TW201334842A - Game system - Google Patents

Game system Download PDF

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Publication number
TW201334842A
TW201334842A TW102103495A TW102103495A TW201334842A TW 201334842 A TW201334842 A TW 201334842A TW 102103495 A TW102103495 A TW 102103495A TW 102103495 A TW102103495 A TW 102103495A TW 201334842 A TW201334842 A TW 201334842A
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TW
Taiwan
Prior art keywords
game
user
play
offer
service
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Application number
TW102103495A
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Chinese (zh)
Inventor
Masato Okuaki
Ryu Sasaki
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Konami Digital Entertainment
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Publication of TW201334842A publication Critical patent/TW201334842A/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/323Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention provides a game system capable of providing motivation to play a game executed in a fare-paying game machine by coordinating a game executed in a personal terminal device of the user and a game executed in the game machine. A user plays an arcade game in a game machine (2) and the game system provides app points available in a mobile game according to the play result. The user plays the mobile game in a user terminal (8) and the game system provides a lottery ticket available in the arcade game according to the play result. In community service, the user sends an invitation to play the arcade game to a different user and the app points to be provided the different user received the invitation as playing privileges are increased subject to playing the arcade game. When the user uses the app points, it is favorable for the game progress in the mobile game.

Description

遊戲系統 Game system

本發明係關於可對於可付費進行遊玩之遊戲機及可進行遊玩與利用該遊戲機提供之遊戲連攜的遊戲之個人用終端裝置,從伺服器裝置透過網路,提供各種服務的遊戲系統。 The present invention relates to a game system that can provide various services from a server device through a network to a personal game device that can play for a fee and a game that can be played with a game provided by the game machine.

廣泛普及有利用可連接網路的個人用終端裝置,讓使用者進行遊玩遊戲之線上型的遊戲系統。又,也公知有將與商業用的遊戲機之遊戲建立關聯的資訊,作為Web內容(content),提供給使用者之個人用終端裝置的遊戲系統(例如參照專利文獻1)。 An online game system that allows a user to play a game by using a personal terminal device that can be connected to a network is widely used. In addition, a game system that provides information related to a game of a commercial game machine and is provided to the user's personal terminal device as a web content (see, for example, Patent Document 1).

[先前技術文獻] [Previous Technical Literature]

[專利文獻] [Patent Literature]

[專利文獻1]日本特開2006-175004號公報 [Patent Document 1] Japanese Laid-Open Patent Publication No. 2006-175004

如商業用的遊戲機,為了讓使用者遊玩可付費進行遊玩的遊戲機,需要賦予使用者遊玩遊戲的動機。 For example, a commercial game machine needs to give the user the motivation to play the game in order to allow the user to play a game machine that can be played for a fee.

因此,本發明的目的係提供可藉由使應以使 用者的個人用終端裝置執行之遊戲與應以可付費進行遊玩之遊戲機執行之遊戲連攜,對使用者賦予進行遊玩以遊戲機執行之遊戲的動機的遊戲系統。 Accordingly, it is an object of the present invention to provide The game executed by the user's personal terminal device is linked to the game to be executed by the game machine that can be played on a payable basis, and the user is given a game system that is motivated to play the game executed by the game machine.

本發明的遊戲系統(1),係以使用者所致之遊玩費用的支付為代價,對該使用者允許第1遊戲之遊玩的遊戲機(2)、使用者的個人用終端裝置(8)、對於前述遊戲機及前述個人用終端裝置提供所定服務的伺服器裝置(3)透過網路(5)連接,且前述伺服器裝置可對於前述個人用終端裝置提供在前述個人用終端裝置上讓前述使用者進行遊玩第2遊戲之服務,及前述使用者與其他使用者透過前述網路進行交流的場所之服務的遊戲系統,具備:遊戲控制手段(12,S121,S122,S113~S115,32,S305,S306),係控制前述第1遊戲及前述第2遊戲的遊戲進行;遊戲優惠賦予手段(23,S211,S212),係因應前述使用者利用前述遊戲機進行遊玩前述第1遊戲的結果,對前述使用者賦予可在前述第2遊戲中利用,且在前述第2遊戲中產生有利於遊戲進行之作用的遊戲優惠;服務優惠賦予手段(23,S221,S223),係因應前述使用者利用前述個人用終端裝置進行遊玩前述第2遊戲的結果,對前述使用者賦予用以接受可在前述第1遊戲中利用,且前述第1遊戲關聯的服務之提供的服務優惠;獲得權利賦予手段 (23),係在透過前述網路進行交流之場所,對於滿足所定使用者條件的使用者,賦予增加前述遊戲優惠或前述服務優惠中至少任一方賦予之量的遊玩優惠的獲得權利;及遊玩優惠賦予手段(23,S241,S242),係滿足所定獲得條件時,賦予前述遊玩優惠;前述遊戲控制手段,係以前述遊玩優惠被利用時,增加成為前述遊玩優惠之對象的優惠被賦予之量之方式進行控制,以前述遊戲優惠被利用時,有利地作用於前述第2遊戲的遊戲進行之方式進行控制,以前述服務優惠被利用時,對前述使用者提供前述第1遊戲關聯的服務之方式進行控制。藉此,解決前述課題。 The game system (1) of the present invention is a game machine (2) that allows the user to play the first game at the expense of the payment of the play fee by the user, and the user's personal terminal device (8) The server device (3) that provides the predetermined service to the game machine and the personal terminal device is connected via a network (5), and the server device can be provided on the personal terminal device for the personal terminal device. The game system in which the user performs the service of playing the second game and the service of the user and other users communicating through the network includes game control means (12, S121, S122, S113 to S115, 32). (S305, S306), controlling the game of the first game and the second game; the game offer providing means (23, S211, S212), the result of the user playing the first game by using the game machine Provided to the user that the game is available for use in the second game, and that the game is played in favor of the game in the second game; the service offer means (23, S221, S223) In response to the user's use of the personal terminal device to play the second game, the user is provided with the service for receiving the service associated with the first game for use in the first game. Service concession (23) in the place where the communication is performed through the network, the user who has satisfied the user condition is given the right to increase the amount of the game offer offered by at least one of the game offer or the service offer; and play The bonus providing means (23, S241, S242) provides the above-mentioned play offer when the predetermined condition is satisfied, and the game control means increases the amount of the offer to be the target of the play offer when the play offer is used. In a manner of controlling the game, the game is advantageously applied to the game of the second game, and when the service offer is used, the user is provided with the service associated with the first game. Way to control. Thereby, the above problems are solved.

依據本發明的遊戲系統,使用者在遊戲機上 進行遊玩第1遊戲的話,則因應該遊玩結果的遊戲優惠會賦予給使用者。在第2遊戲中利用此遊戲優惠時,於第2遊戲中遊戲進行可變有利。使用者在第2遊戲中進行遊玩時,因應該遊玩結果,會賦予使用者服務優惠。然後,此服務優惠在遊戲機中被利用時,使用者可接受第1遊戲關聯之服務的提供。另一方面,使用者在透過網路進行交流之場所,滿足使用者條件時,會被賦予遊玩優惠的獲得權利。然後,遊玩優惠係在使用者滿足獲得條件時被賦予,成為遊玩優惠之對象的優惠之賦予會增加。亦即,被賦予遊玩優惠時,藉由遊戲優惠所得的第2遊戲之有利作用會比平常所得的量多。或者,藉由服務優惠所得的第1遊戲之服務會變多。所以,藉由利用遊玩優惠,可在比一般的使用者更有利之狀況下來進行遊戲。因此,遊玩優惠成為 進行第1遊戲或第2遊戲的動機,在已玩過一方的遊戲時,也會想要玩另一方的遊戲。所以,可讓以遊戲機與個人用終端裝置分別執行之各遊戲連攜,藉由相乘效果來擴大使用者層。 According to the game system of the present invention, the user is on the game machine When the first game is played, the game offer due to the result of the game is given to the user. When the game offer is used in the second game, the game is variable in the second game. When the user plays in the second game, the user will be given a service discount due to the result of the play. Then, when the service offer is utilized in the gaming machine, the user can accept the provision of the service associated with the first game. On the other hand, when the user communicates through the Internet and meets the user's conditions, he or she will be given the right to enjoy the game offer. Then, the play bonus is given when the user satisfies the acquisition condition, and the offer of the offer that is the target of the play offer increases. That is to say, when the game offer is given, the second game obtained by the game offer has a beneficial effect more than usual. Or, the service of the first game by the service offer will increase. Therefore, by using the play offer, the game can be played in a more favorable situation than the average user. Therefore, the play discount becomes The motivation for playing the first game or the second game is that when you have played one game, you also want to play the other game. Therefore, it is possible to connect the respective games executed by the game machine and the personal terminal device, and to expand the user layer by the multiplication effect.

於本發明的遊戲系統之一形態中,前述使用 者條件是在前述其他使用者具有前述第2遊戲的遊玩經驗時,前述使用者進行對於前述其他使用者催促前述第1遊戲之遊玩的交流;前述獲得權利賦予手段,係對於滿足該使用者條件的前述其他使用者,賦予增加前述遊戲優惠被賦予之量的遊玩優惠之獲得權利亦可。據此,以其他使用者經驗過第2遊戲的遊玩,且在透過網路進行交流的場所,被使用者催促第1遊戲的遊玩為條件,遊戲優惠被賦予之量也比平常增加。所以,藉由對於第2遊戲之玩家的其他使用者,增加可藉由第1遊戲的遊玩所得的第2遊戲之有利作用,而成為利用遊戲機進行第1遊戲之遊玩的動機。 In the form of one of the game systems of the present invention, the foregoing use The condition is that when the other user has the play experience of the second game, the user performs an exchange for the other user to urge the play of the first game; and the obtaining the right giving means is to satisfy the user condition. The other users described above may also be entitled to an increase in the amount of the play offer to which the aforementioned game offer is given. As a result, the game of the second game has been experienced by other users, and the place where the user communicates through the Internet is conditioned by the user's urging of the game of the first game, and the amount of the game offer is increased more than usual. Therefore, by the other users of the player of the second game, the advantageous effect of the second game that can be obtained by the play of the first game is increased, and the game of the first game is played by the game machine.

於本發明的遊戲系統之一形態中,前述使用 者條件是在前述其他使用者具有前述第1遊戲的遊玩經驗時,前述使用者進行對於前述其他使用者催促前述第2遊戲之遊玩的交流;前述獲得權利賦予手段,係對於滿足該使用者條件的前述其他使用者,賦予增加前述服務優惠被賦予之量的遊玩優惠之獲得權利亦可。據此,以其他使用者經驗過第1遊戲的遊玩,且在透過網路進行交流的場所,被使用者催促第2遊戲的遊玩為條件,服務優惠被賦 予之量也比平常增加。所以,藉由對於第1遊戲之玩家的其他使用者,增加可藉由第2遊戲之遊玩所得的第1遊戲之服務,誘導使用者進行第2遊戲,更增加被賦予之服務優惠,藉此,可賦予進行遊玩第1遊戲的強烈動機。 In the form of one of the game systems of the present invention, the foregoing use The condition is that when the other user has the game experience of the first game, the user performs an exchange for the other user to promote the play of the second game; and the obtaining the right giving means is to satisfy the user condition. The other users mentioned above may also be entitled to an increase in the amount of the play offer that is added to the aforementioned service offer. According to this, the experience of the first game is experienced by other users, and the place where the user communicates through the Internet is conditioned by the user to promote the play of the second game. The amount given is also increased than usual. Therefore, by adding the service of the first game that can be played by the game of the second game to the other users of the player of the first game, the user is induced to perform the second game, and the service offer is further increased. It can give a strong motivation to play the first game.

於該等形態中,前述獲得權利賦予手段,係 也對於滿足前述使用者條件的前述使用者,賦予前述遊玩優惠的獲得權利亦可。據此,利用也對對於其他使用者催促遊戲之遊玩的使用者,賦予遊玩優惠,成為對於其他使用催促遊戲之遊玩的行為相對之報酬,可獲得之遊玩優惠可成為遊戲之遊玩的強烈動機。 In these forms, the aforementioned means of obtaining rights is It is also possible to give the aforementioned user the right to obtain the above-mentioned play offer to the user who satisfies the aforementioned user conditions. Accordingly, the user is also given a play discount for a user who is urging the game to be played by other users, and is a reward for the behavior of using other game-playing games. The available play offer can be a strong motivation for the game play.

於本發明的遊戲系統之一形態中,前述獲得 條件是進行遊玩賦予成為前述遊玩優惠之對象的優惠之遊戲亦可。據此,藉由進行遊玩成為對象的遊戲,遊玩優惠被利用,可獲得比平常還多的遊戲優惠或服務優惠。所以,遊玩優惠的賦予會成為進行遊玩第1遊戲或第2遊戲的動機。 In one form of the game system of the present invention, the aforementioned obtaining The condition is that the game of giving a discount to the target of the aforementioned play offer may be performed. According to this, by playing a game that is targeted for play, the play offer is utilized, and more game offers or service offers than usual can be obtained. Therefore, the grant of the play offer will be the motivation for playing the first game or the second game.

