TWI423833B - A poker game method, a computer program product, and a game device - Google Patents

A poker game method, a computer program product, and a game device Download PDF

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TWI423833B
TWI423833B TW099111239A TW99111239A TWI423833B TW I423833 B TWI423833 B TW I423833B TW 099111239 A TW099111239 A TW 099111239A TW 99111239 A TW99111239 A TW 99111239A TW I423833 B TWI423833 B TW I423833B
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card
game
player
display unit
cards
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TW099111239A
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TW201134529A (en
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Astro Corp
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3216Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
    • G07F17/322Casino tables, e.g. tables having integrated screens, chip detection means
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3293Card games, e.g. poker, canasta, black jack

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  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Description

撲克牌遊戲方法、電腦程式產品及遊戲裝置Poker game method, computer program product and game device

本發明是有關於一種遊戲裝置,特別是指一種執行撲克牌遊戲方法的遊戲裝置。The present invention relates to a game device, and more particularly to a game device that performs a poker game method.

利用傳統撲克牌執行梭哈(Show Hand)遊戲,或利用電腦執行梭哈遊戲,規則皆如下:可以有二到十個玩家同時玩這個遊戲。莊家發牌前,各玩家必須先下基本的注額。每位玩家發兩張牌,包括一張暗牌,一張明牌。第一輪,以明牌牌力最大(指數字最大,數字相同時比花色)的玩家首先發言,他可以下注(Bet)、不下注(Check)或放棄(Fold)。其他玩家可以跟注(Call)、加注(Raise)、不加注(Check)或放棄。然後莊家再發一次明牌而進行第二輪;第三輪依此類推。第四輪玩家要以他們手上的牌組合成最大的牌型,明牌牌力最大的玩家首先發言,他可以下注、梭哈(又稱全壓)或放棄;其他玩家可以跟注或放棄。最後,每位玩家要比牌型的大小以確定贏家。一般來說,牌型最大為同花大順(Royal Flush)、接著為同花順(Straight Flush)、四條(Four of a Kind)、葫蘆(Fullhouse)、同花(Flush)、順子(Straight)、三條(Three of a kind)、兩對(Two Pairs)、一對(One Pair),最小為無對(Zilch)。贏家可得所有桌上的賭金。Use the traditional playing cards to perform a Show Hand game, or use a computer to perform a Stud game. The rules are as follows: You can have two to ten players playing the game at the same time. Before the dealer makes a license, each player must first make a basic bet. Each player sends two cards, including a dark card and a clear card. In the first round, the player with the highest card power (the largest number, the same number is better than the suit) first speaks, he can bet (Bet), not bet (Check) or give up (Fold). Other players can call, raise (Raise), uncheck (Check) or give up. Then the dealer will send another clear card for the second round; the third round and so on. In the fourth round, players should combine the cards in their hands to form the largest card. The player with the strongest card power first speaks. He can bet, stud (also known as full pressure) or give up; other players can call or give up. . Finally, each player is larger than the size of the card to determine the winner. In general, the card type is the largest Royal Flush, followed by Straight Flush, Four of a Kind, Fullhouse, Flush, Straight, and three. (Three of a kind), two pairs (Two Pairs), one pair (One Pair), and the smallest is Zilch. Winners get all the money on the table.

雖梭哈遊戲,或者類似的德州撲克遊戲歷久不衰,但若能在主要遊戲架構之上增添變化,應能提高遊戲趣味性。Although Stud games, or similar Texas Hold'em games, have been around for a long time, adding fun to the main game architecture should improve the game's fun.

因此,本發明之目的,即在提供一種提高遊戲趣味性的撲克牌遊戲方法。Accordingly, it is an object of the present invention to provide a poker game method that enhances game play.

本發明之目的,在於提供一種電腦程式產品,當電腦載入該電腦程式並執行後,可完成該撲克牌遊戲方法。It is an object of the present invention to provide a computer program product that can be completed when the computer is loaded into the computer program and executed.

本發明之再一目的,在於提供一種提高遊戲趣味性的撲克牌遊戲裝置。It is still another object of the present invention to provide a playing card game apparatus that enhances game play.

