TW201018512A - Game system and jackpot lottery device composing same - Google Patents

Game system and jackpot lottery device composing same Download PDF

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Publication number
TW201018512A
TW201018512A TW098137264A TW98137264A TW201018512A TW 201018512 A TW201018512 A TW 201018512A TW 098137264 A TW098137264 A TW 098137264A TW 98137264 A TW98137264 A TW 98137264A TW 201018512 A TW201018512 A TW 201018512A
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Taiwan
Prior art keywords
game
lottery
player
amount
payment
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TW098137264A
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Chinese (zh)
Inventor
Nobuhiro Goto
Takashi Uchiyama
Kazuhiro Kusuda
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Konami Digital Entertainment
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Publication of TW201018512A publication Critical patent/TW201018512A/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3206Player sensing means, e.g. presence detection, biometrics
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3258Cumulative reward schemes, e.g. jackpots

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Slot Machines And Peripheral Devices (AREA)

Abstract

This object is aimed to solve a problem such as the restriction against direction in a jackpot drawing. A game system is provided with a jackpot lottery device; a judgment information detection unit that detects information to judge whether or not a player is present at every plurality of game devices; and a player presence judgment unit that, at predetermined timing after a lottery unit of the jackpot lottery device has determined a game device that has won a jackpot prize, judges on the basis of a detection result of the judgment information detection unit whether or not a player is present at the winning game device. A jackpot payment processing unit carries out jackpot payment processing to the winning game device when the player presence judgment unit judges that a player is present at the winning game device, but the jackpot payment processing unit does not carry out jackpot payment processing to the winning game device when the player presence judgment unit judges that a player is not present at the winning game device.

Description

201018512 六、發明說明: 【發明所屬之技術領域】 本發明係關於具備用以從複數遊戲裝置中選擇當選彩 金獎之遊戲裝置的彩金抽選裝置之遊戲系統以及構成其之 彩金抽選裝置者。 【先前技術】 Φ 先前,作爲此種之彩金抽選裝置,例如公知有設置於 遊戲中心等之複數代幣遊戲機(遊戲裝置)所構成之遊戲 系統者(例如,專利文獻1)。一般來說,代幣遊戲機係 以從玩家接受代幣(下注對象)爲條件來控制遊戲進行, 並因應其遊戲結果,將所定枚數代幣(支付對象)支付給 玩家。如針對利用彩金抽選裝置之代幣遊戲機的一例加以 說明,累積並加算相當於從玩家接受之代幣(下注對象) 之枚數的一部份之數量,並將此作爲支付量資料而保持於 Φ 彩金抽選裝置的支付量記憶手段。然後,達成所定抽選開 始條件時,以彩金抽選裝置進行抽選,決定當選彩金獎或 未當選(落選)。在該抽選中當選彩金獎時,則將相當於 前述支付量資料之至少一部份之量的數量之代幣,支付給 達成該所定抽選開始條件的玩家之同時,使該支付量資料 回到初始値。 在此’彩金抽選裝置係大多在由分別具備有獨立進行 遊戲之遊戲控制手段的複數遊戲裝置所構成之遊戲系統中 被利用。此係依據以下之理由。亦即,各遊戲裝置1次可 201018512 對玩家支付之代幣枚數係依據各遊戲裝置而被限制於某種 程度。因此’將彩金抽選裝置利用於單體遊戲裝置時,在 當選其彩金獎時的代幣支付枚數之上限,係因設定於其遊 戲裝置之最大支付量而被大幅限制。相對於此,將彩金抽 選裝置利用於由複數遊戲裝置所構成之遊戲系統時,在當 選其彩金獎時的代幣支付枚數之上限,係可利用與複數遊 戲裝置之最大支付量的總和來訂定。此時,相較於將彩金 抽選裝置利用於單體遊戲裝置之狀況,可增加在當選彩金 @ 獎時的代幣支付枚數。結果,可使玩家抱持因當選彩金獎 而大量代幣會被1次支付的期待,而可吸引玩家的興趣。 因爲有此優點,彩金抽選裝置,係大多不在單體遊戲裝置 ,而是在由複數遊戲裝置所構成之遊戲系統中被利用。 尤其’近年來,亦公知有以設置於複數店舖(遊戲設 施)之遊戲裝置構成的遊戲系統,於此種遊戲系統中亦可 利用彩金抽選裝置。 〔專利文獻1〕日本特開2002-253842號公報 〇 【發明內容】 〔發明所欲解決之課題〕 一般來說,在彩金抽選,當選之玩家離開遊戲裝置之 後,必須迴避對於其玩家進行彩金的支付之事態。在先前 的彩金抽選,通常進行在各遊戲裝置進行遊玩之玩家利用 於遊戲遊玩中達成彩金抽選的開始條件,來決定其遊戲裝 置是否當選彩金奬的處理。然後,玩家在遊戲遊玩中達成 -0 - 201018512 彩金抽選的開始條件時,馬上進行彩金抽選,如決定彩金 獎的當選則馬上對其玩家進行華麗的當選表演。爲此,在 其當選之玩家得知當選彩金獎之前,其玩家幾乎不會離開 遊戲裝置。因此,幾乎不會發生當選之玩家離開遊戲裝置 之後’進行對於其玩家之彩金的支付之事態。 但是’於先前的彩金抽選中前述事態幾乎不發生係因 爲不發生在其當選之玩家得知當選彩金獎之前,其玩家離 φ 開遊戲裝置之狀況的範圍內,進行了各種條件的設定。爲 此’在進行先前之彩金抽選的遊戲系統,存在有損及各種 條件設定之自由度等之弊害的問題。 例如,爲了掀起彩金抽選的高潮,欲實施比較長之彩 金抽選的抽選表演(開始進行或正在進行彩金抽選之要旨 的表演)時,很可能會發生其當選之玩家得知當選彩金獎 之前,其玩家會離開遊戲裝置之狀況。此係因彩金抽選的 當選機率大多設定爲非常低,對其當選之期待感也就非常 φ 低’爲此,即使其玩家結束在遊戲裝置之遊玩時是正在進 行彩金抽選的抽選表演,大多也會先離開遊戲裝置之緣故 。所以,先前不會進行實施在其當選之玩家得知當選彩金 獎之前而其玩家離開遊戲裝置之事態可能發生之較長的表 演。 . 又例如,將彩金抽選的開始條件設爲無關於在各遊戲 裝置進行遊玩之玩家的遊戲遊玩之條件時,玩家係即使達 成彩金抽選的開始條件,在結束遊戲裝置之遊玩的時機, 也大多會離開遊戲裝置。在此種狀況,在其當選之玩家得 201018512 知當選彩金獎之前,其玩家也可能大多會先離開遊戲裝置 。爲此,在先前的彩金抽選,將彩金抽選的開始條件設爲 關聯於在各遊戲裝置進行遊玩之玩家的遊戲遊玩者。例如 ,將爲了進行遊戲遊玩而玩家下注代幣,設爲彩金抽選的 開始條件。藉此,迴避達成彩金抽選的開始條件之玩家在 其時間點離開遊戲裝置或之後離開遊戲裝置之事態。所以 ,先前不存在將彩金抽選的開始條件設爲無關於在各遊戲 裝置進行遊玩之玩家的遊戲遊玩者。 利用彩金抽選裝置的遊戲系統,係除了在設置於遊戲 中心等者以外,亦可利用於設置在柏青哥店之柏青哥機及 柏青嫂機等。即使在此種遊戲系統,上述問題也同樣會發 生。 本發明係有鑒於上述問題而發明者,其目的係提供可 改善彩金抽選的表演被限制或彩金抽選的開始條件之自由 度較低等弊害的遊戲系統及構成其之彩金抽選裝置。 〔用以解決課題之手段〕 爲了達成前述目的,申請專利範圍第1項的發明是一 種遊戲系統,係具備:複數遊戲裝置,係具備進行遊戲之 進行控制的遊戲進行控制手段;及彩金抽選裝置,係執行 將該複數遊戲裝置之至少1台作爲抽選對象的彩金抽選; 該彩金抽選裝置係具有:抽選手段,係進行用以從前述複 數遊戲裝置中決定當選彩金獎之遊戲裝置的彩金抽選處理 :支付量記憶手段,係記憶用以表示包含應支付給在該抽 -8- 201018512 選手段決定當選該彩金獎的遊戲裝置時在該當選之遊戲裝 置進行遊玩之玩家的支付對象之量的量之支付量資料;彩 金支付處理手段,係在該抽選手段決定當選該彩金獎的遊 戲裝置時,進行從該支付量記憶手段讀取出該支付量資料 ,並用以將讀取出之支付量資料所示之量至少一部份之量 的支付對象,支付給在該當選之遊戲裝置進行遊玩之玩家 的彩金支付處理;及支付量增加手段,係在達成所定支付 0 量增加條件時,使記憶於該支付量記憶手段之支付量資料 所示之量,累積地增加:其特徵爲:具備:判斷資訊檢測 手段,係檢測用以判斷於每一前述複數遊戲裝置是否有玩 家存在的判斷資訊;及玩家存在判斷手段,係以前述抽選 手段決定當選前述彩金獎的遊戲裝置之後的所定時機,依 據該判斷資訊檢測手段的檢測結果,判斷於該當選之遊戲 裝置是否有玩家存在;前述彩金抽選裝置的彩金支付處理 手段,係在該玩家存在判斷手段判斷於該當選之遊戲裝置 φ 有玩家存在時,對於該當選之遊戲裝置,進行前述彩金支 付處理,但在該玩家存在判斷手段判斷於該當選之遊戲裝 置沒有玩家存在時,則不對於該當選之遊戲裝置,進行該 彩金支付處理。 於此遊戲系統中,以彩金獎的當選決定之後的所定時 機,確認於當選之遊戲裝置有玩家存在,在於其遊戲裝置 沒有玩家存在時係不進行對其遊戲裝置的彩金支付處理。 藉此’可迴避在其當選之玩家得知當選彩金獎之前而其玩 家離開遊戲裝置時,針對其玩家進行彩金的支付之事態。 -9 - 201018512 所以,彩金抽選的表演及彩金抽選的開始條件等之各種條 件’不會被限制於會發生在其當選之玩家得知當選彩金獎 之前,其玩家離開遊戲裝置之事態的範圍。 又’申請專利範圍第2項的發明之特徵係於申請專利 範圍第1項之遊戲系統中,前述彩金抽選處理,係每於前 述複數遊戲裝置之任一達成所定抽選開始條件時,決定達 成該所定抽選開始條件的遊戲裝置是否當選前述彩金獎者 在1次抽選從複數遊戲裝置中決定當選彩金獎的遊戲 裝置時’大多分別需要在複數遊戲裝置之間調整彩金抽選 的執行時機。但是’如關於本申請項第2項的遊戲系統, 可針對各個遊戲裝置來個別執行彩金抽選之狀況,因爲不 需要在複數遊戲裝置之間調整彩金抽選的執行時機,可使 彩金抽選裝置簡單化。 又,申請專利範圍第3項的發明之特徵係於申請專利 範圍第1項之遊戲系統中,前述彩金抽選裝置,係具有: @ 代替當選決定處理手段,係在前述玩家存在判斷手段判斷 於前述當選之遊戲裝置沒有玩家存在時,進行從前述複數 遊戲裝置內除了該當選之遊戲裝置之外的兩台以上遊戲裝 置中,決定當選彩金獎之遊戲裝置的代替當選決定處理; 該彩金抽選裝置的彩金支付處理手段,係在該玩家存在判 斷手段判斷於該當選之遊戲裝置沒有玩家存在時,對於在 該代替當選決定處理手段所決定之遊戲裝置進行遊玩之玩 家,進行彩金支付處理。 -10- 201018512 作爲玩家存在判斷手段判斷於前述當選之遊戲裝置玩 家不存在時的處理方法,係有不通知玩家彩金獎的當選已 被決定,且亦不進行彩金的支付之方法。此時’從玩家側 來說可當成與沒有彩金獎的當選之狀況相同狀況。但是’ 例如,在無法掌握當選之玩家之狀態下,對於玩家預告通 知彩金獎的當選已被決定,之後過不久進行通知玩家當選 之表演之狀況,在發生當選之玩家在其預告通知後離開遊 Φ 戲裝置之事態時,沒有彩金獎的當選之狀況已經給予遊戲 進行強烈不協調感。 於本遊戲系統中,作爲玩家存在判斷手段判斷於前述 當選之遊戲裝置沒有玩家存在時的處理方法,採用藉由代 替當選決定處理手段將其他遊戲裝置設爲當選彩金獎之方 法。藉此,即使是難以作爲沒有彩金獎的當選之狀況,也 可無不協調感地持續遊戲進行。 又’申請專利範圍第4項的發明之特徵係於申請專利 Φ 範圍第1項之遊戲系統中,前述複數遊戲裝置中至少1台 遊戲裝置係具有:代額數資料記憶手段,係記憶代額數資 料;下注對象受理手段’係受理下注對象;及代額數處理 手段’係從記憶於該代額數資料記憶手段之代額數資料, 使該下注對象受理手段所受理之下注對象之量所因應之份 量的代額數資料減少之同時’依據前述遊戲進行控制手段 進行控制之遊戲的結果’進行使相當於該下注對象受理手 段所受理之下注對象之量所因應之量的份量之代額數資料 增加的代額數處理;前述判斷資訊檢測手段,係針對前述 -11 - 201018512 至少1台遊戲裝置,將表示於前述代額數資料記憶手段記 憶有代額數資料之代額數存在資訊,作爲前述判斷資訊而 檢測者;前述彩金抽選裝置的玩家存在判斷手段,係將依 據針對該判斷資訊檢測手段所檢測出之前述當選之遊戲裝 置的代額數存在資訊,而判斷於該當選之遊戲裝置的代額 數資料記憶手段記憶有代額數資料之狀況,設爲用以判斷 於該當選之遊戲裝置有玩家存在的條件。 於此遊戲系統中,關於進行使代額數資料增減之代額 _ 數處理的遊戲裝置,可針對於其遊戲裝置玩家是否存在來 高精度地判斷。 又,申請專利範圍第5項的發明之特徵係於申請專利 範圍第1項之遊戲系統中,前述複數遊戲裝置中至少1台 遊戲裝置係具有:識別資訊讀取手段,係從記憶玩家識別 資訊的識別資訊記憶媒體讀取出玩家識別資訊;及個別資 訊記憶手段,係記憶對應該玩家識別資訊的個別資訊;該 至少1台遊戲裝置的遊戲進行控制手段,係在該識別資訊 @ 讀取手段讀取出玩家識別資訊時,從玩家識別資訊讀取出 對應讀取出之玩家識別資訊的個別資訊,並因應讀取出之 個別資訊來進行遊戲的進行控制者;前述判斷資訊檢測手 段,係針對該至少1台遊戲裝置,將表示於前述個別資訊 記憶手段記憶有個別資訊之個別資訊存在資訊’作爲前述 判斷資訊而檢測者;前述彩金抽選裝置的玩家存在判斷手 段,係將依據針對該判斷資訊檢測手段所檢測出之前述當 選之遊戲裝置的個別資訊存在資訊’而判斷於該當選之遊 -12 - 201018512 戲裝置的個別資訊記憶手段記憶有個別資訊之狀況,設爲 用以判斷於該當選之遊戲裝置有玩家存在的條件。 於此遊戲系統中,關於因應對應識別資訊讀取手段所 讀取出之玩家識別資訊的個別資訊來進行遊戲之進行控制 的遊戲裝置,可針對於其遊戲裝置玩家是否存在來高精度 地判斷。 又,申請專利範圍第6項的發明之特徵係於申請專利 φ 範圍第1項之遊戲系統中,前述複數遊戲裝置中至少1台 遊戲裝置,係作爲前述判斷資訊檢測手段,使用檢測在其 遊戲裝置的玩家通常所位於之預先訂定的遊玩位置是否有 玩家存在的存在檢測手段;前述彩金抽選裝置的玩家存在 判斷手段,係將針對前述當選之遊戲裝置而該存在檢測手 段檢測出有玩家存在之狀況,設爲用以判斷於該當選之遊 戲裝置有玩家存在的條件。 於此遊戲系統中,因爲直接檢測玩家的存在,故可針 φ 對於其遊戲裝置玩家是否存在來高精度地判斷。 又,申請專利範圍第7項的發明之特徵係於申請專利 範圍第1項之遊戲系統中,前述複數遊戲裝置係具有:下 注對象受理手段,係受理下注對象;及支付處理手段,係 依據前述遊戲進行控制手段進行控制之遊戲的結果,進行 用以將該下注對象受理手段所受理之下注對象之量所因應 之量的支付對象,支付給玩家的支付處理;前述彩金抽選 裝置的抽選手段,係以身爲抽選對象之遊戲裝置的下注對 象受理手段分別在所定期間內受理之下注對象的總量越多 -13- 201018512 ,則其遊戲裝置當選彩金獎的機率越高之方式,進行前述 彩金抽選處理。 於此遊戲系統中,越是在下注之下注對象較多之遊戲 裝置進行遊玩之玩家,可接受彩金獎的當選所致之支付對 象的支付之可能性也越高。因此,對於在各遊戲裝置進行 遊玩之玩家,可有效地促進遊戲的遊玩。 又,申請專利範圍第8項的發明是一種彩金抽選裝置 ,係執行將具備進行遊戲之進行控制的遊戲進行控制手段 _ 之複數遊戲裝置中至少之1台作爲抽選對象之彩金抽選的 彩金抽選裝置,其特徵爲:具有:抽選手段,係進行用以 從前述複數遊戲裝置中決定當選彩金獎之遊戲裝置的彩金 抽選處理;支付量記憶手段,係記憶用以表示包含應支付 給在該抽選手段決定當選該彩金獎的遊戲裝置時在該當選 之遊戲裝置進行遊玩之玩家的支付對象之量的量之支付量 資料;彩金支付處理手段,係在該抽選手段決定當選該彩 金獎的遊戲裝置時,進行從該支付量記憶手段讀取出該支 @ 付量資料,並用以將讀取出之支付量資料所示之量至少一 部份之量的支付對象,支付給在該當選之遊戲裝置進行遊 玩之玩家的彩金支付處理;支付量增加手段,係在達成所 定支付量增加條件時,使記憶於該支付量記憶手段之支付 量資料所示之量,累積地增加;及玩家存在判斷手段,係 以前述抽選手段決定當選前述彩金獎的遊戲裝置之後的所 定時機,依據用以判斷於每一前述複數遊戲裝置是否有玩 家存在之判斷資訊的檢測結果,判斷於該當選之遊戲裝置 -14 - 201018512 是否有玩家存在;前述彩金支付處理手段,係在該玩家存 在判斷手段判斷於該當選之遊戲裝置有玩家存在時,對於 該當選之遊戲裝置,進行前述彩金支付處理,在該玩家存 在判斷手段判斷於該當選之遊戲裝置沒有玩家存在時,則 不對於該當選之遊戲裝置,進行該彩金支付處理。 於此彩金抽選裝置中,利用與設置於複數遊戲裝置或 該彩金抽選裝置又或與該等裝置爲不同個體之其他裝置的 Φ 判斷資訊檢測手段協力作動,彩金抽選的表演及彩金抽選 的開始條件等之各種條件,不會被限制於會發生在其當選 之玩家得知當選彩金獎之前,其玩家離開遊戲裝置之事態 的範圍。 〔發明之效果〕 依據本發明,可迴避在其當選之玩家得知當選彩金獎 之前而其玩家離開遊戲裝置時,針對其玩家進行彩金的支 φ 付之事態,故發揮可改善彩金抽選的表演被限制或彩金抽 選的開始條件之自由度較低等之弊害的優良效果。 【實施方式】 [參考例] 首先,作爲本發明的參考例,進行由身爲遊戲內容相 互不同的之遊藝場遊戲機(營業用遊戲機)的3種類之代 幣遊戲機、作爲可通訊地連接於該等之彩金抽選裝置的店 舖伺服器及管理伺服器所構成之遊戲系統的說明。 -15- 201018512 [系統槪略] 首先,針對關於本參考例之遊戲系統整體的構造加以 說明。 圖1係關於本參考例之遊戲系統整體的槪略構成圖。 構成該遊戲系統的3種類之代幣遊戲機1000、2000、 3 000,係硬體相互不同之遊戲機。該等代幣遊戲機1 000、 2000、3000係在本參考例中,設置於相同遊戲中心等之遊 _ 戲設施,經由作爲高速通訊網路的 LAN ( Local Area Network ),連接於其店舖的店舖伺服器5000。管理伺服 器4000係與各店舖的店舖伺服器,經由作爲低速通訊網 路的 WAN ( Wide Area Network)而連接。管理伺服器 4000係與各代幣遊戲機1 000、2000、3000進行資料通訊 ,與進行店舖整體之系統管理的店舖伺服器進行資料通訊 ,並進行遊戲系統整體的管理。再者,在本參考例,針對 涵蓋複數店舖的遊戲系統加以說明,但是,即使是單一店 @ 舖內的遊戲系統亦相同。 接著,針對各代幣遊戲機1〇〇〇、2000、3000的構造 及動作,分別加以說明。 [賽馬遊戲機1〇〇〇] 代幣遊戲機1000係賽馬遊戲機。 在此賽馬遊戲機1000,1或2以上的玩家預測在本賽 馬遊戲機進行之賽馬比賽的名次’在預測猜中時’可接受 -16- 201018512 因應其名次之賠率的代幣支付。 圖2係揭示賽馬遊戲機10 00之一例的外觀圖。 此賽馬遊戲機1 000係具備設置於中央部份的場域部 10 02、及以包圍該場域部1 002之方式來設置之作爲遊戲 裝置的複數遊戲站1010。於場域部1002係設置有模擬載 置身爲模型之出賽閘門1003之賽馬場的馬場之移動面的 場域面1 004,在該場域面1 004內,利用未圖示之複數模 φ 型馬,來進行比賽。又,於該場域部1002周圍係配置有 播放比賽實況及歡聲等之複數揚聲器1005。又,於場域部 1002上方係配置有用以顯示表示在後述之整體彩金抽選之 支付枚數的整體累積代幣枚數’等的顯示部1 006、照明場域 部1 002的照明裝置1 007、及作爲將場域部1〇〇3予以攝像 之攝像手段的攝像機1009。該等顯示部1006、照明裝置 1007及攝像機1009係藉由支持柱1 008來支持。揚聲器 1 005及照明裝置1 007係作爲本賽馬遊戲機1 000的表演手 φ 段而作用。 於遊戲站1010係設置有顯示因應遊戲進行之遊戲畫 面的顯示器1011、及重疊該顯示器1011之顯示面的觸控 面板1012。玩家遵從遊戲畫面的指示,接觸顯示於顯示器 1011之遊戲畫面的所定位置時,會藉由觸控面板1012檢 測出其位置,而在賽馬遊戲機1000辨識出玩家的操作內 容。又,於遊戲站1010係設置有藉由玩家投入代幣之代 幣投入部1 〇 1 3、對於玩家支付代幣的代幣支付口 1 0 1 4及 用以***記錄有再次開始遊戲時所需之資料的磁卡之磁卡 -17- 201018512 ***口 1015。 於賽馬遊戲機1 000中,係遵從所定循環周期(cycle )’依序進行與實際的中央賽馬相同名稱的比賽。作爲1 年份的比賽,準備有約60個比賽,並於每場比賽,確保 有用以下注代幣的時間(亦即,用以購入馬券的時間)、 藉由模型馬來進行比賽的時間、用以顯示比賽結果的時間 。玩家係可於每場比賽預測名次,自由地購入馬券。此馬 券的購入係藉由下注代幣來進行,如購入之馬券與比賽的 φ 結果一致的話,則因應代幣之下注數量與賠率的枚數之代 幣會作爲獎賞而支付。 在本參考例之赛馬遊戲機1 000,場域部1 002係形成 場域面1 004,於其場域面10〇4係設置有模擬實際馬場的 人工草皮、出賽閘門1 003等之模型,而身爲移動體之模 型馬移動於其場域面1004上。 圖3係揭示用以統合控制賽馬遊戲機1 〇〇〇的整體動 作之主控制部的控制區塊圖。 @ 圖4係揭示設置於每一遊戲站1010之遊戲站控制部 的控制區塊圖。 如圖3所示,配置於場域部側的主控制部1 1 00係具 備:主控制裝置1 1 〇 1 ;移動控制裝置1 1 02,係用以控制 場域部1 002之模型馬的移動;照明控制裝置1 1 03,係控 制照明裝置1 007 ;音響控制裝置1 1 04,係控制利用揚聲 器1005播放之歡聲及實況等;SRAM1105及快閃記憶體 1 106,係暫時記錄主控制裝置 1101處理的資料; -18- 201018512 ROM 11 07,係儲存遊戲所需之程式及各種資料庫;及外部 通訊裝置1 108,係經由LAN,用以與店舖伺服器5000等 的外部裝置進行資料通訊。主控制裝置1101係分別連接 移動控制裝置1 1 02、照明控制裝置1 1 03、音響控制裝置 1104、SRAM1 105、快閃記憶體 1106、ROM1107、外部通 訊裝置1108、攝像機1009。於ROM1107係儲存有身爲各 模型馬之移動控制裝置的移動控制程式、關於在比賽使用 φ 之每隻馬之各種資料及比賽之日程等的資料庫》 如圖4所示,設置於各遊戲站1010的遊戲站控制部 1200係具備:遊戲站控制裝置1201 ;代幣管理裝置1202 ,係管理代幣之支付等;RAM 1203,係暫時記錄玩家的各 種資料;作爲識別資訊讀取手段的磁性資訊讀取裝置1 204 ,係讀取被***至磁卡***口 1015的磁卡之身爲玩家識 別資訊之ID碼等的磁性資訊;及磁性資訊寫入裝置1205 ,係用以將各種資訊寫入至磁卡。遊戲站控制裝置1201 φ 係分別連接代幣管理裝置1202、RAM 1 203、磁性資訊讀取 裝置1 204、磁性資訊寫入裝置1 205。從磁性資訊讀取裝 置1 204讀取出之各種資訊,係被記憶於作爲個別資訊記 憶手段而作用的RAM 1 203。又,因應被投入至代幣投入部 1013之代幣枚數的代額數資料亦被記憶於RAM1 203。與 玩家之代幣的處理係利用使代額數資料增減來進行。又, 該遊戲站1201亦分別連接設置於遊戲站1010之圖2所示 之顯示器1011及觸控面板1012、檢測出經由代幣投入部 1013而投入之代幣的未圖示之代幣投入感測器、用以驅動 -19 - 201018512 被***至磁卡***口 1015之磁卡的未圖示之磁卡驅動裝 置等之各部。 又,如圖3及圖4所示,各遊戲站1010的遊戲站控 制裝置1 20 1係連接遊戲機本體側的主控制裝置1 1 0 1,在 該等之間,可進行必須之資料通訊。 主控制部1 1 〇〇的主控制裝置1 1 0 1係在舉辦比賽時, 爲了忠實再次呈現實際的賽馬比賽,因應每隻馬的參數等 之各種資料,依每場比賽,變更各模型馬的移動控制內容 。然後,其移動控制內容係在比賽開始前被決定,遵從其 移動控制內容來移動控制模型馬。具體來說,主控制部 1100的主控制裝置1101係在比賽開始前,從ROM 1 107讀 取出出赛之馬匹的各種參數、馬場的狀態等之資料,並決 定其比賽名次。再者,對玩家之代幣的支付所相關之名次 ,僅有第1名與第2名,故不需要決定出賽之馬匹的所有 名次,只要至少僅決定第1名與第2名的馬匹即可。此時 ’其他馬匹係遵從各種參數,以不會成爲第1名與第2名 之方式移動控制。以主控制裝置1101決定之名次資料、 各馬匹的參數等係被送至移動控制裝置1102。 接收來自主控制裝置1101之資料的移動控制裝置 1102,係執行記錄於未圖示之rom的移動控制程式,並 對各馬匹來進行移動控制。執行移動控制程式的移動控制 裝置1 1 02係從各馬匹的參數等計算出各馬匹的移動型式 ’並各模型馬1 06 0遵從其移動型式進行移動之方式,將 控制命令發送至各控制晶片1022。具體來說,爲了產生會 201018512 使各模型馬1060遵從各馬匹的移動型式來進行移動的磁 場,分別將控制命令發送至各磁場產生用基板的控制晶片 。接受控制命令的各控制晶片1 022,係控制流通於各線圈 的電流,使沿著各模型馬1 060的移動預定路徑而拉引各 模型馬1060之永久磁鐵之S極的磁力依序發生。藉此, 可使各模型1060沿著移動預定路徑來移動。結果,藉由 移動控制裝置1102被移動控制之各模型1 060係在遊玩場 0 域上展開比賽。 [推幣遊戲機2000] 接著,針對代幣遊戲機2 0 00加以說明。 代幣遊戲機2000係推幣遊戲機。 圖5係用以說明本推幣遊戲機2 0 00之遊戲站部ST之 構造的說明圖。 本推幣遊戲機2000係以包圍未圖示之中央抽選裝置 φ 之方式,設置有4個附屬設備部SA。各附屬設備部SA係 個別具備有作爲遊戲裝置的4個遊戲站部ST,各玩家係 以各遊戲站部ST來個別遊玩進行遊戲。又,各附屬設備 部SA係分別具備1個附屬設備抽選裝置2001,於其附屬 設備抽選裝置2001之周圍,並排設置有各遊戲站部ST。 遊戲站部ST係主要具有代幣投入機構(投入部) 2100、遊玩場域2500、未圖示之遊戲站控制部及顯示部 2 700。於遊戲站部ST中,於上部跟前側係配置有代幣投 入機構2100’於上部深側係配置有作爲顯示手段的顯示部 -21 - 201018512 2 700,於上部中央係配置有遊玩場域2500。在此,用語「 跟前側」係代表玩家進行遊戲時所位於之側,用語「深側 」係代表與玩家進行遊戲時所位於之側相反的相反側,所 謂「中央」係代表前述之「跟前側」與「深側」之間的區 域。 代幣投入機構2100係作爲在玩家進行遊戲時,用以 將代幣Μ投入至推幣遊戲機2 000的構造。投入至代幣投 入機構2100之代幣Μ,係經由遊戲站部ST的框體內部之 _ 未圖示的代幣搬送路徑,而被搬送至抬升斗,於抬升斗中 被暫時貯留。抬升斗係具有:用以貯留代幣Μ的代幣貯留 部、用以將代幣Μ抬升至所定高度的抬升部、及用以以所 定時機排出被抬升之代幣Μ的代幣排出部(排出部)。又 ’於代幣排出部的排出口,係可左右搖動地設置有用以將 被排出之代幣Μ導引至遊玩場域2500的代幣排出路徑 2400。抬升部的上端係配置於比遊玩場域2500更上方之 位置。因此,設置於抬升部的上端之代幣排出部亦配置於 @ 比遊玩場域2500更上方。所以,被暫時蓄積於設置在遊 玩場域2500下之代幣貯留部的代幣Μ,係藉由抬升部抬 高至比遊玩場域2 5 0 0更上方之位置後,從代幣排出部經 由代幣排出路徑2400而被射出至遊玩場域2500。 於遊玩場域2500內係主要設置有貯留代幣μ之作爲 代幣載置台的主台盤2501、及載置於主台盤2501上之作 爲代幣推頂構件的推擠部2510。推擠部2510係具有:貯 留代幣Μ的上面(將此稱爲副台盤)、從副台盤落下之代 -22- 201018512 幣Μ滑動的傾斜台盤、及推進被貯留於主台盤25〇ι之代 幣Μ的推進壁。又,推擠部2510係可滑動地設置於遊玩 場域2500之主台盤2501上,以一定周期或任意周期進行 滑動運動。推擠部2 5 10的一部份(深側)係收納有設置 於顯示部2700下方的後述之收納部。推擠部2510係藉由 以從該收納部出入之方式來滑動,而往返運動於前後。 於副台盤係可滑動地抵接顯示部2700的框體構件。 φ 所以’推擠部2 5 1 0往收納至收納部之方向移動時,藉由 其框體構件來推進副台盤上的代幣Μ。藉由該推進,副台 盤上的一部份之代幣Μ會落下至傾斜台盤。從副台盤落下 之代幣的一部份係進入設置於傾斜台盤之作爲代幣通過口 的開口部(將此稱爲卡盤)。又,剩下的代幣Μ係直接落 下至主台盤2501,而貯留於主台盤2501。 主台盤2501上的代幣Μ係與副台盤上的代幣Μ相同 ,藉由推擠部25 10的滑動運動而被推進。亦即,於主台 φ 盤250 1上係無間隙地載置推擠部2510,故推擠部2510往 從收納部720搬出之方向移動時,會藉由推擠部2510前 面之推進壁,來推進主台盤2501上的代幣Μ。藉由該推 進,主台盤25 0 1上的一部份之代幣Μ會落下。落下之代 幣Μ中,從玩家側之端(將此稱爲前端)落下之代幣Μ 係支付給玩家,而其他代幣Μ,例如從主台盤250 1的兩 邊側(將此稱爲邊側端)落下之代幣Μ,係貯存於遊戲站 部ST內的所定貯留部。 其他,遊戲站部ST係如圖5所示,至少於一方側具 -23- 201018512 有球投入機構2800。球投入機構2800係用以將身爲後述 之作爲異形物的球狀物體之球B1、B2投入至遊玩場域 2500的構造,具有球投入坡道280 1與球投入位置抽選機 構2810。再者,球Bl、B2係用以執行後述之賓果遊戲的 抽選用物體。 球投入坡道2801係用以藉由重力將從後述之球載具 2520投入之球B1、B2導引至球投入位置抽選機構2810 的構造。所以,爲往下傾斜的坡道。又,球投入位置抽選 機構2810係用以抽選投入球Bl、B2之遊玩場域2500上 的位置之構造。如此,從後述之球載具2520投入至遊戲 站部ST的球Bl、B2,係經由球投入坡道2801及球投入 位置抽選機構2810而投入至遊玩場域2500。 又,遊戲站部ST係如圖5所示,至少於一方側具有 球搬運機構2900。球搬運機構2900係爲用以在球Bl、B2 從遊玩場域25 00的主台盤2501落下至設置於其跟前側之 代幣落下溝時,將該球Bl、B2搬運至附屬設備抽選裝置 2001的構造,具有未圖示之球搬送路徑、球搬運部29 10 及球搬運部行走坡道2901。球搬送路徑係設置於主台盤 2501的前端下方,將從其前端落下之球Bl、B2導引至球 搬運部2910。球搬運部29 10係爲用以將經由球搬送路徑 而接收之球Bl、B2搬運至附屬設備抽選裝置2001的構造 ,遵從遊戲站部ST之控制部的控制而行走於球搬運部行 走坡道2901。再者,被搬運至附屬設備抽選裝置2001之 球Bl、B2係交付給球載具2520。 201018512 又’遊戲站部ST係具有包含代幣支付機構2030,利 用驅動該代幣支付機構,與從主台盤2501的前端落下至 代幣落下溝之代幣Μ數量相同的代幣μ,係被排出至代幣 投入機構2100的貯留部2101。 接著,針對本推幣遊戲機2000的控制系加以說明。 圖6係揭示本推幣遊戲機2000的遊戲控制系之主要 構造的區塊圖。再者,該區塊圖係爲了便利說明,省略因 φ 應遊戲進行而用以驅動各部之驅動控制系等的構造。 本推幣遊戲機2000之遊戲控制系的構造,係主要由 遊戲站部ST的控制部2600、附屬設備抽選裝置2001的 控制部2610、及中央抽選裝置2002的控制部2620所構成 。遊戲站部ST的控制部2600係主要擔任後述之吃角子老 虎遊戲及賓果遊戲的整體進行控制,附屬設備抽選裝置 2 001的控制部2610係主要擔任賓果遊戲之物理抽選的控 制及球Bl、Β2的搬送控制,中央抽選裝置2002的控制部 φ 2620係主要擔任後述之單體彩金(jackpot )抽選的控制 及本推幣遊戲機2000的整體控制。 遊戲站部ST的控制部2600係主要由控制裝置2601 、ROM2602、RAM2603及通訊裝置2604所構成。控制裝 置2601係執行記憶於ROM2602之各種程式,並進行各種 控制。ROM2602係記憶有應在遊戲站部ST的控制部2600 進行之各種控制的執行程式等。RAM2603係暫時記憶各種 資料或資訊者。通訊裝置2604係用以在與附屬設備抽選 裝置2001的控制部2610之間進行資料通訊者。再者,雖 -25- 201018512 然未圖示,但是於遊戲站部ST係設置有用以各種表演的 揚聲器及照明裝置等的表演手段,控制裝置2 601係控制 該等表演手段,並進行各種表演。 附屬設備抽選裝置2 001的控制部2610係主要由控制 裝置 2611、ROM2612、RAM2613、遊戲站側通訊裝置 2614及中央側通訊裝置2615所構成。控制裝置261 1係執 行記憶於 ROM2612之各種程式,並進行各種控制。 ROM2012係記億有應在附屬設備抽選裝置2001的控制部 2610進行之各種控制的執行程式等。RAM2613係暫時記 憶各種資料或資訊者。遊戲站側通訊裝置2614係用以在 與屬於該附屬設備部SA之各遊戲站部ST的控制部2600 之間進行資料通訊者。中央側通訊裝置2615係用以在與 中央抽選裝置2002的控制部2620之間進行資料通訊者。 再者,雖然未圖示,但是於附屬設備部SA係設置有用以 各種表演的揚聲器及照明裝置等的表演手段,控制裝置 2611係控制該等表演手段,並進行各種表演。 中央抽選裝置2002的控制部2620係主要由控制裝置 2621、ROM2622、RAM262 3、通訊裝置2624及外部通訊 裝置2625所構成。控制裝置2621係執行記憶於ROM2622 之各種程式,並進行各種控制。R Ο Μ 2 6 2 2係記憶有應在中 央抽選裝置2002的控制部2620進行之各種控制的執行程 式等。RAM2 62 3係暫時記憶各種資料或資訊者。通訊裝置 2624係用以在與各附屬設備部SA的控制部2610之間進 行資料通訊者。外部通訊裝置2625,係經由LAN,用以 201018512 與店舖伺服器5000等的外部裝置進行資料通訊者。再者 ,雖然未圖示,但是於中央抽選裝置2002係設置有用以 各種表演的揚聲器及照明裝置等的表演手段,控制裝置 2621係控制該等表演手段,並進行各種表演。 於以上構造中,在本推幣遊戲機2000,係除了推幣遊 戲之外,於顯示部2700顯示如圖7所示之吃角子老虎用 遊戲畫面而執行吃角子老虎遊戲之同時,於顯示部2700 φ 顯示如圖8所示之賓果用遊戲畫面而執行賓果遊戲。在本 推幣遊戲機2000,亦進行使用中央抽選裝置2002的單體 彩金抽選再者,於顯示部2700亦顯示有表示在後述之 單體抽選之支付枚數的單體累積代幣枚數、及表示在後述 之整體彩金抽選之支付枚數的整體累積代幣枚數。 吃角子老虎遊戲係主要爲遊戲站部ST之控制部2600 進行數位抽選的數位抽選遊戲。該吃角子老虎遊戲的開始 條件,係代幣Μ進入設置在推擠部2510的傾斜台盤之卡 φ 盤之任一。於顯示部2700係在後述之賓果遊戲未進行的 期間,顯示如圖7所示之吃角子老虎用遊戲畫面,代幣Μ 進入卡盤之任一而達成吃角子老虎抽選開始條件時,控制 部2600係進行使3個骰子狀吃角子老虎DS旋轉的顯示控 制。在吃角子老虎遊戲之數位抽選,控制部會執行所定抽 選程式,而將已產生之亂數對照所定當選表,來決定是否 當選任一獎項或落選。之後,控制部2600係在決定當選 獎項時,以關於其當選獎項之圖案的組合停止顯示於顯示 部2700之方式,進行使3個骰子狀吃角子老虎DS的旋轉 -27- 201018512 停止之顯示控制。 在本參考例,作爲數位抽選的獎項,係準備有以下等 獎項:小型獎項A,係將3枚代幣供給至遊玩場域2500 ; 小型獎項B,係將8枚代幣供給至遊玩場域2 5 00 ;球供給 獎項,係將球B1供給至遊玩場域2 5 00 ;通常獎金獎項, 係將30枚代幣供給至遊玩場域2500;確變獎金獎項,係 將30枚代幣供給至遊玩場域2500之同時,在之後的數位 抽選使用當選機率設定爲較高之當選表;直接附屬設備獎 項,係將球B1直接供給至附屬設備抽選裝置2 001;直接 中央獎項,係將球B1直接供給至中央抽選裝置2002。各 獎項的當選機率係以依此順序降低之方式來設定。再者, 準備哪種獎項,將各獎項設定爲哪種當選機率係爲任意。 例如,以對玩家直接支付代幣Μ等,賦予玩家各種利益之 方式來構成亦可。然後,在當選該等獎項時,遊戲站部 ST的控制裝置2601係控制揚聲器及照明裝置等,進行爲 了掀起當選高潮的個別表演。 賓果遊戲係藉由使用兩種類的球Β1、Β2與附屬設備 抽選裝置2001的物理抽選來進行之物理抽選遊戲,藉由 附屬設備抽選裝置2001的控制部2610與遊戲站部ST之 控制部2600來進行。再者,於賓果遊戲中,附屬設備抽 選裝置200 1的控制部2610係主要控制決定賓果遊戲的當 選賓果數字之抽選,屬於包含其附屬設備抽選裝置2001 之附屬設備部SA的各遊戲站部ST的控制部2600,係主 要擔任賓果遊戲的表演及賓果成立的判定等之控制。在本 -28- 201018512 參考例,藉由在附屬設備抽選裝置2001使球Bl、B2移動 ,進行從相互不同之複數賓果數字(抽選對象)中選擇1 個當選賓果數字(當選對象)的物理抽選。在本參考例的 物理抽選,係從「1」〜「9」的賓果數字中選擇1個當選 賓果數字。然後,例如使用作爲遊戲站部ST的排列資訊 產生手段之控制部2600,依各遊戲站部ST來個別產生該 等之「1」〜「9」的賓果數字排列成矩陣狀之賓果卡的排 φ 列資訊。之後,「1」〜「9」的賓果數字之畫像(抽選對 象畫像)遵從該排列資訊而排列之賓果卡畫像BC係如圖 8所示,顯示於各遊戲站部ST的顯示部2700。然後,在 賓果成立時,遊戲站部ST的控制裝置2601及附屬設備部 SA的控制裝置26 1 1,係控制個別之揚聲器及照明裝置等 ,進行爲了掀起當選高潮的個別表演。 單體彩金抽選,係在達成球Bl、B2進入分配有在上 述之賓果遊戲之在附屬設備抽選裝置2001的物理抽選中 φ 於中央抽選裝置2002之單體彩金抽選開始的權利之得獎 點,或在上述之吃角子老虎遊戲當選直接中央獎項之任一 單體彩金抽選的開始條件時,中央抽選裝置2002之控制 部2620的控制裝置262 1,係執行記憶於ROM2622之單體 彩金執行程式,並開始單體彩金抽選。然後,於中央抽選 裝置2 002中,藉由使球B1移動,決定是單體彩金獎或是 落選(包含當選單體彩金獎以外之獎賞的狀況)的物理抽 選。然後,在當選單體彩金獎時,中央抽選裝置2 002的 控制裝置2621,係控制揚聲器及照明裝置等,進行爲了掀 -29- 201018512 起單體彩金獎之當選高潮的個別表演。 又,在當選單體彩金獎時,控制裝置2621係從 RAM2623讀取出身爲支付量資料的單體JP貯留枚數資料 ,進行用以將該資料的計數値所示之枚數份的代幣Μ,供 給至達成該當彩金抽選的開始條件之遊戲站部ST的遊玩 場域2500之處理。此時,從控制裝置2621將代幣供給命 令輸出至遊戲站部ST之控制部2600的控制裝置2601, 在控制裝置2601的控制下,使用與通常代幣供給處理相 _ 同之方法,將代幣Μ供給至遊玩場域2 5 00亦可。但是, 獲得單體彩金獎時而被供給之代幣枚數,係因爲從將單體 JP貯留枚數資料重設爲初始値(例如,500枚)時,累積 加算相當於對所有遊戲站部ST的代幣投入枚數之一部份 的枚數(例如,0.03枚)者,故其數量會相當大。因此, 通常代幣供給處理之外,設爲使用獨自之代幣供給機構的 處理亦可。此時,亦適合作爲獲得單體彩金獎時的表演。 又,在當選單體彩金獎時,控制裝置262 1係將記憶於 ❿ RAM2623之單體JP貯留枚數資料重設爲初始値。 [吃角子老虎遊戲機器3000] 接著’針對代幣遊戲機3 000加以說明。 代幣遊戲機3000係作爲遊戲裝置的吃角子老虎遊戲 機器。 圖9係揭示關於本參考例之吃角子老虎遊戲機器3000 之外觀的立體圖。 -30- 201018512 該吃角子老虎遊戲機器3000係具有箱型的框體3 002 、可自由開閉地安裝於該框體3 0 02前面側的前面面板 3〇〇3等。於前面面板3003係設置有用以顯示後述之變動 顯示單元之一部份的顯示窗3 004、代幣投入口 3 005、作 爲開始操作裝置的開始按鍵3006、骰子顯示窗3007、代 額數清算按鍵3008、揚聲器3009、具有代幣支付口 3010a 的代幣承受盤3010、表演面板3011、計數顯示部3014及 φ BET操作部3015等。揚聲器3009及表演面板3011係作 爲本吃角子老虎遊戲機器3 000的表演手段而作用。又, 於表演面板3011係顯示有表示在後述之整體彩金抽選之 支付枚數的整體累積代幣枚數等之各種資訊。 於框體3002的內部係組入有作爲於外周面上印刷複 數種圖案之3個變動顯示部的捲軸。3個捲軸(以下,依 序稱爲「左捲軸」、「中捲軸」、「右捲軸」),係分別 藉由以步進電動機構成之未圖示的捲軸驅動電動機來旋轉 φ 驅動。又,於該等捲軸中,「白7」、「藍7」、「綠7」 、「紅7」、「櫻桃」、「空白(blank )」等之複數種圖 案,係以所定順序被印刷。再者,於參考例中,「空白」 的圖案係不構成任一獎項的圖案。又,亦組入有藉由CPU 及ROM其他各種電子零件,形成電子電路的主控制電路 基板、具有可收容多數枚代幣之代幣供給斗的代幣支付裝 置、及內部揚聲器等。 圖1 〇係揭示前面面板3 0 0 3之一部份的詳細前視圖。 各捲軸之所定旋轉位置之約3框格份的圖案,係通過 -31 - 201018512 顯示窗3004而被玩家目視確認。於該顯示窗3004 蓋所有捲軸之方式’描繪有5條得獎連線IL。在該 連線IL上’對應預先訂定之獎群的獎項相關之圖 合備齊(以下,單稱爲「獎項備齊」)時,則賦予 幣會被支付至代幣承受盤3010,或轉變成可進行特 的特別遊戲期間之遊戲價値。再者,在本參考例之 老虎遊戲機器3000,設置有5條得獎連線IL,但 得獎連線數少於其或多於其亦可。又,得獎連線係 由玩家可目視辨認者,只要進行吃角子老虎遊戲機 止控制的後述CPU 17a可辨識者即可。 計數顯示部3014係具備:代額數顯示器3014a 計數顯示部3014b、代幣支付枚數顯示器3014c等。 又,BET操作部3015係由1BET按鍵3015a BET按鍵3015b之兩個按鍵所構成。 圖U係關於本吃角子老虎遊戲機器3000之主 的控制區塊圖。 本吃角子老虎遊戲機器3000的主控制部3100 :控制裝置3 1 0 1 ;捲軸控制裝置3 1 02,係進行3 的驅動控制;記憶裝置3 1 03,係記憶遊戲所需之各 及各種資料庫;顯示控制裝置3 1 04,係進行計數 3014的顯示控制;照明控制裝置3105,係控制表 3011等的照明;音響控制裝置3106,係控制從 3009輸出之聲音;及外部通訊裝置3107,係經由 用以與店舖伺服器5000等的外部裝置進行資料通 係以涵 等得獎 案的組 玩家代 別遊戲 吃角子 是,使 不是藉 器之停 、獎勵 、最大 而 々生 要稱3S 係具備 個捲軸 種程式 顯示部 演面板 陽聲器 LAN, 訊。主 201018512 控制裝置1101係除了該等裝置之外,亦連接代幣投入感 測器3 022、BET操作部3015、代幣支付裝置3018等。 接著,針對本吃角子老虎遊戲機器3 000之遊戲的流 程加以說明。 進行遊戲之前,首先,玩家係作爲其準備,必須將代 幣投入至代幣投入口 3 005。藉由玩家代幣被投入至代幣投 入口 3005時,該代幣係通過未圖示之通路,落下至代幣 φ 供給斗。於該通路係設置有將小於規定之代幣推落,用以 使其回到代幣支付口 3010a的落下口、用以阻止代幣的通 過而使其回到代幣支付口 3010a或允許代幣的通過之代幣 擋止電磁閥、以用以1個個檢測通過之代幣的光感測器等 所構成之代幣投入感測器3022等。從檢測代幣之代幣投 入感測器3022輸出之代幣檢測訊號,係被送至主控制部 3100的控制裝置3101。對此,控制裝置3101係藉由顯示 控制裝置3104,進行用以使代額數顯示器3014a增加1個 φ 顯示計數値的控制之同時,使儲存於記憶裝置3103之代 額數枚數資料增加1。通常,會1次投入複數枚代幣,使 代額數枚數增加至某種程度。然後,玩家操作BET操作部 3 0 1 5來進行下注操作時,控制裝置3 1 0 1係進行用以使儲 存於記憶裝置3 1 03之代額數枚數資料僅減少下注枚數份 之同時,使代額數顯示器3014a的顯示計數値僅減少下注 枚數份的控制。又,控制裝置3 1 0 1係因應下注枚數,辨 識成爲有效的得獎連線IL。再者,於有效的得獎連線IL 上獎項不備齊的話,則即使在不是有效的得獎連線IL上 -33- 201018512 獎項備齊也不會成爲得獎。 藉由玩家操作開始按鍵3006時,控制裝置3101係利 用執行儲存於記憶裝置3103之開始命令受理程式,作爲 開始命令受理手段而作用,受理來自其開始按鍵3006的 變動顯示開始命令。受理該變動顯示開始命令的控制裝置 3101係首先,藉由捲軸控制裝置3102,開始所有捲軸的 旋轉驅動。又,受理變動顯示開始命令的控制裝置3101, 係利用執行儲存於記憶裝置3103之獎群抽選程式,作爲 進行決定從複數獎群中選擇任一獎群之當選或不選擇任一 獎群之落選的內部抽選的手段而作用,並進行內部抽選。 該內部抽選係對照從亂數產生電路送來之亂數資料,與記 憶於記憶裝置3103之獎群抽選表來進行。該獎群抽選表 係將各亂數與獎群之任一或落選建立關聯者。如此利用建 立關聯,任一獎群會分別以所定機率當選,落選會以所定 機率發生。 開始旋轉驅動之捲軸的旋轉位置,係藉由未圖示之捲 @ 軸位置分別檢測。然後,捲軸控制裝置3 1 02係依據來自 各捲軸位置感測器的輸出訊號,運算捲軸的旋轉速度。捲 軸的旋轉速度穩定化時,捲軸控制裝置3102係可依據來 自各捲軸位置感測器的輸出訊號,辨識各捲軸上之各圖案 的位置。然後,控制裝置3 1 0 1係執行儲存於記憶裝置 3103之停止控制程式,依據上述內部抽選的抽選結果,以 於得獎連線上所定圖案的組合停止顯示之方式,藉由捲軸 控制裝置3102進行捲軸的停止控制。具體來說,藉由內 -34- 201018512 部抽選當選任一獎群時,則以對應其當選之獎群的獎項相 關之圖案組合停止顯示於得獎連線IL上之方式來進行停 止控制。另一方面,藉由內部抽選並未選擇任一獎群而落 選時,則以使皆不對應任一獎群的圖案組合停止顯示於得 獎連線IL上之方式來進行停止控制。 於通常遊戲中,使用對應期通常遊戲的獎群抽選表’ 進行內部抽選。於在該通常遊戲的內部抽選可當選之獎群 ©係有以下之代幣支付獎等:對應由「櫻桃—ANY (無關圖 案)一 ANY (無關圖案)」所構成之櫻桃獎項的櫻桃獎; 對應作爲「ANY7 (無關「7」的顏色—ANY7 (無關「7」 的顏色—ANY7(無關「7」的顏色)),由複數顏色的「 7」所構成之ANY7獎項的ANY7獎;對應由「白7—白7 -白7」所構成之白7獎項的白7獎;對應由「藍7 -藍7 一藍7」所構成之藍7獎項的藍7獎;對應由「綠7 —綠7 —綠7」所構成之綠7獎項的綠7獎;及對應由「紅7-φ 紅7 -紅7」所構成之紅7獎項的紅7獎。藉由內部抽選 ,當選代幣支付獎之任一而對應其之獎項於得獎連線IL 上備齊時,控制裝置3101係使計數顯示部3014的代幣支 付枚數顯示器3014c,顯示對應得獎之獎的代幣支付枚數 。然後,控制裝置3 1 0 1係進行因應得獎之獎的枚數之代 幣支付處理。具體來說,控制裝置3101係進行使儲存於 記憶裝置3103之代額數枚數資料,僅增加該代幣支付枚 數份之同時,使代額數顯示器3014a的代幣代額數僅增加 該代幣支付枚數份的控制。在超過代幣代額數的上p艮値;時 -35- 201018512 ,針對超過之份量,藉由代幣支付裝置3 0 1 8,從代幣支付 口 3010a將代幣支付至代幣承受盤3010。再者,隨著上述 獎群的記載順序,被支付之代幣枚數會變多。 [彩金系統] 接著,針對在本系統整體進行之整體彩金抽選來加以 說明。 圖12係與各店舖伺服器5000 —起,進行整體彩金抽 選的進行控制之管理伺服器4000的控制區塊圖。 該管理伺服器4000係主要由控制裝置4001、記憶裝 置4002、外部通訊裝置4003所構成。記憶裝置4002係記 億各種控制程式,又,記憶身爲本系統整體之支付量資料 的整體累積代幣枚數資料。外部通訊裝置4003,係經由 WAN,用以與各店舖的店舖伺服器5000等之外部裝置進 行資料通訊者。 圖13係管理各店舖內的系統之同時,用以在管理伺 服器4000及該店舖的各代幣遊戲機之間進行資料通訊之 店舖伺服器5000的控制區塊圖。 該店舖伺服器5000係主要由控制裝置500 1、記憶裝 置5002、外部通訊裝置5003、店舖內通訊裝置50 04所構 成。記億裝置5002係記憶有各種控制程式。又,記憶裝 置5002係記憶身爲在構成本遊戲系統之本店舖內的代幣 遊戲機1 000、2000、3000消費之代幣的一部份之店舖內 累積代幣枚數資料,又,亦記憶有從管理伺服器4000送 201018512 來之整體累積代幣枚數資料。外部通訊裝置5 0 03,係經由 WAN,用以與管理伺服器4000等的外部裝置進行資料通 訊者。外部通訊裝置5003,係經由LAN,用以與各代幣 遊戲機1000、2000、3000等進行資料通訊者。 圖14係揭示本參考例之整體彩金抽選之流程的序列 流程圖。再者,在圖14中說明上,針對代幣遊戲機及店 舖伺服器,分別顯示1個。 Φ 於本遊戲系統中,在各代幣遊戲機1000、2000、3000 中玩家消費代幣時,表示其消費份的資料係被送至其店舖 的店舖伺服器5000。店舖伺服器5000的控制裝置50001 ,係依據從各代幣遊戲機1000、2000、3000送來之資料 ,將在連接於該店舖伺服器5000之店舖內的代幣遊戲機 1 000、2 000、3 000中玩家所消費,之代幣的一部份(例如, 0.01枚),作爲店舖內累積代幣枚數資料而累積記憶於記 憶裝置5002。然後,控制裝置500 1係將記億裝置5002內 0 的店舖內累積代幣枚數資料,以所定時機,發送至管理伺 服器4000。再者,在此發送之店舖內累積代幣枚數資料, 係從上次發送時間點至本次的發送時間點爲止之間累積記 憶之份量。 管理伺服器4000係每於接收從各店舖伺服器5000送 來之店舖內累積代幣枚數資料,將其資料所示之份量的代 幣枚數,累積加算至記憶裝置4002內的整體累積代幣枚 數資料。藉此,在構成本遊戲系統之所有代幣遊戲機消費 之代幣枚數的一部份(例如,0.01枚)係作爲整體累積代 -37- 201018512 幣枚數而被集計。再者,在本參考例,將整體累積代幣枚 數資料的初始値,例如設爲10 00枚,於該初始値,累積 加算玩家所消費之代幣枚數的一部份。 在本參考例,即使是上述之推幣遊戲機2000亦進行 單體彩金抽選,但是,該單體彩金抽選的累積代幣枚數資 料,係僅從在其推幣遊戲機2 000消費之代幣枚數來計算 者。另一方面,以管理伺服器4000管理營運之整體彩金 抽選的累積代幣枚數資料,係從在構成本遊戲系統之所有 鲁 代幣遊戲機消費之代幣枚數來計算者。因此,可提高在彩 金抽選中當選時對其當選者支付的代幣枚數。 針對具體的處理流程來說明的話,管理伺服器4000 的控制裝置400 1,係藉由接收從各店舖伺服器5000以所 定時機(例如,每10分鐘)發送之店舖內累積代幣枚數 資料,首先,如圖14所示,進行對記憶裝置4002之整體 累積代幣枚數資料的累積加算處理。