TWI293892B - Information processing device, image movement pointing method and information memory device - Google Patents

Information processing device, image movement pointing method and information memory device Download PDF

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TWI293892B
TWI293892B TW095109144A TW95109144A TWI293892B TW I293892 B TWI293892 B TW I293892B TW 095109144 A TW095109144 A TW 095109144A TW 95109144 A TW95109144 A TW 95109144A TW I293892 B TWI293892 B TW I293892B
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image
trajectory
display
images
game
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TW095109144A
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TW200642736A (en
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Takanori Murayama
Takao Yamagishi
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Konami Corp
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces

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  • Software Systems (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Engineering & Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)
  • Digital Computer Display Output (AREA)

Description

1293892 九、發明說明: 【發明所屬之技術領域】 本發明係關於資訊處理裝置、影像移動指示方法及資 訊記憶媒體’特別係關於用以指示複數影像中的一部分或 •全部在顯示晝面上的位置之使用者介面。 【先前技術】 將顯不於電腦之顯示晝面上的圖示(icon)等影像,用 滑鼠等指向裝置予以顯示的方法中,有一種稱為「拖放」 =raganddrop)的方法。此方法中,可將游標顯示於電腦 -面,而以指向裝置來移動該游標。藉由按下設在指向裝 ^按鍵來指示㈣游標之顯示位置的圖示’按住按鍵不 ,動游標,藉由解除按鍵的按住,可使圖示移至解除 時之游標的顯示位置。此方法,使 八 移動圖示。 使用者可以直覺的操作來 專利文獻1 :日本專利特開2003—84884號公 【發明内容】 (發明所欲解決之課題) 饮的位的拖放」對於使複數個圖示排列在所希 = :=,並不能算是便利的方法。亦即,若欲藉由 須二===數個圖示排列在所希望的位置時,必 的位置,-面將剩餘的圖示藉 田拖放」而依序移至其前後位置, 圖示,是件相當繁雜的工作。 U不旦面上排列 本發明係鑑於上述課題而研創 ,其目的在於提供一 317994 5 1293892 ::=簡單的操作’使複數個影像排 位置之㈣處理裝置、影像移動指示方m王的 (用以解決課題之手段) 貝讯圮憶媒體。 顯干上述課題,本發明之資訊處理裝置係包含:在 …旦面頒不1個或複數個影像之影像顯 .使:者所指示之上述顯示晝面上之位置的有二跡::由 根據前述執跡取得手段所取得的執跡,來決: 數個影像中的全部或部分在前述面 ==決定手段;以及將前述全部或部_ =猎“杨像位置衫手段所決定之位置的影像移動 面海此二ί發明之影像移動指示方法係包含:在顯示書 复數個影_ 驟:::!示晝面上之位置的有限執跡之軌跡取得步 數個影像切全部或部分在前述顯示畫面:: 二 =立置決定步驟;以及將前述全部或部分影像移 至刖述影像位置決定牛跡+ 乂驟所決疋之位置的影像移動步驟。 此外,本發明之記憶有程式且電腦可取 :體:、儲存有用以使電腦發揮以下手段之功能的程式^ ^旦面顯示1個或複數個影像之影像顯示手段;取得由 :者:扣不之上述顯不晝面上之位置的有限軌跡之軌跡 义传手&’、根據别述執跡取得手段所取得的執跡,來決定 則述1個或稷數個影像中的全部或部分在前述顯示畫面上 317994 6 1293892 之位置的影像位置決定手段· ^ 移至蕻f旦/偾办罢 , 將則述全部或部分影像 ^猎“心像位置決定手段所決定之位置的影像移動 用遊= '電腦例如為家用遊戲機、營業用遊戲機、攜帶 用,、個人電腦、行動資訊終端、行動電話等。此二 式可㈣存於GD__、DVD_RQM、_切等 讀取之資訊記憶媒體中。 罨^了 根據本發明,藉由使用者在顯示晝面上指示有限軌 跡’而根據該軌跡來決定部分或全部的影像在顯示晝面上 ,位置。因此’藉由輸人有限軌跡的簡單操作,即可將 數個影像排列在所希望的位置。、 r手前述影像位置決定手段亦可在藉由前述執跡取 :手^所取得的軌跡上,決定前述全部或部分影像的位 置。如此’可實現憑直覺即易於理解的使用者介面。 復包含影像選擇手段,藉以供使用者從前述丨 /硬數個影像中選擇出藉由前述影像位置決定手決 =之前述顯示晝面上位置的影像。如此,使用者可將所希 1的影像排列顯示。 【實施方式】 =下根據圖示,詳加說明本發明之一實施形態。 第1圖為顯示本實施形態的攜帶用遊戲機之外觀圖。 圖中所示之攜帶用遊戲機1Q,由上部框體12及下部框體 ^所構成。上部框體12與下部框體14係經由轉軸找) 部16而相結合。攜帶用遊戲機⑶係形成:使用者可以看 317994 7 1293892 ^該圖所示之上部框體12與下部框體14之表面的遊戲狀 悲、以及上部框體12表面與下部框體14表面合起來的折 &狀怨。藉著攜帶用遊戲冑1 〇,使用者藉由電池驅動可在 任何場所進行遊戲。 在上部框體12的表面備有液晶顯示面板18。並在上 4框體12備有内建制 <。另外,在下部框體i 4的表面, 備有觸控螢幕20、十字鍵22及按紐24a、24b、24c、24d。 觸控螢幕2G係在習知的液晶顯示面板(第2圖的第上液晶 鲁&、頁7r©UMG)之上,重疊周知的觸控面板(第2圖的觸控 面板部56)所構成。並且,在下部框體14正面侧側面,設 有以可裝#卩遊戲卡g的方式而構成的卡g插槽心在下部 框體14背面側側面,亦設有卡ϋ插槽26(未圖示)。其中, 在攜U遊戲機10亦設有未圖㈣電源開關等其他構件。 第2圖為顯示攜帶料戲機10之硬體構成。本實施带 態=攜帶用遊戲機10為習知的電腦遊戲系統,將内建職 豢的遊戲卡Ε48裝設於卡£介面(卡ei/f)46,存儲於該 ROM的遊戲程式則由攜帶用遊戲機丨〇讀取。在此雖鈇為 供應遊戲程式至攜帶用遊戲機1〇,而採用遊戲卡匿^ 亦可採用CD-_或議等其他所有電腦可讀取的資訊纪憬 媒體。另外,亦可以利用網際網路(internet)等通訊網路⑽ 心處供應遊戲程式至攜帶用遊戲機1G,或是利用紅外綠 通讯等各種資料通訊,從落地型遊戲機或個人電腦游 戲程式供應至攜帶用遊戲機1〇。 您 攜π用遊戲機10係為周知之電腦遊戲系統,包含:灌 317994 1293892 流排32、微處理器34、主記憶體%、影像處理部%、第 1液晶顯示面板部4G、第2液晶顯示面板部42、輸出入卢 理部44、卡g I/F46、聲音處理部5()k52、操作二 部54及觸控面板部56所構成。這些構件係與電池一起裝 設於框體内,由該電池驅動,故可携帶。 、 滙流排32係用來作為在攜帶用遊▼戲機1{^部分交換 位址及資料者。微處理器34、主記憶體扣、影像處理部 38及輸出入處理部44係藉由滙流排32而以可相互傳 料的方式相連接。 、、 微處理器34係根據儲存於未圖示的R〇M之作業系統 (Operating System)及從遊戲卡匠48讀取的遊戲程式,'來 扰散I攜▼用遊戲機1〇的各個部分。主記憶體%係例如包 含Ram所構成,並視需要寫入從遊戲卡匿48讀取的遊戲程 式。主記憶體36亦被使用於微處理器34的作業時。 〃第1液晶顯tf面板部4G及第2液晶顯示面板部42係 由習知的液晶顯示面板所構成。第】液晶顯示面板部4〇 係由包含裝設在下部框體14的觸控螢幕2〇的液晶顯示面 斤構成此外,第2液晶顯示面板部42係由包含裝設在 / P 4E:體12的液晶顯示面板1 &所構成。