KR20160010660A - Server sync nonlinear animation tools - Google Patents

Server sync nonlinear animation tools Download PDF

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Publication number
KR20160010660A
KR20160010660A KR1020140089695A KR20140089695A KR20160010660A KR 20160010660 A KR20160010660 A KR 20160010660A KR 1020140089695 A KR1020140089695 A KR 1020140089695A KR 20140089695 A KR20140089695 A KR 20140089695A KR 20160010660 A KR20160010660 A KR 20160010660A
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KR
South Korea
Prior art keywords
image
server
nonlinear
animation
client
Prior art date
Application number
KR1020140089695A
Other languages
Korean (ko)
Inventor
신상훈
Original Assignee
(주)아슬란
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Publication date
Application filed by (주)아슬란 filed Critical (주)아슬란
Priority to KR1020140089695A priority Critical patent/KR20160010660A/en
Publication of KR20160010660A publication Critical patent/KR20160010660A/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation

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  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The present invention relates to a real-time image producing method in a game of game contents. For this, in the present invention, when a real-time image is produced by using a nonlinear timeline editor, the subject image information is scripted and this information is shared by a server and a client. Thus, the present invention produces advantageous effects of performing an image synchronization operation between a server and a client easily, thereby reducing an error, and of reducing producing hours.

Description

Server sync nonlinear animation tools

The present invention relates to a method of easily creating a real-time image or an emotion image in a game in producing game contents.

Generally, it takes a lot of time and money to produce real-time video or animation video in-game. In network-based multiplayer games, synchronization between server and client is the key technology. Previously, in order to synchronize a real-time image or an animation image between a server and a client, there was only a method of manually confirming the script file by modifying the script files of the server and the client, Thus, the production time consumes a large amount of time, and more time is required for complicated image production.

An object of the present invention is to save game production time by easily and easily producing a real time image or an animation image by using a non-linear animation tool in developing game contents.

In the present invention, a real-time image or an animated image is checked while watching a direct image according to a timeline, and a server and a client share a script file containing the created image information. When the image is reproduced, Real-time video synchronization between the server and the client is automatically performed, thereby minimizing a problem in which the video or animation image is misaligned with each other.

The present invention can easily and simply create a synchronization work between a server and a client using a nonlinear animation tool in manufacturing a real time image or an animation image while viewing the time line, thereby saving time and manpower required for game production.

Image 1 is an image of a nonlinear animation tool.
Image 2 is script data created with a nonlinear animation tool.
Image 3 is the relationship between the nonlinear animation tool and the server and the client.

The present invention will now be described in detail with reference to the accompanying drawings.

In the nonlinear animation tool (Image 1), create script data (Image 2) that can be shared between the server and the client. The server and the client have the same nonlinear animation module (image 3), where the nonlinear animation module has timeline information of data such as animation, effects, sound, and particles. When the real-time video information is executed on the server, the non-linear animation module of the server finds the corresponding video information and transmits a packet to the client. When the module of the non-linear animation of the client receives this information, .

The server synchronous nonlinear animation tool does not need to know the complicated server structure to synchronize the real time video separately and automatically synchronizes the server and client without making any additional work on the server and client every time when creating such real time image . This means that each time you create a production, you can shorten the development time considerably by synchronizing the production while modifying complex scripts.

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Claims (1)

A method for real - time video or animated video production using a nonlinear animation tool applying an automatic synchronization module between a server and a client in real - time video production used in a game content development.
KR1020140089695A 2014-07-16 2014-07-16 Server sync nonlinear animation tools KR20160010660A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
KR1020140089695A KR20160010660A (en) 2014-07-16 2014-07-16 Server sync nonlinear animation tools

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
KR1020140089695A KR20160010660A (en) 2014-07-16 2014-07-16 Server sync nonlinear animation tools

Publications (1)

Publication Number Publication Date
KR20160010660A true KR20160010660A (en) 2016-01-28

Family

ID=55309708

Family Applications (1)

Application Number Title Priority Date Filing Date
KR1020140089695A KR20160010660A (en) 2014-07-16 2014-07-16 Server sync nonlinear animation tools

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Country Link
KR (1) KR20160010660A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111298305A (en) * 2020-02-18 2020-06-19 上海联影医疗科技有限公司 Data synchronization method and system
US12040074B2 (en) 2020-02-18 2024-07-16 Shanghai United Imaging Healthcare Co., Ltd. Systems and methods for data synchronization

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN111298305A (en) * 2020-02-18 2020-06-19 上海联影医疗科技有限公司 Data synchronization method and system
US12040074B2 (en) 2020-02-18 2024-07-16 Shanghai United Imaging Healthcare Co., Ltd. Systems and methods for data synchronization

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