TW200824766A - Game system - Google Patents

Game system Download PDF

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Publication number
TW200824766A
TW200824766A TW096135608A TW96135608A TW200824766A TW 200824766 A TW200824766 A TW 200824766A TW 096135608 A TW096135608 A TW 096135608A TW 96135608 A TW96135608 A TW 96135608A TW 200824766 A TW200824766 A TW 200824766A
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TW
Taiwan
Prior art keywords
game
media
game media
condition
predetermined
Prior art date
Application number
TW096135608A
Other languages
Chinese (zh)
Inventor
Hirobumi Toyoda
Original Assignee
Aruze Corp
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Publication date
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Publication of TW200824766A publication Critical patent/TW200824766A/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/14Racing games, traffic games, or obstacle games characterised by figures moved by action of the players
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • G07F17/3276Games involving multiple players wherein the players compete, e.g. tournament

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Display Devices Of Pinball Game Machines (AREA)
  • Slot Machines And Peripheral Devices (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

A game system includes a main controller that operates to: control the main display to display an image for providing the game; store a number of game medium as a deposit game medium count, the number of game medium being a predetermined proportion of a total number of the game medium input into each of the game medium input unit provided in the player terminals; store a plurality of game conditions that define different conditions for playing the game; select one from among the stored game conditions in accordance with a number of the deposit game medium count; provide the game to the players under the selected game condition; and provide an award to a player who wins the game.

Description

200824766 九、發明說明: 【發明所屬之技術領域】 本發明係關於一種提供複數個玩家參與之遊戲之遊戲系 統。 【先前技術】 在習知的提供複數個玩家藉由***諸如硬幣、遊戲幣 (medal)及代幣之遊戲媒體而參與之遊戲(諸如,赛馬遊戲) 的遊戲系統中,玩家中之每一者對遊戲之結果作出預測且 ***遊戲媒體以執行押注。根據遊戲之結果,在一預定獎 勵表及所***遊戲媒體之數目的基礎上_將遊戲媒體賠付給 贏得遊戲之玩家。 文件JP-A-2004-0417141描述了提供一遊戲之該遊戲系統 之一實例,在該遊戲中,當一定義為由一玩家擁有之馬 (或一類似可移動物件)達成一預定結果(例如,赢得賽馬) 日寸’將特殊的獎勵賠付給該玩家。 然而,在JP-A-2004-041714中所描述之遊戲系統中,在 不考慮其他玩家之情況下將獎勵賠付給個別玩家。對於為 所有玩豕所共有之目標不賠付遊戲媒體,目標為經由與其 他私家競爭而獲得遊戲媒體。因此,即使當複數個玩家在 一遊戲娛樂廳中參與-遊戲時,遊戲變得大體上等於由各 別玩家個別地玩之遊戲,由此缺乏遊戲之興趣性及刺激 陸因此,期望引入一遊戲系統,該遊戲系統為複數個玩 家提供冑戲,使玩家因刺激與其他玩家之競爭而感到愉 悅。 I245I6.doc 200824766 【發明内容】 本發明之目標中之一者 者為k供一遊戲糸統,該遊戲系統 為複數個玩家提供一漭爲 戲在5亥遊戲中,藉由刺激與JL他 玩豕之競爭而改良愉悅性。 …j、 根據本發明之_隻_ Ab 、 弟一恶樣,提供一遊戲系統,該遊戲系 統,供複數個玩家參與之遊戲,該遊戲系統包括:一主顯 二器二:對!等玩家中之每-者而提供之複數個玩家終端 以’玩豕終端機中之每一者具備一遊戲媒體輸入單 兀,該遊戲媒體輸人單元允許該等各別玩家輸入遊 體;,一主控制器,其連接至該主顯示器及該等玩家終端 機且刼作以:控制主顯示器顯示-用於提供遊戲之影像; 儲存定數目的遊戲媒體作為抵押遊戲媒體總數,遊戲媒 體之該數目為輸人至設於玩家終端機巾之賴媒體輸入單 疋中之每-者中的遊戲媒體之總數目的―敎比例;储存 定義用於玩該遊戲之不同條件之複數個遊戲條件;根據抵 押遊戲媒體總數之數目自所儲存之遊戲條件中選擇一遊戲 條件;在該選定之遊戲條件下將遊戲提供給該等玩家^ 將獎勵提供給一贏得遊戲之玩家。 根據本發明之—第二態樣,提供—遊戲系統,在該遊戲 系統中,複數個玩家參與以玩一公共遊戲,在該公共遊戲 中,各別玩家預測遊戲結果且輸入遊戲媒體,在該公共遊 戲中,根據對應於遊戲結果之獎勵而賠付遊戲媒體,該遊 戲系統包括:一遊戲執行控制器,其控制公共遊戲之執 行,遊戲媒體輸入單元,其允許玩家***遊戲媒體;一 124516.doc -6 - 200824766 作!數健存早70,其儲存-定數目的遊戲媒體 遊㈣體皆 體總數’遊戲媒體之該數目為輸入至該 入單元中之遊戲媒體之總數目的-預定比例; =押遊戲媒體總數衫單心其確㈣存於該抵押遊戲 媒體總㈣存單元中之抵押遊戲媒體總數是否超過一預定 總數,-賠付控制^ ’其根據對應於軸結果之㈣而控 制遊戲媒體之賠付―遊戲條件料單元,其儲存用於公200824766 IX. Description of the Invention: [Technical Field of the Invention] The present invention relates to a game system that provides a game in which a plurality of players participate. [Prior Art] In a conventional game system that provides a plurality of players to participate in a game (such as a horse racing game) by inserting game media such as coins, medals, and tokens, each of the players Make predictions about the outcome of the game and insert the game media to perform a bet. Based on the outcome of the game, the game media is paid to the player who won the game based on the number of predetermined incentive tables and the number of inserted game media. An example of the game system providing a game is described in the document JP-A-2004-0417141, in which a predetermined result is achieved when a horse (or a similar movable object) defined by a player is defined (eg , win the horse race) Day inch 'pays the special reward to the player. However, in the game system described in JP-A-2004-041714, the bonus is paid to the individual player without considering other players. The game media is not paid for the goal shared by all players, and the goal is to obtain game media through competition with other private individuals. Therefore, even when a plurality of players participate in a game in a game arcade, the game becomes substantially equal to the game played by the individual players individually, thereby lacking the interest of the game and stimulating the land, therefore, it is desired to introduce a game. In the system, the game system provides a game for a plurality of players, making the player feel happy by stimulating competition with other players. I245I6.doc 200824766 SUMMARY OF THE INVENTION One of the objects of the present invention is to provide a game system for k. The game system provides a game for a plurality of players in a 5 hai game, and stimulates to play with JL. The competition is improved and the pleasure is improved. ...j, according to the present invention, only a _Ab, a brother, a game system, the game system for a plurality of players to participate in the game, the game system includes: a main display two two: right! a plurality of player terminals provided by each of the players, wherein each of the 'player terminals' has a game media input unit, the game media input unit allows the respective players to input the game; a master controller coupled to the primary display and the player terminals and configured to: control a primary display to display an image for providing a game; store a predetermined number of game media as a total number of mortgage game media, the game media The number is the ratio of the total number of game media in each of the media input sheets provided to the player terminal towel; the storage defines a plurality of game conditions defining different conditions for playing the game; The number of mortgage game media totals selects a game condition from the stored game conditions; provides the game to the players under the selected game conditions^ provides the reward to a player who wins the game. According to a second aspect of the present invention, there is provided a game system in which a plurality of players participate to play a common game in which individual players predict game outcomes and enter game media, In a public game, the game medium is paid according to a reward corresponding to the result of the game, the game system comprising: a game execution controller that controls execution of the common game, a game media input unit that allows the player to insert the game medium; a 124516.doc -6 - 200824766 作!数健存早70, its storage - a fixed number of game media games (four) total body size 'the number of game media is the total number of game media input into the unit - the predetermined ratio; The total amount of the game media is unambiguous. (4) Whether the total number of mortgage game media stored in the total (4) storage unit of the mortgage game media exceeds a predetermined total number, and the compensation control ^' controls the game media according to (4) corresponding to the axis result. Payout - game condition material unit, which is stored for public use

共遊戲之複數㈣戲條件;及—賴條件選擇單元,其自 儲存於該軸條件儲存單以之軸條件巾選擇—遊戲條 確疋早7G作出之_確定之結果而自該等遊戲條件中選擇一 預定遊戲條件,且其巾該遊戲執行㈣㈣行—符合由該 遊戲條件選擇單元選定之預定遊戲條件之遊戲。 【實施方式】 件’其中該遊戲條件選擇單元根據由該抵押遊戲媒體總數 下文將參看圖式描述一遊戲系統。 圖1為展示一根據本發明之一實施例之遊戲系統丨的外觀 之透視圖。遊戲系統1為一所謂的大規模遊戲機2,其提供 複數個玩家參與之遊戲。遊戲系統1具備一定義一具有大 體矩形形狀之遊戲區之主單元2〇,及配置於遊戲區?!中之 複數個玩家終端機30。 主單元20包括:一沿著遊戲區21之一側配置之主顯示裝 置22,配置於遊戲區21之隅角處之四個揚聲器23;及一控 制主顯示裝置22及揚聲器23之主控制器3 80。 主顯示裝置22根據自主控制器80所輸出之影像資料而顯 124516.doc 200824766 不一影像。主顯示裝置22可較佳為一大尺寸之顯示裝置, 諸如,一大尺寸之監視裝置或一大尺寸之投影顯示裝置。The plural (four) play conditions of the game; and the condition selection unit, which is selected from the axis conditional condition stored in the axis conditional storage list - the result of the determination made by the game bar is determined by 7G and from the game conditions A predetermined game condition is selected, and the game performs (4) (four) lines - a game that matches the predetermined game condition selected by the game condition selection unit. [Embodiment] A game condition selection unit according to a total number of the mortgage game media will be described below with reference to a game system. BRIEF DESCRIPTION OF THE DRAWINGS Figure 1 is a perspective view showing the appearance of a game system cartridge according to an embodiment of the present invention. The game system 1 is a so-called large-scale game machine 2 which provides a game in which a plurality of players participate. The game system 1 is provided with a main unit 2 defining a game area having a substantially rectangular shape, and is disposed in the game area? ! A plurality of player terminals 30 in the middle. The main unit 20 includes: a main display device 22 disposed along one side of the game area 21, four speakers 23 disposed at a corner of the game area 21; and a main controller for controlling the main display device 22 and the speaker 23. 3 80. The main display device 22 displays an image of 124516.doc 200824766 according to the image data output by the autonomous controller 80. The main display device 22 may preferably be a large-sized display device such as a large-sized monitoring device or a large-sized projection display device.

玩家終端機30中之每一者置放於遊戲區21中以朝著主顯 不裝置22定向。主控制器8〇經由一無線lAN與玩家終端機 30中之每一者建立互動式通信。控制器執行一預定遊戲程 式且與各別玩家終端機3〇建立互動式通信,藉此提供複數 個玩家參與之遊戲4,諸如,赛馬遊戲。遊戲系統丨係組態 為為複數個玩家提供公共遊戲之遊戲系統之一實例,在 :遊戲中,玩豕作出關於遊戲結果之預測且***諸如硬 帶、遊戲幣及代幣之遊戲媒體;且在該遊戲中,根據基於 遊戲結果所確定之獎勵將遊戲媒體賠付給玩家。 •彳2為展示玩家終端機3〇中之每一者之外觀的透視圖。 玩豕終端機3G中之每-者具有_座位31及_終端機顯示器 。終端機顯示器5 61具備:一由一侧單元6〇支撐之第一支 撐臂6U ; —附著至第一支撐臂611之前端之第二支撐臂 612 ’及-子監視器6 613,其附著至第二支撐臂612之前端 且顯示7與其上之遊戲有關之影像。 >第一支撐臂6U可相對於側單元6()沿著垂直方向延伸。 弟二支樓臂612可延伸且可相對於第—支揮臂6ιι之轴向方 向保持於任意角度。子監視器13可相對於第二支撐臂612 之轴向方向保持於任意角度。 之子監視器儲存 第一支撐臂611、 側單元60裝備有一在垂直方向中延伸 槽62。子監視器儲存槽62可回縮地儲存 124516.doc 200824766 第二支撐臂612及子監視器613。 終端機控制器9 150安裝於侧單元60中。終端機控制器 150經由無線LAN及10複數個槽97連接至主控制器8〇,該複 數個槽97儲存上面設有服務於終端機控制器15〇之部分之 電路的電路板。Each of the player terminals 30 is placed in the game zone 21 to be oriented toward the main display device 22. The main controller 8 establishes interactive communication with each of the player terminals 30 via a wireless lAN. The controller executes a predetermined game program and establishes interactive communication with the respective player terminals 3, thereby providing a plurality of players participating in the game 4, such as a horse racing game. The game system is an example of a game system configured to provide a common game for a plurality of players. In the game, the game makes predictions about the game results and inserts game media such as hardbands, coins, and tokens; In the game, the game media is paid to the player based on the reward determined based on the game result. • 彳 2 is a perspective view showing the appearance of each of the player terminals 3〇. Each of the play terminal 3G has a _ seat 31 and a _ terminal display. The terminal display 5 61 is provided with: a first support arm 6U supported by one side unit 6〇; a second support arm 612' attached to the front end of the first support arm 611 and a sub-monitor 6 613 attached to The second support arm 612 is at the front end and displays an image of the game associated with it. > The first support arm 6U may extend in the vertical direction with respect to the side unit 6(). The second arm 612 can be extended and held at any angle with respect to the axial direction of the first arm 6πι. The sub-monitor 13 can be held at an arbitrary angle with respect to the axial direction of the second support arm 612. The child monitor storage first arm 611, the side unit 60 is provided with a slot 62 extending in the vertical direction. The sub-monitor storage slot 62 can be retractably stored 124516.doc 200824766 second support arm 612 and sub-monitor 613. The terminal controller 9 150 is installed in the side unit 60. The terminal controller 150 is connected to the main controller 8 via a wireless LAN and a plurality of slots 97, and the plurality of slots 97 stores boards on which circuits for servicing the terminal controller 15 are disposed.

