KR20140091630A - Freekick simulation game - Google Patents

Freekick simulation game Download PDF

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Publication number
KR20140091630A
KR20140091630A KR1020130003339A KR20130003339A KR20140091630A KR 20140091630 A KR20140091630 A KR 20140091630A KR 1020130003339 A KR1020130003339 A KR 1020130003339A KR 20130003339 A KR20130003339 A KR 20130003339A KR 20140091630 A KR20140091630 A KR 20140091630A
Authority
KR
South Korea
Prior art keywords
free
free kick
kick
screen
sensor
Prior art date
Application number
KR1020130003339A
Other languages
Korean (ko)
Inventor
이삼신
Original Assignee
이삼신
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 이삼신 filed Critical 이삼신
Priority to KR1020130003339A priority Critical patent/KR20140091630A/en
Publication of KR20140091630A publication Critical patent/KR20140091630A/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/002Training appliances or apparatus for special sports for football
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Physical Education & Sports Medicine (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The present invention relates to a soccer free-kick simulation game in which a virtual character character athlete using two-player players of a real person or a plurality of actors, that is, an acting actor, is displayed through an image screen and a free kick simulation game user uses a free kick or a finger Soccer free kicks in the free kicks of soccer in a free kick situation on the video screen by repelling the soccer ball of the soccer ball and the soccer ball of the different sizes such as a computer, various sensors, a screen, a screen beam project, a monitor, a smart phone, And a free-kick soccer ball sensor which is a cause of the attack and defensive action caused by the image of the video and character players by shooting the free-kick situation of the various two-team players' models or action performers of the actual person And then stored in a computer, and then a free kick simulator The game user reads the measured values of speed, rotation, vertical angle, left and right azimuth angle from the sensor through a small soccer ball which is kicked by a soccer ball or a finger that has been kicked by the game user. The video content including the most suitable free kick image is provided as a screen image screen, a monitor image screen, or a screen image of a smart phone, so that a game user mistakes it as if a free kick is developed in a small soccer ball So that a free kick simulation game can be played.

Description

Free Kick Simulation Game {Freekick simulation game}

The present invention relates to a soccer free-kick simulation game, wherein a real free kick of a game player is a free kick that scores a goal by defending the opponent's team and the goalkeeper by using the sensor value of the kicked soccer ball using a soccer ball or a finger More specifically, a free kick simulation game player reads a measurement value of a speed, a rotation, a vertical angle, and a left / right azimuth angle of a small soccer ball which is kicked by using a soccer ball or a finger that is free kicked, A free kick simulation game of football in which a player or a plurality of actors, that is, a virtual animation character player using an action actor, and an image content including a defense image are implemented on a screen of a screen or a monitor or a smartphone by executing a computer program .

Among sports that are used as a simulation game both online and offline by combination with sports, screen golf is used to obtain measurement values from various sensors, and to capture video images And allows a virtual simulation game to be popularized by the public. However, in the most popular sport, football does not have a simulation game that combines real football with video, so a free kick simulation game uses a screen golf system and provides video contents including screen golf and other actual recorded video footage do.

In a free kick simulation game of soccer, it is possible to obtain the measured values of the velocity, rotation, vertical angle, and left and right azimuth of a small soccer ball repelled by using a soccer ball or a finger using a sensor using a sensor, Sensing technology has been applied and developed in screen golf that can measure golf ball trajectory, speed, rotation, hit direction and so on. The application of the free kick simulation game of soccer can be applied to the free kick simulation game of soccer. However, in the case of providing the image screen, the soccer free kick simulation game is a game in which a real free kick is played through a soccer ball, It is composed of both teams and it shoots attack and defense action through free kick We designed a free kick image of the athlete 's athlete' s free - kick image as the image contents, and measured the sensor value of the free kick that attack and defensive motion and action of both team athletes or action actors, namely, the speed, The measured values of the azimuth angle are coded as video contents and stored in a computer. In the free kick simulation game of the soccer, the player measures the value of the small soccer ball bounced by using a free kick ball or a finger of the game user in a place where time and space are different. By bringing the image contents stored in the computer as the closest to the measured value into the protocol signal, it is possible to prevent attacks such as a free kick attack and a defensive video or a plurality of actors, that is, virtual animated characters using attack actors, The video contents including the Screen or monitor and the screen of the smartphone.

