TWI336631B - Online game managing method and online game managing device using the same - Google Patents

Online game managing method and online game managing device using the same Download PDF

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TWI336631B
TWI336631B TW96113545A TW96113545A TWI336631B TW I336631 B TWI336631 B TW I336631B TW 96113545 A TW96113545 A TW 96113545A TW 96113545 A TW96113545 A TW 96113545A TW I336631 B TWI336631 B TW I336631B
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online game
person
game management
module
agent
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TW96113545A
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TW200841913A (en
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Nai Wei Lo
Shiou Hung Chen
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Univ Nat Taiwan Science Tech
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13366311336631

·、' 三達編號:TW3482PA ' 九、發明說明: 【發明所屬之技術領域】 _ 本發明是有關於一種網路遊戲(Online Game)管理 方法及應用其之網路遊戲管理裝置,且特別是有關於一種 •谓測及處理網路遊戲代理人(0nline Game Agent)之網 路遊戲管理方法及應用其之網路遊戲管理裝置。 【先前技術】 隨著網路遊戲(〇nline Game)的蓬勃發展,網路遊 戲的使用者呈倍數成長。網路遊戲產業儼然成為極具前景 的—種新興產業。 、然而,在網路遊戲發展的過程中,衍生出一種網路遊 、代理人耘式(0nline Game Agent Program)。網路遊戲 代理人私式係可以合法的帳號登入網路遊戲,並代替使用 =以電腦直接執行遊戲中的行為。使用者若使用網路遊戲 厂理人裎式,則可離開電腦,放任電腦長時間進行遊戲。 此利用網路遊戲代理人程式的使用者可從中獲得卜 他使用錢乡不公平的利益。 ’、 乡 若網路遊戲代理人程式過於氾濫,將導致使用者對於 、遊戲的營運商失去信心,而離開遊戲。不僅造成使用 的々π·失’更影響營運廠商的利潤與聲譽。咦重,旦, 響網路遊戲產業之發展。 將衫 、 由於網路遊戲代理人程式係透過合法帳號登入網路 遊戲,在使用者登入時根本無法瞭解該使用者是否使用網 1336631·, 'Sanda number: TW3482PA' Nine, invention description: [Technical field of invention] _ The present invention relates to an online game management method and a network game management device using the same, and in particular The invention relates to an online game management method for detecting and processing a network game agent (0nline Game Agent) and an online game management device using the same. [Prior Art] With the rapid development of online games (〇nline Game), users of online games have grown exponentially. The online game industry has become a promising new industry. However, in the course of the development of online games, a network game, the 0nline Game Agent Program was derived. Online game Agents can log in to online games with a legitimate account and use it instead of directly executing the game in the game. Users who use the online game factory can leave the computer and let the computer play for a long time. This user who uses the online game agent program can obtain the unfair benefit of using the money town. If the online game agent program is too popular, it will cause the user to lose confidence in the game operator and leave the game. Not only does the use of 々π·missed, it also affects the profit and reputation of the operating company. Heavily, once, the development of the online game industry. The shirt, because the online game agent program is logged into the online game through a legitimate account, it is impossible to know whether the user uses the network when the user logs in. 1336631

