MX2019006648A - Sistema de monitoreo, proceso, analisis y almacenamiento de señales fisiologicas para el reconocimiento de emociones. - Google Patents
Sistema de monitoreo, proceso, analisis y almacenamiento de señales fisiologicas para el reconocimiento de emociones.Info
- Publication number
- MX2019006648A MX2019006648A MX2019006648A MX2019006648A MX2019006648A MX 2019006648 A MX2019006648 A MX 2019006648A MX 2019006648 A MX2019006648 A MX 2019006648A MX 2019006648 A MX2019006648 A MX 2019006648A MX 2019006648 A MX2019006648 A MX 2019006648A
- Authority
- MX
- Mexico
- Prior art keywords
- user
- monitoring
- processing
- emotions
- recognition
- Prior art date
Links
Classifications
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- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H50/00—ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics
- G16H50/20—ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for computer-aided diagnosis, e.g. based on medical expert systems
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/212—Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H3/00—Dolls
- A63H3/003—Dolls specially adapted for a particular function not connected with dolls
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N20/00—Machine learning
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N5/00—Computing arrangements using knowledge-based models
- G06N5/04—Inference or reasoning models
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
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- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H10/00—ICT specially adapted for the handling or processing of patient-related medical or healthcare data
- G16H10/60—ICT specially adapted for the handling or processing of patient-related medical or healthcare data for patient-specific data, e.g. for electronic patient records
- G16H10/65—ICT specially adapted for the handling or processing of patient-related medical or healthcare data for patient-specific data, e.g. for electronic patient records stored on portable record carriers, e.g. on smartcards, RFID tags or CD
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- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H15/00—ICT specially adapted for medical reports, e.g. generation or transmission thereof
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- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H20/00—ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
- G16H20/70—ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to mental therapies, e.g. psychological therapy or autogenous training
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- G—PHYSICS
- G16—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
- G16H—HEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
- G16H50/00—ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics
- G16H50/30—ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for calculating health indices; for individual health risk assessment
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/04—Protocols specially adapted for terminals or networks with limited capabilities; specially adapted for terminal portability
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/12—Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/131—Protocols for games, networked simulations or virtual reality
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/50—Network services
- H04L67/535—Tracking the activity of the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H3/00—Dolls
- A63H3/02—Dolls made of fabrics or stuffed
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04L—TRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
- H04L67/00—Network arrangements or protocols for supporting network services or applications
- H04L67/01—Protocols
- H04L67/02—Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]
Landscapes
- Engineering & Computer Science (AREA)
- Health & Medical Sciences (AREA)
- Medical Informatics (AREA)
- Public Health (AREA)
- General Health & Medical Sciences (AREA)
- Multimedia (AREA)
- Epidemiology (AREA)
- Primary Health Care (AREA)
- Data Mining & Analysis (AREA)
- Theoretical Computer Science (AREA)
- Biomedical Technology (AREA)
- Physics & Mathematics (AREA)
- Human Computer Interaction (AREA)
- General Physics & Mathematics (AREA)
- Pathology (AREA)
- Business, Economics & Management (AREA)
- Databases & Information Systems (AREA)
- Signal Processing (AREA)
- Computer Networks & Wireless Communication (AREA)
- Software Systems (AREA)
- Computing Systems (AREA)
- General Engineering & Computer Science (AREA)
- Life Sciences & Earth Sciences (AREA)
- Educational Technology (AREA)
- Entrepreneurship & Innovation (AREA)
- Evolutionary Computation (AREA)
- Heart & Thoracic Surgery (AREA)
- Artificial Intelligence (AREA)
- Cardiology (AREA)
- Biophysics (AREA)
- Mathematical Physics (AREA)
- Educational Administration (AREA)
- Computational Linguistics (AREA)
- Psychology (AREA)
- Social Psychology (AREA)
- Psychiatry (AREA)
- Hospice & Palliative Care (AREA)
- Developmental Disabilities (AREA)
- Child & Adolescent Psychology (AREA)
- Computer Vision & Pattern Recognition (AREA)
Abstract
La invención se relaciona a un sistema, un método y un medio legible por computadora para monitorear, procesar, analizar y almacenar señales fisiológicas para el reconocimiento de emociones de al menos un usuario, dicho monitoreo se realiza por al menos un sensor de una pluralidad de sensores, monitoreando señales, correspondientes pero no limitadas al ritmo cardiaco, temperatura, actividad neuronal, actividad electro dérmica, entre otras, para que después de realizar el procesamiento de dichas señales, se puede determinar el estado emocional de dicho usuario y con esta información poder modificar el funcionamiento de diferentes dispositivos, que pueden ser un automóvil de diferente tipo, para cuando el usuario es un conductor, un video juego, para cuando el usuario se encuentra jugando, un cajero automático, para cuando el usuario va a hacer uso del mismo, un juguete, un electrodoméstico, dispositivo domótico, o cualquier dispositivo u objeto que pueda ser conectado internet.
