TWI528987B - Video game method - Google Patents

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TWI528987B
TWI528987B TW103136340A TW103136340A TWI528987B TW I528987 B TWI528987 B TW I528987B TW 103136340 A TW103136340 A TW 103136340A TW 103136340 A TW103136340 A TW 103136340A TW I528987 B TWI528987 B TW I528987B
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Taiwan
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video game
screen
host
game method
vibration
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TW103136340A
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Chinese (zh)
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TW201615249A (en
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Jing-Zhou Dai
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Jing-Zhou Dai
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電玩遊戲方法 Video game method

本發明係與電玩遊戲有關;特別是指一種可與使用者互動的電玩遊戲方法。 The present invention relates to video games; in particular, to a video game method that can interact with a user.

隨著科技的進步,電玩遊戲己由早期之使用者單向操控遊戲中的角色,進步到電玩遊戲可與使用者之間有互動,例如依照遊戲的情節以震動的方式回饋使用者,藉以增加電玩遊戲的樂趣。 With the advancement of technology, video games have been manipulated by the early users in one-way control of the characters in the game, and the progress of the video game can be interactive with the user, for example, according to the plot of the game, the user is responded to in a vibrating manner, thereby increasing The fun of video games.

一般可與使用者互動的電玩系統包括一主機、一螢幕與一控制器,其中,該主機執行一遊戲軟體,而在該螢幕上顯示對應的遊戲畫面;該控制器供使用者操控遊戲中的角色,該控制器具有複數個震動元件。 The video game system generally interacting with the user includes a host, a screen and a controller, wherein the host executes a game software, and displays a corresponding game screen on the screen; the controller is for the user to control the game. Role, the controller has a plurality of vibration elements.

習用的電玩遊戲方法通常都會依遊戲進行的流程或情節,在敵人或武器顯示於螢幕之後,始令該控制器中的震動元件產生震動,讓使用者與遊戲之間產生互動。然,此種電玩遊戲方法行之有年,且大多數的遊戲軟體皆採用此方法,因此,對於現今的使用者而言,已逐漸對採用習用的電玩遊戲方法之電玩遊戲失去新鮮感。 The conventional video game method usually depends on the process or plot of the game. After the enemy or weapon is displayed on the screen, the vibration component in the controller is caused to vibrate, and the user interacts with the game. However, such a video game method has been in existence for a long time, and most game software adopts this method. Therefore, for today's users, the video game using the conventional video game method has gradually lost its freshness.

有鑑於此,本發明之目的用於提供一種電玩遊戲方法,可讓使者玩電玩遊戲時,預知物件將出現於遊戲畫面。 In view of the above, an object of the present invention is to provide a video game method that allows an enabler to play a video game and predict that an object will appear on the game screen.

緣以達成上述目的,本發明所提供電玩遊戲方法,係應用於一電玩系統,該電玩系統包含一主機、一螢幕與一體感回饋裝置,其中,該主機透過該螢幕顯示畫面,該體感回饋裝置包括有複數個位於不同方位上的震動元件;該電玩遊戲方法包含下列步驟:A、啟動該主機執行一遊戲軟體,並在該螢幕上顯示對應的遊戲畫面;B、令該主機產生一回饋訊號並發送;C、接收該回饋訊號,使該體感回饋裝置依據該回饋訊號令至少一該震動元件產生震動;D、經過一預定時段後在該螢幕上顯示一物件,且該物件顯示於該螢幕上的位置係對應步驟C中產生震動之震動元件的方位。 In order to achieve the above object, the video game method provided by the present invention is applied to a video game system, the video game system includes a host, a screen and an integrated feedback device, wherein the host displays the picture through the screen, the body feedback The device includes a plurality of vibrating elements located in different orientations; the video game method includes the following steps: A, starting the host to execute a game software, and displaying a corresponding game screen on the screen; B, causing the host to generate a feedback The signal is sent and received; C. receiving the feedback signal, so that the somatosensory feedback device causes at least one of the vibrating elements to vibrate according to the feedback signal; D. displaying an object on the screen after a predetermined period of time, and the object is displayed on the screen. The position on the screen corresponds to the orientation of the vibrating element that produces the shock in step C.