於本發明的遊戲系統之一形態中,前述遊戲 控制手段,係以允許前述使用者對於前述第2遊戲之初始範圍內的遊玩,在所定遊玩條件被滿足時,允許前述使用者在超出前述初始範圍之追加範圍內的遊玩,在前述遊戲優惠被利用時,允許前述使用者在前述追加範圍的至少一部分之範圍內的遊玩之方式進行控制亦可。依據此形態,使用者係可在第2遊戲中進行初始範圍內的遊玩,而藉由利用遊戲優惠,更可進行追加範圍內的遊玩。因為藉由第 1遊戲的遊玩,擴大可遊玩第2遊戲的範圍,所以,成為進行遊玩第1遊戲的動機。於此形態中,前述遊玩條件是應允許前述使用者之前述追加範圍所對應之遊玩費用的支付亦可。使用者欲進行遊玩追加範圍時,需要進行遊玩費用的支付,但是,即使利用遊戲優惠,也可進行遊玩追加範圍的至少一部分之範圍。因為遊戲優惠是因應第1遊戲的遊玩而賦予給使用者,所以,為了進行第2遊戲之追加範圍的遊玩而成為進行遊玩第1遊戲的動機。 In one form of the game system of the present invention, the aforementioned game The control means allows the user to play in the initial range of the second game, and when the predetermined play condition is satisfied, the user is allowed to play within an additional range exceeding the initial range, and the game offer is In use, the user may be allowed to control the play in a range of at least a part of the additional range. According to this aspect, the user can play in the initial range in the second game, and by using the game offer, it is possible to play in the additional range. Because by the first In the game of the game, the range of the second game can be expanded, so that it is the motive for playing the first game. In this aspect, the play condition may be a payment of the play fee corresponding to the additional range of the user. When the user wants to play the additional range, it is necessary to pay for the play fee. However, even if the game offer is used, at least a part of the play range can be performed. Since the game offer is given to the user in response to the play of the first game, it is an incentive to play the first game in order to play the additional range of the second game.

於本發明的遊戲系統之一形態中,前述遊戲 機是設置在所定設施之商業用的遊戲機亦可。依據此形態,利用賦予進行遊玩第1遊戲的動機,可吸引玩家到商業用遊戲機的設置場所。又,於本形態中,前述商業用的遊戲機是具備投入遊藝媒體之投入機構,與因應被投入之遊藝媒體的移動而遊戲進行之遊戲場域的代幣遊戲機(1)亦可。 In one form of the game system of the present invention, the aforementioned game The machine is also a commercial game machine installed in a given facility. According to this aspect, it is possible to attract the player to the installation place of the commercial game machine by giving the motivation to play the first game. Further, in the present aspect, the game machine for commercial use is a token game machine (1) that includes an input mechanism for inputting a game medium and a game field to be played in response to the movement of the game media to be put into play.

於本發明中,所謂「個人用終端裝置」係主要以個人的使用為前提而讓渡或借貸給使用者的終端裝置,不限制讓渡或借貸以付費形式或免費形式來進行,只要可透過網路而連接於伺服器裝置的話,並不限制該稱呼。例如作為本發明之個人用終端裝置,可利用個人電腦、家庭用遊戲機、行動電話(也包含所謂智慧型手機)等之各種適用於個人的資訊通訊終端裝置。又,所謂「商業用的遊戲機」係代表以事業者接受硬體及軟體的全部或一部分的讓渡或借貸,以有償形式讓使用者 利用該等設備為前提所構成的遊戲機。所謂「設施」係只要具備是使商業用的遊戲機作動之設備的場所即可,設施本身並不限定於商業性、公共性或個人性之任一。 In the present invention, the "personal terminal device" is a terminal device that transfers or lends money to a user on the premise of personal use, and does not restrict the transfer or borrowing in a paid or free form, as long as it is transparent. If the network is connected to the server device, the name is not limited. For example, as the personal terminal device of the present invention, various information communication terminal devices suitable for individuals such as personal computers, home game machines, and mobile phones (including so-called smart phones) can be used. In addition, the so-called "commercial game machine" means that the business person accepts all or part of the transfer or loan of the hardware and software, and allows the user to pay the user in a paid form. A game machine composed of these devices as a premise. The "facility" is a place where the facility itself is a device for operating a commercial game machine, and the facility itself is not limited to any of commercial, public, or personal.

再者,在以上之說明中,為了易於理解本發明,將添附圖面之參照符號以括弧附記,但是,本發明並不因此被限定於圖式之形態者。 In addition, in the above description, in order to facilitate the understanding of the present invention, the reference numerals attached to the drawings are attached with parentheses, but the present invention is not limited to the form of the drawings.

如以上所說明般,於本發明的遊戲系統中,使用者在遊戲機上進行遊玩第1遊戲的話,則因應該遊玩結果的遊戲優惠會賦予給使用者。在第2遊戲中利用此遊戲優惠時,於第2遊戲中遊戲進行可變有利。使用者在第2遊戲中進行遊玩時,因應該遊玩結果,會賦予使用者服務優惠。然後,此服務優惠在遊戲機中被利用時,使用者可接受第1遊戲關聯之服務的提供。另一方面,使用者在透過網路進行交流之場所,滿足使用者條件時,會被賦予遊玩優惠的獲得權利。然後,遊玩優惠係在使用者滿足獲得條件時被賦予,成為遊玩優惠之對象的優惠之賦予會增加。亦即,被賦予遊玩優惠時,藉由遊戲優惠所得的第2遊戲之有利作用會比平常所得的量多。或者,藉由服務優惠所得的第1遊戲之服務會變多。所以,藉由利用遊玩優惠,可在比一般的使用者更有利之狀況下來進行遊戲。因此,遊玩優惠成為進行第1遊戲或第2遊戲的動機,在已玩過一方的遊戲時,也會想要玩另一方的遊戲。所以,可 讓以遊戲機與個人用終端裝置分別執行之各遊戲連攜,藉由相乘效果來擴大使用者層。 As described above, in the game system of the present invention, when the user plays the first game on the game machine, the game offer due to the result of the play is given to the user. When the game offer is used in the second game, the game is variable in the second game. When the user plays in the second game, the user will be given a service discount due to the result of the play. Then, when the service offer is utilized in the gaming machine, the user can accept the provision of the service associated with the first game. On the other hand, when the user communicates through the Internet and meets the user's conditions, he or she will be given the right to enjoy the game offer. Then, the play bonus is given when the user satisfies the acquisition condition, and the offer of the offer that is the target of the play offer increases. That is to say, when the game offer is given, the second game obtained by the game offer has a beneficial effect more than usual. Or, the service of the first game by the service offer will increase. Therefore, by using the play offer, the game can be played in a more favorable situation than the average user. Therefore, the play offer is an incentive to play the first game or the second game, and when one of the games has been played, the other game is also desired. So, can The game layers that are respectively executed by the game machine and the personal terminal device are connected, and the user layer is expanded by the multiplication effect.

1‧‧‧遊戲系統 1‧‧‧Game system

2‧‧‧遊戲機 2‧‧‧game machine

3‧‧‧中央伺服器(伺服器裝置) 3‧‧‧Central server (server device)

3A,3B‧‧‧伺服器單元 3A, 3B‧‧‧ server unit

4‧‧‧店舖 4‧‧‧ shop

5‧‧‧網路 5‧‧‧Network

5A‧‧‧WAN 5A‧‧‧WAN

5B,5C‧‧‧LAN 5B, 5C‧‧‧ LAN

6‧‧‧路由器 6‧‧‧ router

7‧‧‧管理用PC 7‧‧‧Management PC

8‧‧‧使用者終端(個人用終端裝置) 8‧‧‧User terminal (personal terminal device)

8a‧‧‧PC 8a‧‧‧PC

8c‧‧‧行動電話 8c‧‧‧Mobile Phone

9‧‧‧卡片 9‧‧‧ card

10‧‧‧遊戲機的控制單元 10‧‧‧Control unit of the game console

11‧‧‧記憶裝置 11‧‧‧ memory device

12‧‧‧遊戲服務處理部 12‧‧‧ Game Service Processing Department

20‧‧‧中央伺服器的控制單元 20‧‧‧Central server control unit

21‧‧‧記憶裝置 21‧‧‧ memory device

22‧‧‧遊戲機服務管理部 22‧‧‧Game Machine Service Management Department

23‧‧‧Web服務管理部 23‧‧‧Web Services Management Department

24‧‧‧戶頭管理部 24‧‧‧ Account Management Department

30‧‧‧使用者終端的控制單元 30‧‧‧User terminal control unit

31‧‧‧記憶裝置 31‧‧‧ memory device

32‧‧‧Web服務處理部 32‧‧‧Web Service Processing Department

40‧‧‧ID管理資料 40‧‧‧ID management information

41‧‧‧街機遊戲用資料 41‧‧‧Arcade game data

42‧‧‧手機遊戲用資料 42‧‧‧Mobile game materials

43‧‧‧遊玩資料 43‧‧‧Playing materials

44‧‧‧戶頭資料 44‧‧‧ account information

45‧‧‧社群資料 45‧‧‧Community information

A,B‧‧‧使用者 A, B‧‧‧ users

[圖1]揭示本發明之一形態的遊戲系統之整體構造的圖。 Fig. 1 is a view showing the overall configuration of a game system according to an aspect of the present invention.

[圖2]遊戲系統的要部之功能區塊圖。 [Fig. 2] A functional block diagram of the main part of the game system.

[圖3]說明遊戲系統之各種服務的連攜之結構的圖。 [Fig. 3] A diagram illustrating the structure of the connection of various services of the game system.

[圖4]揭示遊玩資料的構造之一例的圖。 FIG. 4 is a diagram showing an example of a structure of play data.

[圖5]揭示社群資料的構造之一例的圖。 FIG. 5 is a diagram showing an example of a structure of community materials.

[圖6]揭示為了管理玩家遊玩街機遊戲所獲得之應用程式點數,遊戲機及中央伺服器的控制單元所執行之處理的流程圖。 [Fig. 6] A flow chart showing the processing executed by the control unit of the game machine and the central server in order to manage the number of application points obtained by the player playing the arcade game.

[圖7]揭示為了管理玩家遊玩手機遊戲所獲得之抽選券,使用者終端及中央伺服器的控制單元所執行之處理的流程圖。 [FIG. 7] A flowchart showing a process performed by a user terminal and a control unit of a central server in order to manage a lottery ticket obtained by a player playing a mobile game.

[圖8]揭示為了在遊戲機中使用玩家遊玩手機遊戲所獲得之抽選券,遊戲機及中央伺服器的控制單元所執行之處理的流程圖。 [Fig. 8] A flow chart showing the processing executed by the control unit of the game machine and the central server in order to use the lottery ticket obtained by the player to play the mobile game in the gaming machine.

[圖9]用以說明藉由社群服務之招待函的發送及接收,賦予遊玩優惠的獲得權利之概念的圖。 [Fig. 9] A diagram for explaining the concept of the right to obtain a play offer by the transmission and reception of a hospitality service by a community service.

[圖10]揭示為了管理在玩家具有遊玩優惠的獲得權利時,玩家遊玩街機遊戲所獲得之應用程式點數,遊戲機及 中央伺服器的控制單元所執行之處理的流程圖。 [Fig. 10] discloses an application point obtained by a player playing an arcade game in order to manage the player's right to obtain a play offer, the game machine and Flowchart of the processing performed by the control unit of the central server.

圖1係揭示本發明之一形態的遊戲系統之整 體構造的圖。遊戲系統1係包含遊戲機2與作為伺服器裝置的中央伺服器3。遊戲機2係構成為被設置在店舖4等的設施,以遊玩費用的支付為代價,讓使用者在對應該遊玩費用的範圍中進行遊玩遊戲的商業用(業務用)的遊戲機。於店舖4設置有複數的遊戲機2亦可。於各店舖4設置有適切數量的遊戲機2。遊戲機2係作為遊藝媒體利用代幣,亦即所謂代幣遊戲機。再者,遊戲機2係構成為具備適合特定遊戲之物理構造(例如操作部等)的專用機亦可,構成為可藉由軟體的改寫來進行遊玩各種遊戲的萬用機亦可。中央伺服器3係藉由具有組合複數伺服器單元3A、3B…而構成為1台邏輯伺服器裝置。但是,藉由單一伺服器單元來構成中央伺服器3亦可。或者,利用雲端運算來邏輯構成中央伺服器3亦可。 1 is a diagram showing the entire game system of one form of the present invention. Figure of the body structure. The game system 1 includes a game machine 2 and a central server 3 as a server device. The game machine 2 is configured to be installed in a facility such as the store 4, and a game machine for commercial use (business) for playing games in a range corresponding to the cost of play, at the expense of the payment of the play fee. It is also possible to provide a plurality of game machines 2 in the store 4. A suitable number of game machines 2 are provided in each store 4. The game machine 2 is used as a game media to use tokens, that is, so-called token game machines. Further, the game machine 2 may be configured to include a dedicated machine suitable for a physical structure (for example, an operation unit) of a specific game, and may be configured as a universal machine that can play various games by rewriting the software. The central server 3 is configured as one logical server device by combining the plurality of server units 3A, 3B, .... However, the central server 3 may be configured by a single server unit. Alternatively, the central server 3 may be logically constructed by cloud computing.