影像處理部 係,藉由微處理器34所產生的遊戲影像資料,以預定的時 序頒不於第1液晶顯示面板部40或/及第2液晶顯示面板 部42 〇 輪出入處理部44係用來作為微處理器34與卡匣I/ F46、聲音處理部50、操作鍵部54及觸控面板部56之間 9 317994 1293892 聲音tr/二。在輸出入處理部44係與卡E i/F46 2 知作鍵部54及觸控面板部56相連接。 E Z/F46係具有供收容遊戲卡E 48之用的開口, 號輪出入端子。將遊戲卡W該開口, 輪出入端子與遊戲卡e 48的端子(未圖示)互相 接,猎此可在與遊戲卡匣48間收發信號。 庄/Λ處/Λ50係包含聲音緩衝器所構成,將自遊戲卡 等各種H 該緩衝器的遊戲音樂、遊戲音效、訊息 #各種聲音貧料由喇叭52輸出。 包入部54為使用者操作遊戲時的輸人手段,其構成 厂=圖所示的十字鍵22及按-24a、施、24c、24d 出人處理部44係以固定周期(例如每隔1/60秒) 乍=54之各部的狀態’並將表示其掃描結果的操 = — 流排32傳給微處理器34。微處理器34再依此 刼作訊號判定使用者的遊戲操作。 觸控面板部56為使用者操作遊戲時的輸人手段。觸控 56係每』鬲預定時間’即取得藉由使用者的手指或觸 工筆(stylus)等加以按壓的觸控勞幕⑼上之位置的位置 座標,並提供給微處理器34。 另,如上所述,將觸控面板部56重疊設置於第工液晶 =面板部40’藉由例如習知的電阻膜式(感壓式)觸控面 =所構成。㈣’觸控面板部56係包含上部導電膜(電阻 ^及下部導電膜(電阻膜)而構成。在這些膜之間形成有空 曰’僅在觸控面板部56被按壓時,使這些膜相接觸而通 317994 10 1293892 電。在觸控面板部56中,檢測出藉由使上部 導電膜相接觸所輸出的㈣,並將根據此二 =遲位置的位置座標輸出。在此,雖然說明了觸控= ^係由電阻膜式的觸控面板所構成,但觸控面板部56 亦可由其他方式的觸控面板所構成。在本實際形態中,使 用者以直接或間接方式接觸觸控面板部56的任意位置,並 在持續接觸的狀態下移動接觸位置,之後停止接觸(放 ::面板部56,藉此可將有限長度的軌跡輸入至攜帶用遊 戲機1 0 〇 在此將說明使用具有上述硬體構成之攜帶用遊戲機 10 ’可=簡單的操作’將複數個圖示影像排列顯示於任意 位置的資訊處理裝置的實施方法。 〜 苐3圖為顯示於觸控螢幕20所顯示之遊戲書面之一 例,同圖(a)為顯示使用者指示移動圖示影像前^遊戲晝 面,同圖(b)為顯示使用者指示移動圖示影像的情形,同圖 ye)為顯示依使用者之圖示影像移動指示,使圖示影像移動 在攜用遊戲機10中,係藉由使用者以觸控筆等接觸 觸控螢幕20的表面,而將該接觸位置輸入至攜帶用遊戲機 1〇。如同圖(a)所示,在觸控螢幕2〇所顯示的遊戲晝二係 顯示有圖示影像。此處的圖示影像為矩形的影像,其中十 字圖案有5個,三角形圖案有4個,劃叉符號有3|固,共 有12個圖示顯示於遊戲晝面。 ’、 在顯示出該遊戲晝面的狀態下,使用者以觸控筆等接 317994 11 1293892 圖:影像的顯示位置,即可選擇作為移動對象的圖 者:為移動對象)為顯示具有三角形圖㈣^ =夕動對象’該等圖示影像之圖案濃度變化的情形。 2〇1門如同圖(b)所示’使用者以觸控筆等接觸觸控螢幕 20的開始接觸位置6〇s,且直接( . -螢幕2fnAk 土 且旦按1符,,·貝使觸控葦專接觸觸控 將觸控筆^向移動接觸位置,並在結束接觸位置· • 60s起至結束接::二糟此可將自開始接觸位置 .至攜帶用遊戲機!。。如:所述的::上=6°輪- 上之複數個位置奸…署=此執跡60係作為軌跡60 1〇。 置座軚列)而輸入至攜帶用遊戲機 在本攜帶用遊戲機1〇中,蕤 在圖示影像中,由使用者、登A梦上所輸入的軌跡60, 干,, 吏用者為私動對象者,如同圖(c〇所 執跡6°上。亦即,根據軌跡⑼的位L來 旦…々 圖不影像的各位置,並將該箄円_ 衫像移至該所決定的位置。此時,所遭山 4圖不 在瞬間改變顯示位置,亦可逐二料出的圖示影像可以 外可以依任何順序排列。亦即 ^此 方的圖示影像,依序配置在靠姓^配置在遊戲晝面上 亦可依圖示影像的各種屬性觸位置_之側, 案的製作時間,對應於該圖示〜於5亥圖不影像之檔 該圖示影像之内容等)之順序之檔案的大小,對應於 圖示影像配置於靠近結束接=曰順序或遞減順序)來將 依使用者以觸控筆等點選作 置60e之側。此外,亦可 Μ夕動對象之圖示影像之順序 317994 12 1293892 移動後,再排列該等圖示影像。 如上所述,❹者僅以觸控料點選任意㈣影 =觸控筆等輪入有限的軌關,即可將該等圖示影 列顯示於任何位置。 、彳冢排 、…第4圖係顯示為了實現相關的使用者介面, 遊戲機1G上所實現之功能及功能間關係之方塊 ^ 係以與本發明有關者為中 _ '、 * Θ。同圖中 在攜帶㈣戲機上所 只現的數種功能,該等功能係藉 错存於遊戲卡Ε48軸式心錢機10執行 如同圖所示’在功能上,攜帶用遊戲機10 62、位置控制部64、執跡取得部66、圖示表(二 干表第成’用以記錄第5圖所示的圖 位置及π 2的圖:表’係用來管理圖示影像的顯示 二 訊相互產生關連且予以記憶者: 特定該圖示影像之影像資料=^的的:位置;用以 ^ ^ 减存~所的影像路徑;以及 選:移動對象之選擇旗標。顯示控制部70係按 部68的圖示表的内容,使遊戲晝面顯 所特定之面板部4G。亦即,將儲存於由影像路徑 Γ:Γ 像資料顯示於圖示表所記憶的各顯示位 度變淡標為1者,係將圖示影像的圖案濃 :::對:。反之變激,而顯示該圖示影像係由使用者選 317994 13 1293892 象的ΠΓ62為用以判斷由使用者所選出之移動對 段’在此係根據由觸控面板部56所輸入 f彡##憶在圖示表之各圖示 fL 者所選擇之移動對象的圖示影 62係^/=者選為移動對象的圖示影像,圖示選擇部 箄巴表的選擇旗標由g變為1。此外,將該 專圖不衫像的圖示11}通知位置控制部64。 執跡取得部66係從由觸控面板部56所輸入之遊戲書 =位置,取得使用者所輸入的有限長度之執跡6。,; 給位置控_。位置控制部64係將與由圖示 :置°㈣所通知之圖不ID相關連記憶之圖示影像的顯示 位置’依據由執跡取得部66所提供的軌跡6q來更新。例 如’將由圖示選擇部62戶斤ϋ知M pi - τ h & 彈1 ^所通知的圖不Π)數的點,以使該 也、、占之間的距離為相㈣以,設定於執跡6G上。此時, 2將最前面的點設為結束接觸位置60e,最後面的點設 2開始接觸位置60S。如此一來,可藉由調整軌跡6〇的長 又’來指不被選為移動對象之圖示影像的間隔。此外,位 置控,部64係在用以特定軌跡60的位置座標列之中,並 不一定要用全部來決定圖示影像的顯示位置。例如,亦可 僅根據開始接觸位置60s及結束接觸位置6〇e來決定圖示 影像的顯示位置。當由此決定被選為移動對象之圖示影像 的顯示位置時,將其内容寫人圖示表。 ,由!變為〇。如此_來,可使由使用者所選=圖= 衫像移到對應於軌跡6〇的位置。 317994 14 1293892 =據以上之實施形態,僅以由觸控面板部56輸入軌跡 ⑽,即可將圖示影像以所希望的間隔排列在所希望的位 置’且可實現高度便利的使用者介面。 但是’本發明並不限於上述實施形態。 例如,在上述實施形態中雖係由觸控螢幕2〇(觸控面 板部56)來輸入執跡60,亦可以滑鼠等指向裝置來輸入有 限長度的執跡60。此時,亦可先在顯示晝面顯示游標,以 在其軌跡中按下指向裝置所設置的按鍵之間的部分作為有 限長度的軌跡60來使用。此外,本發明亦可適用於其他所 有電腦’而非僅適用於攜帶用遊戲機1〇。 【圖式簡單說明】 第1圖為本發明之實施形態之攜帶用遊戲機之外觀 圖。 第2圖為顯示本發明之實施形態之攜帶用遊戲機的硬 體構成圖。 第3圖(a)至(e)為顯示使用者輸入執跡前後之遊戲晝 面變化圖。 $旦 第4圖為本發明之實施形態之攜帶用遊戲機之功能方 塊圖。 弟5圖為模式性顯示圖示表之一例圖。 