本發明之效果在於,在物件尚未顯示於螢幕之前,使用者即可預先得知物件將出現於螢幕的特定方位,讓使用者能體驗有別於習用之電玩遊戲之玩法,增加電玩遊戲的樂趣。 The effect of the invention is that before the object is displayed on the screen, the user can know in advance that the object will appear in a specific orientation of the screen, so that the user can experience the gameplay different from the conventional video game and increase the fun of the video game. .

100‧‧‧電玩系統 100‧‧‧Video game system

10‧‧‧主機 10‧‧‧Host

102‧‧‧藍牙通訊模組 102‧‧‧Bluetooth Communication Module

12‧‧‧螢幕 12‧‧‧ screen

14‧‧‧滑鼠 14‧‧‧ Mouse

16‧‧‧控制單元 16‧‧‧Control unit

162‧‧‧藍牙通訊模組 162‧‧‧Bluetooth Communication Module

18‧‧‧震動元件 18‧‧‧Vibration element

19‧‧‧LED 19‧‧‧LED

200‧‧‧電玩系統 200‧‧‧Video game system

20‧‧‧主機 20‧‧‧Host

22‧‧‧螢幕 22‧‧‧ screen

222‧‧‧揚聲器 222‧‧‧ Speaker

24‧‧‧滑鼠 24‧‧‧ Mouse

26‧‧‧控制單元 26‧‧‧Control unit

28‧‧‧收音元件 28‧‧‧ Radio components

30‧‧‧震動元件 30‧‧‧Vibration element

31‧‧‧LED 31‧‧‧LED

32‧‧‧體感回饋裝置 32‧‧‧ Somatosensory feedback device

34‧‧‧衣物 34‧‧‧ clothing

36‧‧‧控制單元 36‧‧‧Control unit

38‧‧‧震動元件 38‧‧‧Vibration element

40‧‧‧體感回饋裝置 40‧‧‧ Somatosensory feedback device

42‧‧‧帶體 42‧‧‧Band

422‧‧‧公黏氈 422‧‧‧ public adhesive felt

424‧‧‧母黏氈 424‧‧ mother mat

44‧‧‧控制單元 44‧‧‧Control unit

46‧‧‧震動元件 46‧‧‧Vibration element

C‧‧‧角色 C‧‧‧ role

W‧‧‧武器 W‧‧‧Weapons

圖1係本發明第一較佳實施例所應用的電玩系統示意圖。 1 is a schematic diagram of a video game system to which the first preferred embodiment of the present invention is applied.

圖2係上述第一較佳實施例之滑鼠示意圖。 Figure 2 is a schematic view of the mouse of the first preferred embodiment.

圖3係一示意圖,揭示上述第一較佳實施例之滑鼠接收回饋訊號後震動元件產生震動。 FIG. 3 is a schematic view showing that the vibration element generates vibration after the mouse of the first preferred embodiment receives the feedback signal.

圖4係本發明第二較佳實施例所應用的電玩系統示意圖。 4 is a schematic diagram of a video game system to which the second preferred embodiment of the present invention is applied.

圖5係上述第二較佳實施例之滑鼠示意圖。 Figure 5 is a schematic view of the mouse of the second preferred embodiment.

圖6係一示意圖,揭示體感回饋裝置之一實施態樣。 Figure 6 is a schematic view showing one embodiment of a somatosensory feedback device.

圖7係一示意圖,揭示體感回饋裝置之另一實施態樣。 Figure 7 is a schematic illustration of another embodiment of a somatosensory feedback device.

為能更清楚地說明本發明,茲舉較佳實施例並配合圖式詳細說明如后,請參圖1所示,為本發明第一較佳實施例之電玩遊戲方法所應用的電玩系統100,包含一主機10、一螢幕12、一以滑鼠14為例的體感回饋裝置與複數個以LED 19為例的發光元件。該主機10電性連接該螢幕12,且該主機10內建有一藍牙(bluetooth)通訊模組102,該主機10透過該藍牙通訊模組102與該滑鼠14無線連接。該主機10用以執行一遊戲軟體,並藉由該螢幕12顯示對應的遊戲畫面,本發明之電玩遊戲方法係預先編寫於由該遊戲軟體的程式碼中 In order to explain the present invention more clearly, the preferred embodiment will be described in detail with reference to the drawings. Referring to FIG. 1 , the video game system 100 applied to the video game method of the first preferred embodiment of the present invention is shown. The utility model comprises a host 10, a screen 12, a somatosensory feedback device with the mouse 14 as an example, and a plurality of light-emitting elements with the LED 19 as an example. The host 10 is electrically connected to the screen 12, and the host 10 has a Bluetooth communication module 102. The host 10 is wirelessly connected to the mouse 14 through the Bluetooth communication module 102. The host computer 10 is configured to execute a game software, and the corresponding game screen is displayed on the screen 12. The video game method of the present invention is pre-written in the code of the game software.