遊戲機2及中央伺服器3係透過網路5而可 相互通訊地連接。網路5係包含WAN(廣域網路)5A、依每一店舖4構築,收容該等遊戲機2的LAN(區域網路)5B、及收容中央伺服器3的伺服器單元3A、3B…,並相互連接該伺服器單元3A、3B…的LAN5C。於WAN5A,作為一例,使用利用TCP/IP協定來實現網路通訊的網際網路。LAN5B、5C也藉由利用TCP/IP協定的內 部網路所構築。LAN5B、5C係透過路由器6而連接於WAN5A。再者,於遊戲機2與店舖4的路由器6之間設置區域伺服器,經由其區域伺服器,遊戲機2可通訊地連接於中央伺服器3亦可。中央伺服器3的伺服器單元3A、3B…也有藉由WAN5A代替LAN5C而相互連接,或者除了藉由LAN5C,也藉由WAN5A相互連接之狀況。 The game machine 2 and the central server 3 are available through the network 5 Connect to each other in communication. The network 5 includes a WAN (Wide Area Network) 5A, a LAN (regional network) 5B for accommodating the game machines 2, and server units 3A and 3B for accommodating the central server 3, and is configured for each store 4; The LAN 5C of the server units 3A, 3B, ... is connected to each other. In WAN5A, as an example, an Internet network that implements network communication using the TCP/IP protocol is used. LAN5B and 5C are also utilized by utilizing the TCP/IP protocol. The network is built. LAN5B and 5C are connected to WAN 5A through router 6. Further, a regional server is provided between the game machine 2 and the router 6 of the store 4, and the game machine 2 can be communicably connected to the central server 3 via the area server. The server units 3A, 3B, ... of the central server 3 are also connected to each other by the WAN 5A instead of the LAN 5C, or are connected to each other by the WAN 5A in addition to the LAN 5C.

也有於店舖4的LAN5B,連接管理用PC(個 人電腦的略稱,以下相同)7之狀況。管理用PC7的設置目的為店舖4的營運者(有稱為操作員之狀況)用於管理遊戲機2,或對中央伺服器3進行存取來發送接收各種資訊。又,於遊戲系統1中,可從使用者終端8進行對中央伺服器3之透過網路5的存取。使用者終端8係例如PC8a或行動電話(包含智慧型手機)8b,只要是具有作為可網路連接之個人用終端裝置之功能的電腦裝置,即可適切利用。再者,於本說明書中,使用者係指可能成為遊戲機2的玩家者。使用者操作遊戲機2時,有特別將該使用者稱為玩家之狀況。又,有將營運中央伺服器3而對遊戲機2或使用者終端8提供各種服務之事業者稱為服務事業者之狀況。操作員係在店舖4營運遊戲機2的事業者,在概念上區分為服務事業者。 There is also LAN5B in store 4, connection management PC (a The abbreviation of the human computer, the same as the following). The setting purpose of the management PC 7 is to manage the game machine 2 by the operator of the store 4 (the situation called an operator), or to access the central server 3 to transmit and receive various information. Further, in the game system 1, access to the transmission network 5 of the central server 3 can be performed from the user terminal 8. The user terminal 8 is, for example, a PC 8a or a mobile phone (including a smart phone) 8b, and can be suitably used as long as it has a computer device function as a personal connection terminal device that can be connected to the Internet. Furthermore, in the present specification, the user refers to a player who may become the game machine 2. When the user operates the game machine 2, there is a situation in which the user is specifically referred to as a player. Further, there is a situation in which a business operator who operates the central server 3 and provides various services to the game machine 2 or the user terminal 8 is referred to as a service provider. The operator is a business owner who operates the game machine 2 in the store 4, and is conceptually divided into service providers.

於遊戲機2及中央伺服器3係附有在網路5 上用以識別該等之獨特的IP位址。在遊戲機2彼此或者遊戲機2與中央伺服器3之間的通訊中,利用其IP位址來特定通訊對手。在WAN5A是如網際網路般有公開性的 網路時,於各路由器6設定有在WAN5A上獨特之固定位址。於遊戲機2,藉由其固定位址的組合而在網路5上用以單一性識別遊戲機2的私用位址設定作為IP位址。又,此時,在遊戲機2與中央伺服器3之間,構築有虛擬私用網路(VPN),在該VPN上,遊戲機2使用私用位址被單一特定。關於管理PC也相同。也對使用者終端8賦予在網路5上用以單一識別使用者終端8的獨特之IP位址。其IP位址係作為每於對網路5進行連接而變化之所謂動態位址亦可,作為不變的固定位址亦可。以下,將在網路5上用以識別遊戲機2、中央伺服器3、管理PC7及使用者終端8的資訊稱為位址資訊。在透過網路5的通訊中,只要沒有特別說明,則以依據該位址資訊來特定應通訊的對手為前提。在遊戲系統1中,除了上述之位址資訊之外,對於店舖4分別依每一店舖4設定獨特的店舖ID,對於遊戲機2設定獨特的框體ID。中央伺服器3係可藉由從通訊對手的遊戲機2接收店舖ID及框體ID,單一特定該通訊對手的遊戲機2所屬之店舖4及遊戲機2。 The game machine 2 and the central server 3 are attached to the network 5 The unique IP address used to identify these. In the communication between the gaming machines 2 or the gaming machine 2 and the central server 3, the IP address is used to specify the communication opponent. The WAN5A is as open as the Internet. In the network, each router 6 is set with a unique fixed address on the WAN5A. In the gaming machine 2, the private address setting of the gaming machine 2 is singularly identified on the network 5 by its combination of fixed addresses as an IP address. Further, at this time, a virtual private network (VPN) is constructed between the game machine 2 and the center server 3. On the VPN, the game machine 2 is individually specified using the private address. The same is true about managing PCs. The user terminal 8 is also given a unique IP address on the network 5 for single identification of the user terminal 8. The IP address is also a so-called dynamic address that changes every time the network 5 is connected, and may be a fixed fixed address. Hereinafter, information for identifying the gaming machine 2, the central server 3, the management PC 7, and the user terminal 8 on the network 5 is referred to as address information. In the communication through the network 5, unless otherwise specified, it is premised on specifying the opponent to be communicated based on the address information. In the game system 1, in addition to the address information described above, a unique shop ID is set for each store 4 for the store 4, and a unique frame ID is set for the game machine 2. The central server 3 can individually specify the shop ID and the frame ID from the game machine 2 of the communication opponent, and uniquely specify the shop 4 and the game machine 2 to which the game machine 2 of the communication opponent belongs.

中央伺服器3係對於遊戲機2或使用者(玩家)及操作員,透過網路5提供各種服務。例如,中央伺服器3係對於遊戲機2或該玩家提供各種遊戲機用服務。作為遊戲機用服務,例如有從遊戲機2接收玩家的識別資訊,對該玩家作認證,並從遊戲機2接收並保存該玩家的遊玩資料,或提供給遊戲機2的服務、透過網路5,更新遊戲機2之程式或資料的服務等。又,中央伺服器3係對透過 網路5進行存取之作為個人用終端裝置的使用者終端8提供各種Web服務。作為Web服務,例如有對於來自使用者終端8的存取,使其進行遊玩所定遊戲的服務、將應利用遊戲機2或使用者終端8執行之遊戲相關的各種資訊提供給使用者的遊戲資訊服務、及提供使用者所致之資訊發送、交換、共有等之交流場所的社群服務等。再者,以下,將應利用遊戲機2執行之遊戲稱為街機遊戲,將應在使用者終端8上執行之遊戲稱為手機遊戲,藉此,區別兩個遊戲。 The central server 3 provides various services to the game machine 2 or the user (player) and the operator via the network 5. For example, the central server 3 provides various game machine services to the gaming machine 2 or the player. As the game machine service, for example, the player's identification information is received from the game machine 2, the player is authenticated, and the player's play information is received and saved from the game machine 2, or the game provided to the game machine 2 is transmitted through the network. 5. The service of updating the program or data of the game machine 2, and the like. Also, the central server 3 is through the transmission The user terminal 8 as a personal terminal device accessed by the network 5 provides various web services. As the web service, for example, there is a service for accessing the user terminal 8, a game for playing the game, and a game information for providing the user with various information related to the game executed by the game machine 2 or the user terminal 8. Services, and community services such as communication, exchange, and sharing of information provided by users. In the following, the game to be executed by the game machine 2 is referred to as an arcade game, and the game to be executed on the user terminal 8 is referred to as a mobile game, whereby the two games are distinguished.

於中央伺服器3,也設置有對於使用者收取作 為提供付費服務之對價的費用,從使用者徵收該費用的收費服務功能。為了實現收費服務,於中央伺服器3上對應每一使用者設置虛擬貨幣的戶頭。使用者利用現金或***等的結算手段來支付儲值費用時,相當於該儲值費用之量的虛擬貨幣會被儲值進該使用者的戶頭。另一方面,使用者利用付費服務時,從該使用者的戶頭會消費相當於利用費用之量的虛擬貨幣。 In the central server 3, it is also provided for the user to charge In order to provide the consideration for the payment service, the fee collection service function of the fee is levied from the user. In order to implement the charging service, the account of the virtual currency is set for each user on the central server 3. When the user pays the stored value by means of a settlement means such as cash or a credit card, the virtual currency equivalent to the stored value is stored in the user's account. On the other hand, when the user uses the paid service, the virtual currency equivalent to the usage fee is consumed from the user's account.

又,在遊戲系統1中,作為為了讓使用者利 用各種服務所需之構成要素,準備有各種硬體及軟體。該等構成要素至少一部分係從服務事業者讓渡或借貸給操作員。作為一例,遊戲機2係從服務事業者以付費方式讓渡給操作員。另一方面,應利用遊戲機2執行之遊戲用的程式或資料等之所謂內容係從服務事業者被借貸(提供)給操作員。 Also, in the game system 1, as a user Various hardware and software are prepared using the components required for various services. At least part of these constituent elements are transferred or loaned to the operator from the service provider. As an example, the game machine 2 is transferred from the service provider to the operator by payment. On the other hand, the so-called content such as the program or the material for the game to be executed by the game machine 2 is loaned (provided) from the service provider to the operator.

操作員係在使用者進行遊玩街機遊戲時,作為該對價,徵收遊玩費用。另一方面,服務事業者係作為借貸內容的對價,將使用者所支付之遊玩費用,換句話說,因應使用者進行遊玩街機遊戲時所消費之金錢價值的費用,作為內容之借貸的對價,對操作員徵收。亦即,在遊戲系統1中,採用將在遊戲機2中玩家所消費之遊玩費用設為收益,並將該收益在設置該遊戲機2之店舖4的操作員與服務事業者之間進行分配的結構。為了實現此種結構,於遊戲機2,安裝將為了特定每一內容之遊玩費用的消費實績所需之資訊,適時提供給中央伺服器3的功能。又,於中央伺服器3,安裝依據從遊戲機2提供之資訊,特定每一店舖4之遊玩費用的消費額度,作為服務事業者應對於操作員請求之利用費用,計算出相對於獲得之消費額度的所定率之費用的功能。藉由設置此種功能,可將從玩家徵收之遊玩費用,在服務事業者與操作員之間進行分配。 The operator collects the play fee as the consideration when the user plays the arcade game. On the other hand, the service provider is the consideration for the loan content, and the cost of the game paid by the user, in other words, the cost of the money consumed by the user when playing the arcade game, is the consideration for the loan of the content. Impose the operator. That is, in the game system 1, the play fee consumed by the player in the game machine 2 is set as a profit, and the profit is distributed between the operator and the service provider of the store 4 in which the game machine 2 is installed. Structure. In order to realize such a configuration, the information required for the consumption performance of the game play fee for each content is installed in the game machine 2, and the function of the central server 3 is provided in a timely manner. Further, in the central server 3, the amount of the game fee for each store 4 is specified based on the information provided from the game machine 2, and the service provider should calculate the consumption relative to the acquisition fee for the operator's request. The function of the fee for the rate determined. By setting such a function, it is possible to distribute the game play fee collected from the player between the service provider and the operator.

參照圖2,說明遊戲系統1的遊戲機2、中央伺服器3及使用者終端8相關之控制系的主要構件之構造。於中央伺服器3係設置有控制單元20與記憶裝置21。控制單元20係具備微處理器、記錄應利用該微處理器執行之作業系統等的程式之ROM及提供對於微處理器之行動區域的RAM等之內部記憶裝置(未圖示)的電腦單元。控制單元20連接鍵盤等之輸入裝置與監視器等之輸出裝置,但是,省略該等圖示。記憶裝置21係記憶應利 用控制單元20執行之伺服器程式及該程式所應參照之各種資料。關於記錄於記憶裝置21的資料係於後說明。 The configuration of the main components of the game machine 2, the central server 3, and the control system related to the user terminal 8 of the game system 1 will be described with reference to Fig. 2 . The central server 3 is provided with a control unit 20 and a memory device 21. The control unit 20 includes a microprocessor, a ROM that records a program to be executed by the microprocessor, and a computer unit that provides an internal memory device (not shown) such as a RAM for the action area of the microprocessor. The control unit 20 is connected to an input device such as a keyboard or an output device such as a monitor, but the illustration is omitted. Memory device 21 is a memory The server program executed by the control unit 20 and various materials that the program should refer to. The data recorded in the memory device 21 will be described later.

於控制單元20的內部,設置有遊戲機服務管理部22、Web服務管理部23及戶頭管理部24。各部22~24任一皆為藉由控制單元20之電腦硬體與所定電腦軟體的組合來實現的邏輯裝置。遊戲機服務管理部22係執行上述之遊戲機用服務關聯的處理,Web服務管理部23係執行上述之Web服務關聯的處理。戶頭管理部24係遵從來自遊戲機服務管理部22或Web服務管理部23的要求,執行從使用者的戶頭消費相當於服務的利用費用之量的虛擬貨幣的處理。又,戶頭管理部24係遵從來自Web服務管理部23的要求,執行將虛擬貨幣儲值於使用者之戶頭的處理。再者,於中央伺服器3,除了前述之外,也安裝有依據從遊戲機2發送的消費實績,運算出服務事業者應對操作員請求之利用費用的功能等,但是,省略詳細說明。 Inside the control unit 20, a game machine service management unit 22, a web service management unit 23, and an account management unit 24 are provided. Each of the sections 22-24 is a logic device realized by a combination of the computer hardware of the control unit 20 and the predetermined computer software. The game machine service management unit 22 executes the processing associated with the above-described game machine service, and the Web service management unit 23 executes the processing associated with the above-described Web service. The account management unit 24 executes the process of consuming virtual money equivalent to the usage fee of the service from the user's account in accordance with the request from the game machine service management unit 22 or the Web service management unit 23. Further, the account management unit 24 performs a process of storing the virtual currency in the user's account in accordance with the request from the Web service management unit 23. In addition to the above, the central server 3 has a function of calculating the usage fee of the service provider's request for the operator's request based on the consumption performance transmitted from the game machine 2, but a detailed description thereof will be omitted.

