TW201105398A - Display device, media payment device for game having the same, and game device - Google Patents

Display device, media payment device for game having the same, and game device Download PDF

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Publication number
TW201105398A
TW201105398A TW099120109A TW99120109A TW201105398A TW 201105398 A TW201105398 A TW 201105398A TW 099120109 A TW099120109 A TW 099120109A TW 99120109 A TW99120109 A TW 99120109A TW 201105398 A TW201105398 A TW 201105398A
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Taiwan
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token
discharge
discharged
payment
game
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TW099120109A
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Chinese (zh)
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Masato Okuaki
Toru Omoto
Junichi Sasa
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Konami Digital Entertainment
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Publication of TW201105398A publication Critical patent/TW201105398A/en

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  • Vending Machines For Individual Products (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

This invention is to realize a brand-new performance using the discharge of token. The means is a token payment performance device (60) which includes a plurality of token hoppers device (50A-50 F) that are driven by the received driving signal and capable of discharging token (M) in one unit from the discharging exit, and have detection means for directly or indirectly detecting the discharged tokens and output the detection signal, and presents the pre-determined image by means of the plural token discharged individually from the token hoppers. The token hoppers are arranged in such a manner that each of the discharging exits is disposed on a straight line and spaced in equal interval. The control means, which outputs the driving signal according to the discharging data corresponding to the driven on or off of each token hopper for controlling and driving operations, controls the driving of each token hopper device individually according to the detection time of each detection signal.

Description

201105398 六、發明說明: 【發明所屬之技術領域】 本發明係關於展示裝置以及具備其之遊戲用媒體支付 裝置及遊戲裝置者。 【先前技術】201105398 VI. Description of the Invention: [Technical Field] The present invention relates to a display device and a game media payment device and game device having the same. [Prior Art]

先前,公知有將使用作爲代幣、硬幣、柏青哥鋼珠、 球等之遊戲用媒體的有形物對於玩家直接排出,或排出至 推幣遊戲機的推擠台上等的遊玩場域時,爲了提升表演效 果而費盡各種心思者。例如,於專利文獻1係揭示有在推 幣遊戲機的各遊戲站進行遊玩之玩家達成所定抽選開始條 件時,則在中央抽選裝置進行使用球之物理抽選的遊戲系 統。在此遊戲系統,在其物理抽選中當選所定獎時,大量 的代幣會支付至當選該當獎之玩家的遊戲站之遊玩場域內 。在此時的代幣支付,爲了獲得優良的表演效果,採用與 通常時將代幣排出至遊玩場域內之方法不同的代幣排出方 法。具體來說,通常,使用設置於各遊戲站之代幣支付裝 置,將代幣以每次1枚之方式排出至遊玩場域內。相對於 此,在中央抽選裝置之物理抽選中當選時,中央抽選裝置 進行旋轉驅動而使設置於其中央抽選裝置之代幣支付用翼 朝向當選之玩家的遊戲站’並從其代幣支付用翼1次排出 大量的代幣至該當遊戲站的遊玩場域內。如此,以使用中 央抽選裝置的代幣支付用翼來排出代幣,可進行有如大量 的代幣流入遊玩場域內的表演’可使玩家抱持獲得大量代 -5- 201105398 幣的實際感覺。 [先前技術文獻] [專利文獻] [專利文獻1 ]日本特開2 0 0 7 - 1 2 5 1 2 8號公報 【發明內容】 [發明所欲解決之課題] 先前,利用代幣排出的表演方法係大多根據在遊戲裝 置支付代幣時可使玩家抱持獲得大量代幣之實際感覺的觀 點所爲者。爲此’即使根據此種相同觀點而施加新的心思 ’也會有施加其心思的代幣排出表演並無嶄新度,難以取 得優良的表演效果之問題。 本發明係有鑒於前述問題而發明者,其目的係提供可 實現利用代幣排出的嶄新表演之展示裝置,以及具備其之 遊戲用媒體支付裝置及遊戲裝置。In the past, it is known that a tangible object that uses a game medium such as a token, a coin, a pachinko ball, or a ball is directly discharged to a player or discharged to a play field such as a push table of a push-pull game machine. In order to improve the performance of the performance, I have to pay a lot of thoughts. For example, Patent Document 1 discloses that when a player who plays in each game station of the coin game machine reaches a predetermined drawing start condition, the central drawing device performs a physical drawing using the ball. In this game system, when the physical draw is elected as the prize, a large amount of tokens will be paid to the play field of the game station that is elected as the winner. In the case of the token payment at this time, in order to obtain an excellent performance effect, a token discharge method different from the method of normally discharging the token into the play field is employed. Specifically, in general, the token payment device installed in each game station is used to discharge the token to the play field every time. On the other hand, when the physical drawing of the central drawing device is selected, the central drawing device is rotationally driven to cause the token payment wing provided in the central drawing device to face the game station of the selected player and pay for the token from the player. The wing discharges a large amount of tokens to the play field of the game station once. In this way, by using the token payment device of the central lottery device to discharge the token, a performance such as a large amount of tokens flowing into the play field can be performed, so that the player can hold the actual feeling of obtaining a large amount of money -5 - 201105398. [PRIOR ART DOCUMENT] [Patent Document 1] [Patent Document 1] Japanese Patent Laid-Open Publication No. H07- 1 2 5 1 2 8 [Summary of the Invention] [Problems to be Solved by the Invention] Previously, performances were performed using tokens. The method is mostly based on the viewpoint that the player can hold the actual feeling of obtaining a large amount of tokens when the game device pays the token. For this reason, even if a new mind is applied based on such the same viewpoint, there will be no problem in the performance of the token-extracting performance of the mind, and it is difficult to obtain an excellent performance effect. The present invention has been made in view of the above problems, and an object of the invention is to provide a display device capable of realizing a new performance by using a token, and a game media payment device and a game device provided therewith.

[用以解決課題之手段J 爲了達成上述之課題’關於本發明之展示裝置(6〇) ’係具備複數排出裝置(50A〜50F),該複數排出裝置( 5〇A〜5〇F),係分別具有:容器(5〇b),係貯留複數個 平板狀或球狀的有形物(Μ );排出口( 5 6 ),係將被貯 留於前述容器之前述有形物排出至外部;驅動手段(52 ) ’係接受驅動訊號而進行驅動,可從前述排出口以1個單 -6- 201105398 位來排出前述有形物;及檢測手段(53,55 ),係直接或 間接檢測被排出之前述有形物,並輸出檢測訊號;並藉由 從前述複數排出裝置個別排出之複數有形物來表現所定畫 像;其特徵爲:以各排出口( 5 1 e )在直線上且成爲等間 隔之方式分別配置前述複數排出裝置(50A〜50F );具備 :記憶手段(42 ),係依據前述表現之所定畫像,記憶前 述複數排出裝置的各驅動手段(5 2 )之驅動的開啓或關閉 3 所對應之排出資料;及控制手段(41 ),係遵從記憶於前 述記憶手段的排出資料,對於前述複數排出裝置的各驅動 手段’輸出驅動訊號來控制驅動;前述控制手段,係依據 個別之前述檢測訊號的檢測時機,個別控制前述複數排出 裝置的各驅動手段之驅動。 依據此展示裝置,展示裝置係複數平板狀或球狀的有 形物從各複數排出裝置排出,被排出之有體物係分別藉由 本身重量而落下。從各複數排出裝置,時間經過之同時有 Q 形物接連不斷地被排出,藉由被排出之有形物,可表現文 字、記號、角色、型式等之任意畫像,可實現嶄新的表演 〇 例如’以6台排出裝置構成展示裝置,並利用以等間 隔配置各排出裝置,虛擬地形成等間隔之6格(6點,dot )的格子。將對應各排出裝置之6格(6點)稱爲1行。然 後’時間經過之同時,有形物接連不斷地被排出,虛擬地 形成6點X N行的格子。並以此格子之橫縱的距離成爲幾近 均等之方式以等間隔來配置各排出裝置爲佳。 201105398 然後,每於時間經過會有各1行的有形物從各排出裝 置被排出,可藉由複數行份之被排出的有形物,作爲畫像 ,例如顯示1文字。有形物會位於作爲文字而表現之格子 。此時,以6點x6行來表現1文字的畫像即可。當然,以幾 條行數來構成1文字係爲任意,增加行數的話,則成爲縱 長之文字。在作爲畫像而表現型式時,則以6點X N行(N 是自然數)構成,N的數字係爲任意。又,排出裝置的台 數也不限定爲6台,因應想要表現之畫像的細緻度而適切 設定爲佳。因爲被排出之有形物會藉由本身重量而落下, 故一邊表現文字一邊落下,又,重新藉由從各排出裝置排 出之有形物來表現其他文字,重複進行該等過程,可藉由 接連不斷地從各排出裝置排出之有形物來表現文字的排列 。又’藉由在文字與文字之間,設置1或複數不從各排出 裝置排出有形物之行(以下,稱爲空間行),可進行文字 與文字的區分,易於目視辨認各文字。 再者’在此所稱之「平板狀的有形物」係可例示代幣 或硬幣的圓板體(以下稱爲代幣等),「球狀的有形物」 係可例示柏青哥鋼珠。又,作爲此展示裝置的專用圓板體 或鋼珠亦可,只要有某種程度重量而會落下者,並不限定 材質。 又’作爲「排出裝置」’只要排出之有形物是代幣等 的話,可例示代幣斗裝置。如使用此代幣斗裝置,例如藉 由電動機使設置於代幣斗裝置的底面,且設置有5個代幣 等嵌入之圓形開口的轉子僅旋轉圓形開口 1個份的話,即 -8 - 201105398 可從排出口以1個單位來排出代幣等。亦即,如使轉子旋 轉1次,則可排出嵌入於圓形開口之5枚代幣等。又,作爲 「排出裝置」,如排出之有形物是柏青哥鋼珠等之球體, 則可例示5個球承受凹部設置於其外周之鏈輪(sprocket) 能以軸作爲支點旋轉的柏青哥鋼珠排出裝置。使用此柏青 ‘哥鋼珠排出裝置的話,如藉由電動機使鏈輪僅旋轉球承受 凹部1個份,即可從排出口以1個單位來排出柏青哥鋼珠。 亦即,如使鏈輪旋轉1圈,則可排出嵌入於球承受凹部之5 〇 個柏青哥鋼珠。亦即,不管是轉子和鏈輪皆可排出因應驅 動自身的驅動量(旋轉量)之代幣等或柏青哥鋼珠。 又,所謂「以各排出口彼此在直線上且等間隔之方式 配置」係只要藉由從各排出裝置排出之有形物,可虛擬地 構成幾近等間隔的格子即可,於直線上及等間隔之條件中 可允許少許的差量。 進而,依據此展示裝置,關於以1個單位來排出各排 Q 出裝置的有形物之驅動手段的驅動,依據直接或間接檢測 被排出之有形物而輸出之檢測訊號的檢測時機來個別控制 ’藉此’可使從各排出裝置排出之各有形物聚齊於垂直方 向而排出。亦即,可使各排出裝置彼此的有形物之排出時 機同步。藉此,例如,在以6點X 6行來表現1文字時的橫格 子會漂亮地聚齊,可表現易於目視確認的文字。又,作爲 驅動手段,可例示電動機,以藉由使電動機開啓而進行驅 動’來排出因應驅動之驅動量(旋轉量)的有形物之數量 ’藉由使電動機關閉而停止,使有形物不被排出之方式控 -9 - 201105398 制。 在此’ 「輸出直接檢測被排出之有形物的 檢測手段」係指檢測從各排出裝置的排出口排 本身’並輸出其檢測訊號的感測器。再者,檢 排出之有形物本身也包含使用光感測器等來檢 身,利用突起片檢測從排出口排出之有形物的 其突起片的可動與光感測器等來2次檢測有形 又,「輸出間接檢測被排出之有形物的檢測訊 段」不是檢測從各排出裝置的排出口排出之有 而是指因應使轉子或鏈輪旋轉而排出1個份的 之驅動,輸出檢測訊號之感測器。例如,如果 置,則爲可檢測轉子之圓形開口的位置之感測 子旋轉1圈,輸出5次的檢測訊號。又,如果是 排出裝置,則爲可檢測鏈輪之球承受凹部的位 ,每於鏈輪旋轉1圈,輸出5次的檢測訊號。如 形物的排出時直接檢測有形物亦可,不直接檢 檢測上述之轉子及鏈輪的旋轉位置亦可。 又,在使用代幣等之平板狀的有形物時, 的排出口,以有形物的平板面朝向使用者的目 式,設置控制被排出之有形物的朝向之導引板 。平板狀的有形物係因爲側面區域窄於其平板 利用使平板狀的物體之平板面朝向使用者的目 有形物的目視性提高,並使文字或型式的辨識 提升表演效果。 檢測訊號之 出之有形物 測從排出口 測有形物本 通過,藉由 物之狀況。 號之檢測手 形物本身, 有形物所需 是代幣斗裝 器,每於轉 柏青哥鋼珠 置之感測器 此在控制有 測有形物, 於排出裝置 視方向之方 (5 7 )爲佳 面區域,故 視方向,使 性提高,可 -10- 201105398 又,此展示裝置係藉由組入至將遊戲用媒體在有形物 的狀態下支付給玩家的遊戲裝置,亦可作爲其代幣等之遊 戲用媒體的支付時的表演裝置而利用,但是,也可作爲與 遊戲裝置的遊戲用媒體支付無關之表演裝置而利用。例如 ,也可作爲在與遊戲裝置爲另外物體之狀態下設置於遊戲 設施的樓層’對於來店顧客展現某種文字或構圖的展示裝 置而利用。 又,於上述之展示裝置中,前述控制手段(41),係 Ο 依據個別之前述檢測訊號的檢測時機,使前述複數排出裝 置(50 A〜50F)的各驅動手段(52)之驅動關閉。 依據此展示裝置,依據檢測訊號的檢測時機,停止使 轉子及鏈輪旋轉的電動機,藉此,可於下個行中使從各排 出裝置排出之各有形物聚齊於垂直方向而排出。亦即,可 使各排出裝置彼此的有形物之排出時機聚齊。 又,於上述之展示裝置中,前述排出資料,係使對應 Q 前述表現之前述所定畫像的資料之開頭,包含使前述複數 排出裝置(50 A〜50F )的各驅動手段(52 )之驅動同時開 啓或依序開啓之後,同時關閉或依序關閉的同步用資料。 依據此展不裝置’即使各排出裝置之轉子及鍵輪的旋 轉停止位置爲分散之狀況,利用使排出資料的開頭包含同 步資料,從各排出裝置排出之有形物也可在聚齊於垂直方 向之狀態下排出。亦即,可使各排出裝置彼此的有形物之 排出時機對合。 例如’在開始使展示裝置動作時,有各排出裝置之轉 -11 - 201105398 子及鏈輪的旋轉停止位置爲分散之狀況。所以,在各排出 裝置彼此的旋轉停止位置爲分散之狀態下從各排出裝置排 出有形物時’被排出之各有形物並不會聚齊於垂直方向而 會分散排出。在此,對應所定畫像而記憶於記憶手段之排 出資料中,包含使開頭1行或數行作爲同步資料而作用之 資料。結果,關於對應其同步資料之有形物的排出,雖然 個別不會聚齊於垂直方向而分散,但是,之後,從各排出 裝置排出之有形物係可在聚齊於垂直方向之狀態下排出。 作爲同步資料,可例示將排出裝置的台數設爲6台時 ’由使6台所有排出裝置的各驅動手段之驅動同時開啓的 行資料與空間行的兩行所構成者。又,可例示6台所有排 出裝置中,由將僅使1台的驅動手段之驅動開啓的行資料 以依序切換開啓之驅動手段之方式加以設定之6行與空間 行的7行所構成者。再者,空間行係不限定於1行。又,於 排出資料的開頭行或由開頭開始之數行,設置空間行,之 後設置同步資料亦可。 又,於上述之展示裝置中,前述檢測手段(5 3 ),係 檢測出藉由前述驅動手段來排出1個前述有形物所需之驅 動,並輸出前述檢測訊號。 依據此展示裝置,因爲採用輸出間接檢測被排出之有 形物的檢測訊號之檢測手段,故可使各排出裝置的轉子之 圓形開口及鏈輪的球承受凹部之位置與排出口的相對位置 關係,在各排出裝置彼此以高精度對合。結果,可使下個 行中排出有形物之時機,在各排出裝置彼此以高精度對合 -12- 201105398 。進而,即使產生使各排出裝置的轉子或鏈輪旋轉卻發生 空轉,實際上代幣等或柏青哥鋼珠未被排出之狀況,雖然 會成爲在缺少不被排出之代幣等或柏青哥所對應之1點之 狀態下來表現文字,但是,即使發生空轉之後,也可聚齊 各排出裝置彼此之有形物的排出時機。 具體來說,間接檢測被排出之有形物的檢測手段,係 如果是排出代幣等的代幣斗裝置的話,則相當於檢測轉子 3 之圓形開口的位置之感測器。又,如果是排出柏青哥鋼珠 w 的柏青哥鋼珠排出裝置的話,則相當於檢測鏈輪之球承受 凹部的位置之感測器。檢測該等位置的感測器,係檢測排 出1個份之代幣等或柏青哥鋼珠的有形物所需之驅動(所 定驅動量)者,在使電動機旋轉1圈則可排出5個有形物之 狀況’ 5分之1的旋轉相當於排出1個有形物所需之驅動, 則每於5分之1旋轉來輸出檢測訊號。可依據此檢測訊號, 當作排出1個代幣等或柏青哥鋼珠而進行控制。在此,所 Q 謂「當作排出1個代幣等或柏青哥鋼珠」係代表不實際確 認是否從排出口排出代幣等或柏青哥鋼珠。 亦即,因爲在發生空轉時,即使進而使各排出裝置的 轉子或鏈輪旋轉而排出代幣等或柏青哥鋼珠,爲了排出其 代幣等或柏青哥鋼珠,會比其他排出裝置排出1個代幣等 或柏青哥鋼珠更耗費時間,故在各排出裝置彼此,有形物 的排出時機會偏離。在此,依據不實際確認代幣等或柏青 哥鋼珠是否由排出口被排出而檢測轉子的圓形開口或鏈輪 的球承受凹部之位置的感測器,當作代幣等或柏青哥鋼珠 -13- 201105398 被排出而進行控制,藉此,即使發生空轉之後,也可使各 排出裝置彼此之有形物的排出時機聚齊。 又,於上述之展示裝置中,具備:第2檢測手段(5 5 ),係檢測出每個從前述排出口( 56 )排出之前述有形物 (Μ ),並輸出前述檢測訊號;及計數手段(4 1 ),係依 據藉由前述第2檢測手段輸出之檢測訊號,計算遵從前述 排出資料而從前述複數排出裝置(50Α〜50F)個別排出之 前述有形物(Μ)的合計數。 依據此展示裝置,除了檢測轉子的圓形開口或鏈輪的 球承受凹部之位置的感測器之外,具備能以1個單位檢測 從各排出裝置的排出口實際被排出之代幣等或柏青哥鋼珠 之有形物的感測器,可計算實際從各排出裝置被排出之有 形物的合計數。在檢測轉子或鏈輪的旋轉停止位置之感測 器中,即使有代幣等無法順利嵌入至設置於轉子之圓形開 口,或柏青哥鋼珠無法嵌入鏈輪的球承受凹部而發生空轉 之狀況’也可利用設置計數手段,掌握實際從各排出裝置 排出之有形物的合計數。 又’於上述之展示裝置中,前述檢測手段(5 5 ),係 檢測出每個從前述排出口( 5 6 )排出之前述有形物(Μ ) ’並輸出前述檢測訊號者。 依據此展示裝置’作爲檢測手段,使用輸出直接檢測 被排出之有形物的檢測訊號者,並能以〗個單位檢測從各 排出裝置的排出口實際被排出之代幣等或柏青哥鋼珠的有 形物之感測器。此感測器係原來是以目的爲計算從各排出 -14 - 201105398 裝置的排出口實際被排出之代幣等或柏青哥鋼珠的數量而 具備者,可挪用其感測器。然而,相較於使用檢測轉子的 圓形開口或鏈輪的球承受凹部之位置的感測器之狀況,無 法使各排出裝置的轉子之圓形開口或鏈輪的球承受凹部之 位置與排出口的相對位置關係相互以高精度對合。所以, 作爲利用從各排出裝置排出之有形物來表現之畫像,雖然 表現文字並不適合,但是,如果是表現型式的用途的話, % 可提供降低成本的展示裝置。 又,於上述之展示裝置中,具備:計數手段(41), 係依據藉由前述檢測手段(5 5 )輸出之檢測訊號,計算遵 從前述排出資料而從前述複數排出裝置(50A〜50F)個別 排出之前述有形物的合計數。 依據此展示裝置,本檢測手段係不僅使各排出裝置彼 此的有形物之排出時機對合,也可具備計算從各排出裝置 的排出口實際被排出之代幣等或柏青哥鋼珠之數量的兩個 Q 功能。藉此,可提供降低成本的展示裝置。 又,關於本發明的遊戲用媒體支付裝置,其特徵爲具 備:上述之展示裝置(60 ) •,支付手段(4 1 ),係將從前 述複數排出裝置(5〇A〜50F )個別排出之前述有形物(Μ )至少一部份作爲遊戲用媒體,支付給使用者;及支付控 制手段(4 1 ),係進行使前述支付手段支付應支付給使用 者之規定數的前述有形物之支付控制。 於此遊戲用媒體支付裝置中,在將遊戲用媒體支付給 使用者時,可實現藉由被排出之媒體來表現所定畫像的嶄 -15- 201105398 新表演,也可進行高表演效果的代幣支付表演。 再者,在此所稱之「遊戲用媒體支付裝置」係除了將 遊戲用媒體直接支付給使用者之外,關於如推幣遊戲機之 在遊玩場域使用代幣等來進行遊戲的遊戲機,也包含將遊 戲用媒體朝向遊玩場域支付代幣等之間接支付者。 又,關於本發明的遊戲用媒體支付裝置,其特徵爲: 具備:上述之展示裝置(60);支付手段(41),係將從 前述複數排出裝置(50A〜50F )個別排出之前述有形物( Μ )全部作爲遊戲用媒體,支付給使用者;及支付控制手 段(4 1 ),係進行使前述支付手段支付應支付給使用者之 規定數的前述有形物之支付控制;前述支付控制手段,係 在支付控制後利用前述計數手段計算之前述有形物的合計 數不足前述規定數時,進行排出不足份量之前述有形物的 補充支付控制。 於此遊戲用媒體支付裝置中,在將遊戲用媒體支付給 使用者時,可實現藉由被排出之媒體來表現所定畫像的嶄 新表演,也可進行高表演效果的代幣支付表演。 再者,在此所稱之「遊戲用媒體支付裝置」係除了將 遊戲用媒體直接支付給使用者之外,關於如推幣遊戲機之 在遊玩場域使用代幣等來進行遊戲的遊戲機,也包含將遊 戲用媒體朝向遊玩場域支付代幣等之間接支付者。 又如上述般,即使發生代幣等無法順利嵌入至設置於 轉子之圓形開口,或柏青哥鋼珠無法嵌入鏈輪的球承受凹 部而空轉,造成無法排出預先訂定之規定數的預定數之有 -16- 201105398 形物之狀況,因爲可計算實際從各排出裝置的排出口實際 被排出之代幣等或柏青哥鋼珠的數量,故可對於預定數來 計算出不足份量的有形物之個數。所以,在利用進行排出 爲表現之所定畫像的處理之後,排出不足份量的有形物之 個數的補充支付控制,最後可排出規定數的有形物,作爲 遊戲’例如可作爲得獎之對價而支付給玩家的用途來使用 〇 又’關於本發明的遊戲裝置(1),其特徵爲具有:[Means for Solving the Problem] In order to achieve the above-mentioned problem, the display device (6〇) of the present invention includes a plurality of discharge devices (50A to 50F), and the plurality of discharge devices (5〇A to 5〇F), Each has a container (5〇b) for storing a plurality of flat or spherical shaped objects (Μ); and a discharge port (56) for discharging the aforementioned shaped objects stored in the container to the outside; The means (52) is driven by receiving a driving signal, and the tangible object can be discharged from the discharge port by one single -6-201105398 position; and the detecting means (53, 55) is directly or indirectly detected and discharged. The tangible object outputs a detection signal; and the predetermined avatar is represented by a plurality of tangible objects individually discharged from the plurality of discharge devices; characterized in that each discharge port (5 1 e ) is on a straight line and is equally spaced The plurality of discharge devices (50A to 50F) are respectively disposed; and the memory means (42) is provided to memorize the opening or closing of the driving means (52) of the plurality of discharge devices in accordance with the predetermined image of the performance The control means (41) is to follow the discharge data stored in the memory means, and to drive the drive means to output the drive signal to the drive of the plurality of discharge devices; the control means are based on the respective detection At the timing of detecting the signal, the driving of each driving means of the plurality of discharging devices is individually controlled. According to the display device, the display device is formed by a plurality of flat or spherical shaped objects discharged from the plurality of discharge devices, and the discharged body members are respectively dropped by their own weight. The discharge device is discharged from each of the plurality of devices, and the Q-shaped objects are successively discharged at the same time. By the tangible objects discharged, any portraits of characters, symbols, characters, patterns, and the like can be expressed, and a new performance can be realized, for example, The display device is constituted by six discharge devices, and each of the discharge devices is disposed at equal intervals to virtually form a lattice of 6 dots (6 dots) at equal intervals. Six cells (6 points) corresponding to each discharge device are referred to as one row. Then, while the time passes, the tangible objects are continuously discharged, virtually forming a grid of 6 points X N rows. It is preferable to arrange the discharge devices at equal intervals so that the distance between the horizontal and vertical sides of the lattice is nearly equal. 