MXPA00000690A - Information processing device and method, providing medium, and recording medium - Google Patents

Information processing device and method, providing medium, and recording medium

Info

Publication number
MXPA00000690A
MXPA00000690A MXPA/A/2000/000690A MXPA00000690A MXPA00000690A MX PA00000690 A MXPA00000690 A MX PA00000690A MX PA00000690 A MXPA00000690 A MX PA00000690A MX PA00000690 A MXPA00000690 A MX PA00000690A
Authority
MX
Mexico
Prior art keywords
data
information processing
image
input
computer entertainment
Prior art date
Application number
MXPA/A/2000/000690A
Other languages
Spanish (es)
Inventor
Akio Ohba
Original Assignee
Sony Computer Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Computer Entertainment Inc filed Critical Sony Computer Entertainment Inc
Publication of MXPA00000690A publication Critical patent/MXPA00000690A/en

Links

Abstract

Data for an information processing device is transmitted and an erroneous connection of electronic equipment isnotified to a user for a correction of the connection. An image unit (61) is displayed on a display unit such as a TV set when a correct connection is made. A data unit (62) is displayed, when an erroneous connection of electronic equipment is made, along with the image unit (61) on the image display unit screen. The option data area (62a) of the data unit (62) notifies users an erroneous connection by means of a telop. A basic data area (62b) stores data required for the information processing device to perform various types of processing. Data consisting of the image unit (61) and the data unit (62) is input to the information processing device which then processes the input data so as to display the image unit (61) only according to data in the basic data area (62b) when a correct connection is identified.

