轉。如此,可藉由該置物盤的旋轉,使放置於該置物盤上的待夾取物改變相對於該夾爪位置的方位,使玩家必須花費更多技巧方可夾取到選定的待夾取物,係具有提升抓物機娛樂性的功效。 There is a storage kit at the bottom of the chamber. The storage kit has a storage tray and a drive assembly. The storage tray is used to place the object to be gripped. The drive assembly is electrically connected to the processing element. When the gripper is started, the drive assembly is driven to drive the storage tray to rotate. In this way, the rotation of the storage tray can change the orientation of the objects to be gripped on the storage tray relative to the position of the gripper, so that the player must spend more skills to grip the selected gripper The object has the effect of enhancing the entertainment of the gripper.

其中,該處理元件電性連接一感測元件,該感測元件位於該容室且用以感測取得一獎勵分數,該獎勵分數係儲存於一電子標籤,該電子標 籤結合於該待夾取物,當該夾爪在抓取到該待夾取物且鬆開該夾爪之前,該處理元件控制該夾爪移動至該感測元件進行感測,以取得該獎勵分數,該處理元件將該獎勵分數與該遊戲分數進行加總,以統計產生該總遊戲分數。如此,可藉由該感測元件感測所夾取到的待夾取物上的電子標籤,並取得儲存於該電子標籤內的獎勵分數的功效。 Wherein, the processing element is electrically connected to a sensing element, the sensing element is located in the chamber and used for sensing to obtain a reward score, the reward score is stored in an electronic tag, the electronic tag The tag is coupled to the object to be gripped, and before the gripper grasps the object to be gripped and releases the gripper, the processing element controls the gripper to move to the sensing element for sensing to obtain the Bonus points, the processing element adds the bonus points to the game points to generate the total game points. In this way, the electronic tag on the clamped object to be clamped can be sensed by the sensing element, and the effect of the reward score stored in the electronic tag can be obtained.

其中,各該感應套件具有一標示元件,該標示元件用以標示相對應的感應元件被觸發時所獲得的遊戲分數,該處理元件設定該遊戲分數為一個區間內的隨機數值,並給予一個時間序列作為亂數種子,以持續產生不同的遊戲分數並顯示於各該標示元件,該處理元件由該操作組件收到所發出的一鬆爪訊號後才停止變換。如此,玩家能夠根據自身的眼力判斷各該標示元件上所顯示的遊戲分數,並於各該標示元件中顯示較高的遊戲分數時,操控該操作組件以產生該鬆爪訊號,使該處理元件對於各該感應元件所設定的遊戲分數能具有較高的分數值,係具有提升抓物機挑戰性的功效。 Each of the sensing kits has a marking element, the marking element is used to mark the game score obtained when the corresponding sensing element is triggered, the processing element sets the game score to a random value within an interval, and gives a time The sequence acts as a random number seed to continuously generate different game scores and display them on each of the marking elements. The processing element stops changing after receiving a loose claw signal from the operating component. In this way, the player can judge the game score displayed on each of the marking elements according to his own eyesight, and when a higher game score is displayed on each of the marking elements, control the operation component to generate the loose claw signal to make the processing element The game score set for each sensing element can have a higher score value, which has the effect of enhancing the challenge of the gripper.

〔本發明〕 〔this invention〕

1:機台本體 1: machine body

11:容室 11: Room

12:操作組件 12: Operating components

13:輸出組件 13: output component

2:夾取套件 2: Clipping kit

21:致動組件 21: Actuating components

22:夾爪 22: gripper

3:球道套件 3: Fairway kit

31:罩體 31: cover

32:擋件 32: stop

4:感應套件 4: induction kit

41:感應元件 41: Sensing element

42:標示元件 42: Marking components

5:處理元件 5: Processing element

6:感測元件 6: sensing element

7:置物套件 7: Storage kit

71:置物盤 71: Storage tray

72:驅動組件 72: Drive assembly

A:球道區 A: Fairway area

B:待夾取物 B: Object to be gripped

H1:入球口 H1: Goal

H2:出球口 H2: Outlet

H3:槽口 H3: Notch

H4:通孔 H4: through hole

T:電子標籤 T: Electronic label

〔習用〕 〔Convention〕

9:抓物遊戲機 9: grab game machine

91:機台 91: Machine

92:取物機構 92: Pickup agency

92a:基座 92a: Base

92b:取物件 92b: Get objects

93:發光元件 93: Light emitting element

94:容置空間 94: accommodating space

95:置物台 95: shelf

〔第1圖〕一種習知抓物機的組合立體圖。 [Figure 1] An assembled perspective view of a conventional gripper.

