TW200926083A - A network interaction learning and recreation system with RFID and WSN and its device thereof - Google Patents

A network interaction learning and recreation system with RFID and WSN and its device thereof Download PDF

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Publication number
TW200926083A
TW200926083A TW96146950A TW96146950A TW200926083A TW 200926083 A TW200926083 A TW 200926083A TW 96146950 A TW96146950 A TW 96146950A TW 96146950 A TW96146950 A TW 96146950A TW 200926083 A TW200926083 A TW 200926083A
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Taiwan
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learning
host
entertainment
recreation
network
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TW96146950A
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Chinese (zh)
Inventor
Wei-Chun Huang
Ching-Fang Wang
Tsung-Hsing Hsieh
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Itoys Ltd
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Priority to TW96146950A priority Critical patent/TW200926083A/en
Publication of TW200926083A publication Critical patent/TW200926083A/en

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Abstract

The invention discloses a network interaction learning and recreation system with RFID and WSN and its device thereof. The system mainly includes a physical object, a RFID reader/writer, a user-end host and a network server. The physical object inclusive of RFID and sensor device has built-in a non-contact sensing chip, an antenna and a sensor module; the non-contact sensing chip electrically connected to the antenna is internally provided with a memory unit, which pre-stores identification data representing specific learning contents; the sensing antenna with an impedance matching circuit can make specific frequency-band RF signals passed; the RFID reader/writer module electrically connected to the sensing antenna reads the identification data of the RFID tag. The RFID reader/writer, comprising a wireless sensor module, an impedance matching circuit, an antenna and a power-source and battery module, is capable of reading the exclusive identification data of the RFID chip, memory contents and sensor data within the above-mentioned physical object; the RFID reader/writer has built-in serial or parallel wired and wireless communication devices to communicate with the above-mentioned physical object and the following host so as to read the identification data of the RFID chip, memory contents and sensor data within the above-mentioned physical object manufactured based on the purpose of learning and recreation. The user-end host is carried out by PC, NB, flat computers, portable mobile devices (Ultra Mobile Devices; UMD), mini mobile computers (Ultra Mobile PC; UMPC), Eee PC, OLPC(One Laptop Per Child), PDA, smart phones, single-chip computers under the configuration of ARM or other microcontroller devices; the host inside installs software and firmware of interactive learning and recreation and communicates with the RFID reader/writer and wireless sensing network to receive the exclusive identification data, memory contents and sensor data, wherein the exclusive identification data and memory contents are preset as software functions representing specific learning and recreation to be still recorded and stored in the host and the network server of interactive learning and recreation; when learning and recreation are carried out, the host judges from received exclusive identification data, memory contents and sensor data and also carries out an interactive reaction; the learning and recreation device installs software, firmware and hardware of network interactive learning and recreation to sense the existence of the RFID device of the above physical object via wireless and non-touchable manners and read to access identification data and sensed data inside RFID in order to carry out interactive learning and recreation; the network learning and recreation system software is executed in PC, NB, flat computers, portable mobile devices (Ultra Mobile Devices; UMD), mini mobile computers (Ultra Mobile PC; UMPC), Eee PC, OLPC (One Laptop Per Child), PDA, smart phone, single-chip computer under the configuration of ARM or hosts of other micro-controller devices, still utilizing a wired or wireless manner to communicate with a wireless RF reader/writer specially used for learning and recreation; the host also has a storage device; the storage device includes a hard disk, a memory card, a flash memory, a SSD, an EΛ2ROM, etc. so as to store software and firmware of learning and recreation and also store related data of physical objects manufactured based on the purpose of the above learning and recreation; the related data comprise staffs, events, time, places, objects, sensor data, etc.; the host also possesses an Internet linking ability and can utilize a wired (e.g. ADSL, ISDN, fiber optics, etc.) or wireless (e.g. WiFi, Bluetooth, GPRS, PHS, WCDMA, 3G, 3.5G, WiMax, etc.) manner to connect with Internet and communicate with the interactive learning and recreation network server of the system for transmitting and receiving related data and interactive learning contents. The network server has a built-in server-end software and correlation database of interactive learning and recreation; standard TCP/IP and UDP protocol communicate with the above host so as to record interactive learning and recreation related data and provide the host with digital contents; the host also possesses a server software program for user's payment management and card-opening operation; as to the physical object, the host also possesses a server-end program for reviewing reality and controlling physical objects; as to user's payment management, sale and card-opening operation, the flowchart server end also installs a relevant server-end software program for financial streams and product streams; as to the above functions, the correlation database within the network server includes the following: a user's database, a physical object database, a user-end host database, a multimedia AV database, a network phone database, a prepayment point database, a financial-stream database, etc.

