MX2019006648A - Sistema de monitoreo, proceso, analisis y almacenamiento de señales fisiologicas para el reconocimiento de emociones. - Google Patents

Sistema de monitoreo, proceso, analisis y almacenamiento de señales fisiologicas para el reconocimiento de emociones.

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Publication number
MX2019006648A
MX2019006648A MX2019006648A MX2019006648A MX2019006648A MX 2019006648 A MX2019006648 A MX 2019006648A MX 2019006648 A MX2019006648 A MX 2019006648A MX 2019006648 A MX2019006648 A MX 2019006648A MX 2019006648 A MX2019006648 A MX 2019006648A
Authority
MX
Mexico
Prior art keywords
user
monitoring
processing
emotions
recognition
Prior art date
Application number
MX2019006648A
Other languages
English (en)
Inventor
MÉNDEZ Genaro REBOLLEDO
Aridai Díaz Beristain Yecel Y
MÉNDEZ Norberto REBOLLEDO
Méndez Jovan David Rebolledo
Original Assignee
Affect Sense S C
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Affect Sense S C filed Critical Affect Sense S C
Priority to MX2019006648A priority Critical patent/MX2019006648A/es
Priority to US16/545,016 priority patent/US20200388387A1/en
Publication of MX2019006648A publication Critical patent/MX2019006648A/es

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Classifications

    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H50/00ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics
    • G16H50/20ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for computer-aided diagnosis, e.g. based on medical expert systems
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/003Dolls specially adapted for a particular function not connected with dolls
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N20/00Machine learning
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06NCOMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N5/00Computing arrangements using knowledge-based models
    • G06N5/04Inference or reasoning models
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H10/00ICT specially adapted for the handling or processing of patient-related medical or healthcare data
    • G16H10/60ICT specially adapted for the handling or processing of patient-related medical or healthcare data for patient-specific data, e.g. for electronic patient records
    • G16H10/65ICT specially adapted for the handling or processing of patient-related medical or healthcare data for patient-specific data, e.g. for electronic patient records stored on portable record carriers, e.g. on smartcards, RFID tags or CD
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H15/00ICT specially adapted for medical reports, e.g. generation or transmission thereof
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H20/00ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
    • G16H20/70ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to mental therapies, e.g. psychological therapy or autogenous training
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H50/00ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics
    • G16H50/30ICT specially adapted for medical diagnosis, medical simulation or medical data mining; ICT specially adapted for detecting, monitoring or modelling epidemics or pandemics for calculating health indices; for individual health risk assessment
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/04Protocols specially adapted for terminals or networks with limited capabilities; specially adapted for terminal portability
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/12Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/50Network services
    • H04L67/535Tracking the activity of the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1012Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H3/00Dolls
    • A63H3/02Dolls made of fabrics or stuffed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/02Protocols based on web technology, e.g. hypertext transfer protocol [HTTP]

Landscapes

  • Engineering & Computer Science (AREA)
  • Health & Medical Sciences (AREA)
  • Medical Informatics (AREA)
  • Public Health (AREA)
  • General Health & Medical Sciences (AREA)
  • Multimedia (AREA)
  • Epidemiology (AREA)
  • Primary Health Care (AREA)
  • Data Mining & Analysis (AREA)
  • Theoretical Computer Science (AREA)
  • Biomedical Technology (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • General Physics & Mathematics (AREA)
  • Pathology (AREA)
  • Business, Economics & Management (AREA)
  • Databases & Information Systems (AREA)
  • Signal Processing (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Software Systems (AREA)
  • Computing Systems (AREA)
  • General Engineering & Computer Science (AREA)
  • Life Sciences & Earth Sciences (AREA)
  • Educational Technology (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Evolutionary Computation (AREA)
  • Heart & Thoracic Surgery (AREA)
  • Artificial Intelligence (AREA)
  • Cardiology (AREA)
  • Biophysics (AREA)
  • Mathematical Physics (AREA)
  • Educational Administration (AREA)
  • Computational Linguistics (AREA)
  • Psychology (AREA)
  • Social Psychology (AREA)
  • Psychiatry (AREA)
  • Hospice & Palliative Care (AREA)
  • Developmental Disabilities (AREA)
  • Child & Adolescent Psychology (AREA)
  • Computer Vision & Pattern Recognition (AREA)