之後,將於此時間點 中記憶於記憶裝置4002之整體累積代幣枚數資料,發送 _ 至身爲先前接收之店舖內累積代幣枚數資料之發送來源的 店舖伺服器5000。接收其之店舖伺服器5000係將其整體 累積代幣枚數資料,發送至各代幣遊戲機1000、2000、 3000。然後,在接受其之各代幣遊戲機1〇〇〇、2000、3000 ,則依據接收之整體累積代幣枚數資料來更新個別之整體 累積代幣枚數的顯示。在本參考例,係於各代幣遊戲機中 個別顯示整體累積代幣枚數之狀況,但是,構成爲於店舖 內設置顯示整體累積代幣枚數的顯示裝置,在各代幣遊戲 •38- 201018512 機不個別顯示亦可。 本參考例之整體彩金抽選的開始條件,係管理伺服器 4000從店舖伺服器5000接收店舖內累積代幣枚數資料。 在本參考例,管理伺服器4000的控制裝置4001係在接收 來自各店舖伺服器5000的店舖內累積代幣枚數資料時, 執行整體彩金抽選程式,首先,進行作爲組群抽選的店舖 抽選。在該店舖抽選,將產生之亂數對照所定當選表,進 φ 行針對其資料之發送來源的店舖來決定當選或落選的抽選 。在該店舖抽選中決定當選時,控制裝置4001係對於發 送成爲其抽選之開始條件的店舖內累積代幣枚數資料之店 舖伺服器5〇〇〇,發送在店舖抽選中當選之要旨的當選資料 〇 作爲其他方法,例如亦可舉出以下之方法。亦即,管 理伺服器4000的控制裝置4001,係在從任一店舖伺服器 5 0 00接收店舖內累積代幣枚數資料時,執行整體彩金抽選 φ 程式’並將產生之亂數對照所定當選表,進行決定任一店 舖當選或任一店舖皆不當選之落選的店舖抽選。在該店舖 抽選,亦可不一定決定當選之店舖。所以,在店舖抽選中 亦有任一店舖皆不當選之狀況。在店舖抽選中決定任一店 舖的當選時,控制裝置4〇〇1係對於關於其當選之店舖的 店舖伺服器5000,發送在店舖抽選中當選之要旨的當選資 料。 再者’整體彩金抽選的開始條件係不限定於上述之條 件’只要是可在適當時間間隔發生之某種條件的話,任何 -39- 201018512 條件皆可。尤其’依據本參考例,亦可設爲無關於在各代 幣遊戲機1000、2000、3000進行遊玩之玩家的遊戲遊玩 之條件。例如’將經過預先訂定之一定時間的條件設爲整 體彩金抽選的開始條件亦可。例如,亦可將預先訂定之時 刻到來設爲整體彩金抽選的開始條件,或將有店舖側之從 業員的開始指示設爲整體彩金抽選的開始條件。 接收當選資料的店舖伺服器5000,係進行用以決定將 在連接於其之店舖內的代幣遊戲機! 〇〇〇、2000、3000進 @ 行遊玩之哪個玩家’設爲整體彩金獎之當選者的處理。在 此處理’係通知從其店舖內出現整體彩金抽選的當選者, 可引起自己也許是當選者的期待感,吸引關於是誰當選的 興趣’進行用以在店舖整體集中玩家及觀眾等之注目的事 前通知用表演(以下稱爲「整體彩金表演」)。該整體彩 金表演係必須在店舖內的所有代幣遊戲機100〇、2〇〇〇、 3 000同時進行,但是,因在各代幣遊戲機1〇〇〇、2000、 3〇〇〇之遊戲進行的關係,必須調整進行其表演的時期(整 ❹ 體彩金表演時期)。此因,各代幣遊戲機1000、2000、 3〇〇〇 ’係分別獨自進行遊戲,依據其進行狀況會有在整體 彩金表演中妨礙其遊戲進行的大幅降低玩家的樂趣之不理 想狀況。 例如,在賽馬遊戲機1 000,於使用場域部1 002之比 賽再次呈現中’突然開始整體彩金表演時,會明顯降低其 賽馬遊戲機本來的遊戲高潮,並不理想。又例如,在推幣 遊戲機2000,如賓果遊戲的物理抽選或單體彩金抽選,於 -40- 201018512 可期待大量之代幣支付的抽選中’突然開始整體彩金表演 時,會明顯降低其推幣遊戲機本來的遊戲高潮’並不理想 。又例如,在吃角子老虎遊戲機器3 000,於決定綠7獎或 紅7獎等之大量代幣支付時的當選表演中’突然開始整體 彩金表演時,會明顯降低玩家的喜悅,並不理想。 另一方面,於個別代幣遊戲機1 000、2000、3000 ’亦 存在有即使整體彩金表演妨礙個別之遊戲進行,降低其代 φ 幣遊戲機本來的樂趣等之不良影響較少之時期。例如,在 賽馬遊戲機1000,只要是爲了玩家所致之下注代幣的時期 ,亦即,用以購入馬券的時期,不良影響會較少,適合開 始整體彩金表演。又例如,在推幣遊戲機2 000,只要除了 可期待大量代幣支付之抽選中或其當選表演中之外的時期 的話,不良影響會較少,適合開始整體彩金表演。又例如 ,在吃角子老虎遊戲機器3 000,從結束1次吃角子老虎遊 戲到開始下次吃角子老虎遊戲爲止之間,具體來說,只要 Φ 是從上次吃角子老虎遊戲之落選決定之後或當選表演結束 之後’到下次吃角子老虎遊戲的開始按鍵3006***作之 前爲止的時期的話,就適合開始整體彩金表演。 在本參考例的各代幣遊戲機1000、2000、3000,作爲 在此例示之遊戲進行狀況是可進行整體彩金表演之狀況, 係被預先設定。 圖15係用以說明整體彩金表演時期之決定處理的序 列流程圖。 接收當選資料的店舖伺服器5000,係首先對於所有代 -41 - 201018512 幣遊戲機1 000、2000、3000,經由LAN,查詢遊戲進行 狀況成爲可進行整體彩金表演之狀況的時期。對於此查詢 ,各代幣遊戲機 1000、2000、3000的控制裝置 1101、 2621、3101,係以其單體或與其他控制裝置1201、2601、 26 1 1協力作動,作爲時期預測處理手段而作用,來執行時 期預測程式,進行用以預測各遊戲進行狀況成爲預先訂定 之上述設定狀況的時期之處理。然後,各代幣遊戲機1000 、2000、3000的控制裝置1101、2621、3101,係從外部 ❹ 通訊裝置1108、2625、3107,將表示預測之時期的整體表 演可能時期資訊,回覆至店舖伺服器5000。店舖伺服器 5000的控制裝置5001係作爲整體表演時期決定手段而作 用,依據從各代幣遊戲機1〇〇〇、2000、3000送來之整體 表演可能時期資訊,決定進行整體彩金表演的整體表演時 期。具體來說,依據各整體表演可能時期資訊,特定所有 代幣遊戲機1〇〇〇、2000、3000的整體表演可能時期相互 重複最快的時期,並將此作爲整體表演時期來決定。然後 @ ,將決定之整體表演時期的資訊,發送至各代幣遊戲機 1000、2000、3000。在接收其的各代幣遊戲機,係以於其 決定之整體表演時期,自身的遊戲進行狀況成爲可進行整 體彩金表演之預先訂定的上述設定狀況之方式,控制遊戲 進行。再者,具體的控制方法,係將上述之設定狀況先記 憶於各代幣遊戲機1000、2000、3000,讀取出該記憶之設 定狀況的資訊來進行遊戲進行控制,或者將上述之設定狀 況預先組入於遊戲進行控制用的程式,並遵從其程式內容 -42- 201018512 來進行遊戲進行控制。 再者’對於實現在店舖伺服器5000的控制裝置5001 決定之整體表演時期剛好成爲上述設定狀況,有需要在各 個代幣遊戲機1 000、2000、3000進行遊戲進行的微調整 〇 作爲該微調整的方法,在賽馬遊戲機1000,係例如可 舉出於各比賽後執行之比賽再次呈現影片的再生處理中, Φ 縮短或延長比賽再次呈現影片的方法。具體來說,可藉由 將比賽再次呈現影片的再次呈現開始時間設爲比賽的中盤 或終盤等,來縮短或延長再生時間。 又’在推幣遊戲機2000,例如可舉出於在各遊戲站部 ST進行之吃角子老虎遊戲中,藉由延長或縮短從開始3 個骰子狀吃角子老虎DS的旋轉到停止爲止的時間之顯示 控制,來進行微調整的方法。具體來說,例如延長或縮短 開始3個骰子狀吃角子老虎DS的旋轉到開始爲止之映像 φ 的再生速度亦可。此時,因爲不需要映像本身的編輯,故 易於進行顯示處理。 又’在吃角子老虎遊戲機器3000,例如可舉出藉由延 長或縮短從開始3個捲軸的旋轉到停止爲止的時間之驅動 控制,來進行微調整的方法。 再者’微調整的方法係不限定於上述者,因應各代幣 遊戲機1〇〇〇、2 000、3000的遊戲內容等而適切決定。 尤其,只要是進行數位抽選的遊戲機,如上述之推幣 遊戲機2000 ’有效方法係延長或縮短顯示其抽選表演用之 -43- 201018512 映像的時間之方法。 再者,整體表演時期的決定方法係不限於此。 例如,使店舖伺服器5000的控制裝置5001作爲表演 時機決定手段而作用,不對各代幣遊戲機1 000、2 000、 3 000查詢整體表演可能時期資訊,遵從所定整體表演時期 決定條件來決定整體表演時期。然後,將決定之整體表演 時期,發送至各代幣遊戲機1 000、2000、3000,於各代幣 遊戲機中以於其決定之整體表演時期,自身的遊戲進行狀 @ 況成爲可進行整體彩金表演之預先訂定的上述設定狀況之 方式,進行遊戲進行的控制亦可。此方法係構成本遊戲系 統之代幣遊戲機是遊戲進行狀況之控制自由度較高者時特 別有效。 店舖伺服器5000決定之整體表演時期到來時,如圖 14所示,店舖伺服器5000的控制裝置5001係在進行用以 辨識在各代幣遊戲機1 000、2000、3 000進行遊玩之玩家 的玩家在席確認處理。具體來說,對於所有代幣遊戲機 ◎ 1000、2 000、3000 ’經由LAN,查詢玩家的在席確認。在 接受此査詢的代幣遊戲機1000、2000、3000,則進行因應 個別遊戲內容之玩家在席確認處理。 賽馬遊戲機1 000係因爲玩家可在複數遊戲站分別進 行遊玩’故進行確認於各遊戲站進行遊玩之玩家是否存在 的處理。作爲此確認方法,係例如可舉出依據從***至磁 卡***口 1015之磁卡讀取出身爲玩家識別資訊之id碼的 時期,確認於各遊戲站是否有玩家存在的方法。 -44- 201018512 具體來說,遊戲站控制裝置1201係將作爲用以特定 玩家將磁卡***至磁卡***口 1015之時機,或以之後的 所定時機,磁性資訊讀取裝置12 04從磁卡讀取出ID碼之 時期的判斷資訊之識別資訊讀取時期資訊,記憶於 RAM 1 203。該識別資訊讀取時期資訊係作爲表示讀取出 ID碼之時期的資料(時刻資料)本身亦可,作爲旗標資 訊亦可。之後,接受玩家在席確認的查詢時,遊戲站控制 φ 裝置1201係作爲判斷資訊檢測手段而作用,依據記憶於 RAM 1 203之識別資訊讀取時期資訊,判斷從讀取出ID碼 之最近時期到現在時間點的經過時間是否經過預先訂定之 一定時間(規定期間)。在識別資訊讀取時期資訊是表示 讀取出ID碼之資料(時刻資料)本身時,則藉由其資料 所示之時刻與現在時間點之時刻的差分是否小於預先訂定 之時間來判斷即可。又,識別資訊讀取時期資訊是旗標資 訊時’例如,將旗標資訊的生存時間設定爲上述之預先訂 φ 定之一定時間(規定期間),利用確認旗標資訊豎立(生 存)來判斷即可。如此,依據識別資訊讀取時期資訊,確 認方法係可利用於因應從記憶玩家識別資訊的識別資訊記 憶媒體讀取出之玩家識別資訊所對應之個別資訊來進行遊 戲之進行控制的遊戲裝置中。 又’推幣遊戲機2000也因爲玩家可在複數遊戲站分 別進行遊玩,故進行確認於各遊戲站進行遊玩之玩家是否 存在的處理。作爲此確認方法,係例如可舉出對於代幣存 在於代幣投入機構2100的貯留部2101上之遊戲站部,則 -45- 201018512 判斷有玩家存在的方法。具體來說,設置作爲檢測貯留部 2101上之代幣的存在之判斷資訊檢測手段的感測器,在其 感測器判斷於貯留部2 1 0 1上有代幣存在時,則判斷有遊 玩遊戲之玩家存在。此確認方法係可利用於具備貯留玩家 使用於遊戲遊玩之代幣之貯留部的遊戲裝置中。 又,吃角子老虎遊戲機器3 000係因爲玩家1人進行 遊玩,故進行確認在其吃角子老虎遊戲機器3 000進行遊 玩遊戲之玩家是否存在的處理。作爲此確認方法,係例如 可舉出在記憶裝置3103記憶有1以上之代額數枚數資料 時,則判斷有玩家存在的方法。或者可舉出在記憶裝置 3 1 03記憶有1以上之代額數枚數資料時,則判斷有玩家存 在的方法。此確認方法係可利用於將玩家所使用之代幣作 爲代額數資料而記憶的遊戲裝置中。 再者,玩家在席確認的方法,係並不限定於前述之例 ,可採用各種方法。 例如,如上述之代幣遊戲機1 000、2000、3000,只要 是具備作爲受理下注對象的下注對象受理手段、依據遊戲 進行手段進行控制之遊戲的結果,進行用以將因應受理之 下注對象之量的量之支付對象支付給玩家之支付處理的支 付處理手段而作用之遊戲站控制部1200、遊戲站部ST的 控制部2600、主控制部3100者,亦可採用以下方法。亦 即,檢測出用以特定下注對象受理手段受理下注對象(代 幣等)之時期的受理時期資訊並加以記憶,依據該受理時 期資訊,判斷從受理下注對象之最近時期到接受玩家在席 -46- 201018512 確認之查詢的時間點爲止的經過時間是否 一定時間(規定期間)。於此判斷中,在 因爲有玩家在進行遊玩之可能性較高,未 係成爲用以判斷有玩家在進行遊玩之有力 者,作爲受理時期資訊,與上述之識別資 相同,作爲表示時期的資料(時刻資料) 旗標資訊亦可。 _ 又例如,如上述之賽馬遊戲機1000 戲機器3000,只要是具備作爲記憶代額數 數資料記憶手段的RAM 1 203及記憶裝置 注對象的下注對象受理手段及使因應受理 的份量之代額數資料從記憶於代額數記憶 料減少之同時,依據遊戲結果,進行使因 手段所受理之下注對象之量的量所相當之 料增加之代額數處理的代額數處理手段而 _ 制部1 200及主控制部3 100者,亦可採用 ,檢測出用以特定代額數資料變動之時期 期資訊並加以記憶,依據該代額數變動時 代額數資料變動之最近時期到接受玩家在 時間點爲止的經過時間是否經過預先訂定 定期間)。於此判斷中,在判斷未經過時 進行遊玩之可能性較高,未經過之判斷結 斷有玩家在進行遊玩之有力的判斷材料。 數變動時期資訊,與上述之識別資訊讀取 經過預先訂定之 判斷未經過時係 經過之判斷結果 的判斷材料。再 訊讀取時期資訊 本身亦可,作爲 及吃角子老虎遊 資料之作爲代額 3103、及受理下 之下注對象之量 手段之代額數資 應下注對象受理 份量的代額數資 作用之遊戲站控 以下方法。亦即 的代額數變動時 期資訊,判斷從 席確認之査詢的 之一定時間(規 係因爲有玩家在 果係成爲用以判 再者,作爲代額 時期資訊相同, -47- 201018512 作爲表示時期的資料(時刻資料)本身亦可,作爲旗標資 訊亦可。 又例如’如上述之賽馬遊戲機1 00 0及吃角子老虎遊 戲機器3000,只要是具備作爲受理玩家之遊戲操作的遊戲 操作受理手段而作用之觸控面板1012及開始按鍵3006以 及BET操作部3015等,因應其操作來進行遊戲之進行控 制者,亦可採用以下方法。亦即,檢測出用以特定操作受 理手段受理遊戲操作之時期的遊戲操作時期資訊並加以記 @ 憶,依據該遊戲操作時期資訊,判斷從受理遊戲操作之最 近時期到接受玩家在席確認之查詢的時間點爲止的經過時 間是否經過預先訂定之一定時間(規定期間)。於此判斷 中,在判斷未經過時係因爲有玩家在進行遊玩之可能性較 高,未經過之判斷結果係成爲用以判斷有玩家在進行遊玩 之有力的判斷材料。再者,作爲遊戲操作時期資訊,與上 述之識別資訊讀取時期資訊相同,作爲表示時期的資料( 時刻資料)本身亦可,作爲旗標資訊亦可。 @ 進而作爲其他範例,在推幣遊戲機等,有利用代幣進 入所定得獎口而獲得使吃角子老虎盤或其他迷你抽選裝置 作動之權利,到消費其權利爲止會保留並累積(貯存, stock)型式的遊戲機,而於該等遊戲機中,在有貯存殘留 之狀態下,則判斷有玩家在進行遊玩亦可。 又例如,在上述之代幣遊戲機 1000、2000、3000中 ,玩家進行遊戲遊玩時,玩家所位於之場所幾乎都被固定 。只要是此種遊戲裝置,亦可採用以下方法。亦即,設置 -48 - 201018512 檢測於該場所是否有玩家存在之紅外線感測器或觸控感測 器等的存在檢測手段,在接受玩家在席確認的查詢時,判 斷該存在檢測手段是否檢測出有玩家存在。於此判斷中, 在判斷檢測出時係因爲有玩家在進行遊玩之可能性較高, 爲期間內之判斷結果係成爲用以判斷有玩家在進行遊玩之 有力的判斷材料。 再者,上述之玩家的在席確認方法係相互組合,總合 Φ 各方法所致之判斷結果,最後判斷玩家是否在進行遊玩在 提升判斷準確度上較爲有效。再者,在各遊戲裝置側進行 此最後判斷,將其最後判斷結果發送至店舖伺服器5000 亦可,最後判斷係在店舖伺服器5000及管理伺服器4000 進行亦可。在本參考例,針對在各遊戲裝置側進行最後判 斷,將其最後判斷結果發送至店舖伺服器5000之狀況加 以說明。 各代幣遊戲機1 000、2000、3000係進行玩家的在席 φ 確認處理後,從外部通訊裝置1108、2625、3107,將身爲 其判斷結果的在席確認資訊,回覆至店舖伺服器5000。店 舖伺服器5000的控制裝置5001係辨識依據從各代幣遊戲 機1000、2000、3 00 0送來之在席確認資訊而特定之玩家 進行遊玩之遊戲站或遊戲站部或者吃角子老虎遊戲機器( 以下稱「遊戲站等」)。然後,控制裝置500 1係執行當 選者決定抽選程式,進行將辨識之遊戲站等分別作爲抽選 對象,並決定任一抽選對象是否當選的當選者決定抽選處 理。具體來說,產生各抽選對象是均等之當選機率的當選 -49- 201018512 表,並選定對照此當選表而產生之亂數所對應之抽選對象 ,將選定之抽選對象決定爲當選。在本參考例,於此當選 者決定抽選處理中,除了整體彩金獎之外,準備有固定枚 數的大型獎項(大獎金(big bonus)獎)、固定枚數的中 型獎項(中獎金(middle bonus)獎)、固定枚數的小型 獎項(小獎金(small bonus)獎)。因此,控制裝置5001 係針對該等獎,依序以上述之方法來決定當選之抽選對象 再者,在此,將各抽選對象的當選機率設爲均等者, 但是,不均等亦可。例如,因爲在店舖伺服器5000,從各 代幣遊戲機1 000、2000、3000定期接收代幣消費資料, 故可特定有助於增加本次整體累積代幣枚數資料的各代幣 遊戲機 1000、2000、3000的助益度,亦即,爲了增加本 次整體累積代幣枚數資料,從各代幣遊戲機1000、2000、 3000接收之代幣消費資料的比例。針對此比例較高之代幣 遊戲機所對應之抽選對象,相對地提高當選機率,針對比 @ 例較低之代幣遊戲機所對應之抽選對象,相對地降低當選 機率亦可。 如此一來,結束當選者決定抽選處理,決定當選各獎 之遊戲站等後,店舖伺服器5000的控制裝置5001係作爲 控制命令送訊手段而作用,將其當選結果通知各代幣遊戲 機1000、2000、3000之同時,將整體表演控制命令發送 至各代幣遊戲機1000、2000、3000。藉此,進行利用連接 本店舖伺服器5000之各代幣遊戲機1000、2000、3000的 -50- 201018512 表演手段之整體彩金表演。 接著,針對整體彩金表演加以說明》 在從店舖伺服器5000接受整體表演控制命令的各代 幣遊戲機1000、2000、3000,於其抽選對象相關之身爲遊 戲站等之各顯示手段的顯示器1011、顯示部2700、表演 面板3011,係同時期顯示有如圖16所示之開始整體彩金 抽選之要旨的彩金開始畫面。再者,針對不是抽選對象的 φ 遊戲站等,亦即,被判斷玩家未進行遊玩遊戲的遊戲站等 ,不顯示該彩金開始畫面。 在此,在本參考例,針對不是抽選對象的遊戲站等, 即使是在整體彩金表演中,玩家亦可遊玩其代幣遊戲機的 遊戲。爲此,於整體彩金表演中,有進行因應在不是其抽 選對象的遊戲站等之遊戲進行的個別表演之可能性。於整 體彩金表演中,進行與其表演無關之個別表演時,有因爲 其個別表演而妨礙整體彩金表演,降低整體彩金表演之優 φ 點之虞。在此,在本參考例,針對不是抽選對象的遊戲站 等,整體彩金表演中係以不進行因應其遊戲進行之個別表 演,或者不顯眼地讓音量或光量較爲低調來表演之方式控 制。 又,各代幣遊戲機 1000、2000、3000的控制裝置 1101、2621、3101,係以其單體或與其他控制裝置1201、 2601、261 1協力作動,作爲事前通知用表演控制手段而作 用,藉由執行整體表演程式,進行整體彩金表演處理。如 詳細說明,利用使各代幣遊戲機1〇〇〇、2000、3000的揚 201018512 聲器或照明裝置等的表演手段,進行擔任整體彩金表演之 一部份的表演,連接於本店舖伺服器5000之所有代幣遊 戲機1 000、2000、3 000會相互連攜來進行單一整體表演 (整體彩金表演)。具體來說,例如在所有代幣遊戲機 1000、2000、3000,以相同時機交互發出藍色與紅色的照 明,以相同時機輸出通知在任一代幣遊戲機進行遊玩之玩 家當選整體彩金獎之要旨的相同音樂或效果音。 再者,在本參考例,各代幣遊戲機1000、2000、3000 的表演手段,係以相互不同之硬體所構成,無法進行完全 相同的表演。因此,反而在各代幣遊戲機1 000、2000、 3〇〇〇進行相互不同之表演,作爲整體進行有統一感的整體 彩金表演亦可。例如,針對音樂及效果音,賽馬遊戲機 1000係擔任低音聲部(part),推幣遊戲機2000係擔任 中音聲部,吃角子老虎遊戲機器3000係擔任高音聲部亦 可 ° 又,只要是各代幣遊戲機1000、2000、3000的表演 手段所進行之表演相互同步,作爲整體有統一感的表演者 ’作爲整體彩金表演的具體方法,係可有各種表演方法。 如此一來,利用開始整體彩金表演,在該店舖內之玩 家及觀眾,係可得知在其店舖內之代幣遊戲機1 000、2000 、3 000進行遊玩之某位玩家當選整體彩金獎。藉此,玩家 係抱持也許自己會得到彩金獎之高期待感,等待其抽選結 果的通知。 開始整體彩金表演之後,於各顯示手段1011、2700、 201018512 3011係在圖16所示之彩金開始畫面後,持續顯示圖17所 示之吃角子老虎盤畫面。然後,吃角子老虎盤畫面的3個 捲軸畫像開始變動顯示之後,於各顯示手段1011、2700、 3011係以針對分別對應之遊戲站等,當選之獎或因應落選 之記號會停止顯示之方式,進行3個捲軸畫像的停止顯示 控制。具體來說,於本參考例係如上述般,有整體彩金獎 、身爲支付獎之大獎金獎、身爲支付獎之中獎金獎、身爲 φ 支付獎小獎金獎之4個獎,以分別對應獎之記號的組合停 止顯示在吃角子老虎盤畫面之方式進行停止顯示控制。如 更詳細說明,於當選整體彩金獎之遊戲站等的顯示手段 1011、2700、3011,係以相同之3個A記號停止顯示之方 式來進行停止顯示控制。於當選大獎金獎之遊戲站等的顯 示手段1011、2700、3011,係以相同之3個B記號停止 顯示之方式來進行停止顯示控制。於當選中獎金獎之遊戲 站等的顯示手段101 1、2700、301 1,係以A記號與B記 # 號混合存在之記號的組合停止顯示之方式來進行停止顯示 控制。於當選小獎金獎之遊戲站等的顯示手段1011、270 0 、3011 ’係以在左捲軸畫像及中捲軸畫像雙方,a記號或 B記號會停止顯示,在右捲軸畫像,A記號及B記號任一 皆不停止顯示(停止顯示空白記號)之記號組合會停止顯 示之方式來進行停止顯示控制。 再者,彩金開始畫面及吃角子老虎盤畫面係不需要在 所有代幣遊戲機1000、2000、3000中是完全相同的畫面 ’例如,因應顯示該等畫面之硬體,適切改變者,或因應 -53- 201018512 各代幣遊戲機1 000、2000、3 000的遊戲內容來安排者亦 可。 又,在本參考例,吃角子老虎盤畫面上的捲軸畫像之 變動顯示,係在連接於本店舖伺服器5000之所有代幣遊 戲機1000、2 000、3 000 —起開始,但是,3個捲軸畫像之 停止顯示的完結時機係依照各獎而不同。具體來說,對應 落選之遊戲站等最快,以小獎金獎、中獎金獎、大獎金獎 、整體彩金獎之順序,停止顯示的完結時機會較慢。 @ 又,在本參考例,從開始吃角子老虎盤畫面上的捲軸 畫像之變動顯示,到停止顯示完結爲止之間,會持續進行 整體彩金表演(事前通知用表演)。例如,以吃角子老虎 盤畫面上的捲軸畫像之變動顯示開始之後,成爲各代幣遊 戲機1000、2000、3000的抽選對象之對應之遊戲站等的 照明僅在相互不同期間點燈,照明點燈之遊戲站等會依序 切換之方式來表演。然後,以在各遊戲站等中捲軸畫像的 停止顯示完結之時機,其遊戲站等的照明會閃爍之方式來 @ 進行抽選表演。 如上述般,結束整體抽選表演後,對於在當選各獎之 遊戲站等進行遊玩之玩家,進行因應該獎之枚數的代幣支 付處理。關於該代幣支付,係利用該代幣遊戲機1 000、 2 000、3 000的代幣支付手段亦可,作爲藉由店舖從業員來 支付之服務員支付(attendant pay)亦可。 於本參考例中’整體累積代幣枚數資料係表示對當選 整體彩金獎之玩家支付之代幣枚數、對當選支付獎(大獎 -54- 201018512 金獎、中獎金獎、小獎金獎)之玩家支付之代幣枚數的合 計値者。亦即,在整體彩金獎的當選決定時,將身爲其整 體累積代幣枚數資料之一部份的所定枚數代幣,支付給當 選支付獎之玩家,將剩餘枚數的代幣,支付給當選整體彩 金獎之玩家。此時,於各代幣遊戲機中個別顯示之整體累 積代幣枚數,係不是表示整體累積代幣枚數資料所示之代 幣枚數本身,而是表示當選其中之整體彩金獎時被支付之 Φ 代幣枚數亦可。 再者’整體累積代幣枚數資料係設爲僅表示對當選整 體彩金獎之玩家支付之代幣枚數,針對支付獎(大獎金獎 、中獎金獎、小獎金獎)用之代幣枚數,係作爲與整體累 積代幣枚數資料不同之其他資料來加以保持亦可。 以上,依據本參考例,可進行僅將可參加彩金抽選之 複數遊戲裝置中被玩家遊玩可能性較高之遊戲裝置設爲抽 選對象的整體彩金抽選處理。因此,因爲難以發生關於未 被玩家遊玩之遊戲裝置當選彩金獎之事態,故可將彩金抽 選的開始條件設爲無關於在各遊戲裝置進行遊玩之玩家的 遊戲遊玩之條件,發揮可提升彩金抽選的開始條件之自由 度。 又,因爲難以發生關於未被玩家遊玩之遊戲裝置當選 彩金獎之事態,故可進行表演從複數遊戲裝置中決定彩金 獎之當選的如上述之整體彩金表演等,亦可改善先前存在 之弊害。 -55- 201018512 [實施形態] 以下,與前述參考例相同,針對將本發明適用於由身 爲遊戲內容相互不同的之遊藝場遊戲機(營業用遊戲機) 的3種類之代幣遊戲機、作爲可通訊地連接於該等之彩金 抽選裝置的店舖伺服器及管理伺服器所構成之遊戲系統的 一實施形態來說明。 本實施形態之基本構造係與前述參考例相同,但是’ 在以店舖伺服器5000進行彩金抽選裝置之觀點、依代幣 φ 遊戲機1 〇〇〇、2000、3000來個別進行彩金抽選裝置之觀 點及彩金抽選的表演之觀點等大幅不同’以下針對與前述 參考例之相異部份來說明。 再者,在上述之參考例中所說明之各種變形例中,即 使於本實施形態中亦可同樣適用者係變更至其變形例之內 容亦可。 圖18係揭示本實施形態之整體彩金抽選之流程的序 列流程圖。再者,在圖18中說明上,針對代幣遊戲機及 @ 店舖伺服器,分別顯示1個。 於本遊戲系統中,在各代幣遊戲機1〇〇〇、2000、3000 中玩家消費代幣時,表示其消費份的資料係與作爲用以識 別其玩家進行遊玩之遊戲裝置(賽馬遊戲機1 000的遊戲 站1010、推幣遊戲機2000的遊戲站部ST、吃角子老虎遊 戲機器3 000 )之遊戲裝置識別資訊的遊戲機ID —起,被 送至其店舖的店舖伺服器5000。再者,如果各遊戲裝置具 備如前述賽馬遊戲機1 〇〇〇之管理玩家識別資訊的功能, -56- 201018512 則使用玩家識別資訊來代替遊戲機id亦π 店舖伺服器5000的控制裝置5 000 1, 相同,依據從各代幣遊戲機1 000、2000 幣消費資料,將各玩家所消費之代幣的 〇.〇1枚),作爲店舖內累積代幣枚數資料 憶裝置5002。控制裝置500 1係與前述參 憶裝置5002內的店舖內累積代幣枚數資 _ 送至管理伺服器4000,管理伺服器4000 相同,每於接收從各店舖伺服器5000送 代幣枚數資料,將其資料所示之份量的代 算至記憶裝置4002內的整體累積代幣枚g 在本實施形態之整體彩金抽選,各翅 ST、3 000之任一,係每於達成所定抽選 行決定達成其抽選開始條件的遊戲裝置是 獎的處理。在此,於本實施形態中,整體 φ 條件係所定枚數(例如1 〇〇枚)的代幣被 不限於此,亦可廣泛採用其他公知的抽選 來說,例如可舉出進行下注操作、代幣投 被投入之代幣、用以開始吃角子老虎遊戲 之變動的訊號成爲ON、及代幣支付枚數 10枚)等。又,整體彩金抽選的開始條件 當選機率係在構成本遊戲系統之遊戲裝置 使是讓整體彩金抽選的開始條件在遊戲裝 況,關於相同種類的遊戲裝置亦設定爲相 係與前述參考例 、3000送來之代 一部份(例如, 而累積記憶於記 考例相同,將記 料以所定時機發 係與前述參考例 來之店舖內累積 幣枚數,累積加 (資料。 I戲裝置1010、 開始條件時,進 否當選整體彩金 彩金抽選的開始 下注,但是,並 開始條件。具體 入感測器檢測出 機器之記號顯示 超過所定枚數( 及整體彩金獎的 間不同亦可。即 置之間不同之狀 同抽選開始條件 -57- 201018512 爲佳。即使是讓整體彩金獎的當選機率在遊戲裝置之間 同之狀況,關於各遊戲裝置的當選機率亦可因應在其遊 裝置設定之抽選開始條件而使其不同。 在本實施形態,店舖伺服器5000的控制裝置5001 在從各遊戲裝置1010、ST、3000接收代幣消費資料及 戲機ID時,將與其遊戲機ID建立關聯而代幣消費資料 示之份量的代幣枚數,累積地加算至記憶裝置5002內 個別計算資料。然後,該個別計算資料所示之代幣枚數 過100枚時,控制裝置5001係進行從其個別計算資料 去1〇〇枚份代幣枚數的處理之同時,執行整體彩金抽選 式來進行整體彩金抽選。在此整體彩金抽選,將產生之 數對照所定當選表,決定是否當選整體彩金獎。 再者,在本實施形態,已舉出整體彩金抽選與前述 考例之店舖抽選之狀況相同,針對達成所定彩金抽選的 始條件之遊戲裝置1010、ST、3000來個別執行爲例加 說明,但是,與在前述參考例所說明之當選者決定抽選 理相同,即使是在1次抽選中從複數遊戲裝置1010、 、3 000中決定當選整體彩金獎的遊戲裝置亦相同。但是 如本實施形態,針對各個遊戲裝置1010、ST、3000來 別執行整體彩金抽選之狀況,因爲不需要在複數遊戲裝 1010、ST、3 000之間調整整體彩金抽選的執行時機, 利於使整體彩金抽選裝置簡單化。 在本實施形態的整體彩金抽選中決定任一遊戲裝 1010、ST、3000的當選時,首先,進行店舖抽選表演 不 戲 係 遊 所 的 超 減 程 亂 參 開 以 處 ST 個 置 有 置 201018512 該店舖抽選表演係進行如同執行用以從複數店舖中決定出 現整體彩金獎之當選的店舖之店舖抽選的表演。於本實施 形態中’因爲整體彩金獎的當選者已經被決定,故在該店 舖抽選表演’並不是進行抽選處理,而僅單單進行如同正 在進行抽選之表演。換句話說,此店舖抽選表演係亦可說 是用以告知在哪個店舖出現整體彩金獎之當選者的表演。 在本實施形態的店舖抽選表演,在決定任一遊戲裝置 φ 1010、ST、3000的當選時,首先,店舖伺服器5000的控 制裝置5001係將表示其當選之要旨的當選資料,與其當 選之遊戲裝置1010、ST、3000的遊戲機ID —起,發送至 管理伺服器4000。接收該當選資料之管理伺服器4000的 控制裝置4001,係執行用以選擇進行店舖抽選表演之店舖 的店舖選擇處理。再者,在所有具備構成本遊戲系統之店 舖伺服器5000的店舖進行店舖抽選表演時,不需要進行 該店舖選擇處理。但是,在所有店舖進行店舖抽選表演時 φ ,外觀上抽選對象之數量(店舖數)變多之結果,有產生 雖然發生店舖抽選表演,但在店舖內之哪台遊戲裝置皆不 當選之事態的頻度變高,而各店舖的玩家實際感到自己之 店舖當選的機率(外觀上的當選機率)較低,對當選的期 待感變小,欠缺店舖抽選表演所掀起之高潮之虞。因此, 在本實施形態,不在所有店舖應限制在一部份店舖來進行 店舖抽選表演而執行店舖選擇處理,使玩家實際感到自己 之店舖當選之外觀上的當選機率較高,提升對當選的期待 感,使店舖抽選表演掀起高潮。再者,店舖選擇處理之店 -59- 201018512 舖的選擇條件或選擇之店舖數係可適切設定。但是,需要 使整體彩金獎的當選者所位於之店舖一定被選擇。 管理伺服器4000的控制裝置4001係在藉由店舖選擇 處理選擇進行店舖抽選表演的店舖時,則將店舖表演命令 輸出至選擇之店舖的店舖伺服器5000。然後,在接收此店 舖表演命令的店舖伺服器5000,執行店舖抽選表演處理。 此店舖抽選表演處理係在連接於店舖伺服器5000之未圖 示的大型顯示器,顯示圖19所示之店舖抽選用吃角子老 _ 虎盤畫面。於此店舖抽選用吃角子老虎盤畫面的下部,係 顯示有藉由當選本次的整體彩金獎而被支付之代幣枚數( 整體累積代幣枚數)。又,於此店舖抽選用吃角子老虎盤 畫面,係顯示有分別顯示在店舖選擇處理中被選擇之店舖 名稱與地區的框架從畫面上朝向畫面下,以所定順序移動 之映像。然後,最後如圖20所示,停止顯示整體彩金獎 的當選者所位於之店舖(店舖A)的框架。藉此,觀看進 行店舖抽選表演之店舖的大型顯示器之玩家,係可得知從 ❹ 在店舖A進行遊玩之玩家中出現整體彩金獎的當選者。結 果,在店舖A進行遊玩之玩家係會更提升自己也許會當選 之期待感。 再者,在此作爲店舖抽選表演處理,已針對在連接於 店舖伺服器5000之大型顯示器,顯示店舖抽選用吃角子 老虎盤畫面之處理加以說明,但是,亦可採用其他處理方 法。例如,作爲利用各代幣遊戲機1 0 0 0、2 0 0 0、3 0 0 0的 顯示手段,顯示如前述之店舖抽選用吃角子老虎盤畫面的 -60- 201018512 處理方法及藉由聲音播報來進行店舖抽選表演的處理方法 等亦可。 如此一來,店舖抽選表演結束時,整體彩金獎的當選 者所位於之店舖(店舖A)的店舖伺服器5000係接著進 行整體彩金表演處理,該整體彩金表演處理係進行如同正 在進行用以從在連接於此之店舖內的代幣遊戲機1 000、 2000、3000進行遊玩之玩家中決定整體彩金獎之當選者的 φ 當選者決定抽選之表演。於本實施形態中,因爲整體彩金 獎的當選者已經被決定,故在該整體彩金表演處理,並不 是進行抽選處理,而僅單單進行如同正在進行抽選之表演 。換句話說,此整體彩金表演處理所致之表演係亦可說是 用以告知哪位玩家當選整體彩金獎的表演。本實施形態之 整體彩金表演處理亦與前述參考例相同,引起自己也許是 當選者的期待感,或吸引關於是誰當選的興趣,可期待在 店舖整體集中玩家及觀眾等之注目的效果。 · φ 該整體彩金表演係因爲必須在店舖內的所有代幣遊戲 機1 000、2000、3000同時進行,故與前述參考例之狀況 相同,進行整體彩金表演時期的決定處理。然後,整體表 演時期到來時,如圖1 8所示,店舖伺服器5 000的控制裝 置5001係進行用以確認在當選本次彩金獎之遊戲裝置 1010、ST、3 000是否有玩家存在的當選玩家在席確認處 理。此張當選玩家在席確認處理係除了僅以當選之遊戲裝 置1010、ST、3 000作爲對象之處以外,與前述參考例之 玩家在席確認處理相同。 -61 - 201018512 再者,在前述參考例之玩家在席確認處理,不僅玩家 的存在,亦確認玩家是否實際進行遊玩者,在本實施形態 ,則不需要確認玩家是否實際進行遊玩。此因,本實施形 態之當選玩家在席確認處理,係只要可確認當選之玩家尙 未離開遊戲裝置即可。所以,例如於賽馬遊戲機1 000中 ,即使僅確認磁卡是否***磁卡***口 1015或從磁卡讀 取出之身爲玩家識別資訊的ID碼是否記憶於作爲個別資 訊記憶手段的RAM 1 203,又或僅確認代額數資料是否記憶 φ 於RAM 1 203,如更詳細說明,1枚以上之代幣枚數份的代 額數資料是否記憶於RAM 1 203亦可。 具體來說,於賽馬遊戲機1000中,藉由確認從磁卡 讀取出之ID碼被記憶於RAM 120 3來進行當選玩家在席確 認處理時,身爲當選之遊戲裝置的遊戲站1010之遊戲站 控制裝置1 20 1係利用接受玩家在席確認的.查詢,作爲判 斷資訊檢測手段而作用。藉此,遊戲站控制裝置1201係 確認於RAM 1 203是否記憶有ID碼,並將其確認結果,作 @ 爲身爲判斷資訊的個別資訊存在資訊,發送至店舖伺服器 5 000。然後,店舖伺服器5000的控制裝置5 00 1係作爲玩 家存在判斷手段而作用,接收記億有ID碼之要旨的個別 資訊存在資訊時,則判斷於該遊戲站1010的RAM1203記 憶有ID碼,並判斷於其遊戲站1010有玩家存在。 又,於賽馬遊戲機1〇〇〇中,藉由確認於RAM 1 203是 否記憶有代額數資料來進行當選玩家在席確認處理時,身 爲當選之遊戲裝置的遊戲站1010之遊戲站控制裝置1201 -62- 201018512 係利用接受玩家在席確認的查詢,作爲判斷資訊檢 而作用’確認於RAM1203是否記憶有代額數資料 其確認結果,作爲身爲判斷資訊的代額數存在資訊 至店舖伺服器5000。然後,店舖伺服器5000的控 5 001係作爲玩家存在判斷手段而作用,接收記憶有 資料之要旨的代額數存在資訊時,則判斷於該遊戲 的RAM 1 2 03記憶有代額數資料,並判斷於其遊戲《 0 有玩家存在。 再者’當選玩家的在席確認方法係相互組合在 形態說明者及前述實施形態1說明者,總合各方法 判斷結果’最後判斷是否有玩家存在,有利於提升 確度。 如此一來,結束當選玩家在席確認處理,確認 本次彩金獎之遊戲裝置1010、ST、3000是否有玩 後’店舖伺服器5000的控制裝置5001係將彩金抽 φ 選結果,通知各代幣遊戲機1 000、2000、3 000之 將整體表演控制命令發送至各代幣遊戲機1000、 3000。藉此,進行利用連接本店舖伺服器5000之 遊戲機1〇〇〇、2000、3000的表演手段之整體彩金表 另一方面,在確認當選本次彩金獎之遊戲裝置 ST、3 00 0沒有玩家存在時,在本實施形態,於店 器5000中進行代替當選決定處理。此代替當選決 係使其他遊戲裝置1 01 0、ST、3000當選整體彩金 替雖然當選彩金獎但是玩家不在之遊戲裝置1010 測手段 ,並將 ,發送 制裝置 代額數 站 1010 ώ lolo 本實施 所致之 判斷準 在當選 家存在 選的當 同時, 2000 ^ 各代幣 演。 1010、 舖伺服 定處理 獎來代 、ST、 -63- 201018512 3000的處理。本實施形態的代替當選決定處理係藉由使用 g己憶於店舖伺服器5000之記憶裝置5002內的累積代幣消 費資料之抽選處理,針對其他遊戲裝置1010、ST、3000 ,決定整體彩金獎的當選。 具體來說’店舖伺服器5000的控制裝置500 1係在從 各遊戲裝置1010、ST' 3000接收代幣消費資料及遊戲機 ID時’將與其遊戲機ID建立關聯而代幣消費資料所示之 份量的代幣枚數,不僅累積地加算至記憶裝置5002內的 個別計算資料’亦累積地加算至記憶裝置5002內的累積 代幣消費資料。此累積代幣消費資料係於所定期間內(例 如之前30分鐘之間)接收之代幣消費資料所示之代幣枚 數的每一遊戲機ID之累積値。在本實施形態,進行除了 雖然當選彩金獎但是玩家不在之遊戲裝置1〇1〇、ST、 3000之外,將於記憶裝置5002內記憶有遊戲機ID的遊 戲裝置1010、ST、3 000作爲抽選對象,以累積代幣消費 資料所示之代幣枚數越多的遊戲裝置則當選機率越高之方 式來設定之亂數抽選。針對藉由此抽選而當選之遊戲裝置 ’藉由與前述之當選玩家在席確認處理相同之處理來確認 是否有玩家存在。然後,確認是否有玩家存在後,店舖終 端單元5000的控制裝置5001係將其當選結果通知各代幣 遊戲機1000、2000、3000之同時,將整體表演控制命令 發送至各代幣遊戲機1000、2000、3000。藉此,進行利用 連接本店舖伺服器5000之各代幣遊戲機1 000、2000、 3〇〇〇的表演手段之整體彩金表演。 201018512 再者,整體彩金表演的內容係與前述參考例 同亦可,在本實施形態,因爲僅決定整體彩金獎 在當選之遊戲裝置 1010、ST、30 00的顯示手I 2700、3011之吃角子老虎盤畫面,係以停止顯示 彩金獎之記號的組合之方式來進行停止顯示控制 在未當選之其他遊戲裝置的顯示手段之吃角子老 ,係以停止顯示對應落選之記號的組合之方式來 0 顯示控制。如前述參考例,只要預先進行針對大 中獎金獎、小獎金獎之支付獎的抽選處理,則於 獎賞之當選的遊戲裝置l〇l〇、ST、3000之顯示」 、2700、3011的吃角子老虎盤畫面,以停止顯示 賞之記號的組合之方式來進行停止顯示控制亦可 如上述般,結束整體彩金表演後,對於在當 金獎之遊戲裝置1010、ST、3 000進行遊玩之玩 因應其獎賞之枚數的代幣支付處理。關於該代幣 φ 利用該代幣遊戲機1 000、2000、3000的代幣支 可,作爲藉由店舖從業員來支付之服務員支付( pay )亦可。 以上,依據本實施形態,以彩金獎的當選決 執行整體彩金表演處理之前的所定時機,確認於 戲裝置1010、ST、3000有玩家存在,在於其遊 有玩家存在時係不進行對其遊戲裝置的整體彩金 支付處理。因此,可迴避即使在其當選之玩家得 金獎之前而其玩家離開遊戲裝置時,針對其玩家 之狀況相 的當選, Ϊ 1011' 對應整體 ,但是, 虎盤畫面 進行停止 獎金獎、 決定該等 戸段1 01 1 對應其獎 〇 選整體彩 家,進行 支付,係 付手段亦 attendant 定之後且 當選之遊 戲裝置沒 獎之代幣 知當選彩 進行整體 -65- 201018512 彩金獎的支付之事態。尤其,在本實施形態中,其當選之 玩家可得知當選彩金獎之狀況係在整體彩金獎的當選決定 之後,店舖抽選表演結束且整體彩金的表演時期到來之後 所進行之整體彩金表演處理結束時。爲此,亦可能存在有 在當選時是在遊戲裝置1010、ST、3 000進行遊玩,但是 ,例如在店舖抽選表演進行中結束在遊戲裝置1010、ST 、3 000之遊玩的玩家。依據本實施形態,因爲即使此種玩 家存在也不會產生前述之事態,故整體彩金抽選的表演及 @ 彩金抽選的開始條件等之各種條件並不會被限制於不會使 此種事態發生之範圍。所以,充分提高了各種條件的自由 度。 再者,可適用於本實施形態及參考例之遊戲系統的代 幣遊戲機,係不限定於上述之種類者,可廣泛適用。 又,本實施形態及參考例的店舖伺服器5000係僅連 接參加本彩金系統之代幣遊戲機1000、2000、3000的本 遊戲系統專用的裝置,但是,作爲也連接未參加本彩金系 ❿ 統之其他遊戲機的一般店舖伺服器亦可。 再者,在本實施形態及參考例所說明之玩家的在席確 認方法’係不限於用以特定彩金抽選的抽選對象,亦可廣 泛適用於在其遊戲裝置玩家是有正進行遊玩之判斷。 【圖式簡單說明】 [圖1]關於參考例之遊戲系統整體的槪略構成圖。 [圖2]揭示構成同遊戲系統之賽馬遊戲機之一例的外 -66- 201018512 觀圖。 [圖3]揭示用以統合控制同賽馬遊戲機的整體動作之 主控制部的控制區塊圖。 [圖4]揭示設置於同賽馬遊戲機的每一遊戲站之遊戲 站控制部的控制區塊圖。 [圖5]用以說明構成同遊戲系統的推幣遊戲機之遊戲 站部之構造的說明圖。 φ [圖6]揭示同推幣遊戲機的遊戲控制系之主要構造的 區塊圖。 [圖7]揭示顯示於同推幣遊戲機的顯示部之吃角子老 虎遊戲用遊戲畫面之範例的說明圖。 [圖8]揭示顯示於同推幣遊戲機的顯示部之賓果用遊 戲畫面之範例的說明圖。 [圖9]揭示構成同遊戲系統的吃角子老虎遊戲機器之 外觀的立體圖。 φ [圖10]揭示同吃角子老虎遊戲機器之前面面板之一部 份的詳細前視圖。 [圖11]關於同吃角子老虎遊戲機器之主要構造的控制 區塊圖。 [圖12]管理伺服器的控制區塊圖。 [圖13]店舖伺服器的控制區塊圖。 [圖14]揭示整體彩金抽選之流程的序列流程圖。 [圖1 5]用以說明整體彩金表演時期之決定處理的序列 流程圖。 -67- 201018512 [圖16]揭示顯示於成爲抽選對象之各遊戲站等的顯示 手段之彩金開始畫面之範例的說明圖。 [圖17]揭示顯示於成爲抽選對象之各遊戲站等的顯示 手段之吃角子老虎盤畫面之範例的說明圖。 [圖18]揭示關於實施形態之遊戲系統的整體彩金抽選 之流程的序列流程圖。 [圖19]揭示顯示於連接在同遊戲系統之店舖伺服器之 大型顯示器的店舖抽選用吃角子老虎盤畫面之範例的說明 圖。 [圖20]揭示停止顯示之狀態的同店舖抽選用吃角子老 虎盤畫面之範例的說明圖。 【主要元件符號說明】 I 000 :賽馬遊戲機 1010 :遊戲站 1011 :顯示器 II 〇 1 :主控制裝置 1108,2625,3107,4003,5003 :外部通訊裝置 1201 :遊戲站控制裝置 2〇〇〇 :推幣遊戲機 2001 :附屬設備抽選裝置 2002 :中央抽選裝置 2500 :遊玩場域 2601 , 2611 , 2621 :控制裝置 201018512 2700 :顯示部 3000 •’吃角子老虎遊戲機器 30 11 :表演面板 3 10 1 :控制裝置 4000 :管理伺服器 400 1 :控制裝置 5000 :店舖伺服器 赢 500 1 :控制裝置 -69 -[Technical Field] The present invention relates to a game system including a lottery lottery device for selecting a game device of a winning lottery from a plurality of game devices, and a lottery device constituting the same. [Prior Art] Φ In the past, for example, a game system composed of a plurality of token game machines (game devices) installed in a game center or the like is known (for example, Patent Document 1). In general, the token game machine controls the game on the condition that the player accepts the token (betting object), and pays the player a predetermined number of tokens (payment object) in response to the game result. For example, an example of a token game machine using a lottery lottery device is described, and the amount corresponding to the number of tokens received from the player (the bet object) is accumulated and added, and this is used as the payment amount data. And the means of memory retention maintained in the Φ lottery lottery device. Then, when the conditions for the start of the lottery are reached, the lottery is selected by the lottery device to determine whether the winning prize is elected or not (unsuccessful). When the lottery prize is elected in the lottery, the token amount corresponding to at least a part of the amount of the aforementioned payment amount data is paid to the player who has reached the predetermined drawing start condition, and the payment amount data is returned. Initial 値. In this case, the lottery lottery device is often used in a game system composed of a plurality of game devices each having a game control means for independently playing a game. This is for the following reasons. That is, the number of tokens paid to the player by the game device once per 201018512 is limited to a certain extent depending on each game device. Therefore, when the lottery drawing device is used in a single game device, the upper limit of the number of tokens to be paid when the lottery prize is selected is greatly limited by the maximum amount of payment set for the game device. On the other hand, when the lottery lottery device is used in a game system composed of a plurality of game devices, the upper limit of the number of tokens to be paid when the lottery prize is selected is the sum of the maximum amount of payment that can be utilized with the plurality of game devices. To fix it. At this time, the number of tokens to be paid at the time of the winning lottery @ award can be increased as compared with the case where the lottery drawing device is used for the single game device. As a result, the player can hold the expectation that a large amount of tokens will be paid once due to the winning prize, and can attract the interest of the player. Because of this advantage, the lottery lottery device is mostly not used in a single game device, but is utilized in a game system composed of a plurality of game devices. In particular, in recent years, a game system composed of game devices installed in a plurality of stores (games) has been known, and a lottery lottery device can be used in such a game system. [Patent Document 1] Japanese Laid-Open Patent Publication No. 2002-253842A SUMMARY OF THE INVENTION [Problems to be Solved by the Invention] Generally, in the lottery lottery, after the selected player leaves the game device, he must evade the coloring of his player. The state of payment of gold. In the previous lottery lottery, the player who plays in each game device normally uses the start condition of the lottery draw in the game play to determine whether or not the game device is elected as the lottery prize. Then, when the player reaches the start condition of the -0 - 201018512 lottery in the game play, the player draws the lottery immediately. If the winner of the lottery is decided, the player will perform a gorgeously elected performance immediately. For this reason, the player who has been elected will hardly leave the game device until the player who is elected is informed of the winning prize. Therefore, it is almost impossible for the player to be paid for the payment of the prize money of the player after the selected player leaves the game device. However, in the previous lottery draw, the above-mentioned situation is hardly caused by the fact that it does not occur in the range in which the player whose player is away from the game device before the elected player wins the prize, and various conditions are set. For the game system in which the previous lottery is selected, there is a problem that the disadvantages such as the degree of freedom of setting various conditions are impaired. For example, in order to set off the climax of the lottery and choose to perform a long-term lottery selection (the performance of the keynote of the start or ongoing lottery), it is likely that the elected player will be informed of the winning prize. Previously, their players would leave the game device. This is because the odds of winning the lottery lottery are mostly set to very low, and the expectation of being elected is very low. To this end, even if the player ends up playing in the game device, it is a lottery performance in which the lottery is being selected. Most of them will leave the game device first. Therefore, it is not previously possible to perform a longer performance that may occur when the player whose election is informed of the winner of the prize and the player leaves the game device. .  