TW202126356A - Doppelganger、jump、attack game chessboard and computer game of the same - Google Patents

Doppelganger、jump、attack game chessboard and computer game of the same Download PDF

Info

Publication number
TW202126356A
TW202126356A TW109100520A TW109100520A TW202126356A TW 202126356 A TW202126356 A TW 202126356A TW 109100520 A TW109100520 A TW 109100520A TW 109100520 A TW109100520 A TW 109100520A TW 202126356 A TW202126356 A TW 202126356A
Authority
TW
Taiwan
Prior art keywords
game
jump
attack
pieces
chessboard
Prior art date
Application number
TW109100520A
Other languages
Chinese (zh)
Inventor
何奕
翁秀玉
Original Assignee
何奕
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 何奕 filed Critical 何奕
Priority to TW109100520A priority Critical patent/TW202126356A/en
Publication of TW202126356A publication Critical patent/TW202126356A/en

Links

Images

Landscapes

  • Processing Or Creating Images (AREA)

Abstract

The present invention related to a doppelganger ,jump ,attack game chessboard and computer game of the same. The game chessboard has a chessboard and several chess pieces. The rule of the game is based on the size relationship among the numbers. So the comprehension about the numbers of the players can be enhanced in the game process.

Description

分身、跳躍、攻擊遊戲棋盤及電腦程式Clone, jump, attack game board and computer program

本發明係有關一種分身、跳躍、攻擊遊戲棋盤及電腦程式,係一種益智遊戲器具及可模擬出它的電腦程式者。The present invention relates to a avatar, jumping, attacking game board and computer program, and is a kind of puzzle game appliance and a computer program that can simulate it.

市面上有許多的益智遊戲,以供玩家在遊戲過程中能夠同時訓練邏輯思考。There are many puzzle games on the market for players to train logical thinking at the same time during the game.

但目前市面上少有與數字的大小相關的益智遊戲,因此對於初學數字的學童來說,即較難從益智遊戲中加強對於數字大小的認識,而為相當可惜之處。However, there are few puzzle games related to the size of numbers on the market. Therefore, it is a pity that it is more difficult for schoolchildren who are new to numbers to strengthen their understanding of the size of numbers from puzzle games.

有鑑於上述缺失弊端,本發明人認為具有改正之必要,遂以從事相關技術以及產品設計製造之多年經驗,秉持優良設計理念,針對以上不良處加以研究創作,在經過不斷的努力後,終乃推出本發明分身、跳躍、攻擊遊戲棋盤及電腦程式,其以更正產品結構以提升產品優良之功效。In view of the above shortcomings, the inventor believes that it is necessary to make corrections, so with many years of experience in related technology and product design and manufacturing, upholding the excellent design concept, researching and creating for the above defects, after continuous efforts, finally The clone, jumping, attacking game board and computer program of the present invention are introduced to correct the product structure to enhance the excellent effect of the product.

本發明分身、跳躍、攻擊遊戲棋盤及電腦程式之主要目的,係提供一種可讓玩家在遊戲過程加強對於數字大小認識的益智遊戲器具者。The main purpose of the present invention is to provide a puzzle game device that allows players to strengthen their understanding of numbers during the game.

爲達到前揭之目的,本發明分身、跳躍、攻擊遊戲棋盤包括有:In order to achieve the purpose of the foregoing disclosure, the game board of the clone, jump, and attack of the present invention includes:

一棋盤,具有一盤體,該盤體上設有複數個矩形排列的方格;A chessboard with a board body on which a plurality of rectangular grids are arranged;

複數用於置放在該方格上的棋子,該棋子分為兩方,兩方的棋子可以不同的顏色、形狀或符號來作區別,兩方皆有複數個棋子,每一方的各棋子皆從號碼1開始依序標示。The plural is used for the pieces placed on the square. The pieces are divided into two sides. The pieces of the two sides can be distinguished by different colors, shapes or symbols. Both sides have multiple pieces, and each piece of each side is Mark in sequence starting from number 1.