〔第2圖〕本發明實施例的立體圖。 [Figure 2] A perspective view of an embodiment of the present invention.

〔第3圖〕本發明實施例之局部構造立體圖。 [Figure 3] A perspective view of a partial structure of an embodiment of the present invention.

〔第4圖〕本發明之夾爪下降情形圖。 [Figure 4] A diagram of the downward state of the jaws of the present invention.

〔第5圖〕本發明之局部構造側視圖。 [Figure 5] Side view of a partial structure of the present invention.

〔第6圖〕本發明之局部構造正視圖。 [Figure 6] A front view of a partial structure of the present invention.

〔第7圖〕如第6圖所示的動作情形圖。 [Figure 7] A diagram of the operation shown in Figure 6.

〔第8圖〕如第7圖所示的動作情形圖。 [Figure 8] A diagram of the operation shown in Figure 7.

為讓本發明之上述及其他目的、特徵及優點能更明顯易懂,下文特舉本發明之較佳實施例,並配合所附圖式,作詳細說明如下:請參照第2圖所示,其係本發明抓物機的一實施例,係包含一機台本體1、一夾取套件2、一球道套件3、數個感應套件4及一處理元件5,該夾取套件2、該球道套件3及該數個感應套件4分別位於該機台本體1,該處理元件5電性連接該夾取套件2及該數個感應套件4。 In order to make the above and other objects, features and advantages of the present invention more obvious and understandable, the preferred embodiments of the present invention are described below in conjunction with the attached drawings, which are described in detail as follows: Please refer to FIG. 2, It is an embodiment of the gripper of the present invention, which includes a machine body 1, a gripping kit 2, a fairway kit 3, several sensing kits 4 and a processing element 5, the gripping kit 2, the fairway The kit 3 and the plurality of sensing kits 4 are respectively located on the machine body 1, and the processing element 5 is electrically connected to the clamping kit 2 and the plurality of sensing kits 4.

該機台本體1具有一容室11,該容室11用以放置至少一待夾取物B,在本實施例中,該待夾取物B的外觀態樣為球形,例如可以為一球形扭蛋。該機台本體1可以具有一操作組件12,該操作組件12可以為控制該機台本體1之相關構件(如:夾爪)的觸控螢幕、實體搖桿、實體按鈕或上述之組合。較佳地,該操作組件12可以為具有網路連線及人機介面等功能的操作裝置,以供玩家能夠透過網路遠端操控該機台本體1。 The machine body 1 has a chamber 11 for placing at least one object B to be clamped. In this embodiment, the appearance of the object B to be clamped is spherical, for example, a spherical shape Gacha. The machine body 1 may have an operation component 12, which may be a touch screen, a physical rocker, a physical button, or a combination thereof that controls related components (eg, jaws) of the machine body 1. Preferably, the operation component 12 may be an operation device with functions such as network connection and human-machine interface, so that the player can remotely control the machine body 1 through the network.

該機台本體1具有一輸出組件13,該輸出組件13用以輸出一遊戲獎勵(如:實體票券或虛擬點數),較佳地,該輸出組件13可用以輸出一遊戲分數。舉例而言,當該輸出組件13用以輸出該遊戲獎勵時,該輸出組件13可以為一彩票機、一出票機或一無線通訊模組。另一方面,當該輸出組件13用以輸出該遊戲分數時,該輸出組件13可以為一顯示元件,且該顯示元件還能夠一併用以顯示一剩餘遊戲次數及/或一剩餘遊戲秒數。 The machine body 1 has an output component 13 for outputting a game reward (such as physical tickets or virtual points). Preferably, the output component 13 can be used to output a game score. For example, when the output component 13 is used to output the game reward, the output component 13 may be a lottery machine, a ticket dispenser, or a wireless communication module. On the other hand, when the output component 13 is used to output the game score, the output component 13 can be a display element, and the display element can also be used to display a remaining game number and/or a remaining game second.