Description

200926083 九、發明說明: / 【發明所屬之技術領域】 本發明主要係__軸路互動學習與娛料統及裝置,特 別係關於種結合^^頻辨識(Radi〇 Freq_cy ldentificati〇n; RFID)技術與無線感測網路呢如咖&則『Netw〇rk; WSN)之網 路互動學習與娛樂系統及裝置。 0 【先前技術】 隨著科技的進步,學習系統逐漸從原本的平面圖書、圖 卡…等普通物件用光碟播放學習内容,到電子技術設計出 使用者利用鍵雜人或_物件啟動實體_简發聲音,同時 也出現手指靠近或觸碰螢幕就可以取得學習内容,此外也有利用 光予感/刺方式#取使用者所持卡片或頁面的條媽等學習系統方 式。 ®【發明内容】 本發明之主要目的在於提供—種結合射綱_⑽與無線 感測網路⑽)之網路互動學f與娛縣解裝置,魏置外部或 内部設有射頻辨識(Radi0 Frequency版耐心咖獅)讀 寫器與無線感測網路(Wireless s_r Netw〇rk;腿)模組,能 經由實體物件中的賴辨識晶片、感·(s_)與天線以非接觸 式方式來啟動系統,以提供主機儲存裝置4互動學習與娱樂網路 伺服器内的互動與娛樂内容與讀寫實體物件内之記憶體,並同時 200926083 控制主機與龍物件產生聲音、縣、燈_機械動作"·等事件, 增加達成互動學習、娛樂之目的,此外可以將使用者的身分、觸 發的事件、時間、地點、使用的物件、感測器(s_⑽數據.·等 貝料有效的記錄於龍物件、主機與互轉習與娛細路舰器 中。200926083 IX. INSTRUCTIONS: / [Technical Fields of the Invention] The present invention mainly relates to the __axis interactive learning and entertainment system and device, in particular to the combination of frequency identification (Radi〇Freq_cy ldentificati〇n; RFID) Technology and wireless sensing network, such as coffee &"Netw〇rk; WSN" network interactive learning and entertainment systems and devices. 0 [Prior Art] With the advancement of technology, the learning system gradually uses the original flat books, graphics cards, and other common objects to play learning content on CDs, and electronic technology to design users to use key miscellaneous or _objects to launch entities. When you make a sound, you can also get the learning content by touching your finger or touching the screen. In addition, you can use the light-sensing/stinging method to take the learning system of the card or page held by the user. ® [Summary of the Invention] The main purpose of the present invention is to provide a network interaction between the combination of the _ (10) and the wireless sensing network (10), and the entertainment device, and the external or internal radio frequency identification (Radi0) Frequency version of the patient crayon) wireless reader network and wireless sensing network (Wireless s_r Netw〇rk; leg) module, can identify the chip, the sense (s_) and the antenna in a non-contact way through the physical object The system is activated to provide interaction and entertainment content in the interactive learning and entertainment network server of the host storage device 4, and to read and write the memory in the physical object, and at the same time, the control unit and the dragon object generate sound, county, lamp_mechanical action "· Events, increase the purpose of interactive learning and entertainment, and can effectively record the user's identity, triggered events, time, location, objects used, sensors (s_(10) data, etc.) Dragon objects, mainframes and interchangeable learning and entertainment.

