TWI377082B - Instruction content determination device, instruction content determination method, and information recording medium - Google Patents

Instruction content determination device, instruction content determination method, and information recording medium Download PDF

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TWI377082B
TWI377082B TW098109478A TW98109478A TWI377082B TW I377082 B TWI377082 B TW I377082B TW 098109478 A TW098109478 A TW 098109478A TW 98109478 A TW98109478 A TW 98109478A TW I377082 B TWI377082 B TW I377082B
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Taiwan
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character
ring
instruction
user
image
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TW098109478A
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Chinese (zh)
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TW201000180A (en
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Toshikazu Takahashi
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Konami Digital Entertainment
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04815Interaction with a metaphor-based environment or interaction object displayed as three-dimensional, e.g. changing the user viewpoint with respect to the environment or object
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6607Methods for processing data by generating or executing the game program for rendering three dimensional images for animating game characters, e.g. skeleton kinematics
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • A63F2300/6623Methods for processing data by generating or executing the game program for rendering three dimensional images for animating a group of characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Description

1377082 8 f ii I ---- ^<?年^月„曰修c®正替換頁 -: 【發明所屬之技術領域】 本發明係有關於一種用以簡單易懂地提示使用者可選擇 之指示内容及指示對象,以便使用者能簡單地選擇指示内容 及指示對象之較佳之指示内容決定裝置、指示内容決定方 法、資訊記錄媒體、及程式。 【先前技術】 ( 眾所周知有根據使用者利用滑鼠或鍵盤所發出之指示,而 切換晝面或者使晝面捲動之使用者介面。例如有如下之使用 者介面,其係於晝面上所顯示之地圖上拖曳滑鼠時,地圖會 以與拖髮量相應之速度而捲動顯示。 另一方面,假想空間内之遊戲中,亦設法使用以自使用者 (玩家)受理指示内容(所謂指令)的使用者介面變得簡單易 懂。例如日本專利公開公報2002-95864號公報中揭示有一 C 種娛樂裝置,其中,作為與遊戲情節展開相關之參數,可輸 入表示角色之感情、表情、狀態等之意義含糊的資訊。 【發明内容】 (發明所欲解決之問題) 然而,隨著假想空間内之遊戲内容之多樣化、複雜化,使 用者應指示之指示内容之數量及種類亦存在變多的傾向。因 此,存在如下問題:使用者難以直觀地把握可作為指示對象 而由使用者選擇之角色、與可由使用者選擇之指示内容該兩 098109478 41377082 8 f ii I ---- ^<?年^月„曰修c®正换页-: [Technical Field of the Invention] The present invention relates to an easy-to-understand prompt for a user to select The instruction content and the indication object, so that the user can simply select the instruction content and the instruction object, the instruction content determination device, the instruction content determination method, the information recording medium, and the program. [Prior Art] The user's interface for switching the face or scrolling the face, such as the following user interface, when dragging the mouse on the map displayed on the face, the map will In the game in the virtual space, the user interface in the virtual space is also easy to understand. For example, Japanese Laid-Open Patent Publication No. 2002-95864 discloses a C type of entertainment device in which a feeling relating to a character can be input as a parameter related to the development of the game plot. The meaning of the ambiguous information of the expression, the state, the state, etc. [Inventive content] (The problem to be solved by the invention) However, as the content of the game in the imaginary space is diversified and complicated, the number of instructions indicated by the user and There is also a tendency for the variety to increase. Therefore, it is difficult for the user to intuitively grasp the character that can be selected as the target by the user and the instruction content that can be selected by the user.

•者。 簡題者,其㈣在於提供-種心 使用者可㈣ 了、擇之指不内容及指示對象,以便 容決定裝置、指亍7&内容及指示對象之較佳的指示内 (解決問題之手⑴〜定方法、#訊記錄雜、及程式。 多之第―1觀點所涉及之指示内容決定裝置係具備角 。己/顯不部、注目位置記憶部、受理部、及輸出部。 角色記憶部係記憶配置於假想空間内之角色的位置、 圍該角色之圓環的位置。 匕 顯示部係對於所記憶之角色位置上描畫有該角色、且於所 記憶之圓環的位置上描晝有該圓環之影像進行顯示。 /注目位置記憶部係記憶藉由使用者之操作而於所顯示之 影像内移動之注目位置。 受理部係受理該使用者之決定指示。 輸出部係於所記憶之注目位置位於描畫有該圓環之區域 内時^受理到韻定指鱗,_職對應於該 圓環之指 示内谷作為該使用者之決定結果進行輪出。 本發明之指示内容決定裝置係用作如下之介面,其於執行 例如二維或者三維假想空間内之遊戲時,用以受理使用者對 遊戲内之任意角色的指示(指令典型的是,角色係使用者 可操作之使用者角色。但是’指令之指示對象並不限定於遊 098109478 5 1377082•By. For the simple questioner, the (4) is to provide - the heart user can (4), choose the content and the instruction object, so as to accommodate the decision device, the fingerprint 7& content and the indicator object in the better indication (the problem solving hand) (1) The method of determining the content, the number of recordings, and the program. The instruction content determining device of the first-first aspect includes a corner, a display unit, a focus position memory unit, an accepting unit, and an output unit. The department stores the position of the character placed in the virtual space and the position of the circle surrounding the character. The display unit draws the character on the position of the character being remembered and traces the position of the ring in memory. The image of the ring is displayed. The focus position memory stores the position of the eye that moves within the displayed image by the user's operation. The receiving unit accepts the user's decision instruction. When the position of the memory is located in the area where the ring is drawn, the ring is accepted, and the position corresponding to the ring is taken as the result of the decision of the user. The content determining device is used as an interface for accepting a user's indication of any character within the game when executing a game in a two-dimensional or three-dimensional imaginary space (the command is typically that the character is user operable) User role. But the instruction object of the instruction is not limited to tour 098109478 5 1377082

戲内之角色。指令之内容亦可為使遊戲處理自身之進行暫停 或進行保存。 假想空間内配置有作為指令之指示對象的至少一個以上 之角色。角色被分配有與既定指令對應之圓或圓環。圓環係 由半徑不同之兩個正圓或橢圓所夹著之區域、亦即“輪”形 區域。圓環被描晝成於畫面内包圍例如角色之周邊。 晝面中包含角色之影像、及包圍角色周邊之圓環影像。圓 環可僅有一個,亦可有多個。於配置有多個圓環之情況下, 亦有時會將多個圓環統稱為圓環群。再者,圓環之形狀亦可 作任意變更,亦可使用例如由一個正圓或橢圓所包圍之區域 來代替圓環。 使用者可移動設定於晝面内之注目位置,並且亦可輸入決 定指示。所謂決定指示係指表示決定指令之旨意的指示、或 者表示決定作為指令之指示對象之角色等之旨意的指示。使 用者可藉由例如控制器所具有之既定決定鍵的按壓操作、向 鍵盤輸入既定字串之輸入操作、及滑鼠之點選操作等,而對 指示内容決定裝置發出決定指示。 指示内容決定裝置係根據發出決定指示時之注目位置而 決定指令。亦即,指示内容決定裝置係於發出決定指示時、 注目位置位於描晝有圓環之影像區域内之情況下,將對應於 注目位置所在之圓環的指令,決定為使用者所選擇之指令。 再者,將注目位置位於描晝有圓環之影像區域内之狀態稱作 098109478 6 1377082 月Ά修Ut)正#換頁 活動狀態”,並將此以外之狀態稱作“非活動狀態”。 例如,一個角色對應於多個圓環,且既定之指令對應於各 個圓環。使用者可藉由移動注目位置而自配置於角色周邊之 多個圓環til擇任-者’並將其設定為活動狀態。而且,當 使用者將任-圓環設定為活動狀紐並發出蚊指示時,則 指令被決定。 C· C· 根據本發明,指示内容決定裝置可藉由相關聯地顯示角色 及圓環’而簡單易懂地提示使用者可選擇之指示(指令)或指 :内容(指令内容)。又,使用者可一目了然地把握係對哪一 指示對象發出何種指示。使用者僅藉由選擇描晝於角色周圍 之圓環之簡單操作,便可選擇指令。 角色記憶部亦可記憶配置於該假想空間内之角色的位 置及包Us亥角色且彼此並不重叠之多個圓環的位置。 又,顯示部亦可對於所記憶 色、且於所記憶之多個圓環之位 像進行顯示。 之角色的位置上描畫有該角 置上描晝有該多個圓環的影 而且’輪出部亦可於所記憶之注目位置位於描晝有該多個 _中之任—者的區域内時j受理到該決找示時,則將 應於該圓環之指㈣容作為該❹者^结果而 進仃輸出。 亦Π與作為指示縣之角色相對應之指令的數量或種類 …1夕個。—般而言’存在可由使用者選擇之指令數越 098109478 r 1377082 辦7月"日修必正替換頁 多,則越難^把握係對哪一角色發出何種指令之傾向。然 而,根據本發明,即便指令之數量或種類為多個,指示内容 決定裝置亦可簡單易懂地提示使用者可選擇之指令或指令 内容。又,使用者可一目了然地把握對哪一指示對象發出何 種指示。使用者僅藉由選擇描畫於角色周圍之圓環之簡單操 作,便可選擇所期望之指令。 再者,在與一個角色對應之指令為多個,而使用者僅可選 ( 擇其中之一部分指令之情況下,亦可不顯示與使用者無法選 擇之指令對應之圓環。 顯示部亦可顯示描晝有自配置於該假想空間内之視點觀 察該角色及該多個圓環之狀況的影像。 而且,顯示部於所記憶之注目位置位於描晝有該多個圓環 中之任一者的區域内時,亦可進一步描晝顯示如下標記,該 標記之大小係預先與該圓環與該注目位置重疊之場所在該 c 假想空間内之位置、與該視點位置間之距離相對應。 例如當假想空間為三維時,畫面中會描晝有自配置於假想 空間内之視點之位置沿視線方向,而朝既定之投影面投影假 想空間而成之影像。例如,以具有立體形狀之物件而表現角 色。指示内容決定裝置生成自視點位置沿視點方向,而朝既 定之投影面投影物件而成之影像。又,指示内容決定裝置於 所生成之影像上描晝圓環影像。再者,亦可與角色相同,使 圓環作為具有立體形狀之物件。 098109478 m 1377082. /典,月日修(更)正替換頁 •進而,畫面中亦描畫有用以指出指令^對象之標記.」 •(指示標記)的影像。使用者可操作控制器、鍵盤、滑鼠等而 自由移動指示標記之位置。畫面内之指示標記之位置成為上 述之注目位置。 » . 指示標記之形狀為任意,只要為可唯-性地指定書面内之 位置者即可。指示標記之大小已預定。亦即,與晝面内之2 示標記之位置對應,假想”内之指示標記位置與視點位置 ⑩的距離越長’則指示標記描晝得越小。又,距離越短,則指 示標記描晝得越大。換言之,指示標記之大小會根據指示標 。己所私之假想空問内之場所的縱深而產生變化。 #曰7Γ内合决疋裝置根據發出決定指示時之指示標記的位 置而決定指令。亦即,指示内容決定裝置於發出決定指示 時’當描晝有圓環之影像區域内有指示標記之情況下,將斑 有指示標記之圓環對應之指令,決定為使用者所選擇的指 • 令。 Η預先使夕個圓環對應於一個角色,且使既定之指令 對應於各圓環。使用者可藉由移動指示標記而自配置於角色 :圍之夕個圓饭中選擇任一者’並設定為活動狀態。而且, .“帛者#j射日7F標記將圓環設定為活動狀態並且發出決 定指示,則指令會被決定。 σ 1據本毛明’心不内容決定裝置可簡單易懂地提示使用者 ° ^^擇之^日7 ’且可簡單易懂地提示被提供指令之對象(指 098109478 9 來年7月//日修⑻正替換i 不對象)。又,使用者可一目了然地把握係對哪一指示對象 發出何種指示。使用者僅藉由選擇描晝於角色周圍之圓環之 簡單操作便可選擇指令。進而,因指示標記之大小會根據畫 面之縱深而產生變化,故而可更簡單易懂地提示與假想空間 内之方向相關之指令内容。 貝不部亦可於所記憶之注目位置位於描晝有該多個圓環The role of the play. The content of the instructions can also be used to pause or save the game processing itself. At least one or more characters that are instructions of the instruction are placed in the virtual space. The character is assigned a circle or ring corresponding to the given instruction. The ring system is the area sandwiched by two perfect circles or ellipse with different radii, that is, the "wheel" area. The ring is depicted as enclosing the perimeter of the character, such as a character. The inside image contains the image of the character and the ring image surrounding the character. There may be only one or more rings. In the case where a plurality of rings are arranged, a plurality of rings are sometimes collectively referred to as a ring group. Further, the shape of the ring may be arbitrarily changed, and an area surrounded by a perfect circle or an ellipse may be used instead of the ring. The user can move the position set in the face and input the decision indication. The decision instruction is an instruction indicating the intention of the instruction or an instruction to determine the role of the instruction target. The user can issue a decision instruction to the instruction content determining means by, for example, a pressing operation of a predetermined decision key of the controller, an input operation of inputting a predetermined string to the keyboard, and a mouse click operation. The instruction content determining means determines the command based on the attention position when the decision instruction is issued. That is, the instruction content determining means determines the instruction selected by the user when the instruction is issued and the position of the eye is located in the image area in which the ring is drawn, and the command corresponding to the ring in which the position is located is determined. . Furthermore, the state in which the attention position is located in the image area in which the ring is drawn is referred to as 098109478 6 1377082 Ά Ά U Ut) # 换 换 换 换 换 换 换 换 换 换 换 换 换 。 。 。 。 。 。 。 。 。 A character corresponds to a plurality of rings, and the predetermined command corresponds to each ring. The user can self-configure a plurality of rings til in the periphery of the character by moving the attention position and set it as The active state. Moreover, when the user sets the any-ring as the active button and issues the mosquito indication, the command is determined. C·C· According to the present invention, the indication content determining device can display the character by the associated The ring 'sends the user's choice of instructions (instructions) or refers to: the content (instruction content). In addition, the user can grasp at a glance which instruction is given to which indicator object. The command can be selected by selecting a simple operation to describe the circle around the character. The character memory can also remember the position of the character and the role of the folder placed in the imaginary space and do not overlap each other. The position of the plurality of rings may be displayed on the stored color and the image of the plurality of rings that are memorized. The position of the character is drawn on the corner. The shadow of the ring and the 'rounding part' may also be applied to the ring when the position of the memory is located in the area where the plurality of _ are in the middle of the description. The index (4) is the result of the output of the leader. The number or type of instructions corresponding to the role of the county is also indicated...1. In general, the number of instructions that can be selected by the user is more 098109478 r 1377082 Doing July "Daily repair must replace more pages, the more difficult it is to grasp the tendency of which role to issue instructions. However, according to the present invention, even if the number or type of instructions is multiple, the indication The content determining device can also promptly and promptly prompt the user to select an instruction or instruction content. Moreover, the user can grasp at a glance which instruction is given to which pointing object. The user only selects the circle drawn around the character by selecting. Simple operation of the ring, The desired command can be selected. Further, there are multiple commands corresponding to one character, and the user can only select (if one of the commands is selected, the circle corresponding to the command that the user cannot select can not be displayed. The display unit may display an image in which the character and the plurality of rings are observed from a viewpoint disposed in the virtual space. Further, the display unit is located in the memory of the attention position. In the region of any of the rings, the following mark may be further drawn, the size of the mark being a position in the c imaginary space in advance with the place where the ring overlaps the target position, and the viewpoint For example, when the imaginary space is three-dimensional, the image in which the imaginary space is projected toward the predetermined projection surface from the position of the viewpoint disposed in the imaginary space is described in the screen. For example, a character having a three-dimensional shape is used to represent a character. The instruction content determining means generates an image in which the object is projected toward the predetermined projection surface in the direction of the viewpoint. Further, the instruction content determining means traces the ring image on the generated image. Furthermore, the same as the character, the ring can be used as an object having a three-dimensional shape. 098109478 m 1377082. /典,月日修 (more) is replacing the page • Further, the image is also drawn to indicate the mark of the command ^ object." • (indicator mark). The user can operate the controller, keyboard, mouse, etc. to freely move the position of the indicator mark. The position of the indicator mark in the screen becomes the above-mentioned attention position. » . The shape of the indicator mark is arbitrary, as long as it is possible to specify the position within the document only. The size of the indicator has been reserved. That is, corresponding to the position of the 2 mark in the face, the longer the distance between the position of the indicator mark and the viewpoint position 10 in the imaginary "the smaller the indication mark is, the smaller the distance is, the indication mark is indicated. In other words, the size of the indicator mark will change according to the indicator. The depth of the place inside the imaginary space is privately changed. #曰7ΓThe position of the internal device according to the indication mark when the decision instruction is issued. And the instruction content determining means, when the decision instruction is issued, 'when there is an indication mark in the image area where the ring is drawn, the instruction corresponding to the ring marked with the indication mark is determined as the user The selected finger is ordered to correspond to a character in advance, and the predetermined command is assigned to each ring. The user can self-configure the character by moving the indicator mark: a round rice dinner Select either one and set it to the active state. Also, the "帛者#j射日7F mark sets the ring to the active state and issues a decision indication, and the command is determined. σ 1 According to Ben Maoming's heart-free content determination device, the user can be easily and easily understood. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ /Day repair (8) is replacing i not object). Moreover, the user can grasp at a glance which instruction is given to which instruction object. The user can select the command simply by selecting a simple operation that describes the circle around the character. Further, since the size of the indicator mark changes depending on the depth of the screen, the command content related to the direction in the virtual space can be presented more easily and easily. The shellfish can also be located in the memory of the noted position.