該夾取套件2設置於該容室11,該夾取套件2具有一致動組件21及一夾爪(claw)22,該致動組件21用以帶動該夾爪22沿著XY平面移動,並沿著Z軸升降及產生抓夾動作。該夾爪22結合於該致動組件21,舉例而言,該夾爪22的尺寸可以為大爪、中爪、小爪或迷你爪,該夾爪22 的爪數可以為二爪、三爪、四爪或其他數量的爪數,在本實施例中,該夾爪22係以具有三爪的中爪予以說明。該夾爪22的尺寸及爪數之型態,並不作為限制本發明之技術特徵。 The gripping kit 2 is disposed in the chamber 11. The gripping kit 2 has an actuating component 21 and a claw 22. The actuating component 21 is used to drive the gripper 22 to move along the XY plane, and Lifting along the Z axis and generating gripping action. The clamping jaw 22 is combined with the actuating assembly 21, for example, the size of the clamping jaw 22 may be a large jaw, a middle jaw, a small jaw or a mini jaw. The clamping jaw 22 The number of claws may be two-claw, three-claw, four-claw, or other number of claws. In this embodiment, the clamping claw 22 is described as a middle claw with three claws. The size and number of the jaws 22 are not intended to limit the technical features of the present invention.

值得一提的是,該夾爪22閉合時,該夾爪22的爪腳所形成的空間係可以容納至少一該待夾取物B,即該夾爪22可以一次夾取到至少一該待夾取物B,係本發明所屬技術領域中具有通常知識者可以理解。 It is worth mentioning that when the clamping jaw 22 is closed, the space formed by the claw feet of the clamping jaw 22 can accommodate at least one object B to be clamped, that is, the clamping jaw 22 can clamp at least one object to be clamped at a time. Clip B is understood by those with ordinary knowledge in the technical field to which the present invention belongs.

請參照第2、3圖所示,該球道套件3具有一罩體31,該罩體31可以由一透明壓克力板製成,惟不以此為限。該罩體31結合於該容室11的一內側壁,且與該內側壁之間形成一球道區A。該球道區A具有一入球口H1,該入球口H1的開口處係朝向該容室11頂部。較佳地,該球道區A還可以具有一出球口H2,該出球口H2係連通該入球口H1,該出球口H2的開口處係可以朝向該容室11的兩側或底部,在本實施例中,該出球口H2的開口處係朝向該容室11底部。該入球口H1及該出球口H2的開口尺寸係能夠讓至少一該待夾取物B通過。 Please refer to FIG. 2 and FIG. 3, the fairway set 3 has a cover 31, which can be made of a transparent acrylic plate, but not limited to this. The cover 31 is coupled to an inner side wall of the chamber 11 and forms a fairway area A with the inner side wall. The fairway area A has a goal H1, and the opening of the goal H1 faces the top of the chamber 11. Preferably, the fairway area A may further have a ball outlet H2, the ball outlet H2 communicates with the ball inlet H1, and the opening of the ball outlet H2 may face both sides or the bottom of the chamber 11 In this embodiment, the opening of the ball outlet H2 faces the bottom of the chamber 11. The opening sizes of the ball inlet H1 and the ball outlet H2 allow at least one object B to pass through.

該球道套件3具有數個擋件32相間隔地位於該球道區A內,該數個擋件32結合於該罩體31或該內側壁,該數個擋件32之間距大於該待夾取物B之最大尺寸,使該待夾取物B可進入及離開該球道區A為原則。該數個擋件32中的任二相鄰擋件32之間形成一通道,該通道用以提供該待夾取物B通過,在本實施例中,該數個擋件32可以為數個釘柱、至少二擋板或上述之組合。 The fairway set 3 has a plurality of blocking members 32 spaced apart in the fairway area A, the multiple blocking members 32 are combined with the cover 31 or the inner side wall, and the distance between the blocking members 32 is greater than the to-be-clamped The maximum size of the object B is such that the object B to be gripped can enter and leave the fairway area A as a principle. A channel is formed between any two adjacent blocking members 32 of the plurality of blocking members 32, and the channel is used to provide passage of the object B to be gripped. In this embodiment, the plurality of blocking members 32 may be a plurality of nails Column, at least two baffles, or a combination of the above.