Abstract

La invención se relaciona a un sistema, un método y un medio legible por computadora para monitorear, procesar, analizar y almacenar señales fisiológicas para el reconocimiento de emociones de al menos un usuario, dicho monitoreo se realiza por al menos un sensor de una pluralidad de sensores, monitoreando señales, correspondientes pero no limitadas al ritmo cardiaco, temperatura, actividad neuronal, actividad electro dérmica, entre otras, para que después de realizar el procesamiento de dichas señales, se puede determinar el estado emocional de dicho usuario y con esta información poder modificar el funcionamiento de diferentes dispositivos, que pueden ser un automóvil de diferente tipo, para cuando el usuario es un conductor, un video juego, para cuando el usuario se encuentra jugando, un cajero automático, para cuando el usuario va a hacer uso del mismo, un juguete, un electrodoméstico, dispositivo domótico, o cualquier dispositivo u objeto que pueda ser conectado internet.
MX2019006648A 2019-06-06 2019-06-06 Sistema de monitoreo, proceso, analisis y almacenamiento de señales fisiologicas para el reconocimiento de emociones. MX2019006648A (es)

Priority Applications (2)

Application Number Priority Date Filing Date Title
MX2019006648A MX2019006648A (es) 2019-06-06 2019-06-06 Sistema de monitoreo, proceso, analisis y almacenamiento de señales fisiologicas para el reconocimiento de emociones.
US16/545,016 US20200388387A1 (en) 2019-06-06 2019-08-20 System of monitoring, processing, analysis and storage of the physiological signs for the recognition of emotions

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
MX2019006648A MX2019006648A (es) 2019-06-06 2019-06-06 Sistema de monitoreo, proceso, analisis y almacenamiento de señales fisiologicas para el reconocimiento de emociones.

Publications (1)

Publication Number Publication Date
MX2019006648A true MX2019006648A (es) 2020-12-07

Family

ID=73650177

Family Applications (1)

Application Number Title Priority Date Filing Date
MX2019006648A MX2019006648A (es) 2019-06-06 2019-06-06 Sistema de monitoreo, proceso, analisis y almacenamiento de señales fisiologicas para el reconocimiento de emociones.

Country Status (2)

Country Link
US (1) US20200388387A1 (es)
MX (1) MX2019006648A (es)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7264079B2 (ja) * 2020-02-05 2023-04-25 トヨタ自動車株式会社 感情推定装置、方法、プログラムおよび車両
CN115279466A (zh) * 2020-03-20 2022-11-01 索尼集团公司 用于调整虚拟环境的***、游戏控制台和方法

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US10796176B2 (en) * 2010-06-07 2020-10-06 Affectiva, Inc. Personal emotional profile generation for vehicle manipulation
US11017250B2 (en) * 2010-06-07 2021-05-25 Affectiva, Inc. Vehicle manipulation using convolutional image processing
US9493130B2 (en) * 2011-04-22 2016-11-15 Angel A. Penilla Methods and systems for communicating content to connected vehicle users based detected tone/mood in voice input
US10393530B2 (en) * 2016-12-15 2019-08-27 Gracenote, Inc. Dynamic content delivery based on vehicle navigational attributes
JP6558719B2 (ja) * 2017-03-29 2019-08-14 マツダ株式会社 車両運転支援システム及び車両運転支援方法
US10960838B2 (en) * 2019-01-30 2021-03-30 Cobalt Industries Inc. Multi-sensor data fusion for automotive systems
JP2020130502A (ja) * 2019-02-18 2020-08-31 本田技研工業株式会社 情報処理装置および情報処理方法

Also Published As

Publication number Publication date
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