Another example, When the start condition of the lottery lottery is set to be different from the condition of the game play of the player who plays the game device, If the player is in the starting condition of the lottery, At the end of the game device's play,  Most of them will leave the game device. In this situation, Before the elected player wins the 201018512 award, Most of its players may also leave the game device first. to this end, In the previous lottery draw, The start condition of the lottery lottery is set as the game player associated with the player who plays in each game device. E.g , The player will bet the token for the game play. Set as the starting condition for the lottery. With this, The situation in which the player who has reached the start condition of the lottery draw leaves the game device at its point of time or leaves the game device at the time is avoided. and so , The start condition for the lottery lottery has not previously been set as a game player who is not involved in the game played by each game device.  Using the game system of the lottery lottery device, In addition to being installed in the game center, etc. It can also be used in the Pachinko machine and the Pachinko machine set in the Pachinko shop. Even in this kind of game system, The above problems will also occur.  The present invention has been invented in view of the above problems, The purpose is to provide a game system that can improve the performance of the lottery lottery or the low degree of freedom of the starting conditions of the lottery lottery, and the color drawing device constituting the same.  [Means to solve the problem] In order to achieve the above objectives, The invention of claim 1 is a game system. The system has: Multiple game devices, A game control means for controlling the game; And the lottery lottery device, Performing a lottery selection of at least one of the plurality of game devices as a lottery target;  The color drawing device has: Selection means, A lottery lottery process for determining a game device of the winning lottery prize from the plurality of game devices is performed: Means of payment volume, Memorizing the payment amount data indicating the amount of the payment object that should be paid to the player playing the game device in the selected game device when the game device of the lottery prize is selected in the game of the winning game -8-201018512; Lottery payment processing means, When the drawing means determines the game device that is selected for the lottery prize, Performing reading the payment amount data from the payment amount memory means, And a payment object for using at least a portion of the amount indicated in the read payment amount data, Payment to the payout of the player who is playing on the elected game device; And means of increasing the amount of payment, When the conditions for increasing the amount of payment 0 are reached, The amount shown in the amount of payment data stored in the payment amount memory means, Cumulatively increased: Its characteristics are: have: Judging information detection means, Testing for determining whether there is a player presence in each of the plurality of game devices; And the player’s judgment means, Using the aforementioned drawing means to determine the timing machine after the game device of the aforementioned winning prize is selected, According to the detection result of the judgment information detecting means, Determining whether there is a player present in the elected game device; The processing method of the lottery payment of the aforementioned lottery lottery device, When the player presence determining means determines that the selected game device φ has a player, For the elected game device, Carry out the above payment processing, However, when the player presence determining means determines that there is no player in the selected game device, Not for the elected game device, This lottery payment processing is performed.  In this game system, The timing machine after the election of the winning prize, Confirm that there is a player in the selected game device, In the case where the game device does not have a player, the bonus payment processing for the game device is not performed.  By this, it can be avoided when the player who is elected knows the winner of the prize and the player leaves the game device. A matter of payment for the player's winnings.  -9 - 201018512 So, The various conditions of the performance of the lottery and the starting conditions of the lottery are not limited to occur before the player who is elected knows the winning prize. The range of events in which the player leaves the game device.  Further, the feature of the invention of claim 2 is in the game system of claim 1 of the scope of the patent application, The aforementioned lottery lottery processing, Each of the plurality of game devices described above achieves a predetermined lottery start condition, Determining whether or not the game device that has achieved the predetermined lottery start condition is selected by the above-mentioned lottery winner in the case of determining the game device of the winning lottery prize from the plurality of game devices in one draw. "Most of the need to adjust the execution timing of the lottery lottery between the plurality of game devices, respectively. . However, as in the game system relating to item 2 of the application,  The status of the lottery can be individually performed for each game device. Because there is no need to adjust the execution timing of the lottery between multiple game devices, The color drawing device can be simplified.  also, The feature of the invention of claim 3 is in the game system of claim 1 of the scope of the patent application, The aforementioned lottery drawing device, Has:  @ instead of the election decision method, When the player presence determining means determines that the selected game device does not have a player, From among the two or more game devices other than the selected game device in the plurality of game devices, Determining the alternative election decision processing of the game device selected as the prize winning prize;  The processing method of the lottery payment of the lottery lottery device, When the player has a judgment means to determine that there is no player in the selected game device, For the player who plays the game device determined by the substitute decision processing means, Perform the payment processing of the winnings.  -10- 201018512 As a player presence determination means, it is determined that the game device of the selected game device does not exist, The election that has not notified the player's winning prize has been decided. There is also no way to pay for the winnings. At this time, from the player's side, it can be regarded as the same situation as the election without the prize. But’ for example, In the state where the player who is elected is not available, The election of the player’s notice of the prize money has been decided, After a short period of time, the status of the performance of the player’s election is notified. In the event that the elected player leaves the game after the notice of the notice, The status of the election without the prize money has given the game a strong sense of disharmony.  In this game system, a method of determining when the player presence determination means determines that there is no player present in the selected game device, A method of setting other game devices as the winning prizes by replacing the election decision processing means is adopted. With this, Even if it is difficult to be elected as a prize without a prize, It is also possible to continue the game without any sense of coordination.  Further, the feature of the invention of claim 4 is in the game system of the first item of the patent application Φ, At least one of the plurality of game devices of the plurality of game devices has: Memorandum data memory means, Memorizing the amount of information; The betting object acceptance means' accepts the bet object; And the means for processing the number of tokens is based on the amount of data stored in the means of memory of the amount of data,  By reducing the amount of the amount of the amount of the amount of the target object to be accepted by the bet object receiving means, the result of the game controlled by the control means by the game is made to correspond to the means for accepting the bet. The amount of the amount of the amount of the amount of the amount of the object to be accepted is the amount of the amount of the amount of the amount of the amount of the amount of the amount of the object; The above-mentioned judgment information detecting means, For at least one game device of the aforementioned -11 - 201018512, There will be information on the amount of the amount of the amount of the amount of the amount of the amount of the data stored in the above-mentioned amount of data, As the aforementioned judgment information; The player of the aforementioned lottery lottery device has a judgment means, The information will be based on the number of credits of the aforementioned selected game device detected by the judgment information detecting means. And determining the amount of the amount of data stored in the credit data memory means of the selected game device, It is set to determine the condition in which the selected game device has a player.  In this game system, A game device that performs a _ number processing for increasing or decreasing the amount of credit data, It can be judged with high precision for the presence or absence of the game device player.  also, The feature of the invention of claim 5 is in the game system of claim 1 of the scope of the patent application, At least one of the plurality of game devices of the plurality of game devices has: Identify information reading methods, The player identification information is read from the identification information memory medium that memorizes the player identification information; And individual information memory means, Memorize individual information that corresponds to the player's identification information; Controlling the game of at least one game device, When the identification information @ reading means reads out the player identification information, The individual information corresponding to the read player identification information is read from the player identification information, And control the game in response to the individual information read; The aforementioned judgment information detecting means, For the at least one game device, The individual information presence information indicating that the individual information is memorized by the individual information memory means is detected as the above-mentioned judgment information; The player of the aforementioned lottery drawing device has a judgment means. Determining, according to the individual information existence information of the selected game device detected by the judgment information detecting means, the individual information memory means of the selected game -12 - 201018512 to memorize the status of the individual information, Set to determine the condition in which the selected game device has a player.  In this game system, A game device for controlling a game in response to individual information corresponding to the player identification information read by the identification information reading means, It can be judged with high precision for the presence or absence of the game device player.  also, The feature of the invention of claim 6 is in the game system of claim 1 of the scope φ, At least one game device in the plurality of game devices, As the above-mentioned judgment information detecting means, A presence detecting means for detecting whether or not a player exists in a pre-defined play position in which a player of the game device is normally located is used; The player of the aforementioned lottery drawing device has a judgment means, The presence detection means detects the existence of the player for the aforementioned selected game device, It is set to determine the condition in which the player of the selected game device exists.  In this game system, Because it directly detects the presence of the player, Therefore, the needle φ can be judged with high precision as to whether or not the game device player exists.  also, The feature of the invention of claim 7 is in the game system of claim 1 of the scope of the patent application, The foregoing plurality of game devices have: Next note object acceptance means, Accept the bet object; And payment processing methods, The result of the game controlled by the control means according to the aforementioned game, A payment object for the amount of the amount of the object to be inscribed by the betting object acceptance means is performed, Payment processing paid to the player; The drawing means of the aforementioned lottery lottery device, The amount of the bet object accepted by the betting object receiving means of the game device which is the object of selection is more than the total amount of the object to be inscribed within the predetermined period -13- 201018512, The higher the chance that the game device will be elected as a prize, Perform the aforementioned lottery lottery process.  In this game system, The more the player who plays the game with more objects under the bet, The possibility of paying for the payment object due to the election of the winning prize is higher. therefore, For players who play in each game device, Can effectively promote the game's play.  also, The invention of claim 8 is a color gold drawing device. A lottery lottery device that selects at least one of the plurality of game devices having the game control means for controlling the game to be selected as the lottery for the lottery, Its characteristics are: have: Selection means, Performing a lottery lottery process for determining a game device of the winning prize from the plurality of game devices; Means of payment volume, Memorizing the payment amount data indicating the amount of the payment object to be paid to the player who plays the game device at the time of the selection of the game device when the game device is selected by the drawing means; Lottery payment processing means, When the drawing means determines the game device that is selected for the prize, Performing the reading of the payment amount from the payment amount memory means, And a payment object for using at least a portion of the amount indicated in the read payment amount data, Payment to the payout of the player who is playing on the elected game device; Means of increasing the amount of payment, When the conditions for increasing the amount of payment are reached, The amount shown in the payment amount data memorized by the payment amount memory means, Cumulatively increase And the player’s judgment means, Using the aforementioned drawing means to determine the timing machine after the game device of the aforementioned winning prize is selected, According to the detection result of the judgment information for judging whether or not each of the plurality of game devices has a player existence, Judging whether the selected game device -14 - 201018512 has a player present; The aforementioned processing method of the payment of the winnings, When the player has a judgment means to determine that a player exists in the selected game device, For the elected game device, Carry out the aforementioned lottery payment processing, When the player has a judgment means determining that there is no player in the selected game device, Not for the elected game device, The lottery payment processing is performed.  In this lottery lottery device, Using the Φ judgment information detecting means provided with the plurality of game devices or the lottery drawing device or other devices of the devices different from the devices, Various conditions such as the performance of the lottery and the starting conditions of the lottery, Will not be restricted to happening when the player who is elected is informed of the winning prize, The range of events in which the player leaves the game device.  [Effects of the Invention] According to the present invention, Can avoid avoiding the player who is elected and leaving the game device before the player is informed of the winning prize. For the players to carry out the bonus φ pay attention to the situation, Therefore, it is effective to improve the disadvantages such as the limitation of the performance of the lottery selection or the low degree of freedom of the starting conditions of the lottery.  [Embodiment] [Reference Example] First, As a reference example of the present invention, Three types of token game machines, which are game consoles (business game machines) that are different in game content, are used. Description of the game system constituted by the store server and the management server communicably connected to the lottery lottery devices.  -15- 201018512 [System Strategy] First, The construction of the entire game system of this reference example will be described.  Fig. 1 is a schematic diagram showing the overall configuration of the game system of the present reference example.  Three types of token game machines 1000 constituting the game system, 2000,  3 000, A game machine with different hardware pieces. These token game machines 1 000,  2000, 3000 series in this reference example, Set up in the same game center, etc. Via the LAN (Local Area Network) as a high-speed communication network, A store server 5000 connected to its store. The management server 4000 is connected to the store server of each store. It is connected via a WAN (Wide Area Network) which is a low-speed communication network. Management server 4000 series and various token game machines 1 000, 2000, 3000 for data communication, Data communication with the store server that performs the overall system management of the store, And the overall management of the game system. Furthermore, In this reference example, Explain the game system that covers multiple stores. but, Even the game system in a single store @ shop is the same.  then, For each token game console, 2000, 3000 structure and action, Explain separately.  [Horse Game Machine 1〇〇〇] Token Game Machine 1000 Series Horse Racing Game Machine.  In this horse racing machine 1000, Players who have 1 or more players predict that the number of horse races held in this horse racing machine 'can be used in predicting guesses' can be accepted -16- 201018512 Tokens in accordance with the odds of their rankings.  Fig. 2 is an external view showing an example of the horse racing machine 10 00.  This horse racing machine has 1 000 field parts set in the central part. And a plurality of game stations 1010 as game devices installed in such a manner as to surround the field portion 1 002. The field portion 1002 is provided with a field surface 1 004 for simulating a moving surface of a racecourse that mounts a racetrack 1003 as a model. In the field 1 004, Using a complex φ type horse, not shown, Come to the game. also, A plurality of speakers 1005 for playing live games, cheers, and the like are disposed around the field portion 1002. also, A display unit 1 006 for displaying an overall cumulative token number indicating the number of payment of the overall lottery drawing to be described later, and the like is disposed above the field portion 1002, Illumination field 1 002 lighting device 1 007, And a camera 1009 as an imaging means for imaging the field portion 1〇〇3. The display unit 1006, Illumination device 1007 and camera 1009 are supported by support column 008. The speaker 1 005 and the lighting device 1 007 function as the performance hand φ segment of the horse racing machine 1 000.  The game station 1010 is provided with a display 1011 for displaying a game screen corresponding to the game. And a touch panel 1012 that overlaps the display surface of the display 1011. The player follows the instructions on the game screen. When the contact is displayed on the predetermined position of the game screen of the display 1011, The position is detected by the touch panel 1012. In the horse racing machine 1000, the player's operation content is recognized. also, The game station 1010 is provided with a token input unit 1 by the player who inputs the token. For the player paying the token's token payout port 1 0 1 4 and the magnetic card used to insert the magnetic card recorded with the information needed to start the game again -17- 201018512 Insert port 1015.  In the horse racing machine 1 000, The game of the same name as the actual central horse racing is performed in order according to the specified cycle (cycle). As a year of competition, Prepared to have about 60 matches, And in every game, Make sure that the following time is used to note the token (ie, The time to purchase the horse coupon),  The time of the competition by the model Malay, The time used to display the results of the match. The player can predict the position in each game. Freely purchase horse coupons. The purchase of this voucher is carried out by betting on tokens. If the purchased horse coupon matches the result of the match φ, The tokens in accordance with the number of bets and the odds of the tokens will be paid as rewards.  In this reference example, the horse racing machine 1 000, Field area 1 002 forms a field plane 1 004, Artificial turf that simulates the actual racecourse is placed on the 10〇4 line of its field. The model of the gate 1 003, etc. The model horse, which is a moving body, moves on its field surface 1004.  