201105398 Then, each time a tangible object of one line is discharged from each discharge device, the tangible object discharged by the plurality of lines can be displayed as a portrait, for example, one character. The tangible object will be in a grid that appears as a text. In this case, an image of one character can be expressed by 6 dots x 6 lines. Of course, it is arbitrary to form one character in a few lines, and to increase the number of lines, it becomes a vertically long character. When expressing a pattern as an image, it is composed of 6 points X N lines (N is a natural number), and the number of N is arbitrary. Further, the number of the discharge devices is not limited to six, and it is preferable to appropriately set the number of the images to be expressed. Because the tangible material that is discharged will fall by its own weight, it will fall while expressing the text, and again, by expressing the other characters by the tangible objects discharged from the various discharge devices, and repeating the processes, by successively The tangible objects discharged from each of the discharge devices express the arrangement of the characters. Further, by providing one or more lines between the characters and the characters without discharging the tangible objects from the respective discharge devices (hereinafter referred to as space lines), it is possible to distinguish between characters and characters, and it is easy to visually recognize the respective characters. Further, the term "flat-shaped tangible matter" as used herein refers to a disk body (hereinafter referred to as a token) such as a token or a coin, and a "spherical tangible object" can be exemplified by a pachinko ball. Further, the dedicated disc body or the steel ball as the display device may be dropped as long as there is a certain degree of weight, and the material is not limited. Further, as the "discharge device", the token hopper device can be exemplified as long as the tangible material discharged is a token or the like. If the coin hopper device is used, for example, a rotor provided on the bottom surface of the hopper device by an electric motor and provided with a circular opening in which five tokens are embedded is rotated only by one circular opening, that is, -8 - 201105398 It is possible to discharge tokens in one unit from the discharge port. That is, if the rotor is rotated once, five tokens or the like embedded in the circular opening can be discharged. In addition, as the "discharge device", if the tangible material to be discharged is a sphere such as a cypress, it is exemplified that the sprocket in which the five ball receiving recesses are provided on the outer circumference can be rotated by the shaft as a fulcrum. Steel ball discharge device. When this cypress ‘God steel ball discharge device is used, if the sprocket only rotates the ball to receive one part of the recess by the motor, the Pachinko ball can be discharged in one unit from the discharge port. That is, if the sprocket is rotated one turn, 5 柏 Pachinko balls embedded in the recess of the ball can be discharged. That is, both the rotor and the sprocket can be discharged from the token or the pachinko ball which is driven by the driving amount (rotation amount). In addition, the "distribution of the discharge ports in a straight line and at equal intervals" means that the tangible objects discharged from the respective discharge devices can be virtually formed into lattices of almost equal intervals, on a straight line, and the like. A small amount of difference can be allowed in the interval conditions. Further, according to the display device, the driving of the driving means for discharging the tangible material of each row of the Q-out devices in one unit is individually controlled based on the detection timing of the detection signal outputted by directly or indirectly detecting the discharged tangible object. Thereby, the tangible materials discharged from the respective discharge devices can be collected in the vertical direction and discharged. That is, the discharge timing of the tangibles of the respective discharge devices can be synchronized. By this means, for example, when the one character is expressed by 6 dots x 6 lines, the horizontal cells are beautifully gathered, and characters that are easily visually recognized can be expressed. Further, as the driving means, the motor can be exemplified by driving the motor to "drive the number of the tangible objects corresponding to the driving amount (rotation amount) of the driving" by stopping the motor, so that the tangible object is not Mode of discharge -9 - 201105398 system. Here, the "detection means for directly detecting the discharged tangible material" means a sensor that detects the discharge port itself from each discharge device and outputs a detection signal thereof. In addition, the tangible material itself to be inspected includes a photodetector or the like for detecting the body, and the movable piece and the photo sensor of the protruding piece for detecting the tangible object discharged from the discharge port by the protruding piece are used to detect the tangible shape twice. "Output detection section for indirect detection of the discharged tangible material" is not the detection of the discharge from the discharge port of each discharge device but the drive for discharging one part in response to the rotation of the rotor or the sprocket, and outputting the detection signal Sensor. For example, if it is set, the sensor that can detect the position of the circular opening of the rotor rotates once, and outputs a detection signal of 5 times. Further, in the case of the discharge device, the position of the ball receiving the concave portion of the sprocket can be detected, and the detection signal of five times is output every one rotation of the sprocket. If the tangible object is directly detected when the shape is discharged, the rotational position of the rotor and the sprocket described above may not be directly detected. Further, when a flat shaped object such as a token is used, the discharge port is provided with a guide plate for controlling the direction of the discharged tangible object so that the flat surface of the tangible object faces the user. The flat shape is because the side surface area is narrower than the flat plate, and the visibility of the flat surface of the flat object toward the user is improved, and the recognition of characters or patterns is enhanced. The tangible object of the detection signal is measured from the discharge port to measure the tangible material through, through the condition of the object. The detection of the hand shape itself, the tangible material needs to be a token hopper, and each of the sensors placed on the pachinko ball is controlled to measure the tangible object, in the direction of the discharge device (5 7 ) In the good area, the direction is improved, and it can be improved. -10- 201105398 In addition, this display device is also used as a substitute for the game device that pays the game media to the player in the state of tangibles. The game device such as a coin is used as a performance device at the time of payment of the media, but may be used as a performance device that is not related to the game media payment of the game device. For example, it may be used as a display device that displays a certain character or composition for a visiting customer on a floor provided on the floor of the game facility in a state in which the game device is a separate object. Further, in the above display device, the control means (41) causes the driving of the respective driving means (52) of the plurality of discharge devices (50A to 50F) to be turned off in accordance with the detection timing of the individual detection signals. According to this display device, the motor for rotating the rotor and the sprocket is stopped in accordance with the timing of detecting the detection signal, whereby the tangible materials discharged from the respective discharge devices can be collected in the vertical direction and discharged in the next line. That is, the discharge timing of the tangible materials of the respective discharge devices can be gathered. Further, in the above display apparatus, the discharge data includes driving the respective driving means (52) of the plurality of discharge devices (50A to 50F) at the beginning of the data corresponding to the predetermined image of the Q representation. The data for synchronization that is turned off or sequentially turned off after being turned on or sequentially turned on. According to this exhibition device, even if the rotation stop positions of the rotors and the key wheels of the respective discharge devices are dispersed, the tangible objects discharged from the respective discharge devices can be gathered in the vertical direction by including the synchronization data at the beginning of the discharge data. Discharged in the state. That is, the discharge timing of the tangible materials of the respective discharge devices can be made to match. For example, when the display device is started to be operated, there is a state in which the rotation of each of the discharge devices -11 - 201105398 and the rotation stop position of the sprocket are dispersed. Therefore, when the tangibles are discharged from the respective discharge devices in a state where the discharge stop positions of the respective discharge devices are dispersed, the tangible articles that are discharged are not collected in the vertical direction and are dispersed and discharged. Here, the data stored in the memory means corresponding to the predetermined image includes data in which the first line or lines are used as the synchronization data. As a result, the discharge of the tangible matter corresponding to the synchronized data is dispersed without being concentrated in the vertical direction, but thereafter, the tangible objects discharged from the respective discharge devices can be discharged in a state of being gathered in the vertical direction. As the synchronization data, it is exemplified that when the number of the discharge devices is six, the two lines of the line data and the space line are simultaneously opened by driving the driving means of all the six discharge devices. Further, among all the six discharge devices, six rows of the line data and the seven rows of the space line which are set by the drive means for sequentially turning on the driving of only one drive means can be exemplified. . Furthermore, the spatial line system is not limited to one line. Also, the space line is set at the beginning of the discharge data or the number of lines starting from the beginning, and the synchronization data can be set thereafter. Further, in the above display device, the detecting means (53) detects a drive required to discharge one of the tangible objects by the driving means, and outputs the detection signal. According to the display device, since the detection means for indirectly detecting the detected signal of the discharged tangible object is used, the circular opening of the rotor of each discharge device and the relative positional relationship between the position of the ball receiving recess of the sprocket and the discharge port can be made. The discharge devices are aligned with each other with high precision. As a result, the timing of discharging the tangible objects in the next row can be achieved with high precision in each of the discharge devices -12-201105398. Further, even if the rotor or the sprocket of each discharge device is rotated and idling occurs, the token or the pachinko ball is not discharged, and the token is not included in the token or the Pachinko. The character is expressed in a state corresponding to one point, but even if idling occurs, the timing of discharge of the tangible objects of the respective discharge devices can be collected. Specifically, the detecting means for indirectly detecting the discharged tangible material corresponds to a sensor for detecting the position of the circular opening of the rotor 3 if it is a token hopper device such as a token. Further, in the case of the Pachinko ball discharge device that discharges the Pachinko ball w, it corresponds to a sensor that detects the position of the ball of the sprocket that receives the recess. The sensor for detecting the position is a drive for detecting the required amount of the tangible object of the Pachinko ball or the like (the amount of driving required), and five tangibles can be discharged by rotating the motor once. The condition of the object 'one-fifth of the rotation is equivalent to the drive required to discharge one tangible object, and the detection signal is output every one-fifth of a rotation. According to this detection signal, it can be controlled by discharging one token or the like. Here, Q means "to discharge one token or the like, or Pachinko steel ball" means that it is not practical to confirm whether or not the token or the Pachinko ball is discharged from the discharge port. In other words, when the idling occurs, even if the rotor or the sprocket of each discharge device is rotated to discharge the token or the Pachinko ball, in order to discharge the token or the Pachinko ball, it is discharged more than other discharge devices. It is more time-consuming to use one token or the like, and the opportunity is deviated when the discharge devices are discharged from each other. Here, the sensor that detects the circular opening of the rotor or the position of the ball receiving recess of the sprocket is not actually confirmed as a token or the like, or whether the Pachinko ball is discharged from the discharge port, and is used as a token or the like. Gob Steel-13-201105398 is discharged and controlled, so that even if idling occurs, the discharge timing of the tangible objects of each discharge device can be gathered. Further, in the display device described above, the second detecting means (5 5) detects each