而本案的遊戲規則,是兩方玩家各有複數個從1開始依序標示的棋子,遊戲開始時在棋盤的兩對角方格分別放上兩方的1號棋子,接著輪流由兩方玩家一次選擇一個動作,可選擇的動作有兩個,一個稱作分身,即是在棋盤上現有的任一己方棋子旁放上一個號碼大1號的棋子,另一個稱作跳躍,則是將棋盤上現有的任一己方棋子直線移動兩格,而移動完之後,如果己方的棋子旁有對方的棋子,且對方的棋子號碼比己方的大或小1號,即可進行攻擊而移除對方的棋子,而先移除對方1號棋子的一方即可獲勝。The rules of the game in this case are that the two players each have a plurality of chess pieces marked in sequence starting from 1. At the beginning of the game, place the two chess pieces on the two diagonal squares of the board, and then the two players take turns. One action is selected at a time, and there are two actions that can be selected. One is called a clone, which is to place a pawn with a number one higher than any one of your own pawns on the board, and the other is called a jump, which is to move the board. Any one of your own pawns on the previous line moves two squares in a straight line, and after the move is completed, if there is an opponent's pawn next to your pawn, and the opponent's pawn number is 1 larger or smaller than your own, you can attack and remove the opponent's pawn. Pieces, and the side that removes the opponent's No. 1 piece first can win.

而因本遊戲棋盤的規則是根據數字之間的大小關係而定,因此在遊戲過程中即可發揮寓教於樂的效果,以加強玩家對於數字大小關係的認識,顯見本發明為一相當具有進步性的產品。And because the rules of the game board are based on the size relationship between the numbers, the effect of education and fun can be played during the game to strengthen the player's understanding of the size relationship of the numbers. It is obvious that the present invention is quite effective. Progressive products.

[請參閱第一圖]本發明係有關一種分身、跳躍、攻擊遊戲棋盤,其包括:[Please refer to the first picture] The present invention relates to a clone, jump, and attack game board, which includes:

一棋盤(1),具有一盤體(11),該盤體(11)上設有複數個矩形排列的方格(12),而在此處的實施例中,該盤體(11)是設有複數條彼此平行或正交的線(111)以界定出各該方格(12);A chess board (1) has a board body (11) on which a plurality of rectangular grids (12) are arranged, and in the embodiment here, the board body (11) is A plurality of parallel or orthogonal lines (111) are provided to define each square (12);

複數用於置放在該方格(12)上的棋子(2),該棋子(2)分為兩方,兩方的棋子(2)可以不同的顏色、形狀或符號來作區別,兩方皆有複數個棋子(2),每一方的各棋子(2)皆從號碼1開始依序標示;The plural is used for the chess piece (2) placed on the square (12). The chess piece (2) is divided into two sides. The chess pieces (2) of the two sides can be distinguished by different colors, shapes or symbols. There are multiple pieces (2), and the pieces (2) of each side are marked in sequence starting from number 1.

複數用於置放在該方格(12)上的障礙物(3)。The plural is used for obstacles (3) placed on the square (12).

[請參閱第一圖]本案的遊戲規則,是兩方玩家各有複數個從1開始依序標示的棋子(2),[請一併參閱第二圖]遊戲開始時在棋盤(1)的兩對角方格(12)分別放上兩方的1號棋子(2),[請一併參閱第三圖與第四圖]接著輪流由兩方玩家一次選擇一個動作,可選擇的動作有兩個,一個稱作分身,其如第三圖所示,是在棋盤(1)上現有的己方棋子(2)旁(即直線相連的方格(12))放上一個號碼大1號的棋子(2),另一個則稱作跳躍,其如第四圖所示,是將棋盤(1)上現有的己方棋子(2)往直線方向移動兩格,[請一併參閱第五圖與第六圖]而移動完之後,如果己方的棋子(2)旁有對方的棋子(2),且對方的棋子(2)號碼比己方的小或大1號,即可進行所謂的攻擊而移除對方的棋子(2),而先移除對方1號棋子(2)的一方即可獲勝,[請一併參閱第七圖與第八圖]另外也可以加入複數個障礙物(3),障礙物(3)同樣用於置放在方格(12)上,兩方棋子(2)在移動時雖可跳過障礙物(3),但無法將棋子(2)移動到被障礙物(3)佔有的方格(12)上,藉此可增加遊戲難度;[Please refer to the first picture] The rules of the game in this case are that the two players each have multiple pieces (2) marked in sequence starting from 1. Two diagonal squares (12) are placed on the first chess piece (2) of the two sides, [please refer to the third and fourth pictures together] Then, the two players take turns to choose one action at a time. The available actions are Two, one is called the avatar, as shown in the third figure, is placed on the chessboard (1) next to the existing own chess piece (2) (that is, the square (12) connected by a straight line) with a number greater than one The chess piece (2) and the other is called a jump. As shown in the fourth figure, it moves the existing own chess piece (2) on the chessboard (1) to a straight line by two squares. [Please also refer to the fifth figure and Picture 6] After the move, if there is an opponent's pawn (2) next to one's pawn (2), and the opponent's pawn (2) is one smaller or larger than one's own, you can perform a so-called attack and move In addition to the opponent's piece (2), the team that removes the opponent's number 1 piece (2) first can win. [Please refer to the seventh and eighth pictures together] In addition, you can also add multiple obstacles (3), The obstacle (3) is also used to place the square (12). Although the two chess pieces (2) can jump over the obstacle (3) when moving, they cannot move the chess piece (2) to the obstacle ( 3) On the occupied square (12), which can increase the difficulty of the game;