該數個感應套件4分散地設置於該球道區A內,且較佳係嵌設於該球道區A的內側壁中,以避免該待夾取物B卡在該球道區A。各該感應套件4具有一感應元件41,該感應元件41用以產生一感應訊號,該感應訊號係當該感應元件41被該待夾取物B給觸發時而產生。舉例而言,該感應 元件41可以為一紅外線收發器或一近接開關,惟不以此為限。承上述,當該數個擋件32係為至少二擋板時,該感應元件41可以位於相鄰二擋板所形成的通道之間,以減少該待夾取物B能夠觸發該感應元件41的機率。較佳地,各該感應套件4還可以具有一標示元件42,該標示元件42用以標示相對應的感應元件41被觸發時所獲得的遊戲分數或是一倍率值,例如但不限制地,該標示元件42可以為一顯示面板。 The plurality of sensing kits 4 are dispersedly arranged in the fairway area A, and are preferably embedded in the inner side wall of the fairway area A, so as to avoid the object B to be caught in the fairway area A. Each sensing kit 4 has a sensing element 41 for generating a sensing signal, which is generated when the sensing element 41 is triggered by the object B to be gripped. For example, the sensor The element 41 may be an infrared transceiver or a proximity switch, but not limited to this. According to the above, when the plurality of blocking members 32 are at least two baffles, the sensing element 41 may be located between the channels formed by the adjacent two baffles, so as to reduce that the object B to be gripped can trigger the sensing element 41 The odds. Preferably, each of the sensing kits 4 can also have a marking element 42 for marking the game score or a multiplier value obtained when the corresponding sensing element 41 is triggered, such as but not limited to, The marking element 42 can be a display panel.

該處理元件5電性連接該操作組件12、該輸出組件13、該夾取套件2及該數個感應元件41,該處理元件5可以為任何具有資料儲存、運算及訊號產生等功能的電子裝置,如:可程式邏輯控制器(PLC)、數位訊號處理器(DSP)、微控制器(MCU)或具上述功能的電路板等。該處理元件5用以依據該操作組件12所產生的一操作指令集控制該夾爪22移動、升降及產生抓夾動作。該處理元件5對該數個感應元件41分別設定一遊戲分數,依據該操作組件12所產生的操作指令集控制該夾爪22作動,接收並依據該感應訊號取得相對應的遊戲分數,以統計產生一總遊戲分數,及由該處理元件5控制該輸出組件13並依據該總遊戲分數輸出該遊戲獎勵。 The processing element 5 is electrically connected to the operation component 12, the output component 13, the clamping kit 2 and the sensing elements 41. The processing element 5 can be any electronic device with functions such as data storage, calculation and signal generation , Such as: programmable logic controller (PLC), digital signal processor (DSP), microcontroller (MCU) or circuit board with the above functions, etc. The processing element 5 is used to control the movement, lift and movement of the clamping jaw 22 according to an operation command set generated by the operation assembly 12. The processing element 5 sets a game score for each of the sensing elements 41 respectively, controls the gripper 22 to actuate according to the operation instruction set generated by the operation component 12, receives and obtains the corresponding game score according to the sensing signal, and calculates the statistics A total game score is generated, and the processing element 5 controls the output component 13 and outputs the game reward according to the total game score.

較佳地,本發明的抓物機還可以另包含一感測元件6,該感測元件6位於該容室11內且電性連接該處理元件5,在本實施例中,該感測元件6係設置於該入球口H1上方。該感測元件6用以感測取得一獎勵分數,該獎勵分數係儲存於一電子標籤T,該電子標籤T係結合於該待夾取物B,在本實施例中,該電子標籤T與該感測元件6可以為近距離無線通訊(NFC)模組。值得一提的是,各該電子標籤T的獎勵分數可以不盡相同,較佳地,還可以讓玩家直接分辨出各該電子標籤T內所儲存的獎勵分數的分數值。 Preferably, the gripper of the present invention may further include a sensing element 6 located in the chamber 11 and electrically connected to the processing element 5. In this embodiment, the sensing element The 6 series is provided above the goal H1. The sensing element 6 is used to sense and obtain a reward score, the reward score is stored in an electronic tag T, the electronic tag T is combined with the object to be gripped B, in this embodiment, the electronic tag T and The sensing element 6 may be a short-range wireless communication (NFC) module. It is worth mentioning that the reward score of each electronic tag T may be different. Preferably, the player can also directly distinguish the score value of the reward score stored in each electronic tag T.

較佳地,本發明的抓物機還可以另包含一置物套件7,該置物套件7位於該容室11底部,該置物套件7具有一置物盤71及一驅動組件72, 該置物盤71用以放置該待夾取物B。該驅動組件72電性連接該處理元件5,並用以帶動該置物盤71旋轉。再且,該容室11底部可以成外周朝中心向下傾斜之漏斗狀,並在該容室11的中心處形成一開口,以供設置該置物套件7,使由該出球口H2掉落出的該待夾取物B,能夠易於落入該置物盤71內而不易停留在該置物盤71外。 Preferably, the gripper of the present invention may further include a storage kit 7, which is located at the bottom of the chamber 11, and the storage kit 7 has a storage tray 71 and a driving assembly 72, The object tray 71 is used to place the object B to be gripped. The driving assembly 72 is electrically connected to the processing element 5 and used to drive the tray 71 to rotate. Furthermore, the bottom of the chamber 11 may be shaped like a funnel with the outer periphery inclined downward toward the center, and an opening is formed at the center of the chamber 11 for the storage kit 7 to be dropped from the ball outlet H2 The object B to be gripped can easily fall into the storage tray 71 without staying outside the storage tray 71.