請參閱圖2,該滑鼠14係供使用者操控遊戲中的角色,且該滑鼠14包含有一控制單元16與複數個震動元件18。其中,該控制單元16內建有一藍牙通訊模組162,該控制單元16透過該藍牙通訊模組162與該主機10的藍牙通訊模組102通訊。該些震動元件18分別設置於該滑鼠14上的不同方位,且電性連接該控制單元16,該些震動元件18的設置方位係對應該螢幕12上的方位。舉例而言,本實施例的震動元件18係分別設置於滑鼠14的前、後、左、右四個方位,分別對應該螢幕12的上、下、左、右四個方位。該控制單元16透過該藍牙通訊模組162,將滑鼠14之移動狀態及點擊按鈕之狀態傳送至該主機10,以及接收該主機10所發送的各種藍牙訊號,據以控制該些震動元件18產生震動。 Referring to FIG. 2, the mouse 14 is for the user to manipulate the character in the game, and the mouse 14 includes a control unit 16 and a plurality of vibration elements 18. The control unit 16 has a Bluetooth communication module 162, and the control unit 16 communicates with the Bluetooth communication module 102 of the host 10 through the Bluetooth communication module 162. The vibrating elements 18 are respectively disposed in different orientations on the mouse 14 and are electrically connected to the control unit 16 . The vibrating elements 18 are disposed in an orientation corresponding to the orientation on the screen 12 . For example, the vibrating elements 18 of the present embodiment are respectively disposed in the front, rear, left, and right directions of the mouse 14, respectively corresponding to the four orientations of the upper, lower, left, and right sides of the screen 12. The control unit 16 transmits the mobile state of the mouse 14 and the state of the click button to the host 10 through the Bluetooth communication module 162, and receives various Bluetooth signals sent by the host 10, thereby controlling the vibration components 18. Produce vibration.

該些LED 19設置於該螢幕12上且分別位於不同方位,本實施例中,該些LED 19沿著該螢幕12的周緣部位設置,以環繞顯示畫面。該些LED 19電性連接至該主機 10,受該主機10控制而發出光線。 The LEDs 19 are disposed on the screen 12 and are respectively located at different positions. In this embodiment, the LEDs 19 are disposed along the peripheral portion of the screen 12 to surround the display screen. The LEDs 19 are electrically connected to the host 10, being controlled by the host 10 to emit light.

藉由上述之電玩系統即可進行以下步驟A~步驟D之電玩遊戲方法,其中: The video game method of the following steps A~Step D can be performed by the above-mentioned video game system, wherein:

步驟A,啟動該主機10執行該遊戲軟體後,該主機10將對應的遊戲畫面顯示在該螢幕12上。使用者即可使用該滑鼠14操控遊戲的一角色以進行遊戲。 Step A: After the host 10 is started to execute the game software, the host 10 displays the corresponding game screen on the screen 12. The user can use the mouse 14 to manipulate a character of the game to play the game.

步驟B,在一特定之條件下,例如該角色移動到特定的地點或遊戲進行到特定的情節時,程式碼預定要將一物件(如攻擊該角色的敵人或武器)顯示於該螢幕的一特定方位之前,所編寫的程式碼將令該主機10產生一回饋訊號,透過該藍牙通訊模組102發送。其中,該回饋訊號包含有一方位資訊,該方位資訊係記錄該物件在該螢幕12上所欲顯示的方位。 Step B, under a specific condition, for example, when the character moves to a specific place or the game proceeds to a specific episode, the code is scheduled to display an object (such as an enemy or weapon attacking the character) on the screen. Before the specific orientation, the programmed code will cause the host 10 to generate a feedback signal to be transmitted through the Bluetooth communication module 102. The feedback signal includes a position information, and the position information records an orientation of the object to be displayed on the screen 12.