【主要元件符號說明】 10 攜帶用遊戲機 12 上部框體 14 下部框體 16 轉軸(Hinge)部 18 液晶顯示面板 20 觸控螢幕 317994 15 1293892 22 十字鍵 24a ^ 24b、24c、24d按鈕 26 卡匣插槽 32 滙流排 34 微處理器 36 主記憶體 38 影像處理部 40 第1液晶顯示面板部 42 第2液晶顯示面板部 44 輸出入處理部 46 卡匣I/F 48 遊戲卡匣 50 聲音處理部 52 口刺口八 54 操作鍵部 ^ 56 觸控面板部 60 軌跡 60s 開始接觸位置 60e 結束接觸位置 62 圖示選擇部 64 位置控制部 66 軌跡取得部 68 圖示表記憶部 70 顯不控制部 16 3179941293892 IX. Description of the Invention: [Technical Field] The present invention relates to an information processing apparatus, an image movement indicating method, and an information memory medium, particularly for indicating that a part or all of a plurality of images are displayed on a display surface User interface for location. [Prior Art] Among the methods of displaying images such as icons on the display surface of a computer and pointing them with a pointing device such as a mouse, there is a method called "drag and drop" = raganddrop. In this method, the cursor can be displayed on the computer-side, and the cursor can be moved by pointing to the device. By pressing the button located on the pointing button to indicate the position of the display position of the (4) cursor, press and hold the button, and move the cursor. By releasing the button, the icon can be moved to the display position of the cursor when the button is released. . This method makes eight move the icon. The user can intuitively operate the patent document 1 : Japanese Patent Laid-Open No. 2003-84884 [Abstract] (The problem to be solved by the invention) The drag and drop of the drinking position is to arrange a plurality of icons in the :=, is not a convenient method. That is, if you want to arrange the positions in the desired position by the two figures ===, the necessary position, the - surface will drag and drop the remaining icons to the front and rear positions, It is a rather complicated job. The present invention is based on the above problems, and its purpose is to provide a 317994 5 1293892 ::= simple operation 'to make a plurality of image row positions (4) processing device, image moving instruction m king (using In order to solve the problem) Beixun recalls the media. In the above-mentioned problem, the information processing apparatus of the present invention comprises: displaying one or more images of the image on the surface of the image, so that there are two traces of the position on the display surface indicated by the person: According to the execution obtained by the above-mentioned obstruction obtaining means, all or part of the plurality of images are in the above-mentioned plane == determining means; and all or part of the above-mentioned _= hunting "Yang image position shirt means determined position The image moving instruction method of the invention includes: displaying a plurality of shadows in the book _:::! In the foregoing display screen:: two = standing decision step; and moving all or part of the image to the image moving step of determining the position of the image track to determine the position of the track + step. Further, the memory of the present invention has a program And the computer can take: body: store a program that is useful for the computer to perform the following functions: ^1 face display image display means of one or more images; obtain: by: deducted from the above-mentioned display Limited location The trajectory of the trajectory of the trajectory & ', according to the falsification obtained by the means for obtaining the stalk, determines whether all or part of one or a plurality of images are located at the position of 317994 6 1293892 on the display screen. Image position determination means · ^ Move to 蕻 旦 偾 偾 , , , , , , , , 全部 全部 全部 全部 影像 影像 影像 影像 影像 影像 影像 影像 影像 影像 影像 影像 影像 影像 影像 ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' Game consoles, portable devices, personal computers, mobile information terminals, mobile phones, etc. The two formulas can be stored in the information memory medium read by GD__, DVD_RQM, _cut, etc. According to the present invention, the position of some or all of the images on the display surface is determined based on the trajectory by the user indicating the limited trajectory on the display surface. Therefore, by simply inputting a limited trajectory, several images can be arranged at a desired position. The image position determining means of the r-hand may determine the position of all or part of the image on the