三達編號:TW3482PA 路遊戲代理人程式。並且為把β 斷出各個使用者是否錢大的使用者中,如何判 當艱矩的工程。和用了網路代理人程式,係為-項相 戲管理方法及應用其之網 路遊戲代理人的行為,實 因此,如何研發一種網路遊 路遊戲管理裝置’以有效遏止網 為目前研究發展之一重要方向。 【發明内容】 鲁、本發月係有關於—種網路遊戲(_丨的g咖)管理 方法及應用其之,路遊戲管理裝置,其利用自動挑選之方 式從使用者之中篩選出欲判別者,並辅以圖形稽核碼機制 (Completely Automated Public Turing Test to Tell Computers and Humans Apart » CAPTCHA)即可檢測使用 者是否為網路遊戲代理人(Online Game Agent)。使得網 路遊戲管理方法及應用其之網路遊戲管理裝置具有「可即 時且動態地偵測」、「偵測效率高」、「可因應不斷改進的網 • 路遊戲代理人程式」、「減輕網路遊戲管理者的負擔」、「維 持網路遊戲的公平性」及「使用者不會流失」之優點。 根據本發明之一方面’提出一種網路遊戲管理方法。 網路遊戲管理方法包括以下步驟.(a)自數個使用者中, 自動挑選?少一欲判別者;以及(b)以一圖形稽核碼機 制(CAPTCHA)自動分辨欲判別者是否為一網路遊戲代理 人0 根據本發明之另一方面,提出一種網路遊戲管理穿 U36631 〜 .Sanda number: TW3482PA road game agent program. And in order to break the beta out of each user, whether it is a big money, how to judge the difficult project. And the use of the network agent program is the behavior of the game management system and the behavior of the online game agent. Therefore, how to develop an online game management device to effectively curb the network for the current study One of the important directions of development. [Summary of the Invention] Lu and this month are related to the management method of a kind of online game (_丨的g咖) and the application thereof, the road game management device, which uses the automatic selection method to select from the user The discriminator, supplemented by the Graphical Automated Public Turing Test to Tell Computers and Humans Apart (CAPTCHA), can detect whether the user is an Online Game Agent. The online game management method and the application of the online game management device thereof have "immediate and dynamic detection", "high detection efficiency", "Internet game agent that can be continuously improved", and "alleviation" The burden of the online game manager, "maintaining the fairness of online games" and "the user will not lose". According to one aspect of the present invention, a method of managing a network game is proposed. The online game management method includes the following steps. (a) Among several users, automatically selected? And (b) automatically distinguish whether the person to be judged is a network game agent by a graphic audit code mechanism (CAPTCHA). According to another aspect of the present invention, an online game management is proposed to wear U36631~ .

—達編號:TW3482PA 置。網路遊戲管理裝置包括一登入模組、一儲存模組、一 控制模組及—判別模組。登入模組用以登入數個使用者。 存模組係儲存使用者之資料。-控制模組係自使用者 ’自動挑選至少一欲判別者。判別模組係以一圖形稽核 碼機制(CAPTCHA)自動分辨該欲判別者是否為一網路遊 戲代理人。 為讓本發明之上述内容能更明顯易懂,下文特舉一較 ⑩ 佳實施例,並配合所附圖式,作詳細說明如下: 【實施方式】 • 以下係提出—實施例作為本發明之詳細說明。然本發 明之技術並不限制於此,且此實施例係用以作為範例說 1 明,並不會限縮本發明欲保護之範圍。再者,實施例中之 圖不亦省略不必要之元件,以清楚顯示本發明之技術特 點。 鲁 明參照第1圖’其纟會示依照本發明較佳實施例之網路 遊戲‘理裝置1〇〇之方塊圖。網路遊戲(On 1 i ne Game ) 管理襄置100包括一登入模組(Login Module) 110、一 儲存模组(Storage Module) 120、一控制模組(Control Module) 13〇、一判別模組(Test Module) 140、一資料 傳輸模組(Data Tranqm.ission Module) 150、一計費模 組(B i 11 i ng Modu 1 e) 160 及一情境模組(Scenar i o Module) 17〇。儲存模組120包括一計費資料庫(Billing Database) 121、一概況資料庫(Profile Database) 122、一 參數資 1336631—To the number: TW3482PA. The online game management device includes a login module, a storage module, a control module and a discrimination module. The login module is used to log in to several users. The storage module stores the user's data. - The control module is automatically selected from the user's at least one discriminator. The discriminating module automatically discriminates whether the discriminator is an online game agent by a graphical auditing code mechanism (CAPTCHA). In order to make the above-mentioned contents of the present invention more comprehensible, the following is a detailed description of the preferred embodiment and the accompanying drawings, which are described in detail below: [Embodiment] The following is proposed as an embodiment of the present invention. Detailed description. The technology of the present invention is not limited thereto, and this embodiment is intended to be illustrative, and does not limit the scope of the present invention. Further, the drawings in the embodiments are not intended to omit unnecessary elements in order to clearly show the technical features of the present invention. Luming will refer to FIG. 1 for a block diagram of a network game device according to a preferred embodiment of the present invention. The online device (On 1 i ne Game ) management device 100 includes a login module 110 , a storage module 120 , a control module 13 , and a discriminating module (Test Module) 140, a data transmission module (Data Tranqm.ission Module) 150, a billing module (B i 11 i ng Modu 1 e) 160 and a situation module (Scenar io Module) 17 〇. The storage module 120 includes a billing database 121, a profile database 122, and a parameter 1336631.