於是,本發明撲克牌遊戲方法,供複數個玩家進行,藉由一遊戲裝置執行以下步驟。該撲克牌遊戲裝置包含一供顯示遊戲畫面的顯示單元、一供玩家輸入操作指令輸入單元、一儲存有一撲克牌遊戲之電腦程式的記憶體、一與該顯示單元、輸入單元及記憶體連接的處理器。當該處理器讀取該記憶體中的撲克牌遊戲之電腦程式,可執行該撲克牌遊戲方法。較佳地,該顯示單元及該輸入單元結合為一觸控螢幕。較佳地,遊戲裝置還包括一機台及複數個設置於該機台表面的投幣口,每一投幣口安裝有一連接該處理器的投幣感應器,當二個以上的投幣感應器產生投幣訊號則開始牌局。Thus, the poker game method of the present invention is performed by a plurality of players, and the following steps are performed by a game device. The playing card game device comprises a display unit for displaying a game screen, a memory for the player to input an operation command input unit, a computer program for storing a card game, and a connection with the display unit, the input unit and the memory. processor. The playing card game method can be executed when the processor reads the computer program of the playing card game in the memory. Preferably, the display unit and the input unit are combined into a touch screen. Preferably, the game device further includes a machine table and a plurality of coin insertion ports disposed on the surface of the machine table, and each coin slot is provided with a coin-operated sensor connected to the processor, when more than two coin-sensing sensors The machine generates a coin signal and starts the game.

(a)提供複數個玩家操作區塊、一設在該等操作區塊之間的中央轉輪,及一牌庫;(a) providing a plurality of player operating blocks, a central wheel disposed between the operating blocks, and a card library;

(b)顯示由該牌庫隨機發一輪暗牌及一輪明牌;較佳地,該步驟(b)還對每一玩家提供一瞇牌按鍵,當接收一因按壓該瞇牌按鍵而產生的瞇牌指令,則使對應牌角掀起。(b) displaying a random round and a round of clear cards issued by the library; preferably, the step (b) further provides a card button for each player, when receiving a button for pressing the card button The 眯 card command will cause the corresponding card to be picked up.

(c)顯示在該中央轉輪上發預設張數之明牌;較佳地,該遊戲預設最多由N位玩家進行,2≦N,該步驟(c)是使N張明牌在中央轉輪上以360°/N 角度間隔排列。(c) displaying a predetermined number of clear cards on the central reel; preferably, the game preset is performed by at most N players, 2≦N, and the step (c) is to make N clear cards in the The central runners are arranged at 360°/ N angular intervals.

(d)接受一輪加注喊牌指令並作出對應反應;較佳地,此步驟包括提供押注、跟注、放棄、不加注、加注、再加注及全押其中至少一種按鍵,當玩家按壓前述按鍵則產生加注喊牌指令;該遊戲裝置對應的反應則為記錄及計算賭池中之彩金,以及對放棄此局遊戲的玩家做出標示並不再發牌給該玩家。(d) accepting a round of call signing instructions and responding accordingly; preferably, this step includes providing bets, calls, waivers, no raises, raises, re-raises and all-in at least one of the buttons. The player presses the aforementioned button to generate a call-in command; the corresponding response of the game device is to record and calculate the winnings in the pool, and to mark the player who abandoned the game and no longer deal with the player.

(e)顯示該轉輪旋轉一段時間後停止,接著該轉輪上之明牌發給與該明牌相對應的玩家;較佳地,還對當時明牌牌力最大之玩家提供一旋轉按鍵,並依據使用者按壓該旋轉按鍵之時間或力道決定該轉輪旋轉之時間及/或轉速。(e) displaying that the rotation of the wheel is stopped after a period of time, and then the clear card on the wheel is sent to the player corresponding to the card; preferably, a rotary button is also provided to the player with the highest card power at that time. And determining the time and/or the rotation speed of the rotation of the wheel according to the time or force of the user pressing the rotary button.

重複(c)、(d),及(e)特定次數;及Repeat (c), (d), and (e) a specific number of times; and

(f)顯示翻出暗牌,並依據各玩家之牌型而決定贏家,進行相關輸出。較佳地,本步驟決定贏家的方法,是針對還在牌局中的玩家的牌型與一預設的牌力排行表比對得知名次,再取名次最前者為贏家。(f) Display the pull out of the dark card, and determine the winner according to the card type of each player, and perform the relevant output. Preferably, the method for determining the winner in this step is that the card type of the player who is still in the game is compared with a predetermined card strength table, and the former is the winner.

較佳地,在重複(c)、(d),及(e)特定次數之後,還進行一次步驟(d)才進入步驟(f)。較佳地,在執行最後一次步驟(c)之前,還顯示兩張鬼牌,接著使鬼牌洗入牌庫中;該鬼牌在該遊戲中視為任意牌。本發明之功效在於,利用預先宣告下一輪牌且搭配轉輪旋轉的方式,強化玩 家跟注或加注的誘因,提高遊戲趣味性。Preferably, after repeating (c), (d), and (e) a certain number of times, step (d) is further performed before proceeding to step (f). Preferably, two ghost cards are also displayed prior to performing the last step (c), and then the ghost card is washed into the library; the ghost card is considered an arbitrary card in the game. The effect of the invention is to enhance the play by means of pre-announce the next round of cards and with the rotation of the wheel The incentives for the family to call or raise to increase the fun of the game.