:之任-者之區域内之情況下,改變該區域之色相、彩度、 亮度中之至少一者以上而進行顯示。 亦即,可藉由對設定為活動狀態之圓環進行強調描晝,而 料地通知使用者如下#訊:指示標記位於晝面内之何處, 且右發出決定指示則發出的是何種指令。因此,可進一步增 強可簡單易懂地提示使用者可選擇之指示内容之效果,及使 用者I簡單地選擇指示内容之效果。為能對設定為活動狀態 之圓環進行強調描晝,只要例如使其顯示得比周圍更亮,或 者改變為相對顯眼之色彩即可。 於所記憶之注目位置位於描晝有該角色之區域内之情0 下’若受理到該決定指示,_示部村進行如下動作,^ (a) 若描晝有該圓環,則停止該描畫; (b) 若並未描晝有該圓環,則_進行該描晝。 例如’決定指示有如下兩種:決定作為指示對象之角色纪 角色決幻旨不’及決定賴蚊之肖色料之 定指示。使用者首麵Μ色決定指示而決定角色 098109478 1377082, 辨f月&quot;曰興)正替論 .由指令決定指示料定指令。任—決定指既定乏決定~ .鍵之按壓操作、對鍵盤之既定之字串之輸入操作、及滑鼠之 點選操作等。使用者亦可不特意地區分使^角色歧指示用 .之操作與指令決定指示用之操作。即便為相同之操作,亦可 •根據角色為選擇狀態或非選擇狀態、或者圓環為活動狀態或 非活動狀態,而於指示内容決定裳置側進行内部區分。 本發明中’於角色決定指示之前後、或者於指令決定指示 C· 之前後,描晝圓環或者不描晝圓環。 首先,於使用者並未選擇角色之情況下,不顯示圓環。若 將角色設定為選擇狀態,則描晝出與設定為選擇狀態之角色 相對應之圓垓。又,若將角色自選擇狀態設定為非選擇狀 態’則所描晝之圓環消失(不描晝)。 又’於選擇角色之後而並未決定指令之期間,描晝出與選 擇狀之角色相對應之圓環。若選擇指令則所描畫之圓環消 ® 失(不描晝)。 因此根據本發明,可準確地通知使用者如下資訊:是否已 選擇角色’或者是否已決定指令。而s,進一步增強可巧單 錢地提示使用者可選擇之指示内容之效果,及使用者^ 單地選擇指示内容之效果。 Pa 肖色記憶部亦可對於多個角色中之各個,記憶相關角色的 位置。 又,於所記憶之注目位置位於描畫有該多個角色之任一者 098109478 11 1377082 * -------‘· ·- 月/7曰修(幻正替換頁 的^域内之情:^下’若受理到該決定指示,則顯示部亦可開 始描畫包圍所描晝之角色之圓環,而停止描晝包圍該角色以 外之角色之圓環。 而且’該輸出之指示内容亦可為針對由該圓環所包圍之角 色者。 本發明中’亦可於假想空間内配置作為指令之指示對象的 夕個角色。而且,於角色決定指示之前後、或者於指令決定 ( 扣示之剷後,描畫圓環或者不描晝圓環。 首先,於使用者並未選擇任一角色之情況下,不顯示圓 環。若將任一角色設定為選擇狀態,則描畫出與設定為選擇 狀態之角色相對應之圓環。又,若將角色自選擇狀態設定為 非選擇狀態,則所描晝之圓環消失。 又,於選擇任一角色之後而並未決定指令之期間,描晝出 與選擇狀態之角色相對應之圓環。若選擇任一指令則所描晝 C 之圓環消失。 因此根據本發明,可準確地通知使用者如下資訊:選擇哪 -角色’或者已決定哪一指令。而且,進一步增強簡單易懂 地提示使用者可選擇之指示内容之效果,及使用者可簡 選擇指示内容之效果。 該多個圓環亦可配置於該假想空間内之既定之平面内 具有共通之中心。 亦即’於角色周圍呈同 心圓狀描晝有與角色相對應之多個 098109478 12 1377082. /御f月仞修C€)正替換頁 '圓環。因此,可容易地把握針對哪一角色之哪一~ • 圓環。 顯部亦可根據所§己憶之角色的位置而對所記憶之圓環 ··的位置進行更新,並於已更新之圓環的位置上顯示該圓環。 -· 亦即,只要將圓環配置為包圍角色即可,亦可將圓環之中 心位置向晝面之上下左右偏移而進行描晝。 例如,使用者可操作控制器等,於假想空間之既定範圍内 (•變更角色之位置。又,指令内容與假想空間内之方向的關係 係如「使角色向指示標記所在之方向移動」等。此時,晝面 内之圓環之中心位置’係根據當前角色位於假想空間内之何 處,而向上下左右偏移而描畫。例如’於假想空間内,若由 ,於晝面之左側方向有牆壁而使得角色無法進—步前進,則圓 環會靠右偏移而描晝。使用者只要觀察圓環之偏移情況便可 容易地把握可移動之方向。 ^ 根據本發明,指示内容決定裝置可將推測為更適合之指令 簡單易懂地提不給使用者。從而使用者可簡單地選擇準確之 指示内容。 &quot; 該假想空間亦可為二維空間,描晝有該圓環之位置亦可為 - 該假想空間内之位置。 如上所述’本發明之指示内容決定裝置,於例如執行假想 空間内之遊戲時’可作為用以受理來自使用者之指令之介面 而使用。务將假想空間设為二維空間,則晝面中會描晝有整 098109478 13 l377〇82 月广妇正替換員| 個假想空間内之設定於假想空間内之顯示區域的影像。於該· 影像中包含顯示區域内之假想空間之狀況、以及同樣配置於 - 假想空間内之角色及指示標記。指示内容決定裝置所處理之 ‘ 假想空間並不限於三維空間,亦可為二維空間。 本發明之其他觀點所涉及之指示内容決定方法係由具有 角色記憶部與注目位置記憶部之指示内容決定裝置而執 行’且具備顯示步驟、受理步驟、及輸出步驟。 ( 角色記憶部中記憶有配置於假想空間内之角色的位置、及 _ 包圍該角色之圓環的位置。 注目位置記憶部中記憶有藉由使用者之操作而於影像内 移動之注目位置。 顯示步驟中,對於所記憶之角色的位置上描晝有該角色、 且於所記憶之圓環的位置上描畫有該圓環而成的該影像進 行顯示。 C 受理步驟中受理該使用者之決定指示。 馨 輸出步驟中,於所記憶之注目位置位於描畫有該圓環之區 域内之情況下,當受理該決^指示時,將預先與該圓環對應 之指不内容作為該使用者之決定結果而進行輸出。 根據本發明,可藉由相關聯地顯示角色及圓環,而簡單易 ㈣提示使用者可選擇之指示(指令)或指示内容(指令内 谷)°又’使用者可-目了然地把握可對哪一指示對象發出 何種從而使用者僅藉由選擇描晝於角色周圍之圓環之 098109478 14 iS】 1377082, __ 曰修使)正替換頁 簡單操作便可選擇指令》 ------ ‘ 本發明之其他觀點所涉及之電腦可讀取之資訊記錄媒體 係記憶有使電腦具有作為如下部分功能之程式,即 -* 角色記憶部,其記憶有配置於假想空間内之角色的位置、 . 及包圍該角色之圓環的位置; 顯示部,其對於上述所記憶之角色的位置上描畫有該角 色、且於上述所記憶之圓環的位置上描晝有該圓環的影像進 @ 行顯示; 注目位置記憶部,其記憶有藉由使用者之操作而於上述顯 示影像内移動之注目位置; 受理部,其受理該使用者之決定指示;及 輸出部’其於上述所記憶之注目位置位於描晝有該圓環之 區域内之情況下,若受理到該決定指示,則將預先與該圓環 對應之指示内容作為該使用者之決定結果而進行輸出。 » 轉本發明,可使電腦具有作為如上述般進行動作之指示 内各決定裝置之功能。 本發明之其他觀點所涉及之程式可使電腦具有作為角色 r 記憶部、顯示部、注目位置記憶部、受理部、及輸出部之功 . 能。 角色記憶部記憶有配置於假想空間内之角色的位置、及包 圍該角色之圓環的位置。 顯不部對於所記憶之角色的位置上描畫有該角色、且於所 098109478 15 1377082 7月&quot;日修^正替换寶 ?己憶之圓環的位置上描畫有該圓環的影像進行顯示。 注目位置記憶部記憶有藉由使用者之操作而於顯示影像 内移動之注目位置。 受理部受理該使用者之決定指示。 輸出部於所記憶之注目位置位於描晝有該圓環之區域内 之情況下,若受理到該決定指示,則將預先與該圓環對應之 指示内容作為該使用者之決定結果而進行輸出。 根據本發明,可使電腦具有作為如上述般進行動作之指示 内容決定裝置之功能。 又,本發明之程式可記錄於光碟、軟碟、硬碟、磁光碟、 數位視訊光碟、磁帶、半導體記憶體等電腦可讀取之資訊記 憶媒體中。 上述程式可獨立於執行程式之電腦,而經由電腦通訊網進 行散布·銷售。又,上述資訊記憶媒體可獨立於電腦而進行 散布·銷售。 Φ (發明效果) 根據本發明,可簡單易懂地教導玩家遊戲中適合進行之動 作。 【實施方式】 [實施例] (實施形態1) 對本發明之實施形態加以說明。以下,為容易理解,係對 098109478 16 IS 1 1377082. ___ 济;月&quot;曰修便)正替換頁 利用遊戲狀資訊處料置而實現本發^實卿態加以 . 說明。以下所說明之實施形態係用以說明者,並不限定本案 發明之範圍。因此,本領域技術人員可採用將該等各要素或 • 者所有要素替換為與該等等價者之實施形態,而該等實施形 態亦屬於本發明之範圍内。 圖1係表示藉由執行程式而實現本發明之指示内容決定 裝置之功此之典型的資訊處理裝置100之概要構成的模式 C· 圖。 資訊處理裝置 100 具備 CPU(Central Processing Unit, 中央處理早元)101、ROM (Read Only Memory,唯讀記憶 體)102、RAM(Random Access Memory ’ 隨機存取記憶體)ι〇3、 介面104、控制器1〇5、外部記憶體i〇6、DVD_R〇M(Digital Versatile Disk-Read Only Memory,數位多功能光碟—唯 項§己憶體)驅動器107、影像處理部1〇8、聲音處理部、 _ 及 NIC(Network Interface Card,網路介面卡)ιΐ〇。 將記憶有遊戲用之程式以及資料之DVD-ROM裝著於 DVD-ROM驅動器1〇7中’接通資訊處理裝置1〇〇之電源,藉 此,執行該程式,而實現本實施例之指示内容決定裝置。 - CPU101對資訊處理裝置1〇〇整體之動作進行控制,且與 各構成元件相連接並進行控制信號或資料之交接。又, CPU101對暫存器(未圖示)之類的可高速存取之記憶區域, 可使用ALU(Arithmetic Logic Unit,算術邏輯單元)(未圖 098109478 17 ***» t 1 II ΙΗΙΙΙ 7/年7月&quot;日修(幻正替換頁 示)進行加減乘除等之算術運算、 定等邏輯運算、及位元和、位元積、位元反 =邏輯否 位兀旋轉等位元運算等。 π移位' 體處理之加減乘_和運算’===應對多媒 等,而有由咖自身構成者、或具備共處理器而向實夏運算 _°2中記錄有電源接通後立即執行之IPL(I現者。In the case of the area where the person is in the position, at least one of the hue, the chroma, and the brightness of the area is changed and displayed. That is to say, by highlighting the circle set to the active state, the user is notified to the following information: Where is the indicator mark located in the face, and what is issued by the right decision instruction instruction. Therefore, the effect of prompting the user to select the instruction content can be further enhanced, and the user I can simply select the effect of the instruction content. In order to emphasize the circle set to the active state, for example, it may be displayed brighter than the surroundings, or may be changed to a relatively conspicuous color. If the position of the memory is in the area where the character is drawn, the following is the case. If the decision is received, the village will perform the following operations. ^ (a) If the circle is described, stop the (b) If the ring is not depicted, then _ is performed. For example, there are two types of decision indications: the determination of the character role as the instruction object, and the determination of the color of the mosquito. The user's first twilight decision instruction determines the character 098109478 1377082, and the f-month &quot;Xu Xing) is justified. The instruction determines the instruction to be ordered. Ren-Decision refers to the decision of the predetermined lack of ~. The pressing operation of the key, the input operation of the predetermined string of the keyboard, and the click operation of the mouse. The user may also unintentionally distinguish between the operation and the instruction decision indication operation. Even if the operation is the same, it is possible to make the internal division according to the role of the selected state or the non-selected state, or the ring is the active state or the inactive state, and the indication content is determined to be on the side of the display. In the present invention, the circle is drawn or not drawn after the role determination instruction or before the instruction determination instruction C·. First, the ring is not displayed if the user does not select a character. If the character is set to the selected state, a circle corresponding to the character set to the selected state is drawn. Further, if the character self-selection state is set to the non-selection state, the circle described is disappeared (not depicted). In addition, after selecting the character and not deciding the instruction, the ring corresponding to the role of the selection is described. If you select the command, the circle drawn will be lost (not depicted). Therefore, according to the present invention, it is possible to accurately notify the user of the following information: whether the role has been selected or whether the instruction has been decided. And s, further enhances the effect of prompting the user to select the indicated content, and the user ^ selects the effect of the indicated content. The Pa Xiao color memory can also remember the position of the relevant character for each of a plurality of characters. In addition, in the position of the memory, the one of the plurality of characters is drawn. 098109478 11 1377082 * -------'· ·- Month/7曰修 (The inside of the ^ domain of the magical replacement page: ^下' If the decision instruction is accepted, the display unit may start drawing a circle surrounding the character being described, and stop drawing the ring surrounding the character other than the character. In the present invention, it is also possible to arrange an evening character as an instruction target of the instruction in the virtual space. Moreover, before or after the role determination instruction, or in the instruction decision (deduction) After the shovel, draw the ring or do not trace the ring. First, if the user does not select any character, the ring is not displayed. If any character is set to the selected state, the drawing and setting are selected. The role corresponds to the ring. Also, if the character self-selection state is set to the non-selection state, the depicted ring disappears. Also, after selecting any character without determining the command period, tracing The corner of the state of choice Corresponding ring. If any command is selected, the circle of C is disappeared. Therefore, according to the present invention, the user can be accurately notified of the following information: which one to select or which command has been decided. Further, further The effect of prompting the user to select the indication content is enhanced, and the user can simply select the effect of the indication content. The plurality of rings can also be disposed in a common plane in the imaginary space with a common center. That is, 'concentrically around the character, there are multiple 098109478 12 1377082. / 御月月修修C€) is replacing the page 'ring. Therefore, it is easy to grasp which role to play. Which one ~ • Ring. The display can also update the position of the remembered ring according to the position of the character that has been recalled, and display the ring at the position of the updated ring. - that is, as long as the ring is arranged to surround the character, the center position of the ring can be shifted to the top, bottom, left, and right of the face. For example, the user can operate the controller, etc., in the imaginary space. Established In the range (• change the position of the character. In addition, the relationship between the command content and the direction in the imaginary space is such as “move the character to move in the direction of the indicator mark.” At this time, the center position of the ring in the face is ' According to where the current character is located in the imaginary space, and draw up and down, left and right, for example, in the imaginary space, if there is a wall in the left direction of the face, the character can not advance, the ring It can be traced by the right offset. The user can easily grasp the direction of the movement by observing the deviation of the ring. ^ According to the present invention, the instruction content determining means can easily and intuitively understand the instruction that is more suitable for the ring. The user can simply select the accurate indication content. &quot; The imaginary space can also be a two-dimensional space, and the position of the circle can also be - the position within the imaginary space. As described above, the instruction content determining device of the present invention can be used as an interface for accepting an instruction from a user, for example, when executing a game in a virtual space. If the imaginary space is set to a two-dimensional space, the image of the display area set in the imaginary space in the imaginary space will be described in the 098109478 13 l377〇82 month. The image includes the state of the virtual space in the display area and the character and indicator placed in the virtual space. The imaginary space processed by the instruction content determining means is not limited to the three-dimensional space, and may be a two-dimensional space. The instruction content determining method according to another aspect of the present invention is executed by the instruction content determining means having the character storage unit and the attention position storage unit, and includes a display step, an accepting step, and an output step. (The character memory unit stores the position of the character placed in the virtual space and the position of the circle surrounding the character. The attention position memory unit stores the attention position moved within the image by the user's operation. In the display step, the character is drawn on the position of the character being memorized, and the image in which the ring is drawn at the position of the ring to be memorized is displayed. C Accepting the user in the receiving step In the case of the Xin output step, when the position of the memory is located in the area in which the circle is drawn, when the instruction is received, the content corresponding to the ring in advance is used as the user. According to the present invention, the character and the ring can be displayed in association, and the user can select the instruction (instruction) or the instruction content (instruction). It is possible to grasp clearly what kind of indication object can be issued so that the user only selects the ring around the character by selecting 098109478 14 iS] 1377082, __ 曰修) The replacement page can be selected as a simple operation. ------ 'The computer-readable information recording medium involved in other aspects of the present invention has a program that allows the computer to function as part of the following functions, namely -* character memory a portion having a position of a character disposed in the virtual space, and a position surrounding the ring of the character; and a display portion that draws the character at the position of the character to be remembered and memorizes The image of the ring is displayed on the position of the ring and displayed in the @ row; the attention position memory portion stores the attention position moved in the display image by the user's operation; the receiving unit accepts the use And the output unit 'when the position of the above-mentioned memory is located in the area where the ring is drawn, if the decision instruction is received, the instruction content corresponding to the ring in advance is used as the instruction content The user decides the result and outputs it. » Turning to the present invention, the computer can have the function of each determination device as an instruction to operate as described above. The program according to another aspect of the present invention allows the computer to function as a character r memory unit, a display unit, a focus position memory unit, an accepting unit, and an output unit. The character memory unit stores the position of the character placed in the virtual space and the position of the ring surrounding the character. The part of the character is drawn on the position of the character that is remembered, and the image of the ring is displayed on the position of the circle of 098109478 15 1377082 July &quot; . The attention position memory unit stores a position of attention which is moved within the display image by the user's operation. The receiving unit accepts the user's decision instruction. When the recorded position is in the area where the circle is drawn, if the instruction is received, the instruction content corresponding to the ring in advance is output as the result of the determination by the user. . According to the present invention, the computer can have the function of the instruction content determining means that operates as described above. Moreover, the program of the present invention can be recorded in a computer-readable information memory medium such as a compact disc, a floppy disk, a hard disk, a magneto-optical disk, a digital video disk, a magnetic tape, or a semiconductor memory. The above programs can be distributed and sold via a computer communication network independently of the computer that executes the program. Further, the above information memory medium can be distributed and sold independently of the computer. Φ (Effect of the Invention) According to the present invention, it is possible to easily and intuitively teach a player to perform an action in a game. [Embodiment] [Embodiment] (Embodiment 1) An embodiment of the present invention will be described. In the following, for easy understanding, the pair is 098109478 16 IS 1 1377082. ___ 济;月&quot;曰修便) is replacing the page using the game-like information to achieve the implementation of this issue. The embodiments described below are for illustrative purposes and are not intended to limit the scope of the invention. Accordingly, those skilled in the art can <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; </ RTI> <RTIgt; Fig. 1 is a view showing a schematic configuration C of a typical information processing apparatus 100 for realizing the instruction content determining apparatus of the present invention by executing a program. The information processing device 100 includes a CPU (Central Processing Unit) 101, a ROM (Read Only Memory) 102, a RAM (Random Access Memory) 3, and an interface 104. Controller 1〇5, external memory i〇6, DVD_R〇M (Digital Versatile Disk-Read Only Memory) driver 107, image processing unit 1〇8, and sound processing unit , _ and NIC (Network Interface Card) ιΐ〇. The DVD-ROM storing the program and the data for the game is loaded in the DVD-ROM drive 1 to 7 and the power of the information processing device 1 is turned on, whereby the program is executed to implement the instruction of the embodiment. Content decision device. - The CPU 101 controls the overall operation of the information processing apparatus 1 and is connected to each constituent element to perform control signal or data transfer. Further, the CPU 101 can use an ALU (Arithmetic Logic Unit) for a high-speed access memory area such as a scratchpad (not shown) (not shown in 098109478 17 ***» t 1 II ΙΗΙΙΙ 7/ July of the year &quot;Daily repair (the imaginary replacement page) performs arithmetic operations such as addition, subtraction, multiplication, division, etc., arithmetic logic operations, bit and sum, bit product, bit inverse = logical no bit, rotation, etc. π shift 'body processing addition, subtraction multiplication _ and operation '=== coping with multimedia, etc., and there is a composition of the coffee itself, or with a coprocessor, to the real summer operation _ ° 2 recorded after the power is turned on Immediate implementation of the IPL (I present.