ί達編號:TW3482PA 曰諸資料庫 (L〇g 料庫(Parameters Database) 123、ί达号: TW3482PA 曰 资料 资料 (L〇g Library (Parameters Database) 123,

Database) 124 。 其中,上述之網路遊戲管理裝置1〇〇係為一種較 施方式,然其並非侷限於上述所有元件。網路遊戲^走實 置100僅需至少包括登入模組11()、儲存模組12〇较 模組130及判別模組140即可有效地分辨出網路遊戲^制 人(Online Game Agent)。為了說明方便,在此—^<、理 ^施例之網路遊戲管理裝置1QQ之各個元件的功能說= 登入模組110用以登入數個使用者’例如 320、使用者330及使用者37〇。登入模組ιι〇 與網路遊戲管理者31〇登入之認證機制,包含帳於=考 :確認。使用者之資料係儲存於儲存模組: 庫⑵中。當使用者320、33〇、37〇或網路遊戲 =登入模組UG登入後’即可從概況資料庫122取^ 製^Ι3!0; 370或網路遊戲管理者31〇之角色權限與客 "又疋貝诋,並通知其他模組啟動服務。 細々控制拉組130用以協調各模組的同步與分工,並接伹 I遊戲管理者31G監控使用者的服務。使用者在遊中、 丁為均會藉由控制漁130儲存於日諸資料庫⑵ 代理^職組⑽㈣自動分辨制者是否為網路遊戲。 資料傳輪模組150則是負責在遊戲進行中, 加讀護之資料。經過加密保護之資料在網際網路9。二 1336631Database) 124. The above-mentioned network game management device 1 is a method of comparison, but it is not limited to all of the above elements. The online game ^100 is only required to include at least the login module 11 (), the storage module 12, the module 130 and the discrimination module 140 to effectively distinguish the online game agent (Online Game Agent) . For convenience of explanation, the function of each component of the online game management device 1QQ of the embodiment is used to log in to a plurality of users 'such as 320, user 330 and user. 37〇. The login module ιι〇 and the online game manager 31〇 login authentication mechanism, including account = test: confirmation. The user's data is stored in the storage module: library (2). When the user 320, 33〇, 37〇 or the online game=login module UG is logged in, it can be retrieved from the profile database 122^^3!0; 370 or the network game manager 31〇 role rights and The guest " 疋 诋 诋, and notify other modules to start the service. The fine control pull group 130 is used to coordinate the synchronization and division of the modules, and the game manager 31G monitors the user's services. When the user is in the middle of the tour, Ding Wei will store the data in the daily database by controlling the fishing 130. (2) The agent ^ team (10) (4) automatically determines whether the maker is an online game. The data transfer module 150 is responsible for reading and protecting the information during the game. Encrypted protected data on the Internet 9. Two 1336631

