RU95113085A - METHOD OF DIVING USER IN VIRTUAL REALITY AND DEVICE FOR ITS IMPLEMENTATION - Google Patents

METHOD OF DIVING USER IN VIRTUAL REALITY AND DEVICE FOR ITS IMPLEMENTATION

Info

Publication number
RU95113085A
RU95113085A RU95113085/09A RU95113085A RU95113085A RU 95113085 A RU95113085 A RU 95113085A RU 95113085/09 A RU95113085/09 A RU 95113085/09A RU 95113085 A RU95113085 A RU 95113085A RU 95113085 A RU95113085 A RU 95113085A
Authority
RU
Russia
Prior art keywords
shell
virtual space
user
forming
space
Prior art date
Application number
RU95113085/09A
Other languages
Russian (ru)
Other versions
RU2109336C1 (en
Inventor
Н.Н. Латыпов
Original Assignee
Н.Н. Латыпов
Filing date
Publication date
Application filed by Н.Н. Латыпов filed Critical Н.Н. Латыпов
Priority claimed from RU95113085/09A external-priority patent/RU2109336C1/en
Priority to RU95113085/09A priority Critical patent/RU2109336C1/en
Priority to EP96925204A priority patent/EP0839559B1/en
Priority to KR10-1998-0700264A priority patent/KR100484369B1/en
Priority to PCT/RU1996/000183 priority patent/WO1997003740A1/en
Priority to AU65373/96A priority patent/AU6537396A/en
Priority to JP9506589A priority patent/JPH11509446A/en
Priority to DE69630037T priority patent/DE69630037T2/en
Priority to CN96196308A priority patent/CN1114882C/en
Priority to US08/678,706 priority patent/US5846134A/en
Publication of RU95113085A publication Critical patent/RU95113085A/en
Publication of RU2109336C1 publication Critical patent/RU2109336C1/en
Application granted granted Critical
Priority to JP2007124922A priority patent/JP2007229500A/en

Links

Claims (23)