Program Loader,初始程式 . nitlal DVD-ROM中所記;,糟由執行其而將 所0己錄之私式5買出至RAM103中,並由「ρηι =行該程式。又’ _。2中記錄有控制 :開 =動作時所必需之作業系統之程式或各種 〇3係用以暫時記憶資料或程式者 DVD-ROM讀出之裎_ν忠咨刺^ 、保持有自 '之貝枓。又’cp_進行如下之處理:於_10t:所 ==,直接使AL_於該變數區域中儲= 仃運异之處理,或者,將刪03 進 暫存器之後,對暫存器進行運算,並將 體中等處理。 Μ、,σ扣寫至記憶 經由介面1G4而連接之控制器1G5,受理使用 遊戲或紙牌遊戲等遊戲時所進行之操作輪入。订足球 =由介面⑽而裝卸自如地連接之外部記憶體咖 =:=對戰遊戲等之遊玩狀況(過 ; 之貝科4不遊戲之進行狀態之資料、及網路對戰時之貝耶專) 098109478 ^ 18 1377082.Program Loader, the initial program. It is recorded in the nitlal DVD-ROM; it is executed by the execution of the private form 5 of the 0 recorded to the RAM 103, and by "ρηι = line the program. Also _. 2 Recording control: The program of the operating system necessary for the opening/action or the various 〇3 series for temporarily memorizing the data or the program to read the DVD-ROM 裎 忠 忠 刺 刺 、 、 、 、 、 、 、 、 枓 枓 枓 枓 枓 枓 枓 枓 枓 枓 枓 枓 枓 枓 枓 枓In addition, 'cp_ performs the following processing: in _10t: ==, directly causes AL_ to be stored in the variable area = 仃 异 , , , , , , , , , , , , , , , , , , , , , , The operation is performed, and the body is processed in the middle. Μ, σ is written to the controller 1G5 whose memory is connected via the interface 1G4, and the operation is performed when a game such as a game or a card game is used. The soccer game is loaded and unloaded by the interface (10). Freely connected external memory coffee =:= Battle game and other play conditions (over; Beko 4 does not play the state of the game, and the Internet game against Beye) 098109478 ^ 18 1377082.

月//曰修(£)正替換頁 通訊之日誌、(記錄)之資料等。使用者經由控 示輸入’藉此,可將該料料適當地記錄於外部記憶體ί〇6 中。 ’記錄有用以 DVD-ROM驅動器107上所裝著之DVD_R〇M中 實現遊戲之程式、及遊戲附隨之影像資料及聲音資料。在 CPUl〇1之控制下,DVD-ROM驅動器1〇7對裴^於其中之 C· 進行讀出處理,讀出所需之程式或資料後將該等 暫時記憶於RAM103等中。 人 影像處理部108藉由CPU101或影像處理部1〇8所具備之 影像運算處理器(未圖示)對自DVD_R〇M讀出之資料進行加 工處理之後’將其記錄於影像處理部1〇8所具備之圖框記憶 體(未圖示)中。圖框記憶體中所記錄之影像資訊以既定之同 步時序而轉換為視訊信號後,輸出至與影像處理部丨連接 之監視器(未圖示)。藉此可顯示各種影像。 _ 景緣運算處理器可高速地執行二維影像之重疊運算、“混 合等透過運算、或各種飽和運算。 又,亦可高速執行獲得如下綠製影像之運算,該繪製影像 得、指將配置於假想三維空間内且附加有各種紋理資訊之多 邊形資訊,藉由Ζ緩衝演算法而加以繪製後,自既定之視點 位置向既定之視線方向俯視配置於假想三維空間内之多邊 形時所得的繪製影像。 進而’可精由CPU101與影像運算處理器協調動作,而根 098109478 19 1377082 » · · 发^月曰修(吏)正替换頁 據定義文字形狀之字型資訊’將字串作為二維影像而描晝至 圖框記憶體、或者描畫至各多邊形表面。 又’可預先於DVD-ROM中準備有對戰遊戲之影像或紙牌遊 戲之紙牌影像等之資訊,可藉由於圖框記憶體中將其展開, 而將對戰之狀況或手中之牌等顯示於晝面上。 聲音處理部109將自DVD-R0M中讀出之聲音資料轉換為類 比聲音信號後,自與其連接之揚聲器(未圖示)輸出。又,在 C CPU101之控制下,生成遊戲進行過程中應產生之效果音或鲁 樂曲資料,並自揚聲器輸出對應於此之聲音。 於DVD-ROM中所記錄之聲音資料為Month / / 曰 repair (£) is replacing the page of the communication log, (record) information. The user inputs the material via the control unit, whereby the material can be appropriately recorded in the external memory 〇6. The program for realizing the game in the DVD_R〇M installed on the DVD-ROM drive 107, and the accompanying video data and audio data are recorded. Under the control of the CPU 101, the DVD-ROM drive 1 〇 7 performs read processing on the C· therein, reads the necessary program or data, and temporarily memorizes it in the RAM 103 or the like. The human image processing unit 108 processes the data read from the DVD_R〇M by the video processing processor (not shown) included in the CPU 101 or the video processing unit 1 to 8 and records it in the video processing unit 1 8 frame memory (not shown). The image information recorded in the frame memory is converted into a video signal at a predetermined synchronization timing, and then output to a monitor (not shown) connected to the image processing unit 。. This allows you to display a variety of images. _ The edge processor can perform high-speed overlap calculation of two-dimensional images, "mixing and other transmission operations, or various saturation operations. In addition, the following operations can be performed at high speed to obtain the following green image, which will be configured. A polygon image in which a variety of texture information is added in a virtual three-dimensional space, and is drawn by a buffering algorithm, and a drawn image obtained by looking at a polygon disposed in an imaginary three-dimensional space from a predetermined viewpoint position to a predetermined line of sight direction Furthermore, 'the fine can be coordinated by the CPU 101 and the image processing processor, and the root 098109478 19 1377082 » · · The ^ month 曰 repair (吏) is replacing the page according to the definition of the shape of the word shape information 'use the string as a two-dimensional image And the data is drawn to the frame memory, or drawn to the surface of each polygon. In addition, the information of the game image or the card image of the card game can be prepared in advance on the DVD-ROM, and the information in the frame memory can be The sound processing unit 109 displays the sound data read from the DVD-ROM. After analog signal, it is output from the speaker (not shown) connected to it. In addition, under the control of C CPU101, the effect sound or Lu music data generated during the game is generated, and the output from the speaker corresponds to this. Sound. The sound data recorded on the DVD-ROM is

Instrument Digital Interface,電子樂器數位介面)資料 時,聲音處理部1〇9參照其所具有之音源資料而將MIM資 料轉換為PCM(Pulse Code Modulation ,脈波碼調變)資料。 又,於已壓縮之聲音資料為ADPCM(Adaptive Differential ίWhen the Instrument Digital Interface (Electronic Instrument Digital Interface) data, the sound processing unit 1〇9 converts the MIM data into PCM (Pulse Code Modulation) data by referring to the sound source data. Also, the compressed sound data is ADPCM (Adaptive Differential ί