本發明主要是利用射頻辨識技術(RFID)與無線感測網路 (WSN),助含w與天、__裝置與細雜人積木、紙卡、 』膠卡>5玩具、公仔...等以互動學習與娛樂為目的製造的物件 中配***頻辨識讀寫器連結個人電腦,筆記型電腦或歷架構 的單晶片電腦或其他微控制器裝置’藉由電磁感應方式觸發該裝 置内的倾、_或硬體,向雜置的鱗裝置或絲學習轉 樂網路舰器中取得學f與娛樂内容,並利用主機與實體物件以 影像、聲音、燈號、機械動作或其他電子機械裝置回饋給使用者, 並同時將互動的内容與資料寫_含射頻晶片的物件與互動學習 與娛樂網路伺服器中’以達成互動學習與娛樂之目的。 本發明之另—目的在於提供—縣具防偽、記憶與感· (S_)功能之實體物件,該物件包含積木、公仔、玩具(包含_ 布填充玩具、歸玩具、橡膠玩具、紙漿玩具f)、卡片⑻ 以紙或塑膠製成之縣卡片、球員卡片、英文字母卡片、數= 片、圖形卡片).··等以互動學習與娛樂為目的製造的實體物件, 此物件内部或表面封裝有射頻辨識邮、天線與感測蒙 200926083 (Sensor)·.·縣置’有唯—性的韻碼咖读可加雜的記憶 體具防偽舰;内部具有可Μ讀寫的單元與感測器 (Se騰能將每次學習的人員、事件、時間、地點、物件、感 測資料…等資訊紀錄下來。依據實際運耻—實體物件區分為有 電源(兼具主動式與被動式功能)與無電源(被動式)兩種型態。 。。此外’本發明也提供一種學習與娛樂專用之無線射頻讀寫 器’内含五十歐姆或其他阻抗之匹配電路並與—感應天線電性連 接,可以讀取上述之實體物件⑽射頻觸^的唯—識別資料 _)、記麵内容與感測器伽㈣之數據;本射頻辨識讀寫器, 内建序列或並财線觀裝置(例如:RS232、ieeei394、㈣、The invention mainly utilizes radio frequency identification technology (RFID) and wireless sensing network (WSN), and helps w and sky, __ device and fine-grained building blocks, paper cards, plastic cards>5 toys, dolls.. A device that is built for the purpose of interactive learning and entertainment, with a radio frequency identification reader connected to a personal computer, a notebook computer or a calendar-based single-chip computer or other microcontroller device that triggers the device by electromagnetic induction. Plunge, _ or hardware, learn the f and entertainment content from the miscellaneous scale device or the wire learning network, and use the host and the physical object to image, sound, signal, mechanical action or other electronic The mechanical device feeds back to the user, and at the same time, the interactive content and data are written to the object of the RF chip and the interactive learning and entertainment network server to achieve interactive learning and entertainment purposes. Another object of the present invention is to provide a physical object of the county with anti-counterfeiting, memory and sensation (S_) functions, which includes building blocks, dolls, toys (including _ cloth stuffed toys, returning toys, rubber toys, pulp toys f) Cards (8) County cards made of paper or plastic, player cards, English alphabet cards, numbers = tablets, graphic cards), etc., etc., which are manufactured by interactive learning and entertainment. The object is internally or surface-encapsulated. Radio Frequency Identification Post, Antenna and Sensing Month 200926083 (Sensor)·.·County County's unique-sense rhyme code reading can add miscellaneous memory with anti-counterfeiting ship; internal unit with Μ reading and writing (Seten can record the information of each person, event, time, place, object, sensory data, etc.. According to the actual shame - physical objects are divided into power (both active and passive) and none Power supply (passive) two types. In addition, the present invention also provides a learning and entertainment dedicated radio frequency reader, which contains a matching circuit of fifty ohms or other impedance and is electrically connected to the inductive antenna. Connected, can read the above physical object (10) radio frequency contact ^ only identification data _), face content and sensor gamma (four) data; the radio frequency identification reader, built-in sequence or parallel view device ( For example: RS232, ieeei394, (four),

PS/2…等)與無線的通訊裝置(例如:藍芽、z咖^、觸、r秦、 ibree、’工外線…等)可以跟系統主機通訊,也内建有充電電池, 可以利用外接朗_電職應11«統主機上的通訊介面充 電(例如.USB與IEEE1394...等),待本射頻讀寫器具備足夠電力 後’即可峨除連絲與域分離,循辦通訊之方式提供主機 項取上述之以干&與β樂為目的製造之實體物件内的射頻辨識 晶片的識別資料與記憶體内容。 此外’本系統也具備—主機,此主機以個人、筆記型電 腦、平板電腦、可攜式行動設備(ultra Mobne Devices; UMD)、4 你行動型電腦(Ultra Mobile PC; UMPC)、Eee PC、〇U>C(〇nePS/2...etc.) and wireless communication devices (for example: Bluetooth, z-cafe, touch, r-qin, ibree, 'external line...etc.) can communicate with the system host, and have a built-in rechargeable battery. Long _ electric service should be 11 « unified host communication interface charging (such as .USB and IEEE1394...etc.), after the RF reader has enough power, it can eliminate the separation of the wire and the domain, and follow the communication The method provides the host item to obtain the identification data and the memory content of the radio frequency identification chip in the physical object manufactured for the purpose of dry & In addition, 'this system also has a host, this host is personal, notebook, tablet, ultra mobile device (UMD), 4 your mobile computer (Ultra Mobile PC; UMPC), Eee PC, 〇U>C(〇ne

