TWI320329B - Locus information processing device, locus information processing method, and information recording medium - Google Patents
Locus information processing device, locus information processing method, and information recording mediumInfo
- Publication number
- TWI320329B TWI320329B TW096106210A TW96106210A TWI320329B TW I320329 B TWI320329 B TW I320329B TW 096106210 A TW096106210 A TW 096106210A TW 96106210 A TW96106210 A TW 96106210A TW I320329 B TWI320329 B TW I320329B
- Authority
- TW
- Taiwan
- Prior art keywords
- information processing
- locus
- locus information
- recording medium
- processing device
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/0416—Control or interface arrangements specially adapted for digitisers
- G06F3/04166—Details of scanning methods, e.g. sampling time, grouping of sub areas or time sharing with display driving
- G06F3/041661—Details of scanning methods, e.g. sampling time, grouping of sub areas or time sharing with display driving using detection at multiple resolutions, e.g. coarse and fine scanning; using detection within a limited area, e.g. object tracking window
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
- G06F3/04883—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures for inputting data by handwriting, e.g. gesture or text
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Position Input By Displaying (AREA)
- User Interface Of Digital Computer (AREA)
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006040445A JP4181584B2 (ja) | 2006-02-17 | 2006-02-17 | 軌跡情報処理装置、軌跡情報処理方法、ならびに、プログラム |
Publications (2)
Publication Number | Publication Date |
---|---|
TW200808415A TW200808415A (en) | 2008-02-16 |
TWI320329B true TWI320329B (en) | 2010-02-11 |
Family
ID=38371588
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
TW096106210A TWI320329B (en) | 2006-02-17 | 2007-02-16 | Locus information processing device, locus information processing method, and information recording medium |
Country Status (7)
Country | Link |
---|---|
US (1) | US8239155B2 (zh) |
EP (1) | EP1986082A4 (zh) |
JP (1) | JP4181584B2 (zh) |
KR (1) | KR100950838B1 (zh) |
CN (1) | CN101384980B (zh) |
TW (1) | TWI320329B (zh) |
WO (1) | WO2007094411A1 (zh) |
Families Citing this family (10)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8681093B2 (en) | 2008-02-11 | 2014-03-25 | Apple Inc. | Motion compensation for screens |
US8655960B2 (en) * | 2008-06-19 | 2014-02-18 | Verizon Patent And Licensing Inc. | Location-aware instant messaging |
WO2011093013A1 (ja) * | 2010-01-29 | 2011-08-04 | パナソニック株式会社 | 情報処理装置及び情報処理方法 |
TW201235894A (en) * | 2011-02-25 | 2012-09-01 | Primax Electronics Ltd | Undirectional mouse |
US9665266B2 (en) * | 2011-10-27 | 2017-05-30 | Blackberry Limited | Setting reminders from an instant messaging application |
KR101251465B1 (ko) * | 2012-01-10 | 2013-04-05 | 주식회사 한글과컴퓨터 | 자유선 입력 보정 장치 및 방법 |
JP5683663B1 (ja) * | 2013-09-27 | 2015-03-11 | パナソニックIpマネジメント株式会社 | 滞留時間測定装置、滞留時間測定システムおよび滞留時間測定方法 |
JP6217701B2 (ja) * | 2015-07-21 | 2017-10-25 | トヨタ自動車株式会社 | 入力装置 |
CN112667103B (zh) * | 2020-12-28 | 2023-10-17 | 北京字节跳动网络技术有限公司 | 书写装置的校正方法、装置、终端和存储介质 |
CN114115563A (zh) * | 2021-11-30 | 2022-03-01 | 南京星云数字技术有限公司 | 操作轨迹的采集方法、回放方法以及装置 |
Family Cites Families (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH01237818A (ja) * | 1988-03-18 | 1989-09-22 | Fujitsu Ltd | タッチ入力座標補正方式 |
US5543589A (en) | 1994-05-23 | 1996-08-06 | International Business Machines Corporation | Touchpad with dual sensor that simplifies scanning |
JPH0830392A (ja) * | 1994-07-13 | 1996-02-02 | Hitachi Ltd | 感圧式タブレット入力制御方式 |
JPH11212714A (ja) * | 1998-01-27 | 1999-08-06 | Sanyo Electric Co Ltd | 座標検出装置および座標検出方法 |
JP4294122B2 (ja) | 1998-06-23 | 2009-07-08 | アルプス電気株式会社 | 座標入力装置 |
JP2000267813A (ja) * | 1999-03-17 | 2000-09-29 | Sharp Corp | タッチパネル入力式電子機器 |
US20020060668A1 (en) * | 2000-11-22 | 2002-05-23 | Mcdermid William James | Method and apparatus for providing a variable resolution touch pad |
JP4317774B2 (ja) * | 2004-02-26 | 2009-08-19 | 任天堂株式会社 | タッチパネルを用いたゲーム装置およびゲームプログラム |
JP2005204754A (ja) | 2004-01-20 | 2005-08-04 | Nintendo Co Ltd | タッチパネル入力を用いたゲームシステム |
TWM262770U (en) | 2004-07-06 | 2005-04-21 | Inventec Corp | Electronic device with multi-functional track-ball pointing device |
US20080100586A1 (en) * | 2006-10-26 | 2008-05-01 | Deere & Company | Method and system for calibrating a touch screen |
-
2006
- 2006-02-17 JP JP2006040445A patent/JP4181584B2/ja not_active Expired - Fee Related
-
2007
- 2007-02-15 CN CN2007800056170A patent/CN101384980B/zh not_active Expired - Fee Related
- 2007-02-15 EP EP07714266A patent/EP1986082A4/en not_active Withdrawn
- 2007-02-15 US US12/279,632 patent/US8239155B2/en not_active Expired - Fee Related
- 2007-02-15 KR KR1020087015124A patent/KR100950838B1/ko not_active IP Right Cessation
- 2007-02-15 WO PCT/JP2007/052736 patent/WO2007094411A1/ja active Application Filing
- 2007-02-16 TW TW096106210A patent/TWI320329B/zh not_active IP Right Cessation
Also Published As
Publication number | Publication date |
---|---|
JP2007219892A (ja) | 2007-08-30 |
US20100231526A1 (en) | 2010-09-16 |
EP1986082A1 (en) | 2008-10-29 |
KR100950838B1 (ko) | 2010-04-02 |
CN101384980B (zh) | 2010-10-13 |
TW200808415A (en) | 2008-02-16 |
WO2007094411A1 (ja) | 2007-08-23 |
JP4181584B2 (ja) | 2008-11-19 |
KR20080068762A (ko) | 2008-07-23 |
EP1986082A4 (en) | 2009-04-08 |
CN101384980A (zh) | 2009-03-11 |
US8239155B2 (en) | 2012-08-07 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
MM4A | Annulment or lapse of patent due to non-payment of fees |