終端機控制器150根據自主控制器80所接收之指令來控 制終端機顯示器61,且經由一操作單元72(稠後將加以描 述)將一信號輸入傳輸至主控制器8〇。 一罩蓋971經可重新關閉地附著至槽97之一上部部分。 如圖2所示,終端機控制板972可藉由打開罩蓋971而自上 部***槽97中。 座位殼體70之後部部分向上延伸且支撐一靠背及一頭 枕。揚聲窃70提供於頭枕之左側與右侧處。 座位殼體70之後侧部分亦向上延伸以防止其他玩家檢視 一坐在座位主體5〇中之玩家。 -具備-鍵盤、一滾輪鍵(j()g dial)及其他輸入裝置之操 作單元72設於桌子71上之—㈣附近之—位置處,在該位 置處:坐在座位主體50中之玩家可容易地操作操作單元 ”。操作單元72亦具備一硬幣***槽I 一開始按鈕及 -允許玩家插人-***或__會員卡之卡槽。 ,實施例中’操作單元72設於桌子71上。然而,操作 早元之位置不限於桌子上,而亦可作為子監視器613上之 一觸控面板加以提供。 一硬幣賠付開 口 73 1(經由硬幣賠付開 口 731 自 一設於側 124516.doc 200824766 單—中之硬’儲存倉賠付硬幣)及一接收所支付之硬常 之硬幣接收部分設於桌子71之下方且在側臂前方的位置 處。硬幣接收部分具備一固持硬幣容器之未加以說明之固 持器。 固為展示返戲糸統1之一電路組態之方塊圖。如圖3所 示’八個玩家終端機3〇a_3〇h與一伺服器2〇〇藉由一網路 300(例如,無線LAN或其類似物)而連接在一起。展示於圖 3 11中之玩家終端機3〇1>至3〇11在組態上大體上等於玩家終 端機30a。因此,圖3中省略玩家終端機3扑至3〇11之細節。 玩家終端機30a包括終端機控制器150、連接至終端機控 制器150之操作單元72;硬幣接收部分;及硬幣賠付開口 731。終端機控制器15〇包括一充當一能夠執行各種電腦程 式之處理器之終端機CPU 152; 一連接至終端機cpu 152 之終端機RAM 154; —連接至終端機CPU 152之終端機 ROM 156; —連接至終端機CPu 152之終端機視訊控制器uThe terminal controller 150 controls the terminal display 61 in accordance with instructions received by the autonomous controller 80, and transmits a signal input to the main controller 8 via an operating unit 72 (described later). A cover 971 is reclosed to an upper portion of the slot 97. As shown in Fig. 2, the terminal control panel 972 can be inserted into the slot 97 from the upper portion by opening the cover 971. The rear portion of the seat housing 70 extends upwardly and supports a backrest and a headrest. The Yangsuo 70 is provided on the left and right sides of the headrest. The rear side portion of the seat shell 70 also extends upward to prevent other players from viewing a player sitting in the seat body 5〇. An operation unit 72 having a keyboard, a scroll button (j() g dial), and other input devices is provided at a position near the (four) on the table 71 at which the player sitting in the seat body 50 The operation unit 72 can be easily operated. The operation unit 72 also has a coin insertion slot I, a start button, and a card slot for allowing the player to insert a credit card or a __member card. In the embodiment, the operation unit 72 is provided at the table 71. However, the position of the operation early element is not limited to the table, but can also be provided as one of the touch panels on the sub-monitor 613. A coin payout opening 73 1 (via the coin payout opening 731 from one side to the side 124516. Doc 200824766 The single-medium hard 'storage bin pays the coin' and the received coin receiving portion of the receipt is set below the table 71 and at the position in front of the side arm. The coin receiving portion has a fixed coin container The holder is described as a block diagram of one of the circuit configurations of the show system. As shown in Fig. 3, 'eight player terminals 3〇a_3〇h and one server 2〇〇 by one network Road 300 (for example, wireless LA N or its analogs are connected together. The player terminals 3〇1> to 3〇11 shown in Fig. 3 11 are substantially identical in configuration to the player terminal 30a. Therefore, the player terminal is omitted in Fig. 3. 3, the details of the player's terminal 30a include a terminal controller 150, an operation unit 72 connected to the terminal controller 150, a coin receiving portion, and a coin payout opening 731. The terminal controller 15 includes a A terminal CPU 152 serving as a processor capable of executing various computer programs; a terminal RAM 154 connected to the terminal cpu 152; a terminal ROM 156 connected to the terminal CPU 152; - connected to the terminal CPu 152 Terminal video controller u

158 ; —連接至終端機以^ 152之終端機音訊控制器1S 160 ;及一連接至終端機cpu i52之終端機通信介面μ 162。 終端機CPU 152根據儲存於終端機ROM 156中之程式及 儲存於終端機RAM 154中之資料執行各種類型之處理。因 此,終端機CPU 152充當稍後將描述之各種類型之構件。 終端機RAM 154儲存各種旗標及變數之值,且充當一用 於終&機CPU 152之日守儲存區。舉例而言,關於待由玩 家操作之侧單元15 60之資訊、關於由玩家擁有之區I6之資 124516.doc -10- 200824766 訊及其類似物(終端機遊戲資訊)儲存於終端機RAM 154 中0 終端機ROM 156儲存待用於由終端機CPU 152控制終端 機30之程式,且各種表格亦儲存於終端機r〇m 156中。 終端機視訊控制器158包括一視訊資料處理器(在下文中 縮寫為"VDP”); 一儲存各種類型之影像資料之影像資料 ROM ’肖於將像資料轉換成類比影像信號之數位類比158; - a terminal audio controller 1S 160 connected to the terminal to the 152; and a terminal communication interface μ 162 connected to the terminal cpu i52. The terminal CPU 152 performs various types of processing based on the programs stored in the terminal ROM 156 and the data stored in the terminal RAM 154. Therefore, the terminal CPU 152 functions as various types of components which will be described later. The terminal RAM 154 stores the values of various flags and variables and acts as a day-to-day storage area for the final & CPU 152. For example, the information about the side unit 15 60 to be operated by the player, the information about the area I6 owned by the player, 124516.doc -10- 200824766 and the like (terminal game information) are stored in the terminal RAM 154. The 0 terminal ROM 156 stores the program to be used for controlling the terminal 30 by the terminal CPU 152, and various forms are also stored in the terminal r 〇 m 156. The terminal video controller 158 includes a video data processor (hereinafter abbreviated as "VDP"); a video data storing various types of image data ROM's digital analogy of converting image data into analog image signals