Laptop Pef〇iild)'PDA、智慧型手機或ARM架構的單晶片電腦 200926083 或其他微控制器裝置實現,並以有線或無線通訊之方式與上述學 習與娛樂專用之無線射頻讀寫器連接溝通,本主機也具備儲存裝 置,此儲存裝置包含:硬碟、記憶卡]、快閃記憶體(FlashLaptop Pef〇iild) 'PDA, smart phone or ARM-based single-chip computer 200926083 or other microcontroller device, and communicate with the above-mentioned learning and entertainment-specific wireless RF readers by wired or wireless communication. The host also has a storage device, which includes: a hard disk, a memory card, and a flash memory (Flash)

Memory)、固態硬碟(Solid-state drive; SSD)、E2R〇M…等,藉 以儲存學習與娛樂軟體與韌體,也提供儲存上述以學習與育樂為 目的製造之貫體物件的相關資料,該相關資料包含人員、事件、 時間、地點、物件、感測器(Sensor)數據…等,本主機也具備網 〇 際網路(Intemet)連接能力,可以透過有線(例如:ADSl、ISDN、 光纖…等)或無線(WiFi、Bluetooth、GPRS、i>HS、WCDMA、3G、、 3.5G、WiMax…等)方式連接上網際網路並與本系統之互動學習 與娛樂網路伺服器通訊,以傳送與接收相關資料與互動學習内 容。 此外’本系統也具備互動學習與娱樂網路飼服器,該健 器内有資料庫’存有上述以學習與育樂為目的製造之實體物件的 ❹相關資料’該相關資料包含使用者、觸發事件、時間、地點、 物件、感測器(Sensor)數據…等。 本互動學習與娱樂網路祠服器内含有互動學習與娱樂之飼服 器端軟體與_式資料庫,透準的Tcp/Ip與㈣通訊協定 與上述之主機通訊藉以記錄互動學習與娱樂的相關資料與提供 數位内合予域’本域也具備朗者付費管理期卡作業之飼 服器軟體程式’針對實體物件主機也具懸核真倾控制實體物 200926083 件之伺服ϋ雜A b卜!+_個者付㈣s、_與開卡作業 之流程伺服ϋ端也針對金流與物流設有糊伺服n端軟體程式; 針對以上之功能網路伺服器内之關聯式資料庫包含:使用者資料 庫、實體物件資料庫、使用者瑞主機資料庫、多媒體影音資料庫、 網路電話資料庫、預付點數資料庫、金流與物流資料庫...等。 關於本發明之優點與精神玎以藉由以下的發明詳述及所附 圖式得到進一步的瞭解。 200926083 【實施方式】 網路學習與本=f=頻辨識與感測網路之 辨識之學習與娛樂裝置主要包含實體不^發明利用射頻 辨識讀取模組14、使財端16、網應天線12、射頻 ❿ ❹ 案的實體齡10(例如:紅色的純、形狀與圖 有唯-性),可_錢域12 的識酬(其具 在通過驗證此識別碼後,使原本^體物5 ' j莫組14的讀取並 14確認此一實體物姆偽,、如為真品則觸發=== 内的軟體效果與硬體效果(例如·主機罄1^/、娛柒主機16 靜八發出APple英文語音),並由主學機習螢/=放1 果相關的動畫與 件10觸發職的效果(例如·ΐ果予上\與葦娱控制實體物 動學習與__舰_ 18 t 傳回互 的變動資細如:者名字與相對應 用者端主機16 _存裝置内。)並下餘關更新内容於使 在=識識別資料的過程中,需要五個部分,亦即實體物、 =天線12、射頻辨識讀取模組14、使用者端主 =娛樂網路伺服器丨8。在使用者端主機16中運i的學習 =藉以驗證實體物件i。内的識別貪料,因此可二^ 若經驗料合法時,才從學習與娛紅機 1的效果’並控制實體物件1Q產生正確的反應與針對實體物^ 10内的記憶體寫人JL確的相關雜,錢成鳴學f與娛樂之目 的。 、、 上述實體物件10可以更換不同型態之物件(例如:積木、公 12 仔、木製玩具、絨布填充玩具、 動學習與娛樂之目的Memory, Solid-state drive (SSD), E2R〇M, etc., to store learning and entertainment software and firmware, as well as to store the above-mentioned materials for the purpose of learning and breeding. The related information includes personnel, events, time, location, objects, sensor data, etc. The host also has Internet connection capabilities, which can be wired (eg ADSl, ISDN, Optical fiber, etc.) or wireless (WiFi, Bluetooth, GPRS, i>HS, WCDMA, 3G, 3.5G, WiMax, etc.) to connect to the Internet and communicate with the interactive learning and entertainment network server of the system. To transmit and receive relevant materials and interactive learning content. In addition, the system also has an interactive learning and entertainment network feeding device, which has a database containing the above-mentioned related materials for the physical objects manufactured for the purpose of learning and breeding. Trigger events, time, location, objects, sensor data, etc. The interactive learning and entertainment network server contains interactive learning and entertainment software and software, and the Tcp/Ip and (4) communication protocols communicate with the host to record interactive learning and entertainment. Relevant information and the provision of digital internal cooperation domain 'this domain also has the Langshi pay management period card operation of the food service software program' for the physical object host also has a suspended core true tilt control entity 200926083 pieces of servo noisy A b !+_人付(4)s, _, and the process of opening the card. The servo terminal also has a paste servo n-end software program for the gold stream and logistics; the associated database in the above functional network server includes: Database, physical object database, user host database, multimedia video library, VoIP database, prepaid point database, gold flow and logistics database...etc. The advantages and spirit of the present invention will be further understood from the following detailed description of the invention and the accompanying drawings. 200926083 [Embodiment] The learning and entertainment device for network learning and the identification of the frequency identification and sensing network mainly includes the entity not using the radio frequency identification reading module 14, the financial terminal 16, and the network antenna. 12. The physical age of the radio frequency 10 10 10 (for example: pure red, shape and graph-only), can be _ money domain 12 of the reward (theft after verifying the identification code, the original body 5 ' j Mo group 14 reads and 14 confirms that this entity is false, if it is genuine, it triggers the software effect and hardware effect in === (for example, host 罄1^/, entertainment host 16 static Eight issued APple English voice), and by the main learning machine Xiu Ying / = put 1 related animation and pieces 10 trigger the effect of the job (for example · 予 予 上 上 上 苇 苇 苇 苇 苇 苇 苇 苇 苇 苇 舰18 t returns the mutual change of the details such as: the name of the person and the relative application host 16 _ stored in the device.) and the remaining update content in the process of making identification data, requires five parts, namely Physical object, = antenna 12, radio frequency identification reading module 14, user terminal main = entertainment network server 丨 8. On the user side The learning of the machine in the machine 16 = to verify the physical object i. The identification of the greedy material, so can be the same as the experience of the learning and entertainment red machine 1 and control the physical object 1Q to produce the correct response It is related to the memory written by JL in the physical object, and Qian Chengming learns the purpose of entertainment and entertainment. The above-mentioned physical object 10 can be replaced with different types of objects (for example: building blocks, public 12, Wooden toys, velvet stuffed toys, for learning and entertainment purposes