[請一併參閱第九圖]而根據本案的遊戲規則,兩方玩家在遊戲過程中即可產生不同的攻守變化,如第九圖示出其中一方玩家在己方的3號棋子(2)旁放上了4號棋子(2),藉此可阻擋對方將2號棋子(2)移動到自己的3號棋子(2)旁而攻擊自己的3號棋子(2),進以達到保護己方3號棋子(2)的效果。[Please refer to the ninth picture together] According to the game rules of this case, the two players can have different offensive and defensive changes during the game. For example, the ninth picture shows one of the players is next to their own chess piece (2). Put on the 4th piece (2), which can prevent the opponent from moving the 2nd piece (2) to their 3rd piece (2) and attack their 3rd piece (2) to protect their own side 3. The effect of chess piece (2).

[請參閱第一圖至第九圖]而本案還有關一電腦程式,由電腦載入並執行該電腦程式後,即可模擬出上述之遊戲棋盤以供人員進行遊戲。[Please refer to the first to ninth pictures] And this case also concerns a computer program. After the computer program is loaded and executed by the computer, the above game board can be simulated for personnel to play.

本發明分身、跳躍、攻擊遊戲棋盤及電腦程式,其優點在於,是以數字之間的大小關係為基礎來訂定遊戲規則,因此在遊戲過程中即可加強玩家對於數字大小關係的認識,而發揮寓教於樂的效果。The advantage of the present invention is that it is based on the size relationship between numbers to set the rules of the game. Therefore, the player's understanding of the size relationship between numbers can be strengthened during the game. Play the effect of entertaining and teaching.

唯以上所述者,僅為本發明之一較佳實施例而已,當不能以之限定本發明之範圍。即大凡依申請專利範圍所作之均等變化與修飾,皆應仍屬本創作專利涵蓋之範圍內。Only the foregoing is only a preferred embodiment of the present invention, and should not be used to limit the scope of the present invention. That is to say, all equal changes and modifications made in accordance with the scope of the patent application should still fall within the scope of this creation patent.

綜上所述,當知本發明具有新穎性、進步性,且本發明未見之於任何刊物,當符合專利法第22條之規定。In summary, when it is known that the present invention is novel and progressive, and that the present invention has not been seen in any publication, it should comply with Article 22 of the Patent Law.

1:棋盤 11:盤體 111:線 12:方格 2:棋子 3:障礙物1: Checkerboard 11: Disc body 111: line 12: Grid 2: Chess pieces 3: Obstacles

第一圖係本發明分身、跳躍、攻擊遊戲棋盤的棋盤、兩方棋子與障礙物之示意圖。 第二圖係本發明分身、跳躍、攻擊遊戲棋盤在遊戲開始時於兩對角方格分別放上兩方的1號棋子之示意圖。 第三圖係進行遊戲規則中所定義的分身而於己方棋子旁放上號碼大1號的己方棋子之動作示意圖。 第四圖係進行遊戲規則中所定義的跳躍而移動棋子之動作示意圖。 第五圖係進行跳躍後並攻擊而移除小1號的對方棋子之動作示意圖。 第六圖係進行跳躍後並攻擊而移除大1號的對方棋子之動作示意圖。 第七圖係本發明分身、跳躍、攻擊遊戲棋盤中在棋盤方格上設有障礙物之示意圖。 第八圖係本發明分身、跳躍、攻擊遊戲棋盤中的障礙物之作用示意圖。 第九圖係本發明分身、跳躍、攻擊遊戲棋盤中可產生的攻守變化之示意圖。The first figure is a schematic diagram of the avatar, jumping and attacking the chessboard of the game board, the two chess pieces and obstacles of the present invention. The second figure is a schematic diagram of the game board of the present invention where the avatar, jump, and attack are placed on two diagonal squares at the beginning of the game. The third picture is a schematic diagram of the action of playing the avatar defined in the rules of the game and placing one's own chess piece next to one's own chess piece. The fourth picture is a schematic diagram of the action of moving the chess pieces by jumping as defined in the rules of the game. The fifth picture is a schematic diagram of the action after jumping and attacking to remove the opponent's piece with the smaller number 1. The sixth picture is a schematic diagram of the action after jumping and attacking to remove the opponent's piece with the largest number 1. The seventh figure is a schematic diagram of obstacles on the chessboard grid in the clone, jump, and attack game board of the present invention. The eighth figure is a schematic diagram of the functions of the clone, jumping, and attacking obstacles in the game board of the present invention. The ninth figure is a schematic diagram of the offensive and defensive changes that can be produced in the clone, jump, and attack game board of the present invention.