三達編號:TW3482PA ’ 傳輸過程中,係可防止資料傳輸封包被不當擷取,以避免 輕易地被破解傳輸協定並製造代理人程式。 計費模組160則在使用者登入之後,立即檢查使用者 帳戶内的點數(或代幣),並開始遊戲的計時。在使用者 • 遊戲過程中,計費模組160將該使用者所消費/新增之點 數(或代幣),包含遊戲時間、買賣道具/武器等,記錄至 計費資料庫121。 情境模組170用以建立使用者在遊戲中所處的遊戲 • 情境與故事發展情節。一般而言,一個遊戲可能同時設定 數種遊戲情境,以供使用者選擇。使用者進入所選擇之遊 戲情境時,相關的情境參數與角色參數則由參數資料庫 123讀取。 ' 請同時參照第2圖及第1圖,第2圖繪示依照本發明 較佳實施例之網路遊戲管理方法之流程圖。本實施例之網 路管理方法係搭配第1圖之網路管理裝置100為例做說 明。雖然本實施例之網路遊戲管理方法係步驟S110、步驟 參 S120、步驟S130及步驟S140,並搭配第1圖之網路遊戲 管理裝置100為例做說明,然熟知此技藝者均可明瞭,本 發明之網路遊戲管理方法並非侷限於第2圖之所有步驟, 亦並非侷限應用於第1圖之網路管理裝置100。其中,網 -路遊戲管理方法至少包括步驟S110及步驟S1叩,即可有 效地分辨出網路遊戲代理人。為了說明方便,在此一併將 各個步驟說明如下。 首先,在步驟SI 10中,控制模組130自數個使用者 9 1336631The three-digit number: TW3482PA ′ prevents the data transmission packet from being improperly captured during transmission to avoid easily breaking the transmission protocol and creating the agent program. The billing module 160 checks the number of points (or tokens) in the user's account immediately after the user logs in, and starts the timing of the game. During the user game, the billing module 160 records the points (or tokens) consumed/added by the user, including the game time, the sale and purchase props/weapons, and the like, to the billing database 121. The context module 170 is used to create a game in which the user is in the game. • Situation and story development. In general, a game may set several game scenarios at the same time for the user to choose. When the user enters the selected game context, the relevant context parameters and role parameters are read by the parameter database 123. Please refer to FIG. 2 and FIG. 1 simultaneously. FIG. 2 is a flow chart showing a method for managing a network game according to a preferred embodiment of the present invention. The network management method of this embodiment is described with reference to the network management device 100 of Fig. 1 as an example. Although the online game management method of the embodiment is the step S110, the step S120, the step S130, and the step S140, and the network game management device 100 of FIG. 1 is taken as an example, it can be understood by those skilled in the art. The online game management method of the present invention is not limited to all the steps of FIG. 2, and is not limited to the network management device 100 of FIG. The network-road game management method includes at least steps S110 and S1, and the online game agent can be effectively distinguished. For convenience of explanation, the steps are explained hereafter. First, in step S10, the control module 130 is from a number of users 9 1336631

三達編號:TW3482PA 中’自動挑選至少一欲判別者。其中步驟S110更包括步 驟Sill及步驟S112。 在步驟SI 11中,控制模組130係依據使用者之行為 模式,篩選出欲判別者。一般而言,網路遊戲代理人之行 為模式係按照一定之固定行為規則進行,而無法如同一般 使用者靈活。因此,若日誌資料庫124已儲存多筆網路遊 戲代理人之資料’透過對已知之多筆網路遊戲代理人之行 為模式作分析後,則可得到一定的固定行為規則。因此, • 控制模組130係可透過資料探勘(Data Mining)中的決 策樹方法(Decision Tree Method)’即可薛選出欲判別 者。 其中,執行步驟S111之前提是··第一,曰誌資料庫 124已儲存多筆使用者的行為模式’且有足約的資料量做 為樣本空間。第二’控制模組130利用日誌資料庫124儲 存的多筆網路遊戲代理人之行為模式,於其内建立判別代 鲁 理人程式之固定行為規則。 卜請參照第3圖,其繪示第2圖之步驟Slll之一種決 ,樹之示意圖。以目前日誌資料庫124所儲存之使用者'的 2為模式與網路遊戲代理人的行為模式為樣本,系統開 利用資料探勘中的決策樹方法分析出網路遊戲代理人x 之固定行為規則與「連續打倒怪物次數」、「组隊與否」、「片 2鐘與隊友談話記錄」及「行徑路線」有關:透過實: 圖之決策樹於控制模組13〇即可篩選出欲判別者是 Yes)或不是(N〇)遊戲代理人程式。 1336631 »Sanda number: TW3482PA 'automatically select at least one discriminator. Step S110 further includes step Sill and step S112. In step SI 11, the control module 130 selects the person to be discriminated according to the behavior pattern of the user. In general, the behavior of online game agents is based on certain fixed behavior rules and cannot be as flexible as the average user. Therefore, if the log database 124 has stored data of a plurality of online game agents, a certain fixed behavior rule can be obtained by analyzing the behavior patterns of a plurality of known online game agents. Therefore, the control module 130 can select the discriminator by means of the Decision Tree Method in Data Mining. Wherein, before the execution of step S111, the first and the first time, the database 128 has stored a plurality of user behavior patterns and has a sufficient amount of data as a sample space. The second 'control module 130' uses the behavior patterns of the plurality of online game agents stored in the log database 124 to establish a fixed behavior rule for determining the generation of the program. Please refer to FIG. 3, which shows a schematic diagram of a step S1ll of the second figure. Taking the user's 2 mode stored in the current log database 124 and the behavior pattern of the online game agent as samples, the system uses the decision tree method in the data exploration to analyze the fixed behavior rule of the online game agent x. Related to "Number of consecutive knockdowns of monsters", "team formation or not", "records of conversations with teammates" and "paths": through the decision tree of the map: Is Yes) or not (N〇) game agent program. 1336631 »

