KR20140091630A - Freekick simulation game - Google Patents
Freekick simulation game Download PDFInfo
- Publication number
- KR20140091630A KR20140091630A KR1020130003339A KR20130003339A KR20140091630A KR 20140091630 A KR20140091630 A KR 20140091630A KR 1020130003339 A KR1020130003339 A KR 1020130003339A KR 20130003339 A KR20130003339 A KR 20130003339A KR 20140091630 A KR20140091630 A KR 20140091630A
- Authority
- KR
- South Korea
- Prior art keywords
- free
- free kick
- kick
- screen
- sensor
- Prior art date
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/002—Training appliances or apparatus for special sports for football
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/213—Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/06—Games simulating outdoor ball games, e.g. hockey or football
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Processing Or Creating Images (AREA)
Abstract
The present invention relates to a soccer free-kick simulation game in which a virtual character character athlete using two-player players of a real person or a plurality of actors, that is, an acting actor, is displayed through an image screen and a free kick simulation game user uses a free kick or a finger Soccer free kicks in the free kicks of soccer in a free kick situation on the video screen by repelling the soccer ball of the soccer ball and the soccer ball of the different sizes such as a computer, various sensors, a screen, a screen beam project, a monitor, a smart phone, And a free-kick soccer ball sensor which is a cause of the attack and defensive action caused by the image of the video and character players by shooting the free-kick situation of the various two-team players' models or action performers of the actual person And then stored in a computer, and then a free kick simulator The game user reads the measured values of speed, rotation, vertical angle, left and right azimuth angle from the sensor through a small soccer ball which is kicked by a soccer ball or a finger that has been kicked by the game user. The video content including the most suitable free kick image is provided as a screen image screen, a monitor image screen, or a screen image of a smart phone, so that a game user mistakes it as if a free kick is developed in a small soccer ball So that a free kick simulation game can be played.
Description
The present invention relates to a soccer free-kick simulation game, wherein a real free kick of a game player is a free kick that scores a goal by defending the opponent's team and the goalkeeper by using the sensor value of the kicked soccer ball using a soccer ball or a finger More specifically, a free kick simulation game player reads a measurement value of a speed, a rotation, a vertical angle, and a left / right azimuth angle of a small soccer ball which is kicked by using a soccer ball or a finger that is free kicked, A free kick simulation game of football in which a player or a plurality of actors, that is, a virtual animation character player using an action actor, and an image content including a defense image are implemented on a screen of a screen or a monitor or a smartphone by executing a computer program .
Among sports that are used as a simulation game both online and offline by combination with sports, screen golf is used to obtain measurement values from various sensors, and to capture video images And allows a virtual simulation game to be popularized by the public. However, in the most popular sport, football does not have a simulation game that combines real football with video, so a free kick simulation game uses a screen golf system and provides video contents including screen golf and other actual recorded video footage do.
In a free kick simulation game of soccer, it is possible to obtain the measured values of the velocity, rotation, vertical angle, and left and right azimuth of a small soccer ball repelled by using a soccer ball or a finger using a sensor using a sensor, Sensing technology has been applied and developed in screen golf that can measure golf ball trajectory, speed, rotation, hit direction and so on. The application of the free kick simulation game of soccer can be applied to the free kick simulation game of soccer. However, in the case of providing the image screen, the soccer free kick simulation game is a game in which a real free kick is played through a soccer ball, It is composed of both teams and it shoots attack and defense action through free kick We designed a free kick image of the athlete 's athlete' s free - kick image as the image contents, and measured the sensor value of the free kick that attack and defensive motion and action of both team athletes or action actors, namely, the speed, The measured values of the azimuth angle are coded as video contents and stored in a computer. In the free kick simulation game of the soccer, the player measures the value of the small soccer ball bounced by using a free kick ball or a finger of the game user in a place where time and space are different. By bringing the image contents stored in the computer as the closest to the measured value into the protocol signal, it is possible to prevent attacks such as a free kick attack and a defensive video or a plurality of actors, that is, virtual animated characters using attack actors, The video contents including the Screen or monitor and the screen of the smartphone.