有關本發明之前述及其他技術內容、特點與功效,在以下配合參考圖式之一個較佳實施例的詳細說明中,將可清楚的呈現。The above and other technical contents, features and advantages of the present invention will be apparent from the following detailed description of the preferred embodiments.

參閱圖1與圖2,本發明撲克牌遊戲裝置100之較佳實施例包含一機台1、一安裝於該機台1頂面的觸控螢幕2、N個間隔設置在該機台1頂或側面的投幣口3,及安裝於該機台1內的一隨機存取記憶體(RAM)4與一處理器5。每一投幣口3安裝有一連接處理器5的投幣感應器30。投幣口3的數量N等於該遊戲裝置100預設之最多玩家數量,在本實施例是以N=6舉例說明,但圖2僅以單一投幣口3及投幣感應器30示意。觸控螢幕2供顯示遊戲畫面,且供玩家輸入操作指令。RAM 4儲存有一撲克牌遊戲之電腦程式。處理器5與觸控螢幕2及RAM 4連接。Referring to FIG. 1 and FIG. 2, a preferred embodiment of the playing card game device 100 of the present invention comprises a machine 1. A touch screen 2 mounted on the top surface of the machine 1 is disposed at the top of the machine 1. Or a side coin slot 3, and a random access memory (RAM) 4 and a processor 5 installed in the machine 1. Each coin slot 3 is provided with a coin-operated sensor 30 connected to the processor 5. The number N of the coin slot 3 is equal to the maximum number of players preset by the game device 100. In the present embodiment, N=6 is illustrated, but FIG. 2 is only illustrated by a single coin slot 3 and a coin sensor 30. The touch screen 2 is for displaying a game screen, and the player inputs an operation instruction. RAM 4 stores a computer program for playing cards. The processor 5 is connected to the touch screen 2 and the RAM 4.

參閱圖2及圖3,處理器5讀取RAM 4中的撲克牌遊戲電腦程式,並執行以下步驟:Referring to Figures 2 and 3, the processor 5 reads the poker game computer program in the RAM 4 and performs the following steps:

步驟S11-遊戲裝置100在待機狀態時,觸控螢幕2僅顯示牌桌底圖,該牌桌底圖上畫分有六個玩家操作區塊21,以及一位於該等操作區塊21之間的中央轉輪23。此時處理器5並判斷是否接收到其中一投幣感應器30傳來的投幣訊號。Step S11 - When the game device 100 is in the standby state, the touch screen 2 only displays the card base map, the card base map is divided into six player operation blocks 21, and one is located between the operation blocks 21 Central runner 23. At this time, the processor 5 determines whether a coin signal transmitted from one of the coin sensors 30 is received.

步驟S12-配合參閱圖6。當一玩家透過一投幣口3進行投幣,處理器5接收到對應之投幣感應器30傳來的投幣訊號,則使牌桌中央顯示牌庫22。本實施例之牌庫22包括四個花色的A及8~K,另外還有在本步驟尚未放入的兩張鬼牌,總共將有三十張牌。牌庫22當中的牌數不以此為限,可視遊戲預設人數、中獎機率而調整,當處理器5偵測到投入之金額超過遊戲裝置100預設的之底注時,則使觸控螢幕2上對應該投幣口3的一操作區塊21顯示一詢問是否參與該場牌局的對話框,供玩家藉由觸控螢幕2進行確認。Step S12 - Refer to Figure 6 for cooperation. When a player performs coin insertion through a coin slot 3, the processor 5 receives the coin signal transmitted from the corresponding coin sensor 30, and causes the card library 22 to be displayed in the center of the table. The card library 22 of this embodiment includes four suits A and 8~K, and there are two ghost cards that have not been placed in this step, and there will be a total of thirty cards. The number of cards in the library 22 is not limited thereto, and may be adjusted according to the preset number of players and the probability of winning. When the processor 5 detects that the amount of input exceeds the preset of the game device 100, the touch is made. An operation block 21 corresponding to the coin slot 3 on the screen 2 displays a dialog box asking whether to participate in the game card for the player to confirm by the touch screen 2.