Description

METHOD AND DEVICE FOR INFORMATION PROCESSING. MEANS OF DISTRIBUTION AND MEANS OF RECORDING TECHNICAL FIELD This invention relates to a device, method, distribution means and recording medium for information processing. Specifically, the invention relates to a device, method, distribution means and recording medium for processing information where the data is distributed to an information processing device to perform the prescribed processing. The screen is made to show different in cases when the connection between the devices has been made correctly and when it is not. When a connection has not been made correctly, the data is also distributed to display a message informing the user about the fact.
TECHNICAL BACKGROUND When faced with the problem of connecting various electronic devices together, users have done so while reading the manuals that come with the devices and describe how to connect them. These manuals are books and the user usually makes the connections while reading the instructions in the manuals. There are also methods by which Instructions for making connections are recorded on a video cassette and the user learns how to make the connections by watching the cassette. In the case where the electronic devices exchange data, it has been done using specialized circuits including a local area network (LAN), modem or infrared data association (IrDA) or other circuits in series or parallel, using a flexible disk or other means of package, or using a specialized protocol. However, in the event that the user connects the electronic devices after reading the explanations and manuals, the three-dimensional connection relationships can be difficult to understand from the two-dimensional diagrams printed in the manuals, and connections can be made incorrect. In case of using a video player to see the instructions recorded on the tape and the video player is in an area different from the device that will be connected, the user will not be able to make the connections while watching the screen so the user will have I watch the video for a moment, learn the connection relationship and then make the actual connections of the device. To fully understand the connection relationship, the user will probably have to watch the video repeatedly, which is not beneficial for the real time performance. For example, in case the electronic device is a gaming machine, it is difficult to exchange data with another device, because it uses a different protocol for each type of gaming machine.
BRIEF DESCRIPTION OF THE INVENTION The present invention displays different screens when the connection is made correctly and when it is carried out incorrectly. In the event that it has been done incorrectly, a message is displayed notifying the user of this fact and the correct way to be the connection, and how data can be processed for a television receiver, the data can be exchanged with a device that handles data for a television receiver. The information processing device of the present invention has input means that introduce video data wherein the first data for the information processing device to perform the prescribed processing and the second data for displaying images on an image display device they are arranged in effective screen regions; output means that output the incoming video data by said input means to display them in said image display device, and processing means that extract and process said first data of the video data input by said input means . The information processing method of the present invention includes an input step that inputs video data where the first data for the information processing device to perform the prescribed processing and the second data to display images in a image display device are docked in effective screen regions; an output step that outputs the input of incoming video data in said input step to display them in said image display device; and a processing step that extracts and processes said first data from the video data input and said input step. The distribution means of the present invention includes an output step that outputs the video data wherein the first data for the information processing device to perform the prescribed processing and the second data for displaying images on a deployment device of images are coupled in effective screen regions; an output step that outputs the input video data in said input step to display them in said image display device; and a processing step that extracts and processes said first data from the video data input in said input step. The video data is recorded in the recording medium wherein the first data that a device for processing information processes and second data for said image deployment device are coupled into effective screen regions. The method and device, distribution means and recording medium for information processing of the invention have a video data entry where the first data for the information processing device to perform the prescribed processing and the second data to display images in an image display device are docked In effective screen regions, the input video data is output to be displayed on a video image device, and the first data is extracted and processed from the input of the video data. Recording data is recorded in the recording medium wherein the first data that an information processing device processes and second data for said image display device are coupled into effective screen regions.
BRIEF DESCRIPTION OF THE DRAWINGS Figure 1 shows an example of the configuration in a case where the information processing device of the invention is applied to a computer entertainment device. Figure 2 shows the internal configuration of a computer entertainment device. Figure 3 shows the structure of data supplied to a computer entertainment device. Figure 4 shows an example screen where data of the data structure shown in Figure 3 is reproduced. Figure 5 is a flow chart describing the operation of a computer entertainment device. Figure 6 is a diagram describing the connection of the devices.
Figure 7 is a flow chart for describing other operations of a computer entertainment device. Figure 8 is a diagram that explains the connections of other devices. Fig. 9 is a flow chart describing other operations of a computer entertainment device; and Fig. 10 is a diagram explaining the connections of other devices.
BEST MODE FOR DEVELOPING THE INVENTION Next, an embodiment in accordance with the present invention will be described. To clarify the correspondence between the various means of the invention which are expressed in the claims, a description of the characteristics of the present invention is given below with the addition of the corresponding modality (an example) in parentheses after each means. However, this explanation does not limit the explanation of the various media in any way. The information processing device has input means (e.g., PCRPC 44 in Figure 2) that input video data where the first data (e.g., basic data area 62b in Figure 3) for the processing device of information to perform the prescribed processing in the second data (for example, unit of image 61 in Figure 3) to display images on an image display device are coupled into effective screen regions; output means (e.g., step S13 in FIG. 5) that output the video data that entered through the input means to display them in the image display device and processing means (e.g., step S13) in figure 5) that extract and process the first data of the video data input through the input means. The information processing device generates second data including third data (eg, option data area 62a in Figure 3) for prescribed notices, and the processing means controls the deployment of the third data in the deployment device of the third party. image in accordance with the results of the processing of the first data. The information processing device generates video data including fourth data (eg, standard