In order to accomplish the above object, a plurality of actors, that is, actors, to be applied to both players of a real person or a virtual animation character player who matches the sex and age of a user of a free kick simulation game are configured and attacked and defended in a free kick situation And then connect the sensor to the installation computer in front of the point where the free kick is made and then store the measured value read from the sensor on the computer after a lot of free kicks with the difference in speed and rotation, vertical angle, left and right azimuth, distance and free kick point, And images of the virtual animated characters using the actors, that is, the actors and actors, are produced as the respective image contents. On the other hand, many actors, ie, actors, construct a separate studio set that can produce a free kick situation, then shoot the attack and defensive actions of the soccer ball and the action actors using the infrared reflector method, Applies to character players. In addition, sensor measurement values and image contents of a number of attempted free kicks are coded and stored in a computer. In a free kick simulation game of football, in a place where time and space are different, a user of a free kick simulation game is classified by age and sex, Select the game type first, and use the soccer ball and fingers of the free kick to measure the sensor value of the bouncing small soccer ball and the video contents including the free kick image most suitable to the measured value, by using the sensor protocol signal and the computer program, So that it can be called up on the screen of the phone.
In the free kick simulation game of the present invention, children dreaming about a soccer player can gauge how much their soccer talent is, and a general soccer player and a professional soccer player can analyze the speed, rotation, It is possible to practice free kicks on the players and to improve the skill, and to simulate free kicks in the indoor of narrow places. Computer and smart phone can be operated through server computer operation and internet network. There is a point that it can be used as. In addition, if the attack and defense actions of the actors are applied to the virtual animation character players through the three-dimensional motion capture, various character players can be displayed on the free kick image screen, thereby satisfying various tastes of the user of the free kick simulation game. If the players of the famous professional soccer club of the day make the video contents including the free kick attack and the defensive video as a model, the free kick simulation game will allow the players from all over the world to play in the places where the time and space are different, It is possible to play a free-kick game that is different from the actual situation. It is possible to apply a free-kick simulation game against the players of famous professional football club after 100 years and 200 years since time passes. As a result, There is an effect that it is possible for both the club and the players to bring users a free kick simulation game more meaningful and fun.
In the free kick simulation game of the present invention, the function of the sensor is to read the velocity, rotation angle, vertical angle, and azimuth angle of the free kick ball, read the measured values of the azimuth angle, The animation contents including the attack and defensive images of the animation character's athletes are brought to the image screen.
It is already applied to screen golf to connect sensor and video screen by computer, computer program and sensor protocol signal, and the trajectory of golf ball reads the measured value from sensor, receives protocol signal from computer receiver, Actual images and graphics are formed on the captured image screen.
There are high speed camera sensors, optical sensors, infrared sensors, microwave radar sensors, and so on, which are widely used for indoor and outdoor use. The most commonly used sensors are optical sensors, As a sensor, this method requires a separate light source with high directivity and measures velocity, elevation angle, and azimuth angle with the position and size of the shaded area covered by the ball as a light source at the top.
The detection range can be up to 2 meters when the sensor is installed on the floor, so it can be applied to soccer's free kick simulation game by detecting a soccer ball with a free kick and obtaining the measured value.
The high-speed camera sensor can measure the ball's velocity, rotation, vertical angle, and azimuth angle through the image processing, and it is especially advantageous to obtain the ball rotation measurement value accurately It is also applicable to soccer's free kick simulation game.