步驟C,該滑鼠14之藍牙通訊模組162接收到該回饋訊號後,該控制單元16解析其中的方位資訊,以取得該物件在該螢幕12上所欲顯示的方位。接著,該控制單元16依據該方位資訊控制啟動對應的至少一個該震動元件18產生震動。該主機10同時依據該方位資訊控制對應的至少一個該LED 19發出光線。 Step C: After the Bluetooth communication module 162 of the mouse 14 receives the feedback signal, the control unit 16 parses the orientation information to obtain the orientation of the object to be displayed on the screen 12. Then, the control unit 16 controls the activation of the corresponding at least one of the vibrating elements 18 to generate a vibration according to the orientation information. The host 10 simultaneously controls the corresponding at least one of the LEDs 19 to emit light according to the orientation information.

步驟D,經過一預定時段後依據該方位資訊將該物件顯示於該螢幕12上,且該物件顯示於該螢幕12上的位置係對應前述步驟C中產生震動之震動元件18的方位及發出光線的LED 19的方位。該預定時段之設定目的係代表遊戲中該物件由遠而進往該角色移動,終而出現在螢幕12上。 Step D, after a predetermined period of time, the object is displayed on the screen 12 according to the orientation information, and the position of the object displayed on the screen 12 corresponds to the orientation of the vibration component 18 that generates the vibration in the foregoing step C and emits light. The orientation of the LED 19. The purpose of the predetermined time period is to represent that the object moves from the far side to the character in the game, and finally appears on the screen 12.

舉例而言,請參閱圖3,當一以武器W為例的物件預設要由螢幕12上的右上角出現之前,該主機10傳送對應的該回饋訊號,其中該回饋訊號之中的方位資訊是指定 為右上角。該滑鼠14接收該回饋訊號後,該控制單元16控制位於前、右兩個方位的震動元件18產生震動,且該主機10亦控制位於螢幕12右上角的LED 19發出光線。當然,若滑鼠的製作成本許可,亦可在右上、右下、左上、左下之方位再增設震動元件18,而僅控制位於右前方位的一該震動單元震動。藉此,讓使用者在武器W顯示於螢幕之前,即可預先得知武器W逐將往角色C接近,且將於該螢幕12的右上角出現,而能提高警覺隨時注意螢幕12的右上角。 For example, referring to FIG. 3, before an object such as the weapon W is preset to appear in the upper right corner of the screen 12, the host 10 transmits the corresponding feedback signal, wherein the orientation information in the feedback signal is Is specified For the upper right corner. After the mouse 14 receives the feedback signal, the control unit 16 controls the vibration element 18 in the front and the right directions to generate vibration, and the host 10 also controls the LED 19 located in the upper right corner of the screen 12 to emit light. Of course, if the production cost of the mouse is permitted, the vibration element 18 may be further added in the upper right, lower right, upper left, and lower left directions, and only one vibration unit vibration located in the right front direction is controlled. In this way, the user can know in advance that the weapon W is approaching the character C before the weapon W is displayed on the screen, and will appear in the upper right corner of the screen 12, and can be alert to pay attention to the upper right corner of the screen 12 at any time. .

實務上,為了增加遊戲的趣味性,步驟D中,在該預定時段之內,係每隔一段時間由該主機10傳送一震動增強訊號至該滑鼠14,以令產生震動的震動元件18逐漸增強震動的強度。此外,亦可依據遊戲的需求,設計遊戲中的該角色具有一等級值,隨著角色經驗的增加,該等級值將逐漸提升,且亦增加該預定時段的時間長度。時間長度增加相對於遊戲中的該角色而言,代表該角色具有更長的感知距離可感知與該物件即將出現。藉此,讓使用者遊玩遊戲時,猶如武俠小說般,武功高強的人士感知能力愈高的情形。 In practice, in order to increase the interest of the game, in step D, during the predetermined time period, a vibration enhancement signal is transmitted from the host 10 to the mouse 14 at intervals to gradually cause the vibration component 18 to generate vibration. Increase the intensity of the vibration. In addition, according to the needs of the game, the character in the design game has a level value, and as the character experience increases, the level value will gradually increase, and the time length of the predetermined time period is also increased. The increase in length of time relative to the character in the game represents that the character has a longer perceived distance and is aware that the object is about to appear. In this way, when the user plays the game, it is like a martial arts novel, and the higher the martial arts, the higher the perceived ability.