trajectory obtained by the hand-taking: hand. This allows for an intuitive, easy-to-understand user interface. The image selection means is included to allow the user to select an image from the aforementioned image/hard number of images to determine the position on the display surface by the image position. In this way, the user can display the images of the desired image. [Embodiment] An embodiment of the present invention will be described in detail with reference to the drawings. Fig. 1 is a perspective view showing a portable game machine of the embodiment. The portable game machine 1Q shown in the drawing is composed of an upper casing 12 and a lower casing. The upper housing 12 and the lower housing 14 are coupled via a rotating shaft portion 16 . The portable game machine (3) is formed: the user can see 317994 7 1293892. The game surface of the upper frame 12 and the lower frame 14 shown in the figure is game-like, and the surface of the upper frame 12 and the lower frame 14 are combined. Fold & By carrying the game 胄1 〇, the user can play games at any place by battery driving. A liquid crystal display panel 18 is provided on the surface of the upper housing 12. And in the upper 4 frame body 12 is provided with a built-in system <. Further, on the surface of the lower casing i 4, a touch screen 20, a cross key 22, and buttons 24a, 24b, 24c, and 24d are provided. The touch screen 2G is superimposed on a conventional touch panel (the touch panel portion 56 of FIG. 2) on a conventional liquid crystal display panel (the first LCD panel of FIG. 2, page 7r©UMG). Composition. Further, on the side surface on the front side of the lower casing 14, a card g slot core configured to mount the game card g is provided on the side surface on the back side of the lower casing 14, and a cassette slot 26 is also provided (not Graphic). Among them, the U-player 10 is also provided with other components such as a power switch (not shown). Fig. 2 is a view showing the hardware configuration of the portable game machine 10. In the present embodiment, the portable game machine 10 is a conventional computer game system, and the built-in game card 48 is installed in the card interface (card ei/f) 46, and the game program stored in the ROM is composed of Carrying a game machine to read. Here, although the game program is supplied to the portable game machine, the game card can be used. It is also possible to use CD-_ or any other computer-readable information record media. In addition, you can use the communication network (10) such as the Internet to supply game programs to the portable game console 1G, or use various data communication such as infrared green communication to supply from the floor-standing game console or PC game program. Carrying the game console 1〇. You are carrying a π game machine 10 as a well-known computer game system, including: 317994 1293892 stream 32, microprocessor 34, main memory%, image processing unit%, first liquid crystal display panel unit 4G, second liquid crystal The display panel unit 42, the input and output unit 44, the card g I/F 46, the sound processing unit 5 () k52, the operation two portions 54 and the touch panel portion 56 are formed. These components are mounted in the casing together with the battery and are driven by the battery so that they can be carried. The bus bar 32 is used to exchange addresses and information in the portable tour machine 1{^ part. The microprocessor 34, the main memory button, the image processing unit 38, and the input/output processing unit 44 are connected to each other by the bus bar 32 so as to be mutually transferable. The microprocessor 34 is based on the operating system (Operating System) stored in the R〇M (not shown) and the game program read from the game card maker 48, and is used to harass each of the gaming machines 1 section. The main