三達編號:TW3482PA 在此步驟中,亦可採用另一種處罰方式。例如使用者 仍可進行遊戲,而使用者所得到的遊戲利益將被降低。此 種處罰方式係可採用累進的方式,若該使用者累犯則加重 ' 處罰,以維持遊戲的公平性。 根據以上實施例,雖然圖形稽核碼機制係以數個拼圖 區塊為例做說明。然圖形稽核碼機制亦可以是其他各種實 施態樣,例如是圖形化文字或圖形化數字等。只要是以任 何一種圖形稽核碼機制來辨別網路遊戲代理人,皆屬於本 • 發明所屬技術範圍。 上述實施例之網路遊戲管理方法及應用其之網路遊 戲管理裝置係利用自動挑選之方式從使用者之中篩選出 - 欲判別者,並辅以圖形稽核碼機制即可偵測使用者是否為 / 網路遊戲代理人。並使得網路遊戲管理方法及應用其之網 路遊戲管理裝置具有下列優點: 第一、「可即時且動態地偵測」:分辨網路遊戲代理人 之過程中,可直接對線上使用者進行檢測。且檢測過程 • 中,並不會影響其他使用者之服務。一旦發現網路遊戲代 理人即可立即做出處置。 第二、「偵測效率高」:透過自動挑選(如步驟S110)、 分辨(如步驟S120)及追蹤(如步驟S130)等步驟,即 可確傜偵測效率。其中,透過自動挑選之步驟,不會浪費 太多資源在不需檢測之使用者。使用追蹤步驟更可確保該 分辨步驟之正確性。 第三、「可因應不斷改進的網路遊戲代理人程式」:在 13 1336631Sanda number: TW3482PA In this step, another penalty method can also be used. For example, the user can still play the game, and the game benefits that the user gets will be reduced. This type of punishment can be carried out in a progressive manner, and if the user is recidivist, the penalty is increased to maintain the fairness of the game. According to the above embodiment, although the graphical audit code mechanism is described by taking several puzzle blocks as an example. However, the graphical auditing code mechanism can also be in various other implementations, such as graphical text or graphical numbers. It is within the technical scope of the present invention to identify a network game agent by any of the graphics auditing code mechanisms. The online game management method of the above embodiment and the online game management device using the same use the automatic selection method to select from the user - the discriminator, and the graphic audit code mechanism can detect whether the user is For / online game agent. And the online game management method and the application of the online game management device thereof have the following advantages: First, "immediately and dynamically detecting": in the process of distinguishing the online game agent, the online user can be directly Detection. And the detection process • does not affect the services of other users. Once the online game agent is discovered, it can be disposed of immediately. Second, "high detection efficiency": the detection efficiency can be confirmed by automatically selecting (as in step S110), distinguishing (as in step S120), and tracking (as in step S130). Among them, through the automatic selection process, there is no waste of resources on users who do not need to detect. Using the tracking step will ensure the correctness of the resolution step. Third, "Available for continuous improvement of online game agent programs": at 13 1336631