圖4與圖5為本發明第二較佳實施例之電玩遊戲方法所應用的電玩系統200,其具有大致相同於前述實施例之架構,同樣包括一主機20、一螢幕22、一以滑鼠24為例的體感回饋裝置與複數個LED 31。不同的是,該螢幕22設有二個揚聲器222,該二揚聲器222與該主機20電性連接且供發出遊戲時的音效。該滑鼠24包括一控制單元26,及電性連接該控制單元26的一收音元件28與複數個震動元件30。 4 and FIG. 5 are a video game system 200 applied to a video game method according to a second preferred embodiment of the present invention. The video game system 200 is substantially the same as the foregoing embodiment, and includes a host 20, a screen 22, and a mouse. 24 is a somatosensory feedback device and a plurality of LEDs 31. The difference is that the screen 22 is provided with two speakers 222, and the two speakers 222 are electrically connected to the host 20 for sound effects during game play. The mouse 24 includes a control unit 26 and a sound pickup element 28 and a plurality of vibration elements 30 electrically connected to the control unit 26.

本實施例的電玩遊戲方法具有類似前述第一實施例之步驟A至步驟D,不同的是:在步驟B中,該主機20係將對應物件之方位 資訊經編碼後產生構成回饋訊號一音頻訊號,該主機20再依據該音頻訊號透過該二揚聲器222發送對應的聲音,且所發送的聲音之頻率為20Hz以下或20KHz以上人耳聽不見的音頻,藉此,不會影響原本遊戲的音效。 The video game method of this embodiment has steps A to D similar to the foregoing first embodiment, except that in step B, the host 20 is the orientation of the corresponding object. The information is encoded to generate an audio signal of the feedback signal, and the host 20 transmits the corresponding sound through the two speakers 222 according to the audio signal, and the frequency of the transmitted sound is less than 20 Hz or more than 20 KHz. This will not affect the sound of the original game.

在步驟C中係由該滑鼠24的收音元件28接收該二揚聲器222發出的聲音後,轉換為電氣訊號予該控制單元26。該控制單元26對所接收的電氣訊號進行濾波,濾除20Hz以上或20KHz以下的音頻,藉以還原為該音頻訊號。該控制單元26續將該音頻訊號解碼後取得其中的方位資訊,據以控制啟動對應的震動元件30產生震動。 In step C, the sound emitted by the two speakers 222 is received by the sound pickup element 28 of the mouse 24, and then converted into an electrical signal to the control unit 26. The control unit 26 filters the received electrical signal and filters out audio above 20 Hz or below 20 kHz to restore the audio signal. The control unit 26 continues to decode the audio signal to obtain the orientation information therein, thereby controlling the activation of the corresponding vibration component 30 to generate vibration.

如此,同樣可以提供遊戲中的主角感知物件即將出現的效果。 In this way, it is also possible to provide an upcoming effect of the protagonist object in the game.

前述各實施例中,主機所執行的遊戲軟體可以是線上遊戲或單機遊戲,若為線上遊戲時,則由主機透過網路與一遊戲伺服器連線,在遊戲的角色移動到特定的地點或遊戲進行到特定的情節時,由遊戲伺服器傳送物件欲出現的訊息至主機,再由主機產生對應的回饋訊號發送至體感回饋裝置,並經過預定時段後才將物件顯示於螢幕上;若為單機遊戲,則是由主機執行遊戲軟體的程式碼,以產生回饋訊號並發送之。 In the foregoing embodiments, the game software executed by the host may be an online game or a stand-alone game. If the game is online, the host connects to a game server through the network, and the role of the game moves to a specific place or When the game proceeds to a specific episode, the game server transmits the message to be generated by the object to the host, and then the host generates a corresponding feedback signal to send to the somatosensory feedback device, and displays the object on the screen after a predetermined period of time; For a stand-alone game, the host executes the code of the game software to generate a feedback signal and send it.

此外,前述各實施例係以具有震動元件18,30的滑鼠14,24作為體感回饋裝置,實務上,亦可如圖6、圖7所示將體感回饋裝置獨立於滑鼠14,24(或控制器)之外。 In addition, the foregoing embodiments use the mouse 14, 24 having the vibrating elements 18, 30 as the somatosensory feedback device. In practice, the somatosensory feedback device can be independent of the mouse 14 as shown in FIGS. 6 and 7. Outside of 24 (or controller).