Pulse Code Modulation,適應差分脈波碼調變)形式或〇gg φ V〇rbiS形式等時,將其展開而轉換為PCM資料。PCM資料係 以與其取樣頻率相應之時序進行D/A(Digital/Anal〇g,數 位/類比)轉換後輸出至揚聲器,藉此可輸出聲音。 ΝΚΙ 1〇係用以使資訊處理裝置wo與網際網路等電腦通 I網(未圖不)連接者,其係由構成LAN(L〇cai紅⑽ ’ ϋ域網路)時所用之遵照i〇base_t/議base_t規 格者或者用以使用電話線路而連接至網際網路之類比數據 098109478 20 [s ] 1377082. . _ 游? fl &quot;日柳正替換頁 機、ISDN(Integrated Services Digital Network,整合式 服務數位網路)數據機、ADSL(Asymmetric Digital Subscriber Line,非對稱數位用戶回路)數據機、用以使用 . 有線電視線路連接於網際網路之有線電視數據機等、以及作 . 為其專與CPU101間之媒介的介面(未圖示)而構成。 此外’資訊處理裝置100亦可構成為使用硬碟等大容量外 部記憶裝置,而發揮與ROM102、RAM103、外部記憶體1〇6、 (B DVD-R0M驅動器107上所裝著之DVD-ROM等相同之功能。 繼而’對本實施形態之指示内容決定裝置2〇〇所進行之處 理進行說明。本實施形態中,指示内容決定裝置2〇〇進行如 下處理:一面執行假想空間内之遊戲,一面決定使用者(玩 家)對遊戲之指示内容。 圖2係用以說明本實施形態之指示内容決定裝置2〇〇的功 能性構成之圖。指示内容決定裝置200具備角色記憶部 ⑩ 201、顯示部202、注目位置記憶部203、受理部204、及輸 出部205。 圖3係與指示内容決定裝置200連接之監視器上所顯示之 r 晝面3 0 0的構成例。畫面3 0 0上包含配置於三維假想空間内 , 之角色物件(以下簡單地稱作「角色」)310之影像、以角色 310之位置為中心而配置於既定平面上的圓環群32〇之影 像、及指出使用者所發出之指示(以下稱作「指令」)之對象 的指示標記330之影像。 098109478 21 Ϊ377082 私,月日赠)正替換頁 畫面300係影像處理部107與CPUlo〗 。作而自配置於偭 想空間内之視點位置沿假想空間内之視線 、权 想空間内之投影面投影假想空間而插書 L向配置於假 —灸衫像。CPU101可 根據例如使用者之指示而變更視點位置、 根據 位置 一 —、衫像。CPU101 可 例如使用者之指示而變更視點仇晋 置視線方向、投影面 〇 角色31〇於假想空間内之位置係可根據來自使用 令而改變。亦即,使用者操作控制器9 4t yv 寸角色31 0發屮 和々,藉此可使角色310於假想空間内移動 、 典型的係玩家所操作之玩家角色。 為角色310 ’ 指令之内容(指示内容)並不限定於移動角色 置。例如,指令之内容亦可為如行走、奔跑、。- 〈位 端搶、射擊等而向角色310指示既定行動者口^藥、 容亦可設定為顯示角色310所持物品或屬又’指令之内 斷(暫停).保存_)遊戲等任意内容、轉’或者中 決定方法,於下文作敍述。 _於指令之 圓環群320係由配置於既定平面上之—個以上之圓戍圓 裱而構成。作為圓環,典型的係由 一 宁田牛徑不冋之兩個正圓或橢 圓所夹著之區域,亦即“輪”狀區域。圓環群320被描晝成 例如於畫面内包圍於角色之周圍。 本實施形態中,圓環群320由第丨圓環32卜第2圓環犯2、 第3圓環323、及第4圓環汹之4個圓環而構成。但是, 圓環數亦可自由變更。作為既定平面,典型的係上述投影 098109478 22 1377082. 月//曰修使)正替換頁 面。圓環群32°配置於晝面_内描晝有 上。例如’圓環群咖配置於角&amp;31〇之腳下附近或身體附 近。 準確地說,第!圓環321應表現為“圓,,而非“圓環”, 但本發明中對第1圓環 圓衣至第4圓環324均作同等之處 理。為能簡化說明,將該等均稱作„圓環,,。 各個圓環321至324之蚣麻π &amp; Μ 4之輪廍形狀,例如係於晝面300之左 ⑩ 右方向上具有長轴、且於晝面_之上下方向上具有短軸之 橢圓形狀。 再者既疋平面亦可為g己置成與假想空間内所之水平 面平行且與角色31〇之代表點(例如表示腳下附近或身體 附近等之點)相交之任意平面。 第1圓環321係位於圓環群320巾之最内側、且由長軸之 長度為RA1、紐軸之長度為RB1之橢圓所包圍的區域。 第2圓環322係由長軸之長度為RA1且短軸之長度為RB1 之橢圓、與長軸之長度為RA2(&gt;RA1)a短軸之長度為 RB2(&gt;RB1)之橢圓所夾著的區域。 第3圓環323係由長軸之長度為RA2且短軸之長度為RB2 之橢圓、與長軸之長度為rA3(&gt;RA2)且短軸之長度為 RB3(&gt;RB2)之橢圓所夾著的區域。 第4圓環324係由長軸之長度為rA3且短軸之長度為RB3 之橢圓、與長軸之長度為RA4(&gt;RA3)且短軸之長度為 098109478 23 ^//082 —- 1 __ _ 协7月&quot;日^if)正替換頁 &gt; RB3)之^圓所夾著的區域〇 本實施形態中’各個橢圓之中心(長軸與短軸之交點)相 同,各個橢圓呈同心圓狀排列。但是如下文所述,各個橢圓3 之中心位置亦可不同。 將表不各個圓環321至324之輪廓之橢圓描晝成彼此不互 相重疊。卿,使畫面300内各個圓環所占之區域内不存在 重疊之部分。 ( 既定之指令預先分別對應於圓環321至324。表示圓環愈 指令之對應關係的資訊,預先記憶於外部記憶體1〇6等中^ C P U101亦可根據遊戲之進行狀況而對圓環與指令之對應關 係進行更新。 例如CPU101可以如下方式定義圓環與對應於圓環之指令 之組合(指令體系)。 第2圓環322…使角色310向後回頭之指令。 ^ 第3圓環323…使角色310行走之指令。 第4圓環324…使角色310奔跑之指令。 上述指令體系為一示例,當然可自由地變更與圓環對應之 指令。又,亦可如第1圓環321般設有並未分配指令之圓環。 繼而,對指示内容決定裝置200之各部分之構成進行說 明。 角色記憶部201記憶有表示配置於假想空間内之角色310 之位置的角色位置資訊251、表示由包園角色310且彼此互 098109478 24 月7日修内正替換頁 '不重叠之圓環而構成的圓環群320之位置\圓環位置資ΙΓ^ .252、及表不與各圓環對應之指令的指令資訊253。CPU101 與_03合作而具有作為角色記憶部2〇1之功能。 如圖4A所不’角色31〇之位置係採用使用有1個移動半 •從及2個偏角之極座標系,由角色31〇作為代表點之座標值 (Γ Θ、^)而表不。例如,角色310之重心點之座標值成 為表不角t 310之代表點位置之座標值。但是,座標系並不 限定於此,亦可使用例如由彼此正交之3軸構成之正交座標 二又亦了採用如下構成:分別設定表現假想空間之整體 之正體座‘系(世界座標系)、與每個物件之局部座標系(個 體座標系)而進行座標計算等。 如圖4B所示,圓環群32〇之位置係以使用晝面3〇〇内所 定義之二維座標系之座標值而表示。例如,表示圓環群 尊中所包含之圓環之任—者的橢圓的中傾座標值,成為表示 圓環群320之位置的座標值。或者,表示圓環群32〇之各圓 裱之橢圓的中心點座標值,成為表示各圓環之位置之座標 值。 再者,於採用將圓環群320配置於假想空間内之任意平面 内而非投影面内之實施形態時,只要與角色31〇之位置相同 地使用假想空間内所定義之世界座標系之座標值等而表示 圓環群320之位置即可。 角色記憶部201亦可分別記憶圓環群32〇中所包含之各圓 098109478 25 !377〇82 炉?月&quot;日修〆)立替換頁 環之位ΐ而作為圓環位置資訊252。 如例如圖4C所示,指令資訊253係表示各個圓環與指令 之對應關係之資訊。 顯示部202係於角色位置資訊251所示之角色310之位置 上,描畫表示角色310之既定影像資料。又,顯示部202 係於圓環位置資訊252所示之圓環群320之位置上,描晝表 示圓環群32〇之既定影像資料。而且,顯示部202將所描晝 ( 之影像3〇〇顯示於監視器上。CPU101、RAM103、及影像處理 · 部108合作而具有作為顯示部202之功能。 CPU101使影像處理部108將自配置於假想空間内之視點 之位置而';σ饭想空間内之視線方向’朝配置於假想空間内之 投影面,投影假想空間所成之影像300描畫於圖框記憶體 中。而真,CPU101使由影像處理部108所描晝之影像3〇〇 顯示於籃視器上。角色310與圓環群320之影像資料係預先 ^記憶於外部記憶體106令’ CP_可隨時讀出影像資料並 · 由影像處理部108進行描畫。 再者,本實施形射,影像處理部1〇8係以角色31〇之位 置配置於影像300之中央附进之古斗^ e 1近之方式而描晝影像300。但 疋,影像處理部1〇8亦可將角色31 «巴拖晝於影像3〇〇之中央 ‘, 注目位置記憶部203令記憶注目位置次 置資訊255表示藉由使用者之n置貝訊255’該注目位 丁藉由使用者之㈣而於所顯示之影像· 098109478 IS 2 26When Pulse Code Modulation is adapted to the differential pulse code modulation form or 〇 gg φ V〇rbiS form, it is expanded and converted into PCM data. The PCM data is converted to D/A (Digital/Anal 〇g, digital/analog) at a timing corresponding to its sampling frequency, and then output to a speaker, thereby outputting sound. ΝΚΙ 1〇 is used to connect the information processing device to a computer such as the Internet through a network (not shown). It is used by the LAN (L〇cai Red (10) 'Domain Network). 〇base_t/relevant base_t specifier or analog data used to connect to the Internet using a telephone line 098109478 20 [s ] 1377082. . _ 游 ? fl &quot; 日柳正换页机, ISDN (Integrated Services Digital Network, Integrated service digital network) data machine, ADSL (Asymmetric Digital Subscriber Line) data machine, cable TV modem for connecting to the Internet through cable TV lines, etc. It is configured to interface with a medium (not shown) of the medium between the CPUs 101. Further, the information processing device 100 may be configured to use a large-capacity external memory device such as a hard disk, and to play the ROM 102, the RAM 103, the external memory 1, and the DVD-ROM mounted on the DVD-ROM drive 107. The same function is given. The processing performed by the instruction content determining device 2 of the present embodiment will be described. In the present embodiment, the instruction content determining device 2 performs the following processing: while executing the game in the virtual space. FIG. 2 is a diagram for explaining a functional configuration of the instruction content determining device 2 of the present embodiment. The instruction content determining device 200 includes a character storage unit 10 201 and a display unit 202. The attention position storage unit 203, the reception unit 204, and the output unit 205. Fig. 3 is a configuration example of the r face 300 displayed on the monitor connected to the instruction content determining device 200. The screen 300 includes the configuration. In the three-dimensional virtual space, the image of the character object (hereinafter simply referred to as "character") 310 and the circle placed on the predetermined plane centering on the position of the character 310 The image of the group 32 、 and the image of the indicator mark 330 indicating the object (hereinafter referred to as "instruction") issued by the user. 098109478 21 Ϊ 377082 Private, monthly gift) replacement page screen 300 image processing unit 107 With CPUlo〗. In the imaginary space, the viewpoint position is projected along the line of sight in the imaginary space, and the projection plane in the imaginary space is projected into the imaginary space, and the book is inserted in the L-direction. The CPU 101 can change the viewpoint position based on, for example, the user's instruction, and based on the position, the shirt image. The CPU 101 can change the viewing direction of the viewpoint, the projection plane, for example, by the user's instruction. The position of the character 31 in the virtual space can be changed according to the usage order. That is, the user operates the controller 9 4 yv character 30 屮 and 々, thereby allowing the character 310 to move within the imaginary space, typically the player character operated by the player. The content (instruction content) of the character 310' instruction is not limited to the mobile character set. For example, the content of the instructions can also be such as walking, running, and. - "Position, shooting, etc., indicating to the character 310 that the given actor's mouth, medicine, or capacity can also be set to display the contents of the character 310 or the genus and the 'instruction of the interruption (pause). Save _) game and other content, Turn 'or the medium to determine the method, as described below. The ring group 320 of the command is constituted by one or more round turns arranged on a predetermined plane. As a ring, a typical area consists of a circle surrounded by two perfect circles or ellipses, which is a "wheel". The ring group 320 is depicted, for example, around the character in the picture. In the present embodiment, the ring group 320 is constituted by the fourth ring of the second ring 32, the second ring 323, and the fourth ring 汹. However, the number of rings can also be changed freely. As a given plane, the above projection is typically 098109478 22 1377082. Month / / 曰 repair) is replacing the page. The ring group is placed at 32° on the top surface. For example, the 'circle group coffee is placed near the corner of the corner & 31 feet or near the body. To be precise, the first! The ring 321 should be expressed as "circle, not "ring", but in the present invention, the first ring to the fourth ring 324 are treated in the same manner. To simplify the description, the same is called Do „ring,,. The rim shape of the ramie π &amp; 各个 4 of each of the rings 321 to 324 is, for example, an elliptical shape having a major axis in the left 10 right direction of the kneading surface 300 and a short axis above the kneading surface . Further, the plane may be any plane that is placed in parallel with the horizontal plane in the imaginary space and intersects with a representative point of the character 31 (for example, a point near the foot or near the body). The first ring 321 is located in the innermost side of the ring group 320, and is surrounded by an ellipse whose length of the long axis is RA1 and the length of the new axis is RB1. The second ring 322 is an ellipse whose length of the major axis is RA1 and whose minor axis length is RB1, and whose length of the major axis is RA2 (&gt; RA1)a, and the length of the short axis is RB2 (&gt; RB1). The area that is sandwiched. The third ring 323 is an ellipse whose length of the major axis is RA2 and whose minor axis length is RB2, and whose length of the major axis is rA3 (&gt; RA2) and whose minor axis length is RB3 (&gt; RB2). The area that is sandwiched. The fourth ring 324 is an ellipse having a long axis length rA3 and a minor axis length RB3, and a long axis length RA4 (&gt; RA3) and a short axis length 098109478 23 ^//082 —-1 __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Concentrically arranged. However, as will be described below, the center position of each ellipse 3 may also be different. The ellipses representing the outlines of the respective rings 321 to 324 are not overlapped with each other. Qing, there is no overlap in the area occupied by each ring in the picture 300. (The predetermined commands correspond to the rings 321 to 324, respectively. The information indicating the correspondence between the rings and the commands is stored in advance in the external memory 1〇6, etc. ^ CP U101 can also be used according to the progress of the game. The corresponding relationship with the command is updated. For example, the CPU 101 can define a combination of a ring and an instruction corresponding to a ring (instruction system) as follows. The second ring 322 ... causes the character 310 to turn back the command. ^ 3rd ring 323 ...the command to make the character 310 walk. The fourth ring 324...the command to run the character 310. The above command system is an example, and of course, the command corresponding to the ring can be freely changed. Also, the first ring 321 can be used. A ring in which the command is not assigned is described. The configuration of each part of the instruction content determining device 200 will be described. The character memory unit 201 stores the character position information 251 indicating the position of the character 310 placed in the virtual space. Indicates the position of the ring group 320 formed by the Baoyuan role 310 and the mutual 098109478 on the 7th of July, replacing the ring of the 'non-overlapping ring', the position of the ring circle ^ 252, and the table The command information 253 of the command corresponding to the ring. The CPU 101 cooperates with _03 to function as the character memory unit 2〇1. As shown in Fig. 4A, the position of the character 31 is used for one mobile half • slave and 2 The polar coordinate system of the declination is represented by the character 31〇 as the coordinate value (Γ Θ, ^) of the representative point. For example, the coordinate value of the center of gravity of the character 310 becomes the coordinate value of the representative point position of the toffangle t 310 However, the coordinate system is not limited to this, and an orthogonal coordinate 2 composed of, for example, three axes orthogonal to each other may be used, and a configuration is also adopted in which the entire body of the virtual space representing the imaginary space is set (the world coordinates) The coordinate calculation is performed with the local coordinate system (individual coordinate system) of each object. As shown in Fig. 4B, the position of the ring group 32 is determined by using the two-dimensional coordinates defined in the face 3 The value of the coordinate value of the ellipse indicating the ring included in the ring group is, for example, a coordinate value indicating the position of the ring group 320. Alternatively, the ring group is represented. The center point of the ellipse of each circle The target value is a coordinate value indicating the position of each ring. Further, when the annular group 320 is disposed in an arbitrary plane in the virtual space instead of the projection surface, the position of the character 31 is used. Similarly, the position of the ring group 320 may be expressed by using the coordinate value of the world coordinate system defined in the virtual space, etc. The character memory unit 201 may also memorize the respective circles 098109478 25 !377 included in the ring group 32〇. 〇 82 Furnace? Month &quot;Day repair 〆) The position of the replacement page ring is used as the ring position information 252. As shown, for example, in Fig. 4C, the command information 253 is information indicating the correspondence between the respective rings and the commands. The display unit 202 draws the predetermined image data representing the character 310 at the position of the character 310 indicated by the character position information 251. Further, the display unit 202 is positioned at the position of the ring group 320 indicated by the ring position information 252, and depicts the predetermined image data of the ring group 32. Further, the display unit 202 displays the image (3) on the monitor. The CPU 101, the RAM 103, and the image processing unit 108 cooperate to function as the display unit 202. The CPU 101 causes the image processing unit 108 to self-configure. In the position of the viewpoint in the imaginary space, 'the direction of the line of sight in the space of the sigma rice space' is projected onto the projection surface disposed in the virtual space, and the image 300 formed by the projection virtual space is drawn in the frame memory. The image 3昼 imaged by the image processing unit 108 is displayed on the basket. The image data of the character 310 and the ring group 320 is pre-stored in the external memory 106 so that the CP_ can read the image data at any time. And the image processing unit 108 performs the drawing. Further, in the present embodiment, the image processing unit 1〇8 is configured such that the position of the character 31〇 is arranged in the vicinity of the image of the image 300.昼Image 300. However, the image processing unit 1〇8 can also drag the character 31 «bar to the center of the image 3〇〇, and the attention position memory unit 203 causes the memory position position secondary information 255 to be indicated by the user. n set Beixun 255' the attention bit And (iv) by the user in the display of the image-098109478 IS 2 26

月//曰修(更)正替換頁I 1377082. 内移動之指示標記330的位置(注目位置)°CPU101與RAMI03 進行合作而具有作為注目位置記憶部203之功能。 本實施形態中,影像處理部108係於注目位置資訊255 . 所示之位置上將指示標記330用之既定影像資料描晝於影 像300。指示標記330之影像資料亦預先記憶於外部記憶體 106 中。 受理部204受理使用者之決定指示。CPU101與控制器105 φ 合作而具有作為受理部204之功能。決定指示有表示決定指 令之旨意之決定指不(指令決定指不)、與表不決定成為指不 對象之角色等之旨意之決定指示(角色決定指示),對此於下 文詳細敍述。 所謂決定指示係指由使用者按壓例如控制器105所具備 之既定鍵(方向鍵、決定鍵等)之按壓操作而進行的指示輸 入。於鍵盤或滑鼠等其他輸入裝置連接於介面104之情況 9 下,決定指示亦可藉由鍵盤之既定鍵之按壓操作、或者滑鼠 之點選操作等而進行。 於受理部204受理決定指示後,輸出部205輸出表示決定 - 結果之資料。亦即,CPU101於受理來自使用者之決定指示 時,當注目位置資訊255中所記憶之注目位置上描晝有圓環 321至324中之任一者時,將預先與該所描畫之圓環對應之 指示内容作為使用者之決定結果進行輸出。CPU101具有作 為輸出部205之功能。 098109478 27 1377082 _· _. . * 月&quot;日修p正替換頁‘ —具體扣言吏用者操作控制器105而變更例如圖3所示 之畫面中之指示標記330之位置,且如圖5A所示使指示找 圮330移動至第2圓環322之區域内,則CPU101會使第2 圓環322之區域明亮地強調顯示。 於畫面300内之圓環321至324所示之區域之任—者内配 置有指示標記330的位置時,CPU101亦可藉由改變包含指 示標記330之位置之圓環之色相.彩度.亮度中之至少任一 G 者以上’而強調顯示包含指示標記330之位置之圓環。 以下之說明中’將某圓環所示之區域内包含指示標記33〇 之位置、且受理到來自使用者之指令之狀態表現為該圓環處 於“活動狀態” ’而將此以外之狀態表現為“非活動狀 態”。 CPU101使處於活動狀態之圓環強調顯示。由此,使用者 可簡單地辨別各個圓環是否處於活動狀態,或者指示内容決 ^ 定裝置200當前是否為受理指令之狀態。 進而,若於圓環處於活動狀態時受理來自使用者之決定指 示,則CPU101會將與處於活動狀態之圓環相對應之指令, 決定為使用者所選擇之指令。 例如,各圓環與指令之對應關係係圖4C所示之内容,如 圖5A所示,於第2圓環322處於活動狀態時,若受理來自 使用者之決定指示,則CPU101會將使用者所選擇之指令, 決定為「使角色310回頭之指令」。 098109478 28 1377082. 07月《日.修(^)正替^頁 而且,CPU101根據所決定之指令而使影像處理部108描· 畫影像300。於例如圖5A所示之畫面3〇〇中,若於圓環322 處於活動狀態時受理決定指示,則CPU1〇1會使影像處理部 108描晝使角色31〇向具有指示標記330之位置回頭之影 . 像。所描晝之影像3〇〇將輸出至監視器。 再者,當根據所決定之指令而進行之既定處理未結束時, 亦即,在將與處於活動狀態之圓環所對應之指令,決定為使 (P 用者所選擇之指令之後,並根據所決定之指令對晝面300 進行更新之過程中,CPU101亦可將該圓環(或與角色310對 應之所有圓環)設定為非活動狀態而不受理新指令。而且, C P U101亦可於根據已決定之指令所進行之既定處理結束之 後,再將圓環設定為活動狀態。 當不受理與某圓環X對應之指令之決定指示時,CpU1〇1 亦可使影像處理部108停止於晝面300上描晝圓環X,而使 (P 畫面300上不顯示圓環X之影像。該情形時如圖6A所示, 畫面300上描晝有與不受理之指令對應之圓環(圖6A中為第 2圓環322)部分為空心的圓環群32〇。 : 又’ CPU101亦可於決定對角色310之指令後直至經過既 -- 定時間為止之期間,不受理對該角色310之下一決定指示。 而且’ cpuioi亦可於經過既定時間之後,受理對該角色31〇 之下一決定指示。 於不受理對角色310之下一決定指示之情況下,CPU1〇1 098109478 29 1377082 f月&quot;日正替換頁j 使影像處理部108停止於晝面300描畫圓環群320,而使晝 面300上不顯示圓環群320之影像。該情形時如圖6B所示, 晝面300中並未描晝有與角色310對應之圓環群320。 例如,於如圖5A所示般第2圓環322之區域内配置有指 示標記330之狀態下,若受理使用者對角色310之決定指 示,則CPU101將判別為已受理使角色310向既定方向回頭 之指令。CPU101並不是使角色310瞬間回頭,而是使其慢 〔 慢地回頭。CPU 101於角色310正在進行回頭動作之過程中, 不受理對角色310之新決定指示。於不受理決定指示之期 間,畫面300中如圖6A所示而顯示成為空心之圓環群320, 或者如圖6B所示不顯示圓環群320。當角色310之回頭動 作結束時,如圖5A所示CPU101顯示圓環群320,且可受理 對角色310之新決定指示。亦即,CPU101使圓環群320成 為活動狀態。 C 繼而,使用圖7之流程圖對指示内容決定裝置200之上述 各部分所執行之指示内容決定處理進行說明。 首先,CPU101使影像處理部108顯示圓環群320中所包 含之圓環中之與當前可受理之指令對應的圓環(步驟 S701)。 例如,可對角色310發出之指令中有如圖4C所示之3種 類指令。該等所有指令_之任一者均為當前可對角色310 發出之指令。此時,CPU101如圖3所示,使第1圓環321、 098109478 30 ^,〇m ^ 解7月&quot;日修沒)正替換頁 回衣322、弟3圓環323均顯示於畫~ 於上述之所有指令中有當前無法對角l3i〇發出之指令 犄CPU101會如圖6A或圖6B所示使與無法對角色綱 發出之指令相對應之圓環以外的圓環,顯示於晝面_中。 CPU101判別晝面300中之各個圓環所示之區域内是否有 指示標記330(步驟s7〇2)。 c· 田制為各個圓年所示之區域内均無指示標記綱時(步 驟S702,NO) ’ CPU1G1會將各個圓環設定為非活動狀態(步 驟S703),並返回至步驟§701。 另一方面,當判別為各個圓環中之任一者所示之區域内有 指示標記330時(步驟幻〇2 ; YES),CPU101將有指示標記 330之圓環設定為活動狀態(步驟S704)。 繼而,CPU101判別是否已受理到使用者對設定為活動狀 態之圓環之決定指示(步驟S7〇5)。 (9 例如,當某圓環所占之區域内配置有指示標記330,且該 圓環被設定為活動狀態時,於檢測出有控制器105之既定鍵 之按壓動作之情況下’則CPU101判別為已自使用者受理到 決定指示。除此以外之情況下,則cpU101判別為未受理到 , 決定指示。 於判別為未受理到決定指示之情況下(步驟S705 ; NO), CPU101返回至夕驟S701而重複進行上述之處理。另一方 面,於判別為已受理到決定指示時(步驟S705;YES),CPU101 098109478 31Month//曰修(more) replacement page I 1377082. Position of the internal movement indication mark 330 (attention position) The CPU 101 cooperates with the RAMI03 to function as the attention position storage unit 203. In the present embodiment, the image processing unit 108 traces the predetermined image data for the indicator mark 330 to the image 300 at the position indicated by the attention position information 255. The image data of the indicator mark 330 is also pre-stored in the external memory 106. The accepting unit 204 accepts the user's decision instruction. The CPU 101 cooperates with the controller 105 φ and has a function as the accepting unit 204. The decision instruction is a decision instruction (role determination instruction) indicating that the decision of the decision instruction is not (the instruction decision is not), and the role of the decision is not the object of the decision, and the details are described below. The determination instruction is an instruction input by the user pressing a pressing operation of, for example, a predetermined key (a direction key, a decision key, and the like) of the controller 105. In the case where another input device such as a keyboard or a mouse is connected to the interface 104, the determination instruction can be performed by a pressing operation of a predetermined key of the keyboard, a click operation of a mouse, or the like. After the accepting unit 204 accepts the determination instruction, the output unit 205 outputs the data indicating the determination-result. In other words, when the CPU 101 accepts the determination instruction from the user, when any one of the rings 321 to 324 is drawn in the attention position recorded in the attention position information 255, the CPU 101 is pre-selected with the circle drawn. The corresponding instruction content is output as a result of the user's decision. The CPU 101 has a function as an output unit 205. 098109478 27 1377082 _· _. . * Month &quot;Day repair p is replacing page' - specific spoof user operation controller 105 to change the position of indicator mark 330 in the screen shown in Fig. 3, for example When the indicator 330 is moved to the area of the second ring 322 as shown in FIG. 5A, the CPU 101 causes the area of the second ring 322 to be brightly highlighted. When the position of the indicator mark 330 is disposed in any of the areas indicated by the circles 321 to 324 in the screen 300, the CPU 101 can also change the hue, chroma, and brightness of the ring including the position of the indicator mark 330. At least any of the above G's emphasizes the display of the ring containing the position of the indicator mark 330. In the following description, the position indicating the mark 33 is included in the area indicated by a certain ring, and the state of receiving the command from the user is expressed as the "active state" of the ring. Is "inactive". The CPU 101 emphasizes the display of the ring in an active state. Thereby, the user can easily discriminate whether or not each of the rings is in an active state, or instruct the content determining device 200 whether or not the current state of the command is accepted. Further, if the decision instruction from the user is accepted while the ring is in the active state, the CPU 101 determines the command corresponding to the ring in the active state as the command selected by the user. For example, the correspondence between each ring and the command is as shown in FIG. 4C. As shown in FIG. 5A, when the second ring 322 is in the active state, if the decision instruction from the user is accepted, the CPU 101 will use the user. The selected instruction is determined to be "the instruction to make the character 310 look back." 098109478 28 1377082. 07. "Day. Repair (^) is replaced by the page. Further, the CPU 101 causes the image processing unit 108 to draw the image 300 based on the determined command. For example, in the screen 3 shown in FIG. 5A, if the decision instruction is accepted while the ring 322 is in the active state, the CPU 1〇1 causes the image processing unit 108 to trace the character 31 to the position having the indication mark 330. Shadow. Like. The traced image 3〇〇 will be output to the monitor. Furthermore, when the predetermined processing according to the determined instruction is not completed, that is, the instruction corresponding to the ring in the active state is determined to be (after the instruction selected by the user, and according to During the process of updating the determined face 300, the CPU 101 may also set the ring (or all rings corresponding to the character 310) to an inactive state without accepting a new command. Moreover, the CP U101 may also After the predetermined processing by the determined command is completed, the ring is set to the active state. When the instruction instruction of the command corresponding to the ring X is not accepted, the CpU1〇1 may also cause the image processing unit 108 to stop. The circle X is drawn on the face 300 so that (the image of the ring X is not displayed on the P picture 300. In this case, as shown in FIG. 6A, the picture 300 has a ring corresponding to the instruction not accepted ( In Fig. 6A, the second ring 322) is a hollow ring group 32〇. Further, the CPU 101 may not accept the role until after the instruction of the character 310 is determined until the elapse of a predetermined time period. 310 next to a decision indication. And 'cpui The oi may also accept a decision instruction for the role after the lapse of the predetermined time. In the case of not accepting a decision indication under the role 310, the CPU1〇1 098109478 29 1377082 f月&quot;日正换页j, the image processing unit 108 stops the drawing of the ring group 320 on the kneading surface 300, and the image of the ring group 320 is not displayed on the kneading surface 300. In this case, as shown in FIG. 6B, the kneading surface 300 is not depicted. The ring group 320 corresponding to the character 310. For example, in a state in which the indicator mark 330 is placed in the area of the second ring 322 as shown in FIG. 5A, when the user's decision instruction for the character 310 is accepted, the CPU 101 will It is determined that the command for returning the character 310 in the predetermined direction has been accepted. The CPU 101 does not make the character 310 instantaneously return, but slows it back slowly. The CPU 101 does not accept the role during the process in which the character 310 is performing the returning operation. A new decision instruction of 310. During the period in which the decision instruction is not accepted, the circular ring group 320 is displayed as shown in FIG. 6A on the screen 300, or the ring group 320 is not displayed as shown in FIG. 6B. When the character 310 is turned back At the end of the action, as shown The CPU 101 shown in FIG. 5A displays the ring group 320 and can accept a new determination instruction for the character 310. That is, the CPU 101 causes the ring group 320 to be in an active state. C. Then, the instruction content determining device 200 is used using the flowchart of FIG. First, the CPU 101 causes the video processing unit 108 to display the ring corresponding to the currently accepted command among the rings included in the ring group 320 (step S701). The instructions issued to the character 310 have three types of instructions as shown in FIG. 4C. Any of these instructions _ are currently instructions that can be issued to the character 310. At this time, as shown in FIG. 3, the CPU 101 displays the first ring 321, 098109478, 30^, 〇m^, July, and "day repair", and replaces the page 322 and the 323 ring 323. Among all the above-mentioned instructions, there is a command that cannot be issued to the corner l3i, and the CPU 101 displays a ring other than the ring that cannot correspond to the command issued by the character as shown in FIG. 6A or FIG. 6B. _in. The CPU 101 discriminates whether or not there is an indication mark 330 in the area indicated by each of the circles in the face 300 (step s7〇2). c. The field system has no indication mark in the area indicated by each round year (step S702, NO). The CPU 1G1 sets each ring to an inactive state (step S703), and returns to step § 701. On the other hand, when it is determined that there is an indication mark 330 in the area indicated by any of the respective rings (step illusion 2; YES), the CPU 101 sets the ring having the indication mark 330 to the active state (step S704). ). Then, the CPU 101 determines whether or not the user has accepted the determination instruction of the ring set to the active state (step S7〇5). (9) For example, when an indication mark 330 is placed in an area occupied by a certain ring, and the ring is set to the active state, when the pressing operation of the predetermined key of the controller 105 is detected, the CPU 101 determines In other cases, the cpU 101 determines that it has not been accepted, and determines the instruction. When it is determined that the determination instruction has not been received (step S705; NO), the CPU 101 returns to the evening. The above-described processing is repeated in step S701. On the other hand, when it is determined that the determination instruction has been accepted (step S705; YES), the CPU 101 098109478 31