三達編號:丁 W3482PA ' 辨別出網路遊戲代理人之後,其行為模式更回饋至日誌資 料庫,以收集新的網路遊戲代理人之行為模式。使得推估 出來的固定行為規則將更為準確。 第四、「減輕網路遊戲管理者的負擔」:網路遊戲管理 • 者僅需進行追蹤之動作,分辨步驟之處理動作則交由控制 模組自動處理。使得網路遊戲管理者之負擔大幅減輕。 第五、「維持網路遊戲的公平性」:精確地檢測出網路 遊戲代理人之後,更搭配適當的處罰機制,以有效地嚇阻 • 使用者利用網路遊戲代理人程式,使得網路遊戲的公平性 大幅增加。 第六、「使用者不會流失」:透過非凍結帳戶之處罰方 式,係可確保不守法的使用者不會流失。此外,在公平性 的網路環境以及適當地處罰制度下。守法的使用者更加地 信賴此網路遊戲。因此,誠實的遊戲使用者數量將可大幅 提升。 綜上所述,雖然本發明已以一較佳實施例揭露如上, • 然其並非用以限定本發明。本發明所屬技術領域中具有通 常知識者,在不脫離本發明之精神和範圍内,當可作各種 之更動與潤飾。因此,本發明之保護範圍當視後附之申請 專利範圍所界定者為準。 14 1336631Sanda number: Ding W3482PA ' After identifying the online game agent, its behavior mode is more feedback to the log database to collect the behavior patterns of the new online game agent. It makes the fixed behavior rules that are estimated to be more accurate. Fourth, "Reduce the burden of online game managers": Online game management • Only need to follow the action of the tracking, the processing of the resolution step is automatically handled by the control module. The burden on online game managers is greatly reduced. Fifth, "Maintaining the fairness of online games": After accurately detecting online game agents, it is better equipped with appropriate penalties to effectively deter users. Users use online game agents to make networks The fairness of the game has increased dramatically. Sixth, “Users will not lose”: The penalties for non-freezing accounts ensure that users who are not law-abiding are not lost. In addition, under a fair network environment and appropriate penalties. Law-abiding users trust this online game more. As a result, the number of honest game users will increase dramatically. In conclusion, the present invention has been disclosed above in a preferred embodiment, and is not intended to limit the invention. It will be apparent to those skilled in the art that various changes and modifications can be made without departing from the spirit and scope of the invention. Therefore, the scope of the invention is defined by the scope of the appended claims. 14 1336631

三達編號:TW3482PA 【圖式簡單說明】 第1圖繪示依照本發明較佳實施例之網路遊戲管理 裝置之方塊圖; 第2圖繪示依照本發明較佳實施例之網路遊戲管理 方法之流程圖; 第3圖繪示第2圖之步驟S111之一種決策樹之示意 圖;以及 第4A〜4B圖繪示第2圖之圖形稽核碼機制之示意圖。Sanda number: TW3482PA [Simplified description of the drawings] FIG. 1 is a block diagram of a network game management apparatus according to a preferred embodiment of the present invention; FIG. 2 is a diagram showing network game management according to a preferred embodiment of the present invention. A flowchart of the method; FIG. 3 is a schematic diagram showing a decision tree of step S111 of FIG. 2; and FIG. 4A to FIG. 4B are diagrams showing a graph auditing code mechanism of FIG.

15 133663115 1336631

三達編號:TW3482PASanda number: TW3482PA

【主要元件符號說明】 100 : 網路遊戲管理裝置 110 : 登入模組 120 : 儲存模組 121 : 計費資料庫 122 : 概況資料庫 123 : 參數資料庫 124 : 曰誌資料庫 130 : 控制模組 140 : 判別模組 150 : 資料傳輸模組 160 : 計費模組 170 : 情境模組 310 : 網路遊戲管理者 320、 330、370 :使用者 400 : 完整圖片 410、 420 、 430 、 440 :拼 900 : 網際網路 16[Main component symbol description] 100: Network game management device 110: Login module 120: Storage module 121: Billing database 122: Profile database 123: Parameter database 124: 曰志库130: Control module 140 : Discriminating module 150 : data transmission module 160 : billing module 170 : situation module 310 : web game manager 320 , 330 , 370 : user 400 : complete picture 410 , 420 , 430 , 440 : spell 900 : Internet 16

Claims (1)