Fig. 3 is a block diagram showing the control block for integrating the main control unit for controlling the overall operation of the horse racing machine.  @ Fig. 4 is a diagram showing a control block of the station control unit provided in each of the stations 1010.  As shown in Figure 3, The main control unit 1 100 configured on the field side is equipped with: Main control device 1 1 〇 1 ; Mobile control device 1 1 02, Used to control the movement of the model horse of the field unit 1 002; Lighting control device 1 1 03, Control lighting device 1 007; Audio control unit 1 1 04, Controls the joy and liveness played by the speaker 1005; SRAM1105 and flash memory 1 106, Temporarily recording the data processed by the main control device 1101;  -18- 201018512 ROM 11 07, The program and various databases needed to store the game; And external communication device 1 108, Via the LAN, It is used to communicate data with an external device such as the store server 5000. The main control device 1101 is connected to the mobile control device 1 1 02, respectively. Lighting control device 1 1 03, Audio control device 1104, SRAM1 105, Flash memory 1106, ROM1107, External communication device 1108, Camera 1009. The ROM1107 stores a mobile control program that is a mobile control device for each model horse. A database of various materials and schedules of each horse used in the competition, as shown in Figure 4, The game station control unit 1200 provided in each of the game stations 1010 is provided with: Game station control device 1201; Token management device 1202, Manage the payment of tokens, etc.; RAM 1203, Temporarily record various information of the player; As the magnetic information reading device 1 204 for identifying the information reading means, Reading the magnetic information of the magnetic card inserted into the magnetic card insertion port 1015 as the ID code of the player identification information; And magnetic information writing device 1205, Used to write various information to the magnetic card. The game station control device 1201 φ is connected to the token management device 1202, respectively. RAM 1 203, Magnetic information reading device 1 204, Magnetic information writing device 1 205. The various information read from the magnetic information reading device 1 204, It is memorized in RAM 1 203 which functions as an individual information memory means. also, The amount of the number of tokens that have been put into the token input unit 1013 is also stored in RAM1 203. The processing with the player's token is performed by increasing or decreasing the amount of credit data. also,  The game station 1201 is also connected to the display 1011 and the touch panel 1012 shown in FIG. 2 of the game station 1010. A token input sensor (not shown) that detects a token inserted through the token input unit 1013 is detected. It is used to drive each part of the magnetic card drive unit (not shown) that is inserted into the magnetic card insertion port 1015 of -19 - 201018512.  also, As shown in Figure 3 and Figure 4, The game station control device 1 20 1 of each game station 1010 is connected to the main control device 1 1 0 1 on the game machine main body side. Between these, The necessary information communication is available.  The main control unit 1 1 0 1 of the main control unit 1 1 系 is held during the competition.  In order to faithfully present the actual horse race again, Various information such as the parameters of each horse, According to each game, Change the mobile control content of each model horse. then, Its mobile control content was decided before the start of the game. The control model horse is moved in accordance with its mobile control content. Specifically, The main control unit 1101 of the main control unit 1100 is before the start of the game. Read from ROM 1 107 to retrieve the various parameters of the horses, Information on the status of the racecourse, etc. And decide on their competition rankings. Furthermore, The ranking associated with the payment of the player’s token, Only 1st and 2nd, Therefore, it is not necessary to determine all the rankings of the horses that are played. As long as at least only the first and second horses are determined. At this time, other horses follow various parameters. Move control in such a way that it will not become the first and second places. The ranking data determined by the main control device 1101,  The parameters of each horse are sent to the mobile control device 1102.  a mobile control device 1102 that receives data from the main control device 1101, Execute a mobile control program recorded in a rom not shown. And move control for each horse. The movement control device 1 1 02 that executes the movement control program calculates the movement pattern of each horse from the parameters of each horse, and the manner in which each model horse 106 moves in accordance with its movement pattern. Control commands are sent to each control chip 1022. Specifically, In order to generate a magnetic field in which the model horses 1060 follow the movement pattern of each horse, 201018512, Control commands are sent to the control wafers of the respective magnetic field generating substrates, respectively. Each control chip 1 022 that accepts the control command, Control the current flowing through each coil, The magnetic force of the S pole of the permanent magnet of each model horse 1060 is sequentially drawn along the predetermined path of movement of each model horse 1 060. With this,  Each model 1060 can be moved along a predetermined path of movement. result, Each model 1 060 that is moved and controlled by the mobile control device 1102 is engaged in a game on the play field 0 field.  [Pushing Game Machine 2000] Next, The token game machine 2 0 00 will be described.  The token game machine 2000 is a push coin game machine.  Fig. 5 is an explanatory diagram for explaining the structure of the game station unit ST of the push coin game machine 200.  The push coin game machine 2000 is configured to surround a central drawing device φ (not shown). There are four accessory devices SA. Each of the accessory device units SA is provided with four game station units ST as game devices. Each player plays the game individually by each game station unit ST. also, Each of the accessory devices SA has one accessory device selection device 2001, Around its accessory equipment selection device 2001, Each game station unit ST is arranged side by side.  The ST department of the game station department mainly has a token input mechanism (input department) 2100, Play field 2500, A game station control unit and a display unit 2 700 (not shown). In the game station department ST, A token insertion mechanism 2100' is disposed on the upper and the front side, and a display portion -21 - 201018512 2 700 as a display means is disposed on the upper deep side. A play field 2500 is disposed in the upper center. here, The term "following the front side" is the side on which the player is playing the game. The term "deep side" refers to the opposite side of the side on which the player is playing the game. The term "central" refers to the area between the "front side" and "deep side" mentioned above.  The token investment agency 2100 is used as a game when the player plays the game. The structure used to put the tokens into the push-pull game machine 2 000. Put into the token of the 2100 coin-issuing institution, It is a token transfer path (not shown) inside the frame of the game station unit ST. And being transported to the lift bucket, It is temporarily stored in the lift bucket. Lifting the bucket has: a token storage department for storing tokens, a lift that raises the token to a given height, And a token discharge portion (discharge portion) for discharging the raised tokens at the timing machine. And the outlet of the token discharge department, A token discharge path 2400 that can be used to guide the discharged tokens to the play field 2500 can be set to shake left and right. The upper end of the lift portion is disposed above the play field 2500. therefore, The token discharge portion provided at the upper end of the lift portion is also disposed above @the play field 2500. and so, It is temporarily accumulated in the tokens of the token storage department set under the game field 2500. After raising the lift to a position higher than the swimming field 2 500, The token discharge unit is ejected to the play field 2500 via the token discharge path 2400.  In the play field 2500, a main tray 2501 as a token loading table is mainly provided with a storage token μ. And a pushing portion 2510 as a token pushing member placed on the main table 2501. The pushing unit 2510 has: Store the top of the token (this is called the sub-tray), Falling down from the sub-platform -22- 201018512 It pushes the propulsion wall which is stored in the main table 25 〇 之 代. also, The pushing portion 2510 is slidably disposed on the main table 2501 of the play field 2500. Sliding motion in a certain cycle or in any cycle. A part (deep side) of the pushing portion 2 5 10 accommodates a storage portion which will be described later, which is provided below the display portion 2700. The pushing portion 2510 slides in such a manner as to enter and exit from the housing portion. The round-trip movement is before and after.  The sub-panel is slidably abutted against the frame member of the display unit 2700.  φ, when the 'pushing portion 2 5 1 0 moves toward the storage unit, The tokens on the sub-tray are pushed by the frame members. With this advancement, A portion of the tokens on the sub-platform will fall to the tilting table. A portion of the token dropped from the sub-platform enters an opening portion (referred to as a chuck) provided as a token passage opening on the inclined table. also, The remaining tokens are directly dropped to the main table 2501. It is stored in the main tray 2501.  The token on the main tray 2501 is the same as the token on the secondary tray. It is advanced by the sliding motion of the pushing portion 25 10 . that is, The pushing portion 2510 is placed on the main table φ disk 250 1 without a gap. Therefore, when the pushing portion 2510 moves in the direction of being carried out from the housing portion 720, By pushing the front wall of the front portion 2510, To promote the tokens on the main plate 2501. With this advancement, A portion of the tokens on the main tray 25 0 1 will fall. Falling generation The token that is dropped from the player's side (this is called the front end) is paid to the player. And other tokens, For example, from the two sides of the main table 250 1 (this is called the side end), the tokens are dropped. It is stored in a predetermined storage unit in the game station ST.  other, The game station ST is shown in Figure 5. At least one side has -23- 201018512 with a ball input mechanism 2800. The ball input mechanism 2800 is for a ball B1 which is a spherical object which is a shaped object which will be described later. B2 is put into the structure of the play field 2500, There is a ball input ramp 280 1 and a ball input position drawing mechanism 2810. Furthermore, Ball Bl, B2 is a drawing object for performing a bingo game to be described later.  The ball input ramp 2801 is used to load the ball B1 from the ball carrier 2520 described later by gravity. B2 is guided to the configuration of the ball input position drawing mechanism 2810. and so, A ramp that slopes down. also, The ball input position selection mechanism 2810 is used to draw the input ball Bl, The construction of the position on the play field 2500 of B2. in this way, The ball Bl which is put into the game station unit ST from the ball carrier 2520 which will be described later, B2, The game is put into the play field 2500 via the ball input ramp 2801 and the ball input position drawing mechanism 2810.  also, The game station ST is shown in Figure 5. The ball transport mechanism 2900 is provided on at least one side. The ball handling mechanism 2900 is used for the ball B1, B2 is dropped from the main tray 2501 of the play field 25 00 to the token drop groove provided on the front side thereof. The ball Bl, B2 transport to the attachment of the auxiliary equipment drawing device 2001, There is a ball transport path (not shown), The ball transport unit 29 10 and the ball transport unit travel the ramp 2901. The ball transport path is disposed below the front end of the main table 2501. The ball Bl, which will fall from its front end, B2 is guided to the ball carrying portion 2910. The ball transport unit 29 10 is a ball B1 for receiving the ball transport path, B2 transport to the construction of the auxiliary equipment drawing device 2001, The ball transporting unit travels on the ramp 2901 in accordance with the control of the control unit of the station unit ST. Furthermore, Ball B, which is transported to the auxiliary equipment drawing device 2001, The B2 is delivered to the ball carrier 2520.  201018512 In addition, the ST department of the game station department has a token payment institution 2030. Using the token payment agency, The same amount of tokens as the number of tokens falling from the front end of the main tray 2501 to the token drop groove, It is discharged to the storage unit 2101 of the token input mechanism 2100.  then, The control system of the push coin game machine 2000 will be described.  Fig. 6 is a block diagram showing the main configuration of the game control system of the push coin game machine 2000. Furthermore, The block diagram is for convenience of explanation. The structure for driving the drive control system of each unit due to the φ game play is omitted.  The structure of the game control system of the push coin game machine 2000, Mainly by the control unit 2600 of the game station unit ST, a control unit 2610 of the accessory device drawing device 2001, And a control unit 2620 of the central drawing device 2002. The control unit 2600 of the game station unit ST mainly controls the entire game of the game, the tiger game and the bingo game, which will be described later. The control unit 2610 of the accessory device selection device 2 is mainly used for the control of the physical drawing of the bingo game and the ball Bl, 搬2's transport control, The control unit φ 2620 of the central drawing device 2002 mainly serves as a control for the jackpot lottery described later and overall control of the pusher game machine 2000.  The control unit 2600 of the game station unit ST is mainly controlled by the control device 2601, ROM 2602 The RAM 2603 and the communication device 2604 are configured. The control device 2601 executes various programs stored in the ROM 2602. And carry out various controls. The ROM 2602 stores an execution program or the like for various controls to be performed by the control unit 2600 of the station portion ST. The RAM 2603 is a person who temporarily memorizes various materials or information. The communication device 2604 is for performing a data communication with the control unit 2610 of the accessory device drawing device 2001. Furthermore, Although -25- 201018512 is not shown, However, in the game station department ST, performance means such as speakers and lighting devices for various performances are provided. Control device 2 601 controls the performance means, And perform a variety of performances.  The control unit 2610 of the accessory device drawing device 2 001 is mainly composed of the control device 2611, ROM2612 RAM2613, The game station side communication device 2614 and the center side communication device 2615 are configured. The control device 261 1 executes various programs stored in the ROM 2612, And carry out various controls.  The ROM 2012 is an execution program of various controls to be performed by the control unit 2610 of the accessory device drawing device 2001. RAM2613 is a temporary memory of various materials or information. The game station side communication device 2614 is for performing a data communication between the control unit 2600 belonging to each of the game station units ST belonging to the accessory device unit SA. The center side communication device 2615 is for performing data communication with the control unit 2620 of the center drawing device 2002.  Furthermore, Although not shown, However, in the accessory equipment unit SA, performance means such as speakers and lighting devices for various performances are provided. Control device 2611 controls the performance means, And perform a variety of performances.  The control unit 2620 of the central drawing device 2002 is mainly controlled by the control device 2621, ROM 2622 RAM262 3, The communication device 2624 and the external communication device 2625 are formed. The control device 2621 executes various programs stored in the ROM 2622, And carry out various controls. The R Ο Μ 2 6 2 2 system stores the execution of various controls to be performed by the control unit 2620 of the central drawing device 2002. RAM2 62 3 is a person who temporarily memorizes various materials or information. The communication device 2624 is for performing data communication with the control unit 2610 of each accessory device unit SA. External communication device 2625, Via the LAN, Used for data communication with external devices such as the store server 5000 in 201018512. Again, Although not shown, However, in the central drawing device 2002, performance means such as speakers and lighting devices for various performances are provided. Control device 2621 controls the performance means, And perform a variety of performances.  In the above construction, In this push coin game machine 2000, In addition to pushing coins, While the display unit 2700 displays the slot machine game screen as shown in FIG. 7, the slot game is executed. The bingo game screen is displayed on the display unit 2700 φ as shown in Fig. 8 to execute the bingo game. In this push coin game machine 2000, Also conducted a single lottery lottery using the central drawing device 2002, The display unit 2700 also displays the number of individual accumulated tokens indicating the number of payment for the single lottery described later, And the total cumulative token number indicating the number of payment for the overall lottery lottery described later.  The slot machine game is a digital lottery game for digitally selecting the control unit 2600 of the game station department. The starting condition of the slot machine game, The tokens are entered into any of the card φ discs of the tilting table provided in the pushing unit 2510. In the display unit 2700, during a period in which the bingo game to be described later is not performed, Display the game screen for the slot machine shown in Figure 7. Token Μ When entering any of the chucks and achieving the conditions for the start of the slot machine lottery, The control unit 2600 performs display control for rotating the three scorpion-shaped slot machines DS. In the digital lottery of the slot machine game, The control department will execute the selected selection program. And the generated random number is compared to the selected table, To decide whether to win any award or lose. after that, The control unit 2600 determines when the award is elected, The manner in which the combination of the patterns of the elected prizes is stopped is displayed on the display portion 2700, Carry out the rotation control of the three scorpion-shaped scorpion DS -27- 201018512 stop display control.  In this reference example, As a digital lottery, The department is prepared to have the following awards: Small award A, The system supplies 3 tokens to the play field 2500;  Small award B, The system supplies 8 tokens to the play field 2 5 00; Ball supply awards, The ball B1 is supplied to the play field 2 5 00; Usually bonus awards,  The system supplies 30 tokens to the play field 2500; Change the bonus awards, Supplying 30 tokens to the play field 2500 at the same time. In the subsequent digits, the selection table with the higher probability of being elected is set to be higher; Direct accessory equipment award, The ball B1 is directly supplied to the accessory device drawing device 2 001; Direct central award, The ball B1 is directly supplied to the central drawing device 2002. The probability of election for each award is set in such a way as to decrease in this order. Furthermore,  Which kind of award is prepared, It is arbitrary to set each award as the probability of being elected.  E.g, To pay the token directly to the player, etc. It is also possible to give players a variety of benefits. then, When elected for the awards, The control unit 2601 of the game station unit ST controls the speaker, the illumination device, and the like. Conducted individual performances to set off the climax of the election.  Bingo is played by using two types of balls. Β2 and ancillary equipment The physical selection game for the physical selection of the drawing device 2001, This is performed by the control unit 2610 of the accessory device drawing device 2001 and the control unit 2600 of the station unit ST. Furthermore, In the bingo game, The control unit 2610 of the accessory device selection device 200 1 mainly controls the selection of the elected bingo number for determining the bingo game. The control unit 2600 belonging to each of the game station units ST including the accessory device unit SA of the accessory device drawing device 2001, It is mainly controlled by the performance of the bingo game and the determination of the establishment of the bingo. In this -28- 201018512 reference example, By making the ball Bl, in the accessory device drawing device 2001, B2 mobile, Perform physical selection of one of the selected bingo numbers (elected objects) from the plural plural bingo numbers (sampling objects) that are different from each other. In the physical drawing of this reference example, Select one of the selected bingo numbers from the bingo numbers from "1" to "9". then, For example, the control unit 2600 that uses the arrangement information generating means of the station portion ST is used. According to each game station unit ST, the bingo numbers of the "1" to "9" are sequentially arranged in a matrix of the bin row of the bingo card. after that, The image of the bingo number of "1" to "9" (the portrait of the selected object) is shown in Figure 8 as the bingo card image BC arranged in accordance with the arrangement information. Displayed on the display unit 2700 of each game station unit ST. then, When Bingo was established, Control device 2601 of game station unit ST and control device 26 1 1 of accessory device unit SA Control individual speakers and lighting devices, etc. Conduct individual performances in order to set off the climax of the election.  