步驟S13─同時,處理器5持續判斷是否接收到另一投幣感應器30傳來的投幣訊號。若接收到另一投幣感應器30傳來的投幣訊號,同樣顯示對話框供玩家確認。此時原則上已可開始牌局。Step S13 - At the same time, the processor 5 continues to determine whether a coin signal transmitted from another coin sensor 30 is received. If a coin signal from another coin sensor 30 is received, a dialog box is also displayed for the player to confirm. In this case, the hand can be started in principle.

步驟S14─在其餘尚未被投入底注之投幣口3所對應之操作區塊21呈現倒數計時畫面,當倒數計時結束,則開始牌局。Step S14 - the countdown screen is displayed in the operation block 21 corresponding to the remaining coin slot 3 that has not been put into the bottom note, and when the countdown is over, the hand is started.

參閱圖2、圖4及圖7,在此假設恰好有六名玩家加入牌局,每位玩家投入底注10,賭池中共有彩金60。Referring to Figures 2, 4 and 7, it is assumed that exactly six players are added to the hand, each player puts an ante of 10, and there is a total of 60 in the pool.

一開始,處理器5以最先投入底注之玩家為第一順位,控制由牌庫22隨機發一輪暗牌至該等玩家對應的操作區塊21當中(步驟21),接著發一輪明牌(步驟22)。本發明其中一特點在於接下來的步驟:如圖8所示,處理器5還在中央轉輪23上發六張明牌(步驟23)。該等明牌以360°/6,也就是60°之角度間隔排列,且擺放角度平行該轉輪23之輪廓。Initially, the processor 5 takes the player who first puts the bet as the first order, and controls the card library 22 to randomly send a round of dark cards to the operation block 21 corresponding to the players (step 21), and then send a round of clear cards. (Step 22). One of the features of the present invention resides in the next step: as shown in Figure 8, the processor 5 also issues six clear cards on the center wheel 23 (step 23). The cards are arranged at an angular interval of 360°/6, that is, 60°, and the arrangement angle is parallel to the contour of the runner 23.

接著,在步驟S24中,處理器5在每一操作區塊21提供一虛擬之瞇牌按鍵(圖未示)。當任一玩家按壓其操作區塊21的瞇牌按鍵,對應產生一瞇牌指令傳至處理器5,則處理器5使該操作區塊21內的暗牌之牌角顯示為掀起(步驟S25),玩家可藉其手掌圍繞而自行窺看,以免其他玩家看見。本發明之遊戲裝置100也可在該觸控螢幕2顯示暗牌位置處預先進行防窺設計。Next, in step S24, the processor 5 provides a virtual card button (not shown) in each of the operating blocks 21. When any player presses the card button of the operation block 21 and correspondingly generates a card command to the processor 5, the processor 5 causes the card corner of the dark card in the operation block 21 to be displayed as a lift (step S25). ), players can sneak around with their palms to avoid other players seeing. The game device 100 of the present invention can also perform the anti-spy design in advance at the position where the touch screen 2 displays the dark card.

另一方面,進行步驟S26,處理器5針對玩家已拿到的明牌判斷牌力(數字,數字相同時比花色),並使牌力最大者作為第一順位,在對應的操作區塊21顯示虛擬之提示加注喊牌的按鈕組24。該按鈕組24視遊戲規則而可包括押注(Bet)、跟注(Call)、放棄(Fold)、不加注(Check)、加注(Raise)、再加注(Re-Raise)及全押(All-In)等按鈕。值得一提的是,本發明也適用於進行德州撲克遊戲,則非以牌力作為順位,而是以位置排序。On the other hand, in step S26, the processor 5 determines the card strength (the number, the number is the same as the suit color) for the bright card that the player has received, and makes the player with the greatest card power as the first order, in the corresponding operation block 21 A button group 24 that displays a virtual prompt to add a call card. The button set 24 may include Bet, Call, Fold, Check, Raise, Re-Raise, and All depending on the rules of the game. Buttons such as All-In. It is worth mentioning that the present invention is also applicable to the Texas Hold'em game, but the card power is not used as a position, but is sorted by position.

在此假設第一輪所有玩家皆無加注,也就是說,都按壓Check按鈕,則處理器5接受到一輪Check指令,因此對應計算及顯示結果為每一位玩家的投注金還是10,賭池彩金還是60。It is assumed that all players in the first round are not raised, that is, when the Check button is pressed, the processor 5 receives a round of Check commands, so the corresponding calculation and display result is that each player's bet is still 10, the pool The winnings are still 60.

步驟S27─喊牌結束後,處理器5在牌力最大之玩家所對應的操作區塊21顯示一旋轉(Spin)按鍵,並接受一因玩家按壓此按鍵而產生的轉輪轉動指令。Step S27 - After the card is over, the processor 5 displays a spin button in the operation block 21 corresponding to the player with the highest card power, and accepts a wheel rotation command generated by the player pressing the button.