(D/A)轉換’及一用於在供電時產生重設信號之初始重 設電路。VDP為包括諸如所謂的子晝面電路、螢幕電路及 调色板電路之電路’且可執行用於使得終端機顯示器6 ^顯 示影像之各種處理操作之裝置。簡言之,醫執行對終端 機顯示器61之顯示控制。卿亦裝備有—充當用於在終端 機顯不③61之-顯不區中顯示影像之緩衝器的健存媒體 (例如mAM)。影像資料儲存於該儲存媒體之預定儲 存區中纟此處〜像以預定時序顯示於終端機顯示器61之 顯示區中。 諸如字元影像資料、背景影像資料及呈現影像資料之各 種影像資料各別地儲存於影像資糾⑽中。μ,展示有 關影像之有關影像資料㈣存於影像資糾⑽中。 根據-自終端機CPU 152所供應之影像顯示指令,· 自影像資料歷中讀取各種類型之影像資料,諸如,用於 呈現目的之識別資訊影像資料皆 — 界貝针月景影像貢料及呈現影像 ^料,且產生待顯不於終滅嫌瓦- 、、糕機顯不器61上之影像資料。 VDP將如此產生之影像資料按左 豕貝枓儲存於緩衝器中以使得影像資 124516.doc * II - 200824766 料順序地疊加於位於一後方位置中之影像資料上,且以預 定時序將影像資料供應至D/A轉換器。d/Α轉換器將影像 資料轉換成影像信號,且將此影像信號供應至終端機顯示 器61,藉此使得終端機顯示器61顯示影像。 終‘機音訊控制器160包括一用於控制聲音之聲源π ; 儲存各種聲音資料片段之聲音資料R〇M ;及一用於放大聲 音信號之放大器(在下文中縮寫為"AMP")。 聲源1C連接至終端機cpu 152、初始重設電路、聲音資 料ROM及AMP。聲源1C控制自揚聲器7S發出之聲音。 終端機通信介面162經由網路3〇〇而連接至伺服器2〇〇。 該介面將信號自終端機CPU 152傳輸至伺服器2〇〇,且接收 一自伺服器200所傳輸之信號,並將如此接收之信號轉移 至終端機CPU 152。 操作單元72係沿著玩家終端機之主體之框架而提供。當 由玩家操作時,操作單元72向終端機控制器15〇供應預定 偵測信號。 ~ 硬幣接收部分係沿著終端機3〇之主體之框架而提供。硬 幣接收部分17具有硬幣偵測器u。當諸如***硬幣接收部 分中之硬幣之遊戲媒體經過該硬幣偵測器時,偵测該遊戲 媒體。硬幣接收部分將回應於該經制之遊戲媒體:㈣ 信號傳輸至終端機控制器15〇。硬幣偵測器亦可為任何偵 測裝置,諸如,光學感測器及近程感測器。 、 硬幣賠付開口 731係沿著終端機3〇之主體而提供。硬幣 賠付開口 731根據自終端機控制器15〇所傳輸之賠付俨號而 124516.doc -12- 200824766 支付遊戲媒體。 伺服器200具有一主控制器80。主控制器80包括一充當 各種執行構件之伺服器CPU 252 ; —連接至伺服器CPU 252之伺服器RAM 254 ; —連接至伺服器CPU 252之伺服器 ROM 256 ; —連接至伺服器CPU 252之伺服器影像輸出電 路268 ; —連接至伺服器CPU 252之伺服器音訊輸出電路 260 ;及一連接至伺服器CPU 252之伺服器通信介面262。 伺服器CPU 252根據儲存於此伺服器ROM 256中之遊戲 程式執行各種處理操作。因此,伺服器CPU 252充當稍後 將描述之各種構件。 各種旗標及變數之值儲存於充當用於伺服器CPU 252之 臨時儲存區之伺服器RAM 254中。 伺服器ROM 256儲存用於由伺服器CPU 252控制伺服器 200之操作之遊戲程式;例如,用於提供賽馬遊戲之程 式。 伺服器影像輸出電路268包括一影像資料處理器(在下文 中縮寫為,,VDP"); —儲存各種類型之影像資料之影像資料 ROM ; —用於將影像貧料轉換成影像信號之數位類比 (D/A)轉換器;及一用於在供電時產生重設信號之初始重 設電路。VDP為包括諸如所謂的子晝面電路、螢幕電路及 調色板電路之電路,且可執行用於使得主顯示裝置22顯示 影像之各種處理操作之裝置。簡言之,VDP執行對主顯示 裝置22之顯示控制。VDP亦裝備有一充當用於在主顯示裝 置22之顯示區中顯示影像之緩衝器的儲存媒體(例如’視 124516 doc -13· 200824766 訊RAM)。影像資料儲存於該儲存媒體之預定儲存區中, 在此處影像以預定時序顯示於主顯示裝置22之顯示區中。 諸如字元影像資料、背景影像資料及呈現影像資料之各 種影像資料各別地儲存於影像資料ROM中。當然,展示有 關影像之有關影像資料亦儲存於影像資料ROM中。 根據自伺服器CPU 252所供應之影像顯示指令,VDP自 影像資料ROM中讀取各種類型之影像資料,諸如,用於呈 現目的之識別資訊影像資料、背景影像資料及呈現影像資 料;且產生待顯示於主顯示裝置22上之影像資料。VDP將 如此產生之影像資料儲存於一緩衝器中以使得影像資料順 序地疊加於位於一後方位置中之影像資料上,且以預定時 序將影像資料供應至D/A轉換器。此D/A轉換器將影像資 料轉換成影像信號,且將此影像信號供應至主顯示裝置 22,藉此使得主顯示裝置22顯示影像。 伺服器音訊輸出電路260包括一用於控制聲音之聲源 1C ; 一儲存各種聲音資料片段之聲音資料ROM ;及一用於 放大聲音信號之放大器(在下文中縮寫為π AMP1’)。 聲源1C連接至伺服器CPU 252、初始重設電路、聲音資 料ROM及AMP。聲源1C控制自揚聲器23發出之聲音。 伺服·器通信介面262經由網路300而連接至玩家終端機 30。該介面將一信號自伺服器CPU 252傳輸至該複數個玩 家終端機30a-30h,且接收自該複數個玩家終端機30a-30h 所傳輸之信號,並將如此接收之信號轉移至終端機.CPU 152 〇 124516.doc -14- 200824766 在遊戲系統1中,玩家終端機3〇心3〇11經由網路3〇〇而連 接至飼服器2GG。然而’玩家終端機3❶a_3Gh亦可在不使用 伺服|§ 200之情況下經由網路3〇〇而連接在一起。 圖4及圖5展示一儲存於伺服器R〇M 256中之參賽表〗9, 在該參賽表中描述參加競賽之馬中之每一者的名稱、性別 及國家。自參賽表中隨機選擇六至二十匹馬,且如此選定 之馬在遊戲中出現。如圖4所示,例如,名稱為 "Isinglass20”之編號為丨之馬為來自英格蘭之馬。另外,名 稱為"Alycidon"之編號為2之馬為來自英格蘭之馬。名稱為 Val de Lon·之編號為3之馬來自法國。名稱為"⑽此卜 Noble”之編號為4之馬為來自愛爾蘭之馬。名稱為"術 Α,1,,之編號為5之馬為來自美國之馬,未加以說 明21 ’但指示詩該等各別馬中之每—者之各種能力的複 數個參數亦描述於參賽表中。實例參數包括血統、耐力、 f度、戰術(面對面戰術、失控戰術22,或其類似戰術)、 喜雙的競赛(例如,短跑、長距離競賽、障礙賽23,及其類 &其他參數 '然而’該等參數不限於此等實 例。 、 圖6展示-日本主辦的競賽表,其描述在日本舉行且儲 存於伺服器R〇M 256中之競赛。該競賽表儲存與競賽有關 之育料’諸如,競賽名稱、競赛場地、第一至第三名到達 終點者之獎金、參賽條件,及參賽者之數目。此外,關於 在日本舉行之競賽,獎金金額以日圓(Yen)來表示。如圖6 所不,例如’場地TennG_Sh。(春季)位於,且場地之 124516.doc •15· 200824766 距離為3200公尺。第一名之獎金為13200日圓;第二名之 獎金為5300日圓;且第三名之獎金為3300日圓。一參賽條 件為年長的馬,且參賽者之數目為(例如)17。場地Shuka-Sho位於Kyoto,且場地之距離為2000公尺。第一名之獎金 為8900日圓;第二名之獎金為3600日圓;且第三名之獎金 為2200曰圓。一參賽條件為三歲母馬,且參賽者之數目為 (例如)18。場地Kikuka-sho位於Kyoto,且場地之距離為 3000公尺。第一名之獎金為11200日圓;第二名之獎金為 4500曰圓;且第三名之獎金為2800曰圓。一參賽條件為三 歲馬,且參賽者之數目為(例如)16。場地Queen Elizabeth Cup位於Kyoto,且場地之距離為2200公尺。第一名之獎金 為10000日圓;第二名之獎金為4000日圓;且第三名之獎 金為25 00日圓。一參賽條件為三歲母馬,且參賽者之數目 為(例如)1 8。因此,儲存關於在日本舉行之競賽之各種資 訊片段。 圖7展示一法國主辦的競賽表,其描述在法國舉行且儲 存於伺服器ROM 256中之競賽。該法國主辦的競賽表儲存 與競賽有關之資料,諸如,競賽名稱、競賽場地、第一至 第三名到達終點者之獎金、參賽條件,及參賽者之數目。 關於在法國舉行之競賽,獎金金額以歐元(Euro)來表示。 如圖7所示,例如,場地Prix Renaud du Vivier24位於 Auteuil,且場地之距離為4100公尺之欄架。第一名之獎金 為112,500歐元;第二名之獎金為55,000歐元;且第三名之 獎金為32,500歐元。一參賽條件為四歲純種馬,且參賽者 124516.doc -16- 200824766 之數目為(例如)1〇。場地Crit6rium de Saint-Cloud位於 Saint Cloud,且場地之距離為2000公尺。第一名之獎金為 114,280歐元;第二名之獎金為45,720歐元;且第三名之獎 金為22,860歐元。一參賽條件為兩歲純種馬,且參賽者之 數目為(例如)5。場地Prix Cambac0rS位於Auteuil,且場地 之距離為3600公尺之欄架。第一名之獎金為112,500歐 元;第二名之獎金為55,000歐元;且第三名之獎金為 32,500歐元。一參賽條件為三歲純種馬,且參賽者之數目 為(例如)1〇。場地Prix Maurice Caillault位於Auteuil,且場 地之距離為4400公尺之障礙賽。第一名之獎金為135,000 歐元;第二名之獎金為66,000歐元;且第三名之獎金為 39,000歐元。一參賽條件為四歲純種馬,且參賽者之數目 為(例如)11。因此,儲存關於在法國舉行之競賽之各種資 訊片段。 圖8展示一迪拜主辦的競賽表,其描述在UAE(迪拜)舉行 且儲存於伺服器ROM 256中之競賽。該迪拜主辦的競賽表 儲存與競賽有關之資料,諸如,競賽名稱、競赛場地、第 一至第三名到達終點者之獎金、參賽條件,及參賽者之數 目。關於在迪拜舉行之競賽,獎金金額以美元來表示。如 圖8所示,例如,Dubai World Cup之場地位於Nad A1 Sheba,且場地之距離為2000公尺。第一名之獎金為 3,600,000美元;第二名之獎金為1,200,000美元;且第三名 之獎金為600,000美元。一參賽條件為四歲或四歲以上之 純種馬(為三歲或三歲以上且在南半球養育之純種馬),且 124516.doc -17- 200824766 參賽者之數目為(例如)12。場地Dubai Duty Free位於Nad A1 Sheba,且場地之距離為1777公尺。第一名之獎金為 3,000,000美元;第二名之獎金為I000,000美元;且第三名 之獎金為500,000美元。一參賽條件為四歲或四歲以上且 在北半球生活之純種馬(為三歲或三歲以上且在南半球養 育之純種馬),且參賽者之數目為(例如)14。場地Dubai Sheema Classic位於Nad A1 Sheba,且場地之距離為2400公 尺。第一名之獎金為3,000,000美元;第二名之獎金為 1,000,000美元;且第三名之獎金為500,000美元。一參賽 條件為四歲或四歲以上之純種馬’且參賽者之數目為(例 如)11。場地 Dubai Golden Shaheen 位於 Nad A1 Sheba’ 且 場地之距離為1200公尺。第一名之獎金為U200,000美元; 第二名之獎金為40〇,〇〇〇美元;且第三名之獎金為200,000 美元。一參賽條件為三歲純種馬,且參賽者之數目為(例 如)11。因此,儲存關於在迪拜舉行之競賽之各種資訊片 圖9展示一英國主辦的競賽表,其展示在英國舉行且儲 存於伺服器ROM 256中之競賽。英國主辦的競賽表儲存與 競賽有關之資料,諸如,競賽名稱、競賽場地、第一至第 三名到達終點者之獎金、參賽條件,及參賽者之數目。關 於在英格籣舉行之競賽,獎金金額以英鎊來表示,且距離 以英里來表示。如圖9所示,例如,場地Racing Post Trophy位於Doncaster,且場地之距離為1英里。第一名之 獎金為12〇,000英鎊;第二名之獎金為46,000英鎊;且第三 124516.doc -18 - 200824766 名之獎金為23,000英鎊。一參賽條件為兩歲純種母馬,且 參賽者之數目為(例如)8。場地Champion stakes位於 Newmarket,且場地之距離為1()浪。第一名之獎金為 215,064英鎊;第二名之獎金為81,576英鎊;且第三名之獎 金為40,788英鎊。一參賽條件為三歲或三歲以上之純種 馬’且參賽者之數目為(例如)n。場地Dewhurst Stakes位 於Newmarket,且場地之距離為七浪。第一名之獎金為 152,772英鎊;第二名之獎金為57,948英鎊;且第三名之獎 金為28,974英鎊。一參賽條件為兩歲純種馬,且參賽者之 數目為(例如)9。場地 Sun Chariot Stakes位於 Newmarket, 且場地之距離為1英里。第一名之獎金為u6,〇〇〇英鎊;第 二名之獎金為44,000英鎊;且第三名之獎金為22,000英 镑。一參賽條件為三歲或三歲以上之純種母馬,且參賽者 之數目為(例如)5。因此,儲存關於在英格蘭舉行之競賽之 各種資訊片段。 在本文中,描述了與在日本、法國、迪拜及英國舉行之 競賽有關之競賽表。然而,遊戲系統1可經組態以儲存與 在其他國家(諸如,香港、義大利,等等)舉行之競賽有關 之競賽表。 圖10展示匯率表之一實例。如圖10所示,一日圓可轉換 成:(例如)0.00848美元、0.00668歐元及0.00453英鎊。一 美元可轉換成117.88日圓、0.7877歐元及0.5335英鎊。一 歐元可轉換成149.6889日圓、1.26952美元及0.67729英 鎊。一英鎊可轉換成220.9146日圓、1.87441美元及 124516.doc -19- 200824766 648馱元。舉例而言,當一曰本玩家參加在迪拜舉行 之肌賽中之任一者時,玩家獲得美元獎金且因此根據此匯 率表接收獎金。當玩家押注於在迪拜舉行之競賽中之任一 者時,以美元確定獎勵。實際賠付之獎勵根據此匯率而改 變。 圖11展示—儲存於伺服器ROM 256中之普選表之一實 例如圖11所示’當基於由參與遊戲之玩家中之每—者分 • 別1入的所有預測26的普選百分比25落於〇%至20%之範圍 内日守選擇遊戲條件A(例如’對馬造成困難之賽道)。當 普選百分比落於21%至50%之範圍内時,選擇遊戲條= B(^如’對馬造成困難之天氣)。當普選百分比落於51%至 74%之範圍内時,選擇遊戲條件C(例如,馬增加重量)。當 普選百分比落於75%至100%之範圍内時,選擇遊戲條^ D(例如,赛馬騎師之數目之增加)。 、 圖12為展示一儲存於伺服器R〇M 256中之賠付比率表之 •—實例的描述性視圖。待賠付之量之比率根據遊戲結果而 改變。當遊戲結果為達成以十個身長臝得遊戲時,賠付比 率達到10 0 %。當遊戲結果為達成以五個身長臝得遊戲 -肖’賠付比率達到50%。當遊戲結果為達成以三個身長^ 遊戲時’賠付比率達到2G%。當遊戲結果為達成以= 身長臝得遊戲時,賠付比率達到10%。如上所述,伺服器 RQM 256為儲存包括獎勵資料及影響遊戲結果之遊戲結果 影響資料之遊戲條件的遊戲條件儲存單元之一實例。=然 該實施例已描述實例遊戲結果及實例_比率,但本發^ 124516.doc -20- 200824766 不限於此等實例。亦可採納其他遊戲結果及獎勵比率。 圖13為展示由遊戲系統1提供之遊戲之一主要處理的流 程圖。 當開始該主要過程時,在步驟S1中執行一玩家就座處 理。在步驟S1中,伺服器CPU 252執行玩家就座處理用以 回應於終端機30中之玩家之就座而初始化各種變數及旗 標。當完成步驟S1中之處理時,處理進行至步驟S2。 在步驟S2中,伺服器CPU 252回應於玩家已將硬幣*** 硬幣***槽732中而執行一***處理。稍後將描述該*** 處理。當完成步驟S2中之處理時,處理進行至步驟S3。如 上所述,硬幣***槽732為遊戲媒體輸入單元之一實例, 玩家中之每一者借助於作出預測而經由遊戲媒體輸入單元 ***一遊戲媒體。 在步驟S3中,伺服器CPU 252執行對監視器及座位進行 解鎖之處理。當完成步驟S3中之處理時,處理進行至步驟 S4 〇 在步驟S4中,伺服器CPU 252執行調整監視器及座位之 處理。當完成步驟S4中之處理時,處理進行至步驟S5。 在步驟S5中,伺服器CPU 252執行一遊戲執行處理。稍 後將描述該遊戲執行處理。當完成步驟S5中之處理時,處 理進行至步驟S6。如上所述,CPU 252充當一用於控制公 共遊戲之執行之遊戲執行控制器。 在步驟S6中,伺服器CPU 252執行自硬幣賠付開口 731賠 付遊戲媒體(諸如,硬幣)之賠付處理。稍後將描述該賠付 124516.doc -21- 200824766 處理。當完成步驟S6中之處理時,處理進行至步驟S7。如 上所述,硬幣賠付開口 731充當根據對遊戲結果之獎勵而 賠付遊戲媒體之賠付單元。 在步驟S7中,伺服器CPU 252執行回縮監視器且初始化 座位之處理。當完成步驟S7中之處理時,主要遊戲處理終 止。 將參看圖14描述圖13中所展示之步驟83中所執行的副程 式(subroutine)。 在步驟S210中,執行遊戲媒體總數確定處理。在此處理 期間,伺服器CPU 252回應於對***於遊戲玩家終端機3〇 中之每一者之硬幣***開口 732中的遊戲媒體(諸如,硬幣) 之偵測而接收自終端機30所傳輸之信號。伺服器CPU 252 根據該所接收之信號執行確定玩家終端機30中之哪一者已 接收所***之遊戲媒體及確定所***之遊戲媒體之量(數 目)的處理;亦即,遊戲媒體總數確定處理。當完成該處 理時,處理進行至步驟S212。硬幣***槽732充當允許η 玩家輸入遊戲媒體之遊戲媒體輸入單元。 在步驟S212中,伺服器CPU 252執行抵押遊戲媒體總數 儲存處理。在此處理中,伺服器CPU 252將步驟S21029中 所確定的***28玩家終端機30中之每一者中之遊戲媒體的 數目儲存於伺服器RAM 254中。伺服器CPU 252亦將*** 所有玩家終端機3〇中之遊戲媒體之總η數目的一預定比例 (例如’ 1〇%等等)作為抵押遊戲媒體總數31儲存3C於伺服器 RAM 254中。當完成該處理時,處理進行至步驟S214。伺 124516.doc -22- 200824766 服器RAM 254為儲存抵押遊戲媒體總數之抵押遊戲媒體總 數儲存單元之一實例,抵押遊戲媒體總數描述***遊戲媒 體輸入單元(所有玩家終端機3〇)中之遊戲媒體之總數目的 預定比例。在該實施例中,1 〇%係作為一預定比例之實例 而描述。然而,預定比例不限於此值。亦可採納其他比 例,例如,5%、15%、20%、25%,及 30%。 - 在步驟S214中,伺服器CPU 252執行確定抵押遊戲媒體 _ 總數是否等於或大於預定數目(預定總數33)之處理。在此 處理之後,當確定步驟S212中所儲存之抵押遊戲媒體總數 等於或大於預定數目時,伺服器CPU 252將處理進行至 S218。當確定遊戲媒體小於預定數目時,伺服器cpu 252 將處理進行至步驟S216。如本文中所描述的,伺服器cpu 252充當抵押遊戲媒體總數確定單元之一實例,該抵押遊 戲媒體總數確定單元確定儲存於抵押遊戲媒體總數儲存單 凡中之抵押遊戲媒體總數是否等於或大於預定數目。 參 在步驟S216中,執行在一預定條件旗標上設定〇之處 理。在此處理期間,伺服器cpu 252執行在儲存於伺服器 RAM 254中之預定條件旗標上設定〇之處理。當完成處理 w 時,此副程式終止。 - 在步驟S218中,執行在一預定條件旗標上設定i之處 理。在此處理期間,伺服器CPU 252執行在一儲存於伺服 盗RAM 254中之預定條件旗標上設定丨之處理。當完成該 處理時,此副程式終止。 參看圖15描述圖13中所展示之步驟S5中所執行的副程 124516.doc -23- 200824766 式。 在步驟S5 10中,伺服器CPU 252執行根據儲存於伺服器 RAM 254中之先前遊戲之結果而自儲存於伺服器ROM 256 中之複數個遊戲條件中預先選擇一用於當前遊戲之遊戲條 件的處理。更具體言之,當***馬(諸如,Godolphin Arabian)已贏得賽馬遊戲之一先前競賽時,執行以下處 • 理:選擇迪拜主辦的競賽表(見圖8)作為遊戲條件;自迪拜 主辦的競賽表中選擇一用於當前遊戲之競賽;及將經選定 之競賽儲存於伺服器RAM 254中。此外,伺服器CPU 252 自馬之參賽表(見圖4及圖5)中選擇待用於當前遊戲中之 馬。舉例而言,當已選擇Dubai World Cup時,選擇12匹 馬。此外,當已選擇一外國競賽表[例如,迪拜主辦的競 賽表(見圖8)等等]時,伺服器CPU 252在一交換旗標上設 定1,且將該旗標儲存於伺服器RAM 254中。當完成該處 理時,處理進行至步驟S5 12。如上所述,伺服器CPU 252 φ 為根據由遊戲執行控制器執行之遊戲之結果而自複數個遊 戲條件中選擇一用於下一公共遊戲之遊戲條件的遊戲條件 選擇單元之一實例。 , 在該實施例中,作為待選擇之遊戲條件之實例而描述競 - 賽地點及馬。然而,在遊戲系統1中亦可採納其他類型之 遊戲條件。 在步驟S512中,執行遊戲條件呈現影像顯示處理。在此 處理期間,伺服器CPU 252根據步驟S514中所選擇的遊戲 條件而自伺服器ROM 256中選擇用於在顯示一遊戲條件呈 124516.doc -24- 200824766 現影像時使用之資料;將如此選定之資料儲存於伺服器 RAM 254中;且將選定之資料傳輸至伺服器影像輸出電路 268。根據自伺服器cpu 252所發送之用於在顯示遊戲條件 呈現影像時使用之資料,伺服器影像輸出電路中之 VDP自影像資料r〇m中讀取各種影像資料片段,諸如,背 系’IV像資料及呈現影像資料;將如此讀取之影像資料片段 彼此豐加;且將所得影像顯示於主顯示裝置22之一顯示區 22 A中更具體吕之,顯示競賽地點之影像及參與競賽之 馬之〜像。當元成該處理時,處理進行至步驟S 5 14。如上 所述伺服器影像輸出電路268充當一控制一符合由遊戲 條件選择單元選定之遊戲條件之呈現影像的顯示之顯示控 制器。 在步驟S5 1434中,伺服器CPU 252執行一預測輸入處 理’該預測輸入處理用於根據玩家經由操作單元72輸入之 預測而借助於一自終端機30傳輸之預測資料信號接收一預 測輸入。當完成該處理時,處理進行至步驟S5丨6。操作單 元72充當一預測輸入單元,玩家中之每一者經由該預測輸 入單元輸入一關於遊戲結果之預測。 在根據該實施例之遊戲系統1中,當玩家輸入預測時, 輸入至玩家所就座之遊戲玩家終端機3〇之遊戲媒體(硬 幣、代幣,或***)的至少一部分被消耗。 在步驟S5 16中,伺服器CPU 252執行用於將自步驟S5 16 中所接收之預測資料信號所確定的預測資料儲存於伺服器 RAM 254中之預測資料儲存處理。當完成該處理時,處理 124516.doc -25- 200824766 進行至步驟S5 18。伺服器RAM 254充當一儲存符合一藉由 預測輸入單元輸入之預測之預測資料的預測儲存單元。 在步驟S5 18中,伺服器CPU 252執行確定儲存於伺服器 RAM 254中之預測資料之百分比的預測資料百分比確定處 理。更具體言之,伺服器CPU 252執行參考儲存於伺服器 ROM 256中之普選表(見圖11)根據預測資料而確定特定馬 " 之普選性是否已超過一預定百分比的處理。當完成該處理 時,處理進行至步驟S520。伺服器CPU 252充當一確定儲 ^ 存於預測儲存單元中之複數個預測資料片段中的特定預測 資料是否以預定百分比或預定百分比以上之百分比而儲存 的確定單元。伺服器CPU 252充當一確定儲存於預測儲存 單元中之預測資料之確定單元。 在步驟S520中,執行遊戲條件選擇處理。在處理期間, 伺服器CPU 252執行根據步驟S518中所呈遞之確定而選擇 一遊戲條件之處理。更具體言之,伺服器CPU 252參考儲 φ 存於伺服器ROM 256中之普選表(見圖11)。當普選百分比 落於75%至100%之範圍内時,CPU選擇遊戲條件D(例如, 賽馬騎師之數目之增加)。當完成該處理時,處理進行至 , 步驟S522。 . 如上所述,伺服器CPU 252為一實例遊戲條件選擇單. 元,其根據儲存於預測儲存單元35中之預測資料而自儲存 於遊戲條件儲存單元中之複數個遊戲條件中選擇一遊戲條 件。如上所述,伺服器CPU 252為自儲存於遊戲條件儲存 單元中之複數個遊戲條件中選擇一遊戲條件之遊戲條件選 124516.doc -26- 200824766 擇單元之一實例。如上所述,伺服器CPU 252為根據由抵 押遊戲媒體總數確定單元呈遞之確定結果而自複數個遊戲 條件中選擇一預定遊戲條件的遊戲條件選擇之一實例。如 上所述,伺服器CPU 252為根據由抵押遊戲媒體總數確定 單元呈遞之確定結果而自該複數個遊戲條件中選擇一預定 遊戲條件的遊戲條件選擇單元之一實例。如上所述,伺服 器CPU 252為用於根據確定單元之確定結果而選擇一具有 遊戲結果影響資料(該遊戲結果影響資料使自特定預測資 料所達成之遊戲結果比自其他預測資料所達成之遊戲結果 更不利)之特殊遊戲狀態的遊戲條件選擇單元之一實例。 如上所述,伺服器ROM 256為儲存用於公共遊戲之複數個 遊戲條件之遊戲條件儲存單元之一實例。 在該實施例中,選擇遊戲條件以使得特定馬變成不利 的。然而,遊戲系統1可組態為選擇遊戲條件以使得特定 馬變成有利的。在此狀況下,湊熱鬧的趨勢變得更明確, 且增加了劣勢馬之押注賠率,藉此使得能夠增強玩家指望 獲得累積獎金之愉悅。 在步驟S522中,執行遊戲條件設定處理。在處理期間, 伺服器CPU 252執行設定步驟S520中所選定之遊戲條件且 將如此設定之遊戲條件儲存於伺服器RAM 254中的處理。 當完成該處理時,處理進行至步驟S524。因此,伺服器 CPU 252為執行符合由遊戲條件選擇單元選定之預定遊戲 條件之遊戲的遊戲執行控制器之一實例。伺服器CPU 252 為根據由遊戲條件選擇單元選定之遊戲條件而控制公共遊 124516.doc -27· 200824766 戲之執行的遊戲執行控制器之一實例。此外,伺服器ROM 256為儲存包括獎勵資料及影響遊戲結果之遊戲結果影響 資料之遊戲條件的遊戲條件儲存單元之一實例。 在步驟S524中,執行確定是否完成預測資料之輸入之處 理。在處理期間,當伺服器CPU 252已確定完成一預定輸 入週期(例如,6 0秒)及預測資料之輸入時,處理進行至步 驟S526。當確定未完成預測資料之輸入時,處理進行至步 驟S514 。 • 在步驟S526中,伺服器CPU 252執行產生用於在一遊戲 中使用之隨機數(例如,自0至65 535之數字)之處理。當完 成步驟S526時,CPU 252將處理進行至步驟S528。 在步驟S528中,執行遊戲結果表參考處理。在處理期 間,伺服器CPU 252使用步驟S526中所產生之隨機數36執 行參考儲存於伺服器ROM 256中之遊戲結果表之處理。更 具體言之,伺服器CPU 252借助於將步驟S510或S520中所 φ 選定且在步驟S522中設定的遊戲條件作為一變數而參考遊 戲結果表,藉此確定遊戲結果(例如,馬之等級、競賽之 發展,等等)。當完成該處理時,處理進行至步驟S530。 , 因此,伺服器CPU 252為執行符合由遊戲條件選擇單元選 、 定之遊戲條件之公共遊戲的遊戲執行控制器之一實例。 在步驟S530中,執行呈現影像顯示處理。在此處理期 間,伺服器CPU 252自伺服器ROM 256中選擇用於在顯示 一呈現影像時使用之資料;將如此選定之資料儲存於伺服 器RAM 254中;且將資料傳輸至伺服器影像輸出電路 124516.doc -28 - 200824766 2ό8->根據自伺月艮器CPU 252所發送之用於在顯示呈現影像 時使用之資料,伺服器影像輸出電路268中之VDP自影像 資料ROM中讀取各種影像資料片段,諸如,背景影像資料 及呈現影像資料;將如此讀取之影像資料片段彼此疊加; 且將所得影像顯示於主顯示裝置22之顯示區22A中。當完 成處理時,此副程式終止。如上所述,主顯示裝置22為用 於以一呈現影像之形式顯示一公共遊戲之顯示單元之一實 例。因此,伺服器影像輸出電路268為控制由顯示單元執 行之呈現影像之顯示的顯示控制器之一實例。 參看圖16詳細描述圖13中所展示之步驟S6中所執行的副 程式。 在步驟S6 10中,執行確定匯率旗標是否採取為1之值的 處理。在此處理期間,當確定儲存於伺服器RAM 254中之 匯率旗標採取為1之值時,伺服器CPU 252將處理進行至步 驟S612。當未確定匯率旗標採取為1之值時,伺服器CPU 252將處理進行至步驟S614。因此,伺服器CPU 252為賠付 控制器之一實例,賠付控制器控制一遊戲媒體之符合由遊 戲條件選擇單元選定之遊戲條件之匯率以及對應於遊戲結 果之獎勵的支付。 在步驟S612中,執行匯率參考處理。在處理期間,伺服 器CPU 252藉由參考儲存於伺服器ROM 256中之匯率表(見 圖10)而將一匯率(例如,在Dubai World Cup之狀況下,美 元至日圓之匯率)儲存於伺服器RAM 254中。當完成該處 理時,處理進行至步驟S614。如上所述,伺服器ROM 256 124516.doc -29- 200824766 為儲存一具有用於各別遊戲條件之匯率之遊戲條件,的遊戲 條件儲存單元之一實例。伺服器CPU 252為賠付控制器之 只例,賠付控制器執行對符合由遊戲條件選擇單元選定 之遊戲條件之匯率以及對應於遊戲結果之獎勵而支付遊戲 媒體的控制操作。雖然該實施例已描述匯率儲存於ROM 中’但本發明不限於該實施例。亦可將匯率儲存於Καμ 中且亦可更新匯率。舉例而言,可根據一天天改變之匯 率提供接近實際環境之遊戲。 在步驟S614中,執行確定一特殊遊戲狀態旗標是否為 之處理。^伺服器CPU 252碟定儲存於伺服器ram 254 中之特殊遊戲37狀態38旗標為"丨,,時,處理進行至步驟 S616。备CPU 252確定特殊遊戲狀態旗標不為"時,處理 進行至步驟S618。 在步驟S616中,執行特殊遊戲結果確定處理。在此處理 期間,伺服器CPU 252執行根據步驟S526中所產 數而確定特殊遊戲之結果的處理。更具體言之,飼= CPU 252根據步驟S526中所產生之隨機數確定特殊遊戲之 結果;藉由參考賠付比率表(見圖12”)而自此特殊遊戲之 結果確定__賠付比率;且將如此確定之賠付比率儲存於饲 服器RAM 254中。當完成該處理時,處理進行至步驟 S618。如上所述,伺服器cpu 252為賠付控制器之一實 例’當遊戲執行控制H已執行—符合狀輯條件之遊戲 時且當在遊戲中獲得-特殊遊戲結果時,賠付控制器執行 根據健存於抵押遊戲㈣總數儲存單元巾之抵押遊戲媒體 124516.doc -30 - 200824766 總數而賠付預定數目的遊戲媒體之控制操作。因此,伺服 态CPU 252充當賠付控制器之一實例,當遊戲執行控制器 提供4G—符合預定遊戲條件之遊戲時,賠付控制器執行根 據儲存於抵押遊戲媒體總數儲存單元中之抵押遊戲媒體總 數而對應於遊戲結果賠付一定數目的遊戲媒體之控制操 作。雖然描述參考步驟S526中所產生之隨機數之實施例, 但遊戲系統1可組態為亦可產生其他隨機數。 在步驟S618中,執行獎勵資料參考處理。在此處理期 間,伺服器CPU 252執行根據步驟S526中所產生之隨機數 參考獎勵表而儲存一獎勵之處理。當完成該處理時,處理 進仃至步驟S620。伺服器cpu 252為賠付控制器之一實 例,賠付控制器執行藉由參考符合由遊戲條件選擇單元選 疋之遊戲條件之獎勵資料而對應於遊戲結果支付遊戲媒體 的控制操作。另外’飼服iiRQM 256為遊戲條件儲存單元 之貝例,遊戲條件儲存單元儲存具有對應於遊戲條件中 ^母者的遊戲結果之獎勵資料的複數個遊戲條件。伺服 MOM 256為儲存—包括獎勵資料及影響遊戲結果之遊戲 結果影響資料之賴條件的軸條件儲存單元之—實例。 在步驟S620中,伺服器cpu 252執行賠付總數碟定處 理二伺服器CPU 252執行以下處理:借助於將自特殊遊戲 =果所確定之賠付比率或步·ΐ8中所確定之獎勵作為 ^衫對應於玩轉端機巾之每—者㈣付金額之 、口付貝料;且將如此確定(D/A) conversion' and an initial reset circuit for generating a reset signal upon power supply. The VDP is a device including circuits such as so-called sub-plane circuits, screen circuits, and palette circuits, and can perform various processing operations for causing the terminal display 6 to display images. In short, the physician performs display control of the terminal display 61. Qing is also equipped with a storage medium (such as mAM) that acts as a buffer for displaying images in the terminal's display area. The image data is stored in a predetermined storage area of the storage medium, where it is displayed in a display area of the terminal display 61 at a predetermined timing. Various image data such as character image data, background image data, and image data are separately stored in the image resource correction (10). μ, showing relevant image data about the image (4) in the image correction (10). According to the image display instruction supplied from the terminal CPU 152, · reading various types of image data from the image data history, such as the identification information image data for presentation purposes - the boundary and the moon image tribute and presentation The image material is produced, and the image data to be displayed on the smash-proof device is displayed. The VDP stores the image data thus generated in the buffer in the left 豕 枓 to make the image 124516. Doc * II - 200824766 is sequentially superimposed on the image data located in a rear position, and the image data is supplied to the D/A converter at a predetermined timing. The d/Α converter converts the image data into an image signal, and supplies the image signal to the terminal display 61, thereby causing the terminal display 61 to display the image. The final "memory controller 160" includes a sound source π for controlling sound; a sound material R〇M for storing various sound data segments; and an amplifier for amplifying the sound signal (hereinafter abbreviated as "AMP"). The sound source 1C is connected to the terminal cpu 152, the initial reset circuit, the sound data ROM, and the AMP. The sound source 1C controls the sound emitted from the speaker 7S. The terminal communication interface 162 is connected to the server 2 via the network. The interface transmits signals from the terminal CPU 152 to the server 2, receives a signal transmitted from the server 200, and transfers the signals thus received to the terminal CPU 152. The operating unit 72 is provided along the framework of the body of the player terminal. When operated by the player, the operation unit 72 supplies the terminal controller 15 with a predetermined detection signal. ~ The coin receiving portion is provided along the frame of the main body of the terminal unit 3〇. The coin receiving portion 17 has a coin detector u. The game medium is detected when a game medium such as a coin inserted into the coin receiving portion passes through the coin detector. The coin receiving portion will respond to the made game media: (4) The signal is transmitted to the terminal controller 15A. The coin detector can also be any detection device such as an optical sensor and a proximity sensor. The coin payout opening 731 is provided along the main body of the terminal machine. The coin payout opening 731 is based on the payout nickname transmitted from the terminal controller 15〇. Doc -12- 200824766 Pay game media. The server 200 has a main controller 80. The main controller 80 includes a server CPU 252 serving as various execution components; - a server RAM 254 connected to the server CPU 252; - a server ROM 256 connected to the server CPU 252; - is connected to the server CPU 252 The server image output circuit 268; - the server audio output circuit 260 connected to the server CPU 252; and a server communication interface 262 connected to the server CPU 252. The server CPU 252 performs various processing operations in accordance with the game program stored in the server ROM 256. Therefore, the server CPU 252 functions as various members which will be described later. The values of the various flags and variables are stored in the server RAM 254 which serves as a temporary storage area for the server CPU 252. The server ROM 256 stores a game program for controlling the operation of the server 200 by the server CPU 252; for example, a program for providing a horse racing game. The server image output circuit 268 includes an image data processor (hereinafter abbreviated as, VDP"); - an image data ROM storing various types of image data; - a digital analogy