memory % is composed of, for example, Ram, and the game program read from the game card 48 is written as needed. The main memory 36 is also used during the operation of the microprocessor 34. The first liquid crystal display tf panel portion 4G and the second liquid crystal display panel portion 42 are constituted by a conventional liquid crystal display panel. The liquid crystal display panel unit 4 is configured by a liquid crystal display panel including a touch panel 2A mounted on the lower housing 14. The second liquid crystal display panel unit 42 is included in the /P 4E body. 12 liquid crystal display panels 1 & The image processing unit is not used by the first liquid crystal display panel unit 40 or the second liquid crystal display panel unit 42 at a predetermined timing by the game image data generated by the microprocessor 34. As the microprocessor 34 and the cassette I/F 46, the sound processing unit 50, the operation key unit 54, and the touch panel unit 56, 9 317994 1293892 sound tr/two. The input/output processing unit 44 is connected to the card E i/F 46 2 as the key portion 54 and the touch panel portion 56. The E Z/F 46 has an opening for receiving the game card E 48, and the wheel is inserted into the terminal. The game card W is opened, and the wheel access terminal and the terminal (not shown) of the game card e 48 are connected to each other, and the signal can be transmitted and received with the game card 48. The Zhuang/Λ/Λ 50 system includes a sound buffer, and the game music, the game sound effect, and the message # various sounds of the buffers are outputted from the speaker 52. The enclosing portion 54 is a person for inputting a game when the user operates the game, and constitutes a cross key 22 shown in the factory=Fig., and 24-24, 24c, 24d, and the person processing unit 44 is fixed at a fixed period (for example, every 1/1). 60 seconds) 状态 = the state of each part of '54' and the flow indicating 32 of the scan result is transmitted to the microprocessor 34. The microprocessor 34 then determines the user's game operation based on the signal. The touch panel unit 56 is a means for inputting a user when the game is operated. The touch 56 acquires a positional coordinate at a position on the touch screen (9) pressed by a user's finger or a stylus or the like every predetermined time, and supplies it to the microprocessor 34. Further, as described above, the touch panel portion 56 is superposed on the liquid crystal panel portion 40', and is formed by, for example, a conventional resistive film type (sensing type) touch surface. (4) The touch panel portion 56 includes an upper conductive film (resistance and a lower conductive film (resistive film). A space is formed between the films. These films are formed only when the touch panel portion 56 is pressed. When the contact is made, the 317994 10 1293892 is electrically connected. In the touch panel portion 56, (4) which is output by contacting the upper conductive film is detected, and the position coordinates according to the second = late position are output. Here, although The touch panel is composed of a resistive touch panel, but the touch panel portion 56 can also be formed by other types of touch panels. In the actual form, the user touches the touch directly or indirectly. The position of the panel portion 56 is moved, and the contact position is moved in a state of continuous contact, and then the contact is stopped (the panel portion 56 is opened), whereby a finite-length trajectory can be input to the portable game machine 10, which will be explained here. A method of implementing an information processing apparatus in which a plurality of illustrated images are arranged and displayed at an arbitrary position using a portable game machine 10 having the above-described hardware configuration can be used as a simple