SG11202110127UA - Method for controlling virtual object, and related apparatus - Google Patents
Method for controlling virtual object, and related apparatusInfo
- Publication number
- SG11202110127UA SG11202110127UA SG11202110127UA SG11202110127UA SG11202110127UA SG 11202110127U A SG11202110127U A SG 11202110127UA SG 11202110127U A SG11202110127U A SG 11202110127UA SG 11202110127U A SG11202110127U A SG 11202110127UA SG 11202110127U A SG11202110127U A SG 11202110127UA
- Authority
- SG
- Singapore
- Prior art keywords
- virtual object
- related apparatus
- controlling virtual
- controlling
- virtual
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/426—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201910812631.6A CN110523085A (en) | 2019-08-30 | 2019-08-30 | Control method, device, terminal and the storage medium of virtual objects |
PCT/CN2020/103033 WO2021036581A1 (en) | 2019-08-30 | 2020-07-20 | Method for controlling virtual object, and related apparatus |
Publications (1)
Publication Number | Publication Date |
---|---|
SG11202110127UA true SG11202110127UA (en) | 2021-10-28 |
Family
ID=68665389
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
SG11202110127UA SG11202110127UA (en) | 2019-08-30 | 2020-07-20 | Method for controlling virtual object, and related apparatus |
Country Status (6)
Country | Link |
---|---|
US (2) | US11833426B2 (en) |
JP (2) | JP2022527502A (en) |
KR (2) | KR20240011871A (en) |
CN (1) | CN110523085A (en) |
SG (1) | SG11202110127UA (en) |
WO (1) | WO2021036581A1 (en) |
Families Citing this family (19)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN110523085A (en) | 2019-08-30 | 2019-12-03 | 腾讯科技(深圳)有限公司 | Control method, device, terminal and the storage medium of virtual objects |
CN111324253B (en) * | 2020-02-12 | 2021-08-03 | 腾讯科技(深圳)有限公司 | Virtual article interaction method and device, computer equipment and storage medium |
CN111773677B (en) * | 2020-07-23 | 2024-02-23 | 网易(杭州)网络有限公司 | Game control method and device, computer storage medium and electronic equipment |
CN111760280B (en) * | 2020-07-31 | 2023-08-25 | 腾讯科技(深圳)有限公司 | Interface display method, device, terminal and storage medium |
CN111870945A (en) * | 2020-08-10 | 2020-11-03 | 网易(杭州)网络有限公司 | Control selection method, device, host and medium |
CN112148188A (en) * | 2020-09-23 | 2020-12-29 | 北京市商汤科技开发有限公司 | Interaction method and device in augmented reality scene, electronic equipment and storage medium |
BR112022001065A2 (en) * | 2020-11-13 | 2022-07-05 | Tencent Tech Shenzhen Co Ltd | VIRTUAL OBJECT CONTROL METHOD AND DEVICE, STORAGE MEDIA AND ELECTRONIC DEVICE |
CN112817449B (en) * | 2021-01-28 | 2023-07-21 | 北京市商汤科技开发有限公司 | Interaction method and device for augmented reality scene, electronic equipment and storage medium |
CN112870701B (en) * | 2021-03-16 | 2024-02-23 | 网易(杭州)网络有限公司 | Virtual character control method and device |
CN113157180B (en) * | 2021-03-29 | 2024-03-12 | 维沃移动通信有限公司 | Touch operation method and device for application and electronic equipment |
CN112965655B (en) * | 2021-04-23 | 2023-12-08 | 努比亚技术有限公司 | Virtual touch control method, device and computer readable storage medium |
CN113440850A (en) * | 2021-05-26 | 2021-09-28 | 完美世界(北京)软件科技发展有限公司 | Virtual object control method and device, storage medium and electronic device |
CN113318430A (en) * | 2021-05-28 | 2021-08-31 | 网易(杭州)网络有限公司 | Virtual character posture adjusting method and device, processor and electronic device |
CN113304479B (en) * | 2021-06-25 | 2023-06-20 | 腾讯科技(深圳)有限公司 | Indication information display method and device, game terminal equipment and storage medium |
CN113546403A (en) * | 2021-07-30 | 2021-10-26 | 网易(杭州)网络有限公司 | Role control method, role control device, terminal and computer readable storage medium |
CN113648656A (en) * | 2021-08-18 | 2021-11-16 | 网易(杭州)网络有限公司 | Method and device for controlling virtual character in game, electronic equipment and storage medium |
CN114495476A (en) * | 2022-01-20 | 2022-05-13 | 北京有竹居网络技术有限公司 | Control device, control method thereof, electronic apparatus, and storage medium |
WO2024002255A1 (en) * | 2022-06-29 | 2024-01-04 | 华人运通(上海)云计算科技有限公司 | Object control method and apparatus, device, storage medium, and vehicle |
CN117618903A (en) * | 2022-08-18 | 2024-03-01 | 腾讯科技(深圳)有限公司 | Virtual object control method, device, terminal, storage medium and program product |
Family Cites Families (25)
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US20090143141A1 (en) * | 2002-08-06 | 2009-06-04 | Igt | Intelligent Multiplayer Gaming System With Multi-Touch Display |