將與有指示標記330之圓環、換今夕盥&lt; a * — 谀σ之與设定為活動狀態之圓 環相對應之指令,決定為使用者的指令(步驟遍)。 而且’CPU101將步驟S706中所決定之指令作為決定結果 並進行輪出(步驟S707)。The command corresponding to the circle in which the circle with the indicator mark 330 and the ring of the indicator mark &lt; a * - 谀 σ is set to the active state is determined as the user's command (step pass). Further, the CPU 101 takes the command determined in step S706 as the determination result and performs the round-off (step S707).

例如,圖3中,若於第2圓環322設定為活動狀態時並 自使用者受理到決定指示,貞彳cp_會將表示受理到「使 角色310回頭」指令之旨意作為決定結果而進行輸出。 cpuioi根據該決定結果,使影像處理部1〇8描畫使角色 向既定方向回頭之影像,並輸出至監視器。 又例如,若於第3圓環323設定為活動狀態時,自使用 者又理到决疋扣示,則Cpui 〇 1會將表示受理到「使角色3上〇 行走」私7之曰思作為決定結果而進行輸出。根據 該決定結果’使影像處理部⑽描晝使角色31()向既定方向 行走之影像,並輸出至監視器。For example, in FIG. 3, when the second ring 322 is set to the active state and the user receives the decision instruction, 贞彳cp_ will perform the decision to accept the "return the character 310" command as a result of the determination. Output. Based on the result of the determination, cpuioi causes the image processing unit 1 to draw an image in which the character is turned back in a predetermined direction and outputs it to the monitor. For example, if the third ring 323 is set to the active state, and the user is in charge of the deduction, the Cpui 〇1 will accept the acceptance of the "send the character 3 to walk" private 7 as The result is determined and output. Based on the result of the determination, the image processing unit (10) traces the image in which the character 31 () is moved in a predetermined direction and outputs it to the monitor.

