MX2022008155A - Metodo para procesar transmision en vivo de videojuego y dispositivo electronico. - Google Patents
Metodo para procesar transmision en vivo de videojuego y dispositivo electronico.Info
- Publication number
- MX2022008155A MX2022008155A MX2022008155A MX2022008155A MX2022008155A MX 2022008155 A MX2022008155 A MX 2022008155A MX 2022008155 A MX2022008155 A MX 2022008155A MX 2022008155 A MX2022008155 A MX 2022008155A MX 2022008155 A MX2022008155 A MX 2022008155A
- Authority
- MX
- Mexico
- Prior art keywords
- live streaming
- terminal
- game
- processing method
- image
- Prior art date
Links
- 238000003672 processing method Methods 0.000 title abstract 3
- 238000009877 rendering Methods 0.000 abstract 2
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/80—Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
- H04N21/81—Monomedia components thereof
- H04N21/8166—Monomedia components thereof involving executable data, e.g. software
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/20—Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
- H04N21/21—Server components or server architectures
- H04N21/218—Source of audio or video content, e.g. local disk arrays
- H04N21/2187—Live feed
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/352—Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game world
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4788—Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/485—End-user interface for client configuration
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/53—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
- A63F2300/538—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for performing operations on behalf of the game client, e.g. rendering
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Signal Processing (AREA)
- General Engineering & Computer Science (AREA)
- Computer Security & Cryptography (AREA)
- Software Systems (AREA)
- Databases & Information Systems (AREA)
- Business, Economics & Management (AREA)
- General Business, Economics & Management (AREA)
- Human Computer Interaction (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Information Transfer Between Computers (AREA)
Abstract
Se proporciona un método para procesar transmisión en vivo de videojuego, que incluye: adquirir, en respuesta a una primera solicitud de una terminal de audiencia, un primer flujo de video de la terminal de audiencia, en donde la primera solicitud se configura para solicitar que una terminal de presentador realice enseñanza de videojuego en línea en un videojuego de transmisión en vivo actual; y enviar el primer flujo de video a la terminal de presentador, de modo que la terminal de presentador adquiere una primera pantalla de transmisión en vivo al realizar representación de pantalla con base en el primer flujo de video, en donde la primera pantalla de transmisión en vivo se configura para mostrar el videojuego de transmisión en vivo actual controlado por la terminal de audiencia.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202011413412.XA CN112243133B (zh) | 2020-12-07 | 2020-12-07 | 游戏直播处理方法及装置、电子装置 |
PCT/CN2021/105533 WO2022121302A1 (zh) | 2020-12-07 | 2021-07-09 | 游戏直播处理方法及电子设备 |
Publications (1)
Publication Number | Publication Date |
---|---|
MX2022008155A true MX2022008155A (es) | 2022-07-21 |
Family
ID=74175462
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
MX2022008155A MX2022008155A (es) | 2020-12-07 | 2021-07-09 | Metodo para procesar transmision en vivo de videojuego y dispositivo electronico. |
Country Status (5)
Country | Link |
---|---|
US (1) | US20220297000A1 (es) |
EP (1) | EP4064709A1 (es) |
CN (1) | CN112243133B (es) |
MX (1) | MX2022008155A (es) |
WO (1) | WO2022121302A1 (es) |
Families Citing this family (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN112468873A (zh) * | 2020-11-16 | 2021-03-09 | 北京达佳互联信息技术有限公司 | 画面显示方法、装置、***、电子设备、服务器及介质 |
CN112243133B (zh) * | 2020-12-07 | 2021-09-17 | 北京达佳互联信息技术有限公司 | 游戏直播处理方法及装置、电子装置 |
CN112799756A (zh) * | 2021-01-20 | 2021-05-14 | 努比亚技术有限公司 | 游戏直播界面的显示方法、终端以及计算机可读介质 |
CN112804551B (zh) * | 2021-01-25 | 2023-07-25 | 北京有竹居网络技术有限公司 | 一种直播方法、装置、计算机设备及存储介质 |
CN113101649B (zh) * | 2021-04-19 | 2024-06-25 | 网易(杭州)网络有限公司 | 云游戏的控制方法、装置及电子设备 |
CN114159802B (zh) * | 2021-11-08 | 2023-03-24 | 北京达佳互联信息技术有限公司 | 一种游戏直播方法、装置、***、设备及存储介质 |
CN114272600A (zh) * | 2021-12-02 | 2022-04-05 | 北京达佳互联信息技术有限公司 | 一种控制权切换***、方法、装置、设备及存储介质 |
CN115278286B (zh) * | 2022-08-02 | 2024-06-28 | 抖音视界有限公司 | 一种信息处理方法及装置 |
Family Cites Families (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8038535B2 (en) * | 2005-05-17 | 2011-10-18 | Electronic Arts Inc. | Collaborative online gaming system and method |
CN106713945B (zh) * | 2016-12-06 | 2020-05-12 | 广州华多网络科技有限公司 | 客户端连麦直播处理方法和装置、直播服务器及直播*** |
CN109107167B (zh) * | 2018-06-22 | 2022-06-10 | 网易(杭州)网络有限公司 | 游戏中的交互控制方法、电子设备及存储介质 |
CN109040850B (zh) * | 2018-08-06 | 2021-09-03 | 广州方硅信息技术有限公司 | 游戏直播交互方法、***、电子设备及存储介质 |
CN110213601B (zh) * | 2019-04-30 | 2021-04-27 | 大鱼互联科技(深圳)有限公司 | 一种基于云游戏的直播***及直播方法、直播互动方法 |
GB2583511B (en) * | 2019-05-02 | 2024-01-10 | Sony Interactive Entertainment Inc | Method of and system for controlling the rendering of a video game instance |
CN110947177B (zh) * | 2019-11-14 | 2023-10-17 | 咪咕互动娱乐有限公司 | 云游戏教学互动的方法、***、设备及其计算机可读存储介质 |
CN111131851B (zh) * | 2019-12-31 | 2021-03-23 | 网易(杭州)网络有限公司 | 游戏直播控制方法及装置、计算机存储介质、电子设备 |
CN111491214A (zh) * | 2020-04-09 | 2020-08-04 | 网易(杭州)网络有限公司 | 基于云游戏的直播交互方法及***、电子设备、存储介质 |
CN111510736A (zh) * | 2020-04-24 | 2020-08-07 | 深圳云鹭科技有限公司 | 一种云游戏互动直播***及互动直播方法 |
CN112243133B (zh) * | 2020-12-07 | 2021-09-17 | 北京达佳互联信息技术有限公司 | 游戏直播处理方法及装置、电子装置 |
-
2020
- 2020-12-07 CN CN202011413412.XA patent/CN112243133B/zh active Active
-
2021
- 2021-07-09 EP EP21902013.8A patent/EP4064709A1/en not_active Withdrawn
- 2021-07-09 WO PCT/CN2021/105533 patent/WO2022121302A1/zh unknown
- 2021-07-09 MX MX2022008155A patent/MX2022008155A/es unknown
-
2022
- 2022-06-10 US US17/837,383 patent/US20220297000A1/en active Pending
Also Published As
Publication number | Publication date |
---|---|
EP4064709A1 (en) | 2022-09-28 |
CN112243133B (zh) | 2021-09-17 |
CN112243133A (zh) | 2021-01-19 |
US20220297000A1 (en) | 2022-09-22 |
WO2022121302A1 (zh) | 2022-06-16 |
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