In order to accomplish the above object, a plurality of actors, that is, actors, to be applied to both players of a real person or a virtual animation character player who matches the sex and age of a user of a free kick simulation game are configured and attacked and defended in a free kick situation And then connect the sensor to the installation computer in front of the point where the free kick is made and then store the measured value read from the sensor on the computer after a lot of free kicks with the difference in speed and rotation, vertical angle, left and right azimuth, distance and free kick point, And images of the virtual animated characters using the actors, that is, the actors and actors, are produced as the respective image contents. On the other hand, many actors, ie, actors, construct a separate studio set that can produce a free kick situation, then shoot the attack and defensive actions of the soccer ball and the action actors using the infrared reflector method, Applies to character players. In addition, sensor measurement values and image contents of a number of attempted free kicks are coded and stored in a computer. In a free kick simulation game of football, in a place where time and space are different, a user of a free kick simulation game is classified by age and sex, Select the game type first, and use the soccer ball and fingers of the free kick to measure the sensor value of the bouncing small soccer ball and the video contents including the free kick image most suitable to the measured value, by using the sensor protocol signal and the computer program, So that it can be called up on the screen of the phone.

In the free kick simulation game of the present invention, children dreaming about a soccer player can gauge how much their soccer talent is, and a general soccer player and a professional soccer player can analyze the speed, rotation, It is possible to practice free kicks on the players and to improve the skill, and to simulate free kicks in the indoor of narrow places. Computer and smart phone can be operated through server computer operation and internet network. There is a point that it can be used as. In addition, if the attack and defense actions of the actors are applied to the virtual animation character players through the three-dimensional motion capture, various character players can be displayed on the free kick image screen, thereby satisfying various tastes of the user of the free kick simulation game. If the players of the famous professional soccer club of the day make the video contents including the free kick attack and the defensive video as a model, the free kick simulation game will allow the players from all over the world to play in the places where the time and space are different, It is possible to play a free-kick game that is different from the actual situation. It is possible to apply a free-kick simulation game against the players of famous professional football club after 100 years and 200 years since time passes. As a result, There is an effect that it is possible for both the club and the players to bring users a free kick simulation game more meaningful and fun.

In the free kick simulation game of the present invention, the function of the sensor is to read the velocity, rotation angle, vertical angle, and azimuth angle of the free kick ball, read the measured values of the azimuth angle, The animation contents including the attack and defensive images of the animation character's athletes are brought to the image screen.

It is already applied to screen golf to connect sensor and video screen by computer, computer program and sensor protocol signal, and the trajectory of golf ball reads the measured value from sensor, receives protocol signal from computer receiver, Actual images and graphics are formed on the captured image screen.

There are high speed camera sensors, optical sensors, infrared sensors, microwave radar sensors, and so on, which are widely used for indoor and outdoor use. The most commonly used sensors are optical sensors, As a sensor, this method requires a separate light source with high directivity and measures velocity, elevation angle, and azimuth angle with the position and size of the shaded area covered by the ball as a light source at the top.

The detection range can be up to 2 meters when the sensor is installed on the floor, so it can be applied to soccer's free kick simulation game by detecting a soccer ball with a free kick and obtaining the measured value.

The high-speed camera sensor can measure the ball's velocity, rotation, vertical angle, and azimuth angle through the image processing, and it is especially advantageous to obtain the ball rotation measurement value accurately It is also applicable to soccer's free kick simulation game.

Infrared sensors measure the speed of the ball and the azimuth angle of up and down angle when the infrared ray emitted from the transmitter is reflected on the ball and return to the receiver. The distance of detection is relatively short when installed on the floor. However, Free kicks to get a measure If the sensor is installed near the kick point, it can also be applied to a soccer free kick simulation game. In addition, by using a finger to play a small soccer ball to play a game of free-kick simulation, the infrared sensor can be used to obtain a sensor value of a small soccer ball smaller than a golf ball. By narrowing the gap, the electronic circuit board can be made smaller, which makes the sensor smaller and smaller, making it useful as a compact sensor for use in free-kick simulation games using computers and smart phones.

In order to apply the optical sensor and the infrared sensor to a game of a free kick simulation of a football, the ultra-high speed camera sensor is installed at a proper distance and position to take a predetermined section of the free kick ball, Size, spacing, electronic circuit board, etc., and read the soccer ball and make the size so that the measured value can be obtained.

As a constituent device for realizing a soccer free-kick simulation game as a video screen, there is a free kick soccer ball or a computer capable of providing a video screen based on a sensor capable of obtaining a measurement value of a small soccer ball repelled by using a finger There is a screen and a screen beam project, a monitor and a smartphone. In the case of a screen, a free kick is provided on the screen by both team players to attack and defend, so that a user of a free kick simulation game sees the screen image of the screen and makes a free kick on the screen. The distance between the free kick point and the goalpost, the size of the goalpost, etc. are selected so that the user of the free kick simulation game can select the game type classified by the player model of the both teams and adapted to the user's sex and age group. You can see the players of both teams and make a free kick. You can have a sense of reality as opposed to a real match. You can classify them as children, women, general players, professional players and so on.