Single lottery lottery, Is reaching the ball Bl, B2 enters the prize point of the right to start the physical drawing of the accessory device drawing device 2001 in the above-mentioned bingo game, and the right of the single lottery lottery in the central drawing device 2002. Or when the above-mentioned Slots game is elected as the starting condition for any of the direct central prizes, The control unit 262 of the control unit 2620 of the central drawing device 2002 Execute the single color execution program stored in ROM2622, And began the single lottery lottery. then, In the central drawing device 2 002, By moving the ball B1, The decision is a physical draw of a single prize or a losing (including the status of a prize other than the selected single prize). then, When elected as the single prize, Control device 2621 of central drawing device 2 002, Control speakers, lighting devices, etc. Performed individual performances for the culmination of the 129-201018512 single-color prize.  also, When elected as the single prize, The control device 2621 reads the single JP storage number data of the payment amount data from the RAM 2623. Carry out the number of tokens used to count the data 値, It is processed to the play field 2500 of the station portion ST which has reached the start condition of the lottery lottery. at this time, The token supply command is output from the control device 2621 to the control device 2601 of the control unit 2600 of the station portion ST,  Under the control of the control device 2601, Using the same method as the usual token supply processing, It is also possible to supply the tokens to the play field 2 5 00. but,  The number of tokens that are supplied when the monopoly prize is awarded, This is because the data from the monomer JP storage number is reset to the initial frame (for example, 500), The cumulative addition is equivalent to the number of parts of the token input to all station stations ST (for example, 0. 03 pieces), so the number will be quite large. Therefore, in addition to the token supply processing, it is also possible to use the processing of the sole token supply mechanism. At this time, it is also suitable as a performance when the single prize gold medal is won. Further, when the single color prize is elected, the control device 262 1 resets the single JP stored number data stored in the RAM 2623 to the initial frame. [Slots Game Machine 3000] Next, it is explained with respect to the token game machine 3,000. The token game machine 3000 is a slot machine game machine that is a game device. Fig. 9 is a perspective view showing the appearance of the slot machine game machine 3000 of the present reference example. -30- 201018512 The slot machine game machine 3000 has a box-shaped casing 3 002 and is detachably attached to the front panel 3〇〇3 of the front side of the casing 300. The front panel 3003 is provided with a display window 3 004 for displaying a part of the variable display unit described later, a token input port 3 005, a start button 3006 as a start operation device, a dice display window 3007, and a token clearing button 3008. A speaker 3009, a token receiving tray 3010 having a token payout port 3010a, a performance panel 3011, a count display unit 3014, a φ BET operation unit 3015, and the like. The speaker 3009 and the performance panel 3011 function as a performance means for the slot machine game machine 3,000. Further, the performance panel 3011 displays various pieces of information indicating the total number of accumulated tokens of the number of payouts for the overall lottery drawing to be described later. A reel in which three variable display portions of a plurality of patterns are printed on the outer peripheral surface is incorporated in the inside of the casing 3002. The three reels (hereinafter referred to as "left reel", "middle reel", and "right reel") are respectively driven by a reel drive motor (not shown) constituted by a stepping motor to rotate the φ drive. In addition, in these reels, a plurality of patterns such as "white 7", "blue 7", "green 7", "red 7", "cherry", and "blank" are printed in the order specified. . Furthermore, in the reference example, the "blank" pattern does not constitute a pattern of any prize. Further, a main control circuit board in which an electronic circuit is formed by various CPUs and other electronic components of the ROM, a token payment device having a token supply bucket for accommodating a plurality of tokens, and an internal speaker are incorporated. Figure 1 shows a detailed front view of one of the front panels 3003. The pattern of about 3 grids of the predetermined rotational position of each reel is visually confirmed by the player through the -31 - 201018512 display window 3004. Five winning connections IL are depicted in the manner in which the display window 3004 covers all of the reels. On the connection line IL, when the map corresponding to the prizes of the pre-defined prize group is prepared (hereinafter, referred to as "the prize is ready"), the coin will be paid to the token-bearing plate 3010, or The price of the game during the special special game can be made. Furthermore, in the Tiger Game Machine 3000 of this reference example, five award-winning lines IL are provided, but the number of winning connections is less than or more than that. Further, the winning connection can be visually recognized by the player, and the CPU 17a which is described later by the slot machine control can be recognized. The counter display unit 3014 includes a counter number display 3014a count display unit 3014b, a token payout number display 3014c, and the like. Further, the BET operation unit 3015 is composed of two buttons of the 1BET button 3015a and the BET button 3015b. Figure U is a control block diagram of the main player of the slot machine game 3000. The main control unit 3100 of the slot machine game machine 3000: the control device 3 1 0 1 ; the reel control device 3 1 02, which performs the drive control of 3; the memory device 3 1 03, which is used for the memory game and various materials The display control device 3 1 04 performs display control of the count 3014; the illumination control device 3105 controls the illumination of the table 3011; the audio control device 3106 controls the sound output from the 3009; and the external communication device 3107 It is a group player who uses the external device such as the store server 5000 to win the prizes, and the player who plays the prize is the game, and the game is not the borrower, the reward, the biggest and the twin is called the 3S system. A reel type program display panel sound panel LAN, LAN. The main 201018512 control device 1101 is connected to the token input sensor 3 022, the BET operation unit 3015, the token payment device 3018, and the like in addition to the devices. Next, the flow of the game of the slot machine game machine 3000 will be described. Before playing the game, first of all, as the player prepares, the token must be put into the token input port 3 005. When the player token is put into the token entrance 3005, the token is dropped to the token φ supply bucket through a path not shown. The passage is provided with a drop that is smaller than the prescribed token for returning to the token payout port 3010a, for preventing the passage of the token and returning it to the token payout port 3010a or allowing generation The token-passing solenoid valve through which the coin passes, the token sensor 3022 composed of a photosensor for detecting one of the tokens passed, and the like are put into the sensor 3022. The token detection signal output from the token detecting sensor 3022 of the token is sent to the control device 3101 of the main control unit 3100. On the other hand, the control device 3101 performs control for increasing the number of φ display counts by the number-of-digits display 3014a by the display control means 3104, and increments the number of pieces of data stored in the memory device 3103 by one. Usually, a plurality of tokens are invested once, so that the number of tokens is increased to some extent. Then, when the player operates the BET operation unit 3 0 1 5 to perform the bet operation, the control device 3 1 0 1 performs the purpose of reducing the number of credits stored in the memory device 3 1 03 by only a few bets. At the same time, the display count of the divisor display 3014a is reduced to only control the number of bets. Further, the control device 3 1 0 1 recognizes that the winning connection line IL is valid in response to the number of bets placed. In addition, if the prize is not available on the valid award-winning line IL, even if it is not a valid award-winning line IL -33- 201018512, the prize will not be awarded. When the player operates the start button 3006, the control device 3101 functions as a start command accepting means by executing the start command accepting program stored in the memory device 3103, and accepts the change display start command from the start button 3006. The control device 3101 that accepts the change display start command first starts the rotational driving of all the reels by the reel control device 3102. Further, the control device 3101 that accepts the change display start command uses the prize group lottery program stored in the memory device 3103 as a decision to select whether to select one of the plurality of prize groups from the plural prize group or not to select any of the prize groups. The internal selection means act and conduct internal selection. The internal lottery is performed in comparison with the random number data sent from the random number generating circuit and the prize group drawing table recorded in the memory device 3103. The prize group selection form associates each of the random numbers with the winners or the winners. In this way, the association is established, and any prize group will be elected at the determined probability, and the election will occur at the determined probability. The rotational position of the reel that starts the rotational drive is detected by the volume @axis position (not shown). Then, the reel control unit 301 calculates the rotational speed of the reel based on the output signals from the respective reel position sensors. When the rotational speed of the reel is stabilized, the reel control unit 3102 can recognize the position of each pattern on each reel based on the output signals from the respective reel position sensors. Then, the control device 3 1 0 1 executes the stop control program stored in the memory device 3103, and according to the result of the internal drawing, the combination of the patterns on the winning link stops displaying, and the reel control device 3102 Perform stop control of the reel. Specifically, when one of the prize groups is selected by the internal draw, the stop control is performed in such a manner that the combination of the prizes associated with the selected prize group is stopped and displayed on the winning link IL. On the other hand, when the selection is not selected by the internal lottery, the stop control is performed such that the combination of the patterns that do not correspond to any of the prize groups is stopped and displayed on the winning link IL. In the normal game, the internal lottery is performed using the prize group drawing table of the corresponding game. The selected prize group in the internal game of the usual game is the following token payment award, etc.: the cherry prize corresponding to the cherry prize composed of "cherry-ANY (don't careless pattern) ANY (unrelated pattern)"; Corresponding to the ANY7 (the irrelevant "7" color - ANY7 (unrelated to the "7" color - ANY7 (unrelated to the "7" color)), the ANY7 award of the ANY7 award consisting of the plural "7"; "White 7 - White 7 - White 7" constitutes the White 7 Award for the White 7 Award; corresponds to the Blue 7 Award for the Blue 7 Award consisting of "Blue 7 - Blue 7 - Blue 7"; corresponding to "Green 7 - The Green 7 Award for the Green 7 Award, which consists of Green 7 - Green 7"; and the Red 7 Award for the Red 7 Award, which is composed of "Red 7-φ Red 7 - Red 7". With the internal lottery, the selected token When any one of the payment awards is provided on the winning connection line IL, the control device 3101 causes the token display unit 3014c of the count display unit 3014 to display the token payment corresponding to the prize of the prize. Then, the control device 3 1 0 1 performs a token payment process in accordance with the number of prizes awarded. Specifically, the control 3101 is configured to increase the number of copies of the number of copies stored in the memory device 3103, and increase the number of tokens of the token display 3014a by only increasing the number of tokens of the token display 3014a. In the case of more than the token amount, at -35- 201018512, for the excess amount, the token payment device 3010a will be used to pay the token to the token receiving tray. 3010. In addition, with the order of the above-mentioned prize group, the number of coins to be paid will increase. [Color System] Next, the overall lottery selection performed in the whole system will be described. A control block diagram of the management server 4000 that controls the overall lottery lottery together with each store server 5000. The management server 4000 is mainly composed of a control device 4001, a memory device 4002, and an external communication device 4003. The memory device 4002 is a collection of various control programs, and the memory is the overall accumulated token data of the payment amount data of the entire system. The external communication device 4003 is used to communicate with each store via the WAN. The external device such as the store server 5000 performs data communication. FIG. 13 is a store server for managing data communication between the management server 4000 and the token game machines of the store while managing the system in each store. Controlled block diagram of 5000. The store server 5000 is mainly composed of a control device 500 1 , a memory device 5002 , an external communication device 5003 , and an in-store communication device 50 04 . The 100 million device 5002 stores various control programs. The memory device 5002 is a memory device that accumulates the number of tokens in a shop that is part of the tokens of the token game machines 1 000, 2000, 3000 in the store that constitutes the game system, and also remembers There is a total accumulated token count data sent from the management server 4000 to 201018512. The external communication device 500 is used to communicate with an external device such as the management server 4000 via the WAN. The external communication device 5003 is configured to communicate with each of the token gaming machines 1000, 2000, 3000, etc. via a LAN. Fig. 14 is a flow chart showing the sequence of the overall lottery lottery of this reference example. Further, in the description of Fig. 14, one of the token game machine and the store server is displayed. Φ In the game system, when the player consumes the token in each of the token game machines 1000, 2000, 3000, the data indicating the consumption portion is sent to the store server 5000 of the store. The control device 50001 of the store server 5000 is based on the information sent from the token machines 1000, 2000, 3000, and the token game machine 1 000, 2 000 in the store connected to the store server 5000, A portion of the token that is consumed by the player in 3 000 (for example, 0. 01 pieces) are accumulated and stored in the memory device 5002 as accumulated token data in the store. Then, the control device 500 1 transmits the accumulated token data in the store of 0 in the 100 million device 5002 to the management server 4000 at the timer. Further, the accumulated token data in the shop transmitted here is the amount of the accumulated memory from the last transmission time point to the current transmission time point. The management server 4000 accumulates the token data in the store sent from each store server 5000, and accumulates the number of tokens shown in the data to the overall cumulative generation in the memory device 4002. Coin data. Thereby, a part of the number of tokens that are consumed by all the token game machines constituting the game system (for example, 0. 01 pieces) are collected as a whole cumulative generation -37- 201018512. Furthermore, In this reference example, The initial accumulation of the total amount of token data will be accumulated, For example, set to 10 00, At the beginning, Cumulative Adds a portion of the tokens consumed by the player.  In this reference example, Even the above-mentioned push-pull game machine 2000 carries out a single lottery lottery. but, The accumulated token amount of the single lottery lottery, It is calculated only from the number of tokens consumed in its push-to-play game machine. on the other hand, Manage the number of accumulated tokens for the overall lottery of the operation server management server 4000, It is calculated from the number of tokens consumed in all Lude token game machines constituting the game system. therefore, It can increase the number of tokens paid to the elected person when the lottery is elected.  For specific processing flow, Management device 4001 of management server 4000 By receiving a predetermined time machine from each store server 5000 (for example, The number of accumulated tokens in the store sent every 10 minutes), First of all, As shown in Figure 14, The cumulative addition processing of the accumulated token data of the entire memory device 4002 is performed. after that, The accumulated token data stored in the memory device 4002 at this point in time, Send _ to the store server 5000 that is the source of the accumulated token data in the previously received store. The store server 5000 that receives it will accumulate the total number of tokens in its entirety. Sent to each token gaming machine 1000, 2000,  3000. then, In accepting its various token game consoles, 2000, 3000, The display of the individual cumulative tokens is updated based on the total accumulated token data received. In this reference example, It is displayed in each token game machine, and the status of the accumulated tokens is displayed individually. but, The display device is provided with a display device for displaying the total number of accumulated tokens in the store. In the various token games •38- 201018512 The machine is not displayed separately.  The starting conditions for the overall lottery selection in this reference example, The system management server 4000 receives the accumulated token data in the store from the store server 5000.  In this reference example, The control device 4001 of the management server 4000 is configured to receive the token data in the store from each of the store servers 5000.  Execute the overall lottery selection program, First of all, Conduct a lottery as a group lottery. At the shop, The resulting random number will be compared to the selected table, The φ line determines the lottery for the election or the unsuccessful selection of the shop for the source of the data. When the store draws the election and decides to be elected, The control device 4001 is a shop server 5 that accumulates the number of tokens in the store that is the starting condition of the lottery. Send the selected materials in the selection of the elections in the store selection 〇 As other methods, For example, the following methods are also mentioned. that is, Control device 4001 of server 4000, When receiving the accumulated token data in the store from any of the store servers 5 0 00, Execute the overall lottery selection φ program' and generate the random number to match the selected table, Make a selection of shops that are unsuccessful in the selection of any shop or any store. At the shop, It may not necessarily determine the chosen store. and so, In the store selection, there is also a situation in which any store is not elected. When the store draws to determine the election of any store, The control device 4〇〇1 is for the store server 5000 of the store in which it is elected, Send the selected materials that are selected in the store selection.  Furthermore, the conditions for starting the overall lottery lottery are not limited to the above-mentioned conditions' as long as it is a condition that can occur at appropriate time intervals. Any -39- 201018512 conditions are acceptable. Especially, according to this reference example, Can also be set to be irrelevant in each token game machine 1000, 2000, 3000 The conditions for the game play of the players who play. For example, it is also possible to set the condition for a certain period of time set in advance as the starting condition for the lottery lottery. E.g, It is also possible to set the pre-defined time as the starting condition for the overall lottery lottery. Or, the start instruction of the employee on the store side is set as the starting condition for the overall lottery lottery.  Receiving the store server 5000 of the selected material, It is used to determine the token game machine that will be connected to the store!  Oh, 2000, 3000 players in the @行游玩 players are set as the winners of the overall prize. In this process, the department informs the winners of the overall lottery selection from their stores.  Can cause a sense of expectation that you may be elected, "Attracting the interest of who is elected" is a pre-notification performance (hereinafter referred to as "the overall prize show") for the purpose of concentrating the players and the audience in the entire store. The overall lottery performance must be 100% of all token game machines in the store. 2〇〇〇,  3 000 simultaneous, but, Because in the various token game consoles, 2000,  The relationship between the 3 〇〇〇 game, It is necessary to adjust the period in which the performance is performed (the whole period of the sports lottery). This cause, Each token game machine 1000, 2000,  3〇〇〇 ’ is playing the game alone. Depending on the progress of the game, there will be an unreasonable situation that greatly hinders the player's fun in the overall lottery performance.  E.g, In the horse racing machine 1 000, In the use of the field department 1 002, the game is again presented in the 'sudden start of the overall lottery performance, Will significantly reduce the original game climax of its horse racing game console, Not ideal. Another example, In the push coin game machine 2000, Such as the physical selection of bingo games or the single lottery lottery, At -40- 201018512, you can expect a lot of tokens to pay for the lottery, when you suddenly start the overall lottery show, It will obviously reduce the original game climax of its push-to-play game consoles, which is not ideal. Another example, In the slot machine game machine 3 000, In the election performance when a large number of tokens such as the Green 7 Prize or the Red 7 Prize are decided to 'suddenly start the overall lottery performance, Will significantly reduce the joy of the player, Not ideal.  