步驟S28─配合參閱圖9及圖10,處理器5依據該轉輪轉動指令,顯示該中央轉輪23快速轉動一段時間之後停止;停止時,轉輪23上的六張牌恰好對著六位玩家。本步驟中,轉輪23旋轉時,轉輪23上的明牌擺放角度變成與轉輪23輪廓垂直,呈現受到離心力的視覺效果。值得一提的是,本實施例中,處理器5還依據使用者按壓該Spin按鍵之時間或力道,決定該轉輪23旋轉之時間及/或轉速。Step S28 - Referring to FIG. 9 and FIG. 10, the processor 5 displays that the central reel 23 is rapidly rotated after a period of time according to the rotation instruction of the revolver; when stopped, the six cards on the reel 23 are just opposite the six positions. Player. In this step, when the reel 23 rotates, the display position of the bright card on the reel 23 becomes perpendicular to the contour of the reel 23, and the visual effect of the centrifugal force is exhibited. It should be noted that, in this embodiment, the processor 5 determines the time and/or the rotation speed of the rotation of the reel 23 according to the time or force of the user pressing the spin button.

步驟S29─接著,中央轉輪23上的明牌飛入對應的操作區塊21,也就是發本局的第三輪牌。Step S29 - Next, the clear card on the central reel 23 flies into the corresponding operational block 21, that is, the third round of the local game.

由以上可知,本遊戲之特點之一,在於預先宣告下一輪牌,藉此,玩家可能期待得到當中某張牌,因此提高加注的誘因,且提高遊戲趣味性。As can be seen from the above, one of the characteristics of the game is that the next round of cards is announced in advance, whereby the player may expect to get one of the cards, thereby increasing the incentive for the raise and improving the game's interest.

接著,處理器5執行到程式S30之判斷步驟,判斷接下來是否為最後一輪發牌。由於本實施例在撲克牌遊戲之電腦程式中預設總共發五輪牌,因此接下來並非最後一輪發牌,應執行步驟S31。Next, the processor 5 proceeds to the judgment step of the program S30 to determine whether or not the next round is dealt. Since the present embodiment presets a total of five rounds in the computer program of the card game, the next step is not the last round of card issuance, and step S31 should be performed.

步驟S31─處理器5在中央轉輪23上發六張明牌,該等明牌擺放方式同步驟S23。接著,再次執行步驟S26~S30。Step S31 - The processor 5 sends six clear cards on the central reel 23, and the cards are placed in the same manner as step S23. Next, steps S26 to S30 are executed again.

如圖11所示,假設此輪喊牌過程中,第一順位之玩家加注10,且所有玩家皆選擇跟注,則當此輪喊牌結束,賭池中共有彩金120。As shown in FIG. 11, assuming that the player in the first position raises 10 during the round of the call, and all the players choose to call, when the round of the call ends, there is a total of 120 in the pool.

經過第二次執行步驟S29,即完成第四輪發牌。接著在步驟S30中判斷,接下來將是最後一輪發牌,因此進入圖5所示的流程。After the second execution of step S29, the fourth round of licensing is completed. Next, it is judged in step S30 that the next round of the card is to be dealt, so the flow shown in Fig. 5 is entered.

步驟S32─如圖12所示,顯示兩張鬼牌,接著使鬼牌洗入牌庫22;該鬼牌在該遊戲中視為任意牌,藉此可提高玩家取得較佳牌型的機率,增加遊戲興致。Step S32 - As shown in FIG. 12, two ghost cards are displayed, and then the ghost cards are washed into the library 22; the ghost cards are regarded as arbitrary cards in the game, thereby increasing the chance of the player obtaining a better card type, increasing The game is full of interest.

步驟S33─如圖13所示,處理器5在中央轉輪23上發六張明牌。此時,由於先前的假設中還沒有玩家放棄,因此牌庫22會剛好空。Step S33 - As shown in FIG. 13, the processor 5 sends six clear cards on the center wheel 23. At this point, because the player has not given up in the previous hypothesis, the library 22 will be just empty.