for converting image poor materials into image signals ( A D/A converter; and an initial reset circuit for generating a reset signal upon power supply. The VDP is a device including circuits such as so-called sub-plane circuits, screen circuits, and palette circuits, and can perform various processing operations for causing the main display device 22 to display images. In short, the VDP performs display control of the main display device 22. The VDP is also equipped with a storage medium (e.g., '124124 doc -13·200824766 RAM) serving as a buffer for displaying images in the display area of the main display unit 22. The image data is stored in a predetermined storage area of the storage medium, where the image is displayed in a display area of the main display device 22 at a predetermined timing. Various image data such as character image data, background image data, and image data are separately stored in the image data ROM. Of course, the relevant image data showing the relevant images is also stored in the image data ROM. According to the image display instruction supplied from the server CPU 252, the VDP reads various types of image data from the image data ROM, such as identification information image data, background image data and image data for presentation purposes; The image data displayed on the main display device 22. The VDP stores the image data thus generated in a buffer so that the image data is sequentially superimposed on the image data located in a rear position, and the image data is supplied to the D/A converter in a predetermined timing. The D/A converter converts the image data into an image signal and supplies the image signal to the main display device 22, thereby causing the main display device 22 to display the image. The servo audio output circuit 260 includes a sound source 1C for controlling sound, a sound data ROM for storing various sound data pieces, and an amplifier for amplifying the sound signal (hereinafter abbreviated as π AMP1'). The sound source 1C is connected to the server CPU 252, the initial reset circuit, the sound data ROM, and the AMP. The sound source 1C controls the sound emitted from the speaker 23. The servo communication interface 262 is connected to the player terminal 30 via the network 300. The interface transmits a signal from the server CPU 252 to the plurality of player terminals 30a-30h, and receives signals transmitted from the plurality of player terminals 30a-30h, and transfers the signals thus received to the terminal. CPU 152 〇 124516. Doc -14- 200824766 In the game system 1, the player terminal 3 is connected to the feeder 2GG via the network 3〇〇. However, the player terminal 3❶a_3Gh can also be connected via the network 3 without using the servo|§ 200. Figures 4 and 5 show a entry form 9 stored in the server R〇M 256, in which the name, gender and country of each of the participating horses are described. Six to twenty horses are randomly selected from the entry form, and the horse so selected appears in the game. As shown in Fig. 4, for example, the name ""Isinglass20" is the horse of England. The name is "Alycidon" and the number 2 is the horse from England. The name is Val de. Lon· is numbered 3 from France. The name is “(10) This Noble” is numbered 4 and is from the Irish Horse. The name ",", ,, 1, is numbered 5, is a horse from the United States, does not specify 21 'but indicates the poetry of each of the various horses - the various parameters of the various parameters are also described in In the entry form. Examples of parameters include pedigree, endurance, f-degree, tactics (face-to-face tactics, runaway tactics 22, or similar tactics), hi-double competitions (eg, sprint, long distance race, obstacle race 23, and their class & other parameters) 'However' the parameters are not limited to these examples. Figure 6 shows a competition table sponsored by Japan, which describes a competition held in Japan and stored in the server R〇M 256. The competition table is stored in relation to the competition. Breeding 'such as the name of the competition, the venue of the competition, the prizes for the first to third places to reach the finish, the conditions of the competition, and the number of participants. In addition, regarding the competition held in Japan, the bonus amount is in yen (Yen) Said, as shown in Figure 6, for example, 'Site TennG_Sh. (Spring) is located, and the venue is 124516. Doc •15· 200824766 The distance is 3200 meters. The first place has a prize of 13,200 yen; the second place has a prize of 5,300 yen; and the third place has a prize of 3,300 yen. The entry condition is an older horse and the number of participants is (for example) 17. The venue Shuka-Sho is located in Kyoto with a distance of 2000 meters. The first place has a prize of 8,900 yen; the second place has a prize of 3,600 yen; and the third place has a prize of 2,200 yen. One entry condition is a three-year-old mare and the number of participants is (for example) 18. The venue Kikuka-sho is located in Kyoto with a distance of 3000 meters. The first place has a prize of 11,200 yen; the second place has a prize of 4,500 yen; and the third place has a prize of 2,800 yen. The entry condition is a three-year-old horse and the number of participants is (for example) 16. The venue Queen Elizabeth Cup is located in Kyoto with a distance of 2,200 meters. The prize for the first place is 10,000 yen; the prize for the second place is 4,000 yen; and the prize for the third place is 25 00 yen. One entry condition is a three-year-old mare and the number of participants is (for example) 18. Therefore, various pieces of information about the competition held in Japan are stored. Figure 7 shows a French-sponsored competition table depicting a competition held in France and stored in server ROM 256. The French-sponsored competition table stores information related to the competition, such as the name of the competition, the venue of the competition, the prizes for the first to third arrivals, the conditions of the competition, and the number of participants. Regarding the competition held in France, the bonus amount is expressed in Euro (Euro). As shown in Fig. 7, for example, the venue Prix Renaud du Vivier24 is located in Auteuil, and the distance of the venue is 4100 meters. The first place has a prize of €112,500; the second place has a prize of €55,000; and the third place has a prize of €32,500. One entry condition is a four-year-old thoroughbred horse and the participants are 124516. The number of doc -16- 200824766 is (for example) 1〇. The venue Crit6rium de Saint-Cloud is located in Saint Cloud and the venue is 2000 meters away. The first place has a prize of 114,280 euros; the second place has a prize of 45,720 euros; and the third place has a prize of 22,860 euros. One entry condition is a two-year-old thoroughbred horse, and the number of participants is (for example) 5. The venue Prix Cambac0rS is located in Auteuil with a 3,600-meter hurdle. The first place has a prize of €112,500; the second place has a prize of €55,000; and the third place has a prize of €32,500. One entry condition is a three-year-old thoroughbred horse, and the number of participants is (for example) 1〇. The venue, Prix Maurice Caillault, is located in Auteuil with a distance of 4,400 meters. The first place has a prize of 135,000 euros; the second place has a prize of 66,000 euros; and the third place has a prize of 39,000 euros. One entry condition is a four-year-old thoroughbred horse, and the number of participants is (for example) 11. Therefore, various pieces of information about the competitions held in France are stored. Figure 8 shows a Dubai-sponsored competition table depicting a competition held at UAE (Dubai) and stored in server ROM 256. The competition table hosted by Dubai stores information related to the competition, such as the name of the competition, the venue of the competition, the prizes for the first to third arrivals, the conditions of the competition, and the number of participants. For the competition held in Dubai, the bonus amount is expressed in US dollars. As shown in Figure 8, for example, the Dubai World Cup site is located at Nad A1 Sheba and the venue is 2000 meters away. The first place has a prize of $3,600,000; the second place has a prize of $1,200,000; and the third place has a prize of $600,000. A purebred horse of four years of age or older (a purebred horse that is three years old or older and raised in the southern hemisphere) and 124,516. Doc -17- 200824766 The number of participants is (for example) 12. The venue Dubai Duty Free is located at Nad A1 Sheba and the distance to the venue is 1777 meters. The first place has a prize of $3,000,000; the second place has a prize of $1,000,000; and the third place has a prize of $500,000. One is a purebred horse of four or four years old and living in the Northern Hemisphere (a purebred horse that is three years old or older and raised in the Southern Hemisphere) and the number of participants is (for example) 14. The venue Dubai Sheema Classic is located at Nad A1 Sheba and the distance to the venue is 2400 meters. The first place has a prize of $3,000,000; the second place has a prize of $1,000,000; and the third place has a prize of $500,000. One entry is for a purebred horse of four years of age or older and the number of participants is (for example) 11. Venue Dubai Golden Shaheen is located at Nad A1 Sheba’ and the distance to the venue is 1200 meters. The first place has a prize of US$200,000; the second place has a prize of 40,000 dollars; and the third place has a prize of US$200,000. One entry condition is a three-year-old thoroughbred horse, and the number of participants is (for example) 11. Therefore, storing various pieces of information about the competition held in Dubai Figure 9 shows a UK-sponsored competition table showing the competition held in the UK and stored in the server ROM 256. The competition table hosted by the UK stores information related to the competition, such as the name of the competition, the venue of the competition, the prizes for the first to third arrivals, the conditions of the competition, and the number of participants. For the competition held in England, the amount of the prize is expressed in pounds sterling and the distance is expressed in miles. As shown in Figure 9, for example, the venue Racing Post Trophy is located in Doncaster and the venue is 1 mile away. The first place has a prize of £12,000; the second place has a prize of £46,000; and the third is 124,516. Doc -18 - 200824766 The prize money is £23,000. One entry condition is a two-year-old purebred mare, and the number of participants is (for example) 8. The venue Champion stakes is located in Newmarket and the distance between the venues is 1 (). The first place has a prize of £215,064; the second place has a prize of £81,576; and the third place has a prize of £40,788. A pure breed of horses of three years of age or older and the number of participants is (for example) n. The venue Dewhurst Stakes is located in Newmarket and the distance to the venue is seven waves. The first place has a prize of £152,772; the second place has a prize of £57,948; and the third place has a prize of £28,974. One entry condition is a two-year-old thoroughbred horse, and the number of participants is (for example) 9. Venue Sun Chariot Stakes is located in Newmarket and is 1 mile away. The first place has a prize of u6, which is ££; the second place has a prize of £44,000; and the third place has a prize of £22,000. A purebred mare with a qualification of three years old or older and the number of participants is (for example) 5. Therefore, various pieces of information about the competition held in England are stored. In this article, a competition table related to competitions held in Japan, France, Dubai, and the United Kingdom is described. However, the gaming system 1 can be configured to store a competition table related to competitions held in other countries, such as Hong Kong, Italy, and the like. Figure 10 shows an example of a currency table. As shown in Figure 10, the day circle can be converted to: (for example) 0. 00848 US dollars, 0. 00,668 euros and 0. £00,453. One dollar can be converted into 117. 88 yen, 0. 7877 euros and 0. £5,335. One euro can be converted into 149. 6889 yen, 1. US$26,952 and 0. 67,729 pounds. One pound can be converted into 220. 9146 yen, 1. $87,441 and 124,516. Doc -19- 200824766 648 驮. For example, when one of the players participates in any of the muscle races held in Dubai, the player receives a dollar bonus and therefore receives a prize based on the exchange rate table. When the player bets on any of the competitions held in Dubai, the reward is determined in US dollars. The actual rewards are changed based on this exchange rate. Figure 11 shows an example of one of the stipulations stored in the server ROM 256. As shown in Figure 11, 'when the percentage of all the predictions 26 based on each of the players participating in the game is 26, the percentage of universal suffrage 25 falls on 〇% to 20% of the range of the day to choose the game condition A (such as 'tracks that make the horse difficult". When the percentage of universal suffrage falls within the range of 21% to 50%, select the game bar = B (^ such as 'Difficult weather for horses'). When the general election percentage falls within the range of 51% to 74%, the game condition C is selected (for example, the horse adds weight). When the percentage of universal suffrage falls within the range of 75% to 100%, select the game bar ^ D (for example, the increase in the number of horse jockeys). Figure 12 is a descriptive view showing an example of a payout ratio table stored in the server R〇M 256. The ratio of the amount to be paid varies depending on the outcome of the game. When the result of the game is to reach a game with ten lengths, the payout ratio reaches 100%. When the game results in a game that is achieved with five lengths of bare play - Shaw's payout ratio reaches 50%. When the result of the game is reached in three lengths ^ game, the payout ratio reaches 2G%. When the result of the game is to reach the game with the body length, the payout ratio reaches 10%. As described above, the server RQM 256 is an example of a game condition storage unit that stores game conditions including bonus information and game result influence data affecting the game result. = However, this example has described example game results and instance_ratio, but this is ^124516. Doc -20- 200824766 is not limited to these examples. Other game outcomes and reward ratios can also be adopted. Figure 13 is a flow chart showing one main process of the game provided by the game system 1. When the main process is started, a player seating process is performed in step S1. In step S1, the server CPU 252 executes the player seating process to initialize various variables and flags in response to the seating of the player in the terminal 30. When the processing in step S1 is completed, the processing proceeds to step S2. In step S2, the server CPU 252 performs an insertion process in response to the player inserting the coin into the coin insertion slot 732. This insertion processing will be described later. When the processing in step S2 is completed, the processing proceeds to step S3. As described above, the coin insertion slot 732 is an example of a game media input unit, each of which inserts a game medium via the game media input unit by making a prediction. In step S3, the server CPU 252 performs a process of unlocking the monitor and the seat. When the processing in step S3 is completed, the processing proceeds to step S4. In step S4, the server CPU 252 performs processing for adjusting the monitor and the seat. When the processing in step S4 is completed, the processing proceeds to step S5. In step S5, the server CPU 252 executes a game execution process. The game execution processing will be described later. When the processing in step S5 is completed, the processing proceeds to step S6. As described above, the CPU 252 acts as a game execution controller for controlling the execution of the public game. In step S6, the server CPU 252 executes a payout process for paying a game medium (such as a coin) from the coin payout opening 731. This payment will be described later 124516. Doc -21- 200824766 Processing. When the processing in step S6 is completed, the processing proceeds to step S7. As described above, the coin payout opening 731 serves as a payout unit for paying for the game media based on the reward for the game result. In step S7, the server CPU 252 performs a process of retracting the monitor and initializing the seat. When the processing in step S7 is completed, the main game processing is terminated. The sub-execution performed in step 83 shown in Fig. 13 will be described with reference to Fig. 14. In step S210, the game media total number determining process is executed. During this processing, the server CPU 252 receives the transmission from the terminal device 30 in response to the detection of the game medium (such as a coin) inserted in the coin insertion opening 732 of each of the game player terminals 3A. Signal. The server CPU 252 performs a process of determining which of the player terminal machines 30 has received the inserted game media and determining the amount (number) of the inserted game media based on the received signal; that is, the total number of game media is determined. deal with. When the processing is completed, the processing proceeds to step S212. The coin insertion slot 732 serves as a game media input unit that allows the n player to enter the game media. In step S212, the server CPU 252 executes the mortgage game media total storage processing. In this process, the server CPU 252 stores the number of game media inserted into each of the player terminals 30 determined in step S21029 in the server RAM 254. The server CPU 252 also stores a predetermined ratio (e.g., ' 1%, etc.) of the total number of η of game media inserted in all of the player terminals 3 as the number of mortgage game media 31 stored in the server RAM 254. When the processing is completed, the processing proceeds to step S214. Serving 124516. Doc -22- 200824766 Server RAM 254 is an