Infrared sensors measure the speed of the ball and the azimuth angle of up and down angle when the infrared ray emitted from the transmitter is reflected on the ball and return to the receiver. The distance of detection is relatively short when installed on the floor. However, Free kicks to get a measure If the sensor is installed near the kick point, it can also be applied to a soccer free kick simulation game. In addition, by using a finger to play a small soccer ball to play a game of free-kick simulation, the infrared sensor can be used to obtain a sensor value of a small soccer ball smaller than a golf ball. By narrowing the gap, the electronic circuit board can be made smaller, which makes the sensor smaller and smaller, making it useful as a compact sensor for use in free-kick simulation games using computers and smart phones.
In order to apply the optical sensor and the infrared sensor to a game of a free kick simulation of a football, the ultra-high speed camera sensor is installed at a proper distance and position to take a predetermined section of the free kick ball, Size, spacing, electronic circuit board, etc., and read the soccer ball and make the size so that the measured value can be obtained.
As a constituent device for realizing a soccer free-kick simulation game as a video screen, there is a free kick soccer ball or a computer capable of providing a video screen based on a sensor capable of obtaining a measurement value of a small soccer ball repelled by using a finger There is a screen and a screen beam project, a monitor and a smartphone. In the case of a screen, a free kick is provided on the screen by both team players to attack and defend, so that a user of a free kick simulation game sees the screen image of the screen and makes a free kick on the screen. The distance between the free kick point and the goalpost, the size of the goalpost, etc. are selected so that the user of the free kick simulation game can select the game type classified by the player model of the both teams and adapted to the user's sex and age group. You can see the players of both teams and make a free kick. You can have a sense of reality as opposed to a real match. You can classify them as children, women, general players, professional players and so on.
There are two ways of using medium and large monitors and general computer or smart phone. Firstly, it is composed like a golf club with a lot of rubber components and elasticity to prevent injuries. The goal is connected to the safety net so that a free kick ball does not come out The monitor position can be placed on the top of the goalpost or on a kiosk box equipped with a computer and placed on the left, right, or upper center. Depending on the size of the goal, the goal net connected to the net should be placed close to the point where the free kick is taken. At this time, the role of the goal is not related to the score of the goal, and it is possible to prevent a free-kick ball from jumping to the left or right side, and more safely, if a soccer ball is placed on the line, the soccer ball can be safely used at all times. In addition, the user of the free kick simulation game selects a game type including a free kick point and a distance which are computer programmed to match the gender and the age group, performs a free kick while watching the monitor video, and thus performs a free kick simulation game regardless of the size of the goal .
Second, a free kick simulation game of soccer is generally applied to computers and smart phones which are widely used for office use. The user downloads a free kick simulation game program and installs it in a computer or installs an application in a smart phone, that is, a game application software, Video content including attack and defense images can be provided through server computer operation and internet network. Then connect a separate sensor, smaller and smaller than the golf ball, to the computer or smart phone to obtain the measurement value of the small soccer ball which is designed to be bounced by using the finger. Then, A small soccer ball with a medallion on the line is thrown by a finger to obtain a sensor measurement value, and a protocol signal of the measured value and a computer program are executed to display the video contents including the attack of the free kick and the defensive video on the monitor screen of the computer and the video screen . This is a game that can be played online by adding amusement to the free kick simulation game.
In the case of a high-speed camera sensor, the arrangement of the sensor for providing the measured value in the free kick simulation game, except for using a small-sized sensor that is reduced in size and small, is a left-hand side or a right- And connect it to the receiver of the computer.
The light sensor is installed on the floor so that it is horizontal with the free kick point near the point of the free kick and connects to the computer receiver which can also receive the protocol signal and the light source is installed on the top to make the shadow of the free kick ball And the bottom of the sensor is protected by hard polycarbonate and molded rubber plate.
In the case of an infrared sensor, the installation method on the floor is the same as that of the optical sensor, but it is simpler to install than the optical sensor because it does not require a light source from above to produce a shadow of the ball.
In the above description, the installation of the optical sensor and the infrared sensor except for the high-speed camera sensor is performed by using the thickness of the sensor which is horizontal to the floor of the free kick point and a wider panel which can accommodate the activity radius of the free- And the sensor can be made into a set product, so that it is possible to facilitate a moving installation at another place.