on the other hand, In the individual token game machine 1 000, 2000, There are also 3000's even if the overall lottery performance hinders the individual game, It will reduce the period when the original fun of the φ coin game machine has less adverse effects. E.g, In the horse racing machine 1000, As long as it is for the player to inject the token period, that is, In the period of purchase of the horse coupon, Less adverse effects, It is suitable for starting the overall lottery performance. Another example, In the push coin game machine 2 000, As long as it is in addition to the lottery that can be expected to pay for a large amount of tokens, or the period in which it is elected, Less adverse effects, It is suitable for starting the overall lottery performance. Another example is In the slot machine game machine 3 000, From the end of the slot machine game to the start of the next slot game, Specifically, As long as Φ is the period from the last decision to lose the slot machine game or after the end of the selected performance, until the start button 3006 of the next slot machine is operated, It is suitable to start the overall lottery performance.  In the token game machine 1000 of this reference example, 2000, 3000, As a state of the game exemplified here, it is a situation in which an overall lottery performance can be performed.  It is preset.  Fig. 15 is a flowchart showing the sequence of the decision processing of the overall lottery performance period.  Receiving the store server 5000 of the selected material, Department first for all generations -41 - 201018512 coin game machine 1 000, 2000, 3000, Via the LAN, Checking the progress of the game becomes a period in which the overall lottery performance can be performed. For this query, Various token game machines 1000, 2000, 3000 control device 1101  2621, 3101, By its unit or with other control devices 1201 2601,  26 1 1 Working together, Acting as a means of predicting the period, To execute the time prediction program, A process for predicting the time period in which each game progress state is the predetermined setting state described above is performed. then, Each token game machine 1000, 2000, 3000 control device 1101 2621, 3101, From the outside ❹ communication device 1108, 2625, 3107, Will indicate the overall performance of the period of the forecast period, Reply to the store server 5000. The control device 5001 of the store server 5000 functions as a means for determining the overall performance period. According to the game machine from each token, 2000, 3000 sent the whole performance of the possible period information, Decided on the overall performance time of the overall winnings performance. Specifically, According to the information of the possible period of the overall performance, All the token game consoles, 2000, The overall performance of the 3000 may repeat the fastest period of each other. And this is decided as the overall performance period. Then @ , Will determine the information of the overall performance period, Send to each token game machine 1000, 2000, 3000. Receiving its token game consoles, For the overall performance period of its decision, The state of the game itself is a way of pre-determining the above-mentioned setting conditions for the overall lottery performance. Control the game to proceed. Furthermore, Specific control method, The above setting status is first recorded in each token game machine 1000, 2000, 3000, Read the information of the setting status of the memory to control the game. Or the above-mentioned setting conditions are pre-incorporated into the program for controlling the game. And follow the program content -42- 201018512 to control the game.  Furthermore, the overall performance period determined by the control device 5001 of the store server 5000 is just the above setting state. There is a need in each token game machine 1 000, 2000, 3000 fine adjustment of the game 〇 As the method of the micro adjustment, In the horse racing machine 1000, For example, it may be mentioned that the game executed after each match is again presented in the reproduction process of the movie.  Φ Shorten or extend the way the game re-presents the movie. Specifically, The start time of the re-presentation of the game by re-presenting the movie can be set as the middle or final of the game, etc. To shorten or extend the regeneration time.  And in the push coin game machine 2000, For example, in the slot game of each game station ST, By extending or shortening the display control of the time from the start of the rotation of the three scorpion-shaped slot machines DS to the stop, To make a micro adjustment method. Specifically, For example, it is possible to extend or shorten the image of the rotation of the three scorpion-shaped Slots DS to the beginning. at this time, Because you don't need the editing of the image itself, Therefore, it is easy to perform display processing.  And 'in the slot machine game 3000, For example, drive control by extending or shortening the time from the start of the rotation of the three reels to the stop can be cited. To make a micro adjustment method.  Furthermore, the method of micro-adjustment is not limited to the above. In response to the various tokens, the game console is 1〇〇〇 2 000, The content of the game of 3000 is appropriately determined.  especially, As long as it is a game machine for digital lottery, The above-mentioned push-to-play game machine 2000' effective method is a method of extending or shortening the time of displaying the -43-201018512 image for the lottery performance.  Furthermore, The decision method for the overall performance period is not limited to this.  E.g, The control device 5001 of the store server 5000 functions as a performance timing decision means. Not for each token game machine 1 000, 2 000,  3 000 to inquire about the possible performance of the overall performance period, The overall performance period is determined by following the decision conditions of the overall performance period. then, Will determine the overall performance period, Send to each token game machine 1 000, 2000, 3000, In the token game machine for the overall performance period of its decision, The behavior of the game itself is the way to set the above-mentioned setting conditions of the overall lottery performance. It is also possible to control the game. This method is particularly effective when the token game machine constituting the game system is a player having a higher degree of control over the progress of the game.  When the store server 5000 determines the overall performance period, As shown in Figure 14, The control device 5001 of the store server 5000 is used to identify the token game machine 1000, 2000, 3 000 players who play the game are confirmed to be processed. Specifically, For all token gaming machines ◎ 1000, 2 000, 3000 ’ via LAN, Check the player's presence confirmation. In the token game machine 1000 that accepts this inquiry, 2000, 3000, Then, the player who is responsible for the individual game content is confirmed to be processed.  The horse racing machine 1000 is a process in which the player can play in the plurality of game stations, so that it is determined whether or not the player playing in each of the game stations is present. As this confirmation method, For example, a period in which the id code of the player identification information is read from the magnetic card inserted into the magnetic card insertion port 1015 can be cited. A method of confirming whether or not a player exists in each game station.  -44- 201018512 Specifically, The game station control device 1201 will serve as a timing for a specific player to insert a magnetic card into the magnetic card insertion port 1015. Or after the timing machine, The magnetic information reading device 12 04 reads the identification information reading period information of the judgment information of the period of the ID code from the magnetic card, Memory in RAM 1 203. The identification information reading period information is also used as the data (time data) indicating the period in which the ID code is read, It can also be used as a flag. after that, When accepting the inquiry confirmed by the player, The game station control φ device 1201 functions as a means for judging information detection, According to the identification information of the reading information stored in RAM 1 203, It is judged whether or not the elapsed time from the most recent period in which the ID code is read up to the current time point has elapsed for a predetermined period of time (predetermined period). When the information reading period information is the information indicating the ID code (time data) itself, Then, it is judged whether the difference between the time indicated by the data and the time of the current time point is less than a predetermined time. also, When the information reading period information is flagged, 'for example, Set the survival time of the flag information to a predetermined time (prescribed period) of the above predetermined φ, It can be judged by erecting (storing) the confirmation flag information. in this way, According to the identification information reading period information, The confirmation method can be utilized in a game device that controls the game in response to the individual information corresponding to the player identification information read from the identification information memory media of the memory player identification information.  In addition, the push-pull game machine 2000 is also available because the player can play in multiple game stations. Therefore, it is processed to confirm whether or not the player playing in each game station exists. As this confirmation method, For example, the game station portion on the storage unit 2101 of the token insertion mechanism 2100 for the token can be cited. Then -45- 201018512 to determine the method of player presence. Specifically, Provided as a sensor for detecting the presence information of the token on the storage unit 2101, When the sensor determines that there is a token on the storage portion 2 1 0 1 , Then it is judged that there is a player who plays the game. This confirmation method can be utilized in a game device having a storage unit for storing a token used by a player for game play.  also, The 3 slot game of the slot machine game is played by one player. Therefore, it is confirmed whether or not the player who plays the game in the slot machine is 3,000 or not. As this confirmation method, For example, when the memory device 3103 stores one or more parts of the number of pieces of data, Then determine the method in which the player exists. Or, when the memory device 3 1 03 memorizes the number of pieces of data of one or more, Then determine the method in which the player exists. This confirmation method can be utilized in a game device that memorizes the token used by the player as the amount of credit data.  Furthermore, The method that the player confirms at the table, The system is not limited to the foregoing examples. Various methods can be employed.  E.g, Such as the above-mentioned token game machine 1 000, 2000, 3000, As long as it is a betting target acceptance means that is a target for accepting betting, The result of the game controlled by the means of the game, The game station control unit 1200 that functions to pay the payment processing means for paying the payment target of the amount of the punctured object to be accepted by the player, a control unit 2600 of the game station unit ST, Main control unit 3100, The following methods are also available. That is, The reception time information for the time when the specific bet object acceptance means accepts the bet object (token, etc.) is detected and memorized. Based on the information on the time of acceptance, It is judged whether or not the elapsed time from the most recent period in which the bet object is accepted to the time when the player is inquired at the time of the confirmation of the seat-46-201018512 (predetermined period). In this judgment, Because there is a high probability that players are playing, Not being used to judge the presence of players who are playing, As information on the acceptance period, Same as the above identification, As the information indicating the period (time data), the flag information is also available.  _ Another example, Such as the above-mentioned horse racing game machine 1000 drama machine 3000, As long as the RAM 1 203 and the memory device are used as means for memorizing the number of data in memory, the means for accepting the bet and the amount of the amount of the amount of the amount to be accepted are reduced from the memory of the amount of the memory. According to the game results, The number-of-quantity processing means for processing the number of tokens in which the amount of the amount of the object to be injected is accepted by the means is increased, and the unit 1 200 and the main control unit 3 100 Can also be used, Detect and remember the period information for the change in the specific amount of data. According to the change of the number of the quotas, the latest period of the change in the amount of the quota data until the elapsed time of the acceptance of the player at the time point has passed a predetermined period). In this judgment, It is more likely to play when it is judged that it has not passed. Uncertain judges have a strong judgment material for players to play.  Number change period information, And the above-mentioned identification information is read by a pre-determined judgment material that has not passed the judgment result. Re-reading the period information itself, As a proxy for the slot safari tour data 3103, And the amount of the amount of the target of the next bet. The amount of the amount of the amount of the bet. That is, the amount of change in the amount of the period, Determining the time of the inquiry confirmed by the participant (the regulation is because the player is in the system to judge, The same as the period of the quota,  -47- 201018512 As a data indicating the period (time data) itself, It can also be used as a flag.  For example, 'the horse racing machine 1 00 0 and the slot machine game 3000 as described above. The touch panel 1012, the start button 3006, and the BET operation unit 3015 functioning as the game operation accepting means for accepting the game operation of the player, Controlling the game in response to its operation, The following methods are also available. that is, The game operation period information for the period in which the game operation is accepted by the specific operation means is detected and recorded. According to the game operation period information, It is judged whether or not the elapsed time from the most recent period in which the game operation is accepted until the time when the player's inquiry is confirmed has elapsed for a predetermined period of time (predetermined period). In this judgment, When the judgment is not passed, it is because the player is more likely to play. The unrecognized result is a powerful judgment material for judging that a player is playing. Furthermore, As information about the game operation period, Same as the identification information reading period information described above, As the information indicating the period (time information) itself, It can also be used as a flag information.  @ Further as another example, In the push coin game machine, etc. The right to use the tokens to enter the prize-winning box to get the slot machine or other mini-draw device to act, Retained and accumulated until consumption of its rights (storage,  Stock) type of game console, And in these game machines, In the state of storage residue, Then it is judged that there is a player playing.  Another example, In the above-mentioned token game machine 1000, 2000, 3000, When the player plays the game, The place where the player is located is almost always fixed. As long as it is such a game device, The following methods are also available. that is, Settings -48 - 201018512 Detects whether there is a presence detection means such as an infrared sensor or a touch sensor in the presence of a player. When accepting the inquiry confirmed by the player, It is judged whether or not the presence detecting means detects that a player exists. In this judgment,  When the judgment is detected, it is because the player is more likely to play.  The judgment result for the period is a powerful judgment material for judging that a player is playing.  Furthermore, The above-mentioned players' confirmation methods are combined with each other. Total Φ The judgment result caused by each method, Finally, it is more effective to judge whether the player is playing and improving the judgment accuracy. Furthermore, Perform this final judgment on each game device side, Send the final judgment result to the store server 5000. The final judgment may be performed by the store server 5000 and the management server 4000. In this reference example, For the final judgment on the side of each game device, The status of sending the final judgment result to the store server 5000 is explained.  Each token game machine 1 000, 2000, After the 3000 system performs the player's φ confirmation processing, From the external communication device 1108, 2625, 3107, Confirmation of the information as the result of the judgment, Reply to the store server 5000. The control device 5001 of the store server 5000 is based on the identification from each token game machine 1000, 2000, 3 00 0 Players who have confirmed the information and confirmed the information. The game station or the game station department or the slot machine (hereinafter referred to as "game station"). then, The control device 500 1 performs a selection process by the candidate, Performing the identified game stations and the like as the selection objects, It is also decided that the winner of any selection is elected to decide the selection process. Specifically, The selection of each of the selected objects is the election of the equal probability of election -49- 201018512, And selecting the lottery object corresponding to the random number generated by comparing the selected table, The selected lottery object is determined to be elected. In this reference example, Here, the candidate decides the lottery process, In addition to the overall prize money award, Prepare a large award with a fixed number (big bonus), a fixed number of medium prizes (middle bonus), A small number of small prizes (small bonus). therefore, Control device 5001 is for the prize, In the above-mentioned way, the selected objects are selected in order, here, Set the probability of election of each lottery object to equal.  but, Not equal. E.g, Because at the store server 5000, From each token game machine 1 000, 2000, 3000 regularly receives token consumption data,  Therefore, it is possible to specify the various token game machines 1000 which contribute to the increase of the total accumulated token data in this time. 2000, 3000's help, that is, In order to increase the total accumulated token data in this time, From the various token game consoles 1000, 2000,  The proportion of the tokens received by the 3000 consumption data. For the lottery game machine corresponding to this higher ratio, Relatively increase the probability of election, For the lottery object corresponding to the lower token game machine of @example, Relatively lower the probability of being elected.  As a result, End the elected person to decide the lottery process, After deciding to be elected to the game stations of the awards, etc. The control device 5001 of the store server 5000 functions as a control command transmission means. Notifying the token gaming machine 1000 of the result of the election. 2000, At the same time as 3000, Sending the overall performance control command to each token game machine 1000, 2000, 3000. With this, To use the token game machine 1000 connected to the store server 5000, 2000, 3000 -50- 201018512 The overall winning performance of the performance means.  then, Explain the overall lottery performance. The token game machine 1000 that receives the overall performance control command from the store server 5000, 2000, 3000, A display 1011 corresponding to each display means of a game station or the like related to the selected object Display unit 2700, Performance panel 3011, At the same time, a lottery start screen showing the gist of the overall lottery drawing as shown in Fig. 16 is displayed. Furthermore, For the φ game station that is not the object of selection, etc. that is, a game station that is judged that the player has not played a game, etc. The winning start screen is not displayed.  here, In this reference example, For game stations that are not selected,  Even in the overall lottery show, Players can also play games on their token game consoles. to this end, In the overall lottery show, There is a possibility of performing an individual performance in response to a game such as a game station that is not the subject of the selection. In the overall lottery show, When performing individual performances that are not related to performances, There are obstacles to the overall lottery performance because of their individual performances. Reduce the overall merits of the winnings. here, In this reference example, For game stations that are not selected, etc. In the overall lottery performance, individual performances in response to the game are not performed. Or inconspicuously control the volume or amount of light to perform in a low-key manner.  also, Various token game machines 1000, 2000, 3000 control device 1101 2621, 3101, By its unit or with other control devices 1201  2601, 261 1 Working together, Acting as a means of performance control as an advance notice, By executing the overall performance program, Carry out the overall lottery performance processing. As detailed, Use to make each token game machine 2000, 3,000 of the 201018512 sound instruments or lighting devices, etc. Performing a part of the overall winnings performance, All token machines connected to the Shop Server 5000 are 1 000, 2000, 3 000 will be connected to each other for a single overall performance (integrated lottery performance). Specifically, For example, in all token gaming machines 1000, 2000, 3000, Interacting blue and red illumination at the same time, At the same timing, the same music or effect sound that the player who played the game on any of the token game machines is selected as the gist of the overall lottery prize is output.  