of the tangibles (Μ) discharged from the discharge port (56), and outputs the detection signal; and counting means (4 1 ), based on the detection signals outputted by the second detecting means, calculate the total number of the tangible objects (Μ) individually discharged from the plurality of discharge devices (50Α to 50F) in accordance with the discharge data. According to the display device, in addition to the sensor that detects the circular opening of the rotor or the position of the ball receiving recess of the sprocket, it is possible to detect the token actually discharged from the discharge port of each discharge device in one unit or The sensor of the tangible object of Pachinko Steel Ball can calculate the total number of tangible objects actually discharged from each discharge device. In the sensor that detects the rotation stop position of the rotor or the sprocket, even if a token or the like cannot be smoothly inserted into the circular opening provided in the rotor, or the ball of the Pachinko ball cannot be embedded in the sprocket, the vacant portion is idling. The condition ' can also use the setting and counting means to grasp the total number of tangible objects actually discharged from the respective discharge devices. Further, in the above display device, the detecting means (5 5) detects each of the tangible objects (?) discharged from the discharge port (56) and outputs the detection signal. According to the display device, as the detecting means, the detection signal for directly detecting the discharged tangible object is outputted, and the token or the like which is actually discharged from the discharge port of each discharge device or the pachinko ball can be detected in units of units. A tangible sensor. This sensor was originally designed to calculate the number of tokens or the number of Pachinko balls actually discharged from the discharge port of each discharge device - 14 - 201105398, and the sensor can be used. However, compared with the condition of the sensor that uses the circular opening of the detecting rotor or the position of the ball of the sprocket to receive the recess, the position of the circular opening of the rotor of each discharge device or the ball of the sprocket cannot be received by the position of the recess The relative positional relationship of the exits is matched with each other with high precision. Therefore, as an image expressed by a tangible object discharged from each discharge device, although the expression character is not suitable, if it is a performance type, the display device can be provided with a reduced cost. Further, in the display device described above, the counting means (41) is configured to calculate, according to the detection signal outputted by the detecting means (5 5), the plurality of discharging means (50A to 50F) from the plurality of discharging means (50A to 50F) in accordance with the discharge data. The total number of the aforementioned tangibles discharged. According to the display device, the detecting means not only makes the discharge timing of the tangible objects of the respective discharge devices coincide with each other, but also includes calculating the number of tokens or the like which are actually discharged from the discharge port of each discharge device or the number of the pachinko balls. Two Q functions. Thereby, a display device with reduced cost can be provided. Further, the game medium payment device of the present invention is characterized in that: the display device (60) is provided, and the payment means (4 1 ) is separately discharged from the plurality of discharge devices (5A to 50F). At least a part of the foregoing tangible matter (Μ) is paid as a game medium to the user; and the payment control means (4 1 ) is a payment for the tangible item that causes the payment means to pay a prescribed amount to be paid to the user. control. In the game media payment device, when the game media is paid to the user, the new performance of the 崭-15-201105398 which expresses the predetermined image by the discharged media can be realized, and the token of the high performance effect can also be performed. Pay for the show. In addition, the "game media payment device" referred to herein is a game machine that uses a token or the like to play a game in a play field, in addition to directly paying a game media to a user. It also includes an indirect payer who pays the game media to the play field and pays the token. Further, a game medium payment device according to the present invention includes: the display device (60); and a payment means (41) for individually arranging the plurality of discharge devices (50A to 50F) ( Μ ) all paid as a game media to the user; and the payment control means (4 1 ) is a payment control for causing the payment means to pay the prescribed number of tangibles to be paid to the user; the payment control means When the total number of the tangibles calculated by the counting means after the payment control is less than the predetermined number, the supplementary payment control of the tangible material is performed. In the game media payment device, when the game media is paid to the user, a new performance of the predetermined portrait can be realized by the discharged media, and a token paying performance with a high performance effect can be performed. In addition, the "game media payment device" referred to herein is a game machine that uses a token or the like to play a game in a play field, in addition to directly paying a game media to a user. It also includes an indirect payer who pays the game media to the play field and pays the token. Further, as described above, even if a token or the like cannot be smoothly inserted into the circular opening provided in the rotor, or the ball in which the Pachinko ball cannot be inserted into the sprocket can be vacated by the concave portion, the predetermined number of predetermined numbers cannot be discharged. There is a situation of -16-201105398 shape, because it is possible to calculate the number of tokens or the like which are actually discharged from the discharge port of each discharge device, or the amount of the cypresses of the Pachinko ball can be calculated for the predetermined number. Number. Therefore, after the processing for discharging the predetermined image to be expressed, the supplementary payment control for discharging the insufficient number of tangible objects is discharged, and finally, a predetermined number of tangible objects can be discharged, and the game can be paid, for example, as a prize for the prize. For the purpose of the player, the game device (1) relating to the present invention is characterized by having:

J 進行控制手段(3 1 ),係進行遊戲的進行控制;媒體受理 手段(1 1 )’係受理遊戲用媒體;及支付處理手段(4 1 ) ’係依據以前述媒體受理手段受理遊戲用媒體爲條件,前 述進行控制手段進行控制之遊戲的結果,並使用申請專利 範圍第8項或第9項所記載之遊戲用媒體支付裝置,進行用 以將所定數的遊戲用媒體,支付給使用者的支付處理。 於此遊戲裝置中,在將遊戲用媒體支付給使用者時, Q 可實現藉由被排出之遊戲用媒體來表現所定畫像的嶄新表 演’也可進行高表演效果的代幣支付表演。 [發明之效果] 以上’依據本發明,可獲得可實現藉由被排出之平板 狀或球狀的有形物來表現所定畫像之嶄新表演的優良效果 【實施方式】 -17- 201105398 以下,針對將本發明適用於作爲遊戲裝置之身爲代幣 遊戲機的推幣遊戲機的一實施形態加以說明。再者,本發 明可適用之遊戲裝置當然不限於推幣遊戲機。 圖1係關於本實施形態之推幣遊戲機1的外觀圖。 推幣遊戲機1,係具有10個獨立之遊玩場域2,在各遊 玩場域2係可有各兩位之玩家(使用者)來進行遊玩推幣 遊戲。因此,最大可有20位玩家來同時進行遊戲。又,玩 家進行遊玩之空間係於每兩個遊玩場域2以柱3來區隔,柱 3之間係以透明的外蓋覆蓋。藉此,使玩家無法直接接觸 遊玩場域內部的機構。又,在各遊玩場域2係藉由進行個 別獨立之推幣遊戲的遊戲站1〇,執行推幣遊戲。於各遊戲 站1 0係設置有支付進行遊玩推幣遊戲後所獲得之代幣的代 幣承受盤5。進而,於中央部係設置有能以朝向各遊戲站 10任一之方式旋轉的中央抽選裝置4〇。於中央抽選裝置40 係設置有兩個主顯示器47A、47B。 圖2係揭示前述遊戲站10之槪略構造的立體圖。 於遊戲站1 〇係設置有用以將作爲遊戲用媒體的之身爲 平板狀之有形物的代幣送出至遊玩場域2內的兩個代幣投 入器1 1。再者,圖中右側的代幣投入器係爲了說明而省略 圖示。代幣投入器11係具有露出於推幣遊戲機1前面外側 的代幣投入口 1 1 a。在藉由玩家從該代幣投入口 i〗a投入代 幣Μ時’其代幣Μ係通過代幣通路部n b而從其前端排出。 於此代幣通路部1 1 b係設置有檢測代幣的通過之投入枚數 檢測感測器1 1 d ’檢測出玩家投入之代幣,並將其檢測訊 -18- 201105398 號輸出至後述之遊戲站控制部。代幣通路部llb的前端係 以突出於遊玩場域2內之方式配置,從其前端排出之代幣Μ 係被投入至遊玩場域2內。又,代幣投入器丨丨係以玩家可 適切選擇代幣Μ的投出方向之方式,藉由固定於推幣遊戲 機1的本體部份之軸部1 1 c而可自由旋動地安裝。藉此,玩 家係可在所定範圍內使代幣投入器1 i的代幣通路部n b的 前端朝向左右。 j 於藉由代幣投入器11投入代幣Μ的遊玩場域2內,係設 置有上段代幣載置台12、中段代幣載置台13及下段代幣載 置台1 4。 下段代幣載置台14係可於其上面載置多數代幣μ。代 幣Μ落下至形成於下段代幣載置台14的圖中前側之代幣落 下溝I5時’其份量之代幣!^係被排出至設置於推幣遊戲機1 的本體則面之代幣承受盤5上。藉此,玩家係可獲得代幣μ 。又’下段代幣載置台1 4的圖中前側端部係以堆積於其下 Q 段代幣載置台14上的代幣Μ不易落下代幣落下溝15之方式 ,开夕成檔止器部Ma。該檔止器部i4a係下段代幣載置台14 上的代幣載置面往上方彎曲而形成。 中段代幣載置台I3係沿著下段代幣載置台14之上面, 藉由未圖示之載置台驅動手段,往圖中箭頭A所示方向而 以特定衝程(stroke )往返移動。如此往返移動之中段代 幣載置台13,係將存在於中段代幣載置台13往返移動之下 段代幣載置台1 4部份上的代幣μ推往圖中前側。再者,圖2 係揭示中段代幣載置台1 3移動至圖中最前面位置之狀態。 '19- 201105398 又’該中段代幣載置台13係於其上面載置有代幣μ。 代幣載置台1 3上的代幣Μ落下至圖中前側時,則被載 下段代幣載置台14上。中段代幣載置台13不位於最前 置時’代幣Μ從中段代幣載置台丨3上落下之狀況,其 Μ係因爲中段代幣載置台13而被推擠,被推入至多數 Μ堆積之下段代幣載置台部份。如此,代幣μ被推入 堆積於下段代幣載置台14上的代幣μ係被推出至圖中 ’其推壓力附加至以擋止器部14a擋止之代幣Μ,而代 則落下至代幣落下溝1 5。 上段代幣載置台1 2的圖中前側部份係沿著中段代 置台13的上面而配置。中段代幣載置台13藉由載置台 手段13往圖中箭頭Α所示之方向往返移動時,上段代 置台1 2係將位於中段代幣載置台1 3上的圖中深側之部 幣推出至圖中前側。 又,於遊玩場域2內係設置有代幣跳台1 6及代幣 1 7 °代幣跳台1 6係具有由以圖2中深側成爲較高位置 式傾斜而設置之透明丙烯酸板所構成之代幣移動面1 該代幣移動面1 6a係藉由側板1 6b固定於中段代幣載置 。藉此,使中段代幣載置台1 3往圖中箭頭A的方向往 動之載置台驅動手段,係使代幣跳台1 6對於代幣卡盤 對性地移動。因此,代幣移動面1 6a係藉由與中段代 置台1 3同時往返移動,對於代幣卡盤1 7在水平方向相 地往返移動。 前述代幣卡盤1 7係以對應設置於遊戲站1 〇的兩個 中段 置於 面位 代幣 代幣 時, 前側 幣Μ 幣載 驅動 幣載 份代 卡盤 之方 6a, 台1 3 返移 17相 幣載 對性 代幣 -20- 201105398 投入器11之方式,以水平中央方向爲境界’分別形成7個 代幣通過口 1 7 a。位於圖2中左側之代幣投入器1 1係對應位 於代幣卡盤17之圖中左側的7個代幣通過口 17a。又’前述 代幣卡盤1 7係藉由未圖示之卡盤驅動手段,而以與代幣跳 台16的移動方向正交之方向的水平方向往返移動之方式來 構成。又,於代幣卡盤1 7的背面係設置有用以檢測通過代 幣通過口 1 7a之代幣Μ的未圖示之代幣檢測感測器。此代幣 檢測感測器係以於代幣卡盤1 7的水平方向兩端部個別對向 3 之方式配置的光感測器,發光部與受光部之間的光路徑因 爲通過代幣通過口 1 7a的代幣Μ而被遮斷時,輸出檢測訊號 。代幣檢測感測器的檢測訊號係傳送至遊戲站內部的遊戲 站控制部。 又,於遊玩場域2內係設置有吃角子老虎盤裝置20。 此吃角子老虎盤裝置2 0係以液晶顯示器構成,於其液晶畫 面係顯示有3個捲軸畫像。吃角子老虎盤裝置20係藉由遊 Q 戲站內部的遊戲站控制部而進行顯示控制。 圖3係揭示設置於各遊戲站1 0之遊戲站控制部3 0的控 制區塊圖。 各遊戲站控制部3 0係具備:作爲遊戲進行控制手段的 遊戲站控制裝置3 1、在遊戲站控制裝置3 1的控制下進行吃 角子老虎盤裝置20之顯示控制的顯示控制裝置32、儲存遊 戲站控制裝置3 1所執行之各種程式及各種資料的r 〇 μ 3 3及 暫時記億在遊戲站控制裝置3 1所執行之程式中使用之各種 資料的RAM3 4。又’遊戲站控制裝置3 1亦連接檢測通過代 -21 - 201105398 幣卡盤17的代幣通過口 i7a之代幣μ的代幣檢測感測器19b 、及檢測被代幣投入器1 1投入之代幣Μ的通過之投入枚數 檢測感測器1 1 d。 代幣Μ藉由玩家而被投入代幣投入器1 1時,則從投入 枚數檢測感測器1 1 d輸出檢測訊號至遊戲站控制裝置3 1。 接收此檢測訊號之遊戲站控制裝置3 1係輸出代幣投入訊號 至後述之主控制部。又,代幣Μ通過代幣通過口 1 7a時,則 從代幣檢測感測器1 9b輸出檢測訊號至遊戲站控制裝置3 1 。接收此檢測訊號之遊戲站控制裝置3 1係執行儲存於 ROM3 3的抽選程式。執行抽選程式的遊戲站控制裝置3 i係 產生抽選用亂數,對照記載被產生之抽選用亂數與各獎項 的對應關係之抽選表,依據已產生之抽選用亂數來決定是 否當選任一獎項。作爲抽選結果,也有不當選任一獎項而 成爲落選之狀況。然後,遊戲站控制裝置3 1係輸出對應抽 選結果之畫像顯示命令至顯示控制裝置32。 接受前述畫像顯示命令的顯示控制裝置32係使吃角子 老虎盤裝置20的畫面顯示3個捲軸旋轉之畫像,最後顯示 使3個捲軸停止之畫像。此時,藉由抽選而當選任一獎項 時,依據對應其當選之獎項的畫像顯示命令,以最後對應 該當獎項之圖案的組合備齊於得獎連線上之方式停止並顯 示。又’藉由抽選而成爲落選時’依據對應落選的畫像顯 示命令’以最後皆未對應任一獎項之圖案的組合備齊於得 獎連線上之方式停止並顯示。藉此,玩家係觀察吃角子老 虎盤裝置2〇的畫面,而可得知以代幣Μ通過代幣通過口 17a -22- 201105398 爲契機而進行之抽選的抽選結果。 遊戲站控制裝置31係在藉由抽選而當選任一獎項時, 對於玩家賦予因應其當選之獎項的優惠。 例如,在藉由抽選而當選支付所定代幣枚數的獎賞時 ’遊戲站控制裝置係將代幣支付命令輸出至代幣支付裝 置2 1。此代幣支付裝置2 1係如圖2所示,具備:設置於本 推幣遊戲機1內部之貯留多數代幣的代幣貯留部、用以支 ^ 付貯留於其代幣貯留部之代幣的代幣斗部及將從代幣斗部 0 支付之代幣引導至遊玩場域2內的代幣通路部22。接受代 幣支付命令的代幣支付裝置2 1係控制代幣斗部,執行因應 其代幣支付命令之枚數的代幣排出動作。藉由代幣斗部支 付之代幣Μ係通過代幣通路部22而從代幣支付口 22a被排出 。從代幣支付口 2 2 a排出之代幣Μ係落下至中段代幣載置台 1 3的上面板1 3 a上’藉此,將所定枚數的代幣支付至遊玩 場域2內。如此在本實施形態,即使藉由抽選而當選任一 Q 獎項,並不對玩家直接支付代幣,因應當選之獎項之枚數 的代幣Μ會被支付至遊玩場域2內。因此,對於玩家爲了獲 得其代幣Μ,必須使代幣落下在下段代幣載置台14的圖中 前側之代幣落下溝1 5。再者,以代幣支付裝置2 1支付之多 數代幣Μ係因爲湧入中段代幣載置台13、下段代幣載置台 1 4 ’故堆積於中段代幣載置台1 3及下段代幣載置台i 4上之 代幣IV[會被推擠’最後則支付多數枚代幣給玩家。 又例如’在藉由抽選而當選支付球的獎項時,遊戲站 控制裝置3 1係將球供給命令輸出至球供給裝置23。藉此, -23- 201105398 作爲球狀之抽選用移動物體的球B係被供給至遊玩場域2內 的下段代幣載置台1 4上。球供給裝置2 3係如圖2所示,具 備:配置於本推幣遊戲機1內部之未圖示的球貯留部、未 圖示之球供給控制部、暫時保持從其球貯留部通過第1搬 送軌道23 a而被供給之球B的球保持部23b、用以將保持於 其球保持部23b之球B搬送至下段代幣載置台14上的第2搬 送軌道23c、及用以將保持於其球保持部23b之球b搬送至 代幣落下溝15的第3搬送軌道23d。來自於遊戲站控制裝置 3 1之球供給命令被球供給裝置2 3的球供給控制部接收時, 其球供給控制部係因應其球供給命令而控制各部。 如此被供給之球B係在乘載於堆積在下段代幣載置台 1 4上之代幣Μ上的狀態下,存在於遊玩場域內。然後,與 其代幣Μ的移動同時朝向代幣落下溝15移動。在此,在設 置於下段代幣載置台1 4之擋止器部! 4a的中央部份,係形 成有缺口部14b’使代幣Μ易於落下。又,於下段代幣載置 台14的上方係設置有兩個球引導板24,爲僅使下段代幣載 置台14上的球Β靠近中央側之構造。因此,下段代幣載置 台14上的球Β係隨著朝向代幣落下溝15,藉由球引導板24 靠近中央側,介由易於落下之擋止器部14a的缺口部14b而 落下至代幣落下溝1 5。 如此球B落下至代幣落下溝1 5時,藉由設置於其代幣 落下溝1 5內的將代幣Μ與球B加以分類並僅回收球B之球回 收軌道25接收,通過球搬送機構,被送至遊戲站抽選裝置 70。在此遊戲站抽選裝置70進行之使用球Β的物理抽選中 -24- 201105398 當選時’則進行使用中央抽選裝置4〇的抽選。 圖4係用以說明設置於中央抽選裝置4〇的主控制部之 硬體構造的區塊圖。 主控制部係具備:主控制裝置4 i、儲存主控制裝置4】 執行之各種程式及各種資料的記憶裝置、在主控制裝置 41的控制下進行主顯示器47八與47B之顯示控制的顯示控制 裝置43。又,主控制部係對應各代幣斗裝置而具備:對於 0 6個代幣斗裝置50A、50B、50C、50D、50E、50F的轉子驅 動電動機52 ’輸出開啓(驅動)、關閉(停止)之驅動訊 號的輸出埠4 4、輸入從各代幣斗裝置的轉子旋轉位置感測 器53輸出之檢測訊號的輸入堪45、輸入從各代幣斗裝置的 計數感測器5 5輸出之檢測訊號的輸入埠46。 在此,針對代幣斗裝置50A,50B,50C,50D,50E, 50F的構造加以說明。再者’ 6個代幣斗裝置5〇a,50B, 5 0C ’ 5 0D,5 0E,50F係任一皆爲相同構造。 Q 圖5係代幣斗裝置的外觀立體圖。 圖6係揭示設置於代幣斗裝置的轉子51之外觀的說明 圖。 代幣斗裝置5〇係由具備身爲旋轉體之轉子51的本體部 50a’與安裝於本體部5〇a上部,收容大量代幣的代幣貯留 部50b所構成。於本體部5〇a下部係安裝有用以使轉子”旋 轉驅動的轉子驅動電動機5 2。於此轉子驅動電動機5 2的電 動機軸係固定有未圖示之電動機齒輪,此電動機齒輪係卡 合於被固定在轉子51的旋轉軸52a之轉子齒輪。藉此,藉 -25- 201105398 由轉子驅動電動機52的電動機軸旋轉,而使轉子51旋轉。 轉子51係構成代幣貯留部5〇b的底面’代幣貯留部5〇b內的 代幣係因爲本身重量而依序進入轉子51的圓形開口 5ia。 圖7係揭示代幣斗裝置的轉子S1之構造的部份剖面圖 〇 於轉子51係設置有形成稍大於代幣Μ之直徑所成之圓 形開口 5 1 a的旋轉板。此圓形開口 5 i 3係於轉子5丨的圓周方 向以相同節距設置有5個’但是,此個數係因應轉子51的 大小而適切增減亦可。旋轉板與被固定配置之轉子底板 51b之間係設置有代幣送出導引板51(:。此代幣送出導引板 5lc係金屬製且形成爲棘輪狀’具備對應轉子51之圓形開 口 51a的數量之5個導引爪。代幣送出導引板51c係被固定 於旋轉板,與旋轉板一起旋轉。代幣送出導引板51c的導 引爪係其內側面成爲代幣保持導引面,其外側面成爲代幣 送出導引面》代幣保持導引面係形成爲沿著轉子5 1的圓形 開口 5 1 a之圓弧狀。代幣送出導引面係連續於代幣保持導 引面的內側端部,以於鄰接之導引爪的代幣保持導引面之 外側端部連接銳角之方式,形成爲往外側膨脹之圓弧狀。 藉由此構造,通過圓形開口 51a而被轉子底板51b支持之代 幣Μ,係在代幣送出導引板51c的代幣保持導引面被保持, 藉由代幣送出導引板5 1 c的旋轉’並利用代幣送出導引面 ,被送出至離開轉子5 1的中心軸之方向(以下稱爲「直徑 方向」)。 於轉子底板5〗b上’係以包圍代幣送出導引板5 1 c的周 -26- 201105398 圍之方式,設置有僅稍微厚於代幣Μ之外側導引板5id。外 側導引板的內周面係包圍代幣送出導引板51c,藉由代 幣送出導引板51c的代幣送出導引面,抑制被推擠至直徑 方向外側的代幣Μ。藉此,即使在轉子5 1的旋轉中,於代 幣送出導引板5 1 c的導引爪內部也保持有代幣。又,於外 側導引板5 1 d之代幣排出位置的部份,形成有代幣排出開 口 51e。於此代幣排出開口 5ie的附近,設置有固定滾輪 5 1 f及可動滾輪5 1 g。固定滾輪5 1 f係可旋動自如地安裝於轉J performs control means (3 1 ) for controlling the game; media receiving means (1 1 )' accepts the game media; and payment processing means (4 1 ) 'based on receiving the game media by the media receiving means As a result, the result of the game in which the control means is controlled is used to pay the predetermined number of game media to the user using the game media payment device described in claim 8 or 9. Payment processing. In the game device, when the game medium is paid to the user, Q can realize a new performance of the predetermined portrait by the discharged game medium, and can also perform a token paying performance with a high performance effect. [Effect of the Invention] According to the present invention, it is possible to obtain an excellent effect of realizing a new performance of a predetermined portrait by a flat or spherical tangible object to be discharged. [Embodiment] -17- 201105398 The present invention is applied to an embodiment of a push-to-play game machine that is a token game machine as a game device. Furthermore, the game device to which the present invention is applicable is of course not limited to the push coin game machine. Fig. 1 is an external view of the pusher game machine 1 of the present embodiment. The push coin game machine 1 has 10 independent play fields 2, and each play field 2 can have two players (users) to play the push coin game. Therefore, there are up to 20 players to play at the same time. Moreover, the space in which the player plays is tied to each of the two play fields 2 by a column 3, and the columns 3 are covered with a transparent outer cover. In this way, the player is not directly in contact with the organization inside the play field. Further, in each of the play fields 2, a push-pull game is executed by a game station 1 that performs separate push-pull games. Each of the game stations 10 is provided with a token-receiving disk 5 for paying a token obtained after the game is played. Further, a central drawing device 4 that is rotatable toward any of the game stations 10 is provided in the center portion. Two main displays 47A, 47B are provided in the central drawing device 40. 