本發明之抓物機的控制方法,可應用於控制上述的抓物機,該控制方法之步驟係包含一設定步驟、一抓取步驟、一投放步驟、一統計步驟及一輸出步驟。具體而言,該設定步驟係可以為該處理元件5對該數個感應元件41分別設定一遊戲分數或一倍率值,較佳地,該數個遊戲分數中可以具有一大獎分數(如:Jackpot)。例如但不限制地,該大獎分數係等於其他遊戲分數的總和。 The control method of the gripper of the present invention can be applied to control the above gripper. The steps of the control method include a setting step, a gripping step, a dropping step, a statistical step and an output step. Specifically, the setting step may be to set a game score or a multiplier value for the processing elements 5 and the sensing elements 41 respectively. Preferably, the game scores may have a jackpot score (eg Jackpot) ). For example, without limitation, the jackpot score is equal to the sum of other game scores.

請參照第3、4圖所示,該抓取步驟係為該處理元件5依據玩家操控該操作組件12時所產生的操作指令集,驅動該致動組件21作動,以控制該夾爪22沿著XY平面移動,並沿著Z軸升降及產生抓夾動作。較佳地,該容室11底部可以設置該置物套件7。具體而言,該處理元件5可以設定當該抓物機被啟動時,驅使該置物套件7的驅動組件72作動,以帶動該置物盤71旋轉。該處理元件5可以設定該置物盤71的旋轉方向為順時針、逆時針、先逆後順或先順後逆等旋轉方式,惟不以此為限。 Please refer to FIG. 3 and FIG. 4, the grabbing step is that the processing element 5 drives the actuating component 21 to control the gripper 22 along the operation instruction set generated when the player manipulates the operating component 12 Move along the XY plane, and move up and down along the Z axis and produce a gripping action. Preferably, the storage kit 7 may be provided at the bottom of the chamber 11. Specifically, the processing element 5 may be set to drive the driving assembly 72 of the storage kit 7 to activate the storage tray 71 when the gripper is activated. The processing element 5 can set the rotation direction of the tray 71 to be clockwise, counterclockwise, reverse first, reverse forward, or reverse first, then reverse, etc., but not limited thereto.

請參照第5~7圖所示,該投放步驟係為當該夾爪22抓取到至少一該待夾取物B時,該處理元件5控制該夾爪22移動至該入球口H1的上方,並且還可以控制該夾爪22移動至該感測元件6進行感測,以取得一獎勵分數。該處理元件5將該獎勵分數與該遊戲分數進行加總,以統計產生一總遊戲分數。較佳地,當該入球口H1的開口尺寸係大於該待夾取物B的尺寸時,該處理元件5還可以控制該入球口H1上方的該夾爪22沿著X軸方向往 復平移。當該處理元件5接收到該操作組件12所發出的一鬆爪訊號時,該處理元件5才控制該夾爪22鬆開,使該待夾取物B能夠依據玩家所選擇的入球口H1部位落入該球道區A內。 Please refer to FIGS. 5-7, the dropping step is that when the gripper 22 grabs at least one object B to be gripped, the processing element 5 controls the gripper 22 to move to the ball inlet H1 Above, and can also control the jaw 22 to move to the sensing element 6 for sensing to obtain a reward score. The processing element 5 adds up the bonus score and the game score to statistically generate a total game score. Preferably, when the opening size of the ball inlet H1 is larger than the size of the object B to be clamped, the processing element 5 can also control the clamping jaw 22 above the ball inlet H1 to move in the X-axis direction Complex panning. When the processing element 5 receives a claw release signal from the operation component 12, the processing element 5 controls the gripper 22 to release, so that the object B to be gripped can be selected according to the goal H1 selected by the player The location falls within the fairway area A.