圖6所示之體感回饋裝置32包括一以衣物34為例的載體、一控制單元36及複數震動元件38。該控制單元44設置於衣物34上,該些震動元件38沿該衣物34環繞設置。使用者將該衣物34穿於身上後,該控制單元36接收到回饋訊號後即控制對應的震動元件38產生震動。 The somatosensory feedback device 32 shown in FIG. 6 includes a carrier, such as a garment 34, a control unit 36, and a plurality of vibrating elements 38. The control unit 44 is disposed on the garment 34, and the vibrating members 38 are circumferentially disposed along the garment 34. After the user wears the clothing 34 on the body, the control unit 36 controls the corresponding vibration component 38 to generate vibration after receiving the feedback signal.

用圖7所示之體感回饋裝置40,其包含一以帶體42為例的載體、一控制單元44及複數震動元件46。其中,該帶體42的兩端各設有可相互結合的公、母黏氈422,424,且公、母黏氈422,424長度各不相同,藉此,使用者可將該帶體42套於頭上而調整公、母黏氈422,424結合的位置,以適應自身的頭圍。該控制單元44設置於帶體42上,而該些震動元件46係沿著該帶體42的長軸向設置。 The body-sensing feedback device 40 shown in FIG. 7 includes a carrier with a belt body 42 as an example, a control unit 44 and a plurality of vibration elements 46. Wherein, the two ends of the strip body 42 are provided with male and female adhesive pads 422, 424 which can be combined with each other, and the lengths of the male and female adhesive pads 422, 424 are different, whereby the user can put the strip body 42 on the head. Adjust the position of the male and female adhesive pads 422, 424 to fit their own head circumference. The control unit 44 is disposed on the belt body 42 and the vibration elements 46 are disposed along the long axial direction of the belt body 42.

藉由可供使用者穿戴的載體,使用者在玩遊戲時,將更有臨場感,讓電玩遊戲更富趣味性。載體亦可採用手環等可穿戴於人體之形式。 With the carrier that the user can wear, the user will have a more sense of presence when playing the game, making the video game more interesting. The carrier may also be in the form of a wristband or the like that can be worn on the human body.

綜上所述,本發明之電玩遊戲方法,在物件顯示於螢幕之前,透過震動的方式預告使用者,即可讓使用者預先得知物件將出現於螢幕的特定方位,有別於習用的電玩遊戲方法只有在物件顯示於螢幕之後才會使震動元件產生震動,藉此,讓使用者能體驗新穎的玩法,增加電玩遊戲的樂趣。 In summary, the video game method of the present invention predicts the user by vibrating before the object is displayed on the screen, so that the user can know in advance that the object will appear in a specific orientation of the screen, which is different from the conventional video game. The game method only causes the vibration component to vibrate after the object is displayed on the screen, thereby allowing the user to experience the novel gameplay and increase the fun of the video game.

以上所述僅為本發明較佳可行實施例而已,舉凡應用本發明說明書及申請專利範圍所為之等效變化,理應包含在本發明之專利範圍內。 The above is only a preferred embodiment of the present invention, and equivalent changes to the scope of the present invention and the scope of the patent application are intended to be included in the scope of the present invention.

100‧‧‧電玩系統 100‧‧‧Video game system

10‧‧‧主機 10‧‧‧Host

102‧‧‧藍牙通訊模組 102‧‧‧Bluetooth Communication Module

12‧‧‧螢幕 12‧‧‧ screen

14‧‧‧滑鼠 14‧‧‧ Mouse

19‧‧‧LED 19‧‧‧LED

Claims (12)