200926083 祕辟具兄玩具、塑膠玩具、橡膠玩具、办丄 紙^膠或其他材質製成之明星卡片,球ii,具: 製造的物體) ’數字卡片’_卡十..等以^*“1^目ί 藉著10 的與=機制,就可 中的劇情與觸發實趙物件公:。=據= 發明之特ftj ί實施例之魏,歸望能更加清楚描述本 神’而並非以上述所揭露的較佳具體實施例來對 及且滅!^^限制。相反地’其目的是希望能涵蓋各種改變 及,、相雜的讀於本發明所欲巾請之專娜_範脅内。 【圖式簡單說明】 第1圖為本發明具射頻辨識與無線❹_路之網路學習與娱樂系 統之示意圖。 第2圖為本發明之實體物件示意圖。 第3圖為本發明之實體物件另一示意圖。 第4圖為本發明之實際運作示意圖。 第5圖為本發明之實際運作另一示意圖。 【主要元件符號說明】 10實體物件 12感應天線 14射頻辨識讀寫模組 16使用者端主機 18互動學習與娛樂網路伺服器 13 200926083 20電磁波 22讀寫器與使用者端主機之有線或無線通訊連結 24使用者端主機與網際網路之有線或無線通訊連結 26網際網路 - 28互動學習與娛樂網路伺服器與網際網路之有線或無線通訊 連結 30單個或多個關聯式資料庫 40實體物件内之感應線圈 42實體物件内之射頻辨識晶片 44實體物件内之天線 © 46實體物件内之無線感測裝置 48實體物件内之電源與電池模組 50實體物件内之輸出與輸入控制裝置 52實體物件之其他電子與機械裝置(例如:馬達與LED...等) 54實體物件之感測器(Sensor) ❹ 14200926083 Secret brothers toys, plastic toys, rubber toys, star papers made of enamel paper or other materials, ball ii, with: manufactured objects) 'digital card' _ card ten.. etc. ^*" 1^目ί By the 10 and = mechanism, the story can be triggered and the real Zhao object is public: . = = according to the invention ftj ί embodiment of the Wei, the hope can more clearly describe the god 'and not The preferred embodiments disclosed above are intended to be inconsistent with each other. Instead, the purpose of the present invention is to cover various changes and to read the various aspects of the present invention. BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a schematic diagram of a network learning and entertainment system with radio frequency identification and wireless ❹_路. Fig. 2 is a schematic diagram of a physical object of the present invention. Another schematic diagram of the physical object. Fig. 4 is a schematic diagram of the actual operation of the present invention. Fig. 5 is another schematic diagram of the actual operation of the present invention. [Description of main components] 10 physical object 12 sensing antenna 14 radio frequency identification reading and writing module 16 User-side host 18 interactive learning and entertainment Road server 13 200926083 20 electromagnetic wave 22 reader and cable or wireless communication connection with the user host 24 user host and the Internet wired or wireless communication link 26 Internet - 28 interactive learning and entertainment network servo Wired or wireless communication link between the device and the Internet 30 Single or multiple associated data banks 40 Inductive coils in physical objects 42 Radio frequency identification chips in physical objects 44 Antennas in physical objects © 46 Wireless sensing in physical objects Device 48 Power and battery module in the physical object 50 Output and input control device in the physical object 52 Other electronic and mechanical devices of the physical object (for example: motor and LED, etc.) 54 physical object sensor (Sensor ) ❹ 14