值得一提的是,該設定步驟中對該數個感應元件41所分別設定的遊戲分數,係可以於該處理元件5收到該鬆爪訊號之前,不停地變換所設定的數值,並於該處理元件5收到該鬆爪訊號後才停止變換。舉例而言,該處理元件5可以設定該遊戲分數為一個區間內的隨機數值,並給予一個時間序列作為亂數種子,以持續產生不同的遊戲分數,並顯示於各該感應元件41所相對的標示元件42上。 It is worth mentioning that, in the setting step, the game scores respectively set for the plurality of sensing elements 41 can be continuously changed before the processing element 5 receives the claw signal, and the The processing element 5 stops changing after receiving the loose claw signal. For example, the processing element 5 may set the game score to a random value within an interval, and give a time series as a random number seed to continuously generate different game scores, which are displayed relative to each of the sensing elements 41 Marking element 42.

請參照第8圖所示,該統計步驟係為當該至少一該待夾取物B觸發該感應元件41而產生該感應訊號時,該處理元件5可以獲得該感應元件41所設定的遊戲分數,並統計產生一總遊戲分數。舉例而言,該遊戲分數還可以為一倍率值。例如:當產生該感應訊號的感應元件所設定的倍率值為2倍時,該處理元件5可以將該待夾取物B所獲得的遊戲分數乘上2倍,或是將當下統計的總遊戲分數乘上2倍,惟不以此為限。 Please refer to FIG. 8, the statistical step is that when the at least one object to be gripped B triggers the sensing element 41 to generate the sensing signal, the processing element 5 can obtain the game score set by the sensing element 41 , And statistics to generate a total game score. For example, the game score can also be a multiplier value. For example, when the set magnification value of the sensing element generating the sensing signal is 2 times, the processing element 5 can multiply the game score obtained by the object B to be doubled, or multiply the current total game statistics The score is multiplied by 2 times, but not limited to this.

該輸出步驟係為該處理元件5控制該輸出組件13依據該總遊戲分數輸出一遊戲獎勵。舉例而言,當該輸出組件13係為該彩票機時,係能夠用以輸出等同於該遊戲分數的遊戲彩券;當該輸出組件13係為該出票機時,係能夠用以輸出一兌獎單據,該兌獎單據上可以具有一數位條碼(如:快速響應矩陣圖碼,QR Code),該數位條碼內可儲存有該遊戲分數或用以直接兌換獎品的數位資訊;當該輸出組件13係為該無線通訊模組時,係能夠用以輸出等同於該遊戲分數的虛擬點數或兌獎商品的數位資訊,至安裝於玩家的一行動裝置上的行動應用程式(App)。 The output step is that the processing element 5 controls the output component 13 to output a game reward according to the total game score. For example, when the output component 13 is the lottery machine, it can be used to output a game lottery ticket equal to the game score; when the output component 13 is the ticket machine, it can be used to output a redemption Documents, the redemption document can have a digital barcode (such as: Quick Response Matrix Code, QR Code), the digital barcode can store the game score or digital information used to directly exchange prizes; when the output component 13 is In the case of the wireless communication module, it can be used to output virtual information equivalent to the game score or digital information of the redemption product to a mobile application (App) installed on a mobile device of the player.

綜上所述,本發明的抓物機及其控制方法,能夠藉由設置該球 道套件產生該球道區,使該夾爪所夾取到的待夾取物進一步落入該球道區內,並透過設置於該球道區內的數個擋件,使該待夾取物隨機性地通過由該數個擋件所產生的其中數個通道,並根據觸發設置於該數個通道中的感應元件所產生的感應訊號,以獲得相對應的遊戲分數並藉此獲得該遊戲獎勵。如此,本發明的抓物機及其控制方法係可以具有提升娛樂效果的功效。 In summary, the gripper and control method of the present invention can be provided by setting the ball The fairway set generates the fairway area, so that the objects to be gripped by the gripper further fall into the fairway area, and through a plurality of stoppers provided in the fairway area, the randomness of the objects to be gripped is randomized Through several channels generated by the plurality of blocks, and according to the triggering of the sensing signals generated by the sensing elements arranged in the several channels, to obtain corresponding game scores and thereby obtain the game reward. In this way, the grabber and its control method of the present invention can have the effect of enhancing entertainment effects.

雖然本發明已利用上述較佳實施例揭示,然其並非用以限定本發明,任何熟習此技藝者在不脫離本發明之精神和範圍之內,相對上述實施例進行各種更動與修改仍屬本發明所保護之技術範疇,因此本發明之保護範圍當視後附之申請專利範圍所界定者為準。 Although the present invention has been disclosed using the above-mentioned preferred embodiments, it is not intended to limit the present invention. Anyone who is familiar with this art without departing from the spirit and scope of the present invention still makes various changes and modifications to the above-mentioned embodiments. The technical scope of the invention is protected, so the scope of protection of the present invention shall be subject to the scope defined in the appended patent application.