data area 62c in Figure 3) that functions as a standard for extracting the first data, and the processing means extracts the first data taking the data. fourth data as a standard. Figure 1 shows the various components of the information processing device using a computer entertainment machine and its connection relationship with other electronic devices. A CD-ROM drive 2 is connected to a main unit 3 of the computer entertainment machine 1, which runs CD-ROM 1 1 where data is recorded, and operation device 4, which consists of Multiple buttons or joysticks, etc. Also connected to the main unit 3 is a television receiver (TV) 20 and other electronic devices, such as VTR (video cassette recorder) 30, which executes the video cassette 31. The VTR 30 can be a gaming machine or a tuner. TV (STB). Also, any other optical disc and disc drive such as a DVD-ROM and DVD-ROM drive may be used in place of the CD-ROM 11 and the CD-ROM drive 2. Figure 2 shows an example of the internal structure of the disc. the computer entertainment machine 1. The CPU (central processing unit) 41 performs various operations in accordance with various programs recorded in the main memory 42. For example, in response to the instruction output of the operation device 4, the CPU 41 reads data from the CD-ROMM 1 1, which is placed in the CD-ROM drive 2, stores this data in the main memory 42 and transfers the data stored in the main memory 42 to a graphics device 43 and traces it . The graphics device 43 consists internally of a GPU (graphics processing unit) 51 and a VRAM (video RAM) 52, a TV 20 and a VTR 30 which are connected to it by means of a PCRTC (programmable controller of the cathode ray) 44. The data of the cassette 31 which is reproduced in the VTR 30 enters the PCRTC 44, is converted into data that can be processed by the computer entertainment machine 1, subsequently they enter the graphics device 43. The input data they are stored in VRAM 52. The data stored in VRAM 52 passes through the process through the GPU 51 as necessary and is sent to the TV 20 via the PCRTC 44. The graphics device 43 processes the data stored in the main memory 42 in accordance with the instructions of the CPU 41, and the processed data are sent to the TV 20 via PCRTC 44. The data structure of the data read from the video cassette 31 is described in Figure 3. This data structure consists of part of the image. 61 and data part 62; and the data portion 62 consists of an option data area 62a, basic data area 62b, and standard data area 62c. In figure 3 (A), in basic data area 62b and the standard data area 62c appear in the lower part, and in figure 3 (B) they appear in the upper part. In this way, the basic data area 62b and the standard data area 62c can be found either in the upper part or in the lower part. The screen data that will be displayed on the TV 20 is stored in the image part 61. Stored in the option data area 62a of the data part 62 are, for example, messages (opaque view) to be displayed. on TV 20 in the event that the computer entertainment machine 1 is not properly connected to the TV 20, or VTR 30. Stored in the basic data area 62b of the data part 62 are the image size when the data stored in the image part 61 and the optional area will be displayed on the TV screen 20, the data type, the page number, the final page number and the game data of the computer entertainment page 1.
The standard data area 62c, which is located either in the lower part (FIG. 3 (A)) or the upper part (FIG. 3 (B)) of the basic data area 62b, is image data in data band. of image for database reference (for distortion rectification); based on this standard data area 62c, the data stored in the basic data area 62b has a binary code and is converted into data that can be processed by the CPU 41 of a computer entertainment machine 1. Figure 4 shows a example of a screen where the data structure shown in Figure 3 (A) actually unfolds together. Depicted in the image part 61 is the title and character, as well as an image of the game machine, TV, and VTR properly connected. In addition, an introduction to the content of the game or a presentation film is displayed. When the data having this data structure is connected to the TV 20 without passing through the entertainment machine of the computer 1, a message is displayed informing the user about this fact in the option data area 62a. An example of this is a message shown in Figure 4: "This image is a PS (Juice Machine) application with data. Please go back and connect as explained." Of course, other messages, images or animations can also be displayed. The basic data area 62b is data to be processed by the computer entertainment machine 1, such that it is an image that the user will not understand if it is displayed on the TV 20.
The flow chart of Figure 5 shows the case where the computer entertainment machine 1 acquires data from the VTR 30. First, in step S1, it is decided whether the computer entertainment machine 1 is properly connected. Of course the user can make this decision visually, but the decision can also be made as shown below. If only the TV 20 and the VTR 30 are connected as in Figure 6 (A), that is, if the computer entertainment machine 1 is not connected, then the VTR 30 reproduces the data having the data structure that is shows in figure 3 of video cassette 31 and are sent to TV 20. Because TV 20 can not process data from basic data area 62b, the input data is not processed, that is, a screen is displayed as it is shown in figure 4. Therefore the user, seeing the screen displayed on the TV 20, can evaluate whether the computer entertainment machine 1 has been connected correctly. In step S2, the user sees the message displayed in the option data area 62a on the screen displayed on the TV 20 as shown in figure 4 and learns that the video cassette 31 now being played on the VTR 30 is a video cassette 31 for the computer entertainment machine 1, and observing the appropriate connection that is displayed in the image part 61, makes the connection as shown in figure 6 (B). That is, after the data of the VTR 30 is output to the entertainment machine of the computer 1, where the prescribed processing is performed, they are broadcast to the TV 20, and the user connects the computer entertainment machine 1, the TV 20, and the TVR 30 in such a way that they are reproduced. The user also returns the video cassette 31. In the event that in step S2 the computer entertainment machine 1 is properly connected or if in step S1 it is decided that the computer entertainment machine 1 is properly connected, it continues with the step S3, and the acquisition of the TV data begins by the computer entertainment machine 1. First, in step S3, the CPU 41 of the computer entertainment machine 1 reads the data stored in the main memory 42 with respect to to the message that instructs to play the cassette 31, which causes this data to be transferred to the graphics device 43, and causes them to be plotted in the graphics device 43. As a result, a message such as "Run the video cassette" is broadcast to the TV 20 via PCRTC 44 and displayed. After the message is displayed on TV 20, the processing that begins with step S4 starts. First in step S4, the CPU 41 of the computer entertainment machine 1 decides whether the data that is being played in the VTR 30 has been input to the graphics device 43. If it is decided that the data of the VTR 30 is not has entered, continue with step S5. If the data of the VTR 30 was not input to the computer entertainment machine 1, there may be two causes: either the data has not been connected because the computer entertainment machine 1 and the VTR 30 are not connected adequately, or that the data has not been connected because the cassette 31 is not playing. Thus, in step S5, the CPU 41 of the computer entertainment machine 1 reads a message to inform the user of this fact from the main memory 42, transfers it to the graphics graphics device 43, causes the