1. Способ погружения пользователя в виртуальную реальность, заключающийся в том, что формируют виртуальное пространство, в котором объекты возникают и перемещаются заданным и случайным образом, отображают сформированное виртуальное пространство пользователю, осуществляют непрерывное преобразование виртуального пространства в соответствии с реальными физическими движениями руки, ноги, головы, туловища и глаз пользователя в реальном пространстве с учетом взаимодействия с объектами в виртуальном пространстве, отличающийся тем, что до формирования виртуального пространства формируют замкнутую оболочку, ограничивающую реальное замкнутое пространство, устанавливают оболочку на опоре с возможностью вращения вокруг своего центра, помещают в оболочку пользователя, который имеет возможность свободного перемещения по внутренней поверхности оболочки, определяют величину и направление перемещения пользователя относительно оболочки, в соответствии с которыми дополнительно осуществляют непрерывное преобразование виртуального пространства и отображение его пользователю.1. A method of immersing a user in virtual reality, which consists in creating a virtual space in which objects appear and move in a predetermined and random manner, displaying the generated virtual space for the user, and continuously transforming the virtual space in accordance with real physical movements of the arm, leg, user's head, torso and eye in real space, taking into account interaction with objects in virtual space, characterized in that up to forming a virtual space, form a closed shell limiting the real closed space, install the shell on a support with the possibility of rotation around its center, place it in the shell of a user who is able to freely move along the inner surface of the shell, determine the magnitude and direction of movement of the user relative to the shell, in accordance with which additionally carry out continuous transformation of virtual space and display its user Liu. 2. Способ по п. 1, отличающийся тем, что вращают оболочку для минимизации момента силы, возникающего при смещении центра тяжести пользователя относительно вертикали, проходящей через центр оболочки. 2. The method according to p. 1, characterized in that the shell is rotated to minimize the moment of force arising when the user's center of gravity is displaced relative to the vertical passing through the center of the shell. 3. Способ по п. 1, отличающийся тем, что в качестве оболочки используют выпуклую замкнутую поверхность. 3. The method according to p. 1, characterized in that as a shell using a convex closed surface. 4. Способ по п. 3, отличающийся тем, что в качестве выпуклой замкнутой поверхности используют сферу. 4. The method according to p. 3, characterized in that as a convex closed surface using a sphere. 5. Способ по пп. 1 - 4, отличающийся тем, что в качестве опоры оболочки используют по меньшей мере три шаровых опоры, которые размещают под оболочкой. 5. The method according to PP. 1 to 4, characterized in that at least three ball bearings that are placed under the shell are used as the shell support. 6. Способ по пп. 1-5, отличающийся тем, что используют перфорированную оболочку. 6. The method according to PP. 1-5, characterized in that they use a perforated shell. 7. Способ по пп. 1-6, отличающийся тем, что используют оболочку из прозрачного материала. 7. The method according to PP. 1-6, characterized in that they use a shell of a transparent material. 8. Способ по пп. 1 - 7, отличающийся тем, что средство для формирования виртуального пространства размещают вне оболочки. 8. The method according to PP. 1 to 7, characterized in that the means for forming a virtual space is placed outside the shell. 9. Способ по пп. 1 - 7, отличающийся тем, что средство для формирования виртуального пространства размещают внутри оболочки. 9. The method according to PP. 1 to 7, characterized in that the means for forming a virtual space is placed inside the shell. 10. Способ по п. 9, отличающийся тем, что средство для формирования виртуального пространства размещают на пользователе. 10. The method according to p. 9, characterized in that the means for forming the virtual space is placed on the user. 11. Способ по п. 1, отличающийся тем, что внутри оболочки устанавливают с возможностью поворота опору, предназначенную для закрепления вспомогательных средств для формирования виртуальной реальности. 11. The method according to p. 1, characterized in that the inside of the shell is installed with the possibility of rotation of the support, intended for fixing auxiliary means for the formation of virtual reality. 12. Устройство для погружения в виртуальную реальность, содержащее средство формирования виртуального пространства, в котором объекты возникают и перемещаются заданным и случайным образом, к которому подключены средство отображения виртуального пространства пользователю и блок преобразования виртуального пространства в соответствии с реальными физическими движениями руки, ноги, головы, туловища и глаз пользователя в реальном пространстве с учетом взаимодействия с объектами в виртуальном пространстве, отличающееся тем, что содержит замкнутую оболочку, ограничивающую реальное замкнутое пространство, размещенную на опоре с возможностью вращения вокруг своего центра, отверстие, выполненное в оболочке и снабженное крышкой для входа и выхода пользователя, средство определения величины и направления перемещения пользователя относительно оболочки, подключенное к блоку преобразования виртуального пространства. 12. A device for immersion in virtual reality, containing means for creating virtual space in which objects appear and move in a predetermined and random manner, to which the means for displaying virtual space to the user and the virtual space transforming unit are connected in accordance with real physical movements of the arm, leg, head , torso and eye of the user in real space, taking into account interaction with objects in virtual space, characterized in that it contains a closed shell restricting a real enclosed space, placed on a support rotatably around its center, a hole made in the shell and provided with a cover for the user to enter and exit, means for determining the magnitude and direction of movement of the user relative to the shell, connected to the virtual space transformation unit. 13. Устройство по п. 12, отличающееся тем, что содержит средство вращения оболочки, связанное с опорой и предназначенное для минимизации момента силы, возникающего при смещении центра тяжести пользователя относительно вертикали, проходящей через центр оболочки. 13. The device according to p. 12, characterized in that it contains a means of rotation of the shell associated with the support and designed to minimize the moment of force arising from the displacement of the user's center of gravity relative to the vertical passing through the center of the shell. 14. Устройство по п. 12, отличающееся тем, что оболочка представляет собой выпуклую замкнутую поверхность. 14. The device according to p. 12, characterized in that the shell is a convex closed surface. 15. Устройство по п. 14, отличающееся тем, что выпуклая замкнутая поверхность выполнена в виде сферы. 15. The device according to p. 14, characterized in that the convex closed surface is made in the form of a sphere. 16. Устройство по пп. 12-15, отличающееся тем, что опора оболочки представляет собой по меньшей мере три шаровых опоры. 16. The device according to paragraphs. 12-15, characterized in that the shell support is at least three ball bearings. 17. Устройство по пп. 12 - 16, отличающееся тем, что на оболочке выполнена перфорация. 17. The device according to paragraphs. 12 to 16, characterized in that the shell is perforated. 18. Устройство по пп. 12 - 17, отличающееся тем, что оболочка выполнена из прозрачного материала. 18. The device according to paragraphs. 12 to 17, characterized in that the shell is made of a transparent material. 19. Устройство по пп. 12 - 18, отличающееся тем, что средство для формирования виртуального пространства размещено вне оболочки. 19. The device according to paragraphs. 12 to 18, characterized in that the means for forming the virtual space is placed outside the shell. 20. Устройство по пп. 12 - 18, отличающееся тем, что средство для формирования виртуального пространства размещено внутри оболочки. 20. The device according to paragraphs. 12 to 18, characterized in that the means for forming the virtual space is placed inside the shell. 21. Устройство по п. 20, отличающееся тем, что средство для формирования виртуального пространства размещено на пользователе. 21. The device according to p. 20, characterized in that the means for forming the virtual space is placed on the user. 22. Устройство по пп. 12 - 21, отличающееся тем, что содержит опору для закрепления вспомогательных приспособлений для формирования виртуальной реальности. 22. The device according to paragraphs. 12 to 21, characterized in that it contains a support for fixing auxiliary devices for the formation of virtual reality. 23. Устройство по п. 22, отличающееся тем, что в качестве вспомогательных приспособлений использованы приспособления, выбранные из группы, состоящей из кресла на колесах, имитирующего средства передвижения, мяча, манекенов и приспособлений, имитирующих поведение противника в поединках. 23. The device according to p. 22, characterized in that as auxiliary devices, devices selected from the group consisting of a wheelchair simulating vehicles, a ball, mannequins and devices imitating the behavior of the enemy in fights are used.
RU95113085/09A 1995-07-14 1995-07-14 Method and device for immersing user into virtual world RU2109336C1 (en)

