SE8305669L - METHOD OF PSYCHOTHERAPY AGAINST ADDICTIVE BEHAVIOR WITH COMPLEMENTARY RITUALS THROUGH PLAYING DEVICES WITH DYNAMIC VISUAL GAME (EX VIDEO COMPUTER SYSTEMS) - Google Patents

METHOD OF PSYCHOTHERAPY AGAINST ADDICTIVE BEHAVIOR WITH COMPLEMENTARY RITUALS THROUGH PLAYING DEVICES WITH DYNAMIC VISUAL GAME (EX VIDEO COMPUTER SYSTEMS)

Info

Publication number
SE8305669L
SE8305669L SE8305669A SE8305669A SE8305669L SE 8305669 L SE8305669 L SE 8305669L SE 8305669 A SE8305669 A SE 8305669A SE 8305669 A SE8305669 A SE 8305669A SE 8305669 L SE8305669 L SE 8305669L
Authority
SE
Sweden
Prior art keywords
rituals
lust
narcotics
game
brain
Prior art date
Application number
SE8305669A
Other languages
Swedish (sv)
Other versions
SE8305669D0 (en
Inventor
Martin Denev
Original Assignee
Martin Denev
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Martin Denev filed Critical Martin Denev
Priority to SE8305669A priority Critical patent/SE8305669L/en
Publication of SE8305669D0 publication Critical patent/SE8305669D0/en
Priority to PCT/SE1984/000336 priority patent/WO1985001667A1/en
Priority to EP19840904003 priority patent/EP0160680A1/en
Priority to AU35507/84A priority patent/AU3550784A/en
Publication of SE8305669L publication Critical patent/SE8305669L/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0001Games specially adapted for handicapped, blind or bed-ridden persons
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M21/00Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M21/00Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis
    • A61M2021/0005Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus
    • A61M2021/0044Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus by the sight sense

Abstract

The method, which the inventor calls reverse ritual therapy, is using computermade reverse (anti) rituals (like playing a film backwards) of the rituals which observation of and participation in create dependency behaviour, as for example smoking, alcohol drinking, using of narcotics, etc (which are like playing the film forwards). The hypothesis is that the hypnosis of the computer reverse rituals will neutralize and eliminate the hypnosis of the dependency creating rituals. Since the human brain, when its lust center is activated, produces human own narcotic, as for example the morphine like endorphines, and since the video computer games (TV-games) cause game lust, the inventor expects that video computer game lust will cause brain's own production of narcotics and in this way, by using of video computer games he wants to create Pavlov reflex between the brain's own narcotics production and lust and the pictures of rejection of the missuse (for example of narcotics) so that every time when the player performs for example a ritual of rejection of narcotics his own brain's lust center will start to produce narcotics and will reward him with lust and pleasure instead of punishment and efforts which most of the other methods suggest and which in most cases the missuser is not capable of. The hypothesis is that the invention will use the body's own lust and pleasure against the destructive lust and pleasure from outside. One strong force from outside will meet an equal strong anti and complementing force from inside.

Claims (1)

1. Patentkravet railer anvandande av en mycket brett anvand, meat i private hem, underhAllningsteknik, son t.ex. video computer system plus video nac act hemdatorer, far vilken privathushAllet redan bar investerat enorna belOpp, fOr nytt sarskilt andanal; psyhoterapi oak psykoprofylax mot onormalt beroende beteende, genod visuil, emotinnell och apprepande progradmering not trdning av hjrnan till att bli oberoende av skadliga beroende beteenden genom elektroniska hdlso ritualer red revers-, kompletterande act nestraliserande, ritualer till ritualerna son hoc skapat eeroende beteendet. Anv4ndandee av nnderhIllning, noja med eventuell.belbning, sop molly for praktisering , son kompletterande aotiv till plikt, gar tetoden attraktiv fUr starste delen av befolkningen, sarskilt 2or barn ocie unRdom. med detta spel ken man spela treParnsfamild itnde i ldnder mud liga fddelsetal och i under med for toga fadelsetal (for nivfireglerinr), spela bilforare som bronsar under spelet och fOr bilen till normal hastighet, snela att man under spelet sdtter tillbaka cigarren I asken, halla alkoholen tillbaks i flaskan, lamna tillbaks narkotikan diii leverantaren, satta tillbaka salt och starka kryddor i behAllaren, inte hugga cod i verse lahder utan anvanda solenergi for matlagning, och i allmanhet byte ohygienkka caner red hygienists Uppfinningen any:Ander elektroniska spelritualer eftersom ritualerna I naturen ar nagot sore kormunicerar sad den aldste not den nest primitive delen av hjarnan men sysslar sod ritualer act ocks4 Or den del son Or nest mottaglig far sugrestioner nob ha' Oct starkaste inflytandet Over kropoens funktioner. De nest utvecklade delarna tar del starkaste notstandet mot suggestioner ones samtidigt dt sveraste inflytandet Over kroppens funktionar. PA dotty seLtt, i likhet red rid hymen, eliminerar man I silks grad individens epa, concur ash eventuellt motstand.The patent claims railer use of a very wide use, meat in private homes, entertainment technology, son e.g. video computer system plus video nac act home computers, father which privathushAllet already had invested enorna belOpp, fOr new special andanal; psychotherapy oak psychoprophylaxis against abnormally addictive behavior, genod visual, emotinnell and apprepande programming not trdning of the brain to become independent of harmful addictive behaviors through electronic hdlso rituals red reverse, complementary act nestralizing, rituals to the rituals son hoc created honoring behavior. Anv4ndandee of nnderhIllning, enough with any.belbning, sop molly for practice, son complementary aotiv to duty, makes the method attractive to the majority of the population, especially 2or children ocie unRdom. with this game you can play treParnsfamild itnde in ldnder mud liga födelsetal and in under with forga fadelsetal (for nivfireglerinr), play car drivers who bronze during the game and for the car at normal speed, snela that you during the game put back the cigar In the ashes, halla alcohol back in the bottle, leave back the drug diii supplier, put back salt and strong spices in the container, do not chop cod in fresh lahder but use solar energy for cooking, and in general change ohygienkka caner red hygienists Invention any: Other electronic game rituals because the rituals In nature ar nagot sore kormunicerar sad den aldste not den nest primitive delen av hjarnan men sysslar sod ritualer act ocks4 Or den del son Or nest mottaglig far sugrestioner nob ha 'Oct starkaste influlyden Over kropoens features. The second developed parts take part strongest notation against suggestions ones at the same time dt heaviest influence Over body functions. PA dotty seLtt, like red rid hymen, one eliminates to a great extent the individual's epa, concur ash any resistance.
SE8305669A 1983-10-14 1983-10-14 METHOD OF PSYCHOTHERAPY AGAINST ADDICTIVE BEHAVIOR WITH COMPLEMENTARY RITUALS THROUGH PLAYING DEVICES WITH DYNAMIC VISUAL GAME (EX VIDEO COMPUTER SYSTEMS) SE8305669L (en)