processing of stroke is made, it is output to TV 20 by PCRTC 44, and causes it to unfold. An example of such a message to be displayed is "Data has not been entered, check the connections and play the cassette from the beginning". When the display of the message ends, it returns to step S4 and repeats the processing that begins there. If in step S4 the CPU 41 of the computer entertainment machine 1 decides that the VTR data 30 has not been input to a graphics device 43, it proceeds to step S6. In step S6, the CPU 41 decides whether the basic data area 62b (Figure 4) exists in the data that has been input to the graphics device 43. If it decides that the basic data area 62b does not exist, it continues with the step S7. If the basic data area 62b does not exist in the data input of the graphics device 43 of the computer entertainment machine 1, it means that it is a video cassette of general images, such as movies, and that it is not a video cassette 28 for the computer. computer entertainment 1. Therefore, in step S7, the CPU 41 displays on the TV 20 a message announcing that the title of the video cassette 31 is different. A typical message is "Check the title. "When the display of this message ends, it returns to step S4, and the processing that begins there is repeated.If in step S6 it is decided that the basic data area 62b does not exist in the data that has been entered, the CPU 41 only reads the basic data area 62b of the graphics device data 43, analyzes this data, and decides if it is valid data.If you decide that it is not valid data, proceed to step S9.Decide that they are not valid data it may mean that they are data from an earlier version that can not be used in the computer entertainment machine 1 currently in use, or that they are data from a different gaming machine, therefore, the computer entertainment machine 1 displays in the TV 20 a message informing the user that they are invalid data A typical message would be "The version is different." After it is deployed, continue with step S7, and a title confirmation message as described. or previously it is displayed on TV 20. It then returns to step S4 and repeats the processing that starts there. If in step S8 it is decided that the data that has been entered is valid data, proceed to step S10. In step S10, the number of pages is read from the data of the basic data area 62b. This page number is a number assigned in sequence to different screens displayed on the TV 20 in accordance with the image part data 61. In step S11, it is decided whether the page number read in step 10 is the first page . If you decide that it is not the first page, continue with the Step S12. If you decide that this is not the first page, it indicates that the video cassette 28 that is being played is halfway, so that a message informing the user of this fact is displayed on TV 20 in step S12. A typical message that is displayed is "Return the video cassette and play it from the beginning". When this deployment ends, it returns to step S4 and repeats the processing that begins there. In the case that in step S1 1 it is decided that the number of pages read in the basic data area 62b indicates that it is the first page, it continues with step S13. In step S13, the CPU 41 of the computer entertainment machine 1 processes the data executed in the VTR 30 that has been entered. From the data input to the graphics device 43, the CPU 41 first reads the data from the basic data area 62b, and carry out the processing based on these read data. For example, among the data that has been input to the graphics device 43, it only causes the data of the image part 61 to be stored in VRAM 52, and as necessary read and transfer to TV 20 the data that has been stored or stored. , without storing them in VRAM 52, only the data of the image part 61 is transferred to the TV 20 between the data that has been entered. Thus, in the case that the connections between the devices and the videocassette 28 to be reproduced are suitable, the content of the game or the presentation (only the data of the image part 61) is displayed on the TV 20. on the contrary, in the event that a connection between the devices or the videocassette 31 that will be reproduced is incorrect, a message to announce this fact (for example, data from option data area 62a) are displayed on TV 20 together with the presentation mentioned above; In this way, when the user makes a wrong connection or a wrong operation, he can recognize this fact and learn the proper connection or operation. In step S14, the CPU 41 decides whether the page number of the data in the basic data area 62b that has been read is the final page number. If you decide that it is not the final page number, go back to step S13 and repeat the processing that starts there. On the other hand, if you decide what the final page number is, the processing of this flowchart ends. By processing step S13 and step S14, while the data is reproduced in VTR 30 is displayed on TV 20, it is sufficient to read the data from CD-ROM 11 in the CD-ROM drive 2 and cause it to be stored. in the main memory 42. By doing this, when the VTR 30 reproduces the data the processing ends, the user can start the game without any waiting time. Also, in addition to the aforementioned page number and version information, the data on the same game that will be used after the execution of the cassette 28 is completed can be included in the data of the basic data area 62b. The flow chart in Figure 7 shows the data acquisition operation of a computer entertainment machine 1 when the gaming machine 70 is used in place of a VTR 30. This gaming machine 70 is a device that can perform its functions (allowing the user run the game) independently without being connected to the computer entertainment machine 1, connecting to the TV 20, and is a device that uses a second CD-ROM as the recording medium or where the game data is recorded. First, in step S21, it is decided whether the computer entertainment machine 1 is properly connected. This decision is made as explained for step S1 in figure 5. Therefore if, as in figures 8 (A), only the TV 20 and the game machine 70 are connected, in other words, if the machine of computer entertainment 1 is not connected, then the game machine 70 reads the data having the data structure shown in figure 3 and in this way are broadcast to TV 20, so a screen like the one shown in figure 4 is displayed on TV 20, and in this way the user, seeing the screen, can recognize that the connection of the computer entertainment machine 1 is not suitable or that the computer entertainment machine 1 does not she is online. In step S22, in the screen displayed on the TV 20, first the user sees the message that is displayed in the option data area 62A and learns that the second CD-ROM 71 now running on the game machine 70 is a recording medium for providing data to the computer entertainment machine 1, and observing the proper connection displayed in the image part 61, the user makes the connections as shown in Figure 8 (B). That is, after the data output from the gaming machine 70 is connected to the entertainment machine of Computer 1, where the prescribed processing is performed, is broadcast to the TV 20, and the user connects the computer game machine 70, the entertainment machine 1 and the TV 20 in such a way that it is executed again. If in step S22 the computer entertainment machine 1 is connected or in step S21 it is decided that the computer entertainment machine 1 is properly connected, proceed to step S23, and the acquisition of data by the computer entertainment machine 1 begins. First, in step S23, the computer entertainment machine 1 displays on the TV 20 a message that instructs to execute the second CD-ROM 71 in the gaming machine 70. The data of this message is stored in the main memory 42 (figure 2) and is, for example, "Run the CD-ROM." After the message is displayed, the processing that starts with step S24 begins. This processing