一種電玩遊戲方法,係應用於一電玩系統,該電玩系統包含一主機、一螢幕與一體感回饋裝置,其中,該主機透過該螢幕顯示畫面,該體感回饋裝置包括有複數個位於不同方位上的震動元件;該電玩遊戲方法包含下列步驟:A、啟動該主機執行一遊戲軟體,並在該螢幕上顯示對應的遊戲畫面;B、令該主機產生一回饋訊號並發送;C、接收該回饋訊號,使該體感回饋裝置依據該回饋訊號令至少一該震動元件產生震動;以及D、經過一預定時段後在該螢幕上顯示一物件,且該物件顯示於該螢幕上的位置係對應步驟C中產生震動之震動元件的方位。 A video game method is applied to a video game system, the video game system includes a host, a screen and an integrated feedback device, wherein the host displays a picture through the screen, and the body feedback device includes a plurality of different orientations. The vibrating component comprises the following steps: A, starting the host to execute a game software, and displaying a corresponding game screen on the screen; B, causing the host to generate a feedback signal and transmitting; C, receiving the feedback a signal for causing the somatosensory feedback device to cause at least one of the vibrating elements to vibrate according to the feedback signal; and D, displaying an object on the screen after a predetermined period of time, and the position of the object displayed on the screen is a corresponding step The orientation of the vibrating element that produces vibration in C. 如請求項1所述之電玩遊戲方法,其中步驟B中,該主機所產生的該回饋訊號包含有一方位資訊,該方位資訊係記錄該物件在該螢幕上所欲顯示的方位;步驟C中,係依據該方位資訊啟動對應的該震動元件產生震動;步驟D中,係依據該方位資訊將該物件顯示於該螢幕上。 The video game method of claim 1, wherein in the step B, the feedback signal generated by the host includes a position information, where the orientation information records an orientation of the object on the screen; in step C, The corresponding vibration component is activated according to the orientation information to generate vibration; in step D, the object is displayed on the screen according to the orientation information. 如請求項2所述之電玩遊戲方法,其中該體感回饋裝置包含有一供使用者穿戴的載體,該載體上設置有該些震動元件。 The video game method of claim 2, wherein the somatosensory feedback device comprises a carrier for the user to wear, and the carrier is provided with the vibrating elements. 如請求項3所述之電玩遊戲方法,其中該載體為一衣物。 The video game method of claim 3, wherein the carrier is a garment. 如請求項3所述之電玩遊戲方法,其中該載體為一帶體,該些震動元件係沿著該帶體的長軸向設置。 The video game method according to claim 3, wherein the carrier is a belt body, and the vibration elements are disposed along a long axial direction of the belt body. 如請求項1所述之電玩遊戲方法,其中該回饋訊號係以藍牙(bluetooth)通訊的方式傳輸。 The video game method of claim 1, wherein the feedback signal is transmitted in a Bluetooth communication manner. 如請求項1所述之電玩遊戲方法,其中該主機連接有一揚聲器,該體感回饋裝置包括一收音元件;步驟B中該主機產生構成該回饋訊號的一音頻訊號並透過該揚聲器發送對應的聲音;步驟C中係由該體感回饋裝置的收音元件接收該揚聲器發出的聲音,並還原為該音頻訊號。 The video game method of claim 1, wherein the host is connected to a speaker, the somatosensory feedback device comprises a sound pickup component; in step B, the host generates an audio signal constituting the feedback signal and transmits a corresponding sound through the speaker. In step C, the sound emitted by the speaker is received by the sound pickup component of the somatosensory feedback device and restored to the audio signal. 如請求項7所述之電玩遊戲方法,其中該揚聲器對應該音頻訊號的聲音之頻率為20Hz以下或20KHz以上。 The video game method according to claim 7, wherein the frequency of the sound of the speaker corresponding to the audio signal is 20 Hz or less or 20 kHz or more. 如請求項1所述之電玩遊戲方法,其中步驟D中在該預定時段之內係逐漸增強震動的強度。 The video game method of claim 1, wherein the intensity of the vibration is gradually increased in the step D within the predetermined period of time. 如請求項9所述之電玩遊戲方法,其中步驟D中,在該預定時段內係每隔一段時間由該主機傳送一震動增強訊號至該體感回饋裝置,以令產生震動的震動元件逐漸增強震動的強度。 The video game method of claim 9, wherein in step D, a vibration enhancement signal is transmitted from the host to the somatosensory feedback device at intervals during the predetermined time period, so that the vibration component that generates vibration is gradually enhanced. The intensity of the shock. 如請求項1所述之電玩遊戲方法,其中在遊戲中受使用者操控的一角色具有一等級值;步驟D中該預定時段的時間長度係正比於該等級值。 The video game method of claim 1, wherein a character manipulated by the user in the game has a rank value; and the length of the predetermined period of time in step D is proportional to the rank value. 如請求項1所述之電玩遊戲方法,其中該電玩系統包含複數個發光元件,該些發光元件設置於該螢幕上且分別位於不同方位;步驟C中包含有該主機控制至少一該發 光元件發出光線;步驟D中該物件顯示於該螢幕上的位置係對應步驟C中發出光線之發光元件的方位。 The video game method of claim 1, wherein the video game system comprises a plurality of light-emitting elements, the light-emitting elements are disposed on the screen and respectively located in different orientations; and the step C includes the host controlling at least one of the The light element emits light; the position of the object displayed on the screen in step D corresponds to the orientation of the light-emitting element that emits light in step C.
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