2 is a perspective view showing a schematic configuration of the aforementioned game station 10. The game station 1 is provided with a token for sending the tokens which are the flat tangible objects of the game medium to the two token dispensers 1 in the play field 2. Further, the token dispenser on the right side of the drawing is omitted for the sake of explanation. The token dispenser 11 has a token insertion opening 1 1 a exposed on the outer side of the front side of the pusher game machine 1. When the player inputs the token from the token input port i a, the token is ejected from the leading end thereof via the token passage portion n b. The token passage portion 1 1 b is provided with a token detecting sensor 1 1 d ' for detecting the passage of the token to detect the token that the player inputs, and outputs the detection signal -18-201105398 to the following. Game station control department. The front end of the token passage portion 11b is disposed so as to protrude from the play field 2, and the tokens discharged from the front end thereof are put into the play field 2. Further, the token dispenser is rotatably mounted by the shaft portion 1 1 c fixed to the body portion of the pusher game machine 1 in such a manner that the player can appropriately select the direction in which the token is thrown. . Thereby, the player can face the front end of the token passage portion n b of the token dispenser 1 i to the right and left within a predetermined range. j In the play field 2 in which the token dispenser 11 is put into the token, the upper token loading table 12, the middle token loading table 13 and the lower token loading table 14 are provided. The next-stage token loading table 14 can hold a majority of tokens on it. The token is dropped until the token formed on the front side of the lower coin loading table 14 is dropped into the groove I5. The system is discharged to the token receiving tray 5 provided on the body of the pusher game machine 1. In this way, the player can obtain the token μ. Further, the front end portion of the lower-stage token loading table 14 is formed by stacking the tokens on the lower Q-segment placing platform 14 so that the tokens are not easily dropped and the ditch 15 is dropped. Ma. The stopper portion i4a is formed by bending the token loading surface on the lower-stage token loading table 14 upward. The middle-stage token loading table I3 moves along the upper surface of the lower-stage token loading table 14 and is reciprocated by a specific stroke in the direction indicated by the arrow A in the figure by a mounting table driving means (not shown). In this way, the mid-stage token loading table 13 is moved back and forth to the front side of the map in the middle portion of the lower-level token loading table 13 to the next side. Further, Fig. 2 discloses a state in which the middle-stage token loading table 13 moves to the foremost position in the drawing. '19- 201105398 Further, the middle-stage token loading table 13 is provided with a token μ on it. When the token on the token loading table 13 falls to the front side in the figure, it is loaded on the next token loading table 14. When the middle-stage token loading table 13 is not located at the forefront, the tokens are dropped from the middle-counter token loading platform 3, and the system is pushed by the middle-counter token loading table 13, and is pushed to the majority. Stack the lower part of the token loading platform. In this way, the token μ is pushed into the token deposited on the lower token loading table 14 to be pushed out to the figure 'the pushing pressure is added to the token shackled by the stopper portion 14a, and the generation falls. Until the token falls into the ditch 1 5 . The front side portion of the upper stage of the token loading table 12 is disposed along the upper surface of the middle stage table 13. When the middle-stage token loading table 13 moves back and forth in the direction indicated by the arrow Α in the figure by the mounting table means 13, the upper-stage substituting table 1 2 pushes out the coin on the deep side of the figure on the middle-stage token loading table 13 To the front side of the picture. Further, in the play field 2, a token jumping platform 16 and a token 1 7 ° token jumping platform 16 are provided, which are composed of a transparent acrylic plate which is disposed at a higher position in the depth direction of FIG. The token moving surface 1 The token moving surface 16a is fixed to the middle token by the side panel 16b. Thereby, the stage driving means for moving the middle-stage token loading table 13 in the direction of the arrow A in the figure causes the token-hopping station 16 to move the token chuck in a manner. Therefore, the token moving surface 16a moves back and forth in the horizontal direction with respect to the token chuck 1 7 by moving back and forth simultaneously with the middle stage setting table 13. The aforementioned token chucks 1 7 are placed in the two middle sections corresponding to the game station 1 置于 when the face currency tokens are placed, and the front side currency 币 coins are driven to drive the currency carriers on behalf of the card 6a, the table 1 3 returns Move 17-phase coin-to-sex token -20- 201105398 The mode of input device 11 is to form 7 tokens through the mouth 1 7 a in the horizontal central direction. The token dispenser 1 1 located on the left side of Fig. 2 corresponds to the seven token passages 17a on the left side of the map of the token chuck 17. Further, the token cassette 17 is configured to reciprocate in a horizontal direction in a direction orthogonal to the moving direction of the token hopping stage 16 by a chuck driving means (not shown). Further, on the back side of the token chuck, a token detecting sensor (not shown) for detecting the token passing through the coin passage 1 7a is provided. The token detection sensor is a light sensor disposed in such a manner that the two ends of the token chuck 17 are individually opposed to each other in the horizontal direction, and the light path between the light-emitting portion and the light-receiving portion passes through the token. When the token of the port 1 7a is blocked, the detection signal is output. The detection signal of the token detection sensor is transmitted to the game station control unit inside the game station. Further, a slot machine device 20 is provided in the play field 2. This slot machine device 20 is composed of a liquid crystal display, and three reel images are displayed on the liquid crystal screen. The slot machine device 20 performs display control by the game station control unit inside the game station. Fig. 3 is a view showing a control block of the game station control unit 30 provided in each of the game stations 10. Each of the game station control units 30 includes a game station control device 3 1 as a game control means, and a display control device 32 that performs display control of the slot machine device 20 under the control of the game station control device 31, and stores The programs 3 and 3 of the various programs and various materials executed by the station control device 31 and the RAM 3 4 for temporarily storing various materials used in the programs executed by the station control device 31. Further, the game station control device 3 1 is also connected to detect the token detecting device 19b of the token through the token 21 - 201105398 coin chuck 17 through the mouth i7a, and detecting the input of the token dispenser 1 1 The input of the tokens of the tokens is detected by the number of sensors 1 1 d. When the token is put into the token dispenser 1 by the player, the detection signal is output from the input number detecting sensor 1 1 d to the station control device 31. The station control device 31 that receives the detection signal outputs a token input signal to a main control unit, which will be described later. Further, when the token passes through the port 1 7a, the token detecting sensor 1 9b outputs a detection signal to the station control device 3 1 . The station control device 31 that receives the detection signal executes the lottery program stored in the ROM 33. The game station control device 3 that executes the lottery program generates a lottery number, and selects a lottery table that selects the correspondence between the number of random numbers and each of the prizes, and determines whether to select one of the random numbers based on the generated random number. Awards. As a result of the selection, there is also a situation in which one of the awards is not elected. Then, the station control device 31 outputs an image display command corresponding to the result of the drawing to the display control unit 32. The display control device 32 that receives the image display command displays an image in which the three reels are rotated on the screen of the slot machine device 20, and finally displays an image in which the three reels are stopped. At this time, when one of the awards is selected by the lottery, the command is displayed in accordance with the portrait of the selected prize, and the combination of the pattern corresponding to the award is placed on the winning line to stop and display. In addition, when the selection is made by the lottery, the command is displayed in accordance with the corresponding unsuccessful image display order, and the combination of the patterns that are not corresponding to any of the awards is stopped and displayed on the winning line. In this way, the player observes the screen of the old box device of the slot machine, and can learn the lottery result of the lottery by the token through the mouth 17a -22- 201105398. The game station control device 31 assigns a prize to the player in response to the award of the selected prize when the prize is selected by the lottery. For example, when a prize for paying a predetermined number of tokens is elected by lottery, the game station control device outputs a token payment command to the token payment device 21. As shown in FIG. 2, the token payment device 21 includes a token storage unit for storing a majority of tokens installed in the pusher game machine 1, and a generation for storing and storing in the token storage unit. The token hopper portion of the coin and the token paid from the token hopper portion 0 are guided to the token passage portion 22 in the play field 2. The token payment device 2 1 that accepts the token payment order controls the token hopper unit and executes the token discharge operation in response to the number of token payment commands. The tokens paid by the tokens are discharged from the token payout 22a through the token passage section 22. The tokens discharged from the token payment port 2 2 a are dropped to the upper panel of the middle-counter token loading table 1 3 3 a', whereby the predetermined number of tokens are paid into the play field 2. Thus, in this embodiment, even if any Q award is selected by lottery, the player is not paid directly to the token, and the token of the number of prizes to be selected is paid to the play field 2. Therefore, in order for the player to obtain the token, the token must be dropped on the front side of the lower-order token loading table 14 in the map. Furthermore, the majority of the tokens paid by the token payment device 2 1 are deposited in the middle-stage token loading table 13 and the lower-stage token loading station 1 4 ', so they are stacked on the middle-stage token loading platform 1 3 and the next-generation token. Put the token IV on the i 4 [will be pushed] and finally pay the majority of the token to the player. Further, for example, when the prize for the payout ball is elected by the lottery, the station control device 31 outputs the ball supply command to the ball supply device 23. Thereby, -23-201105398 is selected as a ball-shaped drawing of the moving object, and is supplied to the lower-stage token loading table 1 in the play field 2. As shown in FIG. 2, the ball supply device 2 includes a ball storage unit (not shown) disposed inside the pusher game machine 1 and a ball supply control unit (not shown), and temporarily retains the ball storage unit from the ball storage unit. a ball holding portion 23b for feeding the ball 23a and a ball 2 for holding the ball B held by the ball holding portion 23b, and a second conveying rail 23c for transporting the ball B held by the ball holding portion 23b, and The ball b held by the ball holding portion 23b is transported to the third transport path 23d of the token drop groove 15. When the ball supply command from the station control device 31 is received by the ball supply control unit of the ball supply device 23, the ball supply control unit controls each unit in response to the ball supply command. The ball B thus supplied is present in the play field in a state of being carried on the token deposited on the lower-stage token loading table 14. Then, it moves toward the token drop 15 at the same time as the movement of its token. Here, it is placed in the stopper portion of the next-stage token loading table 14! The central portion of 4a is formed with a notched portion 14b' to make the tokens easy to fall. Further, two ball guide plates 24 are provided above the lower-stage token loading table 14, and are a structure in which only the ball on the lower-stage token loading table 14 is brought close to the center side. Therefore, the ball cymbal system on the lower-stage token loading table 14 descends toward the ditch 15 toward the token, and the ball guide plate 24 approaches the center side, and falls through the notch portion 14b of the stopper portion 14a which is easily dropped. The coin fell into the ditch 1 5. When the ball B is dropped until the token falls into the ditch 1 5, it is received by the ball collecting track 25 which is classified in the token drop groove 15 and is collected only by the