接著,於遊戲機2係設置有控制單元10與記憶裝置11。控制單元10係構成為組合微處理器與該微處理器的動作所需之內部記憶裝置等之周邊裝置的電腦單元。記憶裝置11係例如硬碟記憶裝置等,可記憶保持的記憶裝置。記憶裝置11係記憶應利用控制單元10執行之遊戲機用程式及該程式所應參照之各種資料。作為一例,在街機遊戲的執行時,與玩家建立對應之遊玩資料43的至少一部分從中央伺服器3被提供給遊戲機2,而記錄於 記憶裝置11。關於遊玩資料43係於後說明。 Next, the game machine 2 is provided with a control unit 10 and a memory device 11. The control unit 10 is configured as a computer unit that surrounds a peripheral device such as an internal memory device required for the operation of the microprocessor and the microprocessor. The memory device 11 is, for example, a hard disk memory device, and can memorize a memory device that is held. The memory device 11 is a memory game program to be executed by the control unit 10 and various materials to be referred to by the program. As an example, at the time of execution of the arcade game, at least a part of the play material 43 associated with the player is supplied from the center server 3 to the game machine 2, and is recorded in Memory device 11. The play information 43 will be described later.

除此之外,於控制單元10,與公知的遊戲機 同樣地設置有輸入操作裝置、顯示裝置、聲音再生裝置、讀卡機、硬幣認證裝置等之各種輸出入裝置,但是,省略該等圖示。再者,讀卡機係設置用以讀取玩家持有之卡片9的資訊,並將因應其資訊之訊號輸出至控制單元10。於卡片9係設置有IC晶片、磁條等之非揮發性記憶媒體(未圖示),於該媒體係記錄有每一卡片9獨特之ID(以下有稱為卡片ID之狀況)等。卡片ID係為了叫出保存在中央伺服器3上的遊玩資料43所利用者。中央伺服器3係利用每一使用者獨特的使用者ID來識別使用者(玩家),遊玩資料43也與該使用者ID以1對1建立對應而被記錄。卡片ID係對於使用者ID以1對1或多對1建立對應。中央伺服器3係可藉由參照ID管理資料40,判別卡片ID與使用者ID的對應關係,特定玩家的使用者ID。亦即,於本形態中,卡片ID及使用者ID任一皆具有作為使用者之識別資訊的功能。再者,卡片ID係以條碼等之形態記錄於卡片9亦可。或者,將卡片ID記錄於安裝在行動電話等之IC晶片等的記憶媒體,來代替卡片9亦可。 In addition to the control unit 10, and a known game machine Similarly, various input/output devices such as an input operation device, a display device, a sound reproduction device, a card reader, and a coin authentication device are provided, but the illustrations are omitted. Furthermore, the card reader is configured to read the information of the card 9 held by the player and output a signal corresponding to the information to the control unit 10. The card 9 is provided with a non-volatile memory medium (not shown) such as an IC chip or a magnetic strip, and the unique ID of each card 9 (hereinafter referred to as a card ID) is recorded in the medium. The card ID is used to call out the play material 43 stored on the central server 3. The central server 3 recognizes the user (player) by using the unique user ID of each user, and the play material 43 is also recorded in correspondence with the user ID in a one-to-one correspondence. The card ID is associated with the user ID in a one-to-one or multiple-to-one relationship. The central server 3 can determine the user ID of the specific player by referring to the ID management material 40 and discriminating the correspondence between the card ID and the user ID. That is, in the present embodiment, any of the card ID and the user ID has a function as identification information of the user. Further, the card ID may be recorded on the card 9 in the form of a barcode or the like. Alternatively, the card ID may be recorded on a memory medium such as an IC chip mounted on a mobile phone or the like instead of the card 9.

於控制單元10的內部,設置有遊戲服務處理 部12。遊戲服務處理部12係藉由控制單元10之電腦硬體與所定電腦軟體的組合來實現的邏輯裝置。遊戲服務處理部12係執行遊戲機2之街機遊戲的開始、進行及結束的管理,以及遊玩費用的徵收等之街機遊戲的遊玩相關聯 之各種處理。遊戲機服務的一部分係藉由遊戲服務處理部12與中央伺服器3的遊戲機服務管理部22協力作動來實現。 Inside the control unit 10, a game service process is set. Department 12. The game service processing unit 12 is a logical device realized by a combination of the computer hardware of the control unit 10 and a predetermined computer software. The game service processing unit 12 performs the management of the start, the progress, and the end of the arcade game of the game machine 2, and the play of the arcade game such as the collection of the play fee. Various treatments. A part of the gaming machine service is realized by the game service processing unit 12 cooperating with the game machine service management unit 22 of the central server 3.

再者,作為使玩家消費相當於遊玩費用之金 錢價值的方法,可選擇以硬幣為媒體的方法,與利用上述之中央伺服器3之收費服務功能的方法。於前者的方法中,玩家將硬幣投入至遊戲機2時,因應該投入枚數之值的「代額(credit)」被計入為玩家所保持的金錢價值。作為一例,在100圓(日圓)硬幣被投入1枚時則計入1代額。玩家對於遊戲機2指示1代額的消費時,則判斷為消費了相當於100圓的金錢價值,允許對應該消費量的範圍之街機遊戲的遊玩。亦即,在以硬幣為媒體,支付遊玩費用時,金錢價值的消費量作為單位而計算1代額。另一方面,後者的方法,亦即消費虛擬貨幣時,玩家所致之金錢價值的消費量利用比「代額」還小之單位來計算。將計算虛擬貨幣之量(或額度)的單位設為「點數」的話,作為一例,1點設定為與1圓相等。此時,在需要100圓的遊玩費用時,則消費100點的虛擬貨幣。1點不一定需要對應1圓,但是,1點(亦即虛擬貨幣的消費單位)係以相當於比1代額小1個位數以上的金錢價值之方式設定。 In addition, as the player spends the equivalent of the cost of play The method of money value may be a method of using a coin as a medium, and a method of utilizing the above-mentioned central server 3 to charge a service function. In the former method, when the player puts the coin into the gaming machine 2, the "credit" due to the value of the number of inputs is counted as the value of money held by the player. As an example, when one coin is inserted in a 100-round (Japanese yen), one generation is counted. When the player instructs the gaming machine 2 to consume 1 lot, it is judged that the money value equivalent to 100 rounds is consumed, and the arcade game of the range corresponding to the consumption amount is allowed to play. That is, when a coin is used as a medium for paying a play fee, the consumption of the monetary value is calculated as a unit and 1 share is calculated. On the other hand, the latter method, that is, when the virtual currency is consumed, the consumption of the money value by the player is calculated in units smaller than the "revenue". When the unit for calculating the amount (or the amount) of the virtual currency is "point", as an example, one point is set to be equal to one circle. At this time, when 100 rounds of play fees are required, 100 points of virtual currency are consumed. One point does not necessarily need to correspond to one circle, but one point (that is, a consumer unit of virtual currency) is set so as to be equivalent to a value of one digit or more smaller than one generation.

進而,也有對於玩家以付費方式來借貸代幣的方法。因應玩家所支付之費用來借貸代幣,玩家在可使用代幣的遊戲機2進行遊玩。即使在可使用代幣的遊戲機2中,1枚代幣也被當作1代額來計算,允許因應1代額 之消費的範圍之街機遊戲的遊玩。又,玩家也可藉由虛擬貨幣所致之支付,接受代幣的借貸。此時,消費相當於玩家希望借貸之代幣數的虛擬貨幣。 Further, there is also a method for the player to borrow the token by way of payment. The player borrows the token in response to the fee paid by the player, and the player plays on the gaming machine 2 that can use the token. Even in the game machine 2 where the token can be used, 1 token is calculated as 1 lot, allowing 1 lot to be used. The range of consumption is the arcade game of play. In addition, the player can also accept the borrowing of the token by the payment made by the virtual currency. At this time, the consumption is equivalent to the virtual currency of the token that the player wishes to borrow.

於使用者終端8也設置有作為電腦單元的控 制單元30與記憶裝置31。於控制單元30,作為藉由電腦硬體與所定軟體的組合所實現之邏輯裝置,設置有Web服務處理部32。Web服務處理部32係與中央伺服器3的Web服務管理部23協力作動,執行為了讓使用者利用Web服務所需之處理。例如,Web服務處理部32係與中央伺服器3的Web服務管理部23協力作動,執行為了讓使用者進行遊玩手機遊戲所需之處理。又,Web服務處理部32係作為用以利用社群服務的終端裝置,使使用者終端8動作。再者,社群服務功能係利用為了實現SNS等之公知的交流服務而分別安裝於Web伺服器及使用者終端的軟體來實現即可。 The user terminal 8 is also provided with a control as a computer unit. The unit 30 is connected to the memory device 31. The control unit 30 is provided with a Web service processing unit 32 as a logical device realized by a combination of a computer hardware and a predetermined software. The Web service processing unit 32 cooperates with the Web service management unit 23 of the central server 3 to execute a process required for the user to utilize the Web service. For example, the Web service processing unit 32 cooperates with the Web service management unit 23 of the central server 3 to execute a process required for the user to play a mobile game. Further, the Web service processing unit 32 operates the user terminal 8 as a terminal device for using the community service. Further, the community service function may be implemented by being installed in a software of a web server and a user terminal in order to realize a well-known communication service such as SNS.

記憶裝置31係例如非揮發性的半導體記憶裝 置等之可記憶保持的記憶裝置。記憶裝置31係記憶應利用控制單元30執行之手機遊戲用程式及該程式所應參照之各種資料。作為一例,在手機遊戲的執行時,與玩家建立對應之遊玩資料43的至少一部分從中央伺服器3被提供給使用者終端8,而記錄於記憶裝置31。 The memory device 31 is, for example, a non-volatile semiconductor memory device. A memory device that can be memorized and held. The memory device 31 is a memory game program to be executed by the control unit 30 and various materials to be referred to by the program. As an example, at the time of execution of the mobile game, at least a part of the play material 43 associated with the player is supplied from the center server 3 to the user terminal 8 and recorded on the memory device 31.

參照圖3,說明遊戲系統1之各種服務的連攜之結構。於本形態中,遊戲機2作為代幣遊戲機進行說明。代幣遊戲機係為具備投入代幣之投入機構,與因應投 入之代幣的移動而遊戲進行之遊戲場域,利用代幣之物理機構的代幣遊戲機。在代幣遊戲機中,例如執行藉由沿著遊戲場域往返運動的推幣台盤推頂代幣群,被排出至遊戲場域外的代幣會支付給玩家的推幣遊戲。代幣遊戲係藉由遊戲機2的遊戲服務處理部12來提供。使用者A係因應借貸之代幣的枚數,對操作員支付費用,或消費虛擬貨幣。使用者A將借貸之代幣投入至遊戲機2,進行遊玩遊戲時,因應被投入之代幣的量,可獲得應用程式點數。 Referring to Fig. 3, the structure of the various services of the game system 1 will be described. In the present embodiment, the game machine 2 will be described as a token game machine. The token game machine is an investment institution that has invested in tokens. The game field in which the game is played by the movement of the token, and the token game machine of the physical institution that uses the token. In the token game machine, for example, a push coin group that is pushed up and down along the field of the game field is pushed, and the token that is discharged to the outside of the game field is paid to the player's push coin game. The token game is provided by the game service processing unit 12 of the game machine 2. User A pays the operator for the number of tokens borrowed, or consumes virtual currency. User A puts the loan of the loan into the game machine 2. When the game is played, the number of application points can be obtained in accordance with the amount of the token to be invested.

應用程式點數係可在藉由中央伺服器3的 Web服務管理部23所提供之手機遊戲中使用。使用者A係以應用程式點數的消費為代價,獲得可在手機遊戲中使用的應用程式道具。作為手機遊戲之一例,上述之推幣遊戲作為視訊遊戲來執行。例如,以所定數之應用程式點數的消費為代價,獲得用以抽選可在手機遊戲中使用之應用程式道具的應用程式抽選券,使用者A獲得因應抽選結果的應用程式道具。作為應用程式道具之一例,有可在視訊推幣遊戲中使用的代幣或道具等。使用者A可操作使用者終端8對中央伺服器3進行存取,以免費方式下載視訊推幣遊戲的遊戲程式。對於使用者A以所定期間,例如一天單位,免費賦予所定數的代幣,可在被賦予之代幣的範圍內遊玩視訊推幣遊戲。又,因應遊戲遊玩時間,免費賦予代幣亦可。使用者A欲在可免費遊玩的範圍以上進行遊玩遊戲時,可以遊玩費用為代價,購入代幣亦可。因應手機遊戲之遊戲遊玩,使用者A可獲得可在以遊戲機2執行之 代幣遊戲中使用的抽選券(遊戲機抽選券)。 Application points can be obtained by the central server 3 The mobile game provided by the web service management unit 23 is used. User A obtains application props that can be used in mobile games at the expense of application points. As an example of a mobile game, the above-mentioned push coin game is executed as a video game. For example, at the expense of a fixed number of application points, an application lottery ticket for selecting an application item that can be used in a mobile game is obtained, and user A obtains an application item corresponding to the result of the selection. As an example of an application prop, there are tokens or props that can be used in a video push coin game. The user A can operate the user terminal 8 to access the central server 3, and download the game program of the video push game in a free manner. For the user A to give a predetermined number of tokens for a predetermined period of time, for example, one day unit, the video push game can be played within the range of the tokens given. In addition, in response to the game play time, you can also give tokens for free. When User A wants to play a game above the range where he can play for free, he can purchase the token at the expense of the cost of play. In response to the game play of the mobile game, the user A can obtain the game machine 2 to perform. Lottery tickets used in token games (game machine lottery tickets).

