SG11202112943QA - Virtual, augmented and extended reality system - Google Patents
Virtual, augmented and extended reality systemInfo
- Publication number
- SG11202112943QA SG11202112943QA SG11202112943QA SG11202112943QA SG11202112943QA SG 11202112943Q A SG11202112943Q A SG 11202112943QA SG 11202112943Q A SG11202112943Q A SG 11202112943QA SG 11202112943Q A SG11202112943Q A SG 11202112943QA SG 11202112943Q A SG11202112943Q A SG 11202112943QA
- Authority
- SG
- Singapore
- Prior art keywords
- augmented
- virtual
- reality system
- extended reality
- extended
- Prior art date
Links
Classifications
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/12—Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks
- H04L67/125—Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks involving control of end-device applications over a network
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/06—Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
- G09B5/065—Combinations of audio and video presentations, e.g. videotapes, videodiscs, television systems
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5255—Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
- G06F3/013—Eye tracking input arrangements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
- G06T19/006—Mixed reality
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/06—Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8082—Virtual reality
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Networks & Wireless Communication (AREA)
- Signal Processing (AREA)
- Educational Technology (AREA)
- Educational Administration (AREA)
- Software Systems (AREA)
- Health & Medical Sciences (AREA)
- Computer Security & Cryptography (AREA)
- General Health & Medical Sciences (AREA)
- Computer Graphics (AREA)
- Computer Hardware Design (AREA)
- Biophysics (AREA)
- Life Sciences & Earth Sciences (AREA)
- General Business, Economics & Management (AREA)
- Cardiology (AREA)
- Environmental & Geological Engineering (AREA)
- Radar, Positioning & Navigation (AREA)
- Heart & Thoracic Surgery (AREA)
- Computing Systems (AREA)
- Medical Informatics (AREA)
- User Interface Of Digital Computer (AREA)
- Information Transfer Between Computers (AREA)
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201962837141P | 2019-04-22 | 2019-04-22 | |
US201962867224P | 2019-06-26 | 2019-06-26 | |
US201962903710P | 2019-09-20 | 2019-09-20 | |
US202062986621P | 2020-03-06 | 2020-03-06 | |
PCT/US2020/029367 WO2020219581A1 (en) | 2019-04-22 | 2020-04-22 | Virtual, augmented and extended reality system |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202112943QA true SG11202112943QA (en) | 2021-12-30 |
Family
ID=72832752
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202112943QA SG11202112943QA (en) | 2019-04-22 | 2020-04-22 | Virtual, augmented and extended reality system |
Country Status (5)
Country | Link |
---|---|
US (2) | US11527171B2 (en) |
EP (1) | EP3959693A4 (en) |
CN (1) | CN113994385A (en) |
SG (1) | SG11202112943QA (en) |
WO (1) | WO2020219581A1 (en) |
Families Citing this family (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US11521356B2 (en) * | 2019-10-10 | 2022-12-06 | Meta Platforms Technologies, Llc | Systems and methods for a shared interactive environment |
CN111061363A (en) * | 2019-11-21 | 2020-04-24 | 青岛小鸟看看科技有限公司 | Virtual reality system |
SE2030252A1 (en) * | 2020-08-13 | 2022-02-14 | Nagoon AB | Method performed by a computer system for creation of augmented reality experiences and connection of these to the real world |
US11759711B2 (en) * | 2021-09-28 | 2023-09-19 | Sony Group Corporation | Method for quasi-random placement of virtual items in an extended reality (XR) space |
US20230195208A1 (en) * | 2021-12-16 | 2023-06-22 | Joshua Steven Noyes | Centralized Virtual Reality and Augmented Reality Activity System |
US20230237922A1 (en) * | 2022-01-21 | 2023-07-27 | Dell Products L.P. | Artificial intelligence-driven avatar-based personalized learning techniques |
US12027061B2 (en) * | 2022-06-12 | 2024-07-02 | The Travelers Indemnity Company | Systems and methods for artificial intelligence (AI) virtual reality (VR) emotive conversation training |
US20240233284A1 (en) * | 2023-01-10 | 2024-07-11 | Jadu AR Inc. | Remote multiparticipant augmented reality |
US11990059B1 (en) * | 2023-03-02 | 2024-05-21 | VR-EDU, Inc. | Systems and methods for extended reality educational assessment |
Family Cites Families (13)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8601386B2 (en) * | 2007-04-20 | 2013-12-03 | Ingenio Llc | Methods and systems to facilitate real time communications in virtual reality |
RU2534073C2 (en) * | 2009-02-20 | 2014-11-27 | Конинклейке Филипс Электроникс Н.В. | System, method and apparatus for causing device to enter active mode |
US9311742B1 (en) * | 2011-07-18 | 2016-04-12 | Motion Reality, Inc. | Navigating an avatar through a virtual world in a motion capture simulation environment |
US10102773B2 (en) | 2012-04-23 | 2018-10-16 | The Boeing Company | Methods for evaluating human performance in aviation |
US9254437B2 (en) * | 2012-04-25 | 2016-02-09 | Electronic Entertainment Design And Research | Interactive gaming analysis systems and methods |
WO2014119098A1 (en) * | 2013-02-01 | 2014-08-07 | ソニー株式会社 | Information processing device, terminal device, information processing method, and programme |
US9836192B2 (en) * | 2014-02-25 | 2017-12-05 | Evan Glenn Katsuranis | Identifying and displaying overlay markers for voice command user interface |
US20160180248A1 (en) * | 2014-08-21 | 2016-06-23 | Peder Regan | Context based learning |
EP3192058A4 (en) * | 2014-09-08 | 2018-05-02 | Simx LLC | Augmented reality simulator for professional and educational training |
CN108027664B (en) * | 2015-09-28 | 2021-05-28 | 微软技术许可有限责任公司 | Unified virtual reality platform |
US10088898B2 (en) * | 2016-03-31 | 2018-10-02 | Verizon Patent And Licensing Inc. | Methods and systems for determining an effectiveness of content in an immersive virtual reality world |
US10152118B2 (en) * | 2017-04-26 | 2018-12-11 | The Virtual Reality Company | Emotion-based experience freedback |
US11582311B2 (en) * | 2020-06-30 | 2023-02-14 | Verizon Patent And Licensing Inc. | Methods and system for adaptive avatar-based real-time holographic communication |
-
2020
- 2020-04-21 US US16/854,743 patent/US11527171B2/en active Active
- 2020-04-22 SG SG11202112943QA patent/SG11202112943QA/en unknown
- 2020-04-22 WO PCT/US2020/029367 patent/WO2020219581A1/en active Search and Examination
- 2020-04-22 CN CN202080045461.4A patent/CN113994385A/en active Pending
- 2020-04-22 EP EP20795923.0A patent/EP3959693A4/en active Pending
-
2022
- 2022-12-12 US US18/064,817 patent/US20230290259A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
US20230290259A1 (en) | 2023-09-14 |
US11527171B2 (en) | 2022-12-13 |
US20200335001A1 (en) | 2020-10-22 |
EP3959693A1 (en) | 2022-03-02 |
WO2020219581A1 (en) | 2020-10-29 |
EP3959693A4 (en) | 2023-04-26 |
CN113994385A (en) | 2022-01-28 |
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