In the free kick simulation game of soccer, three types of image contents are implemented on the screen. Second, a video screen in a state where a game user prepares to bounce a small soccer ball by using a free kick or a finger and sends a signal to a computer receiving unit. Third, after the game user bounces a small soccer ball using a free kick or a finger, the ball can be divided into the protocol signal of the sensor measurement value and the video screen when the computer program is executed, and the free kick simulation game is divided into three types And the image contents of such a content are prepared in advance. More specifically, when a user of a free kick simulation game prepares a free kick, or prepares to bounce a small soccer ball by using a finger, and transmits signals such as a computer keyboard key, a button switch, a nose popular, a bill recognizer, and a touch monitor to a computer, In the video screen, when a video screen in which both player or virtual player character of the game type selected by the game user is preparing for attack and defense comes out and the user bounces the small soccer ball using a finger or a finger, Value protocol signal and a computer game program to perform a real free-kick game by providing a screen, monitor, or smartphone with video contents including attacking and defending video or virtual animated characters attacking and defending after a free kick attempt Free kick simulation To be a proceeds.
In order to produce images of virtual athlete characters using a plurality of actors, that is, actors in a free kick simulation game of football, a studio capable of a free kick can be constructed unlike a free kick video shooting between the two team athletes, An infrared reflector system that captures the motion of an actor by three-dimensionally capturing infrared images, marks, and capturing a number of cameras in two dimensions and tracking their movements in three dimensions. . In this method, a plurality of cameras track the positions of the marks. Around the lens of the camera, there are dozens of LEDs that emit infrared rays, so that the camera can shoot only the positions of the marks reflected from the infrared rays. The camera can shoot 120 to 175 frames per second, so that images taken by each camera are transferred to the workstation through each input unit. The input unit is composed of one Pentium PC, so if 10 cameras are used, 10 Pentium units Dimensional data and input to the workstation. The three-dimensional data analyzed is analyzed in the motion-editing software of the workstation to have one complete motion.
This method has the advantage of capturing detailed motion even when taking any action, and it is the most suitable method for shooting the action of the actor who attacks and defends in the free kicked soccer ball and the free kick situation. Therefore, when applied to the soccer free kicks simulation game, It is possible to provide a free kick attack and a defense image of a virtual animation character player.
Claims (6)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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KR1020130003339A KR20140091630A (en) | 2013-01-11 | 2013-01-11 | Freekick simulation game |
Applications Claiming Priority (1)
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KR1020130003339A KR20140091630A (en) | 2013-01-11 | 2013-01-11 | Freekick simulation game |
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KR20140091630A true KR20140091630A (en) | 2014-07-22 |
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KR1020130003339A KR20140091630A (en) | 2013-01-11 | 2013-01-11 | Freekick simulation game |
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Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9833678B2 (en) | 2015-04-15 | 2017-12-05 | TNC KOREA Co, Ltd. | Taekwondo Poomsae training system |
KR101997764B1 (en) * | 2018-08-09 | 2019-07-08 | 주식회사 코드리치 | Set-piece simulation system and method using the same |
-
2013
- 2013-01-11 KR KR1020130003339A patent/KR20140091630A/en not_active Application Discontinuation
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9833678B2 (en) | 2015-04-15 | 2017-12-05 | TNC KOREA Co, Ltd. | Taekwondo Poomsae training system |
KR101997764B1 (en) * | 2018-08-09 | 2019-07-08 | 주식회사 코드리치 | Set-piece simulation system and method using the same |
WO2020032442A1 (en) * | 2018-08-09 | 2020-02-13 | 주식회사 코드리치 | Set piece simulation system and method for providing simulation by using same |
US11944886B2 (en) | 2018-08-09 | 2024-04-02 | Code Reach Corp. | Set piece simulation system and method for providing simulation by using same |
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