example of a total number of mortgage game media storage units for storing the total number of mortgage game media. The total number of mortgage game media descriptions is the total number of game media inserted into the game media input unit (all player terminals). The intended ratio is intended. In this embodiment, 1 〇% is described as an example of a predetermined ratio. However, the predetermined ratio is not limited to this value. Other ratios can also be adopted, for example, 5%, 15%, 20%, 25%, and 30%. - In step S214, the server CPU 252 performs a process of determining whether the total number of mortgage game media_ is equal to or greater than a predetermined number (predetermined total number 33). After this processing, when it is determined that the total number of mortgage game media stored in step S212 is equal to or greater than the predetermined number, the server CPU 252 advances the processing to S218. When it is determined that the game medium is less than the predetermined number, the server cpu 252 advances the processing to step S216. As described herein, the server cpu 252 serves as an example of a mortgage game media total determining unit that determines whether the total number of mortgage game media stored in the mortgage game media total storage is equal to or greater than a predetermined number. number. In step S216, execution is performed on a predetermined condition flag. During this process, the server cpu 252 performs a process of setting 〇 on a predetermined condition flag stored in the server RAM 254. This subroutine terminates when processing w is completed. - In step S218, execution is performed on a predetermined condition flag. During this process, the server CPU 252 performs a process of setting 丨 on a predetermined condition flag stored in the pirate RAM 254. This subroutine terminates when this processing is completed. The sub-pass 124516 performed in step S5 shown in Fig. 13 is described with reference to Fig. 15. Doc -23- 200824766 style. In step S105, the server CPU 252 performs a pre-selection of a game condition for the current game from a plurality of game conditions stored in the server ROM 256 based on the result of the previous game stored in the server RAM 254. deal with. More specifically, when an Arabian horse (such as Godolphin Arabian) has won a previous competition in one of the horse racing games, the following is done: Select the competition table hosted by Dubai (see Figure 8) as the game condition; the competition hosted by Dubai A competition for the current game is selected in the table; and the selected contest is stored in the server RAM 254. In addition, the server CPU 252 selects a horse to be used in the current game from the horse's entry form (see Figs. 4 and 5). For example, when the Dubai World Cup has been selected, choose 12 horses. Further, when a foreign competition table has been selected [for example, a competition table sponsored by Dubai (see FIG. 8), etc.], the server CPU 252 sets 1 on an exchange flag, and stores the flag in the server RAM. 254. When the processing is completed, the processing proceeds to step S52. As described above, the server CPU 252 φ is an example of a game condition selection unit that selects one of the plurality of game conditions for the game condition of the next common game based on the result of the game executed by the game execution controller. In this embodiment, the competition place and the horse are described as an example of the game condition to be selected. However, other types of game conditions can also be adopted in the game system 1. In step S512, the game condition presentation image display processing is executed. During this processing, the server CPU 252 selects from the server ROM 256 for displaying a game condition of 124516 according to the game condition selected in step S514. Doc -24- 200824766 Information used in the current image; the data thus selected is stored in the server RAM 254; and the selected data is transmitted to the server image output circuit 268. According to the data sent from the server cpu 252 for displaying images during the display of the game condition, the VDP in the server image output circuit reads various image data segments from the image data r〇m, for example, the back system 'IV The image data and the image data are presented; the image data segments thus read are added to each other; and the obtained image is displayed in a display area 22A of the main display device 22, which is more specific, showing the image of the competition place and participating in the competition. Ma Zhi ~ like. When the processing is performed, the processing proceeds to step S514. The server image output circuit 268 as described above functions as a display controller that controls the display of the rendered image in accordance with the game conditions selected by the game condition selection unit. In step S5 1434, the server CPU 252 performs a predictive input process. The predictive input process is for receiving a predictive input by means of a predictive profile signal transmitted from the terminal 30 based on the prediction entered by the player via the operating unit 72. When the processing is completed, the processing proceeds to step S5丨6. The operating unit 72 acts as a predictive input unit, and each of the players inputs a prediction regarding the outcome of the game via the predictive input unit. In the game system 1 according to this embodiment, when the player inputs a prediction, at least a part of the game medium (money, token, or credit card) input to the game player terminal 3 on which the player is seated is consumed. In step S516, the server CPU 252 executes prediction data storage processing for storing the prediction data determined from the prediction material signal received in step S56 in the server RAM 254. When the process is completed, processing 124516. Doc -25- 200824766 Proceed to step S5 18. The server RAM 254 acts as a predictive storage unit that stores prediction data that conforms to a prediction input by the prediction input unit. In step S5 18, the server CPU 252 performs a prediction data percentage determination process of determining the percentage of the prediction data stored in the server RAM 254. More specifically, the server CPU 252 performs a process of determining whether the specificity of a particular horse has exceeded a predetermined percentage based on the prediction data by referring to the general selection table stored in the server ROM 256 (see FIG. 11). When the processing is completed, the processing proceeds to step S520. The server CPU 252 acts as a determining unit for determining whether the particular prediction material stored in the plurality of prediction data segments stored in the prediction storage unit is stored at a predetermined percentage or a percentage of a predetermined percentage or more. The server CPU 252 acts as a determining unit that determines the prediction data stored in the predictive storage unit. In step S520, game condition selection processing is executed. During processing, the server CPU 252 performs a process of selecting a game condition based on the determination presented in step S518. More specifically, the server CPU 252 refers to the general selection table stored in the server ROM 256 (see Fig. 11). When the percentage of universal suffrage falls within the range of 75% to 100%, the CPU selects the game condition D (for example, an increase in the number of jockeys). When the processing is completed, the processing proceeds to , step S522. .  As mentioned above, server CPU 252 is an example game condition selection list.  The element selects a game condition from a plurality of game conditions stored in the game condition storage unit based on the prediction data stored in the prediction storage unit 35. As described above, the server CPU 252 selects a game condition for selecting a game condition from a plurality of game conditions stored in the game condition storage unit. Doc -26- 200824766 An example of a unit. As described above, the server CPU 252 selects one of the game condition selections for selecting a predetermined game condition from the plurality of game conditions based on the determination result presented by the resist game medium total number determining unit. As described above, the server CPU 252 is an example of a game condition selection unit that selects a predetermined game condition from the plurality of game conditions based on the determination result of the unit presentation by the total number of mortgage game media. As described above, the server CPU 252 is configured to select a game having a game result influence data according to the determination result of the determination unit (the game result affects the data so that the game result achieved from the specific predicted data is better than the game obtained from the other predicted data. The result is more unfavorable) an instance of the game condition selection unit of the special game state. As described above, the server ROM 256 is an example of a game condition storage unit that stores a plurality of game conditions for a common game. In this embodiment, the game conditions are selected such that a particular horse becomes unfavorable. However, the gaming system 1 can be configured to select game conditions to make a particular horse advantageous. In this situation, the trend of joining the fun becomes more clear, and the inferior horse bet odds are increased, thereby making it possible to enhance the player's desire to obtain the jackpot. In step S522, game condition setting processing is executed. During the processing, the server CPU 252 executes the process of setting the game condition selected in step S520 and storing the thus set game condition in the server RAM 254. When the processing is completed, the processing proceeds to step S524. Therefore, the server CPU 252 is an example of a game execution controller that executes a game that conforms to predetermined game conditions selected by the game condition selection unit. The server CPU 252 controls the public tour 124516 according to the game conditions selected by the game condition selection unit. Doc -27· 200824766 An example of a game execution controller for the execution of a play. Further, the server ROM 256 is an example of a game condition storage unit that stores game conditions including bonus information and game result influence data affecting the game result. In step S524, a determination is made as to whether or not the input of the predicted data is completed. During processing, when the server CPU 252 has determined to complete a predetermined input period (e.g., 60 seconds) and input of prediction data, the process proceeds to step S526. When it is determined that the input of the prediction data is not completed, the processing proceeds to step S514. • In step S526, the server CPU 252 performs processing for generating a random number (e.g., a number from 0 to 65 535) for use in a game. When step S526 is completed, the CPU 252 advances the processing to step S528. In step S528, the game result table reference processing is executed. During processing, the server CPU 252 performs the process of referring to the game result table stored in the server ROM 256 using the random number 36 generated in step S526. More specifically, the server CPU 252 refers to the game result table by using the game condition selected by φ in step S510 or S520 and set in step S522 as a variable, thereby determining the game result (for example, the level of the horse, The development of the competition, etc.). When the processing is completed, the processing proceeds to step S530. Therefore, the server CPU 252 is an example of a game execution controller that executes a common game that conforms to the game condition selected by the game condition selection unit. In step S530, a presentation image display process is performed. During this process, the server CPU 252 selects from the server ROM 256 the data for use in displaying a rendered image; stores the thus selected data in the server RAM 254; and transmits the data to the server image output. Circuit 124516. Doc -28 - 200824766 2ό8-> According to the data sent by the self-serving CPU 252 for displaying the presented image, the VDP in the server image output circuit 268 reads various image data from the image data ROM. Fragments such as background image data and presentation image data; the image data segments thus read are superimposed on each other; and the resulting image is displayed in the display area 22A of the main display device 22. This subroutine terminates when the processing is completed. As described above, the main display device 22 is an example of a display unit for displaying a common game in the form of a rendered image. Therefore, the server image output circuit 268 is an example of a display controller that controls the display of the rendered image performed by the display unit. The subroutine executed in step S6 shown in Fig. 13 is described in detail with reference to Fig. 16. In step S610, a process of determining whether the exchange rate flag takes a value of 1 is performed. During this processing, when it is determined that the exchange rate flag stored in the server RAM 254 takes a value of 1, the server CPU 252 advances the processing to step S612. When it is not determined that the exchange rate flag takes a value of 1, the server CPU 252 advances the processing to step S614. Therefore, the server CPU 252 is an example of a claims controller that controls the payment of a game medium in accordance with the game conditions selected by the game condition selection unit and the reward corresponding to the game result. In step S612, exchange rate reference processing is performed. During processing, the server CPU 252 stores an exchange rate (e.g., in the case of the Dubai World Cup, the exchange rate of the US dollar to the Japanese yen) on the servo by referring to the exchange rate table stored in the server ROM 256 (see Fig. 10). In RAM 254. When the processing is completed, the processing proceeds to step S614. As mentioned above, the server ROM 256 124516. Doc -29- 200824766 An example of a game condition storage unit for storing game conditions having exchange rates for respective game conditions. The server CPU 252 is an example of a payout controller that performs a control operation of paying the game medium for an exchange rate that conforms to the game condition selected by the game condition selection unit and a reward corresponding to the game result. Although this embodiment has described that the exchange rate is stored in the ROM', the present invention is not limited to this embodiment. The exchange rate can also be stored in Καμ and the exchange rate can also be updated. For example, a game that is close to the actual environment can be provided based on the exchange rate of day-to-day changes. In step S614, a process of determining whether a special game state flag is determined is performed. When the server CPU 252 discards the special game 37 state 38 flag stored in the server ram 254 as "丨,, the processing proceeds to step S616. When the standby CPU 252 determines that the special game status flag is not ", the processing proceeds to step S618. In step S616, special game result determination processing is executed. During this processing, the server CPU 252 performs processing for determining the result of the special game based on the number of outputs in step S526. More specifically, the feed=CPU 252 determines the result of the special game based on the random number generated in step S526; and determines the __pay ratio from the result of the special game by referring to the payout ratio table (see FIG. 12)); The compensation ratio thus determined is stored in the feeder RAM 254. When the processing is completed, the processing proceeds to step S618. As described above, the server cpu 252 is an example of the compensation controller 'When the game execution control H has been executed - When the game meets the conditions of the game and when the game results in the game - the special game results, the compensation controller performs the mortgage game media 124516 according to the total storage unit of the mortgage game (4). Doc -30 - 200824766 The total number of control operations for a predetermined number of game media. Therefore, the servo state CPU 252 acts as an example of a payout controller that performs a game based on the total number of mortgage game media stored in the total number of mortgage game media storage units when the game execution controller provides 4G - a game that meets predetermined game conditions. A control operation for paying a certain number of game media corresponding to the game result. Although the embodiment of the random number generated in step S526 is described, the gaming system 1 can be configured to generate other random numbers as well. In step S618, reward data reference processing is performed. During this processing, the server CPU 252 performs a process of storing a bonus based on the random number reference bonus table generated in step S526. When the processing is completed, the processing proceeds to step S620. The server cpu 252 is an example of a payout controller that performs a control operation corresponding to the game result payment game medium by referring to the bonus material that matches the game condition selected by the game condition selection unit. Further, the feeding iiRQM 256 is a case of a game condition storage unit, and the game condition storage unit stores a plurality of game conditions having bonus information corresponding to the game result of the mother in the game condition. Servo MOM 256 is an example of an axis condition storage unit that stores conditions including reward data and game outcomes that affect the outcome of the game. In step S620, the server cpu 252 executes the payout total disc processing. The second server CPU 252 performs the following processing: by means of the payout ratio determined from the special game=fruit or the reward determined in step ΐ8 as the corresponding shirt In the case of playing the end of the towel, (4) pay the amount of money, and pay the billows; and will be so determined