US10180714B1 (en) * | 2008-04-24 | 2019-01-15 | Pixar | Two-handed multi-stroke marking menus for multi-touch devices |
US9310992B2 (en) * | 2008-08-22 | 2016-04-12 | Google Inc. | Panning in a three dimensional environment on a mobile device |
US9262073B2 (en) * | 2010-05-20 | 2016-02-16 | John W. Howard | Touch screen with virtual joystick and methods for use therewith |
US9952755B2 (en) * | 2011-09-13 | 2018-04-24 | Sony Interactive Entertainment Inc. | Information processing device, information processing method, data structure of content file, GUI placement simulator, and GUI placement setting assisting method |
TW201334843A (en) * | 2012-02-20 | 2013-09-01 | Fu Li Ye Internat Corp | Game control method with touch panel media and game play media |
US10751608B2 (en) * | 2012-08-31 | 2020-08-25 | Blue Goji Llc. | Full body movement control of dual joystick operated devices |
US9348488B1 (en) * | 2012-11-29 | 2016-05-24 | II Andrew Renema | Methods for blatant auxiliary activation inputs, initial and second individual real-time directions, and personally moving, interactive experiences and presentations |
US9227141B2 (en) * | 2013-12-31 | 2016-01-05 | Microsoft Technology Licensing, Llc | Touch screen game controller |
US9561432B2 (en) * | 2014-03-12 | 2017-02-07 | Wargaming.Net Limited | Touch control with dynamic zones |
CN108355348B (en) * | 2015-10-10 | 2021-01-26 | 腾讯科技(成都)有限公司 | Information processing method, terminal and computer storage medium |
CN105446525B (en) * | 2015-11-10 | 2018-06-29 | 网易(杭州)网络有限公司 | A kind of control method of game role behavior |
CN105582670B (en) * | 2015-12-17 | 2019-04-30 | 网易(杭州)网络有限公司 | Aimed fire control method and device |
US10238962B2 (en) * | 2015-12-27 | 2019-03-26 | Spin Master Ltd. | System and method for recharging battery in augmented reality game system |
JP6588983B2 (en) * | 2016-08-31 | 2019-10-09 | 任天堂株式会社 | GAME PROGRAM, GAME PROCESSING METHOD, GAME SYSTEM, AND GAME DEVICE |
KR20180068411A (en) * | 2016-12-14 | 2018-06-22 | 삼성전자주식회사 | Controlling method for operation of unmanned vehicle and electronic device supporting the same |
CN107754309B (en) * | 2017-09-30 | 2019-03-08 | 网易(杭州)网络有限公司 | Information processing method, device, electronic equipment and storage medium |
CN107930105A (en) * | 2017-10-23 | 2018-04-20 | 网易(杭州)网络有限公司 | Information processing method and device, storage medium, electronic equipment |
CN107773987B (en) * | 2017-10-24 | 2020-05-22 | 网易(杭州)网络有限公司 | Virtual shooting subject control method and device, electronic equipment and storage medium |
CN108469943A (en) * | 2018-03-09 | 2018-08-31 | 网易(杭州)网络有限公司 | It runs the triggering method and device of operation |
CN108509139B (en) * | 2018-03-30 | 2019-09-10 | 腾讯科技(深圳)有限公司 | Control method for movement, device, electronic device and the storage medium of virtual objects |
CN108379844B (en) * | 2018-03-30 | 2020-10-23 | 腾讯科技(深圳)有限公司 | Method, device, electronic device and storage medium for controlling movement of virtual object |
CN110523085A (en) * | 2019-08-30 | 2019-12-03 | 腾讯科技(深圳)有限公司 | Control method, device, terminal and the storage medium of virtual objects |
US11420131B2 (en) * | 2020-05-04 | 2022-08-23 | Sony Interactive Entertainment Inc. | Systems and methods for facilitating secret communication between players during game play |
SG10202011943YA (en) * | 2020-12-01 | 2021-05-28 | Garena Online Private Ltd | Aim assist method for electronic games |
-
2019
- 2019-08-30 CN CN201910812631.6A patent/CN110523085A/en active Pending
-
2020
- 2020-07-20 JP JP2021558011A patent/JP2022527502A/en active Pending
- 2020-07-20 KR KR1020247001068A patent/KR20240011871A/en not_active Application Discontinuation
- 2020-07-20 KR KR1020217031334A patent/KR102625233B1/en active IP Right Grant
- 2020-07-20 WO PCT/CN2020/103033 patent/WO2021036581A1/en active Application Filing
- 2020-07-20 SG SG11202110127UA patent/SG11202110127UA/en unknown
-
2021
- 2021-08-20 US US17/408,362 patent/US11833426B2/en active Active
-
2023
- 2023-10-02 JP JP2023171282A patent/JP2023171885A/en active Pending
- 2023-10-20 US US18/491,056 patent/US20240042317A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
KR102625233B1 (en) | 2024-01-16 |
KR20240011871A (en) | 2024-01-26 |
CN110523085A (en) | 2019-12-03 |
US11833426B2 (en) | 2023-12-05 |
WO2021036581A1 (en) | 2021-03-04 |
JP2023171885A (en) | 2023-12-05 |
US20240042317A1 (en) | 2024-02-08 |
JP2022527502A (en) | 2022-06-02 |
US20210379491A1 (en) | 2021-12-09 |
KR20210132175A (en) | 2021-11-03 |
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