ball B, and is transported by the ball. The mechanism is sent to the game station drawing device 70. In the physical drawing of the ball cymbal by the game station drawing device 70 -24- 201105398, the drawing using the central drawing device is performed. Fig. 4 is a block diagram for explaining a hardware configuration of a main control unit provided in the center drawing device 4A. The main control unit includes a main control device 4i, a memory device that stores various programs and various data executed by the main control device 4, and display control for performing display control of the main displays 47 and 47B under the control of the main control device 41. Device 43. Further, the main control unit is provided with a rotor drive motor 52' output for opening (driving) and closing (stopping) with respect to each of the token hopper devices 50A, 50B, 50C, 50D, 50E, and 50F. The output of the driving signal 埠4 4, the input of the detection signal outputted from the rotor rotational position sensor 53 of each hopper device is input 45, and the input is output from the counting sensor of the hopper device. The input of the signal is 埠46. Here, the configuration of the token hopper devices 50A, 50B, 50C, 50D, 50E, 50F will be described. Furthermore, the '6 coin-to-coin device 5〇a, 50B, 50C' 5 0D, 50E, 50F are all of the same structure. Q Figure 5 is a perspective view of the appearance of the coin hopper device. Fig. 6 is an explanatory view showing the appearance of the rotor 51 provided in the hopper device. The hopper device 5 is composed of a main body portion 50a' having a rotor 51 as a rotating body, and a token storage portion 50b that is attached to the upper portion of the main body portion 5a and accommodates a large amount of tokens. A rotor drive motor 52 for rotationally driving the rotor is attached to the lower portion of the main body portion 5A. A motor gear (not shown) is fixed to the motor shaft of the rotor drive motor 52, and the motor gear train is engaged with The rotor gear is fixed to the rotary shaft 52a of the rotor 51. Thereby, the motor shaft of the rotor drive motor 52 is rotated by -25 to 201105398, and the rotor 51 is rotated. The rotor 51 constitutes the bottom surface of the token storage portion 5〇b The token in the token storage portion 5〇b sequentially enters the circular opening 5ia of the rotor 51 due to its own weight. Fig. 7 is a partial cross-sectional view showing the structure of the rotor S1 of the token hopper device. A rotating plate is formed which forms a circular opening 5 1 a which is slightly larger than the diameter of the token 。. The circular opening 5 i 3 is provided at the same pitch in the circumferential direction of the rotor 5 有 5 ' This number may be appropriately increased or decreased depending on the size of the rotor 51. A token feeding guide plate 51 is provided between the rotating plate and the rotor bottom plate 51b that is fixedly arranged (: This coin is sent out to the guiding plate 51c) Made of metal and formed into a ratchet shape Five guiding claws corresponding to the number of circular openings 51a of the rotor 51 are provided. The token feeding guide plate 51c is fixed to the rotating plate and rotates together with the rotating plate. The guiding claws of the token feeding guide plate 51c The inner side surface is a token holding guide surface, and the outer side surface thereof is a token delivery guide surface. The token retaining guide surface is formed in an arc shape along the circular opening 5 1 a of the rotor 51. The feeding guide surface is continuous with the inner end portion of the token holding guide surface, and is formed in an arc shape which expands outwardly in such a manner that the outer end portion of the adjacent coin retaining guide surface is connected to the acute end. With this configuration, the token supported by the rotor bottom plate 51b through the circular opening 51a is held by the token holding guide surface of the token delivery guide plate 51c, and the guide sheet 5 is fed by the token. The rotation of 1 c is sent to the guide surface by the token, and is sent out to the direction away from the central axis of the rotor 51 (hereinafter referred to as "diameter direction"). On the rotor bottom plate 5 b, it is sent out to surround the token. The manner of the guide plate 5 1 c is -26-201105398, which is only slightly thicker than The outer side guide plate 5id of the banknote. The inner peripheral surface of the outer side guide plate surrounds the token delivery guide plate 51c, and the token is sent out of the guide plate 51c by the token to suppress the being pushed to the diameter. The token 外侧 on the outer side of the direction. Thereby, even in the rotation of the rotor 51, the token is held inside the guiding claw of the token feeding guide plate 5 1 c. Also, the outer guiding plate 5 1 d A portion of the token discharge position is formed with a token discharge opening 51e. In the vicinity of the token discharge opening 5ie, a fixed roller 5 1 f and a movable roller 5 1 g are provided. The fixed roller 5 1 f can be rotated Freely installed on the turn

J 子底板5 1 b上。可動滾輪5 1 g係於周面安裝有橡膠等的彈性 體,如圖7所示般,往位於阻止代幣μ從代幣排出開口 5 1 e 排出的閉口位置之方向彈撥。 藉由代幣送出導引板5 1 C的旋轉被搬送至代幣排出位 置爲止的代幣Μ,係因外側導引板5 1 d的內周面所致之抑制 力消失’而藉由代幣送出導引板51c的代幣送出導引面被 推出至代幣排出開口 5 1 e側。藉此,代幣Μ抵接位於閉口位 Q 置之可動滾輪5 1 g,可動滾輪5 1 g朝向開口位置變位。然後 ’該代幣Μ跨越可動滾輪51g時,藉由可動滾輪51g的彈撥 力’可動滾輪5 1 g復原至閉口位置的應力將代幣Μ推出至排 出方向’代幣Μ會被順勢推擠至排出口側。藉此,代幣Μ 係被排出至代幣斗裝置5 0外部。 又’於代幣斗裝置5 0係如圖7所示,設置有作爲檢測 通過代幣排出開口 5 1 e之代幣Μ的作爲第2檢測手段的計數 感測器55。此計數感測器55係以檢測可動滾輪5丨g變位至 開口位置之狀況的機械式開關所構成。每於可動滾輪5 i g -27- 201105398 變位至開口位置,則產生身爲檢測訊號的脈衝訊號,並將 此脈衝訊號輸出至主控制部的輸入埠46。 又’於代幣斗裝置50係設置有用以檢測轉子5 1的旋轉 位置(亦即’代幣送出導引板5〗c的旋轉位置)的檢測手 段。本實施形態之檢測手段係由固定於轉子5 1的旋轉軸 52a之旋轉檢測板54,與檢測形成於其旋轉檢測板54之檢 測窗54a的通過之轉子旋轉位置感測器53所構成。於本實 施形態中’旋轉檢測板54的檢測窗54a係如圖8所示,分別 於對向於圓形開口 5 1 a之處各設置1個。每於旋轉檢測板54 的檢測窗54a通過轉子旋轉位置感測器53的檢測區域,則 產生身爲檢測訊號的脈衝訊號,並將此脈衝訊號輸出至主 控制部的輸出埠45。亦即,轉子旋轉位置感測器53係檢測 設置於轉子5 1之5個圓形開口 5 1 a的位置者,在轉子5 1旋轉 1圈之間,產生5個脈衝訊號。亦即,每於轉子旋轉位置感 測器53檢測出1次,則輸出當作排出1枚代幣μ的訊號。 接著,針對在中央抽選裝置40進行之抽選加以說明。 圖9係揭示在中央抽選裝置40進行之抽選之流程的流 程圖。 藉由在各遊戲站10的遊戲站抽選裝置70之物理抽選, 球Β進入得獎孔時(s 1 ),抽選開始要求從遊戲站控制裝 置3 1送至主控制部,於中央抽選裝置40中開始抽選。在此 抽選,首先,主控制裝置4 1係控制框體旋轉驅動裝置4 8, 以使中央抽選裝置40的正面朝向抽選開始要求之發送來源 的遊戲站10之方式,使中央抽選裝置40整體旋轉(S2 )。 -28 - 201105398 又,接受抽選開始要求的主控制裝置4 1,係執行抽選 程式,並產生抽選用亂數,對照記載被產生之抽選用亂數 與各獎項的對應關係之抽選表,進行依據已產生之抽選用 亂數來決定是否當選任一獎項的抽選(S3)。於此抽選中 ,雖然不會有皆未當選任一獎項而決定落選之狀況,但是 ,決定落選亦可。然後,主控制裝置41係依據其抽選結果 ,輸出畫像顯示命令至顯示控制裝置43。此時,設置於中 央抽選裝置40的兩個主顯示器47A、47B係相鄰於左右,作 爲1個顯示手段而作用。因此,接受前述畫像顯示命令的 顯示控制裝置43,係進行使由此兩個主顯示器47A、47B所 構成之1個顯示手段顯示1個捲軸旋轉的畫像,最後顯示捲 軸之停止畫像的抽選表演處理(S4 )。此停止畫像係依據 畫像顯示命令,最後以使關於其當選之獎項的圖案之組合 備齊於得獎連線上之方式停止並顯示者。藉此,玩家係可 觀看兩個主顯示器47A、47B的畫面,來得知抽選的結果。 在本實施形態的抽選,準備有代幣的支付枚數相互不 同之複數獎項。然後,在當選除了支付枚數最多之大獎之 外的獎項時(S5的No ),進行使用各遊戲站10的代幣支付 裝置2 1來進行代幣之支付的通常支付處理(S 6 )。如詳細 說明’從主控制裝置41輸出代幣支付命令至關於當選之遊 戲站的遊戲站控制裝置3 1。接受此命令之遊戲站控制裝置 3 1係將代幣支命令輸出至代幣支付裝置2 1。藉此,關於其 代幣支付命令的枚數之代幣Μ係被支付至其遊戲站10的遊 玩場域2內。 -29- 201105398 另一方面’在當選支付枚數最多之大獎時(S5的Yes ),進行使用設置於中央抽選裝置40之作爲遊戲用媒體支 付裝置的代幣支付表演裝置來進行代幣之支付的特別支付 處理(S 7 )。 以下,針對本發明的特徵部份之特別支付處理加以說 明。 圖10係揭示設置於中央抽選裝置40的代幣支付表演裝 置60之槪略構造的說明圖。 於抽選中產生大獎時,如圖10所示,在所定當選表演 之後’中央抽選裝置40的兩個主顯示器47 A、47B往左右分 離’配置於其背面側的代幣支付表演裝置60會露出於外部 。於此代幣支付表演裝置60上部,作爲排出裝置的6個代 幣斗裝置5 0A、5 0B、50C、50D、50E、50F以相互鄰接之 方式’在直線上以等間隔並排配置於橫方向(圖中左右方 向)。進而,各代幣斗裝置50A、50B、50C、50D、50E、 5 〇F係任一以其代幣排出口 5 6朝向前面側(圖中前側)之 方式配置。 於各代幣斗裝置的上方係設置有代幣補給機構6丨。此 代幣補給機構6 1係由將從代幣接受口供給之代幣搬送至橫 方向的搬送皮帶61a、將搬送皮帶61a上的代幣推出至前面 側的兩個擋板61b、61c、將藉由擋板61b、61c推出之代幣 導引至各代幣斗裝置5〇A、50B、50C、50D、50E、50F之 代幣貯留部5 〇b的導引傾斜面6 1 d所構成。位於圖中右側的 第1擋板6 1 b係在將代幣補給至位於圖中右側的3個代幣斗 201105398 50D、5 0E、5 0F時進行驅動,位於圖中左側的第2擋板61c 係在將代幣補給至位於圖中左側的3個代幣斗5〇A、50B、 50C時進行驅動。 又’各代幣斗裝置的下方係爲用以藉由代幣Μ來表現 畫像的展示空間。此展示空間係爲可從使用者目視辨識之 狀態。從各代幣斗裝置50Α、50Β、50C、50D、50Ε、50F 的代幣排出口 56排出之代幣Μ係進行至略水平方向,但是 ,藉由設置於其代幣排出口 56的出口側之導引板57的下面 而其進行方向以朝向略垂直方向下側之方式被導引。如圖 1〇所示,藉由導引板57導引而被排出之代幣Μ係沿著藉由 本身重量落下之方向而直線移動於各展示空間內。藉由本 身重量而落下之代幣Μ係在下方藉由傾斜面62誘導而被回 收至配置於展示空間下方的代幣回收箱63內。此代幣回收 箱63係連通於中央抽選裝置40正面所朝向之遊戲站10的代 幣支付裝置21之代幣通路部22。因此,被回收至代幣回收 q 箱63內之代幣Μ係通過代幣通路部22而從代幣支付口 22a被 排出。從代幣支付口 2 2 a排出之代幣Μ係落下至中段代幣載 置台13的上面板13a上,藉此,將所定枚數的代幣支付至 遊玩場域2內。 在本實施形態,一邊進行使用此種代幣支付表演裝置 60而在展示空間內藉由代幣Μ來表現畫像的表演’ 一邊進 行對於玩家支付代幣的特別支付處理。 在以下的說明中’以進行以每一文字依序在展示空間 內藉由代幣Μ來表現「WIN」之文字畫像的表演之狀況爲 -31 - 201105398 例來加以說明。 圖11 (a)係於展示空間內藉由代幣Μ來表現每一文字 之文字畫像「WIN」的槪念圖。 圖1 1 ( b )係揭示爲了表現此文字畫像,從各代幣斗 裝置50A、50B、50C、50D、50E、50F排出代幣之時機的 排出資料的槪念圖。 圖11 ( C )係揭示排出資料之資料構造的說明圖。 於圖1 1 ( a )〜(C )中,以符號A〜F表示之行係分別 對應代幣斗裝置 50A、50B、50C、50D、50E、50F,行 L1 〜L 2 1係表示自各代幣斗裝置的代幣排出順序。圖中黑圓 係表示於圖11 (a)中被排出之代幣,圖11 (b)中表示排 出代幣。在本實施形態,以行L1〜L6表現「W」之文字畫 像,以行L8〜L14表現「I」之文字畫像,以行L16〜L21表 現「N」之文字畫像。再者,行L7及L1 5係用以確保區分 各文字畫像的空間者。又,1文字所需之行數在本實施形 態中設爲6行,但可適切變更。 於主控制部的記憶裝置42,係記憶有決定用以藉由6 個代幣斗裝置50A、 50B ' 50C、 50D、 50E、 50F排出之複 數代幣Μ,於展示空間表現「WIN」之畫像的各代幣斗裝 置所致之代幣排出時機的排出資料。此排出資料係以2 1個I 行資料L 1〜L2 1所構成,1個行資料係包含1位元分別對應 各代幣斗裝置之6位元的資料之1位元組的資料。於本實施 形態中,第1位數〜第6位數的各位兀係分別對應從代幣斗 裝置50F至代幣斗裝置50A爲止個別代幣斗裝置,在排出代 -32- 201105398 幣時將對應之位元設定爲「1」,在不排出代幣時則將對 應之位元設定爲「〇」。在本實施形態,如此將使用1位元 組的資料中下位6位元,並未使用剩下上位2位元。此未使 用位元係「〇」或「1」皆可,又或使用於其他用途亦可。 以下,針對下位6位元進行說明。 圖1 2〜1 3係揭示特別支付處理之流程的流程圖。 在進行特別支付處理時,主控制部的主控制裝置4 1係 ^ 參照記憶於記憶裝置42之文字畫像型式資料,讀出初始的 行資料L 1 ’作爲行資料D 1而加以記憶(S 1 1 )。然後,讀 出下個行資料L2 ’作爲行資料D2而加以記憶(S12 )。然 後,因應初始讀出之行資料D 1的各位元資料,設定各代幣 斗裝置50A、50B、50C、50D、50E、50F分別對應之各轉 子旋轉旗標(si3)。該當處理係將讀出之行資料D1直接 作爲構成轉子&E轉旗標之1位兀組資料而加以設定。亦即 ,構成各轉子旋轉旗標之1位元組資料的第1行〜第6行的 各位兀爲分別對應從代幣斗裝置50F至代幣斗裝置5〇a爲止 的旗標。各轉子fe轉旗標係以在轉子51旋轉時表示「 ,在轉子5 1停止時表示「0」之方式設定,在1行份的代幣 支付處理結束時,一旦清除各轉子旋轉旗標。因應行資料 〇1的各位元資料’使對應各代幣斗裝置5〇a、5〇B、50C、 5 0D、5 0E、50F的轉子驅動電動機52,如果位元資料是「i 」則開啓(驅動)’如果丨u兀資料是「0」則關閉(停止 )(s14)。藉由該當處理,驅動轉子驅動電動機52之代 幣斗裝置的轉子51—起開始旋轉。接著,作爲關於1行的 -33- 201105398 顯示之時間,規定75msec,設定相當於其75msec的計時器 計數値(S 1 5 )。此1行的顯示所需之時間係一致於在使轉 子5 1旋轉驅動之狀態下連續排出代幣Μ時的代幣之排出時 間的間隔。又,所謂計時器係例如藉由依據每1 msec發生 之***訊號來進行之***處理,計算時間之經過的功能。 在此***處理,到計時器計數値表示「0」爲止,每於插 入則減算1,可利用計時器計數値,判定是否已經過初始 被設定之時間。 接著’主控制裝置4 1係判定讀出之行資料D 1的各位元 資料是否全部爲「〇」(S 1 6 ),在任一位元資料表示「1 」時’則前進至下個步驟S 1 7,進行1行份的代幣排出確認 處理。另一方面,在所有位元資料表示「0」時,則爲了 等待在計時器中關於1行份的顯示之時間(75msec )經過 爲止,前進至步驟S19。在所有位元資料表示「〇」時,也 有如行L7或L15般’是作爲區分文字畫像的空間而設置之 空間行之狀況。 接著,進行1行份的代幣排出確認處理(S 1 7 )。該當 處理係於後詳述。然後’各轉子旋轉旗標全部表示「〇」 ’在步驟S14的處理中使轉子驅動電動機52驅動之代幣斗 裝置中,參照下個行資料D 2,判定在此1行中使轉子驅動 電動機52停止之代幣斗裝置所對應之轉子旋轉旗標是否全 部表示「〇」(S 1 8 )。在該當處哩,判定轉子驅動電動機 5 2是否已結束1行份的電動機旋轉。於該當判定中使轉子 驅動電動機52停止之代幣斗裝置所對應之轉子旋轉旗標任 201105398 一表示「1」時,則因爲是表示轉子驅動電動機52尙未結 束1行份的電動機旋轉,故前進至步驟S 1 9。 主控制裝置41係在步驟S16中所有位元資料表示「0」 時,在步驟S 1 8中判斷停止之代幣斗裝置所對應之轉子旋 轉旗標不是全部表示「0」時,則參照計時器計數値,判 定是否經過關於1行份之顯示的時間(75mSeC) (S19)。 在該當處理,想定在代幣斗裝置內發生代幣阻塞等而閉鎖 轉子驅動電動機52的旋轉,因此無法正確確認從轉子旋轉 3 & 位置感測器5 3輸出之檢測訊號的狀況。即使是閉鎖轉子驅 動電動機52之狀況,利用在計時器處理中判定已經過關於 1行份之顯示的時間(7 5 m s e c ),可強制結束1行份的處理 ,前進至下行的處理。藉由該當處理,假設即使各代幣斗 裝置任一在途中發生代幣阻塞,該當代幣斗裝置無法持續 進行之後的處理,也可利用其他代幣斗裝置持續進行處理 。又’發生代幣阻塞之代幣斗裝置之後自己恢復時,可與 Q 其他代幣斗裝置對合時機來持續進行處理。如此,即使各 轉子旋轉旗標並不是全部表示「0」之狀況,在計時器計 數値表示「0」時,強制結束1行份的處理,而前進至下行 的處理。另一方面’在I十時器rf*數値不表示「〇」時,則 回到步驟S 1 6。例如’如行L 7或L 1 5之空間行的處理之狀況 中’在計時器計數値表示「0」爲止重複進行步驟sl6與步 驟1 8的處理。又,在空間行以外之行中,未發生代幣阻塞 而正常動作時,在轉子旋轉旗標全部表示「〇」爲止重複 進行步驟S16至步驟18的處理。 -35- 201105398 主控制裝置4 1係到所有行的處理結束爲止,重複進行 步驟S11〜19的處理(S20)。 接著,使用圖1 3來說明在步驟S 1 7進行之1行份的代幣 排出確認處理。在該當處理,對於對應行資料D 1的各位元 資料而驅動轉子驅動電動機5 2的代幣斗裝置,參照下行的 行資料D2之各位元資料,判斷是否停止轉子驅動電動機52 或持續驅動之狀態。之後,對於停止轉子驅動電動機52之 代幣斗裝置,在適當的時機使轉子驅動電動機52停止。 主控制裝置4 1係爲了對於各代幣斗裝置依序進行以下 的處理,首先,指定6個代幣斗裝置50A、50B、50C、50D 、50E、50F中之一(S17a)。在本實施形態’從代幣斗裝 置5 0 A依序指定至代幣斗裝置5 0F,但是,指定的順序係任 何順序皆可。接著,參照指定之代幣斗裝置所對應之轉子 旋轉旗標,被設定「1」則判定轉子驅動電動機52正在驅 動中(S17b)。接著,在步驟S17b,判定轉子驅動電動機 5 2正在驅動中時,則確認從設置於指定之代幣斗裝置的轉 子旋轉位置感測器5 3輸出之檢測訊號,判定檢測訊號是否 從開啓切換至關閉(S 1 7 c )。在本實施形態中,在檢測訊 號從開啓切換至關閉之時機,當作代幣Μ被排出1枚而使轉 子驅動電動機52停止。再者,採用檢測訊號從關閉切換至 開啓之時機亦可。重點是各代幣斗裝置依據從各轉子旋轉 位置感測器5 3輸出之檢測訊號的變化時機,使轉子驅動電 動機5 2停止。 主控制裝置係在步驟S〗7c中判定檢測訊號從開啓切 -36- 201105398 換至關閉時,將指定之代幣斗裝置的轉子旋轉旗標清除成 「0」(S17d)。接著’參照下個行資料D2之指定之代幣 斗裝置所對應之位元資料,進行是否持續驅動轉子驅動電 動機52之狀態或停止的判定(Sl"7e)。在該當位元資料表 示「0」時’停止指定之代幣斗裝置的轉子驅動電動機52 (S 1 7 f )。最後,判定是否對於所有代幣斗裝置已進行前 述步驟S17a〜S17f爲止的處理(S17g),到對於所有代幣 ~ 斗裝置的處理結束爲止重複進行。 如此’在本實施形細’因爲依據從轉子旋轉位置感測 器53輸出之檢測訊號而當做已排出代幣Μ,故實際上並不 保障排出代幣Μ。例如,代幣Μ無法順利進入代幣斗裝置 的轉子5 1之圓形開口 5 1 a時’從轉子旋轉位置感測器53輸 出之檢測訊號即使從開啓切換至關閉,代幣Μ也有可能不 被排出。 於主控制部的記億裝置42,係記億有以所定數的行資 Q 料構成之文字畫像型式資料(排出資料),遵從其文字畫 像型式資料’排出所有代幣Μ時則支付對應大獎的代幣枚 數。但如上述般’在代幣的排出途中在特定代幣斗裝置中 發生代幣阻塞’僅剩下的代幣斗裝置進行排出時,會有藉 由利用代幣Μ來表現畫像的表演而排出之代幣枚數不足對 應大獎的代幣枚數之狀況。又,如上述般代幣Μ無法順利 進入圓形開口 5 1 a時’則有無法如預定排出代幣μ,而不足 於預定之代幣枚數之狀況。 在此,於本實施形氣中’ §十算藉由利用代幣Μ來表現 -37- 201105398 畫像的表演而實際被排出之代幣枚數,判定不足於應支付 之預定支付枚數時’在利用代幣Μ來表現畫像的表演結束 之後,接著使用各代幣斗裝置50Α、50Β、50C、50D、50Ε 、5 0F的全部或一部份,一邊利用計數感測器5 5的檢測來 確認不足份的代幣之排出,一邊進行補充支付控制之後, 使特別支付處理結束。 具體來說,主控制裝置4 1係首先在開始特別支付處理 時’作爲代幣計數値而設定因應大獎之當選的身爲代幣支 付枚數之應支付的預定支付枚數。然後,爲了計算從各代 幣斗裝置50A、50B、50C、50D、50E、50F實際被排出之 代幣枚數,利用上述之於每lmsec發生之***處理來計算 。在***處理’依序確認各代幣斗裝置的計數感測器5 5之 檢測訊號’在判斷已檢測出代幣Μ時,則進行減去代幣計 數値的處理。 如此’因爲依據轉子旋轉位置感測器5 3的檢測時機, 使所有代幣斗裝置50Α、50Β、50C、50D、50Ε、50F的轉 子驅動電動機52停止,故可抑制各代幣斗裝置之轉子5丨的 旋轉停止位置之差量。結果,下個被排出之被轉子51的圓 形開口 5 1 a保持之代幣Μ與代幣排出部%的相對位置關係, 係在所有代幣斗裝置50Α、50Β、50C、50D、50Ε、50.F幾 近相同。藉此,在接著驅動轉子驅動電動機5 2時,從開啓 時至排出代幣Μ爲止的時間在所有代幣斗裝置50Α、50Β、 50C、50D、50Ε、50F幾近相同,而減低各代幣斗裝置5〇八 、5 0 Β、5 0 C、5 0 D、5 0 Ε、5 0 F之間的代幣排出時機的偏差 -38- 201105398 然而,在初始使推幣遊戲機1動作時,有各代幣斗裝 置之轉子51的旋轉停止位置爲分散之狀況。又,在進行上 述之補充支付控制時,因爲依據計數感測器55的檢測時機 而使轉子驅動電動機52停止,故在結束該當處理之後,各 代幣斗裝置之轉子51的旋轉停止位置有成爲分散之可能。 在此’在本實施形態,涵蓋文字畫像型式資料的開頭1行 1 或複數行,包含作爲從所有代幣斗裝置50A、50B、50C、 5 〇D、50E、5 0F—起排出代幣Μ之同步對合用的同步資料 °具體來說,使各位元資料全部是「1」的行資料包含1行 份或複數行份。然後,利用在此同步資料之後使空間行包 含複數行,在對應同步資料而排出代幣Μ之後,可對合各 代幣斗裝置之轉子5 1的旋轉停止位置。亦即,在代幣斗裝 置之轉子5 1的旋轉停止位置爲分散之狀態下,對應同步資 料而排出代幣Μ時,雖然初始從各代幣斗裝置50A、50Β、 Q 5GC、50D、50E、50F排出之代幣Μ的垂直方向位置會有偏 离隹’ ί旦是’在排出同步資料之後的文字畫像所對應之代幣 Μ 時’從各代幣斗裝置 50Α、50Β ' 50C、50D、50Ε' 50F 排出之各個代幣Μ的垂直方向位置會聚齊排出。 以上’依據本實施形態,藉由使作爲遊戲用媒體之身 胃有形物的代幣Μ移動至在展示空間內利用本身重量移動 之方向’可實現利用該等代幣Μ於展示空間表現「WIN」 之文字畫像的嶄新表演。 &展示空間表現之畫像係只要可表現者爲任何畫像皆 -39- 201105398 可,除了文字畫像以外,例如,作爲在本推幣遊戲機1的 製造業者或設置其之遊戲設施的商標標記或在本推幣遊戲 機1中使用之角色的構圖等之畫像亦可。 又,在本實施形態,已針對於展示空間內依每一文字 來表現文字畫像之狀況加以說明,但是,例如於展示空間 內表現橫並排之複數文字的畫像亦可。 本發明係並不限於上述之實施形態者,例如亦可進行 以下的變形。又,亦可適切組合以下所示之2以上的變形 (1 )變形例1 在前述實施形態,使用轉子旋轉位置感測器53的檢測 訊號來進行代幣Μ之排出時機的同步處理,但是,使用計 數感測器5 5的檢測訊號來代替轉子旋轉位置感測器5 3的檢 測訊號亦可。然而,計數感測器5 5係因爲原來並不是爲了 控制代幣的排出時機而設置者,故於驅動轉子驅動電動機 52而使轉子5 1旋轉始動之時間點中,下個被排出之代幣Μ 的旋轉位置與代幣排出口 56的相對位置關係並不一定,所 以代幣排出時機的精度較差。但是,因爲可利用一般代幣 斗裝置所標準裝備之計數感測器5 5來進行同步處哩,故成 爲成本非常低的構造。例如,於利用代幣Μ表現畫像的表 演中,在不是表現文字而是表現如模樣之畫像時,因爲不 需要高精度的時機,故適合利用。作爲具體處理,在特別 支付處理的流程圖之步驟S17c,進行確認從計數感測器55 -40- 201105398 輸出之檢測訊號的處理,來代替確認從轉子旋轉位置感測 器53輸出之檢測訊號的處理即可。 (2 )變形例2 作爲在前述實施形態爲了表現畫像所用之遊戲用媒體 的代幣Μ係銀色,因爲與傾斜面62之顏色的對比而玩家難 以目視確認,結果,有無法充分取得畫像的認知性之虞。 在此,在展示空間表現各文字畫像之前,使作爲近接配置 於其展示空間之畫像顯示手段的主顯示器47A、47Β顯示與 其畫像相同內容的畫像亦可。具體來說,主控制裝置4 1係 在從記憶裝置42讀出第1個行資料L1之前,輸出用以使顯 示控制裝置43顯示「W」之文字畫像的畫像顯示命令。接 受此畫像顯示命令的顯示控制裝置43係使兩個主顯示器 47 A、47 B—定時間顯示「W」之文字畫像之後,進行消除 其顯示的顯示控制。另一方面,主控制裝置4 1係以在「W Q 」之文字畫像從兩個主顯示器47A、47B消失之後的時機, 進行第1個行資料L 1所對應之代幣的排出之方式控制。同 樣地,主控制裝置41係在從記憶裝置42讀出第8個行資料 L8之前,輸出用以使顯示控制裝置43顯示「ϊ」之文字畫 像的畫像顯示命令。接受此畫像顯示命令的顯示控制裝置 43係使兩個主顯示器47A、47B—*定時間顯示「I」之文字 畫像之後,進行消除其顯示的顯示控制。然後,主控制裝 置41係以在「I」之文字畫像從兩個主顯示器47 a、473消 失之後的時機,進行第8個行資料L8所對應之代幣的排出 -41 - 201105398 之方式控制。