1:機台本體 1: machine body

11:容室 11: Room

12:操作組件 12: Operating components

13:輸出組件 13: output component

2:夾取套件 2: Clipping kit

21:致動組件 21: Actuating components

22:夾爪 22: gripper

3:遊戲套件 3: game suite

31:罩體 31: cover

32:擋件 32: stop

4:感應套件 4: induction kit

41:感應元件 41: Sensing element

42:標示元件 42: Marking components

5:處理元件 5: Processing element

6:感測元件 6: sensing element

7:置物套件 7: Storage kit

71:置物盤 71: Storage tray

A:球道區 A: Fairway area

B:待夾取物 B: Object to be gripped

H1:入球口 H1: Goal

H2:出球口 H2: Outlet

T:電子標籤 T: Electronic label

Claims (7)

一種抓物機,包含:一機台本體,具有一容室、一操作組件及一輸出組件;一置物套件,位於該容室底部,該容室底部成外周朝中心向下傾斜之漏斗狀,並在該容室的中心處形成一開口,以供設置該置物套件,該置物套件具有一置物盤及一驅動組件,該置物盤用以放置一待夾取物,該驅動組件用以帶動該置物盤旋轉;一夾取套件,設置於該容室,並具有一致動組件及一夾爪,該夾爪結合於該致動組件,該致動組件用以帶動該夾爪沿著XY平面移動,並驅使該夾爪沿著Z軸升降及產生抓夾動作;一球道套件,具有一罩體及數個擋件,該罩體結合於該容室的一內側壁,且與該內側壁之間形成一球道區,該球道區具有一入球口,該數個擋件相間隔地位於該球道區內,該數個擋件中的任二相鄰擋件之間形成一通道,該通道用以提供該待夾取物通過;數個感應套件,分散地設置於該球道區內,各該感應套件具有一感應元件,該感應元件用以產生一感應訊號;及一處理元件,電性連接該操作組件、該輸出組件、該驅動組件、該夾取套件及該數個感應元件,該處理元件對該數個感應元件分別設定一遊戲分數,該處理元件控制該驅動組件持續帶動該置物盤旋轉,並依據該操作組件所產生的一操作指令集控制該夾爪作動,接收並依據該感應訊號取得相對應的遊戲分數,以統計產生一總遊戲分數,控制該輸出組件依據該總遊戲分數輸出一遊戲獎勵。 An object grabber includes: a machine body with a chamber, an operation component and an output component; a storage kit is located at the bottom of the chamber, and the bottom of the chamber is formed into a funnel shape with the outer periphery inclined downward toward the center. An opening is formed at the center of the chamber for setting the storage kit. The storage kit has a storage tray and a drive assembly. The storage tray is used to place an object to be gripped, and the drive assembly is used to drive the The object tray rotates; a clamping kit is provided in the chamber, and has an actuating component and a clamping claw, the clamping claw is combined with the actuating component, and the actuating component is used to drive the clamping claw to move along the XY plane And drive the gripper to move up and down along the Z axis and produce a gripping action; a fairway kit with a cover and several stoppers, the cover is combined with an inner side wall of the chamber, and A fairway area is formed between the fairway area and the fairway area has a ball inlet, the plurality of baffles are located at intervals in the fairway area, and a passage is formed between any two adjacent baffles among the plurality of baffles, the passage It is used to provide the object to be gripped; several sensing kits are distributed in the fairway area, each sensing kit has a sensing element, the sensing element is used to generate a sensing signal; and a processing element, electrical The operation component, the output component, the driving component, the clamping kit and the plurality of sensing elements are connected, the processing element sets a game score for each of the plurality of sensing elements, and the processing element controls the driving element to continuously drive the object The disk rotates, and controls the gripper to act according to an operation instruction set generated by the operation component, receives and obtains the corresponding game score according to the sensing signal to statistically generate a total game score, and controls the output component to control the output game according to the total game The score outputs a game reward. 如請求項1之抓物機,其中,該數個擋件結合於該罩體或該內側壁。 The grasper according to claim 1, wherein the plurality of stoppers are combined with the cover or the inner side wall. 如請求項1之抓物機,另包含一感測元件,該感測元件位於該容室內且電性連接該處理元件,該感測元件用以感測取得一獎勵分數,該獎勵分數係儲存於一電子標籤,該電子標籤係結合於該待夾取物。 As claimed in claim 1, the gripper further includes a sensing element, the sensing element is located in the chamber and electrically connected to the processing element, the sensing element is used to sense and obtain a reward score, and the reward score is stored In an electronic tag, the electronic tag is combined with the object to be gripped. 