Claims (1)

200926083 十、申請專利範圍: 1.具麵觸(RFID)與無賴酬路挪^之網路絲學習與娱 樂系統及裝置’該裝置主要包括. ❹ ❹ —實體物件:㈣物件可以分為有電源與無電源兩_態,依設計 内嵌有非接觸式感應晶片及感應線圈、天線、感測器俠_)等 裝置的實體物件’該非接觸式感應晶片與該感應線圈·連接, 内部設有記憶體單元,儲存識別資料;封裝完成之實體物件包含積 木、模型、公仔、玩具(包含木製玩具、賊布填充玩具、_玩且、 橡膠玩具、紙漿玩具...等)、卡片(包含以紙或塑膠或其他材質製 成之明星卡片,球員卡片,英文字母卡片,數字卡片,圖形卡片)··. 等以互動學習與娛樂為目的製造的實體物件,此物件内部或表面 封裝有射賴識⑼、❹_e_)與鱗...縣置,有唯一性 的辨識碼⑽)與可加密性的記憶體具防偽功能’·内部具有可多次 讀寫的記憶體單元,能將每次學f的人員、事件、時間、地點、 物件…料訊紀錄下來;此外藉由 將感測數據(例如:溫度、壓力、運動方向、心跳、脈搏、光線、 紅外線)寫入記憶體與傳回使用者端主機。 -感應天線··含五十歐姆阻抗匹配與濾波電路,能讓 12馳、13.56麻、433MHZ、_舰、2.砸他特定頻 段的射頻信號通過。 ^ —射頻辨識讀寫器:含五十歐姆或其他阻抗匹配電路與該感應天 線電性連接’讀取該實體物件内的射頻辨識晶片的識別資料與記 15 200926083 憶體内容;本射頻辨識讀寫器亦内建無線網路感測裝置可以提供 使用者端主機感測數據,本射頻辨識讀寫器使用有線與無線的通 訊方法與使用者端主機通訊。 一使用者端主機:内部含有互動學習與娛樂軟體、韌體與硬體,透 過有線或無線的方式與該射頻辨識讀寫器或模組通訊,並接收該 射頻辨識讀寫器與模組所讀取到的識別資料,其中該識別資料預 先設定為具代表特定學習功能並記錄儲存在該學習與娛樂主機 β中’在學習進行時,該學習主機會依據接收到的該識別資料來判 斷並進行互動式反應。 2.如申請專利範圍第i項所述之網路互動學_與娱樂系統,其中該 、罔路予$與娛樂系統進一步包含複數個射頻辨識讀寫器,與該學 習與娛樂主機電性連接。 3·如申請專利範圍第丨項所述之麟學f與娛樂祕,其中該網路 ⑩=習與娛料統更進—步包含互動學f與娛細路舰器,該學 習與娛樂主機經網際網路與該互解習與娱樂網路舰器連線並 進行資料傳送。 4.如申請專利範圍第i項所述之網路學f與娛樂系統,其中該實體 物件内之射頻辨識晶片内m己憶體單元係為可讀寫之記憶體單 ^,能將學f與娛樂__料寫人儲存在該記髓單元内。 5’如申印專利範圍第1項所述之網路學鱼 感測網路裝置細雜_胁__ 無線 200926083 6.如申⑺專利細第i撕述之網路學習與娛樂 f件係包输、_,、玩她含她 -、塑膠玩具、橡膠玩具、紙漿玩具...等玩具)、 或瓣或其他材成之明星卡片,球員卡片,英文字母卡P ’圖形卡片··等卡片)···等以互動學f與娛樂為目的製造 ο p如申請專利細第· 2項所述之學物線識㈣統,其中 ^動學f與娛樂網路舰器内建有—式資料庫,該資料 ^將學習與娛樂_職料嫌下來域供綱服務資料。 ❹ ^種利用射頻辨識與無線感測網路之互動學習與娱樂系統,該學 娛樂系統具備互賦學習與娛樂軟顯龍,赠接觸方式 感應内含射頻辨識標籤與感測器(Sen㈣之實體物件之存在,並讀 ^實體物件内部之識別資料以進行學習與娛樂互動,主要包括: —感獻線’含阻抗匹配電路,該阻抗匹配電路能過發送出與接 —特疋頻&的射頻訊號,並在該週邊範圍形成射頻感應區域; T射頻_讀取模組’與該感應天線紐連接,經該感應天線發 ^與接收射頻訊號’其中該射頻職具蚊頻段,能讀取同頻段 用者社機’崎安裝互動式學習與娛樂軟體,與該射頻辨 2模且電改連接’接收該射頻辨識讀取模組所讀取到的識別 資料’其中該識別資料預先設定為具代表贱學習功能並記錄儲 17 200926083 存在該電腦域巾,在學習進行時,該學f主齡依據接收到的 該識別資料來判斷並進行互動式反應。 -網路概n,_絲互動式學習與娛樂迦器端軟體與多個 關聯式資料庫,讀供者端主機數_容予主機,同時記錄 互動學習與娛樂的相關資料;本主機也具備使用者付費管理與開 卡作業之舰錄體程式,針對實體物件主機也具備查核真偽與 控制實體物件之舰器端程式,此外針對使用者付費管理、銷售 © ”開卡作業之’《程伺服器端也針對金流與物流設有相關伺服器端 軟體程式;針對以上之功能網路词服器内之關聯式資料庫包含: 使用者=貝料庫、實體物件資料庫、使用者端主機資料庫、多媒體 々曰資料庫、網路電話資料庫、預伽數資料庫、金流與物流資 料庫...等。200926083 X. Patent application scope: 1. Internet-based learning and entertainment system and device with face-to-face (RFID) and rogue rewards. The device mainly includes. ❹ ❹ - physical objects: (4) objects can be divided into power supplies And a non-powered two-state, a physical object in which a non-contact sensing chip and an induction coil, an antenna, a sensor, and the like are embedded in the design. The non-contact sensing chip is connected to the induction coil, and is internally provided. The memory unit stores the identification data; the packaged physical object includes building blocks, models, dolls, toys (including wooden toys, thief cloth stuffed toys, _ play, rubber toys, pulp toys, etc.), cards (including A star card made of paper or plastic or other materials, a player card, an English alphabet card, a digital card, a graphic card, etc., etc. A physical object manufactured for the purpose of interactive learning and entertainment, the inside or the surface of the object is packaged with a slap Knowledge (9), ❹_e_) and scales... County, unique identification code (10)) and cryptographic memory with anti-counterfeiting function'· Internal memory with multiple read and write The unit can record the personnel, events, time, location, and object information of each learning f; in addition, by writing the sensing data (for example: temperature, pressure, direction of motion, heartbeat, pulse, light, infrared) Into the memory and return to the host host. - Inductive antenna ··With 50 ohm impedance matching and filtering circuit, it can pass the RF signal of the specific frequency band of 12 chi, 13.56 hemp, 433 MHZ, _ ship, 2. ^ — RF identification reader: 50 ohms or other impedance matching circuit electrically connected to the sensing antenna 'Read the identification data of the RFID chip in the physical object and record 15 200926083 Remembrance content; This RF identification read The writer also has a built-in wireless network sensing device that can provide user-side host sensing data. The RFID reader/writer uses wired and wireless communication methods to communicate with the user host. A user-side host: internally contains interactive learning and entertainment software, firmware and hardware, communicates with the RFID reader or module through wired or wireless means, and receives the RFID reader and module. The identification data read, wherein the identification data is preset to represent a specific learning function and the record is stored in the learning and entertainment host β. When the learning is performed, the learning host judges according to the received identification data and Conduct an interactive response. 