operation. The thumbnail image is displayed on the touch screen 20 An example of the displayed game is shown in the figure (a) for displaying the user's instruction to move the graphic image before the game, and the same figure (b) for displaying the user's instruction to move the image, as shown in the figure ye) The display image is moved in the portable game machine 10 according to the user's graphic image movement instruction, and the user inputs the contact position to the portable device by touching the surface of the touch screen 20 with a stylus or the like. Use the game console 1. As shown in Figure (a), the game displayed on the touch screen 2〇 displays the image shown. The image here is a rectangular image with 5 cross patterns. There are 4 triangular patterns, and the fork symbol is 3|solid. A total of 12 icons are displayed on the game surface. ', in the state where the game is displayed, the user picks up the 317994 11 1293892 with a stylus. Figure: The display position of the image, you can select the image as the moving object: for the moving object) to display the situation with the triangle image (4) ^ = 夕动对象' the pattern density of the graphic images. 2〇1 door is as shown in Figure (b) 'The user touches the touch screen 20 with the stylus or the like at the beginning of the contact position 6〇s, and directly (. - screen 2fnAk soil and once 1), Touch 苇 special touch touch touch stylus to the mobile contact position, and at the end of the contact position · • 60s to the end of the connection:: two bad this can be from the beginning of the contact position. To the portable game console!. :The above::上=6° wheel - multiple positions on the line... Department=This is the 60th line of the track 60 as the track 60 1〇. The seat is placed in the portable game machine. In the middle of the picture, in the picture, the user enters the track 60 entered on the A dream, and the user is a private person, as shown in the picture (c〇 is on the 6°. That is, according to the bit L of the track (9), the image is not moved to the position of the image, and the image of the shirt is moved to the determined position. At this time, the image of the mountain 4 does not change the display position instantaneously. The graphic images that can be outputted one by one can be arranged in any order. That is, the graphic images of this side are sequentially arranged in the game surface by the surname ^ It is also possible to touch the position of the position _ according to various attributes of the image, and the production time of the case corresponds to the size of the file in the order of the icon, the content of the image, etc. The image is arranged close to the end sequence or the descending order, and the user selects the side of the 60e by a point such as a stylus. In addition, the order of the image of the object can also be moved. 317994 12 1293892 After moving, arrange the images. As described above, the latter only selects any (four) shadow = stylus pen and the like to enter a limited track with the touch material, and the icons can be displayed at any position. Figure 4 shows the function of the functions and functions implemented on the game machine 1G in order to implement the relevant user interface, and is related to the present invention as _ ', * Θ. In the same figure, there are several functions that are only carried on the (four) machine. These functions are stored in the game card. The 48-axis money machine 10 performs as shown in the figure. [Functional, portable game machine 10 62 The position control unit 64, the execution acquisition unit 66, and the illustration table (the second table is used to record the map position shown in FIG. 5 and the map of π 2: the table is used to manage the display of the image shown). The two messages are related to each other and are remembered: the image