1336631 . . 2〇l〇/4/2〇 修正 十、申請專利範圍: 1. 一種網路遊戲(Online Game)管理方法,包括: (a) 利用一控制模組自複數個使用者中,自動挑選 至少一欲判別者;以及 (b) 利用一判別模組來提供一圖形稽核符號以供該 欲判別者辨識並據以自動分辨該欲判別者是否為一網路 遊戲代理人(Online Game Agent)。 2. 如申請專利範圍第1項所述之網路遊戲管理方 法,其中該步驟(a)更包括: (al)該控制模組係依據該些使用者進行網路遊戲之 相關行為模式’篩選出該欲判別者。 3. 如申請專利範圍第2項所述之網路遊戲管理方 法,其中該步驟(al)係依據已知之複數個網路遊戲代理 人之行為模式分析出一固定行為規則,以進行篩選。 4·如申凊專利範圍第1項所述之網路遊戲管理方 法’其_该步驟(a)更包括: (a2)該控制模組係隨機挑選該些使用者作為該欲 別者。 、.如申%專利範圍第4項所述之網路遊戲管理方 法’其中在該步驟() 一 鬥尨^便用者上線一預定間隔 時間後’趣組會挑選該㈣者為該欲判別者。 法,豆由申哨專利範圍第1項所述之網路遊戲管理方 包括、:該圖形稽核符號包括複數個拼圖區塊,該步驟⑴ 1336631 2010/4/20 修正 * I 圖區塊’以供該欲判 (bl )該判別模組會提供該些拼 別者將該些拼圖組合成一完整圖片; 是否瞭解該完 (b 2 )該判別模組會詢問該欲判別者 整圖片之内容;以及 (b3)若該欲判別者無法瞭解該完整圖片之内容,則 該判別模組將判定該判別者為一被懷疑者。 7.如申請專利範圍第6項所述之網路遊戲管理方 法,更包括: (c)>由一網路遊戲管理者(〇nline Game氈⑽找幻 追縱該被贿者,以確認該被懷疑者是否為該網路遊戲代 理人。 8. 如申凊專利範圍第7項所述之網路遊戲管理方 法’其中該步驟(c)更包括: (cl)由該網路遊戲管理者直接與該被懷疑者互動; 以及 (c2)若該網路遊戲管理者無法與該被懷疑者互動, 則該被懷疑者確認為該網路遊戲代理人。 9. 如申請專利範圍第8項所述之網路遊戲管理方 法,更包括: (c3)記錄該網路遊戲代理人之行為模式。 10. 如申請專利範圍第7項所述之網路遊戲管理方 法,更包括: (d)由該控制模組處罰該網路遊戲代理人。 η·—種網路遊戲管理裝置,包括: 2010/4/20 修正 2010/4/20 修正 其係用以登入複數個使用者; 其係儲存該些使用者之資料; 其會自該些使用者_,自動挑選至少一 一登入模組 一儲存模組 一控制模組 欲判別者;以及 者辨謙判;ifif組,其會提供一圖形稽核符號以供該欲判別 理人^/自動分㈣關财是否為—網路遊戲代 如申5月專利乾圍第11項所述之網路遊戲管理裝 關行μ Γ龍組聽據軸使时崎㈣遊戲之相 關仃為杈式,師選出該欲判別者。 J3士〜申凊專利範圍第12項所述之網路遊戲管理裝 ’二中難㈣依觀知之魏 的行為模式分析出-固奸為規則,以進行篩選戲代里人 置 者 置 後 置 如ψ π專利祀圍第u項所述之網路遊戲管理裝 中該控賴㈣隨機挑選該些❹者作為該欲判別 5由如申。月專利範圍第14項所述之網路遊戲管理裝 八中該控制模組係在—使用者上線—預 挑選該使用者為該欲判別者。 16.如申請專利範圍第u項所述之網路遊戲管 其中該圖形稽核符號包括複數個拼圖區塊,模 1 且更提:該些拼圖區塊,以供該欲判別者將該卿且」 圖片’並詢問該欲判別者,是否瞭解該完整圖片口 合右該欲判別者無法瞭解該完整圖片之内容,則該 1336631 2010/4/20 修正 判別者係判定為一被懷疑者。 17. 如申請專利範圍第16項所述之網路遊戲管理裝 置,其中一網路遊戲管理者係透過該控制模組追蹤該被懷 疑者,以確認該被懷疑者是否為該網路遊戲代理人。 18. 如申請專利範圍第17項所述之網路遊戲管理裝 置,其中該網路遊戲管理者係透過該控制模組直接與該被 懷疑者互動,若該網路遊戲管理者無法與該被懷疑者互 動,則該被懷疑者確認為該網路遊戲代理人。 19. 如申請專利範圍第18項所述之網路遊戲管理 者,其中儲存模組更用以儲存該網路遊戲代理人之行為模 式。 20. 如申請專利範圍第17項所述之網路遊戲管理裝 置,其中該控制模組更用以處罰該網路遊戲代理人。1336631 . . 2〇l〇/4/2〇Correction 10. Patent application scope: 1. An online game management method, including: (a) using a control module to automatically self-complicate users Selecting at least one discriminant; and (b) using a discriminating module to provide a graphical auditing symbol for the discriminator to identify and automatically distinguish whether the discriminator is a web game agent (Online Game Agent) ). 2. The online game management method according to claim 1, wherein the step (a) further comprises: (al) the control module is based on the behavioral mode of the online game played by the users. The person who wants to judge. 3. The online game management method as described in claim 2, wherein the step (al) analyzes a fixed behavior rule according to a known behavior pattern of a plurality of online game agents for screening. 4. The online game management method of claim 1, wherein the step (a) further comprises: (a2) the control module randomly selecting the users as the entrant. For example, in the online game management method described in claim 4 of the patent scope of the patent, in which the user will select the (four) after the predetermined interval of the game. By. The method of the online game management party described in the first item of the whistle patent scope includes: the graphic audit symbol includes a plurality of puzzle blocks, and the step (1) 1336631 2010/4/20 corrects the *I map block' For the purpose of the judgment (bl), the discriminating module will provide the panelists to combine the puzzle pieces into a complete picture; whether it is known (b 2) that the discriminating module will query the content of the entire picture of the person to be discriminated; And (b3) if the person to be discriminated cannot understand the content of the complete picture, the discriminating module will determine that the discriminator is a suspect. 