疋 < 賠付貝枓儲存於伺服器RAM °當完成該處料,處料彳t至步㈣22。飼服器 124516.doc -31 - 200824766 =Γ、2充當賠付控制11之—實例’該賠付控制器執行對 應於由遊戲條件選擇定 、释早疋之遊戲條件之匯率以及對應 果之獎勵而賠付遊戲媒體的控制操作。伺服器 CP= 252充當賠付控制器之一實例,當遊戲執行控制器執 ^合^遊戲條件之遊戲時且當在遊戲中獲得-特殊遊 戲、。果8^· 4賠付控制器執行根據儲存於抵押遊戲媒體總疋 < Payouts are stored in the server RAM ° When the material is completed, the material is 彳t to step (4) 22. Feeder 124516.doc -31 - 200824766 =Γ, 2 acts as a claim control 11 - example 'The payout controller performs a payout corresponding to the exchange rate of the game condition selected by the game condition, and the corresponding fruit reward The control operation of the game media. The server CP=252 acts as an example of a payout controller, when the game execution controller executes the game of the game condition and when the game gets a special game. Fruit 8^· 4 payout controller performs according to the total stored in the mortgage game media

數儲存單70中之抵押遊戲媒體總數而賠付預定數目的遊戲 媒體之控制操作。伺服器CPU 252充當賠付控制器之一實 例’當遊戲執行控制器提供符合預定遊戲條件之遊戲: 2,該賠付控制器執行根據儲存於抵押軸媒體總數料 單元中之抵押遊戲媒體總數而對應於遊戲結果支付一定數 目的遊戲媒體的控制操作。 在步驟S622中,執行賠付裝置驅動處理。在處理期間, 祠服器CPU 252將-源自步驟S62〇中之儲存於玩家終端機 30中之每-者中的賠付f料之賠付信號傳輸至玩家終端機 3〇中之每—者。根據所接收之賠付信號,玩家終端機30中 之每一者之終端機CPU 152自硬幣賠付開口 731支付遊戲媒 體(例如,硬幣)。當完成處理時,該副程式終止。因1 : 伺服器CPU 252為賠付控制器之一實例,其控制符合對應 於遊戲結果之獎勵之遊戲媒體的支付。 圖17中展示顯示於終端機顯示器6 J上之幫助螢幕之一實 例。如圖17所示,WIN42為用於押注於將在競賽中得第一 之馬之票。SHOW為用於押注於將在競賽中得第一至第三 之馬之票。BRACKET-QUINELLA為用於押注於指派給將 124516.doc -32- 200824766 在競賽中得第一及第二的馬之括號編號之組合的票。 QUINELLA為用於押注於將得第一及第二或第二及第一之 馬之組合的票。EX ACTA為用於押注於指派給將以確切次 序得第一及第二的馬之編號的票。QUINELLA-PLACE為 用於押注於將得第一及第二(或第二及第一)之馬之組合、 將得第一及第三(或第三及第一)之馬之組合及將得第二及 第三(或第三及第二)之馬之組合的票。TRIO為用於押注於 指派給將得第一、第二及第三的馬之編號而不指定其完成 次序的票。顯示此等幫助螢幕使得能夠提供一遊戲系統, 借助於該遊戲系統,即使一初學玩家亦可享受遊戲之樂 趣。因此,終端機顯示器61為用於顯示一玩家辅助螢幕之 輔助顯示單元之一實例。 圖18為展示正執行賽馬之顯示螢幕之一實例。賽馬在顯 示區22A中執行。字元影像90 A至90D(例如,分別經指派 編號之賽馬)顯示於顯示區22A中。 圖19為展示接近終點之區之顯示螢幕之一實例。賽馬在 顯示區22 A中執行。顯示區22A顯示一字元影像90A(例 如,一指派為第8號之賽馬)。字元影像90A已到達終點且 贏得獎金。另外,顯示一字元影像90B(例如,一賽馬之字 元影像)在顯示區22A中之字元影像90A之後。在顯示區 22A中,顯示一字元影像90C(例如,一指派為第2號之賽馬 之字元影像)在顯示區22A中之字元影像90A之後。顯示一 字元影像90D(例如,一指派為第5號之賽馬之字元影像)在 顯示區22A中之字元影像90A之後。在此狀況下,字元影 124516.doc -33- 200824766 > 像90A已赢得獎金。舉例而言,已押注於字元影像90八之 玩家可獲得一預定賠付。 圖20為展示執行一競賽同時根據先前遊戲結果選擇一遊 戲狀態的顯示螢幕。舉例而言,提供當***馬在先前遊 戲中贏得獎金時達成的顯示螢幕。一背景影像90F((例如) 1 沙漠之字元影像)展示根據先前遊戲之結果而在遊戲狀態 ' 迪拜中舉行競賽。另外,字元影像90A至90D(例如,經指 派編號之賽馬)顯示於顯示區22A中。 ^ 圖21為展示當在一預定遊戲條件下執行遊戲時且當在遊 戲中達成一指定遊戲結果時達成的終點周圍之區的顯示螢 幕。賽馬在顯示區22A中執行。字元影像90A(例如,一指 派為第8號之賽馬)顯示於顯示區22A中。字元影像90A已以 勝過在字元影像90A之後奔跑之字元影像90B三個身長而 贏得獎金。此外,顯示字元影像90B(例如,一指派為第7 號之賽馬之字元影像)在顯示區22A中之字元影像90八之 φ 後。顯示一字元影像90C(例如,一指派為第2號之賽馬之The total number of mortgage game media in the storage order 70 is paid for a predetermined number of game media control operations. The server CPU 252 acts as an example of a claims controller. 'When the game execution controller provides a game that meets predetermined game conditions: 2. The payout controller performs a total amount of mortgage game media based on the total number of media stored in the mortgage axis media unit. The game results in a certain number of control operations for the game media. In step S622, the payout device drive processing is executed. During processing, the server CPU 252 transmits a payout signal derived from the payouts in each of the player terminal machines 30 in step S62 to the player terminal. Based on the received payout signal, the terminal CPU 152 of each of the player terminals 30 pays for the game medium (e.g., coins) from the coin payout opening 731. When the processing is completed, the subroutine terminates. Since 1: Server CPU 252 is an example of a claims controller that controls the payment of the game media that matches the reward corresponding to the outcome of the game. An example of a help screen displayed on the terminal display 6 J is shown in FIG. As shown in Figure 17, WIN 42 is used to bet on the ticket of the horse that will be the first in the competition. SHOW is used to bet on the tickets of the first to third horses that will be won in the competition. BRACKET-QUINELLA is a ticket used to bet on a combination of the number of brackets assigned to the horses that will be the first and second in the competition 124516.doc -32- 200824766. QUINELLA is a ticket for betting on a combination of first and second or second and first horses. EX ACTA is a ticket for betting on the number assigned to the horse that will be first and second in exact order. QUINELLA-PLACE is a combination of the first and second (or third and first) horses that will be placed on the first and second (or second and first) horses. A ticket for the combination of the second and third (or third and second) horses. TRIO is a ticket used to bet on the number assigned to the first, second and third horses without specifying their order of completion. Displaying such a help screen enables a game system to be provided, by means of which a beginner player can enjoy the game. Therefore, the terminal display 61 is an example of an auxiliary display unit for displaying a player auxiliary screen. Figure 18 is a diagram showing an example of a display screen in which a horse is being executed. The horse racing is executed in the display area 22A. Character images 90A through 90D (e.g., respectively assigned numbered horses) are displayed in display area 22A. Figure 19 is an example of a display screen showing an area near the end point. The horse racing is performed in the display area 22A. The display area 22A displays a character image 90A (e.g., a horse designated as No. 8). The character image 90A has reached the end point and won the prize. In addition, a character image 90B (e.g., a character image of a horse race) is displayed after the character image 90A in the display area 22A. In the display area 22A, a character image 90C (e.g., a character image assigned as the second horse) is displayed after the character image 90A in the display area 22A. A character image 90D (e.g., a character image assigned to the fifth horse) is displayed after the character image 90A in the display area 22A. In this case, the character shadow 124516.doc -33- 200824766 > like 90A has won the prize. For example, a player who has bet on a character image 90 can obtain a predetermined payout. Fig. 20 is a display screen showing the execution of a competition while selecting a game state based on the previous game result. For example, a display screen is provided when an Arabian horse wins a prize in a previous game. A background image 90F (for example, 1 Desert Character Image) shows a competition in the game state 'Dubai' based on the results of the previous game. In addition, the character images 90A to 90D (e.g., the numbered horses) are displayed in the display area 22A. Figure 21 is a display screen showing the area around the end point achieved when the game is executed under a predetermined game condition and when a specified game result is achieved in the game. The horse racing is performed in the display area 22A. The character image 90A (for example, a horse designated as No. 8) is displayed in the display area 22A. The character image 90A has won the prize by three characters longer than the character image 90B running after the character image 90A. Further, the display character image 90B (for example, a character image assigned to the seventh horse race) is after the character image 90 of the display area 22A is φ. Display a character image 90C (for example, a horse designated as No. 2