又同樣地,主控制裝置4 1係在從記憶裝置42 讀出第1 6個行資料L 1 6之前,輸出用以使顯示控制裝置4 3 顯示「N」之文字畫像的畫像顯示命令。接受此畫像顯示 命令的顯示控制裝置43係使兩個主顯示器47A、47B —定時 間顯示「N」之文字畫像之後,進行消除其顯示的顯示控 制。然後’主控制裝置4 1係以在「N」之文字畫像從兩個 主顯示器4 7A' 47B消失之後的時機,進行第16個行資料 L 1 6所對應之代幣的排出之方式控制。 如此’利用在代幣Μ所致之文字畫像出現於展示空間 之前,於兩個主顯示器47 A、47Β顯示與其文字畫像相同之 文字的畫像,預告自此出現於展示空間之代幣Μ所致之文 字畫像,可大幅提升代幣Μ所致之文字畫像的玩家之認知 性。 (3 )變形例3 在前述實施形態,已針對作爲代幣支付時的表現而利 用藉由代幣Μ表現畫像的表演之狀況加以說明,但是,也 可作爲無關於代幣支付的表演裝置而利用。例如,上述之 代幣支付表演裝置60係也可作爲在與遊戲裝置爲另外物體 之狀態下設置於遊戲設施的樓層,對於來店顧客展現某種 文字或構圖的展示裝置而利用。此時,例如可舉出藉由代 幣Μ來表現「WELCOME」之文字畫像,或表現其遊戲設 施之商標標記的畫像之利用方法。 -42- 201105398 (4 )變形例4 在前述實施形態,已例示使用身爲平板狀之有形物的 代幣來表現畫像之狀況’丨旦是’只要是作爲遊戲用媒體而 使用之有形物的話’不限於代幣’使用身爲球體狀物體的 柏青哥鋼珠或作爲上述抽選用移動物體的球B等來表現畫 像亦可。 (5 )變形例5 在前述實施形態’已針對記億裝置42記憶有對應「 WIN」之文字畫像的排出資料之狀況加以說明,但是,使 記憶裝置42記憶每一文字的排出資料,從記億裝置42依序 讀出對應表現之文字畫像所需之文字的排出資料,組合該 等並加以利用亦可。此時’有可易於變更出現於展示空間 之文字畫像的優點。 【圖式簡單說明】 [圖1]圖1係關於實施形態之推幣遊戲機的外觀圖。 [圖2 ]圖2係揭示同推幣遊戲機的遊戲站槪略構造的立 體圖。 [圖3]圖3係揭示設置於同遊戲站之遊戲站控制部的控 制區塊圖。 [圖4]圖4係用以說明設置於同推幣遊戲機之中央抽選 裝置的主控制部之硬體構造的區塊圖。 [圖5]圖5係同中央抽選裝置的代幣斗裝置的外觀立體 -43- 201105398 圖。 [圖6]圖6係揭示設置於同代幣斗裝置的轉子之外觀的 說明圖。 [圖7 ]圖7係揭示同轉子之構造的部份剖面圖。 [圖8 ]圖8係揭示旋轉檢測板的檢測窗與同轉子的圓形 開口之位置關係的說明圖。 [圖9]圖9係揭示在同中央抽選裝置進行之中央抽選之 流程的流程圖。 [圖10]圖10係揭示設置於同中央抽選裝置的代幣支付 表演裝置之槪略構造的說明圖。 [圖1 1 ]圖1 1 ( a )係於同代幣支付表演裝置的展示空間 內’藉由代幣來表現每一文字之文字畫像的槪念圖。 圖π ( b )係揭示爲了表現同文字畫像,從各代幣斗 裝置排出代幣之時機的排出資料的槪念圖。 圖1 I ( c )係揭示排出資料之資料構造的說明圖。 [圖12]圖12係揭示特別支付處理之流程的流程圖。 [圖1 3 ]圖1 3係揭示同特別支付處理中代幣排出確認處 理之流程的流程圖。 【主要元件符號說明】 1 :推幣遊戲機 2 :遊玩場域 10 :遊戲站 20:吃角子老虎盤裝置 -44- 201105398 2 1 :代幣支付裝置 22 :代幣通路部 40 :中央抽選裝置 4 1 :主控制裝置 42 :記憶裝置 43 :顯示控制裝置 44 :輸出埠 45 :輸出埠 46 :輸入;t阜 47A,47B :主顯示器 50F :代幣斗裝置 50A > 50B , 50C , 50D , 50E , 51 :轉子 52 :轉子驅動電動機 5 3 :轉子旋轉位置感測器 5 4 :旋轉檢測板 5 5 :計數感測器 57 :導引板 60 :代幣支付表演裝置 6 1 :代幣補給機構 6 2 :傾斜面 63 __代幣回收箱 -45-J sub-base 5 1 b. The movable roller 5 1 g is attached to an elastic body such as rubber on the circumferential surface, and is plucked in a direction to prevent the token from being discharged from the token discharge opening 5 1 e as shown in Fig. 7 . By the token, the rotation of the guide sheet 5 1 C is transferred to the token discharge position until the suppression force of the inner peripheral surface of the outer guide sheet 5 1 d disappears. The token delivery guide surface of the coin dispensing guide 51c is pushed out to the token discharge opening 5 1 e side. Thereby, the token Μ abuts the movable roller 5 1 g located at the closed position Q, and the movable roller 5 1 g is displaced toward the opening position. Then, when the token traverses the movable roller 51g, the urging force of the movable roller 51g is restored to the stress at the closed position by the movable roller 51g, and the token is pushed out to the discharge direction. Exit side. Thereby, the tokens are discharged to the outside of the token hopper device 50. Further, as shown in Fig. 7, the token hopper device 50 is provided with a counter sensor 55 as a second detecting means for detecting the token 通过 passing through the token discharge opening 5 1 e. This counting sensor 55 is constituted by a mechanical switch that detects the state in which the movable roller 5丨g is displaced to the opening position. Each time the movable roller 5 i g -27- 201105398 is displaced to the opening position, a pulse signal as a detection signal is generated, and the pulse signal is output to the input port 46 of the main control unit. Further, the token dispensing device 50 is provided with a detecting means for detecting the rotational position of the rotor 51 (i.e., the rotational position of the "token delivery guide plate 5" c). The detecting means of the present embodiment is constituted by a rotation detecting plate 54 fixed to the rotating shaft 52a of the rotor 51, and a rotor rotational position sensor 53 for detecting the passage of the detecting window 54a formed in the rotation detecting plate 54. In the present embodiment, the detection window 54a of the rotation detecting plate 54 is provided as shown in Fig. 8, and is provided one at a position opposite to the circular opening 51a. Each of the detection windows 54a of the rotation detecting plate 54 passes through the detection area of the rotor rotation position sensor 53, and a pulse signal as a detection signal is generated, and the pulse signal is output to the output port 45 of the main control portion. That is, the rotor rotational position sensor 53 detects the position of the five circular openings 5 1 a of the rotor 51, and generates five pulse signals between one rotation of the rotor 51. That is, each time the rotor rotational position sensor 53 detects one time, the output is regarded as a signal for discharging one token μ. Next, the lottery performed by the central drawing device 40 will be described. Fig. 9 is a flow chart showing the flow of the lottery performed by the central drawing device 40. By the physical drawing of the game station drawing device 70 at each of the gaming stations 10, when the ball enters the winning hole (s 1 ), the drawing start request is sent from the station control device 31 to the main control unit, and the central drawing device 40 The selection begins. In the drawing, first, the main control unit 4 1 controls the frame rotation driving unit 4 8 so that the front side of the center drawing unit 40 faces the game station 10 of the transmission source of the selection start request, and the center drawing unit 40 is rotated as a whole. (S2). -28 - 201105398 In addition, the main control unit 4 1, which accepts the start of the lottery, executes the lottery program, and generates a lottery number for the selection, and compares the selected lottery table with the corresponding relationship between the random number and each prize. The resulting lottery is used to determine whether or not to vote for any of the awards (S3). In this lottery, although there will be no elections for any of the awards, it is decided that the election will be lost. Then, the main control unit 41 outputs an image display command to the display control unit 43 based on the result of the drawing. At this time, the two main displays 47A and 47B provided in the central drawing device 40 are adjacent to the left and right, and function as one display means. Therefore, the display control device 43 that receives the image display command performs an image display in which one display unit composed of the two main displays 47A and 47B is rotated by one scroll, and finally displays a drawing effect of the stop image of the scroll. (S4). This stop image is displayed in accordance with the image display command, and is finally stopped and displayed in such a way that the combination of the selected awards is prepared on the winning line. Thereby, the player can view the screens of the two main displays 47A, 47B to know the result of the lottery. In the lottery of this embodiment, a plurality of prizes in which the number of payment of the token is different from each other is prepared. Then, when an award other than the highest prize is received (No in S5), the normal payment processing (S 6 ) of performing the payment of the token using the token payment device 2 1 of each game station 10 is performed. As described in detail, the token transfer command is output from the main control device 41 to the game station control device 31 regarding the selected game station. The station control device 3 1 that accepts this command outputs the token command to the token payment device 2 1 . Thereby, the tokens for the number of token payment orders are paid to the casino field 2 of the gaming station 10. -29- 201105398 On the other hand, 'when the grand prize of the largest number of awards is selected (Yes of S5), the token payment performance device installed as the game media payment device provided in the central drawing device 40 is used for the payment of the token. Special payment processing (S 7). Hereinafter, the special payment processing of the characteristic portion of the present invention will be described. Fig. 10 is an explanatory view showing a schematic configuration of the token payment performance device 60 provided in the center drawing device 40. When a grand prize is generated in the drawing, as shown in FIG. 10, after the scheduled performance, the two main displays 47 A, 47B of the central drawing device 40 are separated to the left and right. The token payment performance device 60 disposed on the back side thereof is exposed. Externally. In this token, the upper portion of the performance device 60 is paid, and the six hopper devices 50A, 50B, 50C, 50D, 50E, and 50F as the discharge devices are arranged side by side in the horizontal direction at equal intervals on the straight line. (left and right direction in the figure). Further, each of the token hopper devices 50A, 50B, 50C, 50D, 50E, and 5F is disposed such that the token discharge port 56 faces the front side (the front side in the drawing). A token replenishing mechanism 6 is provided above the coin hopper device. This token replenishing mechanism 61 transports the token supplied from the token receiving port to the transport belt 61a in the lateral direction, and pushes the token on the transport belt 61a to the two flaps 61b and 61c on the front side. The tokens pushed out by the baffles 61b, 61c are guided to the guide inclined faces 6 1 d of the token storage portions 5 〇b of the respective coin hopper devices 5A, 50B, 50C, 50D, 50E, 50F. . The first baffle 6 1 b located on the right side of the figure is driven when the token is replenished to the three hoppers 201105398 50D, 50E, and 5F located on the right side of the figure, and is located on the left side of the second baffle in the figure. 61c is driven when the token is replenished to the three tokens 5〇A, 50B, 50C located on the left side of the figure. In addition, the lower part of each generation of coin-operated devices is a display space for expressing portraits by tokens. This display space is a state that can be visually recognized by the user. The tokens discharged from the token discharge ports 56 of the respective coin hopper devices 50 Α, 50 Β, 50 C, 50 D, 50 Ε, 50 F are carried out to a slight horizontal direction, but are provided at the outlet side of the token discharge opening 56 thereof. The lower side of the guide plate 57 is guided in such a manner as to face the lower side in a slightly vertical direction. As shown in Fig. 1A, the tokens that are ejected by the guide sheets 57 are linearly moved in the respective display spaces along the direction in which they are dropped by their own weight. The tokens dropped by the weight of the body are induced by the inclined surface 62 to be retracted into the token collection box 63 disposed below the display space. This token collection box 63 is connected to the token passage portion 22 of the token payment device 21 of the station 10 to which the front side of the center lottery device 40 faces. Therefore, the tokens collected in the token collection q box 63 are discharged from the token payout port 22a through the token passage portion 22. The tokens discharged from the token payout slot 2 2 a are dropped onto the upper panel 13a of the middle token docking station 13, whereby the predetermined number of tokens are paid into the play field 2. In the present embodiment, the special payment processing for paying the token to the player is performed while performing the performance of the image by using the token payment performance device 60 in the display space by the token. In the following description, the status of the performance of the character "WIN" in the display space by the tokens in the order of each character is described as -31 - 201105398. Figure 11 (a) is a commemorative picture showing the character image "WIN" of each character by tokens in the display space. Fig. 1 1 (b) shows a commemorative map of the discharge data of the timing at which the tokens are discharged from the respective coin hopper devices 50A, 50B, 50C, 50D, 50E, and 50F in order to express the character image. Fig. 11 (C) is an explanatory diagram showing the structure of the data of the discharge data. In Figs. 1 1 ( a ) to (C ), the lines indicated by symbols A to F correspond to the token hopper devices 50A, 50B, 50C, 50D, 50E, and 50F, respectively, and the lines L1 to L 2 1 are expressed from generations to generations. The order in which tokens are discharged from the coin device. The black circle in the figure indicates the token that was discharged in Fig. 11 (a), and the token in Fig. 11 (b) indicates the token. In the present embodiment, the character image of "W" is represented by lines L1 to L6, the character image of "I" is represented by lines L8 to L14, and the character image of "N" is represented by lines L16 to L21. Further, lines L7 and L1 5 are used to secure a space for distinguishing each character image. Further, the number of lines required for one character is set to six lines in the present embodiment, but can be changed as appropriate. The memory device 42 of the main control unit stores a plurality of tokens that are determined to be discharged by the six token hopper devices 50A, 50B '50C, 50D, 50E, and 50F, and displays a portrait of "WIN" in the display space. The discharge data of the token discharge timing caused by the various coin-operated devices. The discharge data is composed of 21 pieces of I-line data L 1 to L2 1 , and one line of data includes one-bit data of one-bit data corresponding to 6-bit data of each coin-operated device. In the present embodiment, each of the first to sixth digits corresponds to an individual token hopper device from the hopper device 50F to the hopper device 50A, and when the generation is -32-201105398, The corresponding bit is set to "1", and when the token is not discharged, the corresponding bit is set to "〇". In the present embodiment, the lower 6 bits of the 1-byte data are used, and the upper 2 bits are not used. This unused bit is either "〇" or "1", or it can be used for other purposes. Hereinafter, the lower 6 bits will be described. Figures 1 2 to 1 3 are flowcharts showing the flow of special payment processing. When the special payment processing is performed, the main control unit 4 1 of the main control unit refers to the character image type data stored in the memory device 42, and reads the initial line data L 1 ' as the line data D 1 and memorizes it (S 1 1 ). Then, the next line data L2' is read and stored as the line data D2 (S12). Then, in response to each element data of the line data D 1 to be initially read, each of the rotor rotation flags (si3) corresponding to the respective coin machine devices 50A, 50B, 50C, 50D, 50E, and 50F are set. The