又,例如,若於第4圓環324設定為活動狀態時,自使用 者爻理到決定指示,則CPU1〇1會將表示受理到「使角色31〇 奔跑」指令之旨意作為決定結果進行輸出。Cpui〇1根據該 決定結果’使影像處理部108描晝使角色310向既定方向奔 跑之影像,並輸出至監視器。 又’例如’若於第1圓環32卜第2圓環322、第3圓環 323均5又定為非活動狀態時,自使用者受理到決定指示,則 cpuioi判別為對角色31〇未發出任一指令。再者,cpui〇i 098109478 [s ] 32 游7月&quot;日卵b正替換頁 1377082 亦可於任一圓環均設定為非活動狀態之情況下,不受理決定 指示。 根據本實施形態,可對使用者提供能簡單易懂地提示使用 . 者可選擇之指示内容(指令)之選擇項的介面。從而,使用者 可容易地把握當前可選擇之指示内容為哪一個,由此可簡單 地選擇所期望之指示内容。 [其他實施例] C·(實施形態2) 其次,對本發明之其他實施形態進行說明。本實施形態中 與上述實施形態不同之處在於:根據晝面300内之位置而改 變指示標記330之大小。以下作詳細說明。 圖8係表示配置於假想空間内之角色310及圓環群32〇 等之位置關係的圖。 顯示部202如上所述’將自配置於假想空間8〇〇内之視點 ^ 810 ’沿視線方向820觀察角色310之狀況,投影在假想投 影面830,並將藉此所描畫的影像300顯示於監視器上。投 影面830上描畫有與角色310相對應之投影影像851、圓環 - 群320之影像、及指示標記330之影像等。 -- 又,顯示部202於注目位置資訊255中所記憶之指示標兮己 330之位置(注目位置)上,描晝有圓環群320中所包含之任 一圓環之情況下,以預先與該圓環中與注目位置重疊場所在 假想空間内之位置、與視點位置間之距離D相對應的描書尺 098109478 33 1377082_ 产?月“日修Ρ正替觀 寸(大小)S ’顯示指示標記330。 例如圖8中,指示標記330描晝於第4圓環324所占之區 域内。所描畫之指示標記330在假想空間8〇〇内之位置係位 置860。距離D係視點81〇之位置與位置86〇之距離。 CPU101例如圖9A所示’使指示標記33〇之描畫尺寸$相 對於距離D單調地減少。但是,CPU101使描晝尺寸s於不 為令之既疋之农小值Smin至既定之最大值Smax為止的範圍 C 内改變。 或者,如例如圖9B所示,預先將距離D之值範圍與描書 寸S相對應之表格’記憶於外部記憶體1 〇 6等中^ cpu 1 〇 1 自外部記憶體1〇6獲取與距離D對應之描晝尺寸§,以所獲 取之描畫尺寸S使影像處理部108描畫指示標記33〇。 圖10A與圖log係改變描晝尺寸s而顯示指示標記33〇 之影像300之示例。圖i〇A中,指示標記33〇係描晝於晝面 ^ 300中所描畫之第4圓環324之下方。亦即,與影像3〇〇内 之指示標記330之位置對應、假想空間800内之指示標記 330之位置係比較接近視點810之場所。 另一方面,圖10B中’指示標記330描晝於第4圓環324 之上方。亦即,與影像300内之指示標記330之位置對應、 假想空間800内之指示標§己330之位置係離視點比較遠 之場所。 CPU101係指示標記330在假想空間8〇〇内之位置與視點 098109478 34 1377082. p- 月,&quot;日修(更)正替換頁 810之位置間之距離越近,則以越大的描畫尺寸S而描晝指 示標記330。另一方面,CPU101係指示標記330在假想空間 800内之位置與視點810之位置間之距離越遠,則以越小的 描畫尺寸S而描畫指不標記330。 再者,因指示内容決定處理之流程與上述實施形態相同, 故而省略說明。 例如,各個圓環321至324與指令之對應關係為圖4C所 _ 示之内容,且指示標記330如圖10Α所示位於第4圓環324 所占之區域之下方位置。若自使用者受理到決定指示,則 CPU101會將表示受理到「使角色310向視點810方向奔跑」 指令之旨意作為決定結果而進行輸出。CPU101使影像處理 部108描晝使角色310向視點810之方向奔跑之影像。亦 即,顯示如接近使用者般奔跑之影像。 例如,各個圓環321至324與指令之對應關係為圖4C所 Φ 示之内容,且指示標記330如圖10Β所示位於第4圓環324 所占之區域之上方位置。當自使用者受理到決定指示時, CPU101會將表示受理到「使角色310向視點810方向之反 , 方向奔跑」指令之旨意作為決定結果而進行輸出。CPU101 , 使影像處理部108描晝使角色310向視點810方向之反方向 奔跑之影像。亦即,顯示如遠離使用者般奔跑之影像。 再者,如圖11所示,亦可立體性地表現圓環群320包圍 角色310之情況。亦即,如圖12所示,CPU101係將角色310 098109478 35 1377082 月&quot;曰修(p正替換頁 與圓環群320均設為配置於三維假想空間800内之物件,以 包圍角色310之方式將圓環群320配置於假想空間800内。 影像處理部108生成將角色310與圓環群320投影至投影面 830之影像851、852。圖11、12之示例中,角色310之下 半身隱藏於圓環群320之後面,角色310之上半身描晝於較 圓環群320之前面。如此,可進一步提高藉由改變指示標記 330之大小而形成遠近感之演出效果。 C 根據本實施形態,可為使用者提供能簡單易懂地提示使用 者可選擇之指示内容(指令)之選擇項、且簡單易懂地表現遠 近感之介面。從而,使用者可容易地把握當前可選擇之指示 内容為哪一個,由此可簡單地選擇所期望之指示内容。特別 是於指示内容係包含假想空間内之指示方向之内容時,使用 者可一面容易地把握指示方向之區別,一面決定指示内容。 (實施形態3) C 繼而,對本發明之其他實施形態進行說明。本實施形態與 上述各實施形態之不同之處在於:於使用者發出決定指示之 前後,控制為顯示圓環群320或者不顯示圓環群320。以下, 對此作詳細說明。 圖13係用以說明本實施形態之指示内容決定處理之流程 圖。 圖14A至圖14D係監視器上所顯示之晝面300之構成例。 本實施形態中,角色310有選擇狀態與非選擇狀態。選擇 098109478 36 1377082 Λ 、 ^ 1 1 2009 狀態係被選擇作為使用者所發出之指令之指示對m 態。#選擇狀態係除此以外之狀態(並未被選擇作為指令之 指示對象之狀態)° . 例如,若於使用者操作控制H 1G5移動指示標記33〇之位 . 置,而使指示標記330顯示於影像300内之顯示有角色31〇 之區域内的狀態下輸人決定指示,翁該角色⑽設定為選 擇狀態。一旦设定為選擇狀態之後,若於顯示有角色31〇 鲁之區域内顯示有指示標記330之狀態下,再次輸入決定指 示’則選擇狀態將會被解除而成為非選擇狀態,用以決定 選擇狀態或非選擇狀態之決定指示稱作“角色決定指示,,。 首先,CPU101判別使用者是否選擇角色31〇(選擇狀態或 非選擇狀態)(步驟S1301;)。 一 於並未選擇角色310之情況下(步驟sl3〇1 ; N〇),若當前 有顯示之圓環,則將該圓環自晝面3〇〇中刪去(步驟 φ S1302) ’返回至步驟S1301。 如例如圖14A所示’於尚未自使用者受理表示選擇角色 310之旨意的角色決定指示時,則不顯示圓環群32〇。 於選擇角色310之情況下(步驟si3〇l ; yes),CPU101會 使影像處理部108顯示圓環群32〇内所包含之圓環中、與當 前可受理之指令對應之圓環(步驟sl3〇3)。 CPU101獲取晝面3〇〇内之各圓環之位置與指示標記33〇 之位置。CPU101針對各個圓環,於圓環所占之區域内有指 098109478 37 1377082 球年7月广,日修(吏)正替換頁 示標記330 況下,將該圓環設定為活動狀態l而於除此 以外之情況下,設定為非活動狀態(步驟S1304)。而且, CPU101使影像處理部108顯示晝面300。 如例如圖14B所示,當描晝有角色310之晝面區域内有指 示標記330時,若自使用者受理到表示選擇角色310之旨意 之角色決定指示,則會於角色310之位置上顯示圓環群320。 而且,如圖14C所示,若某圓環(此圖中為第2圓環322) G 所占之影像區域内有指示標記330,則將圓環設定為活動狀 態,且進行例如強調顯示。 此時,於當前有無法對角色310發出之指令之情況下, CPU101’將使影像處理部108不顯示圓環群320中所包含之 圓環中、與無法發出之指令對應之圓環。例如,於由指示内 容決定裝置200所執行之遊戲中,若有「開槍之指令」,且 發射1次則於發射後之既定時間以内不會再次發射。該情形 C 時,CPU101於發射後之既定時間以内,不會使影像處理部 108顯示與「開槍之指令」相對應之圓環。經過既定時間後, CPU101使影像處理部108顯示與「開搶之指令」相對應之 圓環。自發出既定指令後直至經過既定時間為止,使用者無 法再次發出相同之指令。既定指令當然亦可為「開槍」以外 之指令。 繼而,CPU101判別是否已自使用者受理到表示選擇指令 之旨意之決定指示(指令決定指示)(步驟S1305)。 098109478 38 1377082. r—----- /爲7月&quot;日修正替換頁 例如,於某圓環所占之區域内配置有指示標記330,則將 該圓環設定為活動狀態。於檢測出控制器105之既定鍵之按 壓動作時,CPU101判別為已自使用者受理到指令決定指 . 示,於除此以外之情況下判別為未受理到指令決定指示。 於判別為未受理到指令決定指示時(步驟S1305 ; NO), CPU101將返回至步驟S1301而重複執行上述之處理。另一 方面,於判別為已受理到指令決定指示時(步驟S1305 ; (φ YES),CPU101會將與有指示標記330之圓環(設定為活動狀 態之圓環)相對應之指令,決定為使用者之指令(步驟 S1306)。 CPU101將步驟S1306中所決定之指令作為決定結果而進 行輸出(步驟S1307)。 而且,如圖14D所示,CPU101使影像處理部108自畫面 300中刪去圓環群320(步驟S1308)。CPU101執行與所決定 ® 之指令相對應之處理。 上述之指示内容決定處理係決定對角色310之1次之指示 内容的處理。指示内容決定裝置200之各部分重複執行上述 -· 之指示内容決定處理。 根據本實施形態,可對使用者提供能簡單易懂地提示使用 者可選擇之指示内容之選擇項的介面。從而,使用者可容易 地把握當前可選擇之指示内容為哪一個,由此可簡單地選擇 所期望之指示内容。特別是於角色310為非選擇狀態時,由 098109478 39 1377082 J% (f 0 於並不顯示圓環群320 ,故而可構成簡單之畫面3〇〇。又, 右角色310為選擇狀態’則僅顯示與當前可對角色“ο發出 之指令相對應之圓環,故而指令之選擇變得容易,從而實現 才呆作性佳之介面。 (實施形態4) 繼而,對本發明之其他實施形態進行說明。本實施形態中 與上述各實施形態之不同之處在於:能改變圓環群32〇中所 G 包含之各個圓環之中心位置。亦即,表示圓環群32〇中所包 含之各個圓環之邊界的橢圓亦可不為同心圓。以下作詳細說 明。 圖15係本實施形態之晝面300之構成例。於畫面300内 疋義有朝畫面右側為正方向之X軸,及朝晝面下側為正方向 之Υ軸。 顯示部202根據角色位置資訊251中所記憶之角色310 G 之位置,而對圓環位置資訊252中所記憶之圓環群320之位 置進行更新,使圓環群320顯示於已更新之圓環群320之位 置上。或者,顯示部202針對圓環群320中所包含之各個, 根據角色位置資訊251令所記憶之角色310之位置,來對圓 環位置資訊252中所記憶之圓環的位置進行更新’並使圓環 顯示於已更新之圓環位置上。 具體而言,首先CPU101自角色記憶部201讀出角色位置 資訊251而獲取角色310之位置。 098109478 40 1377082. _ 繼而’cpu101根據所獲取之角色310之位置而決定角色 310於假想空間内可移動之區域。 例如圖15中,於晝面左側之假想空間内配置有牆壁物件 I501’而於晝面上侧(亦即深處)之假想空間内配置有牆壁物 件1502,角色無法移動至較牆壁之更前方。角色31〇 可移動之區域成為配置有地板物件1503之區域中、較邊界 線1504靠晝面右側、且較邊界線15〇5靠晝面下側的區域。 CPU101求出晝面300中之角色310可移動之區域的分布 偏向。 例如圖15中,角色310可移動之區域之分布偏向於晝面 右下側。 作為求出分布偏向之方法之一示例,cpui〇1計算出連接 晝面300之中心位置1550、與表示角色31〇可移動之區域 之影像區域之重心位置1560的方向向量157〇之方向及大小 ® (長度)。而且,CPU101推斷出分布係向所計算出之方向僅 偏向有所計算出之大小。 而且,CPU101根據所求出之分布偏向而移動圓環群咖 '之位置,且以移動後之位置而更新圓環位置資訊252。或 :者’⑽01根據所求出之分布偏向而移動各個圓環之位 置,且以移動後之位置來更新圓環位置資訊2犯。 例如圖15中’CP_使第1@]環321向乂轴方向僅移動 XI,向Y軸方向僅移動Υ1(以下將移動量表示為 098109478 41 1377082In addition, for example, when the fourth ring 324 is set to the active state, the CPU1〇1 outputs the intention to accept the command to "make the character 31〇 run" as a result of the determination. . Based on the result of the determination, Cpui〇1 causes the image processing unit 108 to trace the image in which the character 310 is traveling in a predetermined direction, and outputs it to the monitor. In the case where the first ring 32, the second ring 322, and the third ring 323 are all inactive, the cpuioi is determined to be the character 31. Issue any instruction. Furthermore, cpui〇i 098109478 [s ] 32 Tour July &quot;Day Egg b Replacement Page 1377082 It is also possible to reject the decision indication if any of the rings are set to inactive. According to the present embodiment, it is possible to provide the user with an interface for prompting the user to select an option for instructing the content (instruction). Thereby, the user can easily grasp which of the currently selectable instruction contents, whereby the desired instruction content can be simply selected. [Other Embodiments] C. (Embodiment 2) Next, another embodiment of the present invention will be described. The present embodiment differs from the above-described embodiment in that the size of the indicator mark 330 is changed in accordance with the position in the face 300. The details are as follows. Fig. 8 is a view showing the positional relationship between the character 310 and the ring group 32A disposed in the virtual space. As described above, the display unit 202 observes the state of the character 310 in the line of sight direction 820 from the viewpoint 810 in the virtual space 8A, and projects it on the virtual projection plane 830, thereby displaying the image 300 drawn thereon. On the monitor. A projection image 851 corresponding to the character 310, an image of the ring-group 320, an image of the indicator mark 330, and the like are drawn on the projection surface 830. Further, in the case where the display unit 202 traces any of the rings included in the ring group 320 in the position (notable position) of the indicator mark 330 stored in the attention position information 255, The documentary ruler corresponding to the position in the virtual space where the position overlaps with the eye-catching position and the distance D between the viewpoint positions is 098109478 33 1377082_ Production month "Day repair" (respective size) S' display Indicia 330. For example, in Figure 8, the indicator mark 330 is depicted in the area occupied by the fourth ring 324. The position of the indicated indicator mark 330 in the imaginary space 8A is 860. The distance D is the viewpoint 81. The position of the cymbal is at a distance from the position 86. The CPU 101, for example, as shown in Fig. 9A, causes the drawing size $ of the indication mark 33 to monotonously decrease with respect to the distance D. However, the CPU 101 makes the tracing size s not be the same. The agricultural small value Smin is changed within the range C up to the predetermined maximum value Smax. Alternatively, as shown, for example, in FIG. 9B, the table corresponding to the value range of the distance D and the description S is previously memorized in the external memory 1 〇 6 etc. ^ cpu 1 〇1 from external memory 1 6 Obtaining the tracing size corresponding to the distance D, and causing the image processing unit 108 to draw the indication mark 33〇 with the obtained drawing size S. Fig. 10A and Fig. log change the tracing size s and display the image 300 of the indication mark 33〇. For example, in the figure i〇A, the indicator mark 33 is drawn below the fourth ring 324 drawn in the facet 300, that is, corresponding to the position of the indicator mark 330 in the image 3〇〇, The position of the indicator mark 330 in the imaginary space 800 is relatively close to the viewpoint 810. On the other hand, the 'indicia mark 330' in Fig. 10B is drawn above the fourth ring 324. That is, the indicator mark in the image 300 The position of the 330 corresponds to the position of the indicator in the imaginary space 800. The position of the indicator 330 is far from the viewpoint. The CPU 101 indicates the position of the marker 330 in the imaginary space 8 与 and the viewpoint 098109478 34 1377082. p-month, &quot The closer the distance between the positions of the replacement page 810 is, the more the drawing size S is drawn, and the indicator mark 330 is drawn. On the other hand, the CPU 101 indicates the position of the mark 330 in the imaginary space 800. The farther the distance between the positions of the viewpoint 810 The smaller the drawing size S is, the drawing is not indicated by 330. The flow of the instruction content determining process is the same as that of the above embodiment, and thus the description thereof is omitted. For example, the correspondence between the respective rings 321 to 324 and the command is as shown. 4C shows the content, and the indicator mark 330 is located below the area occupied by the fourth ring 324 as shown in Fig. 10A. If the user receives the decision instruction, the CPU 101 accepts the display to "make the character 310". The command to run in the direction of the viewpoint 810 is output as a result of the decision. The CPU 101 causes the image processing unit 108 to trace the image in which the character 310 is traveling in the direction of the viewpoint 810. That is, an image that runs like a user is displayed. For example, the correspondence between the respective rings 321 to 324 and the command is as shown by Φ in Fig. 4C, and the indication mark 330 is located above the region occupied by the fourth ring 324 as shown in Fig. 10A. When the user receives the decision instruction, the CPU 101 outputs a message indicating that the instruction "to cause the character 310 to run in the opposite direction of the viewpoint 810" is received as a result of the determination. The CPU 101 causes the image processing unit 108 to trace the image in which the character 310 runs in the opposite direction to the viewpoint 810. That is, an image that runs away from the user is displayed. Further, as shown in Fig. 11, the case where the ring group 320 surrounds the character 310 can be expressed stereoscopically. That is, as shown in FIG. 12, the CPU 101 associates the character 310 098109478 35 1377082 &nbsp; (p positive replacement page and ring group 320 are set as objects arranged in the three-dimensional imaginary space 800 to surround the character 310 The method sets the ring group 320 in the virtual space 800. The image processing unit 108 generates the images 851 and 852 that project the character 310 and the ring group 320 onto the projection surface 830. In the example of Figs. 11 and 12, the character 310 is hidden under the half body. Behind the ring group 320, the upper body of the character 310 is depicted in front of the ring group 320. Thus, the effect of forming the sense of distance by changing the size of the indicator mark 330 can be further improved. The user can provide an easy-to-understand selection of the instruction content (instruction) that can be selected by the user, and can easily and intuitively express the perspective of the proximity. Thus, the user can easily grasp the currently selected indication content. For which one, the desired indication content can be simply selected. Especially when the indication content contains the content of the indication direction in the imaginary space, the user can easily grasp (Description 3) C Next, another embodiment of the present invention will be described. The present embodiment differs from the above-described embodiments in that, before the user gives a decision instruction, The control is to display the circular group 320 or the circular group 320. Hereinafter, the details will be described. Fig. 13 is a flowchart for explaining the instruction content determining process of the embodiment. Fig. 14A to Fig. 14D are monitors. In the present embodiment, the character 310 has a selected state and a non-selected state. The selection of 098109478 36 1377082 Λ , ^ 1 1 2009 is selected as the instruction of the command issued by the user. The state of the selection state is other than the state (the state which is not selected as the instruction target of the instruction). For example, if the user operates the control H 1G5 to move the indication mark 33, the indicator mark is set. 330 is displayed in the state in which the character 31 is displayed in the image 300, and the input decision is made. The character (10) is set to the selected state. Once set, the setting is After the state is selected, if the indication flag 330 is displayed in the area where the character 31 is displayed, the determination instruction is input again, and the selection state is released and becomes a non-selection state for determining the selection state or non-selection. The determination of the status is referred to as "role decision indication." First, the CPU 101 determines whether the user selects the role 31 (selected state or non-selected state) (step S1301;). In the case where the character 310 is not selected (step Sl3〇1 ; N〇), if there is currently a ring to be displayed, the ring is deleted from the face 3〇〇 (step φ S1302) 'Return to step S1301. As shown, for example, in FIG. 14A, when the character determination instruction indicating that the character 310 is selected has not been received from the user, the ring group 32〇 is not displayed. When the character 310 is selected (step si3〇l; yes), the CPU 101 causes the video processing unit 108 to display the ring corresponding to the currently accepted command among the rings included in the ring group 32〇 (step sl3). 〇 3). The CPU 101 acquires the position of each of the rings in the face 3〇〇 and the position of the index mark 33〇. For each ring, the CPU 101 has a finger 098109478 37 1377082 in the area occupied by the ring, and the Japanese repair (吏) is replacing the page mark 330, and the ring is set to the active state l. Otherwise, it is set to an inactive state (step S1304). Further, the CPU 101 causes the image processing unit 108 to display the face 300. As shown, for example, in FIG. 14B, when the indicator mark 330 is displayed in the face area of the character 310, if the character decision indication indicating the purpose of selecting the character 310 is accepted from the user, the position is displayed at the position of the character 310. Ring group 320. Further, as shown in Fig. 14C, if there is an indication mark 330 in the image area occupied by a certain ring (the second ring 322 in this figure) G, the ring is set to the active state, and for example, emphasis display is performed. At this time, when there is a command that cannot be issued to the character 310 at present, the CPU 101' causes the video processing unit 108 not to display the ring corresponding to the command that cannot be issued among the rings included in the ring group 320. For example, in the game executed by the instruction content determining device 200, if there is a "gun command" and it is transmitted once, it will not be transmitted again within a predetermined time after the transmission. In this case C, the CPU 101 does not cause the image processing unit 108 to display the ring corresponding to the "instruction for firing" within a predetermined time after the transmission. After a lapse of a predetermined period of time, the CPU 101 causes the image processing unit 108 to display a ring corresponding to the "command for robbing". The user cannot issue the same command again after the scheduled command has been issued until the specified time has elapsed. The established instructions can of course also be instructions other than "shooting." Then, the CPU 101 determines whether or not the determination instruction (command determination instruction) indicating the intention of the selection command has been received from the user (step S1305). 098109478 38 1377082. r—----/July&quot;Day Correction Replacement Page For example, if an indicator mark 330 is placed in the area occupied by a ring, the ring is set to the active state. When the pressing operation of the predetermined key of the controller 105 is detected, the CPU 101 determines that the command determination command has been received from the user, and in other cases, it is determined that the command determination instruction has not been accepted. When it is determined that the instruction determination instruction has not been received (step S1305; NO), the CPU 101 returns to step S1301 and repeats the above-described processing. On the other hand, when it is determined that the command determination instruction has been accepted (step S1305; (φ YES), the CPU 101 determines that the command corresponding to the ring having the indication mark 330 (the ring set as the active state) is determined as The CPU 101 outputs the command determined in step S1306 as a result of the determination (step S1307). Further, as shown in FIG. 14D, the CPU 101 causes the video processing unit 108 to delete the circle from the screen 300. The loop group 320 (step S1308). The CPU 101 executes processing corresponding to the command of the determined ®. The above-described instruction content determining processing determines the processing of the instruction content of the character 310 once. The parts of the content determining apparatus 200 are repeated. According to the present embodiment, the user can provide an interface for the user to easily and easily present the selection of the instruction content selectable by the user. Thus, the user can easily grasp the current selection. Which of the indication contents is selected, whereby the desired indication content can be simply selected. Especially when the character 310 is in the non-selected state, by 098109478 39 13 77082 J% (f 0 does not display the ring group 320, so it can constitute a simple picture 3〇〇. Also, the right character 310 is in the selected state', only the corresponding command that can be issued to the character "ο" is displayed. In the present invention, the other embodiments of the present invention are different from the above-described embodiments in that the present embodiment is different from the above-described embodiments. : It is possible to change the center position of each of the rings included in G of the ring group 32. That is, the ellipse indicating the boundary of each ring included in the ring group 32〇 may not be a concentric circle. Fig. 15 is a view showing an example of the configuration of the facet 300 of the present embodiment. In the screen 300, there is an X-axis which is a positive direction toward the right side of the screen, and a Υ-axis which is a positive direction toward the lower side of the facet. The display unit 202 is based on the character. The position of the character 310 G stored in the position information 251 is updated, and the position of the ring group 320 memorized in the ring position information 252 is updated to display the ring group 320 at the position of the updated ring group 320. Or, display 202, for each of the included in the ring group 320, the position of the ring that is memorized in the ring position information 252 is updated according to the position of the character 310 stored in the character position information 251, and the ring is displayed on the ring Specifically, first, the CPU 101 reads the character position information 251 from the character storage unit 201 to acquire the position of the character 310. 098109478 40 1377082. _ Then 'cpu101 is determined according to the position of the acquired character 310 The character 310 is an area that can be moved within the imaginary space. For example, in Fig. 15, the wall object I501' is disposed in the virtual space on the left side of the face and the wall object 1502 is placed in the virtual space on the face side (i.e., deep), and the character cannot move to the front of the wall. . The character 31 is a movable region which is a region in which the floor object 1503 is disposed, is located on the right side of the boundary line 1504, and is lower than the boundary line 15〇5. The CPU 101 obtains the distribution deviation of the area in which the character 310 in the face 300 is movable. For example, in Fig. 15, the distribution of the area in which the character 310 can move is biased to the lower right side of the face. As an example of the method of determining the distribution deviation, cpui 〇 1 calculates the direction and size of the direction vector 157 昼 of the center position 1550 of the connection pupil plane 300 and the center of gravity position 1560 of the image area of the region in which the character 31 〇 is movable. ® (length). Further, the CPU 101 concludes that the distribution system is biased only to the calculated size in the calculated direction. Further, the CPU 101 moves the position of the ring group based on the obtained distribution deviation, and updates the ring position information 252 with the moved position. Or: '(10)01 moves the positions of the respective rings according to the obtained distribution deviation, and updates the ring position information 2 with the moved position. For example, in Fig. 15, 'CP_ causes the first @] ring 321 to move only XI in the x-axis direction, and only Υ1 in the Y-axis direction (hereinafter, the amount of movement is expressed as 098109478 41 1377082)