Furthermore, In this reference example, Each token game machine 1000, 2000, 3000 performance means, Made up of different hardware pieces, It is not possible to perform the exact same performance. therefore, Instead, in the various token game machines, 000, 2000,  3〇〇〇 Perform different performances, As a whole, there is a sense of unity and overall color performance. E.g, For music and sound effects, The horse racing machine 1000 series is used as the bass part (part). The push-pull game machine 2000 is the mid-range voice department. The Slots Game Machine 3000 is also used as a high-pitched voice. ° Also, As long as it is a token game machine 1000, 2000, The performances performed by the 3000 performances are synchronized with each other. As a whole, there is a sense of unity of the performers’ as a specific method of the overall prize show. There are various performance methods available.  As a result, Use the start of the overall lottery show, Players and spectators in the store, It is known that the token game machine in its store is 1 000, 2000, A player who played 3,000 plays was elected as the overall prize. With this, Players hold a high expectation that they will get a prize. A notification waiting for the result of the lottery.  After starting the overall lottery show, In each display means 1011 2700,  201018512 3011 is after the color start screen shown in Figure 16, The slot machine screen shown in Figure 17 is continuously displayed. then, After the three scroll portraits of the slot machine screen began to change, In each display means 1011 2700,  3011 is for the corresponding game stations, etc. The winning prize or the sign of the unsuccessful election will stop showing. The stop display control of the three scroll images is performed. Specifically, In this reference example, as described above, Have an overall prize, As a big prize for the payment of prizes, As a bonus prize in the payment award, As the 4 prizes for the φ payment award small prize, The stop display control is stopped in such a manner that the combination of the symbols corresponding to the prizes is stopped and displayed on the screen of the slot machine. As explained in more detail, Display means 1011 for a game station or the like that is elected as an overall lottery prize. 2700, 3011, The display control is stopped by stopping the display with the same three A marks. Display means 1011 for a game station such as a grand prize prize 2700, 3011, Stop display control by stopping the display with the same three B marks. The display means 101 1 of the game station or the like when the bonus prize is selected, 2700, 301 1, Stop the display control by stopping the display by the combination of the mark of the A mark and the B mark. Display means 1011 for a game station or the like that is elected as a small bonus prize 270 0 , 3011 ’ is based on both the left scroll portrait and the middle scroll portrait. The a mark or the B mark will stop showing. On the right reel portrait, Any combination of the A mark and the B mark does not stop the display (stops displaying the blank mark). The combination of the marks stops displaying and stops the display control.  Furthermore, The color start screen and the slot machine screen are not required in all token game machines 1000, 2000, 3000 is exactly the same picture ’ for example, In response to the hardware of these pictures, Appropriate changer, Or respond to -53- 201018512 each token game machine 1 000, 2000, 3 000 game content can also be arranged by the arranger.  also, In this reference example, The change of the scroll portrait on the screen of the slot machine shows It is connected to all the token game machines 1000 connected to the store server 5000. 2 000, 3 000 from the beginning, but, The three reel images are displayed at the end of the stop display. Specifically, Corresponding to the lost game station, etc. With a small prize, Prize in the prize, Big prize prize, The order of the overall prize money, The chance of stopping the display is slower.  @又, In this reference example, From the beginning of the game, the scroll on the screen of the slot machine shows the change of the portrait, Until the end of the display is stopped, The overall lottery performance will continue (pre-notice performance). E.g, After the start of the change of the scroll portrait on the screen of the slot machine, Become a token machine 1000, 2000, The illumination of the game station or the like corresponding to the lottery object of 3000 is only turned on at different periods from each other. The game station of the lighting lighting will perform in the order of switching. then, At the end of the stop display of the scroll image in each game station, etc., The lighting of the game station, etc., will flash in a way to make a lottery.  As above, After finishing the overall selection performance, For players who play in the game stations selected for each prize, etc., Perform the token payment processing for the number of prizes. Regarding the payment of the token, Using the token game machine 1 000,  2 000, 3 000 token payment methods are also available, It can also be used as an attendant pay by a store employee.  In this reference example, the overall cumulative token data indicates the number of tokens paid to the player who is elected as the overall prize. For the election payment award (Gold Award -54- 201018512 Gold Award, Prize in the prize, The winner of the small bonus prize) is the total number of tokens paid by the player. that is, At the time of the election decision for the overall prize, The predetermined number of tokens that will be part of the cumulative token data. Pay to the player who is elected to pay the prize, The remaining number of tokens, Pay to the player who is elected as the overall prize. at this time, The total number of accumulated tokens displayed individually in each token game machine, Is not the number of tokens shown in the overall cumulative token count data, It means that the number of Φ tokens that are paid when the overall prize money is elected is also acceptable.  Furthermore, the overall cumulative token number data is set to indicate only the number of tokens paid to the player who is selected for the overall lottery prize. For the payment award (big prize, Prize in the prize, Small bonus prize) It can be maintained as other data that is different from the overall accumulated token data.  the above, According to this reference example, It is possible to perform an overall lottery lottery process in which only a game device having a high probability of being played by the player among the plurality of game devices that can participate in the lottery drawing is selected. therefore, Because it is difficult to happen about the game device that was not played by the player, the prize is elected. Therefore, the start condition of the lottery lottery can be set as the condition for the game play of the player who plays in each game device. Play to increase the freedom of the starting conditions for the lottery.  also, Because it is difficult to happen about the game device that is not played by the player, the prize is elected. Therefore, it is possible to perform a performance, such as the above-mentioned overall lottery performance, which is selected from the plurality of game devices. It can also improve the predicaments that existed before.  -55- 201018512 [Embodiment] Hereinafter, Same as the previous reference example, The present invention is applied to three types of token game machines, which are game machine games (business game machines) that are different from each other in game content. An embodiment of a game system including a store server and a management server communicably connected to the lottery lottery devices can be described.  The basic structure of this embodiment is the same as the aforementioned reference example. However, in the point of view of the lottery device selected by the store server 5000, 赛代币 φ game machine 1 〇〇〇, 2000, In the case of 3000, the viewpoints of the lottery lottery devices and the performances of the lottery lottery are greatly different. The following is a description of the differences from the above-mentioned reference examples.  Furthermore, In various modifications described in the above reference examples, Even in the present embodiment, the same applies to the modification of the embodiment.  Fig. 18 is a flowchart showing the sequence of the flow of the overall lottery lottery in the embodiment. Furthermore, In the description of Figure 18, For token game consoles and @store servers, One is displayed separately.  In this game system, In each token game machine, 2000, When the player in 3000 consumes tokens, The information indicating the portion of the consumption is the game device (the game station 1010, which is used to identify the player). Game station part ST of push coin game machine 2000, The game machine ID of the game device identification information of the slot machine game machine 3 000 ) Store server 5000 sent to its store. Furthermore, If each of the game devices has the function of managing player identification information as in the aforementioned horse racing game machine,  -56- 201018512 uses the player identification information instead of the game machine id π shop server 5000 control device 5 000 1,  the same, According to the game machine from each token, 000, 2000 yuan consumption data, The token of the tokens consumed by each player. 〇1 piece), as the accumulated token number in the store, the device 5002 is recalled. The control device 500 1 is sent to the management server 4000 in the same manner as the management server 4000 in the in-store cumulative token number in the memory device 5002, and receives the token data from each store server 5000. The total amount of the accumulated tokens in the memory device 4002 is calculated by the amount of the amount shown in the data, and the whole lottery is selected in the present embodiment, and each of the wings ST and 3000 is used for each of the selected lottery lines. The game device that decides to reach the selection start condition is the process of the prize. Here, in the present embodiment, the total φ condition is a predetermined number (for example, one 〇〇) of tokens, and is not limited thereto, and other known lottery may be widely used. For example, a bet operation may be mentioned. The tokens for which the tokens are invested, the signals to start the change of the slot games are ON, and the tokens for the tokens are 10). In addition, the start condition of the overall lottery lottery is based on the game device constituting the game system so that the start condition of the lottery lottery is in the game state, and the same type of game device is also set as the phase and the reference example. And a part of the 3,000-delivery generation (for example, the cumulative memory is the same as the test case, and the accumulated number of coins in the store will be accumulated in the store with the timing machine and the reference example. 1010. At the beginning of the conditions, the bet is selected as the starting lottery for the overall lottery lottery, but the conditions are started. The specific sensor detects that the machine's mark indicates more than the specified number (and the overall prize amount may be different). It is better to choose between the conditions of the pick-up and the start of the selection -57- 201018512. Even if the chance of winning the overall prize money is the same between the game devices, the probability of election for each game device can also be used in the game. In the present embodiment, the control device 5001 of the store server 5000 is from each of the game devices 1010, ST, When receiving the token consumption data and the machine ID, the number of tokens associated with the game machine ID and the token consumption data is cumulatively added to the individual calculation data in the memory device 5002. Then, the individual calculation When the number of tokens shown in the data exceeds 100, the control device 5001 performs processing for removing the number of tokens from the individual calculation data, and performs the overall lottery selection to perform the overall lottery lottery. In this overall lottery lottery, the number of the lottery will be compared with the selected table to determine whether to win the overall lottery prize. Furthermore, in this embodiment, it has been exemplified that the overall lottery lottery is the same as the shop lottery of the aforementioned test case. The game devices 1010, ST, and 3000 for achieving the predetermined conditions for the lottery lottery are individually described as an example. However, the candidate is determined to be the same as the lottery described in the above reference example, even if it is selected in one draw. The same is true for the game devices that determine the overall prize money award among the plurality of game devices 1010, and 3,000. However, as in the present embodiment, the game devices 1010, ST, and 3000 are provided for each game device. The execution of the overall lottery lottery is because it is not necessary to adjust the execution timing of the overall lottery lottery between the plural game packs 1010, ST, and 3 000, which is advantageous for simplifying the overall lottery lottery device. The overall lottery in this embodiment When the selection determines the election of any game equipment 1010, ST, 3000, first of all, the shop selection exercise does not play the super-reduction of the tour center, and the ST is placed in the place of 201018512. The performance of the shop selection of the selected store that determines the overall lottery prize from the plurality of stores. In the present embodiment, 'because the winner of the overall lottery prize has been decided, the lottery is selected at the store' is not a lottery process. And only perform as if the lottery is being performed. In other words, the shop selection performance can also be said to be the performance of the winner of the overall prize in which store. In the shop selection performance of the present embodiment, when determining the election of any of the game devices φ 1010, ST, and 3000, first, the control device 5001 of the store server 5000 displays the selected materials indicating the elected items, and the game selected as the game. The game machine IDs of the devices 1010, ST, and 3000 are sent to the management server 4000. The control device 4001 of the management server 4000 that receives the selected data executes shop selection processing for selecting a shop for performing a shop selection show. Further, when all the shops having the store server 5000 constituting the game system perform the shop drawing performance, it is not necessary to perform the shop selection process. However, when the store selection performance is performed in all the stores, the number of objects (the number of stores) in the appearance is increased, and there is a situation in which the game device is selected in the store, but which game device is not elected in the store. The frequency becomes higher, and the players in each store actually feel that their chances of being elected in the store (the probability of being elected) are lower, and the expectation of being elected becomes smaller, and the climax of the selection of the store selection is lacking. Therefore, in the present embodiment, the store selection process is not performed in all the stores, and the store selection process is performed in a part of the store, so that the player actually feels that the store has a high probability of being elected, and the expectation of the election is raised. Feeling, making the store selection show climax. In addition, the store selection process -59- 201018512 shop selection conditions or the number of selected stores can be set appropriately. However, the store where the winner of the overall prize money is located must be selected. When the control device 4001 of the management server 4000 selects a shop that performs a shop drawing performance by the shop selection process, the shop performance command is output to the shop server 5000 of the selected shop. Then, the store server 5000 that receives the shop performance command executes the shop lottery performance process. This shop selection performance processing is performed on a large display (not shown) connected to the shop server 5000, and the shop shown in Fig. 19 is selected to use the old _ tiger disk screen. The lower part of the screen for the slot machine is displayed in this shop, which shows the number of tokens (the total number of accumulated tokens) paid by the overall prize winning this time. Further, in the shop, the slot machine screen is displayed, and the images of the shop name and the area frame selected in the shop selection process are displayed in the predetermined order from the screen toward the screen. Then, finally, as shown in Fig. 20, the frame of the shop (store A) in which the winner of the overall lottery prize is located is stopped. In this way, the player who views the large display of the shop that performs the lottery of the store can know the winner of the overall prize money from the player who is playing in the store A. As a result, the player who plays in store A will be more eager to be elected. In addition, as a store lottery performance process, the process of displaying a slot machine screen for a large display connected to the store server 5000 has been described. However, other processing methods may be employed. For example, as a display means using the token gaming machines 100, 2000, and 3000, the processing method of the above-mentioned shop selection slot machine screen -60-201018512 and the sound are displayed. It is also possible to broadcast a method for processing a lottery show. In this way, at the end of the store selection performance, the store server 5000 of the store (store A) in which the winner of the overall prize money is located is then subjected to the overall prize show processing, which is performed as if it were being used. The φ winner who decides the winner of the overall prize money among the players who play in the token game machines 1 000, 2000, 3000 in the store connected to the store determines the performance of the lottery. In the present embodiment, since the winner of the overall lottery prize has already been decided, the overall lottery performance processing is not performed by the lottery process, but only the performance as if the lottery is being performed. In other words, the performance system resulting from the overall lottery performance processing can also be said to be a performance to inform the player who is elected as the overall prize. The overall lottery performance processing of the present embodiment is also the same as the above-mentioned reference example, and it may cause an expectation of the candidate, or attract interest in who is elected, and it is expected to concentrate the effect of the player and the viewer in the entire store. φ The overall lottery performance is performed at the same time as all the token game machines 1 000, 2000, and 3000 in the store. Therefore, the decision process of the overall lottery performance period is performed in the same manner as in the above-mentioned reference example. Then, when the overall performance period comes, as shown in FIG. 18, the control device 5001 of the store server 5 000 performs an election for confirming whether or not the game device 1010, ST, and 3 000 of the current lottery prize are present. The player confirms the processing at the table. The player-supplied check-in processing is the same as the player-satisfying process of the aforementioned reference example except that only the selected game devices 1010, ST, and 3,000 are targeted. Further, in the above-mentioned reference example, the player's attendance confirmation processing not only confirms whether or not the player actually performs the player, but also confirms whether or not the player actually plays the game in the present embodiment. For this reason, the selected player in the present embodiment confirms the processing, as long as it can be confirmed that the selected player has not left the game device. Therefore, for example, in the horse racing machine 1 000, even if it is only confirmed whether the magnetic card is inserted into the magnetic card insertion slot 1015 or the ID code read from the magnetic card as the player identification information is memorized in the RAM 1 203 as an individual information memory means, Or, it is only confirmed whether the code of the amount of the code is φ in the RAM 1 203. If it is described in more detail, whether the code data of the number of tokens of one or more tokens is stored in the RAM 1 203 or not. Specifically, in the horse racing game machine 1000, the game of the game station 1010 which is the selected game device is performed by confirming that the ID code read from the magnetic card is memorized in the RAM 120 3 to perform the selected player confirmation process. The station control device 1 20 1 is used to accept the player's confirmation. The inquiry acts as a means of judging information detection. Thereby, the station control device 1201 confirms whether or not the ID code is stored in the RAM 1 203, and the result of the confirmation is sent to the store server 5 000 as the individual information existence information as the judgment information. Then, when the control device 500 00 1 of the store server 5000 functions as the player presence determination means and receives the individual information existence information of the key of the ID code, it is determined that the ID code is stored in the RAM 1203 of the game station 1010. It is also determined that there is a player present at its game station 1010. Further, in the horse racing game machine, the game station control device of the game station 1010 which is the selected game device is confirmed by checking whether or not the RAM 1 203 stores the credit amount data to perform the selected player confirmation process. 1201 -62- 201018512 The use of the inquiry that the player confirms in the seat is used as a judgment information check to confirm whether the RAM 1203 memorizes the confirmation result of the amount of the data, and the information as the number of the number of the judgment information exists to the store server 5000 . Then, the control server 005 of the store server 5000 functions as a player presence determination means, and when receiving the presence number information of the message having the purpose of storing the data, it is determined that the RAM 1 2 03 of the game memorizes the amount of the credit data, and judges In its game "0 players exist. Furthermore, the method of confirming the presence of the selected players is combined with each other in the form description and the description of the first embodiment, and the total result of each method is judged to determine whether or not there is a player, which is advantageous for improving the accuracy. In this way, after the selected player confirms the processing and confirms whether the game devices 1010, ST, and 3000 of the lottery prize have been played, the control device 5001 of the store server 5000 selects the result of the lottery, and notifies each generation. The coin game machine 1 000, 2000, 3000 sends the overall performance control command to each of the token game machines 1000, 3000. In this way, the overall lottery table using the performance means of the game machines 1〇〇〇, 2000, 3000 connected to the shop server 5000 is performed, and on the other hand, the game device ST, 30000 which is selected to win the prize money is not confirmed. When the player is present, in the present embodiment, the selection decision processing is performed in the store 5000. In place of the election system, the other game devices 101, ST, and 3000 are elected as the overall lottery for the game device 1010, although the player is not selected, and the device is 1010 ώ lolo. To the judgment of the election of the elected family at the same time, 2000 ^ various currency plays. 