processing unit sets the read line data D1 directly as the 1-bit group data constituting the rotor & E flag. In other words, each of the first to sixth rows of the 1-byte data constituting each of the rotor rotation flags corresponds to the flag from the token device 50F to the token device 5A. Each rotor fe-flag flag is set such that "the rotor 51 is rotated" and "0" is set when the rotor 51 is stopped. When the one-line token payment processing is completed, the rotor rotation flags are cleared. According to the metadata of the data 〇1, the rotor drive motor 52 corresponding to each of the coin hopper devices 5〇a, 5〇B, 50C, 50D, 50E, 50F is turned on if the bit data is "i" (Drive) 'If the data is "0", it is turned off (stopped) (s14). By this processing, the rotor 51 of the coin hopper device that drives the rotor drive motor 52 starts to rotate. Next, as a time period of -33-201105398 for one line, 75 msec is specified, and a timer count 値 (S 1 5 ) corresponding to 75 msec is set. The time required for the display of the one line is the same as the interval of the discharge time of the token when the token is continuously discharged in a state where the rotor 5 1 is rotationally driven. Further, the timer is a function of calculating the passage of time by, for example, inserting a signal based on an insertion signal generated every 1 msec. Here, the interpolation processing is performed until the timer count 値 indicates "0", and the interpolation is incremented by 1 each time, and the timer count 値 can be used to determine whether or not the initial set time has elapsed. Next, the main control device 4 1 determines whether or not all of the metadata of the read data D 1 is "〇" (S 16), and when any of the bit data indicates "1", the process proceeds to the next step S. 17. The token discharge confirmation processing of one line is performed. On the other hand, when all the bit data indicates "0", the process proceeds to step S19 in order to wait for the time (75 msec) for displaying the one line in the timer. When all the bit data indicates "〇", it is also like the case where the line L7 or L15 is the space line set as the space for distinguishing the character image. Next, one-line token discharge confirmation processing (S 17 7) is performed. The processing should be detailed later. Then, each of the rotor rotation flags indicates "〇". In the token device in which the rotor drive motor 52 is driven in the process of step S14, referring to the next line data D2, it is determined that the rotor drive motor is made in this row. Whether the rotor rotation flag corresponding to the 52-stop coin hopper device indicates "〇" (S 18). At this point, it is determined whether or not the rotor drive motor 52 has finished rotating the motor for one line. In the case where the rotor rotation flag corresponding to the coin hopper device in which the rotor drive motor 52 is stopped in the determination is "201", the motor drive motor 52 does not end the motor rotation of one line. Proceed to step S19. When the main control device 41 indicates that all the bit data indicates "0" in step S16, if it is determined in step S1 8 that the rotor rotation flag corresponding to the stopped coin hopper device does not all indicate "0", the reference timing is referred to. When the device counts 値, it is determined whether or not the time (75 mSeC) regarding the display of one line is passed (S19). In the process, it is assumed that the rotation of the rotor drive motor 52 is blocked by the occurrence of token blocking or the like in the token machine, and thus the state of the detection signal output from the rotor rotation 3 & position sensor 53 cannot be accurately confirmed. Even if the state of the rotor drive motor 52 is blocked, it is possible to forcibly end the processing of one line by using the time (7 5 m s e c ) for the display of one line in the timer processing, and proceed to the downstream processing. By this processing, it is assumed that even if the token clogging occurs on the way of any of the numerator devices, the contemporary coin hopper device cannot continue the subsequent processing, and the other hopper device can be used for continuous processing. In addition, when the coin-carrying coin-carrying device is restored, it can be processed continuously with the timing of the other tokens. In this manner, even if the rotor rotation flags do not all indicate "0", when the timer count 値 indicates "0", the processing of one line is forcibly terminated, and the process proceeds to the downstream process. On the other hand, when the number of the ten-timer rf* does not indicate "〇", the process returns to step S16. For example, in the case of the processing of the space line of the line L 7 or L 1 5, the processing of the steps s16 and 168 is repeated until the timer count 値 indicates "0". Further, in the case of the line other than the space line, when the token blocking is not performed and the normal operation is performed, the processing of steps S16 to S18 is repeated until the rotor rotation flag indicates "〇". -35- 201105398 The main control unit 4 1 repeats the processing of steps S11 to S19 until the processing of all the lines is completed (S20). Next, the token discharge confirmation processing of one line performed in step S17 will be described using FIG. In the processing, the token hopper device that drives the rotor drive motor 52 for the metadata of the corresponding row data D 1 refers to the metadata of the downlink row data D2 to determine whether to stop the state of the rotor drive motor 52 or the continuous drive. . Thereafter, the rotor drive motor 52 is stopped at an appropriate timing for stopping the coin hopper device of the rotor drive motor 52. The main control unit 4 1 first performs one of the six token hopper devices 50A, 50B, 50C, 50D, 50E, and 50F in order to sequentially perform the following processing for each hopper device (S17a). In the present embodiment, the hopper device 5 0 A is sequentially assigned to the hopper device 5 0F. However, the order of designation may be any order. Then, referring to the rotor rotation flag corresponding to the designated token device, when "1" is set, it is determined that the rotor drive motor 52 is being driven (S17b). Next, when it is determined in step S17b that the rotor drive motor 52 is being driven, the detection signal output from the rotor rotational position sensor 53 provided in the designated token device is confirmed, and it is determined whether the detection signal is switched from on to Close (S 1 7 c ). In the present embodiment, when the detection signal is switched from on to off, one of the tokens is ejected, and the rotor drive motor 52 is stopped. Furthermore, it is also possible to use the detection signal to switch from off to on. It is important that the various coin hopper devices stop the rotor drive motor 52 in accordance with the timing of the change of the detection signal output from each of the rotor rotational position sensors 53. The main control device clears the rotor rotation flag of the designated token device to "0" (S17d) when it is determined in step S7c to change the detection signal from the open cut-36-201105398 to the close. Then, it is judged whether or not the state of the rotor drive motor 52 is continuously driven or stopped (S1 " 7e) by referring to the bit data corresponding to the designated coin hopper device of the next line data D2. When the bit data indicates "0", the rotor drive motor 52 (S 1 7 f ) of the designated coin hopper device is stopped. Finally, it is determined whether or not the processing up to the above-described steps S17a to S17f has been performed for all the token devices (S17g) until the processing for all the tokens is completed. Thus, in the present embodiment, since the token is outputted based on the detection signal output from the rotor rotational position sensor 53, the token is not actually guaranteed. For example, when the token cannot smoothly enter the circular opening 5 1 a of the rotor 51 of the token hopper device, the detection signal outputted from the rotor rotational position sensor 53 may not be changed even if it is switched from on to off. It is discharged. In the main unit of the control unit, the shoji device 42 is a type of textual image type (discharge data) composed of a fixed number of materials, and the corresponding type of prize is issued in accordance with the text type information. The number of tokens. However, as described above, 'the token clogging occurs in the specific token hopper device during the discharge of the token'. When only the remaining hopper device is discharged, there is a performance by using the token to express the portrait. The number of tokens is insufficient to correspond to the number of tokens in the Grand Prize. Further, as the above-mentioned tokens cannot smoothly enter the circular opening 5 1 a', there is a situation in which it is not possible to discharge the token μ as scheduled, and is less than the predetermined number of tokens. Here, in the present embodiment, the §10 counts the number of tokens actually discharged by using the tokens to express the performance of the -37-201105398 portrait, and the judgment is insufficient when the number of predetermined payments is to be paid. After the performance of the presentation using the tokens is completed, all or a part of each of the token devices 50Α, 50Β, 50C, 50D, 50Ε, and 5F is used, and the detection by the counter sensor 5 5 is used. After confirming the discharge of the insufficient token, the special payment processing is completed after the supplementary payment control is performed. Specifically, the main control unit 41 first sets the predetermined number of payables to be paid as a token for the number of tokens selected in response to the jackpot as the token count 开始 at the start of the special payout processing. Then, in order to calculate the number of tokens actually discharged from the respective coin hopper devices 50A, 50B, 50C, 50D, 50E, 50F, the above-described insertion processing per lmsec is used to calculate. In the insertion processing, the detection signal of the counter sensor 5 of each of the coin hopper devices is sequentially confirmed. When it is judged that the token has been detected, the process of subtracting the token count 値 is performed. Thus, since the rotor drive motor 52 of all the coin hopper devices 50Α, 50Β, 50C, 50D, 50Ε, 50F is stopped in accordance with the detection timing of the rotor rotational position sensor 53, the rotor of each coin hopper device can be suppressed. The difference between the rotation stop positions of 5 turns. As a result, the relative positional relationship between the tokens held by the circular opening 5 1 a of the rotor 51 and the token discharge portion % is the same as that of all the coin dispensers 50Α, 50Β, 50C, 50D, 50Ε, 50.F is almost the same. Thereby, when the rotor drive motor 52 is subsequently driven, the time from the opening to the discharge of the tokens is almost the same in all the token devices 50Α, 50Β, 50C, 50D, 50Ε, 50F, and the tokens are reduced. Deviation of the timing of the coin discharge between the bucket device 5〇8, 5 0 Β, 5 0 C, 5 0 D, 5 0 Ε, and 5 0 F -38- 201105398 However, when the coin pusher 1 is initially operated There is a state in which the rotation stop position of the rotor 51 of each of the coin-operated devices is dispersed. Further, when the above-described supplementary payment control is performed, the rotor drive motor 52 is stopped in accordance with the detection timing of the counter sensor 55. Therefore, after the end of the process, the rotation stop position of the rotor 51 of each coin hopper device becomes The possibility of dispersion. Here, in the present embodiment, the first line 1 or the plural lines of the text image type data are included, and the tokens are discharged as a token from all the token devices 50A, 50B, 50C, 5 〇 D, 50E, and 5F. Synchronous data for synchronizing the combined data. Specifically, the line data in which all the metadata are "1" includes one line or plural lines. Then, after the data is synchronized, the space line is made to include a plurality of lines, and after the tokens are discharged corresponding to the synchronized data, the rotation stop position of the rotor 51 of the respective coin hopper device can be aligned. In other words, when the rotation stop position of the rotor 51 of the hopper device is dispersed, the tokens are discharged corresponding to the synchronized data, although initially from the respective coin hopper devices 50A, 50Β, Q 5GC, 50D, 50E. The vertical position of the tokens discharged from the 50F will deviate from the 隹' ί 旦 是 ' 在 在 在 在 在 在 在 在 在 排出 排出 排出 排出 排出 排出 排出 排出 排出 排出 排出 从 排出 从 从 从 从 从 从 从 从 从 从 从 从 从 从 从 从 从 从 从The vertical position of each of the 50代' 50F discharges will be collected and discharged. According to the present embodiment, by moving the token 作为 which is the tangible material of the game medium to the direction in which the weight is moved by using the weight in the display space, it is possible to use the token to express the "WIN" in the display space. A new performance of the textual portrait. & The image of the performance of the display space is a trademark mark of the game maker or the game facility in which the game machine is installed, in addition to the character image, as long as it can be used for any portrait-39-201105398. A portrait or the like of a character used in the push coin game machine 1 may be used. Further, in the present embodiment, the description of the character image in each of the characters in the display space has been described. However, for example, an image in which a plurality of characters are arranged side by side in the display space may be used. The present invention is not limited to the above embodiments, and for example, the following modifications are possible. Further, two or more modifications shown below may be combined as appropriate. (1) Modification 1 In the above embodiment, the detection signal of the rotor rotational position sensor 53 is used to perform the synchronization processing of the discharge timing of the tokens. Instead of the detection signal of the rotor rotational position sensor 53 , the detection signal of the counter sensor 5 5 can be used. However, since the counting sensor 55 is originally set up not to control the timing of the discharge of the token, the next token is discharged from the time point when the rotor driving motor 52 is driven to rotate the rotor 