‘‘[XI’ Yl )’使第2圓環322僅移動移動量[χ2, Υ2],使 第3圓環323僅移動移動量[Χ3, Υ3],使第4圓環324僅移 動移動量[Χ4, Υ4]。 若設畫面300之中心位置1550之座標為(xc,ye),則較理 想的是向量(Xl-XC,YhYC)、向量(X2-XC,Y2-YC)、向量 (X3-XC,Y3-YC)、向量(X4-XC,Y4-YC)均與向量 1570 之方向 相等’或者大致相等。 又,較理想的是滿足以下關係。 OS Ul 丨 S | X2 | S I X3 | S 丨 X4 I,且 I Y1 | ^ | Y2 | ^ | Y3 | ^ | Y4 | 其中,符號“丨X | ”係值X之絕對值。 根據本實施形態,可對使用者提供能簡單易懂地提示使用 者可選擇之指示内容(指令)之選擇項的介面。從而,使用者 可容易地把握當前可選擇之指示内容為哪一個,由此可簡單 地選擇所期望之指示内容4寺別是於指示内容係包含假想空 間内之指示方向之内容時,使用者可容易地把握被推斷為與 作為指示内容相對應.之指示方向,並且決定指示内容。 (實施形態5) 其次,對本發明之其他實施形態進行說明。本實施形態 中,使用者可發出指令之角色310不僅可為一個,亦可為多 個。以下作詳細說明。 圖16A至圖16D係監視器上所顯示之晝面300之構成例。 098109478 42 1377082. π v月&quot;日修(更)正替換頁 如圖16A所示,畫面300中配置有多個^ 中為角色疆、麵、臟該3個角色),使用者㈣^] 角色310發出指令。 . ®環群320(圖魔中為圓環群魏、32〇β、32〇c)分別對 ··應於角色31〇。亦即,使用者可對各個角色310發出與圓環 相對應之既定指令。 右使用者卿任-肖色31()(妓為選擇㈣),則_〇ι (·會使景,處理部1〇8將與設定為選擇狀態之角色3ι〇相對應 的圓環群32G之影像,描畫於圖框記憶體中。另一方面, CPU101不使其描晝其他與設定為非選擇狀態之角色相 對應的圓環群320之影像。亦即,如圖16B所示,描畫與設 定為選擇狀態之角色310A相對應的圓環群320A之影像,而 不描晝其他之圓環群320B、320C。 與°又疋為選擇狀態之角色310相對應的圓環群320中,在 ⑩其所包含之圓環中之任一者所占的區域内有指示標記挪 時’ CPUl〇i將有指示標記330之圓環設定為活動狀態。亦 即,如圖16C所示,相比於其他圓環,將設定為活動狀態之 : 圓環進行強調顯示。 若於°又疋為活動狀態時受理到使用者之決定指示,則 CPU101會將與設定為活動狀態之圓環相對應的指令,決定 為使用者之指令。 而且,CPU101將其自活動狀態變更為非活動狀態,而刪 098109478 43 1377082 正替换頁 去該圓環群320之影像 其後,於受理到新指令時,CPU1〇1再次 丹人描晝圓環群320A、 320B、320C。並重複以上之處理。 根據本實施形態’可提供能簡單綠地提示使 之指示内容(指令)之選擇項、及使用者可選擇之指示對象 (角色)之選擇項的介面。從而,使用者可容易地把握當前可 選擇之指示内容為哪一個,由此可簡單地選擇所期望之指示 C 内容。又,使用者可簡單地把握可對哪一指示對象選擇哪一 指示内容。 (實施形態6) 繼而’對本發明之其他實施形態進行說明。本實施形態係 上述實施形態5之變形例。 圖17A至圖17D係監視器上所顯示之畫面3〇〇之構成例。 如圖17A所示,晝面300中配置有多個角色310(圖17A 中為角色310A、310B、310C該3個角色),使用者可對各個 角色310發出指令。 本實施形態中,若指示標記330移動裏描晝有角色310 之區域附近時,則CPU101會使與該角色310相對應的圓環 群320顯示出來。若指示標記330以自描畫有角色310之區 域附近離開之方式移動時,則CPUlOi會將所顯示之圓環群 320刪去。 又,將顯示圓環群320之狀態設定為角色310之選擇狀''[XI' Yl )' causes the second ring 322 to move only by the amount of movement [χ2, Υ2], so that the third ring 323 moves only by the amount of movement [Χ3, Υ3], so that the fourth ring 324 moves only by the amount of movement [Χ4, Υ4]. If the coordinate of the center position 1550 of the picture 300 is (xc, ye), the vector (Xl-XC, YhYC), vector (X2-XC, Y2-YC), and vector (X3-XC, Y3-) are preferable. YC) and vector (X4-XC, Y4-YC) are both equal to or substantially equal to the direction of vector 1570. Further, it is desirable to satisfy the following relationship. OS Ul 丨 S | X2 | S I X3 | S 丨 X4 I, and I Y1 | ^ | Y2 | ^ | Y3 | ^ | Y4 | where the symbol "丨X | " is the absolute value of the value X. According to this embodiment, it is possible to provide the user with an interface which can easily and easily present an option of the instruction content (instruction) selectable by the user. Therefore, the user can easily grasp which of the currently selectable instruction contents, thereby simply selecting the desired instruction content 4 when the content indicates that the content includes the direction of the indication direction in the virtual space, the user The direction of the indication that is inferred to correspond to the instruction content can be easily grasped, and the instruction content is decided. (Embodiment 5) Next, another embodiment of the present invention will be described. In the present embodiment, the role 310 in which the user can issue an instruction may be one or more. The details are as follows. 16A to 16D show an example of the configuration of the facet 300 displayed on the monitor. 098109478 42 1377082. π v月 &quot;日修(more) replacement page, as shown in Fig. 16A, in the screen 300, a plurality of ^ characters are arranged as roles, faces, and dirty, and the user (four) ^] The character 310 issues an instruction. The ® ring group 320 (in the figure, the ring group Wei, 32 〇 β, 32 〇 c) respectively · · should be in the role 31 〇. That is, the user can issue a predetermined command corresponding to the ring to each character 310. Right user Qing Ren - Xiao color 31 () (妓 is selected (4)), then _〇ι (· will make the scene, the processing unit 1 8 will be the ring group 32G corresponding to the role 3 〇 set to the selected state The image is drawn in the frame memory. On the other hand, the CPU 101 does not cause the image of the ring group 320 corresponding to the character set to the non-selected state to be traced. That is, as shown in FIG. 16B, the image is drawn. The image of the ring group 320A corresponding to the character 310A set to the selected state is not depicted in the other ring group 320B, 320C. In the ring group 320 corresponding to the character 310 of the selected state, When there is an indication mark in the area occupied by any of the rings included in the circle 10, the CPU l〇i sets the ring having the indicator mark 330 to the active state. That is, as shown in Fig. 16C, Compared with other rings, it will be set to the active state: The ring will be highlighted. If the user's decision indication is accepted when ° is active, the CPU 101 will correspond to the ring set to the active state. The instruction is determined by the user's instruction. Moreover, the CPU 101 takes its own activity. Change to inactive state, and delete 098109478 43 1377082 to replace the page to the image of the ring group 320. Then, when the new command is accepted, the CPU1〇1 again traces the ring group 320A, 320B, 320C. The above processing is repeated. According to the present embodiment, it is possible to provide an interface capable of promptly indicating the selection of the content (instruction) in a simple green manner and the selection of the instruction object (role) selectable by the user. By grasping which one of the currently selectable instruction contents is, the desired instruction C content can be simply selected. Further, the user can easily grasp which instruction content can be selected for which instruction object. (Embodiment 6) Next, another embodiment of the present invention will be described. This embodiment is a modification of the fifth embodiment. Fig. 17A to Fig. 17D show examples of the configuration of the screen 3 shown on the monitor. A plurality of characters 310 are arranged in the face 300 (the three characters of the characters 310A, 310B, and 310C in FIG. 17A), and the user can issue an instruction to each of the characters 310. In this embodiment, if the indicator is When the vicinity of the area where the character 310 is depicted in the movement 330, the CPU 101 displays the ring group 320 corresponding to the character 310. If the indicator mark 330 moves in a manner away from the vicinity of the area where the character 310 is drawn. Then, the CPU 10i will delete the displayed ring group 320. Also, the state of the display ring group 320 is set to the selection of the character 310.

098109478 44 iS 1377082. 態,.(η _有角色31G之區! 330時,將角色31〇設定為選擇狀態。於除此以外之情兄^ CP_將角色31〇設定為非選擇狀態。本實施形離中並 31〇之旨意的角色決 定指示(例如使用者之點選操作等),僅藉由移動指示標記 330便可決定角色310之選擇狀態/非選擇狀態。 C· 例如圖17A所示,當指示標記33〇之位置位於角色“⑽ 附近時,cpuioi僅使與角色310B相對應之圓環群32〇b顯 示出來。 同樣,如圖17B所示,當指示標記33〇之位置位於角色 310A之附近時,CPU101僅使與角色310A相對應之圓環群 320A顯示出來。 同樣’當指示標記330之位置位於角色310C之附近時, CPU101僅使與角色310C相對應之圓環群320C顯示出來。 ® 當指示標記330之位置不位於角色3l〇A、310B、310C之任 一者附近時,CPU101使圓環群320A、310B、320C均不顯示 出來。 -- 與設定為選擇狀態之角色310相對應之圓環群32〇中,當 其所包含之圓環中之任一者所占的區域内有指示標記330 時’如圖17C所示’ CPU101將有指示標記330之圓環設定 為活動狀態。 若於設定為活動狀態時而受理到使用者之決定指示,則 098109478 45 1377082 加/aft伊 設定為活動狀態之圓環相對應之指令,決定 為使用者之指令。 而且,CPU1 οι將其自活動狀態設定為非活動狀態,如圖 17D所示刪去圓環群320之影像。 根據本實施形態,使用者可進一步簡單地選擇所期望之指 示内容。 (實施形態7) ( 繼而,對本發明之其他實施形態進行說明。由本實施形態 之指示内容決定裝置200所執行之遊戲,係二維(平面)假想 空間内之遊戲。 圖18係監視器上所顯示之晝面300之構成例。晝面300 係影像處理部108與CPU101合作而描晝作為二維假想空間 之一部分的顯示區域之影像。 如圖18所示,晝面300中配置有多個角色310(圖18中 C 為角色310A、310B該2個角色),使用者可對既定角色310 發出指令。典型的是,角色310A為玩家角色,角色310B 為敵方角色,玩家僅可對玩家角色發出指令。亦可使與圓環 群320相對應之角色310以及不與圓環群320相對應之角色 310混合存在。 例如若玩家角色靠近畫面300之上端、下端、左端、右端, 則顯示區域會移動。亦即,晝面300會捲動顯示。 CPU101使影像處理部108描畫將圓環群320與指示標記 098109478 46098109478 44 iS 1377082. State,. (η _ has the role of 31G area! 330, the role 31〇 is set to the selected state. In addition to the other brother ^ CP_ set the role 31 为 to the non-selected state. The role determination instruction (for example, the user's click operation, etc.) in the form of the separation is performed, and the selection state/non-selection state of the character 310 can be determined only by moving the indication mark 330. C· For example, FIG. 17A It is shown that when the position of the indication mark 33 is located near the character "(10), cpuioi only displays the ring group 32〇b corresponding to the character 310B. Also, as shown in Fig. 17B, when the position of the indication mark 33 is located In the vicinity of the character 310A, the CPU 101 displays only the ring group 320A corresponding to the character 310A. Similarly, when the position of the indicator mark 330 is located in the vicinity of the character 310C, the CPU 101 only causes the ring group 320C corresponding to the character 310C. Displayed. When the position of the indicator mark 330 is not located near any of the characters 31, A, 310B, and 310C, the CPU 101 does not display the ring groups 320A, 310B, and 320C. Role 310 is relative In the ring group 32, when there is an indication mark 330 in the area occupied by any of the rings included therein, 'as shown in FIG. 17C', the CPU 101 sets the ring having the indicator mark 330 to the active state. If the user's decision instruction is accepted when it is set to the active state, then 098109478 45 1377082 plus /aft is set to the corresponding command of the active ring, which is determined as the user's command. Moreover, CPU1 οι puts it The self-active state is set to the inactive state, and the image of the ring group 320 is deleted as shown in Fig. 17D. According to the embodiment, the user can further easily select the desired instruction content. (Embodiment 7) (Following, Other embodiments of the invention will be described. The game executed by the instruction content determining device 200 of the present embodiment is a game in a two-dimensional (planar) virtual space. Fig. 18 shows an example of the configuration of the face 300 displayed on the monitor. The image processing unit 108 cooperates with the CPU 101 to trace the image of the display area which is a part of the two-dimensional virtual space. As shown in Fig. 18, a plurality of characters 3 are arranged in the face 300. 10 (C in Figure 18 is the roles of roles 310A, 310B), the user can issue commands to the given character 310. Typically, the character 310A is the player character, the character 310B is the enemy character, and the player can only play the player character. An instruction is issued. The character 310 corresponding to the ring group 320 and the character 310 not corresponding to the ring group 320 may be mixed. For example, if the player character is near the upper end, the lower end, the left end, and the right end of the screen 300, the display area is displayed. Will move. That is, the face 300 will scroll display. The CPU 101 causes the image processing unit 108 to draw the ring group 320 and the indication mark 098109478 46

(S 1377082,(S 1377082,

月v日修(Λ正替換I 330配置於與二維假想空間相同之平面内的影像。 CPU101與上述之各實施形態同樣地,於晝面300上之表 示圓環321至324之區域中的任一者内配置有指示標記330 時,藉由改變包含指示標記330之位置的圓環之色相·彩度· 亮度中之至少任一者以上,而對包含指示標記330之位置之 圓環進行強調顯示。 C· 又,若於任一圓環處於活動狀態時,自使用者受理到決定 指示,則CPU101將與處於活動狀態之圓環相對應之指令, 決定為使用者選擇之指令。指令係對處於活動狀態之圓環所 對應之角色310之指令。 C· 各個圓環321至324亦可定義為並非由橢圓而是由正圓夾 著(或包圍)之區域。又,亦可使用橢圓與正圓該兩者而定義 各個圓環之形狀。例如,亦可將由正圓所包圍之區域設為第 1圓環321,而將由表示第1圓環之正圓與其外側之橢圓所 夾著之區域設為第2圓環322。 圖19係監視器上所顯示之晝面300之其他構成例。如圖 19所示,圓環群320亦可不為多個而是僅由一個圓環321 構成。 圖19中,玩家僅可對玩家角色發出指令,圓環群320配 置為包圍各敵方角色。例如「使玩家角色對敵方角色發起攻 擊」之指令對應於各個圓環321(圖19中記載為321B1至 321B4)。 098109478 47 1377082 主替換買j '---之圓環321對應之指令可相同亦可不同。 例如’於圖19中’亦可以將「使角色310A向角色31〇B1 發起攻擊」之指令對應於圓環群320B1 ’且將「使角色31〇a 對角色310B4說話」之指令對應於圓環群320B4之方式,改 變與圓環321對應之指令。 如本實施形態般’本發明不僅可適用於三維假想空間,亦 可適用於二維假想空間。 C 再者,亦可藉由將上述各實施形態中所處理之三維假神命 間中顯示於晝面300上之影像部分視作二維假想空間從 而,由指示内容決定裝置200執行二維假想空間内之遊戲。 本發明並不限定於上述實施形態,而可有各種變形及應 用。又,亦可對上述實施形態之各構成要素加以自由組合。 亦可將用於使指示内容決定裝置2〇〇作為裝置之全部或 一部分而進行動作之程式,儲存於記憶體卡、 C CD R0M(compact dlsk~read only memory,光碟唯讀記憶 體)、DVD(digital versatile心,數位多功能光碟)、 M〇(Magnet〇〇PtlCalDisk,磁光碟)等電腦可讀取之記錄媒 體中進彳了散布,巾將其安裝於其他電腦巾,使其作為上述手 段進行動作,或者執行上述步驟。 進而,亦可預先將程式儲存於網際網路上之飼服裝置所且 有之碟片裝置等巾,而與例如載波重疊並下載至電腦中等。 再者,本案係以曰本專利案特願2〇〇8_〇75653號為基礎且 098109478 m 48 1377082. - 0年7月Γ阳修;£)正替換頁 主張其優先權,並將該基礎申請案之内容全部併入本案中。 (產業上之可利用性) 如上所述,根據本發明,可提供用於簡單易懂地提示使用 . 者可選擇之指示内容及指示對象,以便使用者能簡單地選擇 指示内容及指示對象之較佳的指示内容決定裝置、指示内容 決定方法、貨訊記錄媒體、及程式。 【圖式簡單說明】 (φ 圖1係表示實現本發明之遊戲裝置之典型的資訊處理裝 置之概要構成之圖。 圖2係用以說明指示内容決定裝置之功能性構成之圖。 圖3係監視器上所顯示之晝面之構成例。 圖4A係角色位置資訊中所儲存之資訊之示例。 圖4B係圓環位置資訊中所儲存之資訊之示例。 圖4C係指令資訊中所儲存之資訊之示例。 C· 圖5A係包含活動狀態下之圓環之晝面的構成例。 圖5B係包含活動狀態下之圓環之晝面的構成例。 圖6A係圓環群之一部分處於非活動狀態時之晝面的構成 - 例。 圖6B係未受理對角色310之決定指示時之晝面的構成例。 圖7係用以說明指示内容決定處理之流程圖。 圖8係用以說明實施形態2中假想空間内之角色位置、視 點位置、視線方向、及投影面位置間之關係的圖。 098109478 49 1377082 « - --------1 月丨f日修cj6正替換頁丨 u --U Λ /4 主 圓9 Α係表不貫施形 態2中與影像内之指示標記之位置相 對應的假想空間内之位置、與指示標記之描畫尺寸之關係的 圖。 圖9B係表示實施形態2中與影像内之指示標記之位置相 對應的假想空間内之位置、與指示標記之描晝尺寸之關係的 圖。 圖10A係實施形態2中已改變指示標記之描晝尺寸之晝面 的構成例。 圖10B係實施形態2中已改變指示標記之描晝尺寸之晝面 的構成例。 圖11係實施形態2中監視器上所顯示之晝面的其他構成 例。 圖12係用以說明實施形態2中假想空間内的角色位置、 圓環群位置、視點位置、視線方向、及投影面位置間之關係 的圖。 圖13係用以說明實施形態3中之指示内容決定處理的流 程圖。 圖14A係實施形態3中監視器上所顯示之畫面之構成例。 圖14B係實施形態3中監視器上所顯示之畫面之構成例。 圖14C係實施形態3中監視器上所顯示之晝面之構成例。 圖14D係實施形態3 _監視器上所顯示之晝面之構成例。 圖15係實施形態4中監視器上所顯示之畫面之構成例。 098109478 50 1377082.The monthly v-day repair (I-replacement I 330 is arranged in the same plane as the two-dimensional imaginary space. The CPU 101 is similar to each of the above-described embodiments in the area on the face 300 indicating the rings 321 to 324. When the indicator mark 330 is disposed in any of the above, the ring including the position of the indicator mark 330 is changed by changing at least one of the hue, chroma, and brightness of the ring including the position of the indicator mark 330. C. Further, when any one of the rings is in an active state, the CPU 101 determines an instruction corresponding to the ring in the active state as a command selected by the user. The command of the character 310 corresponding to the ring in the active state is C. Each of the rings 321 to 324 can also be defined as an area that is not sandwiched (or surrounded) by an ellipse but also by a perfect circle. The shape of each ring is defined by an ellipse and a perfect circle. For example, the area surrounded by the perfect circle may be set as the first ring 321 and the area represented by the perfect circle of the first ring and the outer side thereof. The area is set to the first 2 ring 322. Fig. 19 shows another configuration example of the facet 300 displayed on the monitor. As shown in Fig. 19, the ring group 320 may not be plural but consist of only one ring 321 in Fig. 19. The player can only issue an instruction to the player character, and the ring group 320 is configured to surround each enemy character. For example, the instruction to "make the player character attack the enemy character" corresponds to each ring 321 (described in FIG. 19 as 321B1 to 321B4). 098109478 47 1377082 The command of the main replacement to buy the ring 321 of j '--- can be the same or different. For example, 'in Figure 19' can also "make the role 310A attack the character 31〇B1" The command corresponds to the ring group 320B1' and the command to "speak the character 31〇a to the character 310B4" corresponds to the ring group 320B4, and the command corresponding to the ring 321 is changed. As in the present embodiment, the present invention is not only It can be applied to a three-dimensional imaginary space, and can also be applied to a two-dimensional imaginary space. C. Alternatively, the image portion displayed on the facet 300 in the three-dimensional false sacred process processed in the above embodiments can be regarded as Two-dimensional imaginary space, by indication The capacity determining device 200 executes the game in the two-dimensional virtual space. The present invention is not limited to the above embodiment, and various modifications and applications are possible. Further, the components of the above-described embodiments may be freely combined. A program for causing the instruction content determining device 2 to operate as all or part of the device is stored in a memory card, C CD ROM (compact dlsk~read only memory), and DVD (digital versatile) Heart, digital versatile disc), M〇 (Magnet〇〇PtlCalDisk, magneto-optical disc) and other computer-readable recording media are scattered, and the towel is mounted on other computerized tissues to operate as the above means. Or perform the above steps. Further, the program may be stored in advance on a storage device such as a disc device or the like on the Internet, and overlapped with, for example, a carrier wave and downloaded to a computer. In addition, the case is based on the patent patent case 2〇〇8_〇75653 and 098109478 m 48 1377082. - July 2007, Yang Yangxiu; £) the replacement page claims its priority, and will The contents of the basic application are all incorporated into the case. (Industrial Applicability) As described above, according to the present invention, it is possible to provide an instruction content and an instruction object which can be selected for easy-to-understand presentation, so that the user can simply select the instruction content and the instruction object. Preferred instruction content determining means, instruction content determining method, cargo recording medium, and program. BRIEF DESCRIPTION OF THE DRAWINGS (Fig. 1 is a view showing a schematic configuration of a typical information processing device for realizing the game device of the present invention. Fig. 2 is a view for explaining a functional configuration of the instruction content determining device. Figure 4A is an example of the information stored in the character position information. Figure 4B is an example of the information stored in the ring position information. Figure 4C is the information stored in the command information. Example of information C. Fig. 5A is a configuration example of a face including a ring in an active state. Fig. 5B is a configuration example of a face including a ring in an active state. Fig. 6A is a part of a ring group Fig. 6B is a configuration example of a case where the instruction for determining the character 310 is not accepted. Fig. 7 is a flowchart for explaining the instruction content determining process. Fig. 8 is a diagram for explaining A diagram showing the relationship between the character position, the viewpoint position, the line of sight direction, and the position of the projection plane in the virtual space in the second embodiment. 098109478 49 1377082 « - --------1月1f日修cj6正换页丨u --U Λ /4 main circle 9 Α FIG. 9B is a diagram showing the relationship between the position in the virtual space corresponding to the position of the indication mark in the image and the drawing size of the indication mark in the second embodiment. FIG. 9B shows the indication mark in the image in the second embodiment. Fig. 10A is a view showing a configuration example of a face of a tracing size in which the indicator mark has been changed in the second embodiment. Fig. 10B is a second embodiment. Fig. 11 is a view showing another example of the configuration of the face of the indicator displayed on the monitor in the second embodiment. Fig. 12 is a view for explaining the configuration of the face in the imaginary space in the second embodiment. Fig. 13 is a flowchart for explaining the content of the instruction content in the third embodiment. Fig. 14A is a flowchart of the third embodiment. Fig. 14B shows an example of the configuration of the screen displayed on the monitor in the third embodiment. Fig. 14C shows the configuration of the screen displayed on the monitor in the third embodiment. Example. EXAMPLE day surface configuration of the displayed based on Embodiment 3 FIG. 14D _ monitor. FIG. 15 system configuration of the embodiment of the display screen of the monitor 4 on the form. 09810947850 1377082.