that begins with step S24 is the same as the processing that begins with step S4 in Figure 5, so an explanation of it is omitted. But in step S25 a message is displayed to inform the user to run CD-ROM 7 in the gaming machine 70, and in step 32 a message is displayed to inform the user to run again the second CD-ROM 71 in the game machine 70 from the beginning. In this way, when connecting a different gaming machine, while the data of the second CD-ROM 71 is executed in the gaming machine 70, it is displayed on the TV 20, in the entertainment gaming machine. computer 1, data from the first CD-ROM 11 is displayed and stored in the main memory 42. And while the data stored in the main memory 42 is displayed on the TV 20, the data of the second CD-ROM 71 which is executed in the gaming machine 70 are stored in VRAM 52 or in the memory 42 of the computer entertainment machine 1. This makes uniform data processing possible by alternately using the data that is reproduced in the computer entertainment machine 1 and the gaming machine 70. Next, it is described with reference to the flow chart of Fig. 9, the case in which a tuner for TV 20, eg, STB (upper case of the apparatus) 80, is used in place of the VTR 30. The program data provided to this STB 80 are data having the data structure shown in Figure 3. First, in step S41, it is decided whether the computer entertainment machine 1 is properly connected. entity. This decision is made as explained in step S1 in figure 5. In this way, if as in figure 10 (A), only TV 20 and STB 80 are connected, in other words, if the entertainment machine 1 is not connected, then the data having the data structure shown in FIG. 3 is received in the STB 80 and entered into the TV 20, in such a way that a screen like the one shown in FIG. Figure 20. TV 20 is displayed. In step S42, in the screen that TV 20 is displayed, the user first sees the message that is displayed in the option data area 62a and learn that the program now received in the STB 80 (the program displayed on TV 20) is a program for the entertainment machine 1, and seeing the correct connection displayed in the image part 61, makes the connections as shown in the figure 10 (B). That is, after the data received by the STB 80 is connected to the computer entertainment machine 1, where the prescribed processing is performed, they go out to the TV 20 and STB 80, computer entertainment machine 1, and the TV 20 are connected in such a way that they are reproduced. Here, the message of option data area 62a to be displayed on TV 20 is, for example, "This is a program that distributes data for a gaming machine." Referring to the above connection method, connect the gaming machine and enjoy it. " The user is made to recognize that it is a program for the computer entertainment machine 1, and this is a message that warns him to connect the computer entertainment machine 1. In step S42, if the computer entertainment machine 1 is connected, continues with step S43, and data acquisition by the computer entertainment machine 1 begins. First, in step S43, the CPU 41 displays on the TV 20 a message that instructs to set them on the channel where the data for the game is transmitted. This data message, which is stored in the main memory 42 (Figure 2), is, for example "Set the channel in a game program".
After the message is displayed and the prescribed time has ended, the processing beginning with step S44 starts. This processing that begins with step S44 is the same as the processing beginning with S4 in FIG. 5, so an explanation of this is omitted. But in step S45 a message is displayed to encourage the user to receive the program for the game, and in step S52 it is displayed that the program that is now received is in the middle, and the start time for when the same program is issued will also display. For example, if a computer entertainment machine 1 is used as a gaming machine to learn software that requires periodic updating, the learning software is received by the STB 80 and stored in the main memory 42 or in another medium of recording. Made in this way, there is no need to send a package as a flexible disk to the user's house, and many users can be distributed simultaneously. In this specification, the distribution medium in which a computer program running in the aforementioned processing is provided to users and includes, in addition to magnetic disks, CD-ROM, and other recording media information, means of network transmission such as Internet and digital satellite. As is clear from the embodiment described above, this invention, comprised of other aspects, is capable of performing the following. 1) A computer entertainment system 1 having at least one main unit 3 wherein an optical disc or other recording medium 11 can be mounted in which game data is recorded, and which has at least one main memory 42 wherein the game data of the recording medium is read and recorded, a CPU 41 that processes said game data, and a graphics device 43 that generates image data, an operating device 4 that is connected to the main unit and controls the progress of the game in accordance with the operation of the players, and deployment means that are connected to the main unit and mainly displays game images, and an electronic device that is connected to the main unit and provides connection information between the devices that comprise the computer entertainment system. 2) A computer entertainment system as described above in subsection (1), wherein the electronic device is a video cassette recorder housing a video cassette. 3) A computer entertainment system as described above in subsection (1), wherein the electronic device is a gaming machine that maintains an optical disk. 4) A computer entertainment system as described above in subsection (1), wherein the electronic device is a television tuner. 5) A computer entertainment system as described above in subsection (1), wherein the electronic device is an electronic device that can provide means for the Internet. 6) A computer entertainment system as described above in subsection (1), wherein the connection information between the devices includes at least image data in screen images that will be displayed on said screen means, data of option that through said screen images informs players when the connection between the devices is not normal, and basic data that have the control information to display said connection information in said screen means. 7) A computer entertainment system as described above in subsection (6), wherein said electronic devices have, in addition to the connection information between devices, game data. As described above, with the information processing device, the information processing method, distribution means of the invention, the video data is inputted where the first data for the information processing device to perform the prescribed processing and according to the data to display images in a Image deployment device are arranged in effective screen regions; the input video data is sent to display on the image display device; and the first data is extracted and processed from the video data that is introduced, and in this way the data necessary for the information processing device to perform various processing is distributed, and in the case of the information processing device and the image deployment device are not properly connected, a message will be displayed informing the user about this fact. With the distribution means of the invention, the video data is recorded in which the first data processed by the information processing device and the second data for an image display device are arranged in effective screen regions, and from this the data necessary for the information processing device to perform various processing are distributed, and in the event that the information processing device and the image display device are not properly connected, a message indicating this may be displayed. made to the user.