There are two ways of using medium and large monitors and general computer or smart phone. Firstly, it is composed like a golf club with a lot of rubber components and elasticity to prevent injuries. The goal is connected to the safety net so that a free kick ball does not come out The monitor position can be placed on the top of the goalpost or on a kiosk box equipped with a computer and placed on the left, right, or upper center. Depending on the size of the goal, the goal net connected to the net should be placed close to the point where the free kick is taken. At this time, the role of the goal is not related to the score of the goal, and it is possible to prevent a free-kick ball from jumping to the left or right side, and more safely, if a soccer ball is placed on the line, the soccer ball can be safely used at all times. In addition, the user of the free kick simulation game selects a game type including a free kick point and a distance which are computer programmed to match the gender and the age group, performs a free kick while watching the monitor video, and thus performs a free kick simulation game regardless of the size of the goal .

Second, a free kick simulation game of soccer is generally applied to computers and smart phones which are widely used for office use. The user downloads a free kick simulation game program and installs it in a computer or installs an application in a smart phone, that is, a game application software, Video content including attack and defense images can be provided through server computer operation and internet network. Then connect a separate sensor, smaller and smaller than the golf ball, to the computer or smart phone to obtain the measurement value of the small soccer ball which is designed to be bounced by using the finger. Then, A small soccer ball with a medallion on the line is thrown by a finger to obtain a sensor measurement value, and a protocol signal of the measured value and a computer program are executed to display the video contents including the attack of the free kick and the defensive video on the monitor screen of the computer and the video screen . This is a game that can be played online by adding amusement to the free kick simulation game.

In the case of a high-speed camera sensor, the arrangement of the sensor for providing the measured value in the free kick simulation game, except for using a small-sized sensor that is reduced in size and small, is a left-hand side or a right- And connect it to the receiver of the computer.

The light sensor is installed on the floor so that it is horizontal with the free kick point near the point of the free kick and connects to the computer receiver which can also receive the protocol signal and the light source is installed on the top to make the shadow of the free kick ball And the bottom of the sensor is protected by hard polycarbonate and molded rubber plate.

In the case of an infrared sensor, the installation method on the floor is the same as that of the optical sensor, but it is simpler to install than the optical sensor because it does not require a light source from above to produce a shadow of the ball.

In the above description, the installation of the optical sensor and the infrared sensor except for the high-speed camera sensor is performed by using the thickness of the sensor which is horizontal to the floor of the free kick point and a wider panel which can accommodate the activity radius of the free- And the sensor can be made into a set product, so that it is possible to facilitate a moving installation at another place.

In the free kick simulation game of soccer, three types of image contents are implemented on the screen. Second, a video screen in a state where a game user prepares to bounce a small soccer ball by using a free kick or a finger and sends a signal to a computer receiving unit. Third, after the game user bounces a small soccer ball using a free kick or a finger, the ball can be divided into the protocol signal of the sensor measurement value and the video screen when the computer program is executed, and the free kick simulation game is divided into three types And the image contents of such a content are prepared in advance. More specifically, when a user of a free kick simulation game prepares a free kick, or prepares to bounce a small soccer ball by using a finger, and transmits signals such as a computer keyboard key, a button switch, a nose popular, a bill recognizer, and a touch monitor to a computer, In the video screen, when a video screen in which both player or virtual player character of the game type selected by the game user is preparing for attack and defense comes out and the user bounces the small soccer ball using a finger or a finger, Value protocol signal and a computer game program to perform a real free-kick game by providing a screen, monitor, or smartphone with video contents including attacking and defending video or virtual animated characters attacking and defending after a free kick attempt Free kick simulation To be a proceeds.

In order to produce images of virtual athlete characters using a plurality of actors, that is, actors in a free kick simulation game of football, a studio capable of a free kick can be constructed unlike a free kick video shooting between the two team athletes, An infrared reflector system that captures the motion of an actor by three-dimensionally capturing infrared images, marks, and capturing a number of cameras in two dimensions and tracking their movements in three dimensions. . In this method, a plurality of cameras track the positions of the marks. Around the lens of the camera, there are dozens of LEDs that emit infrared rays, so that the camera can shoot only the positions of the marks reflected from the infrared rays. The camera can shoot 120 to 175 frames per second, so that images taken by each camera are transferred to the workstation through each input unit. The input unit is composed of one Pentium PC, so if 10 cameras are used, 10 Pentium units Dimensional data and input to the workstation. The three-dimensional data analyzed is analyzed in the motion-editing software of the workstation to have one complete motion.

This method has the advantage of capturing detailed motion even when taking any action, and it is the most suitable method for shooting the action of the actor who attacks and defends in the free kicked soccer ball and the free kick situation. Therefore, when applied to the soccer free kicks simulation game, It is possible to provide a free kick attack and a defense image of a virtual animation character player.