在手機遊戲中獲得之抽選券係可在中央伺服器3的遊戲機服務管理部22所提供之抽選模式中使用。使用者A利用抽選券時,例如抽選賦予給使用者A的服務。作為服務之一例,有收藏道具的賦予、被支付給推幣遊戲的推幣台盤之球等的可有利進行街機遊戲之道具的賦予、吃角子老虎盤抽選或輪盤抽選等之機會的賦予等。從該等服務中抽選出任一,並賦予給使用者A。在收藏道具之狀況中,進而抽選賦予使用者A之道具亦可。使用者取得複數道具中所有被指定之道具時,進而對於使用者賦予優惠亦可。作為該優惠,例如為前述道具的賦予或抽選機會的賦予亦可,作為收藏道具,為稀有道具的賦予亦可。又,不限定於抽選券,因應手機遊戲之遊戲遊玩,允許街機遊戲的遊戲環境之自訂亦可。作為遊戲環境的自訂之一例,有監視器畫面的自訂及操作性的自訂等。抽選券係獲得1張的話可進行1次分的抽選。在獲得複數抽選券時,因應該數量而執行複數次抽選。於街機遊戲中,可利用抽選券獲得的收藏道具等係被定位為不伴隨遊玩費用的支付之免費服務,並反映於街機遊戲的遊戲進行。 The lottery ticket obtained in the mobile game can be used in the lottery mode provided by the game machine service management unit 22 of the central server 3. When the user A uses the lottery ticket, for example, the service assigned to the user A is selected. As an example of the service, there is an opportunity to give an opportunity for an arcade game, a slot machine, or a roulette lottery, such as a gift of a favorite item, a ball of a push-pull disk that is paid to a push-up game, and the like. Wait. Any one of these services is selected and given to user A. In the case of the favorite item, the item to be given to the user A can also be selected. When the user obtains all the designated items in the plurality of items, the user can also give a discount to the user. As the offer, for example, it is also possible to give the above-mentioned item an item or a lottery opportunity, and it is also possible to provide a rare item as a favorite item. Moreover, it is not limited to the lottery ticket, and the game environment of the arcade game is allowed to be customized in accordance with the game play of the mobile game. As an example of the customization of the game environment, there are customization of the monitor screen, customization of the operability, and the like. If one lottery ticket is obtained, one lot of lottery can be selected. When a plurality of lottery tickets are obtained, a plurality of lottery is performed in accordance with the number. In an arcade game, a favorite item that can be obtained by using a lottery ticket is positioned as a free service that does not accompany the payment of the play fee, and is reflected in the game of the arcade game.

接著,詳細說明被記錄於中央伺服器3的記憶裝置21的資料。如圖2所示,於中央伺服器3的記憶裝置21,記錄有ID管理資料40、街機遊戲用資料41、手機遊戲用資料42、遊玩資料43群、戶頭資料44群及社群資料45群。ID管理資料40係記述在遊戲系統1中 所使用之各種ID之對應關係的資料。例如,上述之卡片ID與使用者ID的對應關係被記錄於ID管理資料40。戶頭資料44係將使用者ID與該使用者保有之虛擬貨幣之量(餘額)建立對應並加以記錄的資料。又,於中央伺服器3所提供之社群服務中,設定有與使用者ID不同的社群ID。該社群ID與使用者ID的對應關係也被記錄於ID管理資料40。 Next, the material recorded in the memory device 21 of the center server 3 will be described in detail. As shown in FIG. 2, in the memory device 21 of the central server 3, the ID management data 40, the arcade game data 41, the mobile game data 42, the play data group 43, the account information 44 group, and the social data group 45 are recorded. . ID management data 40 is described in the game system 1 Information on the correspondence of various IDs used. For example, the correspondence between the card ID and the user ID described above is recorded in the ID management material 40. The account information 44 is a material that associates and records the user ID with the amount (balance) of the virtual currency held by the user. Further, a community ID different from the user ID is set in the community service provided by the central server 3. The correspondence between the community ID and the user ID is also recorded in the ID management material 40.

街機遊戲用資料41係關聯於應利用遊戲機2 執行之街機遊戲,中央伺服器3的控制單元20適切參照的資料。又,手機遊戲用資料42係關聯於應利用使用者終端8執行之手機遊戲,中央伺服器3的控制單元20適當參照的資料。街機遊戲用資料41及手機遊戲用資料42係因應遊戲的種類而準備複數種類,但是,在圖2中,僅揭示對應設定連攜關係之一組街機遊戲與手機遊戲的資料。應設定連攜關係之街機遊戲與手機遊戲係依據共通的主體來構成。 The arcade game data 41 is associated with the game machine 2 The arcade game is executed, and the control unit 20 of the central server 3 is adapted to the referenced material. Further, the mobile game material 42 is associated with a material that should be appropriately referred to by the control unit 20 of the central server 3 in the mobile game to be executed by the user terminal 8. The arcade game material 41 and the mobile game material 42 are prepared in plural depending on the type of the game. However, in FIG. 2, only the information corresponding to the set of the connected game arcade game and the mobile game is disclosed. Arcade games and mobile games that should be set up in a connected relationship are based on a common subject.

遊玩資料43係對應每一使用者ID來作成, 該等集合為遊玩資料43之群。玩家在任一遊戲機2進行遊玩街機遊戲時,該玩家讓遊戲機2辨識的卡片ID會提供給中央伺服器3,對應與該卡片ID建立關聯之使用者ID的遊玩資料43的至少一部分會從中央伺服器3提供給遊戲機2,而被記憶於該遊戲機2的記憶裝置11。於圖4揭示遊玩資料43之一例。於圖4的遊玩資料43,街機用資料及手機用資料與使用者ID建立對應並被記錄。於街 機用資料,包含在街機遊戲中記錄之成績、獲得之道具等之與街機遊戲的遊玩建立關聯的資訊。為了實現上述之遊戲之間的連攜,在圖4的範例中,於街機用資料,包含有使用者在街機遊戲中獲得之應用程式點數、藉由抽選券的使用所獲得之收藏道具、記錄後述之街機邀請函發送所致之遊玩優惠的獲得權利之有無及遊玩優惠之種類的遊玩優惠資料。另一方面,於手機用資料,包含使用者在手機遊戲中記錄之成績、獲得之道具等之與手機遊戲的遊玩建立關聯的資訊。在圖4的範例中,於手機用資料包含藉由應用程式點數的消費所獲得之應用程式道具、及因應遊戲遊玩所獲得之抽選券獲得數。但是,該等資訊係被記錄於街機用資料亦可。應用程式點數及抽選券獲得數等的各資料係只要可與使用者ID來進行特定即可。 The play material 43 is created for each user ID. These collections are groups of play materials 43. When the player plays an arcade game on any of the gaming machines 2, the card ID that the player recognizes by the gaming machine 2 is provided to the central server 3, and at least a part of the playing material 43 corresponding to the user ID associated with the card ID is from The central server 3 is supplied to the game machine 2 and is stored in the memory device 11 of the game machine 2. An example of the play material 43 is disclosed in FIG. In the play material 43 of FIG. 4, the arcade data and the mobile phone data are associated with the user ID and recorded. Yujie Machine data, including information recorded in arcade games, acquired items, and other information related to arcade game play. In order to realize the connection between the above-mentioned games, in the example of FIG. 4, the arcade data includes the number of application points obtained by the user in the arcade game, the favorite items obtained by using the lottery ticket, Record the availability of the game play offer and the availability of the play offer. On the other hand, the data for the mobile phone includes information related to the game recorded by the user in the mobile game, the obtained item, and the like. In the example of FIG. 4, the data for the mobile phone includes the application props obtained by the consumption of the application points, and the number of lottery tickets obtained in response to the game play. However, such information is also recorded in arcade data. Each data item such as the number of application points and the number of lottery tickets can be specified as long as it can be specified with the user ID.

圖2所示之社群資料45係記錄使用者利用社 群服務時所應參照之各種資訊的資料,對應每一社群ID來作成。該等資料的集合為社群資料45之群。於圖5揭示社群資料45之一例。於圖5的範例中,於社群資料45,記錄使用者對於其他使用者發送或從其他使用者接收之註記的註記資料、記錄後述之邀請函的發送之有無、接收有無、種類等的邀請函資料與使用者的社群ID建立對應而被記錄。 The community information 45 shown in Figure 2 is a record user usage agency. The information of various information that should be referred to in the group service is created for each community ID. The collection of such materials is a group of community materials 45. An example of community material 45 is shown in FIG. In the example of FIG. 5, in the community material 45, an annotation of the user's annotation data sent by other users or received from other users, an invitation to record the presence or absence of the invitation, the presence or absence of the invitation, the type, and the like are recorded. The correspondence data is recorded in association with the user's community ID.

上述之各資料係僅為記錄於記憶裝置11、 21、31的資料之一例。於記憶裝置11、21、31,除了圖示的資料以外,記錄有遊戲的執行及遊玩費用等的徵收、 操作員與服務事業者之間之收益的分配等之處理所需的各種資料,但是,省略該等說明。 Each of the above data is recorded only in the memory device 11, An example of the information of 21, 31. In addition to the illustrated materials, the memory devices 11, 21, and 31 record the execution of the game, the cost of the game, and the like. Various materials required for the processing of the distribution of income between the operator and the service provider, etc., but the description is omitted.

參照圖6~圖8,說明關聯於手機遊戲與街機遊戲的連攜所執行之各種處理。圖6係揭示為了管理玩家進行遊玩街機遊戲所獲得之應用程式點數,遊戲機2的控制單元10與中央伺服器3的控制單元20所執行之處理。再者,圖6之處理的執行主體係具體來說是控制單元10的遊戲服務處理部12及控制單元20的遊戲機服務管理部22。 Various processes performed in association with mobile games and arcade games will be described with reference to FIGS. 6 to 8. 6 is a diagram showing the processing executed by the control unit 10 of the gaming machine 2 and the control unit 20 of the central server 3 in order to manage the number of application points obtained by the player playing the arcade game. Furthermore, the execution main system of the process of FIG. 6 is specifically the game service processing unit 12 of the control unit 10 and the game machine service management unit 22 of the control unit 20.

使用者對於遊戲機2指示街機遊戲的開始時,遊戲機2的控制單元10係對於使用者要求卡片9的掃描操作,因應此,使用者進行卡片9的掃描操作時,遊戲機2會識別卡片ID。控制單元10係將識別之卡片ID通知中央伺服器3,要求登入處理(步驟S101)。接受此狀況,中央伺服器3的控制單元20(遊戲機服務管理部22)開始圖6的登入管理處理,首先,參照ID管理資料40,識別對應卡片ID的使用者ID(步驟S201),抽出與該使用者ID建立對應的遊玩資料43(步驟S202)。接下來,控制單元20係將抽出之遊玩資料43提供給遊戲機2(步驟S203),之後,結束登入管理處理。 When the user instructs the gaming machine 2 to start the arcade game, the control unit 10 of the gaming machine 2 requests the user to perform the scanning operation of the card 9, and accordingly, when the user performs the scanning operation of the card 9, the gaming machine 2 recognizes the card. ID. The control unit 10 notifies the central server 3 of the identified card ID, and requests login processing (step S101). In response to this, the control unit 20 (the game machine service management unit 22) of the central server 3 starts the login management process of FIG. 6, and first recognizes the user ID corresponding to the card ID by referring to the ID management material 40 (step S201), and extracts The play material 43 corresponding to the user ID is established (step S202). Next, the control unit 20 supplies the extracted play material 43 to the game machine 2 (step S203), and thereafter, ends the login management process.

另一方面,遊戲機2的控制單元10係取得從中央伺服器3提供之遊玩資料43(步驟S102),並依據取得之遊玩資料43而反映於遊戲內容。遊戲進行中,控制單元10係計算使用者(玩家)投入至遊戲機2之代幣的枚 數(步驟S103)。然後,使用者結束在遊戲機2的遊戲時,將代幣的投入數通知中央伺服器3(步驟S104)。接受來自遊戲機2之代幣投入數的通知,中央伺服器3的控制單元20係開始圖6的應用程式點數管理處理,首先,因應從遊戲機2提供之代幣投入數,判別應賦予給使用者的應用程式點數(步驟S211)。遊玩結果與應用程式點數的對應關係,係例如預先記錄於街機遊戲用資料41。例如,使用者將1枚代幣投入至遊戲機2時,則被賦予1應用程式點數。該比率係因應玩家的代幣投入數、遊戲次數、遊玩時間來變更亦可。 On the other hand, the control unit 10 of the game machine 2 acquires the play material 43 supplied from the center server 3 (step S102), and reflects it on the game content based on the acquired play material 43. While the game is in progress, the control unit 10 calculates the number of tokens that the user (player) inputs to the gaming machine 2 Number (step S103). When the user finishes the game of the game machine 2, the user notifies the central server 3 of the number of tokens to be inserted (step S104). Receiving the notification of the number of tokens input from the gaming machine 2, the control unit 20 of the central server 3 starts the application point management process of FIG. 6, first, in response to the number of tokens to be supplied from the gaming machine 2, it is determined that the number of tokens to be supplied from the gaming machine 2 should be given. The number of application points to the user (step S211). The correspondence relationship between the play result and the application point is, for example, recorded in advance in the arcade game material 41. For example, when the user inputs one token to the gaming machine 2, one application point is given. This ratio may be changed depending on the number of tokens invested by the player, the number of games, and the time of play.