1010, shop servo processing, awards, ST, -63- 201018512 3000 processing. In place of the selection decision processing of the present embodiment, the overall lottery prize is determined for the other game devices 1010, ST, and 3000 by using the lottery process of the accumulated token consumption data in the memory device 5002 of the store server 5000. Elected. Specifically, when the control device 500 1 of the store server 5000 receives the token consumption data and the game machine ID from each of the game devices 1010 and ST' 3000, it will be associated with the game machine ID and represented by the token consumption data. The number of tokens, not only the individual calculated data accumulated in the memory device 5002, but also cumulatively added to the accumulated token consumption data in the memory device 5002. The cumulative token consumption data is the cumulative number of each gaming machine ID of the token number indicated by the token consumption data received during the specified period (e.g., between the previous 30 minutes). In the present embodiment, the game devices 1010, ST, and 3 000 in which the game machine ID is stored in the memory device 5002 are selected as the lottery except for the game devices 1〇1, ST, and 3000 which are not in the player's prize. The object, the more the number of tokens shown in the accumulated token consumption data, the higher the probability of being selected, the random number selection. The game device selected by the lottery is confirmed to have a player presence by the same process as the aforementioned elected player confirmation process. Then, after confirming whether or not there is a player, the control device 5001 of the shop terminal unit 5000 notifies the token game machines 1000, 2000, and 3000 of the results of the election, and transmits the overall performance control command to each of the token game machines 1000, 2000, 3000. In this way, an overall lottery performance using the performance means of each of the token game machines 1 000, 2000, and 3 of the store server 5000 is performed. 201018512 Furthermore, the content of the overall lottery performance may be the same as the aforementioned reference example. In this embodiment, only the overall prize money is determined to be eaten by the display hands I 2700, 3011 of the selected game devices 1010, ST, 30 00. The slot machine screen is displayed in such a manner that the combination of the display means of the other game devices that are not elected is stopped by displaying the combination of the symbols of the winning prizes, and the combination of the symbols corresponding to the unsuccessful selection is stopped. 0 Display control. According to the above-mentioned reference example, as long as the lottery process for the payment prize of the big and medium bonus prizes and the small bonus prizes is performed in advance, the gamers of the game devices l〇l〇, ST, 3000 that are selected for the prizes, 2700, 3011 of the slot machines In the disc screen, the display control can be stopped in such a manner that the combination of the display symbols is stopped. Alternatively, as described above, after the overall lottery performance is ended, the play of the game devices 1010, ST, and 3,000 in the gold medal is determined. The token payment processing of the number of rewards. With regard to the token φ, the token of the token game machine 1 000, 2000, 3000 can be used as a payer to pay by the store practitioner. As described above, according to the present embodiment, it is confirmed that the player in the play device 1010, ST, and 3000 has the player before the execution of the lottery prize, and the player does not play the game when the player exists. The overall lottery payment processing of the device. Therefore, it can be avoided that even if the player who leaves the game device before the elected player wins the gold medal, the election of the player's situation is ,1011' corresponding to the whole, but the tiger disk screen performs the stop bonus award, and the decision is made. Paragraph 1 01 1 corresponds to the award selection of the overall lottery, the payment is made, and the payment means is also determined after the attendant and the selected game device has no prize money to know the color of the overall -65-201018512 prize money payment. In particular, in the present embodiment, the selected player can know that the status of the winning prize is after the election decision of the overall winning prize, the overall lottery performance performed after the arrival of the performance of the store and the performance of the overall winnings. At the end of processing. For this reason, there may be a game in which the game devices 1010, ST, and 3,000 are played at the time of the election, but the player who has played on the game devices 1010, ST, and 3,000, for example, during the execution of the shop selection performance. According to the present embodiment, since the above-described situation does not occur even if such a player exists, various conditions such as the performance of the overall lottery lottery and the start condition of the @彩金 lottery are not limited to such a situation. The scope of the occurrence. Therefore, the degree of freedom of various conditions is sufficiently improved. Further, the token game machine which can be applied to the game system of the present embodiment and the reference example is not limited to the above-described types, and can be widely applied. Further, the store server 5000 of the present embodiment and the reference example is only connected to the device dedicated to the game system of the token game machines 1000, 2000, and 3000 participating in the present color system, but is also connected as not participating in the lottery system. The general store server of other game consoles of the system can also be used. Furthermore, the method for confirming the presence of the player described in the present embodiment and the reference example is not limited to the selection of the lottery for the specific lottery, and can be widely applied to the judgment that the player of the game device is playing. . [Simplified Schematic Description] [Fig. 1] A schematic diagram of the overall configuration of a game system of a reference example. Fig. 2 is a view showing an outer-66-201018512 view of an example of a horse racing game machine constituting the same game system. Fig. 3 is a block diagram showing the control block for integrating the main control unit for controlling the overall operation of the horse racing game machine. Fig. 4 is a view showing a control block diagram of a game station control unit provided in each game station of the same horse racing machine. Fig. 5 is an explanatory diagram for explaining a structure of a game station unit constituting a push-to-play game machine of the same game system. φ [Fig. 6] A block diagram showing the main configuration of the game control system of the push coin game machine. Fig. 7 is an explanatory diagram showing an example of a game screen for eating a game of a tiger game displayed on the display unit of the push coin game machine. Fig. 8 is an explanatory diagram showing an example of a bingo game screen displayed on the display unit of the push coin game machine. Fig. 9 is a perspective view showing the appearance of a slot machine game machine constituting the same game system. φ [Fig. 10] reveals a detailed front view of a portion of the front panel of the slot machine. [Fig. 11] A control block diagram relating to the main configuration of the slot machine. [Fig. 12] A control block diagram of the management server. [Fig. 13] A control block diagram of a store server. [Fig. 14] A sequence flow chart showing the flow of the overall lottery lottery. [Fig. 15] A sequence flow chart for explaining the decision processing of the overall lottery performance period. -67-201018512 [Fig. 16] An explanatory diagram showing an example of a lottery start screen displayed on a display means of each game station or the like to be selected. [Fig. 17] An explanatory diagram showing an example of a slot machine screen displayed on a display means of each game station or the like to be selected. Fig. 18 is a sequence flow chart showing the flow of the overall lottery lottery of the game system of the embodiment. Fig. 19 is an explanatory diagram showing an example of displaying a slot machine screen displayed in a shop connected to a large display of a shop server of the game system. Fig. 20 is an explanatory diagram showing an example of the same shop in the same state as the screen of the slot machine. [Main component symbol description] I 000 : Horse racing machine 1010 : Game station 1011 : Display II 〇 1 : Main control device 1108, 2625, 3107, 4003, 5003 : External communication device 1201 : Game station control device 2: Push coin game machine 2001: accessory device drawing device 2002: central drawing device 2500: play field 2601, 2611, 2621: control device 201018512 2700: display portion 3000 • 'Slots game machine 30 11 : performance panel 3 10 1 : Control device 4000: Management server 400 1 : Control device 5000: Store server wins 500 1 : Control device - 69 -

Claims (1)

201018512 七、申請專利範圍: 1·—種遊戲系統,係具備: 複數遊戲裝置’係具備進行遊戲之進行控制的遊戲進 行控制手段;及 彩金抽選裝置’係執行將該複數遊戲裝置之至少1台 作爲抽選對象的彩金抽選; 該彩金抽選裝置係具有: 抽選手段’係進行用以從前述複數遊戲裝置中決定當 Φ 選彩金獎之遊戲裝置的彩金抽選處理; 支付量記憶手段’係記憶用以表示包含應支付給在該 抽選手段決定當選該彩金獎的遊戲裝置時在該當選之遊戲 裝置進行遊玩之玩家的支付對象之量的量之支付量資料; 彩金支付處理手段’係在該抽選手段決定當選該彩金 獎的遊戲裝置時,進行從該支付量記憶手段讀取出該支付 量資料’並用以將讀取出之支付量資料所示之量至少一部 份之量的支付對象’支付給在該當選之遊戲裝置進行遊玩 Φ 之玩家的彩金支付處理;及 支付量增加手段,係在達成所定支付量增加條件時, 使記憶於該支付量記憶手段之支付量資料所示之量,累積 地增加; 其特徵爲: 具備: 判斷資訊檢測手段,係檢測用以對每一前述複數遊戲 裝置判斷是否有玩家存在的判斷資訊;及 -70- 201018512 玩家存在判斷手段,係以前述抽選手段決定當選前述 彩金獎的遊戲裝置之後的所定時機,依據該判斷資訊檢測 手段的檢測結果,判斷於該當選之遊戲裝置是否有玩家存 在; 前述彩金抽選裝置的彩金支付處理手段,係在該玩家 存在判斷手段判斷於該當選之遊戲裝置有玩家存在時,對 於該當選之遊戲裝置,進行前述彩金支付處理,但在該玩 Φ 家存在判斷手段判斷於該當選之遊戲裝置沒有玩家存在時 ,則不對於該當選之遊戲裝置,進行該彩金支付處理。 2. 如申請專利範圍第1項所記載之遊戲系統,其中 » 前述彩金抽選處理,係每於前述複數遊戲裝置之任一 達成所定抽選開始條件時,決定達成該所定抽選開始條件 的遊戲裝置是否當選前述彩金獎者。 3. 如申請專利範圍第1項所記載之遊戲系統,其中 ❿ ,具有: 前述彩金抽選裝置,係具有:代替當選決定處理手段 ,係在前述玩家存在判斷手段判斷於前述當選之遊戲裝置 沒有玩家存在時,進行從前述複數遊戲裝置內除了該當選 之遊戲裝置之外的兩台以上遊戲裝置中,決定當選彩金獎 之遊戲裝置的代替當選決定處理; 該彩金抽選裝置的彩金支付處理手段,係在該玩家存 在判斷手段判斷於該當選之遊戲裝置沒有玩家存在時,對 於在該代替當選決定處理手段所決定之遊戲裝置進行遊玩 -71 - 201018512 之玩家,進行彩金支付處理。 4.如申請專利範圍第1項所記載之遊戲系統,其中 前述複數遊戲裝置中至少1台遊戲裝置係具有: 代額數資料記億手段,係記憶代額數資料; 下注對象受理手段,係受理下注對象;及 代額數處理手段,係從記憶於該代額數資料記憶手段 之代額數資料,使該下注對象受理手段所受理之下注對象 之量所因應之份量的代額數資料減少之同時,依據前述遊 戲進行控制手段進行控制之遊戲的結果,進行使相當於該 下注對象受理手段所受理之下注對象之量所因應之量的份 量之代額數資料增加的代額數處理; 前述判斷資訊檢測手段,係針對前述至少1台遊戲裝 置’將表示於前述代額數資料記億手段記憶有代額數資料 之代額數存在資訊,作爲前述判斷資訊而檢測者; 前述彩金抽選裝置的玩家存在判斷手段,係將依據針 對該判斷資訊檢測手段所檢測出之前述當選之遊戲裝置的 代額數存在資訊’而判斷於該當選之遊戲裝置的代額數資 料記憶手段記憶有代額數資料之狀況,設爲用以判斷於該 當選之遊戲裝置有玩家存在的條件。 5 .如申請專利範圍第1項所記載之遊戲系統,其中 , 前述複數遊戲裝置中至少1台遊戲裝置係具有: 識別資訊讀取手段’係從記憶玩家識別資訊的識別資 -72- 201018512 訊記憶媒體讀取出該玩家識別資訊;及 個別資訊記憶手段,係記憶對應該玩家識別資訊的個 別資訊; 該至少1台遊戲裝置的遊戲進行控制手段,係在該識 別資訊讀取手段讀取出玩家識別資訊時,從玩家識別資訊 讀取出對應讀取出之玩家識別資訊的個別資訊,並因應讀 取出之個別資訊來進行遊戲的進行控制者; Φ 前述判斷資訊檢測手段,係針對該至少1台遊戲裝置 ,將表示於前述個別資訊記憶手段記億有個別資訊之個別 資訊存在資訊,作爲前述判斷資訊而檢測者; 前述彩金抽選裝置的玩家存在判斷手段,係將依據針 對該判斷資訊檢測手段所檢測出之前述當選之遊戲裝置的 個別資訊存在資訊,而判斷於該當選之遊戲裝置的個別資 訊記憶手段記憶有個別資訊之狀況,設爲用以判斷於該當 選之遊戲裝置有玩家存在的條件。 φ 6.如申請專利範圍第1項所記載之遊戲系統,其中 9 前述複數遊戲裝置中至少1台遊戲裝置,係作爲前述 判斷資訊檢測手段,使用檢測在其遊戲裝置的玩家通常所 位於之預先訂定的遊玩位置是否有玩家存在的存在檢測手 段; 前述彩金抽選裝置的玩家存在判斷手段,係將針對前 述當選之遊戲裝置而該存在檢測手段檢測出有玩家存在之 狀況,設爲用以判斷於該當選之遊戲裝置有玩家存在的條 -73- 201018512 件。 7. 如申請專利範圍第1項所記載之遊戲系統,其中 > 前述複數遊戲裝置係具有: 下注對象受理手段,係受理下注對象;及 支付處理手段,係依據前述遊戲進行控制手段進行控 制之遊戲的結果,進行用以將該下注對象受理手段所受理 之下注對象之量所因應之量的支付對象,支付給玩家的支 Q 付處理; 前述彩金抽選裝置的抽選手段,係以身爲抽選對象之 遊戲裝置的下注對象受理手段分別在所定期間內受理之下 注對象的總量越多,則其遊戲裝置當選彩金獎的機率越高 之方式,進行前述彩金抽選處理。 8. —種彩金抽選裝置,係執行將具備進行遊戲之進 行控制的遊戲進行控制手段之複數遊戲裝置中至少之1台 作爲抽選對象之彩金抽選的彩金抽選裝置,其特徵爲: ® 具有: 抽選手段,係進行用以從前述複數遊戲裝置中決定當 選彩金獎之遊戲裝置的彩金抽選處理; 支付量記億手段,係記億用以表示包含應支付給在該 抽選手段決定當選該彩金獎的遊戲裝置時在該當選之遊戲 裝置進行遊玩之玩家的支付對象之量的量之支付量資料; 彩金支付處理手段,係在該抽選手段決定當選該彩金 獎的遊戲裝置時,進行從該支付量記憶手段讀取出該支付 -74- 201018512 量資料,並用以將讀取出之支付量資料所示之量至少一部 份之量的支付對象,支付給在該當選之遊戲裝置進行遊玩 之玩家的彩金支付處理; 支付量增加手段,係在達成所定支付量增加條件時, 使記憶於該支付量記憶手段之支付量資料所示之量,累積 地增加;及 玩家存在判斷手段,係以前述抽選手段決定當選前述 Φ 彩金獎的遊戲裝置之後的所定時機,依據用以對每一前述 複數遊戲裝置判斷是否有玩家存在之判斷資訊的檢測結果 ,判斷於該當選之遊戲裝置是否有玩家存在; 前述彩金支付處理手段,係在該玩家存在判斷手段判 斷於該當選之遊戲裝置有玩家存在時,對於該當選之遊戲 裝置,進行前述彩金支付處理,在該玩家存在判斷手段判 斷於該當選之遊戲裝置沒有玩家存在時,則不對於該當選 之遊戲裝置,進行該彩金支付處理。 -75-201018512 VII. Patent application scope: 1. A game system, which is provided with: a plurality of game devices 'having a game control means for controlling the game; and a lottery lottery device' executing at least 1 of the plurality of game devices The lottery lottery is selected as a lottery object; the lottery lottery device has: a lottery means for performing a lottery lottery process for determining a game device that is a Φ lottery prize from the plurality of game devices; Memorizing the payment amount data indicating the amount of the payment object that should be paid to the player playing the game device in the selected game device when the game device that selected the lottery prize is selected by the drawing means; the bonus payment processing means' When the drawing means determines the game device that is selected for the lottery prize, the amount of the payment amount data read from the payment amount memory means is used and the amount indicated by the read payment amount data is at least a part of the amount Payment object 'paid to the player's lottery payment processing of the game device Φ in the selected game device; and The payment amount increase means cumulatively increases the amount indicated by the payment amount data stored in the payment amount memorization means when the predetermined payment amount increase condition is reached; and the feature is: having: determining the information detection means for detecting Determining whether there is a player presence judgment information for each of the plurality of game devices; and -70-201018512 player presence determination means, determining, by the foregoing selection means, a timer after the game device selected as the prize money prize, detecting according to the judgment information Determining, by the detection result of the means, whether there is a player in the selected game device; and the bonus payment processing means of the bonus drawing device is configured to determine that the player has a player in the selected game device, The selected game device performs the above-described bonus payment processing. However, when the play gamma presence determination means determines that the selected game device does not have a player, the bonus payment processing is not performed on the selected game device. 2. The game system according to the first aspect of the patent application, wherein the ... the lottery lottery process determines the game device that achieves the predetermined lottery start condition every time the predetermined lottery start condition is reached by any of the plurality of game devices. Whether to be elected as the aforementioned prize winner. 3. The game system as recited in claim 1, wherein the game item has: the substitute lottery selection means, wherein the player presence determination means determines that the selected game device is not When the player is present, the substitute selection decision process of the game device that determines the winning prize is selected from the two or more game devices other than the selected game device in the plurality of game devices; the lottery payment processing of the lottery device In the meantime, when the player presence determining means determines that there is no player in the selected game device, the player pays the bonus payment processing to the player who played the game-71 - 201018512 in the game device determined by the substitute decision determining processing means. 4. The game system according to claim 1, wherein at least one of the game devices of the plurality of game devices has: a code of a number of shares, a means for memorizing the amount of money, and a means for accepting a bet object; The punctual object; and the means for processing the amount of the numerator, the amount of the amount of the amount of the amount of the amount of the object to be accepted by the means of acceptance of the bet is reduced, At the same time, in accordance with the result of the game in which the control means performs the control, the number of tokens corresponding to the amount of the amount of the object to be injected accepted by the betting target receiving means is increased, and the number of tokens is increased. The determination information detecting means is for detecting at least one of the game devices "the amount of the number of credits stored in the amount of credit information stored in the credit amount data means, and detecting the information as the judgment information; the player of the lottery lottery device The existence judgment means is based on the foregoing detection detected by the judgment information detecting means Presence information for generations forehead election of game devices' judged on the conditions on behalf of the turnover number of owned material memory means memory game device of the election and have the status number information of the generation of the amount, is set to judge the game means the election and there are players exist. 5. The game system according to claim 1, wherein at least one of the plurality of game devices has: the identification information reading means is a memory for identifying the player identification information - 72 - 201018512 The memory medium reads the player identification information; and the individual information memory means memorizes the individual information corresponding to the player identification information; and the game control means of the at least one game device is read by the identification information reading means When the player recognizes the information, the individual information corresponding to the read player identification information is read from the player identification information, and the game controller is controlled according to the individual information read out; Φ the foregoing determining information detecting means is for the The at least one game device displays the individual information existence information indicating the individual information in the individual information memory means, and detects the information as the determination information; the player presence determination means of the lottery lottery device is based on the judgment The individual detected game devices detected by the information detection means The information presence information determines the condition in which the individual information memory means of the selected game device memorizes the individual information, and is used to determine the condition in which the selected game device has a player. The gaming system according to the first aspect of the invention, wherein at least one of the plurality of game devices is used as the determination information detecting means, and is used to detect that the player in the game device is normally located in advance. Whether there is a presence detecting means for the presence of the player in the predetermined play position; the player presence determining means of the lottery lottery device is configured to detect the presence of the player for the selected game device It is judged that the selected game device has a bar-73-201018512 piece of player existence. 7. The game system according to the first aspect of the invention, wherein the plurality of game devices have: a betting target receiving means for accepting a bet object; and a payment processing means for performing a control means according to the game As a result of the game being controlled, a payment object to be paid to the player for the amount of the amount of the object to be inscribed by the bet object accepting means, and a lottery means for the lottery lottery device, The lottery target receiving means of the game device that is the object of the lottery receives the above-mentioned lottery lottery so that the total amount of the bet object is accepted in the predetermined period, the higher the probability that the game device is selected for the lottery prize. deal with. 8. A lottery lottery device which is a lottery lottery device that selects at least one of a plurality of game devices having a game control means for controlling a game to be selected as a lottery, and is characterized by: The method of: selecting a lottery means for performing a lottery lottery process for determining a game device of the winning lottery prize from the plurality of game devices; the method for paying the amount of money is calculated by means of a banknote for indicating that the payment is due to be determined by the drawing means When the game device of the lottery prize is the amount of payment amount of the amount of the payment object of the player playing the game by the selected game device; the lottery payment processing means, when the drawing means determines the game device that selected the lottery prize, Performing the payment-74-201018512 quantity data from the payment amount memory means, and paying the payment object for at least a part of the amount indicated by the read payment amount data to the selected game The payment processing of the player who plays the device; the means for increasing the amount of payment is made when the condition for increasing the amount of payment is reached, The amount of the payment amount data stored in the payment amount memory means is cumulatively increased; and the player presence determining means determines the time machine after the game device selected for the aforementioned Φ color gold medal by the aforementioned drawing means, according to a plurality of game devices determining whether there is a detection result of the presence information of the player, and determining whether there is a player presence in the selected game device; the bonus payment processing means determining that the game device is selected by the player presence determination means When there is a player, the bonus game payment process is performed on the selected game device, and when the player presence determination means determines that there is no player in the selected game device, the bonus is not performed on the selected game device. Payment processing. -75-
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