Claims (15)

NOVELTY OF THE INVENTION CLAIMS
1. An information processing device comprising: input means that input video data wherein the first data for the information processing device to perform the prescribed processing and the second data for displaying images on an image display device is coupling in effective screen regions, and output means that emit video data that was input by said input means for display in said image deployment device, and processing means that extract and process said first data from the video data introduced by said input means.
2. An information processing device according to claim 1, further characterized in that said second data include third data for prescribed notices, and said processing means control the deployment of said third data in said device for displaying of conformity image with the results of the processing of said first data.
3. An information processing device according to claim 1, further characterized in that said video data includes fourth data that functions as a standard for extracting said data. first data, and said processing means extracts said first data taking said fourth data as standard.
4. An information processing method comprising: an input step that introduces video data where the first data for the information processing device to perform the prescribed processing and the second data to display images on a deployment device of image are coupled in effective screen regions, an output step that outputs the video data introduced in said input step to display them in said image deployment device, and a processing step that extracts and processes said first data from the entry of video data in said entry step.
5. A distribution means comprising a program that can be read through a computer that executes the processing including an output step that emits video data where the first data for the information processing device to perform the prescribed processing and second data for displaying images on the image display device are coupled to effective screen regions, an output step that outputs the video data input to said input step to display them on said image display device, and a step of processing that extracts and processes said first data from the video data input and said input step.
6. A recording medium in which video data is recorded that will be displayed in an image display device comprising: a recording medium that includes video data that is recorded where the first data that an information processing device processes and second data for said image deployment device are coupled into effective screen regions.
7. A recording medium according to claim 6, further characterized in that said second data includes third data whose deployment is controlled in accordance with the results of processing said first data by said information processing device.
8. A recording medium according to claim 6, further characterized in that said video data further include fourth data that functions as a standard by means of which said information processing device extracts said first data.
9. A computer entertainment system having at least one main unit where an optical disk or other recording medium can be mounted where the game data is recorded, and having at least one main memory wherein the game data of said recording medium is read and recorded, a CPU that processes said game data, and a graphics device that generates image data comprising: a device of operation that is connected to said main unit and controls the progress of the game in accordance with the operation of the players, and deployment means that are connected to said main unit and mainly display game images, and an electronic device connected to said unit principal that provides connection information between the devices comprising said computer entertainment system.
10. A computer entertainment system according to claim 9, further characterized in that said electronic device is a video cassette recorder.
11. A computer entertainment system according to claim 9, further characterized in that said electronic device is a gaming machine capable of using an optical disk.
12. A computer entertainment system according to claim 9, further characterized in that said electronic device in a television tuner.
13. A computer entertainment system according to claim 9, further characterized in that said electronic device is a device capable of providing Internet access.
14. A computer entertainment system according to claim 9, further characterized in that the connection information between the devices includes at least image data in display images that will be displayed in said deployment means, option data that through said deployment images they inform the players when the connection between the devices is not normal, and basic data having control information to display said connection information on said deployment means.
15. - A computer entertainment system according to claim 14, further characterized in that said electronic device has the game data, in addition to the connection between the devices.
MXPA/A/2000/000690A 1998-05-20 2000-01-19 Information processing device and method, providing medium, and recording medium MXPA00000690A (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP10/138042 1998-05-20