Priority Applications (10)

Application Number Priority Date Filing Date Title
RU95113085/09A RU2109336C1 (en) 1995-07-14 1995-07-14 Method and device for immersing user into virtual world
AU65373/96A AU6537396A (en) 1995-07-14 1996-06-24 Method of surrounding a user with virtual reality and a device for carrying out the method
KR10-1998-0700264A KR100484369B1 (en) 1995-07-14 1996-06-24 Apparatus and method for immersion in virtual reality
PCT/RU1996/000183 WO1997003740A1 (en) 1995-07-14 1996-06-24 Method of surrounding a user with virtual reality and a device for carrying out the method
EP96925204A EP0839559B1 (en) 1995-07-14 1996-06-24 Method of surrounding a user with virtual reality and a device for carrying out the method
JP9506589A JPH11509446A (en) 1995-07-14 1996-06-24 Method and apparatus for immersing a user in virtual reality
DE69630037T DE69630037T2 (en) 1995-07-14 1996-06-24 DEVICE AND METHOD FOR SURROUNDING A USER WITH VIRTUAL REALITY
CN96196308A CN1114882C (en) 1995-07-14 1996-06-24 Method of surrounding a user with virtual reality and a device for carrying out the method
US08/678,706 US5846134A (en) 1995-07-14 1996-07-11 Method and apparatus for immersion of a user into virtual reality
JP2007124922A JP2007229500A (en) 1995-07-14 2007-05-09 Method and apparatus for immersion of user into virtual reality

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
RU95113085/09A RU2109336C1 (en) 1995-07-14 1995-07-14 Method and device for immersing user into virtual world

Publications (2)

Publication Number Publication Date
RU95113085A true RU95113085A (en) 1997-07-20
RU2109336C1 RU2109336C1 (en) 1998-04-20

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RU95113085/09A RU2109336C1 (en) 1995-07-14 1995-07-14 Method and device for immersing user into virtual world

Country Status (9)

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US (1) US5846134A (en)
EP (1) EP0839559B1 (en)
JP (2) JPH11509446A (en)
KR (1) KR100484369B1 (en)
CN (1) CN1114882C (en)
AU (1) AU6537396A (en)
DE (1) DE69630037T2 (en)
RU (1) RU2109336C1 (en)
WO (1) WO1997003740A1 (en)

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