中央伺服器3的控制單元20係將被記錄於使 用者的遊玩資料43之應用程式點數之值,以加算本次獲得之應用程式點數之方式更新(步驟S212),並將獲得之應用程式點數及更新後的應用程式點數作為更新結果,通知遊戲機2(步驟S213)。之後,控制單元20係結束應用程式點數管理處理。另一方面,遊戲機2的控制單元10係取得從中央伺服器3通知之更新結果(步驟S105),並將該更新結果顯示給使用者(步驟S106)。之後,控制單元10係結束應用程式點數獲得處理。 The control unit 20 of the central server 3 will be recorded in The value of the application point of the user's play data 43 is updated by adding the application points obtained this time (step S212), and the obtained application points and the updated application points are updated. As a result, the gaming machine 2 is notified (step S213). Thereafter, the control unit 20 ends the application point management process. On the other hand, the control unit 10 of the game machine 2 acquires the update result notified from the central server 3 (step S105), and displays the update result to the user (step S106). Thereafter, the control unit 10 ends the application point obtaining process.

圖7係揭示為了管理玩家進行遊玩手機遊戲 所獲得之抽選券,使用者終端8的控制單元30與中央伺服器3的控制單元20所執行之處理。再者,也針對在圖7的處理內,應用程式點數的消費進行說明。圖7之處理的執行主體係具體來說是控制單元30的Web服務處理部 32及控制單元20的Web服務管理部23。 Figure 7 shows that in order to manage the player to play mobile games The obtained lottery ticket is processed by the control unit 30 of the user terminal 8 and the control unit 20 of the central server 3. Furthermore, the consumption of the application points in the processing of FIG. 7 is also explained. The execution main system of the process of FIG. 7 is specifically the Web service processing unit of the control unit 30. 32 and the web service management unit 23 of the control unit 20.

在使用者利用使用者終端8開始手機遊戲 時,使用者終端8的控制單元30係對使用者要求使用者ID及密碼的輸入,並將使用者所輸入之使用者ID及密碼通知中央伺服器(步驟S301),要求登入管理處理。中央伺服器3的控制單元20所執行之登入管理處理的流程因為與上述之圖6所示處理相同,故省略說明。使用者終端8的控制單元30係因中央伺服器3的控制單元20所執行之登入管理處理的結果,接受遊玩資料43的提供(步驟S302)。 The user starts the mobile game using the user terminal 8 When the control unit 30 of the user terminal 8 requests the user to input the user ID and the password, the user ID and password input by the user are notified to the central server (step S301), and the login management process is requested. Since the flow of the login management process executed by the control unit 20 of the central server 3 is the same as the process shown in FIG. 6 described above, the description thereof is omitted. The control unit 30 of the user terminal 8 accepts the provision of the play material 43 as a result of the login management process executed by the control unit 20 of the central server 3 (step S302).

使用者終端8的控制單元30係參照遊玩資料 43,判別是否存在有應賦予使用者之免費代幣(步驟S303)。在有應賦予之免費代幣時,則對使用者賦予代幣(步驟S304)。例如,於手機遊戲中,使用者1天登入1次的話,則會使用者賦予所定數的代幣。此外,因應使用者的遊玩時間,賦予一定數的代幣亦可。進而,控制單元30係參照遊玩資料43,判別使用者可持有之應用程式點數,使用者指示應用程式點數的使用時(步驟S305),則執行因應應用程式點數之消費的處理(步驟S306)。例如,將應用程式點數的點數與賦予使用者的代幣枚數建立對應,跟應用程式點數的消費兌換,對使用者賦予代幣亦可。或者,藉由消費所定數的應用程式點數,執行賦予可在手機遊戲內使用之代幣或道具等的抽選亦可。此時,執行賦予使用者複數選擇項中任一的抽選。作為選擇項之一例,各 自分配可在遊戲內使用之道具或所定數的代幣。 The control unit 30 of the user terminal 8 refers to the play data. 43. It is determined whether there is a free token to be given to the user (step S303). When there is a free token to be given, the token is given to the user (step S304). For example, in a mobile game, if the user logs in once a day, the user gives the predetermined number of tokens. In addition, depending on the user's play time, a certain number of tokens can be given. Further, the control unit 30 refers to the play data 43 to determine the number of application points that the user can hold, and when the user indicates the use of the application points (step S305), the processing corresponding to the consumption of the application points is executed ( Step S306). For example, the number of points of the application points is associated with the number of tokens given to the user, and the consumption of the application points is exchanged, and the token can be given to the user. Alternatively, it is also possible to perform a lottery that gives a token or an item that can be used in a mobile game by consuming a fixed number of application points. At this time, the lottery that gives the user a plurality of selections is performed. As an example of an option, each Self-assignment of items that can be used in the game or a fixed number of tokens.

如此,於手機遊戲中,使用者可免費進行遊 玩。然而,欲使用免費獲得之代幣的枚數以上之代幣時,以遊玩費用的支付為代價交換代幣,使用此代幣來進行遊玩遊戲亦可。可利用在步驟S304中賦予之免費代幣來進行遊玩的範圍相當於初始範圍。又,設為可購入有利於遊戲進行之各種道具亦可。此時,遊玩費用的支付相當於本發明的遊玩條件,可利用購入之道具進行遊玩的範圍相當於本發明的追加範圍。可利用以應用程式點數交換之代幣或道具進行遊玩的範圍,係相當於追加範圍之至少一部分的範圍。 So, in mobile games, users can travel for free. play. However, if you want to use more than one token of the tokens you get for free, you can exchange tokens at the expense of the cost of play fees, and you can use this token to play games. The range in which the free tokens given in step S304 can be played is equivalent to the initial range. In addition, it is also possible to purchase various items that are advantageous for the game. At this time, the payment of the play fee corresponds to the play condition of the present invention, and the range in which the purchased item can be played is equivalent to the additional range of the present invention. The range in which the tokens can be played by the tokens exchanged by the application points is equivalent to a range of at least a part of the additional range.

手機遊戲結束時,將遊戲的遊玩結果通知中 央伺服器3(步驟S307)。作為遊戲的遊玩結果,在手機遊戲中使用之代幣枚數、消費之應用程式點數、獲得之道具等會通知中央伺服器3。接收來自使用者終端8的遊玩結果,中央伺服器3的控制單元20係開始圖7的遊玩資料管理處理,首先,評估從遊戲機2提供之遊玩結果(步驟S221),因應該評估結果,判別在手機遊戲中被消費之應用程式點數,並以減去本次消費之應用程式點數之方式更新被記錄於遊玩資料43的應用程式點數之值(步驟S222)。又,因應步驟S221的評估結果,判別應賦予給使用者之抽選券的數量,以加算本次獲得之數量之方式更新被記錄於遊玩資料43的抽選券之值(步驟S223)。作為一例,抽選券係因應在手機遊戲之代幣遊戲中使用之代幣的 數量,或者滿足遊玩時間或遊玩次數等之遊戲遊玩中的所定特定條件時賦予亦可。對抽選券的賦予枚數設定上限亦可。然後,控制單元20係將本次更新之資料,作為更新結果,通知使用者終端8(步驟S224)。之後,控制單元20係結束遊玩資料管理處理。另一方面,使用者終端8的控制單元30係取得從中央伺服器3通知之更新結果(步驟S308),並將該更新結果顯示給使用者(步驟S309)。之後,控制單元30係結束抽選券獲得處理。 At the end of the mobile game, the game's play result notification will be notified. The server 3 is (step S307). As a result of the game play, the central server 3 is notified to the number of tokens used in the mobile game, the number of application points consumed, the obtained items, and the like. Receiving the play result from the user terminal 8, the control unit 20 of the central server 3 starts the play material management process of FIG. 7, first, evaluates the play result provided from the game machine 2 (step S221), and determines the result based on the evaluation result. The number of application points consumed in the mobile game is updated, and the value of the application points recorded in the play data 43 is updated by subtracting the application points of the current purchase (step S222). Further, in response to the evaluation result of the step S221, the number of lottery tickets to be given to the user is discriminated, and the value of the lottery ticket recorded in the play material 43 is updated by adding the amount obtained this time (step S223). As an example, a lottery ticket is a token that is used in a token game for mobile games. The number, or the specific conditions in the game play such as the play time or the number of play times, may be given. It is also possible to set an upper limit on the number of the lottery tickets to be given. Then, the control unit 20 notifies the user terminal 8 of the updated information as the update result (step S224). Thereafter, the control unit 20 ends the play material management process. On the other hand, the control unit 30 of the user terminal 8 acquires the update result notified from the central server 3 (step S308), and displays the update result to the user (step S309). Thereafter, the control unit 30 ends the lottery ticket obtaining process.

圖8係揭示為了在遊戲機2使用玩家進行遊 玩手機遊戲所獲得之抽選券,遊戲機2的控制單元10與中央伺服器3的控制單元20所執行之處理。圖8之處理的執行主體係具體來說是控制單元10的遊戲服務處理部12及控制單元20的遊戲機服務管理部22。 Figure 8 shows that in order to use the player to play on the gaming machine 2 The lottery ticket obtained by playing the mobile game is processed by the control unit 10 of the game machine 2 and the control unit 20 of the central server 3. The execution main system of the process of FIG. 8 is specifically the game service processing unit 12 of the control unit 10 and the game machine service management unit 22 of the control unit 20.

遊戲機2的控制單元10所執行之步驟S111 的ID卡片識別處理及步驟S112的資料取得處理,係因為是與圖8的應用程式點數獲得處理中所說明之步驟S101及步驟S102的處理相同的處理,故省略說明。又,關於中央伺服器3的控制單元20所執行之登入管理處理,因為與圖6的登入處理相同,故省略說明。在步驟S112中從中央伺服器3接受遊玩資料43的提供之後,遊戲機2的控制單元10係參照遊玩資料43,判別使用者是否具有抽選券(步驟S113)。抽選券係如圖7所示之處理的說明,可在手機遊戲中獲得。又,設為只要滿足所定條件即可獲得亦可。例如,可藉由1天1次登入遊戲機2來獲得1次 抽選券,或因應遊戲機2的遊戲遊玩結果來獲得亦可。使用者具有抽選券時,控制單元10係對應1次抽選券的消費,執行應賦予使用者之服務的抽選(步驟S114)。再者,因應消費之抽選券的枚數,可變更使用者可挑戰的抽選亦可。藉由變更被抽選之選擇項的內容,可讓抽選多樣化。 Step S111 executed by the control unit 10 of the gaming machine 2 Since the ID card identification processing and the data acquisition processing in step S112 are the same as the processing in steps S101 and S102 described in the application point obtaining processing of FIG. 8, the description thereof is omitted. Further, the login management process executed by the control unit 20 of the central server 3 is the same as the login process of FIG. 6, and thus the description thereof is omitted. After receiving the provision of the play material 43 from the center server 3 in step S112, the control unit 10 of the game machine 2 refers to the play material 43 and determines whether the user has a lottery ticket (step S113). The lottery ticket is described in the processing shown in Figure 7, and is available in mobile games. Further, it is assumed that it may be obtained as long as the predetermined conditions are satisfied. For example, you can get 1 time by logging in to game console 2 once a day. The lottery ticket may be obtained in response to the game play result of the game machine 2. When the user has the lottery ticket, the control unit 10 performs the lottery of the service to be given to the user in response to the consumption of the lottery ticket (step S114). Furthermore, depending on the number of lottery tickets to be consumed, it is also possible to change the lottery that the user can challenge. The selection can be diversified by changing the content of the selected item.

被抽選之選擇項係如前述般,有收藏道具、 可在街機遊戲(代幣推幣遊戲)使用之球等的遊戲道具、在街機遊戲中執行之吃角子老虎盤抽選或輪盤抽選之機會的賦予等。從複數選擇項中抽選任一。遊戲道具及各種機會的賦予等相當於本發明之遊戲條件。控制單元10係執行因應抽選結果的處理(步驟S115)。然後,控制單元10係將本次的抽選結果通知中央伺服器3的控制單元20(步驟S116)。接受來自遊戲機2之抽選結果的通知,中央伺服器3的控制單元20係開始圖8的抽選券管理處理。控制單元20係藉由本次的抽選,判別使用者已消費之抽選券的枚數(步驟S231),以減去本次消費之抽選券的枚數之方式更新被記錄於遊玩資料43之抽選券的枚數之值(步驟S232)。然後,控制單元20係將已消費抽選券的枚數及現在之抽選券的枚數作為更新結果來通知遊戲機2(步驟S233),並結束本次的處理。接受從中央伺服器3通知之更新結果,遊戲機2的控制單元10係取得更新結果(步驟S117),並將該更新結果顯示給使用者(步驟S118)。之後,控制單元10係結束抽選模式處理。 The selected items are selected as described above, with collection props, A game item such as a ball used in an arcade game (token coin push game), a slot machine lottery selected in an arcade game, or an opportunity to take a roulette lottery. Select any of the multiple choices. The game props and the various opportunities are equivalent to the game conditions of the present invention. The control unit 10 performs processing corresponding to the result of the lottery (step S115). Then, the control unit 10 notifies the control unit 20 of the central server 3 of the current lottery result (step S116). Upon receiving the notification of the lottery result from the gaming machine 2, the control unit 20 of the central server 3 starts the lottery ticket management process of FIG. The control unit 20 determines the number of lottery tickets that the user has consumed by the current lottery (step S231), and updates the lottery recorded in the play material 43 by subtracting the number of the lottery tickets for the current purchase. The value of the number of coupons (step S232). Then, the control unit 20 notifies the gaming machine 2 of the number of the used lottery tickets and the number of the current lottery tickets as the update result (step S233), and ends the current process. Upon receiving the update result notified from the central server 3, the control unit 10 of the game machine 2 acquires the update result (step S117), and displays the update result to the user (step S118). Thereafter, the control unit 10 ends the lottery mode processing.