Publications (1)

Publication Number Publication Date
MXPA00000690A true MXPA00000690A (en) 2001-05-07

Family

ID=

Similar Documents

Publication Publication Date Title
EP0999705B1 (en) Information processing device and method
US5716273A (en) Apparatus and method for controlling educational and amusement use of a television
US7176920B1 (en) Computer games apparatus
JP4317131B2 (en) Dynamic interactive content system
EP1400267B1 (en) Portable handheld device for enabling interactivity of video content
US5638113A (en) Transaction based interactive television system
US20030035075A1 (en) Method and system for providing improved user input capability for interactive television
EP0836191A1 (en) Method and apparatus for reproducing data from a recording medium
WO2006039196A2 (en) Playing an audiovisual work with dynamic choosing
JPS63503179A (en) Video still image playback device with buffered data input channel
US7707605B2 (en) Data transmission method and system of same, information processing method and system of same, data transmitter, signal processor, content data processing method, and data serving method
JP4719390B2 (en) Digital television receiver / decoder with interactive playback of predetermined television programs
WO2007100044A1 (en) Video-linked controlled object external device controller and video recording medium used for same
JP2006208784A (en) Education system and device control method
MXPA00000690A (en) Information processing device and method, providing medium, and recording medium
KR100374121B1 (en) System for network-based movie service and method for the same
JP2002247525A (en) Home server device, editing method for video and audio data, and generating method for video and audio data
NZ501231A (en) Video tape display and connection instructions for game playing machine
JP4041316B2 (en) Video editing / playback system and computer program
JP2000069467A (en) Picture take-in device and information storage medium
US5848901A (en) Apparatus and method for recording and reproducing user comments on and from video tape
KR20000068852A (en) Video tape and apparatus for playing such a video tape
KR200210098Y1 (en) Apparatus for integrated multimedia presentation
JP2003015511A (en) Edited object for teaching with game properties, and viewing system using the same
WO2005122107A1 (en) Puzzle caption system and puzzle caption display and embodiment method