data of the specified image = ^: position; the image path used for ^^ reduction~; and the selection flag of the moving object. Display control The contents of the icon table of the 70-series unit 68 cause the game panel to display the specific panel portion 4G, that is, the display position stored in the image table by the image path Γ: image data. If the faded mark is one, the pattern of the image will be thicker:::pair:. Otherwise, the image will be displayed by the user, and the user selects the 31762 of the 317994 13 1293892 image for judging by the user. The selected mobile pair segment 'here is based on the input of the touch panel portion 56. The icon image 62 of the moving object selected by the fL is selected as the image of the moving object, and the selection flag of the drawing selection table is changed from g to 1. The icon 11] notifies the position control unit 64. The execution obtaining unit 66 acquires the finite length of the entanglement 6 input by the user from the game book=position input by the touch panel unit 56. The position control unit 64 sets the display position of the pictorial image stored in association with the map ID notified by the map (4) in accordance with the trajectory 6q provided by the trace obtaining unit 66. Update, for example, 'the point where the figure selection unit 62 knows the number of the maps notified by M pi - τ h & 1 ^, so that the distance between the points is (phase) , set on the 6G. At this time, 2 sets the frontmost point to the end contact position 60e, and the last point 2 sets the contact position 60S. In this way, the interval of the illustrated image that is not selected as the moving object can be referred to by adjusting the length of the track 6〇. Further, the position control unit 64 is included in the position coordinate column for the specific track 60, and it is not necessary to use all to determine the display position of the illustrated image. For example, the display position of the graphic image may be determined based only on the start contact position 60s and the end contact position 6〇e. When the display position of the graphic image selected as the moving object is thus determined, the content is written in the icon table. ,by! Become 〇. In this way, the image selected by the user = map = shirt can be moved to a position corresponding to the track 6 。. 317994 14 1293892 = According to the above embodiment, only by inputting the track (10) by the touch panel unit 56, the images can be arranged at a desired position at a desired interval, and a highly convenient user interface can be realized. However, the present invention is not limited to the above embodiment. For example, in the above embodiment, the track 60 is input by the touch panel 2 (touch panel portion 56), and the pointing device 60 of a limited length may be input by a pointing device such as a mouse. At this time, the cursor may be displayed on the display side to press a portion between the keys set by the pointing device in the track as a trajectory 60 having a limited length. Furthermore, the present invention is also applicable to all other computers', and not only to portable gaming machines. BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is an external view of a portable game machine according to an embodiment of the present invention. Fig. 2 is a view showing the hardware configuration of a portable game machine according to an embodiment of the present invention. Fig. 3 (a) to (e) are diagrams showing changes in the game surface before and after the user inputs the trace. $ Dan Fig. 4 is a functional block diagram of a portable game machine according to an embodiment of the present invention. Figure 5 is a diagram showing an example of a graphical display chart. [Main component symbol description] 10 Portable game machine 12 Upper frame 14 Lower