2. The network interactive learning and entertainment system as described in claim i, wherein the circuit and the entertainment system further comprise a plurality of radio frequency identification readers electrically connected to the learning and entertainment host . 3. As described in the scope of patent application, Lin Xue f and entertainment secrets, wherein the network 10 = Xi and entertainment materials are more advanced - including interactive learning f and entertainment fine road vehicles, the learning and entertainment host The Internet is connected to the interpreter and entertainment network ship and data is transmitted. 4. The network learning f and entertainment system as described in claim i, wherein the radio frequency identification chip in the physical object is a readable and writable memory unit, and can learn f And the entertainment __ material writer is stored in the memory unit. 5', as described in the first paragraph of the patent application scope, the network learning fish sensing network device is fine _ _ _ _ wireless 200926083 6. Such as Shen (7) patent fine i rip the network learning and entertainment f Package, _, play with her -, plastic toys, rubber toys, pulp toys, etc.), or petal or other material star cards, player cards, English alphabet cards P 'graphic cards · · etc. Cards··························································································· The database, the information ^ will be learning and entertainment _ job suspicion down the domain service information.互动 An interactive learning and entertainment system that uses radio frequency identification and wireless sensing networks. The learning entertainment system has a mutual learning and entertainment soft sensation. The contact method is used to sense the embedded RFID tag and sensor (Sen (4) entity The existence of the object, and read the identification data inside the physical object for learning and entertainment interaction, mainly including: - the sensing line 'with impedance matching circuit, the impedance matching circuit can send and receive - special frequency & An RF signal, and an RF sensing area is formed in the peripheral area; a T-radio_reading module is connected to the sensing antenna, and the RF signal is transmitted through the sensing antenna, wherein the RF component can be read. The same frequency band user social machine 'Saki-installed interactive learning and entertainment software, and the radio frequency identification 2 mode and electrical connection connection 'receive the identification data read by the radio frequency identification reading module', wherein the identification data is preset to With the representative learning function and record storage 17 200926083 The computer domain towel exists, and the learning age is judged based on the received identification data. Dynamic response. - Network overview n, _ silk interactive learning and entertainment applicator software and multiple related databases, read the number of host-side hosts _ to host, while recording interactive learning and entertainment related materials; The host also has a ship-recording program for user-paid management and card-opening operations. The host-side program for checking the authenticity and control of physical objects is also provided for the physical object host. In addition, the user pays for management and sales © "Card opening operation". 'The server side also has related server software programs for gold flow and logistics; the related database for the above functional network word server includes: user = shell library, physical object database , user-side host database, multimedia database, Internet phone database, pre-gamma database, gold flow and logistics database, etc.
TW96146950A 2007-12-10 2007-12-10 A network interaction learning and recreation system with RFID and WSN and its device thereof TW200926083A (en)