none

1:棋盤1: chessboard

11:盤體11: Disc body

111:線111: line

12:方格12: Grid

2:棋子2: chess pieces

3:障礙物3: Obstacles

Claims (4)

跳躍、攻擊遊戲棋盤,包括: 一棋盤,具有一盤體,該盤體上設有複數個矩形排列的方格; 複數用於置放在該方格上的棋子,該棋子分為兩方,兩方皆有複數個棋子,每一方的各棋子皆從號碼1開始依序標示者。Jump and attack the game board, including: A chessboard with a board body on which a plurality of rectangular grids are arranged; The plural is used for the pieces placed on the square. The pieces are divided into two sides. Both sides have plural pieces. The pieces of each side are marked in order starting from the number 1. 如申請專利範圍第1項所述之分身、跳躍、攻擊遊戲棋盤,其中,該盤體設有複數條線以界定出各該方格者。For example, the avatar, jump, and attack game board described in item 1 of the scope of patent application, wherein the board is provided with a plurality of lines to define each square. 如申請專利範圍第1項所述之分身、跳躍、攻擊遊戲棋盤,其中,該遊戲結構具有複數障礙物,該障礙物用於置放在該棋盤的方格上者。The clone, jump, and attack game board described in item 1 of the scope of the patent application, wherein the game structure has a plurality of obstacles, and the obstacles are used for those placed on the squares of the board. 跳躍、攻擊遊戲棋盤電腦程式,由電腦載入並執行該電腦程式後,可模擬出申請專利範圍第1至3項中任一項所述之遊戲棋盤者。Jumping and attacking the game board computer program. After the computer program is loaded and executed by the computer, it can simulate the game board player described in any one of items 1 to 3 in the scope of the patent application.
TW109100520A 2020-01-08 2020-01-08 Doppelganger、jump、attack game chessboard and computer game of the same TW202126356A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW109100520A TW202126356A (en) 2020-01-08 2020-01-08 Doppelganger、jump、attack game chessboard and computer game of the same

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW109100520A TW202126356A (en) 2020-01-08 2020-01-08 Doppelganger、jump、attack game chessboard and computer game of the same

Publications (1)

Publication Number Publication Date
TW202126356A true TW202126356A (en) 2021-07-16

Family

ID=77908821

Family Applications (1)

Application Number Title Priority Date Filing Date
TW109100520A TW202126356A (en) 2020-01-08 2020-01-08 Doppelganger、jump、attack game chessboard and computer game of the same

Country Status (1)

Country Link
TW (1) TW202126356A (en)

Similar Documents

Publication Publication Date Title
US7677570B2 (en) Competitive Sudoku board game
US7708279B2 (en) Logical board game and game of chance on a star-shaped board
US9795869B2 (en) Geometrical shape apparatus
US20140008868A1 (en) Battle Chess
US20120200039A1 (en) Board Game
GB2497748A (en) Asymmetric chess game board
US20140062022A1 (en) Board game
TW202126356A (en) Doppelganger、jump、attack game chessboard and computer game of the same
US4815745A (en) Strategy board game
KR20070055888A (en) A device for paduk by card
TWM592782U (en) Numeral chess board game structure
US20190336848A1 (en) Galactic Battle Game
US20020113370A1 (en) DAO board game and method of play
US20150352433A1 (en) Quaternity Chess
RU2475289C1 (en) Chess "alanskye"
JP3113561U (en) Tabletop game
JP2019080889A (en) Board game tool
JP6998352B2 (en) Board game equipment
JP7268114B1 (en) game toy
RU2091110C1 (en) Board-type table game
KR102494173B1 (en) Method for puzzle game using symmetry puzzle and apparatus for performing the method
Gough Diversions: Stimulating mathematical thinking through domino games
Gough Diversions
JP2021186617A (en) Board game implement 001
JP2007236720A (en) Sugoroku counting game apparatus and its game method