字元影像)在顯示區22A中之字元影像90A之後。另外,顯 示一字元影像90D(例如,一指派為第5號之賽馬之字元影 - 像)在顯示區22A中之字元影像90A之後。在顯示區22A , 中,顯示一字元影像90E(例如,終點之字元影像)。如上 所述,當馬在一特殊遊戲中以三個身長而贏得獎金時,支 付一預定獎勵(見圖12)。 圖22為展示執行一已根據預測而改變遊戲狀態之競賽的 顯示螢幕。賽馬在顯示區22A中執行。字元影像90A至 124516.doc -34- 200824766 90D(例如,公 77别經指派編號之謇 顯示區22Λ展+ 6 賽馬)顯不於顯示區22a 不予元影像90G(例如^ ^ 中 /L 遊戲條件 影像90G之外觀 (例如’雨之子元影像) 規展不對於在雨中 予 的惡化。 T體力不佳之馬之 圖23為展示郝^ 、執仃已根據預测而改 示螢幕之1例。賽- 戲狀R競賽的顯 90A(例如,一 中執仃予兀影像 汁先同時載運二個搴禺热細 號之賽馬)顯示於W 馬騎師且指派為第8 、…貝不£ 22 Α中。載運複數個赛 馬展示對於宋;旦1 後歡似脊馬騎師之賽 像啊例如Γ°Α之遊戲條件之惡化。顯示字元影 22Α中^指派為第7號之赛馬之字元影像)在顯示區 b 子7°影像9〇A之後。顯示字元影像90C(例如,一 指派為第2號之賽馬之字元影像)在顯示區22A中之字元影 像90^之後。顯示字元影像娜(例如,—指派為第$號之賽 馬之字7L影像)在顯示區22A中之字元影像9〇A之後。 如上述參考根據實施例43之遊戲系統1所描述的,遊戲媒 體之數目以相對於***玩家終端機3〇a_3〇h(遊戲媒體輸入 單元)中之每一者中之遊戲媒體的總數目的一預定比例而 儲存為抵押遊戲媒體總數。確定抵押遊戲媒體總數是否等 於或大於預定數目。根據該確定之結果執行一符合一預定 遊戲條件之遊戲。因此,當預定數目或以上的遊戲媒體 (例如,1000個遊戲幣)儲存為抵押遊戲媒體總數時,執行 一提供賠付抵押遊戲媒體總數之機會之遊戲。因此,提供 一遊戲系統,該遊戲系統刺激與其他玩家之競爭以便獲得 由於各別玩家已***遊戲媒體而儲存的抵押遊戲媒體總 124516.doc -35- 200824766 數,藉此使玩家能夠更大程度地享受遊戲之樂趣。 此外,根據遊戲系統丨,執行符合預定遊戲條件之遊 戲。當在遊戲巾獲得預定遊戲結果時,自抵押遊戲媒體總 數中賠付預定數目的遊戲媒體。舉例而言,當執行一作為 -紀念事件而執行之遊戲(例如,一賽馬遊戲系統,之 Arima Kinen)以具有一符合預定遊戲結果之遊戲結果時(例 如’當以十個身I或十個身|以上之寬裕度臝得獎金時所 執行的賠付之獲得),將抵押遊戲媒體總數之至少一部分 賠付給臝得遊戲之玩家。因此,提供—遊戲㈣,該遊戲 系統刺激與其他玩家之競爭以便獲得由於各別玩家已*** 遊戲媒體而儲存的抵押遊戲媒體總數,藉此使玩家能夠更 大程度地享受遊戲之樂趣。 根據遊戲系統1,執行符合預定遊戲條件之遊戲,且根 據遊戲結果自抵押遊戲媒體總數中賠付預定數目的遊戲媒 體。舉例而言,當作為紀念事件執行之遊戲(例如,賽馬 遊戲系統中之Adma Kinen)在一遊戲結果中已結束時,支 付所儲存之遊戲媒體,例如,當已以三個馬身長贏得獎金 時,自抵押遊戲媒體總數中賠付5〇個遊戲媒體,當已以五 個身長贏得獎金時,自存取遊戲媒體總數中賠付8〇個遊戲 媒體,且當已以十個身長臝得獎金時,賠付所有的抵押遊 戲媒體總數。可提供一遊戲系統,該遊戲系統刺激與其他 玩家之競爭以便獲得由於各別玩家已***遊戲媒體而儲存 的抵押遊戲媒體總數,藉此使玩家能夠更大程度地享受遊 戲之樂趣。 124516.doc -36- 200824766 本發明不限於先前所描述之實施例。可在不脫離所主張 之本發明之範疇的情況下以各種改良或改變來應用根據本 發明之遊戲系統。 如上所述’ &供一遊戲糸統,在該遊戲系統中,將一定 數目的遊戲媒體以相對於***遊戲媒體輸入單元中之遊戲 媒體之總數目的一預定比例而儲存為抵押遊戲媒體總數。 在該遊戲系統中,確定抵押遊戲媒體總數是否等於或大於 _ 預定數目。根據該確定之結果執行一符合一預定遊戲條件 之遊戲。因此,提供一遊戲系統,該遊戲系統刺激與其他 玩家之競爭以便獲得由於各別玩家已***遊戲媒體而儲存 的抵押遊戲媒體總數,藉此使玩家能夠更大程度地享受遊 戲之樂趣。 【圖式簡單說明】 圖1為展示根據本發明之一實施例之遊戲系統的外觀的 透視圖;- 馨圖2為展示該實施例之一玩家終端機之外觀的透視圖; 圖3為展示該實施例之遊戲系統之一電組態的方塊圖; 圖4為用於描述該實施例之一表格之描述性視圖; * 圖5為用於描述該實施例之一表袼之描述性視圖; , 圖6為用於描述該實施例之一表格之描述性視圖; 圖7為用於描述該實施例之一表格之描述性視圖; 圖8為用於描述該實施例之一表格之描述性視圖; 圖9為用於描述該實施例之一表格之描述性視圖; 圖1〇為用於描述該實施例之一表格之描述性視圖; 124516.doc -37· 200824766 圖11為用於描述該實施例之一表格之描述性視圖; 圖12為用於描述該實施例之一表袼之描述性視圖; 圖13為用於描述該實施例之控制操作之流程圖; 圖14為用於描述該實施例之控制操作之流程圖; 圖15為用於描述該實施例之控制操作之流程圖; 圖16為用於描述該實施例之控制操作之流程圖; 圖17為用於描述該實施例之玩家終端機之顯示螢幕的描 述性視圖; 圖18為用於描述該實施例之主顯示裝置之描述性視圖; 圖19為用於描述該實施例之主顯示裝置之描述性視圖; 圖20為用於描述該實施例之主顯示裝置之描述性視圖; 圖21為用於描述該實施例之主顯示裝置之描述性視圖; 圖22為用於描述該實施例之主顯示裝置之描述性視 圖;且 圖23為用於描述該實施例之主顯示裝置之描述性視圖。 【主要元件符號說明】 20 21 22 22A 23 30 遊戲系統 主單元 遊戲區 主顯示裝置 顯不區 揚聲器 玩家終端機 30a-30h 玩家終端機 124516.doc •38· 200824766The character image is after the character image 90A in the display area 22A. In addition, a character image 90D (e.g., a character image assigned to the fifth horse) is displayed after the character image 90A in the display area 22A. In the display area 22A, a character image 90E (for example, a character image of the end point) is displayed. As described above, when a horse wins a prize with three lengths in a special game, a predetermined reward is paid (see Fig. 12). Fig. 22 is a display screen showing the execution of a competition in which the state of the game has been changed according to the prediction. The horse racing is performed in the display area 22A. The character image 90A to 124516.doc -34- 200824766 90D (for example, the public number is displayed after the number is assigned to the display area 22 + 6 horse racing) is not displayed in the display area 22a without the meta image 90G (for example, ^ ^ medium / L The appearance of the game condition image 90G (for example, 'the child of the rain') is not worse for the rain. The picture 23 of the poorly-powered horse is a case of showing Hao ^ and stubbornly changing the screen according to the prediction. The match-playing R competition's 90A (for example, one in the image of the first to carry two hot-selling horses at the same time) is displayed on the W horse jockey and assigned as the 8th, ... Α中. Carrying a number of horse racing shows for Song; Dan 1 after the likes of the ridge horse jockey game, such as the deterioration of the game conditions of Γ ° 。. Display character shadow 22 Α 中 ^ assigned as the number 7 horse racing The meta image is after the display area b 7° image 9〇A. The display character image 90C (e.g., a character image assigned to the second horse race) is displayed after the character image 90 in the display area 22A. The character image image (e.g., the 7L image of the horse race assigned as the #th number) is displayed after the character image 9A in the display area 22A. As described above with reference to the game system 1 according to Embodiment 43, the number of game media is one with respect to the total number of game media inserted in each of the player terminals 3A_3〇h (game media input unit). The predetermined percentage is stored as the total number of mortgage game media. Determine if the total number of mortgage game media is equal to or greater than the predetermined number. A game conforming to a predetermined game condition is executed based on the result of the determination. Therefore, when a predetermined number or more of game media (e.g., 1000 game coins) is stored as the total number of mortgage game media, a game providing an opportunity to pay for the total number of mortgage game media is executed. Accordingly, a gaming system is provided that stimulates competition with other players to obtain a total of 124516.doc -35 - 200824766 of mortgage game media stored as individual players have inserted the game media, thereby enabling the player to Enjoy the fun of the game. Further, according to the game system, a game conforming to a predetermined game condition is executed. When a predetermined game result is obtained at the game towel, a predetermined number of game media are paid out of the total amount of the mortgage game media. For example, when a game executed as a commemorative event (for example, a horse racing game system, Arima Kinen) is executed to have a game result that matches a predetermined game result (for example, 'when ten are I or ten If the above-mentioned allowance is paid for the bonus when the bonus is earned, at least part of the total amount of the mortgage game media is paid to the player of the naked game. Thus, the game is provided (4), which stimulates competition with other players to obtain the total number of mortgage game media stored as individual players have inserted the game media, thereby enabling the player to enjoy the game more. According to the game system 1, a game conforming to a predetermined game condition is executed, and a predetermined number of game media are paid out from the total number of mortgage game media based on the game result. For example, when a game executed as a commemorative event (for example, Adma Kinen in a horse racing game system) has ended in a game result, the stored game media is paid, for example, when the prize has been won by three horses. , paying 5 games media from the total number of mortgage game media. When winning the prize with five lengths, 8 games media are paid out of the total number of self-accessing game media, and when the bonus has been earned by ten lengths, Pay for all the total number of mortgage game media. A gaming system can be provided that stimulates competition with other players to obtain a total number of mortgage game media stored as individual players have inserted the game media, thereby enabling the player to enjoy the game more. 124516.doc -36- 200824766 The invention is not limited to the previously described embodiments. The gaming system in accordance with the present invention may be applied in various modifications or variations without departing from the scope of the claimed invention. As described above, a game system is provided in which a certain number of game media are stored as a total number of mortgage game media in a predetermined ratio with respect to the total number of game media inserted into the game media input unit. In the game system, it is determined whether the total number of mortgage game media is equal to or greater than _ a predetermined number. A game conforming to a predetermined game condition is executed based on the result of the determination. Accordingly, a gaming system is provided that stimulates competition with other players to obtain a total number of mortgage game media stored as individual players have inserted the game media, thereby enabling the player to enjoy the game more. BRIEF DESCRIPTION OF THE DRAWINGS FIG. 1 is a perspective view showing the appearance of a game system according to an embodiment of the present invention; - FIG. 2 is a perspective view showing the appearance of a player terminal of the embodiment; FIG. 3 is a view A block diagram of an electrical configuration of one of the gaming systems of the embodiment; FIG. 4 is a descriptive view for describing a table of the embodiment; * FIG. 5 is a descriptive view for describing one of the embodiments of the embodiment Figure 6 is a descriptive view for describing a table of the embodiment; Figure 7 is a descriptive view for describing a table of the embodiment; Figure 8 is a description for describing a table of the embodiment Figure 9 is a descriptive view for describing a table of the embodiment; Figure 1 is a descriptive view for describing a table of the embodiment; 124516.doc -37· 200824766 Figure 11 is for A descriptive view of a table describing one embodiment of the embodiment; FIG. 12 is a descriptive view for describing one of the embodiments; FIG. 13 is a flow chart for describing the control operation of the embodiment; FIG. Flowchart for describing the control operation of this embodiment Figure 15 is a flow chart for describing the control operation of the embodiment; Figure 16 is a flow chart for describing the control operation of the embodiment; Figure 17 is a description for describing the display screen of the player terminal of the embodiment; Figure 18 is a descriptive view of a main display device for describing the embodiment; Figure 19 is a descriptive view for describing the main display device of the embodiment; Figure 20 is a diagram for describing the main embodiment of the embodiment 21 is a descriptive view of a main display device for describing the embodiment; FIG. 22 is a descriptive view for describing the main display device of the embodiment; and FIG. 23 is for describing A descriptive view of the primary display device of this embodiment. [Main component symbol description] 20 21 22 22A 23 30 Game system Main unit Game area Main display device Display area Speaker player terminal 30a-30h Player terminal 124516.doc •38· 200824766