於以上形態中,在遊戲機2上執行之街機遊 戲相當於第1遊戲,在使用者終端8上執行之手機遊戲相當於第2遊戲。因應街機遊戲的遊玩結果所賦予給使用者的應用程式點數相當於本發明之遊戲優惠,因應手機遊戲的遊玩結果所賦予給使用者的抽選券相當於本發明之服務優惠。中央伺服器3的Web服務管理部23藉由執行圖6之步驟S211及S212的處理,具有作為遊戲優惠賦予手段的功能,藉由執行圖7之步驟S221及S223的處理,具有作為服務優惠賦予手段的功能。使用者終端8的Web服務處理部32藉由執行圖7之步驟S305及S306的處理,具有作為遊戲控制手段的功能。又,Web服務處理部32藉由執行圖7之步驟S303及S304的處理,允許使用者對於手機遊戲之初始範圍的遊玩。進而,藉由執行步驟S305及S306的處理,因應應用程式點數的利用,允許使用者在超過該初始範圍之追加範圍的至少一部分之範圍,亦即,可藉由應用程式點數的利用來進行遊玩之範圍的遊玩。遊戲機2的遊戲服務處理部12藉由執行圖8之步驟S113~S115的處理,具有作為遊戲控制手段的功能。 In the above form, the arcade tour is performed on the gaming machine 2. The game is equivalent to the first game, and the mobile game executed on the user terminal 8 is equivalent to the second game. The number of application points given to the user in response to the play result of the arcade game is equivalent to the game offer of the present invention, and the lottery ticket given to the user in response to the play result of the mobile game is equivalent to the service offer of the present invention. The Web service management unit 23 of the central server 3 has a function as a game offer providing means by executing the processes of steps S211 and S212 of FIG. 6, and by performing the processes of steps S221 and S223 of FIG. 7, it is provided as a service offer. The function of the means. The Web service processing unit 32 of the user terminal 8 has a function as a game control means by executing the processes of steps S305 and S306 of FIG. Further, the Web service processing unit 32 allows the user to play the initial range of the mobile game by executing the processes of steps S303 and S304 of FIG. Further, by performing the processing of steps S305 and S306, the user is allowed to use at least a part of the additional range exceeding the initial range in response to the use of the application points, that is, by using the application points. Play in the range of play. The game service processing unit 12 of the game machine 2 has a function as a game control means by executing the processes of steps S113 to S115 of FIG.

接著,參照圖9,揭示中央伺服器3的Web 服務管理部23所提供之社群服務的概念。使用者A可利用該社群服務,與包含作為其他使用者的使用者B之複數使用者透過使用者終端8來謀求訊息的交換等之交流。在該社群服務中,使用者B滿足所定使用者條件時,對於使用者A允許將誘導街機遊戲之遊玩的街機邀請函發送給使用者B。街機邀請函係對於接收邀請函之使用者通知誘導 遊玩街機遊戲的文章,並且賦予增加遊玩街機遊戲時被賦予之應用程式點數之量的遊玩優惠之獲得權利。此遊玩優惠被利用時,作為遊戲優惠所賦予之應用程式點數之量會增加。例如,應用程式點數的賦予率上升,或預先訂定之所定量的點數被賦予給使用者。 Next, referring to FIG. 9, the web of the central server 3 is disclosed. The concept of the community service provided by the service management unit 23. The user A can use the community service to communicate with the plurality of users including the user B who is another user through the user terminal 8 to exchange information. In the community service, when the user B satisfies the predetermined user condition, the user A is allowed to send an arcade invitation to the arcade game to the user B. The arcade invitation is for the user who receives the invitation to notify the induction. Play an arcade game article and give the right to increase the amount of play bonuses that are added to the number of app points given to the arcade game. When this play offer is utilized, the amount of application points given as a game offer will increase. For example, the rate of application points is increased, or a predetermined number of points are given to the user.

作為使用者條件,設定使用者B是遊玩手機 遊戲的應用程式使用者。針對發送邀請函側的使用者A,在發送邀請函時,作為使用者條件,設定本身是應用程式使用者亦可。又,也對於發送街機邀請函側的使用者A,賦予遊玩優惠的獲得權利亦可。藉此,對發送之使用者A及接收之使用者B雙方賦予遊玩優惠的獲得權利,可對於身為應用程式使用者的兩者,賦予進行遊玩街機遊戲的動機。於本形態中,街機邀請函的發送相當於進行催促第1遊戲之遊玩的交流。又,於提供社群服務的Web服務管理部23中,依據街機邀請函的發送,對使用者A及使用者B賦予遊玩優惠之獲得權利的處理相當於本發明的獲得權利賦予手段。 As a user condition, set user B to play mobile phone The app user of the game. For the user A who sends the invitation side, when the invitation is sent, as the user condition, the setting itself is the application user. In addition, it is also possible to give the user A who sends the arcade invitation side the right to obtain the play offer. Thereby, both the user A and the user B who receives the game are given the right to obtain the play offer, and the user who is the application user can be given the motivation to play the arcade game. In this form, the transmission of the arcade invitation is equivalent to the exchange of the game that urges the first game. Further, in the Web service management unit 23 that provides the community service, the process of giving the user A and the user B the right to obtain the play offer in accordance with the transmission of the arcade invitation is equivalent to the acquired right giving means of the present invention.

圖10係揭示為了管理在玩家具有遊玩優惠的 獲得權利時,玩家進行遊玩街機遊戲所獲得之應用程式點數,遊戲機2的控制單元10與中央伺服器3的控制單元20所執行之處理。圖10之處理的執行主體係具體來說是控制單元10的遊戲服務處理部12及控制單元20的遊戲機服務管理部22。再者,於圖10的應用程式點數獲得處理中,關於與圖6所示之處理相同的處理,附加相同參照 符號,省略說明。 Figure 10 shows that in order to manage the player's play discounts When the right is acquired, the player performs the processing of the application points obtained by the arcade game, the control unit 10 of the game machine 2, and the control unit 20 of the central server 3. The execution main system of the process of FIG. 10 is specifically the game service processing unit 12 of the control unit 10 and the game machine service management unit 22 of the control unit 20. Furthermore, in the application point obtaining process of FIG. 10, the same processing as the processing shown in FIG. 6 is attached with the same reference. Symbol, description is omitted.

遊戲機2的控制單元10所執行之步驟S101 的ID卡片識別處理及步驟S102的資料取得處理,係因為是與圖8的應用程式點數獲得處理中所說明之步驟S101及步驟S102的處理相同的處理,故省略說明。又,關於中央伺服器3的控制單元20所執行之登入管理處理,因為與圖6的登入處理相同,故省略說明。在步驟S102中從中央伺服器3接受遊玩資料43的提供之後,遊戲機2的控制單元10係參照遊玩資料43,判別使用者是否具有優惠的獲得權利(步驟S121)。使用者具有遊玩優惠的獲得權利時,進行通知使用者於本次的遊戲中利用遊玩優惠之狀況的顯示(步驟S122)。此時,遊玩優惠的獲得條件是使用者遊玩街機遊戲。關於之後的遊戲遊玩,與上述之步驟S103及S104相同,計算被投入至遊戲機2之代幣的枚數,並將投入數通知中央伺服器3。 Step S101 executed by the control unit 10 of the gaming machine 2 Since the ID card identification processing and the data acquisition processing in step S102 are the same as the processing in steps S101 and S102 described in the application point obtaining processing of FIG. 8, the description thereof is omitted. Further, the login management process executed by the control unit 20 of the central server 3 is the same as the login process of FIG. 6, and thus the description thereof is omitted. After receiving the provision of the play material 43 from the central server 3 in step S102, the control unit 10 of the game machine 2 refers to the play material 43 and determines whether the user has the right to acquire the offer (step S121). When the user has the right to obtain the play offer, the user is notified of the use of the play offer in the current game (step S122). At this time, the condition for obtaining the play offer is that the user plays the arcade game. In the subsequent game play, the number of tokens put into the game machine 2 is calculated in the same manner as the above-described steps S103 and S104, and the number of inputs is notified to the central server 3.

從遊戲機2接受代幣投入數的通知,中央伺 服器3的控制單元20係開始圖10的應用程式點數管理處理。首先,控制單元20係判別使用者是否具有遊玩優惠的獲得權利(步驟S241)。在使用者具有遊玩優惠的獲得權利時,控制單元20係執行因應遊玩優惠的處理(步驟S242)。遊玩優惠是使代幣投入數相對之應用程式點數的賦予率上升時,則再次設定應用程式點數的賦予率,在下個步驟S211的處理中,利用上升的賦予率來判別應用程式點數。又,遊玩優惠是預先訂定之所定數的應用程式點 數的賦予時,則將依據遊玩優惠的應用程式點數賦予給使用者,進而,在下個步驟S211的處理中,對於在步驟S242的處理中被賦予的應用程式點數,追加因應代幣投入數所賦予之應用程式點數。關於之後的處理(步驟S212、S213、S105、S106),與圖6所示的處理相同。 Receive notification of the number of tokens from the game console 2, the central server The control unit 20 of the server 3 starts the application point management process of FIG. First, the control unit 20 determines whether the user has the right to acquire the play offer (step S241). When the user has the right to obtain the play offer, the control unit 20 performs a process of responding to the play offer (step S242). When the payout rate is such that the rate of application of the number of tokens is increased, the rate of application points is set again, and in the process of the next step S211, the application rate is determined by the rising rate. . Also, the play offer is a pre-defined number of application points. When the number is given, the number of application points based on the game offer is given to the user, and in the process of the next step S211, the number of application points given in the process of step S242 is added to the corresponding token input. The number of application points given by the number. The subsequent processing (steps S212, S213, S105, and S106) is the same as the processing shown in FIG. 6.

於上述之形態中,中央伺服器3的Web服務 管理部23藉由執行圖10之步驟S241及S242的處理,具有作為遊玩優惠賦予手段的功能。於上述之形態中,圖9的使用者A藉由對於身為應用程式使用者的使用者B發送街機邀請函,對於使用者A及使用者B賦予遊玩優惠的獲得權利,但是,發送誘導手機遊戲之遊玩的手機邀請函來代替街機邀請函亦可。此時,使用者A藉由對於身為遊玩街機遊戲之街機使用者的使用者B發送手機邀請函,對於使用者A及使用者B賦予遊玩優惠的獲得權利。關於邀請函的賦予之使用者條件,將使用者A及使用者B是街機使用者設為條件亦可。此時的遊玩優惠係增加遊玩手機遊戲時所賦予之抽選券的量。賦予被支付給推幣遊戲之推幣台盤的球等之可有利進行街機遊戲的道具來代替抽選券亦可,此時,增加被賦予的道具即可。藉由滿足遊玩街機遊戲之獲得條件,賦予服務優惠之量會增加。 In the above form, the web service of the central server 3 The management unit 23 has a function as a play bonus providing means by executing the processes of steps S241 and S242 of FIG. In the above form, the user A of FIG. 9 sends the arcade invitation letter to the user B who is the application user, and gives the user A and the user B the right to obtain the game offer, but sends the inducing mobile phone. The mobile phone invitation letter of the game can be used instead of the arcade invitation. At this time, the user A gives the user A and the user B the right to obtain the play offer by transmitting the mobile phone invitation letter to the user B who is the arcade user who is playing the arcade game. Regarding the user conditions given to the invitation, it is also possible to set the user A and the user B as arcade users. The play offer at this time increases the amount of lottery tickets given when playing mobile games. It is also possible to give an item for an arcade game instead of a lottery ticket to a ball or the like that is paid to the push-pull table of the push-pull game. In this case, the added item may be added. By satisfying the conditions for obtaining arcade games, the amount of service offers will increase.

於本形態中,作為獲得條件,設定遊玩成為 遊玩優惠之對象的遊戲,但是,並不限定於此。例如,設為所定期間內之投入至遊戲機2之代幣的枚數或遊玩次數超過所定量亦可,達成街機遊戲內的所定條件亦可。使用 者已經滿足獲得條件的話,賦予遊玩優惠亦可。此時,作為應用程式點數的賦予,或可在手機遊戲中利用之道具的賦予亦可。於手機邀請函的發送也相同。又,作為使用者條件,設為使用者發送或接收街機邀請函,且身為應用程式使用者,但是,並不限定於此,在使用者是街機使用者時,設為發送或接收街機邀請函亦可。此時,對於街機使用者來說,依據街機邀請函的優惠之獲得權利成為遊玩街機遊戲的強烈動機。 In this form, as a condition for obtaining, setting the play becomes The game of the object of the discount is not limited to this. For example, it is also possible to set the number of tokens or the number of playes to be input to the gaming machine 2 within a predetermined period of time to exceed the predetermined amount, and it is also possible to achieve a predetermined condition in the arcade game. use If you have already met the conditions, you can give you a discount. In this case, it can be given as an application point, or an item that can be used in a mobile game. The same is true for the mobile phone invitation letter. Further, as a user condition, the user is required to send or receive an arcade invitation and is an application user. However, the present invention is not limited thereto, and when the user is an arcade user, it is set to send or receive an arcade invitation. The letter is also available. At this time, for arcade users, the right to get a discount based on the arcade invitation is a strong motivation for playing arcade games.