Claims (6)

In a free kick simulation game, a high-speed camera sensor is installed at a suitable position on the left rear side or a right or upper side near the free kick point, and a light sensor or an infrared sensor is installed on the floor. In order to attack both sides of the model or actors, ie, actors, to attack and defend in a free kick situation, it is necessary to try a large number of free kicks with speed, rotation, vertical angle, Attacking, defending, or taking action, recording the respective image contents including the image of the attacking and defending between the two team players, the image of the attacking and defending actions of the actor and the action applied to the virtual animation character players by the 3D motion capture, A circle of attack and defensive movements Free-Kicks Free-Kicks A sensor of a soccer ball is encoded and stored on a computer. Free-kicks in a place where time and space are different. Free-kicks of a user The speed of a small soccer ball bouncing using a soccer ball or a finger, Angle, and azimuth angle of the sensor, and the code stored in the computer in the closest approximation to the measured value by the execution of the computer program, the image contents including the attack of the free kick and the defensive image are displayed on the screen screen or monitor A soccer free-kick simulation game that is integrated into the screen or the screen of a smartphone.
In the first aspect of the present invention, the video screen of the free kick simulation game is divided into three categories and the first one is a standby screen. Second, a video screen in a state where a game user prepares to bounce a small soccer ball by using a free kick or a finger, and sends a signal to a computer receiver by a computer keyboard key, a button switch, a nose popular, a bill recognizer, or a touch monitor. Third, the game user can divide the protocol signal of the sensor measurement value and the image screen provided by the computer program after the small user flips the small soccer ball using the free kick or the finger. In the free kick simulation game, To provide.
The game screen of claim 1, wherein a screen image of a real person or an imaginary animated character is provided with an image for attacking and defending in a free kick situation, allowing a game user to directly play a free kick on the screen, , Goal size, etc., are classified into models of both team athletes according to the sex and age of the user, so that the user can select a game type that is computer programmed, and a player who is a player of both sides of a real person or an actor The video contents including attack and defensive images of the most suitable players according to the sensor values of the speed, rotation, vertical angle, and azimuth angle of the ball after the free kick of the game user facing the virtual animated character players using the screen It is implemented as a video, I felt that I felt the presence of a free kick on a penalty kick.
Claim 1 of the present invention provides a monitor and a golf club having a plurality of rubber components for preventing injuries and having a flexible base, and a goal net is connected to a safety net so that a free kick ball does not protrude out. The monitor position is placed on the upper side of the goal basket or in a kiosk box The left side, the right side, or the center of the upper side and the safety mesh net connected to the goal point according to the size of the goal of the free kick close to the placement of the free kick to prevent the ball from jumping up and down, The user who places the game and runs the free kick game by watching the monitor video, so that the free kick simulation game is played regardless of the size or the distance of the goal.
The method according to claim 1, wherein the sensor installation that is horizontal to the floor of the free kick point is made by a free kick using a wider panel that can accommodate the thickness of the sensor and the activity radius of the free kick user, Which can be easily moved, installed, etc., and protected by rubber molded with a sensor cover and hard polycarbonate.
The method according to claim 1, wherein the user of the free kick simulation game downloads the program for executing the free kick simulation game and installs the application on the computer, or installs the application such as game application software on the smart phone, It is possible to connect the server with a computer or a smart phone, and then connect the sensor with the sensor. A small soccer ball with a medallion on the line is placed on the free kick point and the sensor signal is measured by the finger. The protocol signal of the measured value and the execution of the computer program are used to determine the free kick video and the virtual animation character of the two team players. doing Rikik to ensure that the video is running an embedded video content to computers and smartphones enabling gameplay online football simulation game in a free kick.
KR1020130003339A 2013-01-11 2013-01-11 Freekick simulation game KR20140091630A (en)

Priority Applications (1)

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KR1020130003339A KR20140091630A (en) 2013-01-11 2013-01-11 Freekick simulation game

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9833678B2 (en) 2015-04-15 2017-12-05 TNC KOREA Co, Ltd. Taekwondo Poomsae training system
KR101997764B1 (en) * 2018-08-09 2019-07-08 주식회사 코드리치 Set-piece simulation system and method using the same

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US9833678B2 (en) 2015-04-15 2017-12-05 TNC KOREA Co, Ltd. Taekwondo Poomsae training system
KR101997764B1 (en) * 2018-08-09 2019-07-08 주식회사 코드리치 Set-piece simulation system and method using the same
WO2020032442A1 (en) * 2018-08-09 2020-02-13 주식회사 코드리치 Set piece simulation system and method for providing simulation by using same
US11944886B2 (en) 2018-08-09 2024-04-02 Code Reach Corp. Set piece simulation system and method for providing simulation by using same

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