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
MX2019006648A MX2019006648A (es) | 2019-06-06 | 2019-06-06 | Sistema de monitoreo, proceso, analisis y almacenamiento de señales fisiologicas para el reconocimiento de emociones. |
US16/545,016 US20200388387A1 (en) | 2019-06-06 | 2019-08-20 | System of monitoring, processing, analysis and storage of the physiological signs for the recognition of emotions |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
MX2019006648A MX2019006648A (es) | 2019-06-06 | 2019-06-06 | Sistema de monitoreo, proceso, analisis y almacenamiento de señales fisiologicas para el reconocimiento de emociones. |
Publications (1)
Publication Number | Publication Date |
---|---|
MX2019006648A true MX2019006648A (es) | 2020-12-07 |
Family
ID=73650177
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
MX2019006648A MX2019006648A (es) | 2019-06-06 | 2019-06-06 | Sistema de monitoreo, proceso, analisis y almacenamiento de señales fisiologicas para el reconocimiento de emociones. |
Country Status (2)
Country | Link |
---|---|
US (1) | US20200388387A1 (es) |
MX (1) | MX2019006648A (es) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP7264079B2 (ja) * | 2020-02-05 | 2023-04-25 | トヨタ自動車株式会社 | 感情推定装置、方法、プログラムおよび車両 |
CN115279466A (zh) * | 2020-03-20 | 2022-11-01 | 索尼集团公司 | 用于调整虚拟环境的***、游戏控制台和方法 |
Family Cites Families (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10796176B2 (en) * | 2010-06-07 | 2020-10-06 | Affectiva, Inc. | Personal emotional profile generation for vehicle manipulation |
US11017250B2 (en) * | 2010-06-07 | 2021-05-25 | Affectiva, Inc. | Vehicle manipulation using convolutional image processing |
US9493130B2 (en) * | 2011-04-22 | 2016-11-15 | Angel A. Penilla | Methods and systems for communicating content to connected vehicle users based detected tone/mood in voice input |
US10393530B2 (en) * | 2016-12-15 | 2019-08-27 | Gracenote, Inc. | Dynamic content delivery based on vehicle navigational attributes |
JP6558719B2 (ja) * | 2017-03-29 | 2019-08-14 | マツダ株式会社 | 車両運転支援システム及び車両運転支援方法 |
US10960838B2 (en) * | 2019-01-30 | 2021-03-30 | Cobalt Industries Inc. | Multi-sensor data fusion for automotive systems |
JP2020130502A (ja) * | 2019-02-18 | 2020-08-31 | 本田技研工業株式会社 | 情報処理装置および情報処理方法 |
-
2019
- 2019-06-06 MX MX2019006648A patent/MX2019006648A/es unknown
- 2019-08-20 US US16/545,016 patent/US20200388387A1/en not_active Abandoned
Also Published As
Publication number | Publication date |
---|---|
US20200388387A1 (en) | 2020-12-10 |
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