51. The relative positional relationship between the rotational position of the Μ and the token discharge port 56 is not necessarily the case, so the accuracy of the token discharge timing is poor. However, since the synchronization sensor 5 of the standard equipment of the conventional coin-operated device can be used for synchronization, it is a structure with a very low cost. For example, in the performance of a portrait using a token, when it is not a character but a portrait, it is suitable for use because it does not require a high-precision timing. As a specific process, in the step S17c of the flow chart of the special payment process, the process of checking the detection signal output from the counting sensor 55-40-201105398 is performed instead of confirming the detection signal output from the rotor rotational position sensor 53. Just handle it. (2) Modification 2 As the token silver of the game medium used for expressing the image in the above-described embodiment, it is difficult for the player to visually recognize the color of the inclined surface 62. As a result, there is a possibility that the image cannot be sufficiently captured. Sexuality. Here, before the display space expresses each character image, the main displays 47A and 47 which are image display means arranged in the display space in the display space may display an image having the same content as the image. Specifically, the main control device 4 1 outputs an image display command for causing the display control device 43 to display a character image of "W" before reading the first line data L1 from the storage device 42. The display control unit 43 that receives the image display command causes the two main displays 47 A, 47 B to display the character image of "W" for a fixed time, and then performs display control for eliminating the display. On the other hand, the main controller 4 1 controls the discharge of the token corresponding to the first line data L 1 at the timing after the text image of "W Q " disappears from the two main displays 47A, 47B. Similarly, the main control unit 41 outputs an image display command for causing the display control unit 43 to display a character image of "ϊ" before reading the eighth line data L8 from the storage unit 42. The display control unit 43 that receives the image display command causes the two main displays 47A and 47B to display the character image of "I" at a fixed time, and then performs display control for eliminating the display. Then, the main control device 41 controls the discharge of the token corresponding to the eighth line data L8 - 41 - 201105398 at the timing after the disappearance of the character image of "I" from the two main displays 47 a, 473 . Similarly, the main control unit 4 1 outputs an image display command for causing the display control unit 4 3 to display a character image of "N" before the first line data L 1 6 is read from the storage unit 42. The display control device 43 that receives the image display command causes the two main displays 47A and 47B to display the character image of "N" at a time, and then performs display control for eliminating the display. Then, the main control unit 4 1 controls the discharge of the token corresponding to the 16th line data L 1 6 at the timing after the disappearance of the character image of "N" from the two main displays 4 7A' 47B. In this way, before the text image created by the token is displayed in the display space, the two main displays 47 A and 47 are displayed with the same text as the text image, and the notice is displayed in the display space. The character image can greatly enhance the cognition of the player who creates the text image caused by the token. (3) Modification 3 In the above-described embodiment, the situation in which the performance of the portrait is expressed by the token is described as the performance at the time of payment of the token, but it may be used as a performance device without payment for the token. use. For example, the above-described token payment performance device 60 may be used as a display device that is provided on a floor of a game facility in a state in which the game device is a separate object, and that presents a certain character or composition to the shopper. In this case, for example, a method of expressing a character image of "WELCOME" by a token or an image of a trademark mark of the game facility can be cited. -42-201105398 (4) Modification 4 In the above-described embodiment, the condition of the image is expressed by the token of the tangible object in the form of a flat sheet. 'As long as it is a tangible object used as a game medium. The 'not limited to the token' may be a portrait of a pachinko ball which is a spherical object or a ball B which is a moving object selected as described above. (5) Modification 5 In the above-described embodiment, the case where the discharge information of the character image corresponding to "WIN" is stored in the memory device 42 is described. However, the memory device 42 memorizes the discharge data of each character. The device 42 sequentially reads out the discharge data of the characters required for the character image to be represented, and combines them and uses them. At this time, there is an advantage that it is easy to change the character image appearing in the display space. BRIEF DESCRIPTION OF THE DRAWINGS [Fig. 1] Fig. 1 is an external view of a push-pull game machine according to an embodiment. [Fig. 2] Fig. 2 is a perspective view showing a schematic structure of a game station of the push coin game machine. Fig. 3 is a view showing a control block of a game station control unit provided in the same game station. Fig. 4 is a block diagram for explaining a hardware configuration of a main control unit provided in a central drawing device of the same coin playing machine. [Fig. 5] Fig. 5 is a perspective view of the appearance of the coin hopper device of the central drawing device - 43-201105398. Fig. 6 is an explanatory view showing the appearance of a rotor provided in the same coin hopper device. Fig. 7 is a partial cross-sectional view showing the configuration of the same rotor. Fig. 8 is an explanatory view showing a positional relationship between a detection window of a rotation detecting plate and a circular opening of the same rotor. Fig. 9 is a flow chart showing the flow of central drawing by the same central drawing device. Fig. 10 is an explanatory view showing a schematic structure of a token payment performance device provided in the same center drawing device. [Fig. 1 1] Fig. 1 1 (a) is a commemorative picture showing the textual portrait of each character by tokens in the display space of the same token payment performance device. Fig. π (b) shows a commemorative map of the discharge data of the timing at which the tokens are discharged from the various coin hopper devices in order to express the same character image. Fig. 1 (c) is an explanatory diagram showing the structure of the data of the discharge data. FIG. 12 is a flow chart showing the flow of a special payment process. [Fig. 13] Fig. 13 is a flow chart showing the flow of the token discharge confirmation processing in the special payment processing. [Description of main component symbols] 1: Push coin game machine 2: Play field 10: Game station 20: Eat slot machine device - 44- 201105398 2 1 : Token payment device 22: Token passage unit 40: Central drawing device 4 1 : Main control device 42 : Memory device 43 : Display control device 44 : Output 埠 45 : Output 埠 46 : Input ; t 阜 47A, 47B : Main display 50F : Token hopper device 50A > 50B , 50C , 50D , 50E , 51 : rotor 52 : rotor drive motor 5 3 : rotor rotation position sensor 5 4 : rotation detecting plate 5 5 : counting sensor 57 : guide plate 60 : token payment performance device 6 1 : token replenishment Mechanism 6 2 : Inclined surface 63 __Token collection box -45-

Claims (1)

201105398 七、申請專利範圍: 1·一種展示裝置,係具備複數排出裝置, 該複數排出裝置,係分別具有: 容器,係貯留複數個平板狀或球狀的有形物; 排出口,係將被貯留於前述容器之前述有形物排出至 外部; 驅動手段,係接受驅動訊號而進行驅動,可從前述排 出口以1個單位來排出前述有形物;及 〇 檢測手段,係直接或間接檢測被排出之前述有形物, 並輸出檢測訊號; 並藉由從前述複數排出裝置個別排出之複數前述有形 物來表現所定畫像; 其特徵爲: 以各排出口在直線上且成爲等間隔之方式分別配置前 述複數排出裝置; 具備: ^ 1) 記憶手段,係依據前述表現之所定畫像,記憶前述複 數排出裝置的各驅動手段之驅動的開啓或關閉所對應之排 出資料;及 控制手段’係遵從記憶於前述記憶手段的排出資料, 對於前述複數排出裝置的各驅動手段,輸出驅動訊號來控 制驅動; 前述控制手段,係依據個別之前述檢測訊號的檢測時 機’個別控制前述複數排出裝置的各驅動手段之驅動。 -46- 201105398 2 ·如申請專利範圍第1項所記載之展示裝置,其中 前述控制手段,係依據個別之前述檢測訊號的檢 機’使前述複數排出裝置的各驅動手段之驅動關閉。 3 ·如申請專利範圍第1或2項所記載之展示裝置, ) 前述排出資料,係使對應前述表現之前述所定畫 資料之開頭’包含使前述複數排出裝置的各驅動手段 動同時開啓或依序開啓之後,同時關閉或依序關閉的 用資料。 4. 如申請專利範圍第1項至第3項中任一項所記載 示裝置,其中, 前述檢測手段,係檢測出藉由前述驅動手段來g 個前述有形物所需之驅動,並輸出前述檢測訊號。 5. 如申請專利範圍第4項所記載之展示裝置,其 具備: 第2檢測手段,係檢測出每個從前述排出口排出 述有形物,並輸出前述檢測訊號;及 計數手段,係依據藉由前述第2檢測手段輸出之 訊號,計算遵從前述排出資料而從前述複數排出裝置 排出之前述有形物的合計數。 6. 如申請專利範圍第1項至第4項中任一項所記載 示裝置,其中, 前述檢測手段,係檢測出每個從前述排出口排出 述有形物,並輸出前述檢測訊號者。 測時 其中 像的 之驅 同步 之展 ,出1 中, 之前 檢測 個別 之展 之前 -47- 201105398 7. 如申請專利範圍第6項所記載之展示裝置,其中, 具備: 計數手段’係依據藉由前述檢測手段輸出之檢測訊號 ’計算遵從前述排出資料而從前述複數排出裝置個別排出 之前述有形物的合計數。 8. —種遊戲用媒體支付裝置,其特徵爲具備: 展示裝置,係申請專利範圍第1項至第7項中任一項所 記載之展示裝置; 支付手段’係將從前述複數排出裝置個別排出之前述 有形物至少一部份作爲遊戲用媒體,支付給使用者;及 支付控制手段,係進行使前述支付手段支付應支付給 使用者之規定數的前述有形物之支付控制。 9·—種遊戲用媒體支付裝置,其特徵爲: 具備: 展示裝置,係申請專利範圍第5項或第7項所記載之展 示裝置; 支付手段,係將從前述複數排出裝置個別排出之前述 有形物全部作爲遊戲用媒體,支付給使用者;及 支付控制手段,係進行使前述支付手段支付應支付給 使用者之規定數的前述有形物之支付控制; 前述支付控制手段,係在支付控制後利用前述計數手 段計算之前述有形物的合計數不足前述規定數時,進行排 出不足份量之前述有形物的補充支付控制。 10.—種遊戲裝置,其特徵爲具有: -48- 201105398 進行控制手段,係進行遊戲的進行控制; 媒體受理手段’係受理遊戲用媒體;及 支付處理手段’係依據以前述媒體受理手段受理遊戲 用媒體爲條件’前述進行控制手段進行控制之遊戲的結果 ,並使用申請專利範圍第8項或第9項所記載之遊戲用媒體 支付裝置,進行用以將所定數的遊戲用媒體’支付給使用 者的支付處理。201105398 VII. Patent application scope: 1. A display device having a plurality of discharge devices, the plurality of discharge devices respectively having: a container for storing a plurality of flat or spherical shaped objects; a discharge port to be stored The tangible material in the container is discharged to the outside; the driving means is driven by receiving the driving signal, and the tangible object can be discharged in one unit from the discharge port; and the detecting means is directly or indirectly detected and discharged. The tangible object outputs a detection signal; and the predetermined image is expressed by a plurality of the tangible objects individually discharged from the plurality of discharge devices; and the plurality of discharge ports are arranged on the straight line at equal intervals The discharge device has: ^1) a memory means for memorizing the discharge data corresponding to the opening or closing of the driving means of the plurality of driving means according to the predetermined image of the performance; and the control means 'keeping the memory in the memory Means of discharge of the means, for the aforementioned plurality of discharge devices Each of the drive means, outputs a drive signal to the drive control; the control means, when the machine according to the detection system detecting the signals of the individual 'driving means for driving each of the plurality of individual control means is discharged. The display device according to the first aspect of the invention, wherein the control means turns off the driving of each of the plurality of driving means by the detecting means of the individual detecting signals. 3. The display device according to the first or second aspect of the patent application, wherein the discharge data is such that the beginning of the predetermined data corresponding to the performance includes the driving means of the plurality of discharge devices being simultaneously turned on or After the sequence is turned on, the data is closed or closed at the same time. 4. The apparatus according to any one of claims 1 to 3, wherein the detecting means detects driving required for the tangible objects by the driving means, and outputs the foregoing Detection signal. 5. The display device according to claim 4, further comprising: a second detecting means for detecting that each of the tangible objects is discharged from the discharge port and outputting the detection signal; and the counting means is based on The signal output from the second detecting means calculates a total count of the tangibles discharged from the plurality of discharging means in accordance with the discharge data. 6. The apparatus according to any one of claims 1 to 4, wherein the detecting means detects each of the tangible objects discharged from the discharge port and outputs the detection signal. The measurement of the time of the image of the synchronization of the exhibition, out of 1 before the previous inspection of the individual exhibition -47- 201105398 7. As shown in the scope of application of the scope of the sixth display device, which has: The detection signal outputted by the detection means 'calculates the total number of the tangibles individually discharged from the plurality of discharge devices in accordance with the discharge data. 8. A game media payment device, comprising: a display device, which is the display device described in any one of the first to seventh aspects of the patent application; the payment means 'from the plurality of the plurality of discharge devices At least a part of the tangible material discharged as a game medium is paid to the user; and the payment control means is a payment control for causing the payment means to pay a predetermined number of the tangible items to be paid to the user. 9. A game media payment device, comprising: a display device, which is a display device described in claim 5 or 7; and a payment means, which is to be individually discharged from the plurality of discharge devices The tangible material is all used as a game medium, and is paid to the user; and the payment control means is a payment control for causing the aforementioned payment means to pay the prescribed number of tangibles to be paid to the user; the foregoing payment control means is in the payment control When the total number of the tangibles calculated by the counting means is less than the predetermined number, the supplementary payment control of the tangible material is performed. 10. A game device, comprising: -48-201105398 controlling means for controlling a game; the media receiving means 'receiving a game medium; and the payment processing means' are based on the media receiving means The game media is a condition for the game in which the control means is controlled as described above, and the game media payment device described in the eighth or the ninth aspect of the patent application is used to perform payment for the predetermined number of game media. Payment processing to the user. 〇 -49-〇 -49-
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