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Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI423180B (en) * 2009-12-04 2014-01-11 Univ Hungkuang Method and system of recording and broadcasting interactive data
TWI476562B (en) * 2011-10-03 2015-03-11 Intel Corp Hiding boot latency from system users
CN105580380A (en) * 2013-10-04 2016-05-11 索尼公司 Reception device, reception method, transmission device, and transmission method
CN109949636A (en) * 2019-04-30 2019-06-28 南宁职业技术学院 Teaching resource management system
CN110646731A (en) * 2019-08-14 2020-01-03 大唐水电科学技术研究院有限公司 Method for monitoring efficiency of hydraulic generator
TWI701599B (en) * 2019-01-29 2020-08-11 國立臺灣大學 Contact switch and system thereof and interactive building block system carrying the contact switch

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI423180B (en) * 2009-12-04 2014-01-11 Univ Hungkuang Method and system of recording and broadcasting interactive data
TWI476562B (en) * 2011-10-03 2015-03-11 Intel Corp Hiding boot latency from system users
CN105580380A (en) * 2013-10-04 2016-05-11 索尼公司 Reception device, reception method, transmission device, and transmission method
TWI701599B (en) * 2019-01-29 2020-08-11 國立臺灣大學 Contact switch and system thereof and interactive building block system carrying the contact switch
CN109949636A (en) * 2019-04-30 2019-06-28 南宁职业技术学院 Teaching resource management system
CN110646731A (en) * 2019-08-14 2020-01-03 大唐水电科学技术研究院有限公司 Method for monitoring efficiency of hydraulic generator

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