步驟S34─處理器5針對當時明牌牌力最大的玩家(假設為「甲」,接下來依序為乙、丙、丁、戊、己)提醒加注喊牌。假設玩家甲決定再投注10(達30),玩家乙、丙皆跟注10,接下來的玩家丁跟注10並且再加注10(達40),玩家戊放棄,玩家己、甲、乙、丙皆跟注。此時喊牌結束,處理器5計算出賭池中總計共220,且對放棄此局遊戲的玩家做出標示並不再發牌給該玩家。Step S34 - The processor 5 reminds the player that the player with the strongest card power at the time (assuming "A", followed by B, C, D, E, and H). Suppose player A decides to bet 10 (up to 30), player B and C both call 10, the next player calls 10 and re-raises 10 (up to 40), player quits, player, A, B, C called. At this point, the caller ends, the processor 5 calculates a total of 220 in the bet pool, and marks the player who abandoned the game and no longer issues the card to the player.

步驟S35─在玩家甲的操作區塊顯示旋轉按鍵,並接受轉輪轉動指令。Step S35 - Displaying the rotary button in the operation block of the player A, and accepting the rotation instruction of the wheel.

步驟S36─處理器5依據該轉輪轉動指令,顯示該中央轉輪23快速轉動一段時間之後停止;停止時,轉輪23上的六張牌恰好對著六位玩家。Step S36 - The processor 5 displays the central reel 23 to stop after a period of rapid rotation according to the revolving command; when stopped, the six cards on the reel 23 are just opposite the six players.

步驟S37─中央轉輪23上的明牌飛入對應的操作區塊21,也就是發本局的第五輪牌。由於前述玩家戊已放棄,因此原本派給玩家戊的牌會留在中央轉輪23。Step S37 - the clear card on the central reel 23 flies into the corresponding operation block 21, that is, the fifth round of the local game. Since the aforementioned player has given up, the card originally assigned to the player will remain in the central runner 23.

步驟S38─接著進行亮牌前最後一次喊牌。假設玩家乙為明牌牌力最大者,因此處理器5提示玩家乙開始喊牌。假設玩家乙加注50(達90),玩家丙跟注,玩家丁跟注並且再加注50(達140),玩家戊因已放棄而略過,玩家己此時也放棄,玩家甲跟注,玩家乙跟注,玩家丙此時放棄,玩家丁不再加注,則喊牌結束,賭桌畫面如圖14所示,此時處理器5計算出賭池中彩金共570。Step S38 - Then the last call is made before the card is played. Assume that player B is the brightest card player, so processor 5 prompts player B to start shouting. Suppose player B raises 50 (up to 90), player C calls, player calls and re-raises 50 (up to 140), player pent has been abandoned and skipped, player has given up at this time, player A calls Player B calls, player C gives up at this time, player D no longer raises, then the card is over, the table screen is shown in Figure 14, at this time processor 5 calculates a total of 570 lottery in the pool.

步驟S39─顯示暗牌翻出,如圖15所示。Step S39 - Displaying the dark card flipping out, as shown in FIG.

步驟S40─處理器5針對還在牌局中的玩家的牌型與一預設的牌力排行表比對得知名次,再取名次最前者為贏家。預設的牌力排行表是列舉各種牌型進行排行,例如,第一名為黑桃同花大順、第二名為紅心同花大順...第五名開始是各種同花順...依此類推。假設玩家乙因配上鬼牌形成方塊同花大順,為牌局中牌力最大之玩家,也就是本局贏家。Step S40 - The processor 5 compares the card type of the player who is still in the game with a preset card force ranking table, and the former is the winner. The default card ranking table lists all kinds of cards. For example, the first name is the spade flush and the second is the red heart. The fifth place begins with various straight flushes... So on and so forth. Assume that player B is matched with a ghost card to form a square flush, which is the player with the most card strength in the game, which is the winner of this game.

步驟S41─處理器5計算遊戲裝置100抽成後的彩金為570×(100%-10%)=513,接著將彩金513從對應玩家乙的退幣口(圖未示)釋出。Step S41 - The processor 5 calculates that the winning amount of the game device 100 is 570 × (100% - 10%) = 513, and then releases the winnings 513 from the coin withdrawal port (not shown) of the corresponding player B.

綜上所述,本發明撲克牌遊戲方法採用創新之預先宣告下一輪牌的機制,讓玩家可得知下一輪有機會獲得那一張牌,藉此判斷是否值得跟注或加注,不但提高玩家對遊戲的期待,且以簡單而容易接受的方式大幅提高撲克牌遊戲的樂趣,故確實能達成本發明之目的。In summary, the poker game method of the present invention adopts an innovative mechanism for pre-announcement of the next round of cards, so that the player can know that the next round has a chance to obtain the card, thereby judging whether it is worth calling or raising, not only improving The player's expectation of the game and the pleasure of playing card games are greatly improved in a simple and easily accepted manner, so that the object of the present invention can be achieved.