31 座位 50 座位主體 60 側單元 61 終端機顯不益 62 子監視器儲存槽 70 座位殼體 71 桌子 72 操作單元 75 揚聲器 80 主控制器 90A 字元影像 90B 字元影像 90C 字元影像 90D 字元影像 90E 字元影像 90F 背景影像 90G 字元影像 97 槽 150 終端機控制器 152 終端機CPU 154 終端機RAM 156 終端機ROM 158 終端機視訊控制 160 終端機音訊控制 124516.doc -39- 20082476631 Seat 50 Seat Main Body 60 Side Unit 61 Terminal Display Unexpected 62 Sub Monitor Storage Slot 70 Seat Housing 71 Table 72 Operating Unit 75 Speaker 80 Main Controller 90A Character Image 90B Character Image 90C Character Image 90D Character Image 90E Character image 90F Background image 90G Character image 97 Slot 150 Terminal controller 152 Terminal CPU 154 Terminal RAM 156 Terminal ROM 158 Terminal video control 160 Terminal audio control 124516.doc -39- 200824766

162 終端機通信介面 200 伺服器 252 伺服器CPU 254 伺服器RAM 256 伺服器ROM 260 伺服器音訊輸出電路 262 伺服器通信介面 268 伺服器影像輸出電路 300 網路 611 第一支撐臂 612 第二支撐臂 613 子監視器 731 硬幣賠付開口 732 硬幣***槽 971 罩蓋 972 終端機控制板 124516.doc -40-162 Terminal Communication Interface 200 Server 252 Server CPU 254 Server RAM 256 Server ROM 260 Server Audio Output Circuit 262 Server Communication Interface 268 Server Image Output Circuit 300 Network 611 First Support Arm 612 Second Support Arm 613 sub monitor 731 coin payout opening 732 coin insertion slot 971 cover 972 terminal control panel 124516.doc -40-

Claims (1)

200824766 十、申請專利範圍: 1. 一種遊戲系統,其提供複數個玩家參與之—遊戲,該遊 戲系統包含: 一主顯示器; 針對該等玩家中之每一者而提供之複數個玩家終端 機’該等玩家終端機中之每一者具備一遊戲媒體輸入單 . 70,該遊戲媒體輸人單元允許該等各別玩家輸入遊戲媒 體;及 馨 —主控制器,其連接至該主顯示器及該等玩家終端機 且操作以: 控制該主顯示器顯示一用於提供該遊戲之影像; 儲存一定數目的遊戲媒體作為一抵押遊戲媒體總 數,遊戲媒體之該數目為輸入至設於該等玩家終端機 中之該遊戲媒體輸入單元中之每一者中的該遊戲媒體 之一總數目的一預定比例; • 儲存定義用於玩該遊戲之不同條件之複數個遊戲條 件; /、 根據該抵押遊戲媒體總數之一數目而自該等所儲存 - 之遊戲條件中選擇一遊戲條件; • 在該選定之遊戲條件下將該遊戲提供給該等玩 豕,及 將一獎勵提供給一贏得該遊戲之玩家。 2·如睛求項1之遊戲系統,其中該主控制器操作以根據該 遊戲之一結果而將預定數目的該遊戲媒體作為該獎勵賠 124516.doc 200824766 付給該臝得該遊戲之玩家。 3· ^求項2之遊戲系統,其中該主控制器操作以當該玩 家臝得在-預定遊戲條件下提供之該遊戲且以一預定方 式臝得該遊戲時,自該抵押遊戲媒體總數中賠付該預定 數目之該遊戲媒體。 4.::求項2之遊戲系統,其中該主控制器操作以當該玩 輒得在預疋遊戲條件下提供之該遊戲時,自該抵押 遊戲媒體總數中賠付該預定數目之該遊戲媒體,該遊戲 媒體之該預定數目係根據該遊戲之—結果而確定。 5· 一種遊戲系統,在該遊戲系統中,複數個玩家參與以玩 八遊戲在該公共遊戲中,該等各別玩家預測遊戲 2果且輸入遊戲媒體,在該公共遊戲中,根據對應於該 等遊戲結果之獎勵而賠付遊戲媒體,該遊戲系統包含: 一遊戲執行控制器,其控制該公共遊戲之執行; 一遊戲媒體輸入單元,其允許該玩家***該遊戲媒 體; 一抵押遊戲媒體總數儲存單元,其儲存一定數目的遊 戲媒體作為一抵押遊戲媒體總數,遊戲媒體之該數目為 輸入至該遊戲媒體輸入單元中之該遊戲媒體之一總數目 的一預定比例; 抵押遊戲媒體總數綠定單元,其確定儲存於該抵押 遊戲媒體總數儲存單元中之該抵押遊戲媒體總數是否超 過一預定總數; 一賠付控制器,其根據一對應於該遊戲結果之獎勵而 124516.doc 200824766 控制遊戲媒體之賠付; -遊戲條件館存單元,其館存㈣ 遊 個遊戲條件,·及 ,、遊戲之複數 元中條件選擇早%,其自儲存於該遊戲條件储存w 之該#遊戲條件μ擇-遊戲條件, 其中該遊戲條件選擇單开义I 確定單元作出之-確定之mr媒體總數 擇一預定遊戲條件且結果而自該等遊戲條件中選 其中該遊戲執行控制哭拙 單元、^ HT—符合由該遊戲條件選擇 早兀k疋之該預定遊戲條件之遊戲。 6. 之遊戲系統,其,,當該遊戲執行控制器執 订付&該預定遊戲條件之遊戲時且當在該遊戲中獲得 一預定遊戲結果時’該賠付控制器執行對自儲存於該抵 押遊戲媒體總數儲存單元中之該抵押遊戲媒體總數中賠 付預定數目的遊戲媒體之控制操作。 7. 如請求項5之遊戲系統’其中該賠付控制器執行對以下 操作之控制操作:自儲存於該抵押遊戲媒體總數健存單 =中之:抵押遊戲媒體總數中賠付對應於由於該遊戲執 打控制器執行—符合該預定遊戲條件之遊戲而獲得的-遊戲結果之該數目的遊戲媒體。 124516.doc200824766 X. Patent application scope: 1. A game system, which provides a plurality of players participating in a game, the game system comprising: a main display; a plurality of player terminals provided for each of the players' Each of the player terminals has a game media input form. The game media input unit allows the respective players to input the game media; and a xin-master controller connected to the main display and the Waiting for the player terminal and operating to: control the main display to display an image for providing the game; store a certain number of game media as a total number of mortgage game media, the number of game media being input to the player terminal a predetermined percentage of the total number of the game media in each of the game media input units; • storing a plurality of game conditions defining different conditions for playing the game; /, based on the total number of mortgage game media Select a game condition from one of the game conditions stored in the number; • in the selected The game offers to play under such conditions play hog, and will offer a reward for a player to win the games. 2. The gaming system of claim 1, wherein the primary controller is operative to pay a predetermined number of the gaming media as the reward for the game to the player who is naked to the game based on a result of the game. 3. The game system of claim 2, wherein the master controller operates from the total number of mortgaged game media when the player is naked under the predetermined game condition and the game is naked in a predetermined manner Paying the predetermined number of the game media. 4.: The game system of claim 2, wherein the master controller operates to pay the predetermined number of the game media from the total number of mortgage game media when the game is provided under the pre-game condition The predetermined number of the game media is determined based on the result of the game. 5. A game system in which a plurality of players participate in playing eight games in the common game, the respective players predicting game 2 and inputting game media, in the common game, according to the corresponding The game system includes: a game execution controller that controls execution of the common game; a game media input unit that allows the player to insert the game medium; a total amount of mortgage game media stored a unit storing a certain number of game media as a total number of mortgage game media, the number of game media being a predetermined ratio of a total number of the game media input to the game media input unit; a total number of mortgage game media green units, Determining whether the total number of the mortgage game media stored in the total number of mortgage game media storage units exceeds a predetermined total number; a payout controller that controls the payment of the game media according to a reward corresponding to the game result 124516.doc 200824766; - Game condition library unit, its library (4) The game condition, ·,,, and the game's plural element are selected as early as %, which is stored in the game condition storage w, the #game condition μ-game condition, wherein the game condition selects the single-escape I determination unit Determining the total number of mr media to select a predetermined game condition and selecting a game from which the game execution control cries unit, ^ HT - meets the predetermined game condition selected by the game condition The game. 6. a game system, when the game execution controller is engaged in paying a game of the predetermined game condition and when a predetermined game result is obtained in the game, the payout controller performs a self-storage The control operation of paying a predetermined number of game media in the total number of the mortgage game media in the mortgage game media total storage unit. 7. The game system of claim 5, wherein the payout controller performs a control operation on the following: self-storage in the total number of mortgage game media stores: the total amount of mortgage game media corresponds to the payout due to the game The controller executes the game media of the number of game outcomes obtained in accordance with the game of the predetermined game condition. 124516.doc
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JP3766012B2 (en) * 2001-11-01 2006-04-12 アルゼ株式会社 GAME SYSTEM AND GAME SYSTEM CONTROL METHOD
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US20040235553A1 (en) * 2003-05-23 2004-11-25 Hideaki Iwamoto Gaming machine and gaming system with a plurality of gaming machines
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