KR20160010660A - Server sync nonlinear animation tools - Google Patents
Server sync nonlinear animation tools Download PDFInfo
- Publication number
- KR20160010660A KR20160010660A KR1020140089695A KR20140089695A KR20160010660A KR 20160010660 A KR20160010660 A KR 20160010660A KR 1020140089695 A KR1020140089695 A KR 1020140089695A KR 20140089695 A KR20140089695 A KR 20140089695A KR 20160010660 A KR20160010660 A KR 20160010660A
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- South Korea
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- image
- server
- nonlinear
- animation
- client
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
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- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
Abstract
Description
The present invention relates to a method of easily creating a real-time image or an emotion image in a game in producing game contents.
Generally, it takes a lot of time and money to produce real-time video or animation video in-game. In network-based multiplayer games, synchronization between server and client is the key technology. Previously, in order to synchronize a real-time image or an animation image between a server and a client, there was only a method of manually confirming the script file by modifying the script files of the server and the client, Thus, the production time consumes a large amount of time, and more time is required for complicated image production.
An object of the present invention is to save game production time by easily and easily producing a real time image or an animation image by using a non-linear animation tool in developing game contents.
In the present invention, a real-time image or an animated image is checked while watching a direct image according to a timeline, and a server and a client share a script file containing the created image information. When the image is reproduced, Real-time video synchronization between the server and the client is automatically performed, thereby minimizing a problem in which the video or animation image is misaligned with each other.
The present invention can easily and simply create a synchronization work between a server and a client using a nonlinear animation tool in manufacturing a real time image or an animation image while viewing the time line, thereby saving time and manpower required for game production.
The present invention will now be described in detail with reference to the accompanying drawings.
In the nonlinear animation tool (Image 1), create script data (Image 2) that can be shared between the server and the client. The server and the client have the same nonlinear animation module (image 3), where the nonlinear animation module has timeline information of data such as animation, effects, sound, and particles. When the real-time video information is executed on the server, the non-linear animation module of the server finds the corresponding video information and transmits a packet to the client. When the module of the non-linear animation of the client receives this information, .
The server synchronous nonlinear animation tool does not need to know the complicated server structure to synchronize the real time video separately and automatically synchronizes the server and client without making any additional work on the server and client every time when creating such real time image . This means that each time you create a production, you can shorten the development time considerably by synchronizing the production while modifying complex scripts.
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Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020140089695A KR20160010660A (en) | 2014-07-16 | 2014-07-16 | Server sync nonlinear animation tools |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020140089695A KR20160010660A (en) | 2014-07-16 | 2014-07-16 | Server sync nonlinear animation tools |
Publications (1)
Publication Number | Publication Date |
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KR20160010660A true KR20160010660A (en) | 2016-01-28 |
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KR1020140089695A KR20160010660A (en) | 2014-07-16 | 2014-07-16 | Server sync nonlinear animation tools |
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KR (1) | KR20160010660A (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111298305A (en) * | 2020-02-18 | 2020-06-19 | 上海联影医疗科技有限公司 | Data synchronization method and system |
US12040074B2 (en) | 2020-02-18 | 2024-07-16 | Shanghai United Imaging Healthcare Co., Ltd. | Systems and methods for data synchronization |
-
2014
- 2014-07-16 KR KR1020140089695A patent/KR20160010660A/en not_active Application Discontinuation
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111298305A (en) * | 2020-02-18 | 2020-06-19 | 上海联影医疗科技有限公司 | Data synchronization method and system |
US12040074B2 (en) | 2020-02-18 | 2024-07-16 | Shanghai United Imaging Healthcare Co., Ltd. | Systems and methods for data synchronization |
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