惟以上所述者,僅為本發明之較佳實施例而已,當不能以此限定本發明實施之範圍,即大凡依本發明申請專利範圍及發明說明內容所作之簡單的等效變化與修飾,皆仍屬本發明專利涵蓋之範圍內。The above is only the preferred embodiment of the present invention, and the scope of the invention is not limited thereto, that is, the simple equivalent changes and modifications made by the scope of the invention and the description of the invention are All remain within the scope of the invention patent.

100‧‧‧撲克牌遊戲裝置100‧‧‧ playing card game device

1‧‧‧機台1‧‧‧ machine

2‧‧‧觸控螢幕2‧‧‧ touch screen

21‧‧‧操作區塊21‧‧‧Operation block

22‧‧‧牌庫22‧‧ ‧ brand library

23‧‧‧中央轉輪23‧‧‧Central runner

24‧‧‧按鈕組24‧‧‧ button group

3‧‧‧投幣口3‧‧‧ coin slot

30‧‧‧投幣感應器30‧‧‧ coin sensor

4‧‧‧RAM4‧‧‧RAM

5‧‧‧處理器5‧‧‧ Processor

S11~S14‧‧‧步驟S11~S14‧‧‧Steps

S21~S41‧‧‧步驟S21~S41‧‧‧Steps

圖1是一立體圖,說明本發明撲克牌遊戲裝置之較佳實施例的外觀;Figure 1 is a perspective view showing the appearance of a preferred embodiment of the playing card game apparatus of the present invention;

圖2是一方塊圖,說明該撲克牌遊戲裝置之較佳實施例的內部硬體構件Figure 2 is a block diagram showing the internal hardware components of the preferred embodiment of the playing card game device

圖3至圖5是流程圖,說明本發明撲克牌遊戲方法的執行流程;及3 to FIG. 5 are flowcharts illustrating an execution flow of the poker game method of the present invention; and

圖6至15是遊戲畫面示意圖。6 to 15 are schematic views of the game screen.

S21~31...步驟S21~31. . . step

Claims (12)