一種抓物機的控制方法,係應用於控制如申請專利範圍第1項所述之抓物機,該控制方法之步驟包含:該處理元件依據該操作指令集驅動該致動組件作動,以控制該夾爪沿著XY平面移動,並沿著Z軸升降及產生抓夾動作;當該夾爪抓取到至少一該待夾取物時,該處理元件控制該夾爪移動至該入球口的上方,該入球口的開口尺寸大於該待夾取物的尺寸,該處理元件控制該夾爪移動至該入球口的上方,並使該夾爪沿著X軸方向往復平移,當該處理元件接收到該操作組件所發出的一鬆爪訊號時,才控制該夾爪鬆開,以使該至少一該待夾取物落入該球道區內;當該至少一該待夾取物觸發該數個感應元件中的任一個感應元件所產生的感應訊號時,該處理元件獲得該感應元件所設定的遊戲分數,並統計產生該總遊戲分數;及控制該輸出組件依據該總遊戲分數輸出該遊戲獎勵。 A control method of a gripper is applied to control the gripper as described in item 1 of the patent application. The steps of the control method include: the processing element drives the actuation component to operate according to the operation instruction set to control The gripper moves along the XY plane, and moves up and down along the Z axis and produces a gripping action; when the gripper grabs at least one object to be gripped, the processing element controls the gripper to move to the ball inlet Above the opening of the ball inlet is larger than the size of the object to be gripped, the processing element controls the jaw to move above the ball inlet, and causes the jaw to reciprocate along the X-axis direction when the When the processing element receives a claw signal from the operation component, it controls the jaw to release so that the at least one object to be gripped falls into the fairway area; when the at least one object to be gripped When the sensing signal generated by any one of the sensing elements is triggered, the processing element obtains the game score set by the sensing element, and statistically generates the total game score; and controls the output component according to the total game score The game reward is output. 如請求項4之抓物機的控制方法,其中,該容室底部設置有一置物套件,該置物套件具有一置物盤及一驅動組件,該置物盤用以放置該待夾取物,該驅動組件電性連接該處理元件,該處理元件設定當該抓物機啟動時,驅使該驅動組件作動,以帶動該置物盤旋轉。 The control method of the gripper according to claim 4, wherein a storage kit is provided at the bottom of the chamber, the storage kit has a storage tray and a driving assembly, the storage tray is used to place the object to be gripped, the driving assembly The processing element is electrically connected, and the processing element is set to drive the driving assembly to move when the gripper is started to drive the object tray to rotate. 如請求項4之抓物機的控制方法,其中,該處理元件電性連接一感測元件,該感測元件位於該容室且用以感測取得一獎勵分數,該獎勵分數係儲存於一電子標籤,該電子標籤結合於該待夾取物,當該夾爪在抓取到該待夾取物且鬆開該夾爪之前,該處理元件控制該夾爪移動至該感測元件 進行感測,以取得該獎勵分數,該處理元件將該獎勵分數與該遊戲分數進行加總,以統計產生該總遊戲分數。 The control method of the gripper according to claim 4, wherein the processing element is electrically connected to a sensing element, the sensing element is located in the chamber and used to sense and obtain a reward score, and the reward score is stored in a An electronic tag, the electronic tag is combined with the object to be gripped, and before the gripper grasps the object to be gripped and releases the gripper, the processing element controls the gripper to move to the sensing element Sensing is performed to obtain the bonus score, and the processing element adds the bonus score and the game score to generate the total game score. 如請求項4之抓物機的控制方法,其中,各該感應套件具有一標示元件,該標示元件用以標示相對應的感應元件被觸發時所獲得的遊戲分數,該處理元件設定該遊戲分數為一個區間內的隨機數值,並給予一個時間序列作為亂數種子,以持續產生不同的遊戲分數並顯示於各該標示元件,由該操作組件收到所發出的一鬆爪訊號後才停止變換。 The control method of the gripper according to claim 4, wherein each of the sensing kits has a marking element for marking the game score obtained when the corresponding sensing element is triggered, and the processing element sets the game score It is a random value in an interval, and a time series is given as a random number seed to continuously generate different game scores and display them on each of the marking elements. The operation component stops changing after receiving a loose claw signal. .
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