本發明係並不限於上述之形態,亦可以各種之形態實施。例如,在本形態中,作為使用者進行遊玩街機遊戲(代幣推幣遊戲)的結果,計算遊戲機2之代幣的投入枚數,但是,並不限定於此。例如,利用遊戲機2來識別ID卡片9之外,計測遊玩之次數、遊玩之時間亦可。又,作為第1遊戲,已以街機遊戲為例進行說明,但是,並不限定於此。只要是以遊玩費用的支付為代價,允許遊戲遊玩者即可,例如,作為對PC或使用者終端8透過網路來提供服務之各種類型的線上遊戲亦可。又,作為街機遊戲,已利用代幣遊戲機進行說明,但是,並不限定於此。作為設置在店舖4之射擊遊戲、賽車遊戲、賽馬、麻將、音樂遊戲等之商業用的遊戲機亦可。即使於該等遊戲中,也因應遊玩次數或遊玩時間、收費次數或收費額度,賦予應用程式點數即可。又,作為對應之第2遊戲,採用與第1遊戲相同的遊戲亦可。或者使第2遊戲的類型與第1遊戲的類型不同亦可。 The present invention is not limited to the above embodiments, and may be implemented in various forms. For example, in the present embodiment, as a result of the user playing the arcade game (token push coin game), the number of tokens input to the game machine 2 is calculated, but the number of the tokens is not limited thereto. For example, the game machine 2 can be used to identify the ID card 9, and the number of times of play and the time of play can be measured. Further, as the first game, an arcade game has been described as an example, but the present invention is not limited thereto. The game player can be allowed at the expense of the payment of the play fee, for example, as various types of online games that provide services to the PC or the user terminal 8 via the Internet. Further, the arcade game has been described using a token game machine, but is not limited thereto. It is also a commercial game machine installed in the shooting game, racing game, horse racing, mahjong, music game, etc. of the store 4. Even in these games, the application points can be given in response to the number of play or play time, the number of charges, or the amount of charge. Further, as the corresponding second game, the same game as the first game may be used. Alternatively, the type of the second game may be different from the type of the first game.

在本形態中,作為遊戲優惠,已利用應用程式點數進行說明,但是,並不限定於此。因應作為第2遊戲的手機遊戲來變更亦可。例如,作為遊戲優惠,只要手機遊戲是代幣推幣遊戲的話,將代幣賦予使用者亦可。如果是賽車遊戲的話,則賦予賽道或道具,如果是音樂遊戲的話,則賦予新的可遊玩之樂曲,如果是射擊遊戲的話,則賦予武器或恢復道具等之有利於遊戲進行的優惠即可。又,在本形態中,作為服務優惠,已利用抽選券進行說明,但是,並不限定於此。利用與應用程式點數相同的結構,賦予可在第1遊戲中利用的遊戲點數亦可。因應利用之應用程式點數,賦予可在第1遊戲上利用的優惠亦可。賦予可在第1遊戲中使用之讓遊戲進行有利地進展的道具亦可。 In the present embodiment, the game discount has been described using the application points, but the present invention is not limited thereto. It is also possible to change it as a mobile game of the second game. For example, as a game offer, as long as the mobile game is a token push game, the token can be given to the user. If it is a racing game, it will be given to the track or props. If it is a music game, it will be given a new playable music. If it is a shooting game, it will be given a bonus for the game, such as weapons or recovery items. . Further, in the present embodiment, the description of the service offer has been made using the lottery ticket, but the present invention is not limited thereto. The number of game points that can be used in the first game can be given by the same configuration as the application points. The discounts that can be used in the first game are also available for the number of application points to be used. It is also possible to give an item that can be used in the first game to make the game progress favorably.

於本形態中,進行遊玩代幣遊戲時,以遊玩費用的支付為代價,接受借貸的代幣相當於收費要素。於本發明中,因為無關在街機遊戲中被遊玩之遊戲的類型,如果是以遊玩費用的支付為代價,進行遊玩例如賽車遊戲之狀況,遊玩之賽道數或遊玩時間等相當於收費要素。又,如果是音樂遊戲的話,遊玩之樂曲數等相當於收費要素。即使是相同遊玩費用,也有因應遊戲技巧,遊玩之賽道數或樂曲數不同之狀況,但是,為了遊玩遊戲來說,因為初始需要遊玩費用的支付,於本發明中包含收費要素。 In this aspect, when playing a token game, the token accepting the loan is equivalent to the charging factor at the expense of the payment of the play fee. In the present invention, since the type of the game that is played in the arcade game is irrelevant, if the game is played at the expense of the play fee, the state of the game such as the car game, the number of tracks or the play time of the game is equivalent to the charge factor. Moreover, if it is a music game, the number of music pieces to be played is equivalent to a charging element. Even in the case of the same game play fee, there are cases in which the number of tracks or the number of pieces of music are different depending on the game skill. However, in order to play the game, the charge factor is included in the present invention because the initial payment of the play fee is required.

在上述之形態中,關於本發明的初始範圍,說明為步驟S304的可利用免費代幣遊玩遊戲的範圍,但 是,並不限定於此。例如,設為登記為每月收費制之收費會員的使用者可遊玩的範圍亦可,作為初始費用而支付所定額度時可遊玩的範圍亦可。關於初始範圍,無關於收費、免費,是在初始的設定中使用者可進行遊玩遊戲的範圍。另一方面,在除此之外,使用者更希望遊玩遊戲之狀況,藉由支付遊玩費用所追加的範圍是追加範圍。在本形態中,以本發明之遊玩條件是遊玩費用的支付為例進行說明,但是,並不限定於此。例如,作為遊玩條件,設為滿足遊戲中的所定條件亦可。所定條件,即使不是遊玩費用的支付也可滿足條件,但是,設為難易度比較高的條件亦可。此時,藉由支付遊玩費用來降低難易度亦可。 In the above aspect, the initial range of the present invention will be described as the range of the free token playing game in step S304, but Yes, it is not limited to this. For example, the range in which the user who is registered as the fee-based member of the monthly fee system can play is also available, and the range in which the user can play the fixed amount as the initial fee may be used. Regarding the initial range, there is no charge or free, and it is the range in which the user can play the game in the initial setting. On the other hand, in addition to this, the user prefers to play the game, and the range added by paying the play fee is an additional range. In the present embodiment, the play condition of the present invention is a payment of the play fee as an example, but the present invention is not limited thereto. For example, as the play condition, it is also possible to satisfy the predetermined condition in the game. The predetermined condition can satisfy the condition even if it is not the payment of the play fee, but it is also possible to set the condition that the difficulty is relatively high. At this time, it is also possible to reduce the difficulty by paying for the play fee.

A‧‧‧使用者 A‧‧‧ user

Claims (9)

一種遊戲系統,係以使用者所致之遊玩費用的支付為代價,對該使用者允許第1遊戲之遊玩的遊戲機、使用者的個人用終端裝置、對於前述遊戲機及前述個人用終端裝置提供所定服務的伺服器裝置透過網路連接,且前述伺服器裝置可對於前述個人用終端裝置提供在前述個人用終端裝置上讓前述使用者進行遊玩第2遊戲之服務,及前述使用者與其他使用者透過前述網路進行交流的場所之服務的遊戲系統,其特徵為:具備:遊戲控制手段,係控制前述第1遊戲及前述第2遊戲的遊戲進行;遊戲優惠賦予手段,係因應前述使用者利用前述遊戲機進行遊玩前述第1遊戲的結果,對前述使用者賦予可在前述第2遊戲中利用,且在前述第2遊戲中產生有利於遊戲進行之作用的遊戲優惠;服務優惠賦予手段,係因應前述使用者利用前述個人用終端裝置進行遊玩前述第2遊戲的結果,對前述使用者賦予用以接受可在前述第1遊戲中利用,且前述第1遊戲關聯的服務之提供的服務優惠;獲得權利賦予手段,係在透過前述網路進行交流之場所,對於滿足所定使用者條件的使用者,賦予增加前述遊戲優惠或前述服務優惠中至少任一方賦予之量的遊玩優惠的獲得權利;及 遊玩優惠賦予手段,係滿足所定獲得條件時,賦予前述遊玩優惠;前述遊戲控制手段,係以前述遊玩優惠被利用時,增加成為前述遊玩優惠之對象的優惠被賦予之量之方式進行控制,以前述遊戲優惠被利用時,有利地作用於前述第2遊戲的遊戲進行之方式進行控制,以前述服務優惠被利用時,對前述使用者提供前述第1遊戲關聯的服務之方式進行控制。 A game system is a game machine that allows a user to play a game of the first game, a personal terminal device of the user, and the game machine and the personal terminal device for the user at the expense of the payment of the play fee by the user. The server device that provides the predetermined service is connected through the network, and the server device can provide the personal terminal device with the service for allowing the user to play the second game on the personal terminal device, and the user and the like. A game system for serving a place where a user communicates through the network includes: a game control means for controlling the game of the first game and the second game; and a game offer means for using the game As a result of playing the aforementioned first game by the game machine, the user is provided with the game offer that can be used in the second game, and the game is played in the second game to facilitate the game play; In response to the user's use of the aforementioned personal terminal device, the second game is played. As a result, the user is provided with a service offer for accepting the service that can be used in the first game and is associated with the first game; and the right-of-rights providing means is used to communicate through the network. The user who satisfies the predetermined user condition is given the right to obtain a play discount that increases the amount of the game offer or at least one of the aforementioned service offers; and The game offer means is provided to provide the above-mentioned play offer when the predetermined condition is satisfied; and the game control means controls the amount of the offer to be the target of the play offer when the play offer is used, When the game offer is utilized, it is advantageous to control the manner in which the game of the second game is performed, and to control the manner in which the user provides the service associated with the first game when the service offer is used. 如申請專利範圍第1項所記載之遊戲系統,其中,前述使用者條件是在前述其他使用者具有前述第2遊戲的遊玩經驗時,前述使用者進行對於前述其他使用者催促前述第1遊戲之遊玩的交流;前述獲得權利賦予手段,係對於滿足該使用者條件的前述其他使用者,賦予增加前述遊戲優惠被賦予之量的遊玩優惠之獲得權利。 The game system according to claim 1, wherein the user condition is that when the other user has the game experience of the second game, the user urges the other user to urge the first game. The exchange of play; the aforementioned means for obtaining rights, is to grant the right to increase the amount of play offer to which the aforementioned game offer is given for the other users who satisfy the user's condition. 如申請專利範圍第1項所記載之遊戲系統,其中,前述使用者條件是在前述其他使用者具有前述第1遊戲的遊玩經驗時,前述使用者進行對於前述其他使用者催促前述第2遊戲之遊玩的交流;前述獲得權利賦予手段,係對於滿足該使用者條件的前述其他使用者,賦予增加前述服務優惠被賦予之量的遊玩優惠之獲得權利。 The game system according to claim 1, wherein the user condition is that when the other user has the game experience of the first game, the user urges the other user to urge the second game. The exchange of play; the aforementioned means for obtaining rights is to grant the right to increase the amount of the play offer to which the above-mentioned service offer is given for the other users who satisfy the user's condition. 如申請專利範圍第2項或第3項所記載之遊戲系統,其中, 前述獲得權利賦予手段,係也對於滿足前述使用者條件的前述使用者,賦予前述遊玩優惠的獲得權利。 The game system as recited in claim 2 or 3, wherein In the above-described means for obtaining rights, the aforementioned user who satisfies the aforementioned user conditions is also given the right to obtain the aforementioned play offer. 如申請專利範圍第1項至第3項中任一項所記載之遊戲系統,其中,前述獲得條件是進行遊玩成為賦予前述遊玩優惠之對象的優惠之遊戲。 The game system according to any one of the preceding claims, wherein the obtaining condition is a game in which a play is a discount to the target of the play offer. 如申請專利範圍第1項至第3項中任一項所記載之遊戲系統,其中,前述遊戲控制手段,係以允許前述使用者對於前述第2遊戲之初始範圍內的遊玩,在所定遊玩條件被滿足時,允許前述使用者在超出前述初始範圍之追加範圍內的遊玩,在前述遊戲優惠被利用時,允許前述使用者在前述追加範圍的至少一部分之範圍內的遊玩之方式進行控制。 The game system according to any one of claims 1 to 3, wherein the game control means allows the user to play in the initial range of the second game. When it is satisfied, the user is allowed to play in an additional range beyond the initial range, and when the game offer is used, the user is allowed to control the play in a range of at least a part of the additional range. 如申請專利範圍第6項所記載之遊戲系統,其中,前述遊玩條件是應允許前述使用者之前述追加範圍所對應之遊玩費用的支付。 The game system according to claim 6, wherein the play condition is a payment of a play fee corresponding to the additional range of the user. 如申請專利範圍第1項至第3項中任一項所記載之遊戲系統,其中,前述遊戲機是設置在所定設施之商業用的遊戲機。 The game system according to any one of claims 1 to 3, wherein the game machine is a commercial game machine installed in a predetermined facility. 如申請專利範圍第8項所記載之遊戲系統,其中,前述商業用的遊戲機是具備投入遊藝媒體之投入機構,與因應被投入之遊藝媒體的移動而遊戲進行之遊戲場域的代幣遊戲機。 The game system according to the eighth aspect of the invention, wherein the game machine for commercial use is a game machine that has an input mechanism for inputting a game media, and a game field that is played in accordance with the movement of the game media to be put into play. machine.
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