7. The online game management method according to claim 6 of the patent application scope, further comprising: (c) > by an online game manager (〇nline Game felt (10) to find the person to recover the bribe to confirm The suspected person is the online game agent. 8. The online game management method described in claim 7 of the patent scope, wherein the step (c) further comprises: (cl) management by the online game The person directly interacts with the suspected person; and (c2) if the online game manager is unable to interact with the suspected person, the suspected person is confirmed as the online game agent. The online game management method described in the following includes: (c3) recording the behavior mode of the online game agent. 10. The online game management method described in claim 7 of the patent scope further includes: The cyber game agent is penalized by the control module. η·---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Store the data of these users; it will automatically pick from these users Select at least one login module, one storage module, one control module, and the other; ifif group, it will provide a graphic auditing symbol for the discriminating person ^/automatic (four) For the online game, for example, the online game management and customs clearance line described in the 11th patent of the May patent stipulations, the Γ 组 组 听 听 使 使 使 使 使 ( 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四 四J3 Shi ~ Shen Yu patent scope item 12 of the online game management equipment 'two difficulties (four) according to the Wei's behavior pattern analysis - rape as a rule, to screen the drama The latter is as follows: 控 π 祀 祀 祀 祀 第 第 第 第 第 第 第 第 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路 网路In the game management device, the control module is connected to the user-pre-selecting the user as the discriminant. 16. The online game tube of claim u, wherein the graphical audit symbol includes plural Puzzle blocks, modulo 1 and more: the puzzle blocks for The discriminator will ask the person to "picture" and ask the person who wants to judge whether or not the person who knows the complete picture is right and the person who is not able to understand the content of the complete picture, then the 1336631 2010/4/20 correction discriminator 17. A network game management device according to claim 16, wherein an online game manager tracks the suspected person through the control module to confirm the suspected person 18. The online game management device of claim 17, wherein the online game manager directly interacts with the suspected person through the control module, if If the online game manager is unable to interact with the suspected person, the suspected person is confirmed as the online game agent. 19. The online game manager of claim 18, wherein the storage module is further configured to store the behavior mode of the online game agent. 20. The online game management device of claim 17, wherein the control module is further configured to punish the online game agent. 2020
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