frame 16 Hinge part 18 Liquid crystal display panel 20 Touch screen 317994 15 1293892 22 Cross key 24a ^ 24b, 24c, 24d button 26 Card Slot 32 Bus 34 Microprocessor 36 Main Memory 38 Image Processing Unit 40 First Liquid Crystal Display Panel Unit 42 Second Liquid Crystal Display Panel Unit 44 Output Processing Unit 46 Card I/F 48 Game Card 匣 50 Sound Processing Unit 52 porthole eight 54 operation key unit ^ 56 touch panel unit 60 track 60s start contact position 60e end contact position 62 icon selection unit 64 position control unit 66 track acquisition unit 68 display table memory unit 70 display control unit 16 317994

Claims (1)

1293892 、申請專利範圍: 種貢訊處理裝置,係包含·· 段 在”、、員不晝面顯示1個或複數個影像之影像顯示手 右=件由使用者所指示之上述顯示畫面上之位置的 有限轨跡之轨跡取得手段; 1個Γ據r核跡取得手段所取得的執跡,來決定前述 之位=數個影像中的全部或部分在前述顯示書面上 之位置的影像位置決定手段;以及 —上 定手::=部或部分影像移至藉由前述影像位置決 2 之位置的影像移動手段。 2. 如申知專利範圍第丨項之 像位置決定手段係在葬二σ处哀置,其中,前述影 軌跡上,決定述執跡取得手段所取得的 3如…疋則述全部或部分影像的位置。 3. :申凊專利範園第!項或 中,復包含影像選擇手段 #貝/處理裝置,其 4· 錄個影像中選擇出藉由前:影像=從Λ前,1個或 疋之則边顯示畫面上位置的影像。手f又所決 -種影像移動指示方法,係包含: 在顯示晝面顯示j個或 驟; Λ硬數個衫像之影像顯示步 取得由使用者所指示之前 有限轨跡之軌跡取得步驟·, 、、息面上之位置的 根據在前述執跡取 得的執跡’來決定 317994 1293892 個影像中的全部或部分在前述顯示晝 面上之=置的影像位置決定步驟;以及 將前述全部或部分影像移 驟所決定之位置的影像移動步驟。像位置决ο 5· —種資訊記憶媒體,係電 發揮以下手段之功能的且儲存有用以使電腦 段;在顯示晝面顯示1個或複數個影像之影像顯示手 取得由使用者所指示之上 有限軌跡之轨跡取得手段;t面上之位置的 根據前述執跡取得手段 之位置的影像位置決定手段· 將前述全部或部分影像 定手段所決定之仞罢王精由則述影像位置決 疋于奴所u之位置的影像 1個或複數個影像中的全部: ' 軌跡,來決定前述 > & m …^ #或°^刀在前述顯示晝面上 以及 317994 181293892, the scope of application for patents: a kind of processing device for tribute, including "································································· The trajectory acquisition means of the limited trajectory of the position; the trajectory obtained by the r nucleus acquisition means determines the image position of all or part of the above-mentioned position = several images in the position on the display writing Determining means; and - fixing the hand::= part or part of the image is moved to the image moving means by the position of the image position 2. 2. If the image position determination method of the third paragraph of the patent application is claimed The σ is in a sorrow, wherein the trajectory of the trajectory determines the position of all or part of the image obtained by the falsification obtaining means. 3. : The application of the patent garden is the item or the middle, including Image selection means #贝/processing device, which selects the image from the front of the recorded image: from the front of the image, the image of the position on the screen is displayed from the front of the frame, and the image is displayed on the screen. Mobile indication method The system includes: displaying j or a step on the display side; 影像 the image display step of the hard number of shirt images is obtained by the trajectory of the limited trajectory before the user indicates the step, the position of the position on the information surface The obstruction obtained by the above-mentioned traces determines the image position determining step of all or part of the 317994 1293892 images on the display surface; and the image movement of the position determined by all or part of the image shifting Step. Like the position of the memory, the information memory media, the function of the following means and stored useful to make the computer segment; display one or more images on the display side of the image display hand obtained by the user a means for obtaining a trajectory on a finite trajectory; an image position determining means for determining a position of the trajectory on the t-plane; and determining the image determined by all or part of the image determining means The position depends on the image of the position of the slave u or all of the multiple images: 'track, to determine the above> & m ...^ # or °^ knife The display surface of the day and 31,799,418
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