請係實施形態5中監視器上所顯示 圖⑽係實施形態5中監視器上所顯示之晝面之構成例。 ㈣面,例。 cm 例 圖17B係實施形態6中監視器上所顯示之晝面之構成例。 圖17C係實施形㈣中監視器上所顯示之晝面之構成例。 圖m係實施形態6中監視器上所顯示之晝面之構成例。 圖18係實施形態7中監視器上所顯示之晝面之構成例。 圖19係實施形態7中監視器上所顯示之晝面之其他構成 〇 【主要元件符號說明】 100 資訊處理裝置 CPU ROM RAM 介面 控制器 外部記憶體 DVD-ROM驅動器 影像處理部 聲音處理部 101 (· 102 103 104 — 105 106 107 108 109 098109478 1377082The display (10) shown in the fifth embodiment is a configuration example of the kneading surface displayed on the monitor in the fifth embodiment. (four) face, example. Cm Example Fig. 17B is a configuration example of the kneading surface displayed on the monitor in the sixth embodiment. Fig. 17C shows an example of the configuration of the face shown on the monitor in the form (4). Fig. m is a configuration example of the kneading surface displayed on the monitor in the sixth embodiment. Fig. 18 is a view showing an example of the configuration of the kneading surface displayed on the monitor in the seventh embodiment. Fig. 19 is another configuration of the face displayed on the monitor in the seventh embodiment. [Description of main components and symbols] 100 Information processing device CPU ROM RAM interface controller external memory DVD-ROM drive image processing unit sound processing unit 101 ( · 102 103 104 — 105 106 107 108 109 098109478 1377082

110 NIC 200 指示内容決定裝置 201 角色記憶部 202 顯示部 203 注目位置記憶部 204 受理部 205 輸出部 251 角色位置資訊 252 圓環位置資訊 253 指令貧訊 255 注目位置資訊 300 畫面 310 、 310A-310C 、 310B1-310B4 角色 320、320A-320C、320B1-320B4 圓環群 321 、 321B卜321B4 、 322 、 323 、 324 圓環 330 指示標記 800 假想空間 810 視點 820 視線方向 830 投影面 851 、 852 投影影像 860 位置 098109478 52 137,7082 η年◊月π日修邊)正替換頁 1501 ' 1502 牆壁物件 1503 地板物件 1504 、 1505 邊界線 1550 中心位置 1560 重心位置 1570 方向向量 D 距離 RA1-RA4 長軸之長度 RB1-RB4 短軸之長度 098109478 53110 NIC 200 instruction content determining device 201 character storage unit 202 display unit 203 attention position memory unit 204 receiving unit 205 output unit 251 character position information 252 ring position information 253 command message 255 attention position information 300 screen 310, 310A-310C 310B1-310B4 Characters 320, 320A-320C, 320B1-320B4 Ring Group 321 , 321B Bu 321B4 , 322 , 323 , 324 Ring 330 Indication Mark 800 Imaginary Space 810 View Point 820 Line of Sight Direction 830 Projection Surface 851 , 852 Projection Image 860 Position 098109478 52 137,7082 η年◊月π日修边)正换页1501 ' 1502 Wall object 1503 Floor object 1504, 1505 Boundary line 1550 Center position 1560 Center of gravity position 1570 Direction vector D Distance RA1-RA4 Length of long axis RB1- RB4 short axis length 098109478 53

Claims (1)

^//082 -—----- 月日修(美)正替換頁 儿1ί 2 0 2脱 替換本 七、申請專利範圍: 1-一種指示内容決定裝置,其特徵在於,其包括·· 角色s己憶部,其記憶配置於假想空間内之角色的位置、及 包圍該角色之圓環的位置; 員示。ρ,其對於§己憶於上述角色記憶部之角色的位置上描 思有該角色、且於記憶於上述角色記憶部之圓環的位置上描 畫有該圓環的影像進行顯示; 主目位置記憶部,其記憶藉由使用者之操作而於由上述顯 不部所顯示之影像内移動之注目位置; 受理部,其受理該使用者之決定指示;及 輸出部’其於記憶於上述注目位置記憶部之注目位置係位 於描晝有關環之d域㈣,若受理到職定指示,則將預 先與該圓環對應之指示内容作為該使用者之蚊結果而進 行輸出。 2.如申吻專利範圍第1項之指示内容決定裝置其中, 上述角色記憶部係記憶配置於該假想空間内之角色的位 置、及包圍該角色且彼此並不重疊之多個圓環之位置, 上述顯示部係對於記憶於上述角色記憶部之角色的位置 上描晝有該角色、且於記憶於上述角色記憶部之多個圓環之 位置上描畫有該多個圓環的影像進行顯示, 上述輸出部係於記憶於上述注目位置記憶部之注目位置 為位於描晝有該多個圓環中之任一者之區域内肖,若受理到 098109478 54 1377082 (啤夕月沙日修淡)正替換頁 該決定指示,則將預先與該圓環對應之指示^:作為該&amp; 者之決定結果而進行輸出。 - 3.如申請專利範圍第2項之指示内容決定裴置,其中, •- 上述顯示部係顯示描晝有自配置於該假想空間内之視點 - 觀察該角色及該多個圓環之狀況的影像, , 上述顯示部係於記憶於上述注目位置記憶部之注目位置 為位於描晝有該多個圓環中之任—者的區域内時,進一步描 鲁畫並顯示大小預先與關環之重疊於該注目位置之場所^ 該假想空間内之位置、與該視點之位置的距離相對應之標 記。 -不 .如申凊專利範圍第3項之指示内容決定裝置,其中, 上述顯示部係於記憶於上述注目位置記憶部之注目位置 為位於描畫有該多個圓環中之任—者龍域内時,改變該區 域之色相、彩度、亮度中之至少—者以上而進行顯示。 5.如申請專利範圍第i項之指示内容蚊裝置,其中, 於記憶於上述注目位置記憶部之注目位置為位於描書有 該角色之區域内時,若受理到該決定指示則上述顯示部將進 行如下動作: (a)若描畫有該圓環則停止該描晝, (b)若並未描晝有該圓環則開始進行該描書。^//082 -—----- 月日修 (美) is replacing the page 1 ί 2 0 2 脱换换七, the scope of the patent application: 1--indicative content determining device, characterized in that it includes The character s remembers the position of the character placed in the imaginary space and the position of the ring surrounding the character; ρ, which describes the character in the position of the role of the character memory unit, and displays the image of the ring in the position of the ring of the character memory unit; the main position The memory unit stores the attention position of the user in the image displayed by the display unit by the operation of the user; the receiving unit accepts the determination instruction of the user; and the output unit “stores the above-mentioned attention The attention position of the position memory unit is located in the d field (4) of the description ring, and if the job instruction is received, the instruction content corresponding to the ring in advance is output as the mosquito result of the user. 2. The instruction content determining device according to Item 1 of the patent application scope, wherein the character memory unit memorizes a position of a character disposed in the virtual space and a position of a plurality of rings surrounding the character and not overlapping each other The display unit traces the image to the position of the character stored in the character storage unit, and displays the image of the plurality of rings in the position of the plurality of rings stored in the character storage unit for display. The output unit is located in the area where the attention position memory unit is located in the area where any of the plurality of rings is drawn, and if it is received, 098109478 54 1377082 When the decision page is to be replaced, the instruction corresponding to the ring in advance is output as the result of the decision of the &amp; - 3. In the case of the instruction content of item 2 of the patent application, the display unit displays the viewpoints that are self-configured in the imaginary space - observing the character and the status of the plurality of rings The image is displayed in the area where the attention position of the above-mentioned attention position memory portion is located in the area where any of the plurality of rings is drawn, and the drawing is further drawn and the size is displayed in advance and closed. A place superimposed on the position of the target position ^ a mark corresponding to the position in the virtual space and the distance from the position of the viewpoint. - the instruction content determining device of claim 3, wherein the display portion is located in a position in which the attention position memory portion is located in the dragon region in which the plurality of rings are drawn At the same time, at least one of the hue, chroma, and brightness of the area is changed to display. 5. In the case of the instructional mosquito device of claim i, wherein the display unit is in the area where the character position is stored in the above-mentioned attention position memory unit, the display unit is received when the decision instruction is received. The following actions will be taken: (a) the drawing is stopped if the ring is drawn, and (b) the drawing is started if the ring is not depicted. 6.如申請專職圍第」項之指示内容決定裝置其令, 色記憶部係針對多個角色中之各個而記憶該角色 098109478 1377〇826. If the instruction content of the application for the full-time section determines the device, the color memory department memorizes the character for each of the multiple characters. 098109478 1377〇82 之诅皇, 於記憶於上粒目位置記憶部之注目位置為位於描畫有 該多個角色之任-者的區域内時,若受理到該決定指示則 上述顯示部將開始描晝包圍由上述顯示部所描晝之角色的 圓環,且停止描畫包圍該角色以外之角色的圓環, 該輸出之指示内容係對應於該圓環所包圍之角色。 7. 如申%專利補第2項之指示内容決定裝置,其中, 該多個圓環係配置於該假想空間之既定平面内、且且 通之中心。 八另八 8. 如申請專利範㈣!項之指示内容衫裝置,其中, 上述顯示部係根據記憶於上述角色記憶部之角色位置,而 對記憶於上述角色記憶部之圓環位置進行更新,且於上述所 更新之圓環位置上顯示該圓環。 9. 如申請專職㈣丨項之指㈣容決定裝置其中, 該假想空間為二維空間, 描畫有該圓環之位置係在該假想空間内之位置。 10. 一種指示内容決定方法,其係由具有角色記憶部及注 目位置記憶部之指示内容決定裝置所執行者;其特徵在於, 上述角色記憶料記憶有配置於假想空間内之角色的位 置、及包圍該角色之圓環的位置, 上述注目位置記憶部中記憶有藉由使用者之 像内移動之注目位置,且包括下述步驟: ” 098109478 56 丄J//uoz „s _ 。年’」月%曰修(更)正替4頁 如步驟’上賴示耗胁記胁^一 色位置上描畫有該角色、且於記憶於上述角色記憶部之圓環 位置上描晝有該圓環之該影像進行顯示; 受理步驟,上述受理部受理該使用者之決定指示; 輪出步驟’於記憶於上述注目位置記憶部之注目位置為位 於描晝有該II環之區域内時,料理到該決定指示,In the case where the attention position of the upper-order position memory unit is in the area where the plurality of characters are drawn, if the determination instruction is received, the display unit starts the tracing and enclosing The ring of the character depicted by the display portion is displayed, and the ring that surrounds the character other than the character is stopped, and the output of the instruction corresponds to the character surrounded by the ring. 7. The instruction content determining device according to claim 2, wherein the plurality of annular rings are disposed in a predetermined plane of the imaginary space and are connected to the center. Eight other eight 8. If you apply for a patent (four)! In the instruction content shirt device, the display unit updates the ring position stored in the character storage unit based on the character position stored in the character storage unit, and displays the ring position in the updated ring position. The ring. 9. For the full-time (4) item (4) capacity determination device, the imaginary space is a two-dimensional space, and the position where the ring is drawn is located in the imaginary space. 10. A method for determining an instruction content, which is performed by an instruction content determining device having a character memory unit and a target position memory unit, wherein the character memory material stores a position of a character disposed in a virtual space, and At the position of the ring surrounding the character, the attention position memory portion stores the attention position moved by the user's image, and includes the following steps: "098109478 56 丄J//uoz „s _ . Year's month% repair (more) for the 4 pages, as shown in the step 'Following the threats, the character is drawn on the position of the color, and the memory is recorded in the ring position of the character memory. The image of the ring is displayed; in the receiving step, the receiving unit receives the determination instruction of the user; and the step of rotating the memory in the position of the attention position memory unit is located in the area where the II ring is drawn, Cooking to the decision instruction, 部會將預先與該圓環對應之指示内容作為該使用者之決定 結果而進行輸出。 一種電腦可讀取之資訊記錄媒體,其特徵在於,其中 喊有使電腦具有作為以下構件之魏絲式,即: :: 肖色記憶部,其記憶配置於假想空間内之角色的位置、及 包圍該角色之圓環的位置; 顯示部,其對於記憶於上述角色記憶部之角色位置上描晝 有邊角色、且於記憶於上述角色記憶部之圓環位置上描晝有 ® 該圓環之影像進行顯示; __ 置己憶藉由使用者之操作而於上述所顯 示之影像内移動之注目位置; 受理部,其受理該使用者之決定指示;及 輸出部,其於記憶於上述注目位置記憶部之注目位置為位 於描晝有該圓環之區域内時,若受理到該決定指示,則將預 先與該圓環對應之指示内容作為該使用者之決定結果而進 行輸出。 098109478 57The department outputs the instruction content corresponding to the ring in advance as the result of the decision of the user. A computer-readable information recording medium, characterized in that the computer has a Weisi type which has the following components: :: a color memory portion, which memorizes the position of a character disposed in the virtual space, and a position surrounding the ring of the character; a display portion that traces the edge character to the character position stored in the character memory portion and traces the ring to the ring position stored in the character memory portion The image is displayed; __ recalls the position of the eye moved by the user's operation in the displayed image; the receiving unit accepts the user's decision instruction; and the output unit stores the above-mentioned attention When the attention position of the position memory unit is within the area in which the circle is drawn, if the determination instruction is received, the instruction content corresponding to the ring in advance is output as the result of the determination by the user. 098109478 57
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