一種撲克牌遊戲方法,供複數個玩家進行,藉由一遊戲裝置執行,該遊戲裝置包括一顯示單元、一輸入單元、一儲存有一撲克牌遊戲之電腦程式的記憶體,及一與前述元件連接的處理器,該處理器讀取該撲克牌遊戲電腦程式而執行以下步驟:(a)提供複數個玩家操作區塊、一設在該等操作區塊之間的中央轉輪,及一牌庫,並透過該顯示單元顯示;(b)由該牌庫隨機發一輪暗牌及一輪明牌並透過該顯示單元顯示;(c)在該中央轉輪上發預設張數之明牌並透過該顯示單元顯示;(d)經由該輸入單元接受一輪加注喊牌指令並作出對應反應;(e)使該轉輪旋轉一段時間後停止並透過該顯示單元顯示,接著該轉輪上之明牌發給與該明牌相對應的玩家並透過該顯示單元顯示;重複(c)、(d),及(e)特定次數;及(f)翻出暗牌並透過該顯示單元顯示,接著依據各玩家之牌型而決定贏家,進行相關輸出。 A playing card game method for a plurality of players to be executed by a game device, the game device comprising a display unit, an input unit, a memory for storing a computer program of a poker game, and a connection with the aforementioned component a processor that reads the card game computer program and performs the following steps: (a) providing a plurality of player operating blocks, a central wheel disposed between the operating blocks, and a library And displaying through the display unit; (b) randomly issuing a round of dark cards and a round of clear cards from the library and displaying through the display unit; (c) issuing a predetermined number of cards on the central wheel and transmitting The display unit displays; (d) accepts a round of refueling call instruction via the input unit and responds accordingly; (e) stops the rotation of the reel for a period of time and displays through the display unit, and then the display on the reel a card is issued to the player corresponding to the clear card and displayed through the display unit; repeating (c), (d), and (e) a specific number of times; and (f) flipping out the dark card and displaying through the display unit, and then Determined by the type of each player Home related output. 依據申請專利範圍第1項所述之撲克牌遊戲方法,其中,該遊戲預設最多由N位玩家進行,2≦N,該步驟(c)是使N張明牌在中央轉輪上以360°/N 角度間隔排列。According to the poker game method of claim 1, wherein the game preset is performed by at most N players, 2≦N, and the step (c) is to make N cards on the center wheel 360. °/ N angular intervals. 依據申請專利範圍第1項所述之撲克牌遊戲方法,其中,該步驟(b)還對每一玩家提供一瞇牌按鍵,當經由該輸入單元接收一因按壓該瞇牌按鍵而產生的瞇牌指令,則使對應牌角掀起並透過該顯示單元顯示。 According to the playing card game method of claim 1, wherein the step (b) further provides a card button for each player, and receives a button generated by pressing the card button through the input unit. The card command causes the corresponding card to be picked up and displayed through the display unit. 依據申請專利範圍第1項所述之撲克牌遊戲方法,其中,該步驟(e)還對當時明牌牌力最大之玩家提供一旋轉按鍵,並經由該輸入單元接收按壓輸入,依據使用者按壓該旋轉按鍵之時間或力道決定該轉輪旋轉之時間及/或轉速。 According to the playing card game method of claim 1, wherein the step (e) further provides a rotating button to the player with the highest card power at that time, and receives the pressing input via the input unit, according to the user pressing The time or force of the rotary button determines the time and/or speed of rotation of the wheel. 依據申請專利範圍第1項所述之撲克牌遊戲方法,其中,該步驟(d)包括提供押注、跟注、放棄、不加注、加注、再加注及全押其中至少一種按鍵,當經由該輸入單元接收到因玩家按壓前述按鍵所產生之輸入,則產生加注喊牌指令;該處理器對應的反應則為記錄及計算賭池中之彩金,以及對放棄此局遊戲的玩家做出標示並不再發牌給該玩家。 According to the poker game method of claim 1, wherein the step (d) includes providing a bet, a call, a waiver, a no-raise, a raise, a re-raise, and an all-in at least one of the buttons. When an input generated by the player pressing the button is received through the input unit, a call-up command is generated; the corresponding response of the processor is to record and calculate the winnings in the pool, and to abandon the game. The player makes a sign and no longer issues the card to the player. 依據申請專利範圍第1項所述之撲克牌遊戲方法,其中,在重複(c)、(d),及(e)特定次數之後,還進行一次步驟(d)才進入步驟(f)。 According to the poker game method of claim 1, wherein after repeating (c), (d), and (e) a certain number of times, step (d) is further performed to proceed to step (f). 依據申請專利範圍第1項所述之撲克牌遊戲方法,其中,在執行最後一次步驟(c)之前,還發出兩張鬼牌並透過該顯示單元顯示,接著使鬼牌洗入牌庫中;該鬼牌在該遊戲中視為任意牌。 According to the poker game method of claim 1, wherein before the last step (c), two ghost cards are issued and displayed through the display unit, and then the ghost cards are washed into the library; The ghost card is considered an arbitrary card in the game. 依據申請專利範圍第1項所述之撲克牌遊戲方法,其中 ,該步驟(f)決定贏家的方法,是針對還在牌局中的玩家的牌型與一預設的牌力排行表比對得知名次,再取名次最前者為贏家。 According to the poker game method described in claim 1, wherein The step (f) determines the winner's method, which is that the card type of the player who is still in the game is compared with a predetermined card power ranking table, and the former is the winner. 一種電腦程式產品,當電腦載入該電腦程式並執行後,可完成申請專利範圍第1至8項中任一項所述的撲克牌遊戲方法。 A computer program product, when the computer is loaded into the computer program and executed, the card game method described in any one of claims 1 to 8 can be completed. 一種撲克牌遊戲裝置,包含:一顯示單元,供顯示遊戲畫面;一輸入單元,供玩家輸入操作指令;一記憶體,儲存有一撲克牌遊戲之電腦程式;一處理器,與該顯示單元、輸入單元及記憶體連接,當該處理器讀取該記憶體中的撲克牌遊戲之電腦程式,可執行申請專利範圍第1至8項中任一項所述的撲克牌遊戲方法。 A playing card game device comprising: a display unit for displaying a game screen; an input unit for the player to input an operation command; a memory for storing a computer program of the card game; a processor, the display unit, and the input The unit and the memory are connected, and when the processor reads the computer program of the playing card game in the memory, the playing card game method according to any one of the claims 1 to 8 can be executed. 依據申請專利範圍第10項所述之撲克牌遊戲裝置,其中,該顯示單元及該輸入單元結合為一觸控螢幕。 The playing card game device of claim 10, wherein the display unit and the input unit are combined into a touch screen. 依據申請專利範圍第10項所述之撲克牌遊戲裝置,還包括一機台及複數個設置於該機台表面的投幣口,每一投幣口安裝有一連接該處理器的投幣感應器,當二個以上的投幣感應器產生投幣訊號則開始牌局。 The playing card game device according to claim 10, further comprising a machine and a plurality of coin slotes disposed on a surface of the machine, each coin slot being provided with a coin-operated sensor connected to the processor When more than two coin-operated sensors generate coin-operated signals, the game begins.
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