Priority Applications (4)

Application Number Priority Date Filing Date Title
SE8305669A SE8305669L (en) 1983-10-14 1983-10-14 METHOD OF PSYCHOTHERAPY AGAINST ADDICTIVE BEHAVIOR WITH COMPLEMENTARY RITUALS THROUGH PLAYING DEVICES WITH DYNAMIC VISUAL GAME (EX VIDEO COMPUTER SYSTEMS)
PCT/SE1984/000336 WO1985001667A1 (en) 1983-10-14 1984-10-12 Method for psychotherapy against dependance behaviour by complementing rituals, by use of game devices with dynamic visual games (for example video computer systems)
EP19840904003 EP0160680A1 (en) 1983-10-14 1984-10-12 Method for psychotherapy against dependance behaviour by complementing rituals, by use of game devices with dynamic visual games (for example video computer systems)
AU35507/84A AU3550784A (en) 1983-10-14 1984-10-12 Methodfor psychotherapy against dependence behaviour by complementing rituals by use of game devices with dynamic visual games(e.g. video computer games)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
SE8305669A SE8305669L (en) 1983-10-14 1983-10-14 METHOD OF PSYCHOTHERAPY AGAINST ADDICTIVE BEHAVIOR WITH COMPLEMENTARY RITUALS THROUGH PLAYING DEVICES WITH DYNAMIC VISUAL GAME (EX VIDEO COMPUTER SYSTEMS)

Publications (2)

Publication Number Publication Date
SE8305669D0 SE8305669D0 (en) 1983-10-14
SE8305669L true SE8305669L (en) 1985-04-15

Family

ID=20352909

Family Applications (1)

Application Number Title Priority Date Filing Date
SE8305669A SE8305669L (en) 1983-10-14 1983-10-14 METHOD OF PSYCHOTHERAPY AGAINST ADDICTIVE BEHAVIOR WITH COMPLEMENTARY RITUALS THROUGH PLAYING DEVICES WITH DYNAMIC VISUAL GAME (EX VIDEO COMPUTER SYSTEMS)

Country Status (4)

Country Link
EP (1) EP0160680A1 (en)
AU (1) AU3550784A (en)
SE (1) SE8305669L (en)
WO (1) WO1985001667A1 (en)

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2670912A1 (en) * 1990-12-20 1992-06-26 Marrigues Jean Pierre Device for observing optical images
US7624028B1 (en) 1992-11-17 2009-11-24 Health Hero Network, Inc. Remote health monitoring and maintenance system
US5678571A (en) * 1994-05-23 1997-10-21 Raya Systems, Inc. Method for treating medical conditions using a microprocessor-based video game
US9215979B2 (en) 1992-11-17 2015-12-22 Robert Bosch Healthcare Systems, Inc. Multi-user remote health monitoring system
US6968375B1 (en) 1997-03-28 2005-11-22 Health Hero Network, Inc. Networked system for interactive communication and remote monitoring of individuals
US5956501A (en) 1997-01-10 1999-09-21 Health Hero Network, Inc. Disease simulation system and method
US20010011224A1 (en) 1995-06-07 2001-08-02 Stephen James Brown Modular microprocessor-based health monitoring system
US6368111B2 (en) 1997-06-24 2002-04-09 Juan Legarda System and method for interactively simulating and discouraging drug use
WO1998058717A1 (en) * 1997-06-24 1998-12-30 Legarda Ibanez Juan System and process for interactive simulation and for dissuading young people from taking drugs
US7399276B1 (en) 2003-05-08 2008-07-15 Health Hero Network, Inc. Remote health monitoring system
EP2847749A1 (en) * 2012-05-09 2015-03-18 Koninklijke Philips N.V. Device and method for supporting a behavior change of a person

Family Cites Families (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US4028819A (en) * 1974-07-12 1977-06-14 Walker Norman K Method for measuring tasks and means for generating coordinated audio-visual stimuli and error indicia for said secondary tasks

Also Published As

Publication number Publication date
EP0160680A1 (en) 1985-11-13
AU3550784A (en) 1